diff --git a/core/Action/Animation.cpp b/core/Action/Animation.cpp index 1c4f2665..d87ca612 100644 --- a/core/Action/Animation.cpp +++ b/core/Action/Animation.cpp @@ -11,12 +11,12 @@ e2d::Animation::Animation(const std::vector& frames) this->add(frames); } -e2d::Animation::Animation(double interval) +e2d::Animation::Animation(float interval) : _interval(interval) { } -e2d::Animation::Animation(double interval, const std::vector& frames) +e2d::Animation::Animation(float interval, const std::vector& frames) : _interval(interval) { this->add(frames); @@ -30,9 +30,9 @@ e2d::Animation::~Animation() } } -void e2d::Animation::setInterval(double interval) +void e2d::Animation::setInterval(float interval) { - _interval = std::max(interval, 0.0); + _interval = std::max(interval, 0.f); } void e2d::Animation::add(Image * frame) @@ -52,7 +52,7 @@ void e2d::Animation::add(const std::vector& frames) } } -double e2d::Animation::getInterval() const +float e2d::Animation::getInterval() const { return _interval; } diff --git a/core/Action/Delay.cpp b/core/Action/Delay.cpp index 6becbd70..0198b65b 100644 --- a/core/Action/Delay.cpp +++ b/core/Action/Delay.cpp @@ -1,8 +1,8 @@ #include "..\e2daction.h" -e2d::Delay::Delay(double duration) +e2d::Delay::Delay(float duration) : _delta(0) - , _delay(std::max(duration, 0.0)) + , _delay(std::max(duration, 0.f)) { } diff --git a/core/Action/FiniteTimeAction.cpp b/core/Action/FiniteTimeAction.cpp index 1c2d1ff3..dd1fb98a 100644 --- a/core/Action/FiniteTimeAction.cpp +++ b/core/Action/FiniteTimeAction.cpp @@ -1,8 +1,8 @@ #include "..\e2daction.h" -e2d::FiniteTimeAction::FiniteTimeAction(double duration) +e2d::FiniteTimeAction::FiniteTimeAction(float duration) : _delta(0) - , _duration(std::max(duration, 0.0)) + , _duration(std::max(duration, 0.f)) { } @@ -28,7 +28,7 @@ void e2d::FiniteTimeAction::_update() } else { - _delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.0); + _delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.f); if (_delta >= 1) { diff --git a/core/Action/JumpBy.cpp b/core/Action/JumpBy.cpp index f7c15dbb..523cfb9f 100644 --- a/core/Action/JumpBy.cpp +++ b/core/Action/JumpBy.cpp @@ -1,7 +1,7 @@ #include "..\e2daction.h" #include "..\e2dnode.h" -e2d::JumpBy::JumpBy(double duration, const Vector2 & vec, double height, int jumps) +e2d::JumpBy::JumpBy(float duration, const Vector2 & vec, float height, int jumps) : FiniteTimeAction(duration) , _deltaPos(vec) , _height(height) @@ -35,9 +35,9 @@ void e2d::JumpBy::_update() if (_target) { - double frac = fmod(_delta * _jumps, 1.0); - double x = _deltaPos.x * _delta; - double y = _height * 4 * frac * (1 - frac); + float frac = fmod(_delta * _jumps, 1.f); + float x = _deltaPos.x * _delta; + float y = _height * 4 * frac * (1 - frac); y += _deltaPos.y * _delta; Point currentPos = _target->getPos(); diff --git a/core/Action/JumpTo.cpp b/core/Action/JumpTo.cpp index 88aafb32..fd0a1869 100644 --- a/core/Action/JumpTo.cpp +++ b/core/Action/JumpTo.cpp @@ -1,7 +1,7 @@ #include "..\e2daction.h" #include "..\e2dnode.h" -e2d::JumpTo::JumpTo(double duration, const Point & pos, double height, int jumps) +e2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps) : JumpBy(duration, Point(), height, jumps) , _endPos(pos) { diff --git a/core/Action/MoveBy.cpp b/core/Action/MoveBy.cpp index c8abcc2f..d537b797 100644 --- a/core/Action/MoveBy.cpp +++ b/core/Action/MoveBy.cpp @@ -2,7 +2,7 @@ #include "..\e2dnode.h" -e2d::MoveBy::MoveBy(double duration, Vector2 vector) +e2d::MoveBy::MoveBy(float duration, Vector2 vector) : FiniteTimeAction(duration) { _deltaPos = vector; diff --git a/core/Action/MoveTo.cpp b/core/Action/MoveTo.cpp index 3c551951..ea4e1f3d 100644 --- a/core/Action/MoveTo.cpp +++ b/core/Action/MoveTo.cpp @@ -1,7 +1,7 @@ #include "..\e2daction.h" #include "..\e2dnode.h" -e2d::MoveTo::MoveTo(double duration, Point pos) +e2d::MoveTo::MoveTo(float duration, Point pos) : MoveBy(duration, Vector2()) { _endPos = pos; diff --git a/core/Action/OpacityBy.cpp b/core/Action/OpacityBy.cpp index 883e55ed..421e0c55 100644 --- a/core/Action/OpacityBy.cpp +++ b/core/Action/OpacityBy.cpp @@ -2,7 +2,7 @@ #include "..\e2dnode.h" -e2d::OpacityBy::OpacityBy(double duration, double opacity) +e2d::OpacityBy::OpacityBy(float duration, float opacity) : FiniteTimeAction(duration) { _deltaVal = opacity; diff --git a/core/Action/OpacityTo.cpp b/core/Action/OpacityTo.cpp index a9c97fe2..16fa4bf7 100644 --- a/core/Action/OpacityTo.cpp +++ b/core/Action/OpacityTo.cpp @@ -2,7 +2,7 @@ #include "..\e2dnode.h" -e2d::OpacityTo::OpacityTo(double duration, double opacity) +e2d::OpacityTo::OpacityTo(float duration, float opacity) : OpacityBy(duration, 0) { _endVal = opacity; diff --git a/core/Action/RotateBy.cpp b/core/Action/RotateBy.cpp index 6ac30b30..ad0e5961 100644 --- a/core/Action/RotateBy.cpp +++ b/core/Action/RotateBy.cpp @@ -2,7 +2,7 @@ #include "..\e2dnode.h" -e2d::RotateBy::RotateBy(double duration, double rotation) +e2d::RotateBy::RotateBy(float duration, float rotation) : FiniteTimeAction(duration) { _deltaVal = rotation; diff --git a/core/Action/RotateTo.cpp b/core/Action/RotateTo.cpp index 499b425d..07b4bfc5 100644 --- a/core/Action/RotateTo.cpp +++ b/core/Action/RotateTo.cpp @@ -2,7 +2,7 @@ #include "..\e2dnode.h" -e2d::RotateTo::RotateTo(double duration, double rotation) +e2d::RotateTo::RotateTo(float duration, float rotation) : RotateBy(duration, 0) { _endVal = rotation; diff --git a/core/Action/ScaleBy.cpp b/core/Action/ScaleBy.cpp index 0b0ff7c2..11e4673b 100644 --- a/core/Action/ScaleBy.cpp +++ b/core/Action/ScaleBy.cpp @@ -2,14 +2,14 @@ #include "..\e2dnode.h" -e2d::ScaleBy::ScaleBy(double duration, double scale) +e2d::ScaleBy::ScaleBy(float duration, float scale) : FiniteTimeAction(duration) { _deltaX = scale; _deltaY = scale; } -e2d::ScaleBy::ScaleBy(double duration, double scaleX, double scaleY) +e2d::ScaleBy::ScaleBy(float duration, float scaleX, float scaleY) : FiniteTimeAction(duration) { _deltaX = scaleX; diff --git a/core/Action/ScaleTo.cpp b/core/Action/ScaleTo.cpp index 2fd98b50..62f68ce4 100644 --- a/core/Action/ScaleTo.cpp +++ b/core/Action/ScaleTo.cpp @@ -1,14 +1,14 @@ #include "..\e2daction.h" #include "..\e2dnode.h" -e2d::ScaleTo::ScaleTo(double duration, double scale) +e2d::ScaleTo::ScaleTo(float duration, float scale) : ScaleBy(duration, 0, 0) { _endScaleX = scale; _endScaleY = scale; } -e2d::ScaleTo::ScaleTo(double duration, double scaleX, double scaleY) +e2d::ScaleTo::ScaleTo(float duration, float scaleX, float scaleY) : ScaleBy(duration, 0, 0) { _endScaleX = scaleX; diff --git a/core/Base/GC.cpp b/core/Base/GC.cpp index 25470889..9bd214f8 100644 --- a/core/Base/GC.cpp +++ b/core/Base/GC.cpp @@ -107,11 +107,7 @@ void e2d::GC::safeRelease(Ref* ref) if (ref) { - auto iter = _pool.find(ref); - if (iter != _pool.end()) - { - (*iter)->release(); - _notifyed = true; - } + ref->release(); + _notifyed = true; } } diff --git a/core/Base/Input.cpp b/core/Base/Input.cpp index 1aa3b1c7..1654b14d 100644 --- a/core/Base/Input.cpp +++ b/core/Base/Input.cpp @@ -184,12 +184,12 @@ bool e2d::Input::isRelease(MouseCode code) return false; } -double e2d::Input::getMouseX() +float e2d::Input::getMouseX() { return getMousePos().x; } -double e2d::Input::getMouseY() +float e2d::Input::getMouseY() { return getMousePos().y; } @@ -203,20 +203,20 @@ e2d::Point e2d::Input::getMousePos() ScreenToClient(hWnd, &mousePos); UINT ret = ::GetDpiForWindow(hWnd); - return Point(mousePos.x * 96.0 / ret, mousePos.y * 96.0 / ret); + return Point(mousePos.x * 96.f / ret, mousePos.y * 96.f / ret); } -double e2d::Input::getMouseDeltaX() +float e2d::Input::getMouseDeltaX() { - return (double)_mouseState.lX; + return (float)_mouseState.lX; } -double e2d::Input::getMouseDeltaY() +float e2d::Input::getMouseDeltaY() { - return (double)_mouseState.lY; + return (float)_mouseState.lY; } -double e2d::Input::getMouseDeltaZ() +float