性能优化
This commit is contained in:
parent
4a80f2df88
commit
840b554190
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@ -11,12 +11,12 @@ e2d::Animation::Animation(const std::vector<Image*>& frames)
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this->add(frames);
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}
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e2d::Animation::Animation(double interval)
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e2d::Animation::Animation(float interval)
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: _interval(interval)
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{
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}
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e2d::Animation::Animation(double interval, const std::vector<Image*>& frames)
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e2d::Animation::Animation(float interval, const std::vector<Image*>& frames)
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: _interval(interval)
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{
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this->add(frames);
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@ -30,9 +30,9 @@ e2d::Animation::~Animation()
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}
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}
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void e2d::Animation::setInterval(double interval)
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void e2d::Animation::setInterval(float interval)
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{
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_interval = std::max(interval, 0.0);
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_interval = std::max(interval, 0.f);
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}
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void e2d::Animation::add(Image * frame)
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@ -52,7 +52,7 @@ void e2d::Animation::add(const std::vector<Image*>& frames)
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}
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}
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double e2d::Animation::getInterval() const
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float e2d::Animation::getInterval() const
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{
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return _interval;
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}
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@ -1,8 +1,8 @@
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#include "..\e2daction.h"
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e2d::Delay::Delay(double duration)
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e2d::Delay::Delay(float duration)
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: _delta(0)
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, _delay(std::max(duration, 0.0))
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, _delay(std::max(duration, 0.f))
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{
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}
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@ -1,8 +1,8 @@
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#include "..\e2daction.h"
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e2d::FiniteTimeAction::FiniteTimeAction(double duration)
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e2d::FiniteTimeAction::FiniteTimeAction(float duration)
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: _delta(0)
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, _duration(std::max(duration, 0.0))
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, _duration(std::max(duration, 0.f))
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{
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}
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@ -28,7 +28,7 @@ void e2d::FiniteTimeAction::_update()
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}
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else
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{
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_delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.0);
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_delta = std::min((Game::getInstance()->getTotalDuration().seconds() - _last) / _duration, 1.f);
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if (_delta >= 1)
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{
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@ -1,7 +1,7 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::JumpBy::JumpBy(double duration, const Vector2 & vec, double height, int jumps)
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e2d::JumpBy::JumpBy(float duration, const Vector2 & vec, float height, int jumps)
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: FiniteTimeAction(duration)
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, _deltaPos(vec)
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, _height(height)
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@ -35,9 +35,9 @@ void e2d::JumpBy::_update()
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if (_target)
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{
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double frac = fmod(_delta * _jumps, 1.0);
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double x = _deltaPos.x * _delta;
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double y = _height * 4 * frac * (1 - frac);
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float frac = fmod(_delta * _jumps, 1.f);
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float x = _deltaPos.x * _delta;
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float y = _height * 4 * frac * (1 - frac);
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y += _deltaPos.y * _delta;
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Point currentPos = _target->getPos();
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@ -1,7 +1,7 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::JumpTo::JumpTo(double duration, const Point & pos, double height, int jumps)
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e2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps)
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: JumpBy(duration, Point(), height, jumps)
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, _endPos(pos)
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{
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@ -2,7 +2,7 @@
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#include "..\e2dnode.h"
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e2d::MoveBy::MoveBy(double duration, Vector2 vector)
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e2d::MoveBy::MoveBy(float duration, Vector2 vector)
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: FiniteTimeAction(duration)
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{
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_deltaPos = vector;
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@ -1,7 +1,7 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::MoveTo::MoveTo(double duration, Point pos)
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e2d::MoveTo::MoveTo(float duration, Point pos)
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: MoveBy(duration, Vector2())
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{
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_endPos = pos;
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@ -2,7 +2,7 @@
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#include "..\e2dnode.h"
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e2d::OpacityBy::OpacityBy(double duration, double opacity)
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e2d::OpacityBy::OpacityBy(float duration, float opacity)
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: FiniteTimeAction(duration)
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{
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_deltaVal = opacity;
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@ -2,7 +2,7 @@
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#include "..\e2dnode.h"
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e2d::OpacityTo::OpacityTo(double duration, double opacity)
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e2d::OpacityTo::OpacityTo(float duration, float opacity)
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: OpacityBy(duration, 0)
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{
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_endVal = opacity;
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@ -2,7 +2,7 @@
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#include "..\e2dnode.h"
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e2d::RotateBy::RotateBy(double duration, double rotation)
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e2d::RotateBy::RotateBy(float duration, float rotation)
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: FiniteTimeAction(duration)
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{
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_deltaVal = rotation;
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@ -2,7 +2,7 @@
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#include "..\e2dnode.h"
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e2d::RotateTo::RotateTo(double duration, double rotation)
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e2d::RotateTo::RotateTo(float duration, float rotation)
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: RotateBy(duration, 0)
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{
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_endVal = rotation;
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@ -2,14 +2,14 @@
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#include "..\e2dnode.h"
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e2d::ScaleBy::ScaleBy(double duration, double scale)
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e2d::ScaleBy::ScaleBy(float duration, float scale)
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: FiniteTimeAction(duration)
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{
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_deltaX = scale;
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_deltaY = scale;
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}
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e2d::ScaleBy::ScaleBy(double duration, double scaleX, double scaleY)
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e2d::ScaleBy::ScaleBy(float duration, float scaleX, float scaleY)
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: FiniteTimeAction(duration)
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{
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_deltaX = scaleX;
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@ -1,14 +1,14 @@
