fixed bugs.
This commit is contained in:
parent
c79ba16d29
commit
71b39a8149
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@ -1,8 +1,5 @@
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#include "..\ebase.h"
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#include "..\emanagers.h"
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#include "..\enodes.h"
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#include "..\etransitions.h"
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#include "..\etools.h"
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// 控制游戏终止
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@ -15,7 +12,7 @@ static bool s_bInitialized = false;
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static e2d::EString s_sAppName;
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bool e2d::EGame::init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID, bool bNoClose, bool bNoMiniSize, bool bTopMost)
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bool e2d::EGame::init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID, LPCTSTR sAppname)
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{
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if (s_bInitialized)
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{
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@ -30,16 +27,22 @@ bool e2d::EGame::init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIc
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if (ERenderer::__createDeviceIndependentResources())
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{
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// 初始化窗口
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if (EWindow::__init(sTitle, nWidth, nHeight, pIconID, bNoClose, bNoMiniSize, bTopMost))
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if (EWindow::__init(sTitle, nWidth, nHeight, pIconID))
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{
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// 创建设备相关资源
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if (ERenderer::__createDeviceResources())
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{
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// 重设 Client 大小
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EWindow::setSize(nWidth, nHeight);
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// 设置默认 AppName
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if (s_sAppName.isEmpty())
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// 设置 AppName
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if (sAppname)
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{
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s_sAppName = sAppname;
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}
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else
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{
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s_sAppName = EWindow::getTitle();
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}
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// 标志初始化成功
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s_bInitialized = true;
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}
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@ -65,7 +68,7 @@ int e2d::EGame::run()
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// 进入第一个场景
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ESceneManager::__enterNextScene();
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// 显示窗口
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EWindow::showWindow();
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::ShowWindow(EWindow::getHWnd(), SW_SHOWNORMAL);
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// 刷新窗口内容
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::UpdateWindow(EWindow::getHWnd());
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// 处理窗口消息
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@ -74,9 +77,6 @@ int e2d::EGame::run()
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ETime::__updateNow();
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ETime::__updateLast();
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// 挂起时长
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int nWaitMS = 0;
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while (!s_bEndGame)
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{
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// 处理窗口消息
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@ -87,8 +87,9 @@ int e2d::EGame::run()
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// 判断是否达到了刷新状态
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if (ETime::getDeltaTime() >= 17)
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{
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ETime::__updateLast();
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EGame::__update();
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ETime::__updateLast(); // 刷新时间信息
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EGame::__update(); // 更新游戏内容
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ERenderer::__render(); // 渲染游戏画面
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}
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else
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{
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@ -144,20 +145,13 @@ void e2d::EGame::uninit()
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void e2d::EGame::__update()
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{
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EInput::__updateDeviceState(); // 获取用户输入
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if (s_bPaused)
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return;
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if (!s_bPaused)
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{
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EInput::__updateDeviceState(); // 获取用户输入
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ETimerManager::__update(); // 定时器管理器执行程序
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EActionManager::__update(); // 动作管理器执行程序
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ESceneManager::__update(); // 更新游戏内容
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ERenderer::__render(); // 渲染游戏画面
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}
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}
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void e2d::EGame::setAppName(const EString &appname)
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{
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s_sAppName = appname;
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}
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e2d::EString e2d::EGame::getAppName()
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@ -17,7 +17,7 @@ bool e2d::ERenderer::__createDeviceIndependentResources()
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&s_pDirect2dFactory
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);
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ASSERT(SUCCEEDED(hr), "Create Device Independent Resources Failed!");
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ASSERT(SUCCEEDED(hr), "Create ID2D1Factory Failed!");
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if (SUCCEEDED(hr))
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{
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@ -29,7 +29,7 @@ bool e2d::ERenderer::__createDeviceIndependentResources()
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IID_IWICImagingFactory,
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reinterpret_cast<void**>(&s_pIWICFactory)
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);
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ASSERT(SUCCEEDED(hr), "Create WICImagingFactory Failed!");
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ASSERT(SUCCEEDED(hr), "Create IWICImagingFactory Failed!");
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}
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if (SUCCEEDED(hr))
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@ -40,7 +40,7 @@ bool e2d::ERenderer::__createDeviceIndependentResources()
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__uuidof(IDWriteFactory),
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reinterpret_cast<IUnknown**>(&s_pDWriteFactory)
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);
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ASSERT(SUCCEEDED(hr), "Create DirectWrite Factory Failed!");
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ASSERT(SUCCEEDED(hr), "Create IDWriteFactory Failed!");
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}
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return SUCCEEDED(hr);
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@ -73,8 +73,7 @@ bool e2d::ERenderer::__createDeviceResources()
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&s_pRenderTarget
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);
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ASSERT(SUCCEEDED(hr), "Create Render Target Failed!");
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}
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ASSERT(SUCCEEDED(hr), "Create ID2D1HwndRenderTarget Failed!");
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if (SUCCEEDED(hr))
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{
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@ -83,8 +82,10 @@ bool e2d::ERenderer::__createDeviceResources()
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D2D1::ColorF(D2D1::ColorF::White),
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&s_pSolidBrush
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);
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ASSERT(SUCCEEDED(hr), "Create Solid Color Brush Failed!");
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ASSERT(SUCCEEDED(hr), "Create ID2D1SolidColorBrush Failed!");
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}
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}
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return SUCCEEDED(hr);
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}
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@ -9,7 +9,7 @@ static HWND s_HWnd = nullptr;
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static bool s_bShowConsole = false;
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bool e2d::EWindow::__init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID /*= nullptr*/, bool bNoClose /*= false*/, bool bNoMiniSize /*= false*/, bool bTopMost /*= false*/)
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bool e2d::EWindow::__init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID /*= nullptr*/)
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{
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// 注册窗口类
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WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
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@ -22,11 +22,6 @@ bool e2d::EWindow::__init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR
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wcex.lpszMenuName = NULL;
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wcex.hCursor = LoadCursor(NULL, IDI_APPLICATION);
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wcex.lpszClassName = L"Easy2DApp";
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// 设置窗口是否有关闭按钮
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if (bNoClose)
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{
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wcex.style |= CS_NOCLOSE;
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}
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// 设置程序图标
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if (pIconID)
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{
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@ -60,17 +55,11 @@ bool e2d::EWindow::__init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR
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nWidth = min(nWidth, screenWidth);
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nHeight = min(nHeight, screenHeight);
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// 创建窗口样式
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DWORD dwStyle = WS_OVERLAPPED | WS_SYSMENU;
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if (!bNoMiniSize)
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{
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dwStyle |= WS_MINIMIZEBOX;
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}
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// 创建窗口
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s_HWnd = CreateWindow(
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L"Easy2DApp",
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sTitle,
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dwStyle,
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WS_OVERLAPPED | WS_SYSMENU,
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0, 0, nWidth, nHeight,
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NULL,
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NULL,
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@ -84,11 +73,6 @@ bool e2d::EWindow::__init(LPCTSTR sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR
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{
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// 禁用输入法
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EWindow::setTypewritingEnable(false);
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// 设置窗口置顶
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if (bTopMost)
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{
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::SetWindowPos(s_HWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
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}
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// 查找是否存在控制台
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HWND hwnd = ::GetConsoleWindow();
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if (hwnd)
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@ -177,7 +161,7 @@ void e2d::EWindow::setSize(UINT32 width, UINT32 height)
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void e2d::EWindow::setTitle(const EString &title)
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{
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// 设置窗口标题
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SetWindowText(s_HWnd, title);
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::SetWindowText(s_HWnd, title);
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}
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e2d::EString e2d::EWindow::getTitle()
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@ -229,16 +213,6 @@ void e2d::EWindow::showConsole(bool show /* = true */)
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}
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}
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void e2d::EWindow::hideWindow()
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{
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::ShowWindow(s_HWnd, SW_HIDE);
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}
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void e2d::EWindow::showWindow()
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{
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::ShowWindow(s_HWnd, SW_SHOWNORMAL);
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}
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void e2d::EWindow::setTypewritingEnable(bool bEnable)
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{
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static HIMC hImc = nullptr;
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@ -8,10 +8,11 @@
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DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
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typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
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e2d::EString e2d::EFile::getLocalAppDataPath()
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{
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typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
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// 获取 AppData\Local 文件夹的路径
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PWSTR pszPath = NULL;
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HMODULE hModule = LoadLibrary(L"shell32.dll");
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@ -35,9 +36,9 @@ e2d::EString e2d::EFile::getTempPath()
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// 创建临时文件目录
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e2d::EString tempFilePath = path + e2d::EGame::getAppName();
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if (_waccess(tempFilePath, 0) == -1)
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if (::_waccess(tempFilePath, 0) == -1)
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{
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_wmkdir(tempFilePath);
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::_wmkdir(tempFilePath);
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}
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return tempFilePath;
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}
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@ -49,9 +50,9 @@ e2d::EString e2d::EFile::getDefaultSavePath()
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path += L"\\" + EGame::getAppName();
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if (_waccess(path, 0) == -1)
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if (::_waccess(path, 0) == -1)
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{
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_wmkdir(path);
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::_wmkdir(path);
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}
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path += L"\\DefaultData.ini";
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34
core/ebase.h
34
core/ebase.h
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@ -18,9 +18,7 @@ public:
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UINT32 nWidth, /* 窗口宽度 */
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UINT32 nHeight, /* 窗口高度 */
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LPCTSTR pIconID = nullptr, /* 窗口图标 */
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bool bNoClose = false, /* 禁用关闭按钮 */
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bool bNoMiniSize = false, /* 禁用最小化按钮 */
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bool bTopMost = false /* 窗口置顶 */
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LPCTSTR sAppname = nullptr /* AppName */
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);
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// 启动游戏
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@ -44,11 +42,6 @@ public:
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// 获取 AppName
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static EString getAppName();
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// 设置 AppName
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static void setAppName(
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const EString &appname
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);
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private:
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// 更新游戏内容
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static void __update();
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@ -78,26 +71,20 @@ public:
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// 修改窗口大小
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static void setSize(
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UINT32 width,
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UINT32 height
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UINT32 nWidth,
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UINT32 nHeight
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);
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// 设置窗口标题
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static void setTitle(
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const EString & title
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const EString & sTitle
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);
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// 打开/隐藏控制台
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static void showConsole(
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bool show = true
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bool bShow = true
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);
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// 隐藏主窗口
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static void hideWindow();
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// 显示主窗口
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static void showWindow();
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// 是否允许响应输入法
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static void setTypewritingEnable(
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bool bEnable
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@ -106,13 +93,10 @@ public:
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private:
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// 初始化窗口
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static bool __init(
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LPCTSTR sTitle, /* 窗口标题 */
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UINT32 nWidth, /* 窗口宽度 */
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UINT32 nHeight, /* 窗口高度 */
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LPCTSTR pIconID, /* 窗口图标 */
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bool bNoClose, /* 禁用关闭按钮 */
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bool bNoMiniSize, /* 禁用最小化按钮 */
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bool bTopMost /* 窗口置顶 */
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LPCTSTR sTitle,
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UINT32 nWidth,
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UINT32 nHeight,
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LPCTSTR pIconID
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);
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// 重置窗口属性
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