Update EApp
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@ -1,79 +1,179 @@
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#include "..\easy2d.h"
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#include "..\Win\winbase.h"
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#include "..\EasyX\easyx.h"
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#include <time.h>
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#include <assert.h>
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#include <imm.h>
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#pragma comment(lib, "imm32.lib")
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#include <stack>
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#include <chrono>
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#include <thread>
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using namespace std::chrono;
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using namespace std::this_thread;
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// App 的唯一实例
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static App * s_pInstance = nullptr;
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// 场景栈
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static std::stack<Scene*> s_SceneStack;
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App::App() :
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m_pCurrentScene(nullptr),
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m_pNextScene(nullptr),
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m_pLoadingScene(nullptr),
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m_bRunning(false),
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m_nWindowMode(0),
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m_bSaveScene(true)
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#ifndef HINST_THISCOMPONENT
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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#endif
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EApp * s_pInstance = nullptr;
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std::stack<Scene*> s_SceneStack;
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e2d::EApp::EApp()
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: m_bRunning(false)
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, m_ClearColor(EColor::White)
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, m_bSaveScene(true)
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, m_pCurrentScene(nullptr)
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, m_pNextScene(nullptr)
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, m_pLoadingScene(nullptr)
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{
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assert(!s_pInstance); // 不能同时存在两个 App 实例
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s_pInstance = this; // 保存实例对象
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}
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App::~App()
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e2d::EApp::~EApp()
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{
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SafeReleaseInterface(&GetFactory());
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SafeReleaseInterface(&GetRenderTarget());
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}
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App * App::get()
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EApp * e2d::EApp::get()
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{
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assert(s_pInstance); // 断言实例存在
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return s_pInstance; // 获取 App 的唯一实例
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Assert(s_pInstance); // 断言实例存在
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return s_pInstance; // 获取 EApp 的唯一实例
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}
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int App::run()
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bool e2d::EApp::init(EString title, ESize size, bool bShowConsole /* = false */)
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{
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// 开启批量绘图
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BeginBatchDraw();
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// 记录当前时间
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steady_clock::time_point nLast = steady_clock::now();
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// 帧间隔
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LONGLONG nAnimationInterval = 17LL;
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// 时间间隔
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LONGLONG nInterval = 0LL;
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// 挂起时长
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LONGLONG nWaitMS = 0L;
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return init(title, size.width, size.height, bShowConsole);
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}
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// 将隐藏的窗口显示
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ShowWindow(GetHWnd(), SW_NORMAL);
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bool e2d::EApp::init(EString title, UINT32 width, UINT32 height, bool bShowConsole /* = false */)
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{
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m_sTitle = title;
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HRESULT hr;
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hr = CoInitialize(NULL);
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if (SUCCEEDED(hr))
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{
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// 关闭控制台.
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if (bShowConsole)
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{
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HWND hwnd = FindWindow(L"ConsoleWindowClass", NULL);
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if (hwnd)
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{
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hr = ShowWindow(hwnd, SW_HIDE);
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}
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}
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}
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if (SUCCEEDED(hr))
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{
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// 初始化 device-indpendent 资源
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// 比如 Direct2D factory.
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hr = CreateDeviceIndependentResources();
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if (SUCCEEDED(hr))
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{
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// 注册窗口类
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WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = EApp::WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = sizeof(LONG_PTR);
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wcex.hInstance = HINST_THISCOMPONENT;
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wcex.hbrBackground = NULL;
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wcex.lpszMenuName = NULL;
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wcex.hCursor = LoadCursor(NULL, IDI_APPLICATION);
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wcex.lpszClassName = L"E2DApp";
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RegisterClassEx(&wcex);
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// Because the CreateWindow function takes its size in pixels,
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// obtain the system DPI and use it to scale the window size.
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FLOAT dpiX, dpiY;
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// The factory returns the current system DPI. This is also the value it will use
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// to create its own windows.
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GetFactory()->GetDesktopDpi(&dpiX, &dpiY);
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// Create the window.
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GetHWnd() = CreateWindow(
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L"E2DApp",
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m_sTitle.c_str(),
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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static_cast<UINT>(ceil(width * dpiX / 96.f)),
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static_cast<UINT>(ceil(height * dpiY / 96.f)),
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NULL,
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NULL,
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HINST_THISCOMPONENT,
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this
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);
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hr = GetHWnd() ? S_OK : E_FAIL;
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}
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}
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return SUCCEEDED(hr);
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}
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// 运行游戏
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void e2d::EApp::run()
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{
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// 显示窗口
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ShowWindow(GetHWnd(), SW_SHOWNORMAL);
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UpdateWindow(GetHWnd());
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// 运行游戏
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m_bRunning = true;
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// 启动多线程
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//std::thread t(std::bind(&App::_mainLoop, this));
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//t.join();
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MSG msg;
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// 进入主循环
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while (m_bRunning)
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{
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// 处理窗口消息
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if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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{
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m_bRunning = false;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// 执行主循环
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_mainLoop();
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}
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// 关闭窗口
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close();
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// 释放所有内存占用
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free();
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}
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void e2d::EApp::_mainLoop()
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{
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static steady_clock::time_point nNow;
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static steady_clock::time_point nLast = steady_clock::now();
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// 帧间隔
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static LONGLONG nAnimationInterval = 17LL;
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// 时间间隔
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static LONGLONG nInterval = 0LL;
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// 挂起时长
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static LONGLONG nWaitMS = 0L;
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// 刷新计时
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::FlushSteadyClock();
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nNow = steady_clock::now();
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// 计算时间间隔
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nInterval = duration_cast<milliseconds>(GetNow() - nLast).count();
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nInterval = duration_cast<milliseconds>(nNow - nLast).count();
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// 判断间隔时间是否足够
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if (nInterval >= nAnimationInterval)
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{
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// 记录当前时间
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nLast = GetNow();
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nLast = nNow;
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//
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_onControl();
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// 刷新游戏画面
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_draw();
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_onRender();
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}
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else
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{
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@ -86,55 +186,8 @@ int App::run()
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}
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}
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}
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// 停止批量绘图
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EndBatchDraw();
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// 关闭窗口
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close();
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// 释放所有内存占用
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free();
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return 0;
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}
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void App::_initGraph()
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{
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// 创建绘图环境
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initgraph(m_Size.cx, m_Size.cy, m_nWindowMode);
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// 隐藏当前窗口(防止在加载阶段显示黑窗口)
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ShowWindow(GetHWnd(), SW_HIDE);
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// 获取屏幕分辨率
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int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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// 获取窗口大小
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CRect rcWindow;
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GetWindowRect(GetHWnd(), &rcWindow);
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// 设置窗口在屏幕居中
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SetWindowPos(GetHWnd(), HWND_TOP,
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(screenWidth - rcWindow.Size().cx) / 2,
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(screenHeight - rcWindow.Size().cy) / 2,
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rcWindow.Size().cx,
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rcWindow.Size().cy,
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SWP_HIDEWINDOW | SWP_NOACTIVATE | SWP_NOSIZE);
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// 禁用输入法
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ImmAssociateContext(GetHWnd(), NULL);
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// 重置绘图环境
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reset();
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// 设置窗口标题
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if (m_sTitle.empty())
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{
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// 保存当前标题
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TCHAR title[31];
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GetWindowText(GetHWnd(), title, 30);
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m_sTitle = title;
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if (m_sAppName.empty()) m_sAppName = title;
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}
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else
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{
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setWindowTitle(m_sTitle);
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}
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}
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void App::_draw()
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void e2d::EApp::_onControl()
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{
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// 下一场景指针不为空时,切换场景
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if (m_pNextScene)
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@ -143,164 +196,196 @@ void App::_draw()
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_enterNextScene();
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}
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// 断言当前场景非空
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assert(m_pCurrentScene);
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Assert(m_pCurrentScene);
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//MouseMsg::__exec(); // 鼠标检测
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//KeyMsg::__exec(); // 键盘按键检测
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//Timer::__exec(); // 定时器执行程序
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//ActionManager::__exec(); // 动作管理器执行程序
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//FreePool::__flush(); // 刷新内存池
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}
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// This method discards device-specific
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// resources if the Direct3D device dissapears during execution and
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// recreates the resources the next time it's invoked.
