细节调整;去除Transition构造器

This commit is contained in:
Nomango 2018-05-09 00:34:15 +08:00
parent 83a90fcb0e
commit 4a62b2a5bf
41 changed files with 1022 additions and 1102 deletions

View File

@ -6,7 +6,7 @@ e2d::Action::Action()
, _done(false)
, _initialized(false)
, _target(nullptr)
, _fLast(0)
, _last(0)
{
ActionManager::__add(this);
}
@ -35,7 +35,7 @@ bool e2d::Action::isRunning()
void e2d::Action::resume()
{
_running = true;
_fLast = Time::getTotalTime();
_last = Time::getTotalTime();
}
void e2d::Action::pause()
@ -78,7 +78,7 @@ void e2d::Action::_init()
{
_initialized = true;
// 记录当前时间
_fLast = Time::getTotalTime();
_last = Time::getTotalTime();
}
void e2d::Action::_update()
@ -93,10 +93,10 @@ void e2d::Action::reset()
{
_initialized = false;
_done = false;
_fLast = Time::getTotalTime();
_last = Time::getTotalTime();
}
void e2d::Action::_resetTime()
{
_fLast = Time::getTotalTime();
_last = Time::getTotalTime();
}

View File

@ -22,7 +22,7 @@ void e2d::ActionGradual::_update()
return;
}
// 计算动画进度
_delta = min((Time::getTotalTime() - _fLast) / _duration, 1);
_delta = min((Time::getTotalTime() - _last) / _duration, 1);
// 判断动作是否结束
if (_delta >= 1)
{

View File

@ -87,10 +87,10 @@ void e2d::Animation::_update()
}
// 判断时间间隔是否足够
while ((Time::getTotalTime() - _fLast) >= _interval)
while ((Time::getTotalTime() - _last) >= _interval)
{
// 重新记录时间
_fLast += _interval;
_last += _interval;
// 加载关键帧
static_cast<Sprite*>(_target)->open(_frames[_frameIndex]);
_frameIndex++;

View File

@ -19,7 +19,7 @@ void e2d::Delay::_update()
{
Action::_update();
// 判断时间间隔是否足够
if ((Time::getTotalTime() - _fLast) >= _delay)
if ((Time::getTotalTime() - _last) >= _delay)
{
this->stop();
}

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@ -3,73 +3,73 @@
#include "..\e2dnode.h"
e2d::Collider::Collider()
: _bIsVisiable(true)
, _nColor(Color::RED, 0.7f)
, _pParentNode(nullptr)
, _pTransformedGeometry(nullptr)
, _bEnable(true)
, _bAutoResize(true)
: _visiable(true)
, _color(Color::RED, 0.7f)
, _parentNode(nullptr)
, _transformed(nullptr)
, _enable(true)
, _autoResize(true)
{
}
e2d::Collider::~Collider()
{
SafeReleaseInterface(&_pTransformedGeometry);
SafeReleaseInterface(&_transformed);
}
e2d::Node * e2d::Collider::getParentNode() const
{
return _pParentNode;
return _parentNode;
}
e2d::Color e2d::Collider::getColor() const
{
return _nColor;
return _color;
}
void e2d::Collider::setEnable(bool enable)
{
_bEnable = enable;
_enable = enable;
}
void e2d::Collider::setVisiable(bool bVisiable)
{
_bIsVisiable = bVisiable;
_visiable = bVisiable;
}
void e2d::Collider::setColor(Color color)
{
_nColor = color;
_color = color;
}
void e2d::Collider::setAutoResize(bool enable)
{
_bAutoResize = enable;
_autoResize = enable;
}
void e2d::Collider::_render()
{
if (_pTransformedGeometry && _bEnable)
if (_transformed && _enable)
{
// 获取纯色画刷
ID2D1SolidColorBrush * pBrush = Renderer::getSolidColorBrush();
// 设置画刷颜色和透明度
pBrush->SetColor(_nColor.toColorF());
pBrush->SetColor(_color.toColorF());
// 绘制几何碰撞体
Renderer::getRenderTarget()->DrawGeometry(_pTransformedGeometry, pBrush);
Renderer::getRenderTarget()->DrawGeometry(_transformed, pBrush);
}
}
e2d::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
{
if (_pTransformedGeometry && pCollider->_pTransformedGeometry)
if (_transformed && pCollider->_transformed)
{
if (_bEnable && pCollider->_bEnable)
if (_enable && pCollider->_enable)
{
D2D1_GEOMETRY_RELATION relation;
_pTransformedGeometry->CompareWithGeometry(
pCollider->_pTransformedGeometry,
_transformed->CompareWithGeometry(
pCollider->_transformed,
D2D1::Matrix3x2F::Identity(),
&relation
);
@ -82,21 +82,21 @@ e2d::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
void e2d::Collider::_transform()
{
if (_pParentNode && _bEnable)
if (_parentNode && _enable)
{
if (_bAutoResize)
if (_autoResize)
{
this->_resize();
}
// 释放原碰撞体
SafeReleaseInterface(&_pTransformedGeometry);
SafeReleaseInterface(&_transformed);
// 根据父节点转换几何图形
Renderer::getID2D1Factory()->CreateTransformedGeometry(
getD2dGeometry(),
_pParentNode->_MatriFinal,
&_pTransformedGeometry
_parentNode->_finalMatri,
&_transformed
);
ColliderManager::__updateCollider(this);

View File

@ -2,18 +2,18 @@
#include "..\e2dnode.h"
e2d::ColliderCircle::ColliderCircle()
: _pD2dCircle(nullptr)
: _d2dCircle(nullptr)
{
}
e2d::ColliderCircle::ColliderCircle(Point center, double radius)
: _pD2dCircle(nullptr)
: _d2dCircle(nullptr)
{
this->setCircle(center, radius);
}
e2d::ColliderCircle::ColliderCircle(Node * node)
: _pD2dCircle(nullptr)
: _d2dCircle(nullptr)
{
double minSide = min(node->getRealWidth(), node->getRealHeight());
this->setCircle(
@ -27,33 +27,33 @@ e2d::ColliderCircle::ColliderCircle(Node * node)
e2d::ColliderCircle::~ColliderCircle()
{
SafeReleaseInterface(&_pD2dCircle);
SafeReleaseInterface(&_d2dCircle);
}
void e2d::ColliderCircle::setCircle(Point center, double radius)
{
SafeReleaseInterface(&_pD2dCircle);
SafeReleaseInterface(&_d2dCircle);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
static_cast<float>(center.x),
static_cast<float>(center.y)),
static_cast<float>(radius),
static_cast<float>(radius)),
&_pD2dCircle
float(center.x),
float(center.y)),
float(radius),
float(radius)),
&_d2dCircle
);
}
void e2d::ColliderCircle::_resize()
{
if (_pParentNode && _bEnable)
if (_parentNode && _enable)
{
double minSide = min(_pParentNode->getRealWidth(), _pParentNode->getRealHeight());
double minSide = min(_parentNode->getRealWidth(), _parentNode->getRealHeight());
this->setCircle(
Point(
_pParentNode->getRealWidth() / 2,
_pParentNode->getRealHeight() / 2
_parentNode->getRealWidth() / 2,
_parentNode->getRealHeight() / 2
),
minSide / 2
);
@ -62,5 +62,5 @@ void e2d::ColliderCircle::_resize()
ID2D1EllipseGeometry * e2d::ColliderCircle::getD2dGeometry() const
{
return _pD2dCircle;
return _d2dCircle;
}

View File

@ -2,18 +2,18 @@
#include "..\e2dnode.h"
e2d::ColliderEllipse::ColliderEllipse()
: _pD2dEllipse(nullptr)
: _d2dEllipse(nullptr)
{
}
e2d::ColliderEllipse::ColliderEllipse(Point center, double radiusX, double radiusY)
: _pD2dEllipse(nullptr)
: _d2dEllipse(nullptr)
{
this->setEllipse(center, radiusX, radiusY);
}
e2d::ColliderEllipse::ColliderEllipse(Node * node)
: _pD2dEllipse(nullptr)
: _d2dEllipse(nullptr)
{
this->setEllipse(
Point(
@ -27,40 +27,40 @@ e2d::ColliderEllipse::ColliderEllipse(Node * node)
e2d::ColliderEllipse::~ColliderEllipse()
{
SafeReleaseInterface(&_pD2dEllipse);
SafeReleaseInterface(&_d2dEllipse);
}
void e2d::ColliderEllipse::setEllipse(Point center, double radiusX, double radiusY)
{
SafeReleaseInterface(&_pD2dEllipse);
SafeReleaseInterface(&_d2dEllipse);
Renderer::getID2D1Factory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
static_cast<float>(center.x),
static_cast<float>(center.y)),
static_cast<float>(radiusX),
static_cast<float>(radiusY)),
&_pD2dEllipse
float(center.x),
float(center.y)),
float(radiusX),
float(radiusY)),
&_d2dEllipse
);
}
void e2d::ColliderEllipse::_resize()
{
if (_pParentNode && _bEnable)
if (_parentNode && _enable)
{
this->setEllipse(
Point(
_pParentNode->getWidth() / 2,
_pParentNode->getHeight() / 2
_parentNode->getWidth() / 2,
_parentNode->getHeight() / 2
),
_pParentNode->getWidth() / 2,
_pParentNode->getHeight() / 2
_parentNode->getWidth() / 2,
_parentNode->getHeight() / 2
);
}
}
ID2D1EllipseGeometry * e2d::ColliderEllipse::getD2dGeometry() const
{
return _pD2dEllipse;
return _d2dEllipse;
}

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@ -2,50 +2,50 @@
#include "..\e2dnode.h"
e2d::ColliderRect::ColliderRect()
: _pD2dRectangle(nullptr)
: _d2dRectangle(nullptr)
{
}
e2d::ColliderRect::ColliderRect(double x, double y, double width, double height)
: _pD2dRectangle(nullptr)
: _d2dRectangle(nullptr)
{
this->setRect(x, y, x + width, y + height);
}
e2d::ColliderRect::ColliderRect(Node * node)
: _pD2dRectangle(nullptr)
: _d2dRectangle(nullptr)
{
this->setRect(0, 0, node->getRealWidth(), node->getRealHeight());
}
e2d::ColliderRect::~ColliderRect()
{
SafeReleaseInterface(&_pD2dRectangle);
SafeReleaseInterface(&_d2dRectangle);
}
void e2d::ColliderRect::setRect(double left, double top, double right, double bottom)
{
SafeReleaseInterface(&_pD2dRectangle);
SafeReleaseInterface(&_d2dRectangle);
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(
static_cast<float>(left),
static_cast<float>(top),
static_cast<float>(right),
static_cast<float>(bottom)),
&_pD2dRectangle
float(left),
float(top),
float(right),
float(bottom)),
&_d2dRectangle
);
}
void e2d::ColliderRect::_resize()
{
if (_pParentNode && _bEnable)
if (_parentNode && _enable)
{
this->setRect( 0, 0, _pParentNode->getRealWidth(), _pParentNode->getRealHeight());
this->setRect( 0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight());
}
}
ID2D1RectangleGeometry * e2d::ColliderRect::getD2dGeometry() const
{
return _pD2dRectangle;
return _d2dRectangle;
}

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@ -17,18 +17,18 @@ e2d::Color::Color()
}
e2d::Color::Color(double r, double g, double b)
: r(static_cast<float>(r))
, g(static_cast<float>(g))
, b(static_cast<float>(b))
, a(static_cast<float>(1))
: r(float(r))
, g(float(g))
, b(float(b))
, a(float(1))
{
}
e2d::Color::Color(double r, double g, double b, double alpha)
: r(static_cast<float>(r))
, g(static_cast<float>(g))
, b(static_cast<float>(b))
, a(static_cast<float>(alpha))
: r(float(r))
, g(float(g))
, b(float(b))
, a(float(alpha))
{
}
@ -44,10 +44,10 @@ e2d::Color::Color(UINT32 rgb, double alpha)
void e2d::Color::_init(UINT32 rgb, double alpha)
{
r = static_cast<float>((rgb & sc_redMask) >> sc_redShift) / 255.f;
g = static_cast<float>((rgb & sc_greenMask) >> sc_greenShift) / 255.f;
b = static_cast<float>((rgb & sc_blueMask) >> sc_blueShift) / 255.f;
a = static_cast<float>(alpha);
r = float((rgb & sc_redMask) >> sc_redShift) / 255.f;
g = float((rgb & sc_greenMask) >> sc_greenShift) / 255.f;
b = float((rgb & sc_blueMask) >> sc_blueShift) / 255.f;
a = float(alpha);
}
D2D1_COLOR_F e2d::Color::toColorF() const

