增加SystemException,移除ASSERT
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parent
7499e1af7f
commit
6af90623fa
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@ -107,22 +107,7 @@ e2d::Animate * e2d::Animate::reverse() const
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{
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if (_animation)
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{
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auto& oldFrames = _animation->getFrames();
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std::vector<Image*> frames(oldFrames.size());
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if (!oldFrames.empty())
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{
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for (auto iter = oldFrames.crbegin(), iterCrend = oldFrames.crend(); iter != iterCrend; ++iter)
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{
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Image* frame = *iter;
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if (frame)
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{
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frames.push_back(frame);
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}
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}
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}
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auto animation = GC::create<Animation>(_animation->getInterval(), frames);
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auto animation = _animation->reverse();
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if (animation)
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{
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return GC::create<Animate>(animation);
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@ -69,9 +69,35 @@ const std::vector<e2d::Image*>& e2d::Animation::getFrames() const
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e2d::Animation * e2d::Animation::clone() const
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{
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auto animation = GC::create<Animation>(_interval);
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for (auto frame : _frames)
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if (animation)
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{
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animation->add(frame);
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for (auto frame : _frames)
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{
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animation->add(frame);
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}
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}
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return animation;
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}
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e2d::Animation * e2d::Animation::reverse() const
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{
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auto& oldFrames = this->getFrames();
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std::vector<Image*> frames(oldFrames.size());
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if (!oldFrames.empty())
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{
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for (auto iter = oldFrames.crbegin(),
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iterCrend = oldFrames.crend();
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iter != iterCrend;
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++iter)
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{
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Image* frame = *iter;
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if (frame)
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{
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frames.push_back(frame);
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}
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}
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}
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return GC::create<Animation>(this->getInterval(), frames);
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}
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@ -6,7 +6,7 @@ e2d::Loop::Loop(Action * action, int times /* = -1 */)
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, _times(0)
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, _totalTimes(times)
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{
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ASSERT(action, "Loop NULL pointer exception!");
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WARN_IF(action == nullptr, "Loop NULL pointer exception!");
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if (action)
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{
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@ -33,7 +33,14 @@ e2d::Loop * e2d::Loop::clone() const
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e2d::Loop * e2d::Loop::reverse() const
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{
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return GC::create<Loop>(_action);
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if (_action)
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{
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return GC::create<Loop>(_action->clone());
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}
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else
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{
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return nullptr;
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}
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}
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void e2d::Loop::_init()
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@ -111,7 +111,7 @@ e2d::Sequence * e2d::Sequence::clone() const
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e2d::Sequence * e2d::Sequence::reverse() const
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{
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auto sequence = GC::create<Sequence>();
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if (!_actions.empty())
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if (sequence && !_actions.empty())
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{
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std::vector<Action*> newActions(_actions.size());
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for (auto iter = _actions.crbegin(), iterCrend = _actions.crend(); iter != iterCrend; ++iter)
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@ -109,7 +109,7 @@ e2d::Spawn * e2d::Spawn::clone() const
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e2d::Spawn * e2d::Spawn::reverse() const
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{
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auto spawn = GC::create<Spawn>();
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if (!_actions.empty())
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if (spawn && !_actions.empty())
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{
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std::vector<Action*> newActions(_actions.size());
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for (auto iter = _actions.crbegin(), iterCrend = _actions.crend(); iter != iterCrend; ++iter)
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@ -18,7 +18,7 @@ bool e2d::Game::init(const String& name, const String& mutexName)
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{
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if (s_bInitialized)
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{
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WARN_IF(true, "The game has been initialized!");
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WARN("The game has been initialized!");
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return false;
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}
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@ -29,7 +29,7 @@ bool e2d::Game::init(const String& name, const String& mutexName)
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if (hMutex == nullptr)
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{
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WARN_IF(true, "CreateMutex Failed!");
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WARN("CreateMutex Failed!");
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}
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else if (::GetLastError() == ERROR_ALREADY_EXISTS)
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{
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@ -44,39 +44,74 @@ bool e2d::Game::init(const String& name, const String& mutexName)
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// 初始化 COM 组件
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CoInitialize(nullptr);
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// ´´½¨É豸ÎÞ¹Ø×ÊÔ´
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if (!Renderer::__createDeviceIndependentResources())
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bool bRendererDevIndResInit = false,
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bWindowInit = false,
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bRendererDevResInit = false,
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bInputInit = false,
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bMusicInit = false;
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auto DestroyResources = [&]()
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{
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WARN_IF(true, "Renderer::__createDeviceIndependentResources Failed!");
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goto dev_ind_res_fail;
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if (bRendererDevIndResInit) Renderer::__discardResources();
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if (bWindowInit) Window::__init();
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if (bRendererDevResInit) Renderer::__discardDeviceResources();
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if (bInputInit) Input::__uninit();
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if (bMusicInit) Music::__uninit();
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};
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// 创建设备无关资源
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if (Renderer::__createDeviceIndependentResources())
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{
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bRendererDevIndResInit = true;
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}
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else
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{
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DestroyResources();
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throw SystemException(L"渲染器设备无关资源创建失败");
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}
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// 初始化窗口
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if (!Window::__init())
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if (Window::__init())
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{
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WARN_IF(true, "Window::__init Failed!");
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goto window_fail;
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bWindowInit = true;
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}
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else
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{
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DestroyResources();
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throw SystemException(L"初始化窗口失败");
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}
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// 创建设备相关资源
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if (!Renderer::__createDeviceResources())
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if (Renderer::__createDeviceResources())
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{
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WARN_IF(true, "Renderer::__createDeviceResources Failed!");
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goto dev_res_fail;
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bRendererDevResInit = true;
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}
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else
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{
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DestroyResources();
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throw SystemException(L"渲染器设备相关资源创建失败");
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}
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// 初始化 DirectInput
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if (!Input::__init())
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if (Input::__init())
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{
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WARN_IF(true, "Input::__init Failed!");
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goto input_fail;
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bInputInit = true;
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}
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else
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{
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DestroyResources();
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throw SystemException(L"初始化 DirectInput 失败");
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}
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// 初始化播放器
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if (!Music::__init())
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if (Music::__init())
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{
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WARN_IF(true, "Music::__init Failed!");
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Music::__uninit();
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bMusicInit = true;
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}
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else
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{
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DestroyResources();
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throw SystemException(L"初始化 XAudio2 失败");
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}
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// 保存游戏名称
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@ -85,35 +120,20 @@ bool e2d::Game::init(const String& name, const String& mutexName)
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// 初始化路径
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if (!Path::__init())
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{
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WARN_IF(true, "Path::__init Failed!");
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WARN("Path::__init failed!");
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}
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// 初始化成功
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s_bInitialized = true;
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goto succeeded;
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input_fail:
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Input::__uninit();
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dev_res_fail:
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Renderer::__discardDeviceResources();
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window_fail:
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Window::__init();
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dev_ind_res_fail:
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Renderer::__discardResources();
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succeeded:
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return s_bInitialized;
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}
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int e2d::Game::start(bool autoRelease/* true */)
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void e2d::Game::start(bool autoRelease/* true */)
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{
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if (!s_bInitialized)
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{
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ASSERT(false, "You must initialize Game first!");
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return -1;
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throw Exception(L"开始游戏前未进行初始化");
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}
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// 初始化场景管理器
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@ -162,8 +182,6 @@ int e2d::Game::start(bool autoRelease/* true */)
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{
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Game::destroy();
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}
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return 0;
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}
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void e2d::Game::pause()
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@ -23,9 +23,11 @@ bool e2d::Renderer::__createDeviceIndependentResources()
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&s_pDirect2dFactory
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);
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ASSERT(SUCCEEDED(hr), "Create ID2D1Factory Failed!");
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if (SUCCEEDED(hr))
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1Factory failed");
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}
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else
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{
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// 创建 WIC 绘图工厂,用于统一处理各种格式的图片
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hr = CoCreateInstance(
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@ -35,10 +37,13 @@ bool e2d::Renderer::__createDeviceIndependentResources()
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IID_IWICImagingFactory,
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reinterpret_cast<void**>(&s_pIWICFactory)
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);
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ASSERT(SUCCEEDED(hr), "Create IWICImagingFactory Failed!");
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}
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if (SUCCEEDED(hr))
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if (FAILED(hr))
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{
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throw SystemException(L"Create IWICImagingFactory failed");
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}
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else
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{
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// 创建 DirectWrite 工厂
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hr = DWriteCreateFactory(
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@ -46,17 +51,17 @@ bool e2d::Renderer::__createDeviceIndependentResources()
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__uuidof(IDWriteFactory),
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reinterpret_cast<IUnknown**>(&s_pDWriteFactory)
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);
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ASSERT(SUCCEEDED(hr), "Create IDWriteFactory Failed!");
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}
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if (SUCCEEDED(hr))
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if (FAILED(hr))
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{
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throw SystemException(L"Create IDWriteFactory failed");
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}
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else
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{
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// 工厂将返回当前的系统 DPI,这个值也将用来创建窗口
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Renderer::getID2D1Factory()->GetDesktopDpi(&s_fDpiScaleX, &s_fDpiScaleY);
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}
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if (SUCCEEDED(hr))
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{
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// 创建文本格式化对象
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hr = s_pDWriteFactory->CreateTextFormat(
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L"",
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@ -105,19 +110,24 @@ bool e2d::Renderer::__createDeviceResources()
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&s_pRenderTarget
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);
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ASSERT(SUCCEEDED(hr), "Create ID2D1HwndRenderTarget Failed!");
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if (SUCCEEDED(hr))
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1HwndRenderTarget failed");
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}
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else
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{
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// 创建画刷
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hr = s_pRenderTarget->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&s_pSolidBrush
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);
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ASSERT(SUCCEEDED(hr), "Create ID2D1SolidColorBrush Failed!");
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}
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if (SUCCEEDED(hr))
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1SolidColorBrush failed");
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}
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else
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{
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// 创建自定义的文字渲染器
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s_pTextRenderer = new (std::nothrow) TextRenderer(
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@ -165,7 +175,7 @@ void e2d::Renderer::__render()
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SceneManager::__render();
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// 渲染 FPS
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if (s_bShowFps)
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if (s_bShowFps && s_pTextFormat)
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{
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static int s_nRenderTimes = 0;
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static double s_fLastRenderTime = 0;
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@ -223,8 +233,7 @@ void e2d::Renderer::__render()
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if (FAILED(hr))
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{
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Window::error(L"Device loss recovery failed. Exiting game.");
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Game::quit();
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throw SystemException(L"Device loss recovery failed");
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}
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}
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@ -56,7 +56,7 @@ bool e2d::Image::open(const String& filePath)
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if (!Image::preload(filePath))
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{
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WARN_IF(true, "Load Image from file failed!");
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WARN("Load Image from file failed!");
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return false;
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}
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@ -68,7 +68,7 @@ bool e2d::Image::open(int resNameId, const String& resType)
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{
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if (!Image::preload(resNameId, resType))
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{
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WARN_IF(true, "Load Image from file failed!");
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WARN("Load Image from file failed!");
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return false;
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}
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@ -15,7 +15,7 @@ e2d::Scene::Scene()
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}
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else
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{
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throw Exception(L"场景根节点构造失败!");
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throw Exception(L"场景根节点构造失败");
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}
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}
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@ -1,22 +1,22 @@
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#include "..\e2dcustom.h"
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e2d::Exception::Exception()
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e2d::Exception::Exception() throw()
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: _message()
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{
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}
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e2d::Exception::Exception(String message)
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e2d::Exception::Exception(const String& message) throw()
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: _message(message)
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{
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}
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e2d::Exception::Exception(Exception const& other)
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e2d::Exception::Exception(Exception const& other) throw()
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: _message(other._message)
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{
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}
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e2d::Exception& e2d::Exception::operator=(Exception const& other)
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e2d::Exception& e2d::Exception::operator=(Exception const& other) throw()
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{
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if (this == &other)
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{
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@ -27,7 +27,7 @@ e2d::Exception& e2d::Exception::operator=(Exception const& other)
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return *this;
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}
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e2d::Exception::~Exception()
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e2d::Exception::~Exception() throw()
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{
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}
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@ -0,0 +1,12 @@
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#include "..\e2dcustom.h"
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e2d::SystemException::SystemException() throw()
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: Exception(L"未知的系统异常")
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{
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}
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e2d::SystemException::SystemException(const String& message) throw()
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: Exception(message)
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{
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}
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@ -103,13 +103,21 @@ void e2d::ActionManager::start(Action * action, Node * target, bool paused)
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if (action && target)
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{
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auto iter = std::find(s_vRunningActions.begin(), s_vRunningActions.end(), action);
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ASSERT(iter == s_vRunningActions.end(), "Action has begun!");
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action->_startWithTarget(target);
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action->retain();
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action->_running = !paused;
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s_vRunningActions.push_back(action);
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if (action->_target == nullptr)
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{
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auto iter = std::find(s_vRunningActions.begin(), s_vRunningActions.end(), action);
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if (iter == s_vRunningActions.end())
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{
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action->_startWithTarget(target);
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action->retain();
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action->_running = !paused;
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s_vRunningActions.push_back(action);
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}
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}
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else
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{
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throw Exception(L"该 Action 已有执行目标");
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}
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}
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}
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@ -56,7 +56,7 @@ void e2d::ColliderManager::__addCollider(Collider * pCollider)
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{
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if (pCollider->_parentNode)
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{
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WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
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WARN("ColliderManager::__add Failed! The shape is already added.");
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return;
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}
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pCollider->retain();
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@ -10,11 +10,14 @@ static std::stack<e2d::Scene*> s_SceneStack;
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void e2d::SceneManager::enter(Scene * scene, Transition * transition /* = nullptr */, bool saveCurrentScene /* = true */)
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{
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ASSERT(scene, "Next scene NULL pointer exception!");
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scene->retain();
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if (scene == nullptr)
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{
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throw Exception(L"³¡¾°¿ÕÖ¸ÕëÒì³£");
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}
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||||
|
||||
// 保存下一场景的指针
|
||||
s_pNextScene = scene;
|
||||
s_pNextScene->retain();
|
||||
|
||||
// 设置切换场景动作
|
||||
if (transition)
|
||||
|
|
|
|||
|
|
@ -598,14 +598,14 @@ void e2d::Node::addChild(Node * child, int order /* = 0 */)
|
|||
{
|
||||
if (child->_parent != nullptr)
|
||||
{
|
||||
throw Exception(L"节点已有父节点, 不能再添加到其他节点!");
|
||||
throw Exception(L"节点已有父节点, 不能再添加到其他节点");
|
||||
}
|
||||
|
||||
for (Node * parent = this; parent != nullptr; parent = parent->getParent())
|
||||
{
|
||||
if (child == parent)
|
||||
{
|
||||
throw Exception(L"一个节点不能同时是另一个节点的父节点和子节点!");
|
||||
throw Exception(L"一个节点不能同时是另一个节点的父节点和子节点");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -769,15 +769,7 @@ void e2d::Node::clearAllChildren()
|
|||
|
||||
void e2d::Node::runAction(Action * action)
|
||||
{
|
||||
if (this != action->getTarget())
|
||||
{
|
||||
ASSERT(action->getTarget() == nullptr, "The action has already got a target!");
|
||||
ActionManager::start(action, this, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
action->reset();
|
||||
}
|
||||
ActionManager::start(action, this, false);
|
||||
}
|
||||
|
||||
void e2d::Node::resumeAction(const String& name)
|
||||
|
|
|
|||
|
|
@ -331,9 +331,13 @@ void e2d::Text::_createFormat()
|
|||
&_textFormat
|
||||
);
|
||||
|
||||
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
|
||||
|
||||
if (_textFormat)
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Text::_createFormat error : Create IDWriteTextFormat failed!");
|
||||
_textFormat = nullptr;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 设置文字对齐方式
|
||||
_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment));
|
||||
|
|
@ -375,7 +379,7 @@ void e2d::Text::_createLayout()
|
|||
|
||||
if (_textFormat == nullptr)
|
||||
{
|
||||
WARN_IF(true, "Text::_createLayout failed! _textFormat NULL pointer exception.");
|
||||
WARN("Text::_createLayout failed! _textFormat NULL pointer exception.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -420,7 +424,12 @@ void e2d::Text::_createLayout()
|
|||
}
|
||||
}
|
||||
|
||||
ASSERT(SUCCEEDED(hr), "Create IDWriteTextFormat Failed!");
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Text::_createLayout error : Create IDWriteTextLayout failed!");
|
||||
_textLayout = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
// 添加下划线和删除线
|
||||
DWRITE_TEXT_RANGE range = { 0, length };
|
||||
|
|
|
|||
|
|
@ -10,13 +10,13 @@
|
|||
|
||||
inline bool TraceError(wchar_t* sPrompt)
|
||||
{
|
||||
WARN_IF(true, "MusicInfo error: %s failed!", sPrompt);
|
||||
WARN("MusicInfo error: %s failed!", sPrompt);
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool TraceError(wchar_t* sPrompt, HRESULT hr)
|
||||
{
|
||||
WARN_IF(true, "MusicInfo error: %s (%#X)", sPrompt, hr);
|
||||
WARN("MusicInfo error: %s (%#X)", sPrompt, hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -75,19 +75,19 @@ bool e2d::Music::open(const e2d::String& filePath)
|
|||
{
|
||||
if (_opened)
|
||||
{
|
||||
WARN_IF(true, "MusicInfo can be opened only once!");
|
||||
WARN("MusicInfo can be opened only once!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (filePath.isEmpty())
|
||||
{
|
||||
WARN_IF(true, "MusicInfo::open Invalid file name.");
|
||||
WARN("MusicInfo::open Invalid file name.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!s_pXAudio2)
|
||||
{
|
||||
WARN_IF(true, "IXAudio2 nullptr pointer error!");
|
||||
WARN("IXAudio2 nullptr pointer error!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ bool e2d::Music::open(const e2d::String& filePath)
|
|||
wchar_t pFilePath[MAX_PATH];
|
||||
if (!_findMediaFileCch(pFilePath, MAX_PATH, filePath))
|
||||
{
|
||||
WARN_IF(true, "Failed to find media file: %s", pFilePath);
|
||||
WARN("Failed to find media file: %s", pFilePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -152,13 +152,13 @@ bool e2d::Music::open(int resNameId, const e2d::String& resType)
|
|||
|
||||
if (_opened)
|
||||
{
|
||||
WARN_IF(true, "MusicInfo can be opened only once!");
|
||||
WARN("MusicInfo can be opened only once!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!s_pXAudio2)
|
||||
{
|
||||
WARN_IF(true, "IXAudio2 nullptr pointer error!");
|
||||
WARN("IXAudio2 nullptr pointer error!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -226,13 +226,13 @@ bool e2d::Music::play(int nLoopCount)
|
|||
{
|
||||
if (!_opened)
|
||||
{
|
||||
WARN_IF(true, "MusicInfo::play Failed: MusicInfo must be opened first!");
|
||||
WARN("MusicInfo::play Failed: MusicInfo must be opened first!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_voice == nullptr)
|
||||
{
|
||||
WARN_IF(true, "MusicInfo::play Failed: IXAudio2SourceVoice Null pointer exception!");
|
||||
WARN("MusicInfo::play Failed: IXAudio2SourceVoice Null pointer exception!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -584,13 +584,13 @@ bool e2d::Music::__init()
|
|||
|
||||
if (FAILED(hr = XAudio2Create(&s_pXAudio2, 0)))
|
||||
{
|
||||
WARN_IF(true, "Failed to init XAudio2 engine");
|
||||
WARN("Failed to init XAudio2 engine");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (FAILED(hr = s_pXAudio2->CreateMasteringVoice(&s_pMasteringVoice)))
|
||||
{
|
||||
WARN_IF(true, "Failed creating mastering voice");
|
||||
WARN("Failed creating mastering voice");
|
||||
e2d::SafeRelease(s_pXAudio2);
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ bool e2d::Path::__init()
|
|||
}
|
||||
else
|
||||
{
|
||||
WARN_IF(true, "Cannot get local AppData path!");
|
||||
WARN("Cannot get local AppData path!");
|
||||
}
|
||||
|
||||
// »ñÈ¡ÓÎÏ·Ãû³Æ
|
||||
|
|
@ -173,7 +173,7 @@ bool e2d::Path::createFolder(const String& dirPath)
|
|||
{
|
||||
if (dirPath.isEmpty())
|
||||
{
|
||||
WARN_IF(true, "Path::createFolder Failed: Invalid directory path!");
|
||||
WARN("Path::createFolder Failed: Invalid directory path!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ void e2d::Transition::_init(Scene * prev, Scene * next)
|
|||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ASSERT(false, "Create layer failed!");
|
||||
throw SystemException(L"场景过渡动画图层创建失败");
|
||||
}
|
||||
|
||||
_last = Time::getTotalTime();
|
||||
|
|
|
|||
|
|
@ -164,7 +164,7 @@ public:
|
|||
// 获取该动作的倒转
|
||||
virtual MoveTo * reverse() const override
|
||||
{
|
||||
ASSERT(false, "reverse() not supported in MoveTo");
|
||||
WARN("reverse() not supported in MoveTo");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -229,7 +229,7 @@ public:
|
|||
// 获取该动作的倒转
|
||||
virtual JumpTo * reverse() const override
|
||||
{
|
||||
ASSERT(false, "reverse() not supported in JumpTo");
|
||||
WARN("reverse() not supported in JumpTo");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -301,7 +301,7 @@ public:
|
|||
// 获取该动作的倒转
|
||||
virtual ScaleTo * reverse() const override
|
||||
{
|
||||
ASSERT(false, "reverse() not supported in ScaleTo");
|
||||
WARN("reverse() not supported in ScaleTo");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -360,7 +360,7 @@ public:
|
|||
// 获取该动作的倒转
|
||||
virtual OpacityTo * reverse() const override
|
||||
{
|
||||
ASSERT(false, "reverse() not supported in OpacityTo");
|
||||
WARN("reverse() not supported in OpacityTo");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -448,7 +448,7 @@ public:
|
|||
// 获取该动作的倒转
|
||||
virtual RotateTo * reverse() const override
|
||||
{
|
||||
ASSERT(false, "reverse() not supported in RotateTo");
|
||||
WARN("reverse() not supported in RotateTo");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
@ -707,8 +707,11 @@ public:
|
|||
double interval /* 帧间隔(秒) */
|
||||
);
|
||||
|
||||
// 获取动画的拷贝对象
|
||||
virtual Animation * clone() const;
|
||||
// 获取帧动画的拷贝对象
|
||||
Animation * clone() const;
|
||||
|
||||
// 获取帧动画的倒转
|
||||
Animation * reverse() const;
|
||||
|
||||
// 销毁对象
|
||||
virtual void onDestroy() override;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ public:
|
|||
);
|
||||
|
||||
// 启动游戏
|
||||
static int start(
|
||||
static void start(
|
||||
bool autoRelease = true /* 游戏结束时自动回收资源 */
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -164,10 +164,9 @@ private:
|
|||
class Exception
|
||||
{
|
||||
public:
|
||||
|
||||
Exception() throw();
|
||||
|
||||
explicit Exception(String message) throw();
|
||||
explicit Exception(const String& message) throw();
|
||||
|
||||
Exception(Exception const& other) throw();
|
||||
|
||||
|
|
@ -182,4 +181,15 @@ private:
|
|||
String _message;
|
||||
};
|
||||
|
||||
|
||||
// 系统异常
|
||||
class SystemException
|
||||
: public Exception
|
||||
{
|
||||
public:
|
||||
SystemException() throw();
|
||||
|
||||
explicit SystemException(const String& message) throw();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -61,17 +61,18 @@ EXTERN_C IMAGE_DOS_HEADER __ImageBase;
|
|||
#endif
|
||||
|
||||
|
||||
#ifndef ASSERT
|
||||
#ifndef WARN
|
||||
#if defined( DEBUG ) || defined( _DEBUG )
|
||||
#define ASSERT(expression, message, ...) do {if (!(expression)) { fwprintf(stderr, L"Assert: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); abort(); }} while(0)
|
||||
#define WARN(message, ...) do { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } while(0)
|
||||
#else
|
||||
#define ASSERT(expression, message, ...) ((void)0)
|
||||
#define WARN(message, ...) ((void)0)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef WARN_IF
|
||||
#if defined( DEBUG ) || defined( _DEBUG )
|
||||
#define WARN_IF(expression, message, ...) do {if (expression) { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); }} while(0)
|
||||
#define WARN_IF(expression, message, ...) do { if (expression) { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } } while(0)
|
||||
#else
|
||||
#define WARN_IF(expression, message, ...) ((void)0)
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -237,6 +237,7 @@
|
|||
<ClCompile Include="..\..\core\Common\String.cpp" />
|
||||
<ClCompile Include="..\..\core\Common\Image.cpp" />
|
||||
<ClCompile Include="..\..\core\Custom\Exception.cpp" />
|
||||
<ClCompile Include="..\..\core\Custom\SystemException.cpp" />
|
||||
<ClCompile Include="..\..\core\Custom\TextRenderer.cpp" />
|
||||
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp" />
|
||||
<ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
|
||||
|
|
|
|||
|
|
@ -240,6 +240,9 @@
|
|||
<ClCompile Include="..\..\core\Custom\Exception.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Custom\SystemException.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
|
|
|
|||
Loading…
Reference in New Issue