VS2012&VS2013项目文件更新
This commit is contained in:
parent
745739575f
commit
7619dffaf1
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@ -1,6 +1,7 @@
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#include "..\e2dcommon.h"
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#include <iomanip>
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#include <cwctype>
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#include <algorithm>
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#include <comutil.h>
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#pragma comment(lib, "comsuppw.lib")
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@ -232,12 +232,12 @@ public:
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String operator+ (const wchar_t *);
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// ÓÑÔªÔËËã·û
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friend class String operator+ (const char *, const String &);
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friend class String operator+ (const wchar_t*, const String &);
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friend String operator+ (const char *, const String &);
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friend String operator+ (const wchar_t*, const String &);
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// ÀàÐÍת»»²Ù×÷·û
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explicit operator const wchar_t* () const;
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explicit operator wchar_t* () const;
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E2D_EXPLICIT operator const wchar_t* () const;
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E2D_EXPLICIT operator wchar_t* () const;
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// ±È½ÏÔËËã·û
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bool operator== (const String &) const;
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@ -1,28 +1,28 @@
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#pragma once
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#ifndef WINVER
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#define WINVER 0x0700 // Allow use of features specific to Windows 7 or later
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# define WINVER 0x0700 // Allow use of features specific to Windows 7 or later
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#endif
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0700 // Allow use of features specific to Windows 7 or later
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# define _WIN32_WINNT 0x0700 // Allow use of features specific to Windows 7 or later
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#endif
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#ifndef NTDDI_VERSION
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#define NTDDI_VERSION NTDDI_WIN7
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# define NTDDI_VERSION NTDDI_WIN7
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#endif
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#ifndef UNICODE
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#define UNICODE
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# define UNICODE
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#endif
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// Exclude rarely-used items from Windows headers
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef DIRECTINPUT_VERSION
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#define DIRECTINPUT_VERSION 0x0800
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# define DIRECTINPUT_VERSION 0x0800
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#endif
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#define INITGUID
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@ -56,25 +56,30 @@
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#ifndef HINST_THISCOMPONENT
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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# define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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#endif
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#ifndef WARN
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#if defined( DEBUG ) || defined( _DEBUG )
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#define WARN(message, ...) do { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } while(0)
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#else
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#define WARN(message, ...) ((void)0)
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#endif
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# if defined( DEBUG ) || defined( _DEBUG )
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# define WARN(message, ...) do { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } while(0)
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# else
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# define WARN(message, ...) ((void)0)
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# endif
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#endif
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#ifndef WARN_IF
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#if defined( DEBUG ) || defined( _DEBUG )
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#define WARN_IF(expression, message, ...) do { if (expression) { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } } while(0)
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#else
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#define WARN_IF(expression, message, ...) ((void)0)
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#endif
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# if defined( DEBUG ) || defined( _DEBUG )
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# define WARN_IF(expression, message, ...) do { if (expression) { fwprintf(stderr, L"Warning: " _CRT_WIDE(#message) L"\n", __VA_ARGS__); } } while(0)
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# else
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# define WARN_IF(expression, message, ...) ((void)0)
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# endif
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#endif
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#if _MSC_VER >= 1800
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# define E2D_EXPLICIT explicit
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#else
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# define E2D_EXPLICIT
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#endif
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@ -9,11 +9,11 @@
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#pragma once
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#ifndef __cplusplus
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#error 仅能在 C++ 环境下使用 Easy2D
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# error 仅能在 C++ 环境下使用 Easy2D
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#endif
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#if _MSC_VER < 1700
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#error Easy2D 不支持 Visual Studio 2012 以下版本
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# error Easy2D 不支持 Visual Studio 2012 以下版本
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#endif
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@ -30,9 +30,9 @@
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#if defined(DEBUG) || defined(_DEBUG)
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#pragma comment(lib, "Easy2Ddw.lib")
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# pragma comment(lib, "Easy2Ddw.lib")
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#else
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#pragma comment(lib, "Easy2Dw.lib")
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# pragma comment(lib, "Easy2Dw.lib")
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#endif
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@ -18,70 +18,6 @@
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\core\Action\Action.cpp" />
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<ClCompile Include="..\..\core\Action\ActionBase.cpp" />
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<ClCompile Include="..\..\core\Action\ActionDelay.cpp" />
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<ClCompile Include="..\..\core\Action\ActionFunc.cpp" />
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<ClCompile Include="..\..\core\Action\ActionGradual.cpp" />
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<ClCompile Include="..\..\core\Action\ActionLoop.cpp" />
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<ClCompile Include="..\..\core\Action\ActionMoveBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionMoveTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionOpacityBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionOpacityTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionRotateBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionRotateTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionScaleBy.cpp" />
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<ClCompile Include="..\..\core\Action\ActionScaleTo.cpp" />
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<ClCompile Include="..\..\core\Action\ActionSequence.cpp" />
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<ClCompile Include="..\..\core\Action\ActionTwo.cpp" />
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<ClCompile Include="..\..\core\Action\Animation.cpp" />
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<ClCompile Include="..\..\core\Base\Game.cpp" />
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<ClCompile Include="..\..\core\Base\Input.cpp" />
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<ClCompile Include="..\..\core\Base\Renderer.cpp" />
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<ClCompile Include="..\..\core\Base\Time.cpp" />
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<ClCompile Include="..\..\core\Base\Window.cpp" />
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<ClCompile Include="..\..\core\Collider\Collider.cpp" />
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<ClCompile Include="..\..\core\Collider\ColliderCircle.cpp" />
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<ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp" />
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<ClCompile Include="..\..\core\Collider\ColliderRect.cpp" />
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<ClCompile Include="..\..\core\Common\Color.cpp" />
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<ClCompile Include="..\..\core\Common\Function.cpp" />
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<ClCompile Include="..\..\core\Common\Image.cpp" />
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<ClCompile Include="..\..\core\Common\Object.cpp" />
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<ClCompile Include="..\..\core\Common\Point.cpp" />
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<ClCompile Include="..\..\core\Common\Scene.cpp" />
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<ClCompile Include="..\..\core\Common\Size.cpp" />
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<ClCompile Include="..\..\core\Common\String.cpp" />
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<ClCompile Include="..\..\core\Common\TextStyle.cpp" />
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<ClCompile Include="..\..\core\Custom\CustomTextRenderer.cpp" />
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<ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\ColliderManager.cpp" />
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<ClCompile Include="..\..\core\Manager\InputManager.cpp" />
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<ClCompile Include="..\..\core\Manager\ObjectManager.cpp" />
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<ClCompile Include="..\..\core\Manager\SceneManager.cpp" />
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<ClCompile Include="..\..\core\Node\Button.cpp" />
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<ClCompile Include="..\..\core\Node\ButtonToggle.cpp" />
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<ClCompile Include="..\..\core\Node\Menu.cpp" />
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<ClCompile Include="..\..\core\Node\Node.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\Circle.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\Ellipse.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\Rect.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\RoundRect.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\Shape.cpp" />
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<ClCompile Include="..\..\core\Node\Sprite.cpp" />
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<ClCompile Include="..\..\core\Node\Text.cpp" />
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<ClCompile Include="..\..\core\Tool\Data.cpp" />
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<ClCompile Include="..\..\core\Tool\Music.cpp" />
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<ClCompile Include="..\..\core\Tool\Path.cpp" />
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<ClCompile Include="..\..\core\Tool\Random.cpp" />
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<ClCompile Include="..\..\core\Tool\Timer.cpp" />
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<ClCompile Include="..\..\core\Transition\Transition.cpp" />
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<ClCompile Include="..\..\core\Transition\TransitionBase.cpp" />
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<ClCompile Include="..\..\core\Transition\TransitionEmerge.cpp" />
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<ClCompile Include="..\..\core\Transition\TransitionFade.cpp" />
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<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\core\e2daction.h" />
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<ClInclude Include="..\..\core\e2dbase.h" />
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@ -96,6 +32,78 @@
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<ClInclude Include="..\..\core\e2dtransition.h" />
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<ClInclude Include="..\..\core\easy2d.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\core\Action\Action.cpp" />
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<ClCompile Include="..\..\core\Action\Animate.cpp" />
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<ClCompile Include="..\..\core\Action\Animation.cpp" />
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<ClCompile Include="..\..\core\Action\CallFunc.cpp" />
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<ClCompile Include="..\..\core\Action\Delay.cpp" />
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<ClCompile Include="..\..\core\Action\FiniteTimeAction.cpp" />
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<ClCompile Include="..\..\core\Action\JumpBy.cpp" />
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<ClCompile Include="..\..\core\Action\JumpTo.cpp" />
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<ClCompile Include="..\..\core\Action\Loop.cpp" />
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<ClCompile Include="..\..\core\Action\MoveBy.cpp" />
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<ClCompile Include="..\..\core\Action\MoveTo.cpp" />
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<ClCompile Include="..\..\core\Action\OpacityBy.cpp" />
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<ClCompile Include="..\..\core\Action\OpacityTo.cpp" />
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<ClCompile Include="..\..\core\Action\RotateBy.cpp" />
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<ClCompile Include="..\..\core\Action\RotateTo.cpp" />
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<ClCompile Include="..\..\core\Action\ScaleBy.cpp" />
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<ClCompile Include="..\..\core\Action\ScaleTo.cpp" />
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<ClCompile Include="..\..\core\Action\Sequence.cpp" />
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<ClCompile Include="..\..\core\Action\Spawn.cpp" />
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<ClCompile Include="..\..\core\Base\Game.cpp" />
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<ClCompile Include="..\..\core\Base\GC.cpp" />
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<ClCompile Include="..\..\core\Base\Input.cpp" />
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<ClCompile Include="..\..\core\Base\Renderer.cpp" />
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<ClCompile Include="..\..\core\Base\Time.cpp" />
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<ClCompile Include="..\..\core\Base\Window.cpp" />
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<ClCompile Include="..\..\core\Collider\CircleCollider.cpp" />
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<ClCompile Include="..\..\core\Collider\Collider.cpp" />
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<ClCompile Include="..\..\core\Collider\Collision.cpp" />
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<ClCompile Include="..\..\core\Collider\EllipseCollider.cpp" />
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<ClCompile Include="..\..\core\Collider\RectCollider.cpp" />
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<ClCompile Include="..\..\core\Common\Color.cpp" />
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<ClCompile Include="..\..\core\Common\Font.cpp" />
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<ClCompile Include="..\..\core\Common\Function.cpp" />
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<ClCompile Include="..\..\core\Common\Image.cpp" />
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<ClCompile Include="..\..\core\Common\Object.cpp" />
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<ClCompile Include="..\..\core\Common\Point.cpp" />
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<ClCompile Include="..\..\core\Common\Rect.cpp" />
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<ClCompile Include="..\..\core\Common\Scene.cpp" />
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<ClCompile Include="..\..\core\Common\Size.cpp" />
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<ClCompile Include="..\..\core\Common\String.cpp" />
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<ClCompile Include="..\..\core\Custom\Exception.cpp" />
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<ClCompile Include="..\..\core\Custom\SystemException.cpp" />
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<ClCompile Include="..\..\core\Custom\TextRenderer.cpp" />
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<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp" />
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<ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\ColliderManager.cpp" />
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<ClCompile Include="..\..\core\Manager\SceneManager.cpp" />
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<ClCompile Include="..\..\core\Node\Button.cpp" />
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<ClCompile Include="..\..\core\Node\Menu.cpp" />
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<ClCompile Include="..\..\core\Node\Node.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\CircleShape.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\EllipseShape.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\RectShape.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\RoundRectShape.cpp" />
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<ClCompile Include="..\..\core\Node\Shape\Shape.cpp" />
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<ClCompile Include="..\..\core\Node\Sprite.cpp" />
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<ClCompile Include="..\..\core\Node\Text.cpp" />
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<ClCompile Include="..\..\core\Node\ToggleButton.cpp" />
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<ClCompile Include="..\..\core\Tool\Data.cpp" />
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<ClCompile Include="..\..\core\Tool\Listener.cpp" />
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<ClCompile Include="..\..\core\Tool\Music.cpp" />
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<ClCompile Include="..\..\core\Tool\Path.cpp" />
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<ClCompile Include="..\..\core\Tool\Player.cpp" />
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<ClCompile Include="..\..\core\Tool\Random.cpp" />
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<ClCompile Include="..\..\core\Tool\Timer.cpp" />
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<ClCompile Include="..\..\core\Transition\BoxTransition.cpp" />
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<ClCompile Include="..\..\core\Transition\EmergeTransition.cpp" />
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<ClCompile Include="..\..\core\Transition\FadeTransition.cpp" />
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<ClCompile Include="..\..\core\Transition\MoveTransition.cpp" />
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<ClCompile Include="..\..\core\Transition\Transition.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{722EA245-ADD5-4296-8C85-8FF42C0335D3}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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@ -32,55 +32,84 @@
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<UniqueIdentifier>{8ef0d8e2-1138-40c0-a1a8-0eb681721f4e}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\core\e2daction.h" />
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<ClInclude Include="..\..\core\e2dbase.h" />
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<ClInclude Include="..\..\core\e2dcollider.h" />
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<ClInclude Include="..\..\core\e2dcommon.h" />
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<ClInclude Include="..\..\core\e2dcustom.h" />
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<ClInclude Include="..\..\core\e2dmacros.h" />
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<ClInclude Include="..\..\core\e2dmanager.h" />
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<ClInclude Include="..\..\core\e2dnode.h" />
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<ClInclude Include="..\..\core\e2dshape.h" />
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<ClInclude Include="..\..\core\e2dtool.h" />
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<ClInclude Include="..\..\core\e2dtransition.h" />
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<ClInclude Include="..\..\core\easy2d.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\core\Action\Action.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionDelay.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionGradual.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionLoop.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionMoveBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionMoveTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionOpacityBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionOpacityTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionRotateBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionRotateTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionScaleBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionScaleTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionSequence.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ActionTwo.cpp">
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<ClCompile Include="..\..\core\Action\Animate.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\Animation.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\CallFunc.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\Delay.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\FiniteTimeAction.cpp">
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<Filter>Action</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\core\Action\JumpBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\JumpTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\..\core\Action\Loop.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\MoveBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\MoveTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\OpacityBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\OpacityTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\RotateBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\RotateTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ScaleBy.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\ScaleTo.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\Sequence.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Action\Spawn.cpp">
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<Filter>Action</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Base\Game.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Base\GC.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Base\Input.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Base\Window.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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||||
<ClCompile Include="..\..\core\Manager\ActionManager.cpp">
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||||
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@ -198,6 +155,9 @@
|
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@ -207,31 +167,95 @@
|
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|
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|||
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<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionLoop.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionMoveBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionMoveTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionOpacityBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionOpacityTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionRotateBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionRotateTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionScaleBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionScaleTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionSequence.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionTwo.cpp">
|
||||
<ClCompile Include="..\..\core\Action\Animate.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\Animation.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\CallFunc.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\Delay.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\FiniteTimeAction.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\JumpBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\JumpTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\Loop.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\MoveBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\MoveTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\OpacityBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\OpacityTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\RotateBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\RotateTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ScaleBy.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ScaleTo.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\Sequence.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\Spawn.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Game.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\GC.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Base\Input.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -93,42 +122,75 @@
|
|||
<ClCompile Include="..\..\core\Base\Window.cpp">
|
||||
<Filter>Base</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Collider\CircleCollider.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Collider\Collider.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Collider\Collision.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Collider\EllipseCollider.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Collider\RectCollider.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Color.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Font.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Function.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Image.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Object.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Point.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Rect.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Scene.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Size.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\String.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Custom\Exception.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Custom\SystemException.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Custom\TextRenderer.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp">
|
||||
<Filter>Custom</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\ActionManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\ObjectManager.cpp">
|
||||
<ClCompile Include="..\..\core\Manager\ColliderManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\SceneManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Music.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Random.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Timer.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Button.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\ButtonToggle.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Menu.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -141,97 +203,59 @@
|
|||
<ClCompile Include="..\..\core\Node\Text.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Point.cpp">
|
||||
<Filter>Common</Filter>
|
||||
<ClCompile Include="..\..\core\Node\ToggleButton.cpp">
|
||||
<Filter>Node</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Common\Size.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Path.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\Transition.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\TransitionEmerge.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\TransitionFade.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Manager\InputManager.cpp">
|
||||
<Filter>Manager</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Action\ActionFunc.cpp">
|
||||
<Filter>Action</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Shape\Circle.cpp">
|
||||
<ClCompile Include="..\..\core\Node\Shape\CircleShape.cpp">
|
||||
<Filter>Node\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Shape\Ellipse.cpp">
|
||||
<ClCompile Include="..\..\core\Node\Shape\EllipseShape.cpp">
|
||||
<Filter>Node\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Shape\Rect.cpp">
|
||||
<ClCompile Include="..\..\core\Node\Shape\RectShape.cpp">
|
||||
<Filter>Node\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Shape\RoundRect.cpp">
|
||||
<ClCompile Include="..\..\core\Node\Shape\RoundRectShape.cpp">
|
||||
<Filter>Node\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Node\Shape\Shape.cpp">
|
||||
<Filter>Node\Shape</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\core\Collider\Collider.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
<ClCompile Include="..\..\core\Tool\Data.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\core\Collider\ColliderCircle.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
<ClCompile Include="..\..\core\Tool\Listener.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\core\Collider\ColliderEllipse.cpp">
|
||||
<Filter>Collider</Filter>
|
||||
<ClCompile Include="..\..\core\Tool\Music.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
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|
||||
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|
||||
<Filter>Collider</Filter>
|
||||
<ClCompile Include="..\..\core\Tool\Path.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Manager</Filter>
|
||||
<ClCompile Include="..\..\core\Tool\Player.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\core\Common\Color.cpp">
|
||||
<Filter>Common</Filter>
|
||||
<ClCompile Include="..\..\core\Tool\Random.cpp">
|
||||
<Filter>Tool</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\core\Common\Function.cpp">
|
||||
<Filter>Common</Filter>
|
||||
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|
||||
<Filter>Tool</Filter>
|
||||
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|
||||
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|
||||
<Filter>Common</Filter>
|
||||
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|
||||
<Filter>Transition</Filter>
|
||||
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|
||||
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|
||||
<Filter>Custom</Filter>
|
||||
<ClCompile Include="..\..\core\Transition\EmergeTransition.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
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|
||||
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|
||||
<Filter>Action</Filter>
|
||||
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|
||||
<Filter>Transition</Filter>
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Transition</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\core\Transition\Transition.cpp">
|
||||
<Filter>Transition</Filter>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\core\e2daction.h" />
|
||||
<ClInclude Include="..\..\core\e2dbase.h" />
|
||||
<ClInclude Include="..\..\core\e2dcollider.h" />
|
||||
<ClInclude Include="..\..\core\e2dcommon.h" />
|
||||
<ClInclude Include="..\..\core\e2dcustom.h" />
|
||||
<ClInclude Include="..\..\core\e2dmacros.h" />
|
||||
<ClInclude Include="..\..\core\e2dmanager.h" />
|
||||
<ClInclude Include="..\..\core\e2dnode.h" />
|
||||
<ClInclude Include="..\..\core\e2dshape.h" />
|
||||
<ClInclude Include="..\..\core\e2dtool.h" />
|
||||
<ClInclude Include="..\..\core\e2dtransition.h" />
|
||||
<ClInclude Include="..\..\core\easy2d.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Loading…
Reference in New Issue