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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::ScaleTo::ScaleTo(double duration, double scale)
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e2d::ScaleTo::ScaleTo(float duration, float scale)
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: ScaleBy(duration, 0, 0)
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{
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_endScaleX = scale;
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_endScaleY = scale;
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}
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e2d::ScaleTo::ScaleTo(double duration, double scaleX, double scaleY)
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e2d::ScaleTo::ScaleTo(float duration, float scaleX, float scaleY)
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: ScaleBy(duration, 0, 0)
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{
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_endScaleX = scaleX;
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@ -107,11 +107,7 @@ void e2d::GC::safeRelease(Ref* ref)
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if (ref)
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{
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auto iter = _pool.find(ref);
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if (iter != _pool.end())
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{
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(*iter)->release();
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_notifyed = true;
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}
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ref->release();
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_notifyed = true;
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}
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}
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@ -184,12 +184,12 @@ bool e2d::Input::isRelease(MouseCode code)
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return false;
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}
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double e2d::Input::getMouseX()
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float e2d::Input::getMouseX()
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{
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return getMousePos().x;
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}
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double e2d::Input::getMouseY()
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float e2d::Input::getMouseY()
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{
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return getMousePos().y;
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}
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@ -203,20 +203,20 @@ e2d::Point e2d::Input::getMousePos()
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ScreenToClient(hWnd, &mousePos);
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UINT ret = ::GetDpiForWindow(hWnd);
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return Point(mousePos.x * 96.0 / ret, mousePos.y * 96.0 / ret);
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return Point(mousePos.x * 96.f / ret, mousePos.y * 96.f / ret);
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}
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double e2d::Input::getMouseDeltaX()
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float e2d::Input::getMouseDeltaX()
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{
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return (double)_mouseState.lX;
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return (float)_mouseState.lX;
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}
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double e2d::Input::getMouseDeltaY()
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float e2d::Input::getMouseDeltaY()
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{
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return (double)_mouseState.lY;
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return (float)_mouseState.lY;
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}
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double e2d::Input::getMouseDeltaZ()
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float e2d::Input::getMouseDeltaZ()
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{
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return (double)_mouseState.lZ;
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return (float)_mouseState.lZ;
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}
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@ -181,12 +181,12 @@ void e2d::Window::poll()
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}
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}
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double e2d::Window::getWidth()
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float e2d::Window::getWidth()
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{
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return _size.width;
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}
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double e2d::Window::getHeight()
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float e2d::Window::getHeight()
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{
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return _size.height;
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}
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@ -216,7 +216,7 @@ HWND e2d::Window::getHWnd()
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void e2d::Window::setSize(int width, int height)
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{
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this->_size = Size(width, height);
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this->_size = Size(static_cast<float>(width), static_cast<float>(height));
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if (_hWnd)
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{
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float dpiScaleX = 0.f, dpiScaleY = 0.f;
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@ -225,7 +225,7 @@ void e2d::Window::setSize(int width, int height)
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width = static_cast<int>(ceil(width * dpiScaleX / 96.f));
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height = static_cast<int>(ceil(height * dpiScaleY / 96.f));
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// 计算窗口大小
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DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX &~WS_THICKFRAME;
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DWORD dwStyle = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME;
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RECT wr = { 0, 0, static_cast<LONG>(width), static_cast<LONG>(height) };
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::AdjustWindowRectEx(&wr, dwStyle, FALSE, NULL);
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// 获取新的宽高
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@ -435,7 +435,7 @@ LRESULT e2d::Window::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPar
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if (wParam == SIZE_RESTORED)
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{
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UINT dpi = ::GetDpiForWindow(hWnd);
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_instance->_size = Size(width * 96.0 / dpi, height * 96.0 / dpi);
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_instance->_size = Size(width * 96.f / dpi, height * 96.f / dpi);
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}
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// 如果程序接收到一个 WM_SIZE 消息,这个方法将调整渲染
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@ -4,7 +4,7 @@
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e2d::Collider::Collider(Node * parent)
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: _visible(true)
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, _color(Color::Blue, 0.6)
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, _color(Color::Blue, 0.6f)
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, _parentNode(parent)
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, _geometry(nullptr)
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, _enabled(true)
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@ -16,7 +16,6 @@ e2d::Collider::Collider(Node * parent)
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e2d::Collider::~Collider()
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{
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SafeRelease(_geometry);
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}
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e2d::Color e2d::Collider::getColor() const
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@ -139,11 +138,7 @@ void e2d::Collider::recreate()
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{
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ID2D1RectangleGeometry* rectangle = nullptr;
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Renderer::getFactory()->CreateRectangleGeometry(
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D2D1::RectF(
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0,
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0,
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float(_parentNode->getRealWidth()),
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float(_parentNode->getRealHeight())),
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D2D1::RectF(0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight()),
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&rectangle
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);
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_geometry = rectangle;
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@ -152,17 +147,17 @@ void e2d::Collider::recreate()
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case Shape::Circle:
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{
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double minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight());
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float minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight());
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ID2D1EllipseGeometry* circle = nullptr;
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Renderer::getFactory()->CreateEllipseGeometry(
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D2D1::Ellipse(
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D2D1::Point2F(
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float(_parentNode->getRealWidth() / 2),
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float(_parentNode->getRealHeight() / 2)
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_parentNode->getRealWidth() / 2,
