change: the name of smart pointers start with 'Sp'

minor fixes

minor fixes

minor fixes

minor fixes
This commit is contained in:
Haibo 2019-01-08 19:30:02 +08:00 committed by Nomango
parent c165db986b
commit 22d9e843fe
57 changed files with 398 additions and 465 deletions

View File

@ -30,13 +30,13 @@ namespace easy2d
class Action
: public Object
, protected intrusive::ListItem<spAction>
, protected intrusive::ListItem<SpAction>
{
friend class ActionManager;
friend class Loop;
friend class Sequence;
friend class Spawn;
friend class intrusive::List<spAction>;
friend class intrusive::List<SpAction>;
public:
Action() : running_(false), done_(false), initialized_(false) {}
@ -56,10 +56,10 @@ namespace easy2d
virtual void Stop() { if (!done_) { done_ = true; if (cb_) cb_(); } }
// 获取动作的拷贝
virtual spAction Clone() const = 0;
virtual SpAction Clone() const = 0;
// 获取动作的倒转
virtual spAction Reverse() const = 0;
virtual SpAction Reverse() const = 0;
// 重置动作
virtual void Reset()

View File

@ -27,7 +27,7 @@ namespace easy2d
// Loop
//-------------------------------------------------------
Loop::Loop(spAction const& action, int times)
Loop::Loop(SpAction const& action, int times)
: action_(action)
, times_(0)
, total_times_(times)
@ -41,7 +41,7 @@ namespace easy2d
{
}
spAction Loop::Clone() const
SpAction Loop::Clone() const
{
if (action_)
{
@ -53,7 +53,7 @@ namespace easy2d
}
}
spAction Loop::Reverse() const
SpAction Loop::Reverse() const
{
if (action_)
{
@ -172,7 +172,7 @@ namespace easy2d
action_index_ = 0;
}
void Sequence::Add(spAction const& action)
void Sequence::Add(SpAction const& action)
{
if (action)
{
@ -188,7 +188,7 @@ namespace easy2d
}
}
spAction Sequence::Clone() const
SpAction Sequence::Clone() const
{
auto sequence = new (std::nothrow) Sequence();
if (sequence)
@ -204,7 +204,7 @@ namespace easy2d
return sequence;
}
spAction Sequence::Reverse() const
SpAction Sequence::Reverse() const
{
auto sequence = new (std::nothrow) Sequence();
if (sequence && !actions_.empty())
@ -281,7 +281,7 @@ namespace easy2d
}
}
void Spawn::Add(spAction const& action)
void Spawn::Add(SpAction const& action)
{
if (action)
{
@ -297,7 +297,7 @@ namespace easy2d
}
}
spAction Spawn::Clone() const
SpAction Spawn::Clone() const
{
auto spawn = new (std::nothrow) Spawn();
if (spawn)
@ -313,7 +313,7 @@ namespace easy2d
return spawn;
}
spAction Spawn::Reverse() const
SpAction Spawn::Reverse() const
{
auto spawn = new (std::nothrow) Spawn();
if (spawn && !actions_.empty())

View File

@ -29,17 +29,17 @@ namespace easy2d
{
public:
explicit Loop(
spAction const& action, /* 执行循环的动作 */
SpAction const& action, /* 执行循环的动作 */
int times = -1 /* 循环次数 */
);
virtual ~Loop();
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
// 重置动作
virtual void Reset() override;
@ -54,7 +54,7 @@ namespace easy2d
virtual void Update(Node* target, Duration const& dt) override;
protected:
spAction action_;
SpAction action_;
int times_;
int total_times_;
};
@ -64,7 +64,7 @@ namespace easy2d
class Sequence
: public Action
{
using Actions = std::vector<spAction>;
using Actions = std::vector<SpAction>;
public:
Sequence();
@ -77,7 +77,7 @@ namespace easy2d
// 在结尾添加动作
void Add(
spAction const& action
SpAction const& action
);
// 在结尾添加多个动作
@ -86,10 +86,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
// 重置动作
virtual void Reset() override;
@ -111,7 +111,7 @@ namespace easy2d
class Spawn
: public Action
{
using Actions = std::vector<spAction>;
using Actions = std::vector<SpAction>;
public:
Spawn();
@ -124,7 +124,7 @@ namespace easy2d
// 在结尾添加动作
void Add(
spAction const& action
SpAction const& action
);
// 在结尾添加多个动作
@ -133,10 +133,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const;
virtual SpAction Reverse() const;
// 重置动作
virtual void Reset() override;

View File

@ -28,7 +28,7 @@ namespace easy2d
if (actions_.IsEmpty())
return;
spAction next;
SpAction next;
for (auto action = actions_.First(); action; action = next)
{
next = action->NextItem();
@ -41,14 +41,14 @@ namespace easy2d
}
}
void ActionManager::AddAction(spAction const& action)
void ActionManager::AddAction(SpAction const& action)
{
E2D_ASSERT(action && "AddAction failed, NULL pointer exception");
if (action)
{
action->Start();
actions_.PushBack(Action::ItemType(action));
actions_.PushBack(action);
}
}

View File

@ -25,12 +25,12 @@ namespace easy2d
{
class ActionManager
{
using Actions = intrusive::List<spAction>;
using Actions = intrusive::List<SpAction>;
public:
// 执行动作
void AddAction(
spAction const& action
SpAction const& action
);
// 继续所有暂停动作

View File

@ -235,12 +235,12 @@ namespace easy2d
}
}
spAction MoveBy::Clone() const
SpAction MoveBy::Clone() const
{
return new (std::nothrow) MoveBy(duration_, delta_pos_, ease_type_);
}
spAction MoveBy::Reverse() const
SpAction MoveBy::Reverse() const
{
return new (std::nothrow) MoveBy(duration_, -delta_pos_, ease_type_);
}
@ -251,7 +251,7 @@ namespace easy2d
end_pos_ = pos;
}
spAction MoveTo::Clone() const
SpAction MoveTo::Clone() const
{
return new (std::nothrow) MoveTo(duration_, end_pos_, ease_type_);
}
@ -275,12 +275,12 @@ namespace easy2d
{
}
spAction JumpBy::Clone() const
SpAction JumpBy::Clone() const
{
return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_, ease_type_);
}
spAction JumpBy::Reverse() const
SpAction JumpBy::Reverse() const
{
return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_, ease_type_);
}
@ -320,7 +320,7 @@ namespace easy2d
{
}
spAction JumpTo::Clone() const
SpAction JumpTo::Clone() const
{
return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_, ease_type_);
}
@ -369,12 +369,12 @@ namespace easy2d
}
}
spAction ScaleBy::Clone() const
SpAction ScaleBy::Clone() const
{
return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_, ease_type_);
}
spAction ScaleBy::Reverse() const
SpAction ScaleBy::Reverse() const
{
return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_, ease_type_);
}
@ -393,7 +393,7 @@ namespace easy2d
end_scale_y_ = scale_y;
}
spAction ScaleTo::Clone() const
SpAction ScaleTo::Clone() const
{
return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_, ease_type_);
}
@ -434,12 +434,12 @@ namespace easy2d
}
}
spAction OpacityBy::Clone() const
SpAction OpacityBy::Clone() const
{
return new (std::nothrow) OpacityBy(duration_, delta_val_, ease_type_);
}
spAction OpacityBy::Reverse() const
SpAction OpacityBy::Reverse() const
{
return new (std::nothrow) OpacityBy(duration_, -delta_val_, ease_type_);
}
@ -450,7 +450,7 @@ namespace easy2d
end_val_ = opacity;
}
spAction OpacityTo::Clone() const
SpAction OpacityTo::Clone() const
{
return new (std::nothrow) OpacityTo(duration_, end_val_, ease_type_);
}
@ -500,12 +500,12 @@ namespace easy2d
}
}
spAction RotateBy::Clone() const
SpAction RotateBy::Clone() const
{
return new (std::nothrow) RotateBy(duration_, delta_val_, ease_type_);
}
spAction RotateBy::Reverse() const
SpAction RotateBy::Reverse() const
{
return new (std::nothrow) RotateBy(duration_, -delta_val_, ease_type_);
}
@ -516,7 +516,7 @@ namespace easy2d
end_val_ = rotation;
}
spAction RotateTo::Clone() const
SpAction RotateTo::Clone() const
{
return new (std::nothrow) RotateTo(duration_, end_val_, ease_type_);
}
@ -532,7 +532,7 @@ namespace easy2d
// PathAction
//-------------------------------------------------------
PathAction::PathAction(Duration const & duration, spGeometry const& geo, bool rotating, float start, float end, EaseFunc func)
PathAction::PathAction(Duration const & duration, SpGeometry const& geo, bool rotating, float start, float end, EaseFunc func)
: Tween(duration, func)
, start_(start)
, end_(end)
@ -541,12 +541,12 @@ namespace easy2d
{
}
spAction PathAction::Clone() const
SpAction PathAction::Clone() const
{
return new PathAction(duration_, geo_, rotating_, start_, end_, ease_type_);
}
spAction PathAction::Reverse() const
SpAction PathAction::Reverse() const
{
return new PathAction(duration_, geo_, rotating_, end_, start_, ease_type_);
}

View File

@ -128,10 +128,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
protected:
virtual void Init(Node* target) override;
@ -157,10 +157,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override
virtual SpAction Reverse() const override
{
logs::Errorln("Reverse() not supported in MoveTo");
return nullptr;
@ -188,10 +188,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
protected:
virtual void Init(Node* target) override;
@ -221,10 +221,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override
virtual SpAction Reverse() const override
{
logs::Errorln("Reverse() not supported in JumpTo");
return nullptr;
@ -257,10 +257,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
protected:
virtual void Init(Node* target) override;
@ -294,10 +294,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override
virtual SpAction Reverse() const override
{
logs::Errorln("Reverse() not supported in ScaleTo");
return nullptr;
@ -324,10 +324,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
protected:
virtual void Init(Node* target) override;
@ -352,10 +352,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override
virtual SpAction Reverse() const override
{
logs::Errorln("Reverse() not supported in OpacityTo");
return nullptr;
@ -407,10 +407,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
protected:
virtual void Init(Node* target) override;
@ -435,10 +435,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override
virtual SpAction Reverse() const override
{
logs::Errorln("Reverse() not supported in RotateTo");
return nullptr;
@ -459,7 +459,7 @@ namespace easy2d
public:
explicit PathAction(
Duration const& duration, /* 持续时长 */
spGeometry const& geo, /* ¼¸ºÎͼÐÎ */
SpGeometry const& geo, /* ¼¸ºÎͼÐÎ */
bool rotating = false, /* 沿路径切线方向旋转 */
float start = 0.f, /* 起点 */
float end = 1.f, /* 终点 */
@ -467,10 +467,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
protected:
virtual void Init(Node* target) override;
@ -482,6 +482,6 @@ namespace easy2d
float start_;
float end_;
Point start_pos_;
spGeometry geo_;
SpGeometry geo_;
};
}

View File

@ -31,7 +31,7 @@ namespace easy2d
{
}
Animation::Animation(spFrames const& animation)
Animation::Animation(SpFrames const& animation)
: frame_index_(0)
, frames_(nullptr)
{
@ -42,12 +42,12 @@ namespace easy2d
{
}
spFrames Animation::GetAnimation() const
SpFrames Animation::GetAnimation() const
{
return frames_;
}
void Animation::SetAnimation(spFrames const& animation)
void Animation::SetAnimation(SpFrames const& animation)
{
if (animation && animation != frames_)
{
@ -106,7 +106,7 @@ namespace easy2d
frame_index_ = 0;
}
spAction Animation::Clone() const
SpAction Animation::Clone() const
{
if (frames_)
{
@ -115,7 +115,7 @@ namespace easy2d
return nullptr;
}
spAction Animation::Reverse() const
SpAction Animation::Reverse() const
{
if (frames_)
{

View File

@ -31,24 +31,24 @@ namespace easy2d
Animation();
explicit Animation(
spFrames const& animation
SpFrames const& animation
);
virtual ~Animation();
// 获取动画
spFrames GetAnimation() const;
SpFrames GetAnimation() const;
// 设置动画
void SetAnimation(
spFrames const& animation
SpFrames const& animation
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
// 重置动作
virtual void Reset() override;
@ -63,6 +63,6 @@ namespace easy2d
protected:
size_t frame_index_;
Duration delta_;
spFrames frames_;
SpFrames frames_;
};
}

View File

@ -247,7 +247,7 @@ namespace easy2d
cache_expired_ = true;
}
void Canvas::DrawImage(spImage const & image, float opacity)
void Canvas::DrawImage(SpImage const & image, float opacity)
{
if (image && image->GetBitmap())
{
@ -267,7 +267,7 @@ namespace easy2d
if (text.empty())
return;
cpTextFormat text_format;
CpTextFormat text_format;
ThrowIfFailed(
Factory::Instance()->CreateTextFormat(
text_format,
@ -276,7 +276,7 @@ namespace easy2d
)
);
cpTextLayout text_layout;
CpTextLayout text_layout;
Size layout_size;
ThrowIfFailed(
Factory::Instance()->CreateTextLayout(
@ -293,7 +293,7 @@ namespace easy2d
);
}
void Canvas::DrawGeometry(spGeometry const & geo)
void Canvas::DrawGeometry(SpGeometry const & geo)
{
if (geo && geo->geo_)
{
@ -371,7 +371,7 @@ namespace easy2d
cache_expired_ = true;
}
void Canvas::FillGeometry(spGeometry const & geo)
void Canvas::FillGeometry(SpGeometry const & geo)
{
if (geo && geo->geo_)
{
@ -493,14 +493,14 @@ namespace easy2d
cache_expired_ = true;
}
spImage Canvas::ExportToImage() const
SpImage Canvas::ExportToImage() const
{
auto image = new Image(GetBitmap());
image->Crop(Rect(Point{}, this->GetSize()));
return image;
}
cpBitmap const& easy2d::Canvas::GetBitmap() const
CpBitmap const& easy2d::Canvas::GetBitmap() const
{
if (cache_expired_)
{

View File

@ -85,7 +85,7 @@ namespace easy2d
// 画图片
void DrawImage(
spImage const& image,
SpImage const& image,
float opacity = 1.f
);
@ -97,7 +97,7 @@ namespace easy2d
// 画几何图形边框
void DrawGeometry(
spGeometry const& geo
SpGeometry const& geo
);
// 填充圆形
@ -127,7 +127,7 @@ namespace easy2d
// 填充几何图形
void FillGeometry(
spGeometry const& geo
SpGeometry const& geo
);
// 开始绘制路径
@ -216,26 +216,26 @@ namespace easy2d
);
// 导出为图片
spImage ExportToImage() const;
SpImage ExportToImage() const;
virtual void OnRender() override;
protected:
cpBitmap const& GetBitmap() const;
CpBitmap const& GetBitmap() const;
protected:
mutable bool cache_expired_;
mutable cpBitmap bitmap_cached_;
mutable CpBitmap bitmap_cached_;
float stroke_width_;
Font text_font_;
TextStyle text_style_;
cpPathGeometry current_geometry_;
cpGeometrySink current_sink_;
cpStrokeStyle outline_join_style_;
cpSolidColorBrush fill_brush_;
cpSolidColorBrush stroke_brush_;
cpSolidColorBrush text_brush_;
cpTextRenderer text_renderer_;
cpBitmapRenderTarget render_target_;
CpPathGeometry current_geometry_;
CpGeometrySink current_sink_;
CpStrokeStyle outline_join_style_;
CpSolidColorBrush fill_brush_;
CpSolidColorBrush stroke_brush_;
CpSolidColorBrush text_brush_;
CpTextRenderer text_renderer_;
CpBitmapRenderTarget render_target_;
};
}

View File

@ -44,7 +44,7 @@ namespace easy2d
void OnUpdate(Duration const& dt) override;
protected:
spText debug_text_;
SpText debug_text_;
std::vector<TimePoint> frame_time_;
std::vector<std::wstring> texts_;
};

View File

@ -51,12 +51,12 @@ namespace easy2d
}
}
spAction Delay::Clone() const
SpAction Delay::Clone() const
{
return new (std::nothrow) Delay(delay_);
}
spAction Delay::Reverse() const
SpAction Delay::Reverse() const
{
return new (std::nothrow) Delay(delay_);
}

View File

@ -33,10 +33,10 @@ namespace easy2d
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
virtual SpAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
virtual SpAction Reverse() const override;
// 重置动作
virtual void Reset() override;

View File

@ -28,7 +28,7 @@ namespace easy2d
if (listeners_.IsEmpty())
return;
spEventListener next;
SpEventListener next;
for (auto listener = listeners_.First(); listener; listener = next)
{
next = listener->NextItem();
@ -40,22 +40,22 @@ namespace easy2d
}
}
void EventDispatcher::AddListener(spEventListener const & listener)
void EventDispatcher::AddListener(SpEventListener const & listener)
{
E2D_ASSERT(listener && "AddListener failed, NULL pointer exception");
if (listener)
{
listeners_.PushBack(EventListener::ItemType(listener));
listeners_.PushBack(listener);
}
}
void EventDispatcher::AddListener(EventType type, EventCallback callback, std::wstring const& name)
{
spEventListener listener = new EventListener(type, callback, name);
SpEventListener listener = new EventListener(type, callback, name);
if (listener)
{
listeners_.PushBack(EventListener::ItemType(listener));
listeners_.PushBack(listener);
}
}
@ -83,7 +83,7 @@ namespace easy2d
void EventDispatcher::RemoveListeners(std::wstring const & listener_name)
{
spEventListener next;
SpEventListener next;
for (auto listener = listeners_.First(); listener; listener = next)
{
next = listener->NextItem();
@ -119,7 +119,7 @@ namespace easy2d
void EventDispatcher::RemoveListeners(EventType type)
{
spEventListener next;
SpEventListener next;
for (auto listener = listeners_.First(); listener; listener = next)
{
next = listener->NextItem();

View File

@ -25,12 +25,12 @@ namespace easy2d
{
class EventDispatcher
{
using Listeners = intrusive::List<spEventListener>;
using Listeners = intrusive::List<SpEventListener>;
public:
// 添加监听器
void AddListener(
spEventListener const& listener
SpEventListener const& listener
);
// 添加监听器

View File

@ -32,10 +32,10 @@ namespace easy2d
class EventListener
: public Object
, protected intrusive::ListItem<spEventListener>
, protected intrusive::ListItem<SpEventListener>
{
friend class EventDispatcher;
friend class intrusive::List<spEventListener>;
friend class intrusive::List<SpEventListener>;
public:
EventListener(
@ -58,7 +58,7 @@ namespace easy2d
protected:
bool running_;
std::wstring name_;
std::wstring name_;
EventType type_;
EventCallback callback_;
};

View File

@ -111,12 +111,12 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateHwndRenderTarget(cpHwndRenderTarget & hwnd_render_target, D2D1_RENDER_TARGET_PROPERTIES const & properties, D2D1_HWND_RENDER_TARGET_PROPERTIES const & hwnd_rt_properties) const
HRESULT FactoryImpl::CreateHwndRenderTarget(CpHwndRenderTarget & hwnd_render_target, D2D1_RENDER_TARGET_PROPERTIES const & properties, D2D1_HWND_RENDER_TARGET_PROPERTIES const & hwnd_rt_properties) const
{
if (!factory_)
return E_UNEXPECTED;
cpHwndRenderTarget hwnd_render_target_tmp;
CpHwndRenderTarget hwnd_render_target_tmp;
HRESULT hr = factory_->CreateHwndRenderTarget(
properties,
hwnd_rt_properties,
@ -129,15 +129,15 @@ namespace easy2d
}
HRESULT FactoryImpl::CreateTextRenderer(
cpTextRenderer& text_renderer,
cpRenderTarget const& render_target,
cpSolidColorBrush const& brush
CpTextRenderer& text_renderer,
CpRenderTarget const& render_target,
CpSolidColorBrush const& brush
)
{
if (!factory_)
return E_UNEXPECTED;
cpTextRenderer text_renderer_tmp;
CpTextRenderer text_renderer_tmp;
HRESULT hr = ITextRenderer::Create(
&text_renderer_tmp,
factory_.Get(),
@ -150,7 +150,7 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateBitmapFromFile(cpBitmap & bitmap, cpRenderTarget const & rt, std::wstring const & file_path)
HRESULT FactoryImpl::CreateBitmapFromFile(CpBitmap & bitmap, CpRenderTarget const & rt, std::wstring const & file_path)
{
if (imaging_factory_ == nullptr)
{
@ -211,7 +211,7 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateBitmapFromResource(cpBitmap & bitmap, cpRenderTarget const & rt, Resource const & res)
HRESULT FactoryImpl::CreateBitmapFromResource(CpBitmap & bitmap, CpRenderTarget const & rt, Resource const & res)
{
if (imaging_factory_ == nullptr)
{
@ -293,12 +293,12 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateRectangleGeometry(cpRectangleGeometry & geo, Rect const& rect) const
HRESULT FactoryImpl::CreateRectangleGeometry(CpRectangleGeometry & geo, Rect const& rect) const
{
if (!factory_)
return E_UNEXPECTED;
cpRectangleGeometry rectangle;
CpRectangleGeometry rectangle;
HRESULT hr = factory_->CreateRectangleGeometry(
rect,
&rectangle
@ -309,12 +309,12 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateRoundedRectangleGeometry(cpRoundedRectangleGeometry & geo, Rect const & rect, float radius_x, float radius_y) const
HRESULT FactoryImpl::CreateRoundedRectangleGeometry(CpRoundedRectangleGeometry & geo, Rect const & rect, float radius_x, float radius_y) const
{
if (!factory_)
return E_UNEXPECTED;
cpRoundedRectangleGeometry rounded_rect;
CpRoundedRectangleGeometry rounded_rect;
HRESULT hr = factory_->CreateRoundedRectangleGeometry(
D2D1::RoundedRect(
rect,
@ -329,12 +329,12 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateEllipseGeometry(cpEllipseGeometry & geo, Point const & center, float radius_x, float radius_y) const
HRESULT FactoryImpl::CreateEllipseGeometry(CpEllipseGeometry & geo, Point const & center, float radius_x, float radius_y) const
{
if (!factory_)
return E_UNEXPECTED;
cpEllipseGeometry ellipse;
CpEllipseGeometry ellipse;
HRESULT hr = factory_->CreateEllipseGeometry(
D2D1::Ellipse(
center,
@ -350,15 +350,15 @@ namespace easy2d
}
HRESULT FactoryImpl::CreateTransformedGeometry(
cpTransformedGeometry& transformed,
CpTransformedGeometry& transformed,
Matrix const& matrix,
cpGeometry const& geo
CpGeometry const& geo
) const
{
if (!factory_)
return E_UNEXPECTED;
cpTransformedGeometry transformed_tmp;
CpTransformedGeometry transformed_tmp;
HRESULT hr = factory_->CreateTransformedGeometry(
geo.Get(),
matrix,
@ -372,7 +372,7 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreatePathGeometry(cpPathGeometry & geometry) const
HRESULT FactoryImpl::CreatePathGeometry(CpPathGeometry & geometry) const
{
if (!factory_)
return E_UNEXPECTED;
@ -380,12 +380,12 @@ namespace easy2d
return factory_->CreatePathGeometry(&geometry);
}
HRESULT FactoryImpl::CreateTextFormat(cpTextFormat & text_format, Font const & font, TextStyle const & text_style) const
HRESULT FactoryImpl::CreateTextFormat(CpTextFormat & text_format, Font const & font, TextStyle const & text_style) const
{
if (!write_factory_)
return E_UNEXPECTED;
cpTextFormat text_format_tmp;
CpTextFormat text_format_tmp;
HRESULT hr = write_factory_->CreateTextFormat(
font.family.c_str(),
nullptr,
@ -418,7 +418,7 @@ namespace easy2d
return hr;
}
HRESULT FactoryImpl::CreateTextLayout(cpTextLayout & text_layout, Size& layout_size, std::wstring const & text, cpTextFormat const& text_format, TextStyle const & text_style) const
HRESULT FactoryImpl::CreateTextLayout(CpTextLayout & text_layout, Size& layout_size, std::wstring const & text, CpTextFormat const& text_format, TextStyle const & text_style) const
{
if (!write_factory_)
return E_UNEXPECTED;
@ -426,7 +426,7 @@ namespace easy2d
text_layout = nullptr;
HRESULT hr;
cpTextLayout text_layout_tmp;
CpTextLayout text_layout_tmp;
UINT32 length = static_cast<UINT32>(text.length());
if (text_style.wrap)
@ -496,7 +496,7 @@ namespace easy2d
return hr;
}
cpStrokeStyle const& FactoryImpl::GetStrokeStyle(StrokeStyle stroke) const
CpStrokeStyle const& FactoryImpl::GetStrokeStyle(StrokeStyle stroke) const
{
switch (stroke)
{

View File

@ -38,73 +38,73 @@ namespace easy2d
HRESULT Init(bool debug);
HRESULT CreateHwndRenderTarget(
cpHwndRenderTarget& hwnd_render_target,
CpHwndRenderTarget& hwnd_render_target,
D2D1_RENDER_TARGET_PROPERTIES const& properties,
D2D1_HWND_RENDER_TARGET_PROPERTIES const& hwnd_rt_properties
) const;
HRESULT CreateTextRenderer(
cpTextRenderer& text_renderer,
cpRenderTarget const& render_target,
cpSolidColorBrush const& brush
CpTextRenderer& text_renderer,
CpRenderTarget const& render_target,
CpSolidColorBrush const& brush
);
HRESULT CreateBitmapFromFile(
cpBitmap& bitmap,
cpRenderTarget const& rt,
CpBitmap& bitmap,
CpRenderTarget const& rt,
std::wstring const& file_path
);
HRESULT CreateBitmapFromResource(
cpBitmap& bitmap,
cpRenderTarget const& rt,
CpBitmap& bitmap,
CpRenderTarget const& rt,
Resource const& res
);
HRESULT CreateRectangleGeometry(
cpRectangleGeometry& geo,
CpRectangleGeometry& geo,
Rect const& rect
) const;
HRESULT CreateRoundedRectangleGeometry(
cpRoundedRectangleGeometry& geo,
CpRoundedRectangleGeometry& geo,
Rect const& rect,
float radius_x,
float radius_y
) const;
HRESULT CreateEllipseGeometry(
cpEllipseGeometry& geo,
CpEllipseGeometry& geo,
Point const& center,
float radius_x,
float radius_y
) const;
HRESULT CreateTransformedGeometry(
cpTransformedGeometry& transformed,
CpTransformedGeometry& transformed,
Matrix const& matrix,
cpGeometry const& geo
CpGeometry const& geo
) const;
HRESULT CreatePathGeometry(
cpPathGeometry& geometry
CpPathGeometry& geometry
) const;
HRESULT CreateTextFormat(
cpTextFormat& text_format,
CpTextFormat& text_format,
Font const& font,
TextStyle const& text_style
) const;
HRESULT CreateTextLayout(
cpTextLayout& text_layout,
CpTextLayout& text_layout,
Size& layout_size,
std::wstring const& text,
cpTextFormat const& text_format,
CpTextFormat const& text_format,
TextStyle const& text_style
) const;
cpStrokeStyle const& GetStrokeStyle(
CpStrokeStyle const& GetStrokeStyle(
StrokeStyle stroke
) const;
@ -114,12 +114,12 @@ namespace easy2d
~FactoryImpl();
protected:
cpFactory factory_;
cpImagingFactory imaging_factory_;
cpWriteFactory write_factory_;
cpStrokeStyle miter_stroke_style_;
cpStrokeStyle bevel_stroke_style_;
cpStrokeStyle round_stroke_style_;
CpFactory factory_;
CpImagingFactory imaging_factory_;
CpWriteFactory write_factory_;
CpStrokeStyle miter_stroke_style_;
CpStrokeStyle bevel_stroke_style_;
CpStrokeStyle round_stroke_style_;
};
E2D_DECLARE_SINGLETON_TYPE(FactoryImpl, Factory);

