Refactoring : project files
This commit is contained in:
parent
65ba8e96d2
commit
42ac308278
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@ -5,10 +5,10 @@ namespace e2d
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{
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{
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// 按键消息
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// 按键消息
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class KeyEvent
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class KeyEvent
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{
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{
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public:
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public:
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// 按键消息类型
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// 按键消息类型
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enum class Type : int
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enum class Type : int
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{
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{
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@ -16,7 +16,7 @@ public:
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Up // 抬起
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Up // 抬起
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};
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};
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public:
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public:
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explicit KeyEvent(
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explicit KeyEvent(
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HWND hWnd,
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HWND hWnd,
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UINT message,
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UINT message,
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@ -38,17 +38,17 @@ public:
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WPARAM w_param
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WPARAM w_param
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);
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);
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protected:
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protected:
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int count_;
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int count_;
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KeyCode code_;
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KeyCode code_;
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KeyEvent::Type type_;
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KeyEvent::Type type_;
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};
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};
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// 鼠标消息
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// 鼠标消息
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class MouseEvent
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class MouseEvent
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{
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{
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public:
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public:
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// 鼠标消息类型
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// 鼠标消息类型
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enum class Type : int
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enum class Type : int
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{
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{
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@ -65,7 +65,7 @@ public:
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Wheel // 滑动滚轮
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Wheel // 滑动滚轮
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};
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};
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public:
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public:
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explicit MouseEvent(
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explicit MouseEvent(
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HWND hWnd,
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HWND hWnd,
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UINT message,
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UINT message,
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@ -103,19 +103,19 @@ public:
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// Ctrl 键是否按下
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// Ctrl 键是否按下
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bool IsCtrlDown() const;
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bool IsCtrlDown() const;
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protected:
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protected:
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UINT message_;
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UINT message_;
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WPARAM w_param_;
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WPARAM w_param_;
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LPARAM l_param_;
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LPARAM l_param_;
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Point pos_;
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Point pos_;
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MouseEvent::Type type_;
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MouseEvent::Type type_;
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};
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};
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// 碰撞事件
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// 碰撞事件
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class Collision
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class Collision
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{
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{
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public:
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public:
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Collision();
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Collision();
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explicit Collision(
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explicit Collision(
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@ -131,9 +131,9 @@ public:
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// 获取交集关系
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// 获取交集关系
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Collider::Relation GetRelation() const;