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_parentNode->getRealHeight() / 2
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),
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float(minSide / 2),
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float(minSide / 2)
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minSide / 2,
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minSide / 2
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),
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&circle
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);
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@ -172,8 +167,8 @@ void e2d::Collider::recreate()
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case Shape::Ellipse:
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{
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float halfWidth = float(_parentNode->getWidth() / 2),
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halfHeight = float(_parentNode->getHeight() / 2);
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float halfWidth = _parentNode->getWidth() / 2,
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halfHeight = _parentNode->getHeight() / 2;
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ID2D1EllipseGeometry* ellipse = nullptr;
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Renderer::getFactory()->CreateEllipseGeometry(
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@ -12,23 +12,23 @@ e2d::Color::Color()
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: r(0)
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, g(0)
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, b(0)
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, a(1)
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, a(1.f)
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{
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}
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e2d::Color::Color(double r, double g, double b)
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: r(float(r))
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, g(float(g))
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, b(float(b))
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, a(float(1))
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e2d::Color::Color(float r, float g, float b)
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: r(r)
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, g(g)
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, b(b)
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, a(1.f)
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{
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}
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e2d::Color::Color(double r, double g, double b, double alpha)
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: r(float(r))
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, g(float(g))
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, b(float(b))
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, a(float(alpha))
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e2d::Color::Color(float r, float g, float b, float alpha)
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: r(r)
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, g(g)
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, b(b)
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, a(alpha)
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{
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}
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@ -37,17 +37,17 @@ e2d::Color::Color(UINT rgb)
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_init(rgb, 1);
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}
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e2d::Color::Color(UINT rgb, double alpha)
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e2d::Color::Color(UINT rgb, float alpha)
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{
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_init(rgb, alpha);
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}
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void e2d::Color::_init(UINT rgb, double alpha)
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void e2d::Color::_init(UINT rgb, float alpha)
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{
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r = float((rgb & sc_redMask) >> sc_redShift) / 255.f;
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g = float((rgb & sc_greenMask) >> sc_greenShift) / 255.f;
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b = float((rgb & sc_blueMask) >> sc_blueShift) / 255.f;
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a = float(alpha);
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r = ((rgb & sc_redMask) >> sc_redShift) / 255.f;
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g = ((rgb & sc_greenMask) >> sc_greenShift) / 255.f;
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b = ((rgb & sc_blueMask) >> sc_blueShift) / 255.f;
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a = alpha;
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}
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D2D1_COLOR_F e2d::Color::toD2DColorF() const
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@ -57,8 +57,8 @@ void e2d::Config::setCollisionEnabled(bool enabled)
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void e2d::Config::setNodeDefaultPivot(Point pivot)
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{
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_defaultNodePivot = Point(
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std::min(std::max(pivot.x, 0.0), 1.0),
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std::min(std::max(pivot.y, 0.0), 1.0)
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std::min(std::max(pivot.x, 0.f), 1.f),
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std::min(std::max(pivot.y, 0.f), 1.f)
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);
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}
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@ -22,9 +22,9 @@ int e2d::Duration::milliseconds() const
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return static_cast<int>(_ms.count());
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}
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double e2d::Duration::seconds() const
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float e2d::Duration::seconds() const
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{
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return _ms.count() / 1000.0;
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return _ms.count() / 1000.f;
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}
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bool e2d::Duration::operator==(const Duration & other) const
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@ -8,7 +8,7 @@ e2d::Font::Font()
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{
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}
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e2d::Font::Font(const String & family, double size, UINT weight, bool italic)
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e2d::Font::Font(const String & family, float size, UINT weight, bool italic)
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: family(family)
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, size(size)
|
||||
, weight(weight)
|
||||
|
|
|
|||
|
|
@ -73,19 +73,19 @@ void e2d::Image::crop(const Rect& cropRect)
|
|||
{
|
||||
if (_bitmap)
|
||||
{
|
||||
_cropRect.origin.x = std::min(std::max(cropRect.origin.x, 0.0), this->getSourceWidth());
|
||||
_cropRect.origin.y = std::min(std::max(cropRect.origin.y, 0.0), this->getSourceHeight());
|
||||
_cropRect.size.width = std::min(std::max(cropRect.size.width, 0.0), this->getSourceWidth() - cropRect.origin.x);
|
||||
_cropRect.size.height = std::min(std::max(cropRect.size.height, 0.0), this->getSourceHeight() - cropRect.origin.y);
|
||||
_cropRect.origin.x = std::min(std::max(cropRect.origin.x, 0.f), this->getSourceWidth());
|
||||
_cropRect.origin.y = std::min(std::max(cropRect.origin.y, 0.f), this->getSourceHeight());
|
||||
_cropRect.size.width = std::min(std::max(cropRect.size.width, 0.f), this->getSourceWidth() - cropRect.origin.x);
|
||||
_cropRect.size.height = std::min(std::max(cropRect.size.height, 0.f), this->getSourceHeight() - cropRect.origin.y);
|
||||
}
|
||||
}
|
||||
|
||||
double e2d::Image::getWidth() const
|
||||
float e2d::Image::getWidth() const
|
||||
{
|
||||
return _cropRect.size.width;
|
||||
}
|
||||
|
||||
double e2d::Image::getHeight() const
|
||||
float e2d::Image::getHeight() const
|
||||
{
|
||||
return _cropRect.size.height;
|
||||
}
|
||||
|
|
@ -95,7 +95,7 @@ e2d::Size e2d::Image::getSize() const
|
|||
return _cropRect.size;
|
||||
}
|
||||
|
||||
double e2d::Image::getSourceWidth() const
|
||||
float e2d::Image::getSourceWidth() const
|
||||
{
|
||||
if (_bitmap)
|
||||
{
|
||||
|
|
@ -107,7 +107,7 @@ double e2d::Image::getSourceWidth() const
|
|||
}
|
||||
}
|
||||
|
||||
double e2d::Image::getSourceHeight() const
|
||||
float e2d::Image::getSourceHeight() const
|
||||
{
|
||||
if (_bitmap)
|
||||
{
|
||||
|
|
@ -131,12 +131,12 @@ e2d::Size e2d::Image::getSourceSize() const
|
|||
}
|
||||
}
|
||||
|
||||
double e2d::Image::getCropX() const
|
||||
float e2d::Image::getCropX() const
|
||||
{
|
||||
return _cropRect.origin.x;
|
||||
}
|
||||
|
||||
double e2d::Image::getCropY() const
|
||||
float e2d::Image::getCropY() const
|
||||
{
|
||||
return _cropRect.origin.y;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ e2d::Point::Point()
|
|||
y = 0;
|
||||
}
|
||||
|
||||
e2d::Point::Point(double x, double y)
|
||||
e2d::Point::Point(float x, float y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
|
@ -30,12 +30,12 @@ e2d::Point e2d::Point::operator-(Point const & p) const
|
|||
return Point(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
e2d::Point e2d::Point::operator*(double const & value) const
|
||||
e2d::Point e2d::Point::operator*(float const & value) const
|
||||
{
|
||||
return Point(x * value, y * value);
|
||||
}
|
||||
|
||||
e2d::Point e2d::Point::operator/(double const & value) const
|
||||
e2d::Point e2d::Point::operator/(float const & value) const
|
||||
{
|
||||
return Point(x / value, y / value);
|
||||
}
|
||||
|
|
@ -45,7 +45,7 @@ e2d::Point::operator e2d::Size() const
|
|||
return Size(x, y);
|
||||
}
|
||||
|
||||
double e2d::Point::distance(const Point &p1, const Point &p2)
|
||||
float e2d::Point::distance(const Point &p1, const Point &p2)
|
||||
{
|
||||
return sqrt(
|
||||
(p1.x - p2.x) * (p1.x - p2.x) +
|
||||
|
|
|
|||
|
|
@ -2,10 +2,10 @@
|
|||
|
||||
e2d::Rect::Rect(void)
|
||||
{
|
||||
setRect(0.0, 0.0, 0.0, 0.0);
|
||||
setRect(0.f, 0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
e2d::Rect::Rect(double x, double y, double width, double height)
|
||||
e2d::Rect::Rect(float x, float y, float width, float height)
|
||||
{
|
||||
setRect(x, y, width, height);
|
||||
