Update ui & utils

This commit is contained in:
Nomango 2019-12-30 10:00:24 +08:00
parent 4fe6e9cd3f
commit 46e919609c
30 changed files with 409 additions and 310 deletions

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@ -15,7 +15,6 @@
<ClInclude Include="..\..\src\kiwano\core\Event.h" /> <ClInclude Include="..\..\src\kiwano\core\Event.h" />
<ClInclude Include="..\..\src\kiwano\core\Library.h" /> <ClInclude Include="..\..\src\kiwano\core\Library.h" />
<ClInclude Include="..\..\src\kiwano\core\win32\ComPtr.hpp" /> <ClInclude Include="..\..\src\kiwano\core\win32\ComPtr.hpp" />
<ClInclude Include="..\..\src\kiwano\core\win32\helper.h" />
<ClInclude Include="..\..\src\kiwano\kiwano.h" /> <ClInclude Include="..\..\src\kiwano\kiwano.h" />
<ClInclude Include="..\..\src\kiwano\config.h" /> <ClInclude Include="..\..\src\kiwano\config.h" />
<ClInclude Include="..\..\src\kiwano\macros.h" /> <ClInclude Include="..\..\src\kiwano\macros.h" />

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@ -225,9 +225,6 @@
<ClInclude Include="..\..\src\kiwano\core\win32\ComPtr.hpp"> <ClInclude Include="..\..\src\kiwano\core\win32\ComPtr.hpp">
<Filter>core\win32</Filter> <Filter>core\win32</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\kiwano\core\win32\helper.h">
<Filter>core\win32</Filter>
</ClInclude>
<ClInclude Include="..\..\src\kiwano\utils\LocalStorage.h"> <ClInclude Include="..\..\src\kiwano\utils\LocalStorage.h">
<Filter>utils</Filter> <Filter>utils</Filter>
</ClInclude> </ClInclude>

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@ -18,7 +18,6 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE. // THE SOFTWARE.
#include <kiwano/core/win32/helper.h>
#include <kiwano-audio/audio-modules.h> #include <kiwano-audio/audio-modules.h>
#include <kiwano-audio/AudioEngine.h> #include <kiwano-audio/AudioEngine.h>
@ -52,7 +51,7 @@ namespace kiwano
hr = x_audio2_->CreateMasteringVoice(&mastering_voice_); hr = x_audio2_->CreateMasteringVoice(&mastering_voice_);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void AudioEngine::DestroyComponent() void AudioEngine::DestroyComponent()

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@ -1,6 +1,6 @@
// dear imgui: Renderer for Kiwano (DirectX11) // dear imgui: Renderer for Kiwano (DirectX11)
#include <kiwano/core/win32/helper.h> #include <kiwano/renderer/win32/helper.h>
#include <kiwano-imgui/imgui_impl_dx11.h> #include <kiwano-imgui/imgui_impl_dx11.h>
// DirectX // DirectX
@ -259,7 +259,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
subResource.pSysMem = pixels; subResource.pSysMem = pixels;
subResource.SysMemPitch = desc.Width * 4; subResource.SysMemPitch = desc.Width * 4;
subResource.SysMemSlicePitch = 0; subResource.SysMemSlicePitch = 0;
kiwano::ThrowIfFailed( kiwano::DX::ThrowIfFailed(
g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture) g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture)
); );
@ -272,7 +272,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = desc.MipLevels; srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Texture2D.MostDetailedMip = 0; srvDesc.Texture2D.MostDetailedMip = 0;
kiwano::ThrowIfFailed( kiwano::DX::ThrowIfFailed(
g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView) g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView)
); );

View File

@ -69,6 +69,11 @@ namespace kiwano
return frames_; return frames_;
} }
size_t FrameSequence::GetFramesCount() const
{
return frames_.size();
}
FrameSequencePtr FrameSequence::Clone() const FrameSequencePtr FrameSequence::Clone() const
{ {
auto frame_seq = new (std::nothrow) FrameSequence; auto frame_seq = new (std::nothrow) FrameSequence;

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@ -65,6 +65,10 @@ namespace kiwano
/// @brief 获取所有关键帧 /// @brief 获取所有关键帧
Vector<FramePtr> const& GetFrames() const; Vector<FramePtr> const& GetFrames() const;
/// \~chinese
/// @brief 获取关键帧数量
size_t GetFramesCount() const;
/// \~chinese /// \~chinese
/// @brief 获取序列帧的拷贝对象 /// @brief 获取序列帧的拷贝对象
FrameSequencePtr Clone() const; FrameSequencePtr Clone() const;

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@ -19,7 +19,6 @@
// THE SOFTWARE. // THE SOFTWARE.
#include <kiwano/2d/GifSprite.h> #include <kiwano/2d/GifSprite.h>
#include <kiwano/core/win32/helper.h>
#include <kiwano/renderer/TextureCache.h> #include <kiwano/renderer/TextureCache.h>
#include <kiwano/renderer/Renderer.h> #include <kiwano/renderer/Renderer.h>
@ -149,7 +148,7 @@ namespace kiwano
} }
default: default:
ThrowIfFailed(E_FAIL); DX::ThrowIfFailed(E_FAIL);
} }
} }
@ -227,7 +226,7 @@ namespace kiwano
saved_frame_->CopyFrom(frame_to_be_saved); saved_frame_->CopyFrom(frame_to_be_saved);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void GifSprite::RestoreSavedFrame() void GifSprite::RestoreSavedFrame()
@ -247,7 +246,7 @@ namespace kiwano
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void GifSprite::ClearCurrentFrameArea() void GifSprite::ClearCurrentFrameArea()

