fix: preload texture from memory
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4a5c2bdcb1
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4bbab7259e
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@ -341,7 +341,9 @@ void RendererImpl::CreateTexture(Texture& texture, const PixelSize& size, const
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hr = d2d_res_->GetDeviceContext()->CreateBitmap(
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hr = d2d_res_->GetDeviceContext()->CreateBitmap(
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DX::ConvertToSizeU(size), data.buffer, UINT(size.x) * pitch,
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DX::ConvertToSizeU(size), data.buffer, UINT(size.x) * pitch,
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D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET, D2D1::PixelFormat(dxgi_format)), &output);
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D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET,
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D2D1::PixelFormat(dxgi_format, D2D1_ALPHA_MODE_PREMULTIPLIED)),
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&output);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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{
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{
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ComPolicy::Set(texture, output);
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ComPolicy::Set(texture, output);
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