移除Config中的不合理设置
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				|  | @ -3,7 +3,6 @@ | ||||||
| 
 | 
 | ||||||
| e2d::Config::Config() | e2d::Config::Config() | ||||||
| 	: _gameName() | 	: _gameName() | ||||||
| 	, _defaultNodePivot() |  | ||||||
| 	, _soundEnabled(true) | 	, _soundEnabled(true) | ||||||
| 	, _frameInterval(15) | 	, _frameInterval(15) | ||||||
| 	, _showFps(false) | 	, _showFps(false) | ||||||
|  | @ -11,7 +10,6 @@ e2d::Config::Config() | ||||||
| 	, _outlineVisible(false) | 	, _outlineVisible(false) | ||||||
| 	, _collisionEnabled(false) | 	, _collisionEnabled(false) | ||||||
| 	, _colliderVisible(false) | 	, _colliderVisible(false) | ||||||
| 	, _defaultColliderShape(Collider::Shape::None) |  | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -54,19 +52,6 @@ void e2d::Config::setCollisionEnabled(bool enabled) | ||||||
| 	_collisionEnabled = enabled; | 	_collisionEnabled = enabled; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Config::setNodeDefaultPivot(Point pivot) |  | ||||||
| { |  | ||||||
| 	_defaultNodePivot = Point( |  | ||||||
| 		std::min(std::max(pivot.x, 0.f), 1.f), |  | ||||||
| 		std::min(std::max(pivot.y, 0.f), 1.f) |  | ||||||
| 	); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void e2d::Config::setDefaultColliderShape(Collider::Shape shape) |  | ||||||
| { |  | ||||||
| 	_defaultColliderShape = shape; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void e2d::Config::setColliderVisible(bool visible) | void e2d::Config::setColliderVisible(bool visible) | ||||||
| { | { | ||||||
| 	_colliderVisible = visible; | 	_colliderVisible = visible; | ||||||
|  | @ -107,16 +92,6 @@ bool e2d::Config::isCollisionEnabled() const | ||||||
| 	return _collisionEnabled; | 	return _collisionEnabled; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Point e2d::Config::getNodeDefaultPivot() const |  | ||||||
| { |  | ||||||
| 	return _defaultNodePivot; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| e2d::Collider::Shape e2d::Config::getDefaultColliderShape() const |  | ||||||
| { |  | ||||||
| 	return _defaultColliderShape; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| bool e2d::Config::isColliderVisible() const | bool e2d::Config::isColliderVisible() const | ||||||
| { | { | ||||||
| 	return _colliderVisible; | 	return _colliderVisible; | ||||||
|  | @ -12,7 +12,7 @@ e2d::Duration::Duration(int ms) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Duration::Duration(std::chrono::milliseconds ms) | e2d::Duration::Duration(const std::chrono::milliseconds& ms) | ||||||
| 	: _ms(ms) | 	: _ms(ms) | ||||||
| { | { | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -7,7 +7,7 @@ e2d::Time::Time() | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Time::Time(std::chrono::steady_clock::time_point time) | e2d::Time::Time(const std::chrono::steady_clock::time_point& time) | ||||||
| 	: _timePoint(time) | 	: _timePoint(time) | ||||||
| { | { | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -95,6 +95,7 @@ void e2d::Button::setNormal(Node * normal) | ||||||
| 		// 添加新的
 | 		// 添加新的
 | ||||||
| 		if (normal) | 		if (normal) | ||||||
| 		{ | 		{ | ||||||
|  | 			normal->setPivot(_pivotX, _pivotY); | ||||||
| 			this->addChild(normal); | 			this->addChild(normal); | ||||||
| 			this->setSize(normal->getWidth(), normal->getHeight()); | 			this->setSize(normal->getWidth(), normal->getHeight()); | ||||||
| 		} | 		} | ||||||
|  | @ -116,6 +117,7 @@ void e2d::Button::setMouseOver(Node * mouseover) | ||||||
| 		// 添加新的
 | 		// 添加新的
 | ||||||
| 		if (mouseover) | 		if (mouseover) | ||||||
| 		{ | 		{ | ||||||