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@ -1,38 +0,0 @@
// Copyright (c) 2018-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <stdexcept>
#include <kiwano/macros.h>
#include <3rd-party/StackWalker/StackWalker.h>
namespace kiwano
{
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
StackWalker{}.ShowCallstack();
static char buffer[1024 + 1];
sprintf_s(buffer, "Failed with HRESULT of %08X", hr);
throw std::runtime_error(buffer);
}
}
}

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@ -23,7 +23,6 @@
#include <kiwano/platform/Application.h> #include <kiwano/platform/Application.h>
#include <kiwano/platform/modules.h> #include <kiwano/platform/modules.h>
#include <kiwano/core/Logger.h> #include <kiwano/core/Logger.h>
#include <kiwano/core/win32/helper.h>
#include <kiwano/platform/Input.h> #include <kiwano/platform/Input.h>
#include <kiwano/platform/Director.h> #include <kiwano/platform/Director.h>
#include <kiwano/renderer/TextureCache.h> #include <kiwano/renderer/TextureCache.h>
@ -68,7 +67,7 @@ namespace kiwano
, inited_(false) , inited_(false)
, time_scale_(1.f) , time_scale_(1.f)
{ {
ThrowIfFailed(::CoInitialize(nullptr)); DX::ThrowIfFailed(::CoInitialize(nullptr));
Use(&Renderer::instance()); Use(&Renderer::instance());
Use(&Input::instance()); Use(&Input::instance());

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@ -19,7 +19,6 @@
// THE SOFTWARE. // THE SOFTWARE.
#include <kiwano/platform/Window.h> #include <kiwano/platform/Window.h>
#include <kiwano/core/win32/helper.h>
#include <kiwano/core/Logger.h> #include <kiwano/core/Logger.h>
#include <kiwano/platform/Application.h> #include <kiwano/platform/Application.h>
@ -161,7 +160,7 @@ namespace kiwano
if (handle_ == nullptr) if (handle_ == nullptr)
{ {
::UnregisterClass(KGE_WND_CLASS_NAME, hinst); ::UnregisterClass(KGE_WND_CLASS_NAME, hinst);
ThrowIfFailed(HRESULT_FROM_WIN32(GetLastError())); DX::ThrowIfFailed(HRESULT_FROM_WIN32(GetLastError()));
} }
else else
{ {

View File

@ -27,21 +27,21 @@ namespace kiwano
{ {
} }
bool Font::Load(String const& font_file) bool Font::Load(String const& file)
{ {
return Load(Vector<String>{ font_file }); return Load(Vector<String>{ file });
} }
bool Font::Load(Resource const& font_resource) bool Font::Load(Resource const& resource)
{ {
return Load(Vector<Resource>{ font_resource }); return Load(Vector<Resource>{ resource });
} }
bool Font::Load(Vector<String> const& font_file) bool Font::Load(Vector<String> const& files)
{ {
try try
{ {
Renderer::instance().CreateFontCollection(*this, font_file); Renderer::instance().CreateFontCollection(*this, files);
} }
catch (std::runtime_error&) catch (std::runtime_error&)
{ {
@ -50,11 +50,11 @@ namespace kiwano
return true; return true;
} }
bool Font::Load(Vector<Resource> const& font_resource) bool Font::Load(Vector<Resource> const& resources)
{ {
try try
{ {
Renderer::instance().CreateFontCollection(*this, font_resource); Renderer::instance().CreateFontCollection(*this, resources);
} }
catch (std::runtime_error&) catch (std::runtime_error&)
{ {

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@ -44,19 +44,19 @@ namespace kiwano
/// \~chinese /// \~chinese
/// @brief 加载字体文件 /// @brief 加载字体文件
bool Load(String const& font_file); bool Load(String const& file);
/// \~chinese /// \~chinese
/// @brief 加载字体资源 /// @brief 加载字体资源
bool Load(Resource const& font_resource); bool Load(Resource const& resource);
/// \~chinese /// \~chinese
/// @brief 加载多个字体文件 /// @brief 加载多个字体文件
bool Load(Vector<String> const& font_file); bool Load(Vector<String> const& files);
/// \~chinese /// \~chinese
/// @brief 加载多个字体资源 /// @brief 加载多个字体资源
bool Load(Vector<Resource> const& font_resource); bool Load(Vector<Resource> const& resources);
private: private:
ComPtr<IDWriteFontCollection> GetCollection() const; ComPtr<IDWriteFontCollection> GetCollection() const;

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@ -21,7 +21,6 @@
#include <kiwano/renderer/Geometry.h> #include <kiwano/renderer/Geometry.h>
#include <kiwano/renderer/GeometrySink.h> #include <kiwano/renderer/GeometrySink.h>
#include <kiwano/renderer/Renderer.h> #include <kiwano/renderer/Renderer.h>
#include <kiwano/core/win32/helper.h>
namespace kiwano namespace kiwano
{ {

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@ -20,7 +20,6 @@
#include <kiwano/renderer/GeometrySink.h> #include <kiwano/renderer/GeometrySink.h>
#include <kiwano/renderer/Renderer.h> #include <kiwano/renderer/Renderer.h>
#include <kiwano/core/win32/helper.h>
namespace kiwano namespace kiwano
{ {
@ -41,7 +40,7 @@ namespace kiwano
path_geo_.reset(); path_geo_.reset();
Renderer::instance().CreateGeometrySink(*this); Renderer::instance().CreateGeometrySink(*this);
ThrowIfFailed(path_geo_->Open(&sink_)); DX::ThrowIfFailed(path_geo_->Open(&sink_));
} }
} }
@ -49,7 +48,7 @@ namespace kiwano
{ {
if (IsOpened()) if (IsOpened())
{ {
ThrowIfFailed(sink_->Close()); DX::ThrowIfFailed(sink_->Close());
sink_.reset(); sink_.reset();
} }
} }
@ -76,7 +75,7 @@ namespace kiwano
} }
ComPtr<ID2D1Geometry> geo = input.geo_; ComPtr<ID2D1Geometry> geo = input.geo_;
ThrowIfFailed( DX::ThrowIfFailed(
geo->Outline( geo->Outline(
DX::ConvertToMatrix3x2F(input_matrix), DX::ConvertToMatrix3x2F(input_matrix),
D2D1_DEFAULT_FLATTENING_TOLERANCE, D2D1_DEFAULT_FLATTENING_TOLERANCE,
@ -165,7 +164,7 @@ namespace kiwano
ComPtr<ID2D1Geometry> geo_a_raw = geo_a.geo_; ComPtr<ID2D1Geometry> geo_a_raw = geo_a.geo_;
ComPtr<ID2D1Geometry> geo_b_raw = geo_b.geo_; ComPtr<ID2D1Geometry> geo_b_raw = geo_b.geo_;
ThrowIfFailed( DX::ThrowIfFailed(
geo_a_raw->CombineWithGeometry( geo_a_raw->CombineWithGeometry(
geo_b_raw.get(), geo_b_raw.get(),
D2D1_COMBINE_MODE(mode), D2D1_COMBINE_MODE(mode),

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@ -19,7 +19,6 @@
// THE SOFTWARE. // THE SOFTWARE.
#include <kiwano/renderer/RenderTarget.h> #include <kiwano/renderer/RenderTarget.h>
#include <kiwano/core/win32/helper.h>
#include <kiwano/core/Logger.h> #include <kiwano/core/Logger.h>
namespace kiwano namespace kiwano
@ -133,7 +132,7 @@ namespace kiwano
void RenderTarget::EndDraw() void RenderTarget::EndDraw()
{ {
ThrowIfFailed( render_target_->EndDraw() ); DX::ThrowIfFailed( render_target_->EndDraw() );
if (collecting_status_) if (collecting_status_)
{ {
@ -378,7 +377,7 @@ namespace kiwano
} }
else else
{ {
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }
@ -411,7 +410,7 @@ namespace kiwano
} }
else else
{ {
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }
@ -540,9 +539,9 @@ namespace kiwano
visible_size_ = Rect(Point(), size); visible_size_ = Rect(Point(), size);
} }
void RenderTarget::SetCollectingStatus(bool collecting) void RenderTarget::SetCollectingStatus(bool enable)
{ {
collecting_status_ = collecting; collecting_status_ = enable;
} }
void RenderTarget::IncreasePrimitivesCount(uint32_t increase) const void RenderTarget::IncreasePrimitivesCount(uint32_t increase) const

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@ -271,7 +271,7 @@ namespace kiwano
/// \~chinese /// \~chinese
/// @brief 启用或禁用状态收集功能 /// @brief 启用或禁用状态收集功能
void SetCollectingStatus(bool collecting); void SetCollectingStatus(bool enable);
/// \~chinese /// \~chinese
/// @brief 获取渲染目标状态 /// @brief 获取渲染目标状态

