remove: SystemException
This commit is contained in:
parent
f26f385854
commit
6f489a77fe
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@ -14,8 +14,8 @@ namespace e2d
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// 基础动作
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class Action :
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public Ref
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class Action
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: public Ref
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{
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friend class ActionManager;
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friend class Loop;
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@ -90,8 +90,8 @@ namespace e2d
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// 持续动作
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class FiniteTimeAction :
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public Action
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class FiniteTimeAction
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: public Action
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{
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public:
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// 创建特定时长的持续动作
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@ -121,8 +121,8 @@ namespace e2d
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// 相对位移动作
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class MoveBy :
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public FiniteTimeAction
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class MoveBy
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: public FiniteTimeAction
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{
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public:
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explicit MoveBy(
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@ -153,8 +153,8 @@ namespace e2d
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// 位移动作
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class MoveTo :
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public MoveBy
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class MoveTo
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: public MoveBy
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{
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public:
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explicit MoveTo(
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@ -184,8 +184,8 @@ namespace e2d
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// 相对跳跃动作
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class JumpBy :
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public FiniteTimeAction
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class JumpBy
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: public FiniteTimeAction
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{
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public:
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explicit JumpBy(
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@ -220,8 +220,8 @@ namespace e2d
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// 跳跃动作
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class JumpTo :
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public JumpBy
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class JumpTo
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: public JumpBy
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{
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public:
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explicit JumpTo(
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@ -253,8 +253,8 @@ namespace e2d
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// 相对缩放动作
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class ScaleBy :
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public FiniteTimeAction
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class ScaleBy
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: public FiniteTimeAction
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{
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public:
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explicit ScaleBy(
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@ -292,8 +292,8 @@ namespace e2d
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// 缩放动作
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class ScaleTo :
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public ScaleBy
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class ScaleTo
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: public ScaleBy
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{
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public:
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explicit ScaleTo(
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@ -330,8 +330,8 @@ namespace e2d
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// 透明度相对渐变动作
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class OpacityBy :
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public FiniteTimeAction
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class OpacityBy
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: public FiniteTimeAction
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{
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public:
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explicit OpacityBy(
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@ -361,8 +361,8 @@ namespace e2d
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// 透明度渐变动作
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class OpacityTo :
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public OpacityBy
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class OpacityTo
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: public OpacityBy
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{
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public:
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explicit OpacityTo(
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@ -392,8 +392,8 @@ namespace e2d
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// 淡入动作
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class FadeIn :
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public OpacityTo
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class FadeIn
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: public OpacityTo
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{
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public:
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// 创建淡入动作
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@ -407,8 +407,8 @@ namespace e2d
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// 淡出动作
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class FadeOut :
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public OpacityTo
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class FadeOut
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: public OpacityTo
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{
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public:
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// 创建淡出动作
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@ -422,8 +422,8 @@ namespace e2d
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// 相对旋转动作
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class RotateBy :
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public FiniteTimeAction
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class RotateBy
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: public FiniteTimeAction
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{
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public:
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explicit RotateBy(
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@ -453,8 +453,8 @@ namespace e2d
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// 旋转动作
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class RotateTo :
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public RotateBy
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class RotateTo
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: public RotateBy
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{
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public:
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explicit RotateTo(
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@ -484,8 +484,8 @@ namespace e2d
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// 延时动作
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class Delay :
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public Action
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class Delay
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: public Action
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{
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public:
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explicit Delay(
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@ -520,8 +520,8 @@ namespace e2d
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// 循环动作
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class Loop :
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public Action
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class Loop
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: public Action
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{
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public:
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explicit Loop(
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@ -560,8 +560,8 @@ namespace e2d
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// 回调动作
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class Callback :
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public Action
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class Callback
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: public Action
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{
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public:
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explicit Callback(
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@ -589,8 +589,8 @@ namespace e2d
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// 顺序动作
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class Sequence :
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public Action
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class Sequence
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: public Action
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{
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public:
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typedef std::vector<Action*> Actions;
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@ -641,8 +641,8 @@ namespace e2d
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// 同步动作
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class Spawn :
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public Action
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class Spawn
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: public Action
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{
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public:
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typedef std::vector<Action*> Actions;
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@ -692,8 +692,8 @@ namespace e2d
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// 帧动画
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class Animation :
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public Ref
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class Animation
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: public Ref
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{
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public:
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typedef std::vector<Image*> Images;
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@ -752,8 +752,8 @@ namespace e2d
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// 精灵动作
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class Animate :
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public Action
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class Animate
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: public Action
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{
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public:
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Animate();
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@ -5,8 +5,8 @@ namespace e2d
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{
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class Button :
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public Node
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class Button
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: public Node
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{
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public:
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Button();
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@ -113,8 +113,8 @@ namespace e2d
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// 꽉데
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class Menu :
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public Node
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class Menu
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: public Node
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{
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public:
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Menu();
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@ -137,36 +137,22 @@ namespace e2d
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};
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// 异常
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class Exception
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// 运行时异常
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class RuntimeException
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: public std::exception
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{
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public:
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Exception() E2D_NOEXCEPT;
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RuntimeException() E2D_NOEXCEPT
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: exception("unknown runtime exception", 1)
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{
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}
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explicit Exception(const char * message) E2D_NOEXCEPT;
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Exception(Exception const& other) E2D_NOEXCEPT;
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virtual ~Exception() E2D_NOEXCEPT;
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Exception& operator=(Exception const& other) E2D_NOEXCEPT;
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// 获取异常信息
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virtual const char * GetMsg() const;
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private:
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const char * message_;
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};
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// 系统异常
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class SystemException
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: public Exception
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{
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public:
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SystemException() E2D_NOEXCEPT;
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explicit SystemException(const char * message) E2D_NOEXCEPT;
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explicit RuntimeException(
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char const* const message
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) E2D_NOEXCEPT
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: exception(message, 1)
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{
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}
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};
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@ -177,7 +163,7 @@ namespace e2d
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// 在此处设置断点以捕获 D2D API 异常.
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static char s_str[64] = {};
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sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(hr));
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throw SystemException(s_str);
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throw RuntimeException(s_str);
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}
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}
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@ -8,8 +8,8 @@ namespace e2d
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// 图片
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class Image :
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public Ref
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class Image
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: public Ref
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{
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public:
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Image();
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@ -111,9 +111,9 @@ namespace e2d
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class Node;
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// 场景
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class Scene :
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public Ref,
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public EventTarget
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class Scene
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: public Ref
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, public EventTarget
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{
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public:
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Scene();
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@ -306,8 +306,8 @@ namespace e2d
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// 定时任务
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class Task :
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public Ref
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class Task
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: public Ref
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{
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friend class Node;
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@ -406,9 +406,9 @@ namespace e2d
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class Action;
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// 节点
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class Node :
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public Ref,
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public EventTarget
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class Node
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: public Ref
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, public EventTarget
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{
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friend class Scene;
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friend class Collider;
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@ -875,9 +875,9 @@ namespace e2d
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// 精灵
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class Sprite :
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public Node,
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public Drawable
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class Sprite
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: public Node
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, public Drawable
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{
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public:
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Sprite();
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@ -941,9 +941,9 @@ namespace e2d
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// 文本
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class Text :
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public Node,
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public Drawable
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class Text
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: public Node
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, public Drawable
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{
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public:
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// 文本对齐方式
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@ -1159,9 +1159,9 @@ namespace e2d
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// 画布
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class Canvas :
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public Node,
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public Drawable
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class Canvas
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: public Node
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, public Drawable
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{
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public:
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Canvas(
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@ -50,8 +50,8 @@ namespace e2d
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// 稜있
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class Music :
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public Ref
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class Music
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: public Ref
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{
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public:
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Music();
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@ -9,8 +9,8 @@ namespace e2d
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class Scene;
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// 场景过渡
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class Transition :
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public Ref
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class Transition
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: public Ref
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{
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friend class Game;
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@ -58,8 +58,8 @@ namespace e2d
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// 淡入淡出过渡
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class FadeTransition :
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public Transition
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class FadeTransition
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: public Transition
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{
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public:
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explicit FadeTransition(
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@ -78,8 +78,8 @@ namespace e2d
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// 渐变过渡
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class EmergeTransition :
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public Transition
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class EmergeTransition
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: public Transition
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{
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public:
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explicit EmergeTransition(
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@ -97,8 +97,8 @@ namespace e2d
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// 盒状过渡
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class BoxTransition :
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public Transition
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class BoxTransition
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: public Transition
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{
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public:
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explicit BoxTransition(
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@ -116,8 +116,8 @@ namespace e2d
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// 移入过渡
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class MoveTransition :
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public Transition
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class MoveTransition
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: public Transition
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{
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public:
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explicit MoveTransition(
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@ -468,15 +468,15 @@ namespace e2d
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);
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template<typename Func>
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Function(Func func) : func_(func) {}
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Function(Func func)
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: func_(func)
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{
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}
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template<typename Func, typename Object>
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Function(
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Func&& func, /* 对象的成员函数 */
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Object&& obj /* 对象指针 */
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)
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Function(Func&& func, Object&& obj)
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: func_(std::bind(func, obj))
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{
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func_ = std::bind(func, obj);
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}
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void operator() (void) const;
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@ -1,37 +0,0 @@
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#include "..\e2dimpl.h"
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e2d::Exception::Exception() E2D_NOEXCEPT
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: message_()
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{
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}
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e2d::Exception::Exception(const char * message) E2D_NOEXCEPT
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: message_(message)
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{
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}
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e2d::Exception::Exception(Exception const& other) E2D_NOEXCEPT
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: message_(other.message_)
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{
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}
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e2d::Exception& e2d::Exception::operator=(Exception const& other) E2D_NOEXCEPT
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{
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if (this == &other)
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{
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return *this;
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}
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message_ = other.message_;
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return *this;
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}
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e2d::Exception::~Exception() E2D_NOEXCEPT
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{
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}
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const char * e2d::Exception::GetMsg() const
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{
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return message_;
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}
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@ -1,11 +0,0 @@
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#include "..\e2dimpl.h"
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e2d::SystemException::SystemException() E2D_NOEXCEPT
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: Exception("Unknown system exception")
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{
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}
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e2d::SystemException::SystemException(const char * message) E2D_NOEXCEPT
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: Exception(message)
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{
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}
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@ -200,7 +200,7 @@ HWND e2d::Window::GetHWnd()
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else
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{
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::UnregisterClass(REGISTER_CLASS, HINST_THISCOMPONENT);
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throw SystemException("Create window failed");
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throw RuntimeException("Create window failed");
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}
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}
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return hWnd_;
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|
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@ -671,14 +671,14 @@ void e2d::Node::AddChild(Node * child, int order /* = 0 */)
|
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{
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if (child->parent_ != nullptr)
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{
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throw Exception("节点已有父节点, 不能再添加到其他节点");
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throw RuntimeException("节点已有父节点, 不能再添加到其他节点");
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}
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|
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for (Node * parent = this; parent != nullptr; parent = parent->GetParent())
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{
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if (child == parent)
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{
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throw Exception("一个节点不能同时是另一个节点的父节点和子节点");
|
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throw RuntimeException("一个节点不能同时是另一个节点的父节点和子节点");
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}
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}
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|
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@ -855,7 +855,7 @@ void e2d::Node::RunAction(Action * action)
|
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}
|
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else
|
||||
{
|
||||
throw Exception("该 Action 已有执行目标");
|
||||
throw RuntimeException("该 Action 已有执行目标");
|
||||
}
|
||||
}
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}
|
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|
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|
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|
|
@ -45,8 +45,6 @@
|
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<ClCompile Include="..\..\core\event\Collision.cpp" />
|
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<ClCompile Include="..\..\core\event\KeyEvent.cpp" />
|
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<ClCompile Include="..\..\core\event\MouseEvent.cpp" />
|
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<ClCompile Include="..\..\core\impl\Exception.cpp" />
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<ClCompile Include="..\..\core\impl\SystemException.cpp" />
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<ClCompile Include="..\..\core\impl\TextRenderer.cpp" />
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<ClCompile Include="..\..\core\impl\VoiceCallback.cpp" />
|
||||
<ClCompile Include="..\..\core\manager\CollisionManager.cpp" />
|
||||
|
|
|
|||
|
|
@ -150,12 +150,6 @@
|
|||
<ClCompile Include="..\..\core\components\Menu.cpp">
|
||||
<Filter>components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\Exception.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\SystemException.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\TextRenderer.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
|||
|
|
@ -189,8 +189,6 @@
|
|||
<ClCompile Include="..\..\core\event\Collision.cpp" />
|
||||
<ClCompile Include="..\..\core\event\KeyEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\event\MouseEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\Exception.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\SystemException.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\TextRenderer.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\VoiceCallback.cpp" />
|
||||
<ClCompile Include="..\..\core\manager\CollisionManager.cpp" />
|
||||
|
|
|
|||
|
|
@ -150,12 +150,6 @@
|
|||
<ClCompile Include="..\..\core\components\Menu.cpp">
|
||||
<Filter>components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\Exception.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\SystemException.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\TextRenderer.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
|||
|
|
@ -222,8 +222,6 @@
|
|||
<ClCompile Include="..\..\core\event\Collision.cpp" />
|
||||
<ClCompile Include="..\..\core\event\KeyEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\event\MouseEvent.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\Exception.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\SystemException.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\TextRenderer.cpp" />
|
||||
<ClCompile Include="..\..\core\impl\VoiceCallback.cpp" />
|
||||
<ClCompile Include="..\..\core\manager\CollisionManager.cpp" />
|
||||
|
|
|
|||
|
|
@ -150,12 +150,6 @@
|
|||
<ClCompile Include="..\..\core\components\Menu.cpp">
|
||||
<Filter>components</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\Exception.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\SystemException.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\impl\TextRenderer.cpp">
|
||||
<Filter>impl</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
|||
Loading…
Reference in New Issue