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bool e2d::EApp::_onRender()
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{
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HRESULT hr = S_OK;
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hr = CreateDeviceResources();
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if (SUCCEEDED(hr))
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{
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GetRenderTarget()->BeginDraw();
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GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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GetRenderTarget()->Clear(D2D1::ColorF(m_ClearColor));
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cleardevice(); // 清空画面
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m_pCurrentScene->_onDraw(); // 绘制当前场景
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FlushBatchDraw(); // 刷新画面
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MouseMsg::__exec(); // 鼠标检测
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KeyMsg::__exec(); // 键盘按键检测
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Timer::__exec(); // 定时器执行程序
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ActionManager::__exec(); // 动作管理器执行程序
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FreePool::__flush(); // 刷新内存池
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hr = GetRenderTarget()->EndDraw();
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}
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void App::_mainLoop()
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if (hr == D2DERR_RECREATE_TARGET)
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{
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while (true)
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{
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if (m_bRunning)
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{
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MouseMsg::__exec(); // 鼠标检测
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KeyMsg::__exec(); // 键盘按键检测
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Timer::__exec(); // 定时器执行程序
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ActionManager::__exec(); // 动作管理器执行程序
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FreePool::__flush(); // 刷新内存池
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}
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std::this_thread::sleep_for(milliseconds(10));
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hr = S_OK;
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DiscardDeviceResources();
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}
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return SUCCEEDED(hr);
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}
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void App::createWindow(int width, int height, int mode)
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void e2d::EApp::setWindowSize(int width, int height)
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{
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// 保存窗口信息
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m_Size.cx = width;
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m_Size.cy = height;
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m_nWindowMode = mode;
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// 创建窗口
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_initGraph();
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}
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void App::createWindow(CSize size, int mode)
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{
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createWindow(size.cx, size.cy, mode);
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}
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void App::createWindow(TString title, int width, int height, int mode)
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{
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// 保存窗口信息
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m_Size.cx = width;
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m_Size.cy = height;
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m_nWindowMode = mode;
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m_sTitle = title;
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if (m_sAppName.empty()) m_sAppName = title;
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// 创建窗口
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_initGraph();
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}
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void App::createWindow(TString title, CSize size, int mode)
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{
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createWindow(title, size.cx, size.cy, mode);
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}
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void App::setWindowSize(int width, int height)
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{
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// 游戏正在运行时才允许修改窗口大小
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assert(s_pInstance->m_bRunning);
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// 获取屏幕分辨率
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int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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// 获取窗口大小(包含菜单栏)
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CRect rcWindow;
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tagRECT rcWindow;
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GetWindowRect(GetHWnd(), &rcWindow);
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// 获取客户区大小
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CRect rcClient;
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tagRECT rcClient;
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GetClientRect(GetHWnd(), &rcClient);
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// 计算边框大小
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width += (rcWindow.right - rcWindow.left) - (rcClient.right - rcClient.left);
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height += (rcWindow.bottom - rcWindow.top) - (rcClient.bottom - rcClient.top);
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// 销毁当前窗口
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// DestroyWindow(GetHWnd());/* 无法操作多线程导致失效 */
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// DestroyWindow(m_);
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// 修改窗口大小,并设置窗口在屏幕居中
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SetWindowPos(GetHWnd(), HWND_TOP,
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SetWindowPos(
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GetHWnd(),
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HWND_TOP,
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(screenWidth - width) / 2,
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(screenHeight - height) / 2,
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width,
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height,
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SWP_SHOWWINDOW);
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// 重置窗口属性
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reset();
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SWP_SHOWWINDOW
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);
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}
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void App::setWindowSize(CSize size)
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void e2d::EApp::setWindowSize(ESize size)
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{
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setWindowSize(size.cx, size.cy);
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setWindowSize(size.width, size.height);
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}
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void App::setWindowTitle(TString title)
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void e2d::EApp::setWindowTitle(EString title)
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{
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// 设置窗口标题
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SetWindowText(GetHWnd(), title.c_str());
