Refactoring : header files name
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				|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::Animate::Animate()  | e2d::Animate::Animate()  | ||||||
| 	: frame_index_(0) | 	: frame_index_(0) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps) | e2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps) | e2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps) | ||||||
| 	: JumpBy(duration, Point(), height, jumps) | 	: JumpBy(duration, Point(), height, jumps) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::MoveBy::MoveBy(float duration, Point vector) | e2d::MoveBy::MoveBy(float duration, Point vector) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::MoveTo::MoveTo(float duration, Point pos) | e2d::MoveTo::MoveTo(float duration, Point pos) | ||||||
| 	: MoveBy(duration, Point()) | 	: MoveBy(duration, Point()) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::OpacityBy::OpacityBy(float duration, float opacity) | e2d::OpacityBy::OpacityBy(float duration, float opacity) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::OpacityTo::OpacityTo(float duration, float opacity) | e2d::OpacityTo::OpacityTo(float duration, float opacity) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::RotateBy::RotateBy(float duration, float rotation) | e2d::RotateBy::RotateBy(float duration, float rotation) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::RotateTo::RotateTo(float duration, float rotation) | e2d::RotateTo::RotateTo(float duration, float rotation) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::ScaleBy::ScaleBy(float duration, float scale) | e2d::ScaleBy::ScaleBy(float duration, float scale) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::ScaleTo::ScaleTo(float duration, float scale) | e2d::ScaleTo::ScaleTo(float duration, float scale) | ||||||
| 	: ScaleBy(duration, 0, 0) | 	: ScaleBy(duration, 0, 0) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Audio * e2d::Audio::instance_ = nullptr; | e2d::Audio * e2d::Audio::instance_ = nullptr; | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| 
 | 
 | ||||||
| using namespace e2d; | using namespace e2d; | ||||||
|  | @ -38,8 +38,6 @@ e2d::GC::GC() | ||||||
| e2d::GC::~GC() | e2d::GC::~GC() | ||||||
| { | { | ||||||
| 	// 删除所有对象
 | 	// 删除所有对象
 | ||||||
| 	Timer::GetInstance()->ClearAllTasks(); |  | ||||||
| 
 |  | ||||||
| 	cleanup_ = true; | 	cleanup_ = true; | ||||||
| 	for (const auto& ref : pool_) | 	for (const auto& ref : pool_) | ||||||
| 	{ | 	{ | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| #include <thread> | #include <thread> | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #pragma comment(lib, "dinput8.lib") | #pragma comment(lib, "dinput8.lib") | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Renderer*		e2d::Renderer::instance_ = nullptr; | e2d::Renderer*		e2d::Renderer::instance_ = nullptr; | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| #include <imm.h> | #include <imm.h> | ||||||
| #pragma comment (lib ,"imm32.lib") | #pragma comment (lib ,"imm32.lib") | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,6 +1,8 @@ | ||||||
| #include "..\e2dcommon.h" | #include "..\e2dcommon.h" | ||||||
|  | #include "..\e2dimpl.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::Collider::Collider(Node * parent) | e2d::Collider::Collider(Node * parent) | ||||||
| 	: visible_(true) | 	: visible_(true) | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| #include "..\e2dcommon.h" | #include "..\e2dcommon.h" | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| std::map<size_t, ID2D1Bitmap*> e2d::Image::bitmap_cache_; | std::map<size_t, ID2D1Bitmap*> e2d::Image::bitmap_cache_; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Resource::Resource(size_t resource_name, const String & resource_type) | e2d::Resource::Resource(size_t resource_name, const String & resource_type) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dcustom.h" | #include "..\e2dimpl.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Exception::Exception() E2D_NOEXCEPT | e2d::Exception::Exception() E2D_NOEXCEPT | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dcustom.h" | #include "..\e2dimpl.h" | ||||||
| 
 | 
 | ||||||
| e2d::SystemException::SystemException() E2D_NOEXCEPT | e2d::SystemException::SystemException() E2D_NOEXCEPT | ||||||
| 	: Exception("Unknown system exception") | 	: Exception("Unknown system exception") | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dcustom.h" | #include "..\e2dimpl.h" | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| using namespace e2d; | using namespace e2d; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dcustom.h" | #include "..\e2dimpl.h" | ||||||
| #include "..\e2dcommon.h" | #include "..\e2dcommon.h" | ||||||
| 
 | 
 | ||||||
| e2d::VoiceCallback::VoiceCallback() | e2d::VoiceCallback::VoiceCallback() | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2devent.h" | #include "..\e2devent.h" | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| e2d::MouseEvent::MouseEvent(HWND hWnd, UINT message, WPARAM w_param, LPARAM l_param, float dpi) | e2d::MouseEvent::MouseEvent(HWND hWnd, UINT message, WPARAM w_param, LPARAM l_param, float dpi) | ||||||
| 	: message_(message) | 	: message_(message) | ||||||
|  |  | ||||||
|  | @ -1,6 +1,7 @@ | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::CollisionManager * e2d::CollisionManager::GetInstance() | e2d::CollisionManager * e2d::CollisionManager::GetInstance() | ||||||
|  |  | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); } | #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,4 +1,5 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| e2d::Canvas::Canvas(float width, float height) | e2d::Canvas::Canvas(float width, float height) | ||||||
| 	: render_target_(nullptr) | 	: render_target_(nullptr) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::Menu::Menu() | e2d::Menu::Menu() | ||||||
| 	: enabled_(true) | 	: enabled_(true) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| #include "..\e2devent.h" | #include "..\e2devent.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| #include "..\e2dmanager.h" | #include "..\e2dmanager.h" | ||||||
| 
 | 
 | ||||||
| e2d::Scene::Scene() | e2d::Scene::Scene() | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| e2d::Sprite::Sprite() | e2d::Sprite::Sprite() | ||||||
| 	: image_(nullptr) | 	: image_(nullptr) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,5 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| //-------------------------------------------------------
 | //-------------------------------------------------------
 | ||||||
| // Style
 | // Style
 | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); } | #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Data::Data(const String & key, const String & field) | e2d::Data::Data(const String & key, const String & field) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,5 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| #include <shobjidl.h>  | #include <shobjidl.h>  | ||||||
| 
 | 
 | ||||||
| std::list<e2d::String>	e2d::File::search_paths_; | std::list<e2d::String>	e2d::File::search_paths_; | ||||||
|  |  | ||||||
|  | @ -1,4 +1,5 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| #ifndef SAFE_DELETE | #ifndef SAFE_DELETE | ||||||
|  |  | ||||||
|  | @ -1,4 +1,5 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| #include <shlobj.h> | #include <shlobj.h> | ||||||
| 
 | 
 | ||||||
| const e2d::String& e2d::Path::GetDataPath() | const e2d::String& e2d::Path::GetDataPath() | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Player * e2d::Player::instance_ = nullptr; | e2d::Player * e2d::Player::instance_ = nullptr; | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| std::default_random_engine &e2d::Random::GetEngine() | std::default_random_engine &e2d::Random::GetEngine() | ||||||
| { | { | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Task::Task(const Function & func, const String & name) | e2d::Task::Task(const Function & func, const String & name) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| #include "..\e2dtool.h" | #include "..\e2dutil.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::Timer * e2d::Timer::GetInstance() | e2d::Timer * e2d::Timer::GetInstance() | ||||||
|  | @ -87,18 +87,6 @@ void e2d::Timer::RemoveAllTasks() | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Timer::ClearAllTasks() |  | ||||||
| { |  | ||||||
| 	if (tasks_.empty()) |  | ||||||
| 		return; |  | ||||||
| 
 |  | ||||||
| 	for (const auto& task : tasks_) |  | ||||||
| 	{ |  | ||||||
| 		task->Release(); |  | ||||||
| 	} |  | ||||||
| 	tasks_.clear(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void e2d::Timer::Update() | void e2d::Timer::Update() | ||||||
| { | { | ||||||
| 	if (tasks_.empty()) | 	if (tasks_.empty()) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| e2d::BoxTransition::BoxTransition(Scene* scene, float duration) | e2d::BoxTransition::BoxTransition(Scene* scene, float duration) | ||||||
| 	: Transition(scene, duration) | 	: Transition(scene, duration) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::EmergeTransition::EmergeTransition(Scene* scene, float duration) | e2d::EmergeTransition::EmergeTransition(Scene* scene, float duration) | ||||||
| 	: Transition(scene, duration) | 	: Transition(scene, duration) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::FadeTransition::FadeTransition(Scene* scene, float duration) | e2d::FadeTransition::FadeTransition(Scene* scene, float duration) | ||||||
| 	: Transition(scene, duration) | 	: Transition(scene, duration) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
|  | #include "..\e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction) | e2d::MoveTransition::MoveTransition(Scene* scene, float duration, Direction direction) | ||||||
| 	: Transition(scene, duration) | 	: Transition(scene, duration) | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| #include "..\e2dbase.h" | #include "..\e2dmodule.h" | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dcomponent.h" | ||||||
| 
 | 
 | ||||||
| e2d::Transition::Transition(Scene* scene, float duration) | e2d::Transition::Transition(Scene* scene, float duration) | ||||||
| 	: done_(false) | 	: done_(false) | ||||||
|  |  | ||||||
|  | @ -1,6 +1,6 @@ | ||||||
| #pragma once | #pragma once | ||||||
| #include "e2dcommon.h" | #include "e2dcommon.h" | ||||||
| #include "e2dbase.h" | #include "e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| namespace e2d | namespace e2d | ||||||
| { | { | ||||||
|  |  | ||||||
|  | @ -1,5 +1,5 @@ | ||||||
| #pragma once | #pragma once | ||||||
| #include "e2dbase.h" | #include "e2dcommon.h" | ||||||
| #include "e2devent.h" | #include "e2devent.h" | ||||||
| 
 | 
 | ||||||
| namespace e2d  | namespace e2d  | ||||||
|  | @ -7,6 +7,7 @@ namespace e2d | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class Action; | class Action; | ||||||
|  | class Scene; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| // »æÍ¼½Ó¿Ú
 | // »æÍ¼½Ó¿Ú
 | ||||||
|  | @ -1,5 +1,4 @@ | ||||||
| #pragma once | #pragma once | ||||||
| #include "e2dmacros.h" |  | ||||||
| #include "e2dcommon.h" | #include "e2dcommon.h" | ||||||
| 
 | 
 | ||||||
| namespace e2d | namespace e2d | ||||||
|  | @ -1,11 +1,9 @@ | ||||||
| #pragma once | #pragma once | ||||||
| #include "e2dmacros.h" | #include "e2dimpl.h" | ||||||
| #include "e2dcommon.h" | #include "e2dcomponent.h" | ||||||
| #include "e2dcustom.h" | #include "e2dtransition.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| // Base Classes
 |  | ||||||
| 
 |  | ||||||
| namespace e2d | namespace e2d | ||||||
| { | { | ||||||
| 
 | 
 | ||||||
|  | @ -314,9 +312,6 @@ protected: | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class Scene; |  | ||||||
| class Transition; |  | ||||||
| 
 |  | ||||||
| // ÓÎÏ·
 | // ÓÎÏ·
 | ||||||
| class Game | class Game | ||||||
| { | { | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| #pragma once | #pragma once | ||||||
| #include "e2dbase.h" | #include "e2dcommon.h" | ||||||
|  | #include "e2dimpl.h" | ||||||
| 
 | 
 | ||||||
| namespace e2d | namespace e2d | ||||||
| { | { | ||||||
|  | @ -292,7 +293,7 @@ protected: | ||||||
| 	// 任务是否就绪
 | 	// 任务是否就绪
 | ||||||
| 	bool IsReady() const; | 	bool IsReady() const; | ||||||
| 
 | 
 | ||||||
| private: | protected: | ||||||
| 	bool		running_; | 	bool		running_; | ||||||
| 	bool		stopped_; | 	bool		stopped_; | ||||||
| 	int			run_times_; | 	int			run_times_; | ||||||
|  | @ -340,9 +341,6 @@ public: | ||||||
| 	// 移除所有任务
 | 	// 移除所有任务
 | ||||||
| 	void RemoveAllTasks(); | 	void RemoveAllTasks(); | ||||||
| 
 | 
 | ||||||
| 	// 强制清空所有任务
 |  | ||||||
| 	void ClearAllTasks(); |  | ||||||
| 
 |  | ||||||
| 	// 更新定时器
 | 	// 更新定时器
 | ||||||
| 	void Update(); | 	void Update(); | ||||||
| 
 | 
 | ||||||
|  | @ -19,12 +19,12 @@ | ||||||
| 
 | 
 | ||||||
| #include "e2dmacros.h" | #include "e2dmacros.h" | ||||||
| #include "e2dcommon.h" | #include "e2dcommon.h" | ||||||
| #include "e2dbase.h" |  | ||||||
| #include "e2dmanager.h" | #include "e2dmanager.h" | ||||||
| #include "e2dnode.h" | #include "e2dcomponent.h" | ||||||
| #include "e2dtool.h" | #include "e2dutil.h" | ||||||
| #include "e2daction.h" | #include "e2daction.h" | ||||||
| #include "e2dtransition.h" | #include "e2dtransition.h" | ||||||
|  | #include "e2dmodule.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| #if defined(DEBUG) || defined(_DEBUG) | #if defined(DEBUG) || defined(_DEBUG) | ||||||
|  |  | ||||||
|  | @ -268,15 +268,15 @@ | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="..\..\core\e2daction.h" /> |     <ClInclude Include="..\..\core\e2daction.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dcustom.h" /> |     <ClInclude Include="..\..\core\e2dimpl.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2devent.h" /> |     <ClInclude Include="..\..\core\e2devent.h" /> | ||||||
|     <ClInclude Include="..\..\core\easy2d.h" /> |     <ClInclude Include="..\..\core\easy2d.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dbase.h" /> |     <ClInclude Include="..\..\core\e2dmodule.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dcommon.h" /> |     <ClInclude Include="..\..\core\e2dcommon.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dmacros.h" /> |     <ClInclude Include="..\..\core\e2dmacros.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dmanager.h" /> |     <ClInclude Include="..\..\core\e2dmanager.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dnode.h" /> |     <ClInclude Include="..\..\core\e2dcomponent.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dtool.h" /> |     <ClInclude Include="..\..\core\e2dutil.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dtransition.h" /> |     <ClInclude Include="..\..\core\e2dtransition.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||||
|  |  | ||||||
|  | @ -241,14 +241,14 @@ | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="..\..\core\easy2d.h" /> |     <ClInclude Include="..\..\core\easy2d.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2daction.h" /> |     <ClInclude Include="..\..\core\e2daction.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dbase.h" /> |  | ||||||
|     <ClInclude Include="..\..\core\e2dcommon.h" /> |     <ClInclude Include="..\..\core\e2dcommon.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dmacros.h" /> |     <ClInclude Include="..\..\core\e2dmacros.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dmanager.h" /> |     <ClInclude Include="..\..\core\e2dmanager.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dnode.h" /> |  | ||||||
|     <ClInclude Include="..\..\core\e2dtool.h" /> |  | ||||||
|     <ClInclude Include="..\..\core\e2dtransition.h" /> |     <ClInclude Include="..\..\core\e2dtransition.h" /> | ||||||
|     <ClInclude Include="..\..\core\e2dcustom.h" /> |  | ||||||
|     <ClInclude Include="..\..\core\e2devent.h" /> |     <ClInclude Include="..\..\core\e2devent.h" /> | ||||||
|  |     <ClInclude Include="..\..\core\e2dutil.h" /> | ||||||
|  |     <ClInclude Include="..\..\core\e2dmodule.h" /> | ||||||
|  |     <ClInclude Include="..\..\core\e2dcomponent.h" /> | ||||||
|  |     <ClInclude Include="..\..\core\e2dimpl.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
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		Reference in New Issue