e2d::Input::getMouseDeltaZ() { - return (double)_mouseState.lZ; + return (float)_mouseState.lZ; } diff --git a/core/Base/Window.cpp b/core/Base/Window.cpp index d14640d8..d1ee83b6 100644 --- a/core/Base/Window.cpp +++ b/core/Base/Window.cpp @@ -181,12 +181,12 @@ void e2d::Window::poll() } } -double e2d::Window::getWidth() +float e2d::Window::getWidth() { return _size.width; } -double e2d::Window::getHeight() +float e2d::Window::getHeight() { return _size.height; } @@ -216,7 +216,7 @@ HWND e2d::Window::getHWnd() void e2d::Window::setSize(int width, int height) { - this->_size = Size(width, height); + this->_size = Size(static_cast(width), static_cast(height)); if (_hWnd) { float dpiScaleX = 0.f, dpiScaleY = 0.f; @@ -225,7 +225,7 @@ void e2d::Window::setSize(int width, int height) width = static_cast(ceil(width * dpiScaleX / 96.f)); height = static_cast(ceil(height * dpiScaleY / 96.f)); // 计算窗口大小 - DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX &~WS_THICKFRAME; + DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME; RECT wr = { 0, 0, static_cast(width), static_cast(height) }; ::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL); // 获取新的宽高 @@ -435,7 +435,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPar if (wParam == SIZE_RESTORED) { UINT dpi = ::GetDpiForWindow(hWnd); - _instance->_size = Size(width * 96.0 / dpi, height * 96.0 / dpi); + _instance->_size = Size(width * 96.f / dpi, height * 96.f / dpi); } // 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染 diff --git a/core/Common/Collider.cpp b/core/Common/Collider.cpp index 75e26ca2..079669de 100644 --- a/core/Common/Collider.cpp +++ b/core/Common/Collider.cpp @@ -4,7 +4,7 @@ e2d::Collider::Collider(Node * parent) : _visible(true) - , _color(Color::Blue, 0.6) + , _color(Color::Blue, 0.6f) , _parentNode(parent) , _geometry(nullptr) , _enabled(true) @@ -16,7 +16,6 @@ e2d::Collider::Collider(Node * parent) e2d::Collider::~Collider() { SafeRelease(_geometry); - } e2d::Color e2d::Collider::getColor() const @@ -139,11 +138,7 @@ void e2d::Collider::recreate() { ID2D1RectangleGeometry* rectangle = nullptr; Renderer::getFactory()->CreateRectangleGeometry( - D2D1::RectF( - 0, - 0, - float(_parentNode->getRealWidth()), - float(_parentNode->getRealHeight())), + D2D1::RectF(0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight()), &rectangle ); _geometry = rectangle; @@ -152,17 +147,17 @@ void e2d::Collider::recreate() case Shape::Circle: { - double minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight()); + float minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight()); ID2D1EllipseGeometry* circle = nullptr; Renderer::getFactory()->CreateEllipseGeometry( D2D1::Ellipse( D2D1::Point2F( - float(_parentNode->getRealWidth() / 2), - float(_parentNode->getRealHeight() / 2) + _parentNode->getRealWidth() / 2, + _parentNode->getRealHeight() / 2 ), - float(minSide / 2), - float(minSide / 2) + minSide / 2, + minSide / 2 ), &circle ); @@ -172,8 +167,8 @@ void e2d::Collider::recreate() case Shape::Ellipse: { - float halfWidth = float(_parentNode->getWidth() / 2), - halfHeight = float(_parentNode->getHeight() / 2); + float halfWidth = _parentNode->getWidth() / 2, + halfHeight = _parentNode->getHeight() / 2; ID2D1EllipseGeometry* ellipse = nullptr; Renderer::getFactory()->CreateEllipseGeometry( diff --git a/core/Common/Color.cpp b/core/Common/Color.cpp index e4fe8ac3..2f4d60e4 100644 --- a/core/Common/Color.cpp +++ b/core/Common/Color.cpp @@ -12,23 +12,23 @@ e2d::Color::Color() : r(0) , g(0) , b(0) - , a(1) + , a(1.f) { } -e2d::Color::Color(double r, double g, double b) - : r(float(r)) - , g(float(g)) - , b(float(b)) - , a(float(1)) +e2d::Color::Color(float r, float g, float b) + : r(r) + , g(g) + , b(b) + , a(1.f) { } -e2d::Color::Color(double r, double g, double b, double alpha) - : r(float(r)) - , g(float(g)) - , b(float(b)) - , a(float(alpha)) +e2d::Color::Color(float r, float g, float b, float alpha) + : r(r) + , g(g) + , b(b) + , a(alpha) { } @@ -37,17 +37,17 @@ e2d::Color::Color(UINT rgb) _init(rgb, 1); } -e2d::Color::Color(UINT rgb, double alpha) +e2d::Color::Color(UINT rgb, float alpha) { _init(rgb, alpha); } -void e2d::Color::_init(UINT rgb, double alpha) +void e2d::Color::_init(UINT rgb, float alpha) { - r = float((rgb & sc_redMask) >> sc_redShift) / 255.f; - g = float((rgb & sc_greenMask) >> sc_greenShift) / 255.f; - b = float((rgb & sc_blueMask) >> sc_blueShift) / 255.f; - a = float(alpha); + r = ((rgb & sc_redMask) >> sc_redShift) / 255.f; + g = ((rgb & sc_greenMask) >> sc_greenShift) / 255.f; + b = ((rgb & sc_blueMask) >> sc_blueShift) / 255.f; + a = alpha; } D2D1_COLOR_F e2d::Color::toD2DColorF() const diff --git a/core/Common/Config.cpp b/core/Common/Config.cpp index 7de0c38e..8e25fb3e 100644 --- a/core/Common/Config.cpp +++ b/core/Common/Config.cpp @@ -57,8 +57,8 @@ void e2d::Config::setCollisionEnabled(bool enabled) void e2d::Config::setNodeDefaultPivot(Point pivot) { _defaultNodePivot = Point( - std::min(std::max(pivot.x, 0.0), 1.0), - std::min(std::max(pivot.y, 0.0), 1.0) + std::min(std::max(pivot.x, 0.f), 1.f), + std::min(std::max(pivot.y, 0.f), 1.f) ); } diff --git a/core/Common/Duration.cpp b/core/Common/Duration.cpp index 375b4754..d518bd36 100644 --- a/core/Common/Duration.cpp +++ b/core/Common/Duration.cpp @@ -22,9 +22,9 @@ int e2d::Duration::milliseconds() const return static_cast(_ms.count()); } -double e2d::Duration::seconds() const +float e2d::Duration::seconds() const { - return _ms.count() / 1000.0; + return _ms.count() / 1000.f; } bool e2d::Duration::operator==(const Duration & other) const diff --git a/core/Common/Font.cpp b/core/Common/Font.cpp index 495ac185..474dd1d2 100644 --- a/core/Common/Font.cpp +++ b/core/Common/Font.cpp @@ -8,7 +8,7 @@ e2d::Font::Font() { } -e2d::Font::Font(const String & family, double size, UINT weight, bool italic) +e2d::Font::Font(const String & family, float size, UINT weight, bool italic) : family(family) , size(size) , weight(weight) diff --git a/core/Common/Image.cpp b/core/Common/Image.cpp index 6e87d601..5c0e77e0 100644 --- a/core/Common/Image.cpp +++ b/core/Common/Image.cpp @@ -73,19 +73,19 @@ void e2d::Image::crop(const Rect& cropRect) { if (_bitmap) { - _cropRect.origin.x = std::min(std::max(cropRect.origin.x, 0.0), this->getSourceWidth()); - _cropRect.origin.y = std::min(std::max(cropRect.origin.y, 0.0), this->getSourceHeight()); - _cropRect.size.width = std::min(std::max(cropRect.size.width, 0.0), this->getSourceWidth() - cropRect.origin.x); - _cropRect.size.height = std::min(std::max(cropRect.size.height, 0.0), this->getSourceHeight() - cropRect.origin.y); + _cropRect.origin.x = std::min(std::max(cropRect.origin.x, 0.f), this->getSourceWidth()); + _cropRect.origin.y = std::min(std::max(cropRect.origin.y, 0.f), this->getSourceHeight()); + _cropRect.size.width = std::min(std::max(cropRect.size.width, 0.f), this->getSourceWidth() - cropRect.origin.x); + _cropRect.size.height = std::min(std::max(cropRect.size.height, 0.f), this->getSourceHeight() - cropRect.origin.y); } } -double e2d::Image::getWidth() const +float e2d::Image::getWidth() const { return _cropRect.size.width; } -double e2d::Image::getHeight() const +float e2d::Image::getHeight() const { return _cropRect.size.height; } @@ -95,7 +95,7 @@ e2d::Size e2d::Image::getSize() const return _cropRect.size; } -double e2d::Image::getSourceWidth() const +float e2d::Image::getSourceWidth() const { if (_bitmap) { @@ -107,7 +107,7 @@ double e2d::Image::getSourceWidth() const } } -double e2d::Image::getSourceHeight() const +float e2d::Image::getSourceHeight() const { if (_bitmap) { @@ -131,12 +131,12 @@ e2d::Size e2d::Image::getSourceSize() const } } -double e2d::Image::getCropX() const +float e2d::Image::getCropX() const { return _cropRect.origin.x; } -double e2d::Image::getCropY() const +float e2d::Image::getCropY() const { return _cropRect.origin.y; } diff --git a/core/Common/Point.cpp b/core/Common/Point.cpp