remove Delay action && add Action::SetDelay method
optimize refactoring Action && remove Loop && add Action::SetLoops method && add Action::SetLoopDoneCallback method optimize
This commit is contained in:
parent
e88d101855
commit
946dfb8314
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="..\..\src\core\Action.hpp" />
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<ClInclude Include="..\..\src\core\Action.h" />
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<ClInclude Include="..\..\src\core\ActionGroup.h" />
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<ClInclude Include="..\..\src\core\ActionHelper.h" />
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<ClInclude Include="..\..\src\core\ActionTween.h" />
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@ -15,7 +15,6 @@
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<ClInclude Include="..\..\src\core\config.h" />
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<ClInclude Include="..\..\src\core\d2dhelper.hpp" />
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<ClInclude Include="..\..\src\core\DebugNode.h" />
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<ClInclude Include="..\..\src\core\Delay.h" />
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<ClInclude Include="..\..\src\core\Event.hpp" />
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<ClInclude Include="..\..\src\core\EventDispatcher.h" />
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<ClInclude Include="..\..\src\core\EventListener.h" />
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@ -73,6 +72,7 @@
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<ClInclude Include="..\..\src\utils\Transcoder.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\core\Action.cpp" />
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<ClCompile Include="..\..\src\core\ActionGroup.cpp" />
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<ClCompile Include="..\..\src\core\ActionTween.cpp" />
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<ClCompile Include="..\..\src\core\ActionManager.cpp" />
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@ -81,7 +81,6 @@
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<ClCompile Include="..\..\src\core\Canvas.cpp" />
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<ClCompile Include="..\..\src\core\Color.cpp" />
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<ClCompile Include="..\..\src\core\DebugNode.cpp" />
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<ClCompile Include="..\..\src\core\Delay.cpp" />
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<ClCompile Include="..\..\src\core\EventDispatcher.cpp" />
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<ClCompile Include="..\..\src\core\EventListener.cpp" />
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<ClCompile Include="..\..\src\core\Factory.cpp" />
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@ -115,9 +115,6 @@
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<ClInclude Include="..\..\src\core\RefCounter.hpp">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\Action.hpp">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\ActionManager.h">
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<Filter>core</Filter>
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</ClInclude>
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@ -151,9 +148,6 @@
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<ClInclude Include="..\..\src\core\ActionTween.h">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\Delay.h">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\Frames.h">
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<Filter>core</Filter>
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</ClInclude>
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@ -223,6 +217,9 @@
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<ClInclude Include="..\..\src\core\config.h">
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<Filter>core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\Action.h">
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<Filter>core</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\core\Animation.cpp">
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@ -327,9 +324,6 @@
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<ClCompile Include="..\..\src\core\ActionTween.cpp">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\Delay.cpp">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\Frames.cpp">
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<Filter>core</Filter>
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</ClCompile>
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@ -360,5 +354,8 @@
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<ClCompile Include="..\..\src\math\Matrix.cpp">
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<Filter>math</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\Action.cpp">
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<Filter>core</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -30,7 +30,7 @@ public:
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Tween::FadeOut(500), // Action2: 500毫秒淡出动画
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Tween::FadeIn(500) // Action3: 500毫秒淡入动画
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})
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}).SetLoopCount(-1)
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}).SetLoops(-1)
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);
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}
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};
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@ -18,47 +18,85 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Delay.h"
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#include "Action.h"
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#include "Node.h"
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namespace easy2d
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{
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Delay::Delay(Duration duration)
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: delta_()
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, delay_(duration)
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Action::Action()
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: running_(true)
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, detach_target_(false)
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, loops_done_(0)
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, loops_(0)
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, status_(Status::NotStarted)
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{
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}
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void Delay::Reset()
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Action::~Action()
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{
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Action::Reset();
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delta_ = Duration{};
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}
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void Delay::Init(Node* target)
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void Action::UpdateStep(NodePtr const& target, Duration dt)
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{
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Action::Init(target);
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}
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elapsed_ += dt;
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void Delay::Update(Node* target, Duration dt)
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{
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Action::Update(target, dt);
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delta_ += dt;
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if (delta_ >= delay_)
