移除Config中的不合理设置
This commit is contained in:
parent
840b554190
commit
614873dfb6
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@ -3,7 +3,6 @@
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e2d::Config::Config()
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: _gameName()
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, _defaultNodePivot()
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, _soundEnabled(true)
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, _frameInterval(15)
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, _showFps(false)
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@ -11,7 +10,6 @@ e2d::Config::Config()
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, _outlineVisible(false)
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, _collisionEnabled(false)
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, _colliderVisible(false)
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, _defaultColliderShape(Collider::Shape::None)
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{
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}
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@ -54,19 +52,6 @@ void e2d::Config::setCollisionEnabled(bool enabled)
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_collisionEnabled = enabled;
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}
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void e2d::Config::setNodeDefaultPivot(Point pivot)
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{
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_defaultNodePivot = Point(
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std::min(std::max(pivot.x, 0.f), 1.f),
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std::min(std::max(pivot.y, 0.f), 1.f)
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);
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}
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void e2d::Config::setDefaultColliderShape(Collider::Shape shape)
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{
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_defaultColliderShape = shape;
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}
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void e2d::Config::setColliderVisible(bool visible)
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{
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_colliderVisible = visible;
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@ -107,16 +92,6 @@ bool e2d::Config::isCollisionEnabled() const
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return _collisionEnabled;
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}
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e2d::Point e2d::Config::getNodeDefaultPivot() const
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{
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return _defaultNodePivot;
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}
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e2d::Collider::Shape e2d::Config::getDefaultColliderShape() const
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{
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return _defaultColliderShape;
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}
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bool e2d::Config::isColliderVisible() const
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{
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return _colliderVisible;
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@ -12,7 +12,7 @@ e2d::Duration::Duration(int ms)
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{
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}
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e2d::Duration::Duration(std::chrono::milliseconds ms)
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e2d::Duration::Duration(const std::chrono::milliseconds& ms)
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: _ms(ms)
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{
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}
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@ -7,7 +7,7 @@ e2d::Time::Time()
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{
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}
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e2d::Time::Time(std::chrono::steady_clock::time_point time)
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e2d::Time::Time(const std::chrono::steady_clock::time_point& time)
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: _timePoint(time)
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{
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}
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@ -95,6 +95,7 @@ void e2d::Button::setNormal(Node * normal)
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// 添加新的
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if (normal)
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{
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normal->setPivot(_pivotX, _pivotY);
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this->addChild(normal);
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this->setSize(normal->getWidth(), normal->getHeight());
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}
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@ -116,6 +117,7 @@ void e2d::Button::setMouseOver(Node * mouseover)
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// 添加新的
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if (mouseover)
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{
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mouseover->setPivot(_pivotX, _pivotY);
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this->addChild(mouseover);
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}
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_mouseover = mouseover;
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@ -135,6 +137,7 @@ void e2d::Button::setSelected(Node * selected)
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// 添加新的
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if (selected)
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{
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selected->setPivot(_pivotX, _pivotY);
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this->addChild(selected);
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}
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_selected = selected;
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@ -154,6 +157,7 @@ void e2d::Button::setDisabled(Node * disabled)
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// 添加新的
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if (disabled)
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{
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disabled->setPivot(_pivotX, _pivotY);
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this->addChild(disabled);
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}
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_disabled = disabled;
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@ -175,6 +179,15 @@ void e2d::Button::setClickFunc(const Function& func)
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_func = func;
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}
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void e2d::Button::setPivot(float pivotX, float pivotY)
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{
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Node::setPivot(pivotX, pivotY);
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SAFE_SET(_normal, setPivot, pivotX, pivotY);
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SAFE_SET(_mouseover, setPivot, pivotX, pivotY);
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SAFE_SET(_selected, setPivot, pivotX, pivotY);
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SAFE_SET(_disabled, setPivot, pivotX, pivotY);
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}
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void e2d::Button::_update()
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{
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Node::_update();
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@ -69,10 +69,6 @@ e2d::Node::Node()
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, _collider(this)
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, _extrapolate(Property::Origin)
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{
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Point defPivot = Game::getInstance()->getConfig().getNodeDefaultPivot();
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_pivotX = defPivot.x;
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_pivotY = defPivot.y;
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_collider.setShape(Game::getInstance()->getConfig().getDefaultColliderShape());
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}
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e2d::Node::~Node()
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@ -8,8 +8,8 @@
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if (Old) this->removeChild(Old); \
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if (New) \
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{ \
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New->setPivot(_pivotX, _pivotY); \
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this->addChild(New); \
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this->setSize(New->getWidth(), New->getHeight()); \
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} \
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Old = New; \
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_updateState(); \
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@ -19,7 +19,7 @@
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e2d::ToggleButton::ToggleButton()
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: Button()
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, _toggle(true)
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, _checked(true)
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, _normalOn(nullptr)
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, _mouseoverOn(nullptr)
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, _selectedOn(nullptr)
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@ -33,7 +33,7 @@ e2d::ToggleButton::ToggleButton()
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e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
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: Button()
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, _toggle(true)
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, _checked(true)
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, _normalOn(nullptr)
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, _mouseoverOn(nullptr)
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, _selectedOn(nullptr)
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@ -50,7 +50,7 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, c
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e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
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: Button()
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, _toggle(true)
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, _checked(true)
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, _normalOn(nullptr)
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, _mouseoverOn(nullptr)
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, _selectedOn(nullptr)
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@ -69,7 +69,7 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, N
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e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
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: Button()
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, _toggle(true)
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, _checked(true)
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, _normalOn(nullptr)
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, _mouseoverOn(nullptr)
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, _selectedOn(nullptr)
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@ -90,7 +90,7 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, N
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e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
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: Button()
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, _toggle(true)
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, _checked(true)
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, _normalOff(nullptr)
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, _mouseoverOff(nullptr)
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, _selectedOff(nullptr)
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@ -107,16 +107,16 @@ e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, N
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this->setClickFunc(func);
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}
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bool e2d::ToggleButton::getState() const
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bool e2d::ToggleButton::isChecked() const
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{
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return _toggle;
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return _checked;
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}
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void e2d::ToggleButton::setState(bool bState)
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void e2d::ToggleButton::setChecked(bool checked)
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{
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if (_toggle != bState)
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if (_checked != checked)
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{
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_toggle = bState;
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_checked = checked;
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_updateState();
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_updateVisible();
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}
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@ -125,6 +125,7 @@ void e2d::ToggleButton::setState(bool bState)
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void e2d::ToggleButton::setNormal(Node * normal)
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{
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SET_BUTTON_NODE(_normalOn, normal);
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this->setSize(_normalOn->getWidth(), _normalOn->getHeight());
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}
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void e2d::ToggleButton::setMouseOver(Node * mouseover)
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@ -162,9 +163,22 @@ void e2d::ToggleButton::setDisabledOff(Node * disabled)
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SET_BUTTON_NODE(_disabledOff, disabled);
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}
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void e2d::ToggleButton::setPivot(float pivotX, float pivotY)
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{
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Node::setPivot(pivotX, pivotY);
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SAFE_SET(_normalOn, setPivot, pivotX, pivotY);
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SAFE_SET(_mouseoverOn, setPivot, pivotX, pivotY);
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SAFE_SET(_selectedOn, setPivot, pivotX, pivotY);
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SAFE_SET(_disabledOn, setPivot, pivotX, pivotY);
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SAFE_SET(_normalOff, setPivot, pivotX, pivotY);
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SAFE_SET(_mouseoverOff, setPivot, pivotX, pivotY);
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SAFE_SET(_selectedOff, setPivot, pivotX, pivotY);
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SAFE_SET(_disabledOff, setPivot, pivotX, pivotY);
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}
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void e2d::ToggleButton::_updateState()
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{
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if (_toggle)
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if (_checked)
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{
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_normal = _normalOn;
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_mouseover = _mouseoverOn;
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@ -192,7 +206,7 @@ void e2d::ToggleButton::_updateState()
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void e2d::ToggleButton::_runCallback()
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{
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_toggle = !_toggle;
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_checked = !_checked;
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_updateState();
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if (_func)
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@ -10,7 +10,99 @@ namespace e2d
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{
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// сно╥©ьжф
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// 配置
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class Config
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{
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public:
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Config();
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virtual ~Config();
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// 修改游戏名称
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// 默认:空
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void setGameName(
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const String& name
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);
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// 显示或隐藏 FPS
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// 默认:隐藏
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void showFps(
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bool show
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);
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// 打开或关闭垂直同步
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// 默认:打开
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void setVSyncEnabled(
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bool enabled
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);
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// 设置帧率刷新间隔(关闭垂直同步时生效)
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// 默认:15
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void setFrameInterval(
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int interval
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);
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// 显示或隐藏节点轮廓
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// 默认:隐藏
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void setOutlineVisible(
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bool visible
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);
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// 打开或关闭声音
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// 默认:打开
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void setSoundEnabled(
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bool enabled
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);
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// 打开或关闭碰撞监听
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// 默认:关闭
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void setCollisionEnabled(
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bool enabled
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);
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// 打开或关闭碰撞体可视化
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// 默认:关闭
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void setColliderVisible(
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bool visible
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);
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// 获取游戏名称
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String getGameName() const;
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// 获取声音打开状态
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bool isSoundEnabled() const;
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// 获取垂直同步打开状态
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bool isVSyncEnabled() const;
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// 获取 FPS 显示状态
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bool isFpsShow() const;
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// 获取帧率刷新间隔
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int getFrameInterval() const;
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// 获取节点轮廓显示状态
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bool isOutlineVisible() const;
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// 获取碰撞监听状态
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bool isCollisionEnabled() const;
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// 获取碰撞体可视化状态
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bool isColliderVisible() const;
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protected:
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bool _showFps;
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bool _vSyncEnabled;
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bool _soundEnabled;
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bool _outlineVisible;
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bool _collisionEnabled;
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bool _colliderVisible;
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int _frameInterval;
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String _gameName;
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};
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// 游戏主体
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class Game
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{
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public:
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116
core/e2dcommon.h
116
core/e2dcommon.h
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@ -418,7 +418,7 @@ public:
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);
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explicit Duration(
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std::chrono::milliseconds ms
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const std::chrono::milliseconds& ms
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);
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// 获取毫秒数
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@ -449,7 +449,7 @@ public:
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Time();
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explicit Time(
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std::chrono::steady_clock::time_point time
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const std::chrono::steady_clock::time_point& time
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);
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// 获取时间戳
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@ -1048,118 +1048,6 @@ protected:
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};
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// 游戏配置
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class Config
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{
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public:
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Config();
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virtual ~Config();
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// 修改游戏名称
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// 默认:空
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void setGameName(
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const String& name
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);
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// 显示或隐藏 FPS
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// 默认:隐藏
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void showFps(
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bool show
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);
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// 打开或关闭垂直同步
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// 默认:打开
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void setVSyncEnabled(
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bool enabled
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);
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// 设置帧率刷新间隔(关闭垂直同步时生效)
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// 默认:15
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void setFrameInterval(
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int interval
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);
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// 显示或隐藏节点轮廓
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// 默认:隐藏
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void setOutlineVisible(
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bool visible
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);
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// 打开或关闭声音
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// 默认:打开
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void setSoundEnabled(
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bool enabled
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);
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// 打开或关闭碰撞监听
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// 默认:关闭
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void setCollisionEnabled(
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bool enabled
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);
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// 设置节点的默认中心点位置
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// 默认:(0,0)
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void setNodeDefaultPivot(
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Point pivot
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);
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// 设置节点的默认碰撞体形状
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// 默认:Collider::Shape::None
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void setDefaultColliderShape(
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Collider::Shape shape
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);
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// 打开或关闭碰撞体可视化
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// 默认:关闭
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void setColliderVisible(
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bool visible
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);
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// 获取游戏名称
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String getGameName() const;
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// 获取声音打开状态
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bool isSoundEnabled() const;
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// 获取垂直同步打开状态
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bool isVSyncEnabled() const;
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// 获取 FPS 显示状态
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bool isFpsShow() const;
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// 获取帧率刷新间隔
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int getFrameInterval() const;
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// 获取节点轮廓显示状态
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bool isOutlineVisible() const;
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// 获取碰撞监听状态
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bool isCollisionEnabled() const;
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// 获取节点的默认中心点位置
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Point getNodeDefaultPivot() const;
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// 获取节点的默认碰撞体类型
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Collider::Shape getDefaultColliderShape() const;
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// 获取碰撞体可视化状态
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bool isColliderVisible() const;
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protected:
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bool _showFps;
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bool _vSyncEnabled;
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bool _soundEnabled;
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bool _outlineVisible;
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bool _collisionEnabled;
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bool _colliderVisible;
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int _frameInterval;
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String _gameName;
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Point _defaultNodePivot;
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Collider::Shape _defaultColliderShape;
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};
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}
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|
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|
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@ -820,6 +820,13 @@ public:
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const Function& func
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);
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// 设置中心点位置
|
||||
// 默认为 (0, 0), 范围 [0, 1]
|
||||
virtual void setPivot(
|
||||
float pivotX,
|
||||
float pivotY
|
||||
) override;
|
||||
|
||||
protected:
|
||||
E2D_DISABLE_COPY(Button);
|
||||
|
||||
|
|
@ -892,12 +899,12 @@ public:
|
|||
const Function& func = nullptr /* 按钮点击后的执行函数 */
|
||||
);
|
||||
|
||||
// 获取开关状态(打开或关闭)
|
||||
bool getState() const;
|
||||
// 获取开关状态
|
||||
bool isChecked() const;
|
||||
|
||||
// 设置开关按钮的状态(打开或关闭)
|
||||
void setState(
|
||||
bool bState
|
||||
// 设置开关按钮的状态
|
||||
void setChecked(
|
||||
bool checked
|
||||
);
|
||||
|
||||
// 设置按钮打开状态下显示的按钮
|
||||
|
|
@ -940,6 +947,13 @@ public:
|
|||
Node * disabled
|
||||
);
|
||||
|
||||
// 设置中心点位置
|
||||
// 默认为 (0, 0), 范围 [0, 1]
|
||||
virtual void setPivot(
|
||||
float pivotX,
|
||||
float pivotY
|
||||
) override;
|
||||
|
||||
protected:
|
||||
E2D_DISABLE_COPY(ToggleButton);
|
||||
|
||||
|
|
@ -958,7 +972,7 @@ protected:
|
|||
Node* _mouseoverOff;
|
||||
Node* _selectedOff;
|
||||
Node* _disabledOff;
|
||||
bool _toggle;
|
||||
bool _checked;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@
|
|||
<ClCompile Include="..\..\core\Action\ScaleTo.cpp" />
|
||||
<ClCompile Include="..\..\core\Action\Sequence.cpp" />
|
||||
<ClCompile Include="..\..\core\Action\Spawn.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Config.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Game.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\GC.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Input.cpp" />
|
||||
|
|
@ -58,7 +59,6 @@
|
|||
<ClCompile Include="..\..\core\Base\Window.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Collider.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Color.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Config.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Duration.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Function.cpp" />
|
||||
|
|
|
|||
|
|
@ -124,9 +124,6 @@
|
|||
<ClCompile Include="..\..\core\Common\Color.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Config.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -259,5 +256,8 @@
|
|||
<ClCompile Include="..\..\core\Event\MouseEvent.cpp">
|
||||
<Filter>Event</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Config.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -195,6 +195,7 @@
|
|||
<ClCompile Include="..\..\core\Action\ScaleTo.cpp" />
|
||||
<ClCompile Include="..\..\core\Action\Sequence.cpp" />
|
||||
<ClCompile Include="..\..\core\Action\Spawn.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Config.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Game.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\GC.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Input.cpp" />
|
||||
|
|
@ -202,7 +203,6 @@
|
|||
<ClCompile Include="..\..\core\Base\Window.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Collider.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Color.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Config.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Duration.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Function.cpp" />
|
||||
|
|
|
|||
|
|
@ -124,9 +124,6 @@
|
|||
<ClCompile Include="..\..\core\Common\Color.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Config.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -259,5 +256,8 @@
|
|||
<ClCompile Include="..\..\core\Event\MouseEvent.cpp">
|
||||
<Filter>Event</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Config.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -215,6 +215,7 @@
|
|||
<ClCompile Include="..\..\core\Action\Sequence.cpp" />
|
||||
<ClCompile Include="..\..\core\Action\FiniteTimeAction.cpp" />
|
||||
<ClCompile Include="..\..\core\Action\Spawn.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Config.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Game.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\GC.cpp" />
|
||||
<ClCompile Include="..\..\core\Base\Input.cpp" />
|
||||
|
|
@ -222,7 +223,6 @@
|
|||
<ClCompile Include="..\..\core\Base\Window.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Collider.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Color.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Config.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Duration.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Function.cpp" />
|
||||
|
|
|
|||
|
|
@ -216,9 +216,6 @@
|
|||
<ClCompile Include="..\..\core\Custom\SystemException.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Config.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Collider.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -252,6 +249,9 @@
|
|||
<ClCompile Include="..\..\core\Common\Duration.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Config.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
|
|
|
|||
Loading…
Reference in New Issue