change: the name of smart pointers start with 'Sp'
minor fixes minor fixes minor fixes minor fixes
This commit is contained in:
parent
c165db986b
commit
22d9e843fe
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@ -30,13 +30,13 @@ namespace easy2d
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class Action
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: public Object
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, protected intrusive::ListItem<spAction>
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, protected intrusive::ListItem<SpAction>
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{
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friend class ActionManager;
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friend class Loop;
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friend class Sequence;
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friend class Spawn;
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friend class intrusive::List<spAction>;
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friend class intrusive::List<SpAction>;
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public:
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Action() : running_(false), done_(false), initialized_(false) {}
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@ -56,10 +56,10 @@ namespace easy2d
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virtual void Stop() { if (!done_) { done_ = true; if (cb_) cb_(); } }
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// 获取动作的拷贝
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virtual spAction Clone() const = 0;
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virtual SpAction Clone() const = 0;
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// 获取动作的倒转
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virtual spAction Reverse() const = 0;
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virtual SpAction Reverse() const = 0;
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// 重置动作
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virtual void Reset()
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@ -27,7 +27,7 @@ namespace easy2d
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// Loop
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//-------------------------------------------------------
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Loop::Loop(spAction const& action, int times)
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Loop::Loop(SpAction const& action, int times)
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: action_(action)
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, times_(0)
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, total_times_(times)
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@ -41,7 +41,7 @@ namespace easy2d
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{
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}
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spAction Loop::Clone() const
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SpAction Loop::Clone() const
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{
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if (action_)
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{
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@ -53,7 +53,7 @@ namespace easy2d
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}
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}
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spAction Loop::Reverse() const
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SpAction Loop::Reverse() const
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{
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if (action_)
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{
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@ -172,7 +172,7 @@ namespace easy2d
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action_index_ = 0;
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}
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void Sequence::Add(spAction const& action)
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void Sequence::Add(SpAction const& action)
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{
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if (action)
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{
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@ -188,7 +188,7 @@ namespace easy2d
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}
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}
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spAction Sequence::Clone() const
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SpAction Sequence::Clone() const
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{
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auto sequence = new (std::nothrow) Sequence();
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if (sequence)
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@ -204,7 +204,7 @@ namespace easy2d
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return sequence;
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}
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spAction Sequence::Reverse() const
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SpAction Sequence::Reverse() const
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{
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auto sequence = new (std::nothrow) Sequence();
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if (sequence && !actions_.empty())
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@ -281,7 +281,7 @@ namespace easy2d
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}
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}
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void Spawn::Add(spAction const& action)
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void Spawn::Add(SpAction const& action)
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{
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if (action)
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{
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@ -297,7 +297,7 @@ namespace easy2d
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}
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}
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spAction Spawn::Clone() const
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SpAction Spawn::Clone() const
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{
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auto spawn = new (std::nothrow) Spawn();
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if (spawn)
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@ -313,7 +313,7 @@ namespace easy2d
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return spawn;
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}
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spAction Spawn::Reverse() const
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SpAction Spawn::Reverse() const
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{
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auto spawn = new (std::nothrow) Spawn();
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if (spawn && !actions_.empty())
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@ -29,17 +29,17 @@ namespace easy2d
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{
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public:
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explicit Loop(
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spAction const& action, /* 执行循环的动作 */
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SpAction const& action, /* 执行循环的动作 */
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int times = -1 /* 循环次数 */
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);
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virtual ~Loop();
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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// 重置动作
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virtual void Reset() override;
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@ -54,7 +54,7 @@ namespace easy2d
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virtual void Update(Node* target, Duration const& dt) override;
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protected:
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spAction action_;
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SpAction action_;
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int times_;
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int total_times_;
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};
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@ -64,7 +64,7 @@ namespace easy2d
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class Sequence
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: public Action
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{
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using Actions = std::vector<spAction>;
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using Actions = std::vector<SpAction>;
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public:
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Sequence();
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@ -77,7 +77,7 @@ namespace easy2d
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// 在结尾添加动作
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void Add(
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spAction const& action
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SpAction const& action
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);
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// 在结尾添加多个动作
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@ -86,10 +86,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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// 重置动作
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virtual void Reset() override;
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@ -111,7 +111,7 @@ namespace easy2d
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class Spawn
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: public Action
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{
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using Actions = std::vector<spAction>;
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using Actions = std::vector<SpAction>;
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public:
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Spawn();
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@ -124,7 +124,7 @@ namespace easy2d
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// 在结尾添加动作
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void Add(
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spAction const& action
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SpAction const& action
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);
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// 在结尾添加多个动作
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@ -133,10 +133,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const;
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virtual SpAction Reverse() const;
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// 重置动作
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virtual void Reset() override;
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@ -28,7 +28,7 @@ namespace easy2d
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if (actions_.IsEmpty())
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return;
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spAction next;
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SpAction next;