index 15920994..5c0f2fb8 100644 --- a/core/Common/Point.cpp +++ b/core/Common/Point.cpp @@ -8,7 +8,7 @@ e2d::Point::Point() y = 0; } -e2d::Point::Point(double x, double y) +e2d::Point::Point(float x, float y) { this->x = x; this->y = y; @@ -30,12 +30,12 @@ e2d::Point e2d::Point::operator-(Point const & p) const return Point(x - p.x, y - p.y); } -e2d::Point e2d::Point::operator*(double const & value) const +e2d::Point e2d::Point::operator*(float const & value) const { return Point(x * value, y * value); } -e2d::Point e2d::Point::operator/(double const & value) const +e2d::Point e2d::Point::operator/(float const & value) const { return Point(x / value, y / value); } @@ -45,7 +45,7 @@ e2d::Point::operator e2d::Size() const return Size(x, y); } -double e2d::Point::distance(const Point &p1, const Point &p2) +float e2d::Point::distance(const Point &p1, const Point &p2) { return sqrt( (p1.x - p2.x) * (p1.x - p2.x) + diff --git a/core/Common/Rect.cpp b/core/Common/Rect.cpp index f2e7a4ae..23d8022f 100644 --- a/core/Common/Rect.cpp +++ b/core/Common/Rect.cpp @@ -2,10 +2,10 @@ e2d::Rect::Rect(void) { - setRect(0.0, 0.0, 0.0, 0.0); + setRect(0.f, 0.f, 0.f, 0.f); } -e2d::Rect::Rect(double x, double y, double width, double height) +e2d::Rect::Rect(float x, float y, float width, float height) { setRect(x, y, width, height); } @@ -31,7 +31,7 @@ bool e2d::Rect::operator==(const Rect & rect) const return (origin == rect.origin) && (size == rect.size); } -void e2d::Rect::setRect(double x, double y, double width, double height) +void e2d::Rect::setRect(float x, float y, float width, float height) { origin.x = x; origin.y = y; diff --git a/core/Common/Size.cpp b/core/Common/Size.cpp index cacb84cc..3148b697 100644 --- a/core/Common/Size.cpp +++ b/core/Common/Size.cpp @@ -6,7 +6,7 @@ e2d::Size::Size() height = 0; } -e2d::Size::Size(double width, double height) +e2d::Size::Size(float width, float height) { this->width = width; this->height = height; @@ -28,12 +28,12 @@ e2d::Size e2d::Size::operator-(Size const & size) const return Size(width - size.width, height - size.height); } -e2d::Size e2d::Size::operator*(double const & value) const +e2d::Size e2d::Size::operator*(float const & value) const { return Size(width * value, height * value); } -e2d::Size e2d::Size::operator/(double const & value) const +e2d::Size e2d::Size::operator/(float const & value) const { return Size(width / value, height / value); } diff --git a/core/Common/String.cpp b/core/Common/String.cpp index 2cddc62f..42e418af 100644 --- a/core/Common/String.cpp +++ b/core/Common/String.cpp @@ -406,6 +406,15 @@ int e2d::String::toInt() const return std::stoi(_str, 0, 10); } +float e2d::String::toFloat() const +{ + if (_str.empty()) + { + return 0.f; + } + return std::stof(_str, 0); +} + double e2d::String::toDouble() const { if (_str.empty()) diff --git a/core/Event/MouseEvent.cpp b/core/Event/MouseEvent.cpp index 0673ae99..dfa38390 100644 --- a/core/Event/MouseEvent.cpp +++ b/core/Event/MouseEvent.cpp @@ -10,12 +10,12 @@ e2d::MouseEvent::MouseEvent(UINT message, WPARAM wParam, LPARAM lParam) { } -double e2d::MouseEvent::getX() const +float e2d::MouseEvent::getX() const { return _pos.x; } -double e2d::MouseEvent::getY() const +float e2d::MouseEvent::getY() const { return _pos.y; } @@ -35,7 +35,7 @@ bool e2d::MouseEvent::isCtrlDown() const return _ctrlDown; } -double e2d::MouseEvent::getWheelDelta() const +float e2d::MouseEvent::getWheelDelta() const { return _wheelDelta; } diff --git a/core/Node/Node.cpp b/core/Node/Node.cpp index 696708d0..3f3cce27 100644 --- a/core/Node/Node.cpp +++ b/core/Node/Node.cpp @@ -70,8 +70,8 @@ e2d::Node::Node() , _extrapolate(Property::Origin) { Point defPivot = Game::getInstance()->getConfig().getNodeDefaultPivot(); - _pivotX = float(defPivot.x); - _pivotY = float(defPivot.y); + _pivotX = defPivot.x; + _pivotY = defPivot.y; _collider.setShape(Game::getInstance()->getConfig().getDefaultColliderShape()); } @@ -425,12 +425,12 @@ size_t e2d::Node::getHashName() const return _hashName; } -double e2d::Node::getPosX() const +float e2d::Node::getPosX() const { return _posX; } -double e2d::Node::getPosY() const +float e2d::Node::getPosY() const { return _posY; } @@ -440,22 +440,22 @@ e2d::Point e2d::Node::getPos() const return Point(_posX, _posY); } -double e2d::Node::getWidth() const +float e2d::Node::getWidth() const { return _width * _scaleX; } -double e2d::Node::getHeight() const +float e2d::Node::getHeight() const { return _height * _scaleY; } -double e2d::Node::getRealWidth() const +float e2d::Node::getRealWidth() const { return _width; } -double e2d::Node::getRealHeight() const +float e2d::Node::getRealHeight() const { return _height; } @@ -465,12 +465,12 @@ e2d::Size e2d::Node::getRealSize() const return Size(_width, _height); } -double e2d::Node::getPivotX() const +float e2d::Node::getPivotX() const { return _pivotX; } -double e2d::Node::getPivotY() const +float e2d::Node::getPivotY() const { return _pivotY; } @@ -480,32 +480,32 @@ e2d::Size e2d::Node::getSize() const return Size(getWidth(), getHeight()); } -double e2d::Node::getScaleX() const +float e2d::Node::getScaleX() const { return _scaleX; } -double e2d::Node::getScaleY() const +float e2d::Node::getScaleY() const { return _scaleY; } -double e2d::Node::getSkewX() const +float e2d::Node::getSkewX() const { return _skewAngleX; } -double e2d::Node::getSkewY() const +float e2d::Node::getSkewY() const { return _skewAngleY; } -double e2d::Node::getRotation() const +float e2d::Node::getRotation() const { return _rotation; } -double e2d::Node::getOpacity() const +float e2d::Node::getOpacity() const { return _realOpacity; } @@ -554,12 +554,12 @@ void e2d::Node::setOrder(int order) } } -void e2d::Node::setPosX(double x) +void e2d::Node::setPosX(float x) { this->setPos(x, _posY); } -void e2d::Node::setPosY(double y) +void e2d::Node::setPosY(float y) { this->setPos(_posX, y); } @@ -569,13 +569,13 @@ void e2d::Node::setPos(const Point & p) this->setPos(p.x, p.y); } -void e2d::Node::setPos(double x, double y) +void e2d::Node::setPos(float x, float y) { if (_posX == x && _posY == y) return; - _posX = float(x); - _posY = float(y); + _posX = x; + _posY = y; _needTransform = true; } @@ -588,17 +588,17 @@ void e2d::Node::setPosFixed(bool fixed) _needTransform = true; } -void e2d::Node::movePosX(double x) +void e2d::Node::movePosX(float x) { this->movePos(x, 0); } -void e2d::Node::movePosY(double y) +void e2d::Node::movePosY(float y) { this->movePos(0, y); } -void e2d::Node::movePos(double x, double y) +void e2d::Node::movePos(float x, float y) { this->setPos(_posX + x, _posY + y); } @@ -608,107 +608,107 @@ void e2d::Node::movePos(const Vector2 & v) this->movePos(v.x, v.y); } -void e2d::Node::setScaleX(double scaleX) +void e2d::Node::setScaleX(float scaleX) { this->setScale(scaleX, _scaleY); } -void e2d::Node::setScaleY(double scaleY) +void e2d::Node::setScaleY(float scaleY) { this->setScale(_scaleX, scaleY); } -void e2d::Node::setScale(double scale) +void e2d::Node::setScale(float scale) { this->setScale(scale, scale); } -void e2d::Node::setScale(double scaleX, double scaleY) +void e2d::Node::setScale(float scaleX, float scaleY) { if (_scaleX == scaleX && _scaleY == scaleY) return; - _scaleX = float(scaleX); - _scaleY = float(scaleY); + _scaleX = scaleX; + _scaleY = scaleY; _needTransform = true; } -void e2d::Node::setSkewX(double angleX) +void e2d::Node::setSkewX(float angleX) { this->setSkew(angleX, _skewAngleY); } -void e2d::Node::setSkewY(double angleY) +void e2d::Node::setSkewY(float angleY) { this->setSkew(_skewAngleX, angleY); } -void e2d::Node::setSkew(double angleX, double angleY) +void e2d::Node::setSkew(float angleX, float angleY) { if (_skewAngleX == angleX && _skewAngleY == angleY) return; - _skewAngleX = float(angleX); - _skewAngleY = float(angleY); + _skewAngleX = angleX; + _skewAngleY = angleY; _needTransform = true; } -void e2d::Node::setRotation(double