[deploy] update Actor
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				|  | @ -50,7 +50,7 @@ Actor::Actor() | |||
|     , dirty_visibility_(true) | ||||
|     , dirty_transform_(false) | ||||
|     , dirty_transform_inverse_(false) | ||||
|     , cascade_opacity_(false) | ||||
|     , cascade_opacity_(true) | ||||
|     , show_border_(false) | ||||
|     , is_fast_transform_(true) | ||||
|     , evt_dispatch_enabled_(true) | ||||
|  | @ -515,7 +515,7 @@ void Actor::SetRotation(float angle) | |||
|     is_fast_transform_  = false; | ||||
| } | ||||
| 
 | ||||
| void Actor::AddChild(ActorPtr child, int zorder) | ||||
| void Actor::AddChild(ActorPtr child) | ||||
| { | ||||
|     if (child) | ||||
|     { | ||||
|  | @ -527,7 +527,7 @@ void Actor::AddChild(ActorPtr child, int zorder) | |||
|         { | ||||
|             if (parent == child) | ||||
|             { | ||||
|                 KGE_ERRORF("A actor cannot be its own parent"); | ||||
|                 Fail("Actor::AddChild failed, A actor cannot be its own parent"); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|  | @ -539,7 +539,6 @@ void Actor::AddChild(ActorPtr child, int zorder) | |||
|         child->SetStage(this->stage_); | ||||
| 
 | ||||
|         child->dirty_transform_ = true; | ||||
|         child->z_order_         = zorder; | ||||
|         child->Reorder(); | ||||
|         child->UpdateOpacity(); | ||||
|     } | ||||
|  | @ -549,6 +548,12 @@ void Actor::AddChild(ActorPtr child, int zorder) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void Actor::AddChild(ActorPtr child, int zorder) | ||||
| { | ||||
|     child->z_order_ = zorder; | ||||
|     this->AddChild(child); | ||||
| } | ||||
| 
 | ||||
| void Actor::AddChildren(const Vector<ActorPtr>& children) | ||||
| { | ||||
|     for (const auto& actor : children) | ||||
|  |  | |||
|  | @ -341,7 +341,11 @@ public: | |||
| 
 | ||||
|     /// \~chinese
 | ||||
|     /// @brief 添加子角色
 | ||||
|     void AddChild(ActorPtr child, int zorder = 0); | ||||
|     void AddChild(ActorPtr child); | ||||
| 
 | ||||
|     /// \~chinese
 | ||||
|     /// @brief Ìí¼Ó×Ó½ÇÉ«
 | ||||
|     void AddChild(ActorPtr child, int zorder); | ||||
| 
 | ||||
|     /// \~chinese
 | ||||
|     /// @brief 添加多个子角色
 | ||||
|  |  | |||
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