View File

@ -55,7 +55,7 @@ namespace easy2d
interval_ = interval;
}
void Frames::Add(spImage const& frame)
void Frames::Add(SpImage const& frame)
{
E2D_ASSERT(frame && "Frames::Add failed, NULL pointer exception");
@ -83,7 +83,7 @@ namespace easy2d
return frames_;
}
spFrames Frames::Clone() const
SpFrames Frames::Clone() const
{
auto animation = new (std::nothrow) Frames(interval_);
if (animation)
@ -96,7 +96,7 @@ namespace easy2d
return animation;
}
spFrames Frames::Reverse() const
SpFrames Frames::Reverse() const
{
auto animation = new (std::nothrow) Frames(interval_);
if (!frames_.empty())

View File

@ -28,7 +28,7 @@ namespace easy2d
class Frames
: public Object
{
using Images = std::vector< spImage >;
using Images = std::vector< SpImage >;
public:
Frames();
@ -50,7 +50,7 @@ namespace easy2d
// 添加关键帧
void Add(
spImage const& frame /* 关键帧 */
SpImage const& frame /* 关键帧 */
);
// 添加多个关键帧
@ -70,10 +70,10 @@ namespace easy2d
);
// 获取帧动画的拷贝对象
spFrames Clone() const;
SpFrames Clone() const;
// 获取帧动画的倒转
spFrames Reverse() const;
SpFrames Reverse() const;
protected:
Duration interval_;

View File

@ -154,7 +154,7 @@ namespace easy2d
Window::Instance()->Destroy();
}
void Game::EnterScene(spScene const & scene)
void Game::EnterScene(SpScene const & scene)
{
E2D_ASSERT(scene && "Game::EnterScene failed, NULL pointer exception");
@ -164,7 +164,7 @@ namespace easy2d
next_scene_ = scene;
}
void Game::EnterScene(spScene const& scene, spTransition const& transition)
void Game::EnterScene(SpScene const& scene, SpTransition const& transition)
{
EnterScene(scene);
@ -179,7 +179,7 @@ namespace easy2d
}
}
spScene const& Game::GetCurrentScene()
SpScene const& Game::GetCurrentScene()
{
return curr_scene_;
}
@ -199,26 +199,15 @@ namespace easy2d
Input::Instance()->Update();
if (curr_scene_)
curr_scene_->Update(dt);
if (next_scene_)
next_scene_->Update(dt);
if (debug_)
DebugNode::Instance()->Update(dt);
if (transition_)
{
transition_->Update(dt);
if (transition_->IsDone())
transition_ = nullptr;
else
return;
}
if (next_scene_)
if (next_scene_ && !transition_)
{
if (curr_scene_)
{
@ -230,6 +219,15 @@ namespace easy2d
curr_scene_ = next_scene_;
next_scene_ = nullptr;
}
if (curr_scene_)
curr_scene_->Update(dt);
if (next_scene_)
next_scene_->Update(dt);
if (debug_)
DebugNode::Instance()->Update(dt);
}
void Game::Render(HWND hwnd)

View File

@ -32,11 +32,11 @@ namespace easy2d
struct Options
{
std::wstring title; // ±êÌâ
int width; // 宽度
int height; // 高度
LPCWSTR icon; // 图标
bool vsync; // 垂直同步
bool debug; // 调试模式
int width; // 宽度
int height; // 高度
LPCWSTR icon; // 图标
bool vsync; // 垂直同步
bool debug; // 调试模式
Options()
: title(L"Easy2D Game")
@ -80,17 +80,17 @@ namespace easy2d
// Çл»³¡¾°
void EnterScene(
spScene const& scene /* 场景 */
SpScene const& scene /* 场景 */
);
// Çл»³¡¾°
void EnterScene(
spScene const& scene, /* 场景 */
spTransition const& transition /* 场景动画 */
SpScene const& scene, /* 场景 */
SpTransition const& transition /* 场景动画 */
);
// »ñÈ¡µ±Ç°³¡¾°
spScene const& GetCurrentScene();
SpScene const& GetCurrentScene();
// ÉèÖñäËÙ
void SetTimeScale(float scale);
@ -117,8 +117,8 @@ namespace easy2d
bool debug_;
bool active_;
float time_scale_;
spScene curr_scene_;
spScene next_scene_;
spTransition transition_;
SpScene curr_scene_;
SpScene next_scene_;
SpTransition transition_;
};
}

View File

@ -126,8 +126,8 @@ namespace easy2d
void LineGeometry::SetLine(Point const & begin, Point const & end)
{
cpPathGeometry path_geo;
cpGeometrySink path_sink;
CpPathGeometry path_geo;
CpGeometrySink path_sink;
HRESULT hr = Factory::Instance()->CreatePathGeometry(path_geo);
@ -185,7 +185,7 @@ namespace easy2d
void RectangleGeometry::SetRect(Rect const & rect)
{
cpRectangleGeometry geo;
CpRectangleGeometry geo;
if (SUCCEEDED(Factory::Instance()->CreateRectangleGeometry(geo, rect)))
{
geo_ = geo;
@ -224,7 +224,7 @@ namespace easy2d
void CircleGeometry::SetCircle(Point const & center, float radius)
{
cpEllipseGeometry geo;
CpEllipseGeometry geo;
if (SUCCEEDED(Factory::Instance()->CreateEllipseGeometry(geo, center, radius, radius)))
{
geo_ = geo;
@ -265,7 +265,7 @@ namespace easy2d
void EllipseGeometry::SetEllipse(Point const & center, float radius_x, float radius_y)
{
cpEllipseGeometry geo;
CpEllipseGeometry geo;
if (SUCCEEDED(Factory::Instance()->CreateEllipseGeometry(geo, center, radius_x, radius_y)))
{
geo_ = geo;
@ -414,7 +414,7 @@ namespace easy2d
void RoundedRectGeometry::SetRoundedRect(Rect const & rect, float radius_x, float radius_y)
{
cpRoundedRectangleGeometry geo;
CpRoundedRectangleGeometry geo;
if (SUCCEEDED(Factory::Instance()->CreateRoundedRectangleGeometry(geo, rect, radius_x, radius_y)))
{
geo_ = geo;

View File

@ -57,7 +57,7 @@ namespace easy2d
float ComputeArea();
protected:
cpGeometry geo_;
CpGeometry geo_;
};
@ -254,8 +254,8 @@ namespace easy2d
void ClearPath();
protected:
cpPathGeometry current_geometry_;
cpGeometrySink current_sink_;
CpPathGeometry current_geometry_;
CpGeometrySink current_sink_;
};

View File

@ -31,7 +31,7 @@ namespace easy2d
{
}
GeometryNode::GeometryNode(spGeometry const& geometry)
GeometryNode::GeometryNode(SpGeometry const& geometry)
: GeometryNode()
{
SetGeometry(geometry);
@ -41,7 +41,7 @@ namespace easy2d
{
}
void GeometryNode::SetGeometry(spGeometry const& geometry)
void GeometryNode::SetGeometry(SpGeometry const& geometry)
{
geometry_ = geometry;
}

View File

@ -32,14 +32,14 @@ namespace easy2d
GeometryNode();
GeometryNode(
spGeometry const& geometry
SpGeometry const& geometry
);
virtual ~GeometryNode();
// ÉčÖĂĐÎ×´
void SetGeometry(
spGeometry const& geometry
SpGeometry const& geometry
);
// ÉčÖĂĚîłäŃŐÉŤ
@ -63,7 +63,7 @@ namespace easy2d
);
// ťńČĄĐÎ×´
spGeometry const& GetGeometry() const { return geometry_; }
SpGeometry const& GetGeometry() const { return geometry_; }
// ťńČĄĚîłäŃŐÉŤ
Color GetFillColor() const { return fill_color_; }
@ -84,6 +84,6 @@ namespace easy2d
Color stroke_color_;
float stroke_width_;
StrokeStyle outline_join_;
spGeometry geometry_;
SpGeometry geometry_;
};
}