}
|
||||
|
|
@ -31,7 +31,7 @@ bool e2d::Rect::operator==(const Rect & rect) const
|
|||
return (origin == rect.origin) && (size == rect.size);
|
||||
}
|
||||
|
||||
void e2d::Rect::setRect(double x, double y, double width, double height)
|
||||
void e2d::Rect::setRect(float x, float y, float width, float height)
|
||||
{
|
||||
origin.x = x;
|
||||
origin.y = y;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ e2d::Size::Size()
|
|||
height = 0;
|
||||
}
|
||||
|
||||
e2d::Size::Size(double width, double height)
|
||||
e2d::Size::Size(float width, float height)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
|
|
@ -28,12 +28,12 @@ e2d::Size e2d::Size::operator-(Size const & size) const
|
|||
return Size(width - size.width, height - size.height);
|
||||
}
|
||||
|
||||
e2d::Size e2d::Size::operator*(double const & value) const
|
||||
e2d::Size e2d::Size::operator*(float const & value) const
|
||||
{
|
||||
return Size(width * value, height * value);
|
||||
}
|
||||
|
||||
e2d::Size e2d::Size::operator/(double const & value) const
|
||||
e2d::Size e2d::Size::operator/(float const & value) const
|
||||
{
|
||||
return Size(width / value, height / value);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -406,6 +406,15 @@ int e2d::String::toInt() const
|
|||
return std::stoi(_str, 0, 10);
|
||||
}
|
||||
|
||||
float e2d::String::toFloat() const
|
||||
{
|
||||
if (_str.empty())
|
||||
{
|
||||
return 0.f;
|
||||
}
|
||||
return std::stof(_str, 0);
|
||||
}
|
||||
|
||||
double e2d::String::toDouble() const
|
||||
{
|
||||
if (_str.empty())
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@ e2d::MouseEvent::MouseEvent(UINT message, WPARAM wParam, LPARAM lParam)
|
|||
{
|
||||
}
|
||||
|
||||
double e2d::MouseEvent::getX() const
|
||||
float e2d::MouseEvent::getX() const
|
||||
{
|
||||
return _pos.x;
|
||||
}
|
||||
|
||||
double e2d::MouseEvent::getY() const
|
||||
float e2d::MouseEvent::getY() const
|
||||
{
|
||||
return _pos.y;
|
||||
}
|
||||
|
|
@ -35,7 +35,7 @@ bool e2d::MouseEvent::isCtrlDown() const
|
|||
return _ctrlDown;
|
||||
}
|
||||
|
||||
double e2d::MouseEvent::getWheelDelta() const
|
||||
float e2d::MouseEvent::getWheelDelta() const
|
||||
{
|
||||
return _wheelDelta;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -70,8 +70,8 @@ e2d::Node::Node()
|
|||
, _extrapolate(Property::Origin)
|
||||
{
|
||||
Point defPivot = Game::getInstance()->getConfig().getNodeDefaultPivot();
|
||||
_pivotX = float(defPivot.x);
|
||||
_pivotY = float(defPivot.y);
|
||||
_pivotX = defPivot.x;
|
||||
_pivotY = defPivot.y;
|
||||
_collider.setShape(Game::getInstance()->getConfig().getDefaultColliderShape());
|
||||
}
|
||||
|
||||
|
|
@ -425,12 +425,12 @@ size_t e2d::Node::getHashName() const
|
|||
return _hashName;
|
||||
}
|
||||
|
||||
double e2d::Node::getPosX() const
|
||||
float e2d::Node::getPosX() const
|
||||
{
|
||||
return _posX;
|
||||
}
|
||||
|
||||
double e2d::Node::getPosY() const
|
||||
float e2d::Node::getPosY() const
|
||||
{
|
||||
return _posY;
|
||||
}
|
||||
|
|
@ -440,22 +440,22 @@ e2d::Point e2d::Node::getPos() const
|
|||
return Point(_posX, _posY);
|
||||
}
|
||||
|
||||
double e2d::Node::getWidth() const
|
||||
float e2d::Node::getWidth() const
|
||||
{
|
||||
return _width * _scaleX;
|
||||
}
|
||||
|
||||
double e2d::Node::getHeight() const
|
||||
float e2d::Node::getHeight() const
|
||||
{
|
||||
return _height * _scaleY;
|
||||
}
|
||||
|
||||
double e2d::Node::getRealWidth() const
|
||||
float e2d::Node::getRealWidth() const
|
||||
{
|
||||
return _width;
|
||||
}
|
||||
|
||||
double e2d::Node::getRealHeight() const
|
||||
float e2d::Node::getRealHeight() const
|
||||
{
|
||||
return _height;
|
||||
}
|
||||
|
|
@ -465,12 +465,12 @@ e2d::Size e2d::Node::getRealSize() const
|
|||
return Size(_width, _height);
|
||||
}
|
||||
|
||||
double e2d::Node::getPivotX() const
|
||||
float e2d::Node::getPivotX() const
|
||||
{
|
||||
return _pivotX;
|
||||
}
|
||||
|
||||
double e2d::Node::getPivotY() const
|
||||
float e2d::Node::getPivotY() const
|
||||
{
|
||||
return _pivotY;
|
||||
}
|
||||
|
|
@ -480,32 +480,32 @@ e2d::Size e2d::Node::getSize() const
|
|||
return Size(getWidth(), getHeight());
|
||||
}
|
||||
|
||||
double e2d::Node::getScaleX() const
|
||||
float e2d::Node::getScaleX() const
|
||||
{
|
||||
return _scaleX;
|
||||
}
|
||||
|
||||
double e2d::Node::getScaleY() const
|
||||
float e2d::Node::getScaleY() const
|
||||
{
|
||||
return _scaleY;
|
||||
}
|
||||
|
||||
double e2d::Node::getSkewX() const
|
||||
float e2d::Node::getSkewX() const
|
||||
{
|
||||
return _skewAngleX;
|
||||
}
|
||||
|
||||
double e2d::Node::getSkewY() const
|
||||
float e2d::Node::getSkewY() const
|
||||
{
|
||||
return _skewAngleY;
|
||||
}
|
||||
|
||||
double e2d::Node::getRotation() const
|
||||
float e2d::Node::getRotation() const
|
||||
{
|
||||
return _rotation;
|
||||
}
|
||||
|
||||
double e2d::Node::getOpacity() const
|
||||
float e2d::Node::getOpacity() const
|
||||
{
|
||||
return _realOpacity;
|
||||
}
|
||||
|
|
@ -554,12 +554,12 @@ void e2d::Node::setOrder(int order)
|
|||
}
|
||||
}
|
||||
|
||||
void e2d::Node::setPosX(double x)
|
||||
void e2d::Node::setPosX(float x)
|
||||
{
|
||||
this->setPos(x, _posY);
|
||||
}
|
||||
|
||||
void e2d::Node::setPosY(double y)
|
||||
void e2d::Node::setPosY(float y)
|
||||
{
|
||||
this->setPos(_posX, y);
|
||||
}
|
||||
|
|
@ -569,13 +569,13 @@ void e2d::Node::setPos(const Point & p)
|
|||
this->setPos(p.x, p.y);
|
||||
}
|
||||
|
||||
void e2d::Node::setPos(double x, double y)
|
||||
void e2d::Node::setPos(float x, float y)
|
||||
{
|
||||
if (_posX == x && _posY == y)
|
||||
return;
|
||||
|
||||
_posX = float(x);
|
||||
_posY = float(y);
|
||||
_posX = x;
|
||||
_posY = y;
|
||||
_needTransform = true;
|
||||
}
|
||||
|
||||
|
|
@ -588,17 +588,17 @@ void e2d::Node::setPosFixed(bool fixed)
|
|||
_needTransform = true;
|
||||
}
|
||||
|
||||
void e2d::Node::movePosX(double x)
|
||||
void e2d::Node::movePosX(float x)
|
||||
{
|
||||
this->movePos(x, 0);
|
||||
}
|
||||
|
||||
void e2d::Node::movePosY(double y)
|
||||
void e2d::Node::movePosY(float y)
|
||||
{
|
||||
this->movePos(0, y);
|
||||
}
|
||||
|
||||
void e2d::Node::movePos(double x, double y)
|
||||
void e2d::Node::movePos(float x, float y)
|
||||
{
|
||||
this->setPos(_posX + x, _posY + y);
|
||||
}
|
||||
|
|
@ -608,107 +608,107 @@ void e2d::Node::movePos(const Vector2 & v)
|
|||
this->movePos(v.x, v.y);
|
||||
}
|
||||
|
||||
void e2d::Node::setScaleX(double scaleX)
|
||||
void e2d::Node::setScaleX(float scaleX)
|
||||
{
|
||||
this->setScale(scaleX, _scaleY);
|
||||
}
|
||||
|
||||
void e2d::Node::setScaleY(double scaleY)
|
||||
void e2d::Node::setScaleY(float scaleY)
|
||||
{
|
||||
this->setScale(_scaleX, scaleY);
|
||||
}
|
||||
|
||||
void e2d::Node::setScale(double scale)
|
||||
void e2d::Node::setScale(float scale)
|
||||
{
|
||||
this->setScale(scale, scale);
|
||||
}
|
||||
|
||||
void e2d::Node::setScale(double scaleX, double scaleY)
|
||||
void e2d::Node::setScale(float scaleX, float scaleY)
|
||||
{
|
||||
if (_scaleX == scaleX && _scaleY == scaleY)
|
||||
return;
|
||||
|
||||
_scaleX = float(scaleX);
|
||||
_scaleY = float(scaleY);
|
||||
_scaleX = scaleX;
|
||||
_scaleY = scaleY;
|
||||
_needTransform = true;
|
||||
}
|
||||
|
||||
void e2d::Node::setSkewX(double angleX)
|
||||
void e2d::Node::setSkewX(float angleX)
|
||||
{
|
||||
this->setSkew(angleX, _skewAngleY);
|
||||
}
|
||||
|
||||
void e2d::Node::setSkewY(double angleY)
|
||||
void e2d::Node::setSkewY(float angleY)
|
||||
{
|
||||
this->setSkew(_skewAngleX, angleY);
|
||||
}
|
||||
|
||||
void e2d::Node::setSkew(double angleX, double angleY)
|
||||
void e2d::Node::setSkew(float angleX, float angleY)
|
||||
{
|
||||
if (_skewAngleX == angleX && _skewAngleY == angleY)
|
||||
return;
|
||||
|
||||
_skewAngleX = float(angleX);
|
||||
_skewAngleY = float(angleY);
|
||||
_skewAngleX = angleX;
|
||||
_skewAngleY = angleY;
|
||||
_needTransform = true;
|
||||
}
|
||||
|
||||
void e2d::Node::setRotation(double angle)
|
||||
void e2d::Node::setRotation(float angle)
|
||||
{
|
||||
if (_rotation == angle)
|
||||
return;
|
||||
|
||||
_rotation = float(angle);
|
||||
_rotation = angle;
|
||||
_needTransform = true;
|
||||
}
|
||||
|
||||
void e2d::Node::setOpacity(double opacity)
|
||||
void e2d::Node::setOpacity(float opacity)
|
||||
{
|
||||
if (_realOpacity == opacity)
|
||||
return;
|
||||
|
||||
_displayOpacity = _realOpacity = std::min(std::max(float(opacity), 0.f), 1.f);
|
||||
_displayOpacity = _realOpacity = std::min(std::max(opacity, 0.f), 1.f);
|
||||
// ¸üнڵã͸Ã÷¶È
|
||||
_updateOpacity();
|
||||
}
|
||||
|
||||
void e2d::Node::setPivotX(double pivotX)
|
||||
void e2d::Node::setPivotX(float pivotX)
|
||||
{
|
||||
this->setPivot(pivotX, _pivotY);
|
||||
}
|
||||
|
||||
void e2d::Node::setPivotY(double pivotY)
|
||||
void e2d::Node::setPivotY(float pivotY)
|
||||
{
|
||||
this->setPivot(_pivotX, pivotY);
|
||||
}
|
||||
|
||||
void e2d::Node::setPivot(double pivotX, double pivotY)
|
||||
void e2d::Node::setPivot(float pivotX, float pivotY)
|
||||
{
|
||||
if (_pivotX == pivotX && _pivotY == pivotY)
|
||||
return;
|
||||
|
||||
_pivotX = std::min(std::max(float(pivotX), 0.f), 1.f);
|
||||
_pivotY = std::min(std::max(float(pivotY), 0.f), 1.f);
|
||||
_pivotX = std::min(std::max(pivotX, 0.f), 1.f);
|
||||
_pivotY = std::min(std::max(pivotY, 0.f), 1.f);
|
||||
_needTransform = true;
|
||||
}
|
||||
|
||||
void e2d::Node::setWidth(double width)
|
||||
void e2d::Node::setWidth(float width)
|
||||
{
|
||||
this->setSize(width, _height);
|
||||
}
|
||||
|
||||
void e2d::Node::setHeight(double height)
|
||||
void e2d::Node::setHeight(float height)
|
||||
{
|
||||
this->setSize(_width, height);
|
||||
}
|
||||
|
||||
void e2d::Node::setSize(double width, double height)
|
||||
void e2d::Node::setSize(float width, float height)
|
||||
{
|
||||
if (_width == width && _height == height)
|
||||
return;
|
||||
|
||||
_width = float(width);
|
||||
_height = float(height);
|
||||
_width = width;
|
||||
_height = height;
|
||||
_needTransform = true;
|
||||
}
|
||||
|
||||
|
|
@ -953,7 +953,7 @@ bool e2d::Node::containsPoint(const Point& point)
|
|||
{
|
||||
BOOL ret = 0;
|
||||
_outline->FillContainsPoint(
|
||||
D2D1::Point2F(float(point.x), float(point.y)),
|
||||
D2D1::Point2F(point.x, point.y),
|
||||
D2D1::Matrix3x2F::Identity(),
|
||||
&ret
|
||||
);
|
||||
|
|
|
|||
|
|
@ -6,13 +6,13 @@ e2d::CircleShape::CircleShape()
|
|||
this->setPivot(0.5, 0.5);
|
||||
}
|
||||
|
||||
e2d::CircleShape::CircleShape(double radius)
|
||||
e2d::CircleShape::CircleShape(float radius)
|
||||
{
|
||||
this->setRadius(radius);
|
||||
this->setPivot(0.5, 0.5);
|
||||
}
|
||||
|
||||
e2d::CircleShape::CircleShape(Point center, double radius)
|
||||
e2d::CircleShape::CircleShape(Point center, float radius)
|
||||
{
|
||||
this->setRadius(radius);
|
||||
this->setPos(center);
|
||||
|
|
@ -23,14 +23,14 @@ e2d::CircleShape::~CircleShape()
|
|||
{
|
||||
}
|
||||
|
||||
double e2d::CircleShape::getRadius() const
|
||||
float e2d::CircleShape::getRadius() const
|
||||
{
|
||||
return _radius;
|
||||
}
|
||||
|
||||
void e2d::CircleShape::setRadius(double radius)
|
||||
