Update ui & utils
This commit is contained in:
parent
4fe6e9cd3f
commit
46e919609c
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@ -15,7 +15,6 @@
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<ClInclude Include="..\..\src\kiwano\core\Event.h" />
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<ClInclude Include="..\..\src\kiwano\core\Library.h" />
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<ClInclude Include="..\..\src\kiwano\core\win32\ComPtr.hpp" />
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<ClInclude Include="..\..\src\kiwano\core\win32\helper.h" />
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<ClInclude Include="..\..\src\kiwano\kiwano.h" />
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<ClInclude Include="..\..\src\kiwano\config.h" />
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<ClInclude Include="..\..\src\kiwano\macros.h" />
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@ -225,9 +225,6 @@
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<ClInclude Include="..\..\src\kiwano\core\win32\ComPtr.hpp">
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<Filter>core\win32</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\core\win32\helper.h">
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<Filter>core\win32</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\kiwano\utils\LocalStorage.h">
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<Filter>utils</Filter>
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</ClInclude>
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@ -18,7 +18,6 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano/core/win32/helper.h>
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#include <kiwano-audio/audio-modules.h>
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#include <kiwano-audio/AudioEngine.h>
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@ -52,7 +51,7 @@ namespace kiwano
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hr = x_audio2_->CreateMasteringVoice(&mastering_voice_);
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void AudioEngine::DestroyComponent()
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@ -1,6 +1,6 @@
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// dear imgui: Renderer for Kiwano (DirectX11)
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#include <kiwano/core/win32/helper.h>
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#include <kiwano/renderer/win32/helper.h>
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#include <kiwano-imgui/imgui_impl_dx11.h>
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// DirectX
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@ -259,7 +259,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
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subResource.pSysMem = pixels;
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subResource.SysMemPitch = desc.Width * 4;
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subResource.SysMemSlicePitch = 0;
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kiwano::ThrowIfFailed(
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kiwano::DX::ThrowIfFailed(
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g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture)
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);
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@ -272,7 +272,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MostDetailedMip = 0;
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kiwano::ThrowIfFailed(
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kiwano::DX::ThrowIfFailed(
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g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView)
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);
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@ -69,6 +69,11 @@ namespace kiwano
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return frames_;
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}
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size_t FrameSequence::GetFramesCount() const
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{
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return frames_.size();
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}
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FrameSequencePtr FrameSequence::Clone() const
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{
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auto frame_seq = new (std::nothrow) FrameSequence;
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@ -65,6 +65,10 @@ namespace kiwano
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/// @brief 获取所有关键帧
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Vector<FramePtr> const& GetFrames() const;
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/// \~chinese
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/// @brief 获取关键帧数量
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size_t GetFramesCount() const;
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/// \~chinese
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/// @brief 获取序列帧的拷贝对象
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FrameSequencePtr Clone() const;
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@ -19,7 +19,6 @@
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// THE SOFTWARE.
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#include <kiwano/2d/GifSprite.h>
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#include <kiwano/core/win32/helper.h>
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#include <kiwano/renderer/TextureCache.h>
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#include <kiwano/renderer/Renderer.h>
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@ -149,7 +148,7 @@ namespace kiwano
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}
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default:
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ThrowIfFailed(E_FAIL);
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DX::ThrowIfFailed(E_FAIL);
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}
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}
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@ -227,7 +226,7 @@ namespace kiwano
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saved_frame_->CopyFrom(frame_to_be_saved);
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void GifSprite::RestoreSavedFrame()
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@ -247,7 +246,7 @@ namespace kiwano
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}
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void GifSprite::ClearCurrentFrameArea()
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@ -1,38 +0,0 @@
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// Copyright (c) 2018-2019 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <stdexcept>
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#include <kiwano/macros.h>
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#include <3rd-party/StackWalker/StackWalker.h>
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namespace kiwano
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{
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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StackWalker{}.ShowCallstack();
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static char buffer[1024 + 1];
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sprintf_s(buffer, "Failed with HRESULT of %08X", hr);
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throw std::runtime_error(buffer);
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}
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}
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}
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#include <kiwano/platform/Application.h>
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#include <kiwano/platform/modules.h>
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#include <kiwano/core/Logger.h>
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#include <kiwano/core/win32/helper.h>
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#include <kiwano/platform/Input.h>
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#include <kiwano/platform/Director.h>
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#include <kiwano/renderer/TextureCache.h>
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@ -68,7 +67,7 @@ namespace kiwano
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, inited_(false)
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, time_scale_(1.f)
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{
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ThrowIfFailed(::CoInitialize(nullptr));
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DX::ThrowIfFailed(::CoInitialize(nullptr));
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Use(&Renderer::instance());
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Use(&Input::instance());
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// THE SOFTWARE.
