remove vs2010 project
This commit is contained in:
parent
9b4967d3c0
commit
1a52f19dd4
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@ -8,11 +8,11 @@ using namespace e2d;
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static IDirectInput8* s_pDirectInput = nullptr; // DirectInput 接口对象
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static IDirectInputDevice8* s_KeyboardDevice = nullptr; // 键盘设备接口
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static char s_KeyBuffer[256] = { 0 }; // 用于保存键盘按键信息缓冲区
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static char s_KeySecBuffer[256] = { 0 }; // 键盘消息二级缓冲区
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static char s_KeyRecordBuffer[256] = { 0 }; // 键盘消息二级缓冲区
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static IDirectInputDevice8* s_MouseDevice = nullptr; // 鼠标设备接口
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static DIMOUSESTATE s_MouseState; // 鼠标信息存储结构体
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static DIMOUSESTATE s_MouseSecState; // 鼠标信息二级缓冲
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static DIMOUSESTATE s_MouseRecordState; // 鼠标信息二级缓冲
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static POINT s_MousePosition; // 鼠标位置存储结构体
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@ -31,9 +31,9 @@ void EInput::__uninit()
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bool EInput::__init()
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{
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ZeroMemory(s_KeyBuffer, sizeof(s_KeyBuffer));
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ZeroMemory(s_KeySecBuffer, sizeof(s_KeySecBuffer));
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ZeroMemory(s_KeyRecordBuffer, sizeof(s_KeyRecordBuffer));
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ZeroMemory(&s_MouseState, sizeof(s_MouseState));
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ZeroMemory(&s_MouseSecState, sizeof(s_MouseSecState));
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ZeroMemory(&s_MouseRecordState, sizeof(s_MouseRecordState));
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// 初始化接口对象
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HRESULT hr = DirectInput8Create(
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@ -113,7 +113,7 @@ void EInput::__updateDeviceState()
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else
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{
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for (int i = 0; i < 256; i++)
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s_KeySecBuffer[i] = s_KeyBuffer[i];
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s_KeyRecordBuffer[i] = s_KeyBuffer[i];
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s_KeyboardDevice->GetDeviceState(sizeof(s_KeyBuffer), (void**)&s_KeyBuffer);
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}
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@ -130,7 +130,7 @@ void EInput::__updateDeviceState()
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}
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else
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{
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s_MouseSecState = s_MouseState;
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s_MouseRecordState = s_MouseState;
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s_MouseDevice->GetDeviceState(sizeof(s_MouseState), (void**)&s_MouseState);
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}
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DIK_0;
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@ -149,14 +149,14 @@ bool EInput::isKeyDown(int nKeyCode)
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bool EInput::isKeyPress(int nKeyCode)
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{
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if ((s_KeyBuffer[nKeyCode] & 0x80) && !(s_KeySecBuffer[nKeyCode] & 0x80))
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if ((s_KeyBuffer[nKeyCode] & 0x80) && !(s_KeyRecordBuffer[nKeyCode] & 0x80))
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return true;
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return false;
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}
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bool EInput::isKeyRelease(int nKeyCode)
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{
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if (!(s_KeyBuffer[nKeyCode] & 0x80) && (s_KeySecBuffer[nKeyCode] & 0x80))
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if (!(s_KeyBuffer[nKeyCode] & 0x80) && (s_KeyRecordBuffer[nKeyCode] & 0x80))
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return true;
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return false;
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}
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@ -184,42 +184,42 @@ bool EInput::isMouseMButtonDown()
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bool EInput::isMouseLButtonPress()
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{
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if ((s_MouseState.rgbButtons[0] & 0x80) && !(s_MouseSecState.rgbButtons[0] & 0x80))
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if ((s_MouseState.rgbButtons[0] & 0x80) && !(s_MouseRecordState.rgbButtons[0] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseRButtonPress()
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{
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if ((s_MouseState.rgbButtons[1] & 0x80) && !(s_MouseSecState.rgbButtons[1] & 0x80))
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if ((s_MouseState.rgbButtons[1] & 0x80) && !(s_MouseRecordState.rgbButtons[1] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseMButtonPress()
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{
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if ((s_MouseState.rgbButtons[2] & 0x80) && !(s_MouseSecState.rgbButtons[2] & 0x80))
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if ((s_MouseState.rgbButtons[2] & 0x80) && !(s_MouseRecordState.rgbButtons[2] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseLButtonRelease()
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{
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if (!(s_MouseState.rgbButtons[0] & 0x80) && (s_MouseSecState.rgbButtons[0] & 0x80))
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if (!(s_MouseState.rgbButtons[0] & 0x80) && (s_MouseRecordState.rgbButtons[0] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseRButtonRelease()
