From 946dfb8314be4763f06bbaed5ad12647bbbc2cb6 Mon Sep 17 00:00:00 2001
From: Nomango <569629550@qq.com>
Date: Sat, 9 Feb 2019 22:45:27 +0800
Subject: [PATCH] remove Delay action && add Action::SetDelay method
optimize
refactoring Action && remove Loop && add Action::SetLoops method && add Action::SetLoopDoneCallback method
optimize
---
project/Easy2D/Easy2D.vcxproj | 5 +-
project/Easy2D/Easy2D.vcxproj.filters | 15 +-
project/Samples/Demo1.h | 2 +-
src/core/{Delay.cpp => Action.cpp} | 84 +++++++---
src/core/Action.h | 128 +++++++++++++++
src/core/Action.hpp | 99 -----------
src/core/ActionGroup.cpp | 226 ++++++--------------------
src/core/ActionGroup.h | 60 +------
src/core/ActionHelper.h | 152 +++++++++--------
src/core/ActionManager.cpp | 7 +-
src/core/ActionManager.h | 4 +-
src/core/ActionTween.cpp | 148 +++++++----------
src/core/ActionTween.h | 47 +++---
src/core/Animation.cpp | 33 ++--
src/core/Animation.h | 10 +-
src/core/Array.h | 2 +-
src/core/Delay.h | 53 ------
src/core/Node.cpp | 2 +-
src/core/helper.hpp | 2 -
src/easy2d.h | 3 +-
20 files changed, 445 insertions(+), 637 deletions(-)
rename src/core/{Delay.cpp => Action.cpp} (51%)
create mode 100644 src/core/Action.h
delete mode 100644 src/core/Action.hpp
delete mode 100644 src/core/Delay.h
diff --git a/project/Easy2D/Easy2D.vcxproj b/project/Easy2D/Easy2D.vcxproj
index b41ebb48..442d4eea 100644
--- a/project/Easy2D/Easy2D.vcxproj
+++ b/project/Easy2D/Easy2D.vcxproj
@@ -1,7 +1,7 @@
-
+
@@ -15,7 +15,6 @@
-
@@ -73,6 +72,7 @@
+
@@ -81,7 +81,6 @@
-
diff --git a/project/Easy2D/Easy2D.vcxproj.filters b/project/Easy2D/Easy2D.vcxproj.filters
index 4b16cae8..b46a74cb 100644
--- a/project/Easy2D/Easy2D.vcxproj.filters
+++ b/project/Easy2D/Easy2D.vcxproj.filters
@@ -115,9 +115,6 @@
core
-
- core
-
core
@@ -151,9 +148,6 @@
core
-
- core
-
core
@@ -223,6 +217,9 @@
core
+
+ core
+
@@ -327,9 +324,6 @@
core
-
- core
-
core
@@ -360,5 +354,8 @@
math
+
+ core
+
\ No newline at end of file
diff --git a/project/Samples/Demo1.h b/project/Samples/Demo1.h
index 4c24c549..c13668bb 100644
--- a/project/Samples/Demo1.h
+++ b/project/Samples/Demo1.h
@@ -30,7 +30,7 @@ public:
Tween::FadeOut(500), // Action2: 500毫秒淡出动画
Tween::FadeIn(500) // Action3: 500毫秒淡入动画
})
- }).SetLoopCount(-1)
+ }).SetLoops(-1)
);
}
};
diff --git a/src/core/Delay.cpp b/src/core/Action.cpp
similarity index 51%
rename from src/core/Delay.cpp
rename to src/core/Action.cpp
index 4f3f3143..2055c6b5 100644
--- a/src/core/Delay.cpp
+++ b/src/core/Action.cpp
@@ -18,47 +18,85 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-#include "Delay.h"
+#include "Action.h"
+#include "Node.h"
namespace easy2d
{
- Delay::Delay(Duration duration)
- : delta_()
- , delay_(duration)
+ Action::Action()
+ : running_(true)
+ , detach_target_(false)
+ , loops_done_(0)
+ , loops_(0)
+ , status_(Status::NotStarted)
{
}
- void Delay::Reset()
+ Action::~Action()
{
- Action::Reset();
- delta_ = Duration{};
}
- void Delay::Init(Node* target)
+ void Action::UpdateStep(NodePtr const& target, Duration dt)
{
- Action::Init(target);
- }
+ elapsed_ += dt;
- void Delay::Update(Node* target, Duration dt)
- {
- Action::Update(target, dt);
-
- delta_ += dt;
-
- if (delta_ >= delay_)
+ if (status_ == Status::NotStarted)
{
- this->Stop();
+ Init(target);
+ status_ = delay_.IsZero() ? Status::Started : Status::Delayed;
+ }
+
+ switch (status_)
+ {
+ case Status::Delayed:
+ if (elapsed_ >= delay_)
+ {
+ status_ = Status::Started;
+ }
+ break;
+
+ case Status::Started:
+ Update(target, dt);
+ break;
+ }
+
+ if (status_ == Status::Done)
+ {
+ if (cb_done_)
+ cb_done_();
+
+ if (detach_target_)
+ target->RemoveFromParent();
+
+ status_ = Status::Removeable;
}
}
- ActionPtr Delay::Clone() const
+ void Action::Complete(NodePtr const& target)
{
- return new (std::nothrow) Delay(delay_);
+ if (cb_loop_done_)
+ cb_loop_done_();
+
+ if (loops_ >= 0
+ && loops_done_ >= loops_)
+ {
+ Done();
+ }
+ else
+ {
+ Init(target); // reinit when a loop is done
+ }
+
+ ++loops_done_;
}
- ActionPtr Delay::Reverse() const
+ void Action::Restart(NodePtr const & target)
{
- return new (std::nothrow) Delay(delay_);
+ status_ = Status::NotStarted;
+ elapsed_ = 0;
+ loops_done_ = 0;
+
+ Init(target);
}
-}
\ No newline at end of file
+}
diff --git a/src/core/Action.h b/src/core/Action.h
new file mode 100644
index 00000000..3d06f8e6
--- /dev/null
+++ b/src/core/Action.h
@@ -0,0 +1,128 @@
+// Copyright (c) 2016-2018 Easy2D - Nomango
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#pragma once
+#include "include-forwards.h"
+#include "time.h"
+#include "IntrusiveList.hpp"
+
+namespace easy2d
+{
+ using ActionCallback = std::function;
+
+ class ActionManager;
+
+ class Action
+ : public virtual Object
+ , protected IntrusiveListItem
+ {
+ friend class ActionManager;
+ friend class Loop;
+ friend class Sequence;
+ friend class Spawn;
+ friend class IntrusiveList;
+
+ public:
+ enum class Status
+ {
+ NotStarted,
+ Delayed,
+ Started,
+ Done,
+ Removeable
+ };
+
+ Action();
+
+ virtual ~Action();
+
+ // 继续动作
+ inline void Resume() { running_ = true; }
+
+ // 暂停动作
+ inline void Pause() { running_ = false; }
+
+ // 停止动作
+ inline void Stop() { status_ = Status::Removeable; }
+
+ // 设置动作延时
+ inline void SetDelay(Duration delay) { delay_ = delay; }
+
+ // 设置循环次数 (-1 为永久循环)
+ inline void SetLoops(int loops) { loops_ = loops; }
+
+ // 动作结束时移除目标节点
+ inline void RemoveTargetWhenDone() { detach_target_ = true; }
+
+ // 设置动作结束时的回调函数
+ inline void SetDoneCallback(ActionCallback const& cb) { cb_done_ = cb; }
+
+ // 设置动作循环结束时的回调函数
+ inline void SetLoopDoneCallback(ActionCallback const& cb) { cb_loop_done_ = cb; }
+
+ // 获取动作的拷贝
+ virtual ActionPtr Clone() const = 0;
+
+ // 获取动作的倒转
+ virtual ActionPtr Reverse() const = 0;
+
+ inline void Done() { status_ = Status::Done; }
+
+ inline Status GetStatus() const { return status_; }
+
+ inline bool IsRunning() const { return running_; }
+
+ inline bool IsDone() const { return status_ == Status::Done || status_ == Status::Removeable; }
+
+ inline bool IsRemoveable() const { return status_ == Status::Removeable; }
+
+ inline int GetLoops() const { return loops_; }
+
+ inline Duration GetDelay() const { return delay_; }
+
+ inline Duration GetElapsed() const { return elapsed_; }
+
+ inline ActionCallback const& GetDoneCallback() const { return cb_done_; }
+
+ inline ActionCallback const& GetLoopDoneCallback() const { return cb_loop_done_; }
+
+ protected:
+ virtual void Init(NodePtr const& target) {}
+
+ virtual void Update(NodePtr const& target, Duration dt) {}
+
+ void UpdateStep(NodePtr const& target, Duration dt);
+
+ void Complete(NodePtr const& target);
+
+ void Restart(NodePtr const& target);
+
+ protected:
+ Status status_;
+ bool running_;
+ bool detach_target_;
+ int loops_;
+ int loops_done_;
+ Duration delay_;
+ Duration elapsed_;
+ ActionCallback cb_done_;
+ ActionCallback cb_loop_done_;
+ };
+}
diff --git a/src/core/Action.hpp b/src/core/Action.hpp
deleted file mode 100644
index cc66e7a8..00000000
--- a/src/core/Action.hpp
+++ /dev/null
@@ -1,99 +0,0 @@
-// Copyright (c) 2016-2018 Easy2D - Nomango
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-
-#pragma once
-#include "include-forwards.h"
-#include "time.h"
-#include "noncopyable.hpp"
-#include "IntrusiveList.hpp"
-
-namespace easy2d
-{
- class ActionManager;
-
- class E2D_API Action
- : public virtual Object
- , protected IntrusiveListItem
- {
- friend class ActionManager;
- friend class Loop;
- friend class Sequence;
- friend class Spawn;
- friend class IntrusiveList;
-
- public:
- Action() : running_(false), done_(false), initialized_(false) {}
-
- virtual ~Action() {}
-
- // 继续动作
- void Resume() { running_ = true; }
-
- // 暂停动作
- void Pause() { running_ = false; }
-
- // 停止动作
- void Stop() { if (!done_) { done_ = true; if (cb_) cb_(); } }
-
- // 获取动作的拷贝
- virtual ActionPtr Clone() const = 0;
-
- // 获取动作的倒转
- virtual ActionPtr Reverse() const = 0;
-
- // 设置动作结束时的回调函数
- void SetCallback(std::function cb) { cb_ = cb; }
-
- // 重置动作
- virtual void Reset()
- {
- initialized_ = false;
- done_ = false;
- }
-
- virtual bool IsDone() const { return done_; }
-
- virtual bool IsRunning() { return running_; }
-
- protected:
- void Start()
- {
- running_ = true;
- this->Reset();
- }
-
- virtual void Init(Node* target) { E2D_NOT_USED(target); initialized_ = true; }
-
- virtual void Update(Node* target, Duration dt)
- {
- E2D_NOT_USED(dt);
- if (!initialized_)
- {
- Init(target);
- }
- }
-
- protected:
- bool running_;
- bool done_;
- bool initialized_;
- std::function cb_;
- };
-}
diff --git a/src/core/ActionGroup.cpp b/src/core/ActionGroup.cpp
index 44fd0ee8..e3ed65ef 100644
--- a/src/core/ActionGroup.cpp
+++ b/src/core/ActionGroup.cpp
@@ -23,110 +23,15 @@
namespace easy2d
{
- //-------------------------------------------------------
- // Loop
- //-------------------------------------------------------
-
- Loop::Loop(ActionPtr const& action, int times)
- : action_(action)
- , times_(0)
- , total_times_(times)
- {
- E2D_ASSERT(action && "Loop action contains a null action");
-
- action_ = action;
- }
-
- Loop::~Loop()
- {
- }
-
- ActionPtr Loop::Clone() const
- {
- if (action_)
- {
- return new (std::nothrow) Loop(action_->Clone());
- }
- else
- {
- return nullptr;
- }
- }
-
- ActionPtr Loop::Reverse() const
- {
- if (action_)
- {
- return new (std::nothrow) Loop(action_->Clone());
- }
- else
- {
- return nullptr;
- }
- }
-
- void Loop::Init(Node* target)
- {
- Action::Init(target);
-
- if (action_)
- {
- action_->Init(target);
- }
- }
-
- void Loop::Update(Node* target, Duration dt)
- {
- Action::Update(target, dt);
-
- if (action_)
- {
- action_->Update(target, dt);
-
- if (action_->IsDone())
- {
- ++times_;
-
- Action::Reset();
- action_->Reset();
- }
-
- if (times_ == total_times_)
- {
- this->Stop();
- }
- }
- else
- {
- this->Stop();
- }
- }
-
- void Loop::Reset()
- {
- Action::Reset();
-
- if (action_) action_->Reset();
- times_ = 0;
- }
-
- bool Loop::IsRunning()
- {
- return Action::IsRunning() && times_ != total_times_;
- }
-
-
//-------------------------------------------------------
// Sequence
//-------------------------------------------------------
Sequence::Sequence()
- : action_index_(0)
{
}
Sequence::Sequence(Array const& actions)
- : action_index_(0)
{
this->Add(actions);
}
@@ -135,61 +40,49 @@ namespace easy2d
{
}
- void Sequence::Init(Node* target)
+ void Sequence::Init(NodePtr const& target)
{
- Action::Init(target);
- actions_[0]->Init(target);
- }
-
- void Sequence::Update(Node* target, Duration dt)
- {
- Action::Update(target, dt);
-
- auto& action = actions_[action_index_];
- action->Update(target, dt);
-
- if (action->IsDone())
+ if (actions_.IsEmpty())
+ Done();
+ else
{
- ++action_index_;
- if (action_index_ == actions_.size())
- {
- this->Stop();
- }
- else
- {
- actions_[action_index_]->Init(target);
- }
+ current_ = actions_.First();
+ current_->Restart(target); // init
}
}
- void Sequence::Reset()
+ void Sequence::Update(NodePtr const& target, Duration dt)
{
- Action::Reset();
- for (const auto& action : actions_)
+ if (current_)
{
- action->Reset();
+ current_->UpdateStep(target, dt);
+
+ if (current_->IsDone())
+ {
+ current_ = current_->NextItem();
+ if (current_)
+ current_->Restart(target);
+ }
+ }
+
+ if (!current_)
+ {
+ Complete(target);
}
- action_index_ = 0;
}
void Sequence::Add(ActionPtr const& action)
{
if (action)
{
- actions_.push_back(action);
+ actions_.PushBack(action);
}
}
void Sequence::Add(Array const& actions)
{
- if (actions_.empty())
- actions_ = actions;
- else
- {
- actions_.reserve(actions_.size() + actions.size());
- for (const auto& action : actions)
- Add(action);
- }
+ for (const auto& action : actions)
+ Add(action);
}
ActionPtr Sequence::Clone() const
@@ -197,7 +90,7 @@ namespace easy2d
auto sequence = new (std::nothrow) Sequence();
if (sequence)
{
- for (const auto& action : actions_)
+ for (auto action = actions_.First(); action; action = action->NextItem())
{
if (action)
{
@@ -211,12 +104,11 @@ namespace easy2d
ActionPtr Sequence::Reverse() const
{
auto sequence = new (std::nothrow) Sequence();
- if (sequence && !actions_.empty())
+ if (sequence && !actions_.IsEmpty())
{
- for (auto iter = actions_.crbegin(), crend = actions_.crend(); iter != crend; ++iter)
+ for (auto action = actions_.Last(); action; action = action->PrevItem())
{
- if (*iter)
- sequence->Add((*iter)->Reverse());
+ sequence->Add(action->Reverse());
}
}
return sequence;
@@ -228,10 +120,12 @@ namespace easy2d
//-------------------------------------------------------
Spawn::Spawn()
+ : size_(0)
{
}
Spawn::Spawn(Array const& actions)
+ : size_(0)
{
this->Add(actions);
}
@@ -240,25 +134,23 @@ namespace easy2d
{
}
- void Spawn::Init(Node* target)
+ void Spawn::Init(NodePtr const& target)
{
- Action::Init(target);
-
- if (target)
+ if (actions_.IsEmpty())
+ Done();
+ else
{
- for (const auto& action : actions_)
+ for (auto action = actions_.First(); action; action = action->NextItem())
{
- action->Init(target);
+ action->Restart(target); // init
}
}
}
- void Spawn::Update(Node* target, Duration dt)
+ void Spawn::Update(NodePtr const& target, Duration dt)
{
- Action::Update(target, dt);
-
int done_num = 0;
- for (const auto& action : actions_)
+ for (auto action = actions_.First(); action; action = action->NextItem())
{
if (action->IsDone())
{
@@ -266,22 +158,13 @@ namespace easy2d
}
else
{
- action->Update(target, dt);
+ action->UpdateStep(target, dt);
}
}
- if (done_num == actions_.size())
+ if (done_num == size_)
{
- this->Stop();
- }
- }
-
- void Spawn::Reset()
- {
- Action::Reset();
- for (const auto& action : actions_)
- {
- action->Reset();
+ Complete(target);
}
}
@@ -289,20 +172,15 @@ namespace easy2d
{
if (action)
{
- actions_.push_back(action);
+ actions_.PushBack(action);
+ ++size_;
}
}
void Spawn::Add(Array const& actions)
{
- if (actions_.empty())
- actions_ = actions;
- else
- {
- actions_.reserve(actions_.size() + actions.size());
- for (const auto& action : actions)
- Add(action);
- }
+ for (const auto& action : actions)
+ Add(action);
}
ActionPtr Spawn::Clone() const
@@ -310,12 +188,9 @@ namespace easy2d
auto spawn = new (std::nothrow) Spawn();
if (spawn)
{
- for (const auto& action : actions_)
+ for (auto action = actions_.First(); action; action = action->NextItem())
{
- if (action)
- {
- spawn->Add(action->Clone());
- }
+ spawn->Add(action->Clone());
}
}
return spawn;
@@ -324,12 +199,11 @@ namespace easy2d
ActionPtr Spawn::Reverse() const
{
auto spawn = new (std::nothrow) Spawn();
- if (spawn && !actions_.empty())
+ if (spawn && !actions_.IsEmpty())
{
- for (auto iter = actions_.crbegin(), crend = actions_.crend(); iter != crend; ++iter)
+ for (auto action = actions_.Last(); action; action = action->PrevItem())
{
- if (*iter)
- spawn->Add((*iter)->Reverse());
+ spawn->Add(action->Reverse());
}
}
return spawn;
diff --git a/src/core/ActionGroup.h b/src/core/ActionGroup.h
index f3891681..fcd0c822 100644
--- a/src/core/ActionGroup.h
+++ b/src/core/ActionGroup.h
@@ -19,47 +19,10 @@
// THE SOFTWARE.
#pragma once
-#include "Action.hpp"
+#include "Action.h"
namespace easy2d
{
- // 循环动作
- class E2D_API Loop
- : public Action
- {
- public:
- explicit Loop(
- ActionPtr const& action, /* 执行循环的动作 */
- int times = -1 /* 循环次数 */
- );
-
- virtual ~Loop();
-
- // 获取该动作的拷贝对象
- ActionPtr Clone() const override;
-
- // 获取该动作的倒转
- ActionPtr Reverse() const override;
-
- // 重置动作
- void Reset() override;
-
- bool IsRunning() override;
-
- protected:
- // 初始化动作
- void Init(Node* target) override;
-
- // 更新动作
- void Update(Node* target, Duration dt) override;
-
- protected:
- ActionPtr action_;
- int times_;
- int total_times_;
- };
-
-
// 顺序动作
class E2D_API Sequence
: public Action
@@ -89,19 +52,16 @@ namespace easy2d
// 获取该动作的倒转
ActionPtr Reverse() const override;
- // 重置动作
- void Reset() override;
-
protected:
// 初始化动作
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
// 更新动作
- void Update(Node* target, Duration dt) override;
+ void Update(NodePtr const& target, Duration dt) override;
protected:
- UINT action_index_;
- Array actions_;
+ ActionPtr current_;
+ IntrusiveList actions_;
};
@@ -134,17 +94,15 @@ namespace easy2d
// 获取该动作的倒转
virtual ActionPtr Reverse() const;
- // 重置动作
- void Reset() override;
-
protected:
// 初始化动作
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
// 更新动作
- void Update(Node* target, Duration dt) override;
+ void Update(NodePtr const& target, Duration dt) override;
protected:
- Array actions_;
+ int size_;
+ IntrusiveList actions_;
};
}
diff --git a/src/core/ActionHelper.h b/src/core/ActionHelper.h
index 9db79a77..032f749e 100644
--- a/src/core/ActionHelper.h
+++ b/src/core/ActionHelper.h
@@ -22,171 +22,179 @@
#include "ActionGroup.h"
#include "ActionTween.h"
#include "Animation.h"
-#include "Delay.h"
namespace easy2d
{
- struct E2D_API ActionHelper
+ struct ActionHelper
{
- ActionHelper& SetLoopCount(int loop) { this->loop = loop; return (*this); }
+ // 设置循环次数
+ inline ActionHelper& SetLoops(int loops) { base->SetLoops(loops); return (*this); }
- ActionHelper(ActionPtr const& base) : base(base), loop(0) {}
+ // 设置动作延迟
+ inline ActionHelper& SetDelay(Duration delay) { base->SetDelay(delay); return (*this); }
- operator ActionPtr() const
- {
- if (loop)
- return ActionPtr(new (std::nothrow) Loop(base));
- return base;
- }
+ // 设置动作结束回调函数
+ inline ActionHelper& SetDoneCallback(ActionCallback const& cb) { base->SetDoneCallback(cb); return (*this); }
- private:
- ActionPtr base;
- int loop;
+ // 设置动作循环结束时的回调函数
+ inline ActionHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
+
+ // 动作结束时移除目标节点
+ inline ActionHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
+
+ // 获取指针
+ inline ActionPtr const& Get() const { return base; }
+
+ inline ActionHelper(ActionPtr const& base) : base(base) {}
+
+ inline operator ActionPtr() const { return base; }
+
+ protected:
+ ActionPtr base;
};
- struct E2D_API TweenActionHelper
+ struct TweenHelper
{
- TweenActionHelper& SetDuration(Duration dur) { this->dur = dur; return (*this); }
+ // 设置动画持续时长
+ inline TweenHelper& SetDuration(Duration dur) { base->SetDuration(dur); return (*this); }
- TweenActionHelper& SetLoopCount(int loop) { this->loop = loop; return (*this); }
+ // 设置循环次数
+ inline TweenHelper& SetLoops(int loops) { base->SetLoops(loops); return (*this); }
- TweenActionHelper& SetEaseFunc(EaseFunc ease) { this->ease = ease; return (*this); }
+ // 设置缓动函数
+ inline TweenHelper& SetEaseFunc(EaseFunc ease) { base->SetEaseFunc(ease); return (*this); }
- TweenActionHelper(ActionTweenPtr const& base) : base(base), dur(), loop(0), ease(nullptr)
- {
- dur = base->GetDuration();
- }
+ // 设置动作延迟
+ inline TweenHelper& SetDelay(Duration delay) { base->SetDelay(delay); return (*this); }
- operator ActionPtr() const
- {
- base->SetEaseFunc(ease);
- base->SetDuration(dur);
+ // 设置动作结束回调函数
+ inline TweenHelper& SetDoneCallback(ActionCallback const& cb) { base->SetDoneCallback(cb); return (*this); }
- if (loop)
- return ActionPtr(new (std::nothrow) Loop(base));
- return base;
- }
+ // 设置动作循环结束时的回调函数
+ inline TweenHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
- private:
- ActionTweenPtr base;
- Duration dur;
- int loop;
- EaseFunc ease;
+ // 动作结束时移除目标节点
+ inline TweenHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
+
+ // 获取指针
+ inline ActionTweenPtr const& Get() const { return base; }
+
+ inline TweenHelper(ActionTweenPtr const& base) : base(base) {}
+
+ inline operator ActionPtr() const { return base; }
+
+ protected:
+ ActionTweenPtr base;
};
+ // Tween actions helper
struct Tween
{
public:
- static inline TweenActionHelper
+ static inline TweenHelper
MoveBy(Point const& vector)
{
- return TweenActionHelper(new easy2d::MoveBy(0, vector));
+ return TweenHelper(new easy2d::MoveBy(0, vector));
}
- static inline TweenActionHelper
+ static inline TweenHelper
MoveTo(Point const& pos)
{
- return TweenActionHelper(new easy2d::MoveTo(0, pos));
+ return TweenHelper(new easy2d::MoveTo(0, pos));
}
- static inline TweenActionHelper
+ static inline TweenHelper
JumpBy(
Point const& pos, /* 目的坐标 */
float height, /* 跳跃高度 */
int jumps = 1) /* 跳跃次数 */
{
- return TweenActionHelper(new easy2d::JumpBy(0, pos, height, jumps));
+ return TweenHelper(new easy2d::JumpBy(0, pos, height, jumps));
}
- static inline TweenActionHelper
+ static inline TweenHelper
JumpTo(
Point const& pos, /* 目的坐标 */
float height, /* 跳跃高度 */
int jumps = 1) /* 跳跃次数 */
{
- return TweenActionHelper(new easy2d::JumpTo(0, pos, height, jumps));
+ return TweenHelper(new easy2d::JumpTo(0, pos, height, jumps));
}
- static inline TweenActionHelper
+ static inline TweenHelper
ScaleBy(float scale)
{
- return TweenActionHelper(new easy2d::ScaleBy(0, scale));
+ return TweenHelper(new easy2d::ScaleBy(0, scale));
}
- static inline TweenActionHelper
+ static inline TweenHelper
ScaleBy(float scale_x, float scale_y)
{
- return TweenActionHelper(new easy2d::ScaleBy(0, scale_x, scale_y));
+ return TweenHelper(new easy2d::ScaleBy(0, scale_x, scale_y));
}
- static inline TweenActionHelper
+ static inline TweenHelper
ScaleTo(float scale)
{
- return TweenActionHelper(new easy2d::ScaleTo(0, scale));
+ return TweenHelper(new easy2d::ScaleTo(0, scale));
}
- static inline TweenActionHelper
+ static inline TweenHelper
ScaleTo(float scale_x, float scale_y)
{
- return TweenActionHelper(new easy2d::ScaleTo(0, scale_x, scale_y));
+ return TweenHelper(new easy2d::ScaleTo(0, scale_x, scale_y));
}
- static inline TweenActionHelper
+ static inline TweenHelper
OpacityBy(float opacity)
{
- return TweenActionHelper(new easy2d::OpacityBy(0, opacity));
+ return TweenHelper(new easy2d::OpacityBy(0, opacity));
}
- static inline TweenActionHelper
+ static inline TweenHelper
OpacityTo(float opacity)
{
- return TweenActionHelper(new easy2d::OpacityTo(0, opacity));
+ return TweenHelper(new easy2d::OpacityTo(0, opacity));
}
- static inline TweenActionHelper
+ static inline TweenHelper
FadeIn(Duration dur)
{
- return TweenActionHelper(new easy2d::FadeIn(dur));
+ return TweenHelper(new easy2d::FadeIn(dur));
}
- static inline TweenActionHelper
+ static inline TweenHelper
FadeOut(Duration dur)
{
- return TweenActionHelper(new easy2d::FadeOut(dur));
+ return TweenHelper(new easy2d::FadeOut(dur));
}
- static inline TweenActionHelper
+ static inline TweenHelper
RotateBy(float rotation)
{
- return TweenActionHelper(new easy2d::RotateBy(0, rotation));
+ return TweenHelper(new easy2d::RotateBy(0, rotation));
}
- static inline TweenActionHelper
+ static inline TweenHelper
RotateTo(float rotation)
{
- return TweenActionHelper(new easy2d::RotateTo(0, rotation));
+ return TweenHelper(new easy2d::RotateTo(0, rotation));
}
- static inline TweenActionHelper
+ static inline TweenHelper
Path(
GeometryPtr const& geo, /* 几何图形 */
bool rotating = false, /* 沿路径切线方向旋转 */
float start = 0.f, /* 起点 */
float end = 1.f) /* 终点 */
{
- return TweenActionHelper(new easy2d::PathAction(0, geo, rotating, start, end));
+ return TweenHelper(new easy2d::PathAction(0, geo, rotating, start, end));
}
- static inline TweenActionHelper
+ static inline TweenHelper
Animation(FramesPtr const& frames)
{
- return TweenActionHelper(new easy2d::Animation(0, frames));
- }
-
- static inline ActionHelper
- Delay(Duration dur)
- {
- return ActionHelper(new easy2d::Delay(dur));
+ return TweenHelper(new easy2d::Animation(0, frames));
}
static inline ActionHelper
diff --git a/src/core/ActionManager.cpp b/src/core/ActionManager.cpp
index bd1a3cad..4bf130f1 100644
--- a/src/core/ActionManager.cpp
+++ b/src/core/ActionManager.cpp
@@ -23,7 +23,7 @@
namespace easy2d
{
- void ActionManager::UpdateActions(Node* target, Duration dt)
+ void ActionManager::UpdateActions(NodePtr const& target, Duration dt)
{
if (actions_.IsEmpty() || !target)
return;
@@ -34,9 +34,9 @@ namespace easy2d
next = action->NextItem();
if (action->IsRunning())
- action->Update(target, dt);
+ action->UpdateStep(target, dt);
- if (action->IsDone())
+ if (action->IsRemoveable())
actions_.Remove(action);
}
}
@@ -47,7 +47,6 @@ namespace easy2d
if (action)
{
- action->Start();
actions_.PushBack(action);
}
}
diff --git a/src/core/ActionManager.h b/src/core/ActionManager.h
index a6e60f05..d1ff8cee 100644
--- a/src/core/ActionManager.h
+++ b/src/core/ActionManager.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Action.hpp"
+#include "Action.h"
namespace easy2d
{
@@ -51,7 +51,7 @@ namespace easy2d
Actions const& GetAllActions() const;
protected:
- void UpdateActions(Node* target, Duration dt);
+ void UpdateActions(NodePtr const& target, Duration dt);
protected:
Actions actions_;
diff --git a/src/core/ActionTween.cpp b/src/core/ActionTween.cpp
index 8cd0d90e..28814458 100644
--- a/src/core/ActionTween.cpp
+++ b/src/core/ActionTween.cpp
@@ -21,7 +21,6 @@
#include "ActionTween.h"
#include "include-forwards.h"
#include "Node.h"
-#include
namespace easy2d
{
@@ -66,14 +65,12 @@ namespace easy2d
//-------------------------------------------------------
ActionTween::ActionTween()
- : elapsed_()
- , duration_()
+ : dur_()
, ease_func_(nullptr)
{
}
ActionTween::ActionTween(Duration duration, EaseFunc func)
- : elapsed_()
{
SetDuration(duration);
SetEaseFunc(func);
@@ -89,54 +86,42 @@ namespace easy2d
return ease_func_;
}
- void ActionTween::Reset()
- {
- Action::Reset();
- elapsed_ = Duration{};
- }
-
Duration ActionTween::GetDuration() const
{
- return duration_;
+ return dur_;
}
- void ActionTween::Init(Node* target)
+ void ActionTween::Update(NodePtr const& target, Duration dt)
{
- Action::Init(target);
- }
+ float percent;
- void ActionTween::Update(Node* target, Duration dt)
- {
- Action::Update(target, dt);
-
- float step;
-
- if (duration_.IsZero())
+ if (dur_.IsZero())
{
- step = 1.f;
- this->Stop();
+ percent = 1.f;
+ Complete(target);
}
else
{
- elapsed_ += dt;
- step = elapsed_ / duration_;
+ Duration elapsed = elapsed_ - delay_;
+ float loops_done = elapsed / dur_;
- if (1.f <= step)
+ while (loops_done_ < static_cast(loops_done))
{
- step = 1.f;
- this->Stop();
+ Complete(target); // loops_done_++
}
+
+ percent = (status_ == Status::Done) ? 1.f : (loops_done - static_cast(loops_done_));
}
if (ease_func_)
- step = ease_func_(step);
+ percent = ease_func_(percent);
- UpdateStep(target, step);
+ UpdateTween(target, percent);
}
void ActionTween::SetDuration(Duration duration)
{
- duration_ = duration;
+ dur_ = duration;
}
@@ -150,22 +135,20 @@ namespace easy2d
delta_pos_ = vector;
}
- void MoveBy::Init(Node* target)
+ void MoveBy::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
if (target)
{
prev_pos_ = start_pos_ = target->GetPosition();
}
}
- void MoveBy::UpdateStep(Node* target, float step)
+ void MoveBy::UpdateTween(NodePtr const& target, float percent)
{
Point diff = target->GetPosition() - prev_pos_;
start_pos_ = start_pos_ + diff;
- Point new_pos = start_pos_ + (delta_pos_ * step);
+ Point new_pos = start_pos_ + (delta_pos_ * percent);
target->SetPosition(new_pos);
prev_pos_ = new_pos;
@@ -173,12 +156,12 @@ namespace easy2d
ActionPtr MoveBy::Clone() const
{
- return new (std::nothrow) MoveBy(duration_, delta_pos_, ease_func_);
+ return new (std::nothrow) MoveBy(dur_, delta_pos_, ease_func_);
}
ActionPtr MoveBy::Reverse() const
{
- return new (std::nothrow) MoveBy(duration_, -delta_pos_, ease_func_);
+ return new (std::nothrow) MoveBy(dur_, -delta_pos_, ease_func_);
}
MoveTo::MoveTo(Duration duration, Point const& pos, EaseFunc func)
@@ -189,10 +172,10 @@ namespace easy2d
ActionPtr MoveTo::Clone() const
{
- return new (std::nothrow) MoveTo(duration_, end_pos_, ease_func_);
+ return new (std::nothrow) MoveTo(dur_, end_pos_, ease_func_);
}
- void MoveTo::Init(Node* target)
+ void MoveTo::Init(NodePtr const& target)
{
MoveBy::Init(target);
delta_pos_ = end_pos_ - start_pos_;
@@ -213,30 +196,28 @@ namespace easy2d
ActionPtr JumpBy::Clone() const
{
- return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_, ease_func_);
+ return new (std::nothrow) JumpBy(dur_, delta_pos_, height_, jumps_, ease_func_);
}
ActionPtr JumpBy::Reverse() const
{
- return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_, ease_func_);
+ return new (std::nothrow) JumpBy(dur_, -delta_pos_, height_, jumps_, ease_func_);
}
- void JumpBy::Init(Node* target)
+ void JumpBy::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
if (target)
{
prev_pos_ = start_pos_ = target->GetPosition();
}
}
- void JumpBy::UpdateStep(Node* target, float step)
+ void JumpBy::UpdateTween(NodePtr const& target, float percent)
{
- float frac = fmod(step * jumps_, 1.f);
- float x = delta_pos_.x * step;
+ float frac = fmod(percent * jumps_, 1.f);
+ float x = delta_pos_.x * percent;
float y = height_ * 4 * frac * (1 - frac);
- y += delta_pos_.y * step;
+ y += delta_pos_.y * percent;
Point diff = target->GetPosition() - prev_pos_;
start_pos_ = diff + start_pos_;
@@ -255,10 +236,10 @@ namespace easy2d
ActionPtr JumpTo::Clone() const
{
- return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_, ease_func_);
+ return new (std::nothrow) JumpTo(dur_, end_pos_, height_, jumps_, ease_func_);
}
- void JumpTo::Init(Node* target)
+ void JumpTo::Init(NodePtr const& target)
{
JumpBy::Init(target);
delta_pos_ = end_pos_ - start_pos_;
@@ -283,10 +264,8 @@ namespace easy2d
delta_y_ = scale_y;
}
- void ScaleBy::Init(Node* target)
+ void ScaleBy::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
if (target)
{
start_scale_x_ = target->GetScaleX();
@@ -294,19 +273,19 @@ namespace easy2d
}
}
- void ScaleBy::UpdateStep(Node* target, float step)
+ void ScaleBy::UpdateTween(NodePtr const& target, float percent)
{
- target->SetScale(start_scale_x_ + delta_x_ * step, start_scale_y_ + delta_y_ * step);
+ target->SetScale(start_scale_x_ + delta_x_ * percent, start_scale_y_ + delta_y_ * percent);
}
ActionPtr ScaleBy::Clone() const
{
- return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_, ease_func_);
+ return new (std::nothrow) ScaleBy(dur_, delta_x_, delta_y_, ease_func_);
}
ActionPtr ScaleBy::Reverse() const
{
- return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_, ease_func_);
+ return new (std::nothrow) ScaleBy(dur_, -delta_x_, -delta_y_, ease_func_);
}
ScaleTo::ScaleTo(Duration duration, float scale, EaseFunc func)
@@ -325,10 +304,10 @@ namespace easy2d
ActionPtr ScaleTo::Clone() const
{
- return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_, ease_func_);
+ return new (std::nothrow) ScaleTo(dur_, end_scale_x_, end_scale_y_, ease_func_);
}
- void ScaleTo::Init(Node* target)
+ void ScaleTo::Init(NodePtr const& target)
{
ScaleBy::Init(target);
delta_x_ = end_scale_x_ - start_scale_x_;
@@ -346,29 +325,27 @@ namespace easy2d
delta_val_ = opacity;
}
- void OpacityBy::Init(Node* target)
+ void OpacityBy::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
if (target)
{
start_val_ = target->GetOpacity();
}
}
- void OpacityBy::UpdateStep(Node* target, float step)
+ void OpacityBy::UpdateTween(NodePtr const& target, float percent)
{
- target->SetOpacity(start_val_ + delta_val_ * step);
+ target->SetOpacity(start_val_ + delta_val_ * percent);
}
ActionPtr OpacityBy::Clone() const
{
- return new (std::nothrow) OpacityBy(duration_, delta_val_, ease_func_);
+ return new (std::nothrow) OpacityBy(dur_, delta_val_, ease_func_);
}
ActionPtr OpacityBy::Reverse() const
{
- return new (std::nothrow) OpacityBy(duration_, -delta_val_, ease_func_);
+ return new (std::nothrow) OpacityBy(dur_, -delta_val_, ease_func_);
}
OpacityTo::OpacityTo(Duration duration, float opacity, EaseFunc func)
@@ -379,10 +356,10 @@ namespace easy2d
ActionPtr OpacityTo::Clone() const
{
- return new (std::nothrow) OpacityTo(duration_, end_val_, ease_func_);
+ return new (std::nothrow) OpacityTo(dur_, end_val_, ease_func_);
}
- void OpacityTo::Init(Node* target)
+ void OpacityTo::Init(NodePtr const& target)
{
OpacityBy::Init(target);
delta_val_ = end_val_ - start_val_;
@@ -409,19 +386,17 @@ namespace easy2d
{
}
- void RotateBy::Init(Node* target)
+ void RotateBy::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
if (target)
{
start_val_ = target->GetRotation();
}
}
- void RotateBy::UpdateStep(Node* target, float step)
+ void RotateBy::UpdateTween(NodePtr const& target, float percent)
{
- float rotation = start_val_ + delta_val_ * step;
+ float rotation = start_val_ + delta_val_ * percent;
if (rotation > 360.f)
rotation -= 360.f;
@@ -430,12 +405,12 @@ namespace easy2d
ActionPtr RotateBy::Clone() const
{
- return new (std::nothrow) RotateBy(duration_, delta_val_, ease_func_);
+ return new (std::nothrow) RotateBy(dur_, delta_val_, ease_func_);
}
ActionPtr RotateBy::Reverse() const
{
- return new (std::nothrow) RotateBy(duration_, -delta_val_, ease_func_);
+ return new (std::nothrow) RotateBy(dur_, -delta_val_, ease_func_);
}
RotateTo::RotateTo(Duration duration, float rotation, EaseFunc func)
@@ -446,10 +421,10 @@ namespace easy2d
ActionPtr RotateTo::Clone() const
{
- return new (std::nothrow) RotateTo(duration_, end_val_, ease_func_);
+ return new (std::nothrow) RotateTo(dur_, end_val_, ease_func_);
}
- void RotateTo::Init(Node* target)
+ void RotateTo::Init(NodePtr const& target)
{
RotateBy::Init(target);
delta_val_ = end_val_ - start_val_;
@@ -471,27 +446,22 @@ namespace easy2d
ActionPtr PathAction::Clone() const
{
- return new PathAction(duration_, geo_, rotating_, start_, end_, ease_func_);
+ return new PathAction(dur_, geo_, rotating_, start_, end_, ease_func_);
}
ActionPtr PathAction::Reverse() const
{
- return new PathAction(duration_, geo_, rotating_, end_, start_, ease_func_);
+ return new PathAction(dur_, geo_, rotating_, end_, start_, ease_func_);
}
- void PathAction::Init(Node * target)
+ void PathAction::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
- if (target)
- {
- start_pos_ = target->GetPosition();
- }
+ start_pos_ = target->GetPosition();
}
- void PathAction::UpdateStep(Node* target, float step)
+ void PathAction::UpdateTween(NodePtr const& target, float percent)
{
- float length = geo_->GetLength() * std::min(std::max((end_ - start_) * step + start_, 0.f), 1.f);
+ float length = geo_->GetLength() * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f);
Point point, tangent;
if (geo_->ComputePointAt(length, &point, &tangent))
diff --git a/src/core/ActionTween.h b/src/core/ActionTween.h
index 0ef790b2..b4935588 100644
--- a/src/core/ActionTween.h
+++ b/src/core/ActionTween.h
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#pragma once
-#include "Action.hpp"
+#include "Action.h"
#include "logs.h"
#include "Geometry.h" // PathAction
#include "../math/ease.hpp"
@@ -93,22 +93,17 @@ namespace easy2d
EaseFunc const& GetEaseFunc() const;
- void Reset() override;
-
Duration GetDuration() const;
void SetDuration(Duration duration);
protected:
- void Init(Node* target) override;
+ void Update(NodePtr const& target, Duration dt) override;
- void Update(Node* target, Duration dt) override;
-
- virtual void UpdateStep(Node* target, float step) = 0;
+ virtual void UpdateTween(NodePtr const& target, float percent) = 0;
protected:
- Duration duration_;
- Duration elapsed_;
+ Duration dur_;
EaseFunc ease_func_;
};
@@ -131,9 +126,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
Point start_pos_;
@@ -164,7 +159,7 @@ namespace easy2d
}
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
protected:
Point end_pos_;
@@ -191,9 +186,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
Point start_pos_;
@@ -228,7 +223,7 @@ namespace easy2d
}
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
protected:
Point end_pos_;
@@ -260,9 +255,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
float start_scale_x_;
@@ -301,7 +296,7 @@ namespace easy2d
}
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
protected:
float end_scale_x_;
@@ -327,9 +322,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
float start_val_;
@@ -359,7 +354,7 @@ namespace easy2d
}
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
protected:
float end_val_;
@@ -410,9 +405,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
float start_val_;
@@ -442,7 +437,7 @@ namespace easy2d
}
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
protected:
float end_val_;
@@ -470,9 +465,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
bool rotating_;
diff --git a/src/core/Animation.cpp b/src/core/Animation.cpp
index cb052fca..a0ed981f 100644
--- a/src/core/Animation.cpp
+++ b/src/core/Animation.cpp
@@ -34,59 +34,56 @@ namespace easy2d
: ActionTween(duration, func)
, frames_(nullptr)
{
- this->SetAnimation(animation);
+ this->SetFrames(animation);
}
Animation::~Animation()
{
}
- FramesPtr Animation::GetAnimation() const
+ FramesPtr Animation::GetFrames() const
{
return frames_;
}
- void Animation::SetAnimation(FramesPtr const& animation)
+ void Animation::SetFrames(FramesPtr const& frames)
{
- if (animation && animation != frames_)
- {
- frames_ = animation;
- }
+ frames_ = frames;
}
- void Animation::Init(Node* target)
+ void Animation::Init(NodePtr const& target)
{
- ActionTween::Init(target);
-
if (!frames_ || frames_->GetFrames().empty())
{
- this->Stop();
+ Done();
return;
}
- auto sprite_target = dynamic_cast(target);
+ auto sprite_target = dynamic_cast(target.Get());
if (sprite_target && frames_)
{
sprite_target->Load(frames_->GetFrames()[0]);
}
}
- void Animation::UpdateStep(Node * target, float step)
+ void Animation::UpdateTween(NodePtr const& target, float percent)
{
- E2D_ASSERT(dynamic_cast(target) && "Animation only supports Sprites");
+ auto sprite_target = dynamic_cast(target.Get());
+
+ E2D_ASSERT(sprite_target && "Animation only supports Sprites");
const auto& frames = frames_->GetFrames();
int size = frames.size();
- int index = std::min(static_cast(math::Floor(size * step)), size - 1);
+ int index = std::min(static_cast(math::Floor(size * percent)), size - 1);
- static_cast(target)->Load(frames[index]);
+ sprite_target->Load(frames[index]);
}
ActionPtr Animation::Clone() const
{
if (frames_)
{
- return new (std::nothrow) Animation(duration_, frames_, ease_func_);
+ return new (std::nothrow) Animation(dur_, frames_, ease_func_);
}
return nullptr;
}
@@ -98,7 +95,7 @@ namespace easy2d
FramesPtr frames = frames_->Reverse();
if (frames)
{
- return new (std::nothrow) Animation(duration_, frames, ease_func_);
+ return new (std::nothrow) Animation(dur_, frames, ease_func_);
}
}
return nullptr;
diff --git a/src/core/Animation.h b/src/core/Animation.h
index 1a944c76..878f4e7d 100644
--- a/src/core/Animation.h
+++ b/src/core/Animation.h
@@ -39,11 +39,11 @@ namespace easy2d
virtual ~Animation();
// 获取动画
- FramesPtr GetAnimation() const;
+ FramesPtr GetFrames() const;
// 设置动画
- void SetAnimation(
- FramesPtr const& animation
+ void SetFrames(
+ FramesPtr const& frames
);
// 获取该动作的拷贝对象
@@ -53,9 +53,9 @@ namespace easy2d
ActionPtr Reverse() const override;
protected:
- void Init(Node* target) override;
+ void Init(NodePtr const& target) override;
- void UpdateStep(Node* target, float step) override;
+ void UpdateTween(NodePtr const& target, float percent) override;
protected:
FramesPtr frames_;
diff --git a/src/core/Array.h b/src/core/Array.h
index 8081fffd..a0bd2a3d 100644
--- a/src/core/Array.h
+++ b/src/core/Array.h
@@ -96,7 +96,7 @@ namespace easy2d
private:
int size_;
- int capacity_;
+ int capacity_;
_Ty* data_;
};
}
diff --git a/src/core/Delay.h b/src/core/Delay.h
deleted file mode 100644
index 9a15a557..00000000
--- a/src/core/Delay.h
+++ /dev/null
@@ -1,53 +0,0 @@
-// Copyright (c) 2016-2018 Easy2D - Nomango
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-
-#pragma once
-#include "Action.hpp"
-
-namespace easy2d
-{
- // 延时动作
- class E2D_API Delay
- : public Action
- {
- public:
- explicit Delay(
- Duration duration /* 延迟时长(秒) */
- );
-
- // 获取该动作的拷贝对象
- ActionPtr Clone() const override;
-
- // 获取该动作的倒转
- ActionPtr Reverse() const override;
-
- // 重置动作
- void Reset() override;
-
- protected:
- void Init(Node* target) override;
-
- void Update(Node* target, Duration dt) override;
-
- protected:
- Duration delay_;
- Duration delta_;
- };
-}
diff --git a/src/core/Node.cpp b/src/core/Node.cpp
index 51796872..31b19018 100644
--- a/src/core/Node.cpp
+++ b/src/core/Node.cpp
@@ -19,7 +19,7 @@
// THE SOFTWARE.
#include "Node.h"
-#include "Action.hpp"
+#include "Action.h"
#include "Factory.h"
#include "Scene.h"
#include "Task.h"
diff --git a/src/core/helper.hpp b/src/core/helper.hpp
index f8828b12..a75be238 100644
--- a/src/core/helper.hpp
+++ b/src/core/helper.hpp
@@ -112,9 +112,7 @@ namespace easy2d
E2D_DECLARE_SMART_PTR(RotateBy);
E2D_DECLARE_SMART_PTR(RotateTo);
E2D_DECLARE_SMART_PTR(PathAction);
- E2D_DECLARE_SMART_PTR(Delay);
E2D_DECLARE_SMART_PTR(Animation);
- E2D_DECLARE_SMART_PTR(Loop);
E2D_DECLARE_SMART_PTR(Sequence);
E2D_DECLARE_SMART_PTR(Spawn);
diff --git a/src/easy2d.h b/src/easy2d.h
index 769e825b..2b9752ed 100644
--- a/src/easy2d.h
+++ b/src/easy2d.h
@@ -57,12 +57,11 @@
#include "core/Geometry.h"
#include "core/Task.h"
#include "core/TaskManager.h"
-#include "core/Action.hpp"
+#include "core/Action.h"
#include "core/ActionGroup.h"
#include "core/ActionTween.h"
#include "core/ActionHelper.h"
#include "core/Animation.h"
-#include "core/Delay.h"
#include "core/ActionManager.h"
#include "core/Transition.h"