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// 保存当前标题,用于修改窗口大小时恢复标题
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s_pInstance->m_sTitle = title;
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m_sTitle = title;
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}
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TString App::getWindowTitle()
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EString e2d::EApp::getTitle()
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{
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return s_pInstance->m_sTitle;
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return m_sTitle;
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}
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void App::close()
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int e2d::EApp::getWidth()
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{
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closegraph(); // 关闭绘图环境
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return GetRenderTarget()->GetPixelSize().width;
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}
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void App::enterScene(Scene * scene, bool save)
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int e2d::EApp::getHeight()
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{
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return GetRenderTarget()->GetPixelSize().height;
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}
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void e2d::EApp::enterScene(Scene * scene, bool save /* = true */)
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{
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// 保存下一场景的指针
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s_pInstance->m_pNextScene = scene;
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m_pNextScene = scene;
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// 切换场景时,是否保存当前场景
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s_pInstance->m_bSaveScene = save;
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m_bSaveScene = save;
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}
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void App::backScene()
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void e2d::EApp::backScene()
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{
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// 从栈顶取出场景指针,作为下一场景
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s_pInstance->m_pNextScene = s_SceneStack.top();
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m_pNextScene = s_SceneStack.top();
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// 不保存当前场景
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s_pInstance->m_bSaveScene = false;
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m_bSaveScene = false;
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}
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void App::clearScene()
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void e2d::EApp::clearScene()
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{
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// 清空场景栈
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while (s_SceneStack.size())
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{
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auto temp = s_SceneStack.top();
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SafeDelete(temp);
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SafeDelete(&temp);
|
||||
s_SceneStack.pop();
|
||||
}
|
||||
}
|
||||
|
||||
void App::setAppName(TString appname)
|
||||
Scene * e2d::EApp::getCurrentScene()
|
||||
{
|
||||
return m_pCurrentScene;
|
||||
}
|
||||
|
||||
Scene * e2d::EApp::getLoadingScene()
|
||||
{
|
||||
return m_pLoadingScene;
|
||||
}
|
||||
|
||||
void e2d::EApp::setAppName(EString appname)
|
||||
{
|
||||
s_pInstance->m_sAppName = appname;
|
||||
}
|
||||
|
||||
TString App::getAppName()
|
||||
EString e2d::EApp::getAppName()
|
||||
{
|
||||
return s_pInstance->m_sAppName;
|
||||
}
|
||||
|
||||
void App::setBkColor(COLORREF color)
|
||||
void EApp::setBkColor(EColor::Enum color)
|
||||
{
|
||||
setbkcolor(color);
|
||||
m_ClearColor = color;
|
||||
}
|
||||
|
||||
void App::_enterNextScene()
|
||||
void e2d::EApp::close()
|
||||
{
|
||||
ShowWindow(GetHWnd(), SW_HIDE);
|
||||
}
|
||||
|
||||
void e2d::EApp::show()
|
||||
{
|
||||
ShowWindow(GetHWnd(), SW_NORMAL);
|
||||
}
|
||||
|
||||
void EApp::free()
|
||||
{
|
||||
// 释放场景内存
|
||||
SafeDelete(&m_pCurrentScene);
|
||||
SafeDelete(&m_pNextScene);
|
||||
// 清空场景栈
|
||||
while (s_SceneStack.size())
|
||||
{
|
||||
auto temp = s_SceneStack.top();
|
||||
SafeDelete(&temp);
|
||||
s_SceneStack.pop();
|
||||
}
|
||||
// 删除所有定时器
|
||||
//Timer::clearAllTimers();
|
||||
//MouseMsg::clearAllListeners();
|
||||
//KeyMsg::clearAllListeners();
|
||||
//ActionManager::clearAllActions();
|
||||
// 删除所有对象
|
||||
//FreePool::__clearAllObjects();
|
||||
}
|
||||
|
||||
void EApp::quit()
|
||||
{
|
||||
m_bRunning = false;
|
||||
}
|
||||
|
||||
void EApp::end()
|
||||
{
|
||||
m_bRunning = false;
|
||||
}
|
||||
|
||||
void EApp::_enterNextScene()
|
||||
{
|
||||
bool bBackScene = false;
|
||||
|
||||
|
|
@ -321,19 +406,19 @@ void App::_enterNextScene()
|
|||
// 若要保存当前场景,把它放入栈中
|
||||
s_SceneStack.push(m_pCurrentScene);
|
||||
// 暂停当前场景上运行的所有定时器
|
||||
Timer::waitAllSceneTimers(m_pCurrentScene);
|
||||
MouseMsg::waitAllSceneListeners(m_pCurrentScene);
|
||||
KeyMsg::waitAllSceneListeners(m_pCurrentScene);
|
||||
ActionManager::waitAllSceneActions(m_pCurrentScene);
|
||||
//Timer::waitAllSceneTimers(m_pCurrentScene);
|
||||
//MouseMsg::waitAllSceneListeners(m_pCurrentScene);
|
||||
//KeyMsg::waitAllSceneListeners(m_pCurrentScene);
|
||||
//ActionManager::waitAllSceneActions(m_pCurrentScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 不保存场景时,停止当前场景上运行的所有定时器,并删除当前场景
|
||||
Timer::clearAllSceneTimers(m_pCurrentScene);
|
||||
MouseMsg::clearAllSceneListeners(m_pCurrentScene);
|
||||
KeyMsg::clearAllSceneListeners(m_pCurrentScene);
|
||||
ActionManager::stopAllSceneActions(m_pCurrentScene);
|
||||
SafeDelete(m_pCurrentScene);
|
||||
//Timer::clearAllSceneTimers(m_pCurrentScene);
|
||||
//MouseMsg::clearAllSceneListeners(m_pCurrentScene);
|
||||
//KeyMsg::clearAllSceneListeners(m_pCurrentScene);
|
||||
//ActionManager::stopAllSceneActions(m_pCurrentScene);
|
||||
SafeDelete(&m_pCurrentScene);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -343,10 +428,10 @@ void App::_enterNextScene()
|
|||
if (bBackScene)
|
||||
{
|
||||
// 返回上一场景时,恢复场景上的定时器
|
||||
Timer::notifyAllSceneTimers(m_pCurrentScene);
|
||||
MouseMsg::notifyAllSceneListeners(m_pCurrentScene);
|
||||
KeyMsg::notifyAllSceneListeners(m_pCurrentScene);
|
||||
ActionManager::notifyAllSceneActions(m_pCurrentScene);
|
||||
//Timer::notifyAllSceneTimers(m_pCurrentScene);
|
||||
//MouseMsg::notifyAllSceneListeners(m_pCurrentScene);
|
||||
//KeyMsg::notifyAllSceneListeners(m_pCurrentScene);
|
||||
//ActionManager::notifyAllSceneActions(m_pCurrentScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -356,62 +441,144 @@ void App::_enterNextScene()
|
|||
m_pCurrentScene->onEnter(); // 执行下一场景的 onEnter 函数
|
||||
}
|
||||
|
||||
void App::quit()
|
||||
// Creates resources that are not bound to a particular device.
|
||||
// Their lifetime effectively extends for the duration of the
|
||||
// application.
|
||||
HRESULT e2d::EApp::CreateDeviceIndependentResources()
|
||||
{
|
||||
s_pInstance->m_bRunning = false;
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// Create a Direct2D factory.
|
||||
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &GetFactory());
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void App::end()
|
||||
// Creates resources that are bound to a particular
|
||||
// Direct3D device. These resources need to be recreated
|
||||
// if the Direct3D device dissapears, such as when the display
|
||||
// changes, the window is remoted, etc.
|
||||
HRESULT e2d::EApp::CreateDeviceResources()
|
||||
{
|
||||
s_pInstance->m_bRunning = false;
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if (!GetRenderTarget())
|
||||
{
|
||||
RECT rc;
|
||||
GetClientRect(GetHWnd(), &rc);
|
||||
|
||||
D2D1_SIZE_U size = D2D1::SizeU(
|
||||
rc.right - rc.left,
|
||||
rc.bottom - rc.top
|
||||
);
|
||||
|
||||
// Create a Direct2D render target.
