update Simples project
update Simples project update README.md
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# Build folders
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build/
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output/
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@ -5,6 +6,10 @@ x64/
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Debug/
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Release/
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# Application folders
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.vs
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.vscode
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# vs2010
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ipch/
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*.opensdf
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@ -14,11 +19,11 @@ ipch/
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*.user
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*.lnk
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.vs
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.vscode
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# NuGet packages
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packages/
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!*.dll
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!*.lib
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# Resources bin
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*.aps
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# Kiwano Game Engine
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[](https://ci.appveyor.com/project/Nomango/kiwano/branch/master)
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[](https://github.com/Nomango/Kiwano/releases/latest)
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[](https://github.com/Nomango/Kiwano/releases)
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[](https://github.com/Nomango/Kiwano/blob/master/LICENSE)
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## Introduction
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Kiwano is a open-source 2D C++ game engine, only support win32 platform.
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version: 1.0.{build}
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version: 0.9.{build}
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configuration:
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- Debug
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- Release
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After Width: | Height: | Size: 57 KiB |
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After Width: | Height: | Size: 60 KiB |
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB |
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Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
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<ClInclude Include="Demo3.h" />
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<ClInclude Include="Demo4.h" />
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<ClInclude Include="Demo5.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\kiwano-audio\kiwano-audio.vcxproj">
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@ -130,6 +131,12 @@
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<ItemGroup>
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<Xml Include="res\index.xml" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Samples.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\..\logo\icon.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -22,16 +22,36 @@
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<ClInclude Include="common.h">
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<Filter>src</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\index.json" />
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<ClInclude Include="resource.h">
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<Filter>resources</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="src">
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<UniqueIdentifier>{4460eeec-9e2f-46b6-909a-5ff4443075ce}</UniqueIdentifier>
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</Filter>
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<Filter Include="resources">
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<UniqueIdentifier>{04b65e7e-f0ce-4b83-a73e-501913daf790}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<Xml Include="res\index.xml" />
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<Xml Include="res\index.xml">
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<Filter>resources</Filter>
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</Xml>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\index.json">
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<Filter>resources</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\..\logo\icon.ico">
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<Filter>resources</Filter>
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</Image>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="Samples.rc">
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<Filter>resources</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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#include "Demo3.h"
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#include "Demo4.h"
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#include "Demo5.h"
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#include "resource.h"
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namespace
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{
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@ -40,7 +41,7 @@ public:
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// 使用 HttpClient 组件
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Use(HttpClient::Instance());
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Options options(L"KiwanoʾÀý³ÌÐò", WINDOW_WIDTH, WINDOW_HEIGHT);
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Options options(L"KiwanoʾÀý³ÌÐò", WINDOW_WIDTH, WINDOW_HEIGHT, MAKEINTRESOURCE(IDI_ICON1));
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Init(options);
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}
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@ -0,0 +1,16 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ 生成的包含文件。
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// 供 Samples.rc 使用
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//
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#define IDI_ICON1 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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