Update FrameSequence

This commit is contained in:
Nomango 2020-02-11 17:04:37 +08:00
parent 08a50ca474
commit 1bf197d351
10 changed files with 118 additions and 16 deletions

View File

@ -3,9 +3,9 @@
<ItemGroup>
<ClInclude Include="..\..\src\kiwano-imgui\ImGuiLayer.h" />
<ClInclude Include="..\..\src\kiwano-imgui\ImGuiModule.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl_dx10.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl_dx11.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx10.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx11.h" />
<ClInclude Include="..\..\src\kiwano-imgui\kiwano-imgui.h" />
</ItemGroup>
<ItemGroup Label="ProjectConfigurations">
@ -21,8 +21,8 @@
<ItemGroup>
<ClCompile Include="..\..\src\kiwano-imgui\ImGuiLayer.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\ImGuiModule.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl_dx10.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl_dx11.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx10.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx11.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A7062ED8-8910-48A5-A3BC-C1612672571F}</ProjectGuid>
@ -112,4 +112,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -2,16 +2,31 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="..\..\src\kiwano-imgui\kiwano-imgui.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl_dx10.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl_dx11.h" />
<ClInclude Include="..\..\src\kiwano-imgui\ImGuiLayer.h" />
<ClInclude Include="..\..\src\kiwano-imgui\ImGuiModule.h" />
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl.h">
<Filter>imgui_impl</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx10.h">
<Filter>imgui_impl</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx11.h">
<Filter>imgui_impl</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl_dx10.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl_dx11.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\ImGuiLayer.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\ImGuiModule.cpp" />
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx10.cpp">
<Filter>imgui_impl</Filter>
</ClCompile>
<ClCompile Include="..\..\src\kiwano-imgui\imgui_impl\imgui_impl_dx11.cpp">
<Filter>imgui_impl</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="imgui_impl">
<UniqueIdentifier>{a11036bf-f334-4e51-aef2-15dd46be924d}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

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@ -8,7 +8,7 @@
#include <kiwano/platform/win32/WindowImpl.h>
#include <kiwano/render/Renderer.h>
#include <kiwano-imgui/ImGuiModule.h>
#include <kiwano-imgui/imgui_impl.h>
#include <kiwano-imgui/imgui_impl/imgui_impl.h>
namespace kiwano
{

View File

@ -6,7 +6,7 @@
#if !defined(KGE_USE_DIRECTX10)
#include <kiwano-imgui/imgui_impl_dx11.h>
#include <kiwano-imgui/imgui_impl/imgui_impl_dx11.h>
#include <kiwano/render/DirectX/RendererImpl.h>
inline bool ImGui_Impl_Init()
@ -43,7 +43,7 @@ inline bool ImGui_Impl_CreateDeviceObjects()
#else
#include <kiwano-imgui/imgui_impl_dx10.h>
#include <kiwano-imgui/imgui_impl/imgui_impl_dx10.h>
inline bool ImGui_Impl_Init()
{

View File

@ -1,6 +1,6 @@
// dear imgui: Renderer for Kiwano (DirectX10)
#include <kiwano-imgui/imgui_impl_dx10.h>
#include <kiwano-imgui/imgui_impl/imgui_impl_dx10.h>
// DirectX
#include <d3d10_1.h>

View File

@ -1,6 +1,6 @@
// dear imgui: Renderer for Kiwano (DirectX11)
#include <kiwano-imgui/imgui_impl_dx11.h>
#include <kiwano-imgui/imgui_impl/imgui_impl_dx11.h>
// DirectX
#include <d3d11.h>

View File

@ -24,6 +24,12 @@
namespace kiwano
{
FrameSequencePtr FrameSequence::Create()
{
FrameSequencePtr ptr = new (std::nothrow) FrameSequence;
return ptr;
}
FrameSequencePtr FrameSequence::Create(Vector<FramePtr> const& frames)
{
FrameSequencePtr ptr = new (std::nothrow) FrameSequence;
@ -34,6 +40,17 @@ FrameSequencePtr FrameSequence::Create(Vector<FramePtr> const& frames)
return ptr;
}
FrameSequencePtr FrameSequence::Create(FramePtr frame, int cols, int rows, int max_num, float padding_x,
float padding_y)
{
FrameSequencePtr ptr = new (std::nothrow) FrameSequence;
if (ptr)
{
ptr->AddFrames(frame, cols, rows, max_num, padding_x, padding_y);
}
return ptr;
}
FrameSequence::FrameSequence() {}
FrameSequence::~FrameSequence() {}
@ -60,6 +77,51 @@ void FrameSequence::AddFrames(Vector<FramePtr> const& frames)
}
}
void FrameSequence::AddFrames(FramePtr frame, int cols, int rows, int max_num, float padding_x, float padding_y)
{
if (cols <= 0 || rows <= 0 || max_num == 0)
return;
if (!frame)
return;
Rect src_rect = frame->GetCropRect();
float raw_width = src_rect.GetWidth();
float raw_height = src_rect.GetHeight();
float width = (raw_width - (cols - 1) * padding_x) / cols;
float height = (raw_height - (rows - 1) * padding_y) / rows;
Vector<FramePtr> frames;
frames.reserve((max_num > 0) ? max_num : (rows * cols));
int current_num = 0;
float dty = src_rect.GetTop();
for (int i = 0; i < rows; i++)
{
float dtx = src_rect.GetLeft();
for (int j = 0; j < cols; j++)
{
FramePtr ptr = new (std::nothrow) Frame;
if (ptr)
{
ptr->SetTexture(frame->GetTexture());
ptr->SetCropRect(Rect{ dtx, dty, dtx + width, dty + height });
frames.push_back(ptr);
++current_num;
}
dtx += (width + padding_x);
}
dty += (height + padding_y);
if (max_num > 0 && current_num == max_num)
break;
}
AddFrames(frames);
}
FramePtr FrameSequence::GetFrame(size_t index) const
{
KGE_ASSERT(index < frames_.size());

View File

@ -34,11 +34,26 @@ KGE_DECLARE_SMART_PTR(FrameSequence);
class KGE_API FrameSequence : public virtual ObjectBase
{
public:
/// \~chinese
/// @brief 创建序列帧
static FrameSequencePtr Create();
/// \~chinese
/// @brief 创建序列帧
/// @param frames 图像帧集合
static FrameSequencePtr Create(Vector<FramePtr> const& frames);
/// \~chinese
/// @brief 按行列分割图像并创建序列帧
/// @param frame 图像帧
/// @param cols 列数
/// @param rows 行数
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
/// @param padding_x X方向间隔
/// @param padding_y Y方向间隔
static FrameSequencePtr Create(FramePtr frame, int cols, int rows = 1, int max_num = -1, float padding_x = 0,
float padding_y = 0);
/// \~chinese
/// @brief 构建空序列帧
FrameSequence();
@ -55,6 +70,16 @@ public:
/// @param frames 图像帧集合
void AddFrames(Vector<FramePtr> const& frames);
/// \~chinese
/// @brief 按行列分割图像并添加序列帧
/// @param frame 图像帧
/// @param cols 列数
/// @param rows 行数
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
/// @param padding_x X方向间隔
/// @param padding_y Y方向间隔
void AddFrames(FramePtr frame, int cols, int rows = 1, int max_num = -1, float padding_x = 0, float padding_y = 0);
/// \~chinese
/// @brief 获取关键帧
/// @param index 图像帧下标