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Collider::Relation GetRelation() const;
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protected:
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protected:
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Node * node_;
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Node * node_;
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Collider::Relation relation_;
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Collider::Relation relation_;
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};
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};
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}
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}
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@ -5,13 +5,13 @@ namespace e2d
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{
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{
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class Music;
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class Music;
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// 音源回调
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// 音源回调
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class VoiceCallback
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class VoiceCallback
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: public IXAudio2VoiceCallback
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: public IXAudio2VoiceCallback
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{
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{
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public:
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public:
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VoiceCallback();
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VoiceCallback();
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~VoiceCallback();
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~VoiceCallback();
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@ -34,22 +34,22 @@ public:
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STDMETHOD_(void, SetCallbackOnLoopEnd) (THIS_ const Function& func);
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STDMETHOD_(void, SetCallbackOnLoopEnd) (THIS_ const Function& func);
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protected:
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protected:
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Function loop_end_callback_;
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Function loop_end_callback_;
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Function stream_end_callback_;
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Function stream_end_callback_;
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};
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};
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// 文字渲染器
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// 文字渲染器
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class E2DTextRenderer
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class E2DTextRenderer
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: public IDWriteTextRenderer
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: public IDWriteTextRenderer
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{
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{
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private:
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private:
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E2DTextRenderer();
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E2DTextRenderer();
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~E2DTextRenderer();
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~E2DTextRenderer();
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public:
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public:
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static HRESULT Create(
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static HRESULT Create(
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E2DTextRenderer** ppTextRenderer,
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E2DTextRenderer** ppTextRenderer,
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ID2D1Factory* pD2DFactory,
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ID2D1Factory* pD2DFactory,
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@ -116,7 +116,7 @@ public:
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__out FLOAT* pixelsPerDip
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__out FLOAT* pixelsPerDip
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);
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);
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public:
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public:
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unsigned long STDMETHODCALLTYPE AddRef();
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unsigned long STDMETHODCALLTYPE AddRef();
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unsigned long STDMETHODCALLTYPE Release();
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unsigned long STDMETHODCALLTYPE Release();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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HRESULT STDMETHODCALLTYPE QueryInterface(
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@ -124,7 +124,7 @@ public:
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void** ppvObject
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void** ppvObject
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);
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);
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private:
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private:
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unsigned long cRefCount_;
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unsigned long cRefCount_;
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D2D1_COLOR_F sFillColor_;
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D2D1_COLOR_F sFillColor_;
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D2D1_COLOR_F sOutlineColor_;
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D2D1_COLOR_F sOutlineColor_;
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@ -134,13 +134,13 @@ private:
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ID2D1HwndRenderTarget* pRT_;
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ID2D1HwndRenderTarget* pRT_;
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ID2D1SolidColorBrush* pBrush_;
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ID2D1SolidColorBrush* pBrush_;
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ID2D1StrokeStyle * pCurrStrokeStyle_;
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ID2D1StrokeStyle * pCurrStrokeStyle_;
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};
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};
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// 异常
