optimize: Event
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6732adccfd
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59ee637c4c
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@ -1,7 +1,7 @@
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#include "..\e2devent.h"
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#include "..\e2devent.h"
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e2d::KeyEvent::KeyEvent(HWND hWnd, UINT message, WPARAM w_param, LPARAM l_param)
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e2d::KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
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: code_(KeyCode(w_param))
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: code_(KeyCode(w_param))
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, type_(Type(message))
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, type_(Type(message))
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, count_(static_cast<int>((DWORD)l_param & 0x0000FFFF))
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, count_(static_cast<int>((DWORD)l_param & 0x0000FFFF))
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@ -1,29 +1,32 @@
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#include "..\e2devent.h"
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#include "..\e2devent.h"
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#include "..\e2dmodule.h"
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#include "..\e2dmodule.h"
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e2d::MouseEvent::MouseEvent(HWND hWnd, UINT message, WPARAM w_param, LPARAM l_param, float dpi)
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e2d::MouseEvent::MouseEvent(UINT message, WPARAM w_param, LPARAM l_param)
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: message_(message)
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: message_(message)
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, w_param_(w_param)
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, w_param_(w_param)
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, l_param_(l_param)
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, l_param_(l_param)
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, type_(Type(message))
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{
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{
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pos_.x = ((float)(short)LOWORD(l_param)) * 96.f / dpi;
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pos_.y = ((float)(short)HIWORD(l_param)) * 96.f / dpi;
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}
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}
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float e2d::MouseEvent::GetX() const
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float e2d::MouseEvent::GetX() const
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{
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{
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return pos_.x;
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const float dpi = Window::GetInstance()->GetDpi();
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return ((float)(short)LOWORD(l_param_)) * 96.f / dpi;
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}
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}
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float e2d::MouseEvent::GetY() const
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float e2d::MouseEvent::GetY() const
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{
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{
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return pos_.y;
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const float dpi = Window::GetInstance()->GetDpi();
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return ((float)(short)HIWORD(l_param_)) * 96.f / dpi;
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}
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}
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e2d::Point e2d::MouseEvent::GetPos() const
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e2d::Point e2d::MouseEvent::GetPos() const
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{
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{
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return pos_;
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const float dpi = Window::GetInstance()->GetDpi();
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return Point(
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((float)(short)LOWORD(l_param_)) * 96.f / dpi,
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((float)(short)HIWORD(l_param_)) * 96.f / dpi
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);
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}
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}
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bool e2d::MouseEvent::IsShiftDown() const
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bool e2d::MouseEvent::IsShiftDown() const
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@ -58,5 +61,5 @@ bool e2d::MouseEvent::IsMButtonDown() const
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e2d::MouseEvent::Type e2d::MouseEvent::GetType() const
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e2d::MouseEvent::Type e2d::MouseEvent::GetType() const
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{
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{
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return type_;
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return Type(message_);
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}
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}
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@ -18,7 +18,6 @@ namespace e2d
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public:
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public:
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explicit KeyEvent(
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explicit KeyEvent(
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HWND hWnd,
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UINT message,
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UINT message,
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WPARAM w_param,
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WPARAM w_param,
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LPARAM l_param
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LPARAM l_param
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@ -67,11 +66,9 @@ namespace e2d
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public:
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public:
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explicit MouseEvent(
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explicit MouseEvent(
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HWND hWnd,
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UINT message,
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UINT message,
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WPARAM w_param,
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WPARAM w_param,
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LPARAM l_param,
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LPARAM l_param
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float dpi
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);
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);
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// 資函報炎罪恫炎
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// 資函報炎罪恫炎
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@ -107,8 +104,6 @@ namespace e2d
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UINT message_;
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UINT message_;
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WPARAM w_param_;
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WPARAM w_param_;
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LPARAM l_param_;
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LPARAM l_param_;
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Point pos_;
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MouseEvent::Type type_;
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};
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};
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@ -458,7 +458,7 @@ namespace e2d
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float GetPosY() const;
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float GetPosY() const;
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// 获取节点坐标
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// 获取节点坐标
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Point GetPos() const;
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const Point& GetPos() const;
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// 获取节点宽度
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// 获取节点宽度
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float GetWidth() const;
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float GetWidth() const;
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@ -473,7 +473,7 @@ namespace e2d
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float GetRealHeight() const;
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float GetRealHeight() const;
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// 获取节点大小(不考虑缩放)
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// 获取节点大小(不考虑缩放)
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Size GetRealSize() const;
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const Size& GetRealSize() const;
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// 获取节点的锚点
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// 获取节点的锚点
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float GetAnchorX() const;
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float GetAnchorX() const;
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@ -425,7 +425,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT msg, WPARAM w_param, LPARAM l_param
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if (game->GetCurrentScene())
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if (game->GetCurrentScene())
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{
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{
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game->GetCurrentScene()->Dispatch(MouseEvent(hWnd, msg, w_param, l_param, window->dpi_), false);
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game->GetCurrentScene()->Dispatch(MouseEvent(msg, w_param, l_param), false);
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}
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}
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}
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}
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result = 0;
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result = 0;
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@ -442,7 +442,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT msg, WPARAM w_param, LPARAM l_param
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if (game->GetCurrentScene())
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if (game->GetCurrentScene())
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{
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{
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game->GetCurrentScene()->Dispatch(KeyEvent(hWnd, msg, w_param, l_param), false);
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game->GetCurrentScene()->Dispatch(KeyEvent(msg, w_param, l_param), false);
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}
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}
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}
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}
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result = 0;
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result = 0;
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@ -381,9 +381,9 @@ float e2d::Node::GetPosY() const
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return pos_.y;
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return pos_.y;
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}
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}
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e2d::Point e2d::Node::GetPos() const
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const e2d::Point& e2d::Node::GetPos() const
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{
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{
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return Point(pos_.x, pos_.y);
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return pos_;
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}
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}
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float e2d::Node::GetWidth() const
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float e2d::Node::GetWidth() const
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@ -406,9 +406,9 @@ float e2d::Node::GetRealHeight() const
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return size_.height;
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return size_.height;
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}
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}
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e2d::Size e2d::Node::GetRealSize() const
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const e2d::Size& e2d::Node::GetRealSize() const
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{
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{
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return Size(size_.width, size_.height);
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return size_;
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}
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}
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float e2d::Node::GetAnchorX() const
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float e2d::Node::GetAnchorX() const
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