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@ -6,35 +6,35 @@ static std::map<int, ID2D1Bitmap*> s_mBitmapsFromResource;
e2d::Image::Image()
: _pBitmap(nullptr)
, _fSourceCropX(0)
, _fSourceCropY(0)
, _fSourceCropWidth(0)
, _fSourceCropHeight(0)
: _bitmap(nullptr)
, _cropX(0)
, _cropY(0)
, _cropWidth(0)
, _cropHeight(0)
{
}
e2d::Image::Image(const String& filePath)
: _pBitmap(nullptr)
: _bitmap(nullptr)
{
this->open(filePath);
}
e2d::Image::Image(int resNameId, const String& resType)
: _pBitmap(nullptr)
: _bitmap(nullptr)
{
this->open(resNameId, resType);
}
e2d::Image::Image(const String& filePath, double cropX, double cropY, double cropWidth, double cropHeight)
: _pBitmap(nullptr)
: _bitmap(nullptr)
{
this->open(filePath);
this->crop(cropX, cropY, cropWidth, cropHeight);
}
e2d::Image::Image(int resNameId, const String& resType, double cropX, double cropY, double cropWidth, double cropHeight)
: _pBitmap(nullptr)
: _bitmap(nullptr)
{
this->open(resNameId, resType);
this->crop(cropX, cropY, cropWidth, cropHeight);
@ -57,10 +57,10 @@ bool e2d::Image::open(const String& filePath)
return false;
}
_pBitmap = s_mBitmapsFromFile.at(filePath.getHashCode());
_fSourceCropX = _fSourceCropY = 0;
_fSourceCropWidth = _pBitmap->GetSize().width;
_fSourceCropHeight = _pBitmap->GetSize().height;
_bitmap = s_mBitmapsFromFile.at(filePath.getHashCode());
_cropX = _cropY = 0;
_cropWidth = _bitmap->GetSize().width;
_cropHeight = _bitmap->GetSize().height;
return true;
}
@ -72,44 +72,44 @@ bool e2d::Image::open(int resNameId, const String& resType)
return false;
}
_pBitmap = s_mBitmapsFromResource.at(resNameId);
_fSourceCropX = _fSourceCropY = 0;
_fSourceCropWidth = _pBitmap->GetSize().width;
_fSourceCropHeight = _pBitmap->GetSize().height;
_bitmap = s_mBitmapsFromResource.at(resNameId);
_cropX = _cropY = 0;
_cropWidth = _bitmap->GetSize().width;
_cropHeight = _bitmap->GetSize().height;
return true;
}
void e2d::Image::crop(double x, double y, double width, double height)
{
if (_pBitmap)
if (_bitmap)
{
_fSourceCropX = min(max(x, 0), this->getSourceWidth());
_fSourceCropY = min(max(y, 0), this->getSourceHeight());
_fSourceCropWidth = min(max(width, 0), this->getSourceWidth() - _fSourceCropX);
_fSourceCropHeight = min(max(height, 0), this->getSourceHeight() - _fSourceCropY);
_cropX = min(max(x, 0), this->getSourceWidth());
_cropY = min(max(y, 0), this->getSourceHeight());
_cropWidth = min(max(width, 0), this->getSourceWidth() - _cropX);
_cropHeight = min(max(height, 0), this->getSourceHeight() - _cropY);
}
}
double e2d::Image::getWidth() const
{
return _fSourceCropWidth;
return _cropWidth;
}
double e2d::Image::getHeight() const
{
return _fSourceCropHeight;
return _cropHeight;
}
e2d::Size e2d::Image::getSize() const
{
return Size(_fSourceCropWidth, _fSourceCropHeight);
return Size(_cropWidth, _cropHeight);
}
double e2d::Image::getSourceWidth() const
{
if (_pBitmap)
if (_bitmap)
{
return _pBitmap->GetSize().width;
return _bitmap->GetSize().width;
}
else
{
@ -119,9 +119,9 @@ double e2d::Image::getSourceWidth() const
double e2d::Image::getSourceHeight() const
{
if (_pBitmap)
if (_bitmap)
{
return _pBitmap->GetSize().height;
return _bitmap->GetSize().height;
}
else
{
@ -131,7 +131,7 @@ double e2d::Image::getSourceHeight() const
e2d::Size e2d::Image::getSourceSize() const
{
if (_pBitmap)
if (_bitmap)
{
return Size(getSourceWidth(), getSourceHeight());
}
@ -143,17 +143,17 @@ e2d::Size e2d::Image::getSourceSize() const
double e2d::Image::getCropX() const
{
return _fSourceCropX;
return _cropX;
}
double e2d::Image::getCropY() const
{
return _fSourceCropY;
return _cropY;
}
e2d::Point e2d::Image::getCropPos() const
{
return Point(_fSourceCropX, _fSourceCropY);
return Point(_cropX, _cropY);
}
bool e2d::Image::preload(const String& fileName)
@ -376,5 +376,5 @@ void e2d::Image::clearCache()
ID2D1Bitmap * e2d::Image::getBitmap()
{
return _pBitmap;
return _bitmap;
}

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@ -2,7 +2,7 @@
#include "..\e2dmanager.h"
e2d::Object::Object()
: _nRefCount(0)
: _refCount(0)
{
ObjectManager::__add(this);
}
@ -14,18 +14,18 @@ e2d::Object::~Object()
// 引用计数加一
void e2d::Object::retain()
{
_nRefCount++;
_refCount++;
}
// 引用计数减一
void e2d::Object::release()
{
_nRefCount--;
_refCount--;
// 通知对象管理池刷新
ObjectManager::flush();
}
int e2d::Object::getRefCount() const
{
return _nRefCount;
return _refCount;
}

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@ -3,14 +3,12 @@
#include "..\e2dmanager.h"
e2d::Scene::Scene()
: _bWillSave(true)
, _bAutoUpdate(true)
, _bSortNeeded(false)
, _bColliderVisiable(false)
, _pRoot(new Node())
: _autoUpdate(true)
, _colliderVisiable(false)
, _root(new Node())
{
_pRoot->retain();
_pRoot->_setParentScene(this);
_root->retain();
_root->_setParentScene(this);
}
e2d::Scene::~Scene()
@ -19,36 +17,36 @@ e2d::Scene::~Scene()
void e2d::Scene::_render()
{
_pRoot->_render();
_root->_render();
if (_bColliderVisiable)
if (_colliderVisiable)
{
// 恢复矩阵转换
Renderer::getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
// 绘制所有几何图形
_pRoot->_drawCollider();
_root->_drawCollider();
}
}
void e2d::Scene::_update()
{
// 执行 onUpdate 函数
if (_bAutoUpdate)
if (_autoUpdate)
{
this->onUpdate();
}
// 更新根节点
_pRoot->_update();
_root->_update();
}
void e2d::Scene::setAutoUpdate(bool bAutoUpdate)
{
_bAutoUpdate = bAutoUpdate;
_autoUpdate = bAutoUpdate;
}
void e2d::Scene::add(Node * child, int order /* = 0 */)
{
_pRoot->addChild(child, order);
_root->addChild(child, order);
}
#ifdef HIGHER_THAN_VS2012
@ -63,35 +61,35 @@ void e2d::Scene::add(const std::initializer_list<Node*>& vNodes, int order)
bool e2d::Scene::remove(Node * child)
{
return _pRoot->removeChild(child);
return _root->removeChild(child);
}
std::vector<e2d::Node*> e2d::Scene::get(const String& name) const
{
return _pRoot->getChildren(name);
return _root->getChildren(name);
}
e2d::Node * e2d::Scene::getOne(const String& name) const
{
return _pRoot->getChild(name);
return _root->getChild(name);
}
std::vector<e2d::Node*> e2d::Scene::getAll() const
{
return _pRoot->getAllChildren();
return _root->getAllChildren();
}
e2d::Node * e2d::Scene::getRoot() const
{
return _pRoot;
return _root;
}
void e2d::Scene::showCollider(bool visiable)
{
_bColliderVisiable = visiable;
_colliderVisiable = visiable;
}
void e2d::Scene::onDestroy()
{
SafeRelease(&_pRoot);
SafeRelease(&_root);
}

View File

@ -191,7 +191,7 @@ bool e2d::String::operator!=(const e2d::String &str)
wchar_t &e2d::String::operator[](int index)
{
return _str[static_cast<size_t>(index)];
return _str[size_t(index)];
}
e2d::String e2d::String::operator+(const wchar_t *str)
@ -440,7 +440,7 @@ e2d::String e2d::String::subtract(int offset, int count) const
void e2d::String::insert(const String & str, int pos)
{
_str.insert(static_cast<size_t>(pos), str._str);
_str.insert(size_t(pos), str._str);
}
void e2d::String::replace(const String & from, const String & to)
@ -458,13 +458,13 @@ void e2d::String::replace(const String & from, const String & to)
void e2d::String::erase(int offset, int count)
{
_str.erase(static_cast<size_t>(offset), static_cast<size_t>(count));
_str.erase(size_t(offset), size_t(count));
}
int e2d::String::find(const String & str, int offset) const
{
size_t index;
if ((index = _str.find(str._str, static_cast<size_t>(offset))) == std::wstring::npos)
if ((index = _str.find(str._str, size_t(offset))) == std::wstring::npos)
{
return -1;
}

View File

@ -81,7 +81,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
if (!s_bCollisionEnable)
return;
Node* pActiveNode = pActiveCollider->_pParentNode;
Node* pActiveNode = pActiveCollider->_parentNode;
if (pActiveNode)
{
// 获取节点所在场景
@ -96,7 +96,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
continue;
// 获取被碰撞节点
Node* pPassiveNode = pPassiveCollider->_pParentNode;
Node* pPassiveNode = pPassiveCollider->_parentNode;
// 判断两节点是否处于同一场景中
if (pPassiveNode &&
pPassiveNode->getParentScene() == pCurrentScene)
@ -105,7 +105,7 @@ void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
auto IsCollideWith = [](Node * active, Node * passive) -> bool
{
unsigned int hash = passive->getHashName();
for (auto collider : active->_vColliders)
for (auto collider : active->_colliders)
if (collider == hash)
return true;
return false;
@ -228,7 +228,7 @@ void e2d::ColliderManager::__addCollider(Collider * pCollider)
{
if (pCollider)
{
if (pCollider->_pParentNode)
if (pCollider->_parentNode)
{
WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
return;

View File

@ -2,12 +2,13 @@
#include "..\e2dbase.h"
#include "..\e2dtransition.h"
static bool s_bSaveCurrScene = true;
static e2d::Scene * s_pCurrScene = nullptr;
static e2d::Scene * s_pNextScene = nullptr;
static e2d::TransitionBase * s_pTransition = nullptr;
static e2d::Transition * s_pTransition = nullptr;
static std::stack<e2d::Scene*> s_SceneStack;
void e2d::SceneManager::enter(Scene * scene, TransitionBase * transition /* = nullptr */, bool saveCurrentScene /* = true */)
void e2d::SceneManager::enter(Scene * scene, Transition * transition /* = nullptr */, bool saveCurrentScene /* = true */)
{
ASSERT(scene, "Next scene NULL pointer exception!");
scene->retain();
@ -31,11 +32,11 @@ void e2d::SceneManager::enter(Scene * scene, TransitionBase * transition /* = nu
if (s_pCurrScene)
{
s_pCurrScene->_bWillSave = saveCurrentScene;
s_bSaveCurrScene = saveCurrentScene;
}
}
void e2d::SceneManager::back(TransitionBase * transition /* = nullptr */)
void e2d::SceneManager::back(Transition * transition /* = nullptr */)
{
// 栈为空时,调用返回场景函数失败
WARN_IF(s_SceneStack.size() == 0, "Scene stack is empty!");
@ -48,7 +49,7 @@ void e2d::SceneManager::back(TransitionBase * transition /* = nullptr */)
// 返回上一场景时,不保存当前场景
if (s_pCurrScene)
{
s_pCurrScene->_bWillSave = false;
s_bSaveCurrScene = false;
}
// 设置切换场景动画
@ -120,7 +121,7 @@ void e2d::SceneManager::__update()
s_pCurrScene->onExit();
// 若要保存当前场景,把它放入栈中
if (s_pCurrScene->_bWillSave)
if (s_bSaveCurrScene)
{
s_SceneStack.push(s_pCurrScene);
}

View File

@ -6,25 +6,25 @@
e2d::Button::Button()
: _func(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
, _state(ButtonState::NORMAL)
, _enable(true)
, _isSelected(false)
, _normal(nullptr)
, _mouseover(nullptr)
, _selected(nullptr)
, _disabled(nullptr)
{
}
e2d::Button::Button(Node * normal, const Function& func)
: _func(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
, _state(ButtonState::NORMAL)
, _enable(true)
, _isSelected(false)
, _normal(nullptr)
, _mouseover(nullptr)
, _selected(nullptr)
, _disabled(nullptr)
{
this->setNormal(normal);
this->setClickFunc(func);
@ -32,13 +32,13 @@ e2d::Button::Button(Node * normal, const Function& func)
e2d::Button::Button(Node * normal, Node * selected, const Function& func)
: _func(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
, _state(ButtonState::NORMAL)
, _enable(true)
, _isSelected(false)
, _normal(nullptr)
, _mouseover(nullptr)
, _selected(nullptr)
, _disabled(nullptr)
{
this->setNormal(normal);
this->setSelected(selected);
@ -47,13 +47,13 @@ e2d::Button::Button(Node * normal, Node * selected, const Function& func)
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
: _func(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
, _state(ButtonState::NORMAL)
, _enable(true)
, _isSelected(false)
, _normal(nullptr)
, _mouseover(nullptr)
, _selected(nullptr)
, _disabled(nullptr)
{
this->setNormal(normal);
this->setMouseOver(mouseover);
@ -63,13 +63,13 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Func
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
: _func(nullptr)
, _eBtnState(ButtonState::NORMAL)
, _bEnable(true)
, _bIsSelected(false)
, _pNormal(nullptr)
, _pMouseover(nullptr)
, _pSelected(nullptr)
, _pDisabled(nullptr)
, _state(ButtonState::NORMAL)
, _enable(true)
, _isSelected(false)
, _normal(nullptr)
, _mouseover(nullptr)
, _selected(nullptr)
, _disabled(nullptr)
{
this->setNormal(normal);
this->setMouseOver(mouseover);
@ -80,17 +80,17 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * dis
bool e2d::Button::isEnable() const
{
return _bEnable;
return _enable;
}
void e2d::Button::setNormal(Node * normal)
{
if (normal != _pNormal)
if (normal != _normal)
{
// 移除旧的
if (_pNormal)
if (_normal)
{
this->removeChild(_pNormal);
this->removeChild(_normal);
}
// 添加新的
if (normal)
@ -98,7 +98,7 @@ void e2d::Button::setNormal(Node * normal)
this->addChild(normal);
this->setSize(normal->getWidth(), normal->getHeight());
}
_pNormal = normal;
_normal = normal;
_updateVisiable();
}
@ -106,73 +106,73 @@ void e2d::Button::setNormal(Node * normal)
void e2d::Button::setMouseOver(Node * mouseover)
{
if (mouseover != _pNormal)
if (mouseover != _normal)
{
// 移除旧的
if (_pMouseover)
if (_mouseover)
{
this->removeChild(_pMouseover);
this->removeChild(_mouseover);
}
// 添加新的
if (mouseover)
{
this->addChild(mouseover);
}
_pMouseover = mouseover;
_mouseover = mouseover;
_updateVisiable();
}
}
void e2d::Button::setSelected(Node * selected)
{
if (selected != _pNormal)
if (selected != _normal)
{
// 移除旧的
if (_pSelected)
if (_selected)
{
this->removeChild(_pSelected);
this->removeChild(_selected);
}
// 添加新的
if (selected)
{
this->addChild(selected);
}
_pSelected = selected;
_selected = selected;
_updateVisiable();
}
}
void e2d::Button::setDisabled(Node * disabled)
{
if (disabled != _pNormal)
if (disabled != _normal)
{
// 移除旧的
if (_pDisabled)
if (_disabled)
{
this->removeChild(_pDisabled);
this->removeChild(_disabled);
}
// 添加新的
if (disabled)
{
this->addChild(disabled);
}
_pDisabled = disabled;
_disabled = disabled;
_updateVisiable();
}
}
void e2d::Button::setEnable(bool enable)
{
if (_bEnable != enable)
if (_enable != enable)
{
_bEnable = enable;
_enable = enable;
_updateVisiable();
}
}
void e2d::Button::setClickFunc(const Function& func)
{
WARN_IF(_pNormal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
WARN_IF(_normal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
_func = func;
}
@ -182,40 +182,40 @@ void e2d::Button::onFixedUpdate()
if (SceneManager::isTransitioning())
return;
if (_bEnable && _bVisiable && _pNormal)
if (_enable && _visiable && _normal)
{
if (Input::isMouseLButtonRelease())
{
// 鼠标左键抬起时,判断鼠标坐标是否在按钮内部
if (_bIsSelected &&
_pNormal->isPointIn(Input::getMousePos()))
if (_isSelected &&
_normal->isPointIn(Input::getMousePos()))
{
_runCallback();
}
// 标记 _bIsSelected 为 false
_bIsSelected = false;
// 标记 _isSelected 为 false
_isSelected = false;
}
if (Input::isMouseLButtonPress())
{
if (_pNormal->isPointIn(Input::getMousePos()))
if (_normal->isPointIn(Input::getMousePos()))
{
// 鼠标左键按下,且位于按钮内时,标记 _bIsSelected 为 true
_bIsSelected = true;
// 鼠标左键按下,且位于按钮内时,标记 _isSelected 为 true
_isSelected = true;
return;
}
}
if (_bIsSelected && Input::isMouseLButtonDown())
if (_isSelected && Input::isMouseLButtonDown())
{
if (_pNormal->isPointIn(Input::getMousePos()))
if (_normal->isPointIn(Input::getMousePos()))
{
_setState(ButtonState::SELECTED);
Window::setCursor(Cursor::HAND);
return;
}
}
else if (_pNormal->isPointIn(Input::getMousePos()))
else if (_normal->isPointIn(Input::getMousePos()))
{
_setState(ButtonState::MOUSEOVER);
Window::setCursor(Cursor::HAND);
@ -225,7 +225,7 @@ void e2d::Button::onFixedUpdate()
_setState(ButtonState::NORMAL);
}
if (_bVisiable && !_bEnable && _pNormal && _pNormal->isPointIn(Input::getMousePos()))
if (_visiable && !_enable && _normal && _normal->isPointIn(Input::getMousePos()))
{
Window::setCursor(Cursor::NO);
}
@ -233,44 +233,44 @@ void e2d::Button::onFixedUpdate()
void e2d::Button::_setState(ButtonState state)
{
if (_eBtnState != state)
if (_state != state)
{
_eBtnState = state;
_state = state;
_updateVisiable();
}
}
void e2d::Button::_updateVisiable()
{
SAFE_SET(_pNormal, setVisiable, false);
SAFE_SET(_pMouseover, setVisiable, false);
SAFE_SET(_pSelected, setVisiable, false);
SAFE_SET(_pDisabled, setVisiable, false);
SAFE_SET(_normal, setVisiable, false);
SAFE_SET(_mouseover, setVisiable, false);
SAFE_SET(_selected, setVisiable, false);
SAFE_SET(_disabled, setVisiable, false);
if (_bEnable)
if (_enable)
{
if (_eBtnState == ButtonState::SELECTED && _pSelected)
if (_state == ButtonState::SELECTED && _selected)
{
_pSelected->setVisiable(true);
_selected->setVisiable(true);
}
else if (_eBtnState == ButtonState::MOUSEOVER && _pMouseover)
else if (_state == ButtonState::MOUSEOVER && _mouseover)
{
_pMouseover->setVisiable(true);
_mouseover->setVisiable(true);
}
else
{
if (_pNormal) _pNormal->setVisiable(true);
if (_normal) _normal->setVisiable(true);
}
}
else
{
if (_pDisabled)
if (_disabled)
{
_pDisabled->setVisiable(true);
_disabled->setVisiable(true);
}
else
{
if (_pNormal) _pNormal->setVisiable(true);
if (_normal) _normal->setVisiable(true);
}
}
}

View File

@ -2,29 +2,21 @@
e2d::ButtonToggle::ButtonToggle()
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -33,15 +25,11 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, c
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -52,15 +40,11 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -73,15 +57,11 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
: Button()
, _bState(true)
, _pNormalOn(nullptr)
, _pMouseoverOn(nullptr)
, _pSelectedOn(nullptr)
, _pDisabledOn(nullptr)
, _pNormalOff(nullptr)
, _pMouseoverOff(nullptr)
, _pSelectedOff(nullptr)
, _pDisabledOff(nullptr)
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
@ -96,14 +76,14 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
bool e2d::ButtonToggle::getState() const
{
return _bState;
return _toggle;
}
void e2d::ButtonToggle::setState(bool bState)
{
if (_bState != bState)
if (_toggle != bState)
{
_bState = bState;
_toggle = bState;
_updateState();
_updateVisiable();
}
@ -111,12 +91,12 @@ void e2d::ButtonToggle::setState(bool bState)
void e2d::ButtonToggle::setNormal(Node * normal)
{
if (normal != _pNormalOn)
if (normal != _normal)
{
// 移除旧的
if (_pNormalOn)
if (_normal)
{
this->removeChild(_pNormalOn);
this->removeChild(_normal);
}
// 添加新的
if (normal)
@ -124,7 +104,7 @@ void e2d::ButtonToggle::setNormal(Node * normal)
this->addChild(normal);
this->setSize(normal->getWidth(), normal->getHeight());
}
_pNormalOn = normal;
_normal = normal;
_updateState();
_updateVisiable();
@ -133,19 +113,19 @@ void e2d::ButtonToggle::setNormal(Node * normal)
void e2d::ButtonToggle::setMouseOver(Node * mouseover)
{
if (mouseover != _pMouseoverOn)
if (mouseover != _mouseover)
{
// 移除旧的
if (_pMouseoverOn)
if (_mouseover)
{
this->removeChild(_pMouseoverOn);
this->removeChild(_mouseover);
}
// 添加新的
if (mouseover)
{
this->addChild(mouseover);
}
_pMouseoverOn = mouseover;
_mouseover = mouseover;
_updateState();
_updateVisiable();
@ -154,19 +134,19 @@ void e2d::ButtonToggle::setMouseOver(Node * mouseover)
void e2d::ButtonToggle::setSelected(Node * selected)
{
if (selected != _pSelectedOn)
if (selected != _selected)
{
// 移除旧的
if (_pSelectedOn)
if (_selected)
{
this->removeChild(_pSelectedOn);
this->removeChild(_selected);
}
// 添加新的
if (selected)
{
this->addChild(selected);
}
_pSelectedOn = selected;
_selected = selected;
_updateState();
_updateVisiable();
@ -175,19 +155,19 @@ void e2d::ButtonToggle::setSelected(Node * selected)
void e2d::ButtonToggle::setDisabled(Node * disabled)
{
if (disabled != _pDisabledOn)
if (disabled != _disabled)
{
// 移除旧的
if (_pDisabledOn)
if (_disabled)
{
this->removeChild(_pDisabledOn);
this->removeChild(_disabled);
}
// 添加新的
if (disabled)
{
this->addChild(disabled);
}
_pDisabledOn = disabled;
_disabled = disabled;
_updateState();
_updateVisiable();
@ -196,19 +176,19 @@ void e2d::ButtonToggle::setDisabled(Node * disabled)
void e2d::ButtonToggle::setNormalOff(Node * normal)
{
if (normal != _pNormalOff)
if (normal != _normalOff)
{
// 移除旧的
if (_pNormalOff)
if (_normalOff)
{
this->removeChild(_pNormalOff);
this->removeChild(_normalOff);
}
// 添加新的
if (normal)
{
this->addChild(normal);
}
_pNormalOff = normal;
_normalOff = normal;
_updateState();
_updateVisiable();
@ -217,19 +197,19 @@ void e2d::ButtonToggle::setNormalOff(Node * normal)
void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
{
if (mouseover != _pMouseoverOff)
if (mouseover != _mouseoverOff)
{
// 移除旧的
if (_pMouseoverOff)
if (_mouseoverOff)
{
this->removeChild(_pMouseoverOff);
this->removeChild(_mouseoverOff);
}
// 添加新的
if (mouseover)
{
this->addChild(mouseover);
}
_pMouseoverOff = mouseover;
_mouseoverOff = mouseover;
_updateState();
_updateVisiable();
@ -238,19 +218,19 @@ void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
void e2d::ButtonToggle::setSelectedOff(Node * selected)
{
if (selected != _pSelectedOff)
if (selected != _selectedOff)
{
// 移除旧的
if (_pSelectedOff)
if (_selectedOff)
{
this->removeChild(_pSelectedOff);
this->removeChild(_selectedOff);
}
// 添加新的
if (selected)
{
this->addChild(selected);
}
_pSelectedOff = selected;
_selectedOff = selected;
_updateState();
_updateVisiable();
@ -259,19 +239,19 @@ void e2d::ButtonToggle::setSelectedOff(Node * selected)
void e2d::ButtonToggle::setDisabledOff(Node * disabled)
{
if (disabled != _pDisabledOff)
if (disabled != _disabledOff)
{
// 移除旧的
if (_pDisabledOff)
if (_disabledOff)
{
this->removeChild(_pDisabledOff);
this->removeChild(_disabledOff);
}
// 添加新的
if (disabled)
{
this->addChild(disabled);
}
_pDisabledOff = disabled;
_disabledOff = disabled;
_updateState();
_updateVisiable();
@ -280,35 +260,35 @@ void e2d::ButtonToggle::setDisabledOff(Node * disabled)
void e2d::ButtonToggle::_updateState()
{
if (_bState)
if (_toggle)
{
_pNormal = _pNormalOn;
_pMouseover = _pMouseoverOn;
_pSelected = _pSelectedOn;
_pDisabled = _pDisabledOn;
_normal = _normal;
_mouseover = _mouseover;
_selected = _selected;
_disabled = _disabled;
if (_pNormalOff) _pNormalOff->setVisiable(false);
if (_pMouseoverOff) _pMouseoverOff->setVisiable(false);
if (_pSelectedOff) _pSelectedOff->setVisiable(false);
if (_pDisabledOff) _pDisabledOff->setVisiable(false);
if (_normalOff) _normalOff->setVisiable(false);
if (_mouseoverOff) _mouseoverOff->setVisiable(false);
if (_selectedOff) _selectedOff->setVisiable(false);
if (_disabledOff) _disabledOff->setVisiable(false);
}
else
{
_pNormal = _pNormalOff;
_pMouseover = _pMouseoverOff;
_pSelected = _pSelectedOff;
_pDisabled = _pDisabledOff;
_normal = _normalOff;
_mouseover = _mouseoverOff;
_selected = _selectedOff;
_disabled = _disabledOff;
if (_pNormalOn) _pNormalOn->setVisiable(false);
if (_pMouseoverOn) _pMouseoverOn->setVisiable(false);
if (_pSelectedOn) _pSelectedOn->setVisiable(false);
if (_pDisabledOn) _pDisabledOn->setVisiable(false);
if (_normal) _normal->setVisiable(false);
if (_mouseover) _mouseover->setVisiable(false);
if (_selected) _selected->setVisiable(false);
if (_disabled) _disabled->setVisiable(false);
}
}
void e2d::ButtonToggle::_runCallback()
{
_bState = !_bState;
_toggle = !_toggle;
_updateState();
if (_func)

View File

@ -1,13 +1,13 @@
#include "..\e2dnode.h"
e2d::Menu::Menu()
: _bEnable(true)
: _enable(true)
{
}
#ifdef HIGHER_THAN_VS2012
e2d::Menu::Menu(const std::initializer_list<Button*>& vButtons)
: _bEnable(true)
: _enable(true)
{
for (auto button : vButtons)
{
@ -18,7 +18,7 @@ e2d::Menu::Menu(const std::initializer_list<Button*>& vButtons)
#else
e2d::Menu::Menu(int number, Button * button1, ...)
: _bEnable(true)
: _enable(true)
{
Button ** ppButton = &button1;
@ -33,21 +33,21 @@ e2d::Menu::Menu(int number, Button * button1, ...)
bool e2d::Menu::isEnable() const
{
return _bEnable;
return _enable;
}
size_t e2d::Menu::getButtonCount() const
{
return _vButtons.size();
return _buttons.size();
}
void e2d::Menu::setEnable(bool enable)
{
if (_bEnable != enable)
if (_enable != enable)
{
_bEnable = enable;
_enable = enable;
for (auto button : _vButtons)
for (auto button : _buttons)
{
button->setEnable(enable);
}
@ -59,14 +59,14 @@ void e2d::Menu::addButton(Button * button)
if (button)
{
this->addChild(button);
_vButtons.push_back(button);
button->setEnable(_bEnable);
_buttons.push_back(button);
button->setEnable(_enable);
}
}
bool e2d::Menu::removeButton(Button * button)
{
if (_vButtons.empty())
if (_buttons.empty())
{
return false;
}
@ -75,14 +75,14 @@ bool e2d::Menu::removeButton(Button * button)
if (button)
{
size_t size = _vButtons.size();
size_t size = _buttons.size();
for (size_t i = 0; i < size; i++)
{
if (_vButtons[i] == button)
if (_buttons[i] == button)
{
// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
button->setEnable(true);
_vButtons.erase(_vButtons.begin() + i);
_buttons.erase(_buttons.begin() + i);
return true;
}
}

View File

@ -11,30 +11,30 @@ static bool s_fDefaultColliderEnabled = true;
e2d::Node::Node()
: _nOrder(0)
, _fPosX(0)
, _fPosY(0)
, _fWidth(0)
, _fHeight(0)
, _fScaleX(1.0f)
, _fScaleY(1.0f)
, _fRotation(0)
, _fSkewAngleX(0)
, _fSkewAngleY(0)
, _fDisplayOpacity(1.0f)
, _fRealOpacity(1.0f)
, _fPivotX(s_fDefaultPiovtX)
, _fPivotY(s_fDefaultPiovtY)
, _MatriInitial(D2D1::Matrix3x2F::Identity())
, _MatriFinal(D2D1::Matrix3x2F::Identity())
, _bVisiable(true)
, _pCollider(nullptr)
, _pParent(nullptr)
, _pParentScene(nullptr)
, _nHashName(0)
, _bSortChildrenNeeded(false)
, _bTransformNeeded(false)
, _bAutoUpdate(true)
, _bPositionFixed(false)
, _posX(0)
, _posY(0)
, _width(0)
, _height(0)
, _scaleX(1.0f)
, _scaleY(1.0f)
, _rotation(0)
, _skewAngleX(0)
, _skewAngleY(0)
, _displayOpacity(1.0f)
, _realOpacity(1.0f)
, _pivotX(s_fDefaultPiovtX)
, _pivotY(s_fDefaultPiovtY)
, _initialMatri(D2D1::Matrix3x2F::Identity())
, _finalMatri(D2D1::Matrix3x2F::Identity())
, _visiable(true)
, _collider(nullptr)
, _parent(nullptr)
, _parentScene(nullptr)
, _hashName(0)
, _needSort(false)
, _needTransform(false)
, _autoUpdate(true)
, _positionFixed(false)
{
if (s_fDefaultColliderEnabled)
{
@ -49,14 +49,14 @@ e2d::Node::~Node()
void e2d::Node::_update()
{
if (_bTransformNeeded)
if (_needTransform)
{
_updateTransform();
}
if (!_vChildren.empty())
if (!_children.empty())
{
if (_bSortChildrenNeeded)
if (_needSort)
{
// 子节点排序
auto sortFunc = [](Node * n1, Node * n2) {
@ -64,20 +64,20 @@ void e2d::Node::_update()
};
std::sort(
std::begin(_vChildren),
std::end(_vChildren),
std::begin(_children),
std::end(_children),
sortFunc
);
_bSortChildrenNeeded = false;
_needSort = false;
}
// 遍历子节点
size_t size = _vChildren.size();
size_t size = _children.size();
size_t i;
for (i = 0; i < size; i++)
{
auto child = _vChildren[i];
auto child = _children[i];
// 访问 Order 小于零的节点
if (child->getOrder() < 0)
{
@ -89,7 +89,7 @@ void e2d::Node::_update()
}
}
if (_bAutoUpdate)
if (_autoUpdate)
{
if (!Game::isPaused())
{
@ -100,11 +100,11 @@ void e2d::Node::_update()
// 访问剩余节点
for (; i < size; i++)
_vChildren[i]->_update();
_children[i]->_update();
}
else
{
if (_bAutoUpdate)
if (_autoUpdate)
{
if (!Game::isPaused())
{
@ -117,18 +117,18 @@ void e2d::Node::_update()
void e2d::Node::_render()
{
if (!_bVisiable)
if (!_visiable)
{
return;
}
if (!_vChildren.empty())
if (!_children.empty())
{
size_t size = _vChildren.size();
size_t size = _children.size();
size_t i;
for (i = 0; i < size; i++)
{
auto child = _vChildren[i];
auto child = _children[i];
// 访问 Order 小于零的节点
if (child->getOrder() < 0)
{
@ -141,18 +141,18 @@ void e2d::Node::_render()
}
// 转换渲染器的二维矩阵
Renderer::getRenderTarget()->SetTransform(_MatriFinal);
Renderer::getRenderTarget()->SetTransform(_finalMatri);
// 渲染自身
this->onRender();
// 访问剩余节点
for (; i < size; i++)
_vChildren[i]->_render();
_children[i]->_render();
}
else
{
// 转换渲染器的二维矩阵
Renderer::getRenderTarget()->SetTransform(_MatriFinal);
Renderer::getRenderTarget()->SetTransform(_finalMatri);
// 渲染自身
this->onRender();
}
@ -161,13 +161,13 @@ void e2d::Node::_render()
void e2d::Node::_drawCollider()
{
// 绘制自身的几何碰撞体
if (_pCollider && _pCollider->_bIsVisiable)
if (_collider && _collider->_visiable)
{
_pCollider->_render();
_collider->_render();
}
// 绘制所有子节点的几何碰撞体
for (auto child : _vChildren)
for (auto child : _children)
{
child->_drawCollider();
}
@ -176,30 +176,30 @@ void e2d::Node::_drawCollider()
void e2d::Node::_updateSelfTransform()
{
// 计算中心点坐标
D2D1_POINT_2F pivot = { _fWidth * _fPivotX, _fHeight * _fPivotY };
D2D1_POINT_2F pivot = { _width * _pivotX, _height * _pivotY };
// 变换 Initial 矩阵,子节点将根据这个矩阵进行变换
_MatriInitial = D2D1::Matrix3x2F::Scale(
_fScaleX,
_fScaleY,
_initialMatri = D2D1::Matrix3x2F::Scale(
_scaleX,
_scaleY,
pivot
) * D2D1::Matrix3x2F::Skew(
_fSkewAngleX,
_fSkewAngleY,
_skewAngleX,
_skewAngleY,
pivot
) * D2D1::Matrix3x2F::Rotation(
_fRotation,
_rotation,
pivot
) * D2D1::Matrix3x2F::Translation(
_fPosX,
_fPosY
_posX,
_posY
);
// 根据自身中心点变换 Final 矩阵
_MatriFinal = _MatriInitial * D2D1::Matrix3x2F::Translation(-pivot.x, -pivot.y);
_finalMatri = _initialMatri * D2D1::Matrix3x2F::Translation(-pivot.x, -pivot.y);
// 和父节点矩阵相乘
if (!_bPositionFixed && _pParent)
if (!_positionFixed && _parent)
{
_MatriInitial = _MatriInitial * _pParent->_MatriInitial;
_MatriFinal = _MatriFinal * _pParent->_MatriInitial;
_initialMatri = _initialMatri * _parent->_initialMatri;
_finalMatri = _finalMatri * _parent->_initialMatri;
}
}
@ -208,14 +208,14 @@ void e2d::Node::_updateTransform()
// 计算自身的转换矩阵
_updateSelfTransform();
// 绑定于自身的碰撞体也进行相应转换
if (_pCollider)
if (_collider)
{
_pCollider->_transform();
_collider->_transform();
}
// 标志已执行过变换
_bTransformNeeded = false;
_needTransform = false;
// 遍历子节点下的所有节点
for (auto child : this->_vChildren)
for (auto child : this->_children)
{
child->_updateTransform();
}
@ -223,11 +223,11 @@ void e2d::Node::_updateTransform()
void e2d::Node::_updateOpacity()
{
if (_pParent)
if (_parent)
{
_fDisplayOpacity = _fRealOpacity * _pParent->_fDisplayOpacity;
_displayOpacity = _realOpacity * _parent->_displayOpacity;
}
for (auto child : _vChildren)
for (auto child : _children)
{
child->_updateOpacity();
}
@ -235,7 +235,7 @@ void e2d::Node::_updateOpacity()
bool e2d::Node::isVisiable() const
{
return _bVisiable;
return _visiable;
}
e2d::String e2d::Node::getName() const
@ -245,57 +245,57 @@ e2d::String e2d::Node::getName() const
unsigned int e2d::Node::getHashName() const
{
return _nHashName;
return _hashName;
}
double e2d::Node::getPosX() const
{
return _fPosX;
return _posX;
}
double e2d::Node::getPosY() const
{
return _fPosY;
return _posY;
}
e2d::Point e2d::Node::getPos() const
{
return Point(_fPosX, _fPosY);
return Point(_posX, _posY);
}
double e2d::Node::getWidth() const
{
return _fWidth * _fScaleX;
return _width * _scaleX;
}
double e2d::Node::getHeight() const
{
return _fHeight * _fScaleY;
return _height * _scaleY;
}
double e2d::Node::getRealWidth() const
{
return _fWidth;
return _width;
}
double e2d::Node::getRealHeight() const
{
return _fHeight;
return _height;
}
e2d::Size e2d::Node::getRealSize() const
{
return Size(_fWidth, _fHeight);
return Size(_width, _height);
}
double e2d::Node::getPivotX() const
{
return _fPivotX;
return _pivotX;
}
double e2d::Node::getPivotY() const
{
return _fPivotY;
return _pivotY;
}
e2d::Size e2d::Node::getSize() const
@ -305,56 +305,56 @@ e2d::Size e2d::Node::getSize() const
double e2d::Node::getScaleX() const
{
return _fScaleX;
return _scaleX;
}
double e2d::Node::getScaleY() const
{
return _fScaleY;
return _scaleY;
}
double e2d::Node::getSkewX() const
{
return _fSkewAngleX;
return _skewAngleX;
}
double e2d::Node::getSkewY() const
{
return _fSkewAngleY;
return _skewAngleY;
}
double e2d::Node::getRotation() const
{
return _fRotation;
return _rotation;
}
double e2d::Node::getOpacity() const
{
return _fRealOpacity;
return _realOpacity;
}
e2d::NodeProperty e2d::Node::getProperty() const
{
NodeProperty prop;
prop.visable = _bVisiable;
prop.posX = _fPosX;
prop.posY = _fPosY;
prop.width = _fWidth;
prop.height = _fHeight;
prop.opacity = _fRealOpacity;
prop.pivotX = _fPivotX;
prop.pivotY = _fPivotY;
prop.scaleX = _fScaleX;
prop.scaleY = _fScaleY;
prop.rotation = _fRotation;
prop.skewAngleX = _fSkewAngleX;
prop.skewAngleY = _fSkewAngleY;
prop.visable = _visiable;
prop.posX = _posX;
prop.posY = _posY;
prop.width = _width;
prop.height = _height;
prop.opacity = _realOpacity;
prop.pivotX = _pivotX;
prop.pivotY = _pivotY;
prop.scaleX = _scaleX;
prop.scaleY = _scaleY;
prop.rotation = _rotation;
prop.skewAngleX = _skewAngleX;
prop.skewAngleY = _skewAngleY;
return prop;
}
e2d::Collider * e2d::Node::getCollider() const
{
return _pCollider;
return _collider;
}
int e2d::Node::getOrder() const
@ -369,12 +369,12 @@ void e2d::Node::setOrder(int order)
void e2d::Node::setPosX(double x)
{
this->setPos(x, _fPosY);
this->setPos(x, _posY);
}
void e2d::Node::setPosY(double y)
{
this->setPos(_fPosX, y);
this->setPos(_posX, y);
}
void e2d::Node::setPos(const Point & p)
@ -384,21 +384,21 @@ void e2d::Node::setPos(const Point & p)
void e2d::Node::setPos(double x, double y)
{
if (_fPosX == x && _fPosY == y)
if (_posX == x && _posY == y)
return;
_fPosX = static_cast<float>(x);
_fPosY = static_cast<float>(y);
_bTransformNeeded = true;
_posX = float(x);
_posY = float(y);
_needTransform = true;
}
void e2d::Node::setPosFixed(bool fixed)
{
if (_bPositionFixed == fixed)
if (_positionFixed == fixed)
return;
_bPositionFixed = fixed;
_bTransformNeeded = true;
_positionFixed = fixed;
_needTransform = true;
}
void e2d::Node::movePosX(double x)
@ -413,7 +413,7 @@ void e2d::Node::movePosY(double y)
void e2d::Node::movePos(double x, double y)
{
this->setPos(_fPosX + x, _fPosY + y);
this->setPos(_posX + x, _posY + y);
}
void e2d::Node::movePos(const Vector & v)
@ -423,12 +423,12 @@ void e2d::Node::movePos(const Vector & v)
void e2d::Node::setScaleX(double scaleX)
{
this->setScale(scaleX, _fScaleY);
this->setScale(scaleX, _scaleY);
}
void e2d::Node::setScaleY(double scaleY)
{
this->setScale(_fScaleX, scaleY);
this->setScale(_scaleX, scaleY);
}
void e2d::Node::setScale(double scale)
@ -438,91 +438,91 @@ void e2d::Node::setScale(double scale)
void e2d::Node::setScale(double scaleX, double scaleY)
{
if (_fScaleX == scaleX && _fScaleY == scaleY)
if (_scaleX == scaleX && _scaleY == scaleY)
return;
_fScaleX = static_cast<float>(scaleX);
_fScaleY = static_cast<float>(scaleY);
_bTransformNeeded = true;
_scaleX = float(scaleX);
_scaleY = float(scaleY);
_needTransform = true;
}
void e2d::Node::setSkewX(double angleX)
{
this->setSkew(angleX, _fSkewAngleY);
this->setSkew(angleX, _skewAngleY);
}
void e2d::Node::setSkewY(double angleY)
{
this->setSkew(_fSkewAngleX, angleY);
this->setSkew(_skewAngleX, angleY);
}
void e2d::Node::setSkew(double angleX, double angleY)
{
if (_fSkewAngleX == angleX && _fSkewAngleY == angleY)
if (_skewAngleX == angleX && _skewAngleY == angleY)
return;
_fSkewAngleX = static_cast<float>(angleX);
_fSkewAngleY = static_cast<float>(angleY);
_bTransformNeeded = true;
_skewAngleX = float(angleX);
_skewAngleY = float(angleY);
_needTransform = true;
}
void e2d::Node::setRotation(double angle)
{
if (_fRotation == angle)
if (_rotation == angle)
return;
_fRotation = static_cast<float>(angle);
_bTransformNeeded = true;
_rotation = float(angle);
_needTransform = true;
}
void e2d::Node::setOpacity(double opacity)
{
if (_fRealOpacity == opacity)
if (_realOpacity == opacity)
return;
_fDisplayOpacity = _fRealOpacity = min(max(static_cast<float>(opacity), 0), 1);
_displayOpacity = _realOpacity = min(max(float(opacity), 0), 1);
// 更新节点透明度
_updateOpacity();
}
void e2d::Node::setPivotX(double pivotX)
{
this->setPivot(pivotX, _fPivotY);
this->setPivot(pivotX, _pivotY);
}
void e2d::Node::setPivotY(double pivotY)
{
this->setPivot(_fPivotX, pivotY);
this->setPivot(_pivotX, pivotY);
}
void e2d::Node::setPivot(double pivotX, double pivotY)
{
if (_fPivotX == pivotX && _fPivotY == pivotY)
if (_pivotX == pivotX && _pivotY == pivotY)
return;
_fPivotX = min(max(static_cast<float>(pivotX), 0), 1);
_fPivotY = min(max(static_cast<float>(pivotY), 0), 1);
_bTransformNeeded = true;
_pivotX = min(max(float(pivotX), 0), 1);
_pivotY = min(max(float(pivotY), 0), 1);
_needTransform = true;
}
void e2d::Node::setWidth(double width)
{
this->setSize(width, _fHeight);
this->setSize(width, _height);
}
void e2d::Node::setHeight(double height)
{
this->setSize(_fWidth, height);
this->setSize(_width, height);
}
void e2d::Node::setSize(double width, double height)
{
if (_fWidth == width && _fHeight == height)
if (_width == width && _height == height)
return;
_fWidth = static_cast<float>(width);
_fHeight = static_cast<float>(height);
_bTransformNeeded = true;
_width = float(width);
_height = float(height);
_needTransform = true;
}
void e2d::Node::setSize(Size size)
@ -575,26 +575,26 @@ void e2d::Node::setCollider(ColliderType nColliderType)
void e2d::Node::setCollider(Collider * pCollider)
{
// 删除旧的碰撞体
ColliderManager::__removeCollider(_pCollider);
ColliderManager::__removeCollider(_collider);
// 添加新的碰撞体
ColliderManager::__addCollider(pCollider);
if (pCollider)
{
// 双向绑定
this->_pCollider = pCollider;
pCollider->_pParentNode = this;
this->_collider = pCollider;
pCollider->_parentNode = this;
}
else
{
this->_pCollider = nullptr;
this->_collider = nullptr;
}
}
void e2d::Node::addColliableName(const String& collliderName)
{
unsigned int hash = collliderName.getHashCode();
_vColliders.insert(hash);
_colliders.insert(hash);
}
#ifdef HIGHER_THAN_VS2012
@ -610,7 +610,7 @@ void e2d::Node::addColliableName(const std::initializer_list<String>& vColllider
void e2d::Node::removeColliableName(const String& collliderName)
{
unsigned int hash = collliderName.getHashCode();
_vColliders.erase(hash);
_colliders.erase(hash);
}
void e2d::Node::addChild(Node * child, int order /* = 0 */)
@ -619,32 +619,32 @@ void e2d::Node::addChild(Node * child, int order /* = 0 */)
if (child)
{
ASSERT(child->_pParent == nullptr, "Node already added. It can't be added again!");
ASSERT(child->_parent == nullptr, "Node already added. It can't be added again!");
for (Node * parent = this; parent != nullptr; parent = parent->getParent())
{
ASSERT(child != parent, "A Node cannot be the child of his own children!");
}
_vChildren.push_back(child);
_children.push_back(child);
child->setOrder(order);
child->retain();
child->_pParent = this;
child->_parent = this;
if (this->_pParentScene)
if (this->_parentScene)
{
child->_setParentScene(this->_pParentScene);
child->_setParentScene(this->_parentScene);
}
// 更新子节点透明度
child->_updateOpacity();
// 更新节点转换
child->_bTransformNeeded = true;
child->_needTransform = true;
// 更新子节点排序
_bSortChildrenNeeded = true;
_needSort = true;
}
}
@ -660,12 +660,12 @@ void e2d::Node::addChild(const std::initializer_list<Node*>& vNodes, int order)
e2d::Node * e2d::Node::getParent() const
{
return _pParent;
return _parent;
}
e2d::Scene * e2d::Node::getParentScene() const
{
return _pParentScene;
return _parentScene;
}
std::vector<e2d::Node*> e2d::Node::getChildren(const String& name) const
@ -673,10 +673,10 @@ std::vector<e2d::Node*> e2d::Node::getChildren(const String& name) const
std::vector<Node*> vChildren;
unsigned int hash = name.getHashCode();
for (auto child : _vChildren)
for (auto child : _children)
{
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
if (child->_nHashName == hash && child->_name == name)
if (child->_hashName == hash && child->_name == name)
{
vChildren.push_back(child);
}
@ -688,10 +688,10 @@ e2d::Node * e2d::Node::getChild(const String& name) const
{
unsigned int hash = name.getHashCode();
for (auto child : _vChildren)
for (auto child : _children)
{
// 不同的名称可能会有相同的 Hash 值,但是先比较 Hash 可以提升搜索速度
if (child->_nHashName == hash && child->_name == name)
if (child->_hashName == hash && child->_name == name)
{
return child;
}
@ -701,19 +701,19 @@ e2d::Node * e2d::Node::getChild(const String& name) const
std::vector<e2d::Node*> e2d::Node::getAllChildren() const
{
return _vChildren;
return _children;
}
int e2d::Node::getChildrenCount() const
{
return static_cast<int>(_vChildren.size());
return static_cast<int>(_children.size());
}
void e2d::Node::removeFromParent()
{
if (_pParent)
if (_parent)
{
_pParent->removeChild(this);
_parent->removeChild(this);
}
}
@ -721,22 +721,22 @@ bool e2d::Node::removeChild(Node * child)
{
WARN_IF(child == nullptr, "Node::removeChildren NULL pointer exception.");
if (_vChildren.empty())
if (_children.empty())
{
return false;
}
if (child)
{
size_t size = _vChildren.size();
size_t size = _children.size();
for (size_t i = 0; i < size; i++)
{
if (_vChildren[i] == child)
if (_children[i] == child)
{
_vChildren.erase(_vChildren.begin() + i);
child->_pParent = nullptr;
_children.erase(_children.begin() + i);
child->_parent = nullptr;
if (child->_pParentScene)
if (child->_parentScene)
{
child->_setParentScene(nullptr);
}
@ -753,7 +753,7 @@ void e2d::Node::removeChildren(const String& childName)
{
WARN_IF(childName.isEmpty(), "Invalid Node name.");
if (_vChildren.empty())
if (_children.empty())
{
return;
}
@ -761,15 +761,15 @@ void e2d::Node::removeChildren(const String& childName)
// 计算名称 Hash 值
unsigned int hash = childName.getHashCode();
size_t size = _vChildren.size();
size_t size = _children.size();
for (size_t i = 0; i < size; i++)
{
auto child = _vChildren[i];
if (child->_nHashName == hash && child->_name == childName)
auto child = _children[i];
if (child->_hashName == hash && child->_name == childName)
{
_vChildren.erase(_vChildren.begin() + i);
child->_pParent = nullptr;
if (child->_pParentScene)
_children.erase(_children.begin() + i);
child->_parent = nullptr;
if (child->_parentScene)
{
child->_setParentScene(nullptr);
}
@ -781,12 +781,12 @@ void e2d::Node::removeChildren(const String& childName)
void e2d::Node::clearAllChildren()
{
// 所有节点的引用计数减一
for (auto child : _vChildren)
for (auto child : _children)
{
child->release();
}
// 清空储存节点的容器
_vChildren.clear();
_children.clear();
}
void e2d::Node::runAction(Action * action)
@ -873,13 +873,13 @@ bool e2d::Node::isPointIn(Point point) const
{
BOOL ret = 0;
// 如果存在碰撞体,用碰撞体判断
if (_pCollider)
if (_collider)
{
_pCollider->getD2dGeometry()->FillContainsPoint(
_collider->getD2dGeometry()->FillContainsPoint(
D2D1::Point2F(
static_cast<float>(point.x),
static_cast<float>(point.y)),
_MatriFinal,
float(point.x),
float(point.y)),
_finalMatri,
&ret
);
}
@ -888,15 +888,15 @@ bool e2d::Node::isPointIn(Point point) const
// 为节点创建一个临时碰撞体
ID2D1RectangleGeometry * rect;
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, _fWidth, _fHeight),
D2D1::RectF(0, 0, _width, _height),
&rect
);
// 判断点是否在碰撞体内
rect->FillContainsPoint(
D2D1::Point2F(
static_cast<float>(point.x),
static_cast<float>(point.y)),
_MatriFinal,
float(point.x),
float(point.y)),
_finalMatri,
&ret
);
// 删除临时创建的碰撞体
@ -914,9 +914,9 @@ bool e2d::Node::isPointIn(Point point) const
bool e2d::Node::isIntersectWith(const Node * node) const
{
// 如果存在碰撞体,用碰撞体判断
if (this->_pCollider && node->_pCollider)
if (this->_collider && node->_collider)
{
Relation relation = this->_pCollider->getRelationWith(node->_pCollider);
Relation relation = this->_collider->getRelationWith(node->_collider);
if ((relation != Relation::UNKNOWN) &&
(relation != Relation::DISJOINT))
{
@ -933,24 +933,24 @@ bool e2d::Node::isIntersectWith(const Node * node) const
// 根据自身大小位置创建矩形
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, _fWidth, _fHeight),
D2D1::RectF(0, 0, _width, _height),
&pRect1
);
// 根据二维矩阵进行转换
Renderer::getID2D1Factory()->CreateTransformedGeometry(
pRect1,
_MatriFinal,
_finalMatri,
&pCollider
);
// 根据相比较节点的大小位置创建矩形
Renderer::getID2D1Factory()->CreateRectangleGeometry(
D2D1::RectF(0, 0, node->_fWidth, node->_fHeight),
D2D1::RectF(0, 0, node->_width, node->_height),
&pRect2
);
// 获取相交状态
pCollider->CompareWithGeometry(
pRect2,
node->_MatriFinal,
node->_finalMatri,
&relation
);
// 删除临时创建的碰撞体
@ -969,13 +969,13 @@ bool e2d::Node::isIntersectWith(const Node * node) const
void e2d::Node::setAutoUpdate(bool bAutoUpdate)
{
_bAutoUpdate = bAutoUpdate;
_autoUpdate = bAutoUpdate;
}
void e2d::Node::setDefaultPiovt(double defaultPiovtX, double defaultPiovtY)
{
s_fDefaultPiovtX = min(max(static_cast<float>(defaultPiovtX), 0), 1);
s_fDefaultPiovtY = min(max(static_cast<float>(defaultPiovtY), 0), 1);
s_fDefaultPiovtX = min(max(float(defaultPiovtX), 0), 1);
s_fDefaultPiovtY = min(max(float(defaultPiovtY), 0), 1);
}
void e2d::Node::setDefaultColliderEnable(bool enable)
@ -986,8 +986,8 @@ void e2d::Node::setDefaultColliderEnable(bool enable)
void e2d::Node::onDestroy()
{
ActionManager::__clearAllBindedWith(this);
ColliderManager::__removeCollider(_pCollider);
for (auto child : _vChildren)
ColliderManager::__removeCollider(_collider);
for (auto child : _children)
{
SafeRelease(&child);
}
@ -1010,7 +1010,7 @@ void e2d::Node::stopAllActions()
void e2d::Node::setVisiable(bool value)
{
_bVisiable = value;
_visiable = value;
}
void e2d::Node::setName(const String& name)
@ -1022,14 +1022,14 @@ void e2d::Node::setName(const String& name)
// 保存节点名
_name = name;
// 保存节点 Hash 名
_nHashName = name.getHashCode();
_hashName = name.getHashCode();
}
}
void e2d::Node::_setParentScene(Scene * scene)
{
_pParentScene = scene;
for (auto child : _vChildren)
_parentScene = scene;
for (auto child : _children)
{
child->_setParentScene(scene);
}

View File

@ -1,7 +1,7 @@
#include "..\..\e2dshape.h"
e2d::Circle::Circle()
: _fRadius(0)
: _radius(0)
{
this->setPivot(0.5, 0.5);
}
@ -32,28 +32,28 @@ e2d::Circle::~Circle()
double e2d::Circle::getRadius() const
{
return _fRadius;
return _radius;
}
void e2d::Circle::setRadius(double radius)
{
_fRadius = static_cast<float>(radius);
_radius = float(radius);
Node::setSize(radius * 2, radius * 2);
}
void e2d::Circle::_renderLine()
{
Renderer::getRenderTarget()->DrawEllipse(
D2D1::Ellipse(D2D1::Point2F(_fRadius, _fRadius), _fRadius, _fRadius),
D2D1::Ellipse(D2D1::Point2F(_radius, _radius), _radius, _radius),
Renderer::getSolidColorBrush(),
_fStrokeWidth
_strokeWidth
);
}
void e2d::Circle::_renderFill()
{
Renderer::getRenderTarget()->FillEllipse(
D2D1::Ellipse(D2D1::Point2F(_fRadius, _fRadius), _fRadius, _fRadius),
D2D1::Ellipse(D2D1::Point2F(_radius, _radius), _radius, _radius),
Renderer::getSolidColorBrush()
);
}

View File

@ -1,8 +1,8 @@
#include "..\..\e2dshape.h"
e2d::Ellipse::Ellipse()
: _fRadiusX(0)
, _fRadiusY(0)
: _radiusX(0)
, _radiusY(0)
{
this->setPivot(0.5, 0.5);
}
@ -36,39 +36,39 @@ e2d::Ellipse::~Ellipse()
double e2d::Ellipse::getRadiusX() const
{
return _fRadiusX;
return _radiusX;
}
double e2d::Ellipse::getRadiusY() const
{
return _fRadiusY;
return _radiusY;
}
void e2d::Ellipse::setRadiusX(double radiusX)
{
_fRadiusX = static_cast<float>(radiusX);
_radiusX = float(radiusX);
Node::setWidth(radiusX * 2);
}
void e2d::Ellipse::setRadiusY(double radiusY)
{
_fRadiusY = static_cast<float>(radiusY);
_radiusY = float(radiusY);
Node::setHeight(radiusY * 2);
}
void e2d::Ellipse::_renderLine()
{
Renderer::getRenderTarget()->DrawEllipse(
D2D1::Ellipse(D2D1::Point2F(_fRadiusX, _fRadiusY), _fRadiusX, _fRadiusY),
D2D1::Ellipse(D2D1::Point2F(_radiusX, _radiusY), _radiusX, _radiusY),
Renderer::getSolidColorBrush(),
_fStrokeWidth
_strokeWidth
);
}
void e2d::Ellipse::_renderFill()
{
Renderer::getRenderTarget()->FillEllipse(
D2D1::Ellipse(D2D1::Point2F(_fRadiusX, _fRadiusY), _fRadiusX, _fRadiusY),
D2D1::Ellipse(D2D1::Point2F(_radiusX, _radiusY), _radiusX, _radiusY),
Renderer::getSolidColorBrush()
);
}

View File

@ -35,16 +35,16 @@ e2d::Rect::~Rect()
void e2d::Rect::_renderLine()
{
Renderer::getRenderTarget()->DrawRectangle(
D2D1::RectF(0, 0, _fWidth, _fHeight),
D2D1::RectF(0, 0, _width, _height),
Renderer::getSolidColorBrush(),
_fStrokeWidth
_strokeWidth
);
}
void e2d::Rect::_renderFill()
{
Renderer::getRenderTarget()->FillRectangle(
D2D1::RectF(0, 0, _fWidth, _fHeight),
D2D1::RectF(0, 0, _width, _height),
Renderer::getSolidColorBrush()
);
}

View File

@ -1,28 +1,28 @@
#include "..\..\e2dshape.h"
e2d::RoundRect::RoundRect()
: _fRadiusX(0)
, _fRadiusY(0)
: _radiusX(0)
, _radiusY(0)
{
}
e2d::RoundRect::RoundRect(double width, double height, double radiusX, double radiusY)
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
: _radiusX(float(radiusX))
, _radiusY(float(radiusY))
{
this->setSize(width, height);
}
e2d::RoundRect::RoundRect(Size size, double radiusX, double radiusY)
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
: _radiusX(float(radiusX))
, _radiusY(float(radiusY))
{
this->setSize(size);
}
e2d::RoundRect::RoundRect(double top, double left, double width, double height, double radiusX, double radiusY)
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
: _radiusX(float(radiusX))
, _radiusY(float(radiusY))
{
this->setPivot(0, 0);
this->setPos(top, left);
@ -30,8 +30,8 @@ e2d::RoundRect::RoundRect(double top, double left, double width, double height,
}
e2d::RoundRect::RoundRect(Point topLeft, Size size, double radiusX, double radiusY)
: _fRadiusX(static_cast<float>(radiusX))
, _fRadiusY(static_cast<float>(radiusY))
: _radiusX(float(radiusX))
, _radiusY(float(radiusY))
{
this->setPivot(0, 0);
this->setPos(topLeft);
@ -44,37 +44,37 @@ e2d::RoundRect::~RoundRect()
double e2d::RoundRect::getRadiusX() const
{
return _fRadiusX;
return _radiusX;
}
double e2d::RoundRect::getRadiusY() const
{
return _fRadiusY;
return _radiusY;
}
void e2d::RoundRect::setRadiusX(double radiusX)
{
_fRadiusX = static_cast<float>(radiusX);
_radiusX = float(radiusX);
}
void e2d::RoundRect::setRadiusY(double radiusY)
{
_fRadiusY = static_cast<float>(radiusY);
_radiusY = float(radiusY);
}
void e2d::RoundRect::_renderLine()
{
Renderer::getRenderTarget()->DrawRoundedRectangle(
D2D1::RoundedRect(D2D1::RectF(0, 0, _fWidth, _fHeight), _fRadiusX, _fRadiusY),
D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
Renderer::getSolidColorBrush(),
_fStrokeWidth
_strokeWidth
);
}
void e2d::RoundRect::_renderFill()
{
Renderer::getRenderTarget()->FillRoundedRectangle(
D2D1::RoundedRect(D2D1::RectF(0, 0, _fWidth, _fHeight), _fRadiusX, _fRadiusY),
D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
Renderer::getSolidColorBrush()
);
}