|  | 			mouseover->setPivot(_pivotX, _pivotY); | ||||||
| 			this->addChild(mouseover); | 			this->addChild(mouseover); | ||||||
| 		} | 		} | ||||||
| 		_mouseover = mouseover; | 		_mouseover = mouseover; | ||||||
|  | @ -135,6 +137,7 @@ void e2d::Button::setSelected(Node * selected) | ||||||
| 		// 添加新的
 | 		// 添加新的
 | ||||||
| 		if (selected) | 		if (selected) | ||||||
| 		{ | 		{ | ||||||
|  | 			selected->setPivot(_pivotX, _pivotY); | ||||||
| 			this->addChild(selected); | 			this->addChild(selected); | ||||||
| 		} | 		} | ||||||
| 		_selected = selected; | 		_selected = selected; | ||||||
|  | @ -154,6 +157,7 @@ void e2d::Button::setDisabled(Node * disabled) | ||||||
| 		// 添加新的
 | 		// 添加新的
 | ||||||
| 		if (disabled) | 		if (disabled) | ||||||
| 		{ | 		{ | ||||||
|  | 			disabled->setPivot(_pivotX, _pivotY); | ||||||
| 			this->addChild(disabled); | 			this->addChild(disabled); | ||||||
| 		} | 		} | ||||||
| 		_disabled = disabled; | 		_disabled = disabled; | ||||||
|  | @ -175,6 +179,15 @@ void e2d::Button::setClickFunc(const Function& func) | ||||||
| 	_func = func; | 	_func = func; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void e2d::Button::setPivot(float pivotX, float pivotY) | ||||||
|  | { | ||||||
|  | 	Node::setPivot(pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_normal, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_mouseover, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_selected, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_disabled, setPivot, pivotX, pivotY); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void e2d::Button::_update() | void e2d::Button::_update() | ||||||
| { | { | ||||||
| 	Node::_update(); | 	Node::_update(); | ||||||
|  |  | ||||||
|  | @ -69,10 +69,6 @@ e2d::Node::Node() | ||||||
| 	, _collider(this) | 	, _collider(this) | ||||||
| 	, _extrapolate(Property::Origin) | 	, _extrapolate(Property::Origin) | ||||||
| { | { | ||||||
| 	Point defPivot = Game::getInstance()->getConfig().getNodeDefaultPivot(); |  | ||||||
| 	_pivotX = defPivot.x; |  | ||||||
| 	_pivotY = defPivot.y; |  | ||||||
| 	_collider.setShape(Game::getInstance()->getConfig().getDefaultColliderShape()); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Node::~Node() | e2d::Node::~Node() | ||||||
|  |  | ||||||
|  | @ -8,8 +8,8 @@ | ||||||
| 		if (Old) this->removeChild(Old);						\ | 		if (Old) this->removeChild(Old);						\ | ||||||
| 		if (New)												\ | 		if (New)												\ | ||||||
| 		{														\ | 		{														\ | ||||||
|  | 			New->setPivot(_pivotX, _pivotY);					\ | ||||||
| 			this->addChild(New);								\ | 			this->addChild(New);								\ | ||||||
| 			this->setSize(New->getWidth(), New->getHeight());	\ |  | ||||||
| 		}														\ | 		}														\ | ||||||
| 		Old = New;												\ | 		Old = New;												\ | ||||||
| 		_updateState();											\ | 		_updateState();											\ | ||||||
|  | @ -19,7 +19,7 @@ | ||||||
| 
 | 
 | ||||||
| e2d::ToggleButton::ToggleButton() | e2d::ToggleButton::ToggleButton() | ||||||
| 	: Button() | 	: Button() | ||||||
| 	, _toggle(true) | 	, _checked(true) | ||||||
| 	, _normalOn(nullptr) | 	, _normalOn(nullptr) | ||||||
| 	, _mouseoverOn(nullptr) | 	, _mouseoverOn(nullptr) | ||||||
| 	, _selectedOn(nullptr) | 	, _selectedOn(nullptr) | ||||||
|  | @ -33,7 +33,7 @@ e2d::ToggleButton::ToggleButton() | ||||||
| 
 | 
 | ||||||
| e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func) | e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func) | ||||||
| 	: Button() | 	: Button() | ||||||
| 	, _toggle(true) | 	, _checked(true) | ||||||
| 	, _normalOn(nullptr) | 	, _normalOn(nullptr) | ||||||
| 	, _mouseoverOn(nullptr) | 	, _mouseoverOn(nullptr) | ||||||
| 	, _selectedOn(nullptr) | 	, _selectedOn(nullptr) | ||||||
|  | @ -50,7 +50,7 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, c | ||||||
| 
 | 
 | ||||||
| e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func) | e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func) | ||||||
| 	: Button() | 	: Button() | ||||||
| 	, _toggle(true) | 	, _checked(true) | ||||||
| 	, _normalOn(nullptr) | 	, _normalOn(nullptr) | ||||||
| 	, _mouseoverOn(nullptr) | 	, _mouseoverOn(nullptr) | ||||||
| 	, _selectedOn(nullptr) | 	, _selectedOn(nullptr) | ||||||
|  | @ -69,7 +69,7 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, N | ||||||
| 
 | 
 | ||||||
| e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func) | e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func) | ||||||
| 	: Button() | 	: Button() | ||||||
| 	, _toggle(true) | 	, _checked(true) | ||||||
| 	, _normalOn(nullptr) | 	, _normalOn(nullptr) | ||||||
| 	, _mouseoverOn(nullptr) | 	, _mouseoverOn(nullptr) | ||||||
| 	, _selectedOn(nullptr) | 	, _selectedOn(nullptr) | ||||||
|  | @ -90,7 +90,7 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, N | ||||||
| 
 | 
 | ||||||
| e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func) | e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func) | ||||||
| 	: Button() | 	: Button() | ||||||
| 	, _toggle(true) | 	, _checked(true) | ||||||
| 	, _normalOff(nullptr) | 	, _normalOff(nullptr) | ||||||
| 	, _mouseoverOff(nullptr) | 	, _mouseoverOff(nullptr) | ||||||
| 	, _selectedOff(nullptr) | 	, _selectedOff(nullptr) | ||||||
|  | @ -107,16 +107,16 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, N | ||||||
| 	this->setClickFunc(func); | 	this->setClickFunc(func); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool e2d::ToggleButton::getState() const | bool e2d::ToggleButton::isChecked() const | ||||||
| { | { | ||||||
| 	return _toggle; | 	return _checked; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::ToggleButton::setState(bool bState) | void e2d::ToggleButton::setChecked(bool checked) | ||||||
| { | { | ||||||
| 	if (_toggle != bState) | 	if (_checked != checked) | ||||||
| 	{ | 	{ | ||||||
| 		_toggle = bState; | 		_checked = checked; | ||||||
| 		_updateState(); | 		_updateState(); | ||||||
| 		_updateVisible(); | 		_updateVisible(); | ||||||
| 	} | 	} | ||||||
|  | @ -125,6 +125,7 @@ void e2d::ToggleButton::setState(bool bState) | ||||||
| void e2d::ToggleButton::setNormal(Node * normal) | void e2d::ToggleButton::setNormal(Node * normal) | ||||||
| { | { | ||||||
| 	SET_BUTTON_NODE(_normalOn, normal); | 	SET_BUTTON_NODE(_normalOn, normal); | ||||||
|  | 	this->setSize(_normalOn->getWidth(), _normalOn->getHeight()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::ToggleButton::setMouseOver(Node * mouseover) | void e2d::ToggleButton::setMouseOver(Node * mouseover) | ||||||
|  | @ -162,9 +163,22 @@ void e2d::ToggleButton::setDisabledOff(Node * disabled) | ||||||
| 	SET_BUTTON_NODE(_disabledOff, disabled); | 	SET_BUTTON_NODE(_disabledOff, disabled); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void e2d::ToggleButton::setPivot(float pivotX, float pivotY) | ||||||
|  | { | ||||||
|  | 	Node::setPivot(pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_normalOn, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_mouseoverOn, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_selectedOn, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_disabledOn, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_normalOff, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_mouseoverOff, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_selectedOff, setPivot, pivotX, pivotY); | ||||||
|  | 	SAFE_SET(_disabledOff, setPivot, pivotX, pivotY); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void e2d::ToggleButton::_updateState() | void e2d::ToggleButton::_updateState() | ||||||
| { | { | ||||||
| 	if (_toggle) | 	if (_checked) | ||||||
| 	{ | 	{ | ||||||
| 		_normal = _normalOn; | 		_normal = _normalOn; | ||||||
| 		_mouseover = _mouseoverOn; | 		_mouseover = _mouseoverOn; | ||||||
|  | @ -192,7 +206,7 @@ void e2d::ToggleButton::_updateState() | ||||||
| 
 | 
 | ||||||
| void e2d::ToggleButton::_runCallback() | void e2d::ToggleButton::_runCallback() | ||||||
| { | { | ||||||
| 	_toggle = !_toggle; | 	_checked = !_checked; | ||||||
| 	_updateState(); | 	_updateState(); | ||||||
| 
 | 
 | ||||||
| 	if (_func) | 	if (_func) | ||||||
|  |  | ||||||
|  | @ -10,7 +10,99 @@ namespace e2d | ||||||
| { | { | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| // сно╥©ьжф
 | // 配置
 | ||||||
|  | class Config | ||||||
|  | { | ||||||
|  | public: | ||||||
|  | 	Config(); | ||||||
|  | 
 | ||||||
|  | 	virtual ~Config(); | ||||||
|  | 
 | ||||||
|  | 	// 修改游戏名称
 | ||||||
|  | 	// 默认:空
 | ||||||
|  | 	void setGameName( | ||||||
|  | 		const String& name | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 显示或隐藏 FPS
 | ||||||
|  | 	// 默认:隐藏
 | ||||||
|  | 	void showFps( | ||||||
|  | 		bool show | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 打开或关闭垂直同步
 | ||||||
|  | 	// 默认:打开
 | ||||||
|  | 	void setVSyncEnabled( | ||||||
|  | 		bool enabled | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 设置帧率刷新间隔(关闭垂直同步时生效)
 | ||||||
|  | 	// 默认:15
 | ||||||
|  | 	void setFrameInterval( | ||||||
|  | 		int interval | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 显示或隐藏节点轮廓
 | ||||||
|  | 	// 默认:隐藏
 | ||||||
|  | 	void setOutlineVisible( | ||||||
|  | 		bool visible | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 打开或关闭声音
 | ||||||
|  | 	// 默认:打开
 | ||||||
|  | 	void setSoundEnabled( | ||||||
|  | 		bool enabled | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 打开或关闭碰撞监听
 | ||||||
|  | 	// 默认:关闭
 | ||||||
|  | 	void setCollisionEnabled( | ||||||
|  | 		bool enabled | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 打开或关闭碰撞体可视化
 | ||||||
|  | 	// 默认:关闭
 | ||||||
|  | 	void setColliderVisible( | ||||||
|  | 		bool visible | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	// 获取游戏名称
 | ||||||
|  | 	String getGameName() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取声音打开状态
 | ||||||
|  | 	bool isSoundEnabled() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取垂直同步打开状态
 | ||||||
|  | 	bool isVSyncEnabled() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取 FPS 显示状态
 | ||||||
|  | 	bool isFpsShow() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取帧率刷新间隔
 | ||||||
|  | 	int getFrameInterval() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取节点轮廓显示状态
 | ||||||
|  | 	bool isOutlineVisible() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取碰撞监听状态
 | ||||||
|  | 	bool isCollisionEnabled() const; | ||||||
|  | 
 | ||||||
|  | 	// 获取碰撞体可视化状态
 | ||||||
|  | 	bool isColliderVisible() const; | ||||||
|  | 
 | ||||||
|  | protected: | ||||||
|  | 	bool			_showFps; | ||||||
|  | 	bool			_vSyncEnabled; | ||||||
|  | 	bool			_soundEnabled; | ||||||
|  | 	bool			_outlineVisible; | ||||||
|  | 	bool			_collisionEnabled; | ||||||
|  | 	bool			_colliderVisible; | ||||||
|  | 	int				_frameInterval; | ||||||
|  | 	String			_gameName; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | // 游戏主体
 | ||||||
| class Game | class Game | ||||||
| { | { | ||||||
| public: | public: | ||||||
|  |  | ||||||
							
								
								
									
										116
									
								
								core/e2dcommon.h
								
								
								
								
							
							
						
						
									
										116
									
								
								core/e2dcommon.h
								
								
								
								
							|  | @ -418,7 +418,7 @@ public: | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit Duration( | 	explicit Duration( | ||||||
| 		std::chrono::milliseconds ms | 		const std::chrono::milliseconds& ms | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取毫秒数
 | 	// 获取毫秒数
 | ||||||
|  | @ -449,7 +449,7 @@ public: | ||||||
| 	Time(); | 	Time(); | ||||||
| 
 | 
 | ||||||
| 	explicit Time( | 	explicit Time( | ||||||
| 		std::chrono::steady_clock::time_point time | 		const std::chrono::steady_clock::time_point& time | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取时间戳
 | 	// 获取时间戳
 | ||||||
|  | @ -1048,118 +1048,6 @@ protected: | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| // 游戏配置
 |  | ||||||
| class Config |  | ||||||
| { |  | ||||||
| public: |  | ||||||
| 	Config(); |  | ||||||
| 
 |  | ||||||
| 	virtual ~Config(); |  | ||||||
| 
 |  | ||||||
| 	// 修改游戏名称
 |  | ||||||
| 	// 默认:空
 |  | ||||||
| 	void setGameName( |  | ||||||
| 		const String& name |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 显示或隐藏 FPS
 |  | ||||||
| 	// 默认:隐藏
 |  | ||||||
| 	void showFps( |  | ||||||
| 		bool show |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 打开或关闭垂直同步
 |  | ||||||
| 	// 默认:打开
 |  | ||||||
| 	void setVSyncEnabled( |  | ||||||
| 		bool enabled |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 设置帧率刷新间隔(关闭垂直同步时生效)
 |  | ||||||
| 	// 默认:15
 |  | ||||||
| 	void setFrameInterval( |  | ||||||
| 		int interval |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 显示或隐藏节点轮廓
 |  | ||||||
| 	// 默认:隐藏
 |  | ||||||
| 	void setOutlineVisible( |  | ||||||
| 		bool visible |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 打开或关闭声音
 |  | ||||||
| 	// 默认:打开
 |  | ||||||
| 	void setSoundEnabled( |  | ||||||
| 		bool enabled |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 打开或关闭碰撞监听
 |  | ||||||
| 	// 默认:关闭
 |  | ||||||
| 	void setCollisionEnabled( |  | ||||||
| 		bool enabled |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 设置节点的默认中心点位置
 |  | ||||||
| 	// 默认:(0,0)
 |  | ||||||
| 	void setNodeDefaultPivot( |  | ||||||
| 		Point pivot |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 设置节点的默认碰撞体形状
 |  | ||||||
| 	// 默认:Collider::Shape::None
 |  | ||||||
| 	void setDefaultColliderShape( |  | ||||||
| 		Collider::Shape shape |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 打开或关闭碰撞体可视化
 |  | ||||||
| 	// 默认:关闭
 |  | ||||||
| 	void setColliderVisible( |  | ||||||
| 		bool visible |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	// 获取游戏名称
 |  | ||||||
| 	String getGameName() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取声音打开状态
 |  | ||||||
| 	bool isSoundEnabled() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取垂直同步打开状态
 |  | ||||||
| 	bool isVSyncEnabled() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取 FPS 显示状态
 |  | ||||||
| 	bool isFpsShow() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取帧率刷新间隔
 |  | ||||||
| 	int getFrameInterval() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取节点轮廓显示状态
 |  | ||||||
| 	bool isOutlineVisible() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取碰撞监听状态
 |  | ||||||
| 	bool isCollisionEnabled() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取节点的默认中心点位置
 |  | ||||||
| 	Point getNodeDefaultPivot() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取节点的默认碰撞体类型
 |  | ||||||
| 	Collider::Shape getDefaultColliderShape() const; |  | ||||||
| 
 |  | ||||||
| 	// 获取碰撞体可视化状态
 |  | ||||||
| 	bool isColliderVisible() const; |  | ||||||
| 
 |  | ||||||
| protected: |  | ||||||
| 	bool			_showFps; |  | ||||||
| 	bool			_vSyncEnabled; |  | ||||||
| 	bool			_soundEnabled; |  | ||||||
| 	bool			_outlineVisible; |  | ||||||
| 	bool			_collisionEnabled; |  | ||||||
| 	bool			_colliderVisible; |  | ||||||
| 	int				_frameInterval; |  | ||||||
| 	String			_gameName; |  | ||||||
| 	Point			_defaultNodePivot; |  | ||||||
| 	Collider::Shape	_defaultColliderShape; |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -820,6 +820,13 @@ public: | ||||||
| 		const Function& func | 		const Function& func | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | 	// 设置中心点位置
 | ||||||
|  | 	// 默认为 (0, 0), 范围 [0, 1]
 | ||||||
|  | 	virtual void setPivot( | ||||||
|  | 		float pivotX, | ||||||
|  | 		float pivotY | ||||||
|  | 	) override; | ||||||
|  | 
 | ||||||
| protected: | protected: | ||||||
| 	E2D_DISABLE_COPY(Button); | 	E2D_DISABLE_COPY(Button); | ||||||
| 
 | 
 | ||||||
|  | @ -892,12 +899,12 @@ public: | ||||||
| 		const Function& func = nullptr	/* 按钮点击后的执行函数 */ | 		const Function& func = nullptr	/* 按钮点击后的执行函数 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取开关状态(打开或关闭)
 | 	// 获取开关状态
 | ||||||
| 	bool getState() const; | 	bool isChecked() const; | ||||||
| 
 | 
 | ||||||
| 	// 设置开关按钮的状态(打开或关闭)
 | 	// 设置开关按钮的状态
 | ||||||
| 	void setState( | 	void setChecked( | ||||||
| 		bool bState | 		bool checked | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置按钮打开状态下显示的按钮
 | 	// 设置按钮打开状态下显示的按钮
 | ||||||
|  | @ -940,6 +947,13 @@ public: | ||||||
| 		Node * disabled | 		Node * disabled | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | 	// 设置中心点位置
 | ||||||
|  | 	// 默认为 (0, 0), 范围 [0, 1]
 | ||||||
|  | 	virtual void setPivot( | ||||||
|  | 		float pivotX, | ||||||
|  | 		float pivotY | ||||||
|  | 	) override; | ||||||
|  | 
 | ||||||
| protected: | protected: | ||||||
| 	E2D_DISABLE_COPY(ToggleButton); | 	E2D_DISABLE_COPY(ToggleButton); | ||||||
| 
 | 
 | ||||||
|  | @ -958,7 +972,7 @@ protected: | ||||||
| 	Node*	_mouseoverOff; | 	Node*	_mouseoverOff; | ||||||
| 	Node*	_selectedOff; | 	Node*	_selectedOff; | ||||||
| 	Node*	_disabledOff; | 	Node*	_disabledOff; | ||||||
| 	bool	_toggle; | 	bool	_checked; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -51,6 +51,7 @@ | ||||||
|     <ClCompile Include="..\..\core\Action\ScaleTo.cpp" /> |     <ClCompile Include="..\..\core\Action\ScaleTo.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Action\Sequence.cpp" /> |     <ClCompile Include="..\..\core\Action\Sequence.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Action\Spawn.cpp" /> |     <ClCompile Include="..\..\core\Action\Spawn.cpp" /> | ||||||
|  |     <ClCompile Include="..\..\core\Base\Config.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\Game.cpp" /> |     <ClCompile Include="..\..\core\Base\Game.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\GC.cpp" /> |     <ClCompile Include="..\..\core\Base\GC.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\Input.cpp" /> |     <ClCompile Include="..\..\core\Base\Input.cpp" /> | ||||||
|  | @ -58,7 +59,6 @@ | ||||||
|     <ClCompile Include="..\..\core\Base\Window.cpp" /> |     <ClCompile Include="..\..\core\Base\Window.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Collider.cpp" /> |     <ClCompile Include="..\..\core\Common\Collider.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Color.cpp" /> |     <ClCompile Include="..\..\core\Common\Color.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Config.cpp" /> |  | ||||||
|     <ClCompile Include="..\..\core\Common\Duration.cpp" /> |     <ClCompile Include="..\..\core\Common\Duration.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Font.cpp" /> |     <ClCompile Include="..\..\core\Common\Font.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Function.cpp" /> |     <ClCompile Include="..\..\core\Common\Function.cpp" /> | ||||||
|  |  | ||||||
|  | @ -124,9 +124,6 @@ | ||||||
|     <ClCompile Include="..\..\core\Common\Color.cpp"> |     <ClCompile Include="..\..\core\Common\Color.cpp"> | ||||||
|       <Filter>Common</Filter> |       <Filter>Common</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="..\..\core\Common\Config.cpp"> |  | ||||||
|       <Filter>Common</Filter> |  | ||||||
|     </ClCompile> |  | ||||||
|     <ClCompile Include="..\..\core\Common\Font.cpp"> |     <ClCompile Include="..\..\core\Common\Font.cpp"> | ||||||
|       <Filter>Common</Filter> |       <Filter>Common</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  | @ -259,5 +256,8 @@ | ||||||
|     <ClCompile Include="..\..\core\Event\MouseEvent.cpp"> |     <ClCompile Include="..\..\core\Event\MouseEvent.cpp"> | ||||||
|       <Filter>Event</Filter> |       <Filter>Event</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\..\core\Base\Config.cpp"> | ||||||
|  |       <Filter>Base</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
|  | @ -195,6 +195,7 @@ | ||||||
|     <ClCompile Include="..\..\core\Action\ScaleTo.cpp" /> |     <ClCompile Include="..\..\core\Action\ScaleTo.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Action\Sequence.cpp" /> |     <ClCompile Include="..\..\core\Action\Sequence.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Action\Spawn.cpp" /> |     <ClCompile Include="..\..\core\Action\Spawn.cpp" /> | ||||||
|  |     <ClCompile Include="..\..\core\Base\Config.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\Game.cpp" /> |     <ClCompile Include="..\..\core\Base\Game.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\GC.cpp" /> |     <ClCompile Include="..\..\core\Base\GC.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\Input.cpp" /> |     <ClCompile Include="..\..\core\Base\Input.cpp" /> | ||||||
|  | @ -202,7 +203,6 @@ | ||||||
|     <ClCompile Include="..\..\core\Base\Window.cpp" /> |     <ClCompile Include="..\..\core\Base\Window.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Collider.cpp" /> |     <ClCompile Include="..\..\core\Common\Collider.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Color.cpp" /> |     <ClCompile Include="..\..\core\Common\Color.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Config.cpp" /> |  | ||||||
|     <ClCompile Include="..\..\core\Common\Duration.cpp" /> |     <ClCompile Include="..\..\core\Common\Duration.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Font.cpp" /> |     <ClCompile Include="..\..\core\Common\Font.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Function.cpp" /> |     <ClCompile Include="..\..\core\Common\Function.cpp" /> | ||||||
|  |  | ||||||
|  | @ -124,9 +124,6 @@ | ||||||
|     <ClCompile Include="..\..\core\Common\Color.cpp"> |     <ClCompile Include="..\..\core\Common\Color.cpp"> | ||||||
|       <Filter>Common</Filter> |       <Filter>Common</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="..\..\core\Common\Config.cpp"> |  | ||||||
|       <Filter>Common</Filter> |  | ||||||
|     </ClCompile> |  | ||||||
|     <ClCompile Include="..\..\core\Common\Font.cpp"> |     <ClCompile Include="..\..\core\Common\Font.cpp"> | ||||||
|       <Filter>Common</Filter> |       <Filter>Common</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  | @ -259,5 +256,8 @@ | ||||||
|     <ClCompile Include="..\..\core\Event\MouseEvent.cpp"> |     <ClCompile Include="..\..\core\Event\MouseEvent.cpp"> | ||||||
|       <Filter>Event</Filter> |       <Filter>Event</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\..\core\Base\Config.cpp"> | ||||||
|  |       <Filter>Base</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
|  | @ -215,6 +215,7 @@ | ||||||
|     <ClCompile Include="..\..\core\Action\Sequence.cpp" /> |     <ClCompile Include="..\..\core\Action\Sequence.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Action\FiniteTimeAction.cpp" /> |     <ClCompile Include="..\..\core\Action\FiniteTimeAction.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Action\Spawn.cpp" /> |     <ClCompile Include="..\..\core\Action\Spawn.cpp" /> | ||||||
|  |     <ClCompile Include="..\..\core\Base\Config.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\Game.cpp" /> |     <ClCompile Include="..\..\core\Base\Game.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\GC.cpp" /> |     <ClCompile Include="..\..\core\Base\GC.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Base\Input.cpp" /> |     <ClCompile Include="..\..\core\Base\Input.cpp" /> | ||||||
|  | @ -222,7 +223,6 @@ | ||||||
|     <ClCompile Include="..\..\core\Base\Window.cpp" /> |     <ClCompile Include="..\..\core\Base\Window.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Collider.cpp" /> |     <ClCompile Include="..\..\core\Common\Collider.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Color.cpp" /> |     <ClCompile Include="..\..\core\Common\Color.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Config.cpp" /> |  | ||||||
|     <ClCompile Include="..\..\core\Common\Duration.cpp" /> |     <ClCompile Include="..\..\core\Common\Duration.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Font.cpp" /> |     <ClCompile Include="..\..\core\Common\Font.cpp" /> | ||||||
|     <ClCompile Include="..\..\core\Common\Function.cpp" /> |     <ClCompile Include="..\..\core\Common\Function.cpp" /> | ||||||
|  |  | ||||||
|  | @ -216,9 +216,6 @@ | ||||||
|     <ClCompile Include="..\..\core\Custom\SystemException.cpp"> |     <ClCompile Include="..\..\core\Custom\SystemException.cpp"> | ||||||
|       <Filter>Custom</Filter> |       <Filter>Custom</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="..\..\core\Common\Config.cpp"> |  | ||||||
|       <Filter>Common</Filter> |  | ||||||
|     </ClCompile> |  | ||||||
|     <ClCompile Include="..\..\core\Common\Collider.cpp"> |     <ClCompile Include="..\..\core\Common\Collider.cpp"> | ||||||
|       <Filter>Common</Filter> |       <Filter>Common</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  | @ -252,6 +249,9 @@ | ||||||
|     <ClCompile Include="..\..\core\Common\Duration.cpp"> |     <ClCompile Include="..\..\core\Common\Duration.cpp"> | ||||||
|       <Filter>Common</Filter> |       <Filter>Common</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\..\core\Base\Config.cpp"> | ||||||
|  |       <Filter>Base</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="..\..\core\easy2d.h" /> |     <ClInclude Include="..\..\core\easy2d.h" /> | ||||||
|  |  | ||||||
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		Reference in New Issue