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for (auto action = actions_.First(); action; action = next)
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{
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next = action->NextItem();
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@ -41,14 +41,14 @@ namespace easy2d
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}
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}
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void ActionManager::AddAction(spAction const& action)
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void ActionManager::AddAction(SpAction const& action)
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{
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E2D_ASSERT(action && "AddAction failed, NULL pointer exception");
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if (action)
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{
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action->Start();
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actions_.PushBack(Action::ItemType(action));
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actions_.PushBack(action);
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}
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}
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@ -25,12 +25,12 @@ namespace easy2d
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{
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class ActionManager
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{
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using Actions = intrusive::List<spAction>;
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using Actions = intrusive::List<SpAction>;
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public:
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// 执行动作
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void AddAction(
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spAction const& action
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SpAction const& action
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);
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// 继续所有暂停动作
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@ -235,12 +235,12 @@ namespace easy2d
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}
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}
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spAction MoveBy::Clone() const
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SpAction MoveBy::Clone() const
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{
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return new (std::nothrow) MoveBy(duration_, delta_pos_, ease_type_);
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}
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spAction MoveBy::Reverse() const
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SpAction MoveBy::Reverse() const
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{
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return new (std::nothrow) MoveBy(duration_, -delta_pos_, ease_type_);
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}
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@ -251,7 +251,7 @@ namespace easy2d
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end_pos_ = pos;
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}
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spAction MoveTo::Clone() const
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SpAction MoveTo::Clone() const
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{
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return new (std::nothrow) MoveTo(duration_, end_pos_, ease_type_);
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}
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@ -275,12 +275,12 @@ namespace easy2d
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{
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}
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spAction JumpBy::Clone() const
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SpAction JumpBy::Clone() const
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{
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return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_, ease_type_);
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}
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spAction JumpBy::Reverse() const
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SpAction JumpBy::Reverse() const
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{
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return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_, ease_type_);
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}
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@ -320,7 +320,7 @@ namespace easy2d
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{
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}
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spAction JumpTo::Clone() const
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SpAction JumpTo::Clone() const
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{
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return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_, ease_type_);
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}
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@ -369,12 +369,12 @@ namespace easy2d
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}
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}
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spAction ScaleBy::Clone() const
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SpAction ScaleBy::Clone() const
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{
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return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_, ease_type_);
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}
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spAction ScaleBy::Reverse() const
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SpAction ScaleBy::Reverse() const
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{
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return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_, ease_type_);
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}
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@ -393,7 +393,7 @@ namespace easy2d
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end_scale_y_ = scale_y;
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}
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spAction ScaleTo::Clone() const
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SpAction ScaleTo::Clone() const
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{
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return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_, ease_type_);
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}
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@ -434,12 +434,12 @@ namespace easy2d
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}
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}
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spAction OpacityBy::Clone() const
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SpAction OpacityBy::Clone() const
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{
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return new (std::nothrow) OpacityBy(duration_, delta_val_, ease_type_);
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}
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spAction OpacityBy::Reverse() const
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SpAction OpacityBy::Reverse() const
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{
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return new (std::nothrow) OpacityBy(duration_, -delta_val_, ease_type_);
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}
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@ -450,7 +450,7 @@ namespace easy2d
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end_val_ = opacity;
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}
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spAction OpacityTo::Clone() const
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SpAction OpacityTo::Clone() const
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{
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return new (std::nothrow) OpacityTo(duration_, end_val_, ease_type_);
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}
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@ -500,12 +500,12 @@ namespace easy2d
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}
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}
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spAction RotateBy::Clone() const
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SpAction RotateBy::Clone() const
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{
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return new (std::nothrow) RotateBy(duration_, delta_val_, ease_type_);
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}
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spAction RotateBy::Reverse() const
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SpAction RotateBy::Reverse() const
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{
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return new (std::nothrow) RotateBy(duration_, -delta_val_, ease_type_);
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}
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@ -516,7 +516,7 @@ namespace easy2d
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end_val_ = rotation;
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}
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spAction RotateTo::Clone() const
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SpAction RotateTo::Clone() const
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{
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return new (std::nothrow) RotateTo(duration_, end_val_, ease_type_);
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}
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@ -532,7 +532,7 @@ namespace easy2d
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// PathAction
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//-------------------------------------------------------
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PathAction::PathAction(Duration const & duration, spGeometry const& geo, bool rotating, float start, float end, EaseFunc func)
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PathAction::PathAction(Duration const & duration, SpGeometry const& geo, bool rotating, float start, float end, EaseFunc func)
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: Tween(duration, func)
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, start_(start)
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, end_(end)
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@ -541,12 +541,12 @@ namespace easy2d
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{
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}
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spAction PathAction::Clone() const
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SpAction PathAction::Clone() const
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{
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return new PathAction(duration_, geo_, rotating_, start_, end_, ease_type_);
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}
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spAction PathAction::Reverse() const
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SpAction PathAction::Reverse() const
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{
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return new PathAction(duration_, geo_, rotating_, end_, start_, ease_type_);
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}
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@ -128,10 +128,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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protected:
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virtual void Init(Node* target) override;
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@ -157,10 +157,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override
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virtual SpAction Reverse() const override
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{
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logs::Errorln("Reverse() not supported in MoveTo");
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return nullptr;
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@ -188,10 +188,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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protected:
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virtual void Init(Node* target) override;
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@ -221,10 +221,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override
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virtual SpAction Reverse() const override
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{
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logs::Errorln("Reverse() not supported in JumpTo");
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return nullptr;
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@ -257,10 +257,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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protected:
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virtual void Init(Node* target) override;
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@ -294,10 +294,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override
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virtual SpAction Reverse() const override
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{
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logs::Errorln("Reverse() not supported in ScaleTo");
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return nullptr;
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@ -324,10 +324,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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protected:
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virtual void Init(Node* target) override;
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@ -352,10 +352,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override
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virtual SpAction Reverse() const override
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{
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logs::Errorln("Reverse() not supported in OpacityTo");
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return nullptr;
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@ -407,10 +407,10 @@ namespace easy2d
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);
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// 获取该动作的拷贝对象
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virtual spAction Clone() const override;
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virtual SpAction Clone() const override;
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// 获取该动作的倒转
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virtual spAction Reverse() const override;
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virtual SpAction Reverse() const override;
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protected:
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virtual void Init(Node* target) override;
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|
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@ -435,10 +435,10 @@ namespace easy2d
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);
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|
||||
// 获取该动作的拷贝对象
|
||||
virtual spAction Clone() const override;
|
||||
virtual SpAction Clone() const override;
|
||||
|
||||
// 获取该动作的倒转
|
||||
virtual spAction Reverse() const override
|
||||
virtual SpAction Reverse() const override
|
||||
{
|
||||
logs::Errorln("Reverse() not supported in RotateTo");
|
||||
return nullptr;
|
||||
|
|
@ -459,7 +459,7 @@ namespace easy2d
|
|||
public:
|
||||
explicit PathAction(
|
||||
Duration const& duration, /* 持续时长 */
|
||||
spGeometry const& geo, /* ¼¸ºÎͼÐÎ */
|
||||
SpGeometry const& geo, /* ¼¸ºÎͼÐÎ */
|
||||
bool rotating = false, /* 沿路径切线方向旋转 */
|
||||
float start = 0.f, /* 起点 */
|
||||
float end = 1.f, /* 终点 */
|
||||
|
|
@ -467,10 +467,10 @@ namespace easy2d
|
|||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
virtual spAction Clone() const override;
|
||||
virtual SpAction Clone() const override;
|
||||
|
||||
// 获取该动作的倒转
|
||||
virtual spAction Reverse() const override;
|
||||
virtual SpAction Reverse() const override;
|
||||
|
||||
protected:
|
||||
virtual void Init(Node* target) override;
|
||||
|
|
@ -482,6 +482,6 @@ namespace easy2d
|
|||
float start_;
|
||||
float end_;
|
||||
Point start_pos_;
|
||||
spGeometry geo_;
|
||||
SpGeometry geo_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
Animation::Animation(spFrames const& animation)
|
||||
Animation::Animation(SpFrames const& animation)
|
||||
: frame_index_(0)
|
||||
, frames_(nullptr)
|
||||
{
|
||||
|
|
@ -42,12 +42,12 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
spFrames Animation::GetAnimation() const
|
||||
SpFrames Animation::GetAnimation() const
|
||||
{
|
||||
return frames_;
|
||||
}
|
||||
|
||||
void Animation::SetAnimation(spFrames const& animation)
|
||||
void Animation::SetAnimation(SpFrames const& animation)
|
||||
{
|
||||
if (animation && animation != frames_)
|
||||
{
|
||||
|
|
@ -106,7 +106,7 @@ namespace easy2d
|
|||
frame_index_ = 0;
|
||||
}
|
||||
|
||||
spAction Animation::Clone() const
|
||||
SpAction Animation::Clone() const
|
||||
{
|
||||
if (frames_)
|
||||
{
|
||||
|
|
@ -115,7 +115,7 @@ namespace easy2d
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
spAction Animation::Reverse() const
|
||||
SpAction Animation::Reverse() const
|
||||
{
|
||||
if (frames_)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,24 +31,24 @@ namespace easy2d
|
|||
Animation();
|
||||
|
||||
explicit Animation(
|
||||
spFrames const& animation
|
||||
SpFrames const& animation
|
||||
);
|
||||
|
||||
virtual ~Animation();
|
||||
|
||||
// 获取动画
|
||||
spFrames GetAnimation() const;
|
||||
SpFrames GetAnimation() const;
|
||||
|
||||
// 设置动画
|
||||
void SetAnimation(
|
||||
spFrames const& animation
|
||||
SpFrames const& animation
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
virtual spAction Clone() const override;
|
||||
virtual SpAction Clone() const override;
|
||||
|
||||
// 获取该动作的倒转
|
||||
virtual spAction Reverse() const override;
|
||||
virtual SpAction Reverse() const override;
|
||||
|
||||
// 重置动作
|
||||
virtual void Reset() override;
|
||||
|
|
@ -63,6 +63,6 @@ namespace easy2d
|
|||
protected:
|
||||
size_t frame_index_;
|
||||
Duration delta_;
|
||||
spFrames frames_;
|
||||
SpFrames frames_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -247,7 +247,7 @@ namespace easy2d
|
|||
cache_expired_ = true;
|
||||
}
|
||||
|
||||
void Canvas::DrawImage(spImage const & image, float opacity)
|
||||
void Canvas::DrawImage(SpImage const & image, float opacity)
|
||||
{
|
||||
if (image && image->GetBitmap())
|
||||
{
|
||||
|
|
@ -267,7 +267,7 @@ namespace easy2d
|
|||
if (text.empty())
|
||||
return;
|
||||
|
||||
cpTextFormat text_format;
|
||||
CpTextFormat text_format;
|
||||
ThrowIfFailed(
|
||||
Factory::Instance()->CreateTextFormat(
|
||||
text_format,
|
||||
|
|
@ -276,7 +276,7 @@ namespace easy2d
|
|||
)
|
||||
);
|
||||
|
||||
cpTextLayout text_layout;
|
||||
CpTextLayout text_layout;
|
||||
Size layout_size;
|
||||
ThrowIfFailed(
|
||||
Factory::Instance()->CreateTextLayout(
|
||||
|
|
@ -293,7 +293,7 @@ namespace easy2d
|
|||
);
|
||||
}
|
||||
|
||||
void Canvas::DrawGeometry(spGeometry const & geo)
|
||||
void Canvas::DrawGeometry(SpGeometry const & geo)
|
||||
{
|
||||
if (geo && geo->geo_)
|
||||
{
|
||||
|
|
@ -371,7 +371,7 @@ namespace easy2d
|
|||
cache_expired_ = true;
|
||||
}
|
||||
|
||||
void Canvas::FillGeometry(spGeometry const & geo)
|
||||
void Canvas::FillGeometry(SpGeometry const & geo)
|
||||
{
|
||||
if (geo && geo->geo_)
|
||||
{
|
||||
|
|
@ -493,14 +493,14 @@ namespace easy2d
|
|||
cache_expired_ = true;
|
||||
}
|
||||
|
||||
spImage Canvas::ExportToImage() const
|
||||
SpImage Canvas::ExportToImage() const
|
||||
{
|
||||
auto image = new Image(GetBitmap());
|
||||
image->Crop(Rect(Point{}, this->GetSize()));
|
||||
return image;
|
||||
}
|
||||
|
||||
cpBitmap const& easy2d::Canvas::GetBitmap() const
|
||||
CpBitmap const& easy2d::Canvas::GetBitmap() const
|
||||
{
|
||||
if (cache_expired_)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ namespace easy2d
|
|||
|
||||
// 画图片
|
||||
void DrawImage(
|
||||
spImage const& image,
|
||||
SpImage const& image,
|
||||
float opacity = 1.f
|
||||
);
|
||||
|
||||
|
|
@ -97,7 +97,7 @@ namespace easy2d
|
|||
|
||||
// 画几何图形边框
|
||||
void DrawGeometry(
|
||||
spGeometry const& geo
|
||||
SpGeometry const& geo
|
||||
);
|
||||
|
||||
// 填充圆形
|
||||
|
|
@ -127,7 +127,7 @@ namespace easy2d
|
|||
|
||||
// 填充几何图形
|
||||
void FillGeometry(
|
||||
spGeometry const& geo
|
||||
SpGeometry const& geo
|
||||
);
|
||||
|
||||
// 开始绘制路径
|
||||
|
|
@ -216,26 +216,26 @@ namespace easy2d
|
|||
);
|
||||
|
||||
// 导出为图片
|
||||
spImage ExportToImage() const;
|
||||
SpImage ExportToImage() const;
|
||||
|
||||
virtual void OnRender() override;
|
||||
|
||||
protected:
|
||||
cpBitmap const& GetBitmap() const;
|
||||
CpBitmap const& GetBitmap() const;
|
||||
|
||||
protected:
|
||||
mutable bool cache_expired_;
|
||||
mutable cpBitmap bitmap_cached_;
|
||||
mutable CpBitmap bitmap_cached_;
|
||||
float stroke_width_;
|
||||
Font text_font_;
|
||||
TextStyle text_style_;
|
||||
cpPathGeometry current_geometry_;
|
||||
cpGeometrySink current_sink_;
|
||||
cpStrokeStyle outline_join_style_;
|
||||
cpSolidColorBrush fill_brush_;
|
||||
cpSolidColorBrush stroke_brush_;
|
||||
cpSolidColorBrush text_brush_;
|
||||
cpTextRenderer text_renderer_;
|
||||
cpBitmapRenderTarget render_target_;
|
||||
CpPathGeometry current_geometry_;
|
||||
CpGeometrySink current_sink_;
|
||||
CpStrokeStyle outline_join_style_;
|
||||
CpSolidColorBrush fill_brush_;
|
||||
CpSolidColorBrush stroke_brush_;
|
||||
CpSolidColorBrush text_brush_;
|
||||
CpTextRenderer text_renderer_;
|
||||
CpBitmapRenderTarget render_target_;
|
||||
};
|
||||
}
|
||||
|
|
@ -44,7 +44,7 @@ namespace easy2d
|
|||
void OnUpdate(Duration const& dt) override;
|
||||
|
||||
protected:
|
||||
spText debug_text_;
|
||||
SpText debug_text_;
|
||||
std::vector<TimePoint> frame_time_;
|
||||
std::vector<std::wstring> texts_;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -51,12 +51,12 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
spAction Delay::Clone() const
|
||||
SpAction Delay::Clone() const
|
||||
{
|
||||
return new (std::nothrow) Delay(delay_);
|
||||
}
|
||||
|
||||
spAction Delay::Reverse() const
|
||||
SpAction Delay::Reverse() const
|
||||
{
|
||||
return new (std::nothrow) Delay(delay_);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,10 +33,10 @@ namespace easy2d
|
|||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
virtual spAction Clone() const override;
|
||||
virtual SpAction Clone() const override;
|
||||
|
||||
// 获取该动作的倒转
|
||||
virtual spAction Reverse() const override;
|
||||
virtual SpAction Reverse() const override;
|
||||
|
||||
// 重置动作
|
||||
virtual void Reset() override;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace easy2d
|
|||
if (listeners_.IsEmpty())
|
||||
return;
|
||||
|
||||
spEventListener next;
|
||||
SpEventListener next;
|
||||
for (auto listener = listeners_.First(); listener; listener = next)
|
||||
{
|
||||
next = listener->NextItem();
|
||||
|
|
@ -40,22 +40,22 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
void EventDispatcher::AddListener(spEventListener const & listener)
|
||||
void EventDispatcher::AddListener(SpEventListener const & listener)
|
||||
{
|
||||
E2D_ASSERT(listener && "AddListener failed, NULL pointer exception");
|
||||
|
||||
if (listener)
|
||||
{
|
||||
listeners_.PushBack(EventListener::ItemType(listener));
|
||||
listeners_.PushBack(listener);
|
||||
}
|
||||
}
|
||||
|
||||
void EventDispatcher::AddListener(EventType type, EventCallback callback, std::wstring const& name)
|
||||
{
|
||||
spEventListener listener = new EventListener(type, callback, name);
|
||||
SpEventListener listener = new EventListener(type, callback, name);
|
||||
if (listener)
|
||||
{
|
||||
listeners_.PushBack(EventListener::ItemType(listener));
|
||||
listeners_.PushBack(listener);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -83,7 +83,7 @@ namespace easy2d
|
|||
|
||||
void EventDispatcher::RemoveListeners(std::wstring const & listener_name)
|
||||
{
|
||||
spEventListener next;
|
||||
SpEventListener next;
|
||||
for (auto listener = listeners_.First(); listener; listener = next)
|
||||
{
|
||||
next = listener->NextItem();
|
||||
|
|
@ -119,7 +119,7 @@ namespace easy2d
|
|||
|
||||
void EventDispatcher::RemoveListeners(EventType type)
|
||||
{
|
||||
spEventListener next;
|
||||
SpEventListener next;
|
||||
for (auto listener = listeners_.First(); listener; listener = next)
|
||||
{
|
||||
next = listener->NextItem();
|
||||
|
|
|
|||
|
|
@ -25,12 +25,12 @@ namespace easy2d
|
|||
{
|
||||
class EventDispatcher
|
||||
{
|
||||
using Listeners = intrusive::List<spEventListener>;
|
||||
using Listeners = intrusive::List<SpEventListener>;
|
||||
|
||||
public:
|
||||
// 添加监听器
|
||||
void AddListener(
|
||||
spEventListener const& listener
|
||||
SpEventListener const& listener
|
||||
);
|
||||
|
||||
// 添加监听器
|
||||
|
|
|
|||
|
|
@ -32,10 +32,10 @@ namespace easy2d
|
|||
|
||||
class EventListener
|
||||
: public Object
|
||||
, protected intrusive::ListItem<spEventListener>
|
||||
, protected intrusive::ListItem<SpEventListener>
|
||||
{
|
||||
friend class EventDispatcher;
|
||||
friend class intrusive::List<spEventListener>;
|
||||
friend class intrusive::List<SpEventListener>;
|
||||
|
||||
public:
|
||||
EventListener(
|
||||
|
|
@ -58,7 +58,7 @@ namespace easy2d
|
|||
|
||||
protected:
|
||||
bool running_;
|
||||
std::wstring name_;
|
||||
std::wstring name_;
|
||||
EventType type_;
|
||||
EventCallback callback_;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -111,12 +111,12 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateHwndRenderTarget(cpHwndRenderTarget & hwnd_render_target, D2D1_RENDER_TARGET_PROPERTIES const & properties, D2D1_HWND_RENDER_TARGET_PROPERTIES const & hwnd_rt_properties) const
|
||||
HRESULT FactoryImpl::CreateHwndRenderTarget(CpHwndRenderTarget & hwnd_render_target, D2D1_RENDER_TARGET_PROPERTIES const & properties, D2D1_HWND_RENDER_TARGET_PROPERTIES const & hwnd_rt_properties) const
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpHwndRenderTarget hwnd_render_target_tmp;
|
||||
CpHwndRenderTarget hwnd_render_target_tmp;
|
||||
HRESULT hr = factory_->CreateHwndRenderTarget(
|
||||
properties,
|
||||
hwnd_rt_properties,
|
||||
|
|
@ -129,15 +129,15 @@ namespace easy2d
|
|||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateTextRenderer(
|
||||
cpTextRenderer& text_renderer,
|
||||
cpRenderTarget const& render_target,
|
||||
cpSolidColorBrush const& brush
|
||||
CpTextRenderer& text_renderer,
|
||||
CpRenderTarget const& render_target,
|
||||
CpSolidColorBrush const& brush
|
||||
)
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpTextRenderer text_renderer_tmp;
|
||||
CpTextRenderer text_renderer_tmp;
|
||||
HRESULT hr = ITextRenderer::Create(
|
||||
&text_renderer_tmp,
|
||||
factory_.Get(),
|
||||
|
|
@ -150,7 +150,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateBitmapFromFile(cpBitmap & bitmap, cpRenderTarget const & rt, std::wstring const & file_path)
|
||||
HRESULT FactoryImpl::CreateBitmapFromFile(CpBitmap & bitmap, CpRenderTarget const & rt, std::wstring const & file_path)
|
||||
{
|
||||
if (imaging_factory_ == nullptr)
|
||||
{
|
||||
|
|
@ -211,7 +211,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateBitmapFromResource(cpBitmap & bitmap, cpRenderTarget const & rt, Resource const & res)
|
||||
HRESULT FactoryImpl::CreateBitmapFromResource(CpBitmap & bitmap, CpRenderTarget const & rt, Resource const & res)
|
||||
{
|
||||
if (imaging_factory_ == nullptr)
|
||||
{
|
||||
|
|
@ -293,12 +293,12 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateRectangleGeometry(cpRectangleGeometry & geo, Rect const& rect) const
|
||||
HRESULT FactoryImpl::CreateRectangleGeometry(CpRectangleGeometry & geo, Rect const& rect) const
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpRectangleGeometry rectangle;
|
||||
CpRectangleGeometry rectangle;
|
||||
HRESULT hr = factory_->CreateRectangleGeometry(
|
||||
rect,
|
||||
&rectangle
|
||||
|
|
@ -309,12 +309,12 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateRoundedRectangleGeometry(cpRoundedRectangleGeometry & geo, Rect const & rect, float radius_x, float radius_y) const
|
||||
HRESULT FactoryImpl::CreateRoundedRectangleGeometry(CpRoundedRectangleGeometry & geo, Rect const & rect, float radius_x, float radius_y) const
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpRoundedRectangleGeometry rounded_rect;
|
||||
CpRoundedRectangleGeometry rounded_rect;
|
||||
HRESULT hr = factory_->CreateRoundedRectangleGeometry(
|
||||
D2D1::RoundedRect(
|
||||
rect,
|
||||
|
|
@ -329,12 +329,12 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateEllipseGeometry(cpEllipseGeometry & geo, Point const & center, float radius_x, float radius_y) const
|
||||
HRESULT FactoryImpl::CreateEllipseGeometry(CpEllipseGeometry & geo, Point const & center, float radius_x, float radius_y) const
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpEllipseGeometry ellipse;
|
||||
CpEllipseGeometry ellipse;
|
||||
HRESULT hr = factory_->CreateEllipseGeometry(
|
||||
D2D1::Ellipse(
|
||||
center,
|
||||
|
|
@ -350,15 +350,15 @@ namespace easy2d
|
|||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateTransformedGeometry(
|
||||
cpTransformedGeometry& transformed,
|
||||
CpTransformedGeometry& transformed,
|
||||
Matrix const& matrix,
|
||||
cpGeometry const& geo
|
||||
CpGeometry const& geo
|
||||
) const
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpTransformedGeometry transformed_tmp;
|
||||
CpTransformedGeometry transformed_tmp;
|
||||
HRESULT hr = factory_->CreateTransformedGeometry(
|
||||
geo.Get(),
|
||||
matrix,
|
||||
|
|
@ -372,7 +372,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreatePathGeometry(cpPathGeometry & geometry) const
|
||||
HRESULT FactoryImpl::CreatePathGeometry(CpPathGeometry & geometry) const
|
||||
{
|
||||
if (!factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
@ -380,12 +380,12 @@ namespace easy2d
|
|||
return factory_->CreatePathGeometry(&geometry);
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateTextFormat(cpTextFormat & text_format, Font const & font, TextStyle const & text_style) const
|
||||
HRESULT FactoryImpl::CreateTextFormat(CpTextFormat & text_format, Font const & font, TextStyle const & text_style) const
|
||||
{
|
||||
if (!write_factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
||||
cpTextFormat text_format_tmp;
|
||||
CpTextFormat text_format_tmp;
|
||||
HRESULT hr = write_factory_->CreateTextFormat(
|
||||
font.family.c_str(),
|
||||
nullptr,
|
||||
|
|
@ -418,7 +418,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT FactoryImpl::CreateTextLayout(cpTextLayout & text_layout, Size& layout_size, std::wstring const & text, cpTextFormat const& text_format, TextStyle const & text_style) const
|
||||
HRESULT FactoryImpl::CreateTextLayout(CpTextLayout & text_layout, Size& layout_size, std::wstring const & text, CpTextFormat const& text_format, TextStyle const & text_style) const
|
||||
{
|
||||
if (!write_factory_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
@ -426,7 +426,7 @@ namespace easy2d
|
|||
text_layout = nullptr;
|
||||
|
||||
HRESULT hr;
|
||||
cpTextLayout text_layout_tmp;
|
||||
CpTextLayout text_layout_tmp;
|
||||
UINT32 length = static_cast<UINT32>(text.length());
|
||||
|
||||
if (text_style.wrap)
|
||||
|
|
@ -496,7 +496,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
cpStrokeStyle const& FactoryImpl::GetStrokeStyle(StrokeStyle stroke) const
|
||||
CpStrokeStyle const& FactoryImpl::GetStrokeStyle(StrokeStyle stroke) const
|
||||
{
|
||||
switch (stroke)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,73 +38,73 @@ namespace easy2d
|
|||
HRESULT Init(bool debug);
|
||||
|
||||
HRESULT CreateHwndRenderTarget(
|
||||
cpHwndRenderTarget& hwnd_render_target,
|
||||
CpHwndRenderTarget& hwnd_render_target,
|
||||
D2D1_RENDER_TARGET_PROPERTIES const& properties,
|
||||
D2D1_HWND_RENDER_TARGET_PROPERTIES const& hwnd_rt_properties
|
||||
) const;
|
||||
|
||||
HRESULT CreateTextRenderer(
|
||||
cpTextRenderer& text_renderer,
|
||||
cpRenderTarget const& render_target,
|
||||
cpSolidColorBrush const& brush
|
||||
CpTextRenderer& text_renderer,
|
||||
CpRenderTarget const& render_target,
|
||||
CpSolidColorBrush const& brush
|
||||
);
|
||||
|
||||
HRESULT CreateBitmapFromFile(
|
||||
cpBitmap& bitmap,
|
||||
cpRenderTarget const& rt,
|
||||
CpBitmap& bitmap,
|
||||
CpRenderTarget const& rt,
|
||||
std::wstring const& file_path
|
||||
);
|
||||
|
||||
HRESULT CreateBitmapFromResource(
|
||||
cpBitmap& bitmap,
|
||||
cpRenderTarget const& rt,
|
||||
CpBitmap& bitmap,
|
||||
CpRenderTarget const& rt,
|
||||
Resource const& res
|
||||
);
|
||||
|
||||
HRESULT CreateRectangleGeometry(
|
||||
cpRectangleGeometry& geo,
|
||||
CpRectangleGeometry& geo,
|
||||
Rect const& rect
|
||||
) const;
|
||||
|
||||
HRESULT CreateRoundedRectangleGeometry(
|
||||
cpRoundedRectangleGeometry& geo,
|
||||
CpRoundedRectangleGeometry& geo,
|
||||
Rect const& rect,
|
||||
float radius_x,
|
||||
float radius_y
|
||||
) const;
|
||||
|
||||
HRESULT CreateEllipseGeometry(
|
||||
cpEllipseGeometry& geo,
|
||||
CpEllipseGeometry& geo,
|
||||
Point const& center,
|
||||
float radius_x,
|
||||
float radius_y
|
||||
) const;
|
||||
|
||||
HRESULT CreateTransformedGeometry(
|
||||
cpTransformedGeometry& transformed,
|
||||
CpTransformedGeometry& transformed,
|
||||
Matrix const& matrix,
|
||||
cpGeometry const& geo
|
||||
CpGeometry const& geo
|
||||
) const;
|
||||
|
||||
HRESULT CreatePathGeometry(
|
||||
cpPathGeometry& geometry
|
||||
CpPathGeometry& geometry
|
||||
) const;
|
||||
|
||||
HRESULT CreateTextFormat(
|
||||
cpTextFormat& text_format,
|
||||
CpTextFormat& text_format,
|
||||
Font const& font,
|
||||
TextStyle const& text_style
|
||||
) const;
|
||||
|
||||
HRESULT CreateTextLayout(
|
||||
cpTextLayout& text_layout,
|
||||
CpTextLayout& text_layout,
|
||||
Size& layout_size,
|
||||
std::wstring const& text,
|
||||
cpTextFormat const& text_format,
|
||||
CpTextFormat const& text_format,
|
||||
TextStyle const& text_style
|
||||
) const;
|
||||
|
||||
cpStrokeStyle const& GetStrokeStyle(
|
||||
CpStrokeStyle const& GetStrokeStyle(
|
||||
StrokeStyle stroke
|
||||
) const;
|
||||
|
||||
|
|
@ -114,12 +114,12 @@ namespace easy2d
|
|||
~FactoryImpl();
|
||||
|
||||
protected:
|
||||
cpFactory factory_;
|
||||
cpImagingFactory imaging_factory_;
|
||||
cpWriteFactory write_factory_;
|
||||
cpStrokeStyle miter_stroke_style_;
|
||||
cpStrokeStyle bevel_stroke_style_;
|
||||
cpStrokeStyle round_stroke_style_;
|
||||
CpFactory factory_;
|
||||
CpImagingFactory imaging_factory_;
|
||||
CpWriteFactory write_factory_;
|
||||
CpStrokeStyle miter_stroke_style_;
|
||||
CpStrokeStyle bevel_stroke_style_;
|
||||
CpStrokeStyle round_stroke_style_;
|
||||
};
|
||||
|
||||
E2D_DECLARE_SINGLETON_TYPE(FactoryImpl, Factory);
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace easy2d
|
|||
interval_ = interval;
|
||||
}
|
||||
|
||||
void Frames::Add(spImage const& frame)
|
||||
void Frames::Add(SpImage const& frame)
|
||||
{
|
||||
E2D_ASSERT(frame && "Frames::Add failed, NULL pointer exception");
|
||||
|
||||
|
|
@ -83,7 +83,7 @@ namespace easy2d
|
|||
return frames_;
|
||||
}
|
||||
|
||||
spFrames Frames::Clone() const
|
||||
SpFrames Frames::Clone() const
|
||||
{
|
||||
auto animation = new (std::nothrow) Frames(interval_);
|
||||
if (animation)
|
||||
|
|
@ -96,7 +96,7 @@ namespace easy2d
|
|||
return animation;
|
||||
}
|
||||
|
||||
spFrames Frames::Reverse() const
|
||||
SpFrames Frames::Reverse() const
|
||||
{
|
||||
auto animation = new (std::nothrow) Frames(interval_);
|
||||
if (!frames_.empty())
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace easy2d
|
|||
class Frames
|
||||
: public Object
|
||||
{
|
||||
using Images = std::vector< spImage >;
|
||||
using Images = std::vector< SpImage >;
|
||||
|
||||
public:
|
||||
Frames();
|
||||
|
|
@ -50,7 +50,7 @@ namespace easy2d
|
|||
|
||||
// 添加关键帧
|
||||
void Add(
|
||||
spImage const& frame /* 关键帧 */
|
||||
SpImage const& frame /* 关键帧 */
|
||||
);
|
||||
|
||||
// 添加多个关键帧
|
||||
|
|
@ -70,10 +70,10 @@ namespace easy2d
|
|||
);
|
||||
|
||||
// 获取帧动画的拷贝对象
|
||||
spFrames Clone() const;
|
||||
SpFrames Clone() const;
|
||||
|
||||
// 获取帧动画的倒转
|
||||
spFrames Reverse() const;
|
||||
SpFrames Reverse() const;
|
||||
|
||||
protected:
|
||||
Duration interval_;
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ namespace easy2d
|
|||
Window::Instance()->Destroy();
|
||||
}
|
||||
|
||||
void Game::EnterScene(spScene const & scene)
|
||||
void Game::EnterScene(SpScene const & scene)
|
||||
{
|
||||
E2D_ASSERT(scene && "Game::EnterScene failed, NULL pointer exception");
|
||||
|
||||
|
|
@ -164,7 +164,7 @@ namespace easy2d
|
|||
next_scene_ = scene;
|
||||
}
|
||||
|
||||
void Game::EnterScene(spScene const& scene, spTransition const& transition)
|
||||
void Game::EnterScene(SpScene const& scene, SpTransition const& transition)
|
||||
{
|
||||
EnterScene(scene);
|
||||
|
||||
|
|
@ -179,7 +179,7 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
spScene const& Game::GetCurrentScene()
|
||||
SpScene const& Game::GetCurrentScene()
|
||||
{
|
||||
return curr_scene_;
|
||||
}
|
||||
|
|
@ -199,26 +199,15 @@ namespace easy2d
|
|||
|
||||
Input::Instance()->Update();
|
||||
|
||||
if (curr_scene_)
|
||||
curr_scene_->Update(dt);
|
||||
|
||||
if (next_scene_)
|
||||
next_scene_->Update(dt);
|
||||
|
||||
if (debug_)
|
||||
DebugNode::Instance()->Update(dt);
|
||||
|
||||
if (transition_)
|
||||
{
|
||||
transition_->Update(dt);
|
||||
|
||||
if (transition_->IsDone())
|
||||
transition_ = nullptr;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
if (next_scene_)
|
||||
if (next_scene_ && !transition_)
|
||||
{
|
||||
if (curr_scene_)
|
||||
{
|
||||
|
|
@ -230,6 +219,15 @@ namespace easy2d
|
|||
curr_scene_ = next_scene_;
|
||||
next_scene_ = nullptr;
|
||||
}
|
||||
|
||||
if (curr_scene_)
|
||||
curr_scene_->Update(dt);
|
||||
|
||||
if (next_scene_)
|
||||
next_scene_->Update(dt);
|
||||
|
||||
if (debug_)
|
||||
DebugNode::Instance()->Update(dt);
|
||||
}
|
||||
|
||||
void Game::Render(HWND hwnd)
|
||||
|
|
|
|||
|
|
@ -32,11 +32,11 @@ namespace easy2d
|
|||
struct Options
|
||||
{
|
||||
std::wstring title; // ±êÌâ
|
||||
int width; // 宽度
|
||||
int height; // 高度
|
||||
LPCWSTR icon; // 图标
|
||||
bool vsync; // 垂直同步
|
||||
bool debug; // 调试模式
|
||||
int width; // 宽度
|
||||
int height; // 高度
|
||||
LPCWSTR icon; // 图标
|
||||
bool vsync; // 垂直同步
|
||||
bool debug; // 调试模式
|
||||
|
||||
Options()
|
||||
: title(L"Easy2D Game")
|
||||
|
|
@ -80,17 +80,17 @@ namespace easy2d
|
|||
|
||||
// Çл»³¡¾°
|
||||
void EnterScene(
|
||||
spScene const& scene /* 场景 */
|
||||
SpScene const& scene /* 场景 */
|
||||
);
|
||||
|
||||
// Çл»³¡¾°
|
||||
void EnterScene(
|
||||
spScene const& scene, /* 场景 */
|
||||
spTransition const& transition /* 场景动画 */
|
||||
SpScene const& scene, /* 场景 */
|
||||
SpTransition const& transition /* 场景动画 */
|
||||
);
|
||||
|
||||
// »ñÈ¡µ±Ç°³¡¾°
|
||||
spScene const& GetCurrentScene();
|
||||
SpScene const& GetCurrentScene();
|
||||
|
||||
// ÉèÖñäËÙ
|
||||
void SetTimeScale(float scale);
|
||||
|
|
@ -117,8 +117,8 @@ namespace easy2d
|
|||
bool debug_;
|
||||
bool active_;
|
||||
float time_scale_;
|
||||
spScene curr_scene_;
|
||||
spScene next_scene_;
|
||||
spTransition transition_;
|
||||
SpScene curr_scene_;
|
||||
SpScene next_scene_;
|
||||
SpTransition transition_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -126,8 +126,8 @@ namespace easy2d
|
|||
|
||||
void LineGeometry::SetLine(Point const & begin, Point const & end)
|
||||
{
|
||||
cpPathGeometry path_geo;
|
||||
cpGeometrySink path_sink;
|
||||
CpPathGeometry path_geo;
|
||||
CpGeometrySink path_sink;
|
||||
|
||||
HRESULT hr = Factory::Instance()->CreatePathGeometry(path_geo);
|
||||
|
||||
|
|
@ -185,7 +185,7 @@ namespace easy2d
|
|||
|
||||
void RectangleGeometry::SetRect(Rect const & rect)
|
||||
{
|
||||
cpRectangleGeometry geo;
|
||||
CpRectangleGeometry geo;
|
||||
if (SUCCEEDED(Factory::Instance()->CreateRectangleGeometry(geo, rect)))
|
||||
{
|
||||
geo_ = geo;
|
||||
|
|
@ -224,7 +224,7 @@ namespace easy2d
|
|||
|
||||
void CircleGeometry::SetCircle(Point const & center, float radius)
|
||||
{
|
||||
cpEllipseGeometry geo;
|
||||
CpEllipseGeometry geo;
|
||||
if (SUCCEEDED(Factory::Instance()->CreateEllipseGeometry(geo, center, radius, radius)))
|
||||
{
|
||||
geo_ = geo;
|
||||
|
|
@ -265,7 +265,7 @@ namespace easy2d
|
|||
|
||||
void EllipseGeometry::SetEllipse(Point const & center, float radius_x, float radius_y)
|
||||
{
|
||||
cpEllipseGeometry geo;
|
||||
CpEllipseGeometry geo;
|
||||
if (SUCCEEDED(Factory::Instance()->CreateEllipseGeometry(geo, center, radius_x, radius_y)))
|
||||
{
|
||||
geo_ = geo;
|
||||
|
|
@ -414,7 +414,7 @@ namespace easy2d
|
|||
|
||||
void RoundedRectGeometry::SetRoundedRect(Rect const & rect, float radius_x, float radius_y)
|
||||
{
|
||||
cpRoundedRectangleGeometry geo;
|
||||
CpRoundedRectangleGeometry geo;
|
||||
if (SUCCEEDED(Factory::Instance()->CreateRoundedRectangleGeometry(geo, rect, radius_x, radius_y)))
|
||||
{
|
||||
geo_ = geo;
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ namespace easy2d
|
|||
float ComputeArea();
|
||||
|
||||
protected:
|
||||
cpGeometry geo_;
|
||||
CpGeometry geo_;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -254,8 +254,8 @@ namespace easy2d
|
|||
void ClearPath();
|
||||
|
||||
protected:
|
||||
cpPathGeometry current_geometry_;
|
||||
cpGeometrySink current_sink_;
|
||||
CpPathGeometry current_geometry_;
|
||||
CpGeometrySink current_sink_;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
GeometryNode::GeometryNode(spGeometry const& geometry)
|
||||
GeometryNode::GeometryNode(SpGeometry const& geometry)
|
||||
: GeometryNode()
|
||||
{
|
||||
SetGeometry(geometry);
|
||||
|
|
@ -41,7 +41,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void GeometryNode::SetGeometry(spGeometry const& geometry)
|
||||
void GeometryNode::SetGeometry(SpGeometry const& geometry)
|
||||
{
|
||||
geometry_ = geometry;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,14 +32,14 @@ namespace easy2d
|
|||
GeometryNode();
|
||||
|
||||
GeometryNode(
|
||||
spGeometry const& geometry
|
||||
SpGeometry const& geometry
|
||||
);
|
||||
|
||||
virtual ~GeometryNode();
|
||||
|
||||
// ÉčÖĂĐÎ×´
|
||||
void SetGeometry(
|
||||
spGeometry const& geometry
|
||||
SpGeometry const& geometry
|
||||
);
|
||||
|
||||
// ÉčÖĂĚîłäŃŐÉŤ
|
||||
|
|
@ -63,7 +63,7 @@ namespace easy2d
|
|||
);
|
||||
|
||||
// ťńČĄĐÎ×´
|
||||
spGeometry const& GetGeometry() const { return geometry_; }
|
||||
SpGeometry const& GetGeometry() const { return geometry_; }
|
||||
|
||||
// ťńČĄĚîłäŃŐÉŤ
|
||||
Color GetFillColor() const { return fill_color_; }
|
||||
|
|
@ -84,6 +84,6 @@ namespace easy2d
|
|||
Color stroke_color_;
|
||||
float stroke_width_;
|
||||
StrokeStyle outline_join_;
|
||||
spGeometry geometry_;
|
||||
SpGeometry geometry_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ namespace easy2d
|
|||
this->Crop(crop_rect);
|
||||
}
|
||||
|
||||
Image::Image(cpBitmap const & bitmap)
|
||||
Image::Image(CpBitmap const & bitmap)
|
||||
: Image()
|
||||
{
|
||||
SetBitmap(bitmap);
|
||||
|
|
@ -70,7 +70,7 @@ namespace easy2d
|
|||
|
||||
bool Image::Load(Resource const& res)
|
||||
{
|
||||
cpBitmap bitmap;
|
||||
CpBitmap bitmap;
|
||||
HRESULT hr = Graphics::Instance()->CreateBitmapFromResource(bitmap, res);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
@ -94,7 +94,7 @@ namespace easy2d
|
|||
// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
|
||||
std::wstring image_file_path = image_file.GetPath();
|
||||
|
||||
cpBitmap bitmap;
|
||||
CpBitmap bitmap;
|
||||
HRESULT hr = Graphics::Instance()->CreateBitmapFromFile(bitmap, image_file_path);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
|
|
@ -181,12 +181,12 @@ namespace easy2d
|
|||
return crop_rect_;
|
||||
}
|
||||
|
||||
cpBitmap const& Image::GetBitmap() const
|
||||
CpBitmap const& Image::GetBitmap() const
|
||||
{
|
||||
return bitmap_;
|
||||
}
|
||||
|
||||
void Image::SetBitmap(cpBitmap const & bitmap)
|
||||
void Image::SetBitmap(CpBitmap const & bitmap)
|
||||
{
|
||||
if (bitmap)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ namespace easy2d
|
|||
);
|
||||
|
||||
explicit Image(
|
||||
cpBitmap const& bitmap
|
||||
CpBitmap const& bitmap
|
||||
);
|
||||
|
||||
virtual ~Image();
|
||||
|
|
@ -100,15 +100,15 @@ namespace easy2d
|
|||
// »ñÈ¡²Ã¼ô¾ØÐÎ
|
||||
Rect const& GetCropRect() const;
|
||||
|
||||
cpBitmap const& GetBitmap() const;
|
||||
CpBitmap const& GetBitmap() const;
|
||||
|
||||
protected:
|
||||
void SetBitmap(
|
||||
cpBitmap const& bitmap
|
||||
CpBitmap const& bitmap
|
||||
);
|
||||
|
||||
protected:
|
||||
Rect crop_rect_;
|
||||
cpBitmap bitmap_;
|
||||
CpBitmap bitmap_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace easy2d
|
|||
|
||||
if (!children_.IsEmpty())
|
||||
{
|
||||
spNode next;
|
||||
SpNode next;
|
||||
for (auto child = children_.First(); child; child = next)
|
||||
{
|
||||
next = child->NextItem();
|
||||
|
|
@ -118,7 +118,7 @@ namespace easy2d
|
|||
if (!visible_)
|
||||
return;
|
||||
|
||||
spNode prev;
|
||||
SpNode prev;
|
||||
for (auto child = children_.Last(); child; child = prev)
|
||||
{
|
||||
prev = child->PrevItem();
|
||||
|
|
@ -255,7 +255,7 @@ namespace easy2d
|
|||
|
||||
if (parent_)
|
||||
{
|
||||
spNode me = this;
|
||||
SpNode me = this;
|
||||
|
||||
parent_->children_.Remove(me);
|
||||
|
||||
|
|
@ -272,7 +272,7 @@ namespace easy2d
|
|||
|
||||
if (sibling)
|
||||
{
|
||||
parent_->children_.InsertAfter(me, spNode(sibling));
|
||||
parent_->children_.InsertAfter(me, SpNode(sibling));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -444,7 +444,7 @@ namespace easy2d
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void Node::AddChild(spNode const& child)
|
||||
void Node::AddChild(SpNode const& child)
|
||||
{
|
||||
E2D_ASSERT(child && "Node::AddChild failed, NULL pointer exception");
|
||||
|
||||
|
|
@ -461,7 +461,7 @@ namespace easy2d
|
|||
|
||||
#endif // E2D_DEBUG
|
||||
|
||||
children_.PushBack(Node::ItemType(child));
|
||||
children_.PushBack(child);
|
||||
child->parent_ = this;
|
||||
child->SetScene(this->scene_);
|
||||
child->dirty_transform_ = true;
|
||||
|
|
@ -498,7 +498,7 @@ namespace easy2d
|
|||
return children;
|
||||
}
|
||||
|
||||
spNode Node::GetChild(std::wstring const& name) const
|
||||
SpNode Node::GetChild(std::wstring const& name) const
|
||||
{
|
||||
size_t hash_code = std::hash<std::wstring>{}(name);
|
||||
|
||||
|
|
@ -525,7 +525,7 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
bool Node::RemoveChild(spNode const& child)
|
||||
bool Node::RemoveChild(SpNode const& child)
|
||||
{
|
||||
return RemoveChild(child.Get());
|
||||
}
|
||||
|
|
@ -541,7 +541,7 @@ namespace easy2d
|
|||
{
|
||||
child->parent_ = nullptr;
|
||||
if (child->scene_) child->SetScene(nullptr);
|
||||
children_.Remove(spNode(child));
|
||||
children_.Remove(SpNode(child));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -37,15 +37,15 @@ namespace easy2d
|
|||
, public TaskManager
|
||||
, public ActionManager
|
||||
, public EventDispatcher
|
||||
, protected intrusive::ListItem<spNode>
|
||||
, protected intrusive::ListItem<SpNode>
|
||||
{
|
||||
friend class Game;
|
||||
friend class Scene;
|
||||
friend class Transition;
|
||||
friend class intrusive::List<spNode>;
|
||||
friend class intrusive::List<SpNode>;
|
||||
|
||||
using Nodes = std::vector<spNode>;
|
||||
using Children = intrusive::List<spNode>;
|
||||
using Nodes = std::vector<SpNode>;
|
||||
using Children = intrusive::List<SpNode>;
|
||||
|
||||
public:
|
||||
Node();
|
||||
|
|
@ -292,7 +292,7 @@ namespace easy2d
|
|||
|
||||
// 添加子节点
|
||||
void AddChild(
|
||||
spNode const& child
|
||||
SpNode const& child
|
||||
);
|
||||
|
||||
// 添加多个子节点
|
||||
|
|
@ -306,7 +306,7 @@ namespace easy2d
|
|||
) const;
|
||||
|
||||
// 获取名称相同的子节点
|
||||
spNode GetChild(
|
||||
SpNode GetChild(
|
||||
std::wstring const& name
|
||||
) const;
|
||||
|
||||
|
|
@ -315,7 +315,7 @@ namespace easy2d
|
|||
|
||||
// 移除子节点
|
||||
bool RemoveChild(
|
||||
spNode const& child
|
||||
SpNode const& child
|
||||
);
|
||||
|
||||
// 移除子节点
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
Sprite::Sprite(spImage const& image)
|
||||
Sprite::Sprite(SpImage const& image)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(image);
|
||||
|
|
@ -64,7 +64,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
bool Sprite::Load(spImage const& image)
|
||||
bool Sprite::Load(SpImage const& image)
|
||||
{
|
||||
if (image)
|
||||
{
|
||||
|
|
@ -121,7 +121,7 @@ namespace easy2d
|
|||
);
|
||||
}
|
||||
|
||||
spImage const& Sprite::GetImage() const
|
||||
SpImage const& Sprite::GetImage() const
|
||||
{
|
||||
return image_;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace easy2d
|
|||
Sprite();
|
||||
|
||||
explicit Sprite(
|
||||
spImage const& image
|
||||
SpImage const& image
|
||||
);
|
||||
|
||||
explicit Sprite(
|
||||
|
|
@ -67,7 +67,7 @@ namespace easy2d
|
|||
|
||||
// 加载图片
|
||||
bool Load(
|
||||
spImage const& image
|
||||
SpImage const& image
|
||||
);
|
||||
|
||||
// 将图片裁剪为矩形
|
||||
|
|
@ -76,12 +76,12 @@ namespace easy2d
|
|||
);
|
||||
|
||||
// 获取 Image 对象
|
||||
spImage const& GetImage() const;
|
||||
SpImage const& GetImage() const;
|
||||
|
||||
// 渲染精灵
|
||||
virtual void OnRender() override;
|
||||
|
||||
protected:
|
||||
spImage image_;
|
||||
SpImage image_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
namespace easy2d
|
||||
{
|
||||
Task::Task(const Callback & func, std::wstring const& name)
|
||||
Task::Task(Callback const& func, std::wstring const& name)
|
||||
: Task(func, Duration{}, -1, name)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,23 +31,23 @@ namespace easy2d
|
|||
// 定时任务
|
||||
class Task
|
||||
: public Object
|
||||
, protected intrusive::ListItem<spTask>
|
||||
, protected intrusive::ListItem<SpTask>
|
||||
{
|
||||
friend class TaskManager;
|
||||
friend class intrusive::List<spTask>;
|
||||
friend class intrusive::List<SpTask>;
|
||||
|
||||
using Callback = std::function<void()>;
|
||||
|
||||
public:
|
||||
explicit Task(
|
||||
const Callback& func, /* 执行函数 */
|
||||
Callback const& func, /* 执行函数 */
|
||||
std::wstring const& name = L"" /* 任务名称 */
|
||||
);
|
||||
|
||||
explicit Task(
|
||||
Callback const& func, /* 执行函数 */
|
||||
Duration const& delay, /* 时间间隔(秒) */
|
||||
int times = -1, /* 执行次数(设 -1 为永久执行) */
|
||||
Callback const& func, /* 执行函数 */
|
||||
Duration const& delay, /* 时间间隔(秒) */
|
||||
int times = -1, /* 执行次数(设 -1 为永久执行) */
|
||||
std::wstring const& name = L"" /* 任务名称 */
|
||||
);
|
||||
|
||||
|
|
@ -69,12 +69,12 @@ namespace easy2d
|
|||
void Reset();
|
||||
|
||||
protected:
|
||||
bool running_;
|
||||
int run_times_;
|
||||
int total_times_;
|
||||
std::wstring name_;
|
||||
Duration delay_;
|
||||
Duration delta_;
|
||||
Callback callback_;
|
||||
bool running_;
|
||||
int run_times_;
|
||||
int total_times_;
|
||||
std::wstring name_;
|
||||
Duration delay_;
|
||||
Duration delta_;
|
||||
Callback callback_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace easy2d
|
|||
if (tasks_.IsEmpty())
|
||||
return;
|
||||
|
||||
spTask next;
|
||||
SpTask next;
|
||||
for (auto task = tasks_.First(); task; task = next)
|
||||
{
|
||||
next = task->NextItem();
|
||||
|
|
@ -41,14 +41,14 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
void TaskManager::AddTask(spTask const& task)
|
||||
void TaskManager::AddTask(SpTask const& task)
|
||||
{
|
||||
E2D_ASSERT(task && "AddTask failed, NULL pointer exception");
|
||||
|
||||
if (task)
|
||||
{
|
||||
task->Reset();
|
||||
tasks_.PushBack(Task::ItemType(task));
|
||||
tasks_.PushBack(task);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -85,7 +85,7 @@ namespace easy2d
|
|||
if (tasks_.IsEmpty())
|
||||
return;
|
||||
|
||||
spTask next;
|
||||
SpTask next;
|
||||
for (auto task = tasks_.First(); task; task = next)
|
||||
{
|
||||
next = task->NextItem();
|
||||
|
|
|
|||
|
|
@ -25,12 +25,12 @@ namespace easy2d
|
|||
{
|
||||
class TaskManager
|
||||
{
|
||||
using Tasks = intrusive::List<spTask>;
|
||||
using Tasks = intrusive::List<SpTask>;
|
||||
|
||||
public:
|
||||
// 添加任务
|
||||
void AddTask(
|
||||
spTask const& task
|
||||
SpTask const& task
|
||||
);
|
||||
|
||||
// 启动任务
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ namespace easy2d
|
|||
std::wstring text_;
|
||||
Font font_;
|
||||
TextStyle style_;
|
||||
cpTextFormat text_format_;
|
||||
cpTextLayout text_layout_;
|
||||
CpTextFormat text_format_;
|
||||
CpTextLayout text_layout_;
|
||||
};
|
||||
}
|
||||
|
|
@ -123,4 +123,4 @@ namespace easy2d
|
|||
};
|
||||
}
|
||||
|
||||
E2D_DECLARE_D2D_SMART_PTR(easy2d::ITextRenderer, cpTextRenderer);
|
||||
E2D_DECLARE_D2D_SMART_PTR(easy2d::ITextRenderer, CpTextRenderer);
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace easy2d
|
|||
return done_;
|
||||
}
|
||||
|
||||
void Transition::Init(spScene const& prev, spScene const& next)
|
||||
void Transition::Init(SpScene const& prev, SpScene const& next)
|
||||
{
|
||||
process_ = 0;
|
||||
delta_ = Duration{};
|
||||
|
|
@ -147,7 +147,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void BoxTransition::Init(spScene const& prev, spScene const& next)
|
||||
void BoxTransition::Init(SpScene const& prev, SpScene const& next)
|
||||
{
|
||||
Transition::Init(prev, next);
|
||||
|
||||
|
|
@ -189,7 +189,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void EmergeTransition::Init(spScene const& prev, spScene const& next)
|
||||
void EmergeTransition::Init(SpScene const& prev, SpScene const& next)
|
||||
{
|
||||
Transition::Init(prev, next);
|
||||
|
||||
|
|
@ -214,7 +214,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void FadeTransition::Init(spScene const& prev, spScene const& next)
|
||||
void FadeTransition::Init(SpScene const& prev, SpScene const& next)
|
||||
{
|
||||
Transition::Init(prev, next);
|
||||
|
||||
|
|
@ -248,7 +248,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void MoveTransition::Init(spScene const& prev, spScene const& next)
|
||||
void MoveTransition::Init(SpScene const& prev, SpScene const& next)
|
||||
{
|
||||
Transition::Init(prev, next);
|
||||
|
||||
|
|
@ -327,7 +327,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void RotationTransition::Init(spScene const& prev, spScene const& next)
|
||||
void RotationTransition::Init(SpScene const& prev, SpScene const& next)
|
||||
{
|
||||
Transition::Init(prev, next);
|
||||
|
||||
|
|
|
|||
|
|
@ -43,8 +43,8 @@ namespace easy2d
|
|||
|
||||
protected:
|
||||
virtual void Init(
|
||||
spScene const& prev,
|
||||
spScene const& next
|
||||
SpScene const& prev,
|
||||
SpScene const& next
|
||||
);
|
||||
|
||||
virtual void Update(Duration const& dt);
|
||||
|
|
@ -61,10 +61,10 @@ namespace easy2d
|
|||
Duration duration_;
|
||||
Duration delta_;
|
||||
Size window_size_;
|
||||
spScene out_scene_;
|
||||
spScene in_scene_;
|
||||
cpLayer out_layer_;
|
||||
cpLayer in_layer_;
|
||||
SpScene out_scene_;
|
||||
SpScene in_scene_;
|
||||
CpLayer out_layer_;
|
||||
CpLayer in_layer_;
|
||||
LayerProperties out_layer_prop_;
|
||||
LayerProperties in_layer_prop_;
|
||||
};
|
||||
|
|
@ -84,8 +84,8 @@ namespace easy2d
|
|||
virtual void Update(Duration const& dt) override;
|
||||
|
||||
virtual void Init(
|
||||
spScene const& prev,
|
||||
spScene const& next
|
||||
SpScene const& prev,
|
||||
SpScene const& next
|
||||
) override;
|
||||
};
|
||||
|
||||
|
|
@ -103,8 +103,8 @@ namespace easy2d
|
|||
virtual void Update(Duration const& dt) override;
|
||||
|
||||
virtual void Init(
|
||||
spScene const& prev,
|
||||
spScene const& next
|
||||
SpScene const& prev,
|
||||
SpScene const& next
|
||||
) override;
|
||||
};
|
||||
|
||||
|
|
@ -122,8 +122,8 @@ namespace easy2d
|
|||
virtual void Update(Duration const& dt) override;
|
||||
|
||||
virtual void Init(
|
||||
spScene const& prev,
|
||||
spScene const& next
|
||||
SpScene const& prev,
|
||||
SpScene const& next
|
||||
) override;
|
||||
};
|
||||
|
||||
|
|
@ -142,8 +142,8 @@ namespace easy2d
|
|||
virtual void Update(Duration const& dt) override;
|
||||
|
||||
virtual void Init(
|
||||
spScene const& prev,
|
||||
spScene const& next
|
||||
SpScene const& prev,
|
||||
SpScene const& next
|
||||
) override;
|
||||
|
||||
virtual void Reset() override;
|
||||
|
|
@ -169,8 +169,8 @@ namespace easy2d
|
|||
virtual void Update(Duration const& dt) override;
|
||||
|
||||
virtual void Init(
|
||||
spScene const& prev,
|
||||
spScene const& next
|
||||
SpScene const& prev,
|
||||
SpScene const& next
|
||||
) override;
|
||||
|
||||
virtual void Reset() override;
|
||||
|
|
|
|||
|
|
@ -31,28 +31,30 @@
|
|||
|
||||
namespace easy2d
|
||||
{
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Factory, cpFactory);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IWICImagingFactory, cpImagingFactory);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IDWriteFactory, cpWriteFactory);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1SolidColorBrush, cpSolidColorBrush);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1RenderTarget, cpRenderTarget);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1HwndRenderTarget, cpHwndRenderTarget);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1BitmapRenderTarget, cpBitmapRenderTarget);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1StrokeStyle, cpStrokeStyle);
|
||||
// "Cp" is a shorthand for "COM Pointer"
|
||||
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Geometry, cpGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1RectangleGeometry, cpRectangleGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1RoundedRectangleGeometry, cpRoundedRectangleGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1EllipseGeometry, cpEllipseGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometryGroup, cpGeometryGroup);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1PathGeometry, cpPathGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1TransformedGeometry, cpTransformedGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometrySink, cpGeometrySink);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Factory, CpFactory);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IWICImagingFactory, CpImagingFactory);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IDWriteFactory, CpWriteFactory);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1SolidColorBrush, CpSolidColorBrush);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1RenderTarget, CpRenderTarget);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1HwndRenderTarget, CpHwndRenderTarget);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1BitmapRenderTarget, CpBitmapRenderTarget);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1StrokeStyle, CpStrokeStyle);