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@ -21,7 +21,6 @@
#include <kiwano/renderer/Renderer.h> #include <kiwano/renderer/Renderer.h>
#include <kiwano/renderer/GeometrySink.h> #include <kiwano/renderer/GeometrySink.h>
#include <kiwano/core/Logger.h> #include <kiwano/core/Logger.h>
#include <kiwano/core/win32/helper.h>
#include <kiwano/platform/Window.h> #include <kiwano/platform/Window.h>
#include <kiwano/platform/FileSystem.h> #include <kiwano/platform/FileSystem.h>
@ -119,7 +118,7 @@ namespace kiwano
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::DestroyComponent() void Renderer::DestroyComponent()
@ -151,7 +150,7 @@ namespace kiwano
BeginDraw(); BeginDraw();
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::AfterRender() void Renderer::AfterRender()
@ -169,7 +168,7 @@ namespace kiwano
hr = HandleDeviceLost(); hr = HandleDeviceLost();
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::HandleMessage(HWND hwnd, UINT32 msg, WPARAM wparam, LPARAM lparam) void Renderer::HandleMessage(HWND hwnd, UINT32 msg, WPARAM wparam, LPARAM lparam)
@ -597,7 +596,7 @@ namespace kiwano
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateFontCollection(Font& font, Vector<Resource> const& res_arr) void Renderer::CreateFontCollection(Font& font, Vector<Resource> const& res_arr)
@ -632,7 +631,7 @@ namespace kiwano
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateTextFormat(TextLayout& layout) void Renderer::CreateTextFormat(TextLayout& layout)
@ -664,7 +663,7 @@ namespace kiwano
layout.SetTextFormat(output); layout.SetTextFormat(output);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateTextLayout(TextLayout& layout) void Renderer::CreateTextLayout(TextLayout& layout)
@ -690,7 +689,7 @@ namespace kiwano
layout.SetTextLayout(output); layout.SetTextLayout(output);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateLineGeometry(Geometry& geo, Point const& begin_pos, Point const& end_pos) void Renderer::CreateLineGeometry(Geometry& geo, Point const& begin_pos, Point const& end_pos)
@ -726,7 +725,7 @@ namespace kiwano
geo.SetGeometry(path_geo); geo.SetGeometry(path_geo);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateRectGeometry(Geometry& geo, Rect const& rect) void Renderer::CreateRectGeometry(Geometry& geo, Rect const& rect)
@ -748,7 +747,7 @@ namespace kiwano
geo.SetGeometry(output); geo.SetGeometry(output);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateRoundedRectGeometry(Geometry& geo, Rect const& rect, Vec2 const& radius) void Renderer::CreateRoundedRectGeometry(Geometry& geo, Rect const& rect, Vec2 const& radius)
@ -776,7 +775,7 @@ namespace kiwano
geo.SetGeometry(output); geo.SetGeometry(output);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateEllipseGeometry(Geometry& geo, Point const& center, Vec2 const& radius) void Renderer::CreateEllipseGeometry(Geometry& geo, Point const& center, Vec2 const& radius)
@ -804,7 +803,7 @@ namespace kiwano
geo.SetGeometry(output); geo.SetGeometry(output);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateGeometrySink(GeometrySink& sink) void Renderer::CreateGeometrySink(GeometrySink& sink)
@ -826,7 +825,7 @@ namespace kiwano
sink.SetPathGeometry(output); sink.SetPathGeometry(output);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateTextureRenderTarget(TextureRenderTargetPtr& render_target) void Renderer::CreateTextureRenderTarget(TextureRenderTargetPtr& render_target)
@ -860,7 +859,7 @@ namespace kiwano
render_target = output; render_target = output;
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateSolidBrush(Brush& brush, Color const& color) void Renderer::CreateSolidBrush(Brush& brush, Color const& color)
@ -882,7 +881,7 @@ namespace kiwano
brush.SetBrush(output, Brush::Type::SolidColor); brush.SetBrush(output, Brush::Type::SolidColor);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateLinearGradientBrush(Brush& brush, Point const& begin, Point const& end, Vector<GradientStop> const& stops, GradientExtendMode extend_mode) void Renderer::CreateLinearGradientBrush(Brush& brush, Point const& begin, Point const& end, Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
@ -923,7 +922,7 @@ namespace kiwano
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::CreateRadialGradientBrush(Brush& brush, Point const& center, Vec2 const& offset, Vec2 const& radius, void Renderer::CreateRadialGradientBrush(Brush& brush, Point const& center, Vec2 const& offset, Vec2 const& radius,
@ -967,7 +966,7 @@ namespace kiwano
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::SetDpi(float dpi) void Renderer::SetDpi(float dpi)
@ -980,7 +979,7 @@ namespace kiwano
hr = d2d_res_->SetDpi(dpi); hr = d2d_res_->SetDpi(dpi);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void Renderer::SetVSyncEnabled(bool enabled) void Renderer::SetVSyncEnabled(bool enabled)
@ -1017,7 +1016,7 @@ namespace kiwano
Resize(reinterpret_cast<const Size&>(GetRenderTarget()->GetSize())); Resize(reinterpret_cast<const Size&>(GetRenderTarget()->GetSize()));
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }

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@ -20,7 +20,6 @@
#include <kiwano/renderer/TextLayout.h> #include <kiwano/renderer/TextLayout.h>
#include <kiwano/renderer/Renderer.h> #include <kiwano/renderer/Renderer.h>
#include <kiwano/core/win32/helper.h>
namespace kiwano namespace kiwano
{ {
@ -182,7 +181,7 @@ namespace kiwano
} }
} }
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }
@ -201,7 +200,7 @@ namespace kiwano
{ {
hr = text_layout_->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_UNIFORM, line_spacing, line_spacing * 0.8f); hr = text_layout_->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_UNIFORM, line_spacing, line_spacing * 0.8f);
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }
@ -212,7 +211,7 @@ namespace kiwano
if (text_layout_) if (text_layout_)
{ {
HRESULT hr = text_layout_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(align)); HRESULT hr = text_layout_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(align));
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }
@ -227,7 +226,7 @@ namespace kiwano
{ {
hr = text_layout_->SetUnderline(enable, { start, length }); hr = text_layout_->SetUnderline(enable, { start, length });
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
void TextLayout::SetStrikethrough(bool enable, uint32_t start, uint32_t length) void TextLayout::SetStrikethrough(bool enable, uint32_t start, uint32_t length)
@ -241,7 +240,7 @@ namespace kiwano
{ {
hr = text_layout_->SetStrikethrough(enable, { start, length }); hr = text_layout_->SetStrikethrough(enable, { start, length });
} }
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }

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@ -20,7 +20,6 @@
#include <kiwano/renderer/Texture.h> #include <kiwano/renderer/Texture.h>
#include <kiwano/renderer/Renderer.h> #include <kiwano/renderer/Renderer.h>
#include <kiwano/core/win32/helper.h>
namespace kiwano namespace kiwano
{ {
@ -119,7 +118,7 @@ namespace kiwano
{ {
HRESULT hr = bitmap_->CopyFromBitmap(nullptr, copy_from->GetBitmap().get(), nullptr); HRESULT hr = bitmap_->CopyFromBitmap(nullptr, copy_from->GetBitmap().get(), nullptr);
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }
@ -137,7 +136,7 @@ namespace kiwano
uint32_t(src_rect.GetBottom())) uint32_t(src_rect.GetBottom()))
); );
ThrowIfFailed(hr); DX::ThrowIfFailed(hr);
} }
} }

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@ -19,7 +19,6 @@
// THE SOFTWARE. // THE SOFTWARE.
#include <kiwano/renderer/win32/D3D10DeviceResources.h> #include <kiwano/renderer/win32/D3D10DeviceResources.h>
#include <kiwano/core/Logger.h> #include <kiwano/core/Logger.h>
#pragma comment(lib, "d3d10_1.lib") #pragma comment(lib, "d3d10_1.lib")

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@ -19,9 +19,11 @@
// THE SOFTWARE. // THE SOFTWARE.
#pragma once #pragma once
#include <stdexcept>
#include <kiwano/math/math.h> #include <kiwano/math/math.h>
#include <kiwano/core/win32/ComPtr.hpp> #include <kiwano/core/win32/ComPtr.hpp>
#include <kiwano/renderer/Color.h> #include <kiwano/renderer/Color.h>
#include <3rd-party/StackWalker/StackWalker.h>
#include <d2d1.h> #include <d2d1.h>
namespace kiwano namespace kiwano
@ -173,5 +175,17 @@ namespace kiwano
static const float dips_per_inch = 96.0f; static const float dips_per_inch = 96.0f;
return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer. return math::Floor(dips * dpi / dips_per_inch + 0.5f); // Round to nearest integer.
} }
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
StackWalker().ShowCallstack();
static char buffer[1024 + 1];
sprintf_s(buffer, "Failed with HRESULT of %08X", hr);
throw std::runtime_error(buffer);
}
}
} }
} }

View File

@ -25,66 +25,67 @@ namespace kiwano
{ {
KGE_DECLARE_SMART_PTR(Button); KGE_DECLARE_SMART_PTR(Button);
/**
* \~chinese
* @brief
*/
class KGE_API Button class KGE_API Button
: public Sprite : public Sprite
{ {
public: public:
using Callback = Function<void()>; /// \~chinese
/// @brief 按钮回调函数
using Callback = Function<void(Button* /* self */)>;
Button(); Button();
explicit Button( /// \~chinese
Callback const& click /* 按钮点击回调函数 */ /// @brief 构造按钮
); /// @param click 按钮点击回调函数
explicit Button(Callback const& click);
Button( /// \~chinese
Callback const& click, /* 按钮点击回调函数 */ /// @brief 获取按钮状态是启用还是禁用
Callback const& pressed, /* 按钮按下回调函数 */ /// @param click 按钮点击回调函数
Callback const& mouse_over, /* 按钮移入回调函数 */ /// @param pressed 按钮按下回调函数
Callback const& mouse_out /* 按钮移出回调函数 */ /// @param mouse_over 按钮移入回调函数
); /// @param mouse_out 按钮移出回调函数
Button(Callback const& click, Callback const& pressed, Callback const& mouse_over, Callback const& mouse_out);
virtual ~Button(); virtual ~Button();
// 获取按钮状态是启用还是禁用 /// \~chinese
/// @brief 获取按钮状态是启用还是禁用
bool IsEnable() const; bool IsEnable() const;
// 设置按钮启用或禁用 /// \~chinese
void SetEnabled( /// @brief 设置按钮启用或禁用
bool enabled void SetEnabled(bool enabled);
);
// 设置按钮点击后的回调函数 /// \~chinese
void SetClickCallback( /// @brief 设置按钮点击后的回调函数
const Callback& func void SetClickCallback(const Callback& func);
);
// 设置按钮被按下时的回调函数 /// \~chinese
void SetPressedCallback( /// @brief 设置按钮被按下时的回调函数
const Callback& func void SetPressedCallback(const Callback& func);
);
// 设置按钮被抬起时的回调函数 /// \~chinese
void SetReleasedCallback( /// @brief 设置按钮被抬起时的回调函数
const Callback& func void SetReleasedCallback(const Callback& func);
);
// 设置鼠标移入按钮时的回调函数 /// \~chinese
void SetMouseOverCallback( /// @brief 设置鼠标移入按钮时的回调函数
const Callback& func void SetMouseOverCallback(const Callback& func);
);
// 设置鼠标移出按钮时的回调函数 /// \~chinese
void SetMouseOutCallback( /// @brief 设置鼠标移出按钮时的回调函数
const Callback& func void SetMouseOutCallback(const Callback& func);
);
private: private:
enum class Status { Normal, Hover, Pressed }; enum class Status { Normal, Hover, Pressed };
void SetStatus( void SetStatus(Status status);
Status status
);
void UpdateStatus(Event& evt); void UpdateStatus(Event& evt);

View File

@ -27,15 +27,6 @@ namespace kiwano
{ {
} }
Menu::Menu(Vector<ButtonPtr> const& buttons)
: enabled_(true)
{
for (const auto& button : buttons)
{
this->AddButton(button);
}
}
bool Menu::IsEnable() const bool Menu::IsEnable() const
{ {
return enabled_; return enabled_;

View File

@ -25,39 +25,38 @@ namespace kiwano
{ {
KGE_DECLARE_SMART_PTR(Menu); KGE_DECLARE_SMART_PTR(Menu);
// 菜单 /**
* \~chinese
* @brief
*/
class KGE_API Menu class KGE_API Menu
: public Actor : public Actor
{ {
public: public:
Menu(); Menu();
explicit Menu( /// \~chinese
Vector<ButtonPtr> const& buttons /* 按钮数组 */ /// @brief 获取菜单是否禁用
);
// 获取菜单是否禁用
bool IsEnable() const; bool IsEnable() const;
// 获取菜单中的按钮数量 /// \~chinese
/// @brief 获取菜单中的按钮数量
size_t GetButtonCount() const; size_t GetButtonCount() const;
// 设置菜单启用或禁用 /// \~chinese
void SetEnabled( /// @brief 设置菜单启用或禁用
bool enabled void SetEnabled(bool enabled);
);
// 添加按钮 /// \~chinese
void AddButton( /// @brief 添加按钮
ButtonPtr button void AddButton(ButtonPtr button);
);
// 移除按钮 /// \~chinese
bool RemoveButton( /// @brief 移除按钮
ButtonPtr button bool RemoveButton(ButtonPtr button);
);
// 获取所有按钮 /// \~chinese
/// @brief 获取所有按钮
Vector<ButtonPtr> const& GetAllButtons() const; Vector<ButtonPtr> const& GetAllButtons() const;
private: private:

View File

@ -28,16 +28,6 @@ namespace kiwano
SetFieldName(field); SetFieldName(field);
} }
void LocalStorage::SetFilePath(String const & file_path)
{
file_path_ = file_path;
}
void LocalStorage::SetFieldName(String const & field_name)
{
field_name_ = field_name;
}
bool LocalStorage::Exists(String const& key) const bool LocalStorage::Exists(String const& key) const
{ {
wchar_t temp[256] = { 0 }; wchar_t temp[256] = { 0 };

View File

@ -24,107 +24,137 @@
namespace kiwano namespace kiwano
{ {
// /// \~chinese
// 本地数据存取工具 /// @brief 本地存储
// LocalStorage 用于在本地存取数据, 支持的数据类型包括 (bool | int | float | double | String) /// @details LocalStorage是一个简易的持久化工具存放字符串-值)的键值对
// 数据都采用 key-value (键-值) 的方式存取 /// 支持的数据类型包括 (bool | int | float | double | String)
// 例如, 保存一份游戏最高分, 以便下次进行游戏时读取: /// 例如, 保存游戏最高分, 以便下次进行游戏时读取:
// LocalStorage data; // 创建数据对象 /// @code
// data.SaveInt(L"best-score", 20); // 保存最高分 20 /// LocalStorage data; // 创建数据对象
// int best = data.GetInt(L"best-score"); // 读取之前储存的最高分 /// data.SaveInt(L"best-score", 20); // 保存最高分 20
// /// int best = data.GetInt(L"best-score"); // 读取之前储存的最高分
/// @endcode
class KGE_API LocalStorage class KGE_API LocalStorage
{ {
public: public:
LocalStorage( /// \~chinese
String const& file_path = L"./data.ini", // 文件路径 /// @brief 构建本地存储对象
String const& field = L"defalut" // 字段名 /// @param file_path 文件储存路径
); /// @param field 字段名
LocalStorage(String const& file_path = L"data.ini", String const& field = L"defalut");
// 获取数据存放路径 /// \~chinese
inline String const& GetFilePath() const { return file_path_; } /// @brief 获取文件储存路径
String const& GetFilePath() const;
// 设置数据存放路径 /// \~chinese
void SetFilePath( /// @brief 设置文件储存路径
String const& file_path void SetFilePath(String const& file_path);
);
// 获取字段名 /// \~chinese
inline String const& GetFieldName() const { return field_name_; } /// @brief 获取字段名
String const& GetFieldName() const;
// 设置字段名 /// \~chinese
void SetFieldName( /// @brief 设置字段名
String const& field void SetFieldName(String const& field);
);
// 判断数据是否存在 /// \~chinese
bool Exists( /// @brief 判断键对应的数据是否存在
String const& key bool Exists(String const& key) const;
) const;
// 保存 int 类型的值 /// \~chinese
bool SaveInt( /// @brief 保存 int 类型的值
String const& key, /// @param key 键
int val /// @param val 值
) const; /// @return 操作是否成功
bool SaveInt(String const& key, int val) const;
// 保存 float 类型的值 /// \~chinese
bool SaveFloat( /// @brief 保存 float 类型的值
String const& key, /// @param key 键
float val /// @param val 值
) const; /// @return 操作是否成功
bool SaveFloat(String const& key, float val) const;
// 保存 double 类型的值 /// \~chinese
bool SaveDouble( /// @brief 保存 double 类型的值
String const& key, /// @param key 键
double val /// @param val 值
) const; /// @return 操作是否成功
bool SaveDouble(String const& key, double val) const;
// 保存 bool 类型的值 /// \~chinese
bool SaveBool( /// @brief 保存 bool 类型的值
String const& key, /// @param key 键
bool val /// @param val 值
) const; /// @return 操作是否成功
bool SaveBool(String const& key, bool val) const;
// 保存 String 类型的值 /// \~chinese
bool SaveString( /// @brief 保存 String 类型的值
String const& key, /// @param key 键
String const& val /// @param val 值
) const; /// @return 操作是否成功
bool SaveString(String const& key, String const& val) const;
// 获取 int 类型的值 /// \~chinese
int GetInt( /// @brief 获取 int 类型的值
String const& key, /// @param key 键
int default_value = 0 /// @param default_value 值不存在时返回的默认值
) const; /// @return 值
int GetInt(String const& key, int default_value = 0) const;
// 获取 float 类型的值 /// \~chinese
float GetFloat( /// @brief 获取 float 类型的值
String const& key, /// @param key 键
float default_value = 0.0f /// @param default_value 值不存在时返回的默认值
) const; /// @return 值
float GetFloat(String const& key, float default_value = 0.0f) const;
// 获取 double 类型的值 /// \~chinese
double GetDouble( /// @brief 获取 double 类型的值
String const& key, /// @param key 键
double default_value = 0.0 /// @param default_value 值不存在时返回的默认值
) const; /// @return 值
double GetDouble(String const& key, double default_value = 0.0) const;
// 获取 bool 类型的值 /// \~chinese
bool GetBool( /// @brief 获取 bool 类型的值
String const& key, /// @param key 键
bool default_value = false /// @param default_value 值不存在时返回的默认值
) const; /// @return 值
bool GetBool(String const& key, bool default_value = false) const;
// 获取 字符串 类型的值 /// \~chinese
String GetString( /// @brief 获取 字符串 类型的值
String const& key, /// @param key 键
String const& default_value = String() /// @param default_value 值不存在时返回的默认值
) const; /// @return 值
String GetString(String const& key, String const& default_value = String()) const;
private: private:
String file_path_; String file_path_;
String field_name_; String field_name_;
}; };
inline String const& LocalStorage::GetFilePath() const
{
return file_path_;
}
inline String const& LocalStorage::GetFieldName() const
{
return field_name_;
}
inline void LocalStorage::SetFilePath(String const& file_path)
{
file_path_ = file_path;
}
inline void LocalStorage::SetFieldName(String const& field_name)
{
field_name_ = field_name;
}
} }

View File

@ -203,26 +203,55 @@ namespace kiwano
} }
} }
} }
return AddFrameSequence(id, frames);
if (!frames.empty())
{
FrameSequencePtr fs = new (std::nothrow) FrameSequence(frames);
return AddObject(id, fs);
}
return 0;
} }
size_t ResourceCache::AddFrameSequence(String const & id, String const& file_path, int cols, int rows, float padding_x, float padding_y) size_t ResourceCache::AddFrameSequence(String const& id, Vector<Resource> const& resources)
{
if (resources.empty())
return 0;
Vector<FramePtr> frames;
frames.reserve(resources.size());
for (const auto& res : resources)
{
FramePtr ptr = new (std::nothrow) Frame;
if (ptr)
{
if (ptr->Load(res))
{
frames.push_back(ptr);
}
}
}
return AddFrameSequence(id, frames);
}
size_t ResourceCache::AddFrameSequence(String const& id, Vector<FramePtr> const& frames)
{
if (frames.empty())
return 0;
FrameSequencePtr fs = new (std::nothrow) FrameSequence(frames);
if (fs)
{
fs->AddFrames(frames);
AddObject(id, fs);
return fs->GetFramesCount();
}
}
size_t ResourceCache::AddFrameSequence(String const& id, FramePtr frame, int cols, int rows, float padding_x, float padding_y)
{ {
if (cols <= 0 || rows <= 0) if (cols <= 0 || rows <= 0)
return 0; return 0;
FramePtr raw = new (std::nothrow) Frame; if (!frame)
if (!raw || !raw->Load(file_path)) return 0;
return false;
float raw_width = raw->GetWidth(); float raw_width = frame->GetWidth();
float raw_height = raw->GetHeight(); float raw_height = frame->GetHeight();
float width = (raw_width - (cols - 1) * padding_x) / cols; float width = (raw_width - (cols - 1) * padding_x) / cols;
float height = (raw_height - (rows - 1) * padding_y) / rows; float height = (raw_height - (rows - 1) * padding_y) / rows;
@ -238,7 +267,7 @@ namespace kiwano
FramePtr ptr = new (std::nothrow) Frame; FramePtr ptr = new (std::nothrow) Frame;
if (ptr) if (ptr)
{ {
ptr->SetTexture(raw->GetTexture()); ptr->SetTexture(frame->GetTexture());
ptr->SetCropRect(Rect{ dtx, dty, dtx + width, dty + height }); ptr->SetCropRect(Rect{ dtx, dty, dtx + width, dty + height });
frames.push_back(ptr); frames.push_back(ptr);
} }
@ -247,8 +276,14 @@ namespace kiwano
dty += (height + padding_y); dty += (height + padding_y);
} }
FrameSequencePtr fs = new (std::nothrow) FrameSequence(frames); FrameSequencePtr fs = new (std::nothrow) FrameSequence;
return AddObject(id, fs); if (fs)
{
fs->AddFrames(frames);
AddObject(id, fs);
return fs->GetFramesCount();
}
return 0;
} }
bool ResourceCache::AddObject(String const& id, ObjectBasePtr obj) bool ResourceCache::AddObject(String const& id, ObjectBasePtr obj)