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{
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if (!(s_MouseState.rgbButtons[1] & 0x80) && (s_MouseSecState.rgbButtons[1] & 0x80))
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if (!(s_MouseState.rgbButtons[1] & 0x80) && (s_MouseRecordState.rgbButtons[1] & 0x80))
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return true;
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return false;
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}
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bool EInput::isMouseMButtonRelease()
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{
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if (!(s_MouseState.rgbButtons[2] & 0x80) && (s_MouseSecState.rgbButtons[2] & 0x80))
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if (!(s_MouseState.rgbButtons[2] & 0x80) && (s_MouseRecordState.rgbButtons[2] & 0x80))
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return true;
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return false;
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}
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@ -28,13 +28,8 @@
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#define DIRECTINPUT_VERSION 0x0800
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#endif
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// Windows Header Files:
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// Windows Header Files
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#include <windows.h>
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#include <assert.h>
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// C RunTime Header Files
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#include <stdio.h>
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#include <wchar.h>
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#include <wincodec.h>
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#include <mmsystem.h>
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#include <d2d1.h>
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@ -43,6 +38,11 @@
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#include <xaudio2.h>
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#include <d2d1helper.h>
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// C RunTime Header Files
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#include <stdio.h>
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#include <wchar.h>
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// Import Libraries
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#pragma comment(lib, "d2d1.lib")
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#pragma comment(lib, "dwrite.lib")
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#pragma comment(lib, "xaudio2.lib")
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@ -56,18 +56,18 @@ EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#endif
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#ifndef ASSERT_IF
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#ifndef ASSERT
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#if defined( DEBUG ) || defined( _DEBUG )
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#define ASSERT(b, m, ...) do {if (!(b)) { fwprintf(stderr, L"Assert: " #m L"\n", __VA_ARGS__); assert(b); }} while(0)
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#define ASSERT(expression, message, ...) do {if (!(expression)) { fwprintf(stderr, L"Assert: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); abort(); }} while(0)
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#else
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#define ASSERT(b, m, ...) ((void)0)
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#define ASSERT(expression, message, ...) ((void)0)
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#endif //DEBUG || _DEBUG
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#endif
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#ifndef WARN_IF
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#if defined( DEBUG ) || defined( _DEBUG )
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#define WARN_IF(b, m, ...) do {if (b) { fwprintf(stderr, L"Warning: " #m L"\n", __VA_ARGS__); }} while(0)
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#define WARN_IF(expression, message, ...) do {if (expression) { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); }} while(0)
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#else
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#define WARN_IF(b, m, ...) ((void)0)
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#define WARN_IF(expression, message, ...) ((void)0)
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#endif //DEBUG || _DEBUG
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#endif
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@ -1,20 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Easy2D", "Easy2D.vcxproj", "{47AF11E1-8725-4ECA-B8CF-951ABC397B31}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{47AF11E1-8725-4ECA-B8CF-951ABC397B31}.Debug|Win32.ActiveCfg = Debug|Win32
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{47AF11E1-8725-4ECA-B8CF-951ABC397B31}.Debug|Win32.Build.0 = Debug|Win32
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{47AF11E1-8725-4ECA-B8CF-951ABC397B31}.Release|Win32.ActiveCfg = Release|Win32
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{47AF11E1-8725-4ECA-B8CF-951ABC397B31}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -1,158 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{47AF11E1-8725-4ECA-B8CF-951ABC397B31}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Easy2D</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>Easy2Dw</TargetName>
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<OutDir>$(SolutionDir)$(Platform)\</OutDir>
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<IntDir>$(Configuration)\$(Platform)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>Easy2Ddw</TargetName>
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<OutDir>$(SolutionDir)$(Platform)\</OutDir>
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<IntDir>$(Configuration)\$(Platform)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>
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</DebugInformationFormat>
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<MinimalRebuild>false</MinimalRebuild>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>