View File

@ -58,7 +58,7 @@ namespace easy2d
this->Crop(crop_rect);
}
Image::Image(cpBitmap const & bitmap)
Image::Image(CpBitmap const & bitmap)
: Image()
{
SetBitmap(bitmap);
@ -70,7 +70,7 @@ namespace easy2d
bool Image::Load(Resource const& res)
{
cpBitmap bitmap;
CpBitmap bitmap;
HRESULT hr = Graphics::Instance()->CreateBitmapFromResource(bitmap, res);
if (FAILED(hr))
{
@ -94,7 +94,7 @@ namespace easy2d
// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
std::wstring image_file_path = image_file.GetPath();
cpBitmap bitmap;
CpBitmap bitmap;
HRESULT hr = Graphics::Instance()->CreateBitmapFromFile(bitmap, image_file_path);
if (FAILED(hr))
{
@ -181,12 +181,12 @@ namespace easy2d
return crop_rect_;
}
cpBitmap const& Image::GetBitmap() const
CpBitmap const& Image::GetBitmap() const
{
return bitmap_;
}
void Image::SetBitmap(cpBitmap const & bitmap)
void Image::SetBitmap(CpBitmap const & bitmap)
{
if (bitmap)
{

View File

@ -50,7 +50,7 @@ namespace easy2d
);
explicit Image(
cpBitmap const& bitmap
CpBitmap const& bitmap
);
virtual ~Image();
@ -100,15 +100,15 @@ namespace easy2d
// »ñÈ¡²Ã¼ô¾ØÐÎ
Rect const& GetCropRect() const;
cpBitmap const& GetBitmap() const;
CpBitmap const& GetBitmap() const;
protected:
void SetBitmap(
cpBitmap const& bitmap
CpBitmap const& bitmap
);
protected:
Rect crop_rect_;
cpBitmap bitmap_;
CpBitmap bitmap_;
};
}

View File

@ -62,7 +62,7 @@ namespace easy2d
if (!children_.IsEmpty())
{
spNode next;
SpNode next;
for (auto child = children_.First(); child; child = next)
{
next = child->NextItem();
@ -118,7 +118,7 @@ namespace easy2d
if (!visible_)
return;
spNode prev;
SpNode prev;
for (auto child = children_.Last(); child; child = prev)
{
prev = child->PrevItem();
@ -255,7 +255,7 @@ namespace easy2d
if (parent_)
{
spNode me = this;
SpNode me = this;
parent_->children_.Remove(me);
@ -272,7 +272,7 @@ namespace easy2d
if (sibling)
{
parent_->children_.InsertAfter(me, spNode(sibling));
parent_->children_.InsertAfter(me, SpNode(sibling));
}
else
{
@ -444,7 +444,7 @@ namespace easy2d
dirty_transform_ = true;
}
void Node::AddChild(spNode const& child)
void Node::AddChild(SpNode const& child)
{
E2D_ASSERT(child && "Node::AddChild failed, NULL pointer exception");
@ -461,7 +461,7 @@ namespace easy2d
#endif // E2D_DEBUG
children_.PushBack(Node::ItemType(child));
children_.PushBack(child);
child->parent_ = this;
child->SetScene(this->scene_);
child->dirty_transform_ = true;
@ -498,7 +498,7 @@ namespace easy2d
return children;
}
spNode Node::GetChild(std::wstring const& name) const
SpNode Node::GetChild(std::wstring const& name) const
{
size_t hash_code = std::hash<std::wstring>{}(name);
@ -525,7 +525,7 @@ namespace easy2d
}
}
bool Node::RemoveChild(spNode const& child)
bool Node::RemoveChild(SpNode const& child)
{
return RemoveChild(child.Get());
}
@ -541,7 +541,7 @@ namespace easy2d
{
child->parent_ = nullptr;
if (child->scene_) child->SetScene(nullptr);
children_.Remove(spNode(child));
children_.Remove(SpNode(child));
return true;
}
return false;

View File

@ -37,15 +37,15 @@ namespace easy2d
, public TaskManager
, public ActionManager
, public EventDispatcher
, protected intrusive::ListItem<spNode>
, protected intrusive::ListItem<SpNode>
{
friend class Game;
friend class Scene;
friend class Transition;
friend class intrusive::List<spNode>;
friend class intrusive::List<SpNode>;
using Nodes = std::vector<spNode>;
using Children = intrusive::List<spNode>;
using Nodes = std::vector<SpNode>;
using Children = intrusive::List<SpNode>;
public:
Node();
@ -292,7 +292,7 @@ namespace easy2d
// 添加子节点
void AddChild(
spNode const& child
SpNode const& child
);
// 添加多个子节点
@ -306,7 +306,7 @@ namespace easy2d
) const;
// 获取名称相同的子节点
spNode GetChild(
SpNode GetChild(
std::wstring const& name
) const;
@ -315,7 +315,7 @@ namespace easy2d
// 移除子节点
bool RemoveChild(
spNode const& child
SpNode const& child
);
// 移除子节点

View File

@ -28,7 +28,7 @@ namespace easy2d
{
}
Sprite::Sprite(spImage const& image)
Sprite::Sprite(SpImage const& image)
: image_(nullptr)
{
Load(image);
@ -64,7 +64,7 @@ namespace easy2d
{
}
bool Sprite::Load(spImage const& image)
bool Sprite::Load(SpImage const& image)
{
if (image)
{
@ -121,7 +121,7 @@ namespace easy2d
);
}
spImage const& Sprite::GetImage() const
SpImage const& Sprite::GetImage() const
{
return image_;
}

View File

@ -32,7 +32,7 @@ namespace easy2d
Sprite();
explicit Sprite(
spImage const& image
SpImage const& image
);
explicit Sprite(
@ -67,7 +67,7 @@ namespace easy2d
// 加载图片
bool Load(
spImage const& image
SpImage const& image
);
// 将图片裁剪为矩形
@ -76,12 +76,12 @@ namespace easy2d
);
// 获取 Image 对象
spImage const& GetImage() const;
SpImage const& GetImage() const;
// 渲染精灵
virtual void OnRender() override;
protected:
spImage image_;
SpImage image_;
};
}

View File

@ -22,7 +22,7 @@
namespace easy2d
{
Task::Task(const Callback & func, std::wstring const& name)
Task::Task(Callback const& func, std::wstring const& name)
: Task(func, Duration{}, -1, name)
{
}

View File

@ -31,23 +31,23 @@ namespace easy2d
// 定时任务
class Task
: public Object
, protected intrusive::ListItem<spTask>
, protected intrusive::ListItem<SpTask>
{
friend class TaskManager;
friend class intrusive::List<spTask>;
friend class intrusive::List<SpTask>;
using Callback = std::function<void()>;
public:
explicit Task(
const Callback& func, /* 执行函数 */
Callback const& func, /* 执行函数 */
std::wstring const& name = L"" /* 任务名称 */
);
explicit Task(
Callback const& func, /* 执行函数 */
Duration const& delay, /* 时间间隔(秒) */
int times = -1, /* 执行次数(设 -1 为永久执行) */
Callback const& func, /* 执行函数 */
Duration const& delay, /* 时间间隔(秒) */
int times = -1, /* 执行次数(设 -1 为永久执行) */
std::wstring const& name = L"" /* 任务名称 */
);
@ -69,12 +69,12 @@ namespace easy2d
void Reset();
protected:
bool running_;
int run_times_;
int total_times_;
std::wstring name_;
Duration delay_;
Duration delta_;
Callback callback_;
bool running_;
int run_times_;
int total_times_;
std::wstring name_;
Duration delay_;
Duration delta_;
Callback callback_;
};
}

View File

@ -28,7 +28,7 @@ namespace easy2d
if (tasks_.IsEmpty())
return;
spTask next;
SpTask next;
for (auto task = tasks_.First(); task; task = next)
{
next = task->NextItem();
@ -41,14 +41,14 @@ namespace easy2d
}
}
void TaskManager::AddTask(spTask const& task)
void TaskManager::AddTask(SpTask const& task)
{
E2D_ASSERT(task && "AddTask failed, NULL pointer exception");
if (task)
{
task->Reset();
tasks_.PushBack(Task::ItemType(task));
tasks_.PushBack(task);
}
}
@ -85,7 +85,7 @@ namespace easy2d
if (tasks_.IsEmpty())
return;
spTask next;
SpTask next;
for (auto task = tasks_.First(); task; task = next)
{
next = task->NextItem();

View File

@ -25,12 +25,12 @@ namespace easy2d
{
class TaskManager
{
using Tasks = intrusive::List<spTask>;
using Tasks = intrusive::List<SpTask>;
public:
// 添加任务
void AddTask(
spTask const& task
SpTask const& task
);
// 启动任务

View File

@ -208,7 +208,7 @@ namespace easy2d
std::wstring text_;
Font font_;
TextStyle style_;
cpTextFormat text_format_;
cpTextLayout text_layout_;
CpTextFormat text_format_;
CpTextLayout text_layout_;
};
}

View File

@ -123,4 +123,4 @@ namespace easy2d
};
}
E2D_DECLARE_D2D_SMART_PTR(easy2d::ITextRenderer, cpTextRenderer);
E2D_DECLARE_D2D_SMART_PTR(easy2d::ITextRenderer, CpTextRenderer);

