性能优化
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				|  | @ -11,12 +11,12 @@ e2d::Animation::Animation(const std::vector<Image*>& frames) | ||||||
| 	this->add(frames); | 	this->add(frames); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Animation::Animation(double interval) | e2d::Animation::Animation(float interval) | ||||||
| 	: _interval(interval) | 	: _interval(interval) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Animation::Animation(double interval, const std::vector<Image*>& frames) | e2d::Animation::Animation(float interval, const std::vector<Image*>& frames) | ||||||
| 	: _interval(interval) | 	: _interval(interval) | ||||||
| { | { | ||||||
| 	this->add(frames); | 	this->add(frames); | ||||||
|  | @ -30,9 +30,9 @@ e2d::Animation::~Animation() | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Animation::setInterval(double interval) | void e2d::Animation::setInterval(float interval) | ||||||
| { | { | ||||||
| 	_interval = std::max(interval, 0.0); | 	_interval = std::max(interval, 0.f); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Animation::add(Image * frame) | void e2d::Animation::add(Image * frame) | ||||||
|  | @ -52,7 +52,7 @@ void e2d::Animation::add(const std::vector<Image*>& frames) | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Animation::getInterval() const | float e2d::Animation::getInterval() const | ||||||
| { | { | ||||||
| 	return _interval; | 	return _interval; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| 
 | 
 | ||||||
| e2d::Delay::Delay(double duration) | e2d::Delay::Delay(float duration) | ||||||
| 	: _delta(0) | 	: _delta(0) | ||||||
| 	, _delay(std::max(duration, 0.0)) | 	, _delay(std::max(duration, 0.f)) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| 
 | 
 | ||||||
| e2d::FiniteTimeAction::FiniteTimeAction(double duration) | e2d::FiniteTimeAction::FiniteTimeAction(float duration) | ||||||
| 	: _delta(0) | 	: _delta(0) | ||||||
| 	, _duration(std::max(duration, 0.0)) | 	, _duration(std::max(duration, 0.f)) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -28,7 +28,7 @@ void e2d::FiniteTimeAction::_update() | ||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
| 		_delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.0); | 		_delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.f); | ||||||
| 
 | 
 | ||||||
| 		if (_delta >= 1) | 		if (_delta >= 1) | ||||||
| 		{ | 		{ | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::JumpBy::JumpBy(double duration, const Vector2 & vec, double height, int jumps) | e2d::JumpBy::JumpBy(float duration, const Vector2 & vec, float height, int jumps) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
| 	, _deltaPos(vec) | 	, _deltaPos(vec) | ||||||
| 	, _height(height) | 	, _height(height) | ||||||
|  | @ -35,9 +35,9 @@ void e2d::JumpBy::_update() | ||||||
| 
 | 
 | ||||||
| 	if (_target) | 	if (_target) | ||||||
| 	{ | 	{ | ||||||
| 		double frac = fmod(_delta * _jumps, 1.0); | 		float frac = fmod(_delta * _jumps, 1.f); | ||||||
| 		double x = _deltaPos.x * _delta; | 		float x = _deltaPos.x * _delta; | ||||||
| 		double y = _height * 4 * frac * (1 - frac); | 		float y = _height * 4 * frac * (1 - frac); | ||||||
| 		y += _deltaPos.y * _delta; | 		y += _deltaPos.y * _delta; | ||||||
| 
 | 
 | ||||||
| 		Point currentPos = _target->getPos(); | 		Point currentPos = _target->getPos(); | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::JumpTo::JumpTo(double duration, const Point & pos, double height, int jumps) | e2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps) | ||||||
| 	: JumpBy(duration, Point(), height, jumps) | 	: JumpBy(duration, Point(), height, jumps) | ||||||
| 	, _endPos(pos) | 	, _endPos(pos) | ||||||
| { | { | ||||||
|  |  | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::MoveBy::MoveBy(double duration, Vector2 vector) | e2d::MoveBy::MoveBy(float duration, Vector2 vector) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
| { | { | ||||||
| 	_deltaPos = vector; | 	_deltaPos = vector; | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::MoveTo::MoveTo(double duration, Point pos) | e2d::MoveTo::MoveTo(float duration, Point pos) | ||||||
| 	: MoveBy(duration, Vector2()) | 	: MoveBy(duration, Vector2()) | ||||||
| { | { | ||||||
| 	_endPos = pos; | 	_endPos = pos; | ||||||
|  |  | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::OpacityBy::OpacityBy(double duration, double opacity) | e2d::OpacityBy::OpacityBy(float duration, float opacity) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
| { | { | ||||||
| 	_deltaVal = opacity; | 	_deltaVal = opacity; | ||||||
|  |  | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::OpacityTo::OpacityTo(double duration, double opacity) | e2d::OpacityTo::OpacityTo(float duration, float opacity) | ||||||
| 	: OpacityBy(duration, 0) | 	: OpacityBy(duration, 0) | ||||||
| { | { | ||||||
| 	_endVal = opacity; | 	_endVal = opacity; | ||||||
|  |  | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::RotateBy::RotateBy(double duration, double rotation) | e2d::RotateBy::RotateBy(float duration, float rotation) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
| { | { | ||||||
| 	_deltaVal = rotation; | 	_deltaVal = rotation; | ||||||
|  |  | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::RotateTo::RotateTo(double duration, double rotation) | e2d::RotateTo::RotateTo(float duration, float rotation) | ||||||
| 	: RotateBy(duration, 0) | 	: RotateBy(duration, 0) | ||||||
| { | { | ||||||
| 	_endVal = rotation; | 	_endVal = rotation; | ||||||
|  |  | ||||||
|  | @ -2,14 +2,14 @@ | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| e2d::ScaleBy::ScaleBy(double duration, double scale) | e2d::ScaleBy::ScaleBy(float duration, float scale) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
| { | { | ||||||
| 	_deltaX = scale; | 	_deltaX = scale; | ||||||
| 	_deltaY = scale; | 	_deltaY = scale; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::ScaleBy::ScaleBy(double duration, double scaleX, double scaleY) | e2d::ScaleBy::ScaleBy(float duration, float scaleX, float scaleY) | ||||||
| 	: FiniteTimeAction(duration) | 	: FiniteTimeAction(duration) | ||||||
| { | { | ||||||
| 	_deltaX = scaleX; | 	_deltaX = scaleX; | ||||||
|  |  | ||||||
|  | @ -1,14 +1,14 @@ | ||||||
| #include "..\e2daction.h" | #include "..\e2daction.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::ScaleTo::ScaleTo(double duration, double scale) | e2d::ScaleTo::ScaleTo(float duration, float scale) | ||||||
| 	: ScaleBy(duration, 0, 0) | 	: ScaleBy(duration, 0, 0) | ||||||
| { | { | ||||||
| 	_endScaleX = scale; | 	_endScaleX = scale; | ||||||
| 	_endScaleY = scale; | 	_endScaleY = scale; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::ScaleTo::ScaleTo(double duration, double scaleX, double scaleY) | e2d::ScaleTo::ScaleTo(float duration, float scaleX, float scaleY) | ||||||
| 	: ScaleBy(duration, 0, 0) | 	: ScaleBy(duration, 0, 0) | ||||||
| { | { | ||||||
| 	_endScaleX = scaleX; | 	_endScaleX = scaleX; | ||||||
|  |  | ||||||
|  | @ -107,11 +107,7 @@ void e2d::GC::safeRelease(Ref* ref) | ||||||
| 
 | 
 | ||||||
| 	if (ref) | 	if (ref) | ||||||
| 	{ | 	{ | ||||||
| 		auto iter = _pool.find(ref); | 		ref->release(); | ||||||
| 		if (iter != _pool.end()) |  | ||||||
| 		{ |  | ||||||
| 			(*iter)->release(); |  | ||||||
| 		_notifyed = true; | 		_notifyed = true; | ||||||
| 	} | 	} | ||||||
| 	} |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -184,12 +184,12 @@ bool e2d::Input::isRelease(MouseCode code) | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Input::getMouseX() | float e2d::Input::getMouseX() | ||||||
| { | { | ||||||
| 	return getMousePos().x; | 	return getMousePos().x; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Input::getMouseY() | float e2d::Input::getMouseY() | ||||||
| { | { | ||||||
| 	return getMousePos().y; | 	return getMousePos().y; | ||||||
| } | } | ||||||
|  | @ -203,20 +203,20 @@ e2d::Point e2d::Input::getMousePos() | ||||||
| 	ScreenToClient(hWnd, &mousePos); | 	ScreenToClient(hWnd, &mousePos); | ||||||
| 
 | 
 | ||||||
| 	UINT ret = ::GetDpiForWindow(hWnd); | 	UINT ret = ::GetDpiForWindow(hWnd); | ||||||
| 	return Point(mousePos.x * 96.0 / ret, mousePos.y * 96.0 / ret); | 	return Point(mousePos.x * 96.f / ret, mousePos.y * 96.f / ret); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Input::getMouseDeltaX() | float e2d::Input::getMouseDeltaX() | ||||||
| { | { | ||||||
| 	return (double)_mouseState.lX; | 	return (float)_mouseState.lX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Input::getMouseDeltaY() | float e2d::Input::getMouseDeltaY() | ||||||
| { | { | ||||||
| 	return (double)_mouseState.lY; | 	return (float)_mouseState.lY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Input::getMouseDeltaZ() | float e2d::Input::getMouseDeltaZ() | ||||||
| { | { | ||||||
| 	return (double)_mouseState.lZ; | 	return (float)_mouseState.lZ; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -181,12 +181,12 @@ void e2d::Window::poll() | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Window::getWidth() | float e2d::Window::getWidth() | ||||||
| { | { | ||||||
| 	return _size.width; | 	return _size.width; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Window::getHeight() | float e2d::Window::getHeight() | ||||||
| { | { | ||||||
| 	return _size.height; | 	return _size.height; | ||||||
| } | } | ||||||
|  | @ -216,7 +216,7 @@ HWND e2d::Window::getHWnd() | ||||||
| 
 | 
 | ||||||
| void e2d::Window::setSize(int width, int height) | void e2d::Window::setSize(int width, int height) | ||||||
| { | { | ||||||
| 	this->_size = Size(width, height); | 	this->_size = Size(static_cast<float>(width), static_cast<float>(height)); | ||||||
| 	if (_hWnd) | 	if (_hWnd) | ||||||
| 	{ | 	{ | ||||||
| 		float dpiScaleX = 0.f, dpiScaleY = 0.f; | 		float dpiScaleX = 0.f, dpiScaleY = 0.f; | ||||||
|  | @ -225,7 +225,7 @@ void e2d::Window::setSize(int width, int height) | ||||||
| 		width = static_cast<int>(ceil(width * dpiScaleX / 96.f)); | 		width = static_cast<int>(ceil(width * dpiScaleX / 96.f)); | ||||||
| 		height = static_cast<int>(ceil(height * dpiScaleY / 96.f)); | 		height = static_cast<int>(ceil(height * dpiScaleY / 96.f)); | ||||||
| 		// 计算窗口大小
 | 		// 计算窗口大小
 | ||||||
| 		DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX &~WS_THICKFRAME; | 		DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME; | ||||||
| 		RECT wr = { 0, 0, static_cast<LONG>(width), static_cast<LONG>(height) }; | 		RECT wr = { 0, 0, static_cast<LONG>(width), static_cast<LONG>(height) }; | ||||||
| 		::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL); | 		::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL); | ||||||
| 		// 获取新的宽高
 | 		// 获取新的宽高
 | ||||||
|  | @ -435,7 +435,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPar | ||||||
| 		if (wParam == SIZE_RESTORED) | 		if (wParam == SIZE_RESTORED) | ||||||
| 		{ | 		{ | ||||||
| 			UINT dpi = ::GetDpiForWindow(hWnd); | 			UINT dpi = ::GetDpiForWindow(hWnd); | ||||||
| 			_instance->_size = Size(width * 96.0 / dpi, height * 96.0 / dpi); | 			_instance->_size = Size(width * 96.f / dpi, height * 96.f / dpi); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		// 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染
 | 		// 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染
 | ||||||
|  |  | ||||||
|  | @ -4,7 +4,7 @@ | ||||||
| 
 | 
 | ||||||
| e2d::Collider::Collider(Node * parent) | e2d::Collider::Collider(Node * parent) | ||||||
| 	: _visible(true) | 	: _visible(true) | ||||||
| 	, _color(Color::Blue, 0.6) | 	, _color(Color::Blue, 0.6f) | ||||||
| 	, _parentNode(parent) | 	, _parentNode(parent) | ||||||
| 	, _geometry(nullptr) | 	, _geometry(nullptr) | ||||||
| 	, _enabled(true) | 	, _enabled(true) | ||||||
|  | @ -16,7 +16,6 @@ e2d::Collider::Collider(Node * parent) | ||||||
| e2d::Collider::~Collider() | e2d::Collider::~Collider() | ||||||
| { | { | ||||||
| 	SafeRelease(_geometry); | 	SafeRelease(_geometry); | ||||||
| 	 |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Color e2d::Collider::getColor() const | e2d::Color e2d::Collider::getColor() const | ||||||
|  | @ -139,11 +138,7 @@ void e2d::Collider::recreate() | ||||||
| 	{ | 	{ | ||||||
| 		ID2D1RectangleGeometry* rectangle = nullptr; | 		ID2D1RectangleGeometry* rectangle = nullptr; | ||||||
