更改所有头文件名称

This commit is contained in:
Nomango 2018-04-21 21:24:46 +08:00
parent c8abe14a8d
commit 6d7550608c
75 changed files with 145 additions and 145 deletions

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#include "..\eaction.h"
#include "..\emanager.h"
#include "..\e2daction.h"
#include "..\e2dmanager.h"
e2d::Action::Action()
: m_bRunning(false)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionDelay::ActionDelay(double duration)
{

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionFunc::ActionFunc(Function func) :
m_Callback(func)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionGradual::ActionGradual(double duration)
: m_fRateOfProgress(0)

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@ -1,5 +1,5 @@
#include "..\eaction.h"
#include "..\emanager.h"
#include "..\e2daction.h"
#include "..\e2dmanager.h"
e2d::ActionLoop::ActionLoop(Action * action, int times /* = -1 */)
: m_pAction(action)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionMoveBy::ActionMoveBy(double duration, Vector vector) :

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionMoveTo::ActionMoveTo(double duration, Point pos) :
ActionMoveBy(duration, Vector())

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionOpacityBy::ActionOpacityBy(double duration, double opacity) :

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionOpacityTo::ActionOpacityTo(double duration, double opacity) :

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionRotateBy::ActionRotateBy(double duration, double rotation) :

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionRotateTo::ActionRotateTo(double duration, double rotation) :

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionScaleBy::ActionScaleBy(double duration, double scale)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
: ActionScaleBy(duration, 0, 0)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionSequence::ActionSequence()
: m_nActionIndex(0)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::ActionTwo::ActionTwo(Action * pActionFirst, Action * pActionSecond, bool bAtSameTime/* = false*/)
: m_pFirstAction(pActionFirst)

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#include "..\eaction.h"
#include "..\e2daction.h"
e2d::Animation::Animation()
: m_nFrameIndex(0)

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@ -1,5 +1,5 @@
#include "..\ebase.h"
#include "..\emanager.h"
#include "..\e2dbase.h"
#include "..\e2dmanager.h"
// ©ьжфсно╥жуж╧

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@ -1,6 +1,6 @@
#include "..\ebase.h"
#include "..\etool.h"
#include "..\emanager.h"
#include "..\e2dbase.h"
#include "..\e2dtool.h"
#include "..\e2dmanager.h"
#pragma comment(lib, "dinput8.lib")

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@ -1,6 +1,6 @@
#include "..\ebase.h"
#include "..\emanager.h"
#include "..\enode.h"
#include "..\e2dbase.h"
#include "..\e2dmanager.h"
#include "..\e2dnode.h"
static bool s_bShowFps = false;
static IDWriteTextFormat * s_pTextFormat = nullptr;

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@ -1,4 +1,4 @@
#include "..\ebase.h"
#include "..\e2dbase.h"
// 上一帧与当前帧的时间间隔
static int s_nInterval = 0;

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@ -1,5 +1,5 @@
#include "..\ebase.h"
#include "..\emanager.h"
#include "..\e2dbase.h"
#include "..\e2dmanager.h"
#include <imm.h>
#pragma comment (lib ,"imm32.lib")

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@ -1,6 +1,6 @@
#include "..\ecollider.h"
#include "..\emanager.h"
#include "..\enode.h"
#include "..\e2dcollider.h"
#include "..\e2dmanager.h"
#include "..\e2dnode.h"
e2d::Collider::Collider()
: m_bIsVisiable(true)

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@ -1,5 +1,5 @@
#include "..\ecollider.h"
#include "..\enode.h"
#include "..\e2dcollider.h"
#include "..\e2dnode.h"
e2d::ColliderCircle::ColliderCircle()
: m_pD2dCircle(nullptr)

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@ -1,5 +1,5 @@
#include "..\ecollider.h"
#include "..\enode.h"
#include "..\e2dcollider.h"
#include "..\e2dnode.h"
e2d::ColliderEllipse::ColliderEllipse()
: m_pD2dEllipse(nullptr)

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@ -1,5 +1,5 @@
#include "..\ecollider.h"
#include "..\enode.h"
#include "..\e2dcollider.h"
#include "..\e2dnode.h"
e2d::ColliderRect::ColliderRect()
: m_pD2dRectangle(nullptr)

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#include "..\enode.h"
#include "..\e2dnode.h"
e2d::Font::Font()
: fontFamily("")

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#include "..\enode.h"
#include "..\e2dnode.h"
#include <map>
static std::map<size_t, ID2D1Bitmap*> s_mBitmapsFromFile;

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#include "..\ebase.h"
#include "..\emanager.h"
#include "..\e2dbase.h"
#include "..\e2dmanager.h"
e2d::Object::Object()
: m_nRefCount(0)

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#include "..\ecommon.h"
#include "..\e2dcommon.h"
e2d::Point::Point()

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@ -1,6 +1,6 @@
#include "..\ebase.h"
#include "..\enode.h"
#include "..\emanager.h"
#include "..\e2dbase.h"
#include "..\e2dnode.h"
#include "..\e2dmanager.h"
e2d::Scene::Scene()
: m_bWillSave(true)