View File

@ -1,10 +1,10 @@
#include "..\..\e2dshape.h"
e2d::Shape::Shape()
: _nStyle(ShapeStyle::SOLID)
, _nFillColor(Color::WHITE)
, _nLineColor(Color::BLUE, 0.5)
, _fStrokeWidth(1)
: _style(ShapeStyle::SOLID)
, _fillColor(Color::WHITE)
, _lineColor(Color::BLUE, 0.5)
, _strokeWidth(1)
{
}
@ -15,30 +15,30 @@ e2d::Shape::~Shape()
void e2d::Shape::onRender()
{
auto pBrush = Renderer::getSolidColorBrush();
pBrush->SetOpacity(_fDisplayOpacity);
pBrush->SetOpacity(_displayOpacity);
switch (_nStyle)
switch (_style)
{
case ShapeStyle::FILL:
{
pBrush->SetColor(_nFillColor.toColorF());
pBrush->SetColor(_fillColor.toColorF());
this->_renderFill();
pBrush->SetColor(_nLineColor.toColorF());
pBrush->SetColor(_lineColor.toColorF());
this->_renderLine();
break;
}
case ShapeStyle::ROUND:
{
pBrush->SetColor(_nLineColor.toColorF());
pBrush->SetColor(_lineColor.toColorF());
this->_renderLine();
break;
}
case ShapeStyle::SOLID:
{
pBrush->SetColor(_nFillColor.toColorF());
pBrush->SetColor(_fillColor.toColorF());
this->_renderFill();
break;
}
@ -50,40 +50,40 @@ void e2d::Shape::onRender()
e2d::Color e2d::Shape::getFillColor() const
{
return _nFillColor;
return _fillColor;
}
e2d::Color e2d::Shape::getLineColor() const
{
return _nLineColor;
return _lineColor;
}
double e2d::Shape::getStrokeWidth() const
{
return _fStrokeWidth;
return _strokeWidth;
}
e2d::ShapeStyle e2d::Shape::getStyle() const
{
return _nStyle;
return _style;
}
void e2d::Shape::setFillColor(Color fillColor)
{
_nFillColor = fillColor;
_fillColor = fillColor;
}
void e2d::Shape::setLineColor(Color lineColor)
{
_nLineColor = lineColor;
_lineColor = lineColor;
}
void e2d::Shape::setStrokeWidth(double strokeWidth)
{
_fStrokeWidth = static_cast<float>(strokeWidth);
_strokeWidth = float(strokeWidth);
}
void e2d::Shape::setStyle(ShapeStyle style)
{
_nStyle = style;
_style = style;
}

View File

@ -2,37 +2,37 @@
e2d::Sprite::Sprite()
: _pImage(nullptr)
: _image(nullptr)
{
}
e2d::Sprite::Sprite(Image * image)
: _pImage(nullptr)
: _image(nullptr)
{
open(image);
}
e2d::Sprite::Sprite(const String& filePath)
: _pImage(nullptr)
: _image(nullptr)
{
open(filePath);
}
e2d::Sprite::Sprite(int resNameId, const String& resType)
: _pImage(nullptr)
: _image(nullptr)
{
open(resNameId, resType);
}
e2d::Sprite::Sprite(const String& filePath, double x, double y, double width, double height)
: _pImage(nullptr)
: _image(nullptr)
{
open(filePath);
crop(x, y, width, height);
}
e2d::Sprite::Sprite(int resNameId, const String& resType, double x, double y, double width, double height)
: _pImage(nullptr)
: _image(nullptr)
{
open(resNameId, resType);
crop(x, y, width, height);
@ -46,11 +46,11 @@ bool e2d::Sprite::open(Image * image)
{
if (image)
{
SafeRelease(&_pImage);
_pImage = image;
_pImage->retain();
SafeRelease(&_image);
_image = image;
_image->retain();
Node::setSize(_pImage->getWidth(), _pImage->getHeight());
Node::setSize(_image->getWidth(), _image->getHeight());
return true;
}
return false;
@ -58,15 +58,15 @@ bool e2d::Sprite::open(Image * image)
bool e2d::Sprite::open(const String& filePath)
{
if (!_pImage)
if (!_image)
{
_pImage = new (std::nothrow) Image();
_pImage->retain();
_image = new (std::nothrow) Image();
_image->retain();
}
if (_pImage->open(filePath))
if (_image->open(filePath))
{
Node::setSize(_pImage->getWidth(), _pImage->getHeight());
Node::setSize(_image->getWidth(), _image->getHeight());
return true;
}
return false;
@ -74,15 +74,15 @@ bool e2d::Sprite::open(const String& filePath)
bool e2d::Sprite::open(int resNameId, const String& resType)
{
if (!_pImage)
if (!_image)
{
_pImage = new (std::nothrow) Image();
_pImage->retain();
_image = new (std::nothrow) Image();
_image->retain();
}
if (_pImage->open(resNameId, resType))
if (_image->open(resNameId, resType))
{
Node::setSize(_pImage->getWidth(), _pImage->getHeight());
Node::setSize(_image->getWidth(), _image->getHeight());
return true;
}
return false;
@ -90,36 +90,36 @@ bool e2d::Sprite::open(int resNameId, const String& resType)
void e2d::Sprite::crop(double x, double y, double width, double height)
{
_pImage->crop(x, y, width, height);
_image->crop(x, y, width, height);
Node::setSize(
min(max(width, 0), _pImage->getSourceWidth() - _pImage->getCropX()),
min(max(height, 0), _pImage->getSourceHeight() - _pImage->getCropY())
min(max(width, 0), _image->getSourceWidth() - _image->getCropX()),
min(max(height, 0), _image->getSourceHeight() - _image->getCropY())
);
}
e2d::Image * e2d::Sprite::getImage() const
{
return _pImage;
return _image;
}
void e2d::Sprite::onRender()
{
if (_pImage && _pImage->getBitmap())
if (_image && _image->getBitmap())
{
// »ñȡͼƬ²Ã¼ôλÖÃ
float fCropX = static_cast<float>(_pImage->getCropX());
float fCropY = static_cast<float>(_pImage->getCropY());
float fCropX = float(_image->getCropX());
float fCropY = float(_image->getCropY());
// äÖȾͼƬ
Renderer::getRenderTarget()->DrawBitmap(
_pImage->getBitmap(),
D2D1::RectF(0, 0, _fWidth, _fHeight),
_fDisplayOpacity,
_image->getBitmap(),
D2D1::RectF(0, 0, _width, _height),
_displayOpacity,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(
fCropX,
fCropY,
fCropX + _fWidth,
fCropY + _fHeight
fCropX + _width,
fCropY + _height
)
);
}
@ -128,5 +128,5 @@ void e2d::Sprite::onRender()
void e2d::Sprite::onDestroy()
{
Node::onDestroy();
SafeRelease(&_pImage);
SafeRelease(&_image);
}

View File

@ -2,34 +2,34 @@
e2d::Text::Text()
: _TextStyle()
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
: _style()
, _textLayout(nullptr)
, _textFormat(nullptr)
{
}
e2d::Text::Text(const String& text)
: _TextStyle()
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
, _sText(text)
: _style()
, _textLayout(nullptr)
, _textFormat(nullptr)
, _text(text)
{
_reset();
}
e2d::Text::Text(TextStyle textStyle)
: _TextStyle(textStyle)
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
: _style(textStyle)
, _textLayout(nullptr)
, _textFormat(nullptr)
{
_reset();
}
e2d::Text::Text(const String& text, TextStyle textStyle)
: _TextStyle(textStyle)
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
, _sText(text)
: _style(textStyle)
, _textLayout(nullptr)
, _textFormat(nullptr)
, _text(text)
{
_reset();
}
@ -51,7 +51,7 @@ e2d::Text::Text(
UINT32 outlineColor,
UINT32 outlineWidth
)
: _TextStyle(
: _style(
fontFamily,
fontSize,
color,
@ -67,70 +67,70 @@ e2d::Text::Text(
outlineColor,
outlineWidth
)
, _pDWriteTextLayout(nullptr)
, _pDWriteTextFormat(nullptr)
, _sText(text)
, _textLayout(nullptr)
, _textFormat(nullptr)
, _text(text)
{
_reset();
}
e2d::Text::~Text()
{
SafeReleaseInterface(&_pDWriteTextFormat);
SafeReleaseInterface(&_pDWriteTextLayout);
SafeReleaseInterface(&_textFormat);
SafeReleaseInterface(&_textLayout);
}
e2d::String e2d::Text::getText() const
{
return _sText;
return _text;
}
e2d::TextStyle e2d::Text::getTextStyle() const
{
return _TextStyle;
return _style;
}
e2d::String e2d::Text::getFontFamily() const
{
return _TextStyle.fontFamily;
return _style.fontFamily;
}
double e2d::Text::getFontSize() const
{
return _TextStyle.fontSize;
return _style.fontSize;
}
UINT32 e2d::Text::getFontWeight() const
{
return _TextStyle.fontWeight;
return _style.fontWeight;
}
e2d::Color e2d::Text::getColor() const
{
return _TextStyle.color;
return _style.color;
}
e2d::Color e2d::Text::getOutlineColor() const
{
return _TextStyle.outlineColor;
return _style.outlineColor;
}
double e2d::Text::getOutlineWidth() const
{
return _TextStyle.outlineWidth;
return _style.outlineWidth;
}
e2d::LineJoin e2d::Text::getOutlineJoin() const
{
return _TextStyle.outlineJoin;
return _style.outlineJoin;
}
int e2d::Text::getLineCount() const
{
if (_pDWriteTextLayout)
if (_textLayout)
{
DWRITE_TEXT_METRICS metrics;
_pDWriteTextLayout->GetMetrics(&metrics);
_textLayout->GetMetrics(&metrics);
return static_cast<int>(metrics.lineCount);
}
else
@ -141,81 +141,81 @@ int e2d::Text::getLineCount() const
bool e2d::Text::isItalic() const
{
return _TextStyle.italic;
return _style.italic;
}
bool e2d::Text::hasStrikethrough() const
{
return _TextStyle.hasStrikethrough;
return _style.hasStrikethrough;
}
bool e2d::Text::hasUnderline() const
{
return _TextStyle.hasUnderline;
return _style.hasUnderline;
}
bool e2d::Text::hasOutline() const
{
return _TextStyle.hasOutline;
return _style.hasOutline;
}
void e2d::Text::setText(const String& text)
{
_sText = text;
_text = text;
_reset();
}
void e2d::Text::setTextStyle(TextStyle textStyle)
{
_TextStyle = textStyle;
_style = textStyle;
_reset();
}
void e2d::Text::setFontFamily(const String& fontFamily)
{
_TextStyle.fontFamily = fontFamily;
_style.fontFamily = fontFamily;
_reset();
}
void e2d::Text::setFontSize(double fontSize)
{
_TextStyle.fontSize = fontSize;
_style.fontSize = fontSize;
_reset();
}
void e2d::Text::setFontWeight(UINT32 fontWeight)
{
_TextStyle.fontWeight = fontWeight;
_style.fontWeight = fontWeight;
_reset();
}
void e2d::Text::setColor(Color color)
{
_TextStyle.color = color;
_style.color = color;
}
void e2d::Text::setItalic(bool value)
{
_TextStyle.italic = value;
_style.italic = value;
_reset();
}
void e2d::Text::setWrapping(bool wrapping)
{
if (_TextStyle.wrapping != wrapping)
if (_style.wrapping != wrapping)
{
_TextStyle.wrapping = wrapping;
_style.wrapping = wrapping;
_reset();
}
}
void e2d::Text::setWrappingWidth(double fWrappingWidth)
{
if (_TextStyle.wrappingWidth != fWrappingWidth)
if (_style.wrappingWidth != fWrappingWidth)
{
_TextStyle.wrappingWidth = max(fWrappingWidth, 0);
_style.wrappingWidth = max(fWrappingWidth, 0);
if (_TextStyle.wrapping)
if (_style.wrapping)
{
_reset();
}
@ -224,28 +224,28 @@ void e2d::Text::setWrappingWidth(double fWrappingWidth)
void e2d::Text::setLineSpacing(double fLineSpacing)
{
if (_TextStyle.lineSpacing != fLineSpacing)
if (_style.lineSpacing != fLineSpacing)
{
_TextStyle.lineSpacing = fLineSpacing;
_style.lineSpacing = fLineSpacing;
_reset();
}
}
void e2d::Text::setAlignment(TextAlign align)
{
if (_TextStyle.alignment != align)
if (_style.alignment != align)
{
_TextStyle.alignment = align;
_style.alignment = align;
_reset();
}
}
void e2d::Text::setUnderline(bool hasUnderline)
{
if (_TextStyle.hasUnderline != hasUnderline)
if (_style.hasUnderline != hasUnderline)
{
_TextStyle.hasUnderline = hasUnderline;
if (!_pDWriteTextFormat)
_style.hasUnderline = hasUnderline;
if (!_textFormat)
_createFormat();
_createLayout();
}
@ -253,10 +253,10 @@ void e2d::Text::setUnderline(bool hasUnderline)
void e2d::Text::setStrikethrough(bool hasStrikethrough)
{
if (_TextStyle.hasStrikethrough != hasStrikethrough)
if (_style.hasStrikethrough != hasStrikethrough)
{
_TextStyle.hasStrikethrough = hasStrikethrough;
if (!_pDWriteTextFormat)
_style.hasStrikethrough = hasStrikethrough;
if (!_textFormat)
_createFormat();
_createLayout();
}
@ -264,42 +264,42 @@ void e2d::Text::setStrikethrough(bool hasStrikethrough)
void e2d::Text::setOutline(bool hasOutline)
{
_TextStyle.hasOutline = hasOutline;
_style.hasOutline = hasOutline;
}
void e2d::Text::setOutlineColor(Color outlineColor)
{
_TextStyle.outlineColor = outlineColor;
_style.outlineColor = outlineColor;
}
void e2d::Text::setOutlineWidth(double outlineWidth)
{
_TextStyle.outlineWidth = outlineWidth;
_style.outlineWidth = outlineWidth;
}
void e2d::Text::setOutlineJoin(LineJoin outlineJoin)
{
_TextStyle.outlineJoin = outlineJoin;
_style.outlineJoin = outlineJoin;
}
void e2d::Text::onRender()
{
if (_pDWriteTextLayout)
if (_textLayout)
{
// 创建文本区域
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, _fWidth, _fHeight);
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, _width, _height);
// 设置画刷颜色和透明度
Renderer::getSolidColorBrush()->SetOpacity(_fDisplayOpacity);
Renderer::getSolidColorBrush()->SetOpacity(_displayOpacity);
// 获取文本渲染器
auto pTextRenderer = Renderer::getCustomTextRenderer();
pTextRenderer->SetTextStyle(
_TextStyle.color.toColorF(),
_TextStyle.hasOutline,
_TextStyle.outlineColor.toColorF(),
static_cast<FLOAT>(_TextStyle.outlineWidth),
D2D1_LINE_JOIN(_TextStyle.outlineJoin)
_style.color.toColorF(),
_style.hasOutline,
_style.outlineColor.toColorF(),
float(_style.outlineWidth),
D2D1_LINE_JOIN(_style.outlineJoin)
);
_pDWriteTextLayout->Draw(NULL, pTextRenderer, 0, 0);
_textLayout->Draw(NULL, pTextRenderer, 0, 0);
}
}
@ -313,105 +313,105 @@ void e2d::Text::_reset()
void e2d::Text::_createFormat()
{
SafeReleaseInterface(&_pDWriteTextFormat);
SafeReleaseInterface(&_textFormat);
HRESULT hr = Renderer::getIDWriteFactory()->CreateTextFormat(
_TextStyle.fontFamily,
_style.fontFamily,
NULL,
DWRITE_FONT_WEIGHT(_TextStyle.fontWeight),
_TextStyle.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_WEIGHT(_style.fontWeight),
_style.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
static_cast<float>(_TextStyle.fontSize),
float(_style.fontSize),
L"",
&_pDWriteTextFormat
&_textFormat
);
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
if (_pDWriteTextFormat)
if (_textFormat)
{
// 设置文字对齐方式
_pDWriteTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_TextStyle.alignment));
_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment));
// 设置行间距
if (_TextStyle.lineSpacing == 0.0)
if (_style.lineSpacing == 0.0)
{
_pDWriteTextFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
_textFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
}
else
{
_pDWriteTextFormat->SetLineSpacing(
_textFormat->SetLineSpacing(
DWRITE_LINE_SPACING_METHOD_UNIFORM,
static_cast<FLOAT>(_TextStyle.lineSpacing),
static_cast<FLOAT>(_TextStyle.lineSpacing) * 0.8f
float(_style.lineSpacing),
float(_style.lineSpacing) * 0.8f
);
}
// 打开文本自动换行时,设置换行属性
if (_TextStyle.wrapping)
if (_style.wrapping)
{
_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
_textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
}
else
{
_pDWriteTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
_textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
}
}
}
void e2d::Text::_createLayout()
{
SafeReleaseInterface(&_pDWriteTextLayout);
SafeReleaseInterface(&_textLayout);
// 文本为空字符串时,重置属性
if (_sText.isEmpty())
if (_text.isEmpty())
{
this->setSize(0, 0);
return;
}
if (_pDWriteTextFormat == nullptr)
if (_textFormat == nullptr)
{
WARN_IF(true, "Text::_createLayout failed! _pDWriteTextFormat NULL pointer exception.");
WARN_IF(true, "Text::_createLayout failed! _textFormat NULL pointer exception.");
return;
}
UINT32 length = static_cast<UINT32>(_sText.getLength());
UINT32 length = UINT32(_text.getLength());
// 创建 TextLayout
HRESULT hr;
// 对文本自动换行情况下进行处理
if (_TextStyle.wrapping)
if (_style.wrapping)
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(
_sText,
_text,
length,
_pDWriteTextFormat,
static_cast<FLOAT>(_TextStyle.wrappingWidth),
_textFormat,
float(_style.wrappingWidth),
0,
&_pDWriteTextLayout
&_textLayout
);
if (_pDWriteTextLayout)
if (_textLayout)
{
// 获取文本布局的宽度和高度
DWRITE_TEXT_METRICS metrics;
_pDWriteTextLayout->GetMetrics(&metrics);
_textLayout->GetMetrics(&metrics);
// 重设文本宽高
this->setSize(metrics.layoutWidth, metrics.height);
}
}
else
{
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_sText, length, _pDWriteTextFormat, 0, 0, &_pDWriteTextLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_text, length, _textFormat, 0, 0, &_textLayout);
// 为防止文本对齐问题,根据刚才创建的 layout 宽度重新创建它
if (_pDWriteTextLayout)
if (_textLayout)
{
// 获取文本布局的宽度和高度
DWRITE_TEXT_METRICS metrics;
_pDWriteTextLayout->GetMetrics(&metrics);
_textLayout->GetMetrics(&metrics);
// 重设文本宽高
this->setSize(metrics.width, metrics.height);
// 重新创建 layout
SafeReleaseInterface(&_pDWriteTextLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_sText, length, _pDWriteTextFormat, _fWidth, 0, &_pDWriteTextLayout);
SafeReleaseInterface(&_textLayout);
hr = Renderer::getIDWriteFactory()->CreateTextLayout(_text, length, _textFormat, _width, 0, &_textLayout);
}
}
@ -419,12 +419,12 @@ void e2d::Text::_createLayout()
// 添加下划线和删除线
DWRITE_TEXT_RANGE range = { 0, length };
if (_TextStyle.hasUnderline)
if (_style.hasUnderline)
{
_pDWriteTextLayout->SetUnderline(true, range);
_textLayout->SetUnderline(true, range);
}
if (_TextStyle.hasStrikethrough)
if (_style.hasStrikethrough)
{
_pDWriteTextLayout->SetStrikethrough(true, range);
_textLayout->SetStrikethrough(true, range);
}
}