| 		Renderer::getFactory()->CreateRectangleGeometry( | 		Renderer::getFactory()->CreateRectangleGeometry( | ||||||
| 			D2D1::RectF( | 			D2D1::RectF(0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight()), | ||||||
| 				0, |  | ||||||
| 				0, |  | ||||||
| 				float(_parentNode->getRealWidth()), |  | ||||||
| 				float(_parentNode->getRealHeight())), |  | ||||||
| 			&rectangle | 			&rectangle | ||||||
| 		); | 		); | ||||||
| 		_geometry = rectangle; | 		_geometry = rectangle; | ||||||
|  | @ -152,17 +147,17 @@ void e2d::Collider::recreate() | ||||||
| 
 | 
 | ||||||
| 	case Shape::Circle: | 	case Shape::Circle: | ||||||
| 	{ | 	{ | ||||||
| 		double minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight()); | 		float minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight()); | ||||||
| 
 | 
 | ||||||
| 		ID2D1EllipseGeometry* circle = nullptr; | 		ID2D1EllipseGeometry* circle = nullptr; | ||||||
| 		Renderer::getFactory()->CreateEllipseGeometry( | 		Renderer::getFactory()->CreateEllipseGeometry( | ||||||
| 			D2D1::Ellipse( | 			D2D1::Ellipse( | ||||||
| 				D2D1::Point2F( | 				D2D1::Point2F( | ||||||
| 					float(_parentNode->getRealWidth() / 2), | 					_parentNode->getRealWidth() / 2, | ||||||
| 					float(_parentNode->getRealHeight() / 2) | 					_parentNode->getRealHeight() / 2 | ||||||
| 				), | 				), | ||||||
| 				float(minSide / 2), | 				minSide / 2, | ||||||
| 				float(minSide / 2) | 				minSide / 2 | ||||||
| 			), | 			), | ||||||
| 			&circle | 			&circle | ||||||
| 		); | 		); | ||||||
|  | @ -172,8 +167,8 @@ void e2d::Collider::recreate() | ||||||
| 
 | 
 | ||||||
| 	case Shape::Ellipse: | 	case Shape::Ellipse: | ||||||
| 	{ | 	{ | ||||||
| 		float halfWidth = float(_parentNode->getWidth() / 2), | 		float halfWidth = _parentNode->getWidth() / 2, | ||||||
| 			halfHeight = float(_parentNode->getHeight() / 2); | 			halfHeight = _parentNode->getHeight() / 2; | ||||||
| 
 | 
 | ||||||
| 		ID2D1EllipseGeometry* ellipse = nullptr; | 		ID2D1EllipseGeometry* ellipse = nullptr; | ||||||
| 		Renderer::getFactory()->CreateEllipseGeometry( | 		Renderer::getFactory()->CreateEllipseGeometry( | ||||||
|  |  | ||||||
|  | @ -12,23 +12,23 @@ e2d::Color::Color() | ||||||
| 	: r(0) | 	: r(0) | ||||||
| 	, g(0) | 	, g(0) | ||||||
| 	, b(0) | 	, b(0) | ||||||
| 	, a(1) | 	, a(1.f) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Color::Color(double r, double g, double b) | e2d::Color::Color(float r, float g, float b) | ||||||
| 	: r(float(r)) | 	: r(r) | ||||||
| 	, g(float(g)) | 	, g(g) | ||||||
| 	, b(float(b)) | 	, b(b) | ||||||
| 	, a(float(1)) | 	, a(1.f) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Color::Color(double r, double g, double b, double alpha) | e2d::Color::Color(float r, float g, float b, float alpha) | ||||||
| 	: r(float(r)) | 	: r(r) | ||||||
| 	, g(float(g)) | 	, g(g) | ||||||
| 	, b(float(b)) | 	, b(b) | ||||||
| 	, a(float(alpha)) | 	, a(alpha) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -37,17 +37,17 @@ e2d::Color::Color(UINT rgb) | ||||||
| 	_init(rgb, 1); | 	_init(rgb, 1); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Color::Color(UINT rgb, double alpha) | e2d::Color::Color(UINT rgb, float alpha) | ||||||
| { | { | ||||||
| 	_init(rgb, alpha); | 	_init(rgb, alpha); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Color::_init(UINT rgb, double alpha) | void e2d::Color::_init(UINT rgb, float alpha) | ||||||
| { | { | ||||||
| 	r = float((rgb & sc_redMask) >> sc_redShift) / 255.f; | 	r = ((rgb & sc_redMask) >> sc_redShift) / 255.f; | ||||||
| 	g = float((rgb & sc_greenMask) >> sc_greenShift) / 255.f; | 	g = ((rgb & sc_greenMask) >> sc_greenShift) / 255.f; | ||||||
| 	b = float((rgb & sc_blueMask) >> sc_blueShift) / 255.f; | 	b = ((rgb & sc_blueMask) >> sc_blueShift) / 255.f; | ||||||
| 	a = float(alpha); | 	a = alpha; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| D2D1_COLOR_F e2d::Color::toD2DColorF() const | D2D1_COLOR_F e2d::Color::toD2DColorF() const | ||||||
|  |  | ||||||
|  | @ -57,8 +57,8 @@ void e2d::Config::setCollisionEnabled(bool enabled) | ||||||
| void e2d::Config::setNodeDefaultPivot(Point pivot) | void e2d::Config::setNodeDefaultPivot(Point pivot) | ||||||
| { | { | ||||||
| 	_defaultNodePivot = Point( | 	_defaultNodePivot = Point( | ||||||
| 		std::min(std::max(pivot.x, 0.0), 1.0), | 		std::min(std::max(pivot.x, 0.f), 1.f), | ||||||
| 		std::min(std::max(pivot.y, 0.0), 1.0) | 		std::min(std::max(pivot.y, 0.f), 1.f) | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -22,9 +22,9 @@ int e2d::Duration::milliseconds() const | ||||||
| 	return static_cast<int>(_ms.count()); | 	return static_cast<int>(_ms.count()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Duration::seconds() const | float e2d::Duration::seconds() const | ||||||
| { | { | ||||||
| 	return _ms.count() / 1000.0; | 	return _ms.count() / 1000.f; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool e2d::Duration::operator==(const Duration & other) const | bool e2d::Duration::operator==(const Duration & other) const | ||||||
|  |  | ||||||
|  | @ -8,7 +8,7 @@ e2d::Font::Font() | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Font::Font(const String & family, double size, UINT weight, bool italic) | e2d::Font::Font(const String & family, float size, UINT weight, bool italic) | ||||||
| 	: family(family) | 	: family(family) | ||||||
| 	, size(size) | 	, size(size) | ||||||
| 	, weight(weight) | 	, weight(weight) | ||||||
|  |  | ||||||
|  | @ -73,19 +73,19 @@ void e2d::Image::crop(const Rect& cropRect) | ||||||
| { | { | ||||||
| 	if (_bitmap) | 	if (_bitmap) | ||||||
| 	{ | 	{ | ||||||
| 		_cropRect.origin.x = std::min(std::max(cropRect.origin.x, 0.0), this->getSourceWidth()); | 		_cropRect.origin.x = std::min(std::max(cropRect.origin.x, 0.f), this->getSourceWidth()); | ||||||
| 		_cropRect.origin.y = std::min(std::max(cropRect.origin.y, 0.0), this->getSourceHeight()); | 		_cropRect.origin.y = std::min(std::max(cropRect.origin.y, 0.f), this->getSourceHeight()); | ||||||
| 		_cropRect.size.width = std::min(std::max(cropRect.size.width, 0.0), this->getSourceWidth() - cropRect.origin.x); | 		_cropRect.size.width = std::min(std::max(cropRect.size.width, 0.f), this->getSourceWidth() - cropRect.origin.x); | ||||||
| 		_cropRect.size.height = std::min(std::max(cropRect.size.height, 0.0), this->getSourceHeight() - cropRect.origin.y); | 		_cropRect.size.height = std::min(std::max(cropRect.size.height, 0.f), this->getSourceHeight() - cropRect.origin.y); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Image::getWidth() const | float e2d::Image::getWidth() const | ||||||
| { | { | ||||||
| 	return _cropRect.size.width; | 	return _cropRect.size.width; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Image::getHeight() const | float e2d::Image::getHeight() const | ||||||
| { | { | ||||||
| 	return _cropRect.size.height; | 	return _cropRect.size.height; | ||||||
| } | } | ||||||
|  | @ -95,7 +95,7 @@ e2d::Size e2d::Image::getSize() const | ||||||
| 	return _cropRect.size; | 	return _cropRect.size; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Image::getSourceWidth() const | float e2d::Image::getSourceWidth() const | ||||||
| { | { | ||||||
| 	if (_bitmap) | 	if (_bitmap) | ||||||
| 	{ | 	{ | ||||||
|  | @ -107,7 +107,7 @@ double e2d::Image::getSourceWidth() const | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Image::getSourceHeight() const | float e2d::Image::getSourceHeight() const | ||||||
| { | { | ||||||
| 	if (_bitmap) | 	if (_bitmap) | ||||||
| 	{ | 	{ | ||||||
|  | @ -131,12 +131,12 @@ e2d::Size e2d::Image::getSourceSize() const | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Image::getCropX() const | float e2d::Image::getCropX() const | ||||||
| { | { | ||||||
| 	return _cropRect.origin.x; | 	return _cropRect.origin.x; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Image::getCropY() const | float e2d::Image::getCropY() const | ||||||
| { | { | ||||||
| 	return _cropRect.origin.y; | 	return _cropRect.origin.y; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -8,7 +8,7 @@ e2d::Point::Point() | ||||||
| 	y = 0; | 	y = 0; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Point::Point(double x, double y) | e2d::Point::Point(float x, float y) | ||||||
| { | { | ||||||
| 	this->x = x; | 	this->x = x; | ||||||
| 	this->y = y; | 	this->y = y; | ||||||
|  | @ -30,12 +30,12 @@ e2d::Point e2d::Point::operator-(Point const & p) const | ||||||
| 	return Point(x - p.x, y - p.y); | 	return Point(x - p.x, y - p.y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Point e2d::Point::operator*(double const & value) const | e2d::Point e2d::Point::operator*(float const & value) const | ||||||
| { | { | ||||||
| 	return Point(x * value, y * value); | 	return Point(x * value, y * value); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Point e2d::Point::operator/(double const & value) const | e2d::Point e2d::Point::operator/(float const & value) const | ||||||
| { | { | ||||||
| 	return Point(x / value, y / value); | 	return Point(x / value, y / value); | ||||||
| } | } | ||||||
|  | @ -45,7 +45,7 @@ e2d::Point::operator e2d::Size() const | ||||||
| 	return Size(x, y); | 	return Size(x, y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Point::distance(const Point &p1, const Point &p2) | float e2d::Point::distance(const Point &p1, const Point &p2) | ||||||
| { | { | ||||||
| 	return sqrt( | 	return sqrt( | ||||||
| 		(p1.x - p2.x) * (p1.x - p2.x) +  | 		(p1.x - p2.x) * (p1.x - p2.x) +  | ||||||
|  |  | ||||||
|  | @ -2,10 +2,10 @@ | ||||||
| 
 | 
 | ||||||
| e2d::Rect::Rect(void) | e2d::Rect::Rect(void) | ||||||
| { | { | ||||||
| 	setRect(0.0, 0.0, 0.0, 0.0); | 	setRect(0.f, 0.f, 0.f, 0.f); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Rect::Rect(double x, double y, double width, double height) | e2d::Rect::Rect(float x, float y, float width, float height) | ||||||
| { | { | ||||||
| 	setRect(x, y, width, height); | 	setRect(x, y, width, height); | ||||||
| } | } | ||||||
|  | @ -31,7 +31,7 @@ bool e2d::Rect::operator==(const Rect & rect) const | ||||||
| 	return (origin == rect.origin) && (size == rect.size); | 	return (origin == rect.origin) && (size == rect.size); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Rect::setRect(double x, double y, double width, double height) | void e2d::Rect::setRect(float x, float y, float width, float height) | ||||||
| { | { | ||||||
| 	origin.x = x; | 	origin.x = x; | ||||||
| 	origin.y = y; | 	origin.y = y; | ||||||
|  |  | ||||||
|  | @ -6,7 +6,7 @@ e2d::Size::Size() | ||||||
| 	height = 0; | 	height = 0; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Size::Size(double width, double height) | e2d::Size::Size(float width, float height) | ||||||
| { | { | ||||||
| 	this->width = width; | 	this->width = width; | ||||||
| 	this->height = height; | 	this->height = height; | ||||||
|  | @ -28,12 +28,12 @@ e2d::Size e2d::Size::operator-(Size const & size) const | ||||||
| 	return Size(width - size.width, height - size.height); | 	return Size(width - size.width, height - size.height); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Size e2d::Size::operator*(double const & value) const | e2d::Size e2d::Size::operator*(float const & value) const | ||||||
| { | { | ||||||
| 	return Size(width * value, height * value); | 	return Size(width * value, height * value); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Size e2d::Size::operator/(double const & value) const | e2d::Size e2d::Size::operator/(float const & value) const | ||||||
| { | { | ||||||
| 	return Size(width / value, height / value); | 	return Size(width / value, height / value); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -406,6 +406,15 @@ int e2d::String::toInt() const | ||||||
| 	return std::stoi(_str, 0, 10); | 	return std::stoi(_str, 0, 10); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | float e2d::String::toFloat() const | ||||||
|  | { | ||||||
|  | 	if (_str.empty()) | ||||||
|  | 	{ | ||||||
|  | 		return 0.f; | ||||||
|  | 	} | ||||||
|  | 	return std::stof(_str, 0); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| double e2d::String::toDouble() const | double e2d::String::toDouble() const | ||||||
| { | { | ||||||
| 	if (_str.empty()) | 	if (_str.empty()) | ||||||
|  |  | ||||||
|  | @ -10,12 +10,12 @@ e2d::MouseEvent::MouseEvent(UINT message, WPARAM wParam, LPARAM lParam) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::MouseEvent::getX() const | float e2d::MouseEvent::getX() const | ||||||
| { | { | ||||||
| 	return _pos.x; | 	return _pos.x; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::MouseEvent::getY() const | float e2d::MouseEvent::getY() const | ||||||
| { | { | ||||||
| 	return _pos.y; | 	return _pos.y; | ||||||
| } | } | ||||||
|  | @ -35,7 +35,7 @@ bool e2d::MouseEvent::isCtrlDown() const | ||||||
| 	return _ctrlDown; | 	return _ctrlDown; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::MouseEvent::getWheelDelta() const | float e2d::MouseEvent::getWheelDelta() const | ||||||
| { | { | ||||||
| 	return _wheelDelta; | 	return _wheelDelta; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -70,8 +70,8 @@ e2d::Node::Node() | ||||||
| 	, _extrapolate(Property::Origin) | 	, _extrapolate(Property::Origin) | ||||||
| { | { | ||||||
| 	Point defPivot = Game::getInstance()->getConfig().getNodeDefaultPivot(); | 	Point defPivot = Game::getInstance()->getConfig().getNodeDefaultPivot(); | ||||||
| 	_pivotX = float(defPivot.x); | 	_pivotX = defPivot.x; | ||||||
| 	_pivotY = float(defPivot.y); | 	_pivotY = defPivot.y; | ||||||
| 	_collider.setShape(Game::getInstance()->getConfig().getDefaultColliderShape()); | 	_collider.setShape(Game::getInstance()->getConfig().getDefaultColliderShape()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -425,12 +425,12 @@ size_t e2d::Node::getHashName() const | ||||||
| 	return _hashName; | 	return _hashName; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getPosX() const | float e2d::Node::getPosX() const | ||||||
| { | { | ||||||
| 	return _posX; | 	return _posX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getPosY() const | float e2d::Node::getPosY() const | ||||||
| { | { | ||||||
| 	return _posY; | 	return _posY; | ||||||
| } | } | ||||||
|  | @ -440,22 +440,22 @@ e2d::Point e2d::Node::getPos() const | ||||||
| 	return Point(_posX, _posY); | 	return Point(_posX, _posY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getWidth() const | float e2d::Node::getWidth() const | ||||||
| { | { | ||||||
| 	return _width * _scaleX; | 	return _width * _scaleX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getHeight() const | float e2d::Node::getHeight() const | ||||||
| { | { | ||||||
| 	return _height * _scaleY; | 	return _height * _scaleY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getRealWidth() const | float e2d::Node::getRealWidth() const | ||||||
| { | { | ||||||
| 	return _width; | 	return _width; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getRealHeight() const | float e2d::Node::getRealHeight() const | ||||||
| { | { | ||||||
| 	return _height; | 	return _height; | ||||||
| } | } | ||||||
|  | @ -465,12 +465,12 @@ e2d::Size e2d::Node::getRealSize() const | ||||||
| 	return Size(_width, _height); | 	return Size(_width, _height); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getPivotX() const | float e2d::Node::getPivotX() const | ||||||
| { | { | ||||||
| 	return _pivotX; | 	return _pivotX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getPivotY() const | float e2d::Node::getPivotY() const | ||||||
| { | { | ||||||
| 	return _pivotY; | 	return _pivotY; | ||||||
| } | } | ||||||
|  | @ -480,32 +480,32 @@ e2d::Size e2d::Node::getSize() const | ||||||
| 	return Size(getWidth(), getHeight()); | 	return Size(getWidth(), getHeight()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getScaleX() const | float e2d::Node::getScaleX() const | ||||||
| { | { | ||||||
| 	return _scaleX; | 	return _scaleX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getScaleY() const | float e2d::Node::getScaleY() const | ||||||
| { | { | ||||||
| 	return _scaleY; | 	return _scaleY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getSkewX() const | float e2d::Node::getSkewX() const | ||||||
| { | { | ||||||
| 	return _skewAngleX; | 	return _skewAngleX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getSkewY() const | float e2d::Node::getSkewY() const | ||||||
| { | { | ||||||
| 	return _skewAngleY; | 	return _skewAngleY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getRotation() const | float e2d::Node::getRotation() const | ||||||
| { | { | ||||||
| 	return _rotation; | 	return _rotation; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Node::getOpacity() const | float e2d::Node::getOpacity() const | ||||||
| { | { | ||||||
| 	return _realOpacity; | 	return _realOpacity; | ||||||
| } | } | ||||||
|  | @ -554,12 +554,12 @@ void e2d::Node::setOrder(int order) | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setPosX(double x) | void e2d::Node::setPosX(float x) | ||||||
| { | { | ||||||
| 	this->setPos(x, _posY); | 	this->setPos(x, _posY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setPosY(double y) | void e2d::Node::setPosY(float y) | ||||||
| { | { | ||||||
| 	this->setPos(_posX, y); | 	this->setPos(_posX, y); | ||||||
| } | } | ||||||
|  | @ -569,13 +569,13 @@ void e2d::Node::setPos(const Point & p) | ||||||
| 	this->setPos(p.x, p.y); | 	this->setPos(p.x, p.y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setPos(double x, double y) | void e2d::Node::setPos(float x, float y) | ||||||
| { | { | ||||||
| 	if (_posX == x && _posY == y) | 	if (_posX == x && _posY == y) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_posX = float(x); | 	_posX = x; | ||||||
| 	_posY = float(y); | 	_posY = y; | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -588,17 +588,17 @@ void e2d::Node::setPosFixed(bool fixed) | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::movePosX(double x) | void e2d::Node::movePosX(float x) | ||||||
| { | { | ||||||
| 	this->movePos(x, 0); | 	this->movePos(x, 0); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::movePosY(double y) | void e2d::Node::movePosY(float y) | ||||||
| { | { | ||||||
| 	this->movePos(0, y); | 	this->movePos(0, y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::movePos(double x, double y) | void e2d::Node::movePos(float x, float y) | ||||||
| { | { | ||||||
| 	this->setPos(_posX + x, _posY + y); | 	this->setPos(_posX + x, _posY + y); | ||||||
| } | } | ||||||
|  | @ -608,107 +608,107 @@ void e2d::Node::movePos(const Vector2 & v) | ||||||
| 	this->movePos(v.x, v.y); | 	this->movePos(v.x, v.y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setScaleX(double scaleX) | void e2d::Node::setScaleX(float scaleX) | ||||||
| { | { | ||||||
| 	this->setScale(scaleX, _scaleY); | 	this->setScale(scaleX, _scaleY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setScaleY(double scaleY) | void e2d::Node::setScaleY(float scaleY) | ||||||
| { | { | ||||||
| 	this->setScale(_scaleX, scaleY); | 	this->setScale(_scaleX, scaleY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setScale(double scale) | void e2d::Node::setScale(float scale) | ||||||
| { | { | ||||||
| 	this->setScale(scale, scale); | 	this->setScale(scale, scale); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setScale(double scaleX, double scaleY) | void e2d::Node::setScale(float scaleX, float scaleY) | ||||||
| { | { | ||||||
| 	if (_scaleX == scaleX && _scaleY == scaleY) | 	if (_scaleX == scaleX && _scaleY == scaleY) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_scaleX = float(scaleX); | 	_scaleX = scaleX; | ||||||
| 	_scaleY = float(scaleY); | 	_scaleY = scaleY; | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setSkewX(double angleX) | void e2d::Node::setSkewX(float angleX) | ||||||
| { | { | ||||||
| 	this->setSkew(angleX, _skewAngleY); | 	this->setSkew(angleX, _skewAngleY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setSkewY(double angleY) | void e2d::Node::setSkewY(float angleY) | ||||||
| { | { | ||||||
| 	this->setSkew(_skewAngleX, angleY); | 	this->setSkew(_skewAngleX, angleY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setSkew(double angleX, double angleY) | void e2d::Node::setSkew(float angleX, float angleY) | ||||||
| { | { | ||||||
| 	if (_skewAngleX == angleX && _skewAngleY == angleY) | 	if (_skewAngleX == angleX && _skewAngleY == angleY) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_skewAngleX = float(angleX); | 	_skewAngleX = angleX; | ||||||
| 	_skewAngleY = float(angleY); | 	_skewAngleY = angleY; | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setRotation(double angle) | void e2d::Node::setRotation(float angle) | ||||||
| { | { | ||||||
| 	if (_rotation == angle) | 	if (_rotation == angle) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_rotation = float(angle); | 	_rotation = angle; | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setOpacity(double opacity) | void e2d::Node::setOpacity(float opacity) | ||||||
| { | { | ||||||
| 	if (_realOpacity == opacity) | 	if (_realOpacity == opacity) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_displayOpacity = _realOpacity = std::min(std::max(float(opacity), 0.f), 1.f); | 	_displayOpacity = _realOpacity = std::min(std::max(opacity, 0.f), 1.f); | ||||||
| 	// ¸üнڵã͸Ã÷¶È
 | 	// ¸üнڵã͸Ã÷¶È
 | ||||||
| 	_updateOpacity(); | 	_updateOpacity(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setPivotX(double pivotX) | void e2d::Node::setPivotX(float pivotX) | ||||||
| { | { | ||||||
| 	this->setPivot(pivotX, _pivotY); | 	this->setPivot(pivotX, _pivotY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setPivotY(double pivotY) | void e2d::Node::setPivotY(float pivotY) | ||||||
| { | { | ||||||
| 	this->setPivot(_pivotX, pivotY); | 	this->setPivot(_pivotX, pivotY); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setPivot(double pivotX, double pivotY) | void e2d::Node::setPivot(float pivotX, float pivotY) | ||||||
| { | { | ||||||
| 	if (_pivotX == pivotX && _pivotY == pivotY) | 	if (_pivotX == pivotX && _pivotY == pivotY) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_pivotX = std::min(std::max(float(pivotX), 0.f), 1.f); | 	_pivotX = std::min(std::max(pivotX, 0.f), 1.f); | ||||||
| 	_pivotY = std::min(std::max(float(pivotY), 0.f), 1.f); | 	_pivotY = std::min(std::max(pivotY, 0.f), 1.f); | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setWidth(double width) | void e2d::Node::setWidth(float width) | ||||||
| { | { | ||||||
| 	this->setSize(width, _height); | 	this->setSize(width, _height); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setHeight(double height) | void e2d::Node::setHeight(float height) | ||||||
| { | { | ||||||
| 	this->setSize(_width, height); | 	this->setSize(_width, height); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Node::setSize(double width, double height) | void e2d::Node::setSize(float width, float height) | ||||||
| { | { | ||||||
| 	if (_width == width && _height == height) | 	if (_width == width && _height == height) | ||||||
| 		return; | 		return; | ||||||
| 
 | 
 | ||||||
| 	_width = float(width); | 	_width = width; | ||||||
| 	_height = float(height); | 	_height = height; | ||||||
| 	_needTransform = true; | 	_needTransform = true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -953,7 +953,7 @@ bool e2d::Node::containsPoint(const Point& point) | ||||||
| 	{ | 	{ | ||||||
| 		BOOL ret = 0; | 		BOOL ret = 0; | ||||||
| 		_outline->FillContainsPoint( | 		_outline->FillContainsPoint( | ||||||
| 			D2D1::Point2F(float(point.x), float(point.y)), | 			D2D1::Point2F(point.x, point.y), | ||||||
| 			D2D1::Matrix3x2F::Identity(), | 			D2D1::Matrix3x2F::Identity(), | ||||||
| 			&ret | 			&ret | ||||||
| 		); | 		); | ||||||
|  |  | ||||||
|  | @ -6,13 +6,13 @@ e2d::CircleShape::CircleShape() | ||||||
| 	this->setPivot(0.5, 0.5); | 	this->setPivot(0.5, 0.5); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::CircleShape::CircleShape(double radius) | e2d::CircleShape::CircleShape(float radius) | ||||||
| { | { | ||||||
| 	this->setRadius(radius); | 	this->setRadius(radius); | ||||||
| 	this->setPivot(0.5, 0.5); | 	this->setPivot(0.5, 0.5); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::CircleShape::CircleShape(Point center, double radius) | e2d::CircleShape::CircleShape(Point center, float radius) | ||||||
| { | { | ||||||
| 	this->setRadius(radius); | 	this->setRadius(radius); | ||||||
| 	this->setPos(center); | 	this->setPos(center); | ||||||
|  | @ -23,14 +23,14 @@ e2d::CircleShape::~CircleShape() | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::CircleShape::getRadius() const | float e2d::CircleShape::getRadius() const | ||||||
| { | { | ||||||
| 	return _radius; | 	return _radius; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::CircleShape::setRadius(double radius) | void e2d::CircleShape::setRadius(float radius) | ||||||
| { | { | ||||||
| 	_radius = float(radius); | 	_radius = radius; | ||||||
| 	Node::setSize(radius * 2, radius * 2); | 	Node::setSize(radius * 2, radius * 2); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -7,14 +7,14 @@ e2d::EllipseShape::EllipseShape() | ||||||
| 	this->setPivot(0.5, 0.5); | 	this->setPivot(0.5, 0.5); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::EllipseShape::EllipseShape(double radiusX, double radiusY) | e2d::EllipseShape::EllipseShape(float radiusX, float radiusY) | ||||||
| { | { | ||||||
| 	this->setRadiusX(radiusX); | 	this->setRadiusX(radiusX); | ||||||
| 	this->setRadiusY(radiusY); | 	this->setRadiusY(radiusY); | ||||||
| 	this->setPivot(0.5, 0.5); | 	this->setPivot(0.5, 0.5); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::EllipseShape::EllipseShape(Point center, double radiusX, double radiusY) | e2d::EllipseShape::EllipseShape(Point center, float radiusX, float radiusY) | ||||||
| { | { | ||||||
| 	this->setRadiusX(radiusX); | 	this->setRadiusX(radiusX); | ||||||
| 	this->setRadiusY(radiusY); | 	this->setRadiusY(radiusY); | ||||||
|  | @ -26,25 +26,25 @@ e2d::EllipseShape::~EllipseShape() | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::EllipseShape::getRadiusX() const | float e2d::EllipseShape::getRadiusX() const | ||||||
| { | { | ||||||
| 	return _radiusX; | 	return _radiusX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::EllipseShape::getRadiusY() const | float e2d::EllipseShape::getRadiusY() const | ||||||
| { | { | ||||||
| 	return _radiusY; | 	return _radiusY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::EllipseShape::setRadiusX(double radiusX) | void e2d::EllipseShape::setRadiusX(float radiusX) | ||||||
| { | { | ||||||
| 	_radiusX = float(radiusX); | 	_radiusX = radiusX; | ||||||
| 	Node::setWidth(radiusX * 2); | 	Node::setWidth(radiusX * 2); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::EllipseShape::setRadiusY(double radiusY) | void e2d::EllipseShape::setRadiusY(float radiusY) | ||||||
| { | { | ||||||
| 	_radiusY = float(radiusY); | 	_radiusY = radiusY; | ||||||
| 	Node::setHeight(radiusY * 2); | 	Node::setHeight(radiusY * 2); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -6,16 +6,16 @@ e2d::RoundRectShape::RoundRectShape() | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::RoundRectShape::RoundRectShape(Size size, double radiusX, double radiusY) | e2d::RoundRectShape::RoundRectShape(Size size, float radiusX, float radiusY) | ||||||
| 	: _radiusX(float(radiusX)) | 	: _radiusX(radiusX) | ||||||
| 	, _radiusY(float(radiusY)) | 	, _radiusY(radiusY) | ||||||
| { | { | ||||||
| 	this->setSize(size); | 	this->setSize(size); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, double radiusX, double radiusY) | e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, float radiusX, float radiusY) | ||||||
| 	: _radiusX(float(radiusX)) | 	: _radiusX(radiusX) | ||||||
| 	, _radiusY(float(radiusY)) | 	, _radiusY(radiusY) | ||||||
| { | { | ||||||
| 	this->setPivot(0, 0); | 	this->setPivot(0, 0); | ||||||
| 	this->setPos(topLeft); | 	this->setPos(topLeft); | ||||||
|  | @ -26,24 +26,24 @@ e2d::RoundRectShape::~RoundRectShape() | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::RoundRectShape::getRadiusX() const | float e2d::RoundRectShape::getRadiusX() const | ||||||
| { | { | ||||||
| 	return _radiusX; | 	return _radiusX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::RoundRectShape::getRadiusY() const | float e2d::RoundRectShape::getRadiusY() const | ||||||
| { | { | ||||||
| 	return _radiusY; | 	return _radiusY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::RoundRectShape::setRadiusX(double radiusX) | void e2d::RoundRectShape::setRadiusX(float radiusX) | ||||||
| { | { | ||||||
| 	_radiusX = float(radiusX); | 	_radiusX = radiusX; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::RoundRectShape::setRadiusY(double radiusY) | void e2d::RoundRectShape::setRadiusY(float radiusY) | ||||||
| { | { | ||||||
| 	_radiusY = float(radiusY); | 	_radiusY = radiusY; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::RoundRectShape::_renderLine() const | void e2d::RoundRectShape::_renderLine() const | ||||||
|  |  | ||||||
|  | @ -59,7 +59,7 @@ e2d::Color e2d::Shape::getLineColor() const | ||||||
| 	return _lineColor; | 	return _lineColor; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Shape::getStrokeWidth() const | float e2d::Shape::getStrokeWidth() const | ||||||
| { | { | ||||||
| 	return _strokeWidth; | 	return _strokeWidth; | ||||||
| } | } | ||||||
|  | @ -79,9 +79,9 @@ void e2d::Shape::setLineColor(Color lineColor) | ||||||
| 	_lineColor = lineColor; | 	_lineColor = lineColor; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Shape::setStrokeWidth(double strokeWidth) | void e2d::Shape::setStrokeWidth(float strokeWidth) | ||||||
| { | { | ||||||
| 	_strokeWidth = float(strokeWidth) * 2; | 	_strokeWidth = strokeWidth * 2; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Shape::setStyle(Style style) | void e2d::Shape::setStyle(Style style) | ||||||
|  |  | ||||||
|  | @ -82,8 +82,8 @@ void e2d::Sprite::crop(const Rect& cropRect) | ||||||
| { | { | ||||||
| 	_image->crop(cropRect); | 	_image->crop(cropRect); | ||||||
| 	Node::setSize( | 	Node::setSize( | ||||||
| 		std::min(std::max(cropRect.size.width, 0.0), _image->getSourceWidth() - _image->getCropX()), | 		std::min(std::max(cropRect.size.width, 0.f), _image->getSourceWidth() - _image->getCropX()), | ||||||
| 		std::min(std::max(cropRect.size.height, 0.0), _image->getSourceHeight() - _image->getCropY()) | 		std::min(std::max(cropRect.size.height, 0.f), _image->getSourceHeight() - _image->getCropY()) | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -97,8 +97,8 @@ void e2d::Sprite::onRender() const | ||||||
| 	if (_image && _image->getBitmap()) | 	if (_image && _image->getBitmap()) | ||||||
| 	{ | 	{ | ||||||
| 		// »ñȡͼƬ²Ã¼ôλÖÃ
 | 		// »ñȡͼƬ²Ã¼ôλÖÃ
 | ||||||
| 		float fCropX = float(_image->getCropX()); | 		float fCropX = _image->getCropX(); | ||||||
| 		float fCropY = float(_image->getCropY()); | 		float fCropY = _image->getCropY(); | ||||||
| 		// äÖȾͼƬ
 | 		// äÖȾͼƬ
 | ||||||
| 		Renderer::getInstance()->getRenderTarget()->DrawBitmap( | 		Renderer::getInstance()->getRenderTarget()->DrawBitmap( | ||||||
| 			_image->getBitmap(), | 			_image->getBitmap(), | ||||||
|  |  | ||||||
|  | @ -8,13 +8,13 @@ e2d::Text::Style::Style() | ||||||
| 	: color(Color::White) | 	: color(Color::White) | ||||||
| 	, alignment(Align::Left) | 	, alignment(Align::Left) | ||||||
| 	, wrapping(false) | 	, wrapping(false) | ||||||
| 	, wrappingWidth(0.0) | 	, wrappingWidth(0.f) | ||||||
| 	, lineSpacing(0.0) | 	, lineSpacing(0.f) | ||||||
| 	, hasUnderline(false) | 	, hasUnderline(false) | ||||||
| 	, hasStrikethrough(false) | 	, hasStrikethrough(false) | ||||||
| 	, hasOutline(true) | 	, hasOutline(true) | ||||||
| 	, outlineColor(Color(Color::Black, 0.5)) | 	, outlineColor(Color(Color::Black, 0.5)) | ||||||
| 	, outlineWidth(1.0) | 	, outlineWidth(1.f) | ||||||
| 	, outlineJoin(LineJoin::Round) | 	, outlineJoin(LineJoin::Round) | ||||||
| {} | {} | ||||||
| 
 | 
 | ||||||
|  | @ -22,13 +22,13 @@ e2d::Text::Style::Style( | ||||||
| 	Color color, | 	Color color, | ||||||
| 	Align alignment, | 	Align alignment, | ||||||
| 	bool wrapping, | 	bool wrapping, | ||||||
| 	double wrappingWidth, | 	float wrappingWidth, | ||||||
| 	double lineSpacing, | 	float lineSpacing, | ||||||
| 	bool hasUnderline, | 	bool hasUnderline, | ||||||
| 	bool hasStrikethrough, | 	bool hasStrikethrough, | ||||||
| 	bool hasOutline, | 	bool hasOutline, | ||||||
| 	Color outlineColor, | 	Color outlineColor, | ||||||
| 	double outlineWidth, | 	float outlineWidth, | ||||||
| 	LineJoin outlineJoin | 	LineJoin outlineJoin | ||||||
| ) | ) | ||||||
| 	: color(color) | 	: color(color) | ||||||
|  | @ -94,7 +94,7 @@ e2d::String e2d::Text::getFontFamily() const | ||||||
| 	return _font.family; | 	return _font.family; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Text::getFontSize() const | float e2d::Text::getFontSize() const | ||||||
| { | { | ||||||
| 	return _font.size; | 	return _font.size; | ||||||
| } | } | ||||||
|  | @ -114,7 +114,7 @@ e2d::Color e2d::Text::getOutlineColor() const | ||||||
| 	return _style.outlineColor; | 	return _style.outlineColor; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Text::getOutlineWidth() const | float e2d::Text::getOutlineWidth() const | ||||||
| { | { | ||||||
| 	return _style.outlineWidth; | 	return _style.outlineWidth; | ||||||
| } | } | ||||||
|  | @ -182,7 +182,7 @@ void e2d::Text::setFontFamily(const String& family) | ||||||
| 	_reset(); | 	_reset(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Text::setFontSize(double size) | void e2d::Text::setFontSize(float size) | ||||||
| { | { | ||||||
| 	_font.size = size; | 	_font.size = size; | ||||||
| 	_reset(); | 	_reset(); | ||||||
|  | @ -214,11 +214,11 @@ void e2d::Text::setWrapping(bool wrapping) | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Text::setWrappingWidth(double wrappingWidth) | void e2d::Text::setWrappingWidth(float wrappingWidth) | ||||||
| { | { | ||||||
| 	if (_style.wrappingWidth != wrappingWidth) | 	if (_style.wrappingWidth != wrappingWidth) | ||||||
| 	{ | 	{ | ||||||
| 		_style.wrappingWidth = std::max(wrappingWidth, 0.0); | 		_style.wrappingWidth = std::max(wrappingWidth, 0.f); | ||||||
| 
 | 
 | ||||||
| 		if (_style.wrapping) | 		if (_style.wrapping) | ||||||
| 		{ | 		{ | ||||||
|  | @ -227,7 +227,7 @@ void e2d::Text::setWrappingWidth(double wrappingWidth) | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Text::setLineSpacing(double lineSpacing) | void e2d::Text::setLineSpacing(float lineSpacing) | ||||||
| { | { | ||||||
| 	if (_style.lineSpacing != lineSpacing) | 	if (_style.lineSpacing != lineSpacing) | ||||||
| 	{ | 	{ | ||||||
|  | @ -277,7 +277,7 @@ void e2d::Text::setOutlineColor(Color outlineColor) | ||||||
| 	_style.outlineColor = outlineColor; | 	_style.outlineColor = outlineColor; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Text::setOutlineWidth(double outlineWidth) | void e2d::Text::setOutlineWidth(float outlineWidth) | ||||||
| { | { | ||||||
| 	_style.outlineWidth = outlineWidth; | 	_style.outlineWidth = outlineWidth; | ||||||
| } | } | ||||||
|  | @ -302,7 +302,7 @@ void e2d::Text::onRender() const | ||||||
| 			_style.color.toD2DColorF(), | 			_style.color.toD2DColorF(), | ||||||
| 			_style.hasOutline, | 			_style.hasOutline, | ||||||
| 			_style.outlineColor.toD2DColorF(), | 			_style.outlineColor.toD2DColorF(), | ||||||
| 			float(_style.outlineWidth), | 			_style.outlineWidth, | ||||||
| 			D2D1_LINE_JOIN(_style.outlineJoin) | 			D2D1_LINE_JOIN(_style.outlineJoin) | ||||||
| 		); | 		); | ||||||
| 		_textLayout->Draw(nullptr, pTextRenderer, 0, 0); | 		_textLayout->Draw(nullptr, pTextRenderer, 0, 0); | ||||||
|  | @ -327,7 +327,7 @@ void e2d::Text::_createFormat() | ||||||
| 		DWRITE_FONT_WEIGHT(_font.weight), | 		DWRITE_FONT_WEIGHT(_font.weight), | ||||||
| 		_font.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, | 		_font.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL, | ||||||
| 		DWRITE_FONT_STRETCH_NORMAL, | 		DWRITE_FONT_STRETCH_NORMAL, | ||||||
| 		float(_font.size), | 		_font.size, | ||||||
| 		L"", | 		L"", | ||||||
| 		&_textFormat | 		&_textFormat | ||||||
| 	); | 	); | ||||||
|  | @ -343,7 +343,7 @@ void e2d::Text::_createFormat() | ||||||
| 		// 设置文字对齐方式
 | 		// 设置文字对齐方式
 | ||||||
| 		_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment)); | 		_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment)); | ||||||
| 		// 设置行间距
 | 		// 设置行间距
 | ||||||
| 		if (_style.lineSpacing == 0.0) | 		if (_style.lineSpacing == 0.f) | ||||||
| 		{ | 		{ | ||||||
| 			_textFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0); | 			_textFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0); | ||||||
| 		} | 		} | ||||||