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#include <kiwano/platform/Window.h>
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#include <kiwano/core/win32/helper.h>
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#include <kiwano/core/Logger.h>
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#include <kiwano/platform/Application.h>
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@ -161,7 +160,7 @@ namespace kiwano
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if (handle_ == nullptr)
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{
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::UnregisterClass(KGE_WND_CLASS_NAME, hinst);
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ThrowIfFailed(HRESULT_FROM_WIN32(GetLastError()));
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DX::ThrowIfFailed(HRESULT_FROM_WIN32(GetLastError()));
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}
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else
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{
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@ -27,21 +27,21 @@ namespace kiwano
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{
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}
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bool Font::Load(String const& font_file)
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bool Font::Load(String const& file)
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{
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return Load(Vector<String>{ font_file });
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return Load(Vector<String>{ file });
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}
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bool Font::Load(Resource const& font_resource)
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bool Font::Load(Resource const& resource)
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{
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return Load(Vector<Resource>{ font_resource });
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return Load(Vector<Resource>{ resource });
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}
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bool Font::Load(Vector<String> const& font_file)
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bool Font::Load(Vector<String> const& files)
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{
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try
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{
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Renderer::instance().CreateFontCollection(*this, font_file);
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Renderer::instance().CreateFontCollection(*this, files);
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}
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catch (std::runtime_error&)
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{
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return true;
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}
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bool Font::Load(Vector<Resource> const& font_resource)
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bool Font::Load(Vector<Resource> const& resources)
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{
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try
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{
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Renderer::instance().CreateFontCollection(*this, font_resource);
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Renderer::instance().CreateFontCollection(*this, resources);
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}
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catch (std::runtime_error&)
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{
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@ -44,19 +44,19 @@ namespace kiwano
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/// \~chinese
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/// @brief 加载字体文件
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bool Load(String const& font_file);
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bool Load(String const& file);
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/// \~chinese
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/// @brief 加载字体资源
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bool Load(Resource const& font_resource);
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bool Load(Resource const& resource);
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/// \~chinese
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/// @brief 加载多个字体文件
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bool Load(Vector<String> const& font_file);
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bool Load(Vector<String> const& files);
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/// \~chinese
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/// @brief 加载多个字体资源
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bool Load(Vector<Resource> const& font_resource);
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bool Load(Vector<Resource> const& resources);
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private:
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ComPtr<IDWriteFontCollection> GetCollection() const;
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@ -21,7 +21,6 @@
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#include <kiwano/renderer/Geometry.h>
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#include <kiwano/renderer/GeometrySink.h>
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#include <kiwano/renderer/Renderer.h>
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#include <kiwano/core/win32/helper.h>
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namespace kiwano
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{
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@ -20,7 +20,6 @@
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#include <kiwano/renderer/GeometrySink.h>
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#include <kiwano/renderer/Renderer.h>
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#include <kiwano/core/win32/helper.h>
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namespace kiwano
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{
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@ -41,7 +40,7 @@ namespace kiwano
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path_geo_.reset();
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Renderer::instance().CreateGeometrySink(*this);
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ThrowIfFailed(path_geo_->Open(&sink_));
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DX::ThrowIfFailed(path_geo_->Open(&sink_));
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}
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}
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@ -49,7 +48,7 @@ namespace kiwano
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{
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if (IsOpened())
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{
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ThrowIfFailed(sink_->Close());
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DX::ThrowIfFailed(sink_->Close());
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sink_.reset();
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}
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}
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@ -76,7 +75,7 @@ namespace kiwano
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}
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ComPtr<ID2D1Geometry> geo = input.geo_;
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ThrowIfFailed(
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DX::ThrowIfFailed(
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geo->Outline(
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DX::ConvertToMatrix3x2F(input_matrix),
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D2D1_DEFAULT_FLATTENING_TOLERANCE,
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@ -165,7 +164,7 @@ namespace kiwano
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ComPtr<ID2D1Geometry> geo_a_raw = geo_a.geo_;
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ComPtr<ID2D1Geometry> geo_b_raw = geo_b.geo_;
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ThrowIfFailed(
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DX::ThrowIfFailed(
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geo_a_raw->CombineWithGeometry(
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geo_b_raw.get(),
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D2D1_COMBINE_MODE(mode),
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@ -19,7 +19,6 @@
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// THE SOFTWARE.
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#include <kiwano/renderer/RenderTarget.h>
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#include <kiwano/core/win32/helper.h>
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#include <kiwano/core/Logger.h>
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namespace kiwano
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@ -133,7 +132,7 @@ namespace kiwano
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void RenderTarget::EndDraw()
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{
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ThrowIfFailed( render_target_->EndDraw() );
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DX::ThrowIfFailed( render_target_->EndDraw() );
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if (collecting_status_)
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{
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@ -378,7 +377,7 @@ namespace kiwano
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}
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else
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{
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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}
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@ -411,7 +410,7 @@ namespace kiwano
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}
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else
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{
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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}
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@ -540,9 +539,9 @@ namespace kiwano
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visible_size_ = Rect(Point(), size);
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}
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void RenderTarget::SetCollectingStatus(bool collecting)
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void RenderTarget::SetCollectingStatus(bool enable)
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{
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collecting_status_ = collecting;
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collecting_status_ = enable;
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}
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void RenderTarget::IncreasePrimitivesCount(uint32_t increase) const
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@ -271,7 +271,7 @@ namespace kiwano
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/// \~chinese
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/// @brief 启用或禁用状态收集功能
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void SetCollectingStatus(bool collecting);
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void SetCollectingStatus(bool enable);
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/// \~chinese
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/// @brief 获取渲染目标状态
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@ -21,7 +21,6 @@
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#include <kiwano/renderer/Renderer.h>
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#include <kiwano/renderer/GeometrySink.h>
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#include <kiwano/core/Logger.h>
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#include <kiwano/core/win32/helper.h>
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#include <kiwano/platform/Window.h>
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#include <kiwano/platform/FileSystem.h>
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@ -119,7 +118,7 @@ namespace kiwano
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}
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::DestroyComponent()
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@ -151,7 +150,7 @@ namespace kiwano
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BeginDraw();
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::AfterRender()
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@ -169,7 +168,7 @@ namespace kiwano
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hr = HandleDeviceLost();
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::HandleMessage(HWND hwnd, UINT32 msg, WPARAM wparam, LPARAM lparam)
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@ -597,7 +596,7 @@ namespace kiwano
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}
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateFontCollection(Font& font, Vector<Resource> const& res_arr)
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@ -632,7 +631,7 @@ namespace kiwano
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}
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateTextFormat(TextLayout& layout)
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@ -664,7 +663,7 @@ namespace kiwano
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layout.SetTextFormat(output);