View File

@ -762,7 +762,7 @@ double e2d::Music::getVolume()
void e2d::Music::setVolume(double fVolume)
{
s_fMusicVolume = min(max(static_cast<float>(fVolume), -224), 224);
s_fMusicVolume = min(max(float(fVolume), -224), 224);
for (auto pair : GetMusicFileList())
{
pair.second->setVolume(s_fMusicVolume);

View File

@ -1,21 +1,135 @@
#include "..\e2dbase.h"
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionFade * e2d::Transition::Fade(double duration)
e2d::Transition::Transition(double duration)
: _end(false)
, _last(0)
, _delta(0)
, _outScene(nullptr)
, _inScene(nullptr)
, _outLayer(nullptr)
, _inLayer(nullptr)
, _outLayerParam()
, _inLayerParam()
{
return new (std::nothrow) TransitionFade(duration);
_duration = max(duration, 0);
}
e2d::TransitionFade * e2d::Transition::Fade(double fadeOutDuration, double fadeInDuration)
e2d::Transition::~Transition()
{
return new (std::nothrow) TransitionFade(fadeOutDuration, fadeInDuration);
SafeReleaseInterface(&_outLayer);
SafeReleaseInterface(&_inLayer);
}
e2d::TransitionEmerge * e2d::Transition::Emerge(double duration)
bool e2d::Transition::isDone()
{
return new (std::nothrow) TransitionEmerge(duration);
return _end;
}
e2d::TransitionMove * e2d::Transition::Move(double duration, Direct direct)
void e2d::Transition::onDestroy()
{
return new (std::nothrow) TransitionMove(duration, direct);
SafeRelease(&_outScene);
SafeRelease(&_inScene);
}
void e2d::Transition::_init(Scene * prev, Scene * next)
{
// 创建图层
HRESULT hr = Renderer::getRenderTarget()->CreateLayer(&_inLayer);
if (SUCCEEDED(hr))
{
hr = Renderer::getRenderTarget()->CreateLayer(&_outLayer);
}
if (FAILED(hr))
{
ASSERT(false, "Create layer failed!");
}
_last = Time::getTotalTime();
_outScene = prev;
_inScene = next;
if (_outScene) _outScene->retain();
if (_inScene) _inScene->retain();
_windowSize = Window::getSize();
_outLayerParam = _inLayerParam = D2D1::LayerParameters();
}
void e2d::Transition::_update()
{
// 计算动画进度
if (_duration == 0)
{
_delta = 1;
}
else
{
_delta = min((Time::getTotalTime() - _last) / _duration, 1);
}
this->_updateCustom();
// 更新场景内容
if (_outScene)
{
_outScene->_update();
}
if (_inScene)
{
_inScene->_update();
}
}
void e2d::Transition::_render()
{
auto pRT = Renderer::getRenderTarget();
if (_outScene)
{
Point rootPos = _outScene->getRoot()->getPos();
auto clipRect = D2D1::RectF(
float(max(rootPos.x, 0)),
float(max(rootPos.y, 0)),
float(min(rootPos.x + _windowSize.width, _windowSize.width)),
float(min(rootPos.y + _windowSize.height, _windowSize.height))
);
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
pRT->PushLayer(_outLayerParam, _outLayer);
// 渲染场景
_outScene->_render();
pRT->PopLayer();
pRT->PopAxisAlignedClip();
}
if (_inScene)
{
Point rootPos = _inScene->getRoot()->getPos();
auto clipRect = D2D1::RectF(
float(max(rootPos.x, 0)),
float(max(rootPos.y, 0)),
float(min(rootPos.x + _windowSize.width, _windowSize.width)),
float(min(rootPos.y + _windowSize.height, _windowSize.height))
);
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
pRT->PushLayer(_inLayerParam, _inLayer);
// 渲染场景
_inScene->_render();
pRT->PopLayer();
pRT->PopAxisAlignedClip();
}
}
void e2d::Transition::_stop()
{
_end = true;
_reset();
}

View File

@ -1,135 +0,0 @@
#include "..\e2dbase.h"
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionBase::TransitionBase(double duration)
: _bEnd(false)
, _fLast(0)
, _delta(0)
, _pPrevScene(nullptr)
, _pNextScene(nullptr)
, _pPrevLayer(nullptr)
, _pNextLayer(nullptr)
, _sPrevLayerParam()
, _sNextLayerParam()
{
_duration = max(duration, 0);
}
e2d::TransitionBase::~TransitionBase()
{
SafeReleaseInterface(&_pPrevLayer);
SafeReleaseInterface(&_pNextLayer);
}
bool e2d::TransitionBase::isDone()
{
return _bEnd;
}
void e2d::TransitionBase::onDestroy()
{
SafeRelease(&_pPrevScene);
SafeRelease(&_pNextScene);
}
void e2d::TransitionBase::_init(Scene * prev, Scene * next)
{
// 创建图层
HRESULT hr = Renderer::getRenderTarget()->CreateLayer(&_pNextLayer);
if (SUCCEEDED(hr))
{
hr = Renderer::getRenderTarget()->CreateLayer(&_pPrevLayer);
}
if (FAILED(hr))
{
ASSERT(false, "Create layer failed!");
}
_fLast = Time::getTotalTime();
_pPrevScene = prev;
_pNextScene = next;
if (_pPrevScene) _pPrevScene->retain();
if (_pNextScene) _pNextScene->retain();
_WindowSize = Window::getSize();
_sPrevLayerParam = _sNextLayerParam = D2D1::LayerParameters();
}
void e2d::TransitionBase::_update()
{
// 计算动画进度
if (_duration == 0)
{
_delta = 1;
}
else
{
_delta = min((Time::getTotalTime() - _fLast) / _duration, 1);
}
this->_updateCustom();
// 更新场景内容
if (_pPrevScene)
{
_pPrevScene->_update();
}
if (_pNextScene)
{
_pNextScene->_update();
}
}
void e2d::TransitionBase::_render()
{
auto pRT = Renderer::getRenderTarget();
if (_pPrevScene)
{
Point rootPos = _pPrevScene->getRoot()->getPos();
auto clipRect = D2D1::RectF(
float(max(rootPos.x, 0)),
float(max(rootPos.y, 0)),
float(min(rootPos.x + _WindowSize.width, _WindowSize.width)),
float(min(rootPos.y + _WindowSize.height, _WindowSize.height))
);
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
pRT->PushLayer(_sPrevLayerParam, _pPrevLayer);
// 渲染场景
_pPrevScene->_render();
pRT->PopLayer();
pRT->PopAxisAlignedClip();
}
if (_pNextScene)
{
Point rootPos = _pNextScene->getRoot()->getPos();
auto clipRect = D2D1::RectF(
float(max(rootPos.x, 0)),
float(max(rootPos.y, 0)),
float(min(rootPos.x + _WindowSize.width, _WindowSize.width)),
float(min(rootPos.y + _WindowSize.height, _WindowSize.height))
);
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
pRT->PushLayer(_sNextLayerParam, _pNextLayer);
// 渲染场景
_pNextScene->_render();
pRT->PopLayer();
pRT->PopAxisAlignedClip();
}
}
void e2d::TransitionBase::_stop()
{
_bEnd = true;
_reset();
}

View File

@ -2,21 +2,21 @@
#include "..\e2dnode.h"
e2d::TransitionEmerge::TransitionEmerge(double duration)
: TransitionBase(duration)
: Transition(duration)
{
}
void e2d::TransitionEmerge::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
_sPrevLayerParam.opacity = 1;
_sNextLayerParam.opacity = 0;
Transition::_init(prev, next);
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
}
void e2d::TransitionEmerge::_updateCustom()
{
_sPrevLayerParam.opacity = float(1 - _delta);
_sNextLayerParam.opacity = float(_delta);
_outLayerParam.opacity = float(1 - _delta);
_inLayerParam.opacity = float(_delta);
if (_delta >= 1)
{

View File

@ -2,53 +2,53 @@
#include "..\e2dnode.h"
e2d::TransitionFade::TransitionFade(double duration)
: TransitionBase(0)
, _fFadeOutDuration(max(duration / 2, 0))
, _fFadeInDuration(max(duration / 2, 0))
, _bFadeOutTransioning(true)
: Transition(0)
, _fadeOutDuration(max(duration / 2, 0))
, _fadeInDuration(max(duration / 2, 0))
, _fadeOutTransioning(true)
{
}
e2d::TransitionFade::TransitionFade(double fadeOutDuration, double fadeInDuration)
: TransitionBase(0)
, _fFadeOutDuration(max(fadeOutDuration, 0))
, _fFadeInDuration(max(fadeInDuration, 0))
, _bFadeOutTransioning(true)
: Transition(0)
, _fadeOutDuration(max(fadeOutDuration, 0))
, _fadeInDuration(max(fadeInDuration, 0))
, _fadeOutTransioning(true)
{
}
void e2d::TransitionFade::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
if (_pPrevScene)
Transition::_init(prev, next);
if (_outScene)
{
_bFadeOutTransioning = true;
_duration = _fFadeOutDuration;
_fadeOutTransioning = true;
_duration = _fadeOutDuration;
}
else
{
_bFadeOutTransioning = false;
_duration = _fFadeInDuration;
_fadeOutTransioning = false;
_duration = _fadeInDuration;
}
_sPrevLayerParam.opacity = 1;
_sNextLayerParam.opacity = 0;
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
}
void e2d::TransitionFade::_updateCustom()
{
if (_bFadeOutTransioning)
if (_fadeOutTransioning)
{
_sPrevLayerParam.opacity = float(1 - _delta);
_outLayerParam.opacity = float(1 - _delta);
if (_delta >= 1)
{
_bFadeOutTransioning = false;
_duration = _fFadeInDuration;
_fLast = Time::getTotalTime();
_fadeOutTransioning = false;
_duration = _fadeInDuration;
_last = Time::getTotalTime();
}
}
else
{
_sNextLayerParam.opacity = float(_delta);
_inLayerParam.opacity = float(_delta);
if (_delta >= 1)
{
this->_stop();

