The callback function is changed to a function object

This commit is contained in:
Nomango 2018-03-28 17:56:04 +08:00
parent 213b174dac
commit 785dbf9b65
33 changed files with 629 additions and 508 deletions

View File

@ -58,7 +58,7 @@ e2d::String e2d::Action::getName() const
return m_sName;
}
void e2d::Action::setName(const String & name)
void e2d::Action::setName(String& name)
{
m_sName = name;
}
@ -100,3 +100,119 @@ void e2d::Action::_resetTime()
{
m_fLast = Time::getTotalTime();
}
e2d::ActionMoveBy * e2d::action::MoveBy(double duration, Vector vector)
{
return new (std::nothrow) ActionMoveBy(duration, vector);
}
e2d::ActionMoveTo * e2d::action::MoveTo(double duration, Point pos)
{
return new (std::nothrow) ActionMoveTo(duration, pos);
}
e2d::ActionScaleBy * e2d::action::ScaleBy(double duration, double scale)
{
return new (std::nothrow) ActionScaleBy(duration, scale);
}
e2d::ActionScaleBy * e2d::action::ScaleBy(double duration, double scaleX, double scaleY)
{
return new (std::nothrow) ActionScaleBy(duration, scaleX, scaleY);
}
e2d::ActionScaleTo * e2d::action::ScaleTo(double duration, double scale)
{
return new (std::nothrow) ActionScaleTo(duration, scale);
}
e2d::ActionScaleTo * e2d::action::ScaleTo(double duration, double scaleX, double scaleY)
{
return new (std::nothrow) ActionScaleTo(duration, scaleX, scaleY);
}
e2d::ActionOpacityBy * e2d::action::OpacityBy(double duration, double opacity)
{
return new (std::nothrow) ActionOpacityBy(duration, opacity);
}
e2d::ActionOpacityTo * e2d::action::OpacityTo(double duration, double opacity)
{
return new (std::nothrow) ActionOpacityTo(duration, opacity);
}
e2d::ActionFadeIn * e2d::action::FadeIn(double duration)
{
return new (std::nothrow) ActionFadeIn(duration);
}
e2d::ActionFadeOut * e2d::action::FadeOut(double duration)
{
return new (std::nothrow) ActionFadeOut(duration);
}
e2d::ActionRotateBy * e2d::action::RotateBy(double duration, double rotation)
{
return new (std::nothrow) ActionRotateBy(duration, rotation);
}
e2d::ActionRotateTo * e2d::action::RotateTo(double duration, double rotation)
{
return new (std::nothrow) ActionRotateTo(duration, rotation);
}
e2d::ActionTwo * e2d::action::Two(Action * pActionFirst, Action * pActionSecond, bool bAtSameTime)
{
return new (std::nothrow) ActionTwo(pActionFirst, pActionSecond, bAtSameTime);
}
e2d::ActionSequence * e2d::action::Sequence(int number, Action * action1, ...)
{
auto action = new (std::nothrow) ActionSequence();
if (action)
{
Action ** ppAction = &action1;
while (number > 0)
{
ASSERT((*ppAction) != nullptr, "ActionSequence NULL pointer exception!");
action->add(*ppAction);
ppAction++;
number--;
}
}
return action;
}
e2d::ActionDelay * e2d::action::Delay(double duration)
{
return new (std::nothrow) ActionDelay(duration);
}
e2d::ActionLoop * e2d::action::Loop(Action * action, int times)
{
return new (std::nothrow) ActionLoop(action, times);
}
e2d::Animation * e2d::action::Animate(double interval, int number, Image * frame, ...)
{
auto animation = new (std::nothrow) Animation(interval);
if (animation)
{
Image ** ppImage = &frame;
while (number > 0)
{
ASSERT((*ppImage) != nullptr, "Animation NULL pointer exception!");
animation->addKeyframe(*ppImage);
ppImage++;
number--;
}
}
return animation;
}
e2d::ActionFunc * e2d::action::Func(Function func)
{
return new (std::nothrow) ActionFunc(func);
}

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@ -1,21 +1,21 @@
#include "..\eactions.h"
e2d::ActionCallback::ActionCallback(VoidFunction callback) :
m_Callback(callback)
e2d::ActionFunc::ActionFunc(Function func) :
m_Callback(func)
{
}
e2d::ActionCallback * e2d::ActionCallback::clone() const
e2d::ActionFunc * e2d::ActionFunc::clone() const
{
return new ActionCallback(m_Callback);
return new ActionFunc(m_Callback);
}
void e2d::ActionCallback::_init()
void e2d::ActionFunc::_init()
{
// 执行回调函数的动作不需要初始化
// 执行函数对象的动作不需要初始化
}
void e2d::ActionCallback::_update()
void e2d::ActionFunc::_update()
{
m_Callback();
this->stop();

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@ -2,6 +2,7 @@
e2d::Animation::Animation()
: m_nFrameIndex(0)
, m_fInterval(1)
{
}
@ -11,9 +12,9 @@ e2d::Animation::Animation(double interval)
{
}
e2d::Animation::Animation(double interval, int number, Image * frame, ...)
e2d::Animation::Animation(int number, Image * frame, ...)
: m_nFrameIndex(0)
, m_fInterval(interval)
, m_fInterval(1)
{
Image ** ppImage = &frame;

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@ -12,7 +12,7 @@ static bool s_bInitialized = false;
static e2d::String s_sAppName;
bool e2d::Game::init(const String & sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID, const String & sAppname)
bool e2d::Game::init(String& sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID, String sAppname)
{
if (s_bInitialized)
{

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@ -186,13 +186,12 @@ void e2d::Input::__add(Listener * pListener)
}
}
void e2d::Input::add(ListenerCallback callback, const String & name)
void e2d::Input::add(Function func, String name)
{
auto pListener = new Listener(callback, name);
pListener->start();
(new Listener(func, name))->start();
}
void e2d::Input::start(const String & name)
void e2d::Input::start(String& name)
{
for (const auto & pListener : s_vListeners)
{
@ -203,7 +202,7 @@ void e2d::Input::start(const String & name)
}
}
void e2d::Input::stop(const String & name)
void e2d::Input::stop(String& name)
{
for (const auto & pListener : s_vListeners)
{
@ -214,7 +213,7 @@ void e2d::Input::stop(const String & name)
}
}
void e2d::Input::clear(const String & name)
void e2d::Input::clear(String& name)
{
for (const auto & pListener : s_vListeners)
{
@ -249,7 +248,7 @@ void e2d::Input::clearAll()
}
}
std::vector<Listener*> e2d::Input::get(const String & name)
std::vector<Listener*> e2d::Input::get(String& name)
{
std::vector<Listener*> vListeners;
for (auto pListener : s_vListeners)

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@ -9,7 +9,7 @@ static HWND s_HWnd = nullptr;
static bool s_bShowConsole = false;
bool e2d::Window::__init(const String & sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID /*= nullptr*/)
bool e2d::Window::__init(String& sTitle, UINT32 nWidth, UINT32 nHeight, LPCTSTR pIconID /*= nullptr*/)
{
if (!Window::__initMutex(sTitle))
{
@ -106,7 +106,7 @@ bool e2d::Window::__init(const String & sTitle, UINT32 nWidth, UINT32 nHeight, L
return SUCCEEDED(hr);
}
bool e2d::Window::__initMutex(const String & sTitle)
bool e2d::Window::__initMutex(String& sTitle)
{
// ´´½¨½ø³Ì»¥³âÌå
HANDLE m_hMutex = ::CreateMutex(NULL, TRUE, L"Easy2DApp-" + sTitle);
@ -204,7 +204,7 @@ void e2d::Window::setSize(UINT32 width, UINT32 height)
::MoveWindow(s_HWnd, (screenWidth - width) / 2, (screenHeight - height) / 2, width, height, TRUE);
}
void e2d::Window::setTitle(const String &title)
void e2d::Window::setTitle(String&title)
{
// ÉèÖô°¿Ú±êÌâ
::SetWindowText(s_HWnd, title);