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if (status_ == Status::NotStarted)
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{
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this->Stop();
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Init(target);
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status_ = delay_.IsZero() ? Status::Started : Status::Delayed;
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}
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switch (status_)
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{
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case Status::Delayed:
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if (elapsed_ >= delay_)
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{
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status_ = Status::Started;
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}
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break;
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case Status::Started:
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Update(target, dt);
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break;
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}
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if (status_ == Status::Done)
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{
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if (cb_done_)
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cb_done_();
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if (detach_target_)
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target->RemoveFromParent();
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status_ = Status::Removeable;
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}
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}
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ActionPtr Delay::Clone() const
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void Action::Complete(NodePtr const& target)
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{
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return new (std::nothrow) Delay(delay_);
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if (cb_loop_done_)
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cb_loop_done_();
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if (loops_ >= 0
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&& loops_done_ >= loops_)
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{
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Done();
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}
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else
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{
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Init(target); // reinit when a loop is done
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}
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++loops_done_;
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}
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ActionPtr Delay::Reverse() const
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void Action::Restart(NodePtr const & target)
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{
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return new (std::nothrow) Delay(delay_);
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status_ = Status::NotStarted;
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elapsed_ = 0;
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loops_done_ = 0;
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Init(target);
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}
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}
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}
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@ -0,0 +1,128 @@
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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||||
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "include-forwards.h"
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#include "time.h"
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#include "IntrusiveList.hpp"
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namespace easy2d
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{
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using ActionCallback = std::function<void()>;
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class ActionManager;
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class Action
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: public virtual Object
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, protected IntrusiveListItem<ActionPtr>
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{
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friend class ActionManager;
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friend class Loop;
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friend class Sequence;
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friend class Spawn;
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friend class IntrusiveList<ActionPtr>;
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public:
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enum class Status
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{
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NotStarted,
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Delayed,
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Started,
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Done,
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Removeable
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};
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Action();
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virtual ~Action();
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// 继续动作
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inline void Resume() { running_ = true; }
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// 暂停动作
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inline void Pause() { running_ = false; }
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// 停止动作
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inline void Stop() { status_ = Status::Removeable; }
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// 设置动作延时
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inline void SetDelay(Duration delay) { delay_ = delay; }
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// 设置循环次数 (-1 为永久循环)
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inline void SetLoops(int loops) { loops_ = loops; }
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// 动作结束时移除目标节点
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inline void RemoveTargetWhenDone() { detach_target_ = true; }
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// 设置动作结束时的回调函数
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inline void SetDoneCallback(ActionCallback const& cb) { cb_done_ = cb; }
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// 设置动作循环结束时的回调函数
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inline void SetLoopDoneCallback(ActionCallback const& cb) { cb_loop_done_ = cb; }
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// 获取动作的拷贝
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virtual ActionPtr Clone() const = 0;
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// 获取动作的倒转
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virtual ActionPtr Reverse() const = 0;
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inline void Done() { status_ = Status::Done; }
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inline Status GetStatus() const { return status_; }
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inline bool IsRunning() const { return running_; }
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inline bool IsDone() const { return status_ == Status::Done || status_ == Status::Removeable; }
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inline bool IsRemoveable() const { return status_ == Status::Removeable; }
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inline int GetLoops() const { return loops_; }
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inline Duration GetDelay() const { return delay_; }
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inline Duration GetElapsed() const { return elapsed_; }
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inline ActionCallback const& GetDoneCallback() const { return cb_done_; }
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inline ActionCallback const& GetLoopDoneCallback() const { return cb_loop_done_; }
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protected:
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virtual void Init(NodePtr const& target) {}
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virtual void Update(NodePtr const& target, Duration dt) {}
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void UpdateStep(NodePtr const& target, Duration dt);
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void Complete(NodePtr const& target);
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void Restart(NodePtr const& target);
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protected:
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Status status_;
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bool running_;
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bool detach_target_;
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int loops_;
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int loops_done_;
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Duration delay_;
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Duration elapsed_;
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ActionCallback cb_done_;
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ActionCallback cb_loop_done_;
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};
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}
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@ -1,99 +0,0 @@
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "include-forwards.h"
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#include "time.h"
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#include "noncopyable.hpp"
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#include "IntrusiveList.hpp"
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namespace easy2d
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{
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class ActionManager;
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class E2D_API Action
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: public virtual Object
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, protected IntrusiveListItem<ActionPtr>
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{
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friend class ActionManager;
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friend class Loop;
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friend class Sequence;
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friend class Spawn;
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friend class IntrusiveList<ActionPtr>;
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public:
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Action() : running_(false), done_(false), initialized_(false) {}
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virtual ~Action() {}
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// 继续动作
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void Resume() { running_ = true; }
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// 暂停动作
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void Pause() { running_ = false; }
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// 停止动作
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void Stop() { if (!done_) { done_ = true; if (cb_) cb_(); } }
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// 获取动作的拷贝
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virtual ActionPtr Clone() const = 0;
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// 获取动作的倒转
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virtual ActionPtr Reverse() const = 0;
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// 设置动作结束时的回调函数
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void SetCallback(std::function<void()> cb) { cb_ = cb; }
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// 重置动作
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virtual void Reset()
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{
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initialized_ = false;
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done_ = false;
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}
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virtual bool IsDone() const { return done_; }
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virtual bool IsRunning() { return running_; }
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protected:
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void Start()
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{
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running_ = true;
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this->Reset();
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}
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virtual void Init(Node* target) { E2D_NOT_USED(target); initialized_ = true; }
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virtual void Update(Node* target, Duration dt)
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{
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E2D_NOT_USED(dt);
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if (!initialized_)
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{
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Init(target);
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}
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}
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protected:
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bool running_;
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bool done_;
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bool initialized_;
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std::function<void()> cb_;
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};
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}
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@ -23,110 +23,15 @@
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namespace easy2d
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{
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//-------------------------------------------------------
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// Loop
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//-------------------------------------------------------
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Loop::Loop(ActionPtr const& action, int times)
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: action_(action)
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, times_(0)
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, total_times_(times)
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{
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E2D_ASSERT(action && "Loop action contains a null action");
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action_ = action;
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}
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Loop::~Loop()
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{
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}
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ActionPtr Loop::Clone() const
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{
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if (action_)
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{
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return new (std::nothrow) Loop(action_->Clone());
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}
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else
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{
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return nullptr;
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}
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}
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ActionPtr Loop::Reverse() const
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||||
{
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if (action_)
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{
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return new (std::nothrow) Loop(action_->Clone());
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||||
}
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||||
else
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||||
{
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||||
return nullptr;
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||||
}
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}
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void Loop::Init(Node* target)
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{
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Action::Init(target);
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||||
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if (action_)
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{
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action_->Init(target);
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}
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}
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void Loop::Update(Node* target, Duration dt)
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{
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Action::Update(target, dt);
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if (action_)
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{
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action_->Update(target, dt);
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if (action_->IsDone())
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{
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++times_;
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Action::Reset();
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action_->Reset();
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}
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if (times_ == total_times_)
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{
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this->Stop();
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}
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}
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else
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{
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this->Stop();
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||||
}
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}
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void Loop::Reset()
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{
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Action::Reset();
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||||
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if (action_) action_->Reset();
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times_ = 0;
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}
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bool Loop::IsRunning()
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{
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return Action::IsRunning() && times_ != total_times_;
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}
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||||
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//-------------------------------------------------------
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// Sequence
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//-------------------------------------------------------
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|
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Sequence::Sequence()
|
||||
: action_index_(0)
|
||||
{
|
||||
}
|
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Sequence::Sequence(Array<ActionPtr> const& actions)
|
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: action_index_(0)
|
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{
|
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this->Add(actions);
|
||||
}
|
||||
|
|
@ -135,61 +40,49 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void Sequence::Init(Node* target)
|
||||
void Sequence::Init(NodePtr const& target)
|
||||
{
|
||||
Action::Init(target);
|
||||
actions_[0]->Init(target);
|
||||
}
|
||||
|
||||
void Sequence::Update(Node* target, Duration dt)
|
||||
{
|
||||
Action::Update(target, dt);
|
||||
|
||||
auto& action = actions_[action_index_];
|
||||
action->Update(target, dt);
|
||||
|
||||
if (action->IsDone())
|
||||
if (actions_.IsEmpty())
|
||||
Done();
|
||||
else
|
||||
{
|
||||
++action_index_;
|
||||
if (action_index_ == actions_.size())
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
actions_[action_index_]->Init(target);
|
||||
}
|
||||
current_ = actions_.First();
|
||||
current_->Restart(target); // init
|
||||
}
|
||||
}
|
||||
|
||||
void Sequence::Reset()
|
||||
void Sequence::Update(NodePtr const& target, Duration dt)
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
if (current_)
|
||||
{
|
||||
action->Reset();
|
||||
current_->UpdateStep(target, dt);
|
||||
|
||||
if (current_->IsDone())
|
||||
{
|
||||
current_ = current_->NextItem();
|
||||
if (current_)
|
||||
current_->Restart(target);
|
||||
}
|
||||
}
|
||||
|
||||
if (!current_)
|
||||
{
|
||||
Complete(target);
|
||||
}
|
||||
action_index_ = 0;
|
||||
}
|
||||
|
||||
void Sequence::Add(ActionPtr const& action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
actions_.push_back(action);
|
||||
actions_.PushBack(action);
|
||||
}
|
||||
}
|
||||
|
||||
void Sequence::Add(Array<ActionPtr> const& actions)
|
||||
{
|
||||
if (actions_.empty())
|
||||
actions_ = actions;
|
||||
else
|
||||
{
|
||||
actions_.reserve(actions_.size() + actions.size());
|
||||
for (const auto& action : actions)
|
||||
Add(action);
|
||||
}
|
||||
for (const auto& action : actions)
|
||||
Add(action);
|
||||
}
|
||||
|
||||
ActionPtr Sequence::Clone() const
|
||||
|
|
@ -197,7 +90,7 @@ namespace easy2d
|
|||
auto sequence = new (std::nothrow) Sequence();
|
||||
if (sequence)
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
for (auto action = actions_.First(); action; action = action->NextItem())
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
|
|
@ -211,12 +104,11 @@ namespace easy2d
|
|||
ActionPtr Sequence::Reverse() const
|
||||
{
|
||||
auto sequence = new (std::nothrow) Sequence();
|
||||
if (sequence && !actions_.empty())
|
||||
if (sequence && !actions_.IsEmpty())
|
||||
{
|
||||
for (auto iter = actions_.crbegin(), crend = actions_.crend(); iter != crend; ++iter)
|
||||
for (auto action = actions_.Last(); action; action = action->PrevItem())
|
||||
{
|
||||
if (*iter)
|
||||
sequence->Add((*iter)->Reverse());
|
||||
sequence->Add(action->Reverse());
|
||||
}
|
||||
}
|
||||
return sequence;
|
||||
|
|
@ -228,10 +120,12 @@ namespace easy2d
|
|||
//-------------------------------------------------------
|
||||
|
||||
Spawn::Spawn()
|
||||
: size_(0)
|
||||
{
|
||||
}
|
||||
|
||||
Spawn::Spawn(Array<ActionPtr> const& actions)
|
||||
: size_(0)
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
|
@ -240,25 +134,23 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void Spawn::Init(Node* target)
|
||||
void Spawn::Init(NodePtr const& target)
|
||||
{
|
||||
Action::Init(target);
|
||||
|
||||
if (target)
|
||||
if (actions_.IsEmpty())
|
||||
Done();
|
||||
else
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
for (auto action = actions_.First(); action; action = action->NextItem())
|
||||
{
|
||||
action->Init(target);
|
||||
action->Restart(target); // init
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::Update(Node* target, Duration dt)
|
||||
void Spawn::Update(NodePtr const& target, Duration dt)
|
||||
{
|
||||
Action::Update(target, dt);
|
||||
|
||||
int done_num = 0;
|
||||
for (const auto& action : actions_)
|
||||
for (auto action = actions_.First(); action; action = action->NextItem())
|
||||
{
|
||||
if (action->IsDone())
|
||||
{
|
||||
|
|
@ -266,22 +158,13 @@ namespace easy2d
|
|||
}
|
||||
else
|
||||
{
|
||||
action->Update(target, dt);
|
||||
action->UpdateStep(target, dt);
|
||||
}
|
||||
}
|
||||
|
||||
if (done_num == actions_.size())
|
||||
if (done_num == size_)
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->Reset();
|
||||
Complete(target);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -289,20 +172,15 @@ namespace easy2d
|
|||
{
|
||||
if (action)
|
||||
{
|
||||
actions_.push_back(action);
|
||||
actions_.PushBack(action);
|
||||
++size_;
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::Add(Array<ActionPtr> const& actions)
|
||||
{
|
||||
if (actions_.empty())
|
||||
actions_ = actions;
|
||||
else
|
||||
{
|
||||
actions_.reserve(actions_.size() + actions.size());
|
||||
for (const auto& action : actions)
|
||||
Add(action);
|
||||
}
|
||||
for (const auto& action : actions)
|
||||
Add(action);
|
||||
}
|
||||
|
||||
ActionPtr Spawn::Clone() const
|
||||
|
|
@ -310,12 +188,9 @@ namespace easy2d
|
|||
auto spawn = new (std::nothrow) Spawn();
|
||||
if (spawn)
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
for (auto action = actions_.First(); action; action = action->NextItem())
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
spawn->Add(action->Clone());
|
||||
}
|
||||
spawn->Add(action->Clone());
|
||||
}
|
||||
}
|
||||
return spawn;
|
||||
|
|
@ -324,12 +199,11 @@ namespace easy2d
|
|||
ActionPtr Spawn::Reverse() const
|
||||
{
|
||||
auto spawn = new (std::nothrow) Spawn();
|
||||
if (spawn && !actions_.empty())
|
||||
if (spawn && !actions_.IsEmpty())
|
||||
{
|
||||
for (auto iter = actions_.crbegin(), crend = actions_.crend(); iter != crend; ++iter)
|
||||
for (auto action = actions_.Last(); action; action = action->PrevItem())
|
||||
{
|
||||
if (*iter)
|
||||
spawn->Add((*iter)->Reverse());
|
||||
spawn->Add(action->Reverse());
|
||||
}
|
||||
}
|
||||
return spawn;
|
||||
|
|
|
|||
|
|
@ -19,47 +19,10 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include "Action.hpp"
|
||||
#include "Action.h"
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
// 循环动作
|
||||
class E2D_API Loop
|
||||
: public Action
|
||||
{
|
||||
public:
|
||||
explicit Loop(
|
||||
ActionPtr const& action, /* 执行循环的动作 */
|
||||
int times = -1 /* 循环次数 */
|
||||
);
|
||||
|
||||
virtual ~Loop();
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
// 获取该动作的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
// 重置动作
|
||||
void Reset() override;
|
||||
|
||||
bool IsRunning() override;
|
||||
|
||||
protected:
|
||||
// 初始化动作
|
||||
void Init(Node* target) override;
|
||||
|
||||
// 更新动作
|
||||
void Update(Node* target, Duration dt) override;
|
||||
|
||||
protected:
|
||||
ActionPtr action_;
|
||||
int times_;
|
||||
int total_times_;
|
||||
};
|
||||
|
||||
|
||||
// 顺序动作
|
||||
class E2D_API Sequence
|
||||
: public Action
|
||||
|
|
@ -89,19 +52,16 @@ namespace easy2d
|
|||
// 获取该动作的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
// 重置动作
|
||||
void Reset() override;
|
||||
|
||||
protected:
|
||||
// 初始化动作
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
// 更新动作
|
||||
void Update(Node* target, Duration dt) override;
|
||||
void Update(NodePtr const& target, Duration dt) override;
|
||||
|
||||
protected:
|
||||
UINT action_index_;
|
||||
Array<ActionPtr> actions_;
|
||||
ActionPtr current_;
|
||||
IntrusiveList<ActionPtr> actions_;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -134,17 +94,15 @@ namespace easy2d
|
|||
// 获取该动作的倒转
|
||||
virtual ActionPtr Reverse() const;
|
||||
|
||||
// 重置动作
|
||||
void Reset() override;
|
||||
|
||||
protected:
|
||||
// 初始化动作
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
// 更新动作
|
||||
void Update(Node* target, Duration dt) override;
|
||||
void Update(NodePtr const& target, Duration dt) override;
|
||||
|
||||
protected:
|
||||
Array<ActionPtr> actions_;
|
||||
int size_;
|
||||
IntrusiveList<ActionPtr> actions_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,171 +22,179 @@
|
|||
#include "ActionGroup.h"
|
||||
#include "ActionTween.h"
|
||||
#include "Animation.h"
|
||||
#include "Delay.h"
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
struct E2D_API ActionHelper
|
||||
struct ActionHelper
|
||||
{
|
||||
ActionHelper& SetLoopCount(int loop) { this->loop = loop; return (*this); }
|
||||
// 设置循环次数
|
||||
inline ActionHelper& SetLoops(int loops) { base->SetLoops(loops); return (*this); }
|
||||
|
||||
ActionHelper(ActionPtr const& base) : base(base), loop(0) {}
|
||||
// 设置动作延迟
|
||||
inline ActionHelper& SetDelay(Duration delay) { base->SetDelay(delay); return (*this); }
|
||||
|
||||
operator ActionPtr() const
|
||||
{
|
||||
if (loop)
|
||||
return ActionPtr(new (std::nothrow) Loop(base));
|
||||
return base;
|
||||
}
|
||||
// 设置动作结束回调函数
|
||||
inline ActionHelper& SetDoneCallback(ActionCallback const& cb) { base->SetDoneCallback(cb); return (*this); }
|
||||
|
||||
private:
|
||||
ActionPtr base;
|
||||
int loop;
|
||||
// 设置动作循环结束时的回调函数
|
||||
inline ActionHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
|
||||
|
||||
// 动作结束时移除目标节点
|
||||
inline ActionHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
|
||||
|
||||
// 获取指针
|
||||
inline ActionPtr const& Get() const { return base; }
|
||||
|
||||
inline ActionHelper(ActionPtr const& base) : base(base) {}
|
||||
|
||||
inline operator ActionPtr() const { return base; }
|
||||
|
||||
protected:
|
||||
ActionPtr base;
|
||||
};
|
||||
|
||||
struct E2D_API TweenActionHelper
|
||||
struct TweenHelper
|
||||
{
|
||||
TweenActionHelper& SetDuration(Duration dur) { this->dur = dur; return (*this); }
|
||||
// 设置动画持续时长
|
||||
inline TweenHelper& SetDuration(Duration dur) { base->SetDuration(dur); return (*this); }
|
||||
|
||||
TweenActionHelper& SetLoopCount(int loop) { this->loop = loop; return (*this); }
|
||||
// 设置循环次数
|
||||
inline TweenHelper& SetLoops(int loops) { base->SetLoops(loops); return (*this); }
|
||||
|
||||
TweenActionHelper& SetEaseFunc(EaseFunc ease) { this->ease = ease; return (*this); }
|
||||
// 设置缓动函数
|
||||
inline TweenHelper& SetEaseFunc(EaseFunc ease) { base->SetEaseFunc(ease); return (*this); }
|
||||
|
||||
TweenActionHelper(ActionTweenPtr const& base) : base(base), dur(), loop(0), ease(nullptr)
|
||||
{
|
||||
dur = base->GetDuration();
|
||||
}
|
||||
// 设置动作延迟
|
||||
inline TweenHelper& SetDelay(Duration delay) { base->SetDelay(delay); return (*this); }
|
||||
|
||||
operator ActionPtr() const
|
||||
{
|
||||
base->SetEaseFunc(ease);
|
||||
base->SetDuration(dur);
|
||||
// 设置动作结束回调函数
|
||||
inline TweenHelper& SetDoneCallback(ActionCallback const& cb) { base->SetDoneCallback(cb); return (*this); }
|
||||
|
||||
if (loop)
|
||||
return ActionPtr(new (std::nothrow) Loop(base));
|
||||
return base;
|
||||
}
|
||||
// 设置动作循环结束时的回调函数
|
||||
inline TweenHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
|
||||
|
||||
private:
|
||||
ActionTweenPtr base;
|
||||
Duration dur;
|
||||
int loop;
|
||||
EaseFunc ease;
|
||||
// 动作结束时移除目标节点
|
||||
inline TweenHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
|
||||
|
||||
// 获取指针
|
||||
inline ActionTweenPtr const& Get() const { return base; }
|
||||
|
||||
inline TweenHelper(ActionTweenPtr const& base) : base(base) {}
|
||||
|
||||
inline operator ActionPtr() const { return base; }
|
||||
|
||||
protected:
|
||||
ActionTweenPtr base;
|
||||
};
|
||||
|
||||
// Tween actions helper
|
||||
struct Tween
|
||||
{
|
||||
public:
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
MoveBy(Point const& vector)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::MoveBy(0, vector));
|
||||
return TweenHelper(new easy2d::MoveBy(0, vector));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
MoveTo(Point const& pos)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::MoveTo(0, pos));
|
||||
return TweenHelper(new easy2d::MoveTo(0, pos));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
JumpBy(
|
||||
Point const& pos, /* 目的坐标 */
|
||||
float height, /* 跳跃高度 */
|
||||
int jumps = 1) /* 跳跃次数 */
|
||||
{
|
||||
return TweenActionHelper(new easy2d::JumpBy(0, pos, height, jumps));
|
||||
return TweenHelper(new easy2d::JumpBy(0, pos, height, jumps));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
JumpTo(
|
||||
Point const& pos, /* 目的坐标 */
|
||||
float height, /* 跳跃高度 */
|
||||
int jumps = 1) /* 跳跃次数 */
|
||||
{
|
||||
return TweenActionHelper(new easy2d::JumpTo(0, pos, height, jumps));
|
||||
return TweenHelper(new easy2d::JumpTo(0, pos, height, jumps));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
ScaleBy(float scale)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::ScaleBy(0, scale));
|
||||
return TweenHelper(new easy2d::ScaleBy(0, scale));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
ScaleBy(float scale_x, float scale_y)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::ScaleBy(0, scale_x, scale_y));
|
||||
return TweenHelper(new easy2d::ScaleBy(0, scale_x, scale_y));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
ScaleTo(float scale)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::ScaleTo(0, scale));
|
||||
return TweenHelper(new easy2d::ScaleTo(0, scale));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
ScaleTo(float scale_x, float scale_y)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::ScaleTo(0, scale_x, scale_y));
|
||||
return TweenHelper(new easy2d::ScaleTo(0, scale_x, scale_y));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
OpacityBy(float opacity)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::OpacityBy(0, opacity));
|
||||
return TweenHelper(new easy2d::OpacityBy(0, opacity));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
OpacityTo(float opacity)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::OpacityTo(0, opacity));
|
||||
return TweenHelper(new easy2d::OpacityTo(0, opacity));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
FadeIn(Duration dur)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::FadeIn(dur));
|
||||
return TweenHelper(new easy2d::FadeIn(dur));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
FadeOut(Duration dur)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::FadeOut(dur));
|
||||
return TweenHelper(new easy2d::FadeOut(dur));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
RotateBy(float rotation)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::RotateBy(0, rotation));
|
||||
return TweenHelper(new easy2d::RotateBy(0, rotation));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
RotateTo(float rotation)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::RotateTo(0, rotation));
|
||||
return TweenHelper(new easy2d::RotateTo(0, rotation));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
Path(
|
||||
GeometryPtr const& geo, /* 几何图形 */
|
||||
bool rotating = false, /* 沿路径切线方向旋转 */
|
||||
float start = 0.f, /* 起点 */
|
||||
float end = 1.f) /* 终点 */
|
||||
{
|
||||
return TweenActionHelper(new easy2d::PathAction(0, geo, rotating, start, end));
|
||||
return TweenHelper(new easy2d::PathAction(0, geo, rotating, start, end));
|
||||
}
|
||||
|
||||
static inline TweenActionHelper
|
||||
static inline TweenHelper
|
||||
Animation(FramesPtr const& frames)
|
||||
{
|
||||
return TweenActionHelper(new easy2d::Animation(0, frames));
|
||||
}
|
||||
|
||||
static inline ActionHelper
|
||||
Delay(Duration dur)
|
||||
{
|
||||
return ActionHelper(new easy2d::Delay(dur));
|
||||
return TweenHelper(new easy2d::Animation(0, frames));
|
||||
}
|
||||
|
||||
static inline ActionHelper
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
namespace easy2d
|
||||
{
|
||||
void ActionManager::UpdateActions(Node* target, Duration dt)
|
||||
void ActionManager::UpdateActions(NodePtr const& target, Duration dt)
|
||||
{
|
||||
if (actions_.IsEmpty() || !target)
|
||||
return;
|
||||
|
|
@ -34,9 +34,9 @@ namespace easy2d
|
|||
next = action->NextItem();
|
||||
|
||||
if (action->IsRunning())
|
||||
action->Update(target, dt);
|
||||
action->UpdateStep(target, dt);
|
||||
|
||||
if (action->IsDone())
|
||||
if (action->IsRemoveable())
|
||||
actions_.Remove(action);
|
||||
}
|
||||
}
|
||||
|
|
@ -47,7 +47,6 @@ namespace easy2d
|
|||
|
||||
if (action)
|
||||
{
|
||||
action->Start();
|
||||
actions_.PushBack(action);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include "Action.hpp"
|
||||
#include "Action.h"
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
|
|
@ -51,7 +51,7 @@ namespace easy2d
|
|||
Actions const& GetAllActions() const;
|
||||
|
||||
protected:
|
||||
void UpdateActions(Node* target, Duration dt);
|
||||
void UpdateActions(NodePtr const& target, Duration dt);
|
||||
|
||||
protected:
|
||||
Actions actions_;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@
|
|||
#include "ActionTween.h"
|
||||
#include "include-forwards.h"
|
||||
#include "Node.h"
|
||||
#include <cfloat>
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
|
|
@ -66,14 +65,12 @@ namespace easy2d
|
|||
//-------------------------------------------------------
|
||||
|
||||
ActionTween::ActionTween()
|
||||
: elapsed_()
|
||||
, duration_()
|
||||
: dur_()
|
||||
, ease_func_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ActionTween::ActionTween(Duration duration, EaseFunc func)
|
||||
: elapsed_()
|
||||
{
|
||||
SetDuration(duration);
|
||||
SetEaseFunc(func);
|
||||
|
|
@ -89,54 +86,42 @@ namespace easy2d
|
|||
return ease_func_;
|
||||
}
|
||||
|
||||
void ActionTween::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
elapsed_ = Duration{};
|
||||
}
|
||||
|
||||
Duration ActionTween::GetDuration() const
|
||||
{
|
||||
return duration_;
|
||||
return dur_;
|
||||
}
|
||||
|
||||
void ActionTween::Init(Node* target)
|
||||
void ActionTween::Update(NodePtr const& target, Duration dt)
|
||||
{
|
||||
Action::Init(target);
|
||||
}
|
||||
float percent;
|
||||
|
||||
void ActionTween::Update(Node* target, Duration dt)
|
||||
{
|
||||
Action::Update(target, dt);
|
||||
|
||||
float step;
|
||||
|
||||
if (duration_.IsZero())
|
||||
if (dur_.IsZero())
|
||||
{
|
||||
step = 1.f;
|
||||
this->Stop();
|
||||
percent = 1.f;
|
||||
Complete(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
elapsed_ += dt;
|
||||
step = elapsed_ / duration_;
|
||||
Duration elapsed = elapsed_ - delay_;
|
||||
float loops_done = elapsed / dur_;
|
||||
|
||||
if (1.f <= step)
|
||||
while (loops_done_ < static_cast<int>(loops_done))
|
||||
{
|
||||
step = 1.f;
|
||||
this->Stop();
|
||||
Complete(target); // loops_done_++
|
||||
}
|
||||
|
||||
percent = (status_ == Status::Done) ? 1.f : (loops_done - static_cast<float>(loops_done_));
|
||||
}
|
||||
|
||||
if (ease_func_)
|
||||
step = ease_func_(step);
|
||||
percent = ease_func_(percent);
|
||||
|
||||
UpdateStep(target, step);
|
||||
UpdateTween(target, percent);
|
||||
}
|
||||
|
||||
void ActionTween::SetDuration(Duration duration)
|
||||
{
|
||||
duration_ = duration;
|
||||
dur_ = duration;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -150,22 +135,20 @@ namespace easy2d
|
|||
delta_pos_ = vector;
|
||||
}
|
||||
|
||||
void MoveBy::Init(Node* target)
|
||||
void MoveBy::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (target)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void MoveBy::UpdateStep(Node* target, float step)
|
||||
void MoveBy::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
Point diff = target->GetPosition() - prev_pos_;
|
||||
start_pos_ = start_pos_ + diff;
|
||||
|
||||
Point new_pos = start_pos_ + (delta_pos_ * step);
|
||||
Point new_pos = start_pos_ + (delta_pos_ * percent);
|
||||
target->SetPosition(new_pos);
|
||||
|
||||
prev_pos_ = new_pos;
|
||||
|
|
@ -173,12 +156,12 @@ namespace easy2d
|
|||
|
||||
ActionPtr MoveBy::Clone() const
|
||||
{
|
||||
return new (std::nothrow) MoveBy(duration_, delta_pos_, ease_func_);
|
||||
return new (std::nothrow) MoveBy(dur_, delta_pos_, ease_func_);
|
||||
}
|
||||
|
||||
ActionPtr MoveBy::Reverse() const
|
||||
{
|
||||
return new (std::nothrow) MoveBy(duration_, -delta_pos_, ease_func_);
|
||||
return new (std::nothrow) MoveBy(dur_, -delta_pos_, ease_func_);
|
||||
}
|
||||
|
||||
MoveTo::MoveTo(Duration duration, Point const& pos, EaseFunc func)
|
||||
|
|
@ -189,10 +172,10 @@ namespace easy2d
|
|||
|
||||
ActionPtr MoveTo::Clone() const
|
||||
{
|
||||
return new (std::nothrow) MoveTo(duration_, end_pos_, ease_func_);
|
||||
return new (std::nothrow) MoveTo(dur_, end_pos_, ease_func_);
|
||||
}
|
||||
|
||||
void MoveTo::Init(Node* target)
|
||||
void MoveTo::Init(NodePtr const& target)
|
||||
{
|
||||
MoveBy::Init(target);
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
|
|
@ -213,30 +196,28 @@ namespace easy2d
|
|||
|
||||
ActionPtr JumpBy::Clone() const
|
||||
{
|
||||
return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_, ease_func_);
|
||||
return new (std::nothrow) JumpBy(dur_, delta_pos_, height_, jumps_, ease_func_);
|
||||
}
|
||||
|
||||
ActionPtr JumpBy::Reverse() const
|
||||
{
|
||||
return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_, ease_func_);
|
||||
return new (std::nothrow) JumpBy(dur_, -delta_pos_, height_, jumps_, ease_func_);
|
||||
}
|
||||
|
||||
void JumpBy::Init(Node* target)
|
||||
void JumpBy::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (target)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void JumpBy::UpdateStep(Node* target, float step)
|
||||
void JumpBy::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
float frac = fmod(step * jumps_, 1.f);
|
||||
float x = delta_pos_.x * step;
|
||||
float frac = fmod(percent * jumps_, 1.f);
|
||||
float x = delta_pos_.x * percent;
|
||||
float y = height_ * 4 * frac * (1 - frac);
|
||||
y += delta_pos_.y * step;
|
||||
y += delta_pos_.y * percent;
|
||||
|
||||
Point diff = target->GetPosition() - prev_pos_;
|
||||
start_pos_ = diff + start_pos_;
|
||||
|
|
@ -255,10 +236,10 @@ namespace easy2d
|
|||
|
||||
ActionPtr JumpTo::Clone() const
|
||||
{
|
||||
return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_, ease_func_);
|
||||
return new (std::nothrow) JumpTo(dur_, end_pos_, height_, jumps_, ease_func_);
|
||||
}
|
||||
|
||||
void JumpTo::Init(Node* target)
|
||||
void JumpTo::Init(NodePtr const& target)
|
||||
{
|
||||
JumpBy::Init(target);
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
|
|
@ -283,10 +264,8 @@ namespace easy2d
|
|||
delta_y_ = scale_y;
|
||||
}
|
||||
|
||||
void ScaleBy::Init(Node* target)
|
||||
void ScaleBy::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (target)
|
||||
{
|
||||
start_scale_x_ = target->GetScaleX();
|
||||
|
|
@ -294,19 +273,19 @@ namespace easy2d
|
|||
}
|
||||
}
|
||||
|
||||
void ScaleBy::UpdateStep(Node* target, float step)
|
||||
void ScaleBy::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
target->SetScale(start_scale_x_ + delta_x_ * step, start_scale_y_ + delta_y_ * step);
|
||||
target->SetScale(start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent);
|
||||
}
|
||||
|
||||
ActionPtr ScaleBy::Clone() const
|
||||
{
|
||||
return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_, ease_func_);
|
||||
return new (std::nothrow) ScaleBy(dur_, delta_x_, delta_y_, ease_func_);
|
||||
}
|
||||
|
||||
ActionPtr ScaleBy::Reverse() const
|
||||
{
|
||||
return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_, ease_func_);
|
||||
return new (std::nothrow) ScaleBy(dur_, -delta_x_, -delta_y_, ease_func_);
|
||||
}
|
||||
|
||||
ScaleTo::ScaleTo(Duration duration, float scale, EaseFunc func)
|
||||
|
|
@ -325,10 +304,10 @@ namespace easy2d
|
|||
|
||||
ActionPtr ScaleTo::Clone() const
|
||||
{
|
||||
return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_, ease_func_);
|
||||
return new (std::nothrow) ScaleTo(dur_, end_scale_x_, end_scale_y_, ease_func_);
|
||||
}
|
||||
|
||||
void ScaleTo::Init(Node* target)
|
||||
void ScaleTo::Init(NodePtr const& target)
|
||||
{
|
||||
ScaleBy::Init(target);
|
||||
delta_x_ = end_scale_x_ - start_scale_x_;
|
||||
|
|
@ -346,29 +325,27 @@ namespace easy2d
|
|||
delta_val_ = opacity;
|
||||
}
|
||||
|
||||
void OpacityBy::Init(Node* target)
|
||||
void OpacityBy::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetOpacity();
|
||||
}
|
||||
}
|
||||
|
||||
void OpacityBy::UpdateStep(Node* target, float step)
|
||||
void OpacityBy::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
target->SetOpacity(start_val_ + delta_val_ * step);
|
||||
target->SetOpacity(start_val_ + delta_val_ * percent);
|
||||
}
|
||||
|
||||
ActionPtr OpacityBy::Clone() const
|
||||
{
|
||||
return new (std::nothrow) OpacityBy(duration_, delta_val_, ease_func_);
|
||||
return new (std::nothrow) OpacityBy(dur_, delta_val_, ease_func_);
|
||||
}
|
||||
|
||||
ActionPtr OpacityBy::Reverse() const
|
||||
{
|
||||
return new (std::nothrow) OpacityBy(duration_, -delta_val_, ease_func_);
|
||||
return new (std::nothrow) OpacityBy(dur_, -delta_val_, ease_func_);
|
||||
}
|
||||
|
||||
OpacityTo::OpacityTo(Duration duration, float opacity, EaseFunc func)
|
||||
|
|
@ -379,10 +356,10 @@ namespace easy2d
|
|||
|
||||
ActionPtr OpacityTo::Clone() const
|
||||
{
|
||||
return new (std::nothrow) OpacityTo(duration_, end_val_, ease_func_);
|
||||
return new (std::nothrow) OpacityTo(dur_, end_val_, ease_func_);
|
||||
}
|
||||
|
||||
void OpacityTo::Init(Node* target)
|
||||
void OpacityTo::Init(NodePtr const& target)
|
||||
{
|
||||
OpacityBy::Init(target);
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
|
|
@ -409,19 +386,17 @@ namespace easy2d
|
|||
{
|
||||
}
|
||||
|
||||
void RotateBy::Init(Node* target)
|
||||
void RotateBy::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (target)
|
||||
{
|
||||
start_val_ = target->GetRotation();
|
||||
}
|
||||
}
|
||||
|
||||
void RotateBy::UpdateStep(Node* target, float step)
|
||||
void RotateBy::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
float rotation = start_val_ + delta_val_ * step;
|
||||
float rotation = start_val_ + delta_val_ * percent;
|
||||
if (rotation > 360.f)
|
||||
rotation -= 360.f;
|
||||
|
||||
|
|
@ -430,12 +405,12 @@ namespace easy2d
|
|||
|
||||
ActionPtr RotateBy::Clone() const
|
||||
{
|
||||
return new (std::nothrow) RotateBy(duration_, delta_val_, ease_func_);
|
||||
return new (std::nothrow) RotateBy(dur_, delta_val_, ease_func_);
|
||||
}
|
||||
|
||||
ActionPtr RotateBy::Reverse() const
|
||||
{
|
||||
return new (std::nothrow) RotateBy(duration_, -delta_val_, ease_func_);
|
||||
return new (std::nothrow) RotateBy(dur_, -delta_val_, ease_func_);
|
||||
}
|
||||
|
||||
RotateTo::RotateTo(Duration duration, float rotation, EaseFunc func)
|
||||
|
|
@ -446,10 +421,10 @@ namespace easy2d
|
|||
|
||||
ActionPtr RotateTo::Clone() const
|
||||
{
|
||||
return new (std::nothrow) RotateTo(duration_, end_val_, ease_func_);
|
||||
return new (std::nothrow) RotateTo(dur_, end_val_, ease_func_);
|
||||
}
|
||||
|
||||
void RotateTo::Init(Node* target)
|
||||
void RotateTo::Init(NodePtr const& target)
|
||||
{
|
||||
RotateBy::Init(target);
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
|
|
@ -471,27 +446,22 @@ namespace easy2d
|
|||
|
||||
ActionPtr PathAction::Clone() const
|
||||
{
|
||||
return new PathAction(duration_, geo_, rotating_, start_, end_, ease_func_);
|
||||
return new PathAction(dur_, geo_, rotating_, start_, end_, ease_func_);
|
||||
}
|
||||
|
||||
ActionPtr PathAction::Reverse() const
|
||||
{
|
||||
return new PathAction(duration_, geo_, rotating_, end_, start_, ease_func_);
|
||||
return new PathAction(dur_, geo_, rotating_, end_, start_, ease_func_);
|
||||
}
|
||||
|
||||
void PathAction::Init(Node * target)
|
||||
void PathAction::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (target)
|
||||
{
|
||||
start_pos_ = target->GetPosition();
|
||||
}
|
||||
start_pos_ = target->GetPosition();
|
||||
}
|
||||
|
||||
void PathAction::UpdateStep(Node* target, float step)
|
||||
void PathAction::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
float length = geo_->GetLength() * std::min(std::max((end_ - start_) * step + start_, 0.f), 1.f);
|
||||
float length = geo_->GetLength() * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f);
|
||||
|
||||
Point point, tangent;
|
||||
if (geo_->ComputePointAt(length, &point, &tangent))
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include "Action.hpp"
|
||||
#include "Action.h"
|
||||
#include "logs.h"
|
||||
#include "Geometry.h" // PathAction
|
||||
#include "../math/ease.hpp"
|
||||
|
|
@ -93,22 +93,17 @@ namespace easy2d
|
|||
|
||||
EaseFunc const& GetEaseFunc() const;
|
||||
|
||||
void Reset() override;
|
||||
|
||||
Duration GetDuration() const;
|
||||
|
||||
void SetDuration(Duration duration);
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Update(NodePtr const& target, Duration dt) override;
|
||||
|
||||
void Update(Node* target, Duration dt) override;
|
||||
|
||||
virtual void UpdateStep(Node* target, float step) = 0;
|
||||
virtual void UpdateTween(NodePtr const& target, float percent) = 0;
|
||||
|
||||
protected:
|
||||
Duration duration_;
|
||||
Duration elapsed_;
|
||||
Duration dur_;
|
||||
EaseFunc ease_func_;
|
||||
};
|
||||
|
||||
|
|
@ -131,9 +126,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
Point start_pos_;
|
||||
|
|
@ -164,7 +159,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
protected:
|
||||
Point end_pos_;
|
||||
|
|
@ -191,9 +186,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
Point start_pos_;
|
||||
|
|
@ -228,7 +223,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
protected:
|
||||
Point end_pos_;
|
||||
|
|
@ -260,9 +255,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
float start_scale_x_;
|
||||
|
|
@ -301,7 +296,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
protected:
|
||||
float end_scale_x_;
|
||||
|
|
@ -327,9 +322,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
float start_val_;
|
||||
|
|
@ -359,7 +354,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
protected:
|
||||
float end_val_;
|
||||
|
|
@ -410,9 +405,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
float start_val_;
|
||||
|
|
@ -442,7 +437,7 @@ namespace easy2d
|
|||
}
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
protected:
|
||||
float end_val_;
|
||||
|
|
@ -470,9 +465,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
bool rotating_;
|
||||
|
|
|
|||
|
|
@ -34,59 +34,56 @@ namespace easy2d
|
|||
: ActionTween(duration, func)
|
||||
, frames_(nullptr)
|
||||
{
|
||||
this->SetAnimation(animation);
|
||||
this->SetFrames(animation);
|
||||
}
|
||||
|
||||
Animation::~Animation()
|
||||
{
|
||||
}
|
||||
|
||||
FramesPtr Animation::GetAnimation() const
|
||||
FramesPtr Animation::GetFrames() const
|
||||
{
|
||||
return frames_;
|
||||
}
|
||||
|
||||
void Animation::SetAnimation(FramesPtr const& animation)
|
||||
void Animation::SetFrames(FramesPtr const& frames)
|
||||
{
|
||||
if (animation && animation != frames_)
|
||||
{
|
||||
frames_ = animation;
|
||||
}
|
||||
frames_ = frames;
|
||||
}
|
||||
|
||||
void Animation::Init(Node* target)
|
||||
void Animation::Init(NodePtr const& target)
|
||||
{
|
||||
ActionTween::Init(target);
|
||||
|
||||
if (!frames_ || frames_->GetFrames().empty())
|
||||
{
|
||||
this->Stop();
|
||||
Done();
|
||||
return;
|
||||
}
|
||||
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target);
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target.Get());
|
||||
if (sprite_target && frames_)
|
||||
{
|
||||
sprite_target->Load(frames_->GetFrames()[0]);
|
||||
}
|
||||
}
|
||||
|
||||
void Animation::UpdateStep(Node * target, float step)
|
||||
void Animation::UpdateTween(NodePtr const& target, float percent)
|
||||
{
|
||||
E2D_ASSERT(dynamic_cast<Sprite*>(target) && "Animation only supports Sprites");
|
||||
auto sprite_target = dynamic_cast<Sprite*>(target.Get());
|
||||
|
||||
E2D_ASSERT(sprite_target && "Animation only supports Sprites");
|
||||
|
||||
const auto& frames = frames_->GetFrames();
|
||||
int size = frames.size();
|
||||
int index = std::min(static_cast<int>(math::Floor(size * step)), size - 1);
|
||||
int index = std::min(static_cast<int>(math::Floor(size * percent)), size - 1);
|
||||
|
||||
static_cast<Sprite*>(target)->Load(frames[index]);
|
||||
sprite_target->Load(frames[index]);
|
||||
}
|
||||
|
||||
ActionPtr Animation::Clone() const
|
||||
{
|
||||
if (frames_)
|
||||
{
|
||||
return new (std::nothrow) Animation(duration_, frames_, ease_func_);
|
||||
return new (std::nothrow) Animation(dur_, frames_, ease_func_);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -98,7 +95,7 @@ namespace easy2d
|
|||
FramesPtr frames = frames_->Reverse();
|
||||
if (frames)
|
||||
{
|
||||
return new (std::nothrow) Animation(duration_, frames, ease_func_);
|
||||
return new (std::nothrow) Animation(dur_, frames, ease_func_);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
|
|
|
|||
|
|
@ -39,11 +39,11 @@ namespace easy2d
|
|||
virtual ~Animation();
|
||||
|
||||
// 获取动画
|
||||
FramesPtr GetAnimation() const;
|
||||
FramesPtr GetFrames() const;
|
||||
|
||||
// 设置动画
|
||||
void SetAnimation(
|
||||
FramesPtr const& animation
|
||||
void SetFrames(
|
||||
FramesPtr const& frames
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
|
|
@ -53,9 +53,9 @@ namespace easy2d
|
|||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
void Init(NodePtr const& target) override;
|
||||
|
||||
void UpdateStep(Node* target, float step) override;
|
||||
void UpdateTween(NodePtr const& target, float percent) override;
|
||||
|
||||
protected:
|
||||
FramesPtr frames_;
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@ namespace easy2d
|
|||
|
||||
private:
|
||||
int size_;
|
||||
int capacity_;
|
||||
int capacity_;
|
||||
_Ty* data_;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,53 +0,0 @@
|
|||
// Copyright (c) 2016-2018 Easy2D - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include "Action.hpp"
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
// 延时动作
|
||||
class E2D_API Delay
|
||||
: public Action
|
||||
{
|
||||
public:
|
||||
explicit Delay(
|
||||
Duration duration /* 延迟时长(秒) */
|
||||
);
|
||||
|
||||
// 获取该动作的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
// 获取该动作的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
// 重置动作
|
||||
void Reset() override;
|
||||
|
||||
protected:
|
||||
void Init(Node* target) override;
|
||||
|
||||
void Update(Node* target, Duration dt) override;
|
||||
|
||||
protected:
|
||||
Duration delay_;
|
||||
Duration delta_;
|
||||
};
|
||||
}
|
||||
|
|
@ -19,7 +19,7 @@
|
|||
// THE SOFTWARE.
|
||||
|
||||
#include "Node.h"
|
||||
#include "Action.hpp"
|
||||
#include "Action.h"
|
||||
#include "Factory.h"
|
||||
#include "Scene.h"
|
||||
#include "Task.h"
|
||||
|
|
|
|||
|
|
@ -112,9 +112,7 @@ namespace easy2d
|
|||
E2D_DECLARE_SMART_PTR(RotateBy);
|
||||
E2D_DECLARE_SMART_PTR(RotateTo);
|
||||
E2D_DECLARE_SMART_PTR(PathAction);
|
||||
E2D_DECLARE_SMART_PTR(Delay);
|
||||
E2D_DECLARE_SMART_PTR(Animation);
|
||||
E2D_DECLARE_SMART_PTR(Loop);
|
||||
E2D_DECLARE_SMART_PTR(Sequence);
|
||||
E2D_DECLARE_SMART_PTR(Spawn);
|
||||
|
||||
|
|
|
|||
|
|
@ -57,12 +57,11 @@
|
|||
#include "core/Geometry.h"
|
||||
#include "core/Task.h"
|
||||
#include "core/TaskManager.h"
|
||||
#include "core/Action.hpp"
|
||||
#include "core/Action.h"
|
||||
#include "core/ActionGroup.h"
|
||||
#include "core/ActionTween.h"
|
||||
#include "core/ActionHelper.h"
|
||||
#include "core/Animation.h"
|
||||
#include "core/Delay.h"
|
||||
#include "core/ActionManager.h"
|
||||
#include "core/Transition.h"
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue