修复局部变量命名问题
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11e9d1ce9b
commit
860e0fe08e
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@ -93,11 +93,11 @@ void e2d::Node::Visit()
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UpdateTransform();
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extrapolate_ = this->GetProperty();
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auto renderTarget = Renderer::GetInstance()->GetRenderTarget();
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auto render_target = Renderer::GetInstance()->GetRenderTarget();
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if (clip_enabled_)
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{
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renderTarget->SetTransform(final_matrix_);
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renderTarget->PushAxisAlignedClip(
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render_target->SetTransform(final_matrix_);
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render_target->PushAxisAlignedClip(
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D2D1::RectF(0, 0, size_.width, size_.height),
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
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);
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@ -108,7 +108,7 @@ void e2d::Node::Visit()
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auto drawableNode = dynamic_cast<Drawable*>(this);
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if (drawableNode)
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{
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renderTarget->SetTransform(final_matrix_);
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render_target->SetTransform(final_matrix_);
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drawableNode->Draw();
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}
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}
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@ -135,7 +135,7 @@ void e2d::Node::Visit()
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auto drawableNode = dynamic_cast<Drawable*>(this);
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if (drawableNode)
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{
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renderTarget->SetTransform(final_matrix_);
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render_target->SetTransform(final_matrix_);
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drawableNode->Draw();
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}
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@ -146,7 +146,7 @@ void e2d::Node::Visit()
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if (clip_enabled_)
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{
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renderTarget->PopAxisAlignedClip();
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render_target->PopAxisAlignedClip();
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}
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}
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@ -84,7 +84,7 @@ void e2d::Transition::Update()
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void e2d::Transition::Draw()
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{
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auto renderTarget = Renderer::GetInstance()->GetRenderTarget();
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auto render_target = Renderer::GetInstance()->GetRenderTarget();
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auto size = Window::GetInstance()->GetSize();
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if (out_scene_)
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@ -96,14 +96,14 @@ void e2d::Transition::Draw()
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std::min(rootPos.x + size.width, size.width),
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std::min(rootPos.y + size.height, size.height)
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);
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renderTarget->SetTransform(D2D1::Matrix3x2F::Identity());
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renderTarget->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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renderTarget->PushLayer(out_layer_param_, out_layer_);
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render_target->SetTransform(D2D1::Matrix3x2F::Identity());
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render_target->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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render_target->PushLayer(out_layer_param_, out_layer_);
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out_scene_->Visit();
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renderTarget->PopLayer();
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renderTarget->PopAxisAlignedClip();
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render_target->PopLayer();
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render_target->PopAxisAlignedClip();
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}
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if (in_scene_)
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@ -115,14 +115,14 @@ void e2d::Transition::Draw()
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std::min(rootPos.x + size.width, size.width),
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std::min(rootPos.y + size.height, size.height)
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);
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renderTarget->SetTransform(D2D1::Matrix3x2F::Identity());
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renderTarget->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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renderTarget->PushLayer(in_layer_param_, in_layer_);
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render_target->SetTransform(D2D1::Matrix3x2F::Identity());
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render_target->PushAxisAlignedClip(clipRect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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render_target->PushLayer(in_layer_param_, in_layer_);
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in_scene_->Visit();
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renderTarget->PopLayer();
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renderTarget->PopAxisAlignedClip();
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render_target->PopLayer();
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render_target->PopAxisAlignedClip();
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}
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}
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