This commit is contained in:
Lenheart 2024-05-05 10:17:38 +08:00
parent 5135112421
commit 4d1f6995f6
381 changed files with 1421 additions and 2960 deletions

3
.gitignore vendored
View File

@ -1,2 +1,5 @@
.vs/
x64/
*.recipe
/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CompilerIdC/Debug/CompilerIdC.tlog/CL.command.1.tlog
*.tlog

View File

@ -5,18 +5,18 @@ VisualStudioVersion = 17.4.33122.133
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@ -22,13 +22,13 @@
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@ -155,6 +159,7 @@
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@ -11,6 +11,9 @@
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<ClInclude Include="include\SqrRegister\RegisterBase.hpp">
<Filter>SqrRegister</Filter>
</ClInclude>
<ClInclude Include="include\SqrRegister\RegisterDirector.hpp">
<Filter>SqrRegister</Filter>
</ClInclude>
<ClInclude Include="include\SqrRegister\RegisterSprite.hpp">
<Filter>SqrRegister</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -0,0 +1,58 @@
#pragma once
#include "SquirrelClassEx.h"
#include <iostream>
static SQInteger _file_releasehook(SQUserPointer p, SQInteger SQ_UNUSED_ARG(size))
{
Actor* Abli = (Actor*)p;
std::cout << "C++对象: " << Abli->GetName() << std::endl;
std::cout << "引用计数: " << Abli->GetRefCount() << std::endl;
Abli->Release();
std::cout << "对象引用次数已被减少,如为0将会释放" << std::endl;
return 0;
}
//注册析构函数
static SQInteger Register_Destruction(HSQUIRRELVM v)
{
//析构函数测试
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
sq_setinstanceup(v, 3, P);
sq_setreleasehook(v, 3, _file_releasehook);
return 0;
}
//角色类通用添加子对象
static SQInteger BaseObject_Addchild(HSQUIRRELVM v)
{
SQUserPointer Pb;
sq_getuserpointer(v, 2, &Pb);
SQUserPointer Cb;
sq_getuserpointer(v, 3, &Cb);
Actor* XPb = (Actor*)Pb;
Actor* XCb = (Actor*)Cb;
XPb->AddChild(XCb);
return 0;
}
void RegisterBaseNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v)
{
sq_pushroottable(v);
sq_pushstring(v, funcName, -1);
sq_newclosure(v, (SQFUNCTION)funcAddr, 0);
sq_newslot(v, -3, false);
sq_poptop(v);
}
void RegisterBase(HSQUIRRELVM v) {
//析构函数
RegisterBaseNutApi(_SC("Register_Destruction"), Register_Destruction, v);
//添加子对象
RegisterBaseNutApi(_SC("BaseObject_Addchild"), BaseObject_Addchild, v);
}

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@ -0,0 +1,34 @@
#pragma once
#include "SquirrelClassEx.h"
#include <kiwano/kiwano.h>
using namespace kiwano;
#include <kiwano-audio/kiwano-audio.h>
using namespace kiwano::audio;
static SQInteger Director_EnterStage(HSQUIRRELVM v)
{
//»ñµÃÎę̀¶ÔÏó
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
Director::GetInstance().EnterStage((Stage*)P);
return 0;
}
void RegisterDirectorNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v)
{
sq_pushroottable(v);
sq_pushstring(v, funcName, -1);
sq_newclosure(v, (SQFUNCTION)funcAddr, 0);
sq_newslot(v, -3, false);
sq_poptop(v);
}
void RegisterDirector(HSQUIRRELVM v) {
//Îö¹¹º¯Êý
RegisterDirectorNutApi(_SC("Director_EnterStage"), Director_EnterStage, v);
}

View File

@ -0,0 +1,91 @@
#pragma once
#include "SquirrelClassEx.h"
#include "Npk.h"
#include <kiwano/kiwano.h>
using namespace kiwano;
std::unordered_map<std::string, std::map<int, Texture*>>ImageRecObject;
extern NPK_M* npk;
static SQInteger Sprite_Create(HSQUIRRELVM v)
{
Sprite* sprite = new Sprite;
//如果用这个方式new 增加一次引用计数
sprite->Retain();
sq_pushuserpointer(v, sprite);
return 1;
}
Texture* GetTexturePtrByImg(const std::string ImgPath, const int Frame) {
if (ImageRecObject.count(ImgPath) && ImageRecObject[ImgPath].count(Frame)) {
return ImageRecObject[ImgPath][Frame];
}
else {
IMG* img = npk->ReadNpkTable(ImgPath);
DWORD Height = img->lp_lplist[Frame].Height;
DWORD Width = img->lp_lplist[Frame].Width;
BYTE* Data = img->lp_lplist[Frame].PNGdata;
BinaryData data = { ((void*)Data) ,Height * Width * 4 };
Texture* t = new Texture;
//如果用这个方式new 增加一次引用计数
t->Retain();
t->Load(PixelSize(Width, Height), data, PixelFormat::Bpp32BGRA);
t->SetUserData(&img->lp_lplist[Frame]);
ImageRecObject[ImgPath][Frame] = t;
return t;
}
}
static SQInteger SpriteFrame_Create(HSQUIRRELVM v)
{
const SQChar* ImgPath;
sq_getstring(v, 2, &ImgPath);
SQInteger Idx;
sq_getinteger(v, 3, &Idx);
std::wstring wstr(ImgPath);
std::string str(wstr.begin(), wstr.end());
Texture* Sf = GetTexturePtrByImg(str, Idx);
sq_pushuserpointer(v, Sf);
return 1;
}
static SQInteger Sprite_SetFrame(HSQUIRRELVM v)
{
SQUserPointer SP;
sq_getuserpointer(v, 2, &SP);
SQUserPointer SF;
sq_getuserpointer(v, 3, &SF);
Sprite* X = (Sprite*)SP;
Texture* XSF = (Texture*)SF;
SpriteFrame A = SpriteFrame(XSF);
X->SetFrame(A);
return 0;
}
void RegisterSpriteNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v)
{
sq_pushroottable(v);
sq_pushstring(v, funcName, -1);
sq_newclosure(v, (SQFUNCTION)funcAddr, 0);
sq_newslot(v, -3, false);
sq_poptop(v);
}
void RegisterSprite(HSQUIRRELVM v) {
//创建精灵
RegisterSpriteNutApi(_SC("Sprite_Create"), Sprite_Create, v);
//创建精灵帧
RegisterSpriteNutApi(_SC("SpriteFrame_Create"), SpriteFrame_Create, v);
//设置精灵帧
RegisterSpriteNutApi(_SC("Sprite_SetFrame"), Sprite_SetFrame, v);
}

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@ -0,0 +1,45 @@
#pragma once
#include "SquirrelClassEx.h"
#include <kiwano/kiwano.h>
using namespace kiwano;
#include <kiwano-audio/kiwano-audio.h>
using namespace kiwano::audio;
SQInteger Stage_Create(HSQUIRRELVM v)
{
Stage* stage = new Stage;
//如果用这个方式new 增加一次引用计数
stage->Retain();
sq_pushuserpointer(v, stage);
return 1;
}
SQInteger Stage_Output(HSQUIRRELVM v)
{
SQUserPointer P;
sq_getuserpointer(v, 2, &P);
Stage* X = (Stage*)P;
std::cout << X->GetName() << std::endl;
return 0;
}
void RegisterStageNutApi(const SQChar* funcName, void* funcAddr, HSQUIRRELVM v)
{
sq_pushroottable(v);
sq_pushstring(v, funcName, -1);
sq_newclosure(v, (SQFUNCTION)funcAddr, 0);
sq_newslot(v, -3, false);
sq_poptop(v);
}
void RegisterStage(HSQUIRRELVM v) {
//创建场景
RegisterStageNutApi(_SC("Stage_Create"), Stage_Create, v);
//创建场景
RegisterStageNutApi(_SC("Stage_Output"), Stage_Output, v);
}

View File

@ -43,5 +43,3 @@ public:
//关闭
void Close();
};
static HSQUIRRELVM v;

@ -1 +1 @@
Subproject commit c4974a520447c30685e04f920d30c174fcb89f8a
Subproject commit 0f3ab5732d6c23a4353b36ddb67845e8293279f0

File diff suppressed because one or more lines are too long

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\CMakeLists.txt" />
<CustomBuild Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
</ItemGroup>

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@ -1,6 +1,6 @@
# This is the CMakeCache file.
# For build in directory: i:/Yosin_Game/MagicGame/m_packages/squirrel/build
# It was generated by CMake: H:/Cmake/bin/cmake.exe
# For build in directory: f:/Magic_Game/project/Magic_Game/m_packages/squirrel/build
# It was generated by CMake: F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
@ -15,7 +15,7 @@
########################
//Path to a program.
CMAKE_AR:FILEPATH=H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/lib.exe
CMAKE_AR:FILEPATH=F:/App/VisualStudio/IDE/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/lib.exe
//Semicolon separated list of supported configuration types, only
// supports Debug, Release, MinSizeRel, and RelWithDebInfo, anything
@ -74,7 +74,7 @@ CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
//Value Computed by CMake.
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/pkgRedirects
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/pkgRedirects
//User executables (bin)
CMAKE_INSTALL_BINDIR:PATH=bin
@ -128,7 +128,7 @@ CMAKE_INSTALL_SHAREDSTATEDIR:PATH=com
CMAKE_INSTALL_SYSCONFDIR:PATH=etc
//Path to a program.
CMAKE_LINKER:FILEPATH=H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/link.exe
CMAKE_LINKER:FILEPATH=F:/App/VisualStudio/IDE/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/link.exe
//Flags used by the linker during the creation of modules during
// all build types.
@ -255,13 +255,13 @@ DISABLE_STATIC:BOOL=OFF
LONG_OUTPUT_NAMES:BOOL=OFF
//Value Computed by CMake
squirrel_BINARY_DIR:STATIC=I:/Yosin_Game/MagicGame/m_packages/squirrel/build
squirrel_BINARY_DIR:STATIC=F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build
//Value Computed by CMake
squirrel_IS_TOP_LEVEL:STATIC=ON
//Value Computed by CMake
squirrel_SOURCE_DIR:STATIC=I:/Yosin_Game/MagicGame/m_packages/squirrel
squirrel_SOURCE_DIR:STATIC=F:/Magic_Game/project/Magic_Game/m_packages/squirrel
########################
@ -271,19 +271,19 @@ squirrel_SOURCE_DIR:STATIC=I:/Yosin_Game/MagicGame/m_packages/squirrel
//ADVANCED property for variable: CMAKE_AR
CMAKE_AR-ADVANCED:INTERNAL=1
//This is the directory where this CMakeCache.txt was created
CMAKE_CACHEFILE_DIR:INTERNAL=i:/Yosin_Game/MagicGame/m_packages/squirrel/build
CMAKE_CACHEFILE_DIR:INTERNAL=f:/Magic_Game/project/Magic_Game/m_packages/squirrel/build
//Major version of cmake used to create the current loaded cache
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
//Minor version of cmake used to create the current loaded cache
CMAKE_CACHE_MINOR_VERSION:INTERNAL=28
//Patch version of cmake used to create the current loaded cache
CMAKE_CACHE_PATCH_VERSION:INTERNAL=1
CMAKE_CACHE_PATCH_VERSION:INTERNAL=0
//Path to CMake executable.
CMAKE_COMMAND:INTERNAL=H:/Cmake/bin/cmake.exe
CMAKE_COMMAND:INTERNAL=F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe
//Path to cpack program executable.
CMAKE_CPACK_COMMAND:INTERNAL=H:/Cmake/bin/cpack.exe
CMAKE_CPACK_COMMAND:INTERNAL=F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cpack.exe
//Path to ctest program executable.
CMAKE_CTEST_COMMAND:INTERNAL=H:/Cmake/bin/ctest.exe
CMAKE_CTEST_COMMAND:INTERNAL=F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/ctest.exe
//ADVANCED property for variable: CMAKE_CXX_FLAGS
CMAKE_CXX_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_CXX_FLAGS_DEBUG
@ -325,14 +325,14 @@ CMAKE_EXTRA_GENERATOR:INTERNAL=
//Name of generator.
CMAKE_GENERATOR:INTERNAL=Visual Studio 17 2022
//Generator instance identifier.
CMAKE_GENERATOR_INSTANCE:INTERNAL=H:/Visual Studio/IDE
CMAKE_GENERATOR_INSTANCE:INTERNAL=F:/App/VisualStudio/IDE
//Name of generator platform.
CMAKE_GENERATOR_PLATFORM:INTERNAL=
//Name of generator toolset.
CMAKE_GENERATOR_TOOLSET:INTERNAL=
//Source directory with the top level CMakeLists.txt file for this
// project
CMAKE_HOME_DIRECTORY:INTERNAL=I:/Yosin_Game/MagicGame/m_packages/squirrel
CMAKE_HOME_DIRECTORY:INTERNAL=F:/Magic_Game/project/Magic_Game/m_packages/squirrel
//ADVANCED property for variable: CMAKE_INSTALL_BINDIR
CMAKE_INSTALL_BINDIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_INSTALL_DATADIR
@ -399,7 +399,7 @@ CMAKE_RC_FLAGS_RELEASE-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_RC_FLAGS_RELWITHDEBINFO
CMAKE_RC_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//Path to CMake installation.
CMAKE_ROOT:INTERNAL=H:/Cmake/share/cmake-3.28
CMAKE_ROOT:INTERNAL=F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG

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@ -1,7 +1,7 @@
set(CMAKE_C_COMPILER "H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/cl.exe")
set(CMAKE_C_COMPILER "F:/App/VisualStudio/IDE/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/cl.exe")
set(CMAKE_C_COMPILER_ARG1 "")
set(CMAKE_C_COMPILER_ID "MSVC")
set(CMAKE_C_COMPILER_VERSION "19.34.31935.0")
set(CMAKE_C_COMPILER_VERSION "19.39.33523.0")
set(CMAKE_C_COMPILER_VERSION_INTERNAL "")
set(CMAKE_C_COMPILER_WRAPPER "")
set(CMAKE_C_STANDARD_COMPUTED_DEFAULT "90")
@ -21,11 +21,11 @@ set(CMAKE_C_COMPILER_ARCHITECTURE_ID x64)
set(MSVC_C_ARCHITECTURE_ID x64)
set(CMAKE_AR "H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/lib.exe")
set(CMAKE_AR "F:/App/VisualStudio/IDE/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/lib.exe")
set(CMAKE_C_COMPILER_AR "")
set(CMAKE_RANLIB ":")
set(CMAKE_C_COMPILER_RANLIB "")
set(CMAKE_LINKER "H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/link.exe")
set(CMAKE_LINKER "F:/App/VisualStudio/IDE/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/link.exe")
set(CMAKE_MT "CMAKE_MT-NOTFOUND")
set(CMAKE_TAPI "")
set(CMAKE_COMPILER_IS_GNUCC )

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@ -1,7 +1,7 @@
set(CMAKE_CXX_COMPILER "H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/cl.exe")
set(CMAKE_CXX_COMPILER "F:/App/VisualStudio/IDE/VC/Tools/MSVC/14.39.33519/bin/Hostx64/x64/cl.exe")
set(CMAKE_CXX_COMPILER_ARG1 "")
set(CMAKE_CXX_COMPILER_ID "MSVC")
set(CMAKE_CXX_COMPILER_VERSION "19.34.31935.0")
set(CMAKE_CXX_COMPILER_VERSION "19.39.33523.0")
set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "")
set(CMAKE_CXX_COMPILER_WRAPPER "")
set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "14")
@ -22,11 +22,11 @@ set(CMAKE_CXX_COMPILER_ARCHITECTURE_ID x64)
set(MSVC_CXX_ARCHITECTURE_ID x64)
set(CMAKE_AR "H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/lib.exe")
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set(CMAKE_LINKER "H:/Visual Studio/IDE/VC/Tools/MSVC/14.34.31933/bin/Hostx64/x64/link.exe")
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@ -1,13 +1,13 @@
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@ -12,7 +12,7 @@
<Keyword>Win32Proj</Keyword>
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@ -12,7 +12,7 @@
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@ -0,0 +1 @@
F:/App/VisualStudio/IDE/MSBuild/Microsoft/VC/v170

