Refactoring : header files name
This commit is contained in:
parent
860e0fe08e
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745bd994a8
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::Animate::Animate()
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: frame_index_(0)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps)
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: FiniteTimeAction(duration)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps)
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: JumpBy(duration, Point(), height, jumps)
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@ -1,5 +1,5 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::MoveBy::MoveBy(float duration, Point vector)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::MoveTo::MoveTo(float duration, Point pos)
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: MoveBy(duration, Point())
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@ -1,5 +1,5 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::OpacityBy::OpacityBy(float duration, float opacity)
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@ -1,5 +1,5 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::OpacityTo::OpacityTo(float duration, float opacity)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::RotateBy::RotateBy(float duration, float rotation)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::RotateTo::RotateTo(float duration, float rotation)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::ScaleBy::ScaleBy(float duration, float scale)
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::ScaleTo::ScaleTo(float duration, float scale)
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: ScaleBy(duration, 0, 0)
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@ -1,4 +1,4 @@
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#include "..\e2dbase.h"
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#include "..\e2dmodule.h"
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e2d::Audio * e2d::Audio::instance_ = nullptr;
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#include "..\e2dbase.h"
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#include "..\e2dtool.h"
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#include "..\e2dmodule.h"
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#include "..\e2dutil.h"
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#include "..\e2dmanager.h"
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using namespace e2d;
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@ -38,8 +38,6 @@ e2d::GC::GC()
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e2d::GC::~GC()
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{
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// 删除所有对象
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Timer::GetInstance()->ClearAllTasks();
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cleanup_ = true;
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for (const auto& ref : pool_)
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{
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@ -1,8 +1,8 @@
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#include "..\e2dbase.h"
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#include "..\e2dnode.h"
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#include "..\e2dmodule.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dtransition.h"
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#include "..\e2dmanager.h"
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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#include <thread>
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#include "..\e2dbase.h"
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#include "..\e2dtool.h"
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#include "..\e2dmodule.h"
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#include "..\e2dutil.h"
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#include "..\e2dmanager.h"
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#pragma comment(lib, "dinput8.lib")
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@ -1,6 +1,6 @@
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#include "..\e2dbase.h"
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#include "..\e2dmodule.h"
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::Renderer* e2d::Renderer::instance_ = nullptr;
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#include "..\e2dbase.h"
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#include "..\e2dmodule.h"
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include <imm.h>
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#pragma comment (lib ,"imm32.lib")
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@ -1,6 +1,8 @@
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#include "..\e2dcommon.h"
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#include "..\e2dimpl.h"
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#include "..\e2dmodule.h"
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::Collider::Collider(Node * parent)
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: visible_(true)
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#include "..\e2dcommon.h"
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#include "..\e2dbase.h"
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#include "..\e2dtool.h"
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#include "..\e2dmodule.h"
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#include "..\e2dutil.h"
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std::map<size_t, ID2D1Bitmap*> e2d::Image::bitmap_cache_;
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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e2d::Resource::Resource(size_t resource_name, const String & resource_type)
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#include "..\e2dcustom.h"
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#include "..\e2dimpl.h"
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e2d::Exception::Exception() E2D_NOEXCEPT
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#include "..\e2dcustom.h"
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#include "..\e2dimpl.h"
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e2d::SystemException::SystemException() E2D_NOEXCEPT
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: Exception("Unknown system exception")
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#include "..\e2dcustom.h"
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#include "..\e2dbase.h"
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#include "..\e2dimpl.h"
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#include "..\e2dmodule.h"
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using namespace e2d;
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#include "..\e2dcustom.h"
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#include "..\e2dimpl.h"
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#include "..\e2dcommon.h"
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e2d::VoiceCallback::VoiceCallback()
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#include "..\e2devent.h"
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#include "..\e2dbase.h"
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#include "..\e2dmodule.h"
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e2d::MouseEvent::MouseEvent(HWND hWnd, UINT message, WPARAM w_param, LPARAM l_param, float dpi)
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: message_(message)
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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#include "..\e2dtool.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dutil.h"
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#include "..\e2dmodule.h"
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e2d::CollisionManager * e2d::CollisionManager::GetInstance()
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmanager.h"
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#include "..\e2dmodule.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmodule.h"
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e2d::Canvas::Canvas(float width, float height)
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: render_target_(nullptr)
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::Menu::Menu()
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: enabled_(true)
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2devent.h"
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#include "..\e2dmanager.h"
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#include "..\e2daction.h"
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#include "..\e2dbase.h"
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#include "..\e2dnode.h"
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#include "..\e2dmodule.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmanager.h"
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e2d::Scene::Scene()
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmodule.h"
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e2d::Sprite::Sprite()
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: image_(nullptr)
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmodule.h"
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//-------------------------------------------------------
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// Style
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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e2d::Data::Data(const String & key, const String & field)
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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#include "..\e2dmodule.h"
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#include <shobjidl.h>
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std::list<e2d::String> e2d::File::search_paths_;
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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#include "..\e2dmodule.h"
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#ifndef SAFE_DELETE
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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#include "..\e2dmodule.h"
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#include <shlobj.h>
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const e2d::String& e2d::Path::GetDataPath()
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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e2d::Player * e2d::Player::instance_ = nullptr;
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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std::default_random_engine &e2d::Random::GetEngine()
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{
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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e2d::Task::Task(const Function & func, const String & name)
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#include "..\e2dtool.h"
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#include "..\e2dutil.h"
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e2d::Timer * e2d::Timer::GetInstance()
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}
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}
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void e2d::Timer::ClearAllTasks()
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{
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if (tasks_.empty())
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return;
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for (const auto& task : tasks_)
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{
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task->Release();
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}
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tasks_.clear();
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}
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void e2d::Timer::Update()
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{
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if (tasks_.empty())
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#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmodule.h"
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e2d::BoxTransition::BoxTransition(Scene* scene, float duration)
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: Transition(scene, duration)
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#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::EmergeTransition::EmergeTransition(Scene* scene, float duration)
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: Transition(scene, duration)
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#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::FadeTransition::FadeTransition(Scene* scene, float duration)
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: Transition(scene, duration)
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#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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#include "..\e2dmodule.h"
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e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction)
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: Transition(scene, duration)
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#include "..\e2dbase.h"
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#include "..\e2dmodule.h"
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#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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#include "..\e2dcomponent.h"
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e2d::Transition::Transition(Scene* scene, float duration)
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: done_(false)
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#pragma once
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#include "e2dcommon.h"
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#include "e2dbase.h"
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#include "e2dmodule.h"
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namespace e2d
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{
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#pragma once
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#include "e2dbase.h"
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#include "e2dcommon.h"
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#include "e2devent.h"
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namespace e2d
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class Action;
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class Scene;
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// »æÍ¼½Ó¿Ú
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#pragma once
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#include "e2dmacros.h"
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#include "e2dcommon.h"
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namespace e2d
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#pragma once
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#include "e2dmacros.h"
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#include "e2dcommon.h"
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#include "e2dcustom.h"
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#include "e2dimpl.h"
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#include "e2dcomponent.h"
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#include "e2dtransition.h"
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// Base Classes
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namespace e2d
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{
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};
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class Scene;
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class Transition;
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// ÓÎÏ·
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class Game
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{
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
#include "e2dbase.h"
|
||||
#include "e2dcommon.h"
|
||||
#include "e2dimpl.h"
|
||||
|
||||
namespace e2d
|
||||
{
|
||||
|
|
@ -292,7 +293,7 @@ protected:
|
|||
// 任务是否就绪
|
||||
bool IsReady() const;
|
||||
|
||||
private:
|
||||
protected:
|
||||
bool running_;
|
||||
bool stopped_;
|
||||
int run_times_;
|
||||
|
|
@ -340,9 +341,6 @@ public:
|
|||
// 移除所有任务
|
||||
void RemoveAllTasks();
|
||||
|
||||
// 强制清空所有任务
|
||||
void ClearAllTasks();
|
||||
|
||||
// 更新定时器
|
||||
void Update();
|
||||
|
||||
|
|
@ -19,12 +19,12 @@
|
|||
|
||||
#include "e2dmacros.h"
|
||||
#include "e2dcommon.h"
|
||||
#include "e2dbase.h"
|
||||
#include "e2dmanager.h"
|
||||
#include "e2dnode.h"
|
||||
#include "e2dtool.h"
|
||||
#include "e2dcomponent.h"
|
||||
#include "e2dutil.h"
|
||||
#include "e2daction.h"
|
||||
#include "e2dtransition.h"
|
||||
#include "e2dmodule.h"
|
||||
|
||||
|
||||
#if defined(DEBUG) || defined(_DEBUG)
|
||||
|
|
|
|||
|
|
@ -268,15 +268,15 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dcustom.h" />
|
||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||
<ClInclude Include="..\..\core\e2devent.h" />
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\e2dbase.h" />
|
||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
|||
|
|
@ -241,14 +241,14 @@
|
|||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dbase.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
<ClInclude Include="..\..\core\e2dcustom.h" />
|
||||
<ClInclude Include="..\..\core\e2devent.h" />
|
||||
<ClInclude Include="..\..\core\e2dutil.h" />
|
||||
<ClInclude Include="..\..\core\e2dmodule.h" />
|
||||
<ClInclude Include="..\..\core\e2dcomponent.h" />
|
||||
<ClInclude Include="..\..\core\e2dimpl.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Loading…
Reference in New Issue