View File

@ -55,7 +55,7 @@ namespace easy2d
return done_;
}
void Transition::Init(spScene const& prev, spScene const& next)
void Transition::Init(SpScene const& prev, SpScene const& next)
{
process_ = 0;
delta_ = Duration{};
@ -147,7 +147,7 @@ namespace easy2d
{
}
void BoxTransition::Init(spScene const& prev, spScene const& next)
void BoxTransition::Init(SpScene const& prev, SpScene const& next)
{
Transition::Init(prev, next);
@ -189,7 +189,7 @@ namespace easy2d
{
}
void EmergeTransition::Init(spScene const& prev, spScene const& next)
void EmergeTransition::Init(SpScene const& prev, SpScene const& next)
{
Transition::Init(prev, next);
@ -214,7 +214,7 @@ namespace easy2d
{
}
void FadeTransition::Init(spScene const& prev, spScene const& next)
void FadeTransition::Init(SpScene const& prev, SpScene const& next)
{
Transition::Init(prev, next);
@ -248,7 +248,7 @@ namespace easy2d
{
}
void MoveTransition::Init(spScene const& prev, spScene const& next)
void MoveTransition::Init(SpScene const& prev, SpScene const& next)
{
Transition::Init(prev, next);
@ -327,7 +327,7 @@ namespace easy2d
{
}
void RotationTransition::Init(spScene const& prev, spScene const& next)
void RotationTransition::Init(SpScene const& prev, SpScene const& next)
{
Transition::Init(prev, next);

View File

@ -43,8 +43,8 @@ namespace easy2d
protected:
virtual void Init(
spScene const& prev,
spScene const& next
SpScene const& prev,
SpScene const& next
);
virtual void Update(Duration const& dt);
@ -61,10 +61,10 @@ namespace easy2d
Duration duration_;
Duration delta_;
Size window_size_;
spScene out_scene_;
spScene in_scene_;
cpLayer out_layer_;
cpLayer in_layer_;
SpScene out_scene_;
SpScene in_scene_;
CpLayer out_layer_;
CpLayer in_layer_;
LayerProperties out_layer_prop_;
LayerProperties in_layer_prop_;
};
@ -84,8 +84,8 @@ namespace easy2d
virtual void Update(Duration const& dt) override;
virtual void Init(
spScene const& prev,
spScene const& next
SpScene const& prev,
SpScene const& next
) override;
};
@ -103,8 +103,8 @@ namespace easy2d
virtual void Update(Duration const& dt) override;
virtual void Init(
spScene const& prev,
spScene const& next
SpScene const& prev,
SpScene const& next
) override;
};
@ -122,8 +122,8 @@ namespace easy2d
virtual void Update(Duration const& dt) override;
virtual void Init(
spScene const& prev,
spScene const& next
SpScene const& prev,
SpScene const& next
) override;
};
@ -142,8 +142,8 @@ namespace easy2d
virtual void Update(Duration const& dt) override;
virtual void Init(
spScene const& prev,
spScene const& next
SpScene const& prev,
SpScene const& next
) override;
virtual void Reset() override;
@ -169,8 +169,8 @@ namespace easy2d
virtual void Update(Duration const& dt) override;
virtual void Init(
spScene const& prev,
spScene const& next
SpScene const& prev,
SpScene const& next
) override;
virtual void Reset() override;

View File

@ -31,28 +31,30 @@
namespace easy2d
{
E2D_DECLARE_D2D_SMART_PTR(ID2D1Factory, cpFactory);
E2D_DECLARE_D2D_SMART_PTR(IWICImagingFactory, cpImagingFactory);
E2D_DECLARE_D2D_SMART_PTR(IDWriteFactory, cpWriteFactory);
E2D_DECLARE_D2D_SMART_PTR(ID2D1SolidColorBrush, cpSolidColorBrush);
E2D_DECLARE_D2D_SMART_PTR(ID2D1RenderTarget, cpRenderTarget);
E2D_DECLARE_D2D_SMART_PTR(ID2D1HwndRenderTarget, cpHwndRenderTarget);
E2D_DECLARE_D2D_SMART_PTR(ID2D1BitmapRenderTarget, cpBitmapRenderTarget);
E2D_DECLARE_D2D_SMART_PTR(ID2D1StrokeStyle, cpStrokeStyle);
// "Cp" is a shorthand for "COM Pointer"
E2D_DECLARE_D2D_SMART_PTR(ID2D1Geometry, cpGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1RectangleGeometry, cpRectangleGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1RoundedRectangleGeometry, cpRoundedRectangleGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1EllipseGeometry, cpEllipseGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometryGroup, cpGeometryGroup);
E2D_DECLARE_D2D_SMART_PTR(ID2D1PathGeometry, cpPathGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1TransformedGeometry, cpTransformedGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometrySink, cpGeometrySink);
E2D_DECLARE_D2D_SMART_PTR(ID2D1Factory, CpFactory);
E2D_DECLARE_D2D_SMART_PTR(IWICImagingFactory, CpImagingFactory);
E2D_DECLARE_D2D_SMART_PTR(IDWriteFactory, CpWriteFactory);
E2D_DECLARE_D2D_SMART_PTR(ID2D1SolidColorBrush, CpSolidColorBrush);
E2D_DECLARE_D2D_SMART_PTR(ID2D1RenderTarget, CpRenderTarget);
E2D_DECLARE_D2D_SMART_PTR(ID2D1HwndRenderTarget, CpHwndRenderTarget);
E2D_DECLARE_D2D_SMART_PTR(ID2D1BitmapRenderTarget, CpBitmapRenderTarget);
E2D_DECLARE_D2D_SMART_PTR(ID2D1StrokeStyle, CpStrokeStyle);
E2D_DECLARE_D2D_SMART_PTR(ID2D1Layer, cpLayer);
E2D_DECLARE_D2D_SMART_PTR(ID2D1Bitmap, cpBitmap);
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextFormat, cpTextFormat);
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextLayout, cpTextLayout);
E2D_DECLARE_D2D_SMART_PTR(ID2D1Geometry, CpGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1RectangleGeometry, CpRectangleGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1RoundedRectangleGeometry, CpRoundedRectangleGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1EllipseGeometry, CpEllipseGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometryGroup, CpGeometryGroup);
E2D_DECLARE_D2D_SMART_PTR(ID2D1PathGeometry, CpPathGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1TransformedGeometry, CpTransformedGeometry);
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometrySink, CpGeometrySink);
E2D_DECLARE_D2D_SMART_PTR(ID2D1Layer, CpLayer);
E2D_DECLARE_D2D_SMART_PTR(ID2D1Bitmap, CpBitmap);
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextFormat, CpTextFormat);
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextLayout, CpTextLayout);
inline void IntrusivePtrAddRef(IUnknown* ptr)
{

View File

@ -28,18 +28,20 @@
#ifndef E2D_DECLARE_SMART_PTR
#define E2D_DECLARE_SMART_PTR(class_name)\
class class_name;\
using sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >
using Sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >
#define E2D_DECLARE_NS_SMART_PTR(ns_name, class_name)\
namespace ns_name\
{\
class class_name; \
using sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >;\
using Sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >;\
}
#endif
namespace easy2d
{
// "Sp" is a shorthand for "Smart Pointer"
E2D_DECLARE_SMART_PTR(Image);
E2D_DECLARE_SMART_PTR(Music);
E2D_DECLARE_SMART_PTR(Task);
@ -97,19 +99,4 @@ namespace easy2d
using Size = math::Vector2;
using Rect = math::Rect;
using Matrix = math::Matrix;
template <typename Dest, typename Src>
inline Dest SafeCast(Src ptr)
{
if (!ptr)
return nullptr;
#ifdef E2D_DEBUG
Dest cast = dynamic_cast<Dest>(ptr);
E2D_ASSERT(cast);
return cast;
#else
return static_cast<Dest>(ptr);
#endif
}
}

View File

@ -82,7 +82,7 @@ namespace easy2d
bool IsEmpty() const { return !first_; }
void PushBack(T& child)
void PushBack(T const& child)
{
if (child->prev_)
child->prev_->next_ = child->next_;
@ -106,7 +106,7 @@ namespace easy2d
DEBUG_CHECK_LIST(this);
}
void PushFront(T& child)
void PushFront(T const& child)
{
if (child->prev_)
child->prev_->next_ = child->next_;
@ -130,7 +130,7 @@ namespace easy2d
DEBUG_CHECK_LIST(this);
}
void InsertBefore(T& child, T& before)
void InsertBefore(T const& child, T const& before)
{
if (child->prev_)
child->prev_->next_ = child->next_;
@ -149,7 +149,7 @@ namespace easy2d
DEBUG_CHECK_LIST(this);
}
void InsertAfter(T& child, T& after)
void InsertAfter(T const& child, T const& after)
{
if (child->prev_)
child->prev_->next_ = child->next_;
@ -168,7 +168,7 @@ namespace easy2d
DEBUG_CHECK_LIST(this);
}
void Remove(T& child)
void Remove(T const& child)
{
#ifdef E2D_DEBUG
T tmp = first_;

View File

@ -192,7 +192,7 @@ namespace easy2d
}
template<class T>
inline intrusive::SmartPointer<T> make_intrusive(T* ptr) E2D_NOEXCEPT
inline intrusive::SmartPointer<T> MakeSmart(T* ptr) E2D_NOEXCEPT
{
return intrusive::SmartPointer<T>(ptr);
}