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</DebugInformationFormat>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\core\eactions.h" />
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<ClInclude Include="..\..\core\easy2d.h" />
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<ClInclude Include="..\..\core\ebase.h" />
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<ClInclude Include="..\..\core\ecommon.h" />
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<ClInclude Include="..\..\core\egeometry.h" />
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<ClInclude Include="..\..\core\elisteners.h" />
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<ClInclude Include="..\..\core\emacros.h" />
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<ClInclude Include="..\..\core\emanagers.h" />
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<ClInclude Include="..\..\core\enodes.h" />
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<ClInclude Include="..\..\core\etools.h" />
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<ClInclude Include="..\..\core\etransitions.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\core\Action\Action.cpp" />
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<ClCompile Include="..\..\core\Action\ActionCallback.cpp" />
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<ClCompile Include="..\..\core\Action\ActionDelay.cpp" />
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<ClCompile Include="..\..\core\Action\ActionGradual.cpp" />
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<ClCompile Include="..\..\core\Action\ActionLoop.cpp" />
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<ClCompile Include="..\..\core\Action\ActionMoveBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionMoveTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionOpacityBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionOpacityTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionRotateBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionRotateTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionScaleBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionScaleTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionSequence.cpp" />
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<ClCompile Include="..\..\core\Action\ActionTwo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionTwoAtSameTime.cpp" />
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<ClCompile Include="..\..\core\Action\Animation.cpp" />
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<ClCompile Include="..\..\core\Base\Game.cpp" />
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<ClCompile Include="..\..\core\Base\Input.cpp" />
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<ClCompile Include="..\..\core\Base\Renderer.cpp" />
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<ClCompile Include="..\..\core\Base\Time.cpp" />
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<ClCompile Include="..\..\core\Base\Window.cpp" />
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<ClCompile Include="..\..\core\Common\Font.cpp" />
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<ClCompile Include="..\..\core\Common\Image.cpp" />
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<ClCompile Include="..\..\core\Common\Keyframe.cpp" />
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<ClCompile Include="..\..\core\Common\Object.cpp" />
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<ClCompile Include="..\..\core\Common\Scene.cpp" />
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<ClCompile Include="..\..\core\Common\String.cpp" />
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<ClCompile Include="..\..\core\Event\PhysicsEvent.cpp" />
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<ClCompile Include="..\..\core\Geometry\Circle.cpp" />
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<ClCompile Include="..\..\core\Geometry\Ellipse.cpp" />
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<ClCompile Include="..\..\core\Geometry\Geometry.cpp" />
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<ClCompile Include="..\..\core\Geometry\Rectangle.cpp" />
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<ClCompile Include="..\..\core\Listener\Listener.cpp" />
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<ClCompile Include="..\..\core\Listener\ListenerPhysics.cpp" />
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<ClCompile Include="..\..\core\Listener\ListenerPhysicsCollision.cpp" />
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<ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\ObjectManager.cpp" />
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<ClCompile Include="..\..\core\Manager\PhysicsManager.cpp" />
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<ClCompile Include="..\..\core\Manager\SceneManager.cpp" />
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<ClCompile Include="..\..\core\Manager\TimerManager.cpp" />
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<ClCompile Include="..\..\core\Node\Button.cpp" />
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<ClCompile Include="..\..\core\Node\ButtonToggle.cpp" />
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<ClCompile Include="..\..\core\Node\Menu.cpp" />
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<ClCompile Include="..\..\core\Node\Node.cpp" />
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<ClCompile Include="..\..\core\Node\Sprite.cpp" />
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<ClCompile Include="..\..\core\Node\Text.cpp" />
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<ClCompile Include="..\..\core\Tool\Data.cpp" />
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<ClCompile Include="..\..\core\Tool\Music.cpp" />
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<ClCompile Include="..\..\core\Tool\Random.cpp" />
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<ClCompile Include="..\..\core\Tool\Timer.cpp" />
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<ClCompile Include="..\..\core\Transition\ETransition.cpp" />
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<ClCompile Include="..\..\core\Transition\ETransitionEmerge.cpp" />
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<ClCompile Include="..\..\core\Transition\ETransitionFade.cpp" />
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<ClCompile Include="..\..\core\Transition\ETransitionMove.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,215 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
|
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<Filter Include="Action">
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<UniqueIdentifier>{5be538cb-a432-4f84-9678-bbf408eca288}</UniqueIdentifier>
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</Filter>
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<Filter Include="Base">
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<UniqueIdentifier>{d4a509dd-1bc0-4456-9554-d414de91b50c}</UniqueIdentifier>
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</Filter>
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<Filter Include="Common">
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<UniqueIdentifier>{c907d829-e510-472c-bd47-cf4eab6f9266}</UniqueIdentifier>
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</Filter>
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<Filter Include="Event">
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<UniqueIdentifier>{62d6a1d4-f1ec-458a-aee0-377b16012bed}</UniqueIdentifier>
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</Filter>
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<Filter Include="Listener">
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<UniqueIdentifier>{c5f168c6-1403-486a-9cae-ab29495a723c}</UniqueIdentifier>
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</Filter>
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<Filter Include="Manager">
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<UniqueIdentifier>{7b102f67-5905-4c0e-8400-51c128da026a}</UniqueIdentifier>
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<Filter Include="Node">
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<UniqueIdentifier>{c536c42c-283d-4a10-b19b-0699b4f1e051}</UniqueIdentifier>
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<Filter Include="Tool">
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<UniqueIdentifier>{17bdc67b-1801-4b69-b79b-ffcbbee8dae0}</UniqueIdentifier>
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</Filter>
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<Filter Include="Transition">
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<UniqueIdentifier>{6c760a81-9bc8-4fb0-a145-8e119b783365}</UniqueIdentifier>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\core\eactions.h" />
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<ClInclude Include="..\..\core\etransitions.h" />
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<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\ebase.h" />
|
||||
<ClInclude Include="..\..\core\ecommon.h" />
|
||||
<ClInclude Include="..\..\core\egeometry.h" />
|
||||
<ClInclude Include="..\..\core\elisteners.h" />
|
||||
<ClInclude Include="..\..\core\emacros.h" />
|
||||
<ClInclude Include="..\..\core\emanagers.h" />
|
||||
<ClInclude Include="..\..\core\enodes.h" />
|
||||
<ClInclude Include="..\..\core\etools.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\core\Action\Action.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionCallback.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionDelay.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionGradual.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionLoop.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionMoveBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionMoveTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionOpacityBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionOpacityTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionRotateBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionRotateTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionScaleBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionScaleTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionSequence.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionTwo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionTwoAtSameTime.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\Animation.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Game.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Input.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Renderer.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Time.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Window.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Image.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Keyframe.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Object.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Scene.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\String.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Geometry\Circle.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Geometry\Ellipse.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Geometry\Geometry.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Geometry\Rectangle.cpp">
|
||||
<Filter>Geometry</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Event\PhysicsEvent.cpp">
|
||||
<Filter>Event</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Listener\Listener.cpp">
|
||||
<Filter>Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Listener\ListenerPhysics.cpp">
|
||||
<Filter>Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Listener\ListenerPhysicsCollision.cpp">
|
||||
<Filter>Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\ActionManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\ObjectManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\PhysicsManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\SceneManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\TimerManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Button.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\ButtonToggle.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Menu.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Node.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Sprite.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Text.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Music.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Random.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Timer.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\ETransition.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\ETransitionEmerge.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\ETransitionFade.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\ETransitionMove.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Loading…
Reference in New Issue