Refactoring : project files
This commit is contained in:
parent
65ba8e96d2
commit
42ac308278
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@ -5,10 +5,10 @@ namespace e2d
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{
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// 按键消息
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class KeyEvent
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{
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public:
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// 按键消息
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class KeyEvent
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{
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public:
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// 按键消息类型
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enum class Type : int
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{
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@ -16,7 +16,7 @@ public:
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Up // 抬起
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};
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public:
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public:
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explicit KeyEvent(
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HWND hWnd,
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UINT message,
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@ -38,17 +38,17 @@ public:
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WPARAM w_param
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);
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protected:
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protected:
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int count_;
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KeyCode code_;
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KeyEvent::Type type_;
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};
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};
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// 鼠标消息
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class MouseEvent
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{
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public:
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// 鼠标消息
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class MouseEvent
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{
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public:
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// 鼠标消息类型
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enum class Type : int
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{
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@ -65,7 +65,7 @@ public:
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Wheel // 滑动滚轮
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};
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public:
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public:
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explicit MouseEvent(
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HWND hWnd,
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UINT message,
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@ -103,19 +103,19 @@ public:
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// Ctrl 键是否按下
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bool IsCtrlDown() const;
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protected:
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protected:
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UINT message_;
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WPARAM w_param_;
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LPARAM l_param_;
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Point pos_;
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MouseEvent::Type type_;
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};
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};
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// 碰撞事件
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class Collision
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{
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public:
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// 碰撞事件
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class Collision
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{
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public:
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Collision();
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explicit Collision(
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@ -131,9 +131,9 @@ public:
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// 获取交集关系
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Collider::Relation GetRelation() const;
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protected:
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protected:
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Node * node_;
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Collider::Relation relation_;
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};
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};
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}
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@ -5,13 +5,13 @@ namespace e2d
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{
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class Music;
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class Music;
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// 音源回调
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class VoiceCallback
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// 音源回调
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class VoiceCallback
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: public IXAudio2VoiceCallback
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{
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public:
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{
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public:
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VoiceCallback();
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~VoiceCallback();
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@ -34,22 +34,22 @@ public:
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STDMETHOD_(void, SetCallbackOnLoopEnd) (THIS_ const Function& func);
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protected:
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protected:
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Function loop_end_callback_;
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Function stream_end_callback_;
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};
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};
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// 文字渲染器
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class E2DTextRenderer
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// 文字渲染器
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class E2DTextRenderer
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: public IDWriteTextRenderer
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{
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private:
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{
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private:
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E2DTextRenderer();
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~E2DTextRenderer();
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public:
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public:
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static HRESULT Create(
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E2DTextRenderer** ppTextRenderer,
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ID2D1Factory* pD2DFactory,
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@ -116,7 +116,7 @@ public:
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__out FLOAT* pixelsPerDip
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);
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public:
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public:
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unsigned long STDMETHODCALLTYPE AddRef();
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unsigned long STDMETHODCALLTYPE Release();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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@ -124,7 +124,7 @@ public:
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void** ppvObject
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);
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private:
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private:
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unsigned long cRefCount_;
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D2D1_COLOR_F sFillColor_;
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D2D1_COLOR_F sOutlineColor_;
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@ -134,13 +134,13 @@ private:
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ID2D1HwndRenderTarget* pRT_;
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ID2D1SolidColorBrush* pBrush_;
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ID2D1StrokeStyle * pCurrStrokeStyle_;
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};
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};
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// 异常
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class Exception
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{
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public:
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// 异常
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class Exception
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{
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public:
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Exception() E2D_NOEXCEPT;
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explicit Exception(const char * message) E2D_NOEXCEPT;
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@ -154,35 +154,35 @@ public:
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// 获取异常信息
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virtual const char * GetMsg() const;
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private:
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private:
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const char * message_;
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};
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};
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// 系统异常
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class SystemException
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// 系统异常
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class SystemException
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: public Exception
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{
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public:
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{
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public:
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SystemException() E2D_NOEXCEPT;
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explicit SystemException(const char * message) E2D_NOEXCEPT;
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};
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};
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template<class Interface>
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inline void SafeRelease(Interface*& p)
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{
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template<class Interface>
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inline void SafeRelease(Interface*& p)
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{
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if (p != nullptr)
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{
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p->Release();
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p = nullptr;
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}
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}
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}
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inline void ThrowIfFailed(HRESULT hr)
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{
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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// 在此处设置断点以捕获 D2D API 异常.
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@ -190,6 +190,6 @@ inline void ThrowIfFailed(HRESULT hr)
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sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(hr));
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throw SystemException(s_str);
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}
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}
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}
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}
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@ -6,16 +6,16 @@ namespace e2d
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{
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class Node;
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class Node;
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// 碰撞体管理器
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class CollisionManager
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{
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// 碰撞体管理器
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class CollisionManager
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{
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friend class Node;
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friend class Collider;
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public:
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public:
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// 获取碰撞体管理器实例
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static CollisionManager * GetInstance();
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@ -48,7 +48,7 @@ public:
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const String& name2
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);
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private:
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private:
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CollisionManager();
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~CollisionManager();
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@ -70,10 +70,10 @@ private:
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Collider* collider
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);
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private:
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private:
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bool collision_enabled_;
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std::vector<Collider*> colliders_;
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std::set<std::pair<size_t, size_t>> collision_list_;
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};
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};
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}
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@ -8,10 +8,10 @@ namespace e2d
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{
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// 窗体
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class Window
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{
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public:
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// 窗体
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class Window
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{
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public:
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// 鼠标指针样式
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enum class Cursor : int
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{
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@ -30,7 +30,7 @@ public:
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Error /* 错误 */
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};
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public:
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public:
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// 获取窗体实例
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static Window * GetInstance();
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@ -103,7 +103,7 @@ public:
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// 处理窗体消息
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void Poll();
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private:
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private:
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Window();
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~Window();
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@ -124,7 +124,7 @@ private:
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LPARAM l_param
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);
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private:
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private:
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HWND hWnd_;
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MSG msg_;
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int width_;
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@ -134,13 +134,13 @@ private:
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float dpi_;
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static Window * instance_;
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};
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};
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// 渲染器
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class Renderer
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{
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public:
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// 渲染器
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class Renderer
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{
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public:
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// 获取渲染器实例
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static Renderer * GetInstance();
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@ -194,14 +194,14 @@ public:
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// 获取 Round 样式的 ID2D1StrokeStyle
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static ID2D1StrokeStyle * GetRoundStrokeStyle();
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protected:
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protected:
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Renderer();
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~Renderer();
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E2D_DISABLE_COPY(Renderer);
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protected:
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protected:
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bool show_fps_;
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int render_times_;
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Time last_render_time_;
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@ -219,13 +219,13 @@ protected:
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static ID2D1StrokeStyle* bevel_stroke_style_;
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static ID2D1StrokeStyle* round_stroke_style_;
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static Renderer * instance_;
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};
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};
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// 输入设备
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class Input
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{
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public:
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// 输入设备
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class Input
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{
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public:
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// 获取输入设备实例
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static Input * GetInstance();
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@ -263,14 +263,14 @@ public:
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// 刷新输入设备状态
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void Update();
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protected:
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protected:
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Input();
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~Input();
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E2D_DISABLE_COPY(Input);
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protected:
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protected:
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IDirectInput8W * direct_input_;
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IDirectInputDevice8W* keyboard_device_;
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IDirectInputDevice8W* mouse_device_;
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@ -278,13 +278,13 @@ protected:
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char key_buffer_[256];
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static Input * instance_;
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};
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};
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// 音频设备
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class Audio
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{
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public:
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// 音频设备
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class Audio
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{
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public:
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// 获取音频设备实例
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static Audio * GetInstance();
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@ -297,25 +297,25 @@ public:
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// 获取 MasteringVoice 实例对象
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IXAudio2MasteringVoice* GetMasteringVoice();
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protected:
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protected:
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Audio();
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virtual ~Audio();
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E2D_DISABLE_COPY(Audio);
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protected:
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protected:
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IXAudio2 * x_audio2_;
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IXAudio2MasteringVoice* mastering_voice_;
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static Audio * instance_;
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};
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};
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// 游戏
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class Game
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{
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public:
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// 游戏
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class Game
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{
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public:
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// 获取 Game 实例
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static Game * GetInstance();
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@ -359,14 +359,14 @@ public:
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// 渲染场景画面
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void DrawScene();
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protected:
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protected:
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Game();
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~Game();
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E2D_DISABLE_COPY(Game);
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private:
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private:
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bool quit_;
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bool paused_;
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Scene* curr_scene_;
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@ -374,13 +374,13 @@ private:
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Transition* transition_;
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static Game * instance_;
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};
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};
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// 垃圾回收池
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class GC
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{
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public:
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// 垃圾回收池
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class GC
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{
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public:
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// 获取 GC 实例
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static GC * GetInstance();
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@ -397,17 +397,17 @@ public:
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// 刷新内存池
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void Flush();
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private:
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private:
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GC();
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~GC();
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E2D_DISABLE_COPY(GC);
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private:
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private:
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bool notifyed_;
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bool cleanup_;
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std::set<Ref*> pool_;
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};
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};
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}
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104
core/e2dtool.h
104
core/e2dtool.h
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@ -6,10 +6,10 @@ namespace e2d
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{
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// 随机数产生器
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class Random
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{
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public:
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// 随机数产生器
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class Random
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{
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public:
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// 取得范围内的一个整型随机数