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#include "..\ecommon.h"
#include "..\e2dcommon.h"
e2d::Size::Size()
{

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#include "..\ecommon.h"
#include "..\e2dcommon.h"
#include <iomanip>
#include <comutil.h>
#pragma comment(lib, "comsuppw.lib")

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@ -1,5 +1,5 @@
#include "..\emanager.h"
#include "..\eaction.h"
#include "..\e2dmanager.h"
#include "..\e2daction.h"
static std::vector<e2d::Action*> s_vActions;
static std::vector<e2d::Action*> s_vRunningActions;

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@ -1,7 +1,7 @@
#include "..\emanager.h"
#include "..\enode.h"
#include "..\ecollider.h"
#include "..\etool.h"
#include "..\e2dmanager.h"
#include "..\e2dnode.h"
#include "..\e2dcollider.h"
#include "..\e2dtool.h"
// ÅöײÌ弯ºÏ
static std::vector<e2d::Collider*> s_vColliders;

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#include "..\emanager.h"
#include "..\etool.h"
#include "..\e2dmanager.h"
#include "..\e2dtool.h"
// 监听器容器
static std::vector<e2d::InputListener*> s_vListeners;

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@ -1,5 +1,5 @@
#include "..\emanager.h"
#include "..\etool.h"
#include "..\e2dmanager.h"
#include "..\e2dtool.h"
#include <map>
#if HIGHER_THAN_VS2010

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@ -1,5 +1,5 @@
#include "..\emanager.h"
#include "..\ebase.h"
#include "..\e2dmanager.h"
#include "..\e2dbase.h"
// ObjectManager 释放池的实现机制:
// Object 类中的引用计数m_nRefCount在一定程度上保证了指针的使用安全

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@ -1,6 +1,6 @@
#include "..\emanager.h"
#include "..\ebase.h"
#include "..\etransition.h"
#include "..\e2dmanager.h"
#include "..\e2dbase.h"
#include "..\e2dtransition.h"
static e2d::Scene * s_pCurrScene = nullptr;
static e2d::Scene * s_pNextScene = nullptr;

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#include "..\emanager.h"
#include "..\etool.h"
#include "..\enode.h"
#include "..\e2dmanager.h"
#include "..\e2dtool.h"
#include "..\e2dnode.h"
static std::vector<e2d::Timer*> s_vTimers;

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@ -1,5 +1,5 @@
#include "..\enode.h"
#include "..\emanager.h"
#include "..\e2dnode.h"
#include "..\e2dmanager.h"
#define SAFE_SETTER(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }

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#include "..\enode.h"
#include "..\e2dnode.h"
e2d::ButtonToggle::ButtonToggle()
: Button()

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#include "..\enode.h"
#include "..\e2dnode.h"
e2d::Menu::Menu()
: m_bEnable(true)

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@ -1,8 +1,8 @@
#include "..\enode.h"
#include "..\emanager.h"
#include "..\etool.h"
#include "..\eaction.h"
#include "..\ecollider.h"
#include "..\e2dnode.h"
#include "..\e2dmanager.h"
#include "..\e2dtool.h"
#include "..\e2daction.h"
#include "..\e2dcollider.h"
#include <algorithm>
// 默认中心点位置

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#include "..\..\eshape.h"
#include "..\..\e2dshape.h"
e2d::Circle::Circle()
: m_fRadius(0)

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#include "..\..\eshape.h"
#include "..\..\e2dshape.h"
e2d::Ellipse::Ellipse()
: m_fRadiusX(0)

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#include "..\..\eshape.h"
#include "..\..\e2dshape.h"
e2d::Rect::Rect()
{

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#include "..\..\eshape.h"
#include "..\..\e2dshape.h"
e2d::RoundRect::RoundRect()
: m_fRadiusX(0)

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#include "..\..\eshape.h"
#include "..\..\e2dshape.h"
e2d::Shape::Shape()
: m_nStyle(ShapeStyle::SOLID)

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#include "..\enode.h"
#include "..\e2dnode.h"
e2d::Sprite::Sprite()

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#include "..\enode.h"
#include "..\e2dnode.h"
e2d::Text::Text()

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#include "..\etool.h"
#include "..\e2dtool.h"
static e2d::String s_sDataFileName = L"DefaultData.ini";

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#include "..\..\etool.h"
#include "..\..\emanager.h"
#include "..\..\e2dtool.h"
#include "..\..\e2dmanager.h"
e2d::CollisionListener::CollisionListener()
: Listener()

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#include "..\..\etool.h"
#include "..\..\emanager.h"
#include "..\..\e2dtool.h"
#include "..\..\e2dmanager.h"
e2d::InputListener::InputListener()
: Listener()

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#include "..\..\etool.h"
#include "..\..\e2dtool.h"
e2d::Listener::Listener()
: m_bRunning(false)

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#include "..\etool.h"
#include "..\emanager.h"
#include "..\e2dtool.h"
#include "..\e2dmanager.h"
using namespace e2d;

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#include "..\etool.h"
#include "..\e2dtool.h"
#include <algorithm>
#include <commdlg.h>

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#include "..\etool.h"
#include "..\e2dtool.h"
std::default_random_engine &e2d::Random::__getEngine()
{

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@ -1,6 +1,6 @@
#include "..\etool.h"
#include "..\enode.h"
#include "..\emanager.h"
#include "..\e2dtool.h"
#include "..\e2dnode.h"
#include "..\e2dmanager.h"
e2d::Timer::Timer(String name, Function func, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
: m_bRunning(false)

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#include "..\ebase.h"
#include "..\etransition.h"
#include "..\enode.h"
#include "..\e2dbase.h"
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::Transition::Transition(double duration)
: m_bEnd(false)

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@ -1,5 +1,5 @@
#include "..\etransition.h"
#include "..\enode.h"
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionEmerge::TransitionEmerge(double duration)
: Transition(duration)

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@ -1,5 +1,5 @@
#include "..\etransition.h"
#include "..\enode.h"
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionFade::TransitionFade(double duration)
: Transition(0)

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@ -1,5 +1,5 @@
#include "..\etransition.h"
#include "..\enode.h"
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionMove::TransitionMove(double duration, int direct)
: Transition(duration)

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#pragma once
#include "enode.h"
#include "e2dnode.h"
namespace e2d
{

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@ -1,6 +1,6 @@
#pragma once
#include "emacros.h"
#include "ecommon.h"
#include "e2dmacros.h"
#include "e2dcommon.h"
// Base Classes

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#pragma once
#include "ebase.h"
#include "e2dbase.h"
namespace e2d

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#pragma once
#include "emacros.h"
#include "e2dmacros.h"
#include <set>
#include <stack>
#include <vector>

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@ -1,6 +1,6 @@
#pragma once
#include "emacros.h"
#include "ecommon.h"
#include "e2dmacros.h"
#include "e2dcommon.h"
namespace e2d
{

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@ -1,5 +1,5 @@
#pragma once
#include "ebase.h"
#include "e2dbase.h"
namespace e2d
{

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#pragma once
#include "enode.h"
#include "e2dnode.h"
namespace e2d
{

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#pragma once
#include "ebase.h"
#include "e2dbase.h"
#include <random>
namespace e2d

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#pragma once
#include "ecommon.h"
#include "e2dcommon.h"
namespace e2d
{

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#endif
#include "emacros.h"
#include "ecommon.h"
#include "ebase.h"
#include "emanager.h"
#include "enode.h"
#include "eshape.h"
#include "etool.h"
#include "eaction.h"
#include "etransition.h"
#include "ecollider.h"
#include "e2dmacros.h"
#include "e2dcommon.h"
#include "e2dbase.h"
#include "e2dmanager.h"
#include "e2dnode.h"
#include "e2dshape.h"
#include "e2dtool.h"
#include "e2daction.h"
#include "e2dtransition.h"
#include "e2dcollider.h"
#if defined(DEBUG) || defined(_DEBUG)

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@ -254,17 +254,17 @@
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\core\eaction.h" />
<ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\easy2d.h" />
<ClInclude Include="..\..\core\ebase.h" />
<ClInclude Include="..\..\core\ecommon.h" />
<ClInclude Include="..\..\core\ecollider.h" />
<ClInclude Include="..\..\core\emacros.h" />
<ClInclude Include="..\..\core\emanager.h" />
<ClInclude Include="..\..\core\enode.h" />
<ClInclude Include="..\..\core\eshape.h" />
<ClInclude Include="..\..\core\etool.h" />
<ClInclude Include="..\..\core\etransition.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
<ClInclude Include="..\..\core\e2dnode.h" />
<ClInclude Include="..\..\core\e2dshape.h" />
<ClInclude Include="..\..\core\e2dtool.h" />
<ClInclude Include="..\..\core\e2dtransition.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -221,16 +221,16 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\core\emacros.h" />
<ClInclude Include="..\..\core\ecommon.h" />
<ClInclude Include="..\..\core\ebase.h" />
<ClInclude Include="..\..\core\easy2d.h" />
<ClInclude Include="..\..\core\ecollider.h" />
<ClInclude Include="..\..\core\eshape.h" />
<ClInclude Include="..\..\core\etransition.h" />
<ClInclude Include="..\..\core\emanager.h" />
<ClInclude Include="..\..\core\enode.h" />
<ClInclude Include="..\..\core\etool.h" />
<ClInclude Include="..\..\core\eaction.h" />
<ClInclude Include="..\..\core\e2daction.h" />
<ClInclude Include="..\..\core\e2dbase.h" />
<ClInclude Include="..\..\core\e2dcollider.h" />
<ClInclude Include="..\..\core\e2dcommon.h" />
<ClInclude Include="..\..\core\e2dmacros.h" />
<ClInclude Include="..\..\core\e2dmanager.h" />
<ClInclude Include="..\..\core\e2dnode.h" />
<ClInclude Include="..\..\core\e2dshape.h" />
<ClInclude Include="..\..\core\e2dtool.h" />
<ClInclude Include="..\..\core\e2dtransition.h" />
</ItemGroup>
</Project>