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@ -50,7 +50,7 @@ bool e2d::Font::isItalic() const
return m_bItalic;
}
void e2d::Font::setFamily(const String & fontFamily)
void e2d::Font::setFamily(String& fontFamily)
{
m_sFontFamily = fontFamily;
m_bRecreateNeeded = true;

View File

@ -13,12 +13,12 @@ e2d::Image::Image()
{
}
e2d::Image::Image(const String & strFileName)
e2d::Image::Image(String& strFileName)
{
this->open(strFileName);
}
e2d::Image::Image(const String & strFileName, double nClipX, double nClipY, double nClipWidth, double nClipHeight)
e2d::Image::Image(String& strFileName, double nClipX, double nClipY, double nClipWidth, double nClipHeight)
{
this->open(strFileName);
this->clip(nClipX, nClipY, nClipWidth, nClipHeight);
@ -28,7 +28,7 @@ e2d::Image::~Image()
{
}
void e2d::Image::open(const String & strFilePath)
void e2d::Image::open(String& strFilePath)
{
WARN_IF(strFilePath.isEmpty(), "Image cannot load bitmap from NULL file name.");
@ -124,7 +124,7 @@ e2d::Point e2d::Image::getClipPos() const
return Point(m_fSourceClipX, m_fSourceClipY);
}
bool e2d::Image::preload(const String & fileName)
bool e2d::Image::preload(String& fileName)
{
if (s_mBitmapsFromFile.find(fileName.getHashCode()) != s_mBitmapsFromFile.end())
{

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@ -9,10 +9,18 @@ e2d::Listener::Listener()
Input::__add(this);
}
e2d::Listener::Listener(ListenerCallback callback, const String & name)
e2d::Listener::Listener(Function func)
: m_bRunning(false)
, m_callback(func)
, m_bClear(false)
{
Input::__add(this);
}
e2d::Listener::Listener(Function func, String& name)
: m_bRunning(false)
, m_sName(name)
, m_callback(callback)
, m_callback(func)
, m_bClear(false)
{
Input::__add(this);
@ -44,14 +52,14 @@ e2d::String e2d::Listener::getName()
return m_sName;
}
void e2d::Listener::setName(const String & name)
void e2d::Listener::setName(String& name)
{
m_sName = name;
}
void e2d::Listener::setCallback(ListenerCallback callback)
void e2d::Listener::setFunction(Function func)
{
m_callback = callback;
m_callback = func;
}
void e2d::Listener::update()

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@ -114,7 +114,7 @@ void e2d::ActionManager::__stopAllBindedWith(Node * pTargetNode)
}
}
void e2d::ActionManager::resume(const String & strActionName)
void e2d::ActionManager::resume(String& strActionName)
{
for (auto action : s_vRunningActions)
{
@ -125,7 +125,7 @@ void e2d::ActionManager::resume(const String & strActionName)
}
}
void e2d::ActionManager::pause(const String & strActionName)
void e2d::ActionManager::pause(String& strActionName)
{
for (auto action : s_vRunningActions)
{
@ -136,7 +136,7 @@ void e2d::ActionManager::pause(const String & strActionName)
}
}
void e2d::ActionManager::stop(const String & strActionName)
void e2d::ActionManager::stop(String& strActionName)
{
for (auto action : s_vRunningActions)
{
@ -191,7 +191,7 @@ void e2d::ActionManager::stopAll()
}
}
std::vector<e2d::Action*> e2d::ActionManager::get(const String & strActionName)
std::vector<e2d::Action*> e2d::ActionManager::get(String& strActionName)
{
std::vector<Action*> vActions;
for (const auto action : s_vActions)

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@ -15,7 +15,7 @@ static MusicList& getMusicList()
}
bool e2d::MusicManager::preload(const String & strFilePath)
bool e2d::MusicManager::preload(String& strFilePath)
{
UINT nRet = strFilePath.getHashCode();
@ -42,7 +42,7 @@ bool e2d::MusicManager::preload(const String & strFilePath)
return false;
}
bool e2d::MusicManager::play(const String & strFilePath, int nLoopCount)
bool e2d::MusicManager::play(String& strFilePath, int nLoopCount)
{
if (MusicManager::preload(strFilePath))
{
@ -56,7 +56,7 @@ bool e2d::MusicManager::play(const String & strFilePath, int nLoopCount)
return false;
}
void e2d::MusicManager::pause(const String & strFilePath)
void e2d::MusicManager::pause(String& strFilePath)
{
auto music = MusicManager::get(strFilePath);
if (music)
@ -65,7 +65,7 @@ void e2d::MusicManager::pause(const String & strFilePath)
}
}
void e2d::MusicManager::resume(const String & strFilePath)
void e2d::MusicManager::resume(String& strFilePath)
{
auto music = MusicManager::get(strFilePath);
if (music)
@ -74,7 +74,7 @@ void e2d::MusicManager::resume(const String & strFilePath)
}
}
void e2d::MusicManager::stop(const String & strFilePath)
void e2d::MusicManager::stop(String& strFilePath)
{
auto music = MusicManager::get(strFilePath);
if (music)
@ -83,7 +83,7 @@ void e2d::MusicManager::stop(const String & strFilePath)
}
}
e2d::Music * e2d::MusicManager::get(const String & strFilePath)
e2d::Music * e2d::MusicManager::get(String& strFilePath)
{
if (strFilePath.isEmpty())
return nullptr;

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@ -28,9 +28,9 @@ void e2d::TimerManager::__update()
}
}
void e2d::TimerManager::start(double timeOut, TimerCallback callback)
void e2d::TimerManager::start(double timeOut, Function func)
{
(new Timer(L"", callback, timeOut, 1, false, true))->start();
(new Timer(func, L"", timeOut, 1, false, true))->start();
}
void e2d::TimerManager::__add(Timer * pTimer)
@ -62,7 +62,7 @@ void e2d::TimerManager::__add(Timer * pTimer)
}
}
void e2d::TimerManager::start(const String & name)
void e2d::TimerManager::start(String& name)
{
for (auto timer : s_vTimers)
{
@ -73,7 +73,7 @@ void e2d::TimerManager::start(const String & name)
}
}
void e2d::TimerManager::stop(const String & name)
void e2d::TimerManager::stop(String& name)
{
for (auto timer : s_vTimers)
{
@ -84,7 +84,7 @@ void e2d::TimerManager::stop(const String & name)
}
}
void e2d::TimerManager::clear(const String & name)
void e2d::TimerManager::clear(String& name)
{
for (auto timer : s_vTimers)
{
@ -95,7 +95,7 @@ void e2d::TimerManager::clear(const String & name)
}
}
std::vector<e2d::Timer*> e2d::TimerManager::get(const String & name)
std::vector<e2d::Timer*> e2d::TimerManager::get(String& name)
{
std::vector<Timer*> vTimers;
for (auto timer : s_vTimers)