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template<typename T>
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static inline T Range(T min, T max)
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@ -29,7 +29,7 @@ public:
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return e2d::Random::RandomReal(min, max);
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}
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private:
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private:
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template<typename T>
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static T RandomInt(T min, T max)
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{
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@ -46,16 +46,16 @@ private:
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// 获取随机数产生器
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static std::default_random_engine &GetEngine();
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};
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};
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// 音乐
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class Music :
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// 音乐
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class Music :
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public Ref
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{
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{
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friend class VoiceCallback;
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public:
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public:
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Music();
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explicit Music(
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|
|
@ -116,7 +116,7 @@ public:
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// 获取 IXAudio2SourceVoice 对象
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IXAudio2SourceVoice * GetSourceVoice() const;
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protected:
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protected:
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bool _readMMIO();
|
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bool _resetFile();
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|
|
@ -132,7 +132,7 @@ protected:
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const wchar_t * file_name
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);
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protected:
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protected:
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bool opened_;
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DWORD size_;
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CHAR* buffer_;
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|
|
@ -143,13 +143,13 @@ protected:
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WAVEFORMATEX* wfx_;
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VoiceCallback callback_;
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IXAudio2SourceVoice* voice_;
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};
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};
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// 音乐播放器
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class Player
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{
|
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public:
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// 音乐播放器
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class Player
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{
|
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public:
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// 获取播放器实例
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static Player * GetInstance();
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|
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|
|
@ -238,30 +238,30 @@ public:
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// 清空音乐缓存
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void ClearCache();
|
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|
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protected:
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protected:
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Player();
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~Player();
|
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E2D_DISABLE_COPY(Player);
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|
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protected:
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protected:
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float volume_;
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std::map<size_t, Music*> musics_;
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|
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static Player * instance_;
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};
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||||
};
|
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|
||||
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class Timer;
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||||
class Timer;
|
||||
|
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// 定时任务
|
||||
class Task :
|
||||
// 定时任务
|
||||
class Task :
|
||||
public Ref
|
||||
{
|
||||
{
|
||||
friend class Timer;
|
||||
|
||||
public:
|
||||
public:
|
||||
explicit Task(
|
||||
const Function& func, /* 执行函数 */
|
||||
const String& name = L"" /* 任务名称 */
|
||||
|
|
@ -286,14 +286,14 @@ public:
|
|||
// 获取任务名称
|
||||
const String& GetName() const;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
// 执行任务
|
||||
void Update();
|
||||
|
||||
// 任务是否就绪
|
||||
bool IsReady() const;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
bool running_;
|
||||
bool stopped_;
|
||||
int run_times_;
|
||||
|
|
@ -302,13 +302,13 @@ protected:
|
|||
Duration delay_;
|
||||
Time last_time_;
|
||||
Function callback_;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 定时器
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
// 定时器
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
// 获取定时器实例
|
||||
static Timer * GetInstance();
|
||||
|
||||
|
|
@ -347,22 +347,22 @@ public:
|
|||
// 刷新所有任务计时
|
||||
void UpdateTime();
|
||||
|
||||
private:
|
||||
private:
|
||||
Timer();
|
||||
|
||||
~Timer();
|
||||
|
||||
E2D_DISABLE_COPY(Timer);
|
||||
|
||||
private:
|
||||
private:
|
||||
std::vector<Task*> tasks_;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 数据管理工具
|
||||
class Data
|
||||
{
|
||||
public:
|
||||
// 数据管理工具
|
||||
class Data
|
||||
{
|
||||
public:
|
||||
Data(
|
||||
const String& key, /* 键值 */
|
||||
const String& field = L"Defalut" /* 字段名称 */
|
||||
|
|
@ -411,17 +411,17 @@ public:
|
|||
// 获取 字符串 类型的值
|
||||
String GetString();
|
||||
|
||||
protected:
|
||||
protected:
|
||||
String key_;
|
||||
String field_;
|
||||
const String& data_path_;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 文件
|
||||
class File
|
||||
{
|
||||
public:
|
||||
// 文件
|
||||
class File
|
||||
{
|
||||
public:
|
||||
File();
|
||||
|
||||
File(
|
||||
|
|
@ -480,20 +480,20 @@ public:
|
|||
const String& def_ext = L"" /* 默认追加的扩展名,例如 "txt" */
|
||||
);
|
||||
|
||||
protected:
|
||||
protected:
|
||||
DWORD attributes_;
|
||||
String file_path_;
|
||||
|
||||
static std::list<String> search_paths_;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 路径
|
||||
class Path
|
