feat: support x64

This commit is contained in:
Haibo 2023-09-25 18:33:16 +08:00
parent 6c0350f150
commit 3c9943b4ac
11 changed files with 1704 additions and 1246 deletions

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@ -1,134 +1,135 @@
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# fetch repository as zip archive
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# - Visual Studio 2017
# - Visual Studio 2015
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global:
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skip_tags: true
# fetch repository as zip archive
shallow_clone: true
pull_requests:
do_not_increment_build_number: true
# Do not build feature branch with open Pull Requests
# skip_branch_with_pr: true
# image:
# - Visual Studio 2019
# - Visual Studio 2017
# - Visual Studio 2015
environment:
global:
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appveyor_api_token:
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matrix:
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# configuration: Debug
skip_commits:
message: /\[chore\]/
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for:
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branches:
only:
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environment:
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- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
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# - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
# - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
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global:
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verbosity: minimal
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artifact: /.*\.nupkg/
on:
branch: master
# APPVEYOR_REPO_TAG: true
flag_to_deploy: true
notifications:
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to:
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on_build_success: true
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View File

@ -1,190 +1,264 @@
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View File

@ -1,140 +1,140 @@
#defines {
// Global variables may be added here.
// Variables on the "value" side of each definition will be processed at access time.
// GlobalVar1 = "";
}
configurations {
// This node contains pivot information.
// These are discussed in detail in the Pivots section.
Toolset {
key : "PlatformToolset";
choices: { v143, v142, v141, v140 };
};
Platform {
key : "Platform";
choices: { Win32 };
Win32.aliases : { x86, win32, 386 };
};
Configuration {
key : "Configuration";
choices: { Release, Debug };
};
Linkage {
choices : { dynamic, static };
description = "Which version of the .lib file to link to this library";
dynamic.description = "Dynamic Library (DLL)";
static.description = "Static";
};
// Only really applicable to x86
CallingConvention {
choices : { cdecl };
description = "Calling convention model to use (for x86 only)";
cdecl.description = "cdecl";
};
}
nuget {
#defines {
// Variable definitions specific to this node (ie. "nuget").
// Only available while inside this scope.
// This metadata is not needed for most packages and is typically omitted.
};
// The nuspec file metadata.
nuspec {
id = Kiwano;
// "@appveyor_version" is replaced by the current Appveyor build number in the
// pre-deployment script.
version: @appveyor_version;
title: Kiwano Game Framework;
authors: Nomango;
owners: Nomango;
licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE";
projectUrl: "https://github.com/KiwanoEngine/Kiwano";
iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo.png";
description: A simple game framework for C++;
releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine";
copyright: Copyright 2019;
tags: { C++, GameFramework, Kiwano };
};
#output-packages {
// Output file definitions. These are covered in detail in Output Files.
// This metadata is not needed for most packages and is typically omitted.
}
dependencies {
// This node defines any outside items which may be needed to consume this package.
packages : {
// This is a list of other NuGet packages required to use this package.
// Each item follows the format "<pkg_name>/<version>"
// my_pkg/1.0.0,
// my_other_pkg/2.1.5.33
};
}
files {
#defines {
SRC_ROOT = ..\..\src;
OUTPUT_DIR = ..\..\projects\output;
}
include: {
${SRC_ROOT}\kiwano*\**\*.h, ${SRC_ROOT}\kiwano*\**\*.hpp,
${SRC_ROOT}\3rd-party\**\*.h, ${SRC_ROOT}\3rd-party\**\*.hpp,
};
// third patry
bin: {
${SRC_ROOT}\3rd-party\**\*.dll
};
("v140,v141,v142,v143", "Win32", "Debug") => {
[${0},${1},${2}] {
lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb };
};
};
("v140,v141,v142,v143", "Win32", "Release") => {
[${0},${1},${2}] {
lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
};
};
};
props {
// Additional declarations to insert into consuming projects before most of the
// project settings. (These may be modified in visual studio by a developer
// consuming this package.)
// This node is typically not needed for most packages and may be omitted.
}
targets {
// Additional declarations to insert into consuming projects after most of the
// project settings. (These may NOT be modified in visual studio by a developer
// consuming this package.)
// This node is often used to set defines that are required that must be set by
// the consuming project in order to correctly link to the libraries in this
// package. Such defines may be set either globally or only set under specific
// conditions.
//Defines += HAS_MyLib;
//[dynamic]
// Defines += HAS_MyLib;
}
}
#defines {
// Global variables may be added here.
// Variables on the "value" side of each definition will be processed at access time.
// GlobalVar1 = "";
}
configurations {
// This node contains pivot information.
// These are discussed in detail in the Pivots section.
Toolset {
key : "PlatformToolset";
choices: { v143, v142, v141, v140 };
};
Platform {
key : "Platform";
choices: { Win32, x64 };
Win32.aliases : { x86, win32, 386 };
};
Configuration {
key : "Configuration";
choices: { Release, Debug };
};
Linkage {
choices : { dynamic, static };
description = "Which version of the .lib file to link to this library";
dynamic.description = "Dynamic Library (DLL)";
static.description = "Static";
};
// Only really applicable to x86
CallingConvention {
choices : { cdecl };
description = "Calling convention model to use (for x86 only)";
cdecl.description = "cdecl";
};
}
nuget {
#defines {
// Variable definitions specific to this node (ie. "nuget").
// Only available while inside this scope.
// This metadata is not needed for most packages and is typically omitted.
};
// The nuspec file metadata.
nuspec {
id = Kiwano;
// "@appveyor_version" is replaced by the current Appveyor build number in the
// pre-deployment script.
version: @appveyor_version;
title: Kiwano Game Framework;
authors: Nomango;
owners: Nomango;
licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE";
projectUrl: "https://github.com/KiwanoEngine/Kiwano";
iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo.png";
description: A simple game framework for C++;
releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine";
copyright: Copyright 2019;
tags: { C++, GameFramework, Kiwano };
};
#output-packages {
// Output file definitions. These are covered in detail in Output Files.
// This metadata is not needed for most packages and is typically omitted.
}
dependencies {
// This node defines any outside items which may be needed to consume this package.
packages : {
// This is a list of other NuGet packages required to use this package.
// Each item follows the format "<pkg_name>/<version>"
// my_pkg/1.0.0,
// my_other_pkg/2.1.5.33
};
}
files {
#defines {
SRC_ROOT = ..\..\src;
OUTPUT_DIR = ..\..\projects\output;
}
include: {
${SRC_ROOT}\kiwano*\**\*.h, ${SRC_ROOT}\kiwano*\**\*.hpp,
${SRC_ROOT}\3rd-party\**\*.h, ${SRC_ROOT}\3rd-party\**\*.hpp,
};
// third patry
bin: {
${SRC_ROOT}\3rd-party\**\*.dll
};
("v140,v141,v142,v143", "Win32,x64", "Debug") => {
[${0},${1},${2}] {
lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb };
};
};
("v140,v141,v142,v143", "Win32,x64", "Release") => {
[${0},${1},${2}] {
lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
};
};
};
props {
// Additional declarations to insert into consuming projects before most of the
// project settings. (These may be modified in visual studio by a developer
// consuming this package.)
// This node is typically not needed for most packages and may be omitted.
}
targets {
// Additional declarations to insert into consuming projects after most of the
// project settings. (These may NOT be modified in visual studio by a developer
// consuming this package.)
// This node is often used to set defines that are required that must be set by
// the consuming project in order to correctly link to the libraries in this
// package. Such defines may be set either globally or only set under specific
// conditions.
//Defines += HAS_MyLib;
//[dynamic]
// Defines += HAS_MyLib;
}
}

