适应vs2015
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parent
bb6d71a1b0
commit
8da04219bf
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<ProjectGuid>{9D85A92F-BCCE-4EF0-BAD3-601C0086661C}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Demo</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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@ -23,13 +23,13 @@
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<ProjectGuid>{FF7F943D-A89C-4E6C-97CF-84F7D8FF8EDF}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Easy2D</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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@ -1 +1,69 @@
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#include "..\etools.h"
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e2d::EMouseListener::EMouseListener()
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: m_bRunning(false)
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, m_bWaiting(false)
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, m_sName(L"")
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, m_callback([] {})
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, m_pParentScene(nullptr)
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{
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}
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e2d::EMouseListener::EMouseListener(EString name)
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: EMouseListener()
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{
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m_sName = name;
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}
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e2d::EMouseListener::EMouseListener(const MOUSE_CALLBACK & callback)
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: EMouseListener()
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{
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m_callback = callback;
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}
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e2d::EMouseListener::EMouseListener(EString name, const MOUSE_CALLBACK & callback)
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: EMouseListener()
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{
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m_sName = name;
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m_callback = callback;
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}
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bool e2d::EMouseListener::isRunnint() const
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{
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return m_bRunning && !m_bWaiting;
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}
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void e2d::EMouseListener::start()
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{
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m_bRunning = true;
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}
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void e2d::EMouseListener::stop()
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{
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m_bRunning = false;
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}
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void e2d::EMouseListener::wait()
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{
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m_bWaiting = true;
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}
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void e2d::EMouseListener::notify()
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{
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m_bWaiting = false;
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}
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void e2d::EMouseListener::runCallback()
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{
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m_callback();
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}
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e2d::EString e2d::EMouseListener::getName() const
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{
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return m_sName;
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}
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e2d::EScene * e2d::EMouseListener::getParentScene()
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{
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return m_pParentScene;
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}
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@ -166,8 +166,9 @@ protected:
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class EScene
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{
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public:
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friend EApp;
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public:
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EScene();
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~EScene();
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@ -200,7 +201,6 @@ public:
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void clearAllChildren();
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protected:
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friend EApp;
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std::vector<e2d::ENode*> m_vChildren;
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protected:
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@ -213,6 +213,8 @@ protected:
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class EObject
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{
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friend EObjectManager;
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public:
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EObject();
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@ -228,7 +230,6 @@ public:
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void autoRelease();
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private:
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friend EObjectManager;
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int m_nRefCount;
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bool m_bManaged;
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bool m_bAutoRelease;
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#include <Windows.h>
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#include <string>
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#include <atltypes.h>
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#include <functional>
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namespace e2d
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{
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typedef std::wstring EString;
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//typedef std::function<void(VK_KEY)> KEY_CALLBACK;
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typedef std::function<void()> MOUSE_CALLBACK;
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typedef CSize ESize;
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typedef CPoint EPoint;
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namespace e2d
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{
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class EMsgManager;
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class EObjectManager
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{
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friend EApp;
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public:
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// 将一个节点放入释放池
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static void add(
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static void clearAllObjects();
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private:
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friend EApp;
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// 刷新内存池
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static void __flush();
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};
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@ -54,15 +57,67 @@ public:
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class EMouseListener :
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public EObject
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{
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protected:
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friend EMsgManager;
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e2d::EString name;
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public:
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EMouseListener();
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EMouseListener(
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EString name
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);
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EMouseListener(
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const MOUSE_CALLBACK &callback
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);
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EMouseListener(
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EString name,
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const MOUSE_CALLBACK &callback
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);
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// 获取监听器状态
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bool isRunnint() const;
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// 启动监听
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void start();
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// 停止监听
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void stop();
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// 进入等待状态
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void wait();
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// 唤醒
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void notify();
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// 执行监听器回调函数
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void runCallback();
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// 获取监听器名称
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EString getName() const;
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// 获取监听器所在场景
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EScene * getParentScene();
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// 设置监听器名称
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void setName(EString name);
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// 设置监听器回调函数
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void setCallback(const MOUSE_CALLBACK &callback);
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protected:
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EString m_sName;
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bool m_bRunning;
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bool m_bWaiting;
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MOUSE_CALLBACK m_callback;
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EScene * m_pParentScene;
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};
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class EMsgManager
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{
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friend EApp;
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public:
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static void setMouseMsg(
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UINT message
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);
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private:
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friend EApp;
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static void __exec();
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};
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