|
||||
hr = GetFactory()->CreateHwndRenderTarget(
|
||||
D2D1::RenderTargetProperties(),
|
||||
D2D1::HwndRenderTargetProperties(GetHWnd(), size),
|
||||
&GetRenderTarget()
|
||||
);
|
||||
}
|
||||
|
||||
void App::reset()
|
||||
{
|
||||
// 重置绘图环境
|
||||
graphdefaults();
|
||||
setbkmode(TRANSPARENT);
|
||||
setbkcolor(Color::black);
|
||||
return hr;
|
||||
}
|
||||
|
||||
Scene * App::getCurrentScene()
|
||||
// Discards device-dependent resources. These resources must be
|
||||
// recreated when the Direct3D device is lost.
|
||||
void e2d::EApp::DiscardDeviceResources()
|
||||
{
|
||||
// 获取当前场景的指针
|
||||
return s_pInstance->m_pCurrentScene;
|
||||
SafeReleaseInterface(&GetRenderTarget());
|
||||
}
|
||||
|
||||
Scene * App::getLoadingScene()
|
||||
// If the application receives a WM_SIZE message, this method
|
||||
// resizes the render target appropriately.
|
||||
void e2d::EApp::_onResize(UINT width, UINT height)
|
||||
{
|
||||
return s_pInstance->m_pLoadingScene;
|
||||
if (GetRenderTarget())
|
||||
{
|
||||
// Note: This method can fail, but it's okay to ignore the
|
||||
// error here, because the error will be returned again
|
||||
// the next time EndDraw is called.
|
||||
GetRenderTarget()->Resize(D2D1::SizeU(width, height));
|
||||
}
|
||||
}
|
||||
|
||||
int App::getWidth()
|
||||
// Handles window messages.
|
||||
LRESULT e2d::EApp::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
return s_pInstance->m_Size.cx;
|
||||
LRESULT result = 0;
|
||||
|
||||
if (message == WM_CREATE)
|
||||
{
|
||||
LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
|
||||
EApp *pEApp = (EApp *)pcs->lpCreateParams;
|
||||
|
||||
::SetWindowLongPtrW(
|
||||
GetHWnd(),
|
||||
GWLP_USERDATA,
|
||||
PtrToUlong(pEApp)
|
||||
);
|
||||
|
||||
result = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
EApp *pEApp = reinterpret_cast<EApp *>(static_cast<LONG_PTR>(
|
||||
::GetWindowLongPtrW(
|
||||
GetHWnd(),
|
||||
GWLP_USERDATA
|
||||
)));
|
||||
|
||||
bool wasHandled = false;
|
||||
|
||||
if (pEApp)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_SIZE:
|
||||
{
|
||||
UINT width = LOWORD(lParam);
|
||||
UINT height = HIWORD(lParam);
|
||||
pEApp->_onResize(width, height);
|
||||
}
|
||||
result = 0;
|
||||
wasHandled = true;
|
||||
break;
|
||||
|
||||
case WM_DISPLAYCHANGE:
|
||||
{
|
||||
InvalidateRect(GetHWnd(), NULL, FALSE);
|
||||
}
|
||||
result = 0;
|
||||
wasHandled = true;
|
||||
break;
|
||||
|
||||
case WM_PAINT:
|
||||
{
|
||||
pEApp->_onRender();
|
||||
ValidateRect(GetHWnd(), NULL);
|
||||
}
|
||||
result = 0;
|
||||
wasHandled = true;
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
{
|
||||
PostQuitMessage(0);
|
||||
}
|
||||
result = 1;
|
||||
wasHandled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int App::getHeight()
|
||||
if (!wasHandled)
|
||||
{
|
||||
return s_pInstance->m_Size.cy;
|
||||
result = DefWindowProc(GetHWnd(), message, wParam, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
void App::free()
|
||||
{
|
||||
// 释放场景内存
|
||||
SafeDelete(m_pCurrentScene);
|
||||
SafeDelete(m_pNextScene);
|
||||
// 清空场景栈
|
||||
while (s_SceneStack.size())
|
||||
{
|
||||
auto temp = s_SceneStack.top();
|
||||
SafeDelete(temp);
|
||||
s_SceneStack.pop();
|
||||
}
|
||||
// 删除所有定时器
|
||||
Timer::clearAllTimers();
|
||||
MouseMsg::clearAllListeners();
|
||||
KeyMsg::clearAllListeners();
|
||||
ActionManager::clearAllActions();
|
||||
// 删除所有对象
|
||||
FreePool::__clearAllObjects();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
Scene::Scene()
|
||||
{
|
||||
App::get()->m_pLoadingScene = this;
|
||||
EApp::get()->m_pLoadingScene = this;
|
||||
}
|
||||
|
||||
Scene::~Scene()
|
||||
|
|
|
|||
|
|
@ -190,8 +190,10 @@
|
|||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
<Lib>
|
||||
<AdditionalDependencies>EasyXa.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>EasyX\x86</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugW|Win32'">
|
||||
|
|
@ -209,10 +211,12 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>EasyXw.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
<IgnoreAllDefaultLibraries>
|
||||
</IgnoreAllDefaultLibraries>
|
||||
<AdditionalLibraryDirectories>EasyX\x86</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
|
|
@ -233,8 +237,10 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>EasyX\x64</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>EasyXa.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugW|x64'">
|
||||
|
|
@ -252,8 +258,10 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>EasyXw.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>EasyX\x64</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
|
@ -274,8 +282,10 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>EasyX\x86</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>EasyXa.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseW|Win32'">
|
||||
|
|
@ -296,8 +306,10 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>EasyXw.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>EasyX\x86</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Lib>
|
||||
|
|
@ -320,8 +332,10 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>EasyX\x64</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>EasyXa.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseW|x64'">
|
||||
|
|
@ -342,59 +356,22 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>EasyXw.lib;GdiPlus.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>EasyX\x64</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>
|
||||
</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Action\Action.cpp" />
|
||||
<ClCompile Include="Action\ActionCallback.cpp" />
|
||||
<ClCompile Include="Action\ActionDelay.cpp" />
|
||||
<ClCompile Include="Action\ActionFrames.cpp" />
|
||||
<ClCompile Include="Action\ActionMoveTo.cpp" />
|
||||
<ClCompile Include="Action\ActionMoveBy.cpp" />
|
||||
<ClCompile Include="Action\ActionNeverStop.cpp" />
|
||||
<ClCompile Include="Action\ActionOpacityTo.cpp" />
|
||||
<ClCompile Include="Action\ActionOpacityBy.cpp" />
|
||||
<ClCompile Include="Action\ActionScaleBy.cpp" />
|
||||
<ClCompile Include="Action\ActionScaleTo.cpp" />
|
||||
<ClCompile Include="Action\ActionSequence.cpp" />
|
||||
<ClCompile Include="Action\ActionTwo.cpp" />
|
||||
<ClCompile Include="Action\Animation.cpp" />
|
||||
<ClCompile Include="Base\App.cpp" />
|
||||
<ClCompile Include="Base\FreePool.cpp" />
|
||||
<ClCompile Include="Base\Scene.cpp" />
|
||||
<ClCompile Include="Msg\KeyMsg.cpp" />
|
||||
<ClCompile Include="Msg\MouseMsg.cpp" />
|
||||
<ClCompile Include="Object\BatchNode.cpp" />
|
||||
<ClCompile Include="Object\BatchSprite.cpp" />
|
||||
<ClCompile Include="Object\Button\Button.cpp" />
|
||||
<ClCompile Include="Object\Button\ImageButton.cpp" />
|
||||
<ClCompile Include="Object\Button\TextButton.cpp" />
|
||||
<ClCompile Include="Object\Image.cpp" />
|
||||
<ClCompile Include="Object\Layer.cpp" />
|
||||
<ClCompile Include="Object\MouseNode.cpp" />
|
||||
<ClCompile Include="Object\Node.cpp" />
|
||||
<ClCompile Include="Object\RectNode.cpp" />
|
||||
<ClCompile Include="Object\Shape\Circle.cpp" />
|
||||
<ClCompile Include="Object\Shape\Rectangle.cpp" />
|
||||
<ClCompile Include="Object\Shape\Shape.cpp" />
|
||||
<ClCompile Include="Object\Sprite.cpp" />
|
||||
<ClCompile Include="Object\Text.cpp" />
|
||||
<ClCompile Include="Object\Object.cpp" />
|
||||
<ClCompile Include="Style\Color.cpp" />
|
||||
<ClCompile Include="Style\FillStyle.cpp" />
|
||||
<ClCompile Include="Style\FontStyle.cpp" />
|
||||
<ClCompile Include="Style\LineStyle.cpp" />
|
||||
<ClCompile Include="Tool\ActionManager.cpp" />
|
||||
<ClCompile Include="Tool\FileUtils.cpp" />
|
||||
<ClCompile Include="Tool\Math.cpp" />
|
||||
<ClCompile Include="Tool\MusicUtils.cpp" />
|
||||
<ClCompile Include="Tool\Timer.cpp" />
|
||||
<ClCompile Include="Win\winbase.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="easy2d.h" />
|
||||
<ClInclude Include="ecommon.h" />
|
||||
<ClInclude Include="emacros.h" />
|
||||
<ClInclude Include="Win\winbase.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
|||
|
|
@ -13,104 +13,14 @@
|
|||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Style">
|
||||
<UniqueIdentifier>{18e7fd5c-0935-47bb-9a2e-38da40377f7d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Tool">
|
||||
<UniqueIdentifier>{682a1a3c-39d8-4ac9-ba03-fa90c089c9ab}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Object">
|
||||
<UniqueIdentifier>{d6778635-8947-4f9b-9388-dd088642b5b2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Object\Shape">
|
||||
<UniqueIdentifier>{065a3244-7169-4a45-bc9f-f2a80d8a9759}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Msg">
|
||||
<UniqueIdentifier>{72dbabab-8278-4ee4-917f-bfffb474a51b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Object\Button">
|
||||
<UniqueIdentifier>{bdcd902b-b53d-4537-9632-76ea14c141a0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Action">
|
||||
<UniqueIdentifier>{e1501580-8f69-4ad6-a9f1-76d825572c3d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Base">
|
||||
<UniqueIdentifier>{261633d3-3814-40c7-bd6d-201ede6c6ade}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="源文件\Win">
|
||||
<UniqueIdentifier>{37b7730c-acb0-4b57-b1f8-01680951611c}</UniqueIdentifier>
|
||||
<UniqueIdentifier>{2f0f3d30-bfc2-4aea-a170-258bbaacaa79}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Style\Color.cpp">
|
||||
<Filter>源文件\Style</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Tool\Timer.cpp">
|
||||
<Filter>源文件\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Tool\MusicUtils.cpp">
|
||||
<Filter>源文件\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Tool\FileUtils.cpp">
|
||||
<Filter>源文件\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Style\FontStyle.cpp">
|
||||
<Filter>源文件\Style</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\BatchNode.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Image.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Node.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Text.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Shape\Circle.cpp">
|
||||
<Filter>源文件\Object\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Shape\Rectangle.cpp">
|
||||
<Filter>源文件\Object\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Shape\Shape.cpp">
|
||||
<Filter>源文件\Object\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\MouseNode.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Style\LineStyle.cpp">
|
||||
<Filter>源文件\Style</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Object.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Style\FillStyle.cpp">
|
||||
<Filter>源文件\Style</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Msg\MouseMsg.cpp">
|
||||
<Filter>源文件\Msg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Msg\KeyMsg.cpp">
|
||||
<Filter>源文件\Msg</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Button\Button.cpp">
|
||||
<Filter>源文件\Object\Button</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Button\ImageButton.cpp">
|
||||
<Filter>源文件\Object\Button</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Button\TextButton.cpp">
|
||||
<Filter>源文件\Object\Button</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Layer.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\Action.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Base\App.cpp">
|
||||
<Filter>源文件\Base</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -120,60 +30,6 @@
|
|||
<ClCompile Include="Base\Scene.cpp">
|
||||
<Filter>源文件\Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionMoveBy.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionMoveTo.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionTwo.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionNeverStop.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\Sprite.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionCallback.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionDelay.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Tool\ActionManager.cpp">
|
||||
<Filter>源文件\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionSequence.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionFrames.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionScaleBy.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionScaleTo.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\Animation.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionOpacityTo.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Action\ActionOpacityBy.cpp">
|
||||
<Filter>源文件\Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\BatchSprite.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Object\RectNode.cpp">
|
||||
<Filter>源文件\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Tool\Math.cpp">
|
||||
<Filter>源文件\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Win\winbase.cpp">
|
||||
<Filter>源文件\Win</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -182,6 +38,12 @@
|
|||
<ClInclude Include="easy2d.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ecommon.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="emacros.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Win\winbase.h">
|
||||
<Filter>源文件\Win</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ void KeyMsg::addListener(TString name, const KEY_CALLBACK & callback)
|
|||
// 创建新的监听对象
|
||||
auto listener = new KeyMsg(name, callback);
|
||||
// 绑定在场景上
|
||||
listener->m_pParentScene = App::getLoadingScene();
|
||||
listener->m_pParentScene = EApp::getLoadingScene();
|
||||
// 添加新的按键回调函数
|
||||
s_vListeners.push_back(listener);
|
||||
}
|
||||
|
|
@ -149,7 +149,7 @@ void KeyMsg::startListener(TString name)
|
|||
// 查找名称相同的监听器
|
||||
for (auto l : s_vListeners)
|
||||
{
|
||||
if (l->m_sName == name && l->m_pParentScene == App::getCurrentScene())
|
||||
if (l->m_sName == name && l->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
l->start();
|
||||
}
|
||||
|
|
@ -161,7 +161,7 @@ void KeyMsg::stopListener(TString name)
|
|||
// 查找名称相同的监听器
|
||||
for (auto l : s_vListeners)
|
||||
{
|
||||
if (l->m_sName == name && l->m_pParentScene == App::getCurrentScene())
|
||||
if (l->m_sName == name && l->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
l->stop();
|
||||
}
|
||||
|
|
@ -176,7 +176,7 @@ void KeyMsg::delListener(TString name)
|
|||
for (iter = s_vListeners.begin(); iter != s_vListeners.end();)
|
||||
{
|
||||
// 查找相同名称的监听器
|
||||
if ((*iter)->m_sName == name && (*iter)->m_pParentScene == App::getCurrentScene())
|
||||
if ((*iter)->m_sName == name && (*iter)->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
// 删除该定时器
|
||||
delete (*iter);
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ void MouseMsg::__exec()
|
|||
// 获取鼠标消息
|
||||
s_mouseMsg = GetMouseMsg();
|
||||
// 执行场景程序
|
||||
App::get()->getCurrentScene()->_exec();
|
||||
EApp::get()->getCurrentScene()->_exec();
|
||||
// 执行鼠标监听回调函数
|
||||
for (auto l : s_vListeners) // 循环遍历所有的鼠标监听
|
||||
{
|
||||
|
|
@ -58,7 +58,7 @@ void MouseMsg::addListener(TString name, const MOUSE_CALLBACK & callback)
|
|||
// 创建新的监听对象
|
||||
auto listener = new MouseMsg(name, callback);
|
||||
// 绑定在场景上
|
||||
listener->m_pParentScene = App::getLoadingScene();
|
||||
listener->m_pParentScene = EApp::getLoadingScene();
|
||||
// 添加新的按键回调函数
|
||||
s_vListeners.push_back(listener);
|
||||
}
|
||||
|
|
@ -68,7 +68,7 @@ void MouseMsg::startListener(TString name)
|
|||
// 查找名称相同的监听器
|
||||
for (auto l : s_vListeners)
|
||||
{
|
||||
if (l->m_sName == name && l->m_pParentScene == App::getCurrentScene())
|
||||
if (l->m_sName == name && l->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
l->start();
|
||||
}
|
||||
|
|
@ -80,7 +80,7 @@ void MouseMsg::stopListener(TString name)
|
|||
// 查找名称相同的监听器
|
||||
for (auto l : s_vListeners)
|
||||
{
|
||||
if (l->m_sName == name && l->m_pParentScene == App::getCurrentScene())
|
||||
if (l->m_sName == name && l->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
l->stop();
|
||||
}
|
||||
|
|
@ -95,7 +95,7 @@ void MouseMsg::delListener(TString name)
|
|||
for (iter = s_vListeners.begin(); iter != s_vListeners.end();)
|
||||
{
|
||||
// 查找相同名称的监听器
|
||||
if ((*iter)->m_sName == name && (*iter)->m_pParentScene == App::getCurrentScene())
|
||||
if ((*iter)->m_sName == name && (*iter)->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
// 删除该定时器
|
||||
delete (*iter);
|
||||
|
|
|
|||
|
|
@ -216,7 +216,7 @@ void Image::saveScreenshot()
|
|||
{
|
||||
// ±£´æ´°¿Ú½ØÍ¼
|
||||
IMAGE image;
|
||||
getimage(&image, 0, 0, App::getWidth(), App::getHeight());
|
||||
getimage(&image, 0, 0, EApp::getWidth(), EApp::getHeight());
|
||||
saveimage(savePath.c_str(), &image);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,12 +23,12 @@ bool RectNode::isPointIn(CPoint p) const
|
|||
|
||||
void RectNode::setWindowCenterX()
|
||||
{
|
||||
setX((App::getWidth() - getWidth()) / 2);
|
||||
setX((EApp::getWidth() - getWidth()) / 2);
|
||||
}
|
||||
|
||||
void RectNode::setWindowCenterY()
|
||||
{
|
||||
setY((App::getHeight() - getHeight()) / 2);
|
||||
setY((EApp::getHeight() - getHeight()) / 2);
|
||||
}
|
||||
|
||||
void RectNode::setWindowCenter()
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ void ActionManager::addAction(Action * action)
|
|||
assert(a != action);
|
||||
}
|
||||
#endif
|
||||
action->m_pParentScene = App::getLoadingScene();
|
||||
action->m_pParentScene = EApp::getLoadingScene();
|
||||
s_vActions.push_back(action);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ TString FileUtils::getDefaultSavePath()
|
|||
|
||||
TString path = m_lpszDefaultDir;
|
||||
path.append(_T("\\"));
|
||||
path.append(App::getAppName());
|
||||
path.append(EApp::getAppName());
|
||||
|
||||
#ifdef UNICODE
|
||||
if (_waccess(path.c_str(), 0) == -1)
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ void Timer::addTimer(Timer * timer)
|
|||
// 启动定时器
|
||||
timer->start();
|
||||
// 绑定在场景上
|
||||
timer->m_pParentScene = App::getLoadingScene();
|
||||
timer->m_pParentScene = EApp::getLoadingScene();
|
||||
// 将该定时器放入容器
|
||||
s_vTimers.push_back(timer);
|
||||
}
|
||||
|
|
@ -126,7 +126,7 @@ void Timer::startTimer(TString name)
|
|||
// 查找名称相同的定时器
|
||||
for (auto timer : s_vTimers)
|
||||
{
|
||||
if (timer->m_sName == name && timer->m_pParentScene == App::getCurrentScene())
|
||||
if (timer->m_sName == name && timer->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
// 启动定时器
|
||||
timer->start();
|
||||
|
|
@ -139,7 +139,7 @@ void Timer::stopTimer(TString name)
|
|||
// 查找名称相同的定时器
|
||||
for (auto timer : s_vTimers)
|
||||
{
|
||||
if (timer->m_sName == name && timer->m_pParentScene == App::getCurrentScene())
|
||||
if (timer->m_sName == name && timer->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
// 停止定时器
|
||||
timer->stop();
|
||||
|
|
@ -155,7 +155,7 @@ void Timer::delTimer(TString name)
|
|||
for (iter = s_vTimers.begin(); iter != s_vTimers.end();)
|
||||
{
|
||||
// 查找相同名称的定时器
|
||||
if ((*iter)->m_sName == name && (*iter)->m_pParentScene == App::getCurrentScene())
|
||||
if ((*iter)->m_sName == name && (*iter)->m_pParentScene == EApp::getCurrentScene())
|
||||
{
|
||||
// 删除该定时器
|
||||
delete (*iter);
|
||||
|
|
|
|||
|
|
@ -1,23 +1,24 @@
|
|||
#include "winbase.h"
|
||||
#include <Windows.h>
|
||||
#include <tchar.h>
|
||||
#include <atltypes.h>
|
||||
#include "..\emacros.h"
|
||||
|
||||
static steady_clock::time_point nNow;
|
||||
HWND m_hwnd = nullptr;
|
||||
ID2D1Factory * m_pDirect2dFactory = nullptr;
|
||||
ID2D1HwndRenderTarget * m_pRenderTarget = nullptr;
|
||||
|
||||
steady_clock::time_point GetNow()
|
||||
|
||||
HWND &GetHWnd()
|
||||
{
|
||||
return nNow;
|
||||
return m_hwnd;
|
||||
}
|
||||
|
||||
void FlushSteadyClock()
|
||||
ID2D1Factory * &GetFactory()
|
||||
{
|
||||
nNow = steady_clock::now(); // »ñÈ¡µ±Ç°Ê±¼ä
|
||||
return m_pDirect2dFactory;
|
||||
}
|
||||
|
||||
LONGLONG GetInterval(steady_clock::time_point nLast)
|
||||
ID2D1HwndRenderTarget * &GetRenderTarget()
|
||||
{
|
||||
return duration_cast<milliseconds>(nNow - nLast).count();
|
||||
return m_pRenderTarget;
|
||||
}
|
||||
|
||||
void WindowCenter(HWND hWnd)
|
||||
|
|
@ -26,60 +27,16 @@ void WindowCenter(HWND hWnd)
|
|||
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
// 获取窗口大小
|
||||
CRect rcWindow;
|
||||
tagRECT rcWindow;
|
||||
GetWindowRect(hWnd, &rcWindow);
|
||||
// 设置窗口在屏幕居中
|
||||
SetWindowPos(hWnd, HWND_TOP,
|
||||
(screenWidth - rcWindow.Size().cx) / 2,
|
||||
(screenHeight - rcWindow.Size().cy) / 2,
|
||||
rcWindow.Size().cx,
|
||||
rcWindow.Size().cy,
|
||||
SWP_SHOWWINDOW | SWP_NOSIZE);
|
||||
}
|
||||
|
||||
void CreateGameWindow()
|
||||
{
|
||||
HWND _wnd;
|
||||
HINSTANCE s_hInstance;
|
||||
if (!s_hInstance)
|
||||
{
|
||||
s_hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||||
|
||||
WNDCLASS wc; // Windows Class Structure
|
||||
|
||||
// Redraw On Size, And Own DC For Window.
|
||||
wc.style = 0;
|
||||
wc.lpfnWndProc = _SoundPlayProc; // WndProc Handles Messages
|
||||
wc.cbClsExtra = 0; // No Extra Window Data
|
||||
wc.cbWndExtra = 0; // No Extra Window Data
|
||||
wc.hInstance = s_hInstance; // Set The Instance
|
||||
wc.hIcon = 0; // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
|
||||
wc.hbrBackground = NULL; // No Background Required For GL
|
||||
wc.lpszMenuName = NULL; // We Don't Want A Menu
|
||||
wc.lpszClassName = _T("Easy2dCallbackWnd"); // Set The Class Name
|
||||
|
||||
if (!RegisterClass(&wc) // Register Our Class
|
||||
&& GetLastError() != 1410) // Class is Already Existent
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_wnd = CreateWindowEx(
|
||||
WS_EX_APPWINDOW, // Extended Style For The Window
|
||||
_T("Easy2dCallbackWnd"), // Class Name
|
||||
NULL, // Window Title
|
||||
WS_POPUPWINDOW, // Defined Window Style
|
||||
0, 0, // Window Position
|
||||
0, 0, // Window Width And Height
|
||||
NULL, // No Parent Window
|
||||
NULL, // No Menu
|
||||
s_hInstance, // Instance
|
||||
NULL); // No Param
|
||||
|
||||
if (_wnd)
|
||||
{
|
||||
//SetWindowLongPtr(_wnd, GWLP_USERDATA, (LONG_PTR)this);
|
||||
}
|
||||
SetWindowPos(
|
||||
hWnd,
|
||||
HWND_TOP,
|
||||
(screenWidth - (rcWindow.left - rcWindow.right)) / 2,
|
||||
(screenHeight - (rcWindow.top - rcWindow.bottom)) / 2,
|
||||
(rcWindow.left - rcWindow.right),
|
||||
(rcWindow.top - rcWindow.bottom),
|
||||
SWP_SHOWWINDOW | SWP_NOSIZE
|
||||
);
|
||||
}
|
||||
|
|
@ -1,7 +1,27 @@
|
|||
#pragma once
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
#include <d2d1.h>
|
||||
#include <d2d1helper.h>
|
||||
#include <dwrite.h>
|
||||
#include <wincodec.h>
|
||||
|
||||
steady_clock::time_point GetNow();
|
||||
HWND &GetHWnd();
|
||||
|
||||
void FlushSteadyClock();
|
||||
ID2D1Factory * &GetFactory();
|
||||
|
||||
ID2D1HwndRenderTarget * &GetRenderTarget();
|
||||
|
||||
void WindowCenter(HWND hWnd);
|
||||
|
||||
|
||||
template<class Interface>
|
||||
inline void SafeReleaseInterface(
|
||||
Interface **ppInterfaceToRelease
|
||||
)
|
||||
{
|
||||
if (*ppInterfaceToRelease != nullptr)
|
||||
{
|
||||
(*ppInterfaceToRelease)->Release();
|
||||
|
||||
(*ppInterfaceToRelease) = nullptr;
|
||||
}
|
||||
}
|
||||
1706
Easy2D/easy2d.h
1706
Easy2D/easy2d.h
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,170 @@
|
|||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
|
||||
typedef std::wstring EString;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT32 width;
|
||||
UINT32 height;
|
||||
} ESize;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FLOAT width;
|
||||
FLOAT height;
|
||||
} ESize_F;
|
||||
|
||||
|
||||
class EColor
|
||||
{
|
||||
public:
|
||||
|
||||
enum Enum
|
||||
{
|
||||
AliceBlue = 0xF0F8FF,
|
||||
AntiqueWhite = 0xFAEBD7,
|
||||
Aqua = 0x00FFFF,
|
||||
Aquamarine = 0x7FFFD4,
|
||||
Azure = 0xF0FFFF,
|
||||
Beige = 0xF5F5DC,
|
||||
Bisque = 0xFFE4C4,
|
||||
Black = 0x000000,
|
||||
BlanchedAlmond = 0xFFEBCD,
|
||||
Blue = 0x0000FF,
|
||||
BlueViolet = 0x8A2BE2,
|
||||
Brown = 0xA52A2A,
|
||||
BurlyWood = 0xDEB887,
|
||||
CadetBlue = 0x5F9EA0,
|
||||
Chartreuse = 0x7FFF00,
|
||||
Chocolate = 0xD2691E,
|
||||
Coral = 0xFF7F50,
|
||||
CornflowerBlue = 0x6495ED,
|
||||
Cornsilk = 0xFFF8DC,
|
||||
Crimson = 0xDC143C,
|
||||
Cyan = 0x00FFFF,
|
||||
DarkBlue = 0x00008B,
|
||||
DarkCyan = 0x008B8B,
|
||||
DarkGoldenrod = 0xB8860B,
|
||||
DarkGray = 0xA9A9A9,
|
||||
DarkGreen = 0x006400,
|
||||
DarkKhaki = 0xBDB76B,
|
||||
DarkMagenta = 0x8B008B,
|
||||
DarkOliveGreen = 0x556B2F,
|
||||
DarkOrange = 0xFF8C00,
|
||||
DarkOrchid = 0x9932CC,
|
||||
DarkRed = 0x8B0000,
|
||||
DarkSalmon = 0xE9967A,
|
||||
DarkSeaGreen = 0x8FBC8F,
|
||||
DarkSlateBlue = 0x483D8B,
|
||||
DarkSlateGray = 0x2F4F4F,
|
||||
DarkTurquoise = 0x00CED1,
|
||||
DarkViolet = 0x9400D3,
|
||||
DeepPink = 0xFF1493,
|
||||
DeepSkyBlue = 0x00BFFF,
|
||||
DimGray = 0x696969,
|
||||
DodgerBlue = 0x1E90FF,
|
||||
Firebrick = 0xB22222,
|
||||
FloralWhite = 0xFFFAF0,
|
||||
ForestGreen = 0x228B22,
|
||||
Fuchsia = 0xFF00FF,
|
||||
Gainsboro = 0xDCDCDC,
|
||||
GhostWhite = 0xF8F8FF,
|
||||
Gold = 0xFFD700,
|
||||
Goldenrod = 0xDAA520,
|
||||
Gray = 0x808080,
|
||||
Green = 0x008000,
|
||||
GreenYellow = 0xADFF2F,
|
||||
Honeydew = 0xF0FFF0,
|
||||
HotPink = 0xFF69B4,
|
||||
IndianRed = 0xCD5C5C,
|
||||
Indigo = 0x4B0082,
|
||||
Ivory = 0xFFFFF0,
|
||||
Khaki = 0xF0E68C,
|
||||
Lavender = 0xE6E6FA,
|
||||
LavenderBlush = 0xFFF0F5,
|
||||
LawnGreen = 0x7CFC00,
|
||||
LemonChiffon = 0xFFFACD,
|
||||
LightBlue = 0xADD8E6,
|
||||
LightCoral = 0xF08080,
|
||||
LightCyan = 0xE0FFFF,
|
||||
LightGoldenrodYellow = 0xFAFAD2,
|
||||
LightGreen = 0x90EE90,
|
||||
LightGray = 0xD3D3D3,
|
||||
LightPink = 0xFFB6C1,
|
||||
LightSalmon = 0xFFA07A,
|
||||
LightSeaGreen = 0x20B2AA,
|
||||
LightSkyBlue = 0x87CEFA,
|
||||
LightSlateGray = 0x778899,
|
||||
LightSteelBlue = 0xB0C4DE,
|
||||
LightYellow = 0xFFFFE0,
|
||||
Lime = 0x00FF00,
|
||||
LimeGreen = 0x32CD32,
|
||||
Linen = 0xFAF0E6,
|
||||
Magenta = 0xFF00FF,
|
||||
Maroon = 0x800000,
|
||||
MediumAquamarine = 0x66CDAA,
|
||||
MediumBlue = 0x0000CD,
|
||||
MediumOrchid = 0xBA55D3,
|
||||
MediumPurple = 0x9370DB,
|
||||
MediumSeaGreen = 0x3CB371,
|
||||
MediumSlateBlue = 0x7B68EE,
|
||||
MediumSpringGreen = 0x00FA9A,
|
||||
MediumTurquoise = 0x48D1CC,
|
||||
MediumVioletRed = 0xC71585,
|
||||
MidnightBlue = 0x191970,
|
||||
MintCream = 0xF5FFFA,
|
||||
MistyRose = 0xFFE4E1,
|
||||
Moccasin = 0xFFE4B5,
|
||||
NavajoWhite = 0xFFDEAD,
|
||||
Navy = 0x000080,
|
||||
OldLace = 0xFDF5E6,
|
||||
Olive = 0x808000,
|
||||
OliveDrab = 0x6B8E23,
|
||||
Orange = 0xFFA500,
|
||||
OrangeRed = 0xFF4500,
|
||||
Orchid = 0xDA70D6,
|
||||
PaleGoldenrod = 0xEEE8AA,
|
||||
PaleGreen = 0x98FB98,
|
||||
PaleTurquoise = 0xAFEEEE,
|
||||
PaleVioletRed = 0xDB7093,
|
||||
PapayaWhip = 0xFFEFD5,
|
||||
PeachPuff = 0xFFDAB9,
|
||||
Peru = 0xCD853F,
|
||||
Pink = 0xFFC0CB,
|
||||
Plum = 0xDDA0DD,
|
||||
PowderBlue = 0xB0E0E6,
|
||||
Purple = 0x800080,
|
||||
Red = 0xFF0000,
|
||||
RosyBrown = 0xBC8F8F,
|
||||
RoyalBlue = 0x4169E1,
|
||||
SaddleBrown = 0x8B4513,
|
||||
Salmon = 0xFA8072,
|
||||
SandyBrown = 0xF4A460,
|
||||
SeaGreen = 0x2E8B57,
|
||||
SeaShell = 0xFFF5EE,
|
||||
Sienna = 0xA0522D,
|
||||
Silver = 0xC0C0C0,
|
||||
SkyBlue = 0x87CEEB,
|
||||
SlateBlue = 0x6A5ACD,
|
||||
SlateGray = 0x708090,
|
||||
Snow = 0xFFFAFA,
|
||||
SpringGreen = 0x00FF7F,
|
||||
SteelBlue = 0x4682B4,
|
||||
Tan = 0xD2B48C,
|
||||
Teal = 0x008080,
|
||||
Thistle = 0xD8BFD8,
|
||||
Tomato = 0xFF6347,
|
||||
Turquoise = 0x40E0D0,
|
||||
Violet = 0xEE82EE,
|
||||
Wheat = 0xF5DEB3,
|
||||
White = 0xFFFFFF,
|
||||
WhiteSmoke = 0xF5F5F5,
|
||||
Yellow = 0xFFFF00,
|
||||
YellowGreen = 0x9ACD32,
|
||||
};
|
||||
|
||||
};
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#ifndef Assert
|
||||
|
||||
#if defined( DEBUG ) || defined( _DEBUG )
|
||||
#define Assert(b) do {if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}} while(0)
|
||||
#else
|
||||
#define Assert(b)
|
||||
#endif //DEBUG || _DEBUG
|
||||
|
||||
#endif
|
||||
|
||||
template<typename T>
|
||||
inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
|
||||
Loading…
Reference in New Issue