angle) +void e2d::Node::setRotation(float angle) { if (_rotation == angle) return; - _rotation = float(angle); + _rotation = angle; _needTransform = true; } -void e2d::Node::setOpacity(double opacity) +void e2d::Node::setOpacity(float opacity) { if (_realOpacity == opacity) return; - _displayOpacity = _realOpacity = std::min(std::max(float(opacity), 0.f), 1.f); + _displayOpacity = _realOpacity = std::min(std::max(opacity, 0.f), 1.f); // 更新节点透明度 _updateOpacity(); } -void e2d::Node::setPivotX(double pivotX) +void e2d::Node::setPivotX(float pivotX) { this->setPivot(pivotX, _pivotY); } -void e2d::Node::setPivotY(double pivotY) +void e2d::Node::setPivotY(float pivotY) { this->setPivot(_pivotX, pivotY); } -void e2d::Node::setPivot(double pivotX, double pivotY) +void e2d::Node::setPivot(float pivotX, float pivotY) { if (_pivotX == pivotX && _pivotY == pivotY) return; - _pivotX = std::min(std::max(float(pivotX), 0.f), 1.f); - _pivotY = std::min(std::max(float(pivotY), 0.f), 1.f); + _pivotX = std::min(std::max(pivotX, 0.f), 1.f); + _pivotY = std::min(std::max(pivotY, 0.f), 1.f); _needTransform = true; } -void e2d::Node::setWidth(double width) +void e2d::Node::setWidth(float width) { this->setSize(width, _height); } -void e2d::Node::setHeight(double height) +void e2d::Node::setHeight(float height) { this->setSize(_width, height); } -void e2d::Node::setSize(double width, double height) +void e2d::Node::setSize(float width, float height) { if (_width == width && _height == height) return; - _width = float(width); - _height = float(height); + _width = width; + _height = height; _needTransform = true; } @@ -953,7 +953,7 @@ bool e2d::Node::containsPoint(const Point& point) { BOOL ret = 0; _outline->FillContainsPoint( - D2D1::Point2F(float(point.x), float(point.y)), + D2D1::Point2F(point.x, point.y), D2D1::Matrix3x2F::Identity(), &ret ); diff --git a/core/Node/Shape/CircleShape.cpp b/core/Node/Shape/CircleShape.cpp index 2ad59158..7484ff61 100644 --- a/core/Node/Shape/CircleShape.cpp +++ b/core/Node/Shape/CircleShape.cpp @@ -6,13 +6,13 @@ e2d::CircleShape::CircleShape() this->setPivot(0.5, 0.5); } -e2d::CircleShape::CircleShape(double radius) +e2d::CircleShape::CircleShape(float radius) { this->setRadius(radius); this->setPivot(0.5, 0.5); } -e2d::CircleShape::CircleShape(Point center, double radius) +e2d::CircleShape::CircleShape(Point center, float radius) { this->setRadius(radius); this->setPos(center); @@ -23,14 +23,14 @@ e2d::CircleShape::~CircleShape() { } -double e2d::CircleShape::getRadius() const +float e2d::CircleShape::getRadius() const { return _radius; } -void e2d::CircleShape::setRadius(double radius) +void e2d::CircleShape::setRadius(float radius) { - _radius = float(radius); + _radius = radius; Node::setSize(radius * 2, radius * 2); } diff --git a/core/Node/Shape/EllipseShape.cpp b/core/Node/Shape/EllipseShape.cpp index dc0fb632..390fb994 100644 --- a/core/Node/Shape/EllipseShape.cpp +++ b/core/Node/Shape/EllipseShape.cpp @@ -7,14 +7,14 @@ e2d::EllipseShape::EllipseShape() this->setPivot(0.5, 0.5); } -e2d::EllipseShape::EllipseShape(double radiusX, double radiusY) +e2d::EllipseShape::EllipseShape(float radiusX, float radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); this->setPivot(0.5, 0.5); } -e2d::EllipseShape::EllipseShape(Point center, double radiusX, double radiusY) +e2d::EllipseShape::EllipseShape(Point center, float radiusX, float radiusY) { this->setRadiusX(radiusX); this->setRadiusY(radiusY); @@ -26,25 +26,25 @@ e2d::EllipseShape::~EllipseShape() { } -double e2d::EllipseShape::getRadiusX() const +float e2d::EllipseShape::getRadiusX() const { return _radiusX; } -double e2d::EllipseShape::getRadiusY() const +float e2d::EllipseShape::getRadiusY() const { return _radiusY; } -void e2d::EllipseShape::setRadiusX(double radiusX) +void e2d::EllipseShape::setRadiusX(float radiusX) { - _radiusX = float(radiusX); + _radiusX = radiusX; Node::setWidth(radiusX * 2); } -void e2d::EllipseShape::setRadiusY(double radiusY) +void e2d::EllipseShape::setRadiusY(float radiusY) { - _radiusY = float(radiusY); + _radiusY = radiusY; Node::setHeight(radiusY * 2); } diff --git a/core/Node/Shape/RoundRectShape.cpp b/core/Node/Shape/RoundRectShape.cpp index 4d86450a..edc1e90d 100644 --- a/core/Node/Shape/RoundRectShape.cpp +++ b/core/Node/Shape/RoundRectShape.cpp @@ -6,16 +6,16 @@ e2d::RoundRectShape::RoundRectShape() { } -e2d::RoundRectShape::RoundRectShape(Size size, double radiusX, double radiusY) - : _radiusX(float(radiusX)) - , _radiusY(float(radiusY)) +e2d::RoundRectShape::RoundRectShape(Size size, float radiusX, float radiusY) + : _radiusX(radiusX) + , _radiusY(radiusY) { this->setSize(size); } -e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, double radiusX, double radiusY) - : _radiusX(float(radiusX)) - , _radiusY(float(radiusY)) +e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, float radiusX, float radiusY) + : _radiusX(radiusX) + , _radiusY(radiusY) { this->setPivot(0, 0); this->setPos(topLeft); @@ -26,24 +26,24 @@ e2d::RoundRectShape::~RoundRectShape() { } -double e2d::RoundRectShape::getRadiusX() const +float e2d::RoundRectShape::getRadiusX() const { return _radiusX; } -double e2d::RoundRectShape::getRadiusY() const +float e2d::RoundRectShape::getRadiusY() const { return _radiusY; } -void e2d::RoundRectShape::setRadiusX(double radiusX) +void e2d::RoundRectShape::setRadiusX(float radiusX) { - _radiusX = float(radiusX); + _radiusX = radiusX; } -void e2d::RoundRectShape::setRadiusY(double radiusY) +void e2d::RoundRectShape::setRadiusY(float radiusY) { - _radiusY = float(radiusY); + _radiusY = radiusY; } void e2d::RoundRectShape::_renderLine() const diff --git a/core/Node/Shape/Shape.cpp b/core/Node/Shape/Shape.cpp index 8d66e429..d06c0861 100644 --- a/core/Node/Shape/Shape.cpp +++ b/core/Node/Shape/Shape.cpp @@ -59,7 +59,7 @@ e2d::Color e2d::Shape::getLineColor() const return _lineColor; } -double e2d::Shape::getStrokeWidth() const +float e2d::Shape::getStrokeWidth() const { return _strokeWidth; } @@ -79,9 +79,9 @@ void e2d::Shape::setLineColor(Color lineColor) _lineColor = lineColor; } -void e2d::Shape::setStrokeWidth(double strokeWidth) +void e2d::Shape::setStrokeWidth(float strokeWidth) { - _strokeWidth = float(strokeWidth) * 2; + _strokeWidth = strokeWidth * 2; } void e2d::Shape::setStyle(Style style) diff --git a/core/Node/Sprite.cpp b/core/Node/Sprite.cpp index 9d5fc82d..e19afd68 100644 --- a/core/Node/Sprite.cpp +++ b/core/Node/Sprite.cpp @@ -82,8 +82,8 @@ void e2d::Sprite::crop(const Rect& cropRect) { _image->crop(cropRect); Node::setSize( - std::min(std::max(cropRect.size.width, 0.0), _image->getSourceWidth() - _image->getCropX()), - std::min(std::max(cropRect.size.height, 0.0), _image->getSourceHeight() - _image->getCropY()) + std::min(std::max(cropRect.size.width, 0.f), _image->getSourceWidth() - _image->getCropX()), + std::min(std::max(cropRect.size.height, 0.f), _image->getSourceHeight() - _image->getCropY()) ); } @@ -97,8 +97,8 @@ void e2d::Sprite::onRender() const if (_image && _image->getBitmap()) { // 获取图片裁剪位置 - float fCropX = float(_image->getCropX()); - float fCropY = float(_image->getCropY()); + float fCropX = _image->getCropX(); + float fCropY = _image->getCropY(); // 渲染图片 Renderer::getInstance()->getRenderTarget()->DrawBitmap( _image->getBitmap(), diff --git a/core/Node/Text.cpp b/core/Node/Text.cpp index ad6b1861..83f9ff56 100644 --- a/core/Node/Text.cpp +++ b/core/Node/Text.cpp @@ -8,13 +8,13 @@ e2d::Text::Style::Style() : color(Color::White) , alignment(Align::Left) , wrapping(false) - , wrappingWidth(0.0) - , lineSpacing(0.0) + , wrappingWidth(0.f) + , lineSpacing(0.f) , hasUnderline(false) , hasStrikethrough(false) , hasOutline(true) , outlineColor(Color(Color::Black, 0.5)) - , outlineWidth(1.0) + , outlineWidth(1.f) , outlineJoin(LineJoin::Round) {} @@ -22,13 +22,13 @@ e2d::Text::Style::Style( Color color, Align alignment, bool