void e2d::CircleShape::setRadius(float radius)
|
||||
{
|
||||
_radius = float(radius);
|
||||
_radius = radius;
|
||||
Node::setSize(radius * 2, radius * 2);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,14 +7,14 @@ e2d::EllipseShape::EllipseShape()
|
|||
this->setPivot(0.5, 0.5);
|
||||
}
|
||||
|
||||
e2d::EllipseShape::EllipseShape(double radiusX, double radiusY)
|
||||
e2d::EllipseShape::EllipseShape(float radiusX, float radiusY)
|
||||
{
|
||||
this->setRadiusX(radiusX);
|
||||
this->setRadiusY(radiusY);
|
||||
this->setPivot(0.5, 0.5);
|
||||
}
|
||||
|
||||
e2d::EllipseShape::EllipseShape(Point center, double radiusX, double radiusY)
|
||||
e2d::EllipseShape::EllipseShape(Point center, float radiusX, float radiusY)
|
||||
{
|
||||
this->setRadiusX(radiusX);
|
||||
this->setRadiusY(radiusY);
|
||||
|
|
@ -26,25 +26,25 @@ e2d::EllipseShape::~EllipseShape()
|
|||
{
|
||||
}
|
||||
|
||||
double e2d::EllipseShape::getRadiusX() const
|
||||
float e2d::EllipseShape::getRadiusX() const
|
||||
{
|
||||
return _radiusX;
|
||||
}
|
||||
|
||||
double e2d::EllipseShape::getRadiusY() const
|
||||
float e2d::EllipseShape::getRadiusY() const
|
||||
{
|
||||
return _radiusY;
|
||||
}
|
||||
|
||||
void e2d::EllipseShape::setRadiusX(double radiusX)
|
||||
void e2d::EllipseShape::setRadiusX(float radiusX)
|
||||
{
|
||||
_radiusX = float(radiusX);
|
||||
_radiusX = radiusX;
|
||||
Node::setWidth(radiusX * 2);
|
||||
}
|
||||
|
||||
void e2d::EllipseShape::setRadiusY(double radiusY)
|
||||
void e2d::EllipseShape::setRadiusY(float radiusY)
|
||||
{
|
||||
_radiusY = float(radiusY);
|
||||
_radiusY = radiusY;
|
||||
Node::setHeight(radiusY * 2);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,16 +6,16 @@ e2d::RoundRectShape::RoundRectShape()
|
|||
{
|
||||
}
|
||||
|
||||
e2d::RoundRectShape::RoundRectShape(Size size, double radiusX, double radiusY)
|
||||
: _radiusX(float(radiusX))
|
||||
, _radiusY(float(radiusY))
|
||||
e2d::RoundRectShape::RoundRectShape(Size size, float radiusX, float radiusY)
|
||||
: _radiusX(radiusX)
|
||||
, _radiusY(radiusY)
|
||||
{
|
||||
this->setSize(size);
|
||||
}
|
||||
|
||||
e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, double radiusX, double radiusY)
|
||||
: _radiusX(float(radiusX))
|
||||
, _radiusY(float(radiusY))
|
||||
e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, float radiusX, float radiusY)
|
||||
: _radiusX(radiusX)
|
||||
, _radiusY(radiusY)
|
||||
{
|
||||
this->setPivot(0, 0);
|
||||
this->setPos(topLeft);
|
||||
|
|
@ -26,24 +26,24 @@ e2d::RoundRectShape::~RoundRectShape()
|
|||
{
|
||||
}
|
||||
|
||||
double e2d::RoundRectShape::getRadiusX() const
|
||||
float e2d::RoundRectShape::getRadiusX() const
|
||||
{
|
||||
return _radiusX;
|
||||
}
|
||||
|
||||
double e2d::RoundRectShape::getRadiusY() const
|
||||
float e2d::RoundRectShape::getRadiusY() const
|
||||
{
|
||||
return _radiusY;
|
||||
}
|
||||
|
||||
void e2d::RoundRectShape::setRadiusX(double radiusX)
|
||||
void e2d::RoundRectShape::setRadiusX(float radiusX)
|
||||
{
|
||||
_radiusX = float(radiusX);
|
||||
_radiusX = radiusX;
|
||||
}
|
||||
|
||||
void e2d::RoundRectShape::setRadiusY(double radiusY)
|
||||
void e2d::RoundRectShape::setRadiusY(float radiusY)
|
||||
{
|
||||
_radiusY = float(radiusY);
|
||||
_radiusY = radiusY;
|
||||
}
|
||||
|
||||
void e2d::RoundRectShape::_renderLine() const
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ e2d::Color e2d::Shape::getLineColor() const
|
|||
return _lineColor;
|
||||
}
|
||||
|
||||
double e2d::Shape::getStrokeWidth() const
|
||||
float e2d::Shape::getStrokeWidth() const
|
||||
{
|
||||
return _strokeWidth;
|
||||
}
|
||||
|
|
@ -79,9 +79,9 @@ void e2d::Shape::setLineColor(Color lineColor)
|
|||
_lineColor = lineColor;
|
||||
}
|
||||
|
||||
void e2d::Shape::setStrokeWidth(double strokeWidth)
|
||||
void e2d::Shape::setStrokeWidth(float strokeWidth)
|
||||
{
|
||||
_strokeWidth = float(strokeWidth) * 2;
|
||||
_strokeWidth = strokeWidth * 2;
|
||||
}
|
||||
|
||||
void e2d::Shape::setStyle(Style style)
|
||||
|
|
|
|||
|
|
@ -82,8 +82,8 @@ void e2d::Sprite::crop(const Rect& cropRect)
|
|||
{
|
||||
_image->crop(cropRect);
|
||||
Node::setSize(
|
||||
std::min(std::max(cropRect.size.width, 0.0), _image->getSourceWidth() - _image->getCropX()),
|
||||
std::min(std::max(cropRect.size.height, 0.0), _image->getSourceHeight() - _image->getCropY())
|
||||
std::min(std::max(cropRect.size.width, 0.f), _image->getSourceWidth() - _image->getCropX()),
|
||||
std::min(std::max(cropRect.size.height, 0.f), _image->getSourceHeight() - _image->getCropY())
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -97,8 +97,8 @@ void e2d::Sprite::onRender() const
|
|||
if (_image && _image->getBitmap())
|
||||
{
|
||||
// »ñȡͼƬ²Ã¼ôλÖÃ
|
||||
float fCropX = float(_image->getCropX());
|
||||
float fCropY = float(_image->getCropY());
|
||||
float fCropX = _image->getCropX();
|
||||
float fCropY = _image->getCropY();
|
||||
// äÖȾͼƬ
|
||||
Renderer::getInstance()->getRenderTarget()->DrawBitmap(
|
||||
_image->getBitmap(),
|
||||
|
|
|
|||
|
|
@ -8,13 +8,13 @@ e2d::Text::Style::Style()
|
|||
: color(Color::White)
|
||||
, alignment(Align::Left)
|
||||
, wrapping(false)
|
||||
, wrappingWidth(0.0)
|
||||
, lineSpacing(0.0)
|
||||
, wrappingWidth(0.f)
|
||||
, lineSpacing(0.f)
|
||||
, hasUnderline(false)
|
||||
, hasStrikethrough(false)
|
||||
, hasOutline(true)
|
||||
, outlineColor(Color(Color::Black, 0.5))
|
||||
, outlineWidth(1.0)
|
||||
, outlineWidth(1.f)
|
||||
, outlineJoin(LineJoin::Round)
|
||||
{}
|
||||
|
||||
|
|
@ -22,13 +22,13 @@ e2d::Text::Style::Style(
|
|||
Color color,
|
||||
Align alignment,
|
||||
bool wrapping,
|
||||
double wrappingWidth,
|
||||
double lineSpacing,
|
||||
float wrappingWidth,
|
||||
float lineSpacing,
|
||||
bool hasUnderline,
|
||||
bool hasStrikethrough,
|
||||
bool hasOutline,
|
||||
Color outlineColor,
|
||||
double outlineWidth,
|
||||
float outlineWidth,
|
||||
LineJoin outlineJoin
|
||||
)
|
||||
: color(color)
|
||||
|
|
@ -94,7 +94,7 @@ e2d::String e2d::Text::getFontFamily() const
|
|||
return _font.family;
|
||||
}
|
||||
|
||||
double e2d::Text::getFontSize() const
|
||||
float e2d::Text::getFontSize() const
|
||||
{
|
||||
return _font.size;
|
||||
}
|
||||
|
|
@ -114,7 +114,7 @@ e2d::Color e2d::Text::getOutlineColor() const
|
|||
return _style.outlineColor;
|
||||
}
|
||||
|
||||
double e2d::Text::getOutlineWidth() const
|
||||
float e2d::Text::getOutlineWidth() const
|
||||
{
|
||||
return _style.outlineWidth;
|
||||
}
|
||||
|
|
@ -182,7 +182,7 @@ void e2d::Text::setFontFamily(const String& family)
|
|||
_reset();
|
||||
}
|
||||
|
||||
void e2d::Text::setFontSize(double size)
|
||||
void e2d::Text::setFontSize(float size)
|
||||
{
|
||||
_font.size = size;
|
||||
_reset();
|
||||
|
|
@ -214,11 +214,11 @@ void e2d::Text::setWrapping(bool wrapping)
|
|||
}
|
||||
}
|
||||
|
||||
void e2d::Text::setWrappingWidth(double wrappingWidth)
|
||||
void e2d::Text::setWrappingWidth(float wrappingWidth)
|
||||
{
|
||||
if (_style.wrappingWidth != wrappingWidth)
|
||||
{
|
||||
_style.wrappingWidth = std::max(wrappingWidth, 0.0);
|
||||
_style.wrappingWidth = std::max(wrappingWidth, 0.f);
|
||||
|
||||
if (_style.wrapping)
|
||||
{
|
||||
|
|
@ -227,7 +227,7 @@ void e2d::Text::setWrappingWidth(double wrappingWidth)
|
|||
}
|
||||
}
|
||||
|
||||
void e2d::Text::setLineSpacing(double lineSpacing)
|
||||
void e2d::Text::setLineSpacing(float lineSpacing)
|
||||
{
|
||||
if (_style.lineSpacing != lineSpacing)
|
||||
{
|
||||
|
|
@ -277,7 +277,7 @@ void e2d::Text::setOutlineColor(Color outlineColor)
|
|||
_style.outlineColor = outlineColor;
|
||||
}
|
||||
|
||||
void e2d::Text::setOutlineWidth(double outlineWidth)
|
||||
void e2d::Text::setOutlineWidth(float outlineWidth)
|
||||
{
|
||||
_style.outlineWidth = outlineWidth;
|
||||
}
|
||||
|
|
@ -302,7 +302,7 @@ void e2d::Text::onRender() const
|
|||
_style.color.toD2DColorF(),
|
||||
_style.hasOutline,
|
||||
_style.outlineColor.toD2DColorF(),
|
||||
float(_style.outlineWidth),
|
||||
_style.outlineWidth,
|
||||
D2D1_LINE_JOIN(_style.outlineJoin)
|
||||
);
|
||||
_textLayout->Draw(nullptr, pTextRenderer, 0, 0);
|
||||
|
|
@ -327,7 +327,7 @@ void e2d::Text::_createFormat()
|
|||
DWRITE_FONT_WEIGHT(_font.weight),
|
||||
_font.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
|
||||
DWRITE_FONT_STRETCH_NORMAL,
|
||||
float(_font.size),
|
||||
_font.size,
|
||||
L"",
|
||||
&_textFormat
|
||||
);
|
||||
|
|
@ -343,7 +343,7 @@ void e2d::Text::_createFormat()
|
|||
// 设置文字对齐方式
|
||||
_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(_style.alignment));
|
||||
// 设置行间距
|
||||
if (_style.lineSpacing == 0.0)
|
||||
if (_style.lineSpacing == 0.f)
|
||||
{
|
||||
_textFormat->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
|
||||
}
|
||||
|
|
@ -351,8 +351,8 @@ void e2d::Text::_createFormat()
|
|||
{
|
||||
_textFormat->SetLineSpacing(
|
||||
DWRITE_LINE_SPACING_METHOD_UNIFORM,
|
||||
float(_style.lineSpacing),
|
||||
float(_style.lineSpacing) * 0.8f
|
||||
_style.lineSpacing,
|
||||
_style.lineSpacing * 0.8f
|
||||
);
|
||||
}
|
||||
// 打开文本自动换行时,设置换行属性
|
||||
|
|
@ -395,7 +395,7 @@ void e2d::Text::_createLayout()
|
|||
(const WCHAR *)_text,
|
||||
length,
|
||||
_textFormat,
|
||||
float(_style.wrappingWidth),
|
||||
_style.wrappingWidth,
|
||||
0,
|
||||
&_textLayout
|
||||
);
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ void e2d::Data::saveInt(int value)
|
|||
);
|
||||
}
|
||||
|
||||
void e2d::Data::saveDouble(double value)
|
||||
void e2d::Data::saveDouble(float value)
|
||||
{
|
||||
::WritePrivateProfileString(
|
||||
(LPCWSTR)_field,
|
||||
|
|
@ -58,7 +58,7 @@ int e2d::Data::getInt(int defaultValue)
|
|||
);
|
||||
}
|
||||
|
||||
double e2d::Data::getDouble(double defaultValue)
|
||||
float e2d::Data::getDouble(float defaultValue)
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileString((LPCWSTR)_field, (LPCWSTR)_key, (LPCWSTR)String::parse(defaultValue), temp, 31, (LPCWSTR)_dataPath);
|
||||
|
|
|
|||
|
|
@ -309,11 +309,11 @@ IXAudio2SourceVoice * e2d::Music::getIXAudio2SourceVoice() const
|
|||
return _voice;
|
||||
}
|
||||
|
||||
bool e2d::Music::setVolume(double volume)
|
||||
bool e2d::Music::setVolume(float volume)
|
||||
{
|
||||
if (_voice)
|
||||
{
|
||||
return SUCCEEDED(_voice->SetVolume(float(volume)));
|
||||
return SUCCEEDED(_voice->SetVolume(volume));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -160,14 +160,14 @@ bool e2d::Player::isPlaying(const Resource& res)
|
|||
return false;
|
||||
}
|
||||
|
||||
double e2d::Player::getVolume()
|
||||
float e2d::Player::getVolume()
|
||||
{
|
||||
return _volume;
|
||||
}
|
||||
|
||||
void e2d::Player::setVolume(double volume)
|
||||
void e2d::Player::setVolume(float volume)
|
||||
{
|
||||
_volume = std::min(std::max(float(volume), -224.f), 224.f);
|
||||
_volume = std::min(std::max(volume, -224.f), 224.f);
|
||||
for (auto pair : _musicList)
|
||||
{
|
||||
pair.second->setVolume(_volume);
|
||||
|
|
|
|||
|
|
@ -6,20 +6,20 @@ e2d::Task::Task(const Function & func, const String & name)
|
|||
, _stopped(false)
|
||||
, _runTimes(0)
|
||||
, _totalTimes(-1)
|
||||
, _delay(0.0)
|
||||
, _lastTime(0.0)
|
||||
, _delay(0.f)
|