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// 异常
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class Exception
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class Exception
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{
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{
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public:
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public:
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Exception() E2D_NOEXCEPT;
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Exception() E2D_NOEXCEPT;
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explicit Exception(const char * message) E2D_NOEXCEPT;
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explicit Exception(const char * message) E2D_NOEXCEPT;
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@ -154,35 +154,35 @@ public:
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// 获取异常信息
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// 获取异常信息
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virtual const char * GetMsg() const;
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virtual const char * GetMsg() const;
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private:
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private:
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const char * message_;
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const char * message_;
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};
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};
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// 系统异常
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// 系统异常
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class SystemException
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class SystemException
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: public Exception
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: public Exception
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{
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{
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public:
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public:
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SystemException() E2D_NOEXCEPT;
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SystemException() E2D_NOEXCEPT;
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explicit SystemException(const char * message) E2D_NOEXCEPT;
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explicit SystemException(const char * message) E2D_NOEXCEPT;
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};
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};
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template<class Interface>
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template<class Interface>
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inline void SafeRelease(Interface*& p)
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inline void SafeRelease(Interface*& p)
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{
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{
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if (p != nullptr)
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if (p != nullptr)
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{
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{
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p->Release();
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p->Release();
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p = nullptr;
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p = nullptr;
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}
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}
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}
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}
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inline void ThrowIfFailed(HRESULT hr)
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inline void ThrowIfFailed(HRESULT hr)
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{
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{
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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// 在此处设置断点以捕获 D2D API 异常.
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// 在此处设置断点以捕获 D2D API 异常.
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@ -190,6 +190,6 @@ inline void ThrowIfFailed(HRESULT hr)
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sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(hr));
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sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(hr));
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throw SystemException(s_str);
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throw SystemException(s_str);
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}
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}
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}
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}
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}
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}
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@ -6,16 +6,16 @@ namespace e2d
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{
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{
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class Node;
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class Node;
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// 碰撞体管理器
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// 碰撞体管理器
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class CollisionManager
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class CollisionManager
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{
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{
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friend class Node;
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friend class Node;
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friend class Collider;
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friend class Collider;
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public:
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public:
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// 获取碰撞体管理器实例
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// 获取碰撞体管理器实例
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static CollisionManager * GetInstance();
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static CollisionManager * GetInstance();
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const String& name2
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const String& name2
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);
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);
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private:
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private:
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CollisionManager();