View File

@ -1,52 +1,52 @@
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionMove::TransitionMove(double duration, Direct direct)
: TransitionBase(duration)
, _Direct(direct)
e2d::TransitionMove::TransitionMove(double duration, Direction direction)
: Transition(duration)
, _direction(direction)
{
}
void e2d::TransitionMove::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
Transition::_init(prev, next);
double width = _WindowSize.width;
double height = _WindowSize.height;
if (_Direct == Direct::UP)
double width = _windowSize.width;
double height = _windowSize.height;
if (_direction == Direction::UP)
{
_Vector = Vector(0, -height);
_NextPos = Point(0, height);
_posDelta = Vector(0, -height);
_startPos = Point(0, height);
}
else if (_Direct == Direct::DOWN)
else if (_direction == Direction::DOWN)
{
_Vector = Vector(0, height);
_NextPos = Point(0, -height);
_posDelta = Vector(0, height);
_startPos = Point(0, -height);
}
else if (_Direct == Direct::LEFT)
else if (_direction == Direction::LEFT)
{
_Vector = Vector(-width, 0);
_NextPos = Point(width, 0);
_posDelta = Vector(-width, 0);
_startPos = Point(width, 0);
}
else if (_Direct == Direct::RIGHT)
else if (_direction == Direction::RIGHT)
{
_Vector = Vector(width, 0);
_NextPos = Point(-width, 0);
_posDelta = Vector(width, 0);
_startPos = Point(-width, 0);
}
if (_pPrevScene) _pPrevScene->getRoot()->setPos(0, 0);
_pNextScene->getRoot()->setPos(_NextPos);
if (_outScene) _outScene->getRoot()->setPos(0, 0);
_inScene->getRoot()->setPos(_startPos);
}
void e2d::TransitionMove::_updateCustom()
{
if (_pPrevScene)
if (_outScene)
{
_pPrevScene->getRoot()->setPos(_Vector * _delta);
_outScene->getRoot()->setPos(_posDelta * _delta);
}
if (_pNextScene)
if (_inScene)
{
_pNextScene->getRoot()->setPos(_NextPos + _Vector * _delta);
_inScene->getRoot()->setPos(_startPos + _posDelta * _delta);
}
if (_delta >= 1)
@ -57,7 +57,7 @@ void e2d::TransitionMove::_updateCustom()
void e2d::TransitionMove::_reset()
{
if (_pPrevScene) _pPrevScene->getRoot()->setPos(0, 0);
_pNextScene->getRoot()->setPos(0, 0);
if (_outScene) _outScene->getRoot()->setPos(0, 0);
_inScene->getRoot()->setPos(0, 0);
}

View File

@ -84,7 +84,7 @@ protected:
bool _done;
bool _initialized;
Node * _target;
double _fLast;
double _last;
};

View File

@ -65,12 +65,12 @@ protected:
virtual void _render();
protected:
bool _bEnable;
bool _bIsVisiable;
bool _bAutoResize;
Color _nColor;
Node * _pParentNode;
ID2D1TransformedGeometry * _pTransformedGeometry;
bool _enable;
bool _visiable;
bool _autoResize;
Color _color;
Node * _parentNode;
ID2D1TransformedGeometry * _transformed;
};
@ -113,7 +113,7 @@ protected:
virtual void _resize();
protected:
ID2D1RectangleGeometry * _pD2dRectangle;
ID2D1RectangleGeometry * _d2dRectangle;
};
@ -152,7 +152,7 @@ protected:
virtual void _resize();
protected:
ID2D1EllipseGeometry * _pD2dCircle;
ID2D1EllipseGeometry * _d2dCircle;
};
@ -193,7 +193,7 @@ protected:
virtual void _resize();
protected:
ID2D1EllipseGeometry * _pD2dEllipse;
ID2D1EllipseGeometry * _d2dEllipse;
};
}

View File

@ -11,15 +11,16 @@ namespace e2d
{
struct Size;
class Size;
// 表示坐标的结构体
struct Point
class Point
{
public:
double x; // X 坐标
double y; // Y 坐标
/* 构造函数 */
public:
Point();
Point(double x, double y);
@ -37,12 +38,13 @@ struct Point
typedef Point Vector;
// 表示大小的结构体
struct Size
class Size
{
public:
double width; // 宽度
double height; // 高度
/* 构造函数 */
public:
Size();
Size(double width, double height);
@ -311,7 +313,7 @@ protected:
double alpha
);
protected:
public:
float r;
float g;
float b;
@ -429,7 +431,7 @@ enum class Cursor : int
// 方向
enum class Direct : int
enum class Direction : int
{
UP, /* 上 */
DOWN, /* 下 */
@ -477,8 +479,9 @@ enum class ColliderType : int
// 文本样式
struct TextStyle
class TextStyle
{
public:
String fontFamily; // 字体
double fontSize; // 字号
Color color; // 颜色
@ -495,7 +498,7 @@ struct TextStyle
double outlineWidth; // 描边线宽
LineJoin outlineJoin; // 描边线相交样式
/* 构造函数 */
public:
TextStyle();
TextStyle(
@ -593,7 +596,7 @@ public:
virtual void onDestroy() {}
private:
int _nRefCount;
int _refCount;
};
@ -701,24 +704,24 @@ public:
static void clearCache();
protected:
double _fSourceCropX;
double _fSourceCropY;
double _fSourceCropWidth;
double _fSourceCropHeight;
ID2D1Bitmap * _pBitmap;
double _cropX;
double _cropY;
double _cropWidth;
double _cropHeight;
ID2D1Bitmap * _bitmap;
};
class Node;
class SceneManager;
class TransitionBase;
class Transition;
// 场景
class Scene :
public Object
{
friend SceneManager;
friend TransitionBase;
friend Transition;
public:
Scene();
@ -799,11 +802,9 @@ protected:
void _update();
protected:
bool _bAutoUpdate;
bool _bSortNeeded;
bool _bWillSave;
bool _bColliderVisiable;
Node * _pRoot;
bool _autoUpdate;
bool _colliderVisiable;
Node * _root;
};

View File

@ -13,7 +13,7 @@ class Timer;
class Action;
class Music;
class Collider;
class TransitionBase;
class Transition;
// 对象管理器
class ObjectManager
@ -49,13 +49,13 @@ public:
// 切换场景
static void enter(
Scene * scene, /* 下一个场景的指针 */
TransitionBase * transition = nullptr, /* 场景切换动画 */
Transition * transition = nullptr, /* 场景切换动画 */
bool saveCurrentScene = true /* 是否保存当前场景 */
);
// 返回上一场景
static void back(
TransitionBase * transition = nullptr /* 场景切换动画 */
Transition * transition = nullptr /* 场景切换动画 */
);
// 清空保存的所有场景

View File

@ -6,7 +6,7 @@ namespace e2d
class Action;
class TransitionBase;
class Transition;
class Collider;
class ColliderManager;
@ -15,7 +15,7 @@ class Node :
{
friend Scene;
friend Collider;
friend TransitionBase;
friend Transition;
friend ColliderManager;
public:
@ -443,33 +443,33 @@ protected:
protected:
String _name;
unsigned _nHashName;
float _fPosX;
float _fPosY;
float _fWidth;
float _fHeight;
float _fScaleX;
float _fScaleY;
float _fRotation;
float _fSkewAngleX;
float _fSkewAngleY;
float _fDisplayOpacity;
float _fRealOpacity;
float _fPivotX;
float _fPivotY;
unsigned _hashName;
float _posX;
float _posY;
float _width;
float _height;
float _scaleX;
float _scaleY;
float _rotation;
float _skewAngleX;
float _skewAngleY;
float _displayOpacity;
float _realOpacity;
float _pivotX;
float _pivotY;
int _nOrder;
bool _bVisiable;
bool _bAutoUpdate;
bool _bSortChildrenNeeded;
bool _bTransformNeeded;
bool _bPositionFixed;
Collider * _pCollider;
Scene * _pParentScene;
Node * _pParent;
D2D1::Matrix3x2F _MatriInitial;
D2D1::Matrix3x2F _MatriFinal;
std::set<unsigned int> _vColliders;
std::vector<Node*> _vChildren;
bool _visiable;
bool _autoUpdate;
bool _needSort;
bool _needTransform;
bool _positionFixed;
Collider * _collider;
Scene * _parentScene;
Node * _parent;
D2D1::Matrix3x2F _initialMatri;
D2D1::Matrix3x2F _finalMatri;
std::set<unsigned int> _colliders;
std::vector<Node*> _children;
};
@ -551,7 +551,7 @@ public:
virtual void onDestroy() override;
protected:
Image * _pImage;
Image * _image;
};
@ -735,10 +735,10 @@ protected:
void _createLayout();
protected:
String _sText;
TextStyle _TextStyle;
IDWriteTextFormat * _pDWriteTextFormat;
IDWriteTextLayout * _pDWriteTextLayout;
String _text;
TextStyle _style;
IDWriteTextFormat * _textFormat;
IDWriteTextLayout * _textLayout;
};
@ -829,13 +829,13 @@ protected:
virtual void _runCallback();
protected:
Node * _pNormal;
Node * _pMouseover;
Node * _pSelected;
Node * _pDisabled;
bool _bEnable;
bool _bIsSelected;
ButtonState _eBtnState;
Node * _normal;
Node * _mouseover;
Node * _selected;
Node * _disabled;
bool _enable;
bool _isSelected;
ButtonState _state;
Function _func;
};
@ -943,15 +943,11 @@ protected:
virtual void _runCallback() override;
protected:
Node * _pNormalOn;
Node * _pNormalOff;
Node * _pMouseoverOn;
Node * _pMouseoverOff;
Node * _pSelectedOn;
Node * _pSelectedOff;
Node * _pDisabledOn;
Node * _pDisabledOff;
bool _bState;
Node * _normalOff;
Node * _mouseoverOff;
Node * _selectedOff;
Node * _disabledOff;
bool _toggle;
};
@ -998,8 +994,8 @@ public:
);
protected:
bool _bEnable;
std::vector<Button*> _vButtons;
bool _enable;
std::vector<Button*> _buttons;
};
}

View File

@ -55,10 +55,10 @@ protected:
virtual void _renderFill() = 0;
protected:
ShapeStyle _nStyle;
float _fStrokeWidth;
Color _nLineColor;
Color _nFillColor;
ShapeStyle _style;
float _strokeWidth;
Color _lineColor;
Color _fillColor;
};
@ -163,8 +163,8 @@ protected:
virtual void _renderFill() override;
protected:
float _fRadiusX;
float _fRadiusY;
float _radiusX;
float _radiusY;
};
@ -208,7 +208,7 @@ protected:
virtual void _renderFill() override;
protected:
float _fRadius;
float _radius;
};
@ -263,8 +263,8 @@ protected:
virtual void _renderFill() override;
protected:
float _fRadiusX;
float _fRadiusY;
float _radiusX;
float _radiusY;
};
}

View File

@ -6,49 +6,18 @@ namespace e2d
class SceneManager;
class TransitionEmerge;
class TransitionFade;
class TransitionMove;
// 场景过渡动画生成器
class Transition
{
public:
// 创建淡入淡出式的场景切换动画
static TransitionFade * Fade(
double duration /* 动画持续时长 */
);
// 创建淡入淡出式的场景切换动画
static TransitionFade * Fade(
double fadeOutDuration, /* 前一场景淡出动画持续时长 */
double fadeInDuration /* 后一场景淡入动画持续时长 */
);
// 创建浮现式的场景切换动画
static TransitionEmerge * Emerge(
double duration /* 动画持续时长 */
);
// 创建移动式的场景切换动画
static TransitionMove * Move(
double duration, /* 动画持续时长 */
Direct direct = Direct::LEFT /* 场景移动方向 */
);
};
// 基础过渡动画
class TransitionBase :
class Transition :
public Object
{
friend SceneManager;
public:
TransitionBase(double duration);
Transition(double duration);
virtual ~TransitionBase();
virtual ~Transition();
// 场景切换动画是否结束
bool isDone();
@ -79,22 +48,22 @@ protected:
virtual void _stop();
protected:
bool _bEnd;
double _fLast;
bool _end;
double _last;
double _duration;
double _delta;
Size _WindowSize;
Scene * _pPrevScene;
Scene * _pNextScene;
ID2D1Layer * _pPrevLayer;
ID2D1Layer * _pNextLayer;
D2D1_LAYER_PARAMETERS _sPrevLayerParam;
D2D1_LAYER_PARAMETERS _sNextLayerParam;
Size _windowSize;
Scene * _outScene;
Scene * _inScene;
ID2D1Layer * _outLayer;
ID2D1Layer * _inLayer;
D2D1_LAYER_PARAMETERS _outLayerParam;
D2D1_LAYER_PARAMETERS _inLayerParam;
};
class TransitionFade :
public TransitionBase
public Transition
{
public:
// 创建淡入淡出式的场景切换动画
@ -120,14 +89,14 @@ protected:
virtual void _reset() override;
protected:
double _fFadeOutDuration;
double _fFadeInDuration;
bool _bFadeOutTransioning;
double _fadeOutDuration;
double _fadeInDuration;
bool _fadeOutTransioning;
};
class TransitionEmerge :
public TransitionBase
public Transition
{
public:
// 创建浮现式的场景切换动画
@ -149,13 +118,13 @@ protected:
class TransitionMove :
public TransitionBase
public Transition
{
public:
// 创建移动式的场景切换动画
TransitionMove(
double moveDuration, /* 场景移动动画持续时长 */
Direct direct = Direct::LEFT /* 场景移动方向 */
double moveDuration, /* 场景移动动画持续时长 */
Direction direction = Direction::LEFT /* 场景移动方向 */
);
protected:
@ -170,9 +139,9 @@ protected:
virtual void _reset() override;
protected:
Direct _Direct;
Vector _Vector;
Point _NextPos;
Direction _direction;
Vector _posDelta;
Point _startPos;
};
}

View File

@ -253,7 +253,6 @@
<ClCompile Include="..\..\core\Tool\Random.cpp" />
<ClCompile Include="..\..\core\Tool\Timer.cpp" />
<ClCompile Include="..\..\core\Transition\Transition.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionBase.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionEmerge.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionFade.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />

View File

@ -168,12 +168,6 @@
<ClCompile Include="..\..\core\Common\Function.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\TransitionBase.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\Transition.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Action\Action.cpp">
<Filter>Action</Filter>
</ClCompile>
@ -216,6 +210,9 @@
<ClCompile Include="..\..\core\Action\Spawn.cpp">
<Filter>Action</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\Transition.cpp">
<Filter>Transition</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\core\easy2d.h" />