View File

@ -179,7 +179,7 @@ void GifSprite::OverlayNextFrame()
KGE_ASSERT(frame_rt_);
KGE_ASSERT(gif_);
frame_ = gif_->GetFrame(next_index_);
frame_ = gif_->GetFrame(uint32_t(next_index_));
if (frame_.disposal_type == GifImage::DisposalType::Previous)
{

View File

@ -85,11 +85,12 @@ void RendererImpl::MakeContextForWindow(WindowPtr window)
HRESULT hr = target_window ? S_OK : E_FAIL;
output_size_ = Size{ float(resolution.width), float(resolution.height) };
monitor_ = ::MonitorFromWindow(target_window, MONITOR_DEFAULTTONULL);
// Initialize Direct3D resources
if (SUCCEEDED(hr))
{
monitor_ = ::MonitorFromWindow(target_window, MONITOR_DEFAULTTONULL);
auto d3d_res = graphics::directx::GetD3DDeviceResources();
hr = d3d_res->Initialize(target_window, output_size_);
@ -681,7 +682,7 @@ void RendererImpl::CreateTextLayout(TextLayout& layout, const String& content, c
WideString wide = strings::NarrowToWide(content);
ComPtr<IDWriteTextLayout> output;
hr = d2d_res_->CreateTextLayout(output, wide.c_str(), wide.length(), format);
hr = d2d_res_->CreateTextLayout(output, wide.c_str(), UINT32(wide.length()), format);
if (SUCCEEDED(hr))
{