fix project files
This commit is contained in:
parent
4540b51f47
commit
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@ -1,147 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ImGui\imconfig.h" />
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<ClInclude Include="ImGui\imgui.h" />
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<ClInclude Include="ImGui\imgui_internal.h" />
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<ClInclude Include="ImGui\imstb_rectpack.h" />
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<ClInclude Include="ImGui\imstb_textedit.h" />
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<ClInclude Include="ImGui\imstb_truetype.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ImGui\imgui.cpp" />
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<ClCompile Include="ImGui\imgui_demo.cpp" />
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<ClCompile Include="ImGui\imgui_draw.cpp" />
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<ClCompile Include="ImGui\imgui_widgets.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}</ProjectGuid>
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<RootNamespace>ImGui</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="ImGui\imconfig.h" />
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<ClInclude Include="ImGui\imgui.h" />
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<ClInclude Include="ImGui\imgui_internal.h" />
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<ClInclude Include="ImGui\imstb_rectpack.h" />
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<ClInclude Include="ImGui\imstb_textedit.h" />
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<ClInclude Include="ImGui\imstb_truetype.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ImGui\imgui.cpp" />
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<ClCompile Include="ImGui\imgui_demo.cpp" />
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<ClCompile Include="ImGui\imgui_draw.cpp" />
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<ClCompile Include="ImGui\imgui_widgets.cpp" />
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</ItemGroup>
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</Project>
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@ -12,8 +12,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D", "..\3rd-party\box2d
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2DSample", "Box2DSample\Box2DSample.vcxproj", "{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2DSample", "Box2DSample\Box2DSample.vcxproj", "{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImGui", "..\3rd-party\ImGui\ImGui.vcxproj", "{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImGuiSample", "ImGuiSample\ImGuiSample.vcxproj", "{6152D36C-EA40-4968-A696-244B6CA58395}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImGuiSample", "ImGuiSample\ImGuiSample.vcxproj", "{6152D36C-EA40-4968-A696-244B6CA58395}"
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EndProject
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EndProject
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Global
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Global
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@ -66,14 +64,6 @@ Global
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{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}.Release|Win32.Build.0 = Release|Win32
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{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}.Release|Win32.Build.0 = Release|Win32
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{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}.Release|x64.ActiveCfg = Release|x64
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{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}.Release|x64.ActiveCfg = Release|x64
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{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}.Release|x64.Build.0 = Release|x64
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{324CFF47-4EB2-499A-BE5F-53A82E3BA14B}.Release|x64.Build.0 = Release|x64
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Debug|Win32.ActiveCfg = Debug|Win32
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Debug|Win32.Build.0 = Debug|Win32
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Debug|x64.ActiveCfg = Debug|x64
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Debug|x64.Build.0 = Debug|x64
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Release|Win32.ActiveCfg = Release|Win32
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Release|Win32.Build.0 = Release|Win32
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Release|x64.ActiveCfg = Release|x64
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{AA7C72A9-DDBF-4398-A301-8EE157E37D4C}.Release|x64.Build.0 = Release|x64
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{6152D36C-EA40-4968-A696-244B6CA58395}.Debug|Win32.ActiveCfg = Debug|Win32
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{6152D36C-EA40-4968-A696-244B6CA58395}.Debug|Win32.ActiveCfg = Debug|Win32
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{6152D36C-EA40-4968-A696-244B6CA58395}.Debug|Win32.Build.0 = Debug|Win32
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{6152D36C-EA40-4968-A696-244B6CA58395}.Debug|Win32.Build.0 = Debug|Win32
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{6152D36C-EA40-4968-A696-244B6CA58395}.Debug|x64.ActiveCfg = Debug|x64
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{6152D36C-EA40-4968-A696-244B6CA58395}.Debug|x64.ActiveCfg = Debug|x64
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@ -132,18 +132,25 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\3rd-party\ImGui\imgui.cpp" />
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<ClCompile Include="..\..\3rd-party\ImGui\imgui_demo.cpp" />
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<ClCompile Include="..\..\3rd-party\ImGui\imgui_draw.cpp" />
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<ClCompile Include="..\..\3rd-party\ImGui\imgui_widgets.cpp" />
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="imgui_impl_win32.cpp" />
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<ClCompile Include="imgui_impl_win32.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\3rd-party\ImGui\imconfig.h" />
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<ClInclude Include="..\..\3rd-party\ImGui\imgui.h" />
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<ClInclude Include="..\..\3rd-party\ImGui\imgui_internal.h" />
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<ClInclude Include="..\..\3rd-party\ImGui\imstb_rectpack.h" />
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<ClInclude Include="..\..\3rd-party\ImGui\imstb_textedit.h" />
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<ClInclude Include="..\..\3rd-party\ImGui\imstb_truetype.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="imgui_impl_win32.h" />
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<ClInclude Include="imgui_impl_win32.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\3rd-party\ImGui\ImGui.vcxproj">
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<Project>{aa7c72a9-ddbf-4398-a301-8ee157e37d4c}</Project>
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</ProjectReference>
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<ProjectReference Include="..\Easy2D\Easy2D.vcxproj">
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<ProjectReference Include="..\Easy2D\Easy2D.vcxproj">
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<Project>{ff7f943d-a89c-4e6c-97cf-84f7d8ff8edf}</Project>
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<Project>{ff7f943d-a89c-4e6c-97cf-84f7d8ff8edf}</Project>
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</ProjectReference>
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</ProjectReference>
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@ -4,9 +4,44 @@
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="imgui_impl_win32.cpp" />
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<ClCompile Include="imgui_impl_win32.cpp" />
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="..\..\3rd-party\ImGui\imgui.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3rd-party\ImGui\imgui_demo.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3rd-party\ImGui\imgui_draw.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\..\3rd-party\ImGui\imgui_widgets.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="imgui_impl_win32.h" />
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<ClInclude Include="imgui_impl_win32.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="imgui_impl_dx11.h" />
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<ClInclude Include="..\..\3rd-party\ImGui\imconfig.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\3rd-party\ImGui\imgui.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\3rd-party\ImGui\imgui_internal.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\3rd-party\ImGui\imstb_rectpack.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\3rd-party\ImGui\imstb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\3rd-party\ImGui\imstb_truetype.h">
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="imgui">
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<UniqueIdentifier>{24ae99cd-ee12-481f-bb03-d8be40d99342}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,6 +1,6 @@
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// dear imgui: Renderer for Easy2D (DirectX11)
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// dear imgui: Renderer for Easy2D (DirectX11)
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#include "imgui/imgui.h"
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#include "imgui.h"
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#include "imgui_impl_dx11.h"
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#include "imgui_impl_dx11.h"
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// DirectX
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// DirectX
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// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
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// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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#include "imgui/imgui.h"
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#include "imgui.h"
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#include "imgui_impl_win32.h"
|
#include "imgui_impl_win32.h"
|
||||||
#ifndef WIN32_LEAN_AND_MEAN
|
#ifndef WIN32_LEAN_AND_MEAN
|
||||||
#define WIN32_LEAN_AND_MEAN
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
// ImGui
|
// ImGui
|
||||||
#include "imgui/imgui.h"
|
#include "imgui.h"
|
||||||
#include "imgui_impl_win32.h"
|
#include "imgui_impl_win32.h"
|
||||||
#include "imgui_impl_dx11.h"
|
#include "imgui_impl_dx11.h"
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue