From 2058dfaa7dbb8bac603c9ef2c8cbb4965448b855 Mon Sep 17 00:00:00 2001 From: Nomango <569629550@qq.com> Date: Thu, 24 May 2018 20:37:34 +0800 Subject: [PATCH] =?UTF-8?q?enum=E5=91=BD=E5=90=8D=E6=94=B9=E4=B8=BA?= =?UTF-8?q?=E5=A4=A7=E9=A9=BC=E5=B3=B0=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- core/Base/Window.cpp | 10 +-- core/Collider/Collider.cpp | 4 +- core/Common/Font.cpp | 2 +- core/Manager/ColliderManager.cpp | 2 +- core/Node/Button.cpp | 32 ++++---- core/Node/Node.cpp | 16 ++-- core/Node/Shape/Shape.cpp | 14 ++-- core/Node/Text.cpp | 8 +- core/Transition/MoveTransition.cpp | 8 +- core/e2dbase.h | 75 +++++++++--------- core/e2dcollider.h | 18 ++--- core/e2dcommon.h | 122 ++++++++++++++--------------- core/e2dnode.h | 20 ++--- core/e2dshape.h | 6 +- core/e2dtransition.h | 2 +- 15 files changed, 166 insertions(+), 173 deletions(-) diff --git a/core/Base/Window.cpp b/core/Base/Window.cpp index 4b381770..111680e1 100644 --- a/core/Base/Window.cpp +++ b/core/Base/Window.cpp @@ -194,23 +194,23 @@ void e2d::Window::setCursor(Cursor cursor) LPCWSTR pCursorName = nullptr; switch (cursor) { - case Cursor::NORMAL: + case Cursor::Normal: pCursorName = IDC_ARROW; break; - case Cursor::HAND: + case Cursor::Hand: pCursorName = IDC_HAND; break; - case Cursor::NO: + case Cursor::No: pCursorName = IDC_NO; break; - case Cursor::WAIT: + case Cursor::Wait: pCursorName = IDC_WAIT; break; - case Cursor::ARROW_WAIT: + case Cursor::ArrowWait: pCursorName = IDC_APPSTARTING; break; diff --git a/core/Collider/Collider.cpp b/core/Collider/Collider.cpp index 287b70fd..65e2bc21 100644 --- a/core/Collider/Collider.cpp +++ b/core/Collider/Collider.cpp @@ -4,7 +4,7 @@ e2d::Collider::Collider() : _visiable(true) - , _color(Color::RED, 0.7f) + , _color(Color::Red, 0.7) , _parentNode(nullptr) , _transformed(nullptr) , _enable(true) @@ -77,7 +77,7 @@ e2d::Collider::Relation e2d::Collider::getRelationWith(Collider * pCollider) con return Relation(relation); } } - return Relation::UNKNOWN; + return Relation::Unknown; } void e2d::Collider::_transform() diff --git a/core/Common/Font.cpp b/core/Common/Font.cpp index 4ed9e879..495ac185 100644 --- a/core/Common/Font.cpp +++ b/core/Common/Font.cpp @@ -3,7 +3,7 @@ e2d::Font::Font() : family("") , size(22) - , weight(Font::Weight::NORMAL) + , weight(Font::Weight::Normal) , italic(false) { } diff --git a/core/Manager/ColliderManager.cpp b/core/Manager/ColliderManager.cpp index 25b7a4fd..85c0ec83 100644 --- a/core/Manager/ColliderManager.cpp +++ b/core/Manager/ColliderManager.cpp @@ -39,7 +39,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider) // 判断两碰撞体交集情况 Collider::Relation relation = pActiveCollider->getRelationWith(pPassiveCollider); // 忽略 UNKNOWN 和 DISJOIN 情况 - if (relation != Collider::Relation::UNKNOWN && relation != Collider::Relation::DISJOIN) + if (relation != Collider::Relation::Unknown && relation != Collider::Relation::Disjoin) { // 更新碰撞监听器 Collision::__update(pActiveNode, pPassiveNode); diff --git a/core/Node/Button.cpp b/core/Node/Button.cpp index 914eafa9..200b5715 100644 --- a/core/Node/Button.cpp +++ b/core/Node/Button.cpp @@ -6,7 +6,7 @@ e2d::Button::Button() : _func(nullptr) - , _state(ButtonState::NORMAL) + , _state(ButtonState::Normal) , _enable(true) , _isSelected(false) , _normal(nullptr) @@ -18,7 +18,7 @@ e2d::Button::Button() e2d::Button::Button(Node * normal, const Function& func) : _func(nullptr) - , _state(ButtonState::NORMAL) + , _state(ButtonState::Normal) , _enable(true) , _isSelected(false) , _normal(nullptr) @@ -32,7 +32,7 @@ e2d::Button::Button(Node * normal, const Function& func) e2d::Button::Button(Node * normal, Node * selected, const Function& func) : _func(nullptr) - , _state(ButtonState::NORMAL) + , _state(ButtonState::Normal) , _enable(true) , _isSelected(false) , _normal(nullptr) @@ -47,7 +47,7 @@ e2d::Button::Button(Node * normal, Node * selected, const Function& func) e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func) : _func(nullptr) - , _state(ButtonState::NORMAL) + , _state(ButtonState::Normal) , _enable(true) , _isSelected(false) , _normal(nullptr) @@ -63,7 +63,7 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Func e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func) : _func(nullptr) - , _state(ButtonState::NORMAL) + , _state(ButtonState::Normal) , _enable(true) , _isSelected(false) , _normal(nullptr) @@ -184,7 +184,7 @@ void e2d::Button::_fixedUpdate() if (_enable && _visiable && _normal) { - if (Input::isRelease(Input::Mouse::LEFT)) + if (Input::isRelease(Input::Mouse::Left)) { // 鼠标左键抬起时,判断鼠标坐标是否在按钮内部 if (_isSelected && @@ -196,7 +196,7 @@ void e2d::Button::_fixedUpdate() _isSelected = false; } - if (Input::isPress(Input::Mouse::LEFT)) + if (Input::isPress(Input::Mouse::Left)) { if (_normal->containsPoint(Input::getMousePos())) { @@ -206,28 +206,28 @@ void e2d::Button::_fixedUpdate() } } - if (_isSelected && Input::isDown(Input::Mouse::LEFT)) + if (_isSelected && Input::isDown(Input::Mouse::Left)) { if (_normal->containsPoint(Input::getMousePos())) { - _setState(ButtonState::SELECTED); - Window::setCursor(Window::Cursor::HAND); + _setState(ButtonState::Selected); + Window::setCursor(Window::Cursor::Hand); return; } } else if (_normal->containsPoint(Input::getMousePos())) { - _setState(ButtonState::MOUSEOVER); - Window::setCursor(Window::Cursor::HAND); + _setState(ButtonState::Mouseover); + Window::setCursor(Window::Cursor::Hand); return; } - _setState(ButtonState::NORMAL); + _setState(ButtonState::Normal); } if (_visiable && !_enable && _normal && _normal->containsPoint(Input::getMousePos())) { - Window::setCursor(Window::Cursor::NO); + Window::setCursor(Window::Cursor::No); } } @@ -249,11 +249,11 @@ void e2d::Button::_updateVisiable() if (_enable) { - if (_state == ButtonState::SELECTED && _selected) + if (_state == ButtonState::Selected && _selected) { _selected->setVisiable(true); } - else if (_state == ButtonState::MOUSEOVER && _mouseover) + else if (_state == ButtonState::Mouseover && _mouseover) { _mouseover->setVisiable(true); } diff --git a/core/Node/Node.cpp b/core/Node/Node.cpp index 923a88d4..a79eb194 100644 --- a/core/Node/Node.cpp +++ b/core/Node/Node.cpp @@ -6,7 +6,7 @@ // 默认中心点位置 static float s_fDefaultPiovtX = 0; static float s_fDefaultPiovtY = 0; -static e2d::Collider::Type s_fDefaultColliderType = e2d::Collider::Type::NONE; +static e2d::Collider::Type s_fDefaultColliderType = e2d::Collider::Type::None; e2d::Node::Node() : _nOrder(0) @@ -35,7 +35,7 @@ e2d::Node::Node() , _autoUpdate(true) , _positionFixed(false) { - if (s_fDefaultColliderType != Collider::Type::NONE) + if (s_fDefaultColliderType != Collider::Type::None) { this->setCollider(s_fDefaultColliderType); } @@ -542,25 +542,25 @@ void e2d::Node::setCollider(Collider::Type type) { switch (type) { - case Collider::Type::RECT: + case Collider::Type::Rect: { this->setCollider(GC::create(this)); break; } - case Collider::Type::CIRCLE: + case Collider::Type::Circle: { this->setCollider(GC::create(this)); break; } - case Collider::Type::ELLIPSE: + case Collider::Type::Ellipse: { this->setCollider(GC::create(this)); break; } - case Collider::Type::NONE: + case Collider::Type::None: { this->setCollider(nullptr); break; @@ -869,8 +869,8 @@ bool e2d::Node::intersects(Node * node) const if (this->_collider && node->_collider) { Collider::Relation relation = this->_collider->getRelationWith(node->_collider); - if ((relation != Collider::Relation::UNKNOWN) && - (relation != Collider::Relation::DISJOIN)) + if ((relation != Collider::Relation::Unknown) && + (relation != Collider::Relation::Disjoin)) { return true; } diff --git a/core/Node/Shape/Shape.cpp b/core/Node/Shape/Shape.cpp index 1b4c7bae..8f58d672 100644 --- a/core/Node/Shape/Shape.cpp +++ b/core/Node/Shape/Shape.cpp @@ -1,7 +1,7 @@ #include "..\..\e2dshape.h" e2d::Shape::Shape() - : _style(Style::SOLID) + : _style(Style::Solid) , _fillColor(0x6090A0U) , _lineColor(0x78B7D0U) , _strokeWidth(2) @@ -20,7 +20,7 @@ void e2d::Shape::onRender() switch (_style) { - case Style::FILL: + case Style::Fill: { pBrush->SetColor(_fillColor.toD2DColorF()); this->_renderFill(); @@ -30,14 +30,14 @@ void e2d::Shape::onRender() break; } - case Style::ROUND: + case Style::Round: { pBrush->SetColor(_lineColor.toD2DColorF()); this->_renderLine(); break; } - case Style::SOLID: + case Style::Solid: { pBrush->SetColor(_fillColor.toD2DColorF()); this->_renderFill(); @@ -93,13 +93,13 @@ void e2d::Shape::setLineJoin(LineJoin lineJoin) { switch (lineJoin) { - case LineJoin::MITER: + case LineJoin::Miter: _strokeStyle = Renderer::getMiterID2D1StrokeStyle(); break; - case LineJoin::BEVEL: + case LineJoin::Bevel: _strokeStyle = Renderer::getBevelID2D1StrokeStyle(); break; - case LineJoin::ROUND: + case LineJoin::Round: _strokeStyle = Renderer::getRoundID2D1StrokeStyle(); break; default: diff --git a/core/Node/Text.cpp b/core/Node/Text.cpp index 82c00625..d404807e 100644 --- a/core/Node/Text.cpp +++ b/core/Node/Text.cpp @@ -5,17 +5,17 @@ //------------------------------------------------------- e2d::Text::Style::Style() - : color(Color::WHITE) - , alignment(Align::LEFT) + : color(Color::White) + , alignment(Align::Left) , wrapping(false) , wrappingWidth(0.0) , lineSpacing(0.0) , hasUnderline(false) , hasStrikethrough(false) , hasOutline(true) - , outlineColor(Color(Color::BLACK, 0.5)) + , outlineColor(Color(Color::Black, 0.5)) , outlineWidth(1.0) - , outlineJoin(LineJoin::ROUND) + , outlineJoin(LineJoin::Round) {} e2d::Text::Style::Style( diff --git a/core/Transition/MoveTransition.cpp b/core/Transition/MoveTransition.cpp index 5bd05450..88f1dc36 100644 --- a/core/Transition/MoveTransition.cpp +++ b/core/Transition/MoveTransition.cpp @@ -13,22 +13,22 @@ void e2d::MoveTransition::_init(Scene * prev, Scene * next) double width = _windowSize.width; double height = _windowSize.height; - if (_direction == Direction::UP) + if (_direction == Direction::Up) { _posDelta = Vector(0, -height); _startPos = Point(0, height); } - else if (_direction == Direction::DOWN) + else if (_direction == Direction::Down) { _posDelta = Vector(0, height); _startPos = Point(0, -height); } - else if (_direction == Direction::LEFT) + else if (_direction == Direction::Left) { _posDelta = Vector(-width, 0); _startPos = Point(width, 0); } - else if (_direction == Direction::RIGHT) + else if (_direction == Direction::Right) { _posDelta = Vector(width, 0); _startPos = Point(-width, 0); diff --git a/core/e2dbase.h b/core/e2dbase.h index 14222a34..d1e8909a 100644 --- a/core/e2dbase.h +++ b/core/e2dbase.h @@ -57,11 +57,11 @@ public: // 鼠标指针样式 enum class Cursor : int { - NORMAL, /* 默认指针样式 */ - HAND, /* 手状指针 */ - NO, /* 禁止指针 */ - WAIT, /* 沙漏指针 */ - ARROW_WAIT /* 默认指针和小沙漏 */ + Normal, /* 默认指针样式 */ + Hand, /* 手状指针 */ + No, /* 禁止指针 */ + Wait, /* 沙漏指针 */ + ArrowWait /* 默认指针和小沙漏 */ }; public: @@ -103,7 +103,7 @@ public: // 打开/隐藏控制台 static void showConsole( - bool show + bool show = true ); // 是否允许响应输入法 @@ -194,25 +194,22 @@ public: // 鼠标键值 enum class Mouse : int { - LEFT, /* 鼠标左键 */ - RIGHT, /* 鼠标右键 */ - MIDDLE /* 鼠标中键 */ + Left, /* 鼠标左键 */ + Right, /* 鼠标右键 */ + Middle /* 鼠标中键 */ }; // 键盘键值 enum class Key : int { - UP = 0xC8, - LEFT = 0xCB, - RIGHT = 0xCD, - DOWN = 0xD0, - ENTER = 0x1C, - SPACE = 0x39, - ESC = 0x01, - BACK = 0x0E, - TAB = 0x0F, - PAUSE = 0xC5, + Up = 0xC8, + Left = 0xCB, + Right = 0xCD, + Down = 0xD0, + Enter = 0x1C, + Space = 0x39, + Esc = 0x01, Q = 0x10, W = 0x11, E = 0x12, @@ -239,26 +236,26 @@ public: B = 0x30, N = 0x31, M = 0x32, - NUM1 = 0x02, - NUM2 = 0x03, - NUM3 = 0x04, - NUM4 = 0x05, - NUM5 = 0x06, - NUM6 = 0x07, - NUM7 = 0x08, - NUM8 = 0x09, - NUM9 = 0x0A, - NUM0 = 0x0B, - NUMPAD7 = 0x47, - NUMPAD8 = 0x48, - NUMPAD9 = 0x49, - NUMPAD4 = 0x4B, - NUMPAD5 = 0x4C, - NUMPAD6 = 0x4D, - NUMPAD1 = 0x4F, - NUMPAD2 = 0x50, - NUMPAD3 = 0x51, - NUMPAD0 = 0x52 + Num1 = 0x02, + Num2 = 0x03, + Num3 = 0x04, + Num4 = 0x05, + Num5 = 0x06, + Num6 = 0x07, + Num7 = 0x08, + Num8 = 0x09, + Num9 = 0x0A, + Num0 = 0x0B, + Numpad7 = 0x47, + Numpad8 = 0x48, + Numpad9 = 0x49, + Numpad4 = 0x4B, + Numpad5 = 0x4C, + Numpad6 = 0x4D, + Numpad1 = 0x4F, + Numpad2 = 0x50, + Numpad3 = 0x51, + Numpad0 = 0x52 }; public: diff --git a/core/e2dcollider.h b/core/e2dcollider.h index e7208487..e063bbc1 100644 --- a/core/e2dcollider.h +++ b/core/e2dcollider.h @@ -130,20 +130,20 @@ public: // 碰撞体类别 enum class Type { - NONE, /* 无 */ - RECT, /* 矩形 */ - CIRCLE, /* 圆形 */ - ELLIPSE /* 椭圆形 */ + None, /* 无 */ + Rect, /* 矩形 */ + Circle, /* 圆形 */ + Ellipse /* 椭圆形 */ }; // 碰撞体交集关系 enum class Relation : int { - UNKNOWN = 0, /* 关系不确定 */ - DISJOIN = 1, /* 没有交集 */ - IS_CONTAINED = 2, /* 完全被包含 */ - CONTAINS = 3, /* 完全包含 */ - OVERLAP = 4 /* 部分重叠 */ + Unknown = 0, /* 关系不确定 */ + Disjoin = 1, /* 没有交集 */ + IsContained = 2, /* 完全被包含 */ + Contains = 3, /* 完全包含 */ + Overlap = 4 /* 部分重叠 */ }; public: diff --git a/core/e2dcommon.h b/core/e2dcommon.h index 6fbf4ca7..07f364df 100644 --- a/core/e2dcommon.h +++ b/core/e2dcommon.h @@ -8,19 +8,19 @@ namespace e2d // 方向 enum class Direction : int { - UP, /* 上 */ - DOWN, /* 下 */ - LEFT, /* 左 */ - RIGHT /* 右 */ + Up, /* 上 */ + Down, /* 下 */ + Left, /* 左 */ + Right /* 右 */ }; // 线条相交样式 enum class LineJoin : int { - MITER = 0, /* 斜切 */ - BEVEL = 1, /* 斜角 */ - ROUND = 2 /* 圆角 */ + Miter = 0, /* 斜切 */ + Bevel = 1, /* 斜角 */ + Round = 2 /* 圆角 */ }; @@ -307,58 +307,56 @@ public: D2D1_COLOR_F toD2DColorF() const; public: - enum RGB_VALUE : UINT + enum Value : UINT { - BLACK = 0x000000, - BLUE = 0x0000FF, - BLUE_VIOLET = 0x8A2BE2, - BROWN = 0xA52A2A, - CHOCOLATE = 0xD2691E, - DARK_BLUE = 0x00008B, - DARK_GRAY = 0xA9A9A9, - DARK_GREEN = 0x006400, - DARK_ORANGE = 0xFF8C00, - DARK_RED = 0x8B0000, - DARK_VIOLET = 0x9400D3, - FOREST_GREEN = 0x228B22, - GOLD = 0xFFD700, - GRAY = 0x808080, - GREEN = 0x008000, - GREEN_YELLOW = 0xADFF2F, - LIGHT_BLUE = 0xADD8E6, - LIGHT_CYAN = 0xE0FFFF, - LIGHT_GOLDENROD_YELLOW = 0xFAFAD2, - LIGHT_GREEN = 0x90EE90, - LIGHT_GRAY = 0xD3D3D3, - LIGHT_PINK = 0xFFB6C1, - LIGHT_SEA_GREEN = 0x20B2AA, - LIGHT_SKY_BLUE = 0x87CEFA, - LIGHT_SLATE_GRAY = 0x778899, - LIGHT_YELLOW = 0xFFFFE0, - ORANGE = 0xFFA500, - ORANGE_RED = 0xFF4500, - PINK = 0xFFC0CB, - PURPLE = 0x800080, - RED = 0xFF0000, - SILVER = 0xC0C0C0, - SKY_BLUE = 0x87CEEB, - SNOW = 0xFFFAFA, - VIOLET = 0xEE82EE, - WHEAT = 0xF5DEB3, - WHITE = 0xFFFFFF, - WHITE_SMOKE = 0xF5F5F5, - WOOD = 0xDEB887, - YELLOW = 0xFFFF00, - YELLOW_GREEN = 0x9ACD32 + Black = 0x000000, + Blue = 0x0000FF, + BlueViolet = 0x8A2BE2, + Brown = 0xA52A2A, + Chocolate = 0xD2691E, + DarkBlue = 0x00008B, + DarkGray = 0xA9A9A9, + DarkGreen = 0x006400, + DarkOrange = 0xFF8C00, + DarkRed = 0x8B0000, + DarkViolet = 0x9400D3, + ForestGreen = 0x228B22, + Gold = 0xFFD700, + Gray = 0x808080, + Green = 0x008000, + GreenYellow = 0xADFF2F, + LightBlue = 0xADD8E6, + LightCyan = 0xE0FFFF, + LightGreen = 0x90EE90, + LightGray = 0xD3D3D3, + LightPink = 0xFFB6C1, + LightSeaGreen = 0x20B2AA, + LightSkyBlue = 0x87CEFA, + LightYellow = 0xFFFFE0, + Orange = 0xFFA500, + OrangeRed = 0xFF4500, + Pink = 0xFFC0CB, + Purple = 0x800080, + Red = 0xFF0000, + Silver = 0xC0C0C0, + SkyBlue = 0x87CEEB, + Snow = 0xFFFAFA, + Violet = 0xEE82EE, + Wheat = 0xF5DEB3, + White = 0xFFFFFF, + WhiteSmoke = 0xF5F5F5, + Wood = 0xDEB887, + Yellow = 0xFFFF00, + Yellow_Green = 0x9ACD32 }; -protected: +private: void _init( UINT rgb, double alpha ); -public: +private: float r; float g; float b; @@ -414,17 +412,15 @@ public: // 字体粗细值 enum Weight : UINT { - THIN = 100, - EXTRA_LIGHT = 200, - LIGHT = 300, - SEMI_LIGHT = 350, - NORMAL = 400, - MEDIUM = 500, - DEMI_BOLD = 600, - BOLD = 700, - EXTRA_BOLD = 800, - BLACK = 900, - EXTRA_BLACK = 950 + Thin = 100, + ExtraLight = 200, + Light = 300, + Normal = 400, + Medium = 500, + Bold = 700, + ExtraBold = 800, + Black = 900, + ExtraBlack = 950 }; public: @@ -433,7 +429,7 @@ public: explicit Font( const String& family, double size = 22, - UINT weight = Font::Weight::NORMAL, + UINT weight = Font::Weight::Normal, bool italic = false ); }; diff --git a/core/e2dnode.h b/core/e2dnode.h index f88671a1..573ad4da 100644 --- a/core/e2dnode.h +++ b/core/e2dnode.h @@ -535,11 +535,11 @@ class Text : { public: // 文本对齐方式 - enum class Align : int + enum class Align { - LEFT, /* 左对齐 */ - RIGHT, /* 右对齐 */ - CENTER /* 居中对齐 */ + Left, /* 左对齐 */ + Right, /* 右对齐 */ + Center /* 居中对齐 */ }; // 文本样式 @@ -563,16 +563,16 @@ public: Style( Color color, - Align alignment = Align::LEFT, + Align alignment = Align::Left, bool wrapping = false, double wrappingWidth = 0.0, double lineSpacing = 0.0, bool hasUnderline = false, bool hasStrikethrough = false, bool hasOutline = true, - Color outlineColor = Color(Color::BLACK, 0.5), + Color outlineColor = Color(Color::Black, 0.5), double outlineWidth = 1.0, - LineJoin outlineJoin = LineJoin::ROUND + LineJoin outlineJoin = LineJoin::Round ); }; @@ -657,7 +657,7 @@ public: double size ); - // 设置字体粗细值(默认值为 Text::Font::Weight::NORMAL) + // 设置字体粗细值(默认值为 Text::Font::Weight::Normal) void setFontWeight( UINT weight ); @@ -687,7 +687,7 @@ public: double lineSpacing ); - // 设置对齐方式(默认为 Align::LEFT) + // 设置对齐方式(默认为 Align::Left) void setAlignment( Align align ); @@ -811,7 +811,7 @@ public: protected: // 按钮状态枚举 - enum class ButtonState { NORMAL, MOUSEOVER, SELECTED }; + enum class ButtonState { Normal, Mouseover, Selected }; // 设置按钮状态 virtual void _setState(ButtonState state); diff --git a/core/e2dshape.h b/core/e2dshape.h index d9a01e96..35182832 100644 --- a/core/e2dshape.h +++ b/core/e2dshape.h @@ -13,9 +13,9 @@ public: // 形状样式 enum class Style { - SOLID, /* 填充 */ - ROUND, /* 轮廓 */ - FILL, /* 轮廓 + 填充 */ + Solid, /* 填充 */ + Round, /* 轮廓 */ + Fill, /* 轮廓 + 填充 */ }; public: diff --git a/core/e2dtransition.h b/core/e2dtransition.h index a429417d..84f693c9 100644 --- a/core/e2dtransition.h +++ b/core/e2dtransition.h @@ -135,7 +135,7 @@ class MoveTransition : public: explicit MoveTransition( double moveDuration, /* 场景移动动画持续时长 */ - Direction direction = Direction::LEFT /* 场景移动方向 */ + Direction direction = Direction::Left /* 场景移动方向 */ ); protected: