fixed bugs
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cddfd5b5cd
commit
a1ba470e94
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@ -1,6 +1,6 @@
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#include "..\eactions.h"
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e2d::ActionCallback::ActionCallback(const VoidFunction& callback) :
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e2d::ActionCallback::ActionCallback(VoidFunction callback) :
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m_Callback(callback)
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{
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}
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@ -152,15 +152,17 @@ void e2d::SceneManager::__render()
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bool e2d::SceneManager::__init()
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{
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if (!s_pNextScene)
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// 若游戏初始化时场景不为空,进入该场景
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if (s_pNextScene)
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{
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s_pNextScene = new Scene();
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s_pNextScene->retain();
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s_pCurrentScene = s_pNextScene;
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s_pCurrentScene->onEnter();
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s_pNextScene = nullptr;
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}
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s_pCurrentScene = s_pNextScene;
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s_pCurrentScene->onEnter();
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s_pNextScene = nullptr;
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// 更新场景内容
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SceneManager::__update();
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return true;
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}
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@ -5,7 +5,7 @@
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e2d::Button::Button()
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: m_Callback((const ButtonCallback &)nullptr)
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: m_Callback(nullptr)
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, m_eBtnState(Button::NORMAL)
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, m_bEnable(true)
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, m_bIsSelected(false)
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@ -16,8 +16,8 @@ e2d::Button::Button()
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{
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}
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e2d::Button::Button(Node * normal, const ButtonCallback & callback)
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: m_Callback((const ButtonCallback &)nullptr)
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e2d::Button::Button(Node * normal, ButtonCallback callback)
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: m_Callback(nullptr)
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, m_eBtnState(Button::NORMAL)
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, m_bEnable(true)
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, m_bIsSelected(false)
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@ -30,8 +30,8 @@ e2d::Button::Button(Node * normal, const ButtonCallback & callback)
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this->setCallback(callback);
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}
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e2d::Button::Button(Node * normal, Node * selected, const ButtonCallback & callback)
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: m_Callback((const ButtonCallback &)nullptr)
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e2d::Button::Button(Node * normal, Node * selected, ButtonCallback callback)
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: m_Callback(nullptr)
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, m_eBtnState(Button::NORMAL)
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, m_bEnable(true)
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, m_bIsSelected(false)
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@ -45,8 +45,8 @@ e2d::Button::Button(Node * normal, Node * selected, const ButtonCallback & callb
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this->setCallback(callback);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const ButtonCallback & callback)
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: m_Callback((const ButtonCallback &)nullptr)
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, ButtonCallback callback)
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: m_Callback(nullptr)
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, m_eBtnState(Button::NORMAL)
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, m_bEnable(true)
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, m_bIsSelected(false)
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@ -61,8 +61,8 @@ e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Butt
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this->setCallback(callback);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const ButtonCallback & callback)
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: m_Callback((const ButtonCallback &)nullptr)
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, ButtonCallback callback)
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: m_Callback(nullptr)
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, m_eBtnState(Button::NORMAL)
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, m_bEnable(true)
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, m_bIsSelected(false)
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@ -170,7 +170,7 @@ void e2d::Button::setEnable(bool bEnable)
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}
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}
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void e2d::Button::setCallback(const ButtonCallback & callback)
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void e2d::Button::setCallback(ButtonCallback callback)
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{
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WARN_IF(m_pNormal == nullptr, "Button cannot work without anything to show. Please set its normal displayed.");
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@ -14,7 +14,7 @@ e2d::ButtonToggle::ButtonToggle()
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{
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, const ButtonCallback & callback)
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, ButtonCallback callback)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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@ -31,7 +31,7 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, c
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this->setCallback(callback);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const ButtonCallback & callback)
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, ButtonCallback callback)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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@ -50,7 +50,7 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
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this->setCallback(callback);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const ButtonCallback & callback)
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, ButtonCallback callback)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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@ -71,7 +71,7 @@ e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, N
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this->setCallback(callback);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const ButtonCallback & callback)
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, ButtonCallback callback)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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@ -11,12 +11,12 @@ e2d::Timer::Timer()
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, m_nUpdateTimes(-1)
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, m_bAtOnce(false)
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, m_bAutoRelease(false)
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, m_bClear(false)
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, m_bClear(true)
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{
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TimerManager::__add(this);
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}
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e2d::Timer::Timer(const TimerCallback & callback, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
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e2d::Timer::Timer(TimerCallback callback, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
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: m_bRunning(false)
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, m_nRunTimes(0)
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, m_Callback(nullptr)
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@ -25,7 +25,7 @@ e2d::Timer::Timer(const TimerCallback & callback, double interval /* = 0 */, int
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, m_nUpdateTimes(-1)
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, m_bAtOnce(false)
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, m_bAutoRelease(false)
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, m_bClear(false)
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, m_bClear(true)
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{
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this->setCallback(callback);
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this->setUpdateTimes(updateTimes);
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@ -35,7 +35,7 @@ e2d::Timer::Timer(const TimerCallback & callback, double interval /* = 0 */, int
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TimerManager::__add(this);
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}
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e2d::Timer::Timer(const String & name, const TimerCallback & callback, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
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e2d::Timer::Timer(const String & name, TimerCallback callback, double interval /* = 0 */, int updateTimes /* = -1 */, bool atOnce /* = false */, bool autoRelease /* = false */)
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: m_bRunning(false)
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, m_nRunTimes(0)
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, m_Callback(nullptr)
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@ -44,7 +44,7 @@ e2d::Timer::Timer(const String & name, const TimerCallback & callback, double in
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, m_nUpdateTimes(-1)
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, m_bAtOnce(false)
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, m_bAutoRelease(false)
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, m_bClear(false)
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, m_bClear(true)
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{
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this->setName(name);
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this->setCallback(callback);
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@ -92,7 +92,7 @@ void e2d::Timer::setInterval(double interval)
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m_fInterval = max(interval, 0);
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}
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void e2d::Timer::setCallback(const TimerCallback & callback)
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void e2d::Timer::setCallback(TimerCallback callback)
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{
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m_Callback = callback;
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}
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@ -553,7 +553,7 @@ class ActionCallback :
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public:
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// 创建执行回调函数的动作
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ActionCallback(
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const VoidFunction & callback /* 回调函数 */
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VoidFunction callback /* 回调函数 */
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);
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// 获取该动作的拷贝对象
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@ -584,14 +584,14 @@ public:
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// 创建按钮
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Button(
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Node * normal, /* 普通状态 */
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 创建按钮
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Button(
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Node * normal, /* 普通状态 */
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Node * selected, /* 鼠标按下状态 */
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 创建按钮
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@ -599,7 +599,7 @@ public:
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Node * normal, /* 普通状态 */
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Node * mouseover, /* 鼠标移入状态 */
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Node * selected, /* 鼠标按下状态 */
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 创建按钮
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@ -608,7 +608,7 @@ public:
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Node * mouseover, /* 鼠标移入状态 */
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Node * selected, /* 鼠标移入状态 */
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Node * disabled, /* 按钮禁用状态 */
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 获取按钮状态是启用还是禁用
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@ -641,7 +641,7 @@ public:
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// 设置回调函数
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void setCallback(
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const ButtonCallback & callback
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ButtonCallback callback
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);
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// 更新按钮状态
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@ -682,7 +682,7 @@ public:
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ButtonToggle(
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Node * onNormal,
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Node * offNormal,
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 创建开关按钮
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@ -691,7 +691,7 @@ public:
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Node * offNormal,
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Node * onSelected,
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Node * offSelected,
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 创建开关按钮
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@ -702,7 +702,7 @@ public:
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Node * offMouseOver,
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Node * onSelected,
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Node * offSelected,
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 创建开关按钮
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@ -715,7 +715,7 @@ public:
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Node * offSelected,
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Node * onDisabled,
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Node * offDisabled,
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const ButtonCallback & callback = nullptr
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ButtonCallback callback = nullptr
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);
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// 获取开关状态(打开或关闭)
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@ -50,20 +50,20 @@ public:
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Timer();
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Timer(
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const TimerCallback &callback, /* 定时器回调函数 */
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double interval = 0, /* 时间间隔(秒) */
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int times = -1, /* 执行次数(设 -1 为永久执行) */
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bool atOnce = false, /* 是否立即执行 */
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bool autoRelease = false /* 自动清除 */
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TimerCallback callback, /* 定时器回调函数 */
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double interval = 0, /* 时间间隔(秒) */
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int times = -1, /* 执行次数(设 -1 为永久执行) */
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bool atOnce = false, /* 是否立即执行 */
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bool autoRelease = false /* 自动清除 */
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);
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Timer(
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const String &name, /* 定时器名称 */
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const TimerCallback &callback = nullptr, /* 定时器回调函数 */
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double interval = 0, /* 时间间隔(秒) */
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int times = -1, /* 执行次数(设 -1 为永久执行) */
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bool atOnce = false, /* 是否立即执行 */
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bool autoRelease = false /* 自动清除 */
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const String &name, /* 定时器名称 */
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TimerCallback callback = nullptr, /* 定时器回调函数 */
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double interval = 0, /* 时间间隔(秒) */
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int times = -1, /* 执行次数(设 -1 为永久执行) */
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bool atOnce = false, /* 是否立即执行 */
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bool autoRelease = false /* 自动清除 */
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);
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// 启动定时器
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@ -99,7 +99,7 @@ public:
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// 设置定时器回调函数
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void setCallback(
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const TimerCallback & callback
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TimerCallback callback
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);
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// 设置定时器执行次数
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