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CollisionManager();
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~CollisionManager();
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~CollisionManager();
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Collider* collider
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Collider* collider
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);
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);
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private:
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private:
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bool collision_enabled_;
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bool collision_enabled_;
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std::vector<Collider*> colliders_;
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std::vector<Collider*> colliders_;
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std::set<std::pair<size_t, size_t>> collision_list_;
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std::set<std::pair<size_t, size_t>> collision_list_;
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};
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};
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}
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}
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@ -8,10 +8,10 @@ namespace e2d
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{
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{
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// 窗体
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// 窗体
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class Window
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class Window
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{
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{
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public:
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public:
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// 鼠标指针样式
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// 鼠标指针样式
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enum class Cursor : int
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enum class Cursor : int
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{
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{
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Error /* 错误 */
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Error /* 错误 */
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};
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};
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public:
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public:
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// 获取窗体实例
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// 获取窗体实例
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static Window * GetInstance();
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static Window * GetInstance();
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// 处理窗体消息
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// 处理窗体消息
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void Poll();
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void Poll();
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private:
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private:
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Window();
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Window();
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~Window();
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~Window();
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LPARAM l_param
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LPARAM l_param
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);
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);
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private:
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private:
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HWND hWnd_;
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HWND hWnd_;
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MSG msg_;
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MSG msg_;
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int width_;
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int width_;
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float dpi_;
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float dpi_;
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static Window * instance_;
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static Window * instance_;
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};
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};
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// 渲染器
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// 渲染器
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class Renderer
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class Renderer
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{
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{
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public:
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public:
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// 获取渲染器实例
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// 获取渲染器实例
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static Renderer * GetInstance();
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static Renderer * GetInstance();
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// 获取 Round 样式的 ID2D1StrokeStyle
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// 获取 Round 样式的 ID2D1StrokeStyle
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static ID2D1StrokeStyle * GetRoundStrokeStyle();
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static ID2D1StrokeStyle * GetRoundStrokeStyle();
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protected:
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protected:
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Renderer();
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Renderer();
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~Renderer();
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~Renderer();
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E2D_DISABLE_COPY(Renderer);
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E2D_DISABLE_COPY(Renderer);
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protected:
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protected:
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bool show_fps_;
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bool show_fps_;
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int render_times_;
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int render_times_;
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Time last_render_time_;
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Time last_render_time_;
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static ID2D1StrokeStyle* bevel_stroke_style_;
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static ID2D1StrokeStyle* bevel_stroke_style_;
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static ID2D1StrokeStyle* round_stroke_style_;
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static ID2D1StrokeStyle* round_stroke_style_;
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static Renderer * instance_;
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static Renderer * instance_;
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};
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};
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// 输入设备
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// 输入设备
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class Input
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class Input
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{
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{
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public:
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public:
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// 获取输入设备实例
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// 获取输入设备实例
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static Input * GetInstance();
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static Input * GetInstance();
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// 刷新输入设备状态
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// 刷新输入设备状态
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void Update();
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void Update();
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protected:
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protected:
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Input();
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Input();
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~Input();
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~Input();
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E2D_DISABLE_COPY(Input);
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E2D_DISABLE_COPY(Input);
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protected:
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protected:
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IDirectInput8W * direct_input_;
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IDirectInput8W * direct_input_;
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IDirectInputDevice8W* keyboard_device_;
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IDirectInputDevice8W* keyboard_device_;
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IDirectInputDevice8W* mouse_device_;
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IDirectInputDevice8W* mouse_device_;
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char key_buffer_[256];
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char key_buffer_[256];
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static Input * instance_;
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static Input * instance_;
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};
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};
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// 音频设备
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// 音频设备
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class Audio
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class Audio
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{
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{
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public:
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public:
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// 获取音频设备实例
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// 获取音频设备实例
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static Audio * GetInstance();
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static Audio * GetInstance();
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// 获取 MasteringVoice 实例对象
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// 获取 MasteringVoice 实例对象
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IXAudio2MasteringVoice* GetMasteringVoice();
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IXAudio2MasteringVoice* GetMasteringVoice();
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protected:
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protected:
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Audio();
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Audio();
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virtual ~Audio();
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virtual ~Audio();
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E2D_DISABLE_COPY(Audio);
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E2D_DISABLE_COPY(Audio);
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protected:
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protected:
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IXAudio2 * x_audio2_;
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IXAudio2 * x_audio2_;
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IXAudio2MasteringVoice* mastering_voice_;
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IXAudio2MasteringVoice* mastering_voice_;
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static Audio * instance_;
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static Audio * instance_;
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};
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};
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// 游戏
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// 游戏
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class Game
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class Game
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{
|
{
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public:
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public:
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// 获取 Game 实例
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// 获取 Game 实例
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static Game * GetInstance();
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static Game * GetInstance();
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|
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@ -359,14 +359,14 @@ public:
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// 渲染场景画面
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// 渲染场景画面
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void DrawScene();
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void DrawScene();
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protected:
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protected:
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Game();
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Game();
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||||||
|
|
||||||
~Game();
|
~Game();
|
||||||
|
|
||||||
E2D_DISABLE_COPY(Game);
|
E2D_DISABLE_COPY(Game);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool quit_;
|
bool quit_;
|
||||||
bool paused_;
|
bool paused_;
|
||||||
Scene* curr_scene_;
|
Scene* curr_scene_;
|
||||||
|
|
@ -374,13 +374,13 @@ private:
|
||||||
Transition* transition_;
|
Transition* transition_;
|
||||||
|
|
||||||
static Game * instance_;
|
static Game * instance_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 垃圾回收池
|
// 垃圾回收池
|
||||||
class GC
|
class GC
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// 获取 GC 实例
|
// 获取 GC 实例
|
||||||
static GC * GetInstance();
|
static GC * GetInstance();
|
||||||
|
|
||||||
|
|
@ -397,17 +397,17 @@ public:
|
||||||
// 刷新内存池
|
// 刷新内存池
|
||||||
void Flush();
|
void Flush();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GC();
|
GC();
|
||||||
|
|
||||||
~GC();
|
~GC();
|
||||||
|
|
||||||
E2D_DISABLE_COPY(GC);
|
E2D_DISABLE_COPY(GC);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool notifyed_;
|
bool notifyed_;
|
||||||
bool cleanup_;
|
bool cleanup_;
|
||||||
std::set<Ref*> pool_;
|
std::set<Ref*> pool_;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
104
core/e2dtool.h
104
core/e2dtool.h
|
|
@ -6,10 +6,10 @@ namespace e2d
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
// 随机数产生器
|
// 随机数产生器
|
||||||
class Random
|
class Random
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// 取得范围内的一个整型随机数
|
// 取得范围内的一个整型随机数
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static inline T Range(T min, T max)
|
static inline T Range(T min, T max)
|
||||||
|
|
@ -29,7 +29,7 @@ public:
|
||||||
return e2d::Random::RandomReal(min, max);
|
return e2d::Random::RandomReal(min, max);
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static T RandomInt(T min, T max)
|
static T RandomInt(T min, T max)
|
||||||
{
|
{
|
||||||
|
|
@ -46,16 +46,16 @@ private:
|
||||||
|
|
||||||
// 获取随机数产生器
|
// 获取随机数产生器
|
||||||
static std::default_random_engine &GetEngine();
|
static std::default_random_engine &GetEngine();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 音乐
|
// 音乐
|
||||||
class Music :
|
class Music :
|
||||||
public Ref
|
public Ref
|
||||||
{
|
{
|
||||||
friend class VoiceCallback;
|
friend class VoiceCallback;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Music();
|
Music();
|
||||||
|
|
||||||
explicit Music(
|
explicit Music(
|
||||||
|
|
@ -116,7 +116,7 @@ public:
|
||||||
// 获取 IXAudio2SourceVoice 对象
|
// 获取 IXAudio2SourceVoice 对象
|
||||||
IXAudio2SourceVoice * GetSourceVoice() const;
|
IXAudio2SourceVoice * GetSourceVoice() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool _readMMIO();
|
bool _readMMIO();
|
||||||
|
|
||||||
bool _resetFile();
|
bool _resetFile();
|
||||||
|
|
@ -132,7 +132,7 @@ protected:
|
||||||
const wchar_t * file_name
|
const wchar_t * file_name
|
||||||
);
|
);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool opened_;
|
bool opened_;
|
||||||
DWORD size_;
|
DWORD size_;
|
||||||
CHAR* buffer_;
|
CHAR* buffer_;
|
||||||
|
|
@ -143,13 +143,13 @@ protected:
|
||||||
WAVEFORMATEX* wfx_;
|
WAVEFORMATEX* wfx_;
|
||||||
VoiceCallback callback_;
|
VoiceCallback callback_;
|
||||||
IXAudio2SourceVoice* voice_;
|
IXAudio2SourceVoice* voice_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 音乐播放器
|
// 音乐播放器
|
||||||
class Player
|
class Player
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// 获取播放器实例
|
// 获取播放器实例
|
||||||
static Player * GetInstance();
|
static Player * GetInstance();
|
||||||
|
|
||||||
|
|
@ -238,30 +238,30 @@ public:
|
||||||
// 清空音乐缓存
|
// 清空音乐缓存
|
||||||
void ClearCache();
|
void ClearCache();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Player();
|
Player();
|
||||||
|
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
E2D_DISABLE_COPY(Player);
|
E2D_DISABLE_COPY(Player);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
float volume_;
|
float volume_;
|
||||||
std::map<size_t, Music*> musics_;
|
std::map<size_t, Music*> musics_;
|
||||||
|
|
||||||
static Player * instance_;
|
static Player * instance_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class Timer;
|
class Timer;
|
||||||
|
|
||||||
// 定时任务
|
// 定时任务
|
||||||
class Task :
|
class Task :
|
||||||
public Ref
|
public Ref
|
||||||
{
|
{
|
||||||
friend class Timer;
|
friend class Timer;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit Task(
|
explicit Task(
|
||||||
const Function& func, /* 执行函数 */
|
const Function& func, /* 执行函数 */
|
||||||
const String& name = L"" /* 任务名称 */
|
const String& name = L"" /* 任务名称 */
|
||||||
|
|
@ -286,14 +286,14 @@ public:
|
||||||
// 获取任务名称
|
// 获取任务名称
|
||||||
const String& GetName() const;
|
const String& GetName() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// 执行任务
|
// 执行任务
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
// 任务是否就绪
|
// 任务是否就绪
|
||||||
bool IsReady() const;
|
bool IsReady() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool running_;
|
bool running_;
|
||||||
bool stopped_;
|
bool stopped_;
|
||||||
int run_times_;
|
int run_times_;
|
||||||
|
|
@ -302,13 +302,13 @@ protected:
|
||||||
Duration delay_;
|
Duration delay_;
|
||||||
Time last_time_;
|
Time last_time_;
|
||||||
Function callback_;
|
Function callback_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 定时器
|
// 定时器
|
||||||
class Timer
|
class Timer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// 获取定时器实例
|
// 获取定时器实例
|
||||||
static Timer * GetInstance();
|
static Timer * GetInstance();
|
||||||
|
|
||||||
|
|
@ -347,22 +347,22 @@ public:
|
||||||
// 刷新所有任务计时
|
// 刷新所有任务计时
|
||||||
void UpdateTime();
|
void UpdateTime();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Timer();
|
Timer();
|
||||||
|
|
||||||
~Timer();
|
~Timer();
|
||||||
|
|
||||||
E2D_DISABLE_COPY(Timer);
|
E2D_DISABLE_COPY(Timer);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<Task*> tasks_;
|
std::vector<Task*> tasks_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 数据管理工具
|
// 数据管理工具
|
||||||
class Data
|
class Data
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Data(
|
Data(
|
||||||
const String& key, /* 键值 */
|
const String& key, /* 键值 */
|
||||||
const String& field = L"Defalut" /* 字段名称 */
|
const String& field = L"Defalut" /* 字段名称 */
|
||||||
|
|
@ -411,17 +411,17 @@ public:
|
||||||
// 获取 字符串 类型的值
|
// 获取 字符串 类型的值
|
||||||
String GetString();
|
String GetString();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
String key_;
|
String key_;
|
||||||
String field_;
|
String field_;
|
||||||
const String& data_path_;
|
const String& data_path_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 文件
|
// 文件
|
||||||
class File
|
class File
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
File();
|
File();
|
||||||
|
|
||||||
File(
|
File(
|
||||||
|
|
@ -480,20 +480,20 @@ public:
|
||||||
const String& def_ext = L"" /* 默认追加的扩展名,例如 "txt" */
|
const String& def_ext = L"" /* 默认追加的扩展名,例如 "txt" */
|
||||||
);
|
);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
DWORD attributes_;
|
DWORD attributes_;
|
||||||
String file_path_;
|
String file_path_;
|
||||||
|
|
||||||
static std::list<String> search_paths_;
|
static std::list<String> search_paths_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 路径
|
// 路径
|
||||||
class Path
|
class Path
|
||||||
{
|
{
|
||||||
friend class Game;
|
friend class Game;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// 获取数据的默认保存路径
|
// 获取数据的默认保存路径
|
||||||
static const String& GetDataPath();
|
static const String& GetDataPath();
|
||||||
|
|
||||||
|
|
@ -505,6 +505,6 @@ public:
|
||||||
|
|
||||||
// 获取当前程序的运行路径
|
// 获取当前程序的运行路径
|
||||||
static const String& GetExeFilePath();
|
static const String& GetExeFilePath();
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -5,16 +5,16 @@ namespace e2d
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
class Game;
|
class Game;
|
||||||
class Scene;
|
class Scene;
|
||||||
|
|
||||||
// 场景过渡
|
// 场景过渡
|
||||||
class Transition :
|
class Transition :
|
||||||
public Ref
|
public Ref
|
||||||
{
|
{
|
||||||
friend class Game;
|
friend class Game;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit Transition(
|
explicit Transition(
|
||||||
Scene* scene,
|
Scene* scene,
|
||||||
float duration
|
float duration
|
||||||
|
|
@ -25,7 +25,7 @@ public:
|
||||||
// 场景过渡动画是否结束
|
// 场景过渡动画是否结束
|
||||||
bool IsDone();
|
bool IsDone();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// 初始化场景过渡动画
|
// 初始化场景过渡动画
|
||||||
virtual bool Init(
|
virtual bool Init(
|
||||||
Game * game,
|
Game * game,
|
||||||
|
|
@ -44,7 +44,7 @@ protected:
|
||||||
// 重置场景过渡动画
|
// 重置场景过渡动画
|
||||||
virtual void Reset() { };
|
virtual void Reset() { };
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool done_;
|
bool done_;
|
||||||
float duration_;
|
float duration_;
|
||||||
float delta_;
|
float delta_;
|
||||||
|
|
@ -55,20 +55,20 @@ protected:
|
||||||
ID2D1Layer * in_layer_;
|
ID2D1Layer * in_layer_;
|
||||||
D2D1_LAYER_PARAMETERS out_layer_param_;
|
D2D1_LAYER_PARAMETERS out_layer_param_;
|
||||||
D2D1_LAYER_PARAMETERS in_layer_param_;
|
D2D1_LAYER_PARAMETERS in_layer_param_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 淡入淡出过渡
|
// 淡入淡出过渡
|
||||||
class FadeTransition :
|
class FadeTransition :
|
||||||
public Transition
|
public Transition
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit FadeTransition(
|
explicit FadeTransition(
|
||||||
Scene* scene, /* 切换的场景 */
|
Scene* scene, /* 切换的场景 */
|
||||||
float duration /* 动画持续时长 */
|
float duration /* 动画持续时长 */
|
||||||
);
|
);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// 更新动画
|
// 更新动画
|
||||||
virtual void Update() override;
|
virtual void Update() override;
|
||||||
|
|
||||||
|
|
@ -76,61 +76,61 @@ protected:
|
||||||
Game * game,
|
Game * game,
|
||||||
Scene * prev
|
Scene * prev
|
||||||
) override;
|
) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 渐变过渡
|
// 渐变过渡
|
||||||
class EmergeTransition :
|
class EmergeTransition :
|
||||||
public Transition
|
public Transition
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit EmergeTransition(
|
explicit EmergeTransition(
|
||||||
Scene* scene, /* 切换的场景 */
|
Scene* scene, /* 切换的场景 */
|
||||||
float duration /* 浮现动画持续时长 */
|
float duration /* 浮现动画持续时长 */
|
||||||
);
|
);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void Update() override;
|
virtual void Update() override;
|
||||||
|
|
||||||
virtual bool Init(
|
virtual bool Init(
|
||||||
Game * game,
|
Game * game,
|
||||||
Scene * prev
|
Scene * prev
|
||||||
) override;
|
) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 盒状过渡
|
// 盒状过渡
|
||||||
class BoxTransition :
|
class BoxTransition :
|
||||||
public Transition
|
public Transition
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit BoxTransition(
|
explicit BoxTransition(
|
||||||
Scene* scene, /* 切换的场景 */
|
Scene* scene, /* 切换的场景 */
|
||||||
float duration /* 动画持续时长 */
|
float duration /* 动画持续时长 */
|
||||||
);
|
);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void Update() override;
|
virtual void Update() override;
|
||||||
|
|
||||||
virtual bool Init(
|
virtual bool Init(
|
||||||
Game * game,
|
Game * game,
|
||||||
Scene * prev
|
Scene * prev
|
||||||
) override;
|
) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// 移入过渡
|
// 移入过渡
|
||||||
class MoveTransition :
|
class MoveTransition :
|
||||||
public Transition
|
public Transition
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit MoveTransition(
|
explicit MoveTransition(
|
||||||
Scene* scene, /* 切换的场景 */
|
Scene* scene, /* 切换的场景 */
|
||||||
float moveDuration, /* 场景移动动画持续时长 */
|
float moveDuration, /* 场景移动动画持续时长 */
|
||||||
Direction direction = Direction::Left /* 场景移动方向 */
|
Direction direction = Direction::Left /* 场景移动方向 */
|
||||||
);
|
);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void Update() override;
|
virtual void Update() override;
|
||||||
|
|
||||||
virtual bool Init(
|
virtual bool Init(
|
||||||
|
|
@ -140,10 +140,10 @@ protected:
|
||||||
|
|
||||||
virtual void Reset() override;
|
virtual void Reset() override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Direction direction_;
|
Direction direction_;
|
||||||
Point pos_delta_;
|
Point pos_delta_;
|
||||||
Point start_pos_;
|
Point start_pos_;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -19,16 +19,17 @@
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||||
<ClInclude Include="..\..\core\easy2d.h" />
|
<ClInclude Include="..\..\core\easy2d.h" />
|
||||||
<ClInclude Include="..\..\core\e2daction.h" />
|
<ClInclude Include="..\..\core\e2daction.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||||
<ClInclude Include="..\..\core\e2devent.h" />
|
<ClInclude Include="..\..\core\e2devent.h" />
|
||||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
@ -80,14 +81,14 @@
|
||||||
<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
|
<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
|
||||||
<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
|
<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
|
||||||
<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
|
<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Button.cpp" />
|
|
||||||
<ClCompile Include="..\..\core\Node\Canvas.cpp" />
|
<ClCompile Include="..\..\core\Node\Canvas.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Scene.cpp" />
|
<ClCompile Include="..\..\core\Node\Scene.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Menu.cpp" />
|
|
||||||
<ClCompile Include="..\..\core\Node\Node.cpp" />
|
<ClCompile Include="..\..\core\Node\Node.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Sprite.cpp" />
|
<ClCompile Include="..\..\core\Node\Sprite.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Text.cpp" />
|
<ClCompile Include="..\..\core\Node\Text.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp" />
|
<ClCompile Include="..\..\core\Component\Button.cpp" />
|
||||||
|
<ClCompile Include="..\..\core\Component\ToggleButton.cpp" />
|
||||||
|
<ClCompile Include="..\..\core\Component\Menu.cpp" />
|
||||||
<ClCompile Include="..\..\core\Tool\Data.cpp" />
|
<ClCompile Include="..\..\core\Tool\Data.cpp" />
|
||||||
<ClCompile Include="..\..\core\Tool\File.cpp" />
|
<ClCompile Include="..\..\core\Tool\File.cpp" />
|
||||||
<ClCompile Include="..\..\core\Tool\Music.cpp" />
|
<ClCompile Include="..\..\core\Tool\Music.cpp" />
|
||||||
|
|
|
||||||
|
|
@ -32,15 +32,16 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\core\easy2d.h" />
|
<ClInclude Include="..\..\core\easy2d.h" />
|
||||||
<ClInclude Include="..\..\core\e2daction.h" />
|
<ClInclude Include="..\..\core\e2daction.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
|
||||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||||
<ClInclude Include="..\..\core\e2devent.h" />
|
<ClInclude Include="..\..\core\e2devent.h" />
|
||||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
|
||||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||||
|
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||||
|
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||||
|
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\core\Action\Action.cpp">
|
<ClCompile Include="..\..\core\Action\Action.cpp">
|
||||||
|
|
@ -154,12 +155,6 @@
|
||||||
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
||||||
<Filter>Custom</Filter>
|
<Filter>Custom</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\core\Node\Button.cpp">
|
|
||||||
<Filter>Node</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\core\Node\Menu.cpp">
|
|
||||||
<Filter>Node</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\core\Node\Node.cpp">
|
<ClCompile Include="..\..\core\Node\Node.cpp">
|
||||||
<Filter>Node</Filter>
|
<Filter>Node</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
@ -169,9 +164,6 @@
|
||||||
<ClCompile Include="..\..\core\Node\Text.cpp">
|
<ClCompile Include="..\..\core\Node\Text.cpp">
|
||||||
<Filter>Node</Filter>
|
<Filter>Node</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp">
|
|
||||||
<Filter>Node</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||||
<Filter>Tool</Filter>
|
<Filter>Tool</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
@ -244,5 +236,14 @@
|
||||||
<ClCompile Include="..\..\core\Action\Callback.cpp">
|
<ClCompile Include="..\..\core\Action\Callback.cpp">
|
||||||
<Filter>Action</Filter>
|
<Filter>Action</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\core\Component\Button.cpp">
|
||||||
|
<Filter>Component</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\core\Component\Menu.cpp">
|
||||||
|
<Filter>Component</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\core\Component\ToggleButton.cpp">
|
||||||
|
<Filter>Component</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
@ -163,16 +163,17 @@
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||||
<ClInclude Include="..\..\core\easy2d.h" />
|
<ClInclude Include="..\..\core\easy2d.h" />
|
||||||
<ClInclude Include="..\..\core\e2daction.h" />
|
<ClInclude Include="..\..\core\e2daction.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||||
<ClInclude Include="..\..\core\e2devent.h" />
|
<ClInclude Include="..\..\core\e2devent.h" />
|
||||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
@ -224,14 +225,14 @@
|
||||||
<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
|
<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
|
||||||
<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
|
<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
|
||||||
<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
|
<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Button.cpp" />
|
|
||||||
<ClCompile Include="..\..\core\Node\Canvas.cpp" />
|
<ClCompile Include="..\..\core\Node\Canvas.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Scene.cpp" />
|
<ClCompile Include="..\..\core\Node\Scene.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Menu.cpp" />
|
|
||||||
<ClCompile Include="..\..\core\Node\Node.cpp" />
|
<ClCompile Include="..\..\core\Node\Node.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Sprite.cpp" />
|
<ClCompile Include="..\..\core\Node\Sprite.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\Text.cpp" />
|
<ClCompile Include="..\..\core\Node\Text.cpp" />
|
||||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp" />
|
<ClCompile Include="..\..\core\Component\Button.cpp" />
|
||||||
|
<ClCompile Include="..\..\core\Component\ToggleButton.cpp" />
|
||||||
|
<ClCompile Include="..\..\core\Component\Menu.cpp" />
|
||||||
<ClCompile Include="..\..\core\Tool\Data.cpp" />
|
<ClCompile Include="..\..\core\Tool\Data.cpp" />
|
||||||
<ClCompile Include="..\..\core\Tool\File.cpp" />
|
<ClCompile Include="..\..\core\Tool\File.cpp" />
|
||||||
<ClCompile Include="..\..\core\Tool\Music.cpp" />
|
<ClCompile Include="..\..\core\Tool\Music.cpp" />
|
||||||
|
|
|
||||||
|
|
@ -32,15 +32,16 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\core\easy2d.h" />
|
<ClInclude Include="..\..\core\easy2d.h" />
|
||||||
<ClInclude Include="..\..\core\e2daction.h" />
|
<ClInclude Include="..\..\core\e2daction.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
|
||||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||||
<ClInclude Include="..\..\core\e2devent.h" />
|
<ClInclude Include="..\..\core\e2devent.h" />
|
||||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
|
||||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||||
|
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||||
|
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||||
|
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\core\Action\Action.cpp">
|
<ClCompile Include="..\..\core\Action\Action.cpp">
|
||||||
|
|
@ -154,12 +155,6 @@
|
||||||
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
||||||
<Filter>Custom</Filter>
|
<Filter>Custom</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\core\Node\Button.cpp">
|
|
||||||
<Filter>Node</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\core\Node\Menu.cpp">
|
|
||||||
<Filter>Node</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\core\Node\Node.cpp">
|
<ClCompile Include="..\..\core\Node\Node.cpp">
|
||||||
<Filter>Node</Filter>
|
<Filter>Node</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
@ -169,9 +164,6 @@
|
||||||
<ClCompile Include="..\..\core\Node\Text.cpp">
|
<ClCompile Include="..\..\core\Node\Text.cpp">
|
||||||
<Filter>Node</Filter>
|
<Filter>Node</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp">
|
|
||||||
<Filter>Node</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||||
<Filter>Tool</Filter>
|
<Filter>Tool</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
|
@ -244,5 +236,14 @@
|
||||||
<ClCompile Include="..\..\core\Action\Callback.cpp">
|
<ClCompile Include="..\..\core\Action\Callback.cpp">
|
||||||
<Filter>Action</Filter>
|
<Filter>Action</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\core\Component\Button.cpp">
|
||||||
|
<Filter>Component</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\core\Component\Menu.cpp">
|
||||||
|
<Filter>Component</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\core\Component\ToggleButton.cpp">
|
||||||
|
<Filter>Component</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
Loading…
Reference in New Issue