View File

@ -32,6 +32,9 @@ namespace easy2d
{
PathFileExistsW = (PFN_PathFileExistsW)
GetProcAddress(shlwapi, "PathFileExistsW");
SHCreateMemStream = (PFN_SHCreateMemStream)
GetProcAddress(shlwapi, "SHCreateMemStream");
}
else
{

View File

@ -37,11 +37,13 @@ namespace easy2d
// Shlwapi functions
typedef BOOL(WINAPI *PFN_PathFileExistsW)(LPCWSTR);
typedef IStream*(WINAPI *PFN_SHCreateMemStream)(const BYTE*, UINT);
public:
Shlwapi();
PFN_PathFileExistsW PathFileExistsW;
PFN_SHCreateMemStream SHCreateMemStream;
};

View File

@ -108,17 +108,17 @@ namespace easy2d
bitmap_cache_.clear();
}
cpHwndRenderTarget const & GraphicsDevice::GetRenderTarget() const
CpHwndRenderTarget const & GraphicsDevice::GetRenderTarget() const
{
return render_target_;
}
cpSolidColorBrush const & GraphicsDevice::GetSolidBrush() const
CpSolidColorBrush const & GraphicsDevice::GetSolidBrush() const
{
return solid_brush_;
}
HRESULT GraphicsDevice::CreateLayer(cpLayer& layer)
HRESULT GraphicsDevice::CreateLayer(CpLayer& layer)
{
if (!render_target_)
return E_UNEXPECTED;
@ -127,7 +127,7 @@ namespace easy2d
return render_target_->CreateLayer(&layer);
}
HRESULT GraphicsDevice::CreateSolidColorBrush(cpSolidColorBrush & brush) const
HRESULT GraphicsDevice::CreateSolidColorBrush(CpSolidColorBrush & brush) const
{
if (!render_target_)
return E_UNEXPECTED;
@ -140,7 +140,7 @@ namespace easy2d
}
HRESULT GraphicsDevice::DrawGeometry(
cpGeometry const& geometry,
CpGeometry const& geometry,
Color const& stroke_color,
float stroke_width,
StrokeStyle stroke
@ -167,7 +167,7 @@ namespace easy2d
return S_OK;
}
HRESULT GraphicsDevice::FillGeometry(cpGeometry const & geometry, const Color & fill_color)
HRESULT GraphicsDevice::FillGeometry(CpGeometry const & geometry, const Color & fill_color)
{
if (!solid_brush_ ||
!render_target_)
@ -187,7 +187,7 @@ namespace easy2d
return S_OK;
}
HRESULT GraphicsDevice::DrawImage(spImage const & image)
HRESULT GraphicsDevice::DrawImage(SpImage const & image)
{
if (!render_target_)
return E_UNEXPECTED;
@ -212,7 +212,7 @@ namespace easy2d
}
HRESULT GraphicsDevice::DrawBitmap(
cpBitmap const& bitmap
CpBitmap const& bitmap
)
{
if (!render_target_)
@ -236,7 +236,7 @@ namespace easy2d
return S_OK;
}
HRESULT GraphicsDevice::DrawTextLayout(cpTextLayout const& text_layout)
HRESULT GraphicsDevice::DrawTextLayout(CpTextLayout const& text_layout)
{
if (!text_renderer_)
return E_UNEXPECTED;
@ -277,7 +277,7 @@ namespace easy2d
return S_OK;
}
HRESULT GraphicsDevice::PushLayer(cpLayer const& layer, LayerProperties const& properties)
HRESULT GraphicsDevice::PushLayer(CpLayer const& layer, LayerProperties const& properties)
{
if (!render_target_ ||
!solid_brush_)
@ -324,7 +324,7 @@ namespace easy2d
return S_OK;
}
HRESULT GraphicsDevice::CreateBitmapFromFile(cpBitmap& bitmap, std::wstring const& file_path)
HRESULT GraphicsDevice::CreateBitmapFromFile(CpBitmap& bitmap, std::wstring const& file_path)
{
if (render_target_ == nullptr)
{
@ -338,7 +338,7 @@ namespace easy2d
return S_OK;
}
cpBitmap bitmap_tmp;
CpBitmap bitmap_tmp;
HRESULT hr = Factory::Instance()->CreateBitmapFromFile(
bitmap,
render_target_,
@ -353,7 +353,7 @@ namespace easy2d
return hr;
}
HRESULT GraphicsDevice::CreateBitmapFromResource(cpBitmap& bitmap, Resource const& res)
HRESULT GraphicsDevice::CreateBitmapFromResource(CpBitmap& bitmap, Resource const& res)
{
if (render_target_ == nullptr)
{
@ -381,7 +381,7 @@ namespace easy2d
return hr;
}
HRESULT GraphicsDevice::CreateBitmapRenderTarget(cpBitmapRenderTarget & brt)
HRESULT GraphicsDevice::CreateBitmapRenderTarget(CpBitmapRenderTarget & brt)
{
if (!render_target_)
return E_UNEXPECTED;

View File

@ -43,7 +43,7 @@ namespace easy2d
int primitives;
};
using BitmapMap = std::unordered_map<size_t, cpBitmap>;
using BitmapMap = std::unordered_map<size_t, CpBitmap>;
public:
HRESULT Init(HWND hwnd, bool vsync, bool debug);
@ -78,25 +78,25 @@ namespace easy2d
void DiscardResources();
HRESULT CreateLayer(
cpLayer& layer
CpLayer& layer
);
HRESULT CreateSolidColorBrush(
cpSolidColorBrush& brush
CpSolidColorBrush& brush
) const;
HRESULT CreateBitmapFromFile(
cpBitmap& bitmap,
CpBitmap& bitmap,
std::wstring const& file_path
);
HRESULT CreateBitmapFromResource(
cpBitmap& bitmap,
CpBitmap& bitmap,
Resource const& res
);
HRESULT CreateBitmapRenderTarget(
cpBitmapRenderTarget& brt
CpBitmapRenderTarget& brt
);
HRESULT SetTransform(
@ -116,27 +116,27 @@ namespace easy2d
);
HRESULT DrawGeometry(
cpGeometry const& geometry,
CpGeometry const& geometry,
const Color& stroke_color,
float stroke_width,
StrokeStyle stroke = StrokeStyle::Miter
);
HRESULT FillGeometry(
cpGeometry const& geometry,
CpGeometry const& geometry,
const Color& fill_color
);
HRESULT DrawImage(
spImage const& image
SpImage const& image
);
HRESULT DrawBitmap(
cpBitmap const& bitmap
CpBitmap const& bitmap
);
HRESULT DrawTextLayout(
cpTextLayout const& text_layout
CpTextLayout const& text_layout
);
HRESULT PushClip(
@ -147,7 +147,7 @@ namespace easy2d
HRESULT PopClip();
HRESULT PushLayer(
cpLayer const& layer,
CpLayer const& layer,
LayerProperties const& properties
);
@ -164,9 +164,9 @@ namespace easy2d
void ClearImageCache();
cpHwndRenderTarget const& GetRenderTarget() const;
CpHwndRenderTarget const& GetRenderTarget() const;
cpSolidColorBrush const& GetSolidBrush() const;
CpSolidColorBrush const& GetSolidBrush() const;
protected:
GraphicsDevice();
@ -182,11 +182,11 @@ namespace easy2d
D2D1_COLOR_F clear_color_;
TextAntialias text_antialias_;
Status status_;
cpTextRenderer text_renderer_;
cpSolidColorBrush solid_brush_;
cpHwndRenderTarget render_target_;
cpTextFormat fps_text_format_;
cpTextLayout fps_text_layout_;
CpTextRenderer text_renderer_;
CpSolidColorBrush solid_brush_;
CpHwndRenderTarget render_target_;
CpTextFormat fps_text_format_;
CpTextLayout fps_text_layout_;
BitmapMap bitmap_cache_;
};

View File

@ -35,7 +35,7 @@ namespace easy2d
{
}
TimePoint::TimePoint(long long dur)
TimePoint::TimePoint(long dur)
: dur(dur)
{
}
@ -124,7 +124,7 @@ namespace easy2d
{
}
Duration::Duration(long long milliseconds)
Duration::Duration(long milliseconds)
: milliseconds_(milliseconds)
{
}
@ -257,42 +257,32 @@ namespace easy2d
const Duration easy2d::time::Duration::operator*(unsigned long long val) const
{
return Duration(static_cast<long long>(milliseconds_ * val));
}
const Duration easy2d::time::Duration::operator/(unsigned long long val) const
{
return Duration(static_cast<long long>(milliseconds_ / val));
return Duration(static_cast<long>(milliseconds_ * val));
}
const Duration Duration::operator*(float val) const
{
return Duration(static_cast<long long>(milliseconds_ * val));
return Duration(static_cast<long>(milliseconds_ * val));
}
const Duration Duration::operator/(float val) const
{
return Duration(static_cast<long long>(milliseconds_ / val));
return Duration(static_cast<long>(milliseconds_ / val));
}
const Duration Duration::operator*(double val) const
{
return Duration(static_cast<long long>(milliseconds_ * val));
return Duration(static_cast<long>(milliseconds_ * val));
}
const Duration Duration::operator*(long double val) const
{
return Duration(static_cast<long long>(milliseconds_ * val));
return Duration(static_cast<long>(milliseconds_ * val));
}
const Duration Duration::operator/(double val) const
{
return Duration(static_cast<long long>(milliseconds_ / val));
}
const Duration Duration::operator/(long double val) const
{
return Duration(static_cast<long long>(milliseconds_ / val));
return Duration(static_cast<long>(milliseconds_ / val));
}
Duration & Duration::operator+=(const Duration &other)
@ -315,55 +305,31 @@ namespace easy2d
Duration & Duration::operator/=(int val)
{
milliseconds_ = static_cast<long long>(milliseconds_ / val);
return (*this);
}
Duration & easy2d::time::Duration::operator*=(unsigned long long val)
{
milliseconds_ = static_cast<long long>(milliseconds_ * val);
return (*this);
}
Duration & easy2d::time::Duration::operator/=(unsigned long long val)
{
milliseconds_ = static_cast<long long>(milliseconds_ * val);
milliseconds_ = static_cast<long>(milliseconds_ / val);
return (*this);
}
Duration & Duration::operator*=(float val)
{
milliseconds_ = static_cast<long long>(milliseconds_ * val);
milliseconds_ = static_cast<long>(milliseconds_ * val);
return (*this);
}
Duration & Duration::operator/=(float val)
{
milliseconds_ = static_cast<long long>(milliseconds_ / val);
milliseconds_ = static_cast<long>(milliseconds_ / val);
return (*this);
}
Duration & Duration::operator*=(double val)
{
milliseconds_ = static_cast<long long>(milliseconds_ * val);
return (*this);
}
Duration & Duration::operator*=(long double val)
{
milliseconds_ = static_cast<long long>(milliseconds_ * val);
milliseconds_ = static_cast<long>(milliseconds_ * val);
return (*this);
}
Duration & Duration::operator/=(double val)
{
milliseconds_ = static_cast<long long>(milliseconds_ / val);
return (*this);
}
Duration & Duration::operator/=(long double val)
{
milliseconds_ = static_cast<long long>(milliseconds_ / val);
milliseconds_ = static_cast<long>(milliseconds_ / val);
return (*this);
}
@ -372,21 +338,11 @@ namespace easy2d
return dur * val;
}
const Duration easy2d::time::operator*(unsigned long long val, const Duration & dur)
{
return dur / val;
}
const Duration easy2d::time::operator/(int val, const Duration & dur)
{
return dur / val;
}
const Duration easy2d::time::operator/(unsigned long long val, const Duration & dur)
{
return dur * val;
}
const Duration easy2d::time::operator*(float val, const Duration & dur)
{
return dur * val;
@ -412,11 +368,6 @@ namespace easy2d
return dur * val;
}
const Duration easy2d::time::operator/(long double val, const Duration & dur)
{
return dur / val;
}
std::wostream & easy2d::time::operator<<(std::wostream & out, const Duration & dur)
{
return out << dur.ToString();
@ -449,7 +400,7 @@ namespace easy2d
const long long whole = (count.QuadPart / freq.QuadPart) * 1000LL;
const long long part = (count.QuadPart % freq.QuadPart) * 1000LL / freq.QuadPart;
return TimePoint{ whole + part };
return TimePoint{ static_cast<long>(whole + part) };
}
Duration easy2d::time::ParseDuration(const std::wstring & str)

View File

@ -20,7 +20,6 @@
#pragma once
#include "macros.h"
#include <cstdint>
namespace easy2d
{
@ -45,11 +44,11 @@ namespace easy2d
Duration();
explicit Duration(
long long milliseconds
long milliseconds
);
// 转化为毫秒
inline long long Milliseconds() const { return milliseconds_; }
inline long Milliseconds() const { return milliseconds_; }
// 转化为秒
float Seconds() const;
@ -84,40 +83,31 @@ namespace easy2d
const Duration operator * (double) const;
const Duration operator * (long double) const;
const Duration operator / (int) const;
const Duration operator / (unsigned long long) const;
const Duration operator / (float) const;
const Duration operator / (double) const;
const Duration operator / (long double) const;
Duration& operator += (const Duration &);
Duration& operator -= (const Duration &);
Duration& operator *= (int);
Duration& operator *= (unsigned long long);
Duration& operator *= (float);
Duration& operator *= (double);
Duration& operator *= (long double);
Duration& operator /= (int);
Duration& operator /= (unsigned long long);
Duration& operator /= (float);
Duration& operator /= (double);
Duration& operator /= (long double);
friend const Duration operator* (int, const Duration &);
friend const Duration operator* (unsigned long long, const Duration &);
friend const Duration operator* (float, const Duration &);
friend const Duration operator* (double, const Duration &);
friend const Duration operator* (long double, const Duration &);
friend const Duration operator/ (int, const Duration &);
friend const Duration operator/ (unsigned long long, const Duration &);
friend const Duration operator/ (float, const Duration &);
friend const Duration operator/ (double, const Duration &);
friend const Duration operator/ (long double, const Duration &);
friend std::wostream& operator<< (std::wostream &, const Duration &);
friend std::wistream& operator>> (std::wistream &, Duration &);
private:
long long milliseconds_;
long milliseconds_;
};
extern const Duration Millisecond; // 毫秒
@ -129,12 +119,12 @@ namespace easy2d
// 时间
//
// Usage:
// »ñÈ¡µ±Ç°Ê±¼ä: Time now = time::Now();
// 获取当前时间: TimePoint now = time::Now();
// 时间操作:
// 两时间相减, 得到一个 Duration 对象, 例如:
// Time t1 = time::Now();
// TimePoint t1 = time::Now();
// ... // 做些什么
// Time t2 = time::Now();
// TimePoint t2 = time::Now();
// auto duration = t2 - t1;
// 获取两时间相差的毫秒数:
// int ms = duration.Milliseconds();
@ -147,7 +137,7 @@ namespace easy2d
TimePoint();
explicit TimePoint(
long long
long
);
TimePoint(
@ -173,7 +163,7 @@ namespace easy2d
TimePoint& operator = (TimePoint &&) E2D_NOEXCEPT;
private:
long long dur;
long dur;
};
// 获取当前时间

View File

@ -55,7 +55,7 @@ namespace easy2d
WNDCLASSEX wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.lpszClassName = REGISTER_CLASS;
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wcex.style = CS_HREDRAW | CS_VREDRAW /* | CS_DBLCLKS */;
wcex.lpfnWndProc = proc;
wcex.hIcon = nullptr;
wcex.cbClsExtra = 0;

View File

@ -29,7 +29,7 @@ namespace easy2d
{
}
Menu::Menu(const std::vector<spButton>& buttons)
Menu::Menu(const std::vector<SpButton>& buttons)
: enabled_(true)
{
for (const auto& button : buttons)
@ -61,7 +61,7 @@ namespace easy2d
}
}
void Menu::AddButton(spButton const& button)
void Menu::AddButton(SpButton const& button)
{
if (button)
{
@ -71,7 +71,7 @@ namespace easy2d
}
}
bool Menu::RemoveButton(spButton const& button)
bool Menu::RemoveButton(SpButton const& button)
{
if (buttons_.empty())
{
@ -94,7 +94,7 @@ namespace easy2d
return false;
}
const std::vector<spButton>& Menu::GetAllButtons() const
const std::vector<SpButton>& Menu::GetAllButtons() const
{
return buttons_;
}

View File

@ -33,7 +33,7 @@ namespace easy2d
Menu();
explicit Menu(
const std::vector<spButton>& buttons /* 按钮数组 */
const std::vector<SpButton>& buttons /* 按钮数组 */
);
// 获取菜单是否禁用
@ -49,20 +49,20 @@ namespace easy2d
// 添加按钮
void AddButton(
spButton const& button
SpButton const& button
);
// 移除按钮
bool RemoveButton(
spButton const& button
SpButton const& button
);
// 获取所有按钮
const std::vector<spButton>& GetAllButtons() const;
const std::vector<SpButton>& GetAllButtons() const;
private:
bool enabled_;
std::vector<spButton> buttons_;
std::vector<SpButton> buttons_;
};
}
}

View File

@ -38,7 +38,7 @@ namespace easy2d
if (file_path.empty())
return false;
spMusic music = new (std::nothrow) Music();
SpMusic music = new (std::nothrow) Music();
if (music)
{
@ -117,7 +117,7 @@ namespace easy2d
if (musics_cache_.end() != musics_cache_.find(hash_code))
return true;
spMusic music = new (std::nothrow) Music();
SpMusic music = new (std::nothrow) Music();
if (music)
{

View File

@ -29,7 +29,7 @@ namespace easy2d
class Player
: protected Noncopyable
{
using MusicMap = std::unordered_map<size_t, spMusic>;
using MusicMap = std::unordered_map<size_t, SpMusic>;
public:
Player();

View File

@ -79,7 +79,7 @@ namespace easy2d
ResourceData buffer;
if (!res.Load(&buffer)) { return false; }
stream = SHCreateMemStream(
stream = modules::Shlwapi{}.SHCreateMemStream(
static_cast<const BYTE*>(buffer.buffer),
static_cast<UINT>(buffer.buffer_size)
);