|  | @ -351,8 +351,8 @@ void e2d::Text::_createFormat() | ||||||
| 		{ | 		{ | ||||||
| 			_textFormat->SetLineSpacing( | 			_textFormat->SetLineSpacing( | ||||||
| 				DWRITE_LINE_SPACING_METHOD_UNIFORM, | 				DWRITE_LINE_SPACING_METHOD_UNIFORM, | ||||||
| 				float(_style.lineSpacing), | 				_style.lineSpacing, | ||||||
| 				float(_style.lineSpacing) * 0.8f | 				_style.lineSpacing * 0.8f | ||||||
| 			); | 			); | ||||||
| 		} | 		} | ||||||
| 		// 打开文本自动换行时,设置换行属性
 | 		// 打开文本自动换行时,设置换行属性
 | ||||||
|  | @ -395,7 +395,7 @@ void e2d::Text::_createLayout() | ||||||
| 			(const WCHAR *)_text, | 			(const WCHAR *)_text, | ||||||
| 			length, | 			length, | ||||||
| 			_textFormat, | 			_textFormat, | ||||||
| 			float(_style.wrappingWidth), | 			_style.wrappingWidth, | ||||||
| 			0, | 			0, | ||||||
| 			&_textLayout | 			&_textLayout | ||||||
| 		); | 		); | ||||||
|  |  | ||||||
|  | @ -18,7 +18,7 @@ void e2d::Data::saveInt(int value) | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Data::saveDouble(double value) | void e2d::Data::saveDouble(float value) | ||||||
| { | { | ||||||
| 	::WritePrivateProfileString( | 	::WritePrivateProfileString( | ||||||
| 		(LPCWSTR)_field, | 		(LPCWSTR)_field, | ||||||
|  | @ -58,7 +58,7 @@ int e2d::Data::getInt(int defaultValue) | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Data::getDouble(double defaultValue) | float e2d::Data::getDouble(float defaultValue) | ||||||
| { | { | ||||||
| 	wchar_t temp[32] = { 0 }; | 	wchar_t temp[32] = { 0 }; | ||||||
| 	::GetPrivateProfileString((LPCWSTR)_field, (LPCWSTR)_key, (LPCWSTR)String::parse(defaultValue), temp, 31, (LPCWSTR)_dataPath); | 	::GetPrivateProfileString((LPCWSTR)_field, (LPCWSTR)_key, (LPCWSTR)String::parse(defaultValue), temp, 31, (LPCWSTR)_dataPath); | ||||||
|  |  | ||||||
|  | @ -309,11 +309,11 @@ IXAudio2SourceVoice * e2d::Music::getIXAudio2SourceVoice() const | ||||||
| 	return _voice; | 	return _voice; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool e2d::Music::setVolume(double volume) | bool e2d::Music::setVolume(float volume) | ||||||
| { | { | ||||||
| 	if (_voice) | 	if (_voice) | ||||||
| 	{ | 	{ | ||||||
| 		return SUCCEEDED(_voice->SetVolume(float(volume))); | 		return SUCCEEDED(_voice->SetVolume(volume)); | ||||||
| 	} | 	} | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -160,14 +160,14 @@ bool e2d::Player::isPlaying(const Resource& res) | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| double e2d::Player::getVolume() | float e2d::Player::getVolume() | ||||||
| { | { | ||||||
| 	return _volume; | 	return _volume; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void e2d::Player::setVolume(double volume) | void e2d::Player::setVolume(float volume) | ||||||
| { | { | ||||||
| 	_volume = std::min(std::max(float(volume), -224.f), 224.f); | 	_volume = std::min(std::max(volume, -224.f), 224.f); | ||||||
| 	for (auto pair : _musicList) | 	for (auto pair : _musicList) | ||||||
| 	{ | 	{ | ||||||
| 		pair.second->setVolume(_volume); | 		pair.second->setVolume(_volume); | ||||||
|  |  | ||||||
|  | @ -6,20 +6,20 @@ e2d::Task::Task(const Function & func, const String & name) | ||||||
| 	, _stopped(false) | 	, _stopped(false) | ||||||
| 	, _runTimes(0) | 	, _runTimes(0) | ||||||
| 	, _totalTimes(-1) | 	, _totalTimes(-1) | ||||||
| 	, _delay(0.0) | 	, _delay(0.f) | ||||||
| 	, _lastTime(0.0) | 	, _lastTime(0.f) | ||||||
| 	, _callback(func) | 	, _callback(func) | ||||||
| 	, _name(name) | 	, _name(name) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Task::Task(const Function & func, double delay, int times, const String & name) | e2d::Task::Task(const Function & func, float delay, int times, const String & name) | ||||||
| 	: _running(true) | 	: _running(true) | ||||||
| 	, _stopped(false) | 	, _stopped(false) | ||||||
| 	, _runTimes(0) | 	, _runTimes(0) | ||||||
| 	, _totalTimes(times) | 	, _totalTimes(times) | ||||||
| 	, _delay(std::max(delay, 0.0)) | 	, _delay(std::max(delay, 0.f)) | ||||||
| 	, _lastTime(0.0) | 	, _lastTime(0.f) | ||||||
| 	, _callback(func) | 	, _callback(func) | ||||||
| 	, _name(name) | 	, _name(name) | ||||||
| { | { | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::BoxTransition::BoxTransition(double duration) | e2d::BoxTransition::BoxTransition(float duration) | ||||||
| 	: Transition(duration) | 	: Transition(duration) | ||||||
| { | { | ||||||
| } | } | ||||||
|  | @ -17,10 +17,10 @@ void e2d::BoxTransition::_updateCustom() | ||||||
| 	if (_delta <= 0.5) | 	if (_delta <= 0.5) | ||||||
| 	{ | 	{ | ||||||
| 		_outLayerParam.contentBounds = D2D1::RectF( | 		_outLayerParam.contentBounds = D2D1::RectF( | ||||||
| 			float(_windowSize.width * _delta), | 			_windowSize.width * _delta, | ||||||
| 			float(_windowSize.height * _delta), | 			_windowSize.height * _delta, | ||||||
| 			float(_windowSize.width * (1 - _delta)), | 			_windowSize.width * (1 - _delta), | ||||||
| 			float(_windowSize.height * (1 - _delta)) | 			_windowSize.height * (1 - _delta) | ||||||
| 		); | 		); | ||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
|  | @ -28,10 +28,10 @@ void e2d::BoxTransition::_updateCustom() | ||||||
| 		_outLayerParam.opacity = 0; | 		_outLayerParam.opacity = 0; | ||||||
| 		_inLayerParam.opacity = 1; | 		_inLayerParam.opacity = 1; | ||||||
| 		_inLayerParam.contentBounds = D2D1::RectF( | 		_inLayerParam.contentBounds = D2D1::RectF( | ||||||
| 			float(_windowSize.width * (1 - _delta)), | 			_windowSize.width * (1 - _delta), | ||||||
| 			float(_windowSize.height * (1 - _delta)), | 			_windowSize.height * (1 - _delta), | ||||||
| 			float(_windowSize.width * _delta), | 			_windowSize.width * _delta, | ||||||
| 			float(_windowSize.height * _delta) | 			_windowSize.height * _delta | ||||||
| 		); | 		); | ||||||
| 		if (_delta >= 1) | 		if (_delta >= 1) | ||||||
| 		{ | 		{ | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::EmergeTransition::EmergeTransition(double duration) | e2d::EmergeTransition::EmergeTransition(float duration) | ||||||
| 	: Transition(duration) | 	: Transition(duration) | ||||||
| { | { | ||||||
| } | } | ||||||
|  | @ -15,8 +15,8 @@ void e2d::EmergeTransition::_init(Scene * prev, Scene * next) | ||||||
| 
 | 
 | ||||||
| void e2d::EmergeTransition::_updateCustom() | void e2d::EmergeTransition::_updateCustom() | ||||||
| { | { | ||||||
| 	_outLayerParam.opacity = float(1 - _delta); | 	_outLayerParam.opacity = 1 - _delta; | ||||||
| 	_inLayerParam.opacity = float(_delta); | 	_inLayerParam.opacity = _delta; | ||||||
| 
 | 
 | ||||||
| 	if (_delta >= 1) | 	if (_delta >= 1) | ||||||
| 	{ | 	{ | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::FadeTransition::FadeTransition(double duration) | e2d::FadeTransition::FadeTransition(float duration) | ||||||
| 	: Transition(duration) | 	: Transition(duration) | ||||||
| { | { | ||||||
| } | } | ||||||
|  | @ -17,13 +17,13 @@ void e2d::FadeTransition::_updateCustom() | ||||||
| { | { | ||||||
| 	if (_delta < 0.5) | 	if (_delta < 0.5) | ||||||
| 	{ | 	{ | ||||||
| 		_outLayerParam.opacity = 1 - float(_delta) * 2; | 		_outLayerParam.opacity = 1 - _delta * 2; | ||||||
| 		_inLayerParam.opacity = 0; | 		_inLayerParam.opacity = 0; | ||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
| 		_outLayerParam.opacity = 0; | 		_outLayerParam.opacity = 0; | ||||||
| 		_inLayerParam.opacity = float(_delta - 0.5) * 2; | 		_inLayerParam.opacity = (_delta - 0.5f) * 2; | ||||||
| 		if (_delta >= 1) | 		if (_delta >= 1) | ||||||
| 		{ | 		{ | ||||||
| 			this->_stop(); | 			this->_stop(); | ||||||
|  |  | ||||||
|  | @ -1,7 +1,7 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::MoveTransition::MoveTransition(double duration, Direction direction) | e2d::MoveTransition::MoveTransition(float duration, Direction direction) | ||||||
| 	: Transition(duration) | 	: Transition(duration) | ||||||
| 	, _direction(direction) | 	, _direction(direction) | ||||||
| { | { | ||||||
|  | @ -11,8 +11,8 @@ void e2d::MoveTransition::_init(Scene * prev, Scene * next) | ||||||
| { | { | ||||||
| 	Transition::_init(prev, next); | 	Transition::_init(prev, next); | ||||||
| 
 | 
 | ||||||
| 	double width = _windowSize.width; | 	float width = _windowSize.width; | ||||||
| 	double height = _windowSize.height; | 	float height = _windowSize.height; | ||||||
| 	if (_direction == Direction::Up) | 	if (_direction == Direction::Up) | ||||||
| 	{ | 	{ | ||||||
| 		_posDelta = Vector2(0, -height); | 		_posDelta = Vector2(0, -height); | ||||||
|  |  | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| #include "..\e2dtransition.h" | #include "..\e2dtransition.h" | ||||||
| #include "..\e2dnode.h" | #include "..\e2dnode.h" | ||||||
| 
 | 
 | ||||||
| e2d::Transition::Transition(double duration) | e2d::Transition::Transition(float duration) | ||||||
| 	: _end(false) | 	: _end(false) | ||||||
| 	, _last() | 	, _last() | ||||||
| 	, _delta(0) | 	, _delta(0) | ||||||
|  | @ -13,7 +13,7 @@ e2d::Transition::Transition(double duration) | ||||||
| 	, _outLayerParam() | 	, _outLayerParam() | ||||||
| 	, _inLayerParam() | 	, _inLayerParam() | ||||||
| { | { | ||||||
| 	_duration = std::max(duration, 0.0); | 	_duration = std::max(duration, 0.f); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| e2d::Transition::~Transition() | e2d::Transition::~Transition() | ||||||
|  | @ -57,7 +57,7 @@ void e2d::Transition::_init(Scene * prev, Scene * next) | ||||||
| 		nullptr, | 		nullptr, | ||||||
| 		D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, | 		D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, | ||||||
| 		D2D1::Matrix3x2F::Identity(), | 		D2D1::Matrix3x2F::Identity(), | ||||||
| 		1.0, | 		1.f, | ||||||
| 		renderer->getSolidColorBrush(), | 		renderer->getSolidColorBrush(), | ||||||
| 		D2D1_LAYER_OPTIONS_NONE | 		D2D1_LAYER_OPTIONS_NONE | ||||||
| 	); | 	); | ||||||
|  | @ -73,7 +73,7 @@ void e2d::Transition::_update() | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
| 		_delta = (Game::getInstance()->getTotalDuration() - _last).seconds() / _duration; | 		_delta = (Game::getInstance()->getTotalDuration() - _last).seconds() / _duration; | ||||||
| 		_delta = std::min(_delta, 1.0); | 		_delta = std::min(_delta, 1.f); | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	this->_updateCustom(); | 	this->_updateCustom(); | ||||||
|  | @ -97,10 +97,10 @@ void e2d::Transition::_render() | ||||||
| 	{ | 	{ | ||||||
| 		Point rootPos = _outScene->getRoot()->getPos(); | 		Point rootPos = _outScene->getRoot()->getPos(); | ||||||
| 		auto clipRect = D2D1::RectF( | 		auto clipRect = D2D1::RectF( | ||||||
| 			float(std::max(rootPos.x, 0.0)), | 			std::max(rootPos.x, 0.f), | ||||||
| 			float(std::max(rootPos.y, 0.0)), | 			std::max(rootPos.y, 0.f), | ||||||
| 			float(std::min(rootPos.x + _windowSize.width, _windowSize.width)), | 			std::min(rootPos.x + _windowSize.width, _windowSize.width), | ||||||
| 			float(std::min(rootPos.y + _windowSize.height, _windowSize.height)) | 			std::min(rootPos.y + _windowSize.height, _windowSize.height) | ||||||
| 		); | 		); | ||||||
| 		pRT->SetTransform(D2D1::Matrix3x2F::Identity()); | 		pRT->SetTransform(D2D1::Matrix3x2F::Identity()); | ||||||
| 		pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); | 		pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); | ||||||
|  | @ -116,10 +116,10 @@ void e2d::Transition::_render() | ||||||
| 	{ | 	{ | ||||||
| 		Point rootPos = _inScene->getRoot()->getPos(); | 		Point rootPos = _inScene->getRoot()->getPos(); | ||||||
| 		auto clipRect = D2D1::RectF( | 		auto clipRect = D2D1::RectF( | ||||||
| 			float(std::max(rootPos.x, 0.0)), | 			std::max(rootPos.x, 0.f), | ||||||
| 			float(std::max(rootPos.y, 0.0)), | 			std::max(rootPos.y, 0.f), | ||||||
| 			float(std::min(rootPos.x + _windowSize.width, _windowSize.width)), | 			std::min(rootPos.x + _windowSize.width, _windowSize.width), | ||||||
| 			float(std::min(rootPos.y + _windowSize.height, _windowSize.height)) | 			std::min(rootPos.y + _windowSize.height, _windowSize.height) | ||||||
| 		); | 		); | ||||||
| 		pRT->SetTransform(D2D1::Matrix3x2F::Identity()); | 		pRT->SetTransform(D2D1::Matrix3x2F::Identity()); | ||||||
| 		pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); | 		pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); | ||||||
|  |  | ||||||
							