||||
{
|
||||
// 路径
|
||||
class Path
|
||||
{
|
||||
friend class Game;
|
||||
|
||||
public:
|
||||
public:
|
||||
// 获取数据的默认保存路径
|
||||
static const String& GetDataPath();
|
||||
|
||||
|
|
@ -505,6 +505,6 @@ public:
|
|||
|
||||
// 获取当前程序的运行路径
|
||||
static const String& GetExeFilePath();
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -5,16 +5,16 @@ namespace e2d
|
|||
{
|
||||
|
||||
|
||||
class Game;
|
||||
class Scene;
|
||||
class Game;
|
||||
class Scene;
|
||||
|
||||
// 场景过渡
|
||||
class Transition :
|
||||
// 场景过渡
|
||||
class Transition :
|
||||
public Ref
|
||||
{
|
||||
{
|
||||
friend class Game;
|
||||
|
||||
public:
|
||||
public:
|
||||
explicit Transition(
|
||||
Scene* scene,
|
||||
float duration
|
||||
|
|
@ -25,7 +25,7 @@ public:
|
|||
// 场景过渡动画是否结束
|
||||
bool IsDone();
|
||||
|
||||
protected:
|
||||
protected:
|
||||
// 初始化场景过渡动画
|
||||
virtual bool Init(
|
||||
Game * game,
|
||||
|
|
@ -44,7 +44,7 @@ protected:
|
|||
// 重置场景过渡动画
|
||||
virtual void Reset() { };
|
||||
|
||||
protected:
|
||||
protected:
|
||||
bool done_;
|
||||
float duration_;
|
||||
float delta_;
|
||||
|
|
@ -55,20 +55,20 @@ protected:
|
|||
ID2D1Layer * in_layer_;
|
||||
D2D1_LAYER_PARAMETERS out_layer_param_;
|
||||
D2D1_LAYER_PARAMETERS in_layer_param_;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 淡入淡出过渡
|
||||
class FadeTransition :
|
||||
// 淡入淡出过渡
|
||||
class FadeTransition :
|
||||
public Transition
|
||||
{
|
||||
public:
|
||||
{
|
||||
public:
|
||||
explicit FadeTransition(
|
||||
Scene* scene, /* 切换的场景 */
|
||||
float duration /* 动画持续时长 */
|
||||
);
|
||||
|
||||
protected:
|
||||
protected:
|
||||
// 更新动画
|
||||
virtual void Update() override;
|
||||
|
||||
|
|
@ -76,61 +76,61 @@ protected:
|
|||
Game * game,
|
||||
Scene * prev
|
||||
) override;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 渐变过渡
|
||||
class EmergeTransition :
|
||||
// 渐变过渡
|
||||
class EmergeTransition :
|
||||
public Transition
|
||||
{
|
||||
public:
|
||||
{
|
||||
public:
|
||||
explicit EmergeTransition(
|
||||
Scene* scene, /* 切换的场景 */
|
||||
float duration /* 浮现动画持续时长 */
|
||||
);
|
||||
|
||||
protected:
|
||||
protected:
|
||||
virtual void Update() override;
|
||||
|
||||
virtual bool Init(
|
||||
Game * game,
|
||||
Scene * prev
|
||||
) override;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 盒状过渡
|
||||
class BoxTransition :
|
||||
// 盒状过渡
|
||||
class BoxTransition :
|
||||
public Transition
|
||||
{
|
||||
public:
|
||||
{
|
||||
public:
|
||||
explicit BoxTransition(
|
||||
Scene* scene, /* 切换的场景 */
|
||||
float duration /* 动画持续时长 */
|
||||
);
|
||||
|
||||
protected:
|
||||
protected:
|
||||
virtual void Update() override;
|
||||
|
||||
virtual bool Init(
|
||||
Game * game,
|
||||
Scene * prev
|
||||
) override;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// 移入过渡
|
||||
class MoveTransition :
|
||||
// 移入过渡
|
||||
class MoveTransition :
|
||||
public Transition
|
||||
{
|
||||
public:
|
||||
{
|
||||
public:
|
||||
explicit MoveTransition(
|
||||
Scene* scene, /* 切换的场景 */
|
||||
float moveDuration, /* 场景移动动画持续时长 */
|
||||
Direction direction = Direction::Left /* 场景移动方向 */
|
||||
);
|
||||
|
||||
protected:
|
||||
protected:
|
||||
virtual void Update() override;
|
||||
|
||||
virtual bool Init(
|
||||
|
|
@ -140,10 +140,10 @@ protected:
|
|||
|
||||
virtual void Reset() override;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
Direction direction_;
|
||||
Point pos_delta_;
|
||||
Point start_pos_;
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -19,16 +19,17 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||
<ClInclude Include="..\..\core\e2devent.h" />
|
||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
@ -80,14 +81,14 @@
|
|||
<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Button.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Canvas.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Scene.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Menu.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Node.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Sprite.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Text.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp" />
|
||||
<ClCompile Include="..\..\core\Component\Button.cpp" />
|
||||
<ClCompile Include="..\..\core\Component\ToggleButton.cpp" />
|
||||
<ClCompile Include="..\..\core\Component\Menu.cpp" />
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp" />
|
||||
<ClCompile Include="..\..\core\Tool\File.cpp" />
|
||||
<ClCompile Include="..\..\core\Tool\Music.cpp" />
|
||||
|
|
|
|||
|
|
@ -32,15 +32,16 @@
|
|||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
<ClInclude Include="..\..\core\e2devent.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\core\Action\Action.cpp">
|
||||
|
|
@ -154,12 +155,6 @@
|
|||
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Button.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Menu.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Node.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -169,9 +164,6 @@
|
|||
<ClCompile Include="..\..\core\Node\Text.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -244,5 +236,14 @@
|
|||
<ClCompile Include="..\..\core\Action\Callback.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Component\Button.cpp">
|
||||
<Filter>Component</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Component\Menu.cpp">
|
||||
<Filter>Component</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Component\ToggleButton.cpp">
|
||||
<Filter>Component</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -163,16 +163,17 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||
<ClInclude Include="..\..\core\e2devent.h" />
|
||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
@ -224,14 +225,14 @@
|
|||
<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Button.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Canvas.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Scene.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Menu.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Node.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Sprite.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\Text.cpp" />
|
||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp" />
|
||||
<ClCompile Include="..\..\core\Component\Button.cpp" />
|
||||
<ClCompile Include="..\..\core\Component\ToggleButton.cpp" />
|
||||
<ClCompile Include="..\..\core\Component\Menu.cpp" />
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp" />
|
||||
<ClCompile Include="..\..\core\Tool\File.cpp" />
|
||||
<ClCompile Include="..\..\core\Tool\Music.cpp" />
|
||||
|
|
|
|||
|
|
@ -32,15 +32,16 @@
|
|||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
<ClInclude Include="..\..\core\e2devent.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\core\Action\Action.cpp">
|
||||
|
|
@ -154,12 +155,6 @@
|
|||
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Button.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Menu.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Node.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -169,9 +164,6 @@
|
|||
<ClCompile Include="..\..\core\Node\Text.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -244,5 +236,14 @@
|
|||
<ClCompile Include="..\..\core\Action\Callback.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Component\Button.cpp">
|
||||
<Filter>Component</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Component\Menu.cpp">
|
||||
<Filter>Component</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Component\ToggleButton.cpp">
|
||||
<Filter>Component</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Loading…
Reference in New Issue