From 9471ff79c5c949955939c8edc85956395408cf39 Mon Sep 17 00:00:00 2001
From: werelone <569629550@qq.com>
Date: Tue, 12 Sep 2017 12:53:34 +0800
Subject: [PATCH] Slightly optimized
---
Easy2D/{Application.cpp => App.cpp} | 128 ++++++++++++++--------------
Easy2D/Easy2D.vcxproj | 2 +-
Easy2D/Easy2D.vcxproj.filters | 30 +++----
Easy2D/FreePool.cpp | 3 +-
Easy2D/Msg/MouseMsg.cpp | 33 ++++---
Easy2D/Node/BatchNode.cpp | 4 +-
Easy2D/Node/Button/Button.cpp | 2 +-
Easy2D/Node/Button/ImageButton.cpp | 10 +--
Easy2D/Node/Button/TextButton.cpp | 10 +--
Easy2D/Node/Image.cpp | 2 +-
Easy2D/Node/MouseNode.cpp | 2 +-
Easy2D/Node/Shape/Shape.cpp | 4 +-
Easy2D/easy2d.h | 78 +++++++++--------
13 files changed, 156 insertions(+), 152 deletions(-)
rename Easy2D/{Application.cpp => App.cpp} (67%)
diff --git a/Easy2D/Application.cpp b/Easy2D/App.cpp
similarity index 67%
rename from Easy2D/Application.cpp
rename to Easy2D/App.cpp
index a0abbb56..5a109ab5 100644
--- a/Easy2D/Application.cpp
+++ b/Easy2D/App.cpp
@@ -8,13 +8,13 @@
#pragma comment(lib, "winmm.lib")
-// Application 的唯一实例
-static Application * s_pInstance = nullptr;
+// App 的唯一实例
+static App * s_pInstance = nullptr;
// 坐标原点的物理坐标
static int originX = 0;
static int originY = 0;
-Application::Application() :
+App::App() :
m_currentScene(nullptr),
m_nextScene(nullptr),
m_bRunning(false),
@@ -23,40 +23,40 @@ Application::Application() :
m_nHeight(0),
m_nWindowMode(0)
{
- assert(!s_pInstance); // 不能同时存在两个 Application 实例
+ assert(!s_pInstance); // 不能同时存在两个 App 实例
s_pInstance = this; // 保存实例对象
setFPS(60); // 默认 FPS 为 60
}
-Application::~Application()
+App::~App()
{
- destory(); // 销毁 Application
+ destory(); // 销毁 App
}
-Application * Application::get()
+App * App::get()
{
assert(s_pInstance); // 断言实例存在
- return s_pInstance; // 获取 Application 的唯一实例
+ return s_pInstance; // 获取 App 的唯一实例
}
-void Application::setOrigin(int originX, int originY)
+void App::setOrigin(int originX, int originY)
{
::originX = originX;
::originY = originY;
setorigin(originX, originY);
}
-int Application::getOriginX()
+int App::getOriginX()
{
return ::originX;
}
-int Application::getOriginY()
+int App::getOriginY()
{
return ::originY;
}
-int Application::run()
+int App::run()
{
// 开启批量绘图
BeginBatchDraw();
@@ -115,7 +115,7 @@ int Application::run()
return 0;
}
-void Application::_initGraph()
+void App::_initGraph()
{
// 创建绘图环境
initgraph(m_nWidth, m_nHeight, m_nWindowMode);
@@ -152,7 +152,7 @@ void Application::_initGraph()
}
}
-void Application::_mainLoop()
+void App::_mainLoop()
{
// 游戏暂停
if (m_bPause)
@@ -178,7 +178,7 @@ void Application::_mainLoop()
FreePool::__flush(); // 刷新内存池
}
-void Application::createWindow(int width, int height, int mode)
+void App::createWindow(int width, int height, int mode)
{
// 保存窗口信息
m_nWidth = width;
@@ -188,7 +188,7 @@ void Application::createWindow(int width, int height, int mode)
_initGraph();
}
-void Application::createWindow(tstring title, int width, int height, int mode)
+void App::createWindow(tstring title, int width, int height, int mode)
{
// 保存窗口信息
m_nWidth = width;
@@ -199,43 +199,37 @@ void Application::createWindow(tstring title, int width, int height, int mode)
_initGraph();
}
-void Application::setWindowSize(int width, int height)
+void App::setWindowSize(int width, int height)
{
// 游戏正在运行时才允许修改窗口大小
assert(m_bRunning);
- // 重启窗口
- closegraph();
- /* 重启窗口会导致内存占用急剧增加,也许是 EasyX 遗留的 BUG,已向 yangw80 报告了这个情况 */
- initgraph(width, height, m_nWindowMode);
-
- /* EasyX 不支持用 Windows API 修改窗口大小 */
- /////////////////////////////////////////////////////////////////////////////////
- // // 获取屏幕分辨率
- // int screenWidth = GetSystemMetrics(SM_CXSCREEN);
- // int screenHeight = GetSystemMetrics(SM_CYSCREEN);
- // // 获取窗口大小(包含菜单栏)
- // CRect rcWindow;
- // GetWindowRect(GetHWnd(), &rcWindow);
- // // 获取客户区大小
- // CRect rcClient;
- // GetClientRect(GetHWnd(), &rcClient);
- // // 计算边框大小
- // width += (rcWindow.right - rcWindow.left) - (rcClient.right - rcClient.left);
- // height += (rcWindow.bottom - rcWindow.top) - (rcClient.bottom - rcClient.top);
- // // 修改窗口大小,并设置窗口在屏幕居中
- // SetWindowPos(
- // GetHWnd(),
- // HWND_TOP,
- // (screenWidth - width) / 2,
- // (screenHeight - height) / 2,
- // width,
- // height,
- // SWP_SHOWWINDOW | SWP_NOREDRAW);
- //////////////////////////////////////////////////////////////////////////////////
+ // 获取屏幕分辨率
+ int screenWidth = GetSystemMetrics(SM_CXSCREEN);
+ int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+ // 获取窗口大小(包含菜单栏)
+ CRect rcWindow;
+ GetWindowRect(GetHWnd(), &rcWindow);
+ // 获取客户区大小
+ CRect rcClient;
+ GetClientRect(GetHWnd(), &rcClient);
+ // 计算边框大小
+ width += (rcWindow.right - rcWindow.left) - (rcClient.right - rcClient.left);
+ height += (rcWindow.bottom - rcWindow.top) - (rcClient.bottom - rcClient.top);
+ // 销毁当前窗口
+ // DestroyWindow(GetHWnd());/* 无法操作多线程导致失效 */
+ // 修改窗口大小,并设置窗口在屏幕居中
+ SetWindowPos(GetHWnd(), HWND_TOP,
+ (screenWidth - width) / 2,
+ (screenHeight - height) / 2,
+ width,
+ height,
+ SWP_SHOWWINDOW);
+ // 重置窗口属性
+ reset();
}
-void Application::setWindowText(tstring title)
+void App::setWindowText(tstring title)
{
// 设置窗口标题
SetWindowText(GetHWnd(), title.c_str());
@@ -243,13 +237,12 @@ void Application::setWindowText(tstring title)
m_sTitle = title;
}
-void Application::close()
+void App::close()
{
- // 关闭绘图环境
- closegraph();
+ closegraph(); // 关闭绘图环境
}
-void Application::enterScene(Scene * scene, bool save)
+void App::enterScene(Scene * scene, bool save)
{
// 保存下一场景的指针
m_nextScene = scene;
@@ -257,7 +250,7 @@ void Application::enterScene(Scene * scene, bool save)
m_bSaveScene = save;
}
-void Application::backScene()
+void App::backScene()
{
// 从栈顶取出场景指针,作为下一场景
m_nextScene = m_sceneStack.top();
@@ -265,7 +258,12 @@ void Application::backScene()
m_bSaveScene = false;
}
-void Application::_enterNextScene()
+void App::setBkColor(COLORREF color)
+{
+ setbkcolor(color);
+}
+
+void App::_enterNextScene()
{
// 若下一场景处于栈顶,说明正在返回上一场景
if (m_sceneStack.size() && m_nextScene == m_sceneStack.top())
@@ -286,27 +284,27 @@ void Application::_enterNextScene()
m_nextScene = nullptr; // 下一场景置空
}
-void Application::quit()
+void App::quit()
{
m_bRunning = false;
}
-void Application::end()
+void App::end()
{
m_bRunning = false;
}
-void Application::pause()
+void App::pause()
{
m_bPause = true;
}
-bool Application::isRunning()
+bool App::isRunning()
{
return m_bRunning && !m_bPause;
}
-void Application::reset()
+void App::reset()
{
// 重置绘图环境
graphdefaults();
@@ -314,18 +312,18 @@ void Application::reset()
setbkcolor(Color::black);
}
-Scene * Application::getCurrentScene()
+Scene * App::getCurrentScene()
{
// 获取当前场景的指针
return m_currentScene;
}
-LPCTSTR easy2d::Application::getVersion()
+LPCTSTR easy2d::App::getVersion()
{
return _T("1.0.0");
}
-void Application::setFPS(DWORD fps)
+void App::setFPS(DWORD fps)
{
// 设置画面帧率,以毫秒为单位
LARGE_INTEGER nFreq;
@@ -333,17 +331,17 @@ void Application::setFPS(DWORD fps)
m_nAnimationInterval.QuadPart = (LONGLONG)(1.0 / fps * nFreq.QuadPart);
}
-int Application::getWidth() const
+int App::getWidth() const
{
return m_nWidth;
}
-int Application::getHeight() const
+int App::getHeight() const
{
return m_nHeight;
}
-void Application::free()
+void App::free()
{
// 释放场景内存
SAFE_DELETE(m_currentScene);
@@ -359,7 +357,7 @@ void Application::free()
Timer::clearAllTimers();
}
-void Application::destory()
+void App::destory()
{
// 释放所有内存
free();
diff --git a/Easy2D/Easy2D.vcxproj b/Easy2D/Easy2D.vcxproj
index da303326..2390ea2a 100644
--- a/Easy2D/Easy2D.vcxproj
+++ b/Easy2D/Easy2D.vcxproj
@@ -338,7 +338,7 @@
-
+
diff --git a/Easy2D/Easy2D.vcxproj.filters b/Easy2D/Easy2D.vcxproj.filters
index e17f1845..f3559bc9 100644
--- a/Easy2D/Easy2D.vcxproj.filters
+++ b/Easy2D/Easy2D.vcxproj.filters
@@ -25,23 +25,20 @@
{e5ec6183-113b-4140-8285-18b18ea37d15}
-
- {051f9343-e5a5-4491-8110-f13fc27c3827}
-
{065a3244-7169-4a45-bc9f-f2a80d8a9759}
{72dbabab-8278-4ee4-917f-bfffb474a51b}
+
+ {bdcd902b-b53d-4537-9632-76ea14c141a0}
+
-
- 婧愭枃浠
-
婧愭枃浠
@@ -87,18 +84,9 @@
婧愭枃浠禱Node\Shape
-
- 婧愭枃浠禱Node\Button
-
婧愭枃浠禱Node
-
- 婧愭枃浠禱Node\Button
-
-
- 婧愭枃浠禱Node\Button
-
婧愭枃浠禱Style
@@ -117,6 +105,18 @@
婧愭枃浠禱Msg
+
+ 婧愭枃浠
+
+
+ 婧愭枃浠禱Node\Button
+
+
+ 婧愭枃浠禱Node\Button
+
+
+ 婧愭枃浠禱Node\Button
+
diff --git a/Easy2D/FreePool.cpp b/Easy2D/FreePool.cpp
index f177c2d5..01b5a72b 100644
--- a/Easy2D/FreePool.cpp
+++ b/Easy2D/FreePool.cpp
@@ -34,6 +34,5 @@ void FreePool::__flush()
void FreePool::add(Object * nptr)
{
- // 将一个对象放入释放池中
- pool.push_back(nptr);
+ pool.push_back(nptr); // 将一个对象放入释放池中
}
diff --git a/Easy2D/Msg/MouseMsg.cpp b/Easy2D/Msg/MouseMsg.cpp
index 8b725f25..98b8de6a 100644
--- a/Easy2D/Msg/MouseMsg.cpp
+++ b/Easy2D/Msg/MouseMsg.cpp
@@ -15,7 +15,7 @@ void easy2d::MouseMsg::__exec()
// 转换鼠标消息
ConvertMsg(GetMouseMsg());
// 执行场景程序
- Application::get()->getCurrentScene()->_exec();
+ App::get()->getCurrentScene()->_exec();
}
}
@@ -24,17 +24,17 @@ MouseMsg MouseMsg::getMsg()
return s_mouseMsg; // 获取当前鼠标消息
}
-bool MouseMsg::getLButtonDown()
+bool MouseMsg::isLButtonDown()
{
return s_mouseMsg.mkLButton;
}
-bool MouseMsg::getRButtonDown()
+bool MouseMsg::isRButtonDown()
{
return s_mouseMsg.mkRButton;
}
-bool MouseMsg::getMButtonDown()
+bool MouseMsg::isMButtonDown()
{
return s_mouseMsg.mkMButton;
}
@@ -54,57 +54,57 @@ int MouseMsg::getMouseWheel()
return s_mouseMsg.wheel;
}
-bool MouseMsg::getMouseMovedMsg()
+bool MouseMsg::isOnMouseMoved()
{
return s_mouseMsg.uMsg == WM_MOUSEMOVE;
}
-bool MouseMsg::getLButtonDBClickedMsg()
+bool MouseMsg::isOnLButtonDBClicked()
{
return s_mouseMsg.uMsg == WM_LBUTTONDBLCLK;
}
-bool MouseMsg::getLButtonDownMsg()
+bool MouseMsg::isOnLButtonDown()
{
return s_mouseMsg.uMsg == WM_LBUTTONDOWN;
}
-bool MouseMsg::getLButtonUpMsg()
+bool MouseMsg::isOnLButtonUp()
{
return s_mouseMsg.uMsg == WM_LBUTTONUP;
}
-bool MouseMsg::getRButtonDBClicked()
+bool MouseMsg::isOnRButtonDBClicked()
{
return s_mouseMsg.uMsg == WM_RBUTTONDBLCLK;
}
-bool MouseMsg::getRButtonDownMsg()
+bool MouseMsg::isOnRButtonDown()
{
return s_mouseMsg.uMsg == WM_RBUTTONDOWN;
}
-bool MouseMsg::getRButtonUpMsg()
+bool MouseMsg::isOnRButtonUp()
{
return s_mouseMsg.uMsg == WM_LBUTTONUP;
}
-bool MouseMsg::getMButtonDBClicked()
+bool MouseMsg::isOnMButtonDBClicked()
{
return s_mouseMsg.uMsg == WM_MBUTTONDBLCLK;
}
-bool MouseMsg::getMButtonDownMsg()
+bool MouseMsg::isOnMButtonDown()
{
return s_mouseMsg.uMsg == WM_MBUTTONDOWN;
}
-bool MouseMsg::getMButtonUpMsg()
+bool MouseMsg::isOnMButtonUp()
{
return s_mouseMsg.uMsg == WM_MBUTTONUP;
}
-bool MouseMsg::getWheelMsg()
+bool MouseMsg::isOnWheel()
{
return s_mouseMsg.uMsg == WM_MOUSEWHEEL;
}
@@ -118,8 +118,7 @@ void ConvertMsg(MOUSEMSG msg)
{
// 将 MOUSEMSG 转换为 MouseMsg
/// 虽然 MOUSEMSG 和 MouseMsg 本质上是一样的
- /// 但是为了实现 Easy2D 与 EasyX 的相对隔离,所以定义了新的 MouseMsg
- /// 将来 Msg 对消息的处理会统一用 WinAPI实现,而不再用 EasyX 的函数
+ /// 但是为了实现 Easy2D 与 EasyX 的分离,所以定义了新的 MouseMsg
s_mouseMsg.uMsg = msg.uMsg;
s_mouseMsg.mkLButton = msg.mkLButton;
s_mouseMsg.mkMButton = msg.mkMButton;
diff --git a/Easy2D/Node/BatchNode.cpp b/Easy2D/Node/BatchNode.cpp
index 57f507e0..10d2a6ac 100644
--- a/Easy2D/Node/BatchNode.cpp
+++ b/Easy2D/Node/BatchNode.cpp
@@ -41,13 +41,13 @@ void BatchNode::_onDraw()
}
// 在相对位置绘制子节点
- Application::setOrigin(Application::getOriginX() + m_nX, Application::getOriginY() + m_nY);
+ App::setOrigin(App::getOriginX() + m_nX, App::getOriginY() + m_nY);
for (auto child : m_vChildren)
{
assert(child);
child->_onDraw();
}
- Application::setOrigin(Application::getOriginX() - m_nX, Application::getOriginY() - m_nY);
+ App::setOrigin(App::getOriginX() - m_nX, App::getOriginY() - m_nY);
}
void BatchNode::add(Node * child, int z_Order)
diff --git a/Easy2D/Node/Button/Button.cpp b/Easy2D/Node/Button/Button.cpp
index 256166a6..8c52a4ca 100644
--- a/Easy2D/Node/Button/Button.cpp
+++ b/Easy2D/Node/Button/Button.cpp
@@ -43,7 +43,7 @@ void Button::_judge()
_setMouseIn();
// 若鼠标在按钮上,且鼠标左键按下
- if (MouseMsg::getLButtonDownMsg())
+ if (MouseMsg::isLButtonDown())
{
_setSelected();
}
diff --git a/Easy2D/Node/Button/ImageButton.cpp b/Easy2D/Node/Button/ImageButton.cpp
index 79733a98..08fe608c 100644
--- a/Easy2D/Node/Button/ImageButton.cpp
+++ b/Easy2D/Node/Button/ImageButton.cpp
@@ -14,7 +14,7 @@ ImageButton::ImageButton() :
ImageButton::ImageButton(Image * image) :
ImageButton()
{
- setNormalImage(image); // 设置按钮在正常状态时的图片
+ setNormal(image); // 设置按钮在正常状态时的图片
}
ImageButton::~ImageButton()
@@ -70,7 +70,7 @@ void ImageButton::_onDisable()
}
}
-void ImageButton::setNormalImage(Image * image)
+void ImageButton::setNormal(Image * image)
{
if (image)
{
@@ -85,7 +85,7 @@ void ImageButton::setNormalImage(Image * image)
}
}
-void ImageButton::setMouseInImage(Image * image)
+void ImageButton::setMouseIn(Image * image)
{
if (image)
{
@@ -96,7 +96,7 @@ void ImageButton::setMouseInImage(Image * image)
}
}
-void ImageButton::setSelectedImage(Image * image)
+void ImageButton::setSelected(Image * image)
{
if (image)
{
@@ -107,7 +107,7 @@ void ImageButton::setSelectedImage(Image * image)
}
}
-void ImageButton::setUnableImage(Image * image)
+void ImageButton::setUnable(Image * image)
{
if (image)
{
diff --git a/Easy2D/Node/Button/TextButton.cpp b/Easy2D/Node/Button/TextButton.cpp
index fb6ce9d9..941f18ac 100644
--- a/Easy2D/Node/Button/TextButton.cpp
+++ b/Easy2D/Node/Button/TextButton.cpp
@@ -14,7 +14,7 @@ TextButton::TextButton() :
TextButton::TextButton(Text * text) :
TextButton()
{
- setNormalText(text); // 设置按钮在正常状态时的文字
+ setNormal(text); // 设置按钮在正常状态时的文字
}
TextButton::~TextButton()
@@ -70,7 +70,7 @@ void TextButton::_onDisable()
}
}
-void TextButton::setNormalText(Text * text)
+void TextButton::setNormal(Text * text)
{
if (text)
{
@@ -85,7 +85,7 @@ void TextButton::setNormalText(Text * text)
}
}
-void TextButton::setMouseInText(Text * text)
+void TextButton::setMouseIn(Text * text)
{
if (text)
{
@@ -96,7 +96,7 @@ void TextButton::setMouseInText(Text * text)
}
}
-void TextButton::setSelectedText(Text * text)
+void TextButton::setSelected(Text * text)
{
if (text)
{
@@ -107,7 +107,7 @@ void TextButton::setSelectedText(Text * text)
}
}
-void TextButton::setUnableText(Text * text)
+void TextButton::setUnable(Text * text)
{
if (text)
{
diff --git a/Easy2D/Node/Image.cpp b/Easy2D/Node/Image.cpp
index bc9f84db..3b4a48fc 100644
--- a/Easy2D/Node/Image.cpp
+++ b/Easy2D/Node/Image.cpp
@@ -159,7 +159,7 @@ void Image::screenshot()
{
// 保存窗口截图
IMAGE image;
- getimage(&image, 0, 0, Application::get()->getWidth(), Application::get()->getHeight());
+ getimage(&image, 0, 0, App::get()->getWidth(), App::get()->getHeight());
saveimage(savePath.c_str(), &image);
}
}
diff --git a/Easy2D/Node/MouseNode.cpp b/Easy2D/Node/MouseNode.cpp
index 089b7ec6..c70c870b 100644
--- a/Easy2D/Node/MouseNode.cpp
+++ b/Easy2D/Node/MouseNode.cpp
@@ -25,7 +25,7 @@ bool MouseNode::_exec(bool active)
if (m_eStatus == MOUSEIN || m_eStatus == SELECTED)
{
// 节点被鼠标选中,且鼠标左键抬起
- if (m_bTarget && MouseMsg::getLButtonUpMsg())
+ if (m_bTarget && MouseMsg::isOnLButtonUp())
{
onClicked(); // 执行回调函数
}
diff --git a/Easy2D/Node/Shape/Shape.cpp b/Easy2D/Node/Shape/Shape.cpp
index 7258439d..daf6bd61 100644
--- a/Easy2D/Node/Shape/Shape.cpp
+++ b/Easy2D/Node/Shape/Shape.cpp
@@ -1,7 +1,9 @@
#include "..\..\Easy2d.h"
#include "..\..\EasyX\easyx.h"
-Shape::Shape()
+Shape::Shape() :
+ lineColor(Color::black),
+ fillColor(Color::white)
{
}
diff --git a/Easy2D/easy2d.h b/Easy2D/easy2d.h
index e3471e81..1b0125fe 100644
--- a/Easy2D/easy2d.h
+++ b/Easy2D/easy2d.h
@@ -11,6 +11,10 @@
#error Easy2D is only for C++
#endif
+#if _MSC_VER < 1600
+ #error Do Visual Studio 2010/2013/2015/2017 specific stuff
+#endif
+
// String macros
@@ -52,7 +56,7 @@
namespace easy2d {
// 基础类
-class Application;
+class App;
class Scene;
class KeyMsg;
class MouseMsg;
@@ -85,7 +89,7 @@ typedef std::function TIMER_CALLBACK;
typedef std::function KEY_CALLBACK;
-class Application
+class App
{
protected:
tstring m_sTitle;
@@ -106,13 +110,13 @@ protected:
void _enterNextScene();
public:
- Application();
- ~Application();
+ App();
+ ~App();
// 窗口可选模式
enum { SHOW_CONSOLE = 1, NO_CLOSE = 2, NO_MINI_MIZE = 4 };
// 获取程序实例
- static Application * get();
+ static App * get();
// 设置坐标原点
static void setOrigin(int originX, int originY);
// 获取坐标原点的物理横坐标
@@ -131,12 +135,12 @@ public:
void createWindow(int width, int height, int mode = 0);
// 定义绘图窗口
void createWindow(tstring title, int width, int height, int mode = 0);
+ // 关闭窗口
+ void close();
// 修改窗口大小
void setWindowSize(int width, int height);
// 设置窗口标题
void setWindowText(tstring title);
- // 关闭窗口
- void close();
// 获取窗口宽度
int getWidth() const;
// 获取窗口高度
@@ -145,6 +149,8 @@ public:
void enterScene(Scene *scene, bool save = true);
// 返回上一场景
void backScene();
+ // 修改窗口背景色
+ void setBkColor(COLORREF color);
// 游戏是否正在运行
bool isRunning();
// 设置帧率
@@ -163,7 +169,7 @@ public:
class FreePool
{
- friend class Application;
+ friend class App;
private:
static void __flush();
@@ -175,7 +181,7 @@ public:
class Scene
{
- friend class Application;
+ friend class App;
friend class MouseMsg;
protected:
@@ -200,7 +206,7 @@ public:
class MouseMsg
{
- friend class Application;
+ friend class App;
private:
static void __exec();
@@ -218,11 +224,11 @@ public:
// 获取当前鼠标消息
static MouseMsg getMsg();
// 左键是否按下
- static bool getLButtonDown();
+ static bool isLButtonDown();
// 右键是否按下
- static bool getRButtonDown();
+ static bool isRButtonDown();
// 中键是否按下
- static bool getMButtonDown();
+ static bool isMButtonDown();
// 获取鼠标X坐标
static int getMouseX();
// 获取鼠标Y坐标
@@ -230,27 +236,27 @@ public:
// 获取鼠标滚轮值
static int getMouseWheel();
// 鼠标移动消息
- static bool getMouseMovedMsg();
+ static bool isOnMouseMoved();
// 左键双击消息
- static bool getLButtonDBClickedMsg();
+ static bool isOnLButtonDBClicked();
// 右键按下消息
- static bool getLButtonDownMsg();
+ static bool isOnLButtonDown();
// 左键弹起消息
- static bool getLButtonUpMsg();
+ static bool isOnLButtonUp();
// 右键双击消息
- static bool getRButtonDBClicked();
+ static bool isOnRButtonDBClicked();
// 右键按下消息
- static bool getRButtonDownMsg();
+ static bool isOnRButtonDown();
// 右键弹起消息
- static bool getRButtonUpMsg();
+ static bool isOnRButtonUp();
// 中键双击消息
- static bool getMButtonDBClicked();
+ static bool isOnMButtonDBClicked();
// 中键按下消息
- static bool getMButtonDownMsg();
+ static bool isOnMButtonDown();
// 中键弹起消息
- static bool getMButtonUpMsg();
+ static bool isOnMButtonUp();
// 鼠标滚轮拨动消息
- static bool getWheelMsg();
+ static bool isOnWheel();
// 清空鼠标消息
static void resetMouseMsg();
};
@@ -258,7 +264,7 @@ public:
class KeyMsg
{
- friend class Application;
+ friend class App;
public:
// 字母键值
@@ -352,7 +358,7 @@ public:
class Timer
{
- friend class Application;
+ friend class App;
protected:
bool m_bRunning;
@@ -798,13 +804,13 @@ public:
virtual ~TextButton();
// 设置按钮文字
- void setNormalText(Text * text);
+ void setNormal(Text * text);
// 设置鼠标移入时的按钮文字
- void setMouseInText(Text * text);
+ void setMouseIn(Text * text);
// 设置鼠标选中时的按钮文字
- void setSelectedText(Text * text);
+ void setSelected(Text * text);
// 设置按钮禁用时的按钮文字
- void setUnableText(Text * text);
+ void setUnable(Text * text);
// 设置按钮横坐标
virtual void setX(int x) override;
@@ -840,13 +846,13 @@ public:
virtual ~ImageButton();
// 设置按钮图片
- void setNormalImage(Image * image);
+ void setNormal(Image * image);
// 设置鼠标移入时的按钮图片
- void setMouseInImage(Image * image);
+ void setMouseIn(Image * image);
// 设置鼠标选中时的按钮图片
- void setSelectedImage(Image * image);
+ void setSelected(Image * image);
// 设置按钮禁用时的按钮图片
- void setUnableImage(Image * image);
+ void setUnable(Image * image);
// 设置按钮横坐标
virtual void setX(int x) override;
@@ -863,8 +869,8 @@ class Shape :
protected:
enum STYLE { round, solid, fill }; // 形状填充样式
STYLE _style;
- COLORREF fillColor = 0;
- COLORREF lineColor = 0;
+ COLORREF fillColor;
+ COLORREF lineColor;
protected:
virtual void _onDraw() override;