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateTextLayout(TextLayout& layout)
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@ -690,7 +689,7 @@ namespace kiwano
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layout.SetTextLayout(output);
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateLineGeometry(Geometry& geo, Point const& begin_pos, Point const& end_pos)
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@ -726,7 +725,7 @@ namespace kiwano
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geo.SetGeometry(path_geo);
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateRectGeometry(Geometry& geo, Rect const& rect)
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@ -748,7 +747,7 @@ namespace kiwano
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geo.SetGeometry(output);
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}
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateRoundedRectGeometry(Geometry& geo, Rect const& rect, Vec2 const& radius)
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@ -776,7 +775,7 @@ namespace kiwano
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geo.SetGeometry(output);
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}
|
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ThrowIfFailed(hr);
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DX::ThrowIfFailed(hr);
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}
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void Renderer::CreateEllipseGeometry(Geometry& geo, Point const& center, Vec2 const& radius)
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@ -804,7 +803,7 @@ namespace kiwano
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geo.SetGeometry(output);
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}
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ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::CreateGeometrySink(GeometrySink& sink)
|
||||
|
|
@ -826,7 +825,7 @@ namespace kiwano
|
|||
sink.SetPathGeometry(output);
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::CreateTextureRenderTarget(TextureRenderTargetPtr& render_target)
|
||||
|
|
@ -860,7 +859,7 @@ namespace kiwano
|
|||
render_target = output;
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::CreateSolidBrush(Brush& brush, Color const& color)
|
||||
|
|
@ -882,7 +881,7 @@ namespace kiwano
|
|||
brush.SetBrush(output, Brush::Type::SolidColor);
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::CreateLinearGradientBrush(Brush& brush, Point const& begin, Point const& end, Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
|
||||
|
|
@ -923,7 +922,7 @@ namespace kiwano
|
|||
}
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::CreateRadialGradientBrush(Brush& brush, Point const& center, Vec2 const& offset, Vec2 const& radius,
|
||||
|
|
@ -967,7 +966,7 @@ namespace kiwano
|
|||
}
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::SetDpi(float dpi)
|
||||
|
|
@ -980,7 +979,7 @@ namespace kiwano
|
|||
hr = d2d_res_->SetDpi(dpi);
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Renderer::SetVSyncEnabled(bool enabled)
|
||||
|
|
@ -1017,7 +1016,7 @@ namespace kiwano
|
|||
Resize(reinterpret_cast<const Size&>(GetRenderTarget()->GetSize()));
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#include <kiwano/renderer/TextLayout.h>
|
||||
#include <kiwano/renderer/Renderer.h>
|
||||
#include <kiwano/core/win32/helper.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
|
@ -182,7 +181,7 @@ namespace kiwano
|
|||
}
|
||||
}
|
||||
}
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -201,7 +200,7 @@ namespace kiwano
|
|||
{
|
||||
hr = text_layout_->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_UNIFORM, line_spacing, line_spacing * 0.8f);
|
||||
}
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -212,7 +211,7 @@ namespace kiwano
|
|||
if (text_layout_)
|
||||
{
|
||||
HRESULT hr = text_layout_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(align));
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -227,7 +226,7 @@ namespace kiwano
|
|||
{
|
||||
hr = text_layout_->SetUnderline(enable, { start, length });
|
||||
}
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void TextLayout::SetStrikethrough(bool enable, uint32_t start, uint32_t length)
|
||||
|
|
@ -241,7 +240,7 @@ namespace kiwano
|
|||
{
|
||||
hr = text_layout_->SetStrikethrough(enable, { start, length });
|
||||
}
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#include <kiwano/renderer/Texture.h>
|
||||
#include <kiwano/renderer/Renderer.h>
|
||||
#include <kiwano/core/win32/helper.h>
|
||||
|
||||
namespace kiwano
|
||||
{
|
||||
|
|
@ -119,7 +118,7 @@ namespace kiwano
|
|||
{
|
||||
HRESULT hr = bitmap_->CopyFromBitmap(nullptr, copy_from->GetBitmap().get(), nullptr);
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -137,7 +136,7 @@ namespace kiwano
|
|||
uint32_t(src_rect.GetBottom()))
|
||||
);
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
DX::ThrowIfFailed(hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -19,7 +19,6 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#include <kiwano/renderer/win32/D3D10DeviceResources.h>
|
||||
|
||||
#include <kiwano/core/Logger.h>
|
||||
|
||||
#pragma comment(lib, "d3d10_1.lib")
|
||||
|
|
|
|||
|
|
@ -19,9 +19,11 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <stdexcept>
|
||||
#include <kiwano/math/math.h>
|
||||
#include <kiwano/core/win32/ComPtr.hpp>
|
||||
#include <kiwano/renderer/Color.h>
|
||||
#include <3rd-party/StackWalker/StackWalker.h>
|
||||
#include <d2d1.h>
|
||||
|
||||
namespace kiwano
|
||||
|
|
@ -173,5 +175,17 @@ namespace kiwano
|
|||
static const float dips_per_inch = 96.0f;
|
||||
return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer.
|
||||
}
|
||||
|
||||
inline void ThrowIfFailed(HRESULT hr)
|
||||
{
|
||||
if (FAILED(hr))
|
||||
{
|
||||
StackWalker().ShowCallstack();
|
||||
|
||||
static char buffer[1024 + 1];
|
||||
sprintf_s(buffer, "Failed with HRESULT of %08X", hr);
|
||||
throw std::runtime_error(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,66 +25,67 @@ namespace kiwano
|
|||
{
|
||||
KGE_DECLARE_SMART_PTR(Button);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 按钮
|
||||
*/
|
||||
class KGE_API Button
|
||||
: public Sprite
|
||||
{
|
||||
public:
|
||||
using Callback = Function<void()>;
|
||||
/// \~chinese
|
||||
/// @brief 按钮回调函数
|
||||
using Callback = Function<void(Button* /* self */)>;
|
||||
|
||||
Button();
|
||||
|
||||
explicit Button(
|
||||
Callback const& click /* 按钮点击回调函数 */
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 构造按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
explicit Button(Callback const& click);
|
||||
|
||||
Button(
|
||||
Callback const& click, /* 按钮点击回调函数 */
|
||||
Callback const& pressed, /* 按钮按下回调函数 */
|
||||
Callback const& mouse_over, /* 按钮移入回调函数 */
|
||||
Callback const& mouse_out /* 按钮移出回调函数 */
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 获取按钮状态是启用还是禁用
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
Button(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out);
|
||||
|
||||
virtual ~Button();
|
||||
|
||||
// 获取按钮状态是启用还是禁用
|
||||
/// \~chinese
|
||||
/// @brief 获取按钮状态是启用还是禁用
|
||||
bool IsEnable() const;
|
||||
|
||||
// 设置按钮启用或禁用
|
||||
void SetEnabled(
|
||||
bool enabled
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮启用或禁用
|
||||
void SetEnabled(bool enabled);
|
||||
|
||||
// 设置按钮点击后的回调函数
|
||||
void SetClickCallback(
|
||||
const Callback& func
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮点击后的回调函数
|
||||
void SetClickCallback(const Callback& func);
|
||||
|
||||
// 设置按钮被按下时的回调函数
|
||||
void SetPressedCallback(
|
||||
const Callback& func
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮被按下时的回调函数
|
||||
void SetPressedCallback(const Callback& func);
|
||||
|
||||
// 设置按钮被抬起时的回调函数
|
||||
void SetReleasedCallback(
|
||||
const Callback& func
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮被抬起时的回调函数
|
||||
void SetReleasedCallback(const Callback& func);
|
||||
|
||||
// 设置鼠标移入按钮时的回调函数
|
||||
void SetMouseOverCallback(
|
||||
const Callback& func
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置鼠标移入按钮时的回调函数
|
||||
void SetMouseOverCallback(const Callback& func);
|
||||
|
||||
// 设置鼠标移出按钮时的回调函数
|
||||
void SetMouseOutCallback(
|
||||
const Callback& func
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置鼠标移出按钮时的回调函数
|
||||
void SetMouseOutCallback(const Callback& func);
|
||||
|
||||
private:
|
||||
enum class Status { Normal, Hover, Pressed };
|
||||
|
||||
void SetStatus(
|
||||
Status status
|
||||
);
|
||||
void SetStatus(Status status);
|
||||
|
||||
void UpdateStatus(Event& evt);
|
||||
|
||||
|
|
|
|||
|
|
@ -27,15 +27,6 @@ namespace kiwano
|
|||
{
|
||||
}
|
||||
|
||||
Menu::Menu(Vector<ButtonPtr> const& buttons)
|
||||
: enabled_(true)
|
||||
{
|
||||
for (const auto& button : buttons)
|
||||
{
|
||||
this->AddButton(button);
|
||||
}
|
||||
}
|
||||
|
||||
bool Menu::IsEnable() const
|
||||
{
|
||||
return enabled_;
|
||||
|
|
|
|||
|
|
@ -25,39 +25,38 @@ namespace kiwano
|
|||
{
|
||||
KGE_DECLARE_SMART_PTR(Menu);
|
||||
|
||||
// 菜单
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 菜单,用于管理多个按钮
|
||||
*/
|
||||
class KGE_API Menu
|
||||
: public Actor
|
||||
{
|
||||
public:
|
||||
Menu();
|
||||
|
||||
explicit Menu(
|
||||
Vector<ButtonPtr> const& buttons /* 按钮数组 */
|
||||
);
|
||||
|
||||
// 获取菜单是否禁用
|
||||
/// \~chinese
|
||||
/// @brief 获取菜单是否禁用
|
||||
bool IsEnable() const;
|
||||
|
||||
// 获取菜单中的按钮数量
|
||||
/// \~chinese
|
||||
/// @brief 获取菜单中的按钮数量
|
||||
size_t GetButtonCount() const;
|
||||
|
||||
// 设置菜单启用或禁用
|
||||
void SetEnabled(
|
||||
bool enabled
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置菜单启用或禁用
|
||||
void SetEnabled(bool enabled);
|
||||
|
||||
// 添加按钮
|
||||
void AddButton(
|
||||
ButtonPtr button
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 添加按钮
|
||||
void AddButton(ButtonPtr button);
|
||||
|
||||
// 移除按钮
|
||||
bool RemoveButton(
|
||||
ButtonPtr button
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 移除按钮
|
||||
bool RemoveButton(ButtonPtr button);
|
||||
|
||||
// 获取所有按钮
|
||||
/// \~chinese
|
||||
/// @brief 获取所有按钮
|
||||
Vector<ButtonPtr> const& GetAllButtons() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -28,16 +28,6 @@ namespace kiwano
|
|||
SetFieldName(field);
|
||||
}
|
||||
|
||||
void LocalStorage::SetFilePath(String const & file_path)
|
||||
{
|
||||
file_path_ = file_path;
|
||||
}
|
||||
|
||||
void LocalStorage::SetFieldName(String const & field_name)
|
||||
{
|
||||
field_name_ = field_name;
|
||||
}
|
||||
|
||||
bool LocalStorage::Exists(String const& key) const
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
|
|
|
|||
|
|
@ -24,107 +24,137 @@
|
|||
|
||||
namespace kiwano
|
||||
{
|
||||
//
|
||||
// 本地数据存取工具
|
||||
// LocalStorage 用于在本地存取数据, 支持的数据类型包括 (bool | int | float | double | String)
|
||||
// 数据都采用 key-value (键-值) 的方式存取
|
||||
// 例如, 保存一份游戏最高分, 以便下次进行游戏时读取:
|
||||
// LocalStorage data; // 创建数据对象
|
||||
// data.SaveInt(L"best-score", 20); // 保存最高分 20
|
||||
// int best = data.GetInt(L"best-score"); // 读取之前储存的最高分
|
||||
//
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 本地存储
|
||||
/// @details LocalStorage是一个简易的持久化工具,存放(字符串-值)的键值对
|
||||
/// 支持的数据类型包括 (bool | int | float | double | String)
|
||||
/// 例如, 保存游戏最高分, 以便下次进行游戏时读取:
|
||||
/// @code
|
||||
/// LocalStorage data; // 创建数据对象
|
||||
/// data.SaveInt(L"best-score", 20); // 保存最高分 20
|
||||
/// int best = data.GetInt(L"best-score"); // 读取之前储存的最高分
|
||||
/// @endcode
|
||||
class KGE_API LocalStorage
|
||||
{
|
||||
public:
|
||||
LocalStorage(
|
||||
String const& file_path = L"./data.ini", // 文件路径
|
||||
String const& field = L"defalut" // 字段名
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 构建本地存储对象
|
||||
/// @param file_path 文件储存路径
|
||||
/// @param field 字段名
|
||||
LocalStorage(String const& file_path = L"data.ini", String const& field = L"defalut");
|
||||
|
||||
// 获取数据存放路径
|
||||
inline String const& GetFilePath() const { return file_path_; }
|
||||
/// \~chinese
|
||||
/// @brief 获取文件储存路径
|
||||
String const& GetFilePath() const;
|
||||
|
||||
// 设置数据存放路径
|
||||
void SetFilePath(
|
||||
String const& file_path
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置文件储存路径
|
||||
void SetFilePath(String const& file_path);
|
||||
|
||||
// 获取字段名
|
||||
inline String const& GetFieldName() const { return field_name_; }
|
||||
/// \~chinese
|
||||
/// @brief 获取字段名
|
||||
String const& GetFieldName() const;
|
||||
|
||||
// 设置字段名
|
||||
void SetFieldName(
|
||||
String const& field
|
||||
);
|
||||
/// \~chinese
|
||||
/// @brief 设置字段名
|
||||
void SetFieldName(String const& field);
|
||||
|
||||
// 判断数据是否存在
|
||||
bool Exists(
|
||||
String const& key
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 判断键对应的数据是否存在
|
||||
bool Exists(String const& key) const;
|
||||
|
||||
// 保存 int 类型的值
|
||||
bool SaveInt(
|
||||
String const& key,
|
||||
int val
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 保存 int 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveInt(String const& key, int val) const;
|
||||
|
||||
// 保存 float 类型的值
|
||||
bool SaveFloat(
|
||||
String const& key,
|
||||
float val
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 保存 float 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveFloat(String const& key, float val) const;
|
||||
|
||||
// 保存 double 类型的值
|
||||
bool SaveDouble(
|
||||
String const& key,
|
||||
double val
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 保存 double 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveDouble(String const& key, double val) const;
|
||||
|
||||
// 保存 bool 类型的值
|
||||
bool SaveBool(
|
||||
String const& key,
|
||||
bool val
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 保存 bool 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveBool(String const& key, bool val) const;
|
||||
|
||||
// 保存 String 类型的值
|
||||
bool SaveString(
|
||||
String const& key,
|
||||
String const& val
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 保存 String 类型的值
|
||||
/// @param key 键
|
||||
/// @param val 值
|
||||
/// @return 操作是否成功
|
||||
bool SaveString(String const& key, String const& val) const;
|
||||
|
||||
// 获取 int 类型的值
|
||||
int GetInt(
|
||||
String const& key,
|
||||
int default_value = 0
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 获取 int 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
int GetInt(String const& key, int default_value = 0) const;
|
||||
|
||||
// 获取 float 类型的值
|
||||
float GetFloat(
|
||||
String const& key,
|
||||
float default_value = 0.0f
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 获取 float 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
float GetFloat(String const& key, float default_value = 0.0f) const;
|
||||
|
||||
// 获取 double 类型的值
|
||||
double GetDouble(
|
||||
String const& key,
|
||||
double default_value = 0.0
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 获取 double 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
double GetDouble(String const& key, double default_value = 0.0) const;
|
||||
|
||||
// 获取 bool 类型的值
|
||||
bool GetBool(
|
||||
String const& key,
|
||||
bool default_value = false
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 获取 bool 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
bool GetBool(String const& key, bool default_value = false) const;
|
||||
|
||||
// 获取 字符串 类型的值
|
||||
String GetString(
|
||||
String const& key,
|
||||
String const& default_value = String()
|
||||
) const;
|
||||
/// \~chinese
|
||||
/// @brief 获取 字符串 类型的值
|
||||
/// @param key 键
|
||||
/// @param default_value 值不存在时返回的默认值
|
||||
/// @return 值
|
||||
String GetString(String const& key, String const& default_value = String()) const;
|
||||
|
||||
private:
|
||||
String file_path_;
|
||||
String field_name_;
|
||||
};
|
||||
|
||||
inline String const& LocalStorage::GetFilePath() const
|
||||
{
|
||||
return file_path_;
|
||||
}
|
||||
|
||||
inline String const& LocalStorage::GetFieldName() const
|
||||
{
|
||||
return field_name_;
|
||||
}
|
||||
|
||||
inline void LocalStorage::SetFilePath(String const& file_path)
|
||||
{
|
||||
file_path_ = file_path;
|
||||
}
|
||||
|
||||
inline void LocalStorage::SetFieldName(String const& field_name)
|
||||
{
|
||||
field_name_ = field_name;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -203,26 +203,55 @@ namespace kiwano
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!frames.empty())
|
||||
{
|
||||
FrameSequencePtr fs = new (std::nothrow) FrameSequence(frames);
|
||||
return AddObject(id, fs);
|
||||
}
|
||||
return 0;
|
||||
return AddFrameSequence(id, frames);
|
||||
}
|
||||
|
||||
size_t ResourceCache::AddFrameSequence(String const & id, String const& file_path, int cols, int rows, float padding_x, float padding_y)
|
||||
size_t ResourceCache::AddFrameSequence(String const& id, Vector<Resource> const& resources)
|
||||
{
|
||||
if (resources.empty())
|
||||
return 0;
|
||||
|
||||
Vector<FramePtr> frames;
|
||||
frames.reserve(resources.size());
|
||||
|
||||
for (const auto& res : resources)
|
||||
{
|
||||
FramePtr ptr = new (std::nothrow) Frame;
|
||||
if (ptr)
|
||||
{
|
||||
if (ptr->Load(res))
|
||||
{
|
||||
frames.push_back(ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
return AddFrameSequence(id, frames);
|
||||
}
|
||||
|
||||
size_t ResourceCache::AddFrameSequence(String const& id, Vector<FramePtr> const& frames)
|
||||
{
|
||||
if (frames.empty())
|
||||
return 0;
|
||||
|
||||
FrameSequencePtr fs = new (std::nothrow) FrameSequence(frames);
|
||||
if (fs)
|
||||
{
|
||||
fs->AddFrames(frames);
|
||||
AddObject(id, fs);
|
||||
return fs->GetFramesCount();
|
||||
}
|
||||
}
|
||||
|
||||
size_t ResourceCache::AddFrameSequence(String const& id, FramePtr frame, int cols, int rows, float padding_x, float padding_y)
|
||||
{
|
||||
if (cols <= 0 || rows <= 0)
|
||||
return 0;
|
||||
|
||||
FramePtr raw = new (std::nothrow) Frame;
|
||||
if (!raw || !raw->Load(file_path))
|
||||
return false;
|
||||
if (!frame)
|
||||
return 0;
|
||||
|
||||
float raw_width = raw->GetWidth();
|
||||
float raw_height = raw->GetHeight();
|
||||
float raw_width = frame->GetWidth();
|
||||
float raw_height = frame->GetHeight();
|
||||
float width = (raw_width - (cols - 1) * padding_x) / cols;
|
||||
float height = (raw_height - (rows - 1) * padding_y) / rows;
|
||||
|
||||
|
|
@ -238,7 +267,7 @@ namespace kiwano
|
|||
FramePtr ptr = new (std::nothrow) Frame;
|
||||
if (ptr)
|
||||
{
|
||||
ptr->SetTexture(raw->GetTexture());
|
||||
ptr->SetTexture(frame->GetTexture());
|
||||
ptr->SetCropRect(Rect{ dtx, dty, dtx + width, dty + height });
|
||||
frames.push_back(ptr);
|
||||
}
|
||||
|
|
@ -247,8 +276,14 @@ namespace kiwano
|
|||
dty += (height + padding_y);
|
||||
}
|
||||
|
||||
FrameSequencePtr fs = new (std::nothrow) FrameSequence(frames);
|
||||
return AddObject(id, fs);
|
||||
FrameSequencePtr fs = new (std::nothrow) FrameSequence;
|
||||
if (fs)
|
||||
{
|
||||
fs->AddFrames(frames);
|
||||
AddObject(id, fs);
|
||||
return fs->GetFramesCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ResourceCache::AddObject(String const& id, ObjectBasePtr obj)
|
||||
|
|
|
|||
|
|
@ -28,49 +28,99 @@
|
|||
|
||||
namespace kiwano
|
||||
{
|
||||
// 资源缓存
|
||||
/// \~chinese
|
||||
/// @brief 资源缓存
|
||||
/// @details 资源缓存
|
||||
class KGE_API ResourceCache
|
||||
: public Singleton<ResourceCache>
|
||||
{
|
||||
friend Singleton<ResourceCache>;
|
||||
|
||||
public:
|
||||
// 从 JSON 文件加载资源信息
|
||||
/// \~chinese
|
||||
/// @brief 从 JSON 文件加载资源信息
|
||||
/// @param file_path JSON文件路径
|
||||
bool LoadFromJsonFile(String const& file_path);
|
||||
|
||||
// 从 JSON 加载资源信息
|
||||
/// \~chinese
|
||||
/// @brief 从 JSON 加载资源信息
|
||||
/// @param json_data JSON对象
|
||||
bool LoadFromJson(Json const& json_data);
|
||||
|
||||
// 从 XML 文件加载资源信息
|
||||
/// \~chinese
|
||||
/// @brief 从 XML 文件加载资源信息
|
||||
/// @param file_path XML文件路径
|
||||
bool LoadFromXmlFile(String const& file_path);
|
||||
|
||||
// 从 XML 文档对象加载资源信息
|
||||
/// \~chinese
|
||||
/// @brief 从 XML 文档对象加载资源信息
|
||||
/// @param doc XML文档对象
|
||||
bool LoadFromXml(const tinyxml2::XMLDocument* doc);
|
||||
|
||||
// 添加对象
|
||||
bool AddObject(String const& id, ObjectBasePtr obj);
|
||||
|
||||
// 添加序列帧
|
||||
size_t AddFrameSequence(String const& id, Vector<String> const& files);
|
||||
|
||||
// 添加序列帧
|
||||
// 按行列数裁剪图片
|
||||
size_t AddFrameSequence(String const& id, String const& file_path, int cols, int rows = 1, float padding_x = 0, float padding_y = 0);
|
||||
|
||||
// 删除指定资源
|
||||
void Remove(String const& id);
|
||||
|
||||
// 清空所有资源
|
||||
void Clear();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源
|
||||
/// @param id 对象ID
|
||||
ObjectBasePtr Get(String const& id) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源
|
||||
/// @tparam _Ty 对象类型
|
||||
/// @param id 对象ID
|
||||
/// @return 指定对象类型的指针
|
||||
template<typename _Ty>
|
||||
SmartPtr<_Ty> Get(String const& id) const
|
||||
{
|
||||
return dynamic_cast<_Ty*>(Get(id).get());
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将对象放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param obj 对象
|
||||
bool AddObject(String const& id, ObjectBasePtr obj);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从多个本地图片构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param files 本地图片路径集合
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, Vector<String> const& files);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从多个图片资源构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param resources 图片资源集合
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, Vector<Resource> const& resources);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从多个图像帧构建序列帧,并放入缓存
|
||||
/// @param id 对象ID
|
||||
/// @param frames 图像帧集合
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, Vector<FramePtr> const& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将图像帧按行列分割构建序列帧,并放入缓存
|
||||
/// @brief 按行列数裁剪图片
|
||||
/// @param id 对象ID
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列
|
||||
/// @param rows 行
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
/// @return 序列帧的帧数量
|
||||
size_t AddFrameSequence(String const& id, FramePtr frame, int cols, int rows = 1, float padding_x = 0, float padding_y = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 删除指定资源
|
||||
/// @param id 对象ID
|
||||
void Remove(String const& id);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空所有资源
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
ResourceCache();
|
||||
|
||||
|
|
|
|||
|
|
@ -37,12 +37,12 @@ namespace kiwano
|
|||
data_.insert(std::make_pair(key, data));
|
||||
}
|
||||
|
||||
void UserData::Set(Pair<String, Any> const& pair)
|
||||
void UserData::Set(DataPair const& pair)
|
||||
{
|
||||
data_.insert(pair);
|
||||
}
|
||||
|
||||
void UserData::Set(std::initializer_list<Pair<String, Any>> const& list)
|
||||
void UserData::Set(std::initializer_list<DataPair> const& list)
|
||||
{
|
||||
for (const auto& pair : list)
|
||||
{
|
||||
|
|
@ -60,7 +60,7 @@ namespace kiwano
|
|||
return data_.count(key) != 0;
|
||||
}
|
||||
|
||||
const UnorderedMap<String, Any>& UserData::GetData() const
|
||||
const UserData::DataMap& UserData::GetDataMap() const
|
||||
{
|
||||
return data_;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,29 +23,62 @@
|
|||
|
||||
namespace kiwano
|
||||
{
|
||||
// UserData is a simple database for user
|
||||
/// \~chinese
|
||||
/// @brief 用户数据
|
||||
/// @details UserData是一个简易的运行时数据库,存放(字符串-值)的键值对,无持久化
|
||||
class KGE_API UserData
|
||||
: public Singleton<UserData>
|
||||
{
|
||||
friend Singleton<UserData>;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 数据字典
|
||||
using DataMap = UnorderedMap<String, Any>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键值对
|
||||
using DataPair = Pair<const String, Any>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 取数据
|
||||
/// @param key 键
|
||||
/// @param default_data 数据不存在时返回的默认值
|
||||
/// @return 键对应的值数据
|
||||
Any Get(String const& key, Any const& default_data = Any()) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param key 键
|
||||
/// @param data 值
|
||||
void Set(String const& key, Any const& data);
|
||||
|
||||
void Set(Pair<String, Any> const& pair);
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param pair 键值对
|
||||
void Set(DataPair const& pair);
|
||||
|
||||
void Set(std::initializer_list<Pair<String, Any>> const& list);
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param list 键值对列表
|
||||
void Set(std::initializer_list<DataPair> const& list);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 存数据
|
||||
/// @param map 数据字典
|
||||
void Set(DataMap const& map);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断是否包含键对应的数据
|
||||
/// @param key 键
|
||||
bool Contains(String const& key) const;
|
||||
|
||||
const DataMap& GetData() const;
|
||||
/// \~chinese
|
||||
/// @brief 获取数据字典
|
||||
const DataMap& GetDataMap() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空所有数据
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
|
|
|
|||
Loading…
Reference in New Issue