fix: pixel format

This commit is contained in:
Haibo 2023-09-12 10:11:53 +08:00
parent 4b9f4b11f9
commit 76b3b4fbed
2 changed files with 1299 additions and 1291 deletions

File diff suppressed because it is too large Load Diff

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@ -1,214 +1,216 @@
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Resource.h>
#include <kiwano/render/NativeObject.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Texture);
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief
* @details
*/
enum class InterpolationMode
{
Linear, ///< 双线性插值,对周围四个像素进行两次线性插值计算,在图像放大时可能会模糊
Nearest ///< 最邻近插值,取最邻近的像素点的颜色值
};
/// \~chinese
/// @brief 像素大小
typedef math::Vec2T<uint32_t> PixelSize;
/**
* \~chinese
* @brief
* @details
*/
enum class PixelFormat
{
Bpp32RGB,
Bpp32RGBA,
};
/**
* \~chinese
* @brief
*/
class KGE_API Texture : public NativeObject
{
public:
/// \~chinese
/// @brief 预加载本地图片
static TexturePtr Preload(const String& file_path);
/// \~chinese
/// @brief 预加载图片资源
static TexturePtr Preload(const Resource& res);
/// \~chinese
/// @brief 从内存加载位图纹理
static TexturePtr Preload(const PixelSize& size, const BinaryData& data, PixelFormat format);
Texture();
/// \~chinese
/// @brief 从本地文件创建纹理
Texture(const String& file_path);
/// \~chinese
/// @brief 从资源创建纹理
Texture(const Resource& res);
virtual ~Texture();
/// \~chinese
/// @brief 加载本地文件
bool Load(const String& file_path);
/// \~chinese
/// @brief 加载资源
bool Load(const Resource& res);
/// \~chinese
/// @brief 获取纹理宽度
float GetWidth() const;
/// \~chinese
/// @brief 获取纹理高度
float GetHeight() const;
/// \~chinese
/// @brief 获取纹理大小
Size GetSize() const;
/// \~chinese
/// @brief 获取像素宽度
uint32_t GetWidthInPixels() const;
/// \~chinese
/// @brief 获取像素高度
uint32_t GetHeightInPixels() const;
/// \~chinese
/// @brief 获取像素大小
PixelSize GetSizeInPixels() const;
/// \~chinese
/// @brief 获取像素插值方式
InterpolationMode GetBitmapInterpolationMode() const;
/// \~chinese
/// @brief 设置大小
void SetSize(const Size& size);
/// \~chinese
/// @brief 设置像素大小
void SetSizeInPixels(const PixelSize& size);
/// \~chinese
/// @brief 设置像素插值方式
void SetInterpolationMode(InterpolationMode mode);
/// \~chinese
/// @brief 拷贝纹理
/// @param copy_from 源纹理
void CopyFrom(TexturePtr copy_from);
/// \~chinese
/// @brief 拷贝纹理
/// @param copy_from 源纹理
/// @param src_rect 源纹理裁剪矩形
/// @param dest_point 拷贝至目标位置
void CopyFrom(TexturePtr copy_from, const Rect& src_rect, const Point& dest_point);
/// \~chinese
/// @brief 设置默认的像素插值方式
static void SetDefaultInterpolationMode(InterpolationMode mode);
/// \~chinese
/// @brief 获取默认的像素插值方式
static InterpolationMode GetDefaultInterpolationMode();
private:
Size size_;
PixelSize size_in_pixels_;
InterpolationMode interpolation_mode_;
static InterpolationMode default_interpolation_mode_;
};
/** @} */
inline float Texture::GetWidth() const
{
return size_.x;
}
inline float Texture::GetHeight() const
{
return size_.y;
}
inline Size Texture::GetSize() const
{
return size_;
}
inline uint32_t Texture::GetWidthInPixels() const
{
return size_in_pixels_.x;
}
inline uint32_t Texture::GetHeightInPixels() const
{
return size_in_pixels_.y;
}
inline PixelSize Texture::GetSizeInPixels() const
{
return size_in_pixels_;
}
inline InterpolationMode Texture::GetBitmapInterpolationMode() const
{
return interpolation_mode_;
}
inline void Texture::SetSize(const Size& size)
{
size_ = size;
}
inline void Texture::SetSizeInPixels(const PixelSize& size)
{
size_in_pixels_ = size;
}
} // namespace kiwano
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Resource.h>
#include <kiwano/render/NativeObject.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Texture);
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief
* @details
*/
enum class InterpolationMode
{
Linear, ///< 双线性插值,对周围四个像素进行两次线性插值计算,在图像放大时可能会模糊
Nearest ///< 最邻近插值,取最邻近的像素点的颜色值
};
/// \~chinese
/// @brief 像素大小
typedef math::Vec2T<uint32_t> PixelSize;
/**
* \~chinese
* @brief
* @details
*/
enum class PixelFormat
{
Bpp32RGB,
Bpp32RGBA,
Bpp32BGR,
Bpp32BGRA,
};
/**
* \~chinese
* @brief
*/
class KGE_API Texture : public NativeObject
{
public:
/// \~chinese
/// @brief 预加载本地图片
static TexturePtr Preload(const String& file_path);
/// \~chinese
/// @brief 预加载图片资源
static TexturePtr Preload(const Resource& res);
/// \~chinese
/// @brief 从内存加载位图纹理
static TexturePtr Preload(const PixelSize& size, const BinaryData& data, PixelFormat format);
Texture();
/// \~chinese
/// @brief 从本地文件创建纹理
Texture(const String& file_path);
/// \~chinese
/// @brief 从资源创建纹理
Texture(const Resource& res);
virtual ~Texture();
/// \~chinese
/// @brief 加载本地文件
bool Load(const String& file_path);
/// \~chinese
/// @brief 加载资源
bool Load(const Resource& res);
/// \~chinese
/// @brief 获取纹理宽度
float GetWidth() const;
/// \~chinese
/// @brief 获取纹理高度
float GetHeight() const;
/// \~chinese
/// @brief 获取纹理大小
Size GetSize() const;
/// \~chinese
/// @brief 获取像素宽度
uint32_t GetWidthInPixels() const;
/// \~chinese
/// @brief 获取像素高度
uint32_t GetHeightInPixels() const;
/// \~chinese
/// @brief 获取像素大小
PixelSize GetSizeInPixels() const;
/// \~chinese
/// @brief 获取像素插值方式
InterpolationMode GetBitmapInterpolationMode() const;
/// \~chinese
/// @brief 设置大小
void SetSize(const Size& size);
/// \~chinese
/// @brief 设置像素大小
void SetSizeInPixels(const PixelSize& size);
/// \~chinese
/// @brief 设置像素插值方式
void SetInterpolationMode(InterpolationMode mode);
/// \~chinese
/// @brief 拷贝纹理
/// @param copy_from 源纹理
void CopyFrom(TexturePtr copy_from);
/// \~chinese
/// @brief 拷贝纹理
/// @param copy_from 源纹理
/// @param src_rect 源纹理裁剪矩形
/// @param dest_point 拷贝至目标位置
void CopyFrom(TexturePtr copy_from, const Rect& src_rect, const Point& dest_point);
/// \~chinese
/// @brief 设置默认的像素插值方式
static void SetDefaultInterpolationMode(InterpolationMode mode);
/// \~chinese
/// @brief 获取默认的像素插值方式
static InterpolationMode GetDefaultInterpolationMode();
private:
Size size_;
PixelSize size_in_pixels_;
InterpolationMode interpolation_mode_;
static InterpolationMode default_interpolation_mode_;
};
/** @} */
inline float Texture::GetWidth() const
{
return size_.x;
}
inline float Texture::GetHeight() const
{
return size_.y;
}
inline Size Texture::GetSize() const
{
return size_;
}
inline uint32_t Texture::GetWidthInPixels() const
{
return size_in_pixels_.x;
}
inline uint32_t Texture::GetHeightInPixels() const
{
return size_in_pixels_.y;
}
inline PixelSize Texture::GetSizeInPixels() const
{
return size_in_pixels_;
}
inline InterpolationMode Texture::GetBitmapInterpolationMode() const
{
return interpolation_mode_;
}
inline void Texture::SetSize(const Size& size)
{
size_ = size;
}
inline void Texture::SetSizeInPixels(const PixelSize& size)
{
size_in_pixels_ = size;
}
} // namespace kiwano