fix: vs2013 & vs2012 support

This commit is contained in:
Haibo 2018-09-11 17:54:21 +08:00
parent fc2d409fd3
commit 909a72b189
7 changed files with 33 additions and 30 deletions

View File

@ -46,7 +46,7 @@ namespace e2d
protected: protected:
bool done_; bool done_;
float duration_; float duration_;
float delta_; float process_;
Time started_; Time started_;
Size window_size_; Size window_size_;
Scene* out_scene_; Scene* out_scene_;
@ -148,7 +148,7 @@ namespace e2d
: public Transition : public Transition
{ {
public: public:
explicit MoveTransition( explicit RotationTransition(
float moveDuration, /* 动画持续时长 */ float moveDuration, /* 动画持续时长 */
float rotation = 360 /* 旋转度数 */ float rotation = 360 /* 旋转度数 */
); );
@ -165,6 +165,6 @@ namespace e2d
protected: protected:
float rotation_; float rotation_;
} };
} }

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@ -48,7 +48,7 @@ e2d::Window::Window()
::CoInitialize(nullptr); ::CoInitialize(nullptr);
// 获取系统 DPI // 获取系统 DPI
dpi_ = static_cast<float>(::GetDpiForSystem()); Renderer::GetFactory()->GetDesktopDpi(&dpi_, &dpi_);
} }
e2d::Window::~Window() e2d::Window::~Window()

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@ -72,18 +72,18 @@ const e2d::String& e2d::File::GetPath() const
e2d::String e2d::File::GetExtension() const e2d::String e2d::File::GetExtension() const
{ {
String fileExtension; String file_ext;
// 找到文件名中的最后一个 '.' 的位置 // 找到文件名中的最后一个 '.' 的位置
size_t pos = std::wstring(file_path_).find_last_of(L'.'); size_t pos = file_path_.operator std::wstring().find_last_of(L'.');
// 判断 pos 是否是有效位置 // 判断 pos 是否是有效位置
if (pos != std::wstring::npos) if (pos != std::wstring::npos)
{ {
// 截取扩展名 // 截取扩展名
fileExtension = file_path_.Subtract(static_cast<int>(pos)); file_ext = file_path_.Subtract(static_cast<int>(pos));
// 转换为小写字母 // 转换为小写字母
fileExtension = fileExtension.ToLower(); file_ext = file_ext.ToLower();
} }
return std::move(fileExtension); return std::move(file_ext);
} }
bool e2d::File::Delete() bool e2d::File::Delete()
@ -96,7 +96,7 @@ bool e2d::File::Delete()
e2d::File e2d::File::Extract(int resource_name, const String & resource_type, const String& dest_file_name) e2d::File e2d::File::Extract(int resource_name, const String & resource_type, const String& dest_file_name)
{ {
// 创建文件 // 创建文件
HANDLE hFile = ::CreateFile( HANDLE file = ::CreateFile(
static_cast<LPCWSTR>(dest_file_name), static_cast<LPCWSTR>(dest_file_name),
GENERIC_WRITE, GENERIC_WRITE,
NULL, NULL,
@ -106,25 +106,25 @@ e2d::File e2d::File::Extract(int resource_name, const String & resource_type, co
NULL NULL
); );
if (hFile == INVALID_HANDLE_VALUE) if (file == INVALID_HANDLE_VALUE)
return std::move(File()); return std::move(File());
// 查找资源文件中、加载资源到内存、得到资源大小 // 查找资源文件中、加载资源到内存、得到资源大小
HRSRC hRes = ::FindResource(NULL, MAKEINTRESOURCE(resource_name), (LPCWSTR)resource_type); HRSRC res = ::FindResource(NULL, MAKEINTRESOURCE(resource_name), (LPCWSTR)resource_type);
HGLOBAL hMem = ::LoadResource(NULL, hRes); HGLOBAL res_data = ::LoadResource(NULL, res);
DWORD dwSize = ::SizeofResource(NULL, hRes); DWORD res_size = ::SizeofResource(NULL, res);
if (hRes && hMem && dwSize) if (res && res_data && res_size)
{ {
// 写入文件 // 写入文件
DWORD dwWrite = 0; DWORD written_bytes = 0;
::WriteFile(hFile, hMem, dwSize, &dwWrite, NULL); ::WriteFile(file, res_data, res_size, &written_bytes, NULL);
::CloseHandle(hFile); ::CloseHandle(file);
return File(dest_file_name); return File(dest_file_name);
} }
else else
{ {
::CloseHandle(hFile); ::CloseHandle(file);
::DeleteFile(static_cast<LPCWSTR>(dest_file_name)); ::DeleteFile(static_cast<LPCWSTR>(dest_file_name));
return std::move(File()); return std::move(File());
} }
@ -134,7 +134,7 @@ void e2d::File::AddSearchPath(const String & path)
{ {
String tmp = path; String tmp = path;
tmp.Replace(L"/", L"\\"); tmp.Replace(L"/", L"\\");
if (tmp[tmp.GetLength() - 1] != L'\\') if (tmp.At(tmp.GetLength() - 1) != L'\\')
{ {
tmp << L"\\"; tmp << L"\\";
} }
@ -150,17 +150,17 @@ bool e2d::File::CreateFolder(const String & dir_path)
if (dir_path.IsEmpty() || dir_path.GetLength() >= MAX_PATH) if (dir_path.IsEmpty() || dir_path.GetLength() >= MAX_PATH)
return false; return false;
wchar_t tmpDirPath[_MAX_PATH] = { 0 }; wchar_t tmp_dir_path[MAX_PATH] = { 0 };
int length = dir_path.GetLength(); int length = dir_path.GetLength();
for (int i = 0; i < length; ++i) for (int i = 0; i < length; ++i)
{ {
tmpDirPath[i] = dir_path.At(i); tmp_dir_path[i] = dir_path.At(i);
if (tmpDirPath[i] == L'\\' || tmpDirPath[i] == L'/' || i == (length - 1)) if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1))
{ {
if (::_waccess(tmpDirPath, 0) != 0) if (::_waccess(tmp_dir_path, 0) != 0)
{ {
if (::_wmkdir(tmpDirPath) != 0) if (::_wmkdir(tmp_dir_path) != 0)
{ {
return false; return false;
} }

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@ -1,4 +1,5 @@
#include "..\e2dtransition.h" #include "..\e2dtransition.h"
#include "..\e2dobject.h"
e2d::BoxTransition::BoxTransition(float duration) e2d::BoxTransition::BoxTransition(float duration)
: Transition(duration) : Transition(duration)

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@ -1,4 +1,5 @@
#include "..\e2dtransition.h" #include "..\e2dtransition.h"
#include "..\e2dobject.h"
e2d::MoveTransition::MoveTransition(float duration, Direction direction) e2d::MoveTransition::MoveTransition(float duration, Direction direction)
: Transition(duration) : Transition(duration)

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@ -1,4 +1,5 @@
#include "..\e2dtransition.h" #include "..\e2dtransition.h"
#include "..\e2dobject.h"
e2d::RotationTransition::RotationTransition(float duration, float rotation) e2d::RotationTransition::RotationTransition(float duration, float rotation)
: Transition(duration) : Transition(duration)
@ -42,8 +43,8 @@ void e2d::RotationTransition::Update()
(.5f - process_) * 2, (.5f - process_) * 2,
center_pos center_pos
) * D2D1::Matrix3x2F::Rotation( ) * D2D1::Matrix3x2F::Rotation(
rotation * (.5f - process_) * 2, rotation_ * (.5f - process_) * 2,
center_pos, center_pos
) )
); );
} }
@ -61,8 +62,8 @@ void e2d::RotationTransition::Update()
(process_ - .5f) * 2, (process_ - .5f) * 2,
center_pos center_pos
) * D2D1::Matrix3x2F::Rotation( ) * D2D1::Matrix3x2F::Rotation(
rotation * (process_ - .5f) * 2, rotation_ * (process_ - .5f) * 2,
center_pos, center_pos
) )
); );
} }

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@ -1,6 +1,6 @@
#include "..\e2dmodule.h"
#include "..\e2dtransition.h" #include "..\e2dtransition.h"
#include "..\e2dobject.h" #include "..\e2dobject.h"
#include "..\e2dmodule.h"
e2d::Transition::Transition(float duration) e2d::Transition::Transition(float duration)
: done_(false) : done_(false)