								
								
									
										102
									
								
								core/e2daction.h
								
								
								
								
							
							
						
						
									
										102
									
								
								core/e2daction.h
								
								
								
								
							|  | @ -85,7 +85,7 @@ protected: | ||||||
| 	bool	_done; | 	bool	_done; | ||||||
| 	bool	_initialized; | 	bool	_initialized; | ||||||
| 	Node *	_target; | 	Node *	_target; | ||||||
| 	double	_last; | 	float	_last; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -96,7 +96,7 @@ class FiniteTimeAction : | ||||||
| public: | public: | ||||||
| 	// 创建特定时长的持续动作
 | 	// 创建特定时长的持续动作
 | ||||||
| 	explicit FiniteTimeAction( | 	explicit FiniteTimeAction( | ||||||
| 		double duration | 		float duration | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 重置动作
 | 	// 重置动作
 | ||||||
|  | @ -115,8 +115,8 @@ protected: | ||||||
| 	virtual void _resetTime() override; | 	virtual void _resetTime() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double _duration; | 	float _duration; | ||||||
| 	double _delta; | 	float _delta; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -126,7 +126,7 @@ class MoveBy : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit MoveBy( | 	explicit MoveBy( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		Vector2 vector		/* 移动距离 */ | 		Vector2 vector		/* 移动距离 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | @ -158,7 +158,7 @@ class MoveTo : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit MoveTo( | 	explicit MoveTo( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		Point pos			/* 目的坐标 */ | 		Point pos			/* 目的坐标 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | @ -189,9 +189,9 @@ class JumpBy : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit JumpBy( | 	explicit JumpBy( | ||||||
| 		double duration,		/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		const Vector2& vec,		/* 跳跃距离 */ | 		const Vector2& vec,		/* 跳跃距离 */ | ||||||
| 		double height,			/* 跳跃高度 */ | 		float height,			/* 跳跃高度 */ | ||||||
| 		int jumps = 1			/* 跳跃次数 */ | 		int jumps = 1			/* 跳跃次数 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | @ -213,7 +213,7 @@ protected: | ||||||
| protected: | protected: | ||||||
| 	Point	_startPos; | 	Point	_startPos; | ||||||
| 	Vector2	_deltaPos; | 	Vector2	_deltaPos; | ||||||
| 	double	_height; | 	float	_height; | ||||||
| 	int		_jumps; | 	int		_jumps; | ||||||
| 	Point	_prevPos; | 	Point	_prevPos; | ||||||
| }; | }; | ||||||
|  | @ -225,9 +225,9 @@ class JumpTo : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit JumpTo( | 	explicit JumpTo( | ||||||
| 		double duration,		/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		const Point& pos,		/* 目的坐标 */ | 		const Point& pos,		/* 目的坐标 */ | ||||||
| 		double height,			/* 跳跃高度 */ | 		float height,			/* 跳跃高度 */ | ||||||
| 		int jumps = 1			/* 跳跃次数 */ | 		int jumps = 1			/* 跳跃次数 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | @ -258,14 +258,14 @@ class ScaleBy : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit ScaleBy( | 	explicit ScaleBy( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double scale		/* 相对变化值 */ | 		float scale			/* 相对变化值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit ScaleBy( | 	explicit ScaleBy( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double scaleX,		/* 横向缩放相对变化值 */ | 		float scaleX,		/* 横向缩放相对变化值 */ | ||||||
| 		double scaleY		/* 纵向缩放相对变化值 */ | 		float scaleY		/* 纵向缩放相对变化值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -284,10 +284,10 @@ protected: | ||||||
| 	virtual void _update() override; | 	virtual void _update() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double	_startScaleX; | 	float	_startScaleX; | ||||||
| 	double	_startScaleY; | 	float	_startScaleY; | ||||||
| 	double	_deltaX; | 	float	_deltaX; | ||||||
| 	double	_deltaY; | 	float	_deltaY; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -297,14 +297,14 @@ class ScaleTo : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit ScaleTo( | 	explicit ScaleTo( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double scale		/* 目标值 */ | 		float scale			/* 目标值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit ScaleTo( | 	explicit ScaleTo( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double scaleX,		/* 横向缩放目标值 */ | 		float scaleX,		/* 横向缩放目标值 */ | ||||||
| 		double scaleY		/* 纵向缩放目标值 */ | 		float scaleY		/* 纵向缩放目标值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -324,8 +324,8 @@ protected: | ||||||
| 	virtual void _init() override; | 	virtual void _init() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double	_endScaleX; | 	float	_endScaleX; | ||||||
| 	double	_endScaleY; | 	float	_endScaleY; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -335,8 +335,8 @@ class OpacityBy : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit OpacityBy( | 	explicit OpacityBy( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double opacity		/* 相对变化值 */ | 		float opacity		/* 相对变化值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -355,8 +355,8 @@ protected: | ||||||
| 	virtual void _update() override; | 	virtual void _update() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double _startVal; | 	float _startVal; | ||||||
| 	double _deltaVal; | 	float _deltaVal; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -366,8 +366,8 @@ class OpacityTo : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit OpacityTo( | 	explicit OpacityTo( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double opacity		/* 目标值 */ | 		float opacity		/* 目标值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -387,7 +387,7 @@ protected: | ||||||
| 	virtual void _init() override; | 	virtual void _init() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double _endVal; | 	float _endVal; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -398,7 +398,7 @@ class FadeIn : | ||||||
| public: | public: | ||||||
| 	// 创建淡入动作
 | 	// 创建淡入动作
 | ||||||
| 	explicit FadeIn( | 	explicit FadeIn( | ||||||
| 		double duration		/* 持续时长 */ | 		float duration		/* 持续时长 */ | ||||||
| 	) | 	) | ||||||
| 	: OpacityTo(duration, 1)  | 	: OpacityTo(duration, 1)  | ||||||
| 	{ | 	{ | ||||||
|  | @ -416,7 +416,7 @@ class FadeOut : | ||||||
| public: | public: | ||||||
| 	// 创建淡出动作
 | 	// 创建淡出动作
 | ||||||
| 	explicit FadeOut( | 	explicit FadeOut( | ||||||
| 		double duration		/* 持续时长 */ | 		float duration		/* 持续时长 */ | ||||||
| 	) | 	) | ||||||
| 	: OpacityTo(duration, 0)  | 	: OpacityTo(duration, 0)  | ||||||
| 	{ | 	{ | ||||||
|  | @ -433,8 +433,8 @@ class RotateBy : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit RotateBy( | 	explicit RotateBy( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double rotation		/* 相对变化值 */ | 		float rotation		/* 相对变化值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -453,8 +453,8 @@ protected: | ||||||
| 	virtual void _update() override; | 	virtual void _update() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double _startVal; | 	float _startVal; | ||||||
| 	double _deltaVal; | 	float _deltaVal; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -464,8 +464,8 @@ class RotateTo : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit RotateTo( | 	explicit RotateTo( | ||||||
| 		double duration,	/* 持续时长 */ | 		float duration,		/* 持续时长 */ | ||||||
| 		double rotation		/* 目标值 */ | 		float rotation		/* 目标值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -485,7 +485,7 @@ protected: | ||||||
| 	virtual void _init() override; | 	virtual void _init() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double _endVal; | 	float _endVal; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -495,7 +495,7 @@ class Delay : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit Delay( | 	explicit Delay( | ||||||
| 		double duration	/* 延迟时长(秒) */ | 		float duration	/* 延迟时长(秒) */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取该动作的拷贝对象
 | 	// 获取该动作的拷贝对象
 | ||||||
|  | @ -520,8 +520,8 @@ protected: | ||||||
| 	virtual void _resetTime() override; | 	virtual void _resetTime() override; | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double _delay; | 	float _delay; | ||||||
| 	double _delta; | 	float _delta; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -705,11 +705,11 @@ public: | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit Animation( | 	explicit Animation( | ||||||
| 		double interval						/* 帧间隔(秒) */ | 		float interval						/* 帧间隔(秒) */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit Animation( | 	explicit Animation( | ||||||
| 		double interval,					/* 帧间隔(秒) */ | 		float interval,						/* 帧间隔(秒) */ | ||||||
| 		const std::vector<Image*>& frames	/* 关键帧数组 */ | 		const std::vector<Image*>& frames	/* 关键帧数组 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | @ -726,14 +726,14 @@ public: | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取帧间隔
 | 	// 获取帧间隔
 | ||||||
| 	double getInterval() const; | 	float getInterval() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取关键帧
 | 	// 获取关键帧
 | ||||||
| 	const std::vector<Image*>& getFrames() const; | 	const std::vector<Image*>& getFrames() const; | ||||||
| 
 | 
 | ||||||
| 	// 设置每一帧的时间间隔
 | 	// 设置每一帧的时间间隔
 | ||||||
| 	void setInterval( | 	void setInterval( | ||||||
| 		double interval		/* 帧间隔(秒) */ | 		float interval		/* 帧间隔(秒) */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取帧动画的拷贝对象
 | 	// 获取帧动画的拷贝对象
 | ||||||
|  | @ -746,7 +746,7 @@ protected: | ||||||
| 	E2D_DISABLE_COPY(Animation); | 	E2D_DISABLE_COPY(Animation); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	double	_interval; | 	float	_interval; | ||||||
| 	std::vector<Image*> _frames; | 	std::vector<Image*> _frames; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -130,10 +130,10 @@ public: | ||||||
| 	String getTitle(); | 	String getTitle(); | ||||||
| 
 | 
 | ||||||
| 	// 資函完悶錐業
 | 	// 資函完悶錐業
 | ||||||
| 	double getWidth(); | 	float getWidth(); | ||||||
| 
 | 
 | ||||||
| 	// 資函完悶互業
 | 	// 資函完悶互業
 | ||||||
| 	double getHeight(); | 	float getHeight(); | ||||||
| 
 | 
 | ||||||
| 	// 資函完悶寄弌
 | 	// 資函完悶寄弌
 | ||||||
| 	Size getSize(); | 	Size getSize(); | ||||||
|  | @ -233,22 +233,22 @@ public: | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 資誼報炎X已恫炎峙
 | 	// 資誼報炎X已恫炎峙
 | ||||||
| 	double getMouseX(); | 	float getMouseX(); | ||||||
| 
 | 
 | ||||||
| 	// 資誼報炎Y已恫炎峙
 | 	// 資誼報炎Y已恫炎峙
 | ||||||
| 	double getMouseY(); | 	float getMouseY(); | ||||||
| 
 | 
 | ||||||
| 	// 資誼報炎恫炎峙
 | 	// 資誼報炎恫炎峙
 | ||||||
| 	Point getMousePos(); | 	Point getMousePos(); | ||||||
| 
 | 
 | ||||||
| 	// 資誼報炎X已恫炎奐楚
 | 	// 資誼報炎X已恫炎奐楚
 | ||||||
| 	double getMouseDeltaX(); | 	float getMouseDeltaX(); | ||||||
| 
 | 
 | ||||||
| 	// 資誼報炎Y已恫炎奐楚
 | 	// 資誼報炎Y已恫炎奐楚
 | ||||||
| 	double getMouseDeltaY(); | 	float getMouseDeltaY(); | ||||||
| 
 | 
 | ||||||
| 	// 資誼報炎Z已<5A>報炎獄態<E78D84>恫炎奐楚
 | 	// 資誼報炎Z已<5A>報炎獄態<E78D84>恫炎奐楚
 | ||||||
| 	double getMouseDeltaZ(); | 	float getMouseDeltaZ(); | ||||||
| 
 | 
 | ||||||
| 	// 泡仟補秘譜姥彜蓑
 | 	// 泡仟補秘譜姥彜蓑
 | ||||||
| 	void update(); | 	void update(); | ||||||
|  |  | ||||||
|  | @ -30,27 +30,27 @@ class Size; | ||||||
| class Point | class Point | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	double x;	// X ×ø±ê
 | 	float x;	// X 坐标
 | ||||||
| 	double y;	// Y ×ø±ê
 | 	float y;	// Y 坐标
 | ||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
| 	Point(); | 	Point(); | ||||||
| 
 | 
 | ||||||
| 	Point(double x, double y); | 	Point(float x, float y); | ||||||
| 
 | 
 | ||||||
| 	Point(const Point& other); | 	Point(const Point& other); | ||||||
| 
 | 
 | ||||||
| 	Point operator + (Point const & point) const; | 	Point operator + (Point const & point) const; | ||||||
| 	Point operator - (Point const & point) const; | 	Point operator - (Point const & point) const; | ||||||
| 	Point operator * (double const & point) const; | 	Point operator * (float const & point) const; | ||||||
| 	Point operator / (double const & point) const; | 	Point operator / (float const & point) const; | ||||||
| 	Point operator - () const; | 	Point operator - () const; | ||||||
| 	bool operator== (const Point& point) const; | 	bool operator== (const Point& point) const; | ||||||
| 
 | 
 | ||||||
| 	operator e2d::Size() const; | 	operator e2d::Size() const; | ||||||
| 
 | 
 | ||||||
| 	// 判断两点间距离
 | 	// 判断两点间距离
 | ||||||
| 	static double distance(const Point&, const Point&); | 	static float distance(const Point&, const Point&); | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -62,20 +62,20 @@ typedef Point Vector2; | ||||||
| class Size | class Size | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	double width;	// ¿í¶È
 | 	float width;	// 宽度
 | ||||||
| 	double height;	// ¸ß¶È
 | 	float height;	// 高度
 | ||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
| 	Size(); | 	Size(); | ||||||
| 
 | 
 | ||||||
| 	Size(double width, double height); | 	Size(float width, float height); | ||||||
| 
 | 
 | ||||||
| 	Size(const Size& other); | 	Size(const Size& other); | ||||||
| 
 | 
 | ||||||
| 	Size operator + (Size const & size) const; | 	Size operator + (Size const & size) const; | ||||||
| 	Size operator - (Size const & size) const; | 	Size operator - (Size const & size) const; | ||||||
| 	Size operator * (double const & size) const; | 	Size operator * (float const & size) const; | ||||||
| 	Size operator / (double const & size) const; | 	Size operator / (float const & size) const; | ||||||
| 	Size operator - () const; | 	Size operator - () const; | ||||||
| 	bool operator== (const Size& size) const; | 	bool operator== (const Size& size) const; | ||||||
| 
 | 
 | ||||||
|  | @ -93,7 +93,7 @@ public: | ||||||
| public: | public: | ||||||
| 	Rect(); | 	Rect(); | ||||||
| 	 | 	 | ||||||
| 	Rect(double x, double y, double width, double height); | 	Rect(float x, float y, float width, float height); | ||||||
| 	 | 	 | ||||||
| 	Rect(const Point& pos, const Size& size); | 	Rect(const Point& pos, const Size& size); | ||||||
| 	 | 	 | ||||||
|  | @ -105,10 +105,10 @@ public: | ||||||
| 	 | 	 | ||||||
| 	// 设置矩形
 | 	// 设置矩形
 | ||||||
| 	void setRect( | 	void setRect( | ||||||
| 		double x,  | 		float x,  | ||||||
| 		double y,  | 		float y,  | ||||||
| 		double width,  | 		float width,  | ||||||
| 		double height | 		float height | ||||||
| 	); | 	); | ||||||
| 	 | 	 | ||||||
| 	// 判断点是否在矩形内
 | 	// 判断点是否在矩形内
 | ||||||
|  | @ -202,6 +202,9 @@ public: | ||||||
| 	// 将字符串转化为 int 型
 | 	// 将字符串转化为 int 型
 | ||||||
| 	int toInt() const; | 	int toInt() const; | ||||||
| 
 | 
 | ||||||
|  | 	// 将字符串转化为 float 型
 | ||||||
|  | 	float toFloat() const; | ||||||
|  | 
 | ||||||
| 	// 将字符串转化为 double 型
 | 	// 将字符串转化为 double 型
 | ||||||
| 	double toDouble() const; | 	double toDouble() const; | ||||||
| 
 | 
 | ||||||
|  | @ -288,16 +291,16 @@ public: | ||||||
| 	Color(); | 	Color(); | ||||||
| 
 | 
 | ||||||
| 	Color( | 	Color( | ||||||
| 		double r, | 		float r, | ||||||
| 		double g, | 		float g, | ||||||
| 		double b | 		float b | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	Color( | 	Color( | ||||||
| 		double r, | 		float r, | ||||||
| 		double g, | 		float g, | ||||||
| 		double b, | 		float b, | ||||||
| 		double alpha | 		float alpha | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	Color( | 	Color( | ||||||
|  | @ -306,7 +309,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	Color( | 	Color( | ||||||
| 		UINT rgb, | 		UINT rgb, | ||||||
| 		double alpha | 		float alpha | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	D2D1_COLOR_F toD2DColorF() const; | 	D2D1_COLOR_F toD2DColorF() const; | ||||||
|  | @ -358,7 +361,7 @@ public: | ||||||
| private: | private: | ||||||
| 	void _init( | 	void _init( | ||||||
| 		UINT rgb, | 		UINT rgb, | ||||||
| 		double alpha | 		float alpha | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|  | @ -422,7 +425,7 @@ public: | ||||||
| 	int milliseconds() const; | 	int milliseconds() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取秒数
 | 	// 获取秒数
 | ||||||
| 	double seconds() const; | 	float seconds() const; | ||||||
| 
 | 
 | ||||||
| 	bool operator== (const Duration &) const; | 	bool operator== (const Duration &) const; | ||||||
| 	bool operator!= (const Duration &) const; | 	bool operator!= (const Duration &) const; | ||||||
|  | @ -470,7 +473,7 @@ class Font | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	String	family;			// 字体族
 | 	String	family;			// 字体族
 | ||||||
| 	double	size;			// ×ÖºÅ
 | 	float	size;			// 字号
 | ||||||
| 	UINT	weight;			// 粗细值
 | 	UINT	weight;			// 粗细值
 | ||||||
| 	bool	italic;			// 斜体
 | 	bool	italic;			// 斜体
 | ||||||
| 
 | 
 | ||||||
|  | @ -494,7 +497,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	explicit Font( | 	explicit Font( | ||||||
| 		const String& family, | 		const String& family, | ||||||
| 		double size = 22, | 		float size = 22, | ||||||
| 		UINT weight = Font::Weight::Normal, | 		UINT weight = Font::Weight::Normal, | ||||||
| 		bool italic = false | 		bool italic = false | ||||||
| 	); | 	); | ||||||
|  | @ -636,16 +639,16 @@ public: | ||||||
| 		LPARAM lParam | 		LPARAM lParam | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	double getX() const; | 	float getX() const; | ||||||
| 
 | 
 | ||||||
| 	double getY() const; | 	float getY() const; | ||||||
| 
 | 
 | ||||||
| 	Point getPos() const; | 	Point getPos() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取事件类型
 | 	// 获取事件类型
 | ||||||
| 	MouseEvent::Type getType() const; | 	MouseEvent::Type getType() const; | ||||||
| 
 | 
 | ||||||
| 	double getWheelDelta() const; | 	float getWheelDelta() const; | ||||||
| 
 | 
 | ||||||
| 	// Shift 键是否按下
 | 	// Shift 键是否按下
 | ||||||
| 	bool isShiftDown() const; | 	bool isShiftDown() const; | ||||||
|  | @ -656,7 +659,7 @@ public: | ||||||
| protected: | protected: | ||||||
| 	bool _shiftDown; | 	bool _shiftDown; | ||||||
| 	bool _ctrlDown; | 	bool _ctrlDown; | ||||||
| 	double _wheelDelta; | 	float _wheelDelta; | ||||||
| 	Point _pos; | 	Point _pos; | ||||||
| 	MouseEvent::Type _type; | 	MouseEvent::Type _type; | ||||||
| }; | }; | ||||||
|  | @ -896,28 +899,28 @@ public: | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取宽度
 | 	// 获取宽度
 | ||||||
| 	virtual double getWidth() const; | 	virtual float getWidth() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取高度
 | 	// 获取高度
 | ||||||
| 	virtual double getHeight() const; | 	virtual float getHeight() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取大小
 | 	// 获取大小
 | ||||||
| 	virtual Size getSize() const; | 	virtual Size getSize() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取源图片宽度
 | 	// 获取源图片宽度
 | ||||||
| 	virtual double getSourceWidth() const; | 	virtual float getSourceWidth() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取源图片高度
 | 	// 获取源图片高度
 | ||||||
| 	virtual double getSourceHeight() const; | 	virtual float getSourceHeight() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取源图片大小
 | 	// 获取源图片大小
 | ||||||
| 	virtual Size getSourceSize() const; | 	virtual Size getSourceSize() const; | ||||||
| 	 | 	 | ||||||
| 	// 获取裁剪位置 X 坐标
 | 	// 获取裁剪位置 X 坐标
 | ||||||
| 	virtual double getCropX() const; | 	virtual float getCropX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取裁剪位置 Y 坐标
 | 	// 获取裁剪位置 Y 坐标
 | ||||||
| 	virtual double getCropY() const; | 	virtual float getCropY() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取裁剪位置
 | 	// 获取裁剪位置
 | ||||||
| 	virtual Point getCropPos() const; | 	virtual Point getCropPos() const; | ||||||
|  |  | ||||||
							
								
								
									
										128
									
								
								core/e2dnode.h
								
								
								
								
							
							
						
						
									
										128
									
								
								core/e2dnode.h
								
								
								
								
							|  | @ -23,17 +23,17 @@ public: | ||||||
| 	// 节点属性
 | 	// 节点属性
 | ||||||
| 	struct Property | 	struct Property | ||||||
| 	{ | 	{ | ||||||
| 		double posX;		// X 坐标
 | 		float posX;		// X 坐标
 | ||||||
| 		double posY;		// Y 坐标
 | 		float posY;		// Y 坐标
 | ||||||
| 		double width;		// 宽度
 | 		float width;		// 宽度
 | ||||||
| 		double height;		// 高度
 | 		float height;		// 高度
 | ||||||
| 		double pivotX;		// 中心点 X 坐标
 | 		float pivotX;		// 中心点 X 坐标
 | ||||||
| 		double pivotY;		// 中心点 Y 坐标
 | 		float pivotY;		// 中心点 Y 坐标
 | ||||||
| 		double scaleX;		// 横向缩放
 | 		float scaleX;		// 横向缩放
 | ||||||
| 		double scaleY;		// 纵向缩放
 | 		float scaleY;		// 纵向缩放
 | ||||||
| 		double rotation;	// 旋转角度
 | 		float rotation;	// 旋转角度
 | ||||||
| 		double skewAngleX;	// 横向倾斜角度
 | 		float skewAngleX;	// 横向倾斜角度
 | ||||||
| 		double skewAngleY;	// 纵向倾斜角度
 | 		float skewAngleY;	// 纵向倾斜角度
 | ||||||
| 
 | 
 | ||||||
| 		Property operator+ (Property const & prop) const; | 		Property operator+ (Property const & prop) const; | ||||||
| 		Property operator- (Property const & prop) const; | 		Property operator- (Property const & prop) const; | ||||||
|  | @ -86,55 +86,55 @@ public: | ||||||
| 	int getOrder() const; | 	int getOrder() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点横坐标
 | 	// 获取节点横坐标
 | ||||||
| 	double getPosX() const; | 	float getPosX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点纵坐标
 | 	// 获取节点纵坐标
 | ||||||
| 	double getPosY() const; | 	float getPosY() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点坐标
 | 	// 获取节点坐标
 | ||||||
| 	Point getPos() const; | 	Point getPos() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点宽度
 | 	// 获取节点宽度
 | ||||||
| 	double getWidth() const; | 	float getWidth() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点高度
 | 	// 获取节点高度
 | ||||||
| 	double getHeight() const; | 	float getHeight() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点宽度(不考虑缩放)
 | 	// 获取节点宽度(不考虑缩放)
 | ||||||
| 	double getRealWidth() const; | 	float getRealWidth() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点高度(不考虑缩放)
 | 	// 获取节点高度(不考虑缩放)
 | ||||||
| 	double getRealHeight() const; | 	float getRealHeight() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点大小(不考虑缩放)
 | 	// 获取节点大小(不考虑缩放)
 | ||||||
| 	Size getRealSize() const; | 	Size getRealSize() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点的中心点
 | 	// 获取节点的中心点
 | ||||||
| 	double getPivotX() const; | 	float getPivotX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点的中心点
 | 	// 获取节点的中心点
 | ||||||
| 	double getPivotY() const; | 	float getPivotY() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点大小
 | 	// 获取节点大小
 | ||||||
| 	Size getSize() const; | 	Size getSize() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点横向缩放比例
 | 	// 获取节点横向缩放比例
 | ||||||
| 	double getScaleX() const; | 	float getScaleX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点纵向缩放比例
 | 	// 获取节点纵向缩放比例
 | ||||||
| 	double getScaleY() const; | 	float getScaleY() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点横向倾斜角度
 | 	// 获取节点横向倾斜角度
 | ||||||
| 	double getSkewX() const; | 	float getSkewX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点纵向倾斜角度
 | 	// 获取节点纵向倾斜角度
 | ||||||
| 	double getSkewY() const; | 	float getSkewY() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点旋转角度
 | 	// 获取节点旋转角度
 | ||||||
| 	double getRotation() const; | 	float getRotation() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点透明度
 | 	// 获取节点透明度
 | ||||||
| 	double getOpacity() const; | 	float getOpacity() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取节点属性
 | 	// 获取节点属性
 | ||||||
| 	Property getProperty() const; | 	Property getProperty() const; | ||||||
|  | @ -200,12 +200,12 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置节点横坐标
 | 	// 设置节点横坐标
 | ||||||
| 	virtual void setPosX( | 	virtual void setPosX( | ||||||
| 		double x | 		float x | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置节点纵坐标
 | 	// 设置节点纵坐标
 | ||||||
| 	virtual void setPosY( | 	virtual void setPosY( | ||||||
| 		double y | 		float y | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置节点坐标
 | 	// 设置节点坐标
 | ||||||
|  | @ -215,8 +215,8 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置节点坐标
 | 	// 设置节点坐标
 | ||||||
| 	virtual void setPos( | 	virtual void setPos( | ||||||
| 		double x, | 		float x, | ||||||
| 		double y | 		float y | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 节点坐标固定
 | 	// 节点坐标固定
 | ||||||
|  | @ -226,18 +226,18 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 移动节点
 | 	// 移动节点
 | ||||||
| 	virtual void movePosX( | 	virtual void movePosX( | ||||||
| 		double x | 		float x | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 移动节点
 | 	// 移动节点
 | ||||||
| 	virtual void movePosY( | 	virtual void movePosY( | ||||||
| 		double y | 		float y | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 移动节点
 | 	// 移动节点
 | ||||||
| 	virtual void movePos( | 	virtual void movePos( | ||||||
| 		double x, | 		float x, | ||||||
| 		double y | 		float y | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 移动节点
 | 	// 移动节点
 | ||||||
|  | @ -254,92 +254,92 @@ public: | ||||||
| 	// 设置横向缩放比例
 | 	// 设置横向缩放比例
 | ||||||
| 	// 默认为 1.0
 | 	// 默认为 1.0
 | ||||||
| 	virtual void setScaleX( | 	virtual void setScaleX( | ||||||
| 		double scaleX | 		float scaleX | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置纵向缩放比例
 | 	// 设置纵向缩放比例
 | ||||||
| 	// 默认为 1.0
 | 	// 默认为 1.0
 | ||||||
| 	virtual void setScaleY( | 	virtual void setScaleY( | ||||||
| 		double scaleY | 		float scaleY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置缩放比例
 | 	// 设置缩放比例
 | ||||||
| 	// 默认为 (1.0, 1.0)
 | 	// 默认为 (1.0, 1.0)
 | ||||||
| 	virtual void setScale( | 	virtual void setScale( | ||||||
| 		double scaleX, | 		float scaleX, | ||||||
| 		double scaleY | 		float scaleY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置缩放比例
 | 	// 设置缩放比例
 | ||||||
| 	// 默认为 1.0
 | 	// 默认为 1.0
 | ||||||
| 	virtual void setScale( | 	virtual void setScale( | ||||||
| 		double scale | 		float scale | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置横向倾斜角度
 | 	// 设置横向倾斜角度
 | ||||||
| 	// 默认为 0
 | 	// 默认为 0
 | ||||||
| 	virtual void setSkewX( | 	virtual void setSkewX( | ||||||
| 		double angleX | 		float angleX | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置纵向倾斜角度
 | 	// 设置纵向倾斜角度
 | ||||||
| 	// 默认为 0
 | 	// 默认为 0
 | ||||||
| 	virtual void setSkewY( | 	virtual void setSkewY( | ||||||
| 		double angleY | 		float angleY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置倾斜角度
 | 	// 设置倾斜角度
 | ||||||
| 	// 默认为 (0, 0)
 | 	// 默认为 (0, 0)
 | ||||||
| 	virtual void setSkew( | 	virtual void setSkew( | ||||||
| 		double angleX, | 		float angleX, | ||||||
| 		double angleY | 		float angleY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置旋转角度
 | 	// 设置旋转角度
 | ||||||
| 	// 默认为 0
 | 	// 默认为 0
 | ||||||
| 	virtual void setRotation( | 	virtual void setRotation( | ||||||
| 		double rotation | 		float rotation | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置透明度
 | 	// 设置透明度
 | ||||||
| 	// 默认为 1.0, 范围 [0, 1]
 | 	// 默认为 1.0, 范围 [0, 1]
 | ||||||
| 	virtual void setOpacity( | 	virtual void setOpacity( | ||||||
| 		double opacity | 		float opacity | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置中心点的横向位置
 | 	// 设置中心点的横向位置
 | ||||||
| 	// 默认为 0, 范围 [0, 1]
 | 	// 默认为 0, 范围 [0, 1]
 | ||||||
| 	virtual void setPivotX( | 	virtual void setPivotX( | ||||||
| 		double pivotX | 		float pivotX | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置中心点的纵向位置
 | 	// 设置中心点的纵向位置
 | ||||||
| 	// 默认为 0, 范围 [0, 1]
 | 	// 默认为 0, 范围 [0, 1]
 | ||||||
| 	virtual void setPivotY( | 	virtual void setPivotY( | ||||||
| 		double pivotY | 		float pivotY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置中心点位置
 | 	// 设置中心点位置
 | ||||||
| 	// 默认为 (0, 0), 范围 [0, 1]
 | 	// 默认为 (0, 0), 范围 [0, 1]
 | ||||||
| 	virtual void setPivot( | 	virtual void setPivot( | ||||||
| 		double pivotX, | 		float pivotX, | ||||||
| 		double pivotY | 		float pivotY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 修改节点宽度
 | 	// 修改节点宽度
 | ||||||
| 	virtual void setWidth( | 	virtual void setWidth( | ||||||
| 		double width | 		float width | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 修改节点高度
 | 	// 修改节点高度
 | ||||||
| 	virtual void setHeight( | 	virtual void setHeight( | ||||||
| 		double height | 		float height | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 修改节点大小
 | 	// 修改节点大小
 | ||||||
| 	virtual void setSize( | 	virtual void setSize( | ||||||
| 		double width, | 		float width, | ||||||
| 		double height | 		float height | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 修改节点大小
 | 	// 修改节点大小
 | ||||||
|  | @ -558,13 +558,13 @@ public: | ||||||
| 		Color		color;				// 颜色
 | 		Color		color;				// 颜色
 | ||||||
| 		Align		alignment;			// 对齐方式
 | 		Align		alignment;			// 对齐方式
 | ||||||
| 		bool		wrapping;			// 打开自动换行
 | 		bool		wrapping;			// 打开自动换行
 | ||||||
| 		double		wrappingWidth;		// 自动换行宽度
 | 		float		wrappingWidth;		// 自动换行宽度
 | ||||||
| 		double		lineSpacing;		// 行间距
 | 		float		lineSpacing;		// 行间距
 | ||||||
| 		bool		hasUnderline;		// 下划线
 | 		bool		hasUnderline;		// 下划线
 | ||||||
| 		bool		hasStrikethrough;	// 删除线
 | 		bool		hasStrikethrough;	// 删除线
 | ||||||
| 		bool		hasOutline;			// 显示描边
 | 		bool		hasOutline;			// 显示描边
 | ||||||
| 		Color		outlineColor;		// 描边颜色
 | 		Color		outlineColor;		// 描边颜色
 | ||||||
| 		double		outlineWidth;		// 描边线宽
 | 		float		outlineWidth;		// 描边线宽
 | ||||||
| 		LineJoin	outlineJoin;		// 描边线相交样式
 | 		LineJoin	outlineJoin;		// 描边线相交样式
 | ||||||
| 
 | 
 | ||||||
| 	public: | 	public: | ||||||
|  | @ -574,13 +574,13 @@ public: | ||||||
| 			Color color, | 			Color color, | ||||||
| 			Align alignment = Align::Left, | 			Align alignment = Align::Left, | ||||||
| 			bool wrapping = false, | 			bool wrapping = false, | ||||||
| 			double wrappingWidth = 0.0, | 			float wrappingWidth = 0.f, | ||||||
| 			double lineSpacing = 0.0, | 			float lineSpacing = 0.f, | ||||||
| 			bool hasUnderline = false, | 			bool hasUnderline = false, | ||||||
| 			bool hasStrikethrough = false, | 			bool hasStrikethrough = false, | ||||||
| 			bool hasOutline = true, | 			bool hasOutline = true, | ||||||
| 			Color outlineColor = Color(Color::Black, 0.5), | 			Color outlineColor = Color(Color::Black, 0.5), | ||||||
| 			double outlineWidth = 1.0, | 			float outlineWidth = 1.f, | ||||||
| 			LineJoin outlineJoin = LineJoin::Round | 			LineJoin outlineJoin = LineJoin::Round | ||||||
| 		); | 		); | ||||||
| 	}; | 	}; | ||||||
|  | @ -609,7 +609,7 @@ public: | ||||||
| 	String getFontFamily() const; | 	String getFontFamily() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取当前字号
 | 	// 获取当前字号
 | ||||||
| 	double getFontSize() const; | 	float getFontSize() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取当前字体粗细值
 | 	// 获取当前字体粗细值
 | ||||||
| 	UINT getFontWeight() const; | 	UINT getFontWeight() const; | ||||||
|  | @ -621,7 +621,7 @@ public: | ||||||
| 	Color getOutlineColor() const; | 	Color getOutlineColor() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取描边线宽
 | 	// 获取描边线宽
 | ||||||
| 	double getOutlineWidth() const; | 	float getOutlineWidth() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取描边线相交样式
 | 	// 获取描边线相交样式
 | ||||||
| 	LineJoin getOutlineJoin() const; | 	LineJoin getOutlineJoin() const; | ||||||
|  | @ -663,7 +663,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置字号(默认值为 22)
 | 	// 设置字号(默认值为 22)
 | ||||||
| 	void setFontSize( | 	void setFontSize( | ||||||
| 		double size | 		float size | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置字体粗细值(默认值为 Text::Font::Weight::Normal)
 | 	// 设置字体粗细值(默认值为 Text::Font::Weight::Normal)
 | ||||||
|  | @ -688,12 +688,12 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置文本自动换行的宽度(默认为 0)
 | 	// 设置文本自动换行的宽度(默认为 0)
 | ||||||
| 	void setWrappingWidth( | 	void setWrappingWidth( | ||||||
| 		double wrappingWidth | 		float wrappingWidth | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置行间距(默认为 0)
 | 	// 设置行间距(默认为 0)
 | ||||||
| 	void setLineSpacing( | 	void setLineSpacing( | ||||||
| 		double lineSpacing | 		float lineSpacing | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置对齐方式(默认为 Align::Left)
 | 	// 设置对齐方式(默认为 Align::Left)
 | ||||||
|  | @ -723,7 +723,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置描边线宽
 | 	// 设置描边线宽
 | ||||||
| 	void setOutlineWidth( | 	void setOutlineWidth( | ||||||
| 		double outlineWidth | 		float outlineWidth | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置描边线相交样式
 | 	// 设置描边线相交样式
 | ||||||
|  |  | ||||||
|  | @ -33,7 +33,7 @@ public: | ||||||
| 	Color getLineColor() const; | 	Color getLineColor() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取线条宽度
 | 	// 获取线条宽度
 | ||||||
| 	double getStrokeWidth() const; | 	float getStrokeWidth() const; | ||||||
| 
 | 
 | ||||||
| 	// 设置填充颜色
 | 	// 设置填充颜色
 | ||||||
| 	void setFillColor( | 	void setFillColor( | ||||||
|  | @ -47,7 +47,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置线条宽度
 | 	// 设置线条宽度
 | ||||||
| 	void setStrokeWidth( | 	void setStrokeWidth( | ||||||
| 		double strokeWidth | 		float strokeWidth | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置样式
 | 	// 设置样式
 | ||||||
|  | @ -117,33 +117,33 @@ public: | ||||||
| 
 | 
 | ||||||
| 	explicit RoundRectShape( | 	explicit RoundRectShape( | ||||||
| 		Size size,		/* 宽度和高度 */ | 		Size size,		/* 宽度和高度 */ | ||||||
| 		double radiusX,	/* Ô˛˝Ç°ëžś */ | 		float radiusX,	/* Ô²½Ç°ë¾¶ */ | ||||||
| 		double radiusY	/* Ô˛˝Ç°ëžś */ | 		float radiusY	/* Ô²½Ç°ë¾¶ */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit RoundRectShape( | 	explicit RoundRectShape( | ||||||
| 		Point topLeft,	/* 左上角坐标 */ | 		Point topLeft,	/* 左上角坐标 */ | ||||||
| 		Size size,		/* 宽度和高度 */ | 		Size size,		/* 宽度和高度 */ | ||||||
| 		double radiusX,	/* Ô˛˝Ç°ëžś */ | 		float radiusX,	/* Ô²½Ç°ë¾¶ */ | ||||||
| 		double radiusY	/* Ô˛˝Ç°ëžś */ | 		float radiusY	/* Ô²½Ç°ë¾¶ */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	virtual ~RoundRectShape(); | 	virtual ~RoundRectShape(); | ||||||
| 
 | 
 | ||||||
| 	// 获取圆角半径
 | 	// 获取圆角半径
 | ||||||
| 	double getRadiusX() const; | 	float getRadiusX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取圆角半径
 | 	// 获取圆角半径
 | ||||||
| 	double getRadiusY() const; | 	float getRadiusY() const; | ||||||
| 
 | 
 | ||||||
| 	// 设置圆角半径
 | 	// 设置圆角半径
 | ||||||
| 	virtual void setRadiusX( | 	virtual void setRadiusX( | ||||||
| 		double radiusX | 		float radiusX | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置圆角半径
 | 	// 设置圆角半径
 | ||||||
| 	virtual void setRadiusY( | 	virtual void setRadiusY( | ||||||
| 		double radiusY | 		float radiusY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|  | @ -169,22 +169,22 @@ public: | ||||||
| 	CircleShape(); | 	CircleShape(); | ||||||
| 
 | 
 | ||||||
| 	explicit CircleShape( | 	explicit CircleShape( | ||||||
| 		double radius	/* °ëžś */ | 		float radius	/* °ë¾¶ */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit CircleShape( | 	explicit CircleShape( | ||||||
| 		Point center,	/* 圆心坐标 */ | 		Point center,	/* 圆心坐标 */ | ||||||
| 		double radius	/* °ëžś */ | 		float radius	/* °ë¾¶ */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	virtual ~CircleShape(); | 	virtual ~CircleShape(); | ||||||
| 
 | 
 | ||||||
| 	// 获取半径
 | 	// 获取半径
 | ||||||
| 	double getRadius() const; | 	float getRadius() const; | ||||||
| 
 | 
 | ||||||
| 	// 设置半径
 | 	// 设置半径
 | ||||||
| 	virtual void setRadius( | 	virtual void setRadius( | ||||||
| 		double radius | 		float radius | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|  | @ -209,32 +209,32 @@ public: | ||||||
| 	EllipseShape(); | 	EllipseShape(); | ||||||
| 
 | 
 | ||||||
| 	explicit EllipseShape( | 	explicit EllipseShape( | ||||||
| 		double radiusX,	/* şáÖá°ëžś */ | 		float radiusX,	/* ºáÖá°ë¾¶ */ | ||||||
| 		double radiusY	/* ×ÝÖá°ëžś */ | 		float radiusY	/* ×ÝÖá°ë¾¶ */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	explicit EllipseShape( | 	explicit EllipseShape( | ||||||
| 		Point center,	/* 圆心坐标 */ | 		Point center,	/* 圆心坐标 */ | ||||||
| 		double radiusX,	/* şáÖá°ëžś */ | 		float radiusX,	/* ºáÖá°ë¾¶ */ | ||||||
| 		double radiusY	/* ×ÝÖá°ëžś */ | 		float radiusY	/* ×ÝÖá°ë¾¶ */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	virtual ~EllipseShape(); | 	virtual ~EllipseShape(); | ||||||
| 
 | 
 | ||||||
| 	// 获取横轴半径
 | 	// 获取横轴半径
 | ||||||
| 	double getRadiusX() const; | 	float getRadiusX() const; | ||||||
| 
 | 
 | ||||||
| 	// 获取纵轴半径
 | 	// 获取纵轴半径
 | ||||||
| 	double getRadiusY() const; | 	float getRadiusY() const; | ||||||
| 
 | 
 | ||||||
| 	// 设置横轴半径
 | 	// 设置横轴半径
 | ||||||
| 	virtual void setRadiusX( | 	virtual void setRadiusX( | ||||||
| 		double radiusX | 		float radiusX | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置纵轴半径
 | 	// 设置纵轴半径
 | ||||||
| 	virtual void setRadiusY( | 	virtual void setRadiusY( | ||||||
| 		double radiusY | 		float radiusY | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|  |  | ||||||
|  | @ -17,7 +17,7 @@ public: | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	// 取得范围内的一个浮点数随机数
 | 	// 取得范围内的一个浮点数随机数
 | ||||||
| 	static inline double range(float min, float max)  | 	static inline float range(float min, float max)  | ||||||
| 	{  | 	{  | ||||||
| 		return e2d::Random::__randomReal(min, max);  | 		return e2d::Random::__randomReal(min, max);  | ||||||
| 	} | 	} | ||||||
|  | @ -99,7 +99,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 设置音量
 | 	// 设置音量
 | ||||||
| 	bool setVolume( | 	bool setVolume( | ||||||
| 		double volume | 		float volume | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 设置播放结束时的执行函数
 | 	// 设置播放结束时的执行函数
 | ||||||
|  | @ -222,11 +222,11 @@ public: | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取音量
 | 	// 获取音量
 | ||||||
| 	double getVolume(); | 	float getVolume(); | ||||||
| 
 | 
 | ||||||
| 	// 设置音量
 | 	// 设置音量
 | ||||||
| 	void setVolume( | 	void setVolume( | ||||||
| 		double volume			/* 音量范围为 -224 ~ 224,0 是静音,1 是正常音量 */ | 		float volume			/* 音量范围为 -224 ~ 224,0 是静音,1 是正常音量 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 暂停所有音乐
 | 	// 暂停所有音乐
 | ||||||
|  | @ -277,7 +277,7 @@ public: | ||||||
| 
 | 
 | ||||||
| 	explicit Task( | 	explicit Task( | ||||||
| 		const Function& func,		/* 执行函数 */ | 		const Function& func,		/* 执行函数 */ | ||||||
| 		double delay,				/* 时间间隔(秒) */ | 		float delay,				/* 时间间隔(秒) */ | ||||||
| 		int times = -1,				/* 执行次数(设 -1 为永久执行) */ | 		int times = -1,				/* 执行次数(设 -1 为永久执行) */ | ||||||
| 		const String& name = L""	/* 任务名称 */ | 		const String& name = L""	/* 任务名称 */ | ||||||
| 	); | 	); | ||||||
|  | @ -308,8 +308,8 @@ private: | ||||||
| 	bool		_stopped; | 	bool		_stopped; | ||||||
| 	int			_runTimes; | 	int			_runTimes; | ||||||
| 	int			_totalTimes; | 	int			_totalTimes; | ||||||
| 	double		_delay; | 	float		_delay; | ||||||
| 	double		_lastTime; | 	float		_lastTime; | ||||||
| 	String		_name; | 	String		_name; | ||||||
| 	Function	_callback; | 	Function	_callback; | ||||||
| }; | }; | ||||||
|  | @ -391,9 +391,9 @@ public: | ||||||
| 		int value							/* 数据 */ | 		int value							/* 数据 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 保存 double 类型的值
 | 	// 保存 float 类型的值
 | ||||||
| 	void saveDouble( | 	void saveDouble( | ||||||
| 		double value						/* 数据 */ | 		float value						/* 数据 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 保存 bool 类型的值
 | 	// 保存 bool 类型的值
 | ||||||
|  | @ -412,10 +412,10 @@ public: | ||||||
| 		int defaultValue					/* 默认值 */ | 		int defaultValue					/* 默认值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取 double 类型的值
 | 	// 获取 float 类型的值
 | ||||||
| 	// (若不存在则返回 defaultValue 参数的值)
 | 	// (若不存在则返回 defaultValue 参数的值)
 | ||||||
| 	double getDouble( | 	float getDouble( | ||||||
| 		double defaultValue				/* 默认值 */ | 		float defaultValue				/* 默认值 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	// 获取 bool 类型的值
 | 	// 获取 bool 类型的值
 | ||||||
|  |  | ||||||
|  | @ -15,7 +15,7 @@ class Transition : | ||||||
| 	friend class SceneManager; | 	friend class SceneManager; | ||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
| 	explicit Transition(double duration); | 	explicit Transition(float duration); | ||||||
| 
 | 
 | ||||||
| 	virtual ~Transition(); | 	virtual ~Transition(); | ||||||
| 
 | 
 | ||||||
|  | @ -46,8 +46,8 @@ protected: | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
| 	bool _end; | 	bool _end; | ||||||
| 	double _duration; | 	float _duration; | ||||||
| 	double _delta; | 	float _delta; | ||||||
| 	Duration _last; | 	Duration _last; | ||||||
| 	Size _windowSize; | 	Size _windowSize; | ||||||
| 	Scene * _outScene; | 	Scene * _outScene; | ||||||
|  | @ -65,7 +65,7 @@ class FadeTransition : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit FadeTransition( | 	explicit FadeTransition( | ||||||
| 		double duration	/* 动画持续时长 */ | 		float duration	/* 动画持续时长 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|  | @ -87,7 +87,7 @@ class EmergeTransition : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit EmergeTransition( | 	explicit EmergeTransition( | ||||||
| 		double duration	/* 浮现动画持续时长 */ | 		float duration	/* 浮现动画持续时长 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|  | @ -109,7 +109,7 @@ class BoxTransition : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit BoxTransition( | 	explicit BoxTransition( | ||||||
| 		double duration	/* 动画持续时长 */ | 		float duration	/* 动画持续时长 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| protected: | protected: | ||||||
|  | @ -131,7 +131,7 @@ class MoveTransition : | ||||||
| { | { | ||||||
| public: | public: | ||||||
| 	explicit MoveTransition( | 	explicit MoveTransition( | ||||||
| 		double moveDuration,					/* 场景移动动画持续时长 */ | 		float moveDuration,					/* 场景移动动画持续时长 */ | ||||||
| 		Direction direction = Direction::Left	/* 场景移动方向 */ | 		Direction direction = Direction::Left	/* 场景移动方向 */ | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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		Reference in New Issue