||||
, _lastTime(0.f)
|
||||
, _callback(func)
|
||||
, _name(name)
|
||||
{
|
||||
}
|
||||
|
||||
e2d::Task::Task(const Function & func, double delay, int times, const String & name)
|
||||
e2d::Task::Task(const Function & func, float delay, int times, const String & name)
|
||||
: _running(true)
|
||||
, _stopped(false)
|
||||
, _runTimes(0)
|
||||
, _totalTimes(times)
|
||||
, _delay(std::max(delay, 0.0))
|
||||
, _lastTime(0.0)
|
||||
, _delay(std::max(delay, 0.f))
|
||||
, _lastTime(0.f)
|
||||
, _callback(func)
|
||||
, _name(name)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dnode.h"
|
||||
|
||||
e2d::BoxTransition::BoxTransition(double duration)
|
||||
e2d::BoxTransition::BoxTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
|
@ -17,10 +17,10 @@ void e2d::BoxTransition::_updateCustom()
|
|||
if (_delta <= 0.5)
|
||||
{
|
||||
_outLayerParam.contentBounds = D2D1::RectF(
|
||||
float(_windowSize.width * _delta),
|
||||
float(_windowSize.height * _delta),
|
||||
float(_windowSize.width * (1 - _delta)),
|
||||
float(_windowSize.height * (1 - _delta))
|
||||
_windowSize.width * _delta,
|
||||
_windowSize.height * _delta,
|
||||
_windowSize.width * (1 - _delta),
|
||||
_windowSize.height * (1 - _delta)
|
||||
);
|
||||
}
|
||||
else
|
||||
|
|
@ -28,10 +28,10 @@ void e2d::BoxTransition::_updateCustom()
|
|||
_outLayerParam.opacity = 0;
|
||||
_inLayerParam.opacity = 1;
|
||||
_inLayerParam.contentBounds = D2D1::RectF(
|
||||
float(_windowSize.width * (1 - _delta)),
|
||||
float(_windowSize.height * (1 - _delta)),
|
||||
float(_windowSize.width * _delta),
|
||||
float(_windowSize.height * _delta)
|
||||
_windowSize.width * (1 - _delta),
|
||||
_windowSize.height * (1 - _delta),
|
||||
_windowSize.width * _delta,
|
||||
_windowSize.height * _delta
|
||||
);
|
||||
if (_delta >= 1)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dnode.h"
|
||||
|
||||
e2d::EmergeTransition::EmergeTransition(double duration)
|
||||
e2d::EmergeTransition::EmergeTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
|
@ -15,8 +15,8 @@ void e2d::EmergeTransition::_init(Scene * prev, Scene * next)
|
|||
|
||||
void e2d::EmergeTransition::_updateCustom()
|
||||
{
|
||||
_outLayerParam.opacity = float(1 - _delta);
|
||||
_inLayerParam.opacity = float(_delta);
|
||||
_outLayerParam.opacity = 1 - _delta;
|
||||
_inLayerParam.opacity = _delta;
|
||||
|
||||
if (_delta >= 1)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dnode.h"
|
||||
|
||||
e2d::FadeTransition::FadeTransition(double duration)
|
||||
e2d::FadeTransition::FadeTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
|
@ -17,13 +17,13 @@ void e2d::FadeTransition::_updateCustom()
|
|||
{
|
||||
if (_delta < 0.5)
|
||||
{
|
||||
_outLayerParam.opacity = 1 - float(_delta) * 2;
|
||||
_outLayerParam.opacity = 1 - _delta * 2;
|
||||
_inLayerParam.opacity = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_outLayerParam.opacity = 0;
|
||||
_inLayerParam.opacity = float(_delta - 0.5) * 2;
|
||||
_inLayerParam.opacity = (_delta - 0.5f) * 2;
|
||||
if (_delta >= 1)
|
||||
{
|
||||
this->_stop();
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dnode.h"
|
||||
|
||||
e2d::MoveTransition::MoveTransition(double duration, Direction direction)
|
||||
e2d::MoveTransition::MoveTransition(float duration, Direction direction)
|
||||
: Transition(duration)
|
||||
, _direction(direction)
|
||||
{
|
||||
|
|
@ -11,8 +11,8 @@ void e2d::MoveTransition::_init(Scene * prev, Scene * next)
|
|||
{
|
||||
Transition::_init(prev, next);
|
||||
|
||||
double width = _windowSize.width;
|
||||
double height = _windowSize.height;
|
||||
float width = _windowSize.width;
|
||||
float height = _windowSize.height;
|
||||
if (_direction == Direction::Up)
|
||||
{
|
||||
_posDelta = Vector2(0, -height);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dnode.h"
|
||||
|
||||
e2d::Transition::Transition(double duration)
|
||||
e2d::Transition::Transition(float duration)
|
||||
: _end(false)
|
||||
, _last()
|
||||
, _delta(0)
|
||||
|
|
@ -13,7 +13,7 @@ e2d::Transition::Transition(double duration)
|
|||
, _outLayerParam()
|
||||
, _inLayerParam()
|
||||
{
|
||||
_duration = std::max(duration, 0.0);
|
||||
_duration = std::max(duration, 0.f);
|
||||
}
|
||||
|
||||
e2d::Transition::~Transition()
|
||||
|
|
@ -57,7 +57,7 @@ void e2d::Transition::_init(Scene * prev, Scene * next)
|
|||
nullptr,
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1::Matrix3x2F::Identity(),
|
||||
1.0,
|
||||
1.f,
|
||||
renderer->getSolidColorBrush(),
|
||||
D2D1_LAYER_OPTIONS_NONE
|
||||
);
|
||||
|
|
@ -73,7 +73,7 @@ void e2d::Transition::_update()
|
|||
else
|
||||
{
|
||||
_delta = (Game::getInstance()->getTotalDuration() - _last).seconds() / _duration;
|
||||
_delta = std::min(_delta, 1.0);
|
||||
_delta = std::min(_delta, 1.f);
|
||||
}
|
||||
|
||||
this->_updateCustom();
|
||||
|
|
@ -97,10 +97,10 @@ void e2d::Transition::_render()
|
|||
{
|
||||
Point rootPos = _outScene->getRoot()->getPos();
|
||||
auto clipRect = D2D1::RectF(
|
||||
float(std::max(rootPos.x, 0.0)),
|
||||
float(std::max(rootPos.y, 0.0)),
|
||||
float(std::min(rootPos.x + _windowSize.width, _windowSize.width)),
|
||||
float(std::min(rootPos.y + _windowSize.height, _windowSize.height))
|
||||
std::max(rootPos.x, 0.f),
|
||||
std::max(rootPos.y, 0.f),
|
||||
std::min(rootPos.x + _windowSize.width, _windowSize.width),
|
||||
std::min(rootPos.y + _windowSize.height, _windowSize.height)
|
||||
);
|
||||
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
||||
|
|
@ -116,10 +116,10 @@ void e2d::Transition::_render()
|
|||
{
|
||||
Point rootPos = _inScene->getRoot()->getPos();
|
||||
auto clipRect = D2D1::RectF(
|
||||
float(std::max(rootPos.x, 0.0)),
|
||||
float(std::max(rootPos.y, 0.0)),
|
||||
float(std::min(rootPos.x + _windowSize.width, _windowSize.width)),
|
||||
float(std::min(rootPos.y + _windowSize.height, _windowSize.height))
|
||||
std::max(rootPos.x, 0.f),
|
||||
std::max(rootPos.y, 0.f),
|
||||
std::min(rootPos.x + _windowSize.width, _windowSize.width),
|
||||
std::min(rootPos.y + _windowSize.height, _windowSize.height)
|
||||
);
|
||||
pRT->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
pRT->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
||||
|
|
|
|||
102
core/e2daction.h
102
core/e2daction.h
|
|
@ -85,7 +85,7 @@ protected:
|
|||
bool _done;
|
||||
bool _initialized;
|
||||
Node * _target;
|
||||
double _last;
|
||||
float _last;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -96,7 +96,7 @@ class FiniteTimeAction :
|
|||
public:
|
||||
// 创建特定时长的持续动作
|
||||
explicit FiniteTimeAction(
|
||||
double duration
|
||||
float duration
|
||||
);
|
||||
|
||||
// 重置动作
|
||||
|
|
@ -115,8 +115,8 @@ protected:
|
|||
virtual void _resetTime() override;
|
||||
|
||||
protected:
|
||||
double _duration;
|
||||
double _delta;
|
||||
float _duration;
|
||||
float _delta;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -126,7 +126,7 @@ class MoveBy :
|
|||
{
|
||||
public:
|
||||
explicit MoveBy(
|
||||
double duration, /* 持续时长 */
|
||||
float duration, /* 持续时长 */
|
||||
Vector2 vector /* 移动距离 */
|
||||
);
|
||||
|
||||
|
|
@ -158,7 +158,7 @@ class MoveTo :
|
|||
{
|
||||
public:
|
||||
explicit MoveTo(
|
||||
double duration, /* 持续时长 */
|
||||
float duration, /* 持续时长 */
|
||||
Point pos /* 目的坐标 */
|
||||
);
|
||||
|
||||
|
|
@ -189,9 +189,9 @@ class JumpBy :
|
|||
{
|
||||
public:
|
||||
explicit JumpBy(
|
||||
double duration, /* 持续时长 */
|
||||
float duration, /* 持续时长 */
|
||||
const Vector2& vec, /* 跳跃距离 */
|
||||
double height, /* 跳跃高度 */
|
||||
float height, /* 跳跃高度 */
|
||||
int jumps = 1 /* 跳跃次数 */
|
||||
);
|
||||
|
||||
|
|
@ -213,7 +213,7 @@ protected:
|
|||
protected:
|
||||
Point _startPos;
|
||||
Vector2 _deltaPos;
|
||||
double _height;
|
||||
float _height;
|
||||
int _jumps;
|
||||
Point _prevPos;
|
||||
};
|
||||
|
|
@ -225,9 +225,9 @@ class JumpTo :
|
|||
{
|
||||
public:
|
||||
explicit JumpTo(
|
||||
double duration, /* 持续时长 */
|
||||
float duration, /* 持续时长 */
|
||||
const Point& pos, /* 目的坐标 */
|
||||
double height, /* 跳跃高度 */
|
||||
float height, /* 跳跃高度 */
|
||||
int jumps = 1 /* 跳跃次数 */
|
||||
);
|
||||
|
||||
|
|
@ -258,14 +258,14 @@ class ScaleBy :
|
|||
{
|
||||
public:
|
||||
explicit ScaleBy(
|
||||
double duration, /* 持续时长 */
|
||||
double scale /* 相对变化值 */
|
||||
float duration, /* 持续时长 */
|
||||
float scale /* 相对变化值 */
|
||||
);
|
||||
|
||||
explicit ScaleBy(
|
||||
double duration, /* 持续时长 */
|
||||
double scaleX, /* 横向缩放相对变化值 */
|
||||
double scaleY /* 纵向缩放相对变化值 */
|
||||
float duration, /* 持续时长 */
|
||||
float scaleX, /* 横向缩放相对变化值 */
|
||||
float scaleY /* 纵向缩放相对变化值 */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -284,10 +284,10 @@ protected:
|
|||
virtual void _update() override;
|
||||
|
||||
protected:
|
||||
double _startScaleX;
|
||||
double _startScaleY;
|
||||
double _deltaX;
|
||||
double _deltaY;
|
||||
float _startScaleX;
|
||||
float _startScaleY;
|
||||
float _deltaX;
|
||||
float _deltaY;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -297,14 +297,14 @@ class ScaleTo :
|
|||
{
|
||||
public:
|
||||
explicit ScaleTo(
|
||||
double duration, /* 持续时长 */
|
||||
double scale /* 目标值 */
|
||||
float duration, /* 持续时长 */
|
||||
float scale /* 目标值 */
|
||||
);
|
||||
|
||||
explicit ScaleTo(
|
||||
double duration, /* 持续时长 */
|
||||
double scaleX, /* 横向缩放目标值 */
|
||||
double scaleY /* 纵向缩放目标值 */
|
||||
float duration, /* 持续时长 */
|
||||
float scaleX, /* 横向缩放目标值 */
|
||||
float scaleY /* 纵向缩放目标值 */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -324,8 +324,8 @@ protected:
|
|||
virtual void _init() override;
|
||||
|
||||
protected:
|
||||
double _endScaleX;
|
||||
double _endScaleY;
|
||||
float _endScaleX;
|
||||
float _endScaleY;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -335,8 +335,8 @@ class OpacityBy :
|
|||
{
|
||||
public:
|
||||
explicit OpacityBy(
|
||||
double duration, /* 持续时长 */
|
||||
double opacity /* 相对变化值 */
|
||||
float duration, /* 持续时长 */
|
||||
float opacity /* 相对变化值 */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -355,8 +355,8 @@ protected:
|
|||
virtual void _update() override;
|
||||
|
||||
protected:
|
||||
double _startVal;
|
||||
double _deltaVal;
|
||||
float _startVal;
|
||||
float _deltaVal;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -366,8 +366,8 @@ class OpacityTo :
|
|||
{
|
||||
public:
|
||||
explicit OpacityTo(
|
||||
double duration, /* 持续时长 */
|
||||
double opacity /* 目标值 */
|
||||
float duration, /* 持续时长 */
|
||||
float opacity /* 目标值 */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -387,7 +387,7 @@ protected:
|
|||
virtual void _init() override;
|
||||
|
||||
protected:
|
||||
double _endVal;
|
||||
float _endVal;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -398,7 +398,7 @@ class FadeIn :
|
|||
public:
|
||||
// 创建淡入动作
|
||||
explicit FadeIn(
|
||||
double duration /* 持续时长 */
|
||||
float duration /* 持续时长 */
|
||||
)
|
||||
: OpacityTo(duration, 1)
|
||||
{
|
||||
|
|
@ -416,7 +416,7 @@ class FadeOut :
|
|||
public:
|
||||
// 创建淡出动作
|
||||
explicit FadeOut(
|
||||
double duration /* 持续时长 */
|
||||
float duration /* 持续时长 */
|
||||
)
|
||||
: OpacityTo(duration, 0)
|
||||
{
|
||||
|
|
@ -433,8 +433,8 @@ class RotateBy :
|
|||
{
|
||||
public:
|
||||
explicit RotateBy(
|
||||
double duration, /* 持续时长 */
|
||||
double rotation /* 相对变化值 */
|
||||
float duration, /* 持续时长 */
|
||||
float rotation /* 相对变化值 */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -453,8 +453,8 @@ protected:
|
|||
virtual void _update() override;
|
||||
|
||||
protected:
|
||||
double _startVal;
|
||||
double _deltaVal;
|
||||
float _startVal;
|
||||
float _deltaVal;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -464,8 +464,8 @@ class RotateTo :
|
|||
{
|
||||
public:
|
||||
explicit RotateTo(
|
||||
double duration, /* 持续时长 */
|
||||
double rotation /* 目标值 */
|
||||
float duration, /* 持续时长 */
|
||||
float rotation /* 目标值 */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -485,7 +485,7 @@ protected:
|
|||
virtual void _init() override;
|
||||
|
||||
protected:
|
||||
double _endVal;
|
||||
float _endVal;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -495,7 +495,7 @@ class Delay :
|
|||
{
|
||||
public:
|
||||
explicit Delay(
|
||||
double duration /* 延迟时长(秒) */
|
||||
float duration /* 延迟时长(秒) */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -520,8 +520,8 @@ protected:
|
|||
virtual void _resetTime() override;
|
||||
|
||||
protected:
|
||||
double _delay;
|
||||
double _delta;
|
||||
float _delay;
|
||||
float _delta;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -705,11 +705,11 @@ public:
|
|||
);
|
||||
|
||||
explicit Animation(
|
||||
double interval /* 帧间隔(秒) */
|
||||
float interval /* 帧间隔(秒) */
|
||||
);
|
||||
|
||||
explicit Animation(
|
||||
double interval, /* 帧间隔(秒) */
|
||||
float interval, /* 帧间隔(秒) */
|
||||
const std::vector<Image*>& frames /* 关键帧数组 */
|
||||
);
|
||||
|
||||
|
|
@ -726,14 +726,14 @@ public:
|
|||
);
|
||||
|
||||
// 获取帧间隔
|
||||
double getInterval() const;
|
||||
float getInterval() const;
|
||||
|
||||
// 获取关键帧
|
||||
const std::vector<Image*>& getFrames() const;
|
||||
|
||||
// 设置每一帧的时间间隔
|
||||
void setInterval(
|
||||
double interval /* 帧间隔(秒) */
|
||||
float interval /* 帧间隔(秒) */
|
||||
);
|
||||
|
||||
// 获取帧动画的拷贝对象
|
||||
|
|
@ -746,7 +746,7 @@ protected:
|
|||
E2D_DISABLE_COPY(Animation);
|
||||
|
||||
protected:
|
||||
double _interval;
|
||||
float _interval;
|
||||
std::vector<Image*> _frames;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -130,10 +130,10 @@ public:
|
|||
String getTitle();
|
||||
|
||||
// 資函完悶錐業
|
||||
double getWidth();
|
||||
float getWidth();
|
||||
|
||||
// 資函完悶互業
|
||||
double getHeight();
|
||||
float getHeight();
|
||||
|
||||
// 資函完悶寄弌
|
||||
Size getSize();
|
||||
|
|
@ -233,22 +233,22 @@ public:
|
|||
);
|
||||
|
||||
// 資誼報炎X已恫炎峙
|
||||
double getMouseX();
|
||||
float getMouseX();
|
||||
|
||||
// 資誼報炎Y已恫炎峙
|
||||
double getMouseY();
|
||||
float getMouseY();
|
||||
|
||||
// 資誼報炎恫炎峙
|
||||
Point getMousePos();
|
||||
|
||||
// 資誼報炎X已恫炎奐楚
|
||||
double getMouseDeltaX();
|
||||
float getMouseDeltaX();
|
||||
|
||||
// 資誼報炎Y已恫炎奐楚
|
||||
double getMouseDeltaY();
|
||||
float getMouseDeltaY();
|
||||
|
||||
// 資誼報炎Z已<5A>報炎獄態<E78D84>恫炎奐楚
|
||||
double getMouseDeltaZ();
|
||||
float getMouseDeltaZ();
|
||||
|
||||
// 泡仟補秘譜姥彜蓑
|
||||
void update();
|
||||
|
|
|
|||
|
|
@ -30,27 +30,27 @@ class Size;
|
|||
class Point
|
||||
{
|
||||
public:
|
||||
double x; // X ×ø±ê
|
||||
double y; // Y ×ø±ê
|
||||
float x; // X 坐标
|
||||
float y; // Y 坐标
|
||||
|
||||
public:
|
||||
Point();
|
||||
|
||||
Point(double x, double y);
|
||||
Point(float x, float y);
|
||||
|
||||
Point(const Point& other);
|
||||
|
||||
Point operator + (Point const & point) const;
|
||||
Point operator - (Point const & point) const;
|
||||
Point operator * (double const & point) const;
|
||||
Point operator / (double const & point) const;
|
||||
Point operator * (float const & point) const;
|
||||
Point operator / (float const & point) const;
|
||||
Point operator - () const;
|
||||
bool operator== (const Point& point) const;
|
||||
|
||||
operator e2d::Size() const;
|
||||
|
||||
// 判断两点间距离
|
||||
static double distance(const Point&, const Point&);
|
||||
static float distance(const Point&, const Point&);
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -62,20 +62,20 @@ typedef Point Vector2;
|
|||
class Size
|
||||
{
|
||||
public:
|
||||
double width; // ¿í¶È
|
||||
double height; // ¸ß¶È
|
||||
float width; // 宽度
|
||||
float height; // 高度
|
||||
|
||||
public:
|
||||
Size();
|
||||
|
||||
Size(double width, double height);
|
||||
Size(float width, float height);
|
||||
|
||||
Size(const Size& other);
|
||||
|
||||
Size operator + (Size const & size) const;
|
||||
Size operator - (Size const & size) const;
|
||||
Size operator * (double const & size) const;
|
||||
Size operator / (double const & size) const;
|
||||
Size operator * (float const & size) const;
|
||||
Size operator / (float const & size) const;
|
||||
Size operator - () const;
|
||||
bool operator== (const Size& size) const;
|
||||
|
||||
|
|
@ -93,7 +93,7 @@ public:
|
|||
public:
|
||||
Rect();
|
||||
|
||||
Rect(double x, double y, double width, double height);
|
||||
Rect(float x, float y, float width, float height);
|
||||
|
||||
Rect(const Point& pos, const Size& size);
|
||||
|
||||
|
|
@ -105,10 +105,10 @@ public:
|
|||
|
||||
// 设置矩形
|
||||
void setRect(
|
||||
double x,
|
||||
double y,
|
||||
double width,
|
||||
double height
|
||||
float x,
|
||||
float y,
|
||||
float width,
|
||||
float height
|
||||
);
|
||||
|
||||
// 判断点是否在矩形内
|
||||
|
|
@ -202,6 +202,9 @@ public:
|
|||
// 将字符串转化为 int 型
|
||||
int toInt() const;
|
||||
|
||||
// 将字符串转化为 float 型
|
||||
float toFloat() const;
|
||||
|
||||
// 将字符串转化为 double 型
|
||||
double toDouble() const;
|
||||
|
||||
|
|
@ -288,16 +291,16 @@ public:
|
|||
Color();
|
||||
|
||||
Color(
|
||||
double r,
|
||||
double g,
|
||||
double b
|
||||
float r,
|
||||
float g,
|
||||
float b
|
||||
);
|
||||
|
||||
Color(
|
||||
double r,
|
||||
double g,
|
||||
double b,
|
||||
double alpha
|
||||
float r,
|
||||
float g,
|
||||
float b,
|
||||
float alpha
|
||||
);
|
||||
|
||||
Color(
|
||||
|
|
@ -306,7 +309,7 @@ public:
|
|||
|
||||
Color(
|
||||
UINT rgb,
|
||||
double alpha
|
||||
float alpha
|
||||
);
|
||||
|
||||
D2D1_COLOR_F toD2DColorF() const;
|
||||
|
|
@ -358,7 +361,7 @@ public:
|
|||
private:
|
||||
void _init(
|
||||
UINT rgb,
|
||||
double alpha
|
||||
float alpha
|
||||
);
|
||||
|
||||
private:
|
||||
|
|
@ -422,7 +425,7 @@ public:
|
|||
int milliseconds() const;
|
||||
|
||||
// 获取秒数
|
||||
double seconds() const;
|
||||
float seconds() const;
|
||||
|
||||
bool operator== (const Duration &) const;
|
||||
bool operator!= (const Duration &) const;
|
||||
|
|
@ -470,7 +473,7 @@ class Font
|
|||
{
|
||||
public:
|
||||
String family; // 字体族
|
||||
double size; // ×ÖºÅ
|
||||
float size; // 字号
|
||||
UINT weight; // 粗细值
|
||||
bool italic; // 斜体
|
||||
|
||||
|
|
@ -494,7 +497,7 @@ public:
|
|||
|
||||
explicit Font(
|
||||
const String& family,
|
||||
double size = 22,
|
||||
float size = 22,
|
||||
UINT weight = Font::Weight::Normal,
|
||||
bool italic = false
|
||||
);
|
||||
|
|
@ -636,16 +639,16 @@ public:
|
|||
LPARAM lParam
|
||||
);
|
||||
|
||||
double getX() const;
|
||||
float getX() const;
|
||||
|
||||
double getY() const;
|
||||
float getY() const;
|
||||
|
||||
Point getPos() const;
|
||||
|
||||
// 获取事件类型
|
||||
MouseEvent::Type getType() const;
|
||||
|
||||
double getWheelDelta() const;
|
||||
float getWheelDelta() const;
|
||||
|
||||
// Shift 键是否按下
|
||||
bool isShiftDown() const;
|
||||
|
|
@ -656,7 +659,7 @@ public:
|
|||
protected:
|
||||
bool _shiftDown;
|
||||
bool _ctrlDown;
|
||||
double _wheelDelta;
|
||||
float _wheelDelta;
|
||||
Point _pos;
|
||||
MouseEvent::Type _type;
|
||||
};
|
||||
|
|
@ -896,28 +899,28 @@ public:
|
|||
);
|
||||
|
||||
// 获取宽度
|
||||
virtual double getWidth() const;
|
||||
virtual float getWidth() const;
|
||||
|
||||
// 获取高度
|
||||
virtual double getHeight() const;
|
||||
virtual float getHeight() const;
|
||||
|
||||
// 获取大小
|
||||
virtual Size getSize() const;
|
||||
|
||||
// 获取源图片宽度
|
||||
virtual double getSourceWidth() const;
|
||||
virtual float getSourceWidth() const;
|
||||
|
||||
// 获取源图片高度
|
||||
virtual double getSourceHeight() const;
|
||||
virtual float getSourceHeight() const;
|
||||
|
||||
// 获取源图片大小
|
||||
virtual Size getSourceSize() const;
|
||||
|
||||
// 获取裁剪位置 X 坐标
|
||||
virtual double getCropX() const;
|
||||
virtual float getCropX() const;
|
||||
|
||||
// 获取裁剪位置 Y 坐标
|
||||
virtual double getCropY() const;
|
||||
virtual float getCropY() const;
|
||||
|
||||
// 获取裁剪位置
|
||||
virtual Point getCropPos() const;
|
||||
|
|
|
|||
128
core/e2dnode.h
128
core/e2dnode.h
|
|
@ -23,17 +23,17 @@ public:
|
|||
// 节点属性
|
||||
struct Property
|
||||
{
|
||||
double posX; // X 坐标
|
||||
double posY; // Y 坐标
|
||||
double width; // 宽度
|
||||
double height; // 高度
|
||||
double pivotX; // 中心点 X 坐标
|
||||
double pivotY; // 中心点 Y 坐标
|
||||
double scaleX; // 横向缩放
|
||||
double scaleY; // 纵向缩放
|
||||
double rotation; // 旋转角度
|
||||
double skewAngleX; // 横向倾斜角度
|
||||
double skewAngleY; // 纵向倾斜角度
|
||||
float posX; // X 坐标
|
||||
float posY; // Y 坐标
|
||||
float width; // 宽度
|
||||
float height; // 高度
|
||||
float pivotX; // 中心点 X 坐标
|
||||
float pivotY; // 中心点 Y 坐标
|
||||
float scaleX; // 横向缩放
|
||||
float scaleY; // 纵向缩放
|
||||
float rotation; // 旋转角度
|
||||
float skewAngleX; // 横向倾斜角度
|
||||
float skewAngleY; // 纵向倾斜角度
|
||||
|
||||
Property operator+ (Property const & prop) const;
|
||||
Property operator- (Property const & prop) const;
|
||||
|
|
@ -86,55 +86,55 @@ public:
|
|||
int getOrder() const;
|
||||
|
||||
// 获取节点横坐标
|
||||
double getPosX() const;
|
||||
float getPosX() const;
|
||||
|
||||
// 获取节点纵坐标
|
||||
double getPosY() const;
|
||||
float getPosY() const;
|
||||
|
||||
// 获取节点坐标
|
||||
Point getPos() const;
|
||||
|
||||
// 获取节点宽度
|
||||
double getWidth() const;
|
||||
float getWidth() const;
|
||||
|
||||
// 获取节点高度
|
||||
double getHeight() const;
|
||||
float getHeight() const;
|
||||
|
||||
// 获取节点宽度(不考虑缩放)
|
||||
double getRealWidth() const;
|
||||
float getRealWidth() const;
|
||||
|
||||
// 获取节点高度(不考虑缩放)
|
||||
double getRealHeight() const;
|
||||
float getRealHeight() const;
|
||||
|
||||
// 获取节点大小(不考虑缩放)
|
||||
Size getRealSize() const;
|
||||
|
||||
// 获取节点的中心点
|
||||
double getPivotX() const;
|
||||
float getPivotX() const;
|
||||
|
||||
// 获取节点的中心点
|
||||
double getPivotY() const;
|
||||
float getPivotY() const;
|
||||
|
||||
// 获取节点大小
|
||||
Size getSize() const;
|
||||
|
||||
// 获取节点横向缩放比例
|
||||
double getScaleX() const;
|
||||
float getScaleX() const;
|
||||
|
||||
// 获取节点纵向缩放比例
|
||||
double getScaleY() const;
|
||||
float getScaleY() const;
|
||||
|
||||
// 获取节点横向倾斜角度
|
||||
double getSkewX() const;
|
||||
float getSkewX() const;
|
||||
|
||||
// 获取节点纵向倾斜角度
|
||||
double getSkewY() const;
|
||||
float getSkewY() const;
|
||||
|
||||
// 获取节点旋转角度
|
||||
double getRotation() const;
|
||||
float getRotation() const;
|
||||
|
||||
// 获取节点透明度
|
||||
double getOpacity() const;
|
||||
float getOpacity() const;
|
||||
|
||||
// 获取节点属性
|
||||
Property getProperty() const;
|
||||
|
|
@ -200,12 +200,12 @@ public:
|
|||
|
||||
// 设置节点横坐标
|
||||
virtual void setPosX(
|
||||
double x
|
||||
float x
|
||||
);
|
||||
|
||||
