add CMakeLists.txt files
This commit is contained in:
parent
ef8db9023c
commit
646db73f73
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@ -6,8 +6,13 @@ x64/
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Debug/
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Release/
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# CMake folders
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/cmake-build-release/
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/cmake-build-debug/
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# Application folders
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.vs
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.idea
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# vs2010
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ipch/
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@ -27,4 +32,8 @@ packages/
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# Resources bin
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*.aps
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docs/
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# Mac cache files
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.DS_Store
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# Documents
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docs/
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@ -0,0 +1,26 @@
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cmake_minimum_required(VERSION 3.16)
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project(Kiwano C CXX)
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set(CMAKE_CXX_STANDARD 17)
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if (WIN32)
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message(STATUS "Building on Windows platform.")
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elseif (APPLE)
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message(STATUS "Building on MacOS platform.")
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add_compile_definitions(TARGET_OS_MAC)
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elseif (UNIX)
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message(STATUS "Building on UNIX-like OS platform.")
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endif ()
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include_directories(src/3rd-party)
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include_directories(src)
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add_subdirectory(src/kiwano)
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add_subdirectory(src/kiwano-audio)
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add_subdirectory(src/kiwano-imgui)
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add_subdirectory(src/kiwano-network)
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add_subdirectory(src/kiwano-physics)
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add_subdirectory(src/3rd-party/Box2D)
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add_subdirectory(src/3rd-party/curl)
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add_subdirectory(src/3rd-party/nlohmann)
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add_subdirectory(src/3rd-party/pugixml)
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@ -0,0 +1,98 @@
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include_directories(..)
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set(SOURCE_FILES
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Collision/Shapes/b2ChainShape.cpp
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Collision/Shapes/b2ChainShape.h
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Collision/Shapes/b2CircleShape.cpp
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Collision/Shapes/b2CircleShape.h
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Collision/Shapes/b2EdgeShape.cpp
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Collision/Shapes/b2EdgeShape.h
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Collision/Shapes/b2PolygonShape.cpp
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Collision/Shapes/b2PolygonShape.h
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Collision/Shapes/b2Shape.h
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Collision/b2BroadPhase.cpp
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Collision/b2BroadPhase.h
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Collision/b2CollideCircle.cpp
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Collision/b2CollideEdge.cpp
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Collision/b2CollidePolygon.cpp
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Collision/b2Collision.cpp
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Collision/b2Collision.h
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Collision/b2Distance.cpp
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Collision/b2Distance.h
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Collision/b2DynamicTree.cpp
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Collision/b2DynamicTree.h
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Collision/b2TimeOfImpact.cpp
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Collision/b2TimeOfImpact.h
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Common/b2BlockAllocator.cpp
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Common/b2BlockAllocator.h
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Common/b2Draw.cpp
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Common/b2Draw.h
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Common/b2GrowableStack.h
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Common/b2Math.cpp
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Common/b2Math.h
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Common/b2Settings.cpp
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Common/b2Settings.h
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Common/b2StackAllocator.cpp
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Common/b2StackAllocator.h
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Common/b2Timer.cpp
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Common/b2Timer.h
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Dynamics/Contacts/b2ChainAndCircleContact.cpp
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Dynamics/Contacts/b2ChainAndCircleContact.h
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Dynamics/Contacts/b2ChainAndPolygonContact.cpp
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Dynamics/Contacts/b2ChainAndPolygonContact.h
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Dynamics/Contacts/b2CircleContact.cpp
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Dynamics/Contacts/b2CircleContact.h
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Dynamics/Contacts/b2Contact.cpp
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Dynamics/Contacts/b2Contact.h
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Dynamics/Contacts/b2ContactSolver.cpp
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Dynamics/Contacts/b2ContactSolver.h
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Dynamics/Contacts/b2EdgeAndCircleContact.cpp
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Dynamics/Contacts/b2EdgeAndCircleContact.h
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Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
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Dynamics/Contacts/b2EdgeAndPolygonContact.h
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Dynamics/Contacts/b2PolygonAndCircleContact.cpp
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Dynamics/Contacts/b2PolygonAndCircleContact.h
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Dynamics/Contacts/b2PolygonContact.cpp
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Dynamics/Contacts/b2PolygonContact.h
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Dynamics/Joints/b2DistanceJoint.cpp
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Dynamics/Joints/b2DistanceJoint.h
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Dynamics/Joints/b2FrictionJoint.cpp
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Dynamics/Joints/b2FrictionJoint.h
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Dynamics/Joints/b2GearJoint.cpp
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Dynamics/Joints/b2GearJoint.h
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Dynamics/Joints/b2Joint.cpp
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Dynamics/Joints/b2Joint.h
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Dynamics/Joints/b2MotorJoint.cpp
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Dynamics/Joints/b2MotorJoint.h
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Dynamics/Joints/b2MouseJoint.cpp
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Dynamics/Joints/b2MouseJoint.h
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Dynamics/Joints/b2PrismaticJoint.cpp
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Dynamics/Joints/b2PrismaticJoint.h
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Dynamics/Joints/b2PulleyJoint.cpp
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Dynamics/Joints/b2PulleyJoint.h
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Dynamics/Joints/b2RevoluteJoint.cpp
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Dynamics/Joints/b2RevoluteJoint.h
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Dynamics/Joints/b2RopeJoint.cpp
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Dynamics/Joints/b2RopeJoint.h
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Dynamics/Joints/b2WeldJoint.cpp
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Dynamics/Joints/b2WeldJoint.h
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Dynamics/Joints/b2WheelJoint.cpp
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Dynamics/Joints/b2WheelJoint.h
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Dynamics/b2Body.cpp
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Dynamics/b2Body.h
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Dynamics/b2ContactManager.cpp
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Dynamics/b2ContactManager.h
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Dynamics/b2Fixture.cpp
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Dynamics/b2Fixture.h
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Dynamics/b2Island.cpp
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Dynamics/b2Island.h
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Dynamics/b2TimeStep.h
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Dynamics/b2World.cpp
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Dynamics/b2World.h
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Dynamics/b2WorldCallbacks.cpp
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Dynamics/b2WorldCallbacks.h
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Rope/b2Rope.cpp
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Rope/b2Rope.h
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Box2D.h)
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add_library(libbox2d ${SOURCE_FILES})
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@ -20,7 +20,7 @@
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#define B2_MATH_H
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#include "b2Settings.h"
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#include <math.h>
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#include <cmath>
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/// This function is used to ensure that a floating point number is not a NaN or infinity.
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inline bool b2IsValid(float32 x)
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@ -0,0 +1,18 @@
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include_directories(..)
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set(SOURCE_FILES
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curl.h
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curlbuild.h
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curlrules.h
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curlver.h
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easy.h
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mprintf.h
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multi.h
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stdcheaders.h
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typecheck-gcc.h)
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add_library(libcurl ${SOURCE_FILES})
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target_link_libraries(libcurl ./libs/libcurl.lib)
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set_target_properties(libcurl PROPERTIES LINKER_LANGUAGE CXX)
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@ -0,0 +1,15 @@
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include_directories(..)
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set(SOURCE_FILES
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imconfig.h
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imgui.cpp
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imgui.h
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imgui_demo.cpp
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imgui_draw.cpp
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imgui_internal.h
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imgui_widgets.cpp
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imstb_rectpack.h
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imstb_textedit.h
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imstb_truetype.h)
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add_library(libimgui ${SOURCE_FILES})
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@ -0,0 +1,9 @@
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include_directories(..)
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set(SOURCE_FILES
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json.hpp)
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add_library(libnlohmann ${SOURCE_FILES})
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set_target_properties(libnlohmann PROPERTIES LINKER_LANGUAGE CXX)
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@ -0,0 +1,10 @@
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include_directories(..)
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set(SOURCE_FILES
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pugiconfig.hpp
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pugixml-impl.hpp
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pugixml.hpp)
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add_library(libpugixml ${SOURCE_FILES})
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set_target_properties(libpugixml PROPERTIES LINKER_LANGUAGE CXX)
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@ -0,0 +1,16 @@
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include_directories(..)
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set(SOURCE_FILES
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AudioModule.cpp
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AudioModule.h
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kiwano-audio.h
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libraries.cpp
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libraries.h
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Sound.cpp
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Sound.h
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SoundPlayer.cpp
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SoundPlayer.h
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Transcoder.cpp
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Transcoder.h)
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add_library(libkiwanoaudio ${SOURCE_FILES})
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@ -0,0 +1,15 @@
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include_directories(..)
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set(SOURCE_FILES
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imgui_impl/imgui_impl.h
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imgui_impl/imgui_impl_dx10.cpp
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imgui_impl/imgui_impl_dx10.h
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imgui_impl/imgui_impl_dx11.cpp
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imgui_impl/imgui_impl_dx11.h
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ImGuiLayer.cpp
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ImGuiLayer.h
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ImGuiModule.cpp
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ImGuiModule.h
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kiwano-imgui.h)
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add_library(libkiwanoimgui ${SOURCE_FILES})
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@ -0,0 +1,11 @@
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include_directories(..)
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set(SOURCE_FILES
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HttpModule.cpp
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HttpModule.h
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HttpRequest.cpp
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HttpRequest.h
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HttpResponse.hpp
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kiwano-network.h)
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add_library(libkiwanonetwork ${SOURCE_FILES})
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@ -0,0 +1,25 @@
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include_directories(..)
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include_directories(../3rd-party)
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set(SOURCE_FILES
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Contact.cpp
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Contact.h
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ContactEdge.cpp
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ContactEdge.h
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ContactEvent.cpp
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ContactEvent.h
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Fixture.cpp
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Fixture.h
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Global.cpp
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Global.h
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Joint.cpp
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Joint.h
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kiwano-physics.h
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PhysicBody.cpp
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PhysicBody.h
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PhysicWorld.cpp
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PhysicWorld.h)
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add_library(libkiwanophysics ${SOURCE_FILES})
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target_link_libraries(libkiwanophysics libbox2d)
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include_directories(..)
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set(SOURCE_FILES
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2d/action/Action.cpp
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2d/action/Action.h
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2d/action/ActionDelay.cpp
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2d/action/ActionDelay.h
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2d/action/ActionGroup.cpp
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2d/action/ActionGroup.h
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2d/action/ActionHelper.h
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2d/action/ActionManager.cpp
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2d/action/ActionManager.h
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2d/action/ActionTween.cpp
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2d/action/ActionTween.h
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2d/action/ActionWalk.cpp
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2d/action/ActionWalk.h
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2d/action/Animation.cpp
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2d/action/Animation.h
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2d/Actor.cpp
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2d/Actor.h
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2d/Button.cpp
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2d/Button.h
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2d/Canvas.cpp
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2d/Canvas.h
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2d/Component.cpp
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2d/Component.h
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2d/DebugActor.cpp
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2d/DebugActor.h
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2d/GifSprite.cpp
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2d/GifSprite.h
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2d/LayerActor.cpp
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2d/LayerActor.h
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2d/ShapeActor.cpp
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2d/ShapeActor.h
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2d/Sprite.cpp
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2d/Sprite.h
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2d/Stage.cpp
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2d/Stage.h
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2d/TextActor.cpp
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2d/TextActor.h
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2d/Transition.cpp
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2d/Transition.h
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core/event/Event.cpp
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core/event/Event.h
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core/event/EventType.h
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core/event/KeyEvent.cpp
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core/event/KeyEvent.h
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core/event/MouseEvent.cpp
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core/event/MouseEvent.h
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core/event/WindowEvent.cpp
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core/event/WindowEvent.h
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core/Allocator.cpp
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core/Allocator.h
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core/Any.h
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core/Cloneable.h
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core/Common.h
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core/Director.cpp
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core/Director.h
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core/EventDispatcher.cpp
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core/EventDispatcher.h
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core/EventListener.cpp
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core/EventListener.h
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core/Exception.cpp
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core/Exception.h
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core/Function.h
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core/IntrusiveList.h
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core/Json.h
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core/Keys.h
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core/Library.cpp
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core/Library.h
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core/Logger.cpp
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core/Logger.h
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core/Module.cpp
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core/Module.h
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core/ObjectBase.cpp
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core/ObjectBase.h
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core/RefCounter.cpp
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core/RefCounter.h
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core/Resource.cpp
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core/Resource.h
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core/Serializable.h
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core/Singleton.h
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core/SmartPtr.hpp
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core/String.cpp
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core/String.h
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core/Time.cpp
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core/Time.h
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core/Timer.cpp
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core/Timer.h
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core/TimerManager.cpp
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core/TimerManager.h
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core/Xml.h
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math/Constants.h
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math/EaseFunctions.h
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math/Math.h
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math/Matrix.hpp
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math/Random.h
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math/Rect.hpp
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math/Scalar.h
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math/Transform.hpp
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math/Vec2.hpp
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platform/win32/ComPtr.hpp
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platform/win32/libraries.cpp
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platform/win32/libraries.h
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platform/win32/WindowImpl.cpp
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platform/Application.cpp
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platform/Application.h
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platform/FileSystem.cpp
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platform/FileSystem.h
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platform/Input.cpp
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platform/Input.h
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platform/Runner.cpp
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platform/Runner.h
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platform/Window.cpp
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platform/Window.h
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render/DirectX/D2DDeviceResources.cpp
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render/DirectX/D2DDeviceResources.h
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render/DirectX/D3D10DeviceResources.cpp
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render/DirectX/D3D10DeviceResources.h
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render/DirectX/D3D11DeviceResources.cpp
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render/DirectX/D3D11DeviceResources.h
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render/DirectX/D3DDeviceResourcesBase.h
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render/DirectX/FontCollectionLoader.cpp
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render/DirectX/FontCollectionLoader.h
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render/DirectX/helper.h
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render/DirectX/NativePtr.h
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render/DirectX/RenderContextImpl.cpp
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render/DirectX/RenderContextImpl.h
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render/DirectX/RendererImpl.cpp
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render/DirectX/RendererImpl.h
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render/DirectX/TextRenderer.cpp
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render/DirectX/TextRenderer.h
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render/Brush.cpp
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render/Brush.h
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render/Color.cpp
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render/Color.h
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render/Font.cpp
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render/Font.h
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render/Frame.cpp
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render/Frame.h
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render/FrameSequence.cpp
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render/FrameSequence.h
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render/GifImage.cpp
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render/GifImage.h
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render/Layer.cpp
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render/Layer.h
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render/NativeObject.h
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render/RenderContext.cpp
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render/RenderContext.h
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render/Renderer.cpp
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render/Renderer.h
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render/Shape.cpp
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render/Shape.h
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render/ShapeMaker.cpp
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render/ShapeMaker.h
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render/StrokeStyle.cpp
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render/StrokeStyle.h
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render/TextLayout.cpp
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render/TextLayout.h
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render/TextStyle.hpp
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render/Texture.cpp
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render/Texture.h
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render/TextureCache.cpp
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render/TextureCache.h
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utils/LocalStorage.cpp
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utils/LocalStorage.h
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utils/ResourceCache.cpp
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utils/ResourceCache.h
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utils/UserData.cpp
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utils/UserData.h
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config.h
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kiwano.h
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macros.h)
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add_library(libkiwano ${SOURCE_FILES})
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