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@ -10,7 +10,7 @@
<ProjectGuid>{F3FC6D86-508D-3FB1-96D2-995F08B142EC}</ProjectGuid>
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<Platform>x64</Platform>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
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@ -1,11 +0,0 @@
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<Project>
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@ -1,2 +0,0 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.34.31933:TargetPlatformVersion=10.0.22000.0:
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@ -4,16 +4,16 @@ events:
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kind: "message-v1"
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- "CMakeLists.txt:2 (project)"
message: |
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The system is: Windows - 10.0.22631 - AMD64
-
kind: "message-v1"
backtrace:
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- "H:/Cmake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:64 (__determine_compiler_id_test)"
- "H:/Cmake/share/cmake-3.28/Modules/CMakeDetermineCCompiler.cmake:123 (CMAKE_DETERMINE_COMPILER_ID)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:17 (message)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:64 (__determine_compiler_id_test)"
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- "CMakeLists.txt:2 (project)"
message: |
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
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The output was:
0
MSBuild version 17.4.0+18d5aef85 for .NET Framework
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节点 1 上的项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.1\\CompilerIdC\\CompilerIdC.vcxproj”(默认目标)。
适用于 .NET Framework MSBuild 版本 17.9.8+b34f75857
生成启动时间为 2024/5/4 23:36:41。
节点 1 上的项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.0-msvc1\\CompilerIdC\\CompilerIdC.vcxproj”(默认目标)。
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已启用结构化输出。编译器诊断的格式设置将反映错误层次结构。有关详细信息,请参阅 https://aka.ms/cpp/structured-output。
正在创建目录“Debug\\CompilerIdC.tlog\\”。
InitializeBuildStatus:
正在创建“Debug\\CompilerIdC.tlog\\unsuccessfulbuild”因为已指定“AlwaysCreate”。
正在对“Debug\\CompilerIdC.tlog\\unsuccessfulbuild”执行 Touch 任务。
ClCompile:
H:\\Visual Studio\\IDE\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX64\\x64\\CL.exe /c /nologo /W0 /WX- /diagnostics:column /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\\\" /Fd"Debug\\vc143.pdb" /external:W0 /Gd /TC /FC /errorReport:queue CMakeCCompilerId.c
F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\HostX64\\x64\\CL.exe /c /nologo /W0 /WX- /diagnostics:column /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\\\" /Fd"Debug\\vc143.pdb" /external:W0 /Gd /TC /FC /errorReport:queue CMakeCCompilerId.c
CMakeCCompilerId.c
Link:
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CompilerIdC.vcxproj -> I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.1\\CompilerIdC\\CompilerIdC.exe
F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\HostX64\\x64\\link.exe /ERRORREPORT:QUEUE /OUT:".\\CompilerIdC.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /PDB:".\\CompilerIdC.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:".\\CompilerIdC.lib" /MACHINE:X64 Debug\\CMakeCCompilerId.obj
CompilerIdC.vcxproj -> F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.0-msvc1\\CompilerIdC\\CompilerIdC.exe
PostBuildEvent:
for %%i in (cl.exe) do @echo CMAKE_C_COMPILER=%%~$PATH:i
:VCEnd
CMAKE_C_COMPILER=H:\\Visual Studio\\IDE\\VC\\Tools\\MSVC\\14.34.31933\\bin\\Hostx64\\x64\\cl.exe
CMAKE_C_COMPILER=F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\Hostx64\\x64\\cl.exe
FinalizeBuildStatus:
正在删除文件“Debug\\CompilerIdC.tlog\\unsuccessfulbuild”。
正在对“Debug\\CompilerIdC.tlog\\CompilerIdC.lastbuildstate”执行 Touch 任务。
已完成生成项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.1\\CompilerIdC\\CompilerIdC.vcxproj”(默认目标)的操作。
已完成生成项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.0-msvc1\\CompilerIdC\\CompilerIdC.vcxproj”(默认目标)的操作。
已成功生成。
0 个警告
0 个错误
已用时间 00:00:00.54
已用时间 00:00:00.77
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.exe"
@ -58,14 +61,14 @@ events:
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.vcxproj"
The C compiler identification is MSVC, found in:
I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/3.28.1/CompilerIdC/CompilerIdC.exe
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CompilerIdC/CompilerIdC.exe
-
kind: "message-v1"
backtrace:
- "H:/Cmake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:17 (message)"
- "H:/Cmake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:64 (__determine_compiler_id_test)"
- "H:/Cmake/share/cmake-3.28/Modules/CMakeDetermineCXXCompiler.cmake:126 (CMAKE_DETERMINE_COMPILER_ID)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:17 (message)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDetermineCompilerId.cmake:64 (__determine_compiler_id_test)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDetermineCXXCompiler.cmake:126 (CMAKE_DETERMINE_COMPILER_ID)"
- "CMakeLists.txt:2 (project)"
message: |
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
@ -75,34 +78,37 @@ events:
The output was:
0
MSBuild version 17.4.0+18d5aef85 for .NET Framework
生成启动时间为 2024/5/4 21:08:37。
节点 1 上的项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.1\\CompilerIdCXX\\CompilerIdCXX.vcxproj”(默认目标)。
适用于 .NET Framework MSBuild 版本 17.9.8+b34f75857
生成启动时间为 2024/5/4 23:36:42。
节点 1 上的项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.0-msvc1\\CompilerIdCXX\\CompilerIdCXX.vcxproj”(默认目标)。
PrepareForBuild:
正在创建目录“Debug\\”。
已启用结构化输出。编译器诊断的格式设置将反映错误层次结构。有关详细信息,请参阅 https://aka.ms/cpp/structured-output。
正在创建目录“Debug\\CompilerIdCXX.tlog\\”。
InitializeBuildStatus:
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正在对“Debug\\CompilerIdCXX.tlog\\unsuccessfulbuild”执行 Touch 任务。
ClCompile:
H:\\Visual Studio\\IDE\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX64\\x64\\CL.exe /c /nologo /W0 /WX- /diagnostics:column /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\\\" /Fd"Debug\\vc143.pdb" /external:W0 /Gd /TP /FC /errorReport:queue CMakeCXXCompilerId.cpp
F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\HostX64\\x64\\CL.exe /c /nologo /W0 /WX- /diagnostics:column /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\\\" /Fd"Debug\\vc143.pdb" /external:W0 /Gd /TP /FC /errorReport:queue CMakeCXXCompilerId.cpp
CMakeCXXCompilerId.cpp
Link:
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CompilerIdCXX.vcxproj -> I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.1\\CompilerIdCXX\\CompilerIdCXX.exe
F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\HostX64\\x64\\link.exe /ERRORREPORT:QUEUE /OUT:".\\CompilerIdCXX.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /PDB:".\\CompilerIdCXX.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:".\\CompilerIdCXX.lib" /MACHINE:X64 Debug\\CMakeCXXCompilerId.obj
CompilerIdCXX.vcxproj -> F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.0-msvc1\\CompilerIdCXX\\CompilerIdCXX.exe
PostBuildEvent:
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:VCEnd
CMAKE_CXX_COMPILER=H:\\Visual Studio\\IDE\\VC\\Tools\\MSVC\\14.34.31933\\bin\\Hostx64\\x64\\cl.exe
CMAKE_CXX_COMPILER=F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\Hostx64\\x64\\cl.exe
FinalizeBuildStatus:
正在删除文件“Debug\\CompilerIdCXX.tlog\\unsuccessfulbuild”。
正在对“Debug\\CompilerIdCXX.tlog\\CompilerIdCXX.lastbuildstate”执行 Touch 任务。
已完成生成项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.1\\CompilerIdCXX\\CompilerIdCXX.vcxproj”(默认目标)的操作。
已完成生成项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\3.28.0-msvc1\\CompilerIdCXX\\CompilerIdCXX.vcxproj”(默认目标)的操作。
已成功生成。
0 个警告
0 个错误
已用时间 00:00:00.41
已用时间 00:00:00.50
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.exe"
@ -110,19 +116,19 @@ events:
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.vcxproj"
The CXX compiler identification is MSVC, found in:
I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/3.28.1/CompilerIdCXX/CompilerIdCXX.exe
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CompilerIdCXX/CompilerIdCXX.exe
-
kind: "try_compile-v1"
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- "H:/Cmake/share/cmake-3.28/Modules/CMakeDetermineCompilerABI.cmake:57 (try_compile)"
- "H:/Cmake/share/cmake-3.28/Modules/CMakeTestCCompiler.cmake:26 (CMAKE_DETERMINE_COMPILER_ABI)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDetermineCompilerABI.cmake:57 (try_compile)"
- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeTestCCompiler.cmake:26 (CMAKE_DETERMINE_COMPILER_ABI)"
- "CMakeLists.txt:2 (project)"
checks:
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directories:
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binary: "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/CMakeScratch/TryCompile-4wo6su"
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binary: "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/CMakeScratch/TryCompile-u9cfaw"
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@ -131,50 +137,53 @@ events:
variable: "CMAKE_C_ABI_COMPILED"
cached: true
stdout: |
Change Dir: 'I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/CMakeScratch/TryCompile-4wo6su'
Change Dir: 'F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/CMakeScratch/TryCompile-u9cfaw'
Run Build Command(s): "H:/Visual Studio/IDE/MSBuild/Current/Bin/amd64/MSBuild.exe" cmTC_baaa7.vcxproj /p:Configuration=Debug /p:Platform=x64 /p:VisualStudioVersion=17.0 /v:n
MSBuild version 17.4.0+18d5aef85 for .NET Framework
生成启动时间为 2024/5/4 21:08:38。
节点 1 上的项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-4wo6su\\cmTC_baaa7.vcxproj”(默认目标)。
Run Build Command(s): F:/App/VisualStudio/IDE/MSBuild/Current/Bin/amd64/MSBuild.exe cmTC_3b6af.vcxproj /p:Configuration=Debug /p:Platform=x64 /p:VisualStudioVersion=17.0 /v:n
适用于 .NET Framework MSBuild 版本 17.9.8+b34f75857
生成启动时间为 2024/5/4 23:36:43。
节点 1 上的项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-u9cfaw\\cmTC_3b6af.vcxproj”(默认目标)。
PrepareForBuild:
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正在创建目录“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-4wo6su\\Debug\\”。
正在创建目录“cmTC_baaa7.dir\\Debug\\cmTC_baaa7.tlog\\”。
正在创建目录“cmTC_3b6af.dir\\Debug\\”。
已启用结构化输出。编译器诊断的格式设置将反映错误层次结构。有关详细信息,请参阅 https://aka.ms/cpp/structured-output。
正在创建目录“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-u9cfaw\\Debug\\”。
正在创建目录“cmTC_3b6af.dir\\Debug\\cmTC_3b6af.tlog\\”。
InitializeBuildStatus:
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正在创建“cmTC_3b6af.dir\\Debug\\cmTC_3b6af.tlog\\unsuccessfulbuild”因为已指定“AlwaysCreate”。
正在对“cmTC_3b6af.dir\\Debug\\cmTC_3b6af.tlog\\unsuccessfulbuild”执行 Touch 任务。
ClCompile:
H:\\Visual Studio\\IDE\\VC\\Tools\\MSVC\\14.34.31933\\bin\\HostX64\\x64\\CL.exe /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\\"Debug\\"" /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_baaa7.dir\\Debug\\\\" /Fd"cmTC_baaa7.dir\\Debug\\vc143.pdb" /external:W3 /Gd /TC /errorReport:queue "H:\\Cmake\\share\\cmake-3.28\\Modules\\CMakeCCompilerABI.c"
用于 x64 的 Microsoft (R) C/C++ 优化编译器 19.34.31935 版
CMakeCCompilerABI.c
F:\\App\\VisualStudio\\IDE\\VC\\Tools\\MSVC\\14.39.33519\\bin\\HostX64\\x64\\CL.exe /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\\"Debug\\"" /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_3b6af.dir\\Debug\\\\" /Fd"cmTC_3b6af.dir\\Debug\\vc143.pdb" /external:W3 /Gd /TC /errorReport:queue "F:\\App\\VisualStudio\\IDE\\Common7\\IDE\\CommonExtensions\\Microsoft\\CMake\\CMake\\share\\cmake-3.28\\Modules\\CMakeCCompilerABI.c"
用于 x64 的 Microsoft (R) C/C++ 优化编译器 19.39.33523 版
版权所有(C) Microsoft Corporation。保留所有权利。
cl /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\\"Debug\\"" /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_baaa7.dir\\Debug\\\\" /Fd"cmTC_baaa7.dir\\Debug\\vc143.pdb" /external:W3 /Gd /TC /errorReport:queue "H:\\Cmake\\share\\cmake-3.28\\Modules\\CMakeCCompilerABI.c"
cl /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\\"Debug\\"" /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_3b6af.dir\\Debug\\\\" /Fd"cmTC_3b6af.dir\\Debug\\vc143.pdb" /external:W3 /Gd /TC /errorReport:queue "F:\\App\\VisualStudio\\IDE\\Common7\\IDE\\CommonExtensions\\Microsoft\\CMake\\CMake\\share\\cmake-3.28\\Modules\\CMakeCCompilerABI.c"
CMakeCCompilerABI.c
Link:
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cmTC_3b6af.vcxproj -> F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-u9cfaw\\Debug\\cmTC_3b6af.exe
FinalizeBuildStatus:
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正在对“cmTC_baaa7.dir\\Debug\\cmTC_baaa7.tlog\\cmTC_baaa7.lastbuildstate”执行 Touch 任务。
已完成生成项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-4wo6su\\cmTC_baaa7.vcxproj”(默认目标)的操作。
正在删除文件“cmTC_3b6af.dir\\Debug\\cmTC_3b6af.tlog\\unsuccessfulbuild”。
正在对“cmTC_3b6af.dir\\Debug\\cmTC_3b6af.tlog\\cmTC_3b6af.lastbuildstate”执行 Touch 任务。
已完成生成项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-u9cfaw\\cmTC_3b6af.vcxproj”(默认目标)的操作。
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0 个警告
0 个错误
已用时间 00:00:00.41
已用时间 00:00:00.49
exitCode: 0
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backtrace:
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- "F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeTestCXXCompiler.cmake:26 (CMAKE_DETERMINE_COMPILER_ABI)"
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directories:
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binary: "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/CMakeScratch/TryCompile-eihlhm"
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stdout: |
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Change Dir: 'F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/CMakeScratch/TryCompile-eg9cwy'
Run Build Command(s): "H:/Visual Studio/IDE/MSBuild/Current/Bin/amd64/MSBuild.exe" cmTC_20fe7.vcxproj /p:Configuration=Debug /p:Platform=x64 /p:VisualStudioVersion=17.0 /v:n
MSBuild version 17.4.0+18d5aef85 for .NET Framework
生成启动时间为 2024/5/4 21:08:38。
节点 1 上的项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-eihlhm\\cmTC_20fe7.vcxproj”(默认目标)。
Run Build Command(s): F:/App/VisualStudio/IDE/MSBuild/Current/Bin/amd64/MSBuild.exe cmTC_003f8.vcxproj /p:Configuration=Debug /p:Platform=x64 /p:VisualStudioVersion=17.0 /v:n
适用于 .NET Framework MSBuild 版本 17.9.8+b34f75857
生成启动时间为 2024/5/4 23:36:44。
节点 1 上的项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-eg9cwy\\cmTC_003f8.vcxproj”(默认目标)。
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正在创建目录“cmTC_003f8.dir\\Debug\\”。
已启用结构化输出。编译器诊断的格式设置将反映错误层次结构。有关详细信息,请参阅 https://aka.ms/cpp/structured-output。
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正在创建“cmTC_003f8.dir\\Debug\\cmTC_003f8.tlog\\unsuccessfulbuild”因为已指定“AlwaysCreate”。
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用于 x64 的 Microsoft (R) C/C++ 优化编译器 19.34.31935 版
CMakeCXXCompilerABI.cpp
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用于 x64 的 Microsoft (R) C/C++ 优化编译器 19.39.33523 版
版权所有(C) Microsoft Corporation。保留所有权利。
cl /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\\"Debug\\"" /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_20fe7.dir\\Debug\\\\" /Fd"cmTC_20fe7.dir\\Debug\\vc143.pdb" /external:W3 /Gd /TP /errorReport:queue "H:\\Cmake\\share\\cmake-3.28\\Modules\\CMakeCXXCompilerABI.cpp"
cl /c /Zi /W3 /WX- /diagnostics:column /Od /Ob0 /D _MBCS /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\\"Debug\\"" /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_003f8.dir\\Debug\\\\" /Fd"cmTC_003f8.dir\\Debug\\vc143.pdb" /external:W3 /Gd /TP /errorReport:queue "F:\\App\\VisualStudio\\IDE\\Common7\\IDE\\CommonExtensions\\Microsoft\\CMake\\CMake\\share\\cmake-3.28\\Modules\\CMakeCXXCompilerABI.cpp"
CMakeCXXCompilerABI.cpp
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FinalizeBuildStatus:
正在删除文件“cmTC_20fe7.dir\\Debug\\cmTC_20fe7.tlog\\unsuccessfulbuild”。
正在对“cmTC_20fe7.dir\\Debug\\cmTC_20fe7.tlog\\cmTC_20fe7.lastbuildstate”执行 Touch 任务。
已完成生成项目“I:\\Yosin_Game\\MagicGame\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-eihlhm\\cmTC_20fe7.vcxproj”(默认目标)的操作。
正在删除文件“cmTC_003f8.dir\\Debug\\cmTC_003f8.tlog\\unsuccessfulbuild”。
正在对“cmTC_003f8.dir\\Debug\\cmTC_003f8.tlog\\cmTC_003f8.lastbuildstate”执行 Touch 任务。
已完成生成项目“F:\\Magic_Game\\project\\Magic_Game\\m_packages\\squirrel\\build\\CMakeFiles\\CMakeScratch\\TryCompile-eg9cwy\\cmTC_003f8.vcxproj”(默认目标)的操作。
已成功生成。
0 个警告
0 个错误
已用时间 00:00:00.41
已用时间 00:00:00.47
exitCode: 0
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F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/ARMCC-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/ARMClang-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/AppleClang-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Borland-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Bruce-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/CMakeCommonCompilerMacros.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Clang-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Clang-DetermineCompilerInternal.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Comeau-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Compaq-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Compaq-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Cray-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/CrayClang-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Embarcadero-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Fujitsu-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/FujitsuClang-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/GHS-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/GNU-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/GNU-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/HP-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/HP-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/IAR-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/IBMCPP-C-DetermineVersionInternal.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/IBMCPP-CXX-DetermineVersionInternal.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/IBMClang-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/IBMClang-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Intel-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/IntelLLVM-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/LCC-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/LCC-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/MSVC-C.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/MSVC-CXX.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/MSVC-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/MSVC.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/NVHPC-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/NVIDIA-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/OpenWatcom-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/OrangeC-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/PGI-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/PathScale-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/SCO-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/SDCC-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/SunPro-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/SunPro-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/TI-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Tasking-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/TinyCC-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/VisualAge-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/VisualAge-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/Watcom-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/XL-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/XL-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/XLClang-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/XLClang-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/zOS-C-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/zOS-CXX-DetermineCompiler.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CompilerId/VS-10.vcxproj.in
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/GNUInstallDirs.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Internal/FeatureTesting.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-Determine-CXX.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-Initialize.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-MSVC-C.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-MSVC-CXX.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-MSVC.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/WindowsPaths.cmake
F:/App/VisualStudio/IDE/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/WriteBasicConfigVersionFile.cmake
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/CMakeLists.txt
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CMakeCCompiler.cmake
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CMakeCXXCompiler.cmake
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CMakeRCCompiler.cmake
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/3.28.0-msvc1/CMakeSystem.cmake
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/squirrel-config.cmake.in
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/squirrel.pc.in

View File

@ -1,4 +1,4 @@
I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/generate.stamp
I:/Yosin_Game/MagicGame/m_packages/squirrel/build/squirrel/CMakeFiles/generate.stamp
I:/Yosin_Game/MagicGame/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp
I:/Yosin_Game/MagicGame/m_packages/squirrel/build/sq/CMakeFiles/generate.stamp
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/generate.stamp
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/squirrel/CMakeFiles/generate.stamp
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sq/CMakeFiles/generate.stamp

View File

@ -22,9 +22,9 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9C81D99F-9C3C-3280-8FB7-7865C58F7C7B}</ProjectGuid>
<ProjectGuid>{AF93E204-4CB9-36C3-A8ED-0C75A362B3A9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.22000.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>INSTALL</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
@ -69,7 +69,7 @@
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -84,7 +84,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -99,7 +99,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -114,7 +114,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -125,7 +125,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\f79ad15634ba715e21237c2e9133eeed\INSTALL_force.rule">
<CustomBuild Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\d5d6cdf48f9ac7620d3df431553ba7c5\INSTALL_force.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
@ -138,7 +138,7 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
@ -153,7 +153,7 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
@ -168,7 +168,7 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
@ -183,20 +183,20 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\ZERO_CHECK.vcxproj">
<Project>{5FF24EDA-CC2C-3A09-AC1E-494EA6B0BBAB}</Project>
<ProjectReference Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\ZERO_CHECK.vcxproj">
<Project>{0D0E785A-573C-3CD8-ADD4-F64DA735CD04}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\ALL_BUILD.vcxproj">
<Project>{F2A0948E-27A6-395F-96E0-7276F26CA45C}</Project>
<ProjectReference Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\ALL_BUILD.vcxproj">
<Project>{3A945C97-C785-35A2-B03C-822543E0A519}</Project>
<Name>ALL_BUILD</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\f79ad15634ba715e21237c2e9133eeed\INSTALL_force.rule">
<CustomBuild Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\d5d6cdf48f9ac7620d3df431553ba7c5\INSTALL_force.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{B564157C-FF14-3391-812B-FAB9E104C07A}</UniqueIdentifier>
<UniqueIdentifier>{8BED4A11-8ACD-34FD-9D19-3930C61B3F88}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

File diff suppressed because one or more lines are too long

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\f79ad15634ba715e21237c2e9133eeed\generate.stamp.rule">
<CustomBuild Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\d5d6cdf48f9ac7620d3df431553ba7c5\generate.stamp.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{B564157C-FF14-3391-812B-FAB9E104C07A}</UniqueIdentifier>
<UniqueIdentifier>{8BED4A11-8ACD-34FD-9D19-3930C61B3F88}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -1,4 +1,4 @@
# Install script for directory: I:/Yosin_Game/MagicGame/m_packages/squirrel
# Install script for directory: F:/Magic_Game/project/Magic_Game/m_packages/squirrel
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
@ -34,38 +34,38 @@ endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Development" OR NOT CMAKE_INSTALL_COMPONENT)
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include" TYPE FILE FILES
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqconfig.h"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/squirrel.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqconfig.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/squirrel.h"
)
endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Development" OR NOT CMAKE_INSTALL_COMPONENT)
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include" TYPE FILE FILES
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqstdaux.h"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqstdblob.h"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqstdio.h"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqstdmath.h"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqstdstring.h"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/include/sqstdsystem.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqstdaux.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqstdblob.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqstdio.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqstdmath.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqstdstring.h"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/include/sqstdsystem.h"
)
endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Development" OR NOT CMAKE_INSTALL_COMPONENT)
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES
"I:/Yosin_Game/MagicGame/m_packages/squirrel/build/lib/cmake/squirrel/squirrel-config-version.cmake"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/build/lib/cmake/squirrel/squirrel-config.cmake"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/lib/cmake/squirrel/squirrel-config-version.cmake"
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/lib/cmake/squirrel/squirrel-config.cmake"
)
endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Development" OR NOT CMAKE_INSTALL_COMPONENT)
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/pkgconfig" TYPE FILE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/squirrel.pc")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/pkgconfig" TYPE FILE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/squirrel.pc")
endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Development" OR NOT CMAKE_INSTALL_COMPONENT)
if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel/squirrel-targets.cmake")
file(DIFFERENT _cmake_export_file_changed FILES
"$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel/squirrel-targets.cmake"
"I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets.cmake")
"F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets.cmake")
if(_cmake_export_file_changed)
file(GLOB _cmake_old_config_files "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel/squirrel-targets-*.cmake")
if(_cmake_old_config_files)
@ -78,26 +78,26 @@ if(CMAKE_INSTALL_COMPONENT STREQUAL "Development" OR NOT CMAKE_INSTALL_COMPONENT
endif()
unset(_cmake_export_file_changed)
endif()
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets.cmake")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets.cmake")
if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-debug.cmake")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-debug.cmake")
endif()
if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-minsizerel.cmake")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-minsizerel.cmake")
endif()
if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-relwithdebinfo.cmake")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-relwithdebinfo.cmake")
endif()
if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-release.cmake")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/squirrel" TYPE FILE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/CMakeFiles/Export/dafcadaba40601724742fc9ee142f030/squirrel-targets-release.cmake")
endif()
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for each subdirectory.
include("I:/Yosin_Game/MagicGame/m_packages/squirrel/build/squirrel/cmake_install.cmake")
include("I:/Yosin_Game/MagicGame/m_packages/squirrel/build/sqstdlib/cmake_install.cmake")
include("I:/Yosin_Game/MagicGame/m_packages/squirrel/build/sq/cmake_install.cmake")
include("F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/squirrel/cmake_install.cmake")
include("F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/cmake_install.cmake")
include("F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sq/cmake_install.cmake")
endif()
@ -109,5 +109,5 @@ endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/${CMAKE_INSTALL_MANIFEST}"
file(WRITE "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

View File

@ -1,2 +1,2 @@
# CMake generation dependency list for this directory.
I:/Yosin_Game/MagicGame/m_packages/squirrel/sq/CMakeLists.txt
F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sq/CMakeLists.txt

View File

@ -22,9 +22,9 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9C81D99F-9C3C-3280-8FB7-7865C58F7C7B}</ProjectGuid>
<ProjectGuid>{AF93E204-4CB9-36C3-A8ED-0C75A362B3A9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.22000.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>INSTALL</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
@ -69,7 +69,7 @@
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -84,7 +84,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -99,7 +99,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -114,7 +114,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message></Message>
<Command>setlocal
H:\Cmake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -DBUILD_TYPE=$(Configuration) -P cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
@ -125,7 +125,7 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\0b352b1716d22e7d1fd157cb8dad7a0e\INSTALL_force.rule">
<CustomBuild Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\d91de6650e51076a2ccfc3e8eeefc1fd\INSTALL_force.rule">
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BuildInParallel>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> </Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
@ -138,7 +138,7 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</BuildInParallel>
@ -153,7 +153,7 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</BuildInParallel>
@ -168,7 +168,7 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</VerifyInputsAndOutputsExist>
<BuildInParallel Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</BuildInParallel>
@ -183,20 +183,20 @@ exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">I:\Yosin_Game\MagicGame\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sq\CMakeFiles\INSTALL_force</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
<VerifyInputsAndOutputsExist Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</VerifyInputsAndOutputsExist>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\ZERO_CHECK.vcxproj">
<Project>{5FF24EDA-CC2C-3A09-AC1E-494EA6B0BBAB}</Project>
<ProjectReference Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\ZERO_CHECK.vcxproj">
<Project>{0D0E785A-573C-3CD8-ADD4-F64DA735CD04}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\ALL_BUILD.vcxproj">
<Project>{F2A0948E-27A6-395F-96E0-7276F26CA45C}</Project>
<ProjectReference Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\ALL_BUILD.vcxproj">
<Project>{3A945C97-C785-35A2-B03C-822543E0A519}</Project>
<Name>ALL_BUILD</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="I:\Yosin_Game\MagicGame\m_packages\squirrel\build\CMakeFiles\0b352b1716d22e7d1fd157cb8dad7a0e\INSTALL_force.rule">
<CustomBuild Include="F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\CMakeFiles\d91de6650e51076a2ccfc3e8eeefc1fd\INSTALL_force.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{B564157C-FF14-3391-812B-FAB9E104C07A}</UniqueIdentifier>
<UniqueIdentifier>{8BED4A11-8ACD-34FD-9D19-3930C61B3F88}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -1,4 +1,4 @@
# Install script for directory: I:/Yosin_Game/MagicGame/m_packages/squirrel/sq
# Install script for directory: F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sq
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
@ -34,25 +34,25 @@ endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Runtime" OR NOT CMAKE_INSTALL_COMPONENT)
if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/Debug/sq.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/Debug/sq.exe")
elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/Release/sq.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/Release/sq.exe")
elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/MinSizeRel/sq.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/MinSizeRel/sq.exe")
elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/RelWithDebInfo/sq.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/RelWithDebInfo/sq.exe")
endif()
endif()
if(CMAKE_INSTALL_COMPONENT STREQUAL "Runtime" OR NOT CMAKE_INSTALL_COMPONENT)
if(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/Debug/sq_static.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/Debug/sq_static.exe")
elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/Release/sq_static.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/Release/sq_static.exe")
elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/MinSizeRel/sq_static.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/MinSizeRel/sq_static.exe")
elseif(CMAKE_INSTALL_CONFIG_NAME MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "I:/Yosin_Game/MagicGame/m_packages/squirrel/build/bin/RelWithDebInfo/sq_static.exe")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/RelWithDebInfo/sq_static.exe")
endif()
endif()

View File

@ -1 +0,0 @@
sq.dir\Debug\\_IsIncrementalBuild

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\x64\Debug\ZERO_CHECK</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Debug\squirrel.dll</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Debug\sqstdlib.dll</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Debug\sq.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

View File

@ -1,3 +0,0 @@
 Building Custom Rule I:/Yosin_Game/MagicGame/m_packages/squirrel/sq/CMakeLists.txt
sq.c
sq.vcxproj -> I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Debug\sq.exe

View File

@ -1,10 +0,0 @@
^I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\SQ\CMAKELISTS.TXT
setlocal
H:\Cmake\bin\cmake.exe -SI:/Yosin_Game/MagicGame/m_packages/squirrel -BI:/Yosin_Game/MagicGame/m_packages/squirrel/build --check-stamp-file I:/Yosin_Game/MagicGame/m_packages/squirrel/build/sq/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd

View File

@ -1 +0,0 @@
^I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\SQ\CMAKELISTS.TXT

View File

@ -1,2 +0,0 @@
^I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\SQ\CMAKELISTS.TXT
I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\BUILD\SQ\CMAKEFILES\GENERATE.STAMP

View File

@ -1,2 +0,0 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.34.31933:TargetPlatformVersion=10.0.22000.0:
Debug|x64|I:\Yosin_Game\MagicGame\m_packages\squirrel\build\|

View File

@ -1 +0,0 @@
sq.dir\Release\\_IsIncrementalBuild

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\x64\Release\ZERO_CHECK</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Release\squirrel.dll</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Release\sqstdlib.dll</FullPath>
</ProjectOutput>
<ProjectOutput>
<FullPath>I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Release\sq.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

View File

@ -1,3 +0,0 @@
 Building Custom Rule I:/Yosin_Game/MagicGame/m_packages/squirrel/sq/CMakeLists.txt
sq.c
sq.vcxproj -> I:\Yosin_Game\MagicGame\m_packages\squirrel\build\bin\Release\sq.exe

View File

@ -1,10 +0,0 @@
^I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\SQ\CMAKELISTS.TXT
setlocal
H:\Cmake\bin\cmake.exe -SI:/Yosin_Game/MagicGame/m_packages/squirrel -BI:/Yosin_Game/MagicGame/m_packages/squirrel/build --check-stamp-file I:/Yosin_Game/MagicGame/m_packages/squirrel/build/sq/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd

View File

@ -1 +0,0 @@
^I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\SQ\CMAKELISTS.TXT

View File

@ -1,2 +0,0 @@
^I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\SQ\CMAKELISTS.TXT
I:\YOSIN_GAME\MAGICGAME\M_PACKAGES\SQUIRREL\BUILD\SQ\CMAKEFILES\GENERATE.STAMP

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