// 设置节点纵坐标
|
||||
virtual void setPosY(
|
||||
double y
|
||||
float y
|
||||
);
|
||||
|
||||
// 设置节点坐标
|
||||
|
|
@ -215,8 +215,8 @@ public:
|
|||
|
||||
// 设置节点坐标
|
||||
virtual void setPos(
|
||||
double x,
|
||||
double y
|
||||
float x,
|
||||
float y
|
||||
);
|
||||
|
||||
// 节点坐标固定
|
||||
|
|
@ -226,18 +226,18 @@ public:
|
|||
|
||||
// 移动节点
|
||||
virtual void movePosX(
|
||||
double x
|
||||
float x
|
||||
);
|
||||
|
||||
// 移动节点
|
||||
virtual void movePosY(
|
||||
double y
|
||||
float y
|
||||
);
|
||||
|
||||
// 移动节点
|
||||
virtual void movePos(
|
||||
double x,
|
||||
double y
|
||||
float x,
|
||||
float y
|
||||
);
|
||||
|
||||
// 移动节点
|
||||
|
|
@ -254,92 +254,92 @@ public:
|
|||
// 设置横向缩放比例
|
||||
// 默认为 1.0
|
||||
virtual void setScaleX(
|
||||
double scaleX
|
||||
float scaleX
|
||||
);
|
||||
|
||||
// 设置纵向缩放比例
|
||||
// 默认为 1.0
|
||||
virtual void setScaleY(
|
||||
double scaleY
|
||||
float scaleY
|
||||
);
|
||||
|
||||
// 设置缩放比例
|
||||
// 默认为 (1.0, 1.0)
|
||||
virtual void setScale(
|
||||
double scaleX,
|
||||
double scaleY
|
||||
float scaleX,
|
||||
float scaleY
|
||||
);
|
||||
|
||||
// 设置缩放比例
|
||||
// 默认为 1.0
|
||||
virtual void setScale(
|
||||
double scale
|
||||
float scale
|
||||
);
|
||||
|
||||
// 设置横向倾斜角度
|
||||
// 默认为 0
|
||||
virtual void setSkewX(
|
||||
double angleX
|
||||
float angleX
|
||||
);
|
||||
|
||||
// 设置纵向倾斜角度
|
||||
// 默认为 0
|
||||
virtual void setSkewY(
|
||||
double angleY
|
||||
float angleY
|
||||
);
|
||||
|
||||
// 设置倾斜角度
|
||||
// 默认为 (0, 0)
|
||||
virtual void setSkew(
|
||||
double angleX,
|
||||
double angleY
|
||||
float angleX,
|
||||
float angleY
|
||||
);
|
||||
|
||||
// 设置旋转角度
|
||||
// 默认为 0
|
||||
virtual void setRotation(
|
||||
double rotation
|
||||
float rotation
|
||||
);
|
||||
|
||||
// 设置透明度
|
||||
// 默认为 1.0, 范围 [0, 1]
|
||||
virtual void setOpacity(
|
||||
double opacity
|
||||
float opacity
|
||||
);
|
||||
|
||||
// 设置中心点的横向位置
|
||||
// 默认为 0, 范围 [0, 1]
|
||||
virtual void setPivotX(
|
||||
double pivotX
|
||||
float pivotX
|
||||
);
|
||||
|
||||
// 设置中心点的纵向位置
|
||||
// 默认为 0, 范围 [0, 1]
|
||||
virtual void setPivotY(
|
||||
double pivotY
|
||||
float pivotY
|
||||
);
|
||||
|
||||
// 设置中心点位置
|
||||
// 默认为 (0, 0), 范围 [0, 1]
|
||||
virtual void setPivot(
|
||||
double pivotX,
|
||||
double pivotY
|
||||
float pivotX,
|
||||
float pivotY
|
||||
);
|
||||
|
||||
// 修改节点宽度
|
||||
virtual void setWidth(
|
||||
double width
|
||||
float width
|
||||
);
|
||||
|
||||
// 修改节点高度
|
||||
virtual void setHeight(
|
||||
double height
|
||||
float height
|
||||
);
|
||||
|
||||
// 修改节点大小
|
||||
virtual void setSize(
|
||||
double width,
|
||||
double height
|
||||
float width,
|
||||
float height
|
||||
);
|
||||
|
||||
// 修改节点大小
|
||||
|
|
@ -558,13 +558,13 @@ public:
|
|||
Color color; // 颜色
|
||||
Align alignment; // 对齐方式
|
||||
bool wrapping; // 打开自动换行
|
||||
double wrappingWidth; // 自动换行宽度
|
||||
double lineSpacing; // 行间距
|
||||
float wrappingWidth; // 自动换行宽度
|
||||
float lineSpacing; // 行间距
|
||||
bool hasUnderline; // 下划线
|
||||
bool hasStrikethrough; // 删除线
|
||||
bool hasOutline; // 显示描边
|
||||
Color outlineColor; // 描边颜色
|
||||
double outlineWidth; // 描边线宽
|
||||
float outlineWidth; // 描边线宽
|
||||
LineJoin outlineJoin; // 描边线相交样式
|
||||
|
||||
public:
|
||||
|
|
@ -574,13 +574,13 @@ public:
|
|||
Color color,
|
||||
Align alignment = Align::Left,
|
||||
bool wrapping = false,
|
||||
double wrappingWidth = 0.0,
|
||||
double lineSpacing = 0.0,
|
||||
float wrappingWidth = 0.f,
|
||||
float lineSpacing = 0.f,
|
||||
bool hasUnderline = false,
|
||||
bool hasStrikethrough = false,
|
||||
bool hasOutline = true,
|
||||
Color outlineColor = Color(Color::Black, 0.5),
|
||||
double outlineWidth = 1.0,
|
||||
float outlineWidth = 1.f,
|
||||
LineJoin outlineJoin = LineJoin::Round
|
||||
);
|
||||
};
|
||||
|
|
@ -609,7 +609,7 @@ public:
|
|||
String getFontFamily() const;
|
||||
|
||||
// 获取当前字号
|
||||
double getFontSize() const;
|
||||
float getFontSize() const;
|
||||
|
||||
// 获取当前字体粗细值
|
||||
UINT getFontWeight() const;
|
||||
|
|
@ -621,7 +621,7 @@ public:
|
|||
Color getOutlineColor() const;
|
||||
|
||||
// 获取描边线宽
|
||||
double getOutlineWidth() const;
|
||||
float getOutlineWidth() const;
|
||||
|
||||
// 获取描边线相交样式
|
||||
LineJoin getOutlineJoin() const;
|
||||
|
|
@ -663,7 +663,7 @@ public:
|
|||
|
||||
// 设置字号(默认值为 22)
|
||||
void setFontSize(
|
||||
double size
|
||||
float size
|
||||
);
|
||||
|
||||
// 设置字体粗细值(默认值为 Text::Font::Weight::Normal)
|
||||
|
|
@ -688,12 +688,12 @@ public:
|
|||
|
||||
// 设置文本自动换行的宽度(默认为 0)
|
||||
void setWrappingWidth(
|
||||
double wrappingWidth
|
||||
float wrappingWidth
|
||||
);
|
||||
|
||||
// 设置行间距(默认为 0)
|
||||
void setLineSpacing(
|
||||
double lineSpacing
|
||||
float lineSpacing
|
||||
);
|
||||
|
||||
// 设置对齐方式(默认为 Align::Left)
|
||||
|
|
@ -723,7 +723,7 @@ public:
|
|||
|
||||
// 设置描边线宽
|
||||
void setOutlineWidth(
|
||||
double outlineWidth
|
||||
float outlineWidth
|
||||
);
|
||||
|
||||
// 设置描边线相交样式
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ public:
|
|||
Color getLineColor() const;
|
||||
|
||||
// 获取线条宽度
|
||||
double getStrokeWidth() const;
|
||||
float getStrokeWidth() const;
|
||||
|
||||
// 设置填充颜色
|
||||
void setFillColor(
|
||||
|
|
@ -47,7 +47,7 @@ public:
|
|||
|
||||
// 设置线条宽度
|
||||
void setStrokeWidth(
|
||||
double strokeWidth
|
||||
float strokeWidth
|
||||
);
|
||||
|
||||
// 设置样式
|
||||
|
|
@ -117,33 +117,33 @@ public:
|
|||
|
||||
explicit RoundRectShape(
|
||||
Size size, /* 宽度和高度 */
|
||||
double radiusX, /* Ô˛˝Ç°ëžś */
|
||||
double radiusY /* Ô˛˝Ç°ëžś */
|
||||
float radiusX, /* Ô²½Ç°ë¾¶ */
|
||||
float radiusY /* Ô²½Ç°ë¾¶ */
|
||||
);
|
||||
|
||||
explicit RoundRectShape(
|
||||
Point topLeft, /* 左上角坐标 */
|
||||
Size size, /* 宽度和高度 */
|
||||
double radiusX, /* Ô˛˝Ç°ëžś */
|
||||
double radiusY /* Ô˛˝Ç°ëžś */
|
||||
float radiusX, /* Ô²½Ç°ë¾¶ */
|
||||
float radiusY /* Ô²½Ç°ë¾¶ */
|
||||
);
|
||||
|
||||
virtual ~RoundRectShape();
|
||||
|
||||
// 获取圆角半径
|
||||
double getRadiusX() const;
|
||||
float getRadiusX() const;
|
||||
|
||||
// 获取圆角半径
|
||||
double getRadiusY() const;
|
||||
float getRadiusY() const;
|
||||
|
||||
// 设置圆角半径
|
||||
virtual void setRadiusX(
|
||||
double radiusX
|
||||
float radiusX
|
||||
);
|
||||
|
||||
// 设置圆角半径
|
||||
virtual void setRadiusY(
|
||||
double radiusY
|
||||
float radiusY
|
||||
);
|
||||
|
||||
protected:
|
||||
|
|
@ -169,22 +169,22 @@ public:
|
|||
CircleShape();
|
||||
|
||||
explicit CircleShape(
|
||||
double radius /* °ëžś */
|
||||
float radius /* °ë¾¶ */
|
||||
);
|
||||
|
||||
explicit CircleShape(
|
||||
Point center, /* 圆心坐标 */
|
||||
double radius /* °ëžś */
|
||||
float radius /* °ë¾¶ */
|
||||
);
|
||||
|
||||
virtual ~CircleShape();
|
||||
|
||||
// 获取半径
|
||||
double getRadius() const;
|
||||
float getRadius() const;
|
||||
|
||||
// 设置半径
|
||||
virtual void setRadius(
|
||||
double radius
|
||||
float radius
|
||||
);
|
||||
|
||||
protected:
|
||||
|
|
@ -209,32 +209,32 @@ public:
|
|||
EllipseShape();
|
||||
|
||||
explicit EllipseShape(
|
||||
double radiusX, /* şáÖá°ëžś */
|
||||
double radiusY /* ×ÝÖá°ëžś */
|
||||
float radiusX, /* ºáÖá°ë¾¶ */
|
||||
float radiusY /* ×ÝÖá°ë¾¶ */
|
||||
);
|
||||
|
||||
explicit EllipseShape(
|
||||
Point center, /* 圆心坐标 */
|
||||
double radiusX, /* şáÖá°ëžś */
|
||||
double radiusY /* ×ÝÖá°ëžś */
|
||||
float radiusX, /* ºáÖá°ë¾¶ */
|
||||
float radiusY /* ×ÝÖá°ë¾¶ */
|
||||
);
|
||||
|
||||
virtual ~EllipseShape();
|
||||
|
||||
// 获取横轴半径
|
||||
double getRadiusX() const;
|
||||
float getRadiusX() const;
|
||||
|
||||
// 获取纵轴半径
|
||||
double getRadiusY() const;
|
||||
float getRadiusY() const;
|
||||
|
||||
// 设置横轴半径
|
||||
virtual void setRadiusX(
|
||||
double radiusX
|
||||
float radiusX
|
||||
);
|
||||
|
||||
// 设置纵轴半径
|
||||
virtual void setRadiusY(
|
||||
double radiusY
|
||||
float radiusY
|
||||
);
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ public:
|
|||
}
|
||||
|
||||
// 取得范围内的一个浮点数随机数
|
||||
static inline double range(float min, float max)
|
||||
static inline float range(float min, float max)
|
||||
{
|
||||
return e2d::Random::__randomReal(min, max);
|
||||
}
|
||||
|
|
@ -99,7 +99,7 @@ public:
|
|||
|
||||
// 设置音量
|
||||
bool setVolume(
|
||||
double volume
|
||||
float volume
|
||||
);
|
||||
|
||||
// 设置播放结束时的执行函数
|
||||
|
|
@ -222,11 +222,11 @@ public:
|
|||
);
|
||||
|
||||
// 获取音量
|
||||
double getVolume();
|
||||
float getVolume();
|
||||
|
||||
// 设置音量
|
||||
void setVolume(
|
||||
double volume /* 音量范围为 -224 ~ 224,0 是静音,1 是正常音量 */
|
||||
float volume /* 音量范围为 -224 ~ 224,0 是静音,1 是正常音量 */
|
||||
);
|
||||
|
||||
// 暂停所有音乐
|
||||
|
|
@ -277,7 +277,7 @@ public:
|
|||
|
||||
explicit Task(
|
||||
const Function& func, /* 执行函数 */
|
||||
double delay, /* 时间间隔(秒) */
|
||||
float delay, /* 时间间隔(秒) */
|
||||
int times = -1, /* 执行次数(设 -1 为永久执行) */
|
||||
const String& name = L"" /* 任务名称 */
|
||||
);
|
||||
|
|
@ -308,8 +308,8 @@ private:
|
|||
bool _stopped;
|
||||
int _runTimes;
|
||||
int _totalTimes;
|
||||
double _delay;
|
||||
double _lastTime;
|
||||
float _delay;
|
||||
float _lastTime;
|
||||
String _name;
|
||||
Function _callback;
|
||||
};
|
||||
|
|
@ -391,9 +391,9 @@ public:
|
|||
int value /* 数据 */
|
||||
);
|
||||
|
||||
// 保存 double 类型的值
|
||||
// 保存 float 类型的值
|
||||
void saveDouble(
|
||||
double value /* 数据 */
|
||||
float value /* 数据 */
|
||||
);
|
||||
|
||||
// 保存 bool 类型的值
|
||||
|
|
@ -412,10 +412,10 @@ public:
|
|||
int defaultValue /* 默认值 */
|
||||
);
|
||||
|
||||
// 获取 double 类型的值
|
||||
// 获取 float 类型的值
|
||||
// (若不存在则返回 defaultValue 参数的值)
|
||||
double getDouble(
|
||||
double defaultValue /* 默认值 */
|
||||
float getDouble(
|
||||
float defaultValue /* 默认值 */
|
||||
);
|
||||
|
||||
// 获取 bool 类型的值
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ class Transition :
|
|||
friend class SceneManager;
|
||||
|
||||
public:
|
||||
explicit Transition(double duration);
|
||||
explicit Transition(float duration);
|
||||
|
||||
virtual ~Transition();
|
||||
|
||||
|
|
@ -46,8 +46,8 @@ protected:
|
|||
|
||||
protected:
|
||||
bool _end;
|
||||
double _duration;
|
||||
double _delta;
|
||||
float _duration;
|
||||
float _delta;
|
||||
Duration _last;
|
||||
Size _windowSize;
|
||||
Scene * _outScene;
|
||||
|
|
@ -65,7 +65,7 @@ class FadeTransition :
|
|||
{
|
||||
public:
|
||||
explicit FadeTransition(
|
||||
double duration /* 动画持续时长 */
|
||||
float duration /* 动画持续时长 */
|
||||
);
|
||||
|
||||
protected:
|
||||
|
|
@ -87,7 +87,7 @@ class EmergeTransition :
|
|||
{
|
||||
public:
|
||||
explicit EmergeTransition(
|
||||
double duration /* 浮现动画持续时长 */
|
||||
float duration /* 浮现动画持续时长 */
|
||||
);
|
||||
|
||||
protected:
|
||||
|
|
@ -109,7 +109,7 @@ class BoxTransition :
|
|||
{
|
||||
public:
|
||||
explicit BoxTransition(
|
||||
double duration /* 动画持续时长 */
|
||||
float duration /* 动画持续时长 */
|
||||
);
|
||||
|
||||
protected:
|
||||
|
|
@ -131,7 +131,7 @@ class MoveTransition :
|
|||
{
|
||||
public:
|
||||
explicit MoveTransition(
|
||||
double moveDuration, /* 场景移动动画持续时长 */
|
||||
float moveDuration, /* 场景移动动画持续时长 */
|
||||
Direction direction = Direction::Left /* 场景移动方向 */
|
||||
);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue