From 62d8c4507df2f6c97352ff08dceaa68f2ea12356 Mon Sep 17 00:00:00 2001
From: Nomango <569629550@qq.com>
Date: Mon, 12 Aug 2019 18:30:42 +0800
Subject: [PATCH] rename Node to Actor, rename Scene to Stage, rename Stage to
Director
---
projects/kiwano.vcxproj | 12 +-
projects/kiwano.vcxproj.filters | 28 ++--
src/kiwano/2d/Action.cpp | 12 +-
src/kiwano/2d/Action.h | 12 +-
src/kiwano/2d/ActionGroup.cpp | 6 +-
src/kiwano/2d/ActionGroup.h | 4 +-
src/kiwano/2d/ActionHelper.h | 4 +-
src/kiwano/2d/ActionManager.cpp | 4 +-
src/kiwano/2d/ActionManager.h | 2 +-
src/kiwano/2d/ActionTween.cpp | 40 ++---
src/kiwano/2d/ActionTween.h | 42 ++---
src/kiwano/2d/{Node.cpp => Actor.cpp} | 162 ++++++++++----------
src/kiwano/2d/{Node.h => Actor.h} | 80 +++++-----
src/kiwano/2d/Animation.cpp | 4 +-
src/kiwano/2d/Animation.h | 4 +-
src/kiwano/2d/Canvas.h | 2 +-
src/kiwano/2d/DebugNode.h | 2 +-
src/kiwano/2d/GifSprite.h | 2 +-
src/kiwano/2d/Layer.cpp | 2 +-
src/kiwano/2d/Layer.h | 4 +-
src/kiwano/2d/ShapeNode.h | 14 +-
src/kiwano/2d/Sprite.cpp | 4 +-
src/kiwano/2d/Sprite.h | 2 +-
src/kiwano/2d/{Scene.cpp => Stage.cpp} | 16 +-
src/kiwano/2d/{Scene.h => Stage.h} | 12 +-
src/kiwano/2d/Text.h | 2 +-
src/kiwano/2d/Transition.cpp | 16 +-
src/kiwano/2d/Transition.h | 32 ++--
src/kiwano/2d/include-forwards.h | 4 +-
src/kiwano/base/{Stage.cpp => Director.cpp} | 32 ++--
src/kiwano/base/{Stage.h => Director.h} | 28 ++--
src/kiwano/base/Event.hpp | 4 +-
src/kiwano/kiwano.h | 6 +-
src/kiwano/platform/Application.cpp | 8 +-
src/kiwano/ui/Button.cpp | 4 +-
src/kiwano/ui/Menu.h | 2 +-
36 files changed, 307 insertions(+), 307 deletions(-)
rename src/kiwano/2d/{Node.cpp => Actor.cpp} (74%)
rename src/kiwano/2d/{Node.h => Actor.h} (89%)
rename src/kiwano/2d/{Scene.cpp => Stage.cpp} (88%)
rename src/kiwano/2d/{Scene.h => Stage.h} (91%)
rename src/kiwano/base/{Stage.cpp => Director.cpp} (81%)
rename src/kiwano/base/{Stage.h => Director.h} (83%)
diff --git a/projects/kiwano.vcxproj b/projects/kiwano.vcxproj
index ca18ef82..9d80d8fb 100644
--- a/projects/kiwano.vcxproj
+++ b/projects/kiwano.vcxproj
@@ -2,7 +2,7 @@
-
+
@@ -23,8 +23,8 @@
-
-
+
+
@@ -97,8 +97,8 @@
-
-
+
+
@@ -109,7 +109,7 @@
-
+
diff --git a/projects/kiwano.vcxproj.filters b/projects/kiwano.vcxproj.filters
index f8fc490f..f98d06cf 100644
--- a/projects/kiwano.vcxproj.filters
+++ b/projects/kiwano.vcxproj.filters
@@ -84,12 +84,6 @@
2d
-
- 2d
-
-
- 2d
-
2d
@@ -267,9 +261,15 @@
2d
-
+
base
+
+ 2d
+
+
+ 2d
+
@@ -311,12 +311,6 @@
2d
-
- 2d
-
-
- 2d
-
2d
@@ -407,8 +401,14 @@
2d
-
+
base
+
+ 2d
+
+
+ 2d
+
\ No newline at end of file
diff --git a/src/kiwano/2d/Action.cpp b/src/kiwano/2d/Action.cpp
index 759b2989..f156283a 100644
--- a/src/kiwano/2d/Action.cpp
+++ b/src/kiwano/2d/Action.cpp
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#include "Action.h"
-#include "Node.h"
+#include "Actor.h"
namespace kiwano
{
@@ -36,16 +36,16 @@ namespace kiwano
{
}
- void Action::Init(NodePtr target)
+ void Action::Init(ActorPtr target)
{
}
- void Action::Update(NodePtr target, Duration dt)
+ void Action::Update(ActorPtr target, Duration dt)
{
Complete(target);
}
- void Action::UpdateStep(NodePtr target, Duration dt)
+ void Action::UpdateStep(ActorPtr target, Duration dt)
{
elapsed_ += dt;
@@ -81,7 +81,7 @@ namespace kiwano
}
}
- void Action::Complete(NodePtr target)
+ void Action::Complete(ActorPtr target)
{
if (cb_loop_done_)
cb_loop_done_();
@@ -99,7 +99,7 @@ namespace kiwano
++loops_done_;
}
- void Action::Restart(NodePtr target)
+ void Action::Restart(ActorPtr target)
{
status_ = Status::NotStarted;
elapsed_ = 0;
diff --git a/src/kiwano/2d/Action.h b/src/kiwano/2d/Action.h
index fe3e6c28..923306ad 100644
--- a/src/kiwano/2d/Action.h
+++ b/src/kiwano/2d/Action.h
@@ -64,7 +64,7 @@ namespace kiwano
// 设置循环次数 (-1 为永久循环)
inline void SetLoops(int loops) { loops_ = loops; }
- // 动作结束时移除目标节点
+ // 动作结束时移除目标角色
inline void RemoveTargetWhenDone() { detach_target_ = true; }
// 设置动作结束时的回调函数
@@ -100,15 +100,15 @@ namespace kiwano
inline ActionCallback GetLoopDoneCallback() const { return cb_loop_done_; }
protected:
- virtual void Init(NodePtr target);
+ virtual void Init(ActorPtr target);
- virtual void Update(NodePtr target, Duration dt);
+ virtual void Update(ActorPtr target, Duration dt);
- void UpdateStep(NodePtr target, Duration dt);
+ void UpdateStep(ActorPtr target, Duration dt);
- void Complete(NodePtr target);
+ void Complete(ActorPtr target);
- void Restart(NodePtr target);
+ void Restart(ActorPtr target);
protected:
Status status_;
diff --git a/src/kiwano/2d/ActionGroup.cpp b/src/kiwano/2d/ActionGroup.cpp
index 4976cb32..a4ae0588 100644
--- a/src/kiwano/2d/ActionGroup.cpp
+++ b/src/kiwano/2d/ActionGroup.cpp
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#include "ActionGroup.h"
-#include "Node.h"
+#include "Actor.h"
#include "../base/logs.h"
namespace kiwano
@@ -43,7 +43,7 @@ namespace kiwano
{
}
- void ActionGroup::Init(NodePtr target)
+ void ActionGroup::Init(ActorPtr target)
{
if (actions_.IsEmpty())
{
@@ -64,7 +64,7 @@ namespace kiwano
}
}
- void ActionGroup::Update(NodePtr target, Duration dt)
+ void ActionGroup::Update(ActorPtr target, Duration dt)
{
if (sequence_)
{
diff --git a/src/kiwano/2d/ActionGroup.h b/src/kiwano/2d/ActionGroup.h
index 7615f177..96b45f3e 100644
--- a/src/kiwano/2d/ActionGroup.h
+++ b/src/kiwano/2d/ActionGroup.h
@@ -60,10 +60,10 @@ namespace kiwano
protected:
// 初始化动作
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
// 更新动作
- void Update(NodePtr target, Duration dt) override;
+ void Update(ActorPtr target, Duration dt) override;
protected:
bool sequence_;
diff --git a/src/kiwano/2d/ActionHelper.h b/src/kiwano/2d/ActionHelper.h
index ea404de1..4ceff047 100644
--- a/src/kiwano/2d/ActionHelper.h
+++ b/src/kiwano/2d/ActionHelper.h
@@ -39,7 +39,7 @@ namespace kiwano
// 设置动作循环结束时的回调函数
inline ActionHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
- // 动作结束时移除目标节点
+ // 动作结束时移除目标角色
inline ActionHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
// 设置名称
@@ -76,7 +76,7 @@ namespace kiwano
// 设置动作循环结束时的回调函数
inline TweenHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
- // 动作结束时移除目标节点
+ // 动作结束时移除目标角色
inline TweenHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
// 设置名称
diff --git a/src/kiwano/2d/ActionManager.cpp b/src/kiwano/2d/ActionManager.cpp
index 13c3ed76..5bf7fa2c 100644
--- a/src/kiwano/2d/ActionManager.cpp
+++ b/src/kiwano/2d/ActionManager.cpp
@@ -19,12 +19,12 @@
// THE SOFTWARE.
#include "ActionManager.h"
-#include "Node.h"
+#include "Actor.h"
#include "../base/logs.h"
namespace kiwano
{
- void ActionManager::UpdateActions(NodePtr target, Duration dt)
+ void ActionManager::UpdateActions(ActorPtr target, Duration dt)
{
if (actions_.IsEmpty() || !target)
return;
diff --git a/src/kiwano/2d/ActionManager.h b/src/kiwano/2d/ActionManager.h
index 1e6b0978..4fc7cdd2 100644
--- a/src/kiwano/2d/ActionManager.h
+++ b/src/kiwano/2d/ActionManager.h
@@ -51,7 +51,7 @@ namespace kiwano
Actions const& GetAllActions() const;
protected:
- void UpdateActions(NodePtr target, Duration dt);
+ void UpdateActions(ActorPtr target, Duration dt);
protected:
Actions actions_;
diff --git a/src/kiwano/2d/ActionTween.cpp b/src/kiwano/2d/ActionTween.cpp
index 437ea893..279be38d 100644
--- a/src/kiwano/2d/ActionTween.cpp
+++ b/src/kiwano/2d/ActionTween.cpp
@@ -20,7 +20,7 @@
#include "ActionTween.h"
#include "include-forwards.h"
-#include "Node.h"
+#include "Actor.h"
namespace kiwano
{
@@ -98,7 +98,7 @@ namespace kiwano
return dur_;
}
- void ActionTween::Update(NodePtr target, Duration dt)
+ void ActionTween::Update(ActorPtr target, Duration dt)
{
float percent;
@@ -142,7 +142,7 @@ namespace kiwano
delta_pos_ = vector;
}
- void ActionMoveBy::Init(NodePtr target)
+ void ActionMoveBy::Init(ActorPtr target)
{
if (target)
{
@@ -150,7 +150,7 @@ namespace kiwano
}
}
- void ActionMoveBy::UpdateTween(NodePtr target, float percent)
+ void ActionMoveBy::UpdateTween(ActorPtr target, float percent)
{
Point diff = target->GetPosition() - prev_pos_;
start_pos_ = start_pos_ + diff;
@@ -182,7 +182,7 @@ namespace kiwano
return new (std::nothrow) ActionMoveTo(dur_, end_pos_, ease_func_);
}
- void ActionMoveTo::Init(NodePtr target)
+ void ActionMoveTo::Init(ActorPtr target)
{
ActionMoveBy::Init(target);
delta_pos_ = end_pos_ - start_pos_;
@@ -211,7 +211,7 @@ namespace kiwano
return new (std::nothrow) ActionJumpBy(dur_, -delta_pos_, height_, jumps_, ease_func_);
}
- void ActionJumpBy::Init(NodePtr target)
+ void ActionJumpBy::Init(ActorPtr target)
{
if (target)
{
@@ -219,7 +219,7 @@ namespace kiwano
}
}
- void ActionJumpBy::UpdateTween(NodePtr target, float percent)
+ void ActionJumpBy::UpdateTween(ActorPtr target, float percent)
{
float frac = fmod(percent * jumps_, 1.f);
float x = delta_pos_.x * percent;
@@ -246,7 +246,7 @@ namespace kiwano
return new (std::nothrow) ActionJumpTo(dur_, end_pos_, height_, jumps_, ease_func_);
}
- void ActionJumpTo::Init(NodePtr target)
+ void ActionJumpTo::Init(ActorPtr target)
{
ActionJumpBy::Init(target);
delta_pos_ = end_pos_ - start_pos_;
@@ -271,7 +271,7 @@ namespace kiwano
{
}
- void ActionScaleBy::Init(NodePtr target)
+ void ActionScaleBy::Init(ActorPtr target)
{
if (target)
{
@@ -280,7 +280,7 @@ namespace kiwano
}
}
- void ActionScaleBy::UpdateTween(NodePtr target, float percent)
+ void ActionScaleBy::UpdateTween(ActorPtr target, float percent)
{
target->SetScale(start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent);
}
@@ -314,7 +314,7 @@ namespace kiwano
return new (std::nothrow) ActionScaleTo(dur_, end_scale_x_, end_scale_y_, ease_func_);
}
- void ActionScaleTo::Init(NodePtr target)
+ void ActionScaleTo::Init(ActorPtr target)
{
ActionScaleBy::Init(target);
delta_x_ = end_scale_x_ - start_scale_x_;
@@ -334,7 +334,7 @@ namespace kiwano
{
}
- void ActionFadeTo::Init(NodePtr target)
+ void ActionFadeTo::Init(ActorPtr target)
{
if (target)
{
@@ -343,7 +343,7 @@ namespace kiwano
}
}
- void ActionFadeTo::UpdateTween(NodePtr target, float percent)
+ void ActionFadeTo::UpdateTween(ActorPtr target, float percent)
{
target->SetOpacity(start_val_ + delta_val_ * percent);
}
@@ -375,7 +375,7 @@ namespace kiwano
{
}
- void ActionRotateBy::Init(NodePtr target)
+ void ActionRotateBy::Init(ActorPtr target)
{
if (target)
{
@@ -383,7 +383,7 @@ namespace kiwano
}
}
- void ActionRotateBy::UpdateTween(NodePtr target, float percent)
+ void ActionRotateBy::UpdateTween(ActorPtr target, float percent)
{
float rotation = start_val_ + delta_val_ * percent;
if (rotation > 360.f)
@@ -413,7 +413,7 @@ namespace kiwano
return new (std::nothrow) ActionRotateTo(dur_, end_val_, ease_func_);
}
- void ActionRotateTo::Init(NodePtr target)
+ void ActionRotateTo::Init(ActorPtr target)
{
ActionRotateBy::Init(target);
delta_val_ = end_val_ - start_val_;
@@ -481,7 +481,7 @@ namespace kiwano
return false;
}
- void ActionPath::Init(NodePtr target)
+ void ActionPath::Init(ActorPtr target)
{
start_pos_ = target->GetPosition();
@@ -496,7 +496,7 @@ namespace kiwano
}
}
- void ActionPath::UpdateTween(NodePtr target, float percent)
+ void ActionPath::UpdateTween(ActorPtr target, float percent)
{
float length = GetPathLength() * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f);
@@ -647,13 +647,13 @@ namespace kiwano
return new ActionCustom(dur_, tween_func_);
}
- void ActionCustom::Init(NodePtr target)
+ void ActionCustom::Init(ActorPtr target)
{
if (!tween_func_)
this->Done();
}
- void ActionCustom::UpdateTween(NodePtr target, float percent)
+ void ActionCustom::UpdateTween(ActorPtr target, float percent)
{
if (tween_func_)
tween_func_(target, percent);
diff --git a/src/kiwano/2d/ActionTween.h b/src/kiwano/2d/ActionTween.h
index 598db22b..230eee75 100644
--- a/src/kiwano/2d/ActionTween.h
+++ b/src/kiwano/2d/ActionTween.h
@@ -90,9 +90,9 @@ namespace kiwano
void SetDuration(Duration duration);
protected:
- void Update(NodePtr target, Duration dt) override;
+ void Update(ActorPtr target, Duration dt) override;
- virtual void UpdateTween(NodePtr target, float percent) = 0;
+ virtual void UpdateTween(ActorPtr target, float percent) = 0;
protected:
Duration dur_;
@@ -118,9 +118,9 @@ namespace kiwano
ActionPtr Reverse() const override;
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
Point start_pos_;
@@ -151,7 +151,7 @@ namespace kiwano
}
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
protected:
Point end_pos_;
@@ -178,9 +178,9 @@ namespace kiwano
ActionPtr Reverse() const override;
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
Point start_pos_;
@@ -215,7 +215,7 @@ namespace kiwano
}
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
protected:
Point end_pos_;
@@ -247,9 +247,9 @@ namespace kiwano
ActionPtr Reverse() const override;
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
float start_scale_x_;
@@ -288,7 +288,7 @@ namespace kiwano
}
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
protected:
float end_scale_x_;
@@ -318,9 +318,9 @@ namespace kiwano
}
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
float start_val_;
@@ -373,9 +373,9 @@ namespace kiwano
ActionPtr Reverse() const override;
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
float start_val_;
@@ -405,7 +405,7 @@ namespace kiwano
}
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
protected:
float end_val_;
@@ -481,9 +481,9 @@ namespace kiwano
inline void SetGeometry(ComPtr geo) { geo_ = geo; }
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
bool path_beginning_;
@@ -502,7 +502,7 @@ namespace kiwano
: public ActionTween
{
public:
- using TweenFunc = Closure;
+ using TweenFunc = Closure;
ActionCustom(
Duration duration, /* 持续时长 */
@@ -521,9 +521,9 @@ namespace kiwano
}
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
TweenFunc tween_func_;
diff --git a/src/kiwano/2d/Node.cpp b/src/kiwano/2d/Actor.cpp
similarity index 74%
rename from src/kiwano/2d/Node.cpp
rename to src/kiwano/2d/Actor.cpp
index 6b42f464..9efd36df 100644
--- a/src/kiwano/2d/Node.cpp
+++ b/src/kiwano/2d/Actor.cpp
@@ -18,9 +18,9 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#include "Node.h"
+#include "Actor.h"
#include "Action.h"
-#include "Scene.h"
+#include "Stage.h"
#include "../base/logs.h"
#include "../renderer/render.h"
@@ -32,13 +32,13 @@ namespace kiwano
float default_anchor_y = 0.f;
}
- void Node::SetDefaultAnchor(float anchor_x, float anchor_y)
+ void Actor::SetDefaultAnchor(float anchor_x, float anchor_y)
{
default_anchor_x = anchor_x;
default_anchor_y = anchor_y;
}
- Node::Node()
+ Actor::Actor()
: visible_(true)
, update_pausing_(false)
, hover_(false)
@@ -50,7 +50,7 @@ namespace kiwano
, show_border_(false)
, is_fast_transform_(true)
, parent_(nullptr)
- , scene_(nullptr)
+ , stage_(nullptr)
, hash_name_(0)
, z_order_(0)
, opacity_(1.f)
@@ -59,7 +59,7 @@ namespace kiwano
{
}
- void Node::Update(Duration dt)
+ void Actor::Update(Duration dt)
{
if (!update_pausing_)
{
@@ -74,7 +74,7 @@ namespace kiwano
if (!children_.IsEmpty())
{
- NodePtr next;
+ ActorPtr next;
for (auto child = children_.First(); child; child = next)
{
next = child->NextItem();
@@ -83,7 +83,7 @@ namespace kiwano
}
}
- void Node::Render()
+ void Actor::Render()
{
if (!visible_)
return;
@@ -98,7 +98,7 @@ namespace kiwano
else
{
// render children those are less than 0 in Z-Order
- Node* child = children_.First().Get();
+ Actor* child = children_.First().Get();
while (child)
{
if (child->GetZOrder() >= 0)
@@ -119,7 +119,7 @@ namespace kiwano
}
}
- void Node::RenderBorder()
+ void Actor::RenderBorder()
{
if (show_border_)
{
@@ -137,12 +137,12 @@ namespace kiwano
}
}
- void Node::Dispatch(Event& evt)
+ void Actor::Dispatch(Event& evt)
{
if (!visible_)
return;
- NodePtr prev;
+ ActorPtr prev;
for (auto child = children_.Last(); child; child = prev)
{
prev = child->PrevItem();
@@ -198,13 +198,13 @@ namespace kiwano
EventDispatcher::Dispatch(evt);
}
- Matrix const & Node::GetTransformMatrix() const
+ Matrix const & Actor::GetTransformMatrix() const
{
UpdateTransform();
return transform_matrix_;
}
- Matrix const & Node::GetTransformInverseMatrix() const
+ Matrix const & Actor::GetTransformInverseMatrix() const
{
UpdateTransform();
if (dirty_transform_inverse_)
@@ -215,7 +215,7 @@ namespace kiwano
return transform_matrix_inverse_;
}
- void Node::UpdateTransform() const
+ void Actor::UpdateTransform() const
{
if (!dirty_transform_)
return;
@@ -246,11 +246,11 @@ namespace kiwano
}
// update children's transform
- for (Node* child = children_.First().Get(); child; child = child->NextItem().Get())
+ for (Actor* child = children_.First().Get(); child; child = child->NextItem().Get())
child->dirty_transform_ = true;
}
- void Node::UpdateOpacity()
+ void Actor::UpdateOpacity()
{
if (parent_ && parent_->IsCascadeOpacityEnabled())
{
@@ -261,33 +261,33 @@ namespace kiwano
displayed_opacity_ = opacity_;
}
- for (Node* child = children_.First().Get(); child; child = child->NextItem().Get())
+ for (Actor* child = children_.First().Get(); child; child = child->NextItem().Get())
{
child->UpdateOpacity();
}
}
- void Node::SetScene(Scene* scene)
+ void Actor::SetStage(Stage* scene)
{
- if (scene && scene_ != scene)
+ if (scene && stage_ != scene)
{
- scene_ = scene;
- for (Node* child = children_.First().Get(); child; child = child->NextItem().Get())
+ stage_ = scene;
+ for (Actor* child = children_.First().Get(); child; child = child->NextItem().Get())
{
- child->scene_ = scene;
+ child->stage_ = scene;
}
}
}
- void Node::Reorder()
+ void Actor::Reorder()
{
if (parent_)
{
- NodePtr me = this;
+ ActorPtr me = this;
parent_->children_.Remove(me);
- Node* sibling = parent_->children_.Last().Get();
+ Actor* sibling = parent_->children_.Last().Get();
if (sibling && sibling->GetZOrder() > z_order_)
{
@@ -311,7 +311,7 @@ namespace kiwano
}
}
- void Node::SetZOrder(int zorder)
+ void Actor::SetZOrder(int zorder)
{
if (z_order_ != zorder)
{
@@ -320,7 +320,7 @@ namespace kiwano
}
}
- void Node::SetOpacity(float opacity)
+ void Actor::SetOpacity(float opacity)
{
if (opacity_ == opacity)
return;
@@ -329,7 +329,7 @@ namespace kiwano
UpdateOpacity();
}
- void Node::SetCascadeOpacityEnabled(bool enabled)
+ void Actor::SetCascadeOpacityEnabled(bool enabled)
{
if (cascade_opacity_ == enabled)
return;
@@ -338,17 +338,17 @@ namespace kiwano
UpdateOpacity();
}
- void Node::SetAnchorX(float anchor_x)
+ void Actor::SetAnchorX(float anchor_x)
{
this->SetAnchor(anchor_x, anchor_.y);
}
- void Node::SetAnchorY(float anchor_y)
+ void Actor::SetAnchorY(float anchor_y)
{
this->SetAnchor(anchor_.x, anchor_y);
}
- void Node::SetAnchor(float anchor_x, float anchor_y)
+ void Actor::SetAnchor(float anchor_x, float anchor_y)
{
if (anchor_.x == anchor_x && anchor_.y == anchor_y)
return;
@@ -358,27 +358,27 @@ namespace kiwano
dirty_transform_ = true;
}
- void Node::SetAnchor(Point const& anchor)
+ void Actor::SetAnchor(Point const& anchor)
{
this->SetAnchor(anchor.x, anchor.y);
}
- void Node::SetWidth(float width)
+ void Actor::SetWidth(float width)
{
this->SetSize(width, size_.y);
}
- void Node::SetHeight(float height)
+ void Actor::SetHeight(float height)
{
this->SetSize(size_.x, height);
}
- void Node::SetSize(const Size& size)
+ void Actor::SetSize(const Size& size)
{
this->SetSize(size.x, size.y);
}
- void Node::SetSize(float width, float height)
+ void Actor::SetSize(float width, float height)
{
if (size_.x == width && size_.y == height)
return;
@@ -388,19 +388,19 @@ namespace kiwano
dirty_transform_ = true;
}
- void Node::SetTransform(Transform const& transform)
+ void Actor::SetTransform(Transform const& transform)
{
transform_ = transform;
dirty_transform_ = true;
is_fast_transform_ = false;
}
- void Node::SetVisible(bool val)
+ void Actor::SetVisible(bool val)
{
visible_ = val;
}
- void Node::SetName(String const& name)
+ void Actor::SetName(String const& name)
{
if (!IsName(name))
{
@@ -409,22 +409,22 @@ namespace kiwano
}
}
- void Node::SetPositionX(float x)
+ void Actor::SetPositionX(float x)
{
this->SetPosition(x, transform_.position.y);
}
- void Node::SetPositionY(float y)
+ void Actor::SetPositionY(float y)
{
this->SetPosition(transform_.position.x, y);
}
- void Node::SetPosition(const Point & p)
+ void Actor::SetPosition(const Point & p)
{
this->SetPosition(p.x, p.y);
}
- void Node::SetPosition(float x, float y)
+ void Actor::SetPosition(float x, float y)
{
if (transform_.position.x == x && transform_.position.y == y)
return;
@@ -434,32 +434,32 @@ namespace kiwano
dirty_transform_ = true;
}
- void Node::Move(float x, float y)
+ void Actor::Move(float x, float y)
{
this->SetPosition(transform_.position.x + x, transform_.position.y + y);
}
- void Node::Move(const Point & v)
+ void Actor::Move(const Point & v)
{
this->Move(v.x, v.y);
}
- void Node::SetScaleX(float scale_x)
+ void Actor::SetScaleX(float scale_x)
{
this->SetScale(scale_x, transform_.scale.y);
}
- void Node::SetScaleY(float scale_y)
+ void Actor::SetScaleY(float scale_y)
{
this->SetScale(transform_.scale.x, scale_y);
}
- void Node::SetScale(float scale)
+ void Actor::SetScale(float scale)
{
this->SetScale(scale, scale);
}
- void Node::SetScale(float scale_x, float scale_y)
+ void Actor::SetScale(float scale_x, float scale_y)
{
if (transform_.scale.x == scale_x && transform_.scale.y == scale_y)
return;
@@ -470,22 +470,22 @@ namespace kiwano
is_fast_transform_ = false;
}
- void Node::SetScale(Point const& scale)
+ void Actor::SetScale(Point const& scale)
{
this->SetScale(scale.x, scale.y);
}
- void Node::SetSkewX(float skew_x)
+ void Actor::SetSkewX(float skew_x)
{
this->SetSkew(skew_x, transform_.skew.y);
}
- void Node::SetSkewY(float skew_y)
+ void Actor::SetSkewY(float skew_y)
{
this->SetSkew(transform_.skew.x, skew_y);
}
- void Node::SetSkew(float skew_x, float skew_y)
+ void Actor::SetSkew(float skew_x, float skew_y)
{
if (transform_.skew.x == skew_x && transform_.skew.y == skew_y)
return;
@@ -496,12 +496,12 @@ namespace kiwano
is_fast_transform_ = false;
}
- void Node::SetSkew(Point const& skew)
+ void Actor::SetSkew(Point const& skew)
{
this->SetSkew(skew.x, skew.y);
}
- void Node::SetRotation(float angle)
+ void Actor::SetRotation(float angle)
{
if (transform_.rotation == angle)
return;
@@ -511,9 +511,9 @@ namespace kiwano
is_fast_transform_ = false;
}
- void Node::AddChild(NodePtr child)
+ void Actor::AddChild(ActorPtr child)
{
- KGE_ASSERT(child && "Node::AddChild failed, NULL pointer exception");
+ KGE_ASSERT(child && "Actor::AddChild failed, NULL pointer exception");
if (child)
{
@@ -522,7 +522,7 @@ namespace kiwano
if (child->parent_)
KGE_ERROR_LOG(L"The node to be added already has a parent");
- for (Node* parent = parent_; parent; parent = parent->parent_)
+ for (Actor* parent = parent_; parent; parent = parent->parent_)
if (parent == child)
KGE_ERROR_LOG(L"A node cannot be its own parent");
@@ -530,14 +530,14 @@ namespace kiwano
children_.PushBack(child);
child->parent_ = this;
- child->SetScene(this->scene_);
+ child->SetStage(this->stage_);
child->dirty_transform_ = true;
child->UpdateOpacity();
child->Reorder();
}
}
- void Node::AddChildren(Array const& children)
+ void Actor::AddChildren(Array const& children)
{
for (const auto& node : children)
{
@@ -545,22 +545,22 @@ namespace kiwano
}
}
- Rect Node::GetBounds() const
+ Rect Actor::GetBounds() const
{
return Rect(Point{}, size_);
}
- Rect Node::GetBoundingBox() const
+ Rect Actor::GetBoundingBox() const
{
return GetTransformMatrix().Transform(GetBounds());
}
- Array Node::GetChildren(String const& name) const
+ Array Actor::GetChildren(String const& name) const
{
- Array children;
+ Array children;
size_t hash_code = std::hash{}(name);
- for (Node* child = children_.First().Get(); child; child = child->NextItem().Get())
+ for (Actor* child = children_.First().Get(); child; child = child->NextItem().Get())
{
if (child->hash_name_ == hash_code && child->IsName(name))
{
@@ -570,11 +570,11 @@ namespace kiwano
return children;
}
- NodePtr Node::GetChild(String const& name) const
+ ActorPtr Actor::GetChild(String const& name) const
{
size_t hash_code = std::hash{}(name);
- for (Node* child = children_.First().Get(); child; child = child->NextItem().Get())
+ for (Actor* child = children_.First().Get(); child; child = child->NextItem().Get())
{
if (child->hash_name_ == hash_code && child->IsName(name))
{
@@ -584,12 +584,12 @@ namespace kiwano
return nullptr;
}
- Node::Children const & Node::GetChildren() const
+ Actor::Children const & Actor::GetChildren() const
{
return children_;
}
- void Node::RemoveFromParent()
+ void Actor::RemoveFromParent()
{
if (parent_)
{
@@ -597,14 +597,14 @@ namespace kiwano
}
}
- void Node::RemoveChild(NodePtr child)
+ void Actor::RemoveChild(ActorPtr child)
{
RemoveChild(child.Get());
}
- void Node::RemoveChild(Node * child)
+ void Actor::RemoveChild(Actor * child)
{
- KGE_ASSERT(child && "Node::RemoveChild failed, NULL pointer exception");
+ KGE_ASSERT(child && "Actor::RemoveChild failed, NULL pointer exception");
if (children_.IsEmpty())
return;
@@ -612,12 +612,12 @@ namespace kiwano
if (child)
{
child->parent_ = nullptr;
- if (child->scene_) child->SetScene(nullptr);
- children_.Remove(NodePtr(child));
+ if (child->stage_) child->SetStage(nullptr);
+ children_.Remove(ActorPtr(child));
}
}
- void Node::RemoveChildren(String const& child_name)
+ void Actor::RemoveChildren(String const& child_name)
{
if (children_.IsEmpty())
{
@@ -626,8 +626,8 @@ namespace kiwano
size_t hash_code = std::hash{}(child_name);
- Node* next;
- for (Node* child = children_.First().Get(); child; child = next)
+ Actor* next;
+ for (Actor* child = children_.First().Get(); child; child = next)
{
next = child->NextItem().Get();
@@ -638,17 +638,17 @@ namespace kiwano
}
}
- void Node::RemoveAllChildren()
+ void Actor::RemoveAllChildren()
{
children_.Clear();
}
- void Node::SetResponsible(bool enable)
+ void Actor::SetResponsible(bool enable)
{
responsible_ = enable;
}
- bool Node::ContainsPoint(const Point& point) const
+ bool Actor::ContainsPoint(const Point& point) const
{
if (size_.x == 0.f || size_.y == 0.f)
return false;
diff --git a/src/kiwano/2d/Node.h b/src/kiwano/2d/Actor.h
similarity index 89%
rename from src/kiwano/2d/Node.h
rename to src/kiwano/2d/Actor.h
index 5ecfc004..301b122f 100644
--- a/src/kiwano/2d/Node.h
+++ b/src/kiwano/2d/Actor.h
@@ -27,30 +27,30 @@
namespace kiwano
{
- class Stage;
+ class Director;
- // 节点
- class KGE_API Node
+ // 角色
+ class KGE_API Actor
: public Object
, public TimerManager
, public ActionManager
, public EventDispatcher
- , public IntrusiveListItem
+ , public IntrusiveListItem
{
- friend class Stage;
+ friend class Director;
friend class Transition;
- friend class IntrusiveList;
+ friend class IntrusiveList;
- using Children = IntrusiveList;
+ using Children = IntrusiveList;
using UpdateCallback = Closure;
public:
- Node();
+ Actor();
- // 更新节点
+ // 更新角色
virtual void OnUpdate(Duration dt) { KGE_UNUSED(dt); }
- // 渲染节点
+ // 渲染角色
virtual void OnRender() {}
// 获取显示状态
@@ -87,7 +87,7 @@ namespace kiwano
float GetScaleY() const { return transform_.scale.y; }
// 获取错切角度
- Point GetSkew() const { return transform_.skew; }
+ Point GetSkew() const { return transform_.skew; }
// 获取横向错切角度
float GetSkewX() const { return transform_.skew.x; }
@@ -146,11 +146,11 @@ namespace kiwano
// 获取二维变换的逆矩阵
Matrix const& GetTransformInverseMatrix() const;
- // 获取父节点
- inline Node* GetParent() const { return parent_; }
+ // 获取父角色
+ inline Actor* GetParent() const { return parent_; }
// 获取所在场景
- inline Scene* GetScene() const { return scene_; }
+ inline Stage* GetStage() const { return stage_; }
// 设置是否显示
void SetVisible(
@@ -330,62 +330,62 @@ namespace kiwano
bool enable
);
- // 判断点是否在节点内
+ // 判断点是否在角色内
bool ContainsPoint(
const Point& point
) const;
- // 添加子节点
+ // 添加子角色
void AddChild(
- NodePtr child
+ ActorPtr child
);
- // 添加多个子节点
+ // 添加多个子角色
void AddChildren(
- Array const& children
+ Array const& children
);
- // 获取所有名称相同的子节点
- Array GetChildren(
+ // 获取所有名称相同的子角色
+ Array GetChildren(
String const& name
) const;
- // 获取名称相同的子节点
- NodePtr GetChild(
+ // 获取名称相同的子角色
+ ActorPtr GetChild(
String const& name
) const;
- // 获取全部子节点
+ // 获取全部子角色
Children const& GetChildren() const;
- // 移除子节点
+ // 移除子角色
void RemoveChild(
- NodePtr child
+ ActorPtr child
);
- // 移除子节点
+ // 移除子角色
void RemoveChild(
- Node* child
+ Actor* child
);
- // 移除所有名称相同的子节点
+ // 移除所有名称相同的子角色
void RemoveChildren(
String const& child_name
);
- // 移除所有节点
+ // 移除所有角色
void RemoveAllChildren();
- // 从父节点移除
+ // 从父角色移除
void RemoveFromParent();
- // 暂停节点更新
+ // 暂停角色更新
inline void PauseUpdating() { update_pausing_ = true; }
- // 继续节点更新
+ // 继续角色更新
inline void ResumeUpdating() { update_pausing_ = false; }
- // 节点更新是否暂停
+ // 角色更新是否暂停
inline bool IsUpdatePausing() const { return update_pausing_; }
// 设置更新时的回调函数
@@ -394,7 +394,7 @@ namespace kiwano
// 获取更新时的回调函数
inline UpdateCallback GetCallbackOnUpdate() const { return cb_update_; }
- // 渲染节点边界
+ // 渲染角色边界
inline void ShowBorder(bool show) { show_border_ = show; }
// 设置默认锚点
@@ -422,7 +422,7 @@ namespace kiwano
void Reorder();
- void SetScene(Scene* scene);
+ void SetStage(Stage* scene);
protected:
bool visible_;
@@ -435,8 +435,8 @@ namespace kiwano
int z_order_;
float opacity_;
float displayed_opacity_;
- Node* parent_;
- Scene* scene_;
+ Actor* parent_;
+ Stage* stage_;
size_t hash_name_;
Point anchor_;
Size size_;
@@ -452,9 +452,9 @@ namespace kiwano
};
- // 可视化节点
+ // 可视化角色
class KGE_API VisualNode
- : public Node
+ : public Actor
{
public:
virtual void PrepareRender() override;
diff --git a/src/kiwano/2d/Animation.cpp b/src/kiwano/2d/Animation.cpp
index b8c9bbfc..6576923c 100644
--- a/src/kiwano/2d/Animation.cpp
+++ b/src/kiwano/2d/Animation.cpp
@@ -51,7 +51,7 @@ namespace kiwano
frames_ = frames;
}
- void Animation::Init(NodePtr target)
+ void Animation::Init(ActorPtr target)
{
if (!frames_ || frames_->GetFrames().empty())
{
@@ -66,7 +66,7 @@ namespace kiwano
}
}
- void Animation::UpdateTween(NodePtr target, float percent)
+ void Animation::UpdateTween(ActorPtr target, float percent)
{
auto sprite_target = dynamic_cast(target.Get());
diff --git a/src/kiwano/2d/Animation.h b/src/kiwano/2d/Animation.h
index 5440c05e..609761f3 100644
--- a/src/kiwano/2d/Animation.h
+++ b/src/kiwano/2d/Animation.h
@@ -53,9 +53,9 @@ namespace kiwano
ActionPtr Reverse() const override;
protected:
- void Init(NodePtr target) override;
+ void Init(ActorPtr target) override;
- void UpdateTween(NodePtr target, float percent) override;
+ void UpdateTween(ActorPtr target, float percent) override;
protected:
FramesPtr frames_;
diff --git a/src/kiwano/2d/Canvas.h b/src/kiwano/2d/Canvas.h
index 310db944..3af235d2 100644
--- a/src/kiwano/2d/Canvas.h
+++ b/src/kiwano/2d/Canvas.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
#include "Font.hpp"
#include "TextStyle.hpp"
#include "../renderer/TextRenderer.h"
diff --git a/src/kiwano/2d/DebugNode.h b/src/kiwano/2d/DebugNode.h
index 40c0cf12..32988ef7 100644
--- a/src/kiwano/2d/DebugNode.h
+++ b/src/kiwano/2d/DebugNode.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
namespace kiwano
{
diff --git a/src/kiwano/2d/GifSprite.h b/src/kiwano/2d/GifSprite.h
index ed3aae54..5f124540 100644
--- a/src/kiwano/2d/GifSprite.h
+++ b/src/kiwano/2d/GifSprite.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
#include "../base/Resource.h"
#include "../renderer/render.h"
diff --git a/src/kiwano/2d/Layer.cpp b/src/kiwano/2d/Layer.cpp
index 5f4c8ba4..f2ffea4a 100644
--- a/src/kiwano/2d/Layer.cpp
+++ b/src/kiwano/2d/Layer.cpp
@@ -52,7 +52,7 @@ namespace kiwano
if (!swallow_)
{
- NodePtr prev;
+ ActorPtr prev;
for (auto child = children_.Last(); child; child = prev)
{
prev = child->PrevItem();
diff --git a/src/kiwano/2d/Layer.h b/src/kiwano/2d/Layer.h
index 6d70be9a..1b48a530 100644
--- a/src/kiwano/2d/Layer.h
+++ b/src/kiwano/2d/Layer.h
@@ -19,12 +19,12 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
namespace kiwano
{
class KGE_API Layer
- : public Node
+ : public Actor
{
public:
Layer();
diff --git a/src/kiwano/2d/ShapeNode.h b/src/kiwano/2d/ShapeNode.h
index 75d40318..3f9a9083 100644
--- a/src/kiwano/2d/ShapeNode.h
+++ b/src/kiwano/2d/ShapeNode.h
@@ -19,12 +19,12 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
#include "../renderer/render.h" // ID2D1Geometry
namespace kiwano
{
- // 二维图形节点
+ // 二维图形角色
class KGE_API ShapeNode
: public VisualNode
{
@@ -144,7 +144,7 @@ namespace kiwano
};
- // 矩形节点
+ // 矩形角色
class KGE_API RectNode
: public ShapeNode
{
@@ -171,7 +171,7 @@ namespace kiwano
};
- // 圆角矩形节点
+ // 圆角矩形角色
class KGE_API RoundedRectNode
: public ShapeNode
{
@@ -214,7 +214,7 @@ namespace kiwano
};
- // 圆形节点
+ // 圆形角色
class KGE_API CircleNode
: public ShapeNode
{
@@ -251,7 +251,7 @@ namespace kiwano
};
- // 椭圆节点
+ // 椭圆角色
class KGE_API EllipseNode
: public ShapeNode
{
@@ -294,7 +294,7 @@ namespace kiwano
};
- // 路径节点
+ // 路径角色
class KGE_API PathNode
: public ShapeNode
{
diff --git a/src/kiwano/2d/Sprite.cpp b/src/kiwano/2d/Sprite.cpp
index dac76387..0c30462a 100644
--- a/src/kiwano/2d/Sprite.cpp
+++ b/src/kiwano/2d/Sprite.cpp
@@ -57,7 +57,7 @@ namespace kiwano
{
image_ = image;
- Node::SetSize(image_->GetWidth(), image_->GetHeight());
+ Actor::SetSize(image_->GetWidth(), image_->GetHeight());
return true;
}
return false;
@@ -76,7 +76,7 @@ namespace kiwano
void Sprite::Crop(const Rect& crop_rect)
{
image_->Crop(crop_rect);
- Node::SetSize(
+ Actor::SetSize(
std::min(std::max(crop_rect.size.x, 0.f), image_->GetSourceWidth() - image_->GetCropX()),
std::min(std::max(crop_rect.size.y, 0.f), image_->GetSourceHeight() - image_->GetCropY())
);
diff --git a/src/kiwano/2d/Sprite.h b/src/kiwano/2d/Sprite.h
index 9712750d..3374faf2 100644
--- a/src/kiwano/2d/Sprite.h
+++ b/src/kiwano/2d/Sprite.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
#include "Image.h"
namespace kiwano
diff --git a/src/kiwano/2d/Scene.cpp b/src/kiwano/2d/Stage.cpp
similarity index 88%
rename from src/kiwano/2d/Scene.cpp
rename to src/kiwano/2d/Stage.cpp
index 5cb6e6a5..97d1ba25 100644
--- a/src/kiwano/2d/Scene.cpp
+++ b/src/kiwano/2d/Stage.cpp
@@ -18,32 +18,32 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#include "Scene.h"
+#include "Stage.h"
#include "../base/logs.h"
#include "../renderer/render.h"
namespace kiwano
{
- Scene::Scene()
+ Stage::Stage()
{
- scene_ = this;
+ stage_ = this;
SetAnchor(0, 0);
SetSize(Renderer::Instance()->GetOutputSize());
}
- Scene::~Scene()
+ Stage::~Stage()
{
}
- void Scene::OnEnter()
+ void Stage::OnEnter()
{
- KGE_LOG(L"Scene entered");
+ KGE_LOG(L"Stage entered");
}
- void Scene::OnExit()
+ void Stage::OnExit()
{
- KGE_LOG(L"Scene exited");
+ KGE_LOG(L"Stage exited");
}
}
diff --git a/src/kiwano/2d/Scene.h b/src/kiwano/2d/Stage.h
similarity index 91%
rename from src/kiwano/2d/Scene.h
rename to src/kiwano/2d/Stage.h
index 207d759b..357cd58a 100644
--- a/src/kiwano/2d/Scene.h
+++ b/src/kiwano/2d/Stage.h
@@ -19,21 +19,21 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
namespace kiwano
{
// 场景
- class KGE_API Scene
- : public Node
+ class KGE_API Stage
+ : public Actor
{
friend class Transition;
- friend class Stage;
+ friend class Director;
public:
- Scene();
+ Stage();
- virtual ~Scene();
+ virtual ~Stage();
// 进入场景
virtual void OnEnter();
diff --git a/src/kiwano/2d/Text.h b/src/kiwano/2d/Text.h
index a4a39b22..00a63ff5 100644
--- a/src/kiwano/2d/Text.h
+++ b/src/kiwano/2d/Text.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Node.h"
+#include "Actor.h"
#include "Font.hpp"
#include "TextStyle.hpp"
#include
diff --git a/src/kiwano/2d/Transition.cpp b/src/kiwano/2d/Transition.cpp
index 13a380f8..5a40e290 100644
--- a/src/kiwano/2d/Transition.cpp
+++ b/src/kiwano/2d/Transition.cpp
@@ -19,8 +19,8 @@
// THE SOFTWARE.
#include "Transition.h"
-#include "Node.h"
-#include "Scene.h"
+#include "Actor.h"
+#include "Stage.h"
#include "../base/window.h"
#include "../base/logs.h"
#include "../renderer/render.h"
@@ -55,7 +55,7 @@ namespace kiwano
return done_;
}
- void Transition::Init(ScenePtr prev, ScenePtr next)
+ void Transition::Init(StagePtr prev, StagePtr next)
{
process_ = 0;
delta_ = Duration{};
@@ -147,7 +147,7 @@ namespace kiwano
{
}
- void BoxTransition::Init(ScenePtr prev, ScenePtr next)
+ void BoxTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
@@ -189,7 +189,7 @@ namespace kiwano
{
}
- void EmergeTransition::Init(ScenePtr prev, ScenePtr next)
+ void EmergeTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
@@ -214,7 +214,7 @@ namespace kiwano
{
}
- void FadeTransition::Init(ScenePtr prev, ScenePtr next)
+ void FadeTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
@@ -248,7 +248,7 @@ namespace kiwano
{
}
- void MoveTransition::Init(ScenePtr prev, ScenePtr next)
+ void MoveTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
@@ -327,7 +327,7 @@ namespace kiwano
{
}
- void RotationTransition::Init(ScenePtr prev, ScenePtr next)
+ void RotationTransition::Init(StagePtr prev, StagePtr next)
{
Transition::Init(prev, next);
diff --git a/src/kiwano/2d/Transition.h b/src/kiwano/2d/Transition.h
index 5690bab6..c313782b 100644
--- a/src/kiwano/2d/Transition.h
+++ b/src/kiwano/2d/Transition.h
@@ -24,13 +24,13 @@
namespace kiwano
{
- class Stage;
+ class Director;
// 场景过渡
class KGE_API Transition
: public Object
{
- friend class Stage;
+ friend class Director;
public:
explicit Transition(
@@ -43,8 +43,8 @@ namespace kiwano
protected:
virtual void Init(
- ScenePtr prev,
- ScenePtr next
+ StagePtr prev,
+ StagePtr next
);
virtual void Update(Duration dt);
@@ -61,8 +61,8 @@ namespace kiwano
Duration duration_;
Duration delta_;
Size window_size_;
- ScenePtr out_scene_;
- ScenePtr in_scene_;
+ StagePtr out_scene_;
+ StagePtr in_scene_;
ComPtr out_layer_;
ComPtr in_layer_;
LayerProperties out_layer_prop_;
@@ -84,8 +84,8 @@ namespace kiwano
void Update(Duration dt) override;
virtual void Init(
- ScenePtr prev,
- ScenePtr next
+ StagePtr prev,
+ StagePtr next
) override;
};
@@ -103,8 +103,8 @@ namespace kiwano
void Update(Duration dt) override;
virtual void Init(
- ScenePtr prev,
- ScenePtr next
+ StagePtr prev,
+ StagePtr next
) override;
};
@@ -122,8 +122,8 @@ namespace kiwano
void Update(Duration dt) override;
virtual void Init(
- ScenePtr prev,
- ScenePtr next
+ StagePtr prev,
+ StagePtr next
) override;
};
@@ -142,8 +142,8 @@ namespace kiwano
void Update(Duration dt) override;
virtual void Init(
- ScenePtr prev,
- ScenePtr next
+ StagePtr prev,
+ StagePtr next
) override;
void Reset() override;
@@ -169,8 +169,8 @@ namespace kiwano
void Update(Duration dt) override;
virtual void Init(
- ScenePtr prev,
- ScenePtr next
+ StagePtr prev,
+ StagePtr next
) override;
void Reset() override;
diff --git a/src/kiwano/2d/include-forwards.h b/src/kiwano/2d/include-forwards.h
index 620fb3da..1c0eedad 100644
--- a/src/kiwano/2d/include-forwards.h
+++ b/src/kiwano/2d/include-forwards.h
@@ -38,8 +38,8 @@ namespace kiwano
KGE_DECLARE_SMART_PTR(GifImage);
KGE_DECLARE_SMART_PTR(Frames);
- KGE_DECLARE_SMART_PTR(Node);
- KGE_DECLARE_SMART_PTR(Scene);
+ KGE_DECLARE_SMART_PTR(Actor);
+ KGE_DECLARE_SMART_PTR(Stage);
KGE_DECLARE_SMART_PTR(Layer);
KGE_DECLARE_SMART_PTR(Sprite);
KGE_DECLARE_SMART_PTR(GifSprite);
diff --git a/src/kiwano/base/Stage.cpp b/src/kiwano/base/Director.cpp
similarity index 81%
rename from src/kiwano/base/Stage.cpp
rename to src/kiwano/base/Director.cpp
index 6c06559e..ba9f220b 100644
--- a/src/kiwano/base/Stage.cpp
+++ b/src/kiwano/base/Director.cpp
@@ -18,26 +18,26 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#include "Stage.h"
-#include "../2d/Node.h"
-#include "../2d/Scene.h"
+#include "Director.h"
+#include "../2d/Actor.h"
+#include "../2d/Stage.h"
#include "../2d/Transition.h"
#include "../2d/DebugNode.h"
namespace kiwano
{
- Stage::Stage()
+ Director::Director()
: render_border_enabled_(false)
{
}
- Stage::~Stage()
+ Director::~Director()
{
}
- void Stage::EnterScene(ScenePtr scene)
+ void Director::EnterStage(StagePtr scene)
{
- KGE_ASSERT(scene && "Stage::EnterScene failed, NULL pointer exception");
+ KGE_ASSERT(scene && "Director::EnterStage failed, NULL pointer exception");
if (curr_scene_ == scene || next_scene_ == scene)
return;
@@ -45,9 +45,9 @@ namespace kiwano
next_scene_ = scene;
}
- void Stage::EnterScene(ScenePtr scene, TransitionPtr transition)
+ void Director::EnterStage(StagePtr scene, TransitionPtr transition)
{
- EnterScene(scene);
+ EnterStage(scene);
if (transition && next_scene_)
{
@@ -60,17 +60,17 @@ namespace kiwano
}
}
- ScenePtr Stage::GetCurrentScene()
+ StagePtr Director::GetCurrentStage()
{
return curr_scene_;
}
- void Stage::SetRenderBorderEnabled(bool enabled)
+ void Director::SetRenderBorderEnabled(bool enabled)
{
render_border_enabled_ = enabled;
}
- void Stage::ShowDebugInfo(bool show)
+ void Director::ShowDebugInfo(bool show)
{
if (show)
{
@@ -83,7 +83,7 @@ namespace kiwano
}
}
- void Stage::OnUpdate(Duration dt)
+ void Director::OnUpdate(Duration dt)
{
if (transition_)
{
@@ -116,7 +116,7 @@ namespace kiwano
debug_node_->Update(dt);
}
- void Stage::OnRender()
+ void Director::OnRender()
{
if (transition_)
{
@@ -131,7 +131,7 @@ namespace kiwano
debug_node_->Render();
}
- void Stage::AfterRender()
+ void Director::AfterRender()
{
if (render_border_enabled_)
{
@@ -140,7 +140,7 @@ namespace kiwano
}
}
- void Stage::HandleEvent(Event& evt)
+ void Director::HandleEvent(Event& evt)
{
if (debug_node_)
debug_node_->Dispatch(evt);
diff --git a/src/kiwano/base/Stage.h b/src/kiwano/base/Director.h
similarity index 83%
rename from src/kiwano/base/Stage.h
rename to src/kiwano/base/Director.h
index 1ff924c5..d05fcc62 100644
--- a/src/kiwano/base/Stage.h
+++ b/src/kiwano/base/Director.h
@@ -26,28 +26,28 @@
namespace kiwano
{
- class KGE_API Stage
- : public Singleton
+ class KGE_API Director
+ : public Singleton
, public Component
{
- KGE_DECLARE_SINGLETON(Stage);
+ KGE_DECLARE_SINGLETON(Director);
public:
// 切换场景
- void EnterScene(
- ScenePtr scene /* 场景 */
+ void EnterStage(
+ StagePtr scene /* 场景 */
);
// 切换场景
- void EnterScene(
- ScenePtr scene, /* 场景 */
+ void EnterStage(
+ StagePtr scene, /* 场景 */
TransitionPtr transition /* 场景动画 */
);
// 获取当前场景
- ScenePtr GetCurrentScene();
+ StagePtr GetCurrentStage();
- // 启用或禁用场景内的节点边界渲染功能
+ // 启用或禁用角色边界渲染功能
void SetRenderBorderEnabled(bool enabled);
// 显示调试信息
@@ -67,15 +67,15 @@ namespace kiwano
void HandleEvent(Event& evt) override;
protected:
- Stage();
+ Director();
- virtual ~Stage();
+ virtual ~Director();
protected:
bool render_border_enabled_;
- ScenePtr curr_scene_;
- ScenePtr next_scene_;
- NodePtr debug_node_;
+ StagePtr curr_scene_;
+ StagePtr next_scene_;
+ ActorPtr debug_node_;
TransitionPtr transition_;
};
}
diff --git a/src/kiwano/base/Event.hpp b/src/kiwano/base/Event.hpp
index 09d6d140..36dc8b9f 100644
--- a/src/kiwano/base/Event.hpp
+++ b/src/kiwano/base/Event.hpp
@@ -105,7 +105,7 @@ namespace kiwano
void* data;
};
- class Node;
+ class Actor;
// 事件
struct KGE_API Event
@@ -145,7 +145,7 @@ namespace kiwano
};
UINT type;
- Node* target;
+ Actor* target;
union
{
diff --git a/src/kiwano/kiwano.h b/src/kiwano/kiwano.h
index 720902b0..8a72f512 100644
--- a/src/kiwano/kiwano.h
+++ b/src/kiwano/kiwano.h
@@ -63,7 +63,7 @@
#include "base/time.h"
#include "base/window.h"
#include "base/input.h"
-#include "base/Stage.h"
+#include "base/Director.h"
#include "base/logs.h"
#include "renderer/render.h"
#include "platform/modules.h"
@@ -94,8 +94,8 @@
#include "2d/ActionManager.h"
#include "2d/Transition.h"
-#include "2d/Node.h"
-#include "2d/Scene.h"
+#include "2d/Actor.h"
+#include "2d/Stage.h"
#include "2d/Layer.h"
#include "2d/Sprite.h"
#include "2d/GifSprite.h"
diff --git a/src/kiwano/platform/Application.cpp b/src/kiwano/platform/Application.cpp
index 30af0120..9dbf5e2e 100644
--- a/src/kiwano/platform/Application.cpp
+++ b/src/kiwano/platform/Application.cpp
@@ -23,7 +23,7 @@
#include "../base/window.h"
#include "../base/logs.h"
#include "../base/input.h"
-#include "../base/Stage.h"
+#include "../base/Director.h"
#include "../renderer/render.h"
#include // GET_X_LPARAM, GET_Y_LPARAM
#include // ImmAssociateContext
@@ -66,7 +66,7 @@ namespace kiwano
Use(Renderer::Instance());
Use(Input::Instance());
- Use(Stage::Instance());
+ Use(Director::Instance());
}
Application::~Application()
@@ -100,7 +100,7 @@ namespace kiwano
if (options.debug)
{
- Stage::Instance()->ShowDebugInfo(true);
+ Director::Instance()->ShowDebugInfo(true);
Renderer::Instance()->SetCollectingStatus(true);
}
@@ -158,7 +158,7 @@ namespace kiwano
}
// Destroy all instances
- Stage::Destroy();
+ Director::Destroy();
Input::Destroy();
Renderer::Destroy();
Window::Destroy();
diff --git a/src/kiwano/ui/Button.cpp b/src/kiwano/ui/Button.cpp
index 699eff81..84962b26 100644
--- a/src/kiwano/ui/Button.cpp
+++ b/src/kiwano/ui/Button.cpp
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#include "Button.h"
-#include "../2d/Scene.h"
+#include "../2d/Stage.h"
#include "../base/window.h"
namespace kiwano
@@ -145,4 +145,4 @@ namespace kiwano
}
}
-}
\ No newline at end of file
+}
diff --git a/src/kiwano/ui/Menu.h b/src/kiwano/ui/Menu.h
index a06424fc..07dc557e 100644
--- a/src/kiwano/ui/Menu.h
+++ b/src/kiwano/ui/Menu.h
@@ -25,7 +25,7 @@ namespace kiwano
{
// 菜单
class KGE_API Menu
- : public Node
+ : public Actor
{
public:
Menu();