View File

@ -28,49 +28,99 @@
namespace kiwano namespace kiwano
{ {
// 资源缓存 /// \~chinese
/// @brief 资源缓存
/// @details 资源缓存
class KGE_API ResourceCache class KGE_API ResourceCache
: public Singleton<ResourceCache> : public Singleton<ResourceCache>
{ {
friend Singleton<ResourceCache>; friend Singleton<ResourceCache>;
public: public:
// 从 JSON 文件加载资源信息 /// \~chinese
/// @brief 从 JSON 文件加载资源信息
/// @param file_path JSON文件路径
bool LoadFromJsonFile(String const& file_path); bool LoadFromJsonFile(String const& file_path);
// 从 JSON 加载资源信息 /// \~chinese
/// @brief 从 JSON 加载资源信息
/// @param json_data JSON对象
bool LoadFromJson(Json const& json_data); bool LoadFromJson(Json const& json_data);
// 从 XML 文件加载资源信息 /// \~chinese
/// @brief 从 XML 文件加载资源信息
/// @param file_path XML文件路径
bool LoadFromXmlFile(String const& file_path); bool LoadFromXmlFile(String const& file_path);
// 从 XML 文档对象加载资源信息 /// \~chinese
/// @brief 从 XML 文档对象加载资源信息
/// @param doc XML文档对象
bool LoadFromXml(const tinyxml2::XMLDocument* doc); bool LoadFromXml(const tinyxml2::XMLDocument* doc);
// 添加对象 /// \~chinese
bool AddObject(String const& id, ObjectBasePtr obj); /// @brief 获取资源
/// @param id 对象ID
// 添加序列帧
size_t AddFrameSequence(String const& id, Vector<String> const& files);
// 添加序列帧
// 按行列数裁剪图片
size_t AddFrameSequence(String const& id, String const& file_path, int cols, int rows = 1, float padding_x = 0, float padding_y = 0);
// 删除指定资源
void Remove(String const& id);
// 清空所有资源
void Clear();
ObjectBasePtr Get(String const& id) const; ObjectBasePtr Get(String const& id) const;
/// \~chinese
/// @brief 获取资源
/// @tparam _Ty 对象类型
/// @param id 对象ID
/// @return 指定对象类型的指针
template<typename _Ty> template<typename _Ty>
SmartPtr<_Ty> Get(String const& id) const SmartPtr<_Ty> Get(String const& id) const
{ {
return dynamic_cast<_Ty*>(Get(id).get()); return dynamic_cast<_Ty*>(Get(id).get());
} }
/// \~chinese
/// @brief 将对象放入缓存
/// @param id 对象ID
/// @param obj 对象
bool AddObject(String const& id, ObjectBasePtr obj);
/// \~chinese
/// @brief 从多个本地图片构建序列帧,并放入缓存
/// @param id 对象ID
/// @param files 本地图片路径集合
/// @return 序列帧的帧数量
size_t AddFrameSequence(String const& id, Vector<String> const& files);
/// \~chinese
/// @brief 从多个图片资源构建序列帧,并放入缓存
/// @param id 对象ID
/// @param resources 图片资源集合
/// @return 序列帧的帧数量
size_t AddFrameSequence(String const& id, Vector<Resource> const& resources);
/// \~chinese
/// @brief 从多个图像帧构建序列帧,并放入缓存
/// @param id 对象ID
/// @param frames 图像帧集合
/// @return 序列帧的帧数量
size_t AddFrameSequence(String const& id, Vector<FramePtr> const& frames);
/// \~chinese
/// @brief 将图像帧按行列分割构建序列帧,并放入缓存
/// @brief 按行列数裁剪图片
/// @param id 对象ID
/// @param frame 图像帧
/// @param cols 列
/// @param rows 行
/// @param padding_x X方向间隔
/// @param padding_y Y方向间隔
/// @return 序列帧的帧数量
size_t AddFrameSequence(String const& id, FramePtr frame, int cols, int rows = 1, float padding_x = 0, float padding_y = 0);
/// \~chinese
/// @brief 删除指定资源
/// @param id 对象ID
void Remove(String const& id);
/// \~chinese
/// @brief 清空所有资源
void Clear();
private: private:
ResourceCache(); ResourceCache();

View File

@ -37,12 +37,12 @@ namespace kiwano
data_.insert(std::make_pair(key, data)); data_.insert(std::make_pair(key, data));
} }
void UserData::Set(Pair<String, Any> const& pair) void UserData::Set(DataPair const& pair)
{ {
data_.insert(pair); data_.insert(pair);
} }
void UserData::Set(std::initializer_list<Pair<String, Any>> const& list) void UserData::Set(std::initializer_list<DataPair> const& list)
{ {
for (const auto& pair : list) for (const auto& pair : list)
{ {
@ -60,7 +60,7 @@ namespace kiwano
return data_.count(key) != 0; return data_.count(key) != 0;
} }
const UnorderedMap<String, Any>& UserData::GetData() const const UserData::DataMap& UserData::GetDataMap() const
{ {
return data_; return data_;
} }

View File

@ -23,29 +23,62 @@
namespace kiwano namespace kiwano
{ {
// UserData is a simple database for user /// \~chinese
/// @brief 用户数据
/// @details UserData是一个简易的运行时数据库存放字符串-值)的键值对,无持久化
class KGE_API UserData class KGE_API UserData
: public Singleton<UserData> : public Singleton<UserData>
{ {
friend Singleton<UserData>; friend Singleton<UserData>;
public: public:
/// \~chinese
/// @brief 数据字典
using DataMap = UnorderedMap<String, Any>; using DataMap = UnorderedMap<String, Any>;
/// \~chinese
/// @brief 键值对
using DataPair = Pair<const String, Any>;
/// \~chinese
/// @brief 取数据
/// @param key 键
/// @param default_data 数据不存在时返回的默认值
/// @return 键对应的值数据
Any Get(String const& key, Any const& default_data = Any()) const; Any Get(String const& key, Any const& default_data = Any()) const;
/// \~chinese
/// @brief 存数据
/// @param key 键
/// @param data 值
void Set(String const& key, Any const& data); void Set(String const& key, Any const& data);
void Set(Pair<String, Any> const& pair); /// \~chinese
/// @brief 存数据
/// @param pair 键值对
void Set(DataPair const& pair);
void Set(std::initializer_list<Pair<String, Any>> const& list); /// \~chinese
/// @brief 存数据
/// @param list 键值对列表
void Set(std::initializer_list<DataPair> const& list);
/// \~chinese
/// @brief 存数据
/// @param map 数据字典
void Set(DataMap const& map); void Set(DataMap const& map);
/// \~chinese
/// @brief 判断是否包含键对应的数据
/// @param key 键
bool Contains(String const& key) const; bool Contains(String const& key) const;
const DataMap& GetData() const; /// \~chinese
/// @brief 获取数据字典
const DataMap& GetDataMap() const;
/// \~chinese
/// @brief 清空所有数据
void Clear(); void Clear();
private: private: