修复变量名问题
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5f698fb475
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2d68b8e2cc
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@ -89,15 +89,15 @@ void e2d::Transition::Draw()
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if (out_scene_ && out_scene_->GetRoot())
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if (out_scene_ && out_scene_->GetRoot())
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{
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{
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auto rootPos = out_scene_->GetRoot()->GetPos();
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auto root_pos = out_scene_->GetRoot()->GetPos();
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auto clipRect = D2D1::RectF(
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auto clip_rect = D2D1::RectF(
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std::max(rootPos.x, 0.f),
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std::max(root_pos.x, 0.f),
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std::max(rootPos.y, 0.f),
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std::max(root_pos.y, 0.f),
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std::min(rootPos.x + size.width, size.width),
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std::min(root_pos.x + size.width, size.width),
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std::min(rootPos.y + size.height, size.height)
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std::min(root_pos.y + size.height, size.height)
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);
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);
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render_target->SetTransform(D2D1::Matrix3x2F::Identity());
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render_target->SetTransform(D2D1::Matrix3x2F::Identity());
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render_target->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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render_target->PushAxisAlignedClip(clip_rect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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render_target->PushLayer(out_layer_param_, out_layer_);
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render_target->PushLayer(out_layer_param_, out_layer_);
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out_scene_->Draw();
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out_scene_->Draw();
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@ -108,15 +108,15 @@ void e2d::Transition::Draw()
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if (in_scene_ && in_scene_->GetRoot())
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if (in_scene_ && in_scene_->GetRoot())
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{
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{
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Point rootPos = in_scene_->GetRoot()->GetPos();
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Point root_pos = in_scene_->GetRoot()->GetPos();
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auto clipRect = D2D1::RectF(
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auto clip_rect = D2D1::RectF(
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std::max(rootPos.x, 0.f),
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std::max(root_pos.x, 0.f),
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std::max(rootPos.y, 0.f),
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std::max(root_pos.y, 0.f),
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std::min(rootPos.x + size.width, size.width),
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std::min(root_pos.x + size.width, size.width),
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std::min(rootPos.y + size.height, size.height)
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std::min(root_pos.y + size.height, size.height)
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);
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);
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render_target->SetTransform(D2D1::Matrix3x2F::Identity());
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render_target->SetTransform(D2D1::Matrix3x2F::Identity());
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render_target->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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render_target->PushAxisAlignedClip(clip_rect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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render_target->PushLayer(in_layer_param_, in_layer_);
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render_target->PushLayer(in_layer_param_, in_layer_);
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in_scene_->Draw();
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in_scene_->Draw();
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