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@ -16,7 +16,7 @@ e2d::Button::Button()
{
}
e2d::Button::Button(Node * normal, ButtonCallback callback)
e2d::Button::Button(Node * normal, Function func)
: m_Callback(nullptr)
, m_eBtnState(Button::NORMAL)
, m_bEnable(true)
@ -27,10 +27,10 @@ e2d::Button::Button(Node * normal, ButtonCallback callback)
, m_pDisabled(nullptr)
{
this->setNormal(normal);
this->setCallback(callback);
this->setFunction(func);
}
e2d::Button::Button(Node * normal, Node * selected, ButtonCallback callback)
e2d::Button::Button(Node * normal, Node * selected, Function func)
: m_Callback(nullptr)
, m_eBtnState(Button::NORMAL)
, m_bEnable(true)
@ -42,10 +42,10 @@ e2d::Button::Button(Node * normal, Node * selected, ButtonCallback callback)
{
this->setNormal(normal);
this->setSelected(selected);
this->setCallback(callback);
this->setFunction(func);
}
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, ButtonCallback callback)
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Function func)
: m_Callback(nullptr)
, m_eBtnState(Button::NORMAL)
, m_bEnable(true)
@ -58,10 +58,10 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, ButtonCall
this->setNormal(normal);
this->setMouseOver(mouseover);
this->setSelected(selected);
this->setCallback(callback);
this->setFunction(func);
}
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, ButtonCallback callback)
e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, Function func)
: m_Callback(nullptr)
, m_eBtnState(Button::NORMAL)
, m_bEnable(true)
@ -75,7 +75,7 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * dis
this->setMouseOver(mouseover);
this->setSelected(selected);
this->setDisabled(disabled);
this->setCallback(callback);
this->setFunction(func);
}
bool e2d::Button::isEnable() const
@ -170,11 +170,11 @@ void e2d::Button::setEnable(bool bEnable)
}
}
void e2d::Button::setCallback(ButtonCallback callback)
void e2d::Button::setFunction(Function func)
{
WARN_IF(m_pNormal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
m_Callback = callback;
m_Callback = func;
}
void e2d::Button::onFixedUpdate()

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@ -14,7 +14,7 @@ e2d::ButtonToggle::ButtonToggle()
{
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, ButtonCallback callback)
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Function func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
@ -28,10 +28,10 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, B
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setCallback(callback);
this->setFunction(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, ButtonCallback callback)
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, Function func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
@ -47,10 +47,10 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
this->setNormalOff(toggleOffNormal);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setCallback(callback);
this->setFunction(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, ButtonCallback callback)
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Function func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
@ -68,10 +68,10 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setCallback(callback);
this->setFunction(func);
}
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, ButtonCallback callback)
e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, Function func)
: Button()
, m_bState(true)
, m_pNormalOn(nullptr)
@ -91,7 +91,7 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
this->setSelectedOff(toggleOffSelected);
this->setDisabled(toggleOnDisabled);
this->setDisabledOff(toggleOffDisabled);
this->setCallback(callback);
this->setFunction(func);
}
bool e2d::ButtonToggle::getState() const

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@ -614,7 +614,7 @@ e2d::Scene * e2d::Node::getParentScene() const
return m_pParentScene;
}
std::vector<e2d::Node*> e2d::Node::getChildren(const String & name)
std::vector<e2d::Node*> e2d::Node::getChildren(String& name)
{
std::vector<Node*> vChildren;
unsigned int hash = name.getHashCode();
@ -684,7 +684,7 @@ bool e2d::Node::removeChild(Node * child)
return false;
}
void e2d::Node::removeChildren(const String & childName)
void e2d::Node::removeChildren(String& childName)
{
WARN_IF(childName.isEmpty(), "Invalid Node name.");
@ -753,7 +753,7 @@ void e2d::Node::runAction(Action * action)
}
}
void e2d::Node::resumeAction(const String & strActionName)
void e2d::Node::resumeAction(String& strActionName)
{
auto actions = ActionManager::get(strActionName);
for (auto action : actions)
@ -765,7 +765,7 @@ void e2d::Node::resumeAction(const String & strActionName)
}
}
void e2d::Node::pauseAction(const String & strActionName)
void e2d::Node::pauseAction(String& strActionName)
{
auto actions = ActionManager::get(strActionName);
for (auto action : actions)
@ -777,7 +777,7 @@ void e2d::Node::pauseAction(const String & strActionName)
}
}
void e2d::Node::stopAction(const String & strActionName)
void e2d::Node::stopAction(String& strActionName)
{
auto actions = ActionManager::get(strActionName);
for (auto action : actions)
@ -789,7 +789,7 @@ void e2d::Node::stopAction(const String & strActionName)
}
}
e2d::Action * e2d::Node::getAction(const String & strActionName)
e2d::Action * e2d::Node::getAction(String& strActionName)
{
auto actions = ActionManager::get(strActionName);
for (auto action : actions)
@ -802,7 +802,7 @@ e2d::Action * e2d::Node::getAction(const String & strActionName)
return nullptr;
}
std::vector<e2d::Action*> e2d::Node::getActions(const String & strActionName)
std::vector<e2d::Action*> e2d::Node::getActions(String& strActionName)
{
std::vector<Action*>::iterator iter;
auto actions = ActionManager::get(strActionName);
@ -970,7 +970,7 @@ void e2d::Node::setVisiable(bool value)
m_bVisiable = value;
}
void e2d::Node::setName(const String & name)
void e2d::Node::setName(String& name)
{
WARN_IF(name.isEmpty(), "Invalid Node name.");

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@ -12,13 +12,13 @@ e2d::Sprite::Sprite(Image * image)
open(image);
}
e2d::Sprite::Sprite(const String & imageFileName)
e2d::Sprite::Sprite(String& imageFileName)
: m_pImage(nullptr)
{
open(imageFileName);
}
e2d::Sprite::Sprite(const String & imageFileName, double x, double y, double width, double height)
e2d::Sprite::Sprite(String& imageFileName, double x, double y, double width, double height)
: m_pImage(nullptr)
{
open(imageFileName);
@ -42,7 +42,7 @@ void e2d::Sprite::open(Image * image)
}
}
void e2d::Sprite::open(const String & imageFileName)
void e2d::Sprite::open(String& imageFileName)
{
open(new Image(imageFileName));
}

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@ -8,7 +8,7 @@ e2d::Text::Text()
this->setFont(new Font());
}
e2d::Text::Text(const String & text)
e2d::Text::Text(String& text)
: m_bWordWrapping(false)
, m_pFont(nullptr)
, m_fWordWrappingWidth(0)
@ -25,7 +25,7 @@ e2d::Text::Text(Font * font)
this->setFont(font);
}
e2d::Text::Text(const String & text, Font * font)
e2d::Text::Text(String& text, Font * font)
: m_bWordWrapping(false)
, m_pFont(nullptr)
, m_fWordWrappingWidth(0)
@ -34,7 +34,7 @@ e2d::Text::Text(const String & text, Font * font)
this->setFont(font);
}
e2d::Text::Text(const String & text, String fontFamily, double fontSize, UINT32 color, UINT32 fontWeight, bool italic)
e2d::Text::Text(String& text, String fontFamily, double fontSize, UINT32 color, UINT32 fontWeight, bool italic)
: m_bWordWrapping(false)
, m_pFont(nullptr)
, m_fWordWrappingWidth(0)
@ -68,7 +68,7 @@ e2d::Font * e2d::Text::getFont() const
return m_pFont;
}
void e2d::Text::setText(const String & text)
void e2d::Text::setText(String& text)
{
m_sText = text;
_initTextLayout();

64
core/Tool/Data.cpp Normal file
View File

@ -0,0 +1,64 @@
#include "..\etools.h"
static e2d::String s_sDefaultFileName = L"DefaultData.ini";
void e2d::Data::saveInt(String& key, int value, String field)
{
::WritePrivateProfileString(field, key, String::toString(value), Data::getDataFilePath());
}
void e2d::Data::saveDouble(String& key, double value, String field)
{
::WritePrivateProfileString(field, key, String::toString(value), Data::getDataFilePath());
}
void e2d::Data::saveBool(String& key, bool value, String field)
{
const wchar_t* sValue = value ? L"1" : L"0";
::WritePrivateProfileString(field, key, sValue, Data::getDataFilePath());
}
void e2d::Data::saveString(String& key, String& value, String field)
{
::WritePrivateProfileString(field, key, value, Data::getDataFilePath());
}
int e2d::Data::getInt(String& key, int defaultValue, String field)
{
return ::GetPrivateProfileInt(field, key, defaultValue, Data::getDataFilePath());
}
double e2d::Data::getDouble(String& key, double defaultValue, String field)
{
wchar_t temp[32] = { 0 };
::GetPrivateProfileString(field, key, String::toString(defaultValue), temp, 31, Data::getDataFilePath());
return std::stof(temp);
}
bool e2d::Data::getBool(String& key, bool defaultValue, String field)
{
int nDefaultValue = defaultValue ? 1 : 0;
int nValue = ::GetPrivateProfileInt(field, key, nDefaultValue, Data::getDataFilePath());
return nValue != 0;
}
e2d::String e2d::Data::getString(String& key, String& defaultValue, String field)
{
wchar_t temp[256] = { 0 };
::GetPrivateProfileString(field, key, defaultValue, temp, 255, Data::getDataFilePath());
return temp;
}
void e2d::Data::setDataFileName(String& fileName)
{
if (!fileName.isEmpty())
{
s_sDefaultFileName.clear();
s_sDefaultFileName << fileName << L".ini";
}
}
e2d::String e2d::Data::getDataFilePath()
{
return Path::getDefaultSavePath() + s_sDefaultFileName;
}

View File

@ -1,153 +0,0 @@
#include "..\etools.h"
#include <algorithm>
#include <commdlg.h>
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID DECLSPEC_SELECTANY name \
= { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } }
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
e2d::String e2d::Path::getLocalAppDataPath()
{
typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
// 获取 AppData\Local 文件夹的路径
PWSTR pszPath = NULL;
HMODULE hModule = LoadLibrary(L"shell32.dll");
pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath");
HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &pszPath);
if (SUCCEEDED(hr))
{
String path = pszPath;
CoTaskMemFree(pszPath);
return path;
}
return L"";
}
e2d::String e2d::Path::getTempPath()
{
// 获取临时文件目录
wchar_t path[_MAX_PATH];
if (0 == ::GetTempPath(_MAX_PATH, path))
{
return L"";
}
// 创建临时文件目录
e2d::String tempFilePath;
tempFilePath << path << L"Easy2DGameTemp\\";
// 创建文件夹
if (!Path::createFolder(tempFilePath))
{
return path;
}
// 获取 AppName
String sAppName = Game::getAppName();
if (!sAppName.isEmpty())
{
// 创建文件夹
if (!Path::createFolder(tempFilePath + sAppName + L"\\"))
{
return std::move(tempFilePath);
}
tempFilePath << sAppName << L"\\";
}
return std::move(tempFilePath);
}
e2d::String e2d::Path::getDefaultSavePath()
{
// 获取 AppData 路径
String path = Path::getLocalAppDataPath();
if (path.isEmpty())
{
WARN_IF(true, "Cannot get local AppData path!");
return std::move(path);
}
// 创建文件夹
if (!Path::createFolder(path + L"\\Easy2DGameData"))
{
return std::move(path);
}
path << L"\\Easy2DGameData";
// 获取 AppName
String sAppName = Game::getAppName();
if (!sAppName.isEmpty())
{
// 创建文件夹
if (!Path::createFolder(path + L"\\" + sAppName))
{
return std::move(path);
}
path << L"\\" << sAppName;
}
path << L"\\";
return std::move(path);
}
e2d::String e2d::Path::getFileExtension(const String & filePath)
{
String fileExtension;
// 找到文件名中的最后一个 '.' 的位置
int pos = filePath.findLastOf(L'.');
// 判断 pos 是否是个有效位置
if (pos != -1)
{
// 截取扩展名
fileExtension = filePath.subtract(pos);
// 转换为小写字母
fileExtension = fileExtension.toLower();
}
return fileExtension;
}
e2d::String e2d::Path::getSaveFilePath(const String & title, const String & defExt)
{
// 弹出保存对话框
OPENFILENAME ofn = { 0 };
wchar_t strFilename[MAX_PATH] = { 0 }; // 用于接收文件名
ofn.lStructSize = sizeof(OPENFILENAME); // 结构体大小
ofn.hwndOwner = Window::getHWnd(); // 窗口句柄
ofn.lpstrFilter = L"所有文件\0*.*\0\0"; // 设置过滤
ofn.nFilterIndex = 1; // 过滤器索引
ofn.lpstrFile = strFilename; // 接收返回的文件路径和文件名
ofn.nMaxFile = sizeof(strFilename); // 缓冲区长度
ofn.lpstrInitialDir = NULL; // 初始目录为默认
ofn.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
ofn.lpstrTitle = title; // 标题
ofn.lpstrDefExt = defExt; // 默认追加的扩展名
if (GetSaveFileName(&ofn))
{
return strFilename;
}
return L"";
}
bool e2d::Path::createFolder(const String & strDirPath)
{
if (strDirPath.isEmpty())
{
WARN_IF(true, "Path::createFolder Failed: Invalid directory path!");
return false;
}
if (-1 == ::_waccess(strDirPath, 0))
{
if (0 != ::_wmkdir(strDirPath))
{
return false;
}
}
return true;
}

View File

@ -35,7 +35,7 @@ Music::Music()
{
}
e2d::Music::Music(const String & strFileName)
e2d::Music::Music(String& strFileName)
: m_bOpened(false)
, m_bPlaying(false)
, m_pwfx(nullptr)
@ -53,7 +53,7 @@ Music::~Music()
close();
}
bool Music::open(const String & strFileName)
bool Music::open(String& strFileName)
{
if (m_bOpened)
{

View File

@ -1,64 +1,153 @@
#include "..\etools.h"
#include <algorithm>
#include <commdlg.h>
static e2d::String s_sDefaultFileName = L"DefaultData.ini";
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID DECLSPEC_SELECTANY name \
= { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } }
void e2d::Data::saveInt(const String & key, int value, const String & field)
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
e2d::String e2d::Path::getLocalAppDataPath()
{
::WritePrivateProfileString(field, key, String::toString(value), Data::getDataFilePath());
}
typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
void e2d::Data::saveDouble(const String & key, double value, const String & field)
{
::WritePrivateProfileString(field, key, String::toString(value), Data::getDataFilePath());
}
// 获取 AppData\Local 文件夹的路径
PWSTR pszPath = NULL;
HMODULE hModule = LoadLibrary(L"shell32.dll");
pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath");
HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &pszPath);
void e2d::Data::saveBool(const String & key, bool value, const String & field)
{
const wchar_t* sValue = value ? L"1" : L"0";
::WritePrivateProfileString(field, key, sValue, Data::getDataFilePath());
}
void e2d::Data::saveString(const String & key, const String & value, const String & field)
{
::WritePrivateProfileString(field, key, value, Data::getDataFilePath());
}
int e2d::Data::getInt(const String & key, int defaultValue, const String & field)
{
return ::GetPrivateProfileInt(field, key, defaultValue, Data::getDataFilePath());
}
double e2d::Data::getDouble(const String & key, double defaultValue, const String & field)
{
wchar_t temp[32] = { 0 };
::GetPrivateProfileString(field, key, String::toString(defaultValue), temp, 31, Data::getDataFilePath());
return std::stof(temp);
}
bool e2d::Data::getBool(const String & key, bool defaultValue, const String & field)
{
int nDefaultValue = defaultValue ? 1 : 0;
int nValue = ::GetPrivateProfileInt(field, key, nDefaultValue, Data::getDataFilePath());
return nValue != 0;
}
e2d::String e2d::Data::getString(const String & key, const String & defaultValue, const String & field)
{
wchar_t temp[256] = { 0 };
::GetPrivateProfileString(field, key, defaultValue, temp, 255, Data::getDataFilePath());
return temp;
}
void e2d::Data::setDataFileName(const String & fileName)
{
if (!fileName.isEmpty())
if (SUCCEEDED(hr))
{
s_sDefaultFileName.clear();
s_sDefaultFileName << fileName << L".ini";
String path = pszPath;
CoTaskMemFree(pszPath);
return path;
}
return L"";
}
e2d::String e2d::Data::getDataFilePath()
e2d::String e2d::Path::getTempPath()
{
return Path::getDefaultSavePath() + s_sDefaultFileName;
// 获取临时文件目录
wchar_t path[_MAX_PATH];
if (0 == ::GetTempPath(_MAX_PATH, path))
{
return L"";
}
// 创建临时文件目录
e2d::String tempFilePath;
tempFilePath << path << L"Easy2DGameTemp\\";
// 创建文件夹
if (!Path::createFolder(tempFilePath))
{
return path;
}
// 获取 AppName
String sAppName = Game::getAppName();
if (!sAppName.isEmpty())
{
// 创建文件夹
if (!Path::createFolder(tempFilePath + sAppName + L"\\"))
{
return std::move(tempFilePath);
}
tempFilePath << sAppName << L"\\";
}
return std::move(tempFilePath);
}
e2d::String e2d::Path::getDefaultSavePath()
{
// 获取 AppData 路径
String path = Path::getLocalAppDataPath();
if (path.isEmpty())
{
WARN_IF(true, "Cannot get local AppData path!");
return std::move(path);
}
// 创建文件夹
if (!Path::createFolder(path + L"\\Easy2DGameData"))
{
return std::move(path);
}
path << L"\\Easy2DGameData";
// 获取 AppName
String sAppName = Game::getAppName();
if (!sAppName.isEmpty())
{
// 创建文件夹
if (!Path::createFolder(path + L"\\" + sAppName))
{
return std::move(path);
}
path << L"\\" << sAppName;
}
path << L"\\";
return std::move(path);
}
e2d::String e2d::Path::getFileExtension(String& filePath)
{
String fileExtension;
// 找到文件名中的最后一个 '.' 的位置
int pos = filePath.findLastOf(L'.');
// 判断 pos 是否是个有效位置
if (pos != -1)
{
// 截取扩展名
fileExtension = filePath.subtract(pos);
// 转换为小写字母
fileExtension = fileExtension.toLower();
}
return fileExtension;
}
e2d::String e2d::Path::getSaveFilePath(const String& title, const String& defExt)
{
// 弹出保存对话框
OPENFILENAME ofn = { 0 };
wchar_t strFilename[MAX_PATH] = { 0 }; // 用于接收文件名
ofn.lStructSize = sizeof(OPENFILENAME); // 结构体大小
ofn.hwndOwner = Window::getHWnd(); // 窗口句柄
ofn.lpstrFilter = L"所有文件\0*.*\0\0"; // 设置过滤
ofn.nFilterIndex = 1; // 过滤器索引
ofn.lpstrFile = strFilename; // 接收返回的文件路径和文件名
ofn.nMaxFile = sizeof(strFilename); // 缓冲区长度
ofn.lpstrInitialDir = NULL; // 初始目录为默认
ofn.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
ofn.lpstrTitle = title; // 标题
ofn.lpstrDefExt = defExt; // 默认追加的扩展名
if (GetSaveFileName(&ofn))
{
return strFilename;
}
return L"";
}
bool e2d::Path::createFolder(String& strDirPath)
{
if (strDirPath.isEmpty())
{
WARN_IF(true, "Path::createFolder Failed: Invalid directory path!");
return false;
}
if (-1 == ::_waccess(strDirPath, 0))
{
if (0 != ::_wmkdir(strDirPath))
{
return false;
}
}
return true;
}

View File

@ -2,7 +2,7 @@
#include "..\enodes.h"
#include "..\emanagers.h"
e2d::Timer::Timer(const String & name, TimerCallback callback, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
e2d::Timer::Timer(Function func, String name, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
: m_bRunning(false)
, m_nRunTimes(0)
, m_Callback(nullptr)
@ -14,7 +14,7 @@ e2d::Timer::Timer(const String & name, TimerCallback callback, double interval /
, m_bClear(true)
{
this->setName(name);
this->setCallback(callback);
this->setFunction(func);
this->setUpdateTimes(updateTimes);
this->setInterval(interval);
m_bAutoRelease = autoRelease;
@ -49,7 +49,7 @@ e2d::String e2d::Timer::getName() const
return m_sName;
}
void e2d::Timer::setName(const String & name)
void e2d::Timer::setName(String& name)
{
m_sName = name;
}
@ -59,9 +59,9 @@ void e2d::Timer::setInterval(double interval)
m_fInterval = max(interval, 0);
}
void e2d::Timer::setCallback(TimerCallback callback)
void e2d::Timer::setFunction(Function func)
{
m_Callback = callback;
m_Callback = func;
}
void e2d::Timer::setUpdateTimes(int updateTimes)

View File

@ -48,15 +48,15 @@ public:
// 设置动作名称
virtual void setName(
const String &name
String&name
);
// 获取一个新的拷贝动作
virtual Action * clone() const = 0;
// 获取一个新的逆向动作
virtual Action * reverse() const;
// 获取一个新的拷贝动作
virtual Action * clone() const = 0;
// 重置动作
virtual void reset();
@ -514,7 +514,6 @@ public:
// 创建帧动画
Animation(
double interval, /* 帧间隔(秒) */
int number, /* 帧数量 */
Image * frame, /* 第一帧 */
...
@ -555,17 +554,17 @@ protected:
};
class ActionCallback :
class ActionFunc :
public Action
{
public:
// 创建执行回调函数的动作
ActionCallback(
VoidFunction callback /* 回调函数 */
// 创建执行函数对象的动作
ActionFunc(
Function func /* 函数对象 */
);
// 获取该动作的拷贝对象
virtual ActionCallback * clone() const override;
virtual ActionFunc * clone() const override;
protected:
// 初始化动作
@ -575,7 +574,7 @@ protected:
virtual void _update() override;
protected:
VoidFunction m_Callback;
Function m_Callback;
};
}
@ -689,9 +688,9 @@ namespace e2d
...
);
// 创建执行回调函数的动作
ActionCallback* Callback(
VoidFunction callback /* 回调函数 */
// 创建执行函数对象的动作
ActionFunc* Func(
Function func /* 函数对象 */
);
}
}

View File

@ -36,3 +36,4 @@
using namespace e2d;
using namespace e2d::action;

View File

@ -14,11 +14,11 @@ class Game
public:
// 初始化游戏
static bool init(
const String & sTitle, /* 窗口标题 */
UINT32 nWidth, /* 窗口宽度 */
UINT32 nHeight, /* 窗口高度 */
String& sTitle, /* 窗口标题 */
UINT32 nWidth = 640U, /* 窗口宽度 */
UINT32 nHeight = 480U, /* 窗口高度 */
LPCTSTR pIconID = nullptr, /* 窗口图标 */
const String & sAppname = L"" /* AppName */
String sAppname = L"" /* AppName */
);
// 启动游戏
@ -73,7 +73,7 @@ public:
// 设置窗口标题
static void setTitle(
const String & sTitle
String& sTitle
);
// 打开/隐藏控制台
@ -89,7 +89,7 @@ public:
private:
// 初始化窗口
static bool __init(
const String & sTitle,
String& sTitle,
UINT32 nWidth,
UINT32 nHeight,
LPCTSTR pIconID
@ -97,7 +97,7 @@ private:
// 创建进程互斥体
static bool __initMutex(
const String & sTitle
String& sTitle
);
// 重置窗口属性
@ -153,23 +153,23 @@ class Input
public:
// 添加输入监听
static void add(
ListenerCallback callback, /* 回调函数 */
const String & name = L"" /* 监听器名称 */
Function func, /* 监听到消息时的执行函数 */
String name = L"" /* 监听器名称 */
);
// 启动输入监听
static void start(
const String & name
String& name
);
// 停止输入监听
static void stop(
const String & name
String& name
);
// 清除输入监听
static void clear(
const String & name
String& name
);
// 启动所有监听器
@ -183,7 +183,7 @@ public:
// 获取监听器
static std::vector<Listener*> get(
const String & name
String& name
);
// 获取全部监听器

View File

@ -9,26 +9,19 @@ namespace e2d
{
// 返回值和参数列表都为空的函数
typedef std::function<void(void)> VoidFunction;
// 监听器回调函数
typedef VoidFunction ListenerCallback;
// 定时器回调函数
typedef VoidFunction TimerCallback;
// 按钮点击回调函数
typedef VoidFunction ButtonCallback;
// 函数对象
typedef std::function<void()> Function;
// 创建函数对象
template<typename Func>
inline VoidFunction CreateCallback(Func&& func)
inline Function CreateFunc(Func&& func)
{
return std::bind(func);
}
// 创建函数对象
template<typename Object, typename Func>
inline VoidFunction CreateCallback(Object&& obj, Func&& func)
inline Function CreateFunc(Object&& obj, Func&& func)
{
return std::bind(func, obj);
}
@ -463,7 +456,7 @@ public:
// 设置字体
void setFamily(
const String & fontFamily
String& fontFamily
);
// 设置字号
@ -514,12 +507,12 @@ public:
// 从本地文件中读取资源
Image(
const String & strFilePath /* 图片文件路径 */
String& strFilePath /* 图片文件路径 */
);
// 从本地文件中读取资源
Image(
const String & strFilePath,/* 图片文件路径 */
String& strFilePath,/* 图片文件路径 */
double nClipX, /* 裁剪位置 X 坐标 */
double nClipY, /* 裁剪位置 Y 坐标 */
double nClipWidth, /* 裁剪宽度 */
@ -530,7 +523,7 @@ public:
// 从本地文件中读取图片
void open(
const String & strFilePath
String& strFilePath
);
// 裁剪图片
@ -573,7 +566,7 @@ public:
// 预加载资源
static bool preload(
const String & strFileName /* 图片文件路径 */
String& strFileName /* 图片文件路径 */
);
// 清空缓存
@ -673,8 +666,12 @@ public:
Listener();
Listener(
ListenerCallback callback, /* 回调函数 */
const String & name = L"" /* 监听器名称 */
Function func /* 监听到消息时的执行函数 */
);
Listener(
Function func, /* 监听到消息时的执行函数 */
String& name /* 监听器名称 */
);
// 启动
@ -694,12 +691,12 @@ public:
// 修改名称
void setName(
const String & name
String& name
);
// 修改回调函数
void setCallback(
ListenerCallback callback
// 设置监听到消息时的执行函数
void setFunction(
Function func
);
// 更新
@ -709,7 +706,7 @@ protected:
String m_sName;
bool m_bRunning;
bool m_bClear;
ListenerCallback m_callback;
Function m_callback;
};
// String 类模板函数定义

View File

@ -96,27 +96,27 @@ public:
// 等待一段时间后执行指定函数
static void start(
double timeOut, /* 等待的时长(秒) */
TimerCallback callback /* 执行的函数 */
Function func /* 执行的函数 */
);
// 启动具有相同名称的定时器
static void start(
const String &name
String&name
);
// 停止具有相同名称的定时器
static void stop(
const String &name
String&name
);
// 删除具有相同名称的定时器
static void clear(
const String &name
String&name
);
// 获取名称相同的定时器
static std::vector<Timer*> get(
const String & name
String& name
);
// 启动所有定时器
@ -158,17 +158,17 @@ class ActionManager
public:
// 继续名称相同的所有动作
static void resume(
const String & strActionName
String& strActionName
);
// 暂停名称相同的所有动作
static void pause(
const String & strActionName
String& strActionName
);
// 停止名称相同的所有动作
static void stop(
const String & strActionName
String& strActionName
);
// 继续所有动作
@ -182,7 +182,7 @@ public:
// 获取所有名称相同的动作
static std::vector<Action *> get(
const String & strActionName
String& strActionName
);
// 获取所有动作
@ -241,33 +241,33 @@ class MusicManager
public:
// 预加载音乐资源
static bool preload(
const String & strFilePath /* 音乐文件路径 */
String& strFilePath /* 音乐文件路径 */
);
// 播放音乐
static bool play(
const String & strFilePath, /* 音乐文件路径 */
String& strFilePath, /* 音乐文件路径 */
int nLoopCount = 0 /* 重复播放次数,设置 -1 为循环播放 */
);
// 暂停音乐
static void pause(
const String & strFilePath /* 音乐文件路径 */
String& strFilePath /* 音乐文件路径 */
);
// 继续播放音乐
static void resume(
const String & strFilePath /* 音乐文件路径 */
String& strFilePath /* 音乐文件路径 */
);
// 停止音乐
static void stop(
const String & strFilePath /* 音乐文件路径 */
String& strFilePath /* 音乐文件路径 */
);
// 获取指定音乐的 Music 对象
static Music * get(
const String & strFilePath /* 音乐文件路径 */
String& strFilePath /* 音乐文件路径 */
);
// 暂停所有音乐

View File

@ -123,7 +123,7 @@ public:
// 获取所有名称相同的子节点
virtual std::vector<Node*> getChildren(
const String & name
String& name
);
// 获取所有子节点
@ -139,7 +139,7 @@ public:
// 移除所有名称相同的子节点
virtual void removeChildren(
const String & childName
String& childName
);
// 从父节点移除
@ -160,7 +160,7 @@ public:
// 设置节点名称
virtual void setName(
const String & name
String& name
);
// 设置节点横坐标
@ -325,27 +325,27 @@ public:
// 继续动画
virtual void resumeAction(
const String & strActionName
String& strActionName
);
// 暂停动画
virtual void pauseAction(
const String & strActionName
String& strActionName
);
// 停止动画
virtual void stopAction(
const String & strActionName
String& strActionName
);
// 获取名称相同的动画
virtual Action * getAction(
const String & strActionName
String& strActionName
);
// 获取所有名称相同的动画
virtual std::vector<Action*> getActions(
const String & strActionName
String& strActionName
);
// 继续所有暂停动画
@ -449,12 +449,12 @@ public:
// 从文件图片创建精灵
Sprite(
const String & imageFileName
String& imageFileName
);
// 从文件图片创建精灵并裁剪
Sprite(
const String & imageFileName,
String& imageFileName,
double x,
double y,
double width,
@ -465,7 +465,7 @@ public:
// 从本地文件加载图片
virtual void open(
const String & imageFileName
String& imageFileName
);
// 加载图片
@ -499,7 +499,7 @@ public:
Text();
Text(
const String & text /* 文字内容 */
String& text /* 文字内容 */
);
Text(
@ -507,12 +507,12 @@ public:
);
Text(
const String & text,/* 文字内容 */
String& text,/* 文字内容 */
Font * font /* 字体样式 */
);
Text(
const String & text, /* 文字内容*/
String& text, /* 文字内容*/
String fontFamily, /* 字体 */
double fontSize = 22, /* 字号 */
UINT32 color = Color::WHITE, /* 颜色 */
@ -536,7 +536,7 @@ public:
// 设置文本
void setText(
const String & text
String& text
);
// 设置字体
@ -579,14 +579,14 @@ public:
// 创建按钮
Button(
Node * normal, /* 普通状态 */
ButtonCallback callback = nullptr
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 创建按钮
Button(
Node * normal, /* 普通状态 */
Node * selected, /* 鼠标按下状态 */
ButtonCallback callback = nullptr
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 创建按钮
@ -594,7 +594,7 @@ public:
Node * normal, /* 普通状态 */
Node * mouseover, /* 鼠标移入状态 */
Node * selected, /* 鼠标按下状态 */
ButtonCallback callback = nullptr
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 创建按钮
@ -603,7 +603,7 @@ public:
Node * mouseover, /* 鼠标移入状态 */
Node * selected, /* 鼠标移入状态 */
Node * disabled, /* 按钮禁用状态 */
ButtonCallback callback = nullptr
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 获取按钮状态是启用还是禁用
@ -624,7 +624,7 @@ public:
Node * mouseover
);
// 设置鼠标选中按钮时显示的按钮
// 设置鼠标按下按钮时显示的按钮
virtual void setSelected(
Node * selected
);
@ -634,9 +634,9 @@ public:
Node * disabled
);
// 设置回调函数
void setCallback(
ButtonCallback callback
// 设置按钮点击后的执行函数
void setFunction(
Function func
);
// 更新按钮状态
@ -651,7 +651,7 @@ protected:
// 刷新按钮显示
virtual void _updateVisiable();
// 执行按钮回调函数
// 执行按钮函数对象
virtual void _runCallback();
protected:
@ -662,7 +662,7 @@ protected:
bool m_bEnable;
bool m_bIsSelected;
BTN_STATE m_eBtnState;
ButtonCallback m_Callback;
Function m_Callback;
};
@ -675,42 +675,42 @@ public:
// 创建开关按钮
ButtonToggle(
Node * onNormal,
Node * offNormal,
ButtonCallback callback = nullptr
Node * onNormal, /* 按钮打开时,普通状态 */
Node * offNormal, /* 按钮关闭时,普通状态 */
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 创建开关按钮
ButtonToggle(
Node * onNormal,
Node * offNormal,
Node * onSelected,
Node * offSelected,
ButtonCallback callback = nullptr
Node * onNormal, /* 按钮打开时,普通状态 */
Node * offNormal, /* 按钮关闭时,普通状态 */
Node * onSelected, /* 按钮打开时,鼠标按下状态 */
Node * offSelected, /* 按钮关闭时,鼠标按下状态 */
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 创建开关按钮
ButtonToggle(
Node * onNormal,
Node * offNormal,
Node * onMouseOver,
Node * offMouseOver,
Node * onSelected,
Node * offSelected,
ButtonCallback callback = nullptr
Node * onNormal, /* 按钮打开时,普通状态 */
Node * offNormal, /* 按钮关闭时,普通状态 */
Node * onMouseOver, /* 按钮打开时,鼠标移入状态 */
Node * offMouseOver, /* 按钮关闭时,鼠标移入状态 */
Node * onSelected, /* 按钮打开时,鼠标按下状态 */
Node * offSelected, /* 按钮关闭时,鼠标按下状态 */
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 创建开关按钮
ButtonToggle(
Node * onNormal,
Node * offNormal,
Node * onMouseOver,
Node * offMouseOver,
Node * onSelected,
Node * offSelected,
Node * onDisabled,
Node * offDisabled,
ButtonCallback callback = nullptr
Node * onNormal, /* 按钮打开时,普通状态 */
Node * offNormal, /* 按钮关闭时,普通状态 */
Node * onMouseOver, /* 按钮打开时,鼠标移入状态 */
Node * offMouseOver, /* 按钮关闭时,鼠标移入状态 */
Node * onSelected, /* 按钮打开时,鼠标按下状态 */
Node * offSelected, /* 按钮关闭时,鼠标按下状态 */
Node * onDisabled, /* 按钮打开时,禁用状态 */
Node * offDisabled, /* 按钮关闭时,禁用状态 */
Function func = nullptr /* 按钮点击后的执行函数 */
);
// 获取开关状态(打开或关闭)
@ -731,7 +731,7 @@ public:
Node * mouseover
) override;
// 设置按钮打开状态下,鼠标选中按钮时显示的按钮
// 设置按钮打开状态下,鼠标按下按钮时显示的按钮
virtual void setSelected(
Node * selected
) override;
@ -751,7 +751,7 @@ public:
Node * mouseover
);
// 设置按钮关闭状态下,鼠标选中按钮时显示的按钮
// 设置按钮关闭状态下,鼠标按下按钮时显示的按钮
void setSelectedOff(
Node * selected
);
@ -765,7 +765,7 @@ protected:
// 刷新按钮开关
virtual void _updateState();
// 执行按钮回调函数
// 执行按钮函数对象
virtual void _runCallback() override;
protected:

View File

@ -48,8 +48,8 @@ class Timer :
public:
Timer(
const String &name = L"", /* 定时器名称 */
TimerCallback callback = nullptr, /* 定时器回调函数 */
Function func = nullptr, /* 定时器执行函数 */
String name = L"", /* 定时器名称 */
double interval = 0, /* 时间间隔(秒) */
int times = -1, /* 执行次数(设 -1 为永久执行) */
bool atOnce = false, /* 是否立即执行 */
@ -79,7 +79,7 @@ public:
// 设置定时器名称
void setName(
const String &name
String&name
);
// 设置定时器执行间隔
@ -87,9 +87,9 @@ public:
double fInterval /* 时间间隔(秒) */
);
// 设置定时器回调函数
void setCallback(
TimerCallback callback
// 设置定时器的执行函数
void setFunction(
Function func
);
// 设置定时器执行次数
@ -112,7 +112,7 @@ protected:
int m_nUpdateTimes;
double m_fInterval;
double m_fLast;
TimerCallback m_Callback;
Function m_Callback;
};
@ -122,67 +122,67 @@ class Data
public:
// 保存 int 类型的值
static void saveInt(
const String & key, /* 键值 */
String& key, /* 键值 */
int value, /* 数据 */
const String & field = L"Defalut" /* 字段名称 */
String field = L"Defalut" /* 字段名称 */
);
// 保存 double 类型的值
static void saveDouble(
const String & key, /* 键值 */
String& key, /* 键值 */
double value, /* 数据 */
const String & field = L"Defalut" /* 字段名称 */
String field = L"Defalut" /* 字段名称 */
);
// 保存 bool 类型的值
static void saveBool(
const String & key, /* 键值 */
String& key, /* 键值 */
bool value, /* 数据 */
const String & field = L"Defalut" /* 字段名称 */
String field = L"Defalut" /* 字段名称 */
);
// 保存 字符串 类型的值
static void saveString(
const String & key, /* 键值 */
const String & value, /* 数据 */
const String & field = L"Defalut" /* 字段名称 */
String& key, /* 键值 */
String& value, /* 数据 */
String field = L"Defalut" /* 字段名称 */
);
// 获取 int 类型的值
// (若不存在则返回 defaultValue 参数的值)
static int getInt(
const String & key, /* 键值 */
String& key, /* 键值 */
int defaultValue, /* 默认值 */
const String & field = L"Defalut" /* 字段名称 */
String field = L"Defalut" /* 字段名称 */
);
// 获取 double 类型的值
// (若不存在则返回 defaultValue 参数的值)
static double getDouble(
const String & key, /* 键值 */
String& key, /* 键值 */
double defaultValue, /* 默认值 */
const String & field = L"Defalut" /* 字段名称 */
String field = L"Defalut" /* 字段名称 */
);
// 获取 bool 类型的值
// (若不存在则返回 defaultValue 参数的值)
static bool getBool(
const String & key, /* 键值 */
String& key, /* 键值 */
bool defaultValue, /* 默认值 */
const String & field = L"Defalut" /* 字段名称 */
String field = L"Defalut" /* 字段名称 */
);
// 获取 字符串 类型的值
// (若不存在则返回 defaultValue 参数的值)
static String getString(
const String & key, /* 键值 */
const String & defaultValue, /* 默认值 */
const String & field = L"Defalut" /* 字段名称 */
String& key, /* 键值 */
String& defaultValue, /* 默认值 */
String field = L"Defalut" /* 字段名称 */
);
// 修改数据文件的名称
static void setDataFileName(
const String & strFileName /* 文件名称 */
String& strFileName /* 文件名称 */
);
// 获取数据文件的完整路径
@ -205,18 +205,18 @@ public:
// 获取文件扩展名
static String getFileExtension(
const String & filePath
String& filePath
);
// 打开保存文件对话框
static String getSaveFilePath(
const String & title = L"保存到", /* 对话框标题 */
const String & defExt = L"" /* 默认扩展名 */
const String& title = L"保存到", /* 对话框标题 */
const String& defExt = L"" /* 默认扩展名 */
);
// 创建文件夹
static bool createFolder(
const String & strDirPath /* 文件夹路径 */
String& strDirPath /* 文件夹路径 */
);
};
@ -231,14 +231,14 @@ public:
Music();
Music(
const String & strFileName /* 音乐文件路径 */
String& strFileName /* 音乐文件路径 */
);
virtual ~Music();
// 打开音乐文件
bool open(
const String & strFileName /* 音乐文件路径 */
String& strFileName /* 音乐文件路径 */
);
// 播放

View File

@ -76,15 +76,15 @@
<ClCompile Include="..\..\core\Shape\Ellipse.cpp" />
<ClCompile Include="..\..\core\Shape\Rect.cpp" />
<ClCompile Include="..\..\core\Shape\Shape.cpp" />
<ClCompile Include="..\..\core\Tool\File.cpp" />
<ClCompile Include="..\..\core\Tool\Data.cpp" />
<ClCompile Include="..\..\core\Tool\Music.cpp" />
<ClCompile Include="..\..\core\Tool\Path.cpp" />
<ClCompile Include="..\..\core\Tool\Random.cpp" />
<ClCompile Include="..\..\core\Tool\Timer.cpp" />
<ClCompile Include="..\..\core\Transition\ETransition.cpp" />
<ClCompile Include="..\..\core\Transition\ETransitionEmerge.cpp" />
<ClCompile Include="..\..\core\Transition\ETransitionFade.cpp" />
<ClCompile Include="..\..\core\Transition\ETransitionMove.cpp" />
<ClCompile Include="..\..\core\Transition\Transition.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionEmerge.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionFade.cpp" />
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{722EA245-ADD5-4296-8C85-8FF42C0335D3}</ProjectGuid>

View File

@ -138,18 +138,6 @@
<ClCompile Include="..\..\core\Tool\Timer.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\ETransition.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\ETransitionEmerge.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\ETransitionFade.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\ETransitionMove.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Node\Button.cpp">
<Filter>Node</Filter>
</ClCompile>
@ -183,9 +171,6 @@
<ClCompile Include="..\..\core\Manager\ShapeManager.cpp">
<Filter>Manager</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\File.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Shape\Rect.cpp">
<Filter>Shape</Filter>
</ClCompile>
@ -201,5 +186,20 @@
<ClCompile Include="..\..\core\Tool\Path.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\Transition.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\TransitionEmerge.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\TransitionFade.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\Data.cpp">
<Filter>Tool</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -235,8 +235,8 @@
<ClCompile Include="..\..\core\Shape\Ellipse.cpp" />
<ClCompile Include="..\..\core\Shape\Rect.cpp" />
<ClCompile Include="..\..\core\Shape\Shape.cpp" />
<ClCompile Include="..\..\core\Tool\Data.cpp" />
<ClCompile Include="..\..\core\Tool\Path.cpp" />
<ClCompile Include="..\..\core\Tool\File.cpp" />
<ClCompile Include="..\..\core\Tool\Music.cpp" />
<ClCompile Include="..\..\core\Tool\Random.cpp" />
<ClCompile Include="..\..\core\Tool\Timer.cpp" />

View File

@ -144,9 +144,6 @@
<ClCompile Include="..\..\core\Tool\Music.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\File.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Manager\MusicManager.cpp">
<Filter>Manager</Filter>
</ClCompile>
@ -174,9 +171,6 @@
<ClCompile Include="..\..\core\Common\Listener.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\Path.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Transition\Transition.cpp">
<Filter>Transition</Filter>
</ClCompile>
@ -189,6 +183,12 @@
<ClCompile Include="..\..\core\Transition\TransitionMove.cpp">
<Filter>Transition</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\Data.cpp">
<Filter>Tool</Filter>
</ClCompile>
<ClCompile Include="..\..\core\Tool\Path.cpp">
<Filter>Tool</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\core\etools.h" />