wrapping, - double wrappingWidth, - double lineSpacing, + float wrappingWidth, + float lineSpacing, bool hasUnderline, bool hasStrikethrough, bool hasOutline, Color outlineColor, - double outlineWidth, + float outlineWidth, LineJoin outlineJoin ) : color(color) @@ -94,7 +94,7 @@ e2d::String e2d::Text::getFontFamily() const return _font.family; } -double e2d::Text::getFontSize() const +float e2d::Text::getFontSize() const { return _font.size; } @@ -114,7 +114,7 @@ e2d::Color e2d::Text::getOutlineColor() const return _style.outlineColor; } -double e2d::Text::getOutlineWidth() const +float e2d::Text::getOutlineWidth() const { return _style.outlineWidth; } @@ -182,7 +182,7 @@ void e2d::Text::setFontFamily(const String& family) _reset(); } -void e2d::Text::setFontSize(double size) +void e2d::Text::setFontSize(float size) { _font.size = size; _reset(); @@ -214,11 +214,11 @@ void e2d::Text::setWrapping(bool wrapping) } } -void e2d::Text::setWrappingWidth(double wrappingWidth) +void e2d::Text::setWrappingWidth(float wrappingWidth) { if (_style.wrappingWidth != wrappingWidth) { - _style.wrappingWidth = std::max(wrappingWidth, 0.0); + _style.wrappingWidth = std::max(wrappingWidth, 0.f); if (_style.wrapping) { @@ -227,7 +227,7 @@ void e2d::Text::setWrappingWidth(double wrappingWidth) } } -void e2d::Text::setLineSpacing(double lineSpacing) +void e2d::Text::setLineSpacing(float lineSpacing) { if (_style.lineSpacing != lineSpacing) { @@ -277,7 +277,7 @@ void e2d::Text::setOutlineColor(Color outlineColor) _style.outlineColor = outlineColor; } -void e2d::Text::setOutlineWidth(double outlineWidth) +void e2d::Text::setOutlineWidth(float outlineWidth) { _style.outlineWidth = outlineWidth; } @@ -302,7 +302,7 @@ void e2d::Text::onRender() const _style.color.toD2DColorF(), _style.hasOutline, _style.outlineColor.toD2DColorF(), - float(_style.outlineWidth), + _style.outlineWidth, D2D1_LINE_JOIN(_style.outlineJoin) ); _textLayout->Draw(nullptr, pTextRenderer, 0, 0); @@ -327,7 +327,7 @@ void e2d::Text::_createFormat() DWRITE_FONT_WEIGHT(_font.weight), _font.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, - float(_font.size), + _font.size, L"", &_textFormat ); @@ -343,7 +343,7 @@ void e2d::Text::_createFormat() // 设置文字对齐方式 _textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment)); // 设置行间距 - if (_style.lineSpacing == 0.0) + if (_style.lineSpacing == 0.f) { _textFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0); } @@ -351,8 +351,8 @@ void e2d::Text::_createFormat() { _textFormat->SetLineSpacing( DWRITE_LINE_SPACING_METHOD_UNIFORM, - float(_style.lineSpacing), - float(_style.lineSpacing) * 0.8f + _style.lineSpacing, + _style.lineSpacing * 0.8f ); } // 打开文本自动换行时,设置换行属性 @@ -395,7 +395,7 @@ void e2d::Text::_createLayout() (const WCHAR *)_text, length, _textFormat, - float(_style.wrappingWidth), + _style.wrappingWidth, 0, &_textLayout ); diff --git a/core/Tool/Data.cpp b/core/Tool/Data.cpp index 273d86fb..bd91dd6e 100644 --- a/core/Tool/Data.cpp +++ b/core/Tool/Data.cpp @@ -18,7 +18,7 @@ void e2d::Data::saveInt(int value) ); } -void e2d::Data::saveDouble(double value) +void e2d::Data::saveDouble(float value) { ::WritePrivateProfileString( (LPCWSTR)_field, @@ -58,7 +58,7 @@ int e2d::Data::getInt(int defaultValue) ); } -double e2d::Data::getDouble(double defaultValue) +float e2d::Data::getDouble(float defaultValue) { wchar_t temp[32] = { 0 }; ::GetPrivateProfileString((LPCWSTR)_field, (LPCWSTR)_key, (LPCWSTR)String::parse(defaultValue), temp, 31, (LPCWSTR)_dataPath); diff --git a/core/Tool/Music.cpp b/core/Tool/Music.cpp index cffb4c3a..ab807425 100644 --- a/core/Tool/Music.cpp +++ b/core/Tool/Music.cpp @@ -309,11 +309,11 @@ IXAudio2SourceVoice * e2d::Music::getIXAudio2SourceVoice() const return _voice; } -bool e2d::Music::setVolume(double volume) +bool e2d::Music::setVolume(float volume) { if (_voice) { - return SUCCEEDED(_voice->SetVolume(float(volume))); + return SUCCEEDED(_voice->SetVolume(volume)); } return false; } diff --git a/core/Tool/Player.cpp b/core/Tool/Player.cpp index d3c15602..880a9cf1 100644 --- a/core/Tool/Player.cpp +++ b/core/Tool/Player.cpp @@ -160,14 +160,14 @@ bool e2d::Player::isPlaying(const Resource& res) return false; } -double e2d::Player::getVolume() +float e2d::Player::getVolume() { return _volume; } -void e2d::Player::setVolume(double volume) +void e2d::Player::setVolume(float volume) { - _volume = std::min(std::max(float(volume), -224.f), 224.f); + _volume = std::min(std::max(volume, -224.f), 224.f); for (auto pair : _musicList) { pair.second->setVolume(_volume); diff --git a/core/Tool/Task.cpp b/core/Tool/Task.cpp index b6ec6ac9..206bf5f5 100644 --- a/core/Tool/Task.cpp +++ b/core/Tool/Task.cpp @@ -6,20 +6,20 @@ e2d::Task::Task(const Function & func, const String & name) , _stopped(false) , _runTimes(0) , _totalTimes(-1) - , _delay(0.0) - , _lastTime(0.0) + , _delay(0.f) + , _lastTime(0.f) , _callback(func) , _name(name) { } -e2d::Task::Task(const Function & func, double delay, int times, const String & name) +e2d::Task::Task(const Function & func, float delay, int times, const String & name) : _running(true) , _stopped(false) , _runTimes(0) , _totalTimes(times) - , _delay(std::max(delay, 0.0)) - , _lastTime(0.0) + , _delay(std::max(delay, 0.f)) + , _lastTime(0.f) , _callback(func) , _name(name) { diff --git a/core/Transition/BoxTransition.cpp b/core/Transition/BoxTransition.cpp index bf77c10e..885093e6 100644 --- a/core/Transition/BoxTransition.cpp +++ b/core/Transition/BoxTransition.cpp @@ -1,7 +1,7 @@ #include "..\e2dtransition.h" #include "..\e2dnode.h" -e2d::BoxTransition::BoxTransition(double duration) +e2d::BoxTransition::BoxTransition(float duration) : Transition(duration) { } @@ -17,10 +17,10 @@ void e2d::BoxTransition::_updateCustom() if (_delta <= 0.5) { _outLayerParam.contentBounds = D2D1::RectF( - float(_windowSize.width * _delta), - float(_windowSize.height * _delta), - float(_windowSize.width * (1 - _delta)), - float(_windowSize.height * (1 - _delta)) + _windowSize.width * _delta, + _windowSize.height * _delta, + _windowSize.width * (1 - _delta), + _windowSize.height * (1 - _delta) ); } else @@ -28,10 +28,10 @@ void e2d::BoxTransition::_updateCustom() _outLayerParam.opacity = 0; _inLayerParam.opacity = 1; _inLayerParam.contentBounds = D2D1::RectF( - float(_windowSize.width * (1 - _delta)), - float(_windowSize.height * (1 - _delta)), - float(_windowSize.width * _delta), - float(_windowSize.height * _delta) + _windowSize.width * (1 - _delta), + _windowSize.height * (1 - _delta), + _windowSize.width * _delta, + _windowSize.height * _delta ); if (_delta >= 1) { diff --git a/core/Transition/EmergeTransition.cpp b/core/Transition/EmergeTransition.cpp index 85434245..6bd7c819 100644 --- a/core/Transition/EmergeTransition.cpp +++ b/core/Transition/EmergeTransition.cpp @@ -1,7 +1,7 @@ #include "..\e2dtransition.h" #include "..\e2dnode.h" -e2d::EmergeTransition::EmergeTransition(double duration) +e2d::EmergeTransition::EmergeTransition(float duration) : Transition(duration) { } @@ -15,8 +15,8 @@ void e2d::EmergeTransition::_init(Scene * prev, Scene * next) void e2d::EmergeTransition::_updateCustom() { - _outLayerParam.opacity = float(1 - _delta); - _inLayerParam.opacity = float(_delta); + _outLayerParam.opacity = 1 - _delta; + _inLayerParam.opacity = _delta; if (_delta >= 1) { diff --git a/core/Transition/FadeTransition.cpp b/core/Transition/FadeTransition.cpp index a9a3cfc1..4a49ed2f 100644 --- a/core/Transition/FadeTransition.cpp +++ b/core/Transition/FadeTransition.cpp @@ -1,7 +1,7 @@ #include "..\e2dtransition.h" #include "..\e2dnode.h" -e2d::FadeTransition::FadeTransition(double duration) +e2d::FadeTransition::FadeTransition(float duration) : Transition(duration) { } @@ -17,13 +17,13 @@ void e2d::FadeTransition::_updateCustom() { if (_delta < 0.5) { - _outLayerParam.opacity = 1 - float(_delta) * 2; + _outLayerParam.opacity = 1 - _delta * 2; _inLayerParam.opacity = 0; } else { _outLayerParam.opacity = 0; - _inLayerParam.opacity = float(_delta - 0.5) * 2; + _inLayerParam.opacity = (_delta - 0.5f) * 2; if (_delta >= 1) { this->_stop(); diff --git a/core/Transition/MoveTransition.cpp b/core/Transition/MoveTransition.cpp index a431344b..168b6356 100644 --- a/core/Transition/MoveTransition.cpp +++ b/core/Transition/MoveTransition.cpp @@ -1,7 +1,7 @@ #include "..\e2dtransition.h" #include "..\e2dnode.h" -e2d::MoveTransition::MoveTransition(double duration, Direction direction) +e2d::MoveTransition::MoveTransition(float duration, Direction direction) : Transition(duration) , _direction(direction) { @@ -11,8 +11,8 @@ void e2d::MoveTransition::_init(Scene * prev, Scene * next) { Transition::_init(prev, next); - double width = _windowSize.width; - double height = _windowSize.height; + float width = _windowSize.width; + float height = _windowSize.height; if (_direction == Direction::Up) { _posDelta = Vector2(0, -height); diff --git a/core/Transition/Transition.cpp b/core/Transition/Transition.cpp index 901fb7ce..04e0c810 100644 --- a/core/Transition/Transition.cpp +++ b/core/Transition/Transition.cpp @@ -2,7 +2,7 @@ #include "..\e2dtransition.h" #include "..\e2dnode.h" -e2d::Transition::Transition(double duration) +e2d::Transition::Transition(float duration) : _end(false) , _last() , _delta(0) @@ -13,7 +13,7 @@ e2d::Transition::Transition(double duration) , _outLayerParam() , _inLayerParam() { - _duration = std::max(duration, 0.0); + _duration = std::max(duration, 0.f); } e2d::Transition::~Transition() @@ -57,7 +57,7 @@ void e2d::Transition::_init(Scene * prev, Scene * next) nullptr, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1::Matrix3x2F::Identity(), - 1.0, + 1.f, renderer->getSolidColorBrush(), D2D1_LAYER_OPTIONS_NONE ); @@ -73,7 +73,7 @@ void e2d::Transition::_update() else { _delta = (Game::getInstance()->getTotalDuration() - _last).seconds() / _duration; - _delta = std::min(_delta, 1.0); + _delta = std::min(_delta, 1.f); } this->_updateCustom(); @@ -97,10 +97,10 @@ void e2d::Transition::_render() { Point rootPos = _outScene->getRoot()->getPos(); auto clipRect = D2D1::RectF( - float(std::max(rootPos.x, 0.0)), - float(std::max(rootPos.y, 0.0)), - float(std::min(rootPos.x + _windowSize.width, _windowSize.width)), - float(std::min(rootPos.y + _windowSize.height, _windowSize.height)) + std::max(rootPos.x, 0.f), + std::max(rootPos.y, 0.f), + std::min(rootPos.x + _windowSize.width, _windowSize.width), + std::min(rootPos.y + _windowSize.height, _windowSize.height) ); pRT->SetTransform(D2D1::Matrix3x2F::Identity()); pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); @@ -116,10 +116,10 @@ void e2d::Transition::_render() { Point rootPos = _inScene->getRoot()->getPos(); auto clipRect = D2D1::RectF( - float(std::max(rootPos.x, 0.0)), - float(std::max(rootPos.y, 0.0)), - float(std::min(rootPos.x + _windowSize.width, _windowSize.width)), - float(std::min(rootPos.y + _windowSize.height, _windowSize.height)) + std::max(rootPos.x, 0.f), + std::max(rootPos.y, 0.f), + std::min(rootPos.x + _windowSize.width, _windowSize.width), + std::min(rootPos.y + _windowSize.height, _windowSize.height) ); pRT->SetTransform(D2D1::Matrix3x2F::Identity()); pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); diff --git a/core/e2daction.h b/core/e2daction.h index 291a6f7e..fbc99898 100644 --- a/core/e2daction.h +++ b/core/e2daction.h @@ -85,7 +85,7 @@ protected: bool _done; bool _initialized; Node * _target; - double _last; + float _last; }; @@ -96,7 +96,7 @@ class FiniteTimeAction : public: // 创建特定时长的持续动作 explicit FiniteTimeAction( - double duration + float duration ); // 重置动作 @@ -115,8 +115,8 @@ protected: virtual void _resetTime() override; protected: - double _duration; - double _delta; + float _duration; + float _delta; }; @@ -126,7 +126,7 @@ class MoveBy : { public: explicit MoveBy( - double duration, /* 持续时长 */ + float duration, /* 持续时长 */ Vector2 vector /* 移动距离 */ ); @@ -158,7 +158,7 @@ class MoveTo : { public: explicit MoveTo( - double duration, /* 持续时长 */ + float duration, /* 持续时长 */ Point pos /* 目的坐标 */ ); @@ -189,9 +189,9 @@ class JumpBy : { public: explicit JumpBy( - double duration, /* 持续时长 */ + float duration, /* 持续时长 */ const Vector2& vec, /* 跳跃距离 */ - double height, /* 跳跃高度 */ + float height, /* 跳跃高度 */ int jumps = 1 /* 跳跃次数 */ ); @@ -213,7 +213,7 @@ protected: protected: Point _startPos; Vector2 _deltaPos; - double _height; + float _height; int _jumps; Point _prevPos; }; @@ -225,9 +225,9 @@ class JumpTo : { public: explicit JumpTo( - double duration, /* 持续时长 */ + float duration, /* 持续时长 */ const Point& pos, /* 目的坐标 */ - double height, /* 跳跃高度 */ + float height, /* 跳跃高度 */ int jumps = 1 /* 跳跃次数 */ ); @@ -258,14 +258,14 @@ class ScaleBy : { public: explicit ScaleBy( - double duration, /* 持续时长 */ - double scale /* 相对变化值 */ + float duration, /* 持续时长 */ + float scale /* 相对变化值 */ ); explicit ScaleBy( - double duration, /* 持续时长 */ - double scaleX, /* 横向缩放相对变化值 */ - double scaleY /* 纵向缩放相对变化值 */ + float duration, /* 持续时长 */ + float scaleX, /* 横向缩放相对变化值 */ + float scaleY /* 纵向缩放相对变化值 */ ); // 获取该动作的拷贝对象 @@ -284,10 +284,10 @@ protected: virtual void _update() override; protected: - double _startScaleX; - double _startScaleY; - double _deltaX; - double _deltaY; + float _startScaleX; + float _startScaleY; + float _deltaX; + float _deltaY; }; @@ -297,14 +297,14 @@ class ScaleTo : { public: explicit ScaleTo( - double duration, /* 持续时长 */ - double scale /* 目标值 */ + float duration, /* 持续时长 */ + float scale /* 目标值 */ ); explicit ScaleTo( - double duration, /* 持续时长 */ - double scaleX, /* 横向缩放目标值 */ - double scaleY /* 纵向缩放目标值 */ + float duration, /* 持续时长 */ + float scaleX, /* 横向缩放目标值 */ + float scaleY /* 纵向缩放目标值 */ ); // 获取该动作的拷贝对象 @@ -324,8 +324,8 @@ protected: virtual void _init() override; protected: - double _endScaleX; - double _endScaleY; + float _endScaleX; + float _endScaleY; }; @@ -335,8 +335,8 @@ class OpacityBy : { public: explicit OpacityBy( - double duration, /* 持续时长 */ - double opacity /* 相对变化值 */ + float duration, /* 持续时长 */ + float opacity /* 相对变化值 */ ); // 获取该动作的拷贝对象 @@ -355,8 +355,8 @@ protected: virtual void _update() override; protected: - double _startVal; - double _deltaVal; + float _startVal; + float _deltaVal; }; @@ -366,8 +366,8 @@ class OpacityTo : { public: explicit OpacityTo( - double duration, /* 持续时长 */ - double opacity /* 目标值 */ + float duration, /* 持续时长 */ + float opacity /* 目标值 */ ); // 获取该动作的拷贝对象 @@ -387,7 +387,7 @@ protected: virtual void _init() override; protected: - double _endVal; + float _endVal; }; @@ -398,7 +398,7 @@ class FadeIn : public: // 创建淡入动作 explicit FadeIn( - double duration /* 持续时长 */ + float duration /* 持续时长 */ ) : OpacityTo(duration, 1) { @@ -416,7 +416,7 @@ class FadeOut : public: // 创建淡出动作 explicit FadeOut( - double duration /* 持续时长 */ + float duration /* 持续时长 */ ) : OpacityTo(duration, 0) { @@ -433,8 +433,8 @@ class RotateBy : { public: explicit RotateBy( - double duration, /* 持续时长 */ - double rotation /* 相对变化值 */ + float duration, /* 持续时长 */ + float rotation /* 相对变化值 */ ); // 获取该动作的拷贝对象 @@ -453,8 +453,8 @@ protected: virtual void _update() override; protected: - double _startVal; - double _deltaVal; + float _startVal; + float _deltaVal; }; @@ -464,8 +464,8 @@ class RotateTo : { public: explicit RotateTo( - double duration, /* 持续时长 */ - double rotation /* 目标值 */ + float duration, /* 持续时长 */ + float rotation /* 目标值 */ ); // 获取该动作的拷贝对象 @@ -485,7 +485,7 @@ protected: virtual void _init() override; protected: - double _endVal; + float _endVal; }; @@ -495,7 +495,7 @@ class Delay : { public: explicit Delay( - double duration /* 延迟时长(秒) */ + float duration /* 延迟时长(秒) */ ); // 获取该动作的拷贝对象 @@ -520,8 +520,8 @@ protected: virtual void _resetTime() override; protected: - double _delay; - double _delta; + float _delay; + float _delta; }; @@ -705,11 +705,11 @@ public: ); explicit Animation( - double interval /* 帧间隔(秒) */ + float interval /* 帧间隔(秒) */ ); explicit Animation( - double interval, /* 帧间隔(秒) */ + float interval, /* 帧间隔(秒) */ const std::vector& frames /* 关键帧数组 */ ); @@ -726,14 +726,14 @@ public: ); // 获取帧间隔 - double getInterval() const; + float getInterval() const; // 获取关键帧 const std::vector& getFrames() const; // 设置每一帧的时间间隔 void setInterval( - double interval /* 帧间隔(秒) */ + float interval /* 帧间隔(秒) */ ); // 获取帧动画的拷贝对象 @@ -746,7 +746,7 @@ protected: E2D_DISABLE_COPY(Animation); protected: - double _interval; + float _interval; std::vector _frames; }; diff --git a/core/e2dbase.h b/core/e2dbase.h index fc89befa..ae285b5b 100644 --- a/core/e2dbase.h +++ b/core/e2dbase.h @@ -130,10 +130,10 @@ public: String getTitle(); // 获取窗体宽度 - double getWidth(); + float getWidth(); // 获取窗体高度 - double getHeight(); + float getHeight(); // 获取窗体大小 Size getSize(); @@ -233,22 +233,22 @@ public: ); // 获得鼠标X轴坐标值 - double getMouseX(); + float getMouseX(); // 获得鼠标Y轴坐标值 - double getMouseY(); + float getMouseY(); // 获得鼠标坐标值 Point getMousePos(); // 获得鼠标X轴坐标增量 - double getMouseDeltaX(); + float getMouseDeltaX(); // 获得鼠标Y轴坐标增量 - double getMouseDeltaY(); + float getMouseDeltaY(); // 获得鼠标Z轴(鼠标滚轮)坐标增量 - double getMouseDeltaZ(); + float getMouseDeltaZ(); // 刷新输入设备状态 void update(); diff --git a/core/e2dcommon.h b/core/e2dcommon.h index e13d9acd..4d4eb5a4 100644 --- a/core/e2dcommon.h +++ b/core/e2dcommon.h @@ -30,27 +30,27 @@ class Size; class Point { public: - double x; // X 坐标 - double y; // Y 坐标 + float x; // X 坐标 + float y; // Y 坐标 public: Point(); - Point(double x, double y); + Point(float x, float y); Point(const Point& other); Point operator + (Point const & point) const; Point operator - (Point const & point) const; - Point operator * (double const & point) const; - Point operator / (double const & point) const; + Point operator * (float const & point) const; + Point operator / (float const & point) const; Point operator - () const; bool operator== (const Point& point) const; operator e2d::Size() const; // 判断两点间距离 - static double distance(const Point&, const Point&); + static float distance(const Point&, const Point&); }; @@ -62,20 +62,20 @@ typedef Point Vector2; class Size { public: - double width; // 宽度 - double height; // 高度 + float width; // 宽度 + float height; // 高度 public: Size(); - Size(double width, double height); + Size(float width, float height); Size(const Size& other); Size operator + (Size const & size) const; Size operator - (Size const & size) const; - Size operator * (double const & size) const; - Size operator / (double const & size) const; + Size operator * (float const & size) const; + Size operator / (float const & size) const; Size operator - () const; bool operator== (const Size& size) const; @@ -93,7 +93,7 @@ public: public: Rect(); - Rect(double x, double y, double width, double height); + Rect(float x, float y, float width, float height); Rect(const Point& pos, const Size& size); @@ -105,10 +105,10 @@ public: // 设置矩形 void setRect( - double x, - double y, - double width, - double height + float x, + float y, + float width, + float height ); // 判断点是否在矩形内 @@ -202,6 +202,9 @@ public: // 将字符串转化为 int 型 int toInt() const; + // 将字符串转化为 float 型 + float toFloat() const; + // 将字符串转化为 double 型 double toDouble() const; @@ -288,16 +291,16 @@ public: Color(); Color( - double r, - double g, - double b + float r, + float g, + float b ); Color( - double r, - double g, - double b, - double alpha + float r, + float g, + float b, + float alpha ); Color( @@ -306,7 +309,7 @@ public: Color( UINT rgb, - double alpha + float alpha ); D2D1_COLOR_F toD2DColorF() const; @@ -358,7 +361,7 @@ public: private: void _init( UINT rgb, - double alpha + float alpha ); private: @@ -422,7 +425,7 @@ public: int milliseconds() const; // 获取秒数 - double seconds() const; + float seconds() const; bool operator== (const Duration &) const; bool operator!= (const Duration &) const; @@ -470,7 +473,7 @@ class Font { public: String family; // 字体族 - double size; // 字号 + float size; // 字号 UINT weight; // 粗细值 bool italic; // 斜体 @@ -494,7 +497,7 @@ public: explicit Font( const String& family, - double size = 22, + float size = 22, UINT weight = Font::Weight::Normal, bool italic = false ); @@ -636,16 +639,16 @@ public: LPARAM lParam ); - double getX() const; + float getX() const; - double getY() const; + float getY() const; Point getPos() const; // 获取事件类型 MouseEvent::Type getType() const; - double getWheelDelta() const; + float getWheelDelta() const; // Shift 键是否按下 bool isShiftDown() const; @@ -656,7 +659,7 @@ public: protected: bool _shiftDown; bool _ctrlDown; - double _wheelDelta; + float _wheelDelta; Point _pos; MouseEvent::Type _type; }; @@ -896,28 +899,28 @@ public: ); // 获取宽度 - virtual double getWidth() const; + virtual float getWidth() const; // 获取高度 - virtual double getHeight() const; + virtual float getHeight() const; // 获取大小 virtual Size getSize() const; // 获取源图片宽度 - virtual double getSourceWidth() const; + virtual float getSourceWidth() const; // 获取源图片高度 - virtual double getSourceHeight() const; + virtual float getSourceHeight() const; // 获取源图片大小 virtual Size getSourceSize() const; // 获取裁剪位置 X 坐标 - virtual double getCropX() const; + virtual float getCropX() const; // 获取裁剪位置 Y 坐标 - virtual double getCropY() const; + virtual float getCropY() const; // 获取裁剪位置 virtual Point getCropPos() const; diff --git a/core/e2dnode.h b/core/e2dnode.h index d26f4325..3de5e1d4 100644 --- a/core/e2dnode.h +++ b/core/e2dnode.h @@ -23,17 +23,17 @@ public: // 节点属性 struct Property { - double posX; // X 坐标 - double posY; // Y 坐标 - double width; // 宽度 - double height; // 高度 - double pivotX; // 中心点 X 坐标 - double pivotY; // 中心点 Y 坐标 - double scaleX; // 横向缩放 - double scaleY; // 纵向缩放 - double rotation; // 旋转角度 - double skewAngleX; // 横向倾斜角度 - double skewAngleY; // 纵向倾斜角度 + float posX; // X 坐标 + float posY; // Y 坐标 + float width; // 宽度 + float height; // 高度 + float pivotX; // 中心点 X 坐标 + float pivotY; // 中心点 Y 坐标 + float scaleX; // 横向缩放 + float scaleY; // 纵向缩放 + float rotation; // 旋转角度 + float skewAngleX; // 横向倾斜角度 + float skewAngleY; // 纵向倾斜角度 Property operator+ (Property const & prop) const; Property operator- (Property const & prop) const; @@ -86,55 +86,55 @@ public: int getOrder() const; // 获取节点横坐标 - double getPosX() const; + float getPosX() const; // 获取节点纵坐标 - double getPosY() const; + float getPosY() const; // 获取节点坐标 Point getPos() const; // 获取节点宽度 - double getWidth() const; + float getWidth() const; // 获取节点高度 - double getHeight() const; + float getHeight() const; // 获取节点宽度(不考虑缩放) - double getRealWidth() const; + float getRealWidth() const; // 获取节点高度(不考虑缩放) - double getRealHeight() const; + float getRealHeight() const; // 获取节点大小(不考虑缩放) Size getRealSize() const; // 获取节点的中心点 - double getPivotX() const; + float getPivotX() const; // 获取节点的中心点 - double getPivotY() const; + float getPivotY() const; // 获取节点大小 Size getSize() const; // 获取节点横向缩放比例 - double getScaleX() const; + float getScaleX() const; // 获取节点纵向缩放比例 - double getScaleY() const; + float getScaleY() const; // 获取节点横向倾斜角度 - double getSkewX() const; + float getSkewX() const; // 获取节点纵向倾斜角度 - double getSkewY() const; + float getSkewY() const; // 获取节点旋转角度 - double getRotation() const; + float getRotation() const; // 获取节点透明度 - double getOpacity() const; + float getOpacity() const; // 获取节点属性 Property getProperty() const; @@ -200,12 +200,12 @@ public: // 设置节点横坐标 virtual void setPosX( - double x + float x ); // 设置节点纵坐标 virtual void setPosY( - double y + float y ); // 设置节点坐标 @@ -215,8 +215,8 @@ public: // 设置节点坐标 virtual void setPos( - double x, - double y + float x, + float y ); // 节点坐标固定 @@ -226,18 +226,18 @@ public: // 移动节点 virtual void movePosX( - double x + float x ); // 移动节点 virtual void movePosY( - double y + float y ); // 移动节点 virtual void movePos( - double x, - double y + float x, + float y ); // 移动节点 @@ -254,92 +254,92 @@ public: // 设置横向缩放比例 // 默认为 1.0 virtual void setScaleX( - double scaleX + float scaleX ); // 设置纵向缩放比例 // 默认为 1.0 virtual void setScaleY( - double scaleY + float scaleY ); // 设置缩放比例 // 默认为 (1.0, 1.0) virtual void setScale( - double scaleX, - double scaleY + float scaleX, + float scaleY ); // 设置缩放比例 // 默认为 1.0 virtual void setScale( - double scale + float scale ); // 设置横向倾斜角度 // 默认为 0 virtual void setSkewX( - double angleX + float angleX ); // 设置纵向倾斜角度 // 默认为 0 virtual void setSkewY( - double angleY + float angleY ); // 设置倾斜角度 // 默认为 (0, 0) virtual void setSkew( - double angleX, - double angleY + float angleX, + float angleY ); // 设置旋转角度 // 默认为 0 virtual void setRotation( - double rotation + float rotation ); // 设置透明度 // 默认为 1.0, 范围 [0, 1] virtual void setOpacity( - double opacity + float opacity ); // 设置中心点的横向位置 // 默认为 0, 范围 [0, 1] virtual void setPivotX( - double pivotX + float pivotX ); // 设置中心点的纵向位置 // 默认为 0, 范围 [0, 1] virtual void setPivotY( - double pivotY + float pivotY ); // 设置中心点位置 // 默认为 (0, 0), 范围 [0, 1] virtual void setPivot( - double pivotX, - double pivotY + float pivotX, + float pivotY ); // 修改节点宽度 virtual void setWidth( - double width + float width ); // 修改节点高度 virtual void setHeight( - double height + float height ); // 修改节点大小 virtual void setSize( - double width, - double height + float width, + float height ); // 修改节点大小 @@ -558,13 +558,13 @@ public: Color color; // 颜色 Align alignment; // 对齐方式 bool wrapping; // 打开自动换行 - double wrappingWidth; // 自动换行宽度 - double lineSpacing; // 行间距 + float wrappingWidth; // 自动换行宽度 + float lineSpacing; // 行间距 bool hasUnderline; // 下划线 bool hasStrikethrough; // 删除线 bool hasOutline; // 显示描边 Color outlineColor; // 描边颜色 - double outlineWidth; // 描边线宽 + float outlineWidth; // 描边线宽 LineJoin outlineJoin; // 描边线相交样式 public: @@ -574,13 +574,13 @@ public: Color color, Align alignment = Align::Left, bool wrapping = false, - double wrappingWidth = 0.0, - double lineSpacing = 0.0, + float wrappingWidth = 0.f, + float lineSpacing = 0.f, bool hasUnderline = false, bool hasStrikethrough = false, bool hasOutline = true, Color outlineColor = Color(Color::Black, 0.5), - double outlineWidth = 1.0, + float outlineWidth = 1.f, LineJoin outlineJoin = LineJoin::Round ); }; @@ -609,7 +609,7 @@ public: String getFontFamily() const; // 获取当前字号 - double getFontSize() const; + float getFontSize() const; // 获取当前字体粗细值 UINT getFontWeight() const; @@ -621,7 +621,7 @@ public: Color getOutlineColor() const; // 获取描边线宽 - double getOutlineWidth() const; + float getOutlineWidth() const; // 获取描边线相交样式 LineJoin getOutlineJoin() const; @@ -663,7 +663,7 @@ public: // 设置字号(默认值为 22) void setFontSize( - double size + float size ); // 设置字体粗细值(默认值为 Text::Font::Weight::Normal) @@ -688,12 +688,12 @@ public: // 设置文本自动换行的宽度(默认为 0) void setWrappingWidth( - double wrappingWidth + float wrappingWidth ); // 设置行间距(默认为 0) void setLineSpacing( - double lineSpacing + float lineSpacing ); // 设置对齐方式(默认为 Align::Left) @@ -723,7 +723,7 @@ public: // 设置描边线宽 void setOutlineWidth( - double outlineWidth + float outlineWidth ); // 设置描边线相交样式 diff --git a/core/e2dshape.h b/core/e2dshape.h index 02c03107..35dc476b 100644 --- a/core/e2dshape.h +++ b/core/e2dshape.h @@ -33,7 +33,7 @@ public: Color getLineColor() const; // 获取线条宽度 - double getStrokeWidth() const; + float getStrokeWidth() const; // 设置填充颜色 void setFillColor( @@ -47,7 +47,7 @@ public: // 设置线条宽度 void setStrokeWidth( - double strokeWidth + float strokeWidth ); // 设置样式 @@ -117,33 +117,33 @@ public: explicit RoundRectShape( Size size, /* 宽度和高度 */ - double radiusX, /* 圆角半径 */ - double radiusY /* 圆角半径 */ + float radiusX, /* 圆角半径 */ + float radiusY /* 圆角半径 */ ); explicit RoundRectShape( Point topLeft, /* 左上角坐标 */ Size size, /* 宽度和高度 */ - double radiusX, /* 圆角半径 */ - double radiusY /* 圆角半径 */ + float radiusX, /* 圆角半径 */ + float radiusY /* 圆角半径 */ ); virtual ~RoundRectShape(); // 获取圆角半径 - double getRadiusX() const; + float getRadiusX() const; // 获取圆角半径 - double getRadiusY() const; + float getRadiusY() const; // 设置圆角半径 virtual void setRadiusX( - double radiusX + float radiusX ); // 设置圆角半径 virtual void setRadiusY( - double radiusY + float radiusY ); protected: @@ -169,22 +169,22 @@ public: CircleShape(); explicit CircleShape( - double radius /* 半径 */ + float radius /* 半径 */ ); explicit CircleShape( Point center, /* 圆心坐标 */ - double radius /* 半径 */ + float radius /* 半径 */ ); virtual ~CircleShape(); // 获取半径 - double getRadius() const; + float getRadius() const; // 设置半径 virtual void setRadius( - double radius + float radius ); protected: @@ -209,32 +209,32 @@ public: EllipseShape(); explicit EllipseShape( - double radiusX, /* 横轴半径 */ - double radiusY /* 纵轴半径 */ + float radiusX, /* 横轴半径 */ + float radiusY /* 纵轴半径 */ ); explicit EllipseShape( Point center, /* 圆心坐标 */ - double radiusX, /* 横轴半径 */ - double radiusY /* 纵轴半径 */ + float radiusX, /* 横轴半径 */ + float radiusY /* 纵轴半径 */ ); virtual ~EllipseShape(); // 获取横轴半径 - double getRadiusX() const; + float getRadiusX() const; // 获取纵轴半径 - double getRadiusY() const; + float getRadiusY() const; // 设置横轴半径 virtual void setRadiusX( - double radiusX + float radiusX ); // 设置纵轴半径 virtual void setRadiusY( - double radiusY + float radiusY ); protected: diff --git a/core/e2dtool.h b/core/e2dtool.h index 08a4921c..1b3f3ad8 100644 --- a/core/e2dtool.h +++ b/core/e2dtool.h @@ -17,13 +17,13 @@ public: } // 取得范围内的一个浮点数随机数 - static inline double range(float min, float max) + static inline float range(float min, float max) { return e2d::Random::__randomReal(min, max); } // 取得范围内的一个浮点数随机数 - static inline double range(double min, double max) + static inline double range(double min, double max) { return e2d::Random::__randomReal(min, max); } @@ -99,7 +99,7 @@ public: // 设置音量 bool setVolume( - double volume + float volume ); // 设置播放结束时的执行函数 @@ -222,11 +222,11 @@ public: ); // 获取音量 - double getVolume(); + float getVolume(); // 设置音量 void setVolume( - double volume /* 音量范围为 -224 ~ 224,0 是静音,1 是正常音量 */ + float volume /* 音量范围为 -224 ~ 224,0 是静音,1 是正常音量 */ ); // 暂停所有音乐 @@ -277,7 +277,7 @@ public: explicit Task( const Function& func, /* 执行函数 */ - double delay, /* 时间间隔(秒) */ + float delay, /* 时间间隔(秒) */ int times = -1, /* 执行次数(设 -1 为永久执行) */ const String& name = L"" /* 任务名称 */ ); @@ -308,8 +308,8 @@ private: bool _stopped; int _runTimes; int _totalTimes; - double _delay; - double _lastTime; + float _delay; + float _lastTime; String _name; Function _callback; }; @@ -391,9 +391,9 @@ public: int value /* 数据 */ ); - // 保存 double 类型的值 + // 保存 float 类型的值 void saveDouble( - double value /* 数据 */ + float value /* 数据 */ ); // 保存 bool 类型的值 @@ -412,10 +412,10 @@ public: int defaultValue /* 默认值 */ ); - // 获取 double 类型的值 + // 获取 float 类型的值 // (若不存在则返回 defaultValue 参数的值) - double getDouble( - double defaultValue /* 默认值 */ + float getDouble( + float defaultValue /* 默认值 */ ); // 获取 bool 类型的值 diff --git a/core/e2dtransition.h b/core/e2dtransition.h index 7465613c..bbf8fb88 100644 --- a/core/e2dtransition.h +++ b/core/e2dtransition.h @@ -15,7 +15,7 @@ class Transition : friend class SceneManager; public: - explicit Transition(double duration); + explicit Transition(float duration); virtual ~Transition(); @@ -46,8 +46,8 @@ protected: protected: bool _end; - double _duration; - double _delta; + float _duration; + float _delta; Duration _last; Size _windowSize; Scene * _outScene; @@ -65,7 +65,7 @@ class FadeTransition : { public: explicit FadeTransition( - double duration /* 动画持续时长 */ + float duration /* 动画持续时长 */ ); protected: @@ -87,7 +87,7 @@ class EmergeTransition : { public: explicit EmergeTransition( - double duration /* 浮现动画持续时长 */ + float duration /* 浮现动画持续时长 */ ); protected: @@ -109,7 +109,7 @@ class BoxTransition : { public: explicit BoxTransition( - double duration /* 动画持续时长 */ + float duration /* 动画持续时长 */ ); protected: @@ -131,7 +131,7 @@ class MoveTransition : { public: explicit MoveTransition( - double moveDuration, /* 场景移动动画持续时长 */ + float moveDuration, /* 场景移动动画持续时长 */ Direction direction = Direction::Left /* 场景移动方向 */ );