VS项目文件同步
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parent
d180c4dd74
commit
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@ -1,7 +1,6 @@
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#include "..\e2dcommon.h"
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#include <iomanip>
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#include <cwctype>
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#include <algorithm>
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#include <comutil.h>
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#pragma comment(lib, "comsuppw.lib")
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#include "..\e2dnode.h"
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#include "..\e2dmanager.h"
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#include "..\e2daction.h"
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#include <algorithm>
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const e2d::Node::Property e2d::Node::Property::Origin = { 0 };
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@ -58,7 +58,7 @@ bool e2d::File::exists() const
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bool e2d::File::isFolder() const
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{
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return _attributes & FILE_ATTRIBUTE_DIRECTORY;
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return (_attributes & FILE_ATTRIBUTE_DIRECTORY) != 0;
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}
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e2d::String e2d::File::getFilePath() const
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@ -1,6 +1,4 @@
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#include "..\e2dtool.h"
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#include <algorithm>
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extern "C" const GUID DECLSPEC_SELECTANY FOLDERID_LocalAppData = {
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0xF1B32785, 0x6FBA, 0x4FCF, { 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91 }
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@ -49,6 +49,7 @@
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#include <chrono>
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#include <sstream>
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#include <functional>
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#include <algorithm>
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// Import Libraries
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#pragma comment(lib, "d2d1.lib")
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@ -21,7 +21,6 @@
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<ItemGroup>
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<ClInclude Include="..\..\core\e2daction.h" />
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<ClInclude Include="..\..\core\e2dbase.h" />
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<ClInclude Include="..\..\core\e2dcollider.h" />
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<ClInclude Include="..\..\core\e2dcommon.h" />
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<ClInclude Include="..\..\core\e2dcustom.h" />
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<ClInclude Include="..\..\core\e2dmacros.h" />
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@ -59,7 +58,6 @@
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<ClCompile Include="..\..\core\Base\Time.cpp" />
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<ClCompile Include="..\..\core\Base\Window.cpp" />
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<ClCompile Include="..\..\core\Common\Collider.cpp" />
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<ClCompile Include="..\..\core\Common\Collision.cpp" />
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<ClCompile Include="..\..\core\Common\Color.cpp" />
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<ClCompile Include="..\..\core\Common\Config.cpp" />
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<ClCompile Include="..\..\core\Common\Font.cpp" />
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@ -76,9 +74,11 @@
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<ClCompile Include="..\..\core\Custom\SystemException.cpp" />
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<ClCompile Include="..\..\core\Custom\TextRenderer.cpp" />
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<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp" />
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<ClCompile Include="..\..\core\Event\Collision.cpp" />
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<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
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<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
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<ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\InputManager.cpp" />
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<ClCompile Include="..\..\core\Manager\SceneManager.cpp" />
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<ClCompile Include="..\..\core\Node\Button.cpp" />
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<ClCompile Include="..\..\core\Node\Menu.cpp" />
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@ -22,20 +22,19 @@
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<Filter Include="Transition">
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<UniqueIdentifier>{337d5a0f-60fd-473a-83da-b2a3515affd9}</UniqueIdentifier>
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</Filter>
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<Filter Include="Collider">
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<UniqueIdentifier>{4ff7f97f-95dd-4060-badc-0362c74a7318}</UniqueIdentifier>
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</Filter>
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<Filter Include="Node\Shape">
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<UniqueIdentifier>{f0ed2748-5199-48d1-930c-286afd27c235}</UniqueIdentifier>
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</Filter>
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<Filter Include="Custom">
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<UniqueIdentifier>{8ef0d8e2-1138-40c0-a1a8-0eb681721f4e}</UniqueIdentifier>
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</Filter>
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<Filter Include="Event">
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<UniqueIdentifier>{69654184-01f6-4729-9559-802cd79bcb4b}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\core\e2daction.h" />
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<ClInclude Include="..\..\core\e2dbase.h" />
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<ClInclude Include="..\..\core\e2dcollider.h" />
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<ClInclude Include="..\..\core\e2dcommon.h" />
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<ClInclude Include="..\..\core\e2dcustom.h" />
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<ClInclude Include="..\..\core\e2dmacros.h" />
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@ -254,11 +253,14 @@
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<ClCompile Include="..\..\core\Manager\CollisionManager.cpp">
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<Filter>Manager</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Manager\InputManager.cpp">
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<Filter>Manager</Filter>
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<ClCompile Include="..\..\core\Event\Collision.cpp">
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<Filter>Event</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Common\Collision.cpp">
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<Filter>Common</Filter>
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<ClCompile Include="..\..\core\Event\KeyEvent.cpp">
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<Filter>Event</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Event\MouseEvent.cpp">
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<Filter>Event</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -165,7 +165,6 @@
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<ItemGroup>
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<ClInclude Include="..\..\core\e2daction.h" />
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<ClInclude Include="..\..\core\e2dbase.h" />
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<ClInclude Include="..\..\core\e2dcollider.h" />
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<ClInclude Include="..\..\core\e2dcommon.h" />
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<ClInclude Include="..\..\core\e2dcustom.h" />
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<ClInclude Include="..\..\core\e2dmacros.h" />
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@ -203,7 +202,6 @@
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<ClCompile Include="..\..\core\Base\Time.cpp" />
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<ClCompile Include="..\..\core\Base\Window.cpp" />
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<ClCompile Include="..\..\core\Common\Collider.cpp" />
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<ClCompile Include="..\..\core\Common\Collision.cpp" />
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<ClCompile Include="..\..\core\Common\Color.cpp" />
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<ClCompile Include="..\..\core\Common\Config.cpp" />
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<ClCompile Include="..\..\core\Common\Font.cpp" />
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@ -220,9 +218,11 @@
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<ClCompile Include="..\..\core\Custom\SystemException.cpp" />
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<ClCompile Include="..\..\core\Custom\TextRenderer.cpp" />
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<ClCompile Include="..\..\core\Custom\VoiceCallback.cpp" />
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<ClCompile Include="..\..\core\Event\Collision.cpp" />
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<ClCompile Include="..\..\core\Event\KeyEvent.cpp" />
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<ClCompile Include="..\..\core\Event\MouseEvent.cpp" />
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<ClCompile Include="..\..\core\Manager\ActionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\CollisionManager.cpp" />
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<ClCompile Include="..\..\core\Manager\InputManager.cpp" />
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<ClCompile Include="..\..\core\Manager\SceneManager.cpp" />
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<ClCompile Include="..\..\core\Node\Button.cpp" />
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<ClCompile Include="..\..\core\Node\Menu.cpp" />
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@ -25,17 +25,16 @@
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<Filter Include="Node\Shape">
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<UniqueIdentifier>{47b7c15b-ac05-4773-a9ee-7aa352830f02}</UniqueIdentifier>
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</Filter>
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<Filter Include="Collider">
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<UniqueIdentifier>{2092de23-7fdd-430a-9936-1038c55b504b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Custom">
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<UniqueIdentifier>{7660a3fa-36f9-4b1b-8942-e38e02c0c95b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Event">
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<UniqueIdentifier>{c597916e-c162-41a4-849a-c568513f6d14}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\core\e2daction.h" />
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<ClInclude Include="..\..\core\e2dbase.h" />
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<ClInclude Include="..\..\core\e2dcollider.h" />
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<ClInclude Include="..\..\core\e2dcommon.h" />
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<ClInclude Include="..\..\core\e2dcustom.h" />
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<ClInclude Include="..\..\core\e2dmacros.h" />
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@ -254,11 +253,14 @@
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<ClCompile Include="..\..\core\Manager\CollisionManager.cpp">
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<Filter>Manager</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Manager\InputManager.cpp">
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<Filter>Manager</Filter>
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<ClCompile Include="..\..\core\Event\Collision.cpp">
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<Filter>Event</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Common\Collision.cpp">
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<Filter>Common</Filter>
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<ClCompile Include="..\..\core\Event\KeyEvent.cpp">
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<Filter>Event</Filter>
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</ClCompile>
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<ClCompile Include="..\..\core\Event\MouseEvent.cpp">
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<Filter>Event</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -23,7 +23,7 @@
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<ProjectGuid>{FF7F943D-A89C-4E6C-97CF-84F7D8FF8EDF}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Easy2D</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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