|
||||
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Layer, cpLayer);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Bitmap, cpBitmap);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextFormat, cpTextFormat);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextLayout, cpTextLayout);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Geometry, CpGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1RectangleGeometry, CpRectangleGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1RoundedRectangleGeometry, CpRoundedRectangleGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1EllipseGeometry, CpEllipseGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometryGroup, CpGeometryGroup);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1PathGeometry, CpPathGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1TransformedGeometry, CpTransformedGeometry);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1GeometrySink, CpGeometrySink);
|
||||
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Layer, CpLayer);
|
||||
E2D_DECLARE_D2D_SMART_PTR(ID2D1Bitmap, CpBitmap);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextFormat, CpTextFormat);
|
||||
E2D_DECLARE_D2D_SMART_PTR(IDWriteTextLayout, CpTextLayout);
|
||||
|
||||
inline void IntrusivePtrAddRef(IUnknown* ptr)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,18 +28,20 @@
|
|||
#ifndef E2D_DECLARE_SMART_PTR
|
||||
#define E2D_DECLARE_SMART_PTR(class_name)\
|
||||
class class_name;\
|
||||
using sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >
|
||||
using Sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >
|
||||
|
||||
#define E2D_DECLARE_NS_SMART_PTR(ns_name, class_name)\
|
||||
namespace ns_name\
|
||||
{\
|
||||
class class_name; \
|
||||
using sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >;\
|
||||
using Sp##class_name = ::easy2d::intrusive::SmartPointer< class_name >;\
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
// "Sp" is a shorthand for "Smart Pointer"
|
||||
|
||||
E2D_DECLARE_SMART_PTR(Image);
|
||||
E2D_DECLARE_SMART_PTR(Music);
|
||||
E2D_DECLARE_SMART_PTR(Task);
|
||||
|
|
@ -97,19 +99,4 @@ namespace easy2d
|
|||
using Size = math::Vector2;
|
||||
using Rect = math::Rect;
|
||||
using Matrix = math::Matrix;
|
||||
|
||||
template <typename Dest, typename Src>
|
||||
inline Dest SafeCast(Src ptr)
|
||||
{
|
||||
if (!ptr)
|
||||
return nullptr;
|
||||
|
||||
#ifdef E2D_DEBUG
|
||||
Dest cast = dynamic_cast<Dest>(ptr);
|
||||
E2D_ASSERT(cast);
|
||||
return cast;
|
||||
#else
|
||||
return static_cast<Dest>(ptr);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,7 +82,7 @@ namespace easy2d
|
|||
|
||||
bool IsEmpty() const { return !first_; }
|
||||
|
||||
void PushBack(T& child)
|
||||
void PushBack(T const& child)
|
||||
{
|
||||
if (child->prev_)
|
||||
child->prev_->next_ = child->next_;
|
||||
|
|
@ -106,7 +106,7 @@ namespace easy2d
|
|||
DEBUG_CHECK_LIST(this);
|
||||
}
|
||||
|
||||
void PushFront(T& child)
|
||||
void PushFront(T const& child)
|
||||
{
|
||||
if (child->prev_)
|
||||
child->prev_->next_ = child->next_;
|
||||
|
|
@ -130,7 +130,7 @@ namespace easy2d
|
|||
DEBUG_CHECK_LIST(this);
|
||||
}
|
||||
|
||||
void InsertBefore(T& child, T& before)
|
||||
void InsertBefore(T const& child, T const& before)
|
||||
{
|
||||
if (child->prev_)
|
||||
child->prev_->next_ = child->next_;
|
||||
|
|
@ -149,7 +149,7 @@ namespace easy2d
|
|||
DEBUG_CHECK_LIST(this);
|
||||
}
|
||||
|
||||
void InsertAfter(T& child, T& after)
|
||||
void InsertAfter(T const& child, T const& after)
|
||||
{
|
||||
if (child->prev_)
|
||||
child->prev_->next_ = child->next_;
|
||||
|
|
@ -168,7 +168,7 @@ namespace easy2d
|
|||
DEBUG_CHECK_LIST(this);
|
||||
}
|
||||
|
||||
void Remove(T& child)
|
||||
void Remove(T const& child)
|
||||
{
|
||||
#ifdef E2D_DEBUG
|
||||
T tmp = first_;
|
||||
|
|
|
|||
|
|
@ -192,7 +192,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
template<class T>
|
||||
inline intrusive::SmartPointer<T> make_intrusive(T* ptr) E2D_NOEXCEPT
|
||||
inline intrusive::SmartPointer<T> MakeSmart(T* ptr) E2D_NOEXCEPT
|
||||
{
|
||||
return intrusive::SmartPointer<T>(ptr);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,6 +32,9 @@ namespace easy2d
|
|||
{
|
||||
PathFileExistsW = (PFN_PathFileExistsW)
|
||||
GetProcAddress(shlwapi, "PathFileExistsW");
|
||||
|
||||
SHCreateMemStream = (PFN_SHCreateMemStream)
|
||||
GetProcAddress(shlwapi, "SHCreateMemStream");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,11 +37,13 @@ namespace easy2d
|
|||
|
||||
// Shlwapi functions
|
||||
typedef BOOL(WINAPI *PFN_PathFileExistsW)(LPCWSTR);
|
||||
typedef IStream*(WINAPI *PFN_SHCreateMemStream)(const BYTE*, UINT);
|
||||
|
||||
public:
|
||||
Shlwapi();
|
||||
|
||||
PFN_PathFileExistsW PathFileExistsW;
|
||||
PFN_SHCreateMemStream SHCreateMemStream;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -108,17 +108,17 @@ namespace easy2d
|
|||
bitmap_cache_.clear();
|
||||
}
|
||||
|
||||
cpHwndRenderTarget const & GraphicsDevice::GetRenderTarget() const
|
||||
CpHwndRenderTarget const & GraphicsDevice::GetRenderTarget() const
|
||||
{
|
||||
return render_target_;
|
||||
}
|
||||
|
||||
cpSolidColorBrush const & GraphicsDevice::GetSolidBrush() const
|
||||
CpSolidColorBrush const & GraphicsDevice::GetSolidBrush() const
|
||||
{
|
||||
return solid_brush_;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::CreateLayer(cpLayer& layer)
|
||||
HRESULT GraphicsDevice::CreateLayer(CpLayer& layer)
|
||||
{
|
||||
if (!render_target_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
@ -127,7 +127,7 @@ namespace easy2d
|
|||
return render_target_->CreateLayer(&layer);
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::CreateSolidColorBrush(cpSolidColorBrush & brush) const
|
||||
HRESULT GraphicsDevice::CreateSolidColorBrush(CpSolidColorBrush & brush) const
|
||||
{
|
||||
if (!render_target_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
@ -140,7 +140,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
HRESULT GraphicsDevice::DrawGeometry(
|
||||
cpGeometry const& geometry,
|
||||
CpGeometry const& geometry,
|
||||
Color const& stroke_color,
|
||||
float stroke_width,
|
||||
StrokeStyle stroke
|
||||
|
|
@ -167,7 +167,7 @@ namespace easy2d
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::FillGeometry(cpGeometry const & geometry, const Color & fill_color)
|
||||
HRESULT GraphicsDevice::FillGeometry(CpGeometry const & geometry, const Color & fill_color)
|
||||
{
|
||||
if (!solid_brush_ ||
|
||||
!render_target_)
|
||||
|
|
@ -187,7 +187,7 @@ namespace easy2d
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::DrawImage(spImage const & image)
|
||||
HRESULT GraphicsDevice::DrawImage(SpImage const & image)
|
||||
{
|
||||
if (!render_target_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
@ -212,7 +212,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
HRESULT GraphicsDevice::DrawBitmap(
|
||||
cpBitmap const& bitmap
|
||||
CpBitmap const& bitmap
|
||||
)
|
||||
{
|
||||
if (!render_target_)
|
||||
|
|
@ -236,7 +236,7 @@ namespace easy2d
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::DrawTextLayout(cpTextLayout const& text_layout)
|
||||
HRESULT GraphicsDevice::DrawTextLayout(CpTextLayout const& text_layout)
|
||||
{
|
||||
if (!text_renderer_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
@ -277,7 +277,7 @@ namespace easy2d
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::PushLayer(cpLayer const& layer, LayerProperties const& properties)
|
||||
HRESULT GraphicsDevice::PushLayer(CpLayer const& layer, LayerProperties const& properties)
|
||||
{
|
||||
if (!render_target_ ||
|
||||
!solid_brush_)
|
||||
|
|
@ -324,7 +324,7 @@ namespace easy2d
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::CreateBitmapFromFile(cpBitmap& bitmap, std::wstring const& file_path)
|
||||
HRESULT GraphicsDevice::CreateBitmapFromFile(CpBitmap& bitmap, std::wstring const& file_path)
|
||||
{
|
||||
if (render_target_ == nullptr)
|
||||
{
|
||||
|
|
@ -338,7 +338,7 @@ namespace easy2d
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
cpBitmap bitmap_tmp;
|
||||
CpBitmap bitmap_tmp;
|
||||
HRESULT hr = Factory::Instance()->CreateBitmapFromFile(
|
||||
bitmap,
|
||||
render_target_,
|
||||
|
|
@ -353,7 +353,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::CreateBitmapFromResource(cpBitmap& bitmap, Resource const& res)
|
||||
HRESULT GraphicsDevice::CreateBitmapFromResource(CpBitmap& bitmap, Resource const& res)
|
||||
{
|
||||
if (render_target_ == nullptr)
|
||||
{
|
||||
|
|
@ -381,7 +381,7 @@ namespace easy2d
|
|||
return hr;
|
||||
}
|
||||
|
||||
HRESULT GraphicsDevice::CreateBitmapRenderTarget(cpBitmapRenderTarget & brt)
|
||||
HRESULT GraphicsDevice::CreateBitmapRenderTarget(CpBitmapRenderTarget & brt)
|
||||
{
|
||||
if (!render_target_)
|
||||
return E_UNEXPECTED;
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ namespace easy2d
|
|||
int primitives;
|
||||
};
|
||||
|
||||
using BitmapMap = std::unordered_map<size_t, cpBitmap>;
|
||||
using BitmapMap = std::unordered_map<size_t, CpBitmap>;
|
||||
|
||||
public:
|
||||
HRESULT Init(HWND hwnd, bool vsync, bool debug);
|
||||
|
|
@ -78,25 +78,25 @@ namespace easy2d
|
|||
void DiscardResources();
|
||||
|
||||
HRESULT CreateLayer(
|
||||
cpLayer& layer
|
||||
CpLayer& layer
|
||||
);
|
||||
|
||||
HRESULT CreateSolidColorBrush(
|
||||
cpSolidColorBrush& brush
|
||||
CpSolidColorBrush& brush
|
||||
) const;
|
||||
|
||||
HRESULT CreateBitmapFromFile(
|
||||
cpBitmap& bitmap,
|
||||
CpBitmap& bitmap,
|
||||
std::wstring const& file_path
|
||||
);
|
||||
|
||||
HRESULT CreateBitmapFromResource(
|
||||
cpBitmap& bitmap,
|
||||
CpBitmap& bitmap,
|
||||
Resource const& res
|
||||
);
|
||||
|
||||
HRESULT CreateBitmapRenderTarget(
|
||||
cpBitmapRenderTarget& brt
|
||||
CpBitmapRenderTarget& brt
|
||||
);
|
||||
|
||||
HRESULT SetTransform(
|
||||
|
|
@ -116,27 +116,27 @@ namespace easy2d
|
|||
);
|
||||
|
||||
HRESULT DrawGeometry(
|
||||
cpGeometry const& geometry,
|
||||
CpGeometry const& geometry,
|
||||
const Color& stroke_color,
|
||||
float stroke_width,
|
||||
StrokeStyle stroke = StrokeStyle::Miter
|
||||
);
|
||||
|
||||
HRESULT FillGeometry(
|
||||
cpGeometry const& geometry,
|
||||
CpGeometry const& geometry,
|
||||
const Color& fill_color
|
||||
);
|
||||
|
||||
HRESULT DrawImage(
|
||||
spImage const& image
|
||||
SpImage const& image
|
||||
);
|
||||
|
||||
HRESULT DrawBitmap(
|
||||
cpBitmap const& bitmap
|
||||
CpBitmap const& bitmap
|
||||
);
|
||||
|
||||
HRESULT DrawTextLayout(
|
||||
cpTextLayout const& text_layout
|
||||
CpTextLayout const& text_layout
|
||||
);
|
||||
|
||||
HRESULT PushClip(
|
||||
|
|
@ -147,7 +147,7 @@ namespace easy2d
|
|||
HRESULT PopClip();
|
||||
|
||||
HRESULT PushLayer(
|
||||
cpLayer const& layer,
|
||||
CpLayer const& layer,
|
||||
LayerProperties const& properties
|
||||
);
|
||||
|
||||
|
|
@ -164,9 +164,9 @@ namespace easy2d
|
|||
|
||||
void ClearImageCache();
|
||||
|
||||
cpHwndRenderTarget const& GetRenderTarget() const;
|
||||
CpHwndRenderTarget const& GetRenderTarget() const;
|
||||
|
||||
cpSolidColorBrush const& GetSolidBrush() const;
|
||||
CpSolidColorBrush const& GetSolidBrush() const;
|
||||
|
||||
protected:
|
||||
GraphicsDevice();
|
||||
|
|
@ -182,11 +182,11 @@ namespace easy2d
|
|||
D2D1_COLOR_F clear_color_;
|
||||
TextAntialias text_antialias_;
|
||||
Status status_;
|
||||
cpTextRenderer text_renderer_;
|
||||
cpSolidColorBrush solid_brush_;
|
||||
cpHwndRenderTarget render_target_;
|
||||
cpTextFormat fps_text_format_;
|
||||
cpTextLayout fps_text_layout_;
|
||||
CpTextRenderer text_renderer_;
|
||||
CpSolidColorBrush solid_brush_;
|
||||
CpHwndRenderTarget render_target_;
|
||||
CpTextFormat fps_text_format_;
|
||||
CpTextLayout fps_text_layout_;
|
||||
BitmapMap bitmap_cache_;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
TimePoint::TimePoint(long long dur)
|
||||
TimePoint::TimePoint(long dur)
|
||||
: dur(dur)
|
||||
{
|
||||
}
|
||||
|
|
@ -124,7 +124,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
Duration::Duration(long long milliseconds)
|
||||
Duration::Duration(long milliseconds)
|
||||
: milliseconds_(milliseconds)
|
||||
{
|
||||
}
|
||||
|
|
@ -257,42 +257,32 @@ namespace easy2d
|
|||
|
||||
const Duration easy2d::time::Duration::operator*(unsigned long long val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ * val));
|
||||
}
|
||||
|
||||
const Duration easy2d::time::Duration::operator/(unsigned long long val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ / val));
|
||||
return Duration(static_cast<long>(milliseconds_ * val));
|
||||
}
|
||||
|
||||
const Duration Duration::operator*(float val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ * val));
|
||||
return Duration(static_cast<long>(milliseconds_ * val));
|
||||
}
|
||||
|
||||
const Duration Duration::operator/(float val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ / val));
|
||||
return Duration(static_cast<long>(milliseconds_ / val));
|
||||
}
|
||||
|
||||
const Duration Duration::operator*(double val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ * val));
|
||||
return Duration(static_cast<long>(milliseconds_ * val));
|
||||
}
|
||||
|
||||
const Duration Duration::operator*(long double val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ * val));
|
||||
return Duration(static_cast<long>(milliseconds_ * val));
|
||||
}
|
||||
|
||||
const Duration Duration::operator/(double val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ / val));
|
||||
}
|
||||
|
||||
const Duration Duration::operator/(long double val) const
|
||||
{
|
||||
return Duration(static_cast<long long>(milliseconds_ / val));
|
||||
return Duration(static_cast<long>(milliseconds_ / val));
|
||||
}
|
||||
|
||||
Duration & Duration::operator+=(const Duration &other)
|
||||
|
|
@ -315,55 +305,31 @@ namespace easy2d
|
|||
|
||||
Duration & Duration::operator/=(int val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ / val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & easy2d::time::Duration::operator*=(unsigned long long val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ * val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & easy2d::time::Duration::operator/=(unsigned long long val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ * val);
|
||||
milliseconds_ = static_cast<long>(milliseconds_ / val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & Duration::operator*=(float val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ * val);
|
||||
milliseconds_ = static_cast<long>(milliseconds_ * val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & Duration::operator/=(float val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ / val);
|
||||
milliseconds_ = static_cast<long>(milliseconds_ / val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & Duration::operator*=(double val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ * val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & Duration::operator*=(long double val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ * val);
|
||||
milliseconds_ = static_cast<long>(milliseconds_ * val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & Duration::operator/=(double val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ / val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration & Duration::operator/=(long double val)
|
||||
{
|
||||
milliseconds_ = static_cast<long long>(milliseconds_ / val);
|
||||
milliseconds_ = static_cast<long>(milliseconds_ / val);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
|
|
@ -372,21 +338,11 @@ namespace easy2d
|
|||
return dur * val;
|
||||
}
|
||||
|
||||
const Duration easy2d::time::operator*(unsigned long long val, const Duration & dur)
|
||||
{
|
||||
return dur / val;
|
||||
}
|
||||
|
||||
const Duration easy2d::time::operator/(int val, const Duration & dur)
|
||||
{
|
||||
return dur / val;
|
||||
}
|
||||
|
||||
const Duration easy2d::time::operator/(unsigned long long val, const Duration & dur)
|
||||
{
|
||||
return dur * val;
|
||||
}
|
||||
|
||||
const Duration easy2d::time::operator*(float val, const Duration & dur)
|
||||
{
|
||||
return dur * val;
|
||||
|
|
@ -412,11 +368,6 @@ namespace easy2d
|
|||
return dur * val;
|
||||
}
|
||||
|
||||
const Duration easy2d::time::operator/(long double val, const Duration & dur)
|
||||
{
|
||||
return dur / val;
|
||||
}
|
||||
|
||||
std::wostream & easy2d::time::operator<<(std::wostream & out, const Duration & dur)
|
||||
{
|
||||
return out << dur.ToString();
|
||||
|
|
@ -449,7 +400,7 @@ namespace easy2d
|
|||
|
||||
const long long whole = (count.QuadPart / freq.QuadPart) * 1000LL;
|
||||
const long long part = (count.QuadPart % freq.QuadPart) * 1000LL / freq.QuadPart;
|
||||
return TimePoint{ whole + part };
|
||||
return TimePoint{ static_cast<long>(whole + part) };
|
||||
}
|
||||
|
||||
Duration easy2d::time::ParseDuration(const std::wstring & str)
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#pragma once
|
||||
#include "macros.h"
|
||||
#include <cstdint>
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
|
|
@ -45,11 +44,11 @@ namespace easy2d
|
|||
Duration();
|
||||
|
||||
explicit Duration(
|
||||
long long milliseconds
|
||||
long milliseconds
|
||||
);
|
||||
|
||||
// 转化为毫秒
|
||||
inline long long Milliseconds() const { return milliseconds_; }
|
||||
inline long Milliseconds() const { return milliseconds_; }
|
||||
|
||||
// 转化为秒
|
||||
float Seconds() const;
|
||||
|
|
@ -84,40 +83,31 @@ namespace easy2d
|
|||
const Duration operator * (double) const;
|
||||
const Duration operator * (long double) const;
|
||||
const Duration operator / (int) const;
|
||||
const Duration operator / (unsigned long long) const;
|
||||
const Duration operator / (float) const;
|
||||
const Duration operator / (double) const;
|
||||
const Duration operator / (long double) const;
|
||||
|
||||
Duration& operator += (const Duration &);
|
||||
Duration& operator -= (const Duration &);
|
||||
Duration& operator *= (int);
|
||||
Duration& operator *= (unsigned long long);
|
||||
Duration& operator *= (float);
|
||||
Duration& operator *= (double);
|
||||
Duration& operator *= (long double);
|
||||
Duration& operator /= (int);
|
||||
Duration& operator /= (unsigned long long);
|
||||
Duration& operator /= (float);
|
||||
Duration& operator /= (double);
|
||||
Duration& operator /= (long double);
|
||||
|
||||
friend const Duration operator* (int, const Duration &);
|
||||
friend const Duration operator* (unsigned long long, const Duration &);
|
||||
friend const Duration operator* (float, const Duration &);
|
||||
friend const Duration operator* (double, const Duration &);
|
||||
friend const Duration operator* (long double, const Duration &);
|
||||
friend const Duration operator/ (int, const Duration &);
|
||||
friend const Duration operator/ (unsigned long long, const Duration &);
|
||||
friend const Duration operator/ (float, const Duration &);
|
||||
friend const Duration operator/ (double, const Duration &);
|
||||
friend const Duration operator/ (long double, const Duration &);
|
||||
|
||||
friend std::wostream& operator<< (std::wostream &, const Duration &);
|
||||
friend std::wistream& operator>> (std::wistream &, Duration &);
|
||||
|
||||
private:
|
||||
long long milliseconds_;
|
||||
long milliseconds_;
|
||||
};
|
||||
|
||||
extern const Duration Millisecond; // 毫秒
|
||||
|
|
@ -129,12 +119,12 @@ namespace easy2d
|
|||
// 时间
|
||||
//
|
||||
// Usage:
|
||||
// »ñÈ¡µ±Ç°Ê±¼ä: Time now = time::Now();
|
||||
// 获取当前时间: TimePoint now = time::Now();
|
||||
// 时间操作:
|
||||
// 两时间相减, 得到一个 Duration 对象, 例如:
|
||||
// Time t1 = time::Now();
|
||||
// TimePoint t1 = time::Now();
|
||||
// ... // 做些什么
|
||||
// Time t2 = time::Now();
|
||||
// TimePoint t2 = time::Now();
|
||||
// auto duration = t2 - t1;
|
||||
// 获取两时间相差的毫秒数:
|
||||
// int ms = duration.Milliseconds();
|
||||
|
|
@ -147,7 +137,7 @@ namespace easy2d
|
|||
TimePoint();
|
||||
|
||||
explicit TimePoint(
|
||||
long long
|
||||
long
|
||||
);
|
||||
|
||||
TimePoint(
|
||||
|
|
@ -173,7 +163,7 @@ namespace easy2d
|
|||
TimePoint& operator = (TimePoint &&) E2D_NOEXCEPT;
|
||||
|
||||
private:
|
||||
long long dur;
|
||||
long dur;
|
||||
};
|
||||
|
||||
// 获取当前时间
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ namespace easy2d
|
|||
WNDCLASSEX wcex = { 0 };
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
wcex.lpszClassName = REGISTER_CLASS;
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW /* | CS_DBLCLKS */;
|
||||
wcex.lpfnWndProc = proc;
|
||||
wcex.hIcon = nullptr;
|
||||
wcex.cbClsExtra = 0;
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
Menu::Menu(const std::vector<spButton>& buttons)
|
||||
Menu::Menu(const std::vector<SpButton>& buttons)
|
||||
: enabled_(true)
|
||||
{
|
||||
for (const auto& button : buttons)
|
||||
|
|
@ -61,7 +61,7 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
void Menu::AddButton(spButton const& button)
|
||||
void Menu::AddButton(SpButton const& button)
|
||||
{
|
||||
if (button)
|
||||
{
|
||||
|
|
@ -71,7 +71,7 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
bool Menu::RemoveButton(spButton const& button)
|
||||
bool Menu::RemoveButton(SpButton const& button)
|
||||
{
|
||||
if (buttons_.empty())
|
||||
{
|
||||
|
|
@ -94,7 +94,7 @@ namespace easy2d
|
|||
return false;
|
||||
}
|
||||
|
||||
const std::vector<spButton>& Menu::GetAllButtons() const
|
||||
const std::vector<SpButton>& Menu::GetAllButtons() const
|
||||
{
|
||||
return buttons_;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ namespace easy2d
|
|||
Menu();
|
||||
|
||||
explicit Menu(
|
||||
const std::vector<spButton>& buttons /* 按钮数组 */
|
||||
const std::vector<SpButton>& buttons /* 按钮数组 */
|
||||
);
|
||||
|
||||
// 获取菜单是否禁用
|
||||
|
|
@ -49,20 +49,20 @@ namespace easy2d
|
|||
|
||||
// 添加按钮
|
||||
void AddButton(
|
||||
spButton const& button
|
||||
SpButton const& button
|
||||
);
|
||||
|
||||
// 移除按钮
|
||||
bool RemoveButton(
|
||||
spButton const& button
|
||||
SpButton const& button
|
||||
);
|
||||
|
||||
// 获取所有按钮
|
||||
const std::vector<spButton>& GetAllButtons() const;
|
||||
const std::vector<SpButton>& GetAllButtons() const;
|
||||
|
||||
private:
|
||||
bool enabled_;
|
||||
std::vector<spButton> buttons_;
|
||||
std::vector<SpButton> buttons_;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -38,7 +38,7 @@ namespace easy2d
|
|||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
spMusic music = new (std::nothrow) Music();
|
||||
SpMusic music = new (std::nothrow) Music();
|
||||
|
||||
if (music)
|
||||
{
|
||||
|
|
@ -117,7 +117,7 @@ namespace easy2d
|
|||
if (musics_cache_.end() != musics_cache_.find(hash_code))
|
||||
return true;
|
||||
|
||||
spMusic music = new (std::nothrow) Music();
|
||||
SpMusic music = new (std::nothrow) Music();
|
||||
|
||||
if (music)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace easy2d
|
|||
class Player
|
||||
: protected Noncopyable
|
||||
{
|
||||
using MusicMap = std::unordered_map<size_t, spMusic>;
|
||||
using MusicMap = std::unordered_map<size_t, SpMusic>;
|
||||
|
||||
public:
|
||||
Player();
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ namespace easy2d
|
|||
ResourceData buffer;
|
||||
if (!res.Load(&buffer)) { return false; }
|
||||
|
||||
stream = SHCreateMemStream(
|
||||
stream = modules::Shlwapi{}.SHCreateMemStream(
|
||||
static_cast<const BYTE*>(buffer.buffer),
|
||||
static_cast<UINT>(buffer.buffer_size)
|
||||
);
|
||||
|
|
|
|||
Loading…
Reference in New Issue