[deploy] Change source code charset to gb2312
This commit is contained in:
parent
320bd9c8dc
commit
a1e7e77c96
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@ -11,7 +11,7 @@ insert_final_newline = true
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# Matches multiple files with brace expansion notation
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# Set default charset
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[*.{h,hpp,cpp}]
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charset = utf8
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charset = gb2312
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# 4 space indentation
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indent_style = space
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2
Doxyfile
2
Doxyfile
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@ -32,7 +32,7 @@ SHOW_NAMESPACES = YES
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#---------------------------------------------------------------------------
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INPUT = src/
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INPUT_ENCODING = UTF-8
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INPUT_ENCODING = GBK
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FILE_PATTERNS = *.c \
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*.cc \
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*.cxx \
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@ -74,7 +74,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -94,7 +93,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -112,4 +110,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -73,7 +73,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -93,7 +92,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -114,4 +112,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -69,7 +69,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -89,7 +88,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -110,4 +108,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -80,7 +80,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -100,7 +99,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -121,4 +119,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -229,7 +229,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -249,7 +248,6 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalIncludeDirectories>../../src;</AdditionalIncludeDirectories>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<UseFullPaths>false</UseFullPaths>
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</ClCompile>
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<Link>
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@ -262,4 +260,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -32,7 +32,7 @@ namespace audio
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/**
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* \~chinese
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* \defgroup Audio 音频模块
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* \defgroup Audio 音频模块
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*/
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/**
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@ -42,7 +42,7 @@ namespace audio
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/**
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* \~chinese
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* @brief 音频模块
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* @brief 音频模块
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*/
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class KGE_API AudioModule
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: public Singleton<AudioModule>
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@ -52,15 +52,15 @@ class KGE_API AudioModule
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public:
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/// \~chinese
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/// @brief 开启音频设备
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/// @brief 开启音频设备
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void Open();
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/// \~chinese
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/// @brief 关闭音频设备
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/// @brief 关闭音频设备
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void Close();
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/// \~chinese
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/// @brief 从解码器数据缓冲中创建音频对象
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/// @brief 从解码器数据缓冲中创建音频对象
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bool CreateSound(Sound& sound, const Transcoder::Buffer& buffer);
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public:
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@ -40,7 +40,7 @@ KGE_DECLARE_SMART_PTR(Sound);
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/**
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* \~chinese
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* @brief 音频对象
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* @brief 音频对象
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*/
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class KGE_API Sound : public ObjectBase
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{
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@ -48,13 +48,13 @@ class KGE_API Sound : public ObjectBase
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public:
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/// \~chinese
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/// @brief 创建音频对象
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/// @param res 本地音频文件路径
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/// @brief 创建音频对象
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/// @param res 本地音频文件路径
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static SoundPtr Create(const String& file_path);
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/// \~chinese
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/// @brief 创建音频对象
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/// @param res 音频资源
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/// @brief 创建音频对象
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/// @param res 音频资源
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static SoundPtr Create(const Resource& res);
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Sound();
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@ -62,51 +62,51 @@ public:
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virtual ~Sound();
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/// \~chinese
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/// @brief 打开本地音频文件
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/// @param res 本地音频文件路径
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/// @brief 打开本地音频文件
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/// @param res 本地音频文件路径
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bool Load(const String& file_path);
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/// \~chinese
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/// @brief 打开音频资源
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/// @param res 音频资源
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/// @brief 打开音频资源
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/// @param res 音频资源
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bool Load(const Resource& res);
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/// \~chinese
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/// @brief 是否有效
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/// @brief 是否有效
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bool IsValid() const;
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/// \~chinese
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/// @brief 播放
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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/// @brief 播放
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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void Play(int loop_count = 0);
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/// \~chinese
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/// @brief 暂停
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/// @brief 暂停
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void Pause();
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/// \~chinese
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/// @brief 继续
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/// @brief 继续
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void Resume();
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/// \~chinese
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/// @brief 停止
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/// @brief 停止
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void Stop();
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/// \~chinese
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/// @brief 关闭并销毁资源
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/// @brief 关闭并销毁资源
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void Close();
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/// \~chinese
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/// @brief 是否正在播放
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/// @brief 是否正在播放
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bool IsPlaying() const;
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/// \~chinese
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/// @brief 获取音量
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/// @brief 获取音量
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float GetVolume() const;
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/// \~chinese
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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void SetVolume(float volume);
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private:
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@ -35,13 +35,13 @@ KGE_DECLARE_SMART_PTR(SoundPlayer);
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/**
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* \~chinese
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* @brief 音频播放器
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* @brief 音频播放器
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*/
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class KGE_API SoundPlayer : public ObjectBase
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{
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public:
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/// \~chinese
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/// @brief 创建音频播放器
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/// @brief 创建音频播放器
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static SoundPlayerPtr Create();
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SoundPlayer();
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@ -49,66 +49,66 @@ public:
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~SoundPlayer();
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/// \~chinese
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/// @brief 加载本地音频文件
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/// @param file_path 本地音频文件路径
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/// @return 音频标识符
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/// @brief 加载本地音频文件
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/// @param file_path 本地音频文件路径
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/// @return 音频标识符
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size_t Load(const String& file_path);
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/// \~chinese
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/// @brief 加载音频资源
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/// @param res 音频资源
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/// @return 音频标识符
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/// @brief 加载音频资源
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/// @param res 音频资源
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/// @return 音频标识符
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size_t Load(const Resource& res);
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/// \~chinese
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/// @brief 播放音频
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/// @param id 音频标识符
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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/// @brief 播放音频
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/// @param id 音频标识符
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/// @param loop_count 播放循环次数,设置 -1 为循环播放
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void Play(size_t id, int loop_count = 0);
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/// \~chinese
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/// @brief 暂停音频
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/// @param id 音频标识符
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/// @brief 暂停音频
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/// @param id 音频标识符
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void Pause(size_t id);
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/// \~chinese
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/// @brief 继续播放音频
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/// @param id 音频标识符
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/// @brief 继续播放音频
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/// @param id 音频标识符
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void Resume(size_t id);
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/// \~chinese
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/// @brief 停止音频
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/// @param id 音频标识符
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/// @brief 停止音频
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/// @param id 音频标识符
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void Stop(size_t id);
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/// \~chinese
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/// @brief 获取音频播放状态
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/// @param id 音频标识符
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/// @brief 获取音频播放状态
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/// @param id 音频标识符
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bool IsPlaying(size_t id);
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/// \~chinese
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/// @brief 获取音量
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/// @brief 获取音量
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float GetVolume() const;
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/// \~chinese
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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/// @brief 设置音量
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/// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量
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void SetVolume(float volume);
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/// \~chinese
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/// @brief 暂停所有音频
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/// @brief 暂停所有音频
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void PauseAll();
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/// \~chinese
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/// @brief 继续播放所有音频
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/// @brief 继续播放所有音频
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void ResumeAll();
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/// \~chinese
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/// @brief 停止所有音频
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/// @brief 停止所有音频
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void StopAll();
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/// \~chinese
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/// @brief 清除缓存
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/// @brief 清除缓存
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void ClearCache();
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private:
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@ -148,25 +148,25 @@ HRESULT Transcoder::ReadSource(IMFSourceReader* reader)
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hr = partial_type->SetGUID(MF_MT_SUBTYPE, MFAudioFormat_PCM);
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}
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// 设置 source reader 的媒体类型,它将使用合适的解码器去解码这个音频
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// 设置 source reader 的媒体类型,它将使用合适的解码器去解码这个音频
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if (SUCCEEDED(hr))
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{
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hr = reader->SetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM, 0, partial_type.Get());
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}
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// 从 IMFMediaType 中获取 WAVEFORMAT 结构
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// 从 IMFMediaType 中获取 WAVEFORMAT 结构
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if (SUCCEEDED(hr))
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{
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hr = reader->GetCurrentMediaType((DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM, &uncompressed_type);
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}
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// 指定音频流
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// 指定音频流
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if (SUCCEEDED(hr))
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{
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hr = reader->SetStreamSelection((DWORD)MF_SOURCE_READER_FIRST_AUDIO_STREAM, true);
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}
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// 获取 WAVEFORMAT 数据
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// 获取 WAVEFORMAT 数据
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if (SUCCEEDED(hr))
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{
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uint32_t size = 0;
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@ -174,7 +174,7 @@ HRESULT Transcoder::ReadSource(IMFSourceReader* reader)
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uncompressed_type.Get(), &wave_format_, &size, (DWORD)MFWaveFormatExConvertFlag_Normal);
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}
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// 估算音频流大小
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// 估算音频流大小
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if (SUCCEEDED(hr))
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{
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PROPVARIANT prop;
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@ -187,7 +187,7 @@ HRESULT Transcoder::ReadSource(IMFSourceReader* reader)
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PropVariantClear(&prop);
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}
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// 读取音频数据
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// 读取音频数据
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if (SUCCEEDED(hr))
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{
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DWORD flags = 0;
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@ -37,7 +37,7 @@ class Sound;
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/**
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* \~chinese
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* @brief 音频解码器
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* @brief 音频解码器
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*/
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class KGE_API Transcoder
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{
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@ -46,13 +46,13 @@ class KGE_API Transcoder
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public:
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/**
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* \~chinese
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* @brief 音频数据缓冲
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* @brief 音频数据缓冲
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*/
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struct Buffer
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{
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BYTE* data; ///< 音频数据
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uint32_t size; ///< 音频数据大小
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const WAVEFORMATEX* format; ///< 音频数据格式
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BYTE* data; ///< 音频数据
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uint32_t size; ///< 音频数据大小
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const WAVEFORMATEX* format; ///< 音频数据格式
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};
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||||
|
||||
Transcoder();
|
||||
|
|
@ -60,24 +60,24 @@ public:
|
|||
~Transcoder();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取数据缓冲
|
||||
/// @brief 获取数据缓冲
|
||||
Buffer GetBuffer() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空数据缓冲
|
||||
/// @brief 清空数据缓冲
|
||||
void ClearBuffer();
|
||||
|
||||
private:
|
||||
/// \~chinese
|
||||
/// @brief 解码本地音频文件
|
||||
/// @brief 解码本地音频文件
|
||||
HRESULT LoadMediaFile(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 解码音频资源
|
||||
/// @brief 解码音频资源
|
||||
HRESULT LoadMediaResource(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 读取音频源数据
|
||||
/// @brief 读取音频源数据
|
||||
HRESULT ReadSource(IMFSourceReader* reader);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -28,24 +28,24 @@ namespace imgui
|
|||
KGE_DECLARE_SMART_PTR(ImGuiLayer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief ImGui管道
|
||||
/// @brief ImGui管道
|
||||
using ImGuiPipeline = Function<void()>;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief ImGui图层
|
||||
* @brief ImGui图层
|
||||
*/
|
||||
class ImGuiLayer : public LayerActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建ImGui图层
|
||||
/// @brief 创建ImGui图层
|
||||
static ImGuiLayerPtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建ImGui图层
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
/// @brief 创建ImGui图层
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
static ImGuiLayerPtr Create(const String& name, const ImGuiPipeline& item);
|
||||
|
||||
ImGuiLayer();
|
||||
|
|
@ -53,19 +53,19 @@ public:
|
|||
virtual ~ImGuiLayer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
/// @brief 添加 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
/// @param item 管道
|
||||
void AddItem(const String& name, const ImGuiPipeline& item);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
/// @brief 移除 ImGui 元素
|
||||
/// @param name 元素名称
|
||||
void RemoveItem(const String& name);
|
||||
|
||||
// 移除所有元素
|
||||
// 移除所有元素
|
||||
/// \~chinese
|
||||
/// @brief 移除所有元素
|
||||
/// @brief 移除所有元素
|
||||
void RemoveAllItems();
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace imgui
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief ImGui模块
|
||||
* @brief ImGuiдё©И
|
||||
*/
|
||||
class ImGuiModule
|
||||
: public Singleton<ImGuiModule>
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace network
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Network 网络模块
|
||||
* \defgroup Network 网络模块
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -41,7 +41,7 @@ namespace network
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief HTTP模块
|
||||
* @brief HTTP模块
|
||||
*/
|
||||
class KGE_API HttpModule
|
||||
: public Singleton<HttpModule>
|
||||
|
|
@ -51,33 +51,33 @@ class KGE_API HttpModule
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 发送HTTP请求
|
||||
/// @param[in] request HTTP请求
|
||||
/// @details 发送请求后,无论结束或失败都将调用请求的响应回调函数
|
||||
/// @brief 发送HTTP请求
|
||||
/// @param[in] request HTTP请求
|
||||
/// @details 发送请求后,无论结束或失败都将调用请求的响应回调函数
|
||||
void Send(HttpRequestPtr request);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置连接超时时长
|
||||
/// @brief 设置连接超时时长
|
||||
void SetTimeoutForConnect(Duration timeout);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取连接超时时长
|
||||
/// @brief 获取连接超时时长
|
||||
Duration GetTimeoutForConnect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置读取超时时长
|
||||
/// @brief 设置读取超时时长
|
||||
void SetTimeoutForRead(Duration timeout);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取读取超时时长
|
||||
/// @brief 获取读取超时时长
|
||||
Duration GetTimeoutForRead() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置SSL证书地址
|
||||
/// @brief 设置SSL证书地址
|
||||
void SetSSLVerification(const String& root_certificate_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取SSL证书地址
|
||||
/// @brief 获取SSL证书地址
|
||||
const String& GetSSLVerification() const;
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -37,48 +37,48 @@ KGE_DECLARE_SMART_PTR(HttpRequest);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief HTTP请求类型
|
||||
/// @brief HTTP请求类型
|
||||
enum class HttpType
|
||||
{
|
||||
Unknown, ///< 未知
|
||||
Get, ///< HTTP GET请求
|
||||
Post, ///< HTTP POST请求
|
||||
Put, ///< HTTP PUT请求
|
||||
Delete ///< HTTP DELETE请求
|
||||
Unknown, ///< 未知
|
||||
Get, ///< HTTP GET请求
|
||||
Post, ///< HTTP POST请求
|
||||
Put, ///< HTTP PUT请求
|
||||
Delete ///< HTTP DELETE请求
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief HTTP请求
|
||||
* @brief HTTP请求
|
||||
*/
|
||||
class KGE_API HttpRequest : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 响应回调函数
|
||||
/// @brief 响应回调函数
|
||||
using ResponseCallback = Function<void(HttpRequest* /* request */, HttpResponse* /* response */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param callback 响应回调函数
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param callback 响应回调函数
|
||||
static HttpRequestPtr Create(const String& url, HttpType type, const ResponseCallback& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param data 请求数据
|
||||
/// @param callback 响应回调函数
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param data 请求数据
|
||||
/// @param callback 响应回调函数
|
||||
static HttpRequestPtr Create(const String& url, HttpType type, const String& data, const ResponseCallback& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param json 请求的JSON数据
|
||||
/// @param callback 响应回调函数
|
||||
/// @brief 创建HTTP请求
|
||||
/// @param url 请求地址
|
||||
/// @param type 请求类型
|
||||
/// @param json 请求的JSON数据
|
||||
/// @param callback 响应回调函数
|
||||
static HttpRequestPtr Create(const String& url, HttpType type, const Json& json, const ResponseCallback& callback);
|
||||
|
||||
HttpRequest();
|
||||
|
|
@ -86,55 +86,55 @@ public:
|
|||
HttpRequest(HttpType type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求地址
|
||||
/// @brief 设置请求地址
|
||||
void SetUrl(const String& url);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求类型
|
||||
/// @brief 设置请求类型
|
||||
void SetType(HttpType type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求数据
|
||||
/// @brief 设置请求数据
|
||||
void SetData(const String& data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置请求的JSON数据
|
||||
/// @brief 设置请求的JSON数据
|
||||
void SetJsonData(const Json& json);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置HTTP头
|
||||
/// @brief 设置HTTP头
|
||||
void SetHeaders(const Map<String, String>& headers);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置HTTP头
|
||||
/// @brief 设置HTTP头
|
||||
void SetHeader(const String& field, const String& content);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应回调函数
|
||||
/// @brief 设置响应回调函数
|
||||
void SetResponseCallback(const ResponseCallback& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取请求地址
|
||||
/// @brief 获取请求地址
|
||||
const String& GetUrl() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取请求类型
|
||||
/// @brief 获取请求类型
|
||||
HttpType GetType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取请求数据
|
||||
/// @brief 获取请求数据
|
||||
const String& GetData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取HTTP头
|
||||
/// @brief 获取HTTP头
|
||||
Map<String, String>& GetHeaders();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取HTTP头
|
||||
/// @brief 获取HTTP头
|
||||
const String& GetHeader(const String& header) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应回调函数
|
||||
/// @brief 获取响应回调函数
|
||||
const ResponseCallback& GetResponseCallback() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ KGE_DECLARE_SMART_PTR(HttpResponse);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief HTTP响应
|
||||
* @brief HTTP响应
|
||||
*/
|
||||
class KGE_API HttpResponse : public ObjectBase
|
||||
{
|
||||
|
|
@ -42,47 +42,47 @@ public:
|
|||
HttpResponse(HttpRequestPtr request);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取对应的HTTP请求
|
||||
/// @brief 获取对应的HTTP请求
|
||||
HttpRequestPtr GetRequest() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应状态
|
||||
/// @brief 获取响应状态
|
||||
bool IsSucceed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取HTTP状态码
|
||||
/// @brief 获取HTTP状态码
|
||||
long GetResponseCode() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应头
|
||||
/// @brief 获取响应头
|
||||
String GetHeader() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应数据
|
||||
/// @brief 获取响应数据
|
||||
const String& GetData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错误信息
|
||||
/// @brief 获取错误信息
|
||||
const String& GetError() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应状态
|
||||
/// @brief 设置响应状态
|
||||
void SetSucceed(bool succeed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置HTTP状态码
|
||||
/// @brief 设置HTTP状态码
|
||||
void SetResponseCode(long response_code);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应头
|
||||
/// @brief 设置响应头
|
||||
void SetHeader(const String& response_header);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应数据
|
||||
/// @brief 设置响应数据
|
||||
void SetData(const String& response_data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置错误信息
|
||||
/// @brief 设置错误信息
|
||||
void SetError(const String& error_buffer);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -32,78 +32,78 @@ namespace physics
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触
|
||||
/// @brief 物理接触
|
||||
class KGE_API Contact
|
||||
{
|
||||
public:
|
||||
Contact();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是接触
|
||||
/// @brief 是否是接触
|
||||
bool IsTouching() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用或禁用 (仅作用于一个时间步)
|
||||
/// @brief 启用或禁用 (仅作用于一个时间步)
|
||||
void SetEnabled(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用
|
||||
/// @brief 是否启用
|
||||
bool IsEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A的夹具
|
||||
/// @brief 获取物体A的夹具
|
||||
Fixture* GetFixtureA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B的夹具
|
||||
/// @brief 获取物体B的夹具
|
||||
Fixture* GetFixtureB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A
|
||||
/// @brief 获取物体A
|
||||
PhysicBody* GetBodyA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B
|
||||
/// @brief 获取物体B
|
||||
PhysicBody* GetBodyB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置摩擦力
|
||||
/// @brief 设置摩擦力
|
||||
void SetFriction(float friction);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取摩擦力
|
||||
/// @brief 获取摩擦力
|
||||
float GetFriction() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置摩擦力
|
||||
/// @brief 重置摩擦力
|
||||
void ResetFriction();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹性恢复
|
||||
/// @brief 设置弹性恢复
|
||||
void SetRestitution(float restitution);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹性恢复
|
||||
/// @brief 获取弹性恢复
|
||||
float GetRestitution() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置弹性恢复
|
||||
/// @brief 重置弹性恢复
|
||||
void ResetRestitution();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置切线速度
|
||||
/// @brief 设置切线速度
|
||||
void SetTangentSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取切线速度
|
||||
/// @brief 获取切线速度
|
||||
float GetTangentSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2Contact
|
||||
/// @brief 获取b2Contact
|
||||
b2Contact* GetB2Contact() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置b2Contact
|
||||
/// @brief 设置b2Contact
|
||||
void SetB2Contact(b2Contact* contact);
|
||||
|
||||
bool operator==(const Contact& rhs) const;
|
||||
|
|
@ -114,7 +114,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触列表
|
||||
/// @brief 物理接触列表
|
||||
class ContactList
|
||||
{
|
||||
template <typename _Ty>
|
||||
|
|
|
|||
|
|
@ -31,26 +31,26 @@ namespace physics
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 接触边
|
||||
/// @brief 接触边
|
||||
class KGE_API ContactEdge
|
||||
{
|
||||
public:
|
||||
ContactEdge();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取接触物体
|
||||
/// @brief 获取接触物体
|
||||
PhysicBody* GetOtherBody() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取接触
|
||||
/// @brief 获取接触
|
||||
Contact GetContact() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2ContactEdge
|
||||
/// @brief 获取b2ContactEdge
|
||||
b2ContactEdge* GetB2ContactEdge() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置b2ContactEdge
|
||||
/// @brief 设置b2ContactEdge
|
||||
void SetB2ContactEdge(b2ContactEdge* edge);
|
||||
|
||||
bool operator==(const ContactEdge& rhs) const;
|
||||
|
|
@ -61,7 +61,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触边列表
|
||||
/// @brief 物理接触边列表
|
||||
class ContactEdgeList
|
||||
{
|
||||
template <typename _Ty>
|
||||
|
|
|
|||
|
|
@ -35,11 +35,11 @@ KGE_DECLARE_SMART_PTR(ContactEndEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触开始事件
|
||||
/// @brief 物理接触开始事件
|
||||
class KGE_API ContactBeginEvent : public Event
|
||||
{
|
||||
public:
|
||||
Contact contact; ///< 产生的接触
|
||||
Contact contact; ///< 产生的接触
|
||||
|
||||
ContactBeginEvent();
|
||||
|
||||
|
|
@ -47,11 +47,11 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理接触结束事件
|
||||
/// @brief 物理接触结束事件
|
||||
class KGE_API ContactEndEvent : public Event
|
||||
{
|
||||
public:
|
||||
Contact contact; ///< 产生的接触
|
||||
Contact contact; ///< 产生的接触
|
||||
|
||||
ContactEndEvent();
|
||||
|
||||
|
|
|
|||
|
|
@ -35,18 +35,18 @@ KGE_DECLARE_SMART_PTR(Fixture);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理夹具
|
||||
/// @brief 物理夹具
|
||||
class KGE_API Fixture : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 夹具参数
|
||||
/// @brief 夹具参数
|
||||
struct Param
|
||||
{
|
||||
float density = 0.0f; ///< 密度
|
||||
float friction = 0.2f; ///< 摩擦力
|
||||
float restitution = 0.0f; ///< 弹性恢复
|
||||
bool is_sensor = false; ///< 是否是接触传感器
|
||||
float density = 0.0f; ///< 密度
|
||||
float friction = 0.2f; ///< 摩擦力
|
||||
float restitution = 0.0f; ///< 弹性恢复
|
||||
bool is_sensor = false; ///< 是否是接触传感器
|
||||
|
||||
Param() {}
|
||||
|
||||
|
|
@ -60,39 +60,39 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆形夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param radius 圆形半径
|
||||
/// @param offset 偏移量
|
||||
/// @brief 创建圆形夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param radius 圆形半径
|
||||
/// @param offset 偏移量
|
||||
static FixturePtr CreateCircle(const Param& param, float radius, const Point& offset = Point());
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param size 矩形大小
|
||||
/// @param offset 偏移量
|
||||
/// @param rotation 旋转角度
|
||||
/// @brief 创建矩形夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param size 矩形大小
|
||||
/// @param offset 偏移量
|
||||
/// @param rotation 旋转角度
|
||||
static FixturePtr CreateRect(const Param& param, const Size& size, const Point& offset = Point(),
|
||||
float rotation = 0.f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建多边形夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 多边形顶点
|
||||
/// @brief 创建多边形夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 多边形顶点
|
||||
static FixturePtr CreatePolygon(const Param& param, const Vector<Point>& vertexs);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建边夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param p1 边的起点
|
||||
/// @param p2 边的终点
|
||||
/// @brief 创建边夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param p1 边的起点
|
||||
/// @param p2 边的终点
|
||||
static FixturePtr CreateEdge(const Param& param, const Point& p1, const Point& p2);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建链条夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 链条顶点
|
||||
/// @param loop 是否连接链条的起点和终点
|
||||
/// @brief 创建链条夹具
|
||||
/// @param param 夹具参数
|
||||
/// @param vertexs 链条顶点
|
||||
/// @param loop 是否连接链条的起点和终点
|
||||
static FixturePtr CreateChain(const Param& param, const Vector<Point>& vertices, bool loop = false);
|
||||
|
||||
Fixture();
|
||||
|
|
@ -100,68 +100,68 @@ public:
|
|||
virtual ~Fixture();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化夹具
|
||||
/// @brief 初始化夹具
|
||||
bool Init(PhysicBodyPtr body);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化夹具
|
||||
/// @brief 初始化夹具
|
||||
bool Init(PhysicBody* body);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取夹具所在的物体
|
||||
/// @brief 获取夹具所在的物体
|
||||
PhysicBody* GetBody() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是接触传感器
|
||||
/// @brief 是否是接触传感器
|
||||
bool IsSensor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置夹具是否是接触传感器
|
||||
/// @details 接触传感器只会产生物理接触,而不会影响物体运动
|
||||
/// @brief 设置夹具是否是接触传感器
|
||||
/// @details 接触传感器只会产生物理接触,而不会影响物体运动
|
||||
void SetSensor(bool sensor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取夹具的质量数据
|
||||
/// @brief 获取夹具的质量数据
|
||||
void GetMassData(float* mass, Point* center, float* inertia) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取密度
|
||||
/// @brief 获取密度
|
||||
float GetDensity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置密度
|
||||
/// @brief 设置密度
|
||||
void SetDensity(float density);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取摩擦力 [N]
|
||||
/// @brief 获取摩擦力 [N]
|
||||
float GetFriction() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置摩擦力 [N]
|
||||
/// @brief 设置摩擦力 [N]
|
||||
void SetFriction(float friction);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹性恢复
|
||||
/// @brief 获取弹性恢复
|
||||
float GetRestitution() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹性恢复
|
||||
/// @brief 设置弹性恢复
|
||||
void SetRestitution(float restitution);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 点测试
|
||||
/// @brief 点测试
|
||||
bool TestPoint(const Point& p) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁夹具
|
||||
/// @brief 销毁夹具
|
||||
void Destroy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2Fixture
|
||||
/// @brief 获取b2Fixture
|
||||
b2Fixture* GetB2Fixture() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置b2Fixture
|
||||
/// @brief 设置b2Fixture
|
||||
void SetB2Fixture(b2Fixture* fixture);
|
||||
|
||||
bool operator==(const Fixture& rhs) const;
|
||||
|
|
@ -174,7 +174,7 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理夹具列表
|
||||
/// @brief 物理夹具列表
|
||||
class FixtureList
|
||||
{
|
||||
template <typename _Ty>
|
||||
|
|
|
|||
|
|
@ -36,33 +36,33 @@ namespace global
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
/// @brief 获取全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
float GetScale();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
/// @brief 设置全局缩放比例
|
||||
/// @details 缩放比例是指由物理世界的单位米转换到屏幕像素的比例,默认比例为1:100
|
||||
void SetScale(float scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
float WorldToLocal(float value);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
/// @brief 游戏世界单位转换为物理世界单位
|
||||
/// @details 根据全局缩放比例将物理世界的单位米转换为像素单位
|
||||
Vec2 WorldToLocal(const b2Vec2& pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
float LocalToWorld(float value);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
/// @brief 物理世界单位转换为游戏世界单位
|
||||
/// @details 根据全局缩放比例将像素单位转换为物理世界的单位米
|
||||
b2Vec2 LocalToWorld(const Vec2& pos);
|
||||
|
||||
} // namespace global
|
||||
|
|
|
|||
|
|
@ -44,35 +44,35 @@ KGE_DECLARE_SMART_PTR(WheelJoint);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关节
|
||||
/// @brief 关节
|
||||
class KGE_API Joint : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 关节类型
|
||||
/// @brief 关节类型
|
||||
enum class Type
|
||||
{
|
||||
Unknown = 0, ///< 未知
|
||||
Revolute, ///< 旋转关节
|
||||
Prismatic, ///< 平移关节
|
||||
Distance, ///< 固定距离关节
|
||||
Pulley, ///< 滑轮关节
|
||||
Mouse, ///< 鼠标关节
|
||||
Gear, ///< 齿轮关节
|
||||
Wheel, ///< 轮关节
|
||||
Weld, ///< 焊接关节
|
||||
Friction, ///< 摩擦关节
|
||||
Rope, ///< 绳关节
|
||||
Motor ///< 马达关节
|
||||
Unknown = 0, ///< 未知
|
||||
Revolute, ///< 旋转关节
|
||||
Prismatic, ///< 平移关节
|
||||
Distance, ///< 固定距离关节
|
||||
Pulley, ///< 滑轮关节
|
||||
Mouse, ///< 鼠标关节
|
||||
Gear, ///< 齿轮关节
|
||||
Wheel, ///< 轮关节
|
||||
Weld, ///< 焊接关节
|
||||
Friction, ///< 摩擦关节
|
||||
Rope, ///< 绳关节
|
||||
Motor ///< 马达关节
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关节基础参数
|
||||
/// @brief 关节基础参数
|
||||
struct ParamBase
|
||||
{
|
||||
PhysicBody* body_a; ///< 关节连接的物体A
|
||||
PhysicBody* body_b; ///< 关节连接的物体B
|
||||
bool collide_connected; // 关节连接的物体是否允许碰撞
|
||||
PhysicBody* body_a; ///< 关节连接的物体A
|
||||
PhysicBody* body_b; ///< 关节连接的物体B
|
||||
bool collide_connected; // 关节连接的物体是否允许碰撞
|
||||
|
||||
ParamBase(PhysicBody* body_a, PhysicBody* body_b)
|
||||
: body_a(body_a)
|
||||
|
|
@ -92,35 +92,35 @@ public:
|
|||
virtual ~Joint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
virtual bool Init(PhysicWorld* world);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world, b2JointDef* joint_def);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节连接的物体A
|
||||
/// @brief 获取关节连接的物体A
|
||||
PhysicBodyPtr GetBodyA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节连接的物体B
|
||||
/// @brief 获取关节连接的物体B
|
||||
PhysicBodyPtr GetBodyB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物理世界
|
||||
/// @brief 获取物理世界
|
||||
PhysicWorld* GetWorld() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁关节
|
||||
/// @brief 销毁关节
|
||||
void Destroy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2Joint
|
||||
/// @brief 获取b2Joint
|
||||
b2Joint* GetB2Joint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置b2Joint
|
||||
/// @brief 设置b2Joint
|
||||
void SetB2Joint(b2Joint* joint);
|
||||
|
||||
private:
|
||||
|
|
@ -130,18 +130,18 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 固定距离关节
|
||||
/// @brief 固定距离关节
|
||||
class KGE_API DistanceJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 固定距离关节参数
|
||||
/// @brief 固定距离关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor_a; ///< 关节在物体A上的连接点
|
||||
Point anchor_b; ///< 关节在物体B上的连接点
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
Point anchor_a; ///< 关节在物体A上的连接点
|
||||
Point anchor_b; ///< 关节在物体B上的连接点
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point(), Point())
|
||||
|
|
@ -159,38 +159,38 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建固定距离关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建固定距离关节
|
||||
/// @param param 关节参数
|
||||
static DistanceJointPtr Create(const Param& param);
|
||||
|
||||
DistanceJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节长度
|
||||
/// @brief 设置关节长度
|
||||
void SetLength(float length);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节长度
|
||||
/// @brief 获取关节长度
|
||||
float GetLength() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
void SetFrequency(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
float GetFrequency() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置阻尼率
|
||||
/// @brief 设置阻尼率
|
||||
void SetDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取阻尼率
|
||||
/// @brief 获取阻尼率
|
||||
float GetDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -199,15 +199,15 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 摩擦关节
|
||||
/// @brief 摩擦关节
|
||||
class KGE_API FrictionJoint : public Joint
|
||||
{
|
||||
public:
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 摩擦作用点
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大扭力
|
||||
Point anchor; ///< 摩擦作用点
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大扭力
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point())
|
||||
|
|
@ -224,30 +224,30 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建摩擦关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建摩擦关节
|
||||
/// @param param 关节参数
|
||||
static FrictionJointPtr Create(const Param& param);
|
||||
|
||||
FrictionJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大摩擦力
|
||||
/// @brief 设置最大摩擦力
|
||||
void SetMaxForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大摩擦力
|
||||
/// @brief 获取最大摩擦力
|
||||
float GetMaxForce() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大转矩
|
||||
/// @brief 设置最大转矩
|
||||
void SetMaxTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大转矩
|
||||
/// @brief 获取最大转矩
|
||||
float GetMaxTorque() const;
|
||||
|
||||
private:
|
||||
|
|
@ -256,17 +256,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 齿轮关节
|
||||
/// @brief 齿轮关节
|
||||
class KGE_API GearJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 齿轮关节参数
|
||||
/// @brief 齿轮关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Joint* joint_a; ///< 关节A(旋转关节/平移关节)
|
||||
Joint* joint_b; ///< 关节B(旋转关节/平移关节)
|
||||
float ratio; ///< 齿轮传动比
|
||||
Joint* joint_a; ///< 关节A(旋转关节/平移关节)
|
||||
Joint* joint_b; ///< 关节B(旋转关节/平移关节)
|
||||
float ratio; ///< 齿轮传动比
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr)
|
||||
|
|
@ -283,22 +283,22 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建齿轮关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建齿轮关节
|
||||
/// @param param 关节参数
|
||||
static GearJointPtr Create(const Param& param);
|
||||
|
||||
GearJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设定齿轮传动比
|
||||
/// @brief 设定齿轮传动比
|
||||
void SetRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取齿轮传动比
|
||||
/// @brief 获取齿轮传动比
|
||||
float GetRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -307,17 +307,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 马达关节
|
||||
/// @brief 马达关节
|
||||
class KGE_API MotorJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 马达关节参数
|
||||
/// @brief 马达关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大转矩
|
||||
float correction_factor; ///< 位置矫正因子(范围 0-1)
|
||||
float max_force; ///< 最大摩擦力
|
||||
float max_torque; ///< 最大转矩
|
||||
float correction_factor; ///< 位置矫正因子(范围 0-1)
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr)
|
||||
|
|
@ -334,30 +334,30 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建马达关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建马达关节
|
||||
/// @param param 关节参数
|
||||
static MotorJointPtr Create(const Param& param);
|
||||
|
||||
MotorJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大摩擦力
|
||||
/// @brief 设置最大摩擦力
|
||||
void SetMaxForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大摩擦力
|
||||
/// @brief 获取最大摩擦力
|
||||
float GetMaxForce() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大转矩
|
||||
/// @brief 设置最大转矩
|
||||
void SetMaxTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大转矩
|
||||
/// @brief 获取最大转矩
|
||||
float GetMaxTorque() const;
|
||||
|
||||
private:
|
||||
|
|
@ -366,22 +366,22 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 平移关节
|
||||
/// @brief 平移关节
|
||||
class KGE_API PrismaticJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 平移关节参数
|
||||
/// @brief 平移关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 关节位置
|
||||
Vec2 axis; ///< 物体A滑动的方向
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_translation; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_translation; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_force; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
Point anchor; ///< 关节位置
|
||||
Vec2 axis; ///< 物体A滑动的方向
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_translation; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_translation; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_force; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point(), Vec2())
|
||||
|
|
@ -403,70 +403,70 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建平移关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建平移关节
|
||||
/// @param param 关节参数
|
||||
static PrismaticJointPtr Create(const Param& param);
|
||||
|
||||
PrismaticJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取参考角
|
||||
/// @brief 获取参考角
|
||||
float GetReferenceAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节转换
|
||||
/// @brief 获取关节转换
|
||||
float GetJointTranslation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节速度
|
||||
/// @brief 获取关节速度
|
||||
float GetJointSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用关节限制
|
||||
/// @brief 是否启用关节限制
|
||||
bool IsLimitEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用关节限制
|
||||
/// @brief 设置是否启用关节限制
|
||||
void EnableLimit(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最小限制
|
||||
/// @brief 获取平移最小限制
|
||||
float GetLowerLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最大限制
|
||||
/// @brief 获取平移最大限制
|
||||
float GetUpperLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节限制
|
||||
/// @brief 设置关节限制
|
||||
void SetLimits(float lower, float upper);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用马达
|
||||
/// @brief 是否启用马达
|
||||
bool IsMotorEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用马达
|
||||
/// @brief 设置是否启用马达
|
||||
void EnableMotor(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
void SetMotorSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
float GetMotorSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大马达力 [N]
|
||||
/// @brief 设置最大马达力 [N]
|
||||
void SetMaxMotorForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大马达力 [N]
|
||||
/// @brief 获取最大马达力 [N]
|
||||
float GetMaxMotorForce() const;
|
||||
|
||||
private:
|
||||
|
|
@ -475,19 +475,19 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 滑轮关节
|
||||
/// @brief 滑轮关节
|
||||
class KGE_API PulleyJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 滑轮关节参数
|
||||
/// @brief 滑轮关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor_a; ///< 关节在物体A上的作用点
|
||||
Point anchor_b; ///< 关节在物体B上的作用点
|
||||
Point ground_anchor_a; ///< 物体A对应的滑轮的位置
|
||||
Point ground_anchor_b; ///< 物体B对应的滑轮的位置
|
||||
float ratio; ///< 滑轮比,关节传动时,滑轮上升和下降的两头的位移比例
|
||||
Point anchor_a; ///< 关节在物体A上的作用点
|
||||
Point anchor_b; ///< 关节在物体B上的作用点
|
||||
Point ground_anchor_a; ///< 物体A对应的滑轮的位置
|
||||
Point ground_anchor_b; ///< 物体B对应的滑轮的位置
|
||||
float ratio; ///< 滑轮比,关节传动时,滑轮上升和下降的两头的位移比例
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point(), Point(), Point(), Point())
|
||||
|
|
@ -507,42 +507,42 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建滑轮关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建滑轮关节
|
||||
/// @param param 关节参数
|
||||
static PulleyJointPtr Create(const Param& param);
|
||||
|
||||
PulleyJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物体A对应的滑轮的位置
|
||||
/// @brief 物体A对应的滑轮的位置
|
||||
Point GetGroundAnchorA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物体B对应的滑轮的位置
|
||||
/// @brief 物体B对应的滑轮的位置
|
||||
Point GetGroundAnchorB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取滑轮传动比
|
||||
/// @brief 获取滑轮传动比
|
||||
float GetRatio() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A与滑轮的距离
|
||||
/// @brief 获取物体A与滑轮的距离
|
||||
float GetLengthA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B与滑轮的距离
|
||||
/// @brief 获取物体B与滑轮的距离
|
||||
float GetLengthB() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体A与滑轮的当前距离
|
||||
/// @brief 获取物体A与滑轮的当前距离
|
||||
float GetCurrentLengthA() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B与滑轮的当前距离
|
||||
/// @brief 获取物体B与滑轮的当前距离
|
||||
float GetCurrentLengthB() const;
|
||||
|
||||
private:
|
||||
|
|
@ -551,21 +551,21 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转关节
|
||||
/// @brief 旋转关节
|
||||
class KGE_API RevoluteJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 旋转关节参数
|
||||
/// @brief 旋转关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 关节位置
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_angle; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_angle; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
Point anchor; ///< 关节位置
|
||||
bool enable_limit; ///< 是否启用限制
|
||||
float lower_angle; ///< 移动的最小限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
float upper_angle; ///< 移动的最大限制,与方向同向为正,反向为负,启用限制后才有效果
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point())
|
||||
|
|
@ -586,70 +586,70 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建旋转关节
|
||||
/// @param param 关节参数
|
||||
static RevoluteJointPtr Create(const Param& param);
|
||||
|
||||
RevoluteJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取参考角
|
||||
/// @brief 获取参考角
|
||||
float GetReferenceAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节角度
|
||||
/// @brief 获取关节角度
|
||||
float GetJointAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节速度
|
||||
/// @brief 获取关节速度
|
||||
float GetJointSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用关节限制
|
||||
/// @brief 是否启用关节限制
|
||||
bool IsLimitEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用关节限制
|
||||
/// @brief 设置是否启用关节限制
|
||||
void EnableLimit(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最小限制
|
||||
/// @brief 获取平移最小限制
|
||||
float GetLowerLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取平移最大限制
|
||||
/// @brief 获取平移最大限制
|
||||
float GetUpperLimit() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节限制
|
||||
/// @brief 设置关节限制
|
||||
void SetLimits(float lower, float upper);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用马达
|
||||
/// @brief 是否启用马达
|
||||
bool IsMotorEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用马达
|
||||
/// @brief 设置是否启用马达
|
||||
void EnableMotor(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
void SetMotorSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
float GetMotorSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
void SetMaxMotorTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
float GetMaxMotorTorque() const;
|
||||
|
||||
private:
|
||||
|
|
@ -658,17 +658,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绳关节
|
||||
/// @brief 绳关节
|
||||
class KGE_API RopeJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 绳关节参数
|
||||
/// @brief 绳关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point local_anchor_a; ///< 关节在物体A上的连接点
|
||||
Point local_anchor_b; ///< 关节在物体B上的连接点
|
||||
float max_length; ///< 绳索最大长度
|
||||
Point local_anchor_a; ///< 关节在物体A上的连接点
|
||||
Point local_anchor_b; ///< 关节在物体B上的连接点
|
||||
float max_length; ///< 绳索最大长度
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point(), Point())
|
||||
|
|
@ -685,22 +685,22 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建绳关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建绳关节
|
||||
/// @param param 关节参数
|
||||
static RopeJointPtr Create(const Param& param);
|
||||
|
||||
RopeJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置关节最大长度
|
||||
/// @brief 设置关节最大长度
|
||||
void SetMaxLength(float length);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节最大长度
|
||||
/// @brief 获取关节最大长度
|
||||
float GetMaxLength() const;
|
||||
|
||||
private:
|
||||
|
|
@ -709,17 +709,17 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 焊接关节
|
||||
/// @brief 焊接关节
|
||||
class KGE_API WeldJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 焊接关节参数
|
||||
/// @brief 焊接关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 焊接位置
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
Point anchor; ///< 焊接位置
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point())
|
||||
|
|
@ -736,34 +736,34 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建焊接关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建焊接关节
|
||||
/// @param param 关节参数
|
||||
static WeldJointPtr Create(const Param& param);
|
||||
|
||||
WeldJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体B相对于物体A的角度
|
||||
/// @brief 获取物体B相对于物体A的角度
|
||||
float GetReferenceAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
/// @brief 设置弹簧响应速度 [赫兹]
|
||||
void SetFrequency(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
/// @brief 获取弹簧响应速度 [赫兹]
|
||||
float GetFrequency() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置阻尼率
|
||||
/// @brief 设置阻尼率
|
||||
void SetDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取阻尼率
|
||||
/// @brief 获取阻尼率
|
||||
float GetDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -772,21 +772,21 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 轮关节
|
||||
/// @brief 轮关节
|
||||
class KGE_API WheelJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 轮关节参数
|
||||
/// @brief 轮关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point anchor; ///< 轮关节位置
|
||||
Vec2 axis; ///< 物体A滑动方向
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 弹簧阻尼率,值越大关节运动阻尼越大
|
||||
Point anchor; ///< 轮关节位置
|
||||
Vec2 axis; ///< 物体A滑动方向
|
||||
bool enable_motor; ///< 是否启用马达
|
||||
float max_motor_torque; ///< 最大马达力 [N]
|
||||
float motor_speed; ///< 马达转速 [degree/s]
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 弹簧阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point(), Vec2())
|
||||
|
|
@ -807,70 +807,70 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建轮关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建轮关节
|
||||
/// @param param 关节参数
|
||||
static WheelJointPtr Create(const Param& param);
|
||||
|
||||
WheelJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的平移距离
|
||||
/// @brief 获取关节当前的平移距离
|
||||
float GetJointTranslation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的线性速度
|
||||
/// @brief 获取关节当前的线性速度
|
||||
float GetJointLinearSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的角度
|
||||
/// @brief 获取关节当前的角度
|
||||
float GetJointAngle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关节当前的旋转速度
|
||||
/// @brief 获取关节当前的旋转速度
|
||||
float GetJointAngularSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用马达
|
||||
/// @brief 是否启用马达
|
||||
bool IsMotorEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否启用马达
|
||||
/// @brief 设置是否启用马达
|
||||
void EnableMotor(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
/// @brief 设置马达转速 [degree/s]
|
||||
void SetMotorSpeed(float speed);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
/// @brief 获取马达转速 [degree/s]
|
||||
float GetMotorSpeed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
/// @brief 设置最大马达转矩 [N/m]
|
||||
void SetMaxMotorTorque(float torque);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
/// @brief 获取最大马达转矩 [N/m]
|
||||
float GetMaxMotorTorque() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧响应速度
|
||||
/// @brief 设置弹簧响应速度
|
||||
void SetSpringFrequencyHz(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧响应速度
|
||||
/// @brief 获取弹簧响应速度
|
||||
float GetSpringFrequencyHz() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置弹簧阻尼率
|
||||
/// @brief 设置弹簧阻尼率
|
||||
void SetSpringDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取弹簧阻尼率
|
||||
/// @brief 获取弹簧阻尼率
|
||||
float GetSpringDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
@ -879,19 +879,19 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标关节
|
||||
/// @details 用于使身体的某个点追踪世界上的指定点,例如让物体追踪鼠标位置
|
||||
/// @brief 鼠标关节
|
||||
/// @details 用于使身体的某个点追踪世界上的指定点,例如让物体追踪鼠标位置
|
||||
class KGE_API MouseJoint : public Joint
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 鼠标关节参数
|
||||
/// @brief 鼠标关节参数
|
||||
struct Param : public Joint::ParamBase
|
||||
{
|
||||
Point target; ///< 关节作用目标位置
|
||||
float max_force; ///< 作用在物体A上的最大力
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
Point target; ///< 关节作用目标位置
|
||||
float max_force; ///< 作用在物体A上的最大力
|
||||
float frequency_hz; ///< 响应速度,数值越高关节响应的速度越快,看上去越坚固
|
||||
float damping_ratio; ///< 阻尼率,值越大关节运动阻尼越大
|
||||
|
||||
Param()
|
||||
: Param(nullptr, nullptr, Point())
|
||||
|
|
@ -909,38 +909,38 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建鼠标关节
|
||||
/// @param param 关节参数
|
||||
/// @brief 创建鼠标关节
|
||||
/// @param param 关节参数
|
||||
static MouseJointPtr Create(const Param& param);
|
||||
|
||||
MouseJoint();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化关节
|
||||
/// @brief 初始化关节
|
||||
bool Init(PhysicWorld* world) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设定最大摩擦力 [N]
|
||||
/// @brief 设定最大摩擦力 [N]
|
||||
void SetMaxForce(float force);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取最大摩擦力 [N]
|
||||
/// @brief 获取最大摩擦力 [N]
|
||||
float GetMaxForce() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置响应速度 [hz]
|
||||
/// @brief 设置响应速度 [hz]
|
||||
void SetFrequency(float hz);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应速度 [hz]
|
||||
/// @brief 获取响应速度 [hz]
|
||||
float GetFrequency() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置阻尼率
|
||||
/// @brief 设置阻尼率
|
||||
void SetDampingRatio(float ratio);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取阻尼率
|
||||
/// @brief 获取阻尼率
|
||||
float GetDampingRatio() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -35,31 +35,31 @@ class PhysicWorld;
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 物体
|
||||
/// @brief 物体
|
||||
class KGE_API PhysicBody : public Component
|
||||
{
|
||||
friend class PhysicWorld;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 物体类型
|
||||
/// @brief 物体类型
|
||||
enum class Type
|
||||
{
|
||||
Static = 0, ///< 静态物体
|
||||
Kinematic, ///< 动力学物体
|
||||
Dynamic, ///< 动态物体
|
||||
Static = 0, ///< 静态物体
|
||||
Kinematic, ///< 动力学物体
|
||||
Dynamic, ///< 动态物体
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化物体
|
||||
/// @param world 物理世界
|
||||
/// @param type 物体类型
|
||||
/// @brief 初始化物体
|
||||
/// @param world 物理世界
|
||||
/// @param type 物体类型
|
||||
static PhysicBodyPtr Create(PhysicWorldPtr world, Type type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化物体
|
||||
/// @param world 物理世界
|
||||
/// @param type 物体类型
|
||||
/// @brief 初始化物体
|
||||
/// @param world 物理世界
|
||||
/// @param type 物体类型
|
||||
static PhysicBodyPtr Create(PhysicWorld* world, Type type);
|
||||
|
||||
PhysicBody();
|
||||
|
|
@ -67,297 +67,297 @@ public:
|
|||
virtual ~PhysicBody();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化物体
|
||||
/// @param[in] world 物理世界
|
||||
/// @brief 初始化物体
|
||||
/// @param[in] world 物理世界
|
||||
bool Init(PhysicWorldPtr world);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化物体
|
||||
/// @param[in] world 物理世界
|
||||
/// @brief 初始化物体
|
||||
/// @param[in] world 物理世界
|
||||
bool Init(PhysicWorld* world);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加夹具
|
||||
/// @brief 添加夹具
|
||||
void AddFixture(FixturePtr fixture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加圆形夹具
|
||||
/// @param radius 圆形半径
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加圆形夹具
|
||||
/// @param radius 圆形半径
|
||||
/// @param density 物体密度
|
||||
/// @param
|
||||
Fixture* AddCircleShape(float radius, float density, float friction = 0.2f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加矩形夹具
|
||||
/// @param size 矩形大小
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加矩形夹具
|
||||
/// @param size 矩形大小
|
||||
/// @param density 物体密度
|
||||
Fixture* AddRectShape(const Vec2& size, float density, float friction = 0.2f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多边形夹具
|
||||
/// @param vertexs 多边形端点
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加多边形夹具
|
||||
/// @param vertexs 多边形端点
|
||||
/// @param density 物体密度
|
||||
Fixture* AddPolygonShape(const Vector<Point>& vertexs, float density, float friction = 0.2f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加线段形夹具
|
||||
/// @param p1 线段起点
|
||||
/// @param p2 线段终点
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加线段形夹具
|
||||
/// @param p1 线段起点
|
||||
/// @param p2 线段终点
|
||||
/// @param density 物体密度
|
||||
Fixture* AddEdgeShape(const Point& p1, const Point& p2, float density, float friction = 0.2f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加链条形夹具
|
||||
/// @param vertexs 链条端点
|
||||
/// @param loop 是否闭合
|
||||
/// @param density 物体密度
|
||||
/// @brief 添加链条形夹具
|
||||
/// @param vertexs 链条端点
|
||||
/// @param loop 是否闭合
|
||||
/// @param density 物体密度
|
||||
Fixture* AddChainShape(const Vector<Point>& vertices, bool loop, float density, float friction = 0.2f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除夹具
|
||||
/// @brief 移除夹具
|
||||
void RemoveFixture(FixturePtr fixture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有夹具
|
||||
/// @brief 移除所有夹具
|
||||
void RemoveAllFixtures();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取夹具列表
|
||||
/// @brief 获取夹具列表
|
||||
FixtureList GetFixtureList() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取接触边列表
|
||||
/// @brief 获取接触边列表
|
||||
ContactEdgeList GetContactList() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取类别码
|
||||
/// @brief 获取类别码
|
||||
uint16_t GetCategoryBits() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置类别码
|
||||
/// @brief 设置类别码
|
||||
void SetCategoryBits(uint16_t category_bits);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取碰撞掩码
|
||||
/// @brief 获取碰撞掩码
|
||||
uint16_t GetMaskBits() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置碰撞掩码
|
||||
/// @brief 设置碰撞掩码
|
||||
void SetMaskBits(uint16_t mask_bits);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取组索引
|
||||
/// @brief 获取组索引
|
||||
int16_t GetGroupIndex() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置组索引
|
||||
/// @brief 设置组索引
|
||||
void SetGroupIndex(int16_t index);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取旋转角度
|
||||
/// @brief 获取旋转角度
|
||||
float GetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置旋转角度
|
||||
/// @brief 设置旋转角度
|
||||
void SetRotation(float angle);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体位置
|
||||
/// @brief 获取物体位置
|
||||
Point GetPosition() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体位置
|
||||
/// @brief 设置物体位置
|
||||
void SetPosition(const Point& pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位置和旋转变换
|
||||
/// @brief 位置和旋转变换
|
||||
void SetTransform(const Point& pos, float angle);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取质量 [kg]
|
||||
/// @brief 获取质量 [kg]
|
||||
float GetMass() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取惯性
|
||||
/// @brief 获取惯性
|
||||
float GetInertia() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取质量数据
|
||||
/// @param[out] mass 物体质量 [kg]
|
||||
/// @param[out] center 质心位置
|
||||
/// @param[out] inertia 惯性
|
||||
/// @brief 获取质量数据
|
||||
/// @param[out] mass 物体质量 [kg]
|
||||
/// @param[out] center 质心位置
|
||||
/// @param[out] inertia 惯性
|
||||
void GetMassData(float* mass, Point* center, float* inertia) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置质量数据
|
||||
/// @param mass 物体质量 [kg]
|
||||
/// @param center 质心位置
|
||||
/// @param inertia 惯性
|
||||
/// @brief 设置质量数据
|
||||
/// @param mass 物体质量 [kg]
|
||||
/// @param center 质心位置
|
||||
/// @param inertia 惯性
|
||||
void SetMassData(float mass, const Point& center, float inertia);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置质量数据
|
||||
/// @brief 重置质量数据
|
||||
void ResetMassData();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取世界坐标系上的点在物体上的位置
|
||||
/// @brief 获取世界坐标系上的点在物体上的位置
|
||||
Point GetLocalPoint(const Point& world) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将世界坐标系中的向量转换到物体坐标系下
|
||||
/// @brief 将世界坐标系中的向量转换到物体坐标系下
|
||||
Vec2 GetLocalVector(const Vec2& world) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体上的点在世界坐标系的位置
|
||||
/// @brief 获取物体上的点在世界坐标系的位置
|
||||
Point GetWorldPoint(const Point& local) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将物体坐标系中的向量转换到世界坐标系下
|
||||
/// @brief 将物体坐标系中的向量转换到世界坐标系下
|
||||
Vec2 GetWorldVector(const Vec2& local) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体质心相对于物体的位置
|
||||
/// @brief 获取物体质心相对于物体的位置
|
||||
Point GetLocalCenter() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体质心位置
|
||||
/// @brief 获取物体质心位置
|
||||
Point GetWorldCenter() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体类型
|
||||
/// @brief 获取物体类型
|
||||
Type GetType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体类型
|
||||
/// @brief 设置物体类型
|
||||
void SetType(Type type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体受重力的比例
|
||||
/// @brief 获取物体受重力的比例
|
||||
float GetGravityScale() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体受重力的比例
|
||||
/// @brief 设置物体受重力的比例
|
||||
void SetGravityScale(float scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线性阻尼
|
||||
/// @brief 获取线性阻尼
|
||||
float GetLinearDamping() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线性阻尼
|
||||
/// @brief 设置线性阻尼
|
||||
void SetLinearDamping(float damping);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取旋转阻尼
|
||||
/// @brief 获取旋转阻尼
|
||||
float GetAngularDamping() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置旋转阻尼
|
||||
/// @brief 设置旋转阻尼
|
||||
void SetAngularDamping(float damping);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param point 施力点
|
||||
/// @param wake 是否唤醒物体
|
||||
/// @brief 施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param point 施力点
|
||||
/// @param wake 是否唤醒物体
|
||||
void ApplyForce(const Vec2& force, const Point& point, bool wake = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 给物体中心施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param wake 是否唤醒物体
|
||||
/// @brief 给物体中心施力
|
||||
/// @param force 力的大小和方向
|
||||
/// @param wake 是否唤醒物体
|
||||
void ApplyForceToCenter(const Vec2& force, bool wake = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 施加扭矩
|
||||
/// @param torque 扭矩
|
||||
/// @param wake 是否唤醒物体
|
||||
/// @brief 施加扭矩
|
||||
/// @param torque 扭矩
|
||||
/// @param wake 是否唤醒物体
|
||||
void ApplyTorque(float torque, bool wake = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转角度是否固定
|
||||
/// @brief 旋转角度是否固定
|
||||
bool IsIgnoreRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否固定旋转角度
|
||||
/// @brief 设置是否固定旋转角度
|
||||
void SetIgnoreRotation(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是子弹物体
|
||||
/// @brief 是否是子弹物体
|
||||
bool IsBullet() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物体是否是子弹物体
|
||||
/// @brief 设置物体是否是子弹物体
|
||||
void SetBullet(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否处于唤醒状态
|
||||
/// @brief 是否处于唤醒状态
|
||||
bool IsAwake() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置唤醒状态
|
||||
/// @brief 设置唤醒状态
|
||||
void SetAwake(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用休眠
|
||||
/// @brief 是否启用休眠
|
||||
bool IsSleepingAllowed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否允许休眠
|
||||
/// @brief 设置是否允许休眠
|
||||
void SetSleepingAllowed(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用
|
||||
/// @brief 是否启用
|
||||
bool IsActive() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置启用状态
|
||||
/// @brief 设置启用状态
|
||||
void SetActive(bool flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物体所在物理世界
|
||||
/// @brief 获取物体所在物理世界
|
||||
PhysicWorld* GetWorld() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁物体
|
||||
/// @brief 销毁物体
|
||||
void Destroy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2Body
|
||||
/// @brief 获取b2Body
|
||||
b2Body* GetB2Body() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置b2Body
|
||||
/// @brief 设置b2Body
|
||||
void SetB2Body(b2Body* body);
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 初始化组件
|
||||
/// @brief 初始化组件
|
||||
void InitComponent(Actor* actor) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁组件
|
||||
/// @brief 销毁组件
|
||||
void DestroyComponent() override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新物体状态
|
||||
/// @brief 更新物体状态
|
||||
void UpdateFromActor(Actor* actor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新物体状态
|
||||
/// @brief 更新物体状态
|
||||
void UpdateFromActor(Actor* actor, const Matrix3x2& actor_to_world, float parent_rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新夹具过滤器
|
||||
/// @brief 更新夹具过滤器
|
||||
void UpdateFixtureFilter(b2Fixture* fixture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新物理身体前
|
||||
/// @brief 更新物理身体前
|
||||
void BeforeSimulation(Actor* actor, const Matrix3x2& parent_to_world, const Matrix3x2& actor_to_world,
|
||||
float parent_rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新物理身体后
|
||||
/// @brief 更新物理身体后
|
||||
void AfterSimulation(Actor* actorconst, const Matrix3x2& parent_to_world, float parent_rotation);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace physics
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Physics 物理模块
|
||||
* \defgroup Physics 物理模块
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -39,7 +39,7 @@ namespace physics
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 物理世界
|
||||
* @brief 物理世界
|
||||
*/
|
||||
class KGE_API PhysicWorld : public Component
|
||||
{
|
||||
|
|
@ -48,12 +48,12 @@ class KGE_API PhysicWorld : public Component
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建物理世界
|
||||
/// @brief 创建物理世界
|
||||
static PhysicWorldPtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建物理世界
|
||||
/// @param gravity 重力
|
||||
/// @brief 创建物理世界
|
||||
/// @param gravity 重力
|
||||
static PhysicWorldPtr Create(const Vec2& gravity);
|
||||
|
||||
PhysicWorld();
|
||||
|
|
@ -61,96 +61,96 @@ public:
|
|||
virtual ~PhysicWorld();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加物体
|
||||
/// @brief 添加物体
|
||||
void AddBody(PhysicBodyPtr body);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除物体
|
||||
/// @brief 移除物体
|
||||
void RemoveBody(PhysicBodyPtr body);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有物体
|
||||
/// @brief 移除所有物体
|
||||
void RemoveAllBodies();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有物体
|
||||
/// @brief 获取所有物体
|
||||
const List<PhysicBodyPtr>& GetAllBodies() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加关节
|
||||
/// @brief 添加关节
|
||||
void AddJoint(JointPtr joint);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除关节
|
||||
/// @brief 移除关节
|
||||
void RemoveJoint(JointPtr joint);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有关节
|
||||
/// @brief 移除所有关节
|
||||
void RemoveAllJoints();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有关节
|
||||
/// @brief 获取所有关节
|
||||
const List<JointPtr>& GetAllJoints() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取重力 [N]
|
||||
/// @brief 获取重力 [N]
|
||||
Vec2 GetGravity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置重力 [N]
|
||||
/// @brief 设置重力 [N]
|
||||
void SetGravity(Vec2 gravity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物理接触列表
|
||||
/// @brief 获取物理接触列表
|
||||
ContactList GetContactList();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置速度迭代次数, 默认为 6
|
||||
/// @brief 设置速度迭代次数, 默认为 6
|
||||
void SetVelocityIterations(int vel_iter);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置位置迭代次数, 默认为 2
|
||||
/// @brief 设置位置迭代次数, 默认为 2
|
||||
void SetPositionIterations(int pos_iter);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否绘制调试信息
|
||||
/// @brief 设置是否绘制调试信息
|
||||
void ShowDebugInfo(bool show);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2World
|
||||
/// @brief 获取b2World
|
||||
b2World* GetB2World();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取b2World
|
||||
/// @brief 获取b2World
|
||||
const b2World* GetB2World() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 初始化组件
|
||||
/// @brief 初始化组件
|
||||
void InitComponent(Actor* actor) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新组件
|
||||
/// @brief 更新组件
|
||||
void OnUpdate(Duration dt) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染组件
|
||||
/// @brief 渲染组件
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 分发物理世界事件
|
||||
/// @brief 分发物理世界事件
|
||||
void DispatchEvent(Event* evt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关节移除时的回调函数
|
||||
/// @brief 关节移除时的回调函数
|
||||
void JointRemoved(b2Joint* b2joint);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新物理世界前
|
||||
/// @brief 更新物理世界前
|
||||
void BeforeSimulation(Actor* parent, const Matrix3x2& parent_to_world, float parent_rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新物理世界后
|
||||
/// @brief 更新物理世界后
|
||||
void AfterSimulation(Actor* parent, const Matrix3x2& parent_to_world, float parent_rotation);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -41,12 +41,12 @@ class PhysicBody;
|
|||
KGE_DECLARE_SMART_PTR(Actor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 角色列表
|
||||
/// @brief 角色列表
|
||||
typedef IntrusiveList<ActorPtr> ActorList;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Actors 基础角色
|
||||
* \defgroup Actors 基础角色
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -56,9 +56,9 @@ typedef IntrusiveList<ActorPtr> ActorList;
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 角色
|
||||
* @brief 角色
|
||||
* @details
|
||||
* 角色是舞台上最基本的元素,是完成渲染、更新、事件分发等功能的最小单位,也是动画、定时器、事件监听等功能的载体
|
||||
* 角色是舞台上最基本的元素,是完成渲染、更新、事件分发等功能的最小单位,也是动画、定时器、事件监听等功能的载体
|
||||
*/
|
||||
class KGE_API Actor
|
||||
: public ObjectBase
|
||||
|
|
@ -73,11 +73,11 @@ class KGE_API Actor
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 角色更新回调函数
|
||||
/// @brief 角色更新回调函数
|
||||
typedef Function<void(Duration)> UpdateCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建角色
|
||||
/// @brief 创建角色
|
||||
static ActorPtr Create();
|
||||
|
||||
Actor();
|
||||
|
|
@ -85,418 +85,418 @@ public:
|
|||
virtual ~Actor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新角色
|
||||
/// @details 每帧画面刷新前调用该函数,重载该函数以实现角色的更新处理
|
||||
/// @param dt 距上一次更新的时间间隔
|
||||
/// @brief 更新角色
|
||||
/// @details 每帧画面刷新前调用该函数,重载该函数以实现角色的更新处理
|
||||
/// @param dt 距上一次更新的时间间隔
|
||||
virtual void OnUpdate(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染角色
|
||||
/// @brief 渲染角色
|
||||
/// @details
|
||||
/// 每帧画面刷新时调用该函数,默认不进行渲染,重载该函数以实现具体渲染过程
|
||||
/// @param ctx 渲染上下文
|
||||
/// 每帧画面刷新时调用该函数,默认不进行渲染,重载该函数以实现具体渲染过程
|
||||
/// @param ctx 渲染上下文
|
||||
virtual void OnRender(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取显示状态
|
||||
/// @brief 获取显示状态
|
||||
bool IsVisible() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取响应状态
|
||||
/// @brief 获取响应状态
|
||||
bool IsResponsible() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否启用级联透明度
|
||||
/// @brief 是否启用级联透明度
|
||||
bool IsCascadeOpacityEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取名称的 Hash 值
|
||||
/// @brief 获取名称的 Hash 值
|
||||
size_t GetHashName() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 Z 轴顺序
|
||||
/// @brief 获取 Z 轴顺序
|
||||
int GetZOrder() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取坐标
|
||||
/// @brief 获取坐标
|
||||
virtual Point GetPosition() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 x 坐标
|
||||
/// @brief 获取 x 坐标
|
||||
float GetPositionX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 y 坐标
|
||||
/// @brief 获取 y 坐标
|
||||
float GetPositionY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取大小
|
||||
/// @brief 获取大小
|
||||
virtual Size GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取宽度
|
||||
/// @brief 获取宽度
|
||||
float GetWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取高度
|
||||
/// @brief 获取高度
|
||||
float GetHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放后的宽度
|
||||
/// @brief 获取缩放后的宽度
|
||||
float GetScaledWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放后的高度
|
||||
/// @brief 获取缩放后的高度
|
||||
float GetScaledHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放后的大小
|
||||
/// @brief 获取缩放后的大小
|
||||
Size GetScaledSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取锚点
|
||||
/// @brief 获取锚点
|
||||
virtual Point GetAnchor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 x 方向锚点
|
||||
/// @brief 获取 x 方向锚点
|
||||
float GetAnchorX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 y 方向锚点
|
||||
/// @brief 获取 y 方向锚点
|
||||
float GetAnchorY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取透明度
|
||||
/// @brief 获取透明度
|
||||
virtual float GetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取显示透明度
|
||||
/// @brief 获取显示透明度
|
||||
float GetDisplayedOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取旋转角度
|
||||
/// @brief 获取旋转角度
|
||||
virtual float GetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取缩放比例
|
||||
/// @brief 获取缩放比例
|
||||
virtual Point GetScale() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放比例
|
||||
/// @brief 获取横向缩放比例
|
||||
float GetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纵向缩放比例
|
||||
/// @brief 获取纵向缩放比例
|
||||
float GetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错切角度
|
||||
/// @brief 获取错切角度
|
||||
virtual Point GetSkew() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向错切角度
|
||||
/// @brief 获取横向错切角度
|
||||
float GetSkewX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纵向错切角度
|
||||
/// @brief 获取纵向错切角度
|
||||
float GetSkewY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取变换
|
||||
/// @brief 获取变换
|
||||
Transform GetTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取父角色
|
||||
/// @brief 获取父角色
|
||||
Actor* GetParent() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所在舞台
|
||||
/// @brief 获取所在舞台
|
||||
Stage* GetStage() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取边框
|
||||
/// @brief 获取边框
|
||||
virtual Rect GetBounds() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @brief 获取外切包围盒
|
||||
virtual Rect GetBoundingBox() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取二维变换矩阵
|
||||
/// @brief 获取二维变换矩阵
|
||||
const Matrix3x2& GetTransformMatrix() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取二维变换的逆矩阵
|
||||
/// @brief 获取二维变换的逆矩阵
|
||||
const Matrix3x2& GetTransformInverseMatrix() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取变换到父角色的二维变换矩阵
|
||||
/// @brief 获取变换到父角色的二维变换矩阵
|
||||
const Matrix3x2& GetTransformMatrixToParent() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色是否可见
|
||||
/// @brief 设置角色是否可见
|
||||
void SetVisible(bool val);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
/// @brief 设置名称
|
||||
void SetName(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置坐标
|
||||
/// @brief 设置坐标
|
||||
virtual void SetPosition(const Point& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置坐标
|
||||
/// @brief 设置坐标
|
||||
void SetPosition(float x, float y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置横坐标
|
||||
/// @brief 设置横坐标
|
||||
void SetPositionX(float x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵坐标
|
||||
/// @brief 设置纵坐标
|
||||
void SetPositionY(float y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移动坐标
|
||||
/// @brief 移动坐标
|
||||
void Move(const Vec2& v);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移动坐标
|
||||
/// @brief 移动坐标
|
||||
void Move(float vx, float vy);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
virtual void SetScale(const Vec2& scale);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
/// @brief 设置缩放比例,默认为 (1.0, 1.0)
|
||||
void SetScale(float scalex, float scaley);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
virtual void SetSkew(const Vec2& skew);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
/// @brief 设置错切角度,默认为 (0, 0)
|
||||
void SetSkew(float skewx, float skewy);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置旋转角度,默认为 0
|
||||
/// @brief 设置旋转角度,默认为 0
|
||||
virtual void SetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
virtual void SetAnchor(const Vec2& anchor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
/// @brief 设置锚点位置,默认为 (0, 0), 范围 [0, 1]
|
||||
void SetAnchor(float anchorx, float anchory);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改大小
|
||||
/// @brief 修改大小
|
||||
virtual void SetSize(const Size& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改大小
|
||||
/// @brief 修改大小
|
||||
void SetSize(float width, float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改宽度
|
||||
/// @brief 修改宽度
|
||||
void SetWidth(float width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 修改高度
|
||||
/// @brief 修改高度
|
||||
void SetHeight(float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置透明度,默认为 1.0, 范围 [0, 1]
|
||||
/// @brief 设置透明度,默认为 1.0, 范围 [0, 1]
|
||||
virtual void SetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用或禁用级联透明度
|
||||
/// @brief 启用或禁用级联透明度
|
||||
void SetCascadeOpacityEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置二维仿射变换
|
||||
/// @brief 设置二维仿射变换
|
||||
void SetTransform(const Transform& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 Z 轴顺序,默认为 0
|
||||
/// @brief 设置 Z 轴顺序,默认为 0
|
||||
void SetZOrder(int zorder);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色是否可响应,默认为 false
|
||||
/// @details 可响应的角色会收到鼠标的 Hover | Out | Click 消息
|
||||
/// @brief 设置角色是否可响应,默认为 false
|
||||
/// @details 可响应的角色会收到鼠标的 Hover | Out | Click 消息
|
||||
void SetResponsible(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加子角色
|
||||
/// @brief 添加子角色
|
||||
void AddChild(ActorPtr child, int zorder = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个子角色
|
||||
/// @brief 添加多个子角色
|
||||
void AddChildren(const Vector<ActorPtr>& children);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取名称相同的子角色
|
||||
/// @brief 获取名称相同的子角色
|
||||
ActorPtr GetChild(const String& name) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有名称相同的子角色
|
||||
/// @brief 获取所有名称相同的子角色
|
||||
Vector<ActorPtr> GetChildren(const String& name) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全部子角色
|
||||
/// @brief 获取全部子角色
|
||||
ActorList& GetAllChildren();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全部子角色
|
||||
/// @brief 获取全部子角色
|
||||
const ActorList& GetAllChildren() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除子角色
|
||||
/// @brief 移除子角色
|
||||
void RemoveChild(ActorPtr child);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有名称相同的子角色
|
||||
/// @brief 移除所有名称相同的子角色
|
||||
void RemoveChildren(const String& child_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有角色
|
||||
/// @brief 移除所有角色
|
||||
void RemoveAllChildren();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从父角色移除
|
||||
/// @brief 从父角色移除
|
||||
void RemoveFromParent();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加组件
|
||||
/// @param component 组件
|
||||
/// @brief 添加组件
|
||||
/// @param component 组件
|
||||
Component* AddComponent(ComponentPtr component);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有组件
|
||||
/// @brief 获取所有组件
|
||||
ComponentList& GetAllComponents();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有组件
|
||||
/// @brief 获取所有组件
|
||||
const ComponentList& GetAllComponents() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除组件
|
||||
/// @brief 移除组件
|
||||
void RemoveComponent(ComponentPtr component);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除组件
|
||||
/// @param name 组件名称
|
||||
/// @brief 移除组件
|
||||
/// @param name 组件名称
|
||||
void RemoveComponents(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有组件
|
||||
/// @brief 移除所有组件
|
||||
void RemoveAllComponents();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停角色更新
|
||||
/// @brief 暂停角色更新
|
||||
void PauseUpdating();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续角色更新
|
||||
/// @brief 继续角色更新
|
||||
void ResumeUpdating();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 角色更新是否暂停
|
||||
/// @brief 角色更新是否暂停
|
||||
bool IsUpdatePausing() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置更新时的回调函数
|
||||
/// @brief 设置更新时的回调函数
|
||||
void SetCallbackOnUpdate(const UpdateCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取更新时的回调函数
|
||||
/// @brief 获取更新时的回调函数
|
||||
UpdateCallback GetCallbackOnUpdate() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取物理身体,仅当kiwano-physics包启用时生效
|
||||
/// @brief 获取物理身体,仅当kiwano-physics包启用时生效
|
||||
physics::PhysicBody* GetPhysicBody() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置物理身体,仅当kiwano-physics包启用时生效
|
||||
/// @brief 设置物理身体,仅当kiwano-physics包启用时生效
|
||||
void SetPhysicBody(physics::PhysicBody* body);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断点是否在角色内
|
||||
/// @brief 判断点是否在角色内
|
||||
virtual bool ContainsPoint(const Point& point) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将世界坐标系点转换为局部坐标系点
|
||||
/// @brief 将世界坐标系点转换为局部坐标系点
|
||||
Point ConvertToLocal(const Point& point) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将局部坐标系点转换为世界坐标系点
|
||||
/// @brief 将局部坐标系点转换为世界坐标系点
|
||||
Point ConvertToWorld(const Point& point) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染角色边界
|
||||
/// @brief 渲染角色边界
|
||||
void ShowBorder(bool show);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
virtual bool DispatchEvent(Event* evt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置默认锚点
|
||||
/// @brief 设置默认锚点
|
||||
static void SetDefaultAnchor(float anchor_x, float anchor_y);
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新自身和所有子角色
|
||||
/// @brief 更新自身和所有子角色
|
||||
virtual void Update(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染自身和所有子角色
|
||||
/// @brief 渲染自身和所有子角色
|
||||
virtual void Render(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制自身和所有子角色的边界
|
||||
/// @brief 绘制自身和所有子角色的边界
|
||||
virtual void RenderBorder(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检查是否在渲染上下文的视区内
|
||||
/// @brief 检查是否在渲染上下文的视区内
|
||||
virtual bool CheckVisibility(RenderContext& ctx) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染前初始化渲染上下文状态,仅当 CheckVisibility 返回真时调用该函数
|
||||
/// @brief 渲染前初始化渲染上下文状态,仅当 CheckVisibility 返回真时调用该函数
|
||||
virtual void PrepareToRender(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新自己的二维变换,并通知所有子角色
|
||||
/// @brief 更新自己的二维变换,并通知所有子角色
|
||||
void UpdateTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新自己和所有子角色的透明度
|
||||
/// @brief 更新自己和所有子角色的透明度
|
||||
void UpdateOpacity();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将所有子角色按Z轴顺序排序
|
||||
/// @brief 将所有子角色按Z轴顺序排序
|
||||
void Reorder();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置节点所在舞台
|
||||
/// @brief 设置节点所在舞台
|
||||
void SetStage(Stage* stage);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 处理事件
|
||||
/// @brief 处理事件
|
||||
bool HandleEvent(Event* evt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新组件
|
||||
/// @brief 更新组件
|
||||
void UpdateComponents(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染组件
|
||||
/// @brief 渲染组件
|
||||
void RenderComponents(RenderContext& ctx);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -28,26 +28,26 @@ KGE_DECLARE_SMART_PTR(Button);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 按钮
|
||||
* @brief 按钮
|
||||
*/
|
||||
class KGE_API Button : public Component
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 按钮回调函数
|
||||
/// @brief 按钮回调函数
|
||||
using Callback = Function<void(Button* /* self */, Actor* /* target */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @brief 创建按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
static ButtonPtr Create(const Callback& click);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
/// @brief 创建按钮
|
||||
/// @param click 按钮点击回调函数
|
||||
/// @param pressed 按钮按下回调函数
|
||||
/// @param mouse_over 按钮移入回调函数
|
||||
/// @param mouse_out 按钮移出回调函数
|
||||
static ButtonPtr Create(const Callback& click, const Callback& pressed, const Callback& mouse_over,
|
||||
const Callback& mouse_out);
|
||||
|
||||
|
|
@ -56,49 +56,49 @@ public:
|
|||
virtual ~Button();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮点击后的回调函数
|
||||
/// @brief 设置按钮点击后的回调函数
|
||||
void SetClickCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮被按下时的回调函数
|
||||
/// @brief 设置按钮被按下时的回调函数
|
||||
void SetPressedCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置鼠标移入按钮时的回调函数
|
||||
/// @brief 设置鼠标移入按钮时的回调函数
|
||||
void SetMouseOverCallback(const Callback& func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置鼠标移出按钮时的回调函数
|
||||
/// @brief 设置鼠标移出按钮时的回调函数
|
||||
void SetMouseOutCallback(const Callback& func);
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 按钮状态
|
||||
/// @brief 按钮状态
|
||||
enum class Status
|
||||
{
|
||||
Normal, ///< 普通
|
||||
Hover, ///< 鼠标在按钮内
|
||||
Pressed ///< 被按下
|
||||
Normal, ///< 普通
|
||||
Hover, ///< 鼠标在按钮内
|
||||
Pressed ///< 被按下
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取按钮状态
|
||||
/// @brief 获取按钮状态
|
||||
Status GetStatus() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置按钮状态
|
||||
/// @brief 设置按钮状态
|
||||
void SetStatus(Status status);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化组件
|
||||
/// @brief 初始化组件
|
||||
void InitComponent(Actor* actor) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁组件
|
||||
/// @brief 销毁组件
|
||||
void DestroyComponent() override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 处理角色事件
|
||||
/// @brief 处理角色事件
|
||||
void HandleEvent(Event* evt) override;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -36,238 +36,238 @@ KGE_DECLARE_SMART_PTR(Canvas);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 画布
|
||||
* @details 用于绘制图形、图像、文字等各种类型的图元,同时可以将绘制内容导出至图像
|
||||
* @brief 画布
|
||||
* @details 用于绘制图形、图像、文字等各种类型的图元,同时可以将绘制内容导出至图像
|
||||
*/
|
||||
class KGE_API Canvas : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建画布
|
||||
/// @param size 画布大小
|
||||
/// @brief 创建画布
|
||||
/// @param size 画布大小
|
||||
static CanvasPtr Create(const Size& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始绘图
|
||||
/// @brief 开始绘图
|
||||
void BeginDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束绘图
|
||||
/// @brief 结束绘图
|
||||
void EndDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画形状轮廓
|
||||
/// @param shape 形状
|
||||
/// @brief 画形状轮廓
|
||||
/// @param shape 形状
|
||||
void DrawShape(ShapePtr shape);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画线段
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 画线段
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
void DrawLine(const Point& begin, const Point& end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画圆形边框
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 画圆形边框
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
void DrawCircle(const Point& center, float radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画椭圆形边框
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 画椭圆形边框
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
void DrawEllipse(const Point& center, const Vec2& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @brief 画矩形边框
|
||||
/// @param rect 矩形
|
||||
void DrawRect(const Rect& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 画圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
/// @brief 画圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
void DrawRoundedRect(const Rect& rect, const Vec2& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
void FillShape(ShapePtr shape);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 填充圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
void FillCircle(const Point& center, float radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 填充椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
void FillEllipse(const Point& center, const Vec2& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
void FillRect(const Rect& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
void FillRoundedRect(const Rect& rect, const Vec2& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制图像帧
|
||||
/// @param frame 图像帧
|
||||
/// @param pos 绘制图像的位置
|
||||
/// @brief 绘制图像帧
|
||||
/// @param frame 图像帧
|
||||
/// @param pos 绘制图像的位置
|
||||
void DrawFrame(FramePtr frame, const Point& pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制图像帧
|
||||
/// @param frame 图像帧
|
||||
/// @param pos 绘制图像的位置
|
||||
/// @param size 渲染的图像大小
|
||||
/// @brief 绘制图像帧
|
||||
/// @param frame 图像帧
|
||||
/// @param pos 绘制图像的位置
|
||||
/// @param size 渲染的图像大小
|
||||
void DrawFrame(FramePtr frame, const Point& pos, const Size& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文字布局
|
||||
/// @param text 文字
|
||||
/// @param style 文字样式
|
||||
/// @param point 绘制文字的位置
|
||||
/// @brief 绘制文字布局
|
||||
/// @param text 文字
|
||||
/// @param style 文字样式
|
||||
/// @param point 绘制文字的位置
|
||||
void DrawTextLayout(const String& text, const TextStyle& style, const Point& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文字布局
|
||||
/// @param layout 文字布局
|
||||
/// @param point 绘制布局的位置
|
||||
/// @brief 绘制文字布局
|
||||
/// @param layout 文字布局
|
||||
/// @param point 绘制布局的位置
|
||||
void DrawTextLayout(TextLayoutPtr layout, const Point& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始绘制路径
|
||||
/// @param begin_pos 路径起始点
|
||||
/// @brief 开始绘制路径
|
||||
/// @param begin_pos 路径起始点
|
||||
void BeginPath(const Point& begin_pos);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束路径
|
||||
/// @param closed 路径是否闭合
|
||||
/// @brief 结束路径
|
||||
/// @param closed 路径是否闭合
|
||||
void EndPath(bool closed = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
void AddLine(const Point& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
void AddLines(const Vector<Point>& points);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
void AddBezier(const Point& point1, const Point& point2, const Point& point3);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
void AddArc(const Point& point, const Size& radius, float rotation, bool clockwise = true, bool is_small = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 以描边的方式绘制路径
|
||||
/// @brief 以描边的方式绘制路径
|
||||
void StrokePath();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 以填充的方式绘制路径
|
||||
/// @brief 以填充的方式绘制路径
|
||||
void FillPath();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空画布
|
||||
/// @brief 清空画布
|
||||
void Clear();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空画布
|
||||
/// @param clear_color 清空颜色
|
||||
/// @brief 清空画布
|
||||
/// @param clear_color 清空颜色
|
||||
void Clear(const Color& clear_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
void SetFillColor(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
void SetStrokeColor(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
void SetStrokeBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓样式
|
||||
/// @param stroke_style 轮廓样式
|
||||
/// @brief 设置轮廓样式
|
||||
/// @param stroke_style 轮廓样式
|
||||
void SetStrokeStyle(StrokeStylePtr stroke_style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷
|
||||
/// @param[in] brush 画刷
|
||||
/// @brief 设置画刷
|
||||
/// @param[in] brush 画刷
|
||||
void SetBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷二维变换
|
||||
/// @param transform 二维变换
|
||||
/// @brief 设置画刷二维变换
|
||||
/// @param transform 二维变换
|
||||
void SetBrushTransform(const Transform& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷二维变换矩阵
|
||||
/// @param transform 二维变换矩阵
|
||||
/// @brief 设置画刷二维变换矩阵
|
||||
/// @param transform 二维变换矩阵
|
||||
void SetBrushTransform(const Matrix3x2& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一个图层
|
||||
/// @param layer 图层
|
||||
/// @brief 添加一个图层
|
||||
/// @param layer 图层
|
||||
void PushLayer(LayerPtr layer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 删除最近添加的图层
|
||||
/// @brief 删除最近添加的图层
|
||||
void PopLayer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一个裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
/// @brief 添加一个裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
void PushClipRect(const Rect& clip_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 删除最近添加的裁剪区域
|
||||
/// @brief 删除最近添加的裁剪区域
|
||||
void PopClipRect();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取轮廓画刷
|
||||
/// @brief 获取轮廓画刷
|
||||
BrushPtr GetStrokeBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空画布大小并重设画布大小
|
||||
/// @brief 清空画布大小并重设画布大小
|
||||
void ResizeAndClear(Size size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 导出纹理
|
||||
/// @brief 导出纹理
|
||||
TexturePtr ExportToTexture() const;
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
|
|||
|
|
@ -33,12 +33,12 @@ class Event;
|
|||
KGE_DECLARE_SMART_PTR(Component);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 组件列表
|
||||
/// @brief 组件列表
|
||||
typedef IntrusiveList<ComponentPtr> ComponentList;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 组件
|
||||
* @brief 组件
|
||||
*/
|
||||
class KGE_API Component
|
||||
: public ObjectBase
|
||||
|
|
@ -49,19 +49,19 @@ class KGE_API Component
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 是否启用组件
|
||||
/// @brief 是否启用组件
|
||||
bool IsEnable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置组件启用或禁用
|
||||
/// @brief 设置组件启用或禁用
|
||||
void SetEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取绑定的角色
|
||||
/// @brief 获取绑定的角色
|
||||
Actor* GetBoundActor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从角色中移除
|
||||
/// @brief 从角色中移除
|
||||
void RemoveFromActor();
|
||||
|
||||
protected:
|
||||
|
|
@ -70,23 +70,23 @@ protected:
|
|||
virtual ~Component();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化组件
|
||||
/// @brief 初始化组件
|
||||
virtual void InitComponent(Actor* actor);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁组件
|
||||
/// @brief 销毁组件
|
||||
virtual void DestroyComponent();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新组件
|
||||
/// @brief 更新组件
|
||||
virtual void OnUpdate(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染组件
|
||||
/// @brief 渲染组件
|
||||
virtual void OnRender(RenderContext& ctx);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 处理角色事件
|
||||
/// @brief 处理角色事件
|
||||
virtual void HandleEvent(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 调试节点
|
||||
* @brief 调试节点
|
||||
*/
|
||||
class KGE_API DebugActor : public Actor
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,88 +28,88 @@ KGE_DECLARE_SMART_PTR(Frame);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图像帧
|
||||
* @brief 图像帧
|
||||
*/
|
||||
class KGE_API Frame : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @param file_path 图像路径
|
||||
/// @brief 创建图像帧
|
||||
/// @param file_path 图像路径
|
||||
static FramePtr Create(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @param res 图像资源
|
||||
/// @brief 创建图像帧
|
||||
/// @param res 图像资源
|
||||
static FramePtr Create(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建图像帧
|
||||
/// @param texture 纹理
|
||||
/// @brief 创建图像帧
|
||||
/// @param texture 纹理
|
||||
static FramePtr Create(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建空图像帧
|
||||
/// @brief 构建空图像帧
|
||||
Frame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像
|
||||
/// @param file_path 图像路径
|
||||
/// @brief 加载图像
|
||||
/// @param file_path 图像路径
|
||||
bool Load(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像
|
||||
/// @param res 图像资源
|
||||
/// @brief 加载图像
|
||||
/// @param res 图像资源
|
||||
bool Load(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 裁剪图像帧为矩形
|
||||
/// @param crop_rect 裁剪矩形定义
|
||||
/// @brief 裁剪图像帧为矩形
|
||||
/// @param crop_rect 裁剪矩形定义
|
||||
void SetCropRect(const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纹理
|
||||
/// @param texture 纹理
|
||||
/// @brief 设置纹理
|
||||
/// @param texture 纹理
|
||||
void SetTexture(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取宽度
|
||||
/// @brief 获取宽度
|
||||
float GetWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取高度
|
||||
/// @brief 获取高度
|
||||
float GetHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取大小
|
||||
/// @brief 获取大小
|
||||
Size GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪位置
|
||||
/// @brief 获取裁剪位置
|
||||
Point GetCropPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪矩形
|
||||
/// @brief 获取裁剪矩形
|
||||
const Rect& GetCropRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原宽度
|
||||
/// @brief 获取图像原宽度
|
||||
float GetSourceWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原高度
|
||||
/// @brief 获取图像原高度
|
||||
float GetSourceHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原大小
|
||||
/// @brief 获取图像原大小
|
||||
Size GetSourceSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取纹理
|
||||
/// @brief 获取纹理
|
||||
TexturePtr GetTexture() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -29,76 +29,76 @@ KGE_DECLARE_SMART_PTR(FrameSequence);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 序列帧
|
||||
* @brief 序列帧
|
||||
*/
|
||||
class KGE_API FrameSequence : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建序列帧
|
||||
/// @brief 创建序列帧
|
||||
static FrameSequencePtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建序列帧
|
||||
/// @param frames 图像帧集合
|
||||
/// @brief 创建序列帧
|
||||
/// @param frames 图像帧集合
|
||||
static FrameSequencePtr Create(const Vector<FramePtr>& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按行列分割图像并创建序列帧
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
/// @brief 按行列分割图像并创建序列帧
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
static FrameSequencePtr Create(FramePtr frame, int cols, int rows = 1, int max_num = -1, float padding_x = 0,
|
||||
float padding_y = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建空序列帧
|
||||
/// @brief 构建空序列帧
|
||||
FrameSequence();
|
||||
|
||||
virtual ~FrameSequence();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加关键帧
|
||||
/// @param frame 图像帧
|
||||
/// @brief 添加关键帧
|
||||
/// @param frame 图像帧
|
||||
void AddFrame(FramePtr frame);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个关键帧
|
||||
/// @param frames 图像帧集合
|
||||
/// @brief 添加多个关键帧
|
||||
/// @param frames 图像帧集合
|
||||
void AddFrames(const Vector<FramePtr>& frames);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按行列分割图像并添加序列帧
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
/// @brief 按行列分割图像并添加序列帧
|
||||
/// @param frame 图像帧
|
||||
/// @param cols 列数
|
||||
/// @param rows 行数
|
||||
/// @param max_num 最大帧数量,设-1为将分割后的图像全部作为序列帧
|
||||
/// @param padding_x X方向间隔
|
||||
/// @param padding_y Y方向间隔
|
||||
void AddFrames(FramePtr frame, int cols, int rows = 1, int max_num = -1, float padding_x = 0, float padding_y = 0);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关键帧
|
||||
/// @param index 图像帧下标
|
||||
/// @brief 获取关键帧
|
||||
/// @param index 图像帧下标
|
||||
FramePtr GetFrame(size_t index) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有关键帧
|
||||
/// @brief 获取所有关键帧
|
||||
const Vector<FramePtr>& GetFrames() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取关键帧数量
|
||||
/// @brief 获取关键帧数量
|
||||
size_t GetFramesCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧的拷贝对象
|
||||
/// @brief 获取序列帧的拷贝对象
|
||||
FrameSequencePtr Clone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧的倒转
|
||||
/// @brief 获取序列帧的倒转
|
||||
FrameSequencePtr Reverse() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -35,81 +35,81 @@ KGE_DECLARE_SMART_PTR(GifSprite);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief GIF 精灵
|
||||
* @brief GIF 精灵
|
||||
*/
|
||||
class KGE_API GifSprite : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief GIF播放循环结束回调
|
||||
/// @brief GIF播放循环结束回调
|
||||
using LoopDoneCallback = Function<void(int /* times */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief GIF播放结束回调
|
||||
/// @brief GIF播放结束回调
|
||||
using DoneCallback = Function<void()>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param file_path GIF图片路径
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param file_path GIF图片路径
|
||||
static GifSpritePtr Create(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param res GIF图片资源
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param res GIF图片资源
|
||||
static GifSpritePtr Create(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param gif GIF图片
|
||||
/// @brief 创建GIF精灵
|
||||
/// @param gif GIF图片
|
||||
static GifSpritePtr Create(GifImagePtr gif);
|
||||
|
||||
GifSprite();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF图片
|
||||
/// @param file_path GIF图片路径
|
||||
/// @brief 加载GIF图片
|
||||
/// @param file_path GIF图片路径
|
||||
bool Load(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF图片
|
||||
/// @param res GIF图片资源
|
||||
/// @brief 加载GIF图片
|
||||
/// @param res GIF图片资源
|
||||
bool Load(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF图片
|
||||
/// @param gif GIF图片
|
||||
/// @brief 加载GIF图片
|
||||
/// @param gif GIF图片
|
||||
bool Load(GifImagePtr gif);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 动画循环次数
|
||||
/// @brief 设置 GIF 动画循环次数
|
||||
void SetLoopCount(int loops);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 动画每次循环结束回调函数
|
||||
/// @brief 设置 GIF 动画每次循环结束回调函数
|
||||
void SetLoopDoneCallback(const LoopDoneCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 动画结束回调函数
|
||||
/// @brief 设置 GIF 动画结束回调函数
|
||||
void SetDoneCallback(const DoneCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置 GIF 图像
|
||||
/// @brief 设置 GIF 图像
|
||||
void SetGifImage(GifImagePtr gif);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重新播放 GIF 动画
|
||||
/// @brief 重新播放 GIF 动画
|
||||
void RestartAnimation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 GIF 动画循环结束回调
|
||||
/// @brief 获取 GIF 动画循环结束回调
|
||||
LoopDoneCallback GetLoopDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 GIF 动画播放结束回调
|
||||
/// @brief 获取 GIF 动画播放结束回调
|
||||
DoneCallback GetDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取 GIF 图片
|
||||
/// @brief 获取 GIF 图片
|
||||
GifImagePtr GetGifImage() const;
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
@ -118,35 +118,35 @@ private:
|
|||
void Update(Duration dt) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是最后一帧
|
||||
/// @brief 是否是最后一帧
|
||||
bool IsLastFrame() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画是否已结束
|
||||
/// @brief 动画是否已结束
|
||||
bool EndOfAnimation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 合成下一帧
|
||||
/// @brief 合成下一帧
|
||||
void ComposeNextFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 解析当前图像帧
|
||||
/// @brief 解析当前图像帧
|
||||
void DisposeCurrentFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 覆盖下一帧
|
||||
/// @brief 覆盖下一帧
|
||||
void OverlayNextFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 保存合成后的图像帧
|
||||
/// @brief 保存合成后的图像帧
|
||||
void SaveComposedFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 恢复已保存的图像帧
|
||||
/// @brief 恢复已保存的图像帧
|
||||
void RestoreSavedFrame();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空当前图像区域
|
||||
/// @brief 清空当前图像区域
|
||||
void ClearCurrentFrameArea();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,13 +34,13 @@ KGE_DECLARE_SMART_PTR(LayerActor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图层角色
|
||||
* @brief 图层角色
|
||||
*/
|
||||
class KGE_API LayerActor : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建图层
|
||||
/// @brief 创建图层
|
||||
static LayerActorPtr Create();
|
||||
|
||||
LayerActor();
|
||||
|
|
@ -48,26 +48,26 @@ public:
|
|||
virtual ~LayerActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否开启消息吞没
|
||||
/// @brief 是否开启消息吞没
|
||||
bool IsSwallowEventsEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图层
|
||||
/// @brief 获取图层
|
||||
LayerPtr GetLayer() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层
|
||||
/// @param layer 图层
|
||||
/// @brief 设置图层
|
||||
/// @param layer 图层
|
||||
void SetLayer(LayerPtr layer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
void SetSwallowEvents(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层透明度
|
||||
/// @param opacity 透明度
|
||||
/// @brief 设置图层透明度
|
||||
/// @param opacity 透明度
|
||||
void SetOpacity(float opacity) override;
|
||||
|
||||
bool DispatchEvent(Event* evt) override;
|
||||
|
|
|
|||
|
|
@ -43,90 +43,90 @@ KGE_DECLARE_SMART_PTR(PolygonActor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 形状角色
|
||||
* @brief 形状角色
|
||||
*/
|
||||
class KGE_API ShapeActor : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建形状角色
|
||||
/// @param shape 形状
|
||||
/// @brief 创建形状角色
|
||||
/// @param shape 形状
|
||||
static ShapeActorPtr Create(ShapePtr shape);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建形状角色
|
||||
/// @param shape 形状
|
||||
/// @param fill_color 填充颜色
|
||||
/// @param stroke_color 轮廓颜色
|
||||
/// @brief 创建形状角色
|
||||
/// @param shape 形状
|
||||
/// @param fill_color 填充颜色
|
||||
/// @param stroke_color 轮廓颜色
|
||||
static ShapeActorPtr Create(ShapePtr shape, const Color& fill_color, const Color& stroke_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建形状角色
|
||||
/// @param shape 形状
|
||||
/// @param fill_brush 填充画刷
|
||||
/// @param stroke_brush 轮廓画刷
|
||||
/// @brief 创建形状角色
|
||||
/// @param shape 形状
|
||||
/// @param fill_brush 填充画刷
|
||||
/// @param stroke_brush 轮廓画刷
|
||||
static ShapeActorPtr Create(ShapePtr shape, BrushPtr fill_brush, BrushPtr stroke_brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造形状角色
|
||||
/// @brief 构造形状角色
|
||||
ShapeActor();
|
||||
|
||||
virtual ~ShapeActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取轮廓画刷
|
||||
/// @brief 获取轮廓画刷
|
||||
BrushPtr GetStrokeBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条样式
|
||||
/// @brief 获取线条样式
|
||||
StrokeStylePtr GetStrokeStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取形状
|
||||
/// @brief 获取形状
|
||||
ShapePtr GetShape() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取边界
|
||||
/// @brief 获取边界
|
||||
Rect GetBounds() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @brief 获取外切包围盒
|
||||
Rect GetBoundingBox() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断点是否在形状内
|
||||
/// @brief 判断点是否在形状内
|
||||
bool ContainsPoint(const Point& point) const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
/// @brief 设置填充颜色
|
||||
/// @param color 填充颜色
|
||||
void SetFillColor(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
/// @brief 设置填充画刷
|
||||
/// @param[in] brush 填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
/// @brief 设置轮廓颜色
|
||||
/// @param color 轮廓颜色
|
||||
void SetStrokeColor(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
/// @brief 设置轮廓画刷
|
||||
/// @param[in] brush 轮廓画刷
|
||||
void SetStrokeBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线条样式
|
||||
/// @brief 设置线条样式
|
||||
void SetStrokeStyle(StrokeStylePtr stroke_style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置形状
|
||||
/// @brief 设置形状
|
||||
void SetShape(ShapePtr shape);
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
@ -143,14 +143,14 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线段角色
|
||||
/// @brief 线段角色
|
||||
class KGE_API LineActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建线段角色
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 创建线段角色
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
static LineActorPtr Create(const Point& begin, const Point& end);
|
||||
|
||||
LineActor();
|
||||
|
|
@ -158,27 +158,27 @@ public:
|
|||
virtual ~LineActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线段起点
|
||||
/// @brief 获取线段起点
|
||||
const Point& GetBeginPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线段终点
|
||||
/// @brief 获取线段终点
|
||||
const Point& GetEndPoint() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线段起点
|
||||
/// @param begin 线段起点
|
||||
/// @brief 设置线段起点
|
||||
/// @param begin 线段起点
|
||||
void SetBeginPoint(const Point& begin);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线段终点
|
||||
/// @param end 线段终点
|
||||
/// @brief 设置线段终点
|
||||
/// @param end 线段终点
|
||||
void SetEndPoint(const Point& end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线段起点和终点
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 设置线段起点和终点
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
void SetLine(const Point& begin, const Point& end);
|
||||
|
||||
private:
|
||||
|
|
@ -187,13 +187,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 矩形角色
|
||||
/// @brief 矩形角色
|
||||
class KGE_API RectActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形角色
|
||||
/// @param size 矩形大小
|
||||
/// @brief 创建矩形角色
|
||||
/// @param size 矩形大小
|
||||
static RectActorPtr Create(const Size& size);
|
||||
|
||||
RectActor();
|
||||
|
|
@ -201,12 +201,12 @@ public:
|
|||
virtual ~RectActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取矩形大小
|
||||
/// @brief 获取矩形大小
|
||||
const Size& GetRectSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置矩形大小
|
||||
/// @param size 矩形大小
|
||||
/// @brief 设置矩形大小
|
||||
/// @param size 矩形大小
|
||||
void SetRectSize(const Size& size);
|
||||
|
||||
private:
|
||||
|
|
@ -214,14 +214,14 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 圆角矩形角色
|
||||
/// @brief 圆角矩形角色
|
||||
class KGE_API RoundedRectActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建圆角矩形角色
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 创建圆角矩形角色
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
static RoundedRectActorPtr Create(const Size& size, const Vec2& radius);
|
||||
|
||||
RoundedRectActor();
|
||||
|
|
@ -229,27 +229,27 @@ public:
|
|||
virtual ~RoundedRectActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取圆角半径
|
||||
/// @brief 获取圆角半径
|
||||
Vec2 GetRadius() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取圆角矩形大小
|
||||
/// @brief 获取圆角矩形大小
|
||||
Size GetRectSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆角半径
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 设置圆角半径
|
||||
/// @param radius 圆角半径
|
||||
void SetRadius(const Vec2& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆角矩形大小
|
||||
/// @param size 圆角矩形大小
|
||||
/// @brief 设置圆角矩形大小
|
||||
/// @param size 圆角矩形大小
|
||||
void SetRectSize(const Size& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆角矩形
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 设置圆角矩形
|
||||
/// @param size 圆角矩形大小
|
||||
/// @param radius 圆角半径
|
||||
void SetRoundedRect(const Size& size, const Vec2& radius);
|
||||
|
||||
private:
|
||||
|
|
@ -258,13 +258,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 圆形角色
|
||||
/// @brief 圆形角色
|
||||
class KGE_API CircleActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建圆形角色
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 创建圆形角色
|
||||
/// @param radius 圆形半径
|
||||
static CircleActorPtr Create(float radius);
|
||||
|
||||
CircleActor();
|
||||
|
|
@ -272,12 +272,12 @@ public:
|
|||
virtual ~CircleActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取圆形半径
|
||||
/// @brief 获取圆形半径
|
||||
float GetRadius() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置圆形半径
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 设置圆形半径
|
||||
/// @param radius 圆形半径
|
||||
void SetRadius(float radius);
|
||||
|
||||
private:
|
||||
|
|
@ -285,13 +285,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 椭圆角色
|
||||
/// @brief 椭圆角色
|
||||
class KGE_API EllipseActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建椭圆角色
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 创建椭圆角色
|
||||
/// @param radius 椭圆半径
|
||||
static EllipseActorPtr Create(const Vec2& radius);
|
||||
|
||||
EllipseActor();
|
||||
|
|
@ -299,12 +299,12 @@ public:
|
|||
virtual ~EllipseActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取椭圆半径
|
||||
/// @brief 获取椭圆半径
|
||||
Vec2 GetRadius() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置椭圆半径
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 设置椭圆半径
|
||||
/// @param radius 椭圆半径
|
||||
void SetRadius(const Vec2& radius);
|
||||
|
||||
private:
|
||||
|
|
@ -312,13 +312,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 多边形角色
|
||||
/// @brief 多边形角色
|
||||
class KGE_API PolygonActor : public ShapeActor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建多边形角色
|
||||
/// @param points 多边形端点集合
|
||||
/// @brief 创建多边形角色
|
||||
/// @param points 多边形端点集合
|
||||
static PolygonActorPtr Create(const Vector<Point>& points);
|
||||
|
||||
PolygonActor();
|
||||
|
|
@ -326,8 +326,8 @@ public:
|
|||
virtual ~PolygonActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置多边形端点
|
||||
/// @param points 多边形端点集合
|
||||
/// @brief 设置多边形端点
|
||||
/// @param points 多边形端点集合
|
||||
void SetVertices(const Vector<Point>& points);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -33,36 +33,36 @@ KGE_DECLARE_SMART_PTR(Sprite);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 精灵
|
||||
* @brief 精灵
|
||||
*/
|
||||
class KGE_API Sprite : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param file_path 本地图片路径
|
||||
/// @brief 创建精灵
|
||||
/// @param file_path 本地图片路径
|
||||
static SpritePtr Create(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param res 图片资源
|
||||
/// @brief 创建精灵
|
||||
/// @param res 图片资源
|
||||
static SpritePtr Create(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param frame 图像帧
|
||||
/// @brief 创建精灵
|
||||
/// @param frame 图像帧
|
||||
static SpritePtr Create(FramePtr frame);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param file_path 本地图片路径
|
||||
/// @param crop_rect 裁剪矩形
|
||||
/// @brief 创建精灵
|
||||
/// @param file_path 本地图片路径
|
||||
/// @param crop_rect 裁剪矩形
|
||||
static SpritePtr Create(const String& file_path, const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建精灵
|
||||
/// @param res 图片资源
|
||||
/// @param crop_rect 裁剪矩形
|
||||
/// @brief 创建精灵
|
||||
/// @param res 图片资源
|
||||
/// @param crop_rect 裁剪矩形
|
||||
static SpritePtr Create(const Resource& res, const Rect& crop_rect);
|
||||
|
||||
Sprite();
|
||||
|
|
@ -70,46 +70,46 @@ public:
|
|||
virtual ~Sprite();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载本地图片
|
||||
/// @param file_path 本地图片路径
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
/// @brief 加载本地图片
|
||||
/// @param file_path 本地图片路径
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
bool Load(const String& file_path, bool autoresize = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载图像资源
|
||||
/// @param res 图片资源
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
/// @brief 加载图像资源
|
||||
/// @param res 图片资源
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
bool Load(const Resource& res, bool autoresize = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原宽度
|
||||
/// @brief 获取图像原宽度
|
||||
float GetSourceWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原高度
|
||||
/// @brief 获取图像原高度
|
||||
float GetSourceHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图像原大小
|
||||
/// @brief 获取图像原大小
|
||||
Size GetSourceSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取裁剪矩形
|
||||
/// @brief 获取裁剪矩形
|
||||
Rect GetCropRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用矩形区域裁剪精灵
|
||||
/// @param crop_rect 裁剪矩形
|
||||
/// @brief 使用矩形区域裁剪精灵
|
||||
/// @param crop_rect 裁剪矩形
|
||||
void SetCropRect(const Rect& crop_rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取帧图像
|
||||
/// @brief 获取帧图像
|
||||
FramePtr GetFrame() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图像帧
|
||||
/// @param[in] frame 图像帧
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
/// @brief 设置图像帧
|
||||
/// @param[in] frame 图像帧
|
||||
/// @param autoresize 是否自动调整自身大小为图像大小
|
||||
void SetFrame(FramePtr frame, bool autoresize = true);
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
|
|||
|
|
@ -33,8 +33,8 @@ KGE_DECLARE_SMART_PTR(Stage);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 舞台
|
||||
* @details 舞台是所有角色的载体,是导演直接控制的对象
|
||||
* @brief 舞台
|
||||
* @details 舞台是所有角色的载体,是导演直接控制的对象
|
||||
* @see kiwano::Actor kiwano::Director
|
||||
*/
|
||||
class KGE_API Stage : public Actor
|
||||
|
|
@ -44,7 +44,7 @@ class KGE_API Stage : public Actor
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 进入舞台时
|
||||
/// @brief 进入舞台时
|
||||
static StagePtr Create();
|
||||
|
||||
Stage();
|
||||
|
|
@ -52,34 +52,34 @@ public:
|
|||
virtual ~Stage();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 进入舞台时
|
||||
/// @details 重载该函数以处理进入舞台前的行为
|
||||
/// @brief 进入舞台时
|
||||
/// @details 重载该函数以处理进入舞台前的行为
|
||||
virtual void OnEnter();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 退出舞台时
|
||||
/// @details 重载该函数以处理退出舞台前的行为
|
||||
/// @brief 退出舞台时
|
||||
/// @details 重载该函数以处理退出舞台前的行为
|
||||
virtual void OnExit();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角色边界填充画刷
|
||||
/// @brief 获取角色边界填充画刷
|
||||
BrushPtr GetBorderFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角色边界轮廓画刷
|
||||
/// @brief 获取角色边界轮廓画刷
|
||||
BrushPtr GetBorderStrokeBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色边界填充画刷
|
||||
/// @brief 设置角色边界填充画刷
|
||||
void SetBorderFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角色边界轮廓画刷
|
||||
/// @brief 设置角色边界轮廓画刷
|
||||
void SetBorderStrokeBrush(BrushPtr brush);
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 绘制所有子角色的边界
|
||||
/// @brief 绘制所有子角色的边界
|
||||
void RenderBorder(RenderContext& ctx) override;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,20 +34,20 @@ KGE_DECLARE_SMART_PTR(TextActor);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文本角色
|
||||
* @brief 文本角色
|
||||
*/
|
||||
class KGE_API TextActor : public Actor
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
static TextActorPtr Create(const String& text);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
/// @param style 文本样式
|
||||
/// @brief 创建文本角色
|
||||
/// @param text 文字内容
|
||||
/// @param style 文本样式
|
||||
static TextActorPtr Create(const String& text, const TextStyle& style);
|
||||
|
||||
TextActor();
|
||||
|
|
@ -55,117 +55,117 @@ public:
|
|||
virtual ~TextActor();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本
|
||||
/// @brief 获取文本
|
||||
String GetText() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本样式
|
||||
/// @brief 获取文本样式
|
||||
TextStyle GetStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本布局
|
||||
/// @brief 获取文本布局
|
||||
TextLayoutPtr GetLayout() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取大小
|
||||
/// @brief 获取大小
|
||||
Size GetSize() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取填充画刷
|
||||
/// @brief 获取填充画刷
|
||||
BrushPtr GetFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取描边画刷
|
||||
/// @brief 获取描边画刷
|
||||
BrushPtr GetOutlineBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取描边线条样式
|
||||
/// @brief 获取描边线条样式
|
||||
StrokeStylePtr GetOutlineStrokeStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取字体
|
||||
/// @brief 获取字体
|
||||
FontPtr GetFont() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本
|
||||
/// @brief 设置文本
|
||||
void SetText(const String& text);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本样式
|
||||
/// @brief 设置文本样式
|
||||
void SetStyle(const TextStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体
|
||||
/// @brief 设置字体
|
||||
void SetFont(FontPtr font);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体族
|
||||
/// @brief 设置字体族
|
||||
void SetFontFamily(const String& family);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
void SetFontSize(float size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
void SetFontWeight(uint32_t weight);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字填充画刷
|
||||
/// @brief 设置文字填充画刷
|
||||
void SetFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字填充颜色(默认值为 Color::White)
|
||||
/// @brief 设置文字填充颜色(默认值为 Color::White)
|
||||
void SetFillColor(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
void SetItalic(bool italic);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本自动换行的宽度(默认为 0)
|
||||
/// @brief 设置文本自动换行的宽度(默认为 0)
|
||||
void SetWrapWidth(float wrap_width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
void SetLineSpacing(float line_spacing);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置对齐方式(默认为 TextAlign::Left)
|
||||
/// @brief 设置对齐方式(默认为 TextAlign::Left)
|
||||
void SetAlignment(TextAlign align);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边画刷
|
||||
/// @brief 设置文字描边画刷
|
||||
void SetOutlineBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边颜色
|
||||
/// @brief 设置文字描边颜色
|
||||
void SetOutlineColor(const Color& outline_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置描边线条样式
|
||||
/// @brief 设置描边线条样式
|
||||
void SetOutlineStrokeStyle(StrokeStylePtr stroke);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否显示下划线(默认值为 false)
|
||||
/// @brief 设置是否显示下划线(默认值为 false)
|
||||
void SetUnderline(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置是否显示删除线(默认值为 false)
|
||||
/// @brief 设置是否显示删除线(默认值为 false)
|
||||
void SetStrikethrough(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本布局
|
||||
/// @brief 设置文本布局
|
||||
void SetTextLayout(TextLayoutPtr layout);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新脏文字布局
|
||||
/// @details 仅当文字布局脏时更新
|
||||
/// @brief 更新脏文字布局
|
||||
/// @details 仅当文字布局脏时更新
|
||||
void UpdateDirtyLayout();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 强制更新文字布局
|
||||
/// @details 文字布局是懒更新的,手动更新文字布局以更新节点状态
|
||||
/// @brief 强制更新文字布局
|
||||
/// @details 文字布局是懒更新的,手动更新文字布局以更新节点状态
|
||||
void ForceUpdateLayout();
|
||||
|
||||
void OnRender(RenderContext& ctx) override;
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ KGE_DECLARE_SMART_PTR(RotationTransition);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 舞台过渡动画
|
||||
* @brief 舞台过渡动画
|
||||
*/
|
||||
class KGE_API Transition : public ObjectBase
|
||||
{
|
||||
|
|
@ -49,48 +49,48 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置动画时长
|
||||
* @brief 设置动画时长
|
||||
*/
|
||||
void SetDuration(Duration dt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 场景过渡动画是否已结束
|
||||
* @brief 场景过渡动画是否已结束
|
||||
*/
|
||||
bool IsDone();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 初始化场景过渡动画
|
||||
* @param[in] prev 转出场景
|
||||
* @param[in] next 转入场景
|
||||
* @brief 初始化场景过渡动画
|
||||
* @param[in] prev 转出场景
|
||||
* @param[in] next 转入场景
|
||||
*/
|
||||
virtual void Init(StagePtr prev, StagePtr next);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 更新过渡动画
|
||||
* @param dt 距上一次更新的时间间隔
|
||||
* @brief 更新过渡动画
|
||||
* @param dt 距上一次更新的时间间隔
|
||||
*/
|
||||
virtual void Update(Duration dt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染过度动画
|
||||
* @param[in] ctx 渲染上下文
|
||||
* @brief 渲染过度动画
|
||||
* @param[in] ctx 渲染上下文
|
||||
*/
|
||||
virtual void Render(RenderContext& ctx);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 停止动画
|
||||
* @brief 停止动画
|
||||
*/
|
||||
virtual void Stop();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 重置动画
|
||||
* @brief 重置动画
|
||||
*/
|
||||
virtual void Reset() {}
|
||||
|
||||
|
|
@ -108,16 +108,16 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 淡入淡出过渡动画
|
||||
* @details 前一场景淡出动画结束后,后一场景淡入
|
||||
* @brief 淡入淡出过渡动画
|
||||
* @details 前一场景淡出动画结束后,后一场景淡入
|
||||
*/
|
||||
class FadeTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建淡入淡出过渡动画
|
||||
* @param duration 动画时长
|
||||
* @brief 创建淡入淡出过渡动画
|
||||
* @param duration 动画时长
|
||||
*/
|
||||
static FadeTransitionPtr Create(Duration duration);
|
||||
|
||||
|
|
@ -131,16 +131,16 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渐变过渡动画
|
||||
* @details 前一场景淡出动画的同时,后一场景淡入
|
||||
* @brief 渐变过渡动画
|
||||
* @details 前一场景淡出动画的同时,后一场景淡入
|
||||
*/
|
||||
class EmergeTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建渐变过渡动画
|
||||
* @param duration 动画时长
|
||||
* @brief 创建渐变过渡动画
|
||||
* @param duration 动画时长
|
||||
*/
|
||||
static EmergeTransitionPtr Create(Duration duration);
|
||||
|
||||
|
|
@ -154,16 +154,16 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 盒状过渡动画
|
||||
* @details 前一场景以盒状收缩至消失,后一场景以盒状扩大
|
||||
* @brief 盒状过渡动画
|
||||
* @details 前一场景以盒状收缩至消失,后一场景以盒状扩大
|
||||
*/
|
||||
class BoxTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建盒状过渡动画
|
||||
* @param duration 动画时长
|
||||
* @brief 创建盒状过渡动画
|
||||
* @param duration 动画时长
|
||||
*/
|
||||
static BoxTransitionPtr Create(Duration duration);
|
||||
|
||||
|
|
@ -177,29 +177,29 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 位移过渡动画
|
||||
* @details 两场景以位移的方式切换
|
||||
* @brief 位移过渡动画
|
||||
* @details 两场景以位移的方式切换
|
||||
*/
|
||||
class MoveTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 位移方式
|
||||
* @brief 位移方式
|
||||
*/
|
||||
enum class Type : int
|
||||
{
|
||||
Up, ///< 上移
|
||||
Down, ///< 下移
|
||||
Left, ///< 左移
|
||||
Right ///< 右移
|
||||
Up, ///< 上移
|
||||
Down, ///< 下移
|
||||
Left, ///< 左移
|
||||
Right ///< 右移
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建位移过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param type 位移方式
|
||||
* @brief 创建位移过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param type 位移方式
|
||||
*/
|
||||
static MoveTransitionPtr Create(Duration duration, Type type);
|
||||
|
||||
|
|
@ -220,17 +220,17 @@ private:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 旋转过渡动画
|
||||
* @details 前一场景以旋转方式收缩至消失,后一场景以旋转方式扩大
|
||||
* @brief 旋转过渡动画
|
||||
* @details 前一场景以旋转方式收缩至消失,后一场景以旋转方式扩大
|
||||
*/
|
||||
class RotationTransition : public Transition
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建旋转过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param rotation 旋转度数
|
||||
* @brief 创建旋转过渡动画
|
||||
* @param duration 动画时长
|
||||
* @param rotation 旋转度数
|
||||
*/
|
||||
static RotationTransitionPtr Create(Duration duration, float rotation = 360.0f);
|
||||
|
||||
|
|
|
|||
|
|
@ -34,12 +34,12 @@ class ActionManager;
|
|||
KGE_DECLARE_SMART_PTR(Action);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画列表
|
||||
/// @brief 动画列表
|
||||
typedef IntrusiveList<ActionPtr> ActionList;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Actions 动画
|
||||
* \defgroup Actions 动画
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -48,7 +48,7 @@ typedef IntrusiveList<ActionPtr> ActionList;
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画
|
||||
/// @brief 动画
|
||||
class KGE_API Action
|
||||
: public ObjectBase
|
||||
, protected IntrusiveListValue<ActionPtr>
|
||||
|
|
@ -59,7 +59,7 @@ class KGE_API Action
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时的回调函数
|
||||
/// @brief 动画结束时的回调函数
|
||||
using DoneCallback = Function<void(Actor* /* target */)>;
|
||||
|
||||
Action();
|
||||
|
|
@ -67,120 +67,120 @@ public:
|
|||
virtual ~Action();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续动画
|
||||
/// @brief 继续动画
|
||||
void Resume();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停动画
|
||||
/// @brief 暂停动画
|
||||
void Pause();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止动画
|
||||
/// @brief 停止动画
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延时
|
||||
/// @brief 设置动画延时
|
||||
void SetDelay(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @param loops 循环次数,-1 为永久循环
|
||||
/// @brief 设置循环次数
|
||||
/// @param loops 循环次数,-1 为永久循环
|
||||
void SetLoops(int loops);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
/// @brief 动画结束时移除目标角色
|
||||
void RemoveTargetWhenDone();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束时的回调函数
|
||||
/// @brief 设置动画结束时的回调函数
|
||||
void SetDoneCallback(const DoneCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
void SetLoopDoneCallback(const DoneCallback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的拷贝
|
||||
/// @brief 获取动画的拷贝
|
||||
virtual ActionPtr Clone() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的倒转
|
||||
/// @brief 获取动画的倒转
|
||||
virtual ActionPtr Reverse() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的运行状态
|
||||
/// @brief 获取动画的运行状态
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的循环次数
|
||||
/// @brief 获取动画的循环次数
|
||||
int GetLoops() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画的延时
|
||||
/// @brief 获取动画的延时
|
||||
Duration GetDelay() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画结束时的回调函数
|
||||
/// @brief 获取动画结束时的回调函数
|
||||
DoneCallback GetDoneCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画循环结束时的回调函数
|
||||
/// @brief 获取动画循环结束时的回调函数
|
||||
DoneCallback GetLoopDoneCallback() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 初始化动画
|
||||
/// @brief 初始化动画
|
||||
virtual void Init(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
/// @brief 更新动画
|
||||
virtual void Update(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新一个时间步
|
||||
/// @brief 更新一个时间步
|
||||
void UpdateStep(Actor* target, Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 完成动画
|
||||
/// @brief 完成动画
|
||||
void Complete(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重新开始动画
|
||||
/// @brief 重新开始动画
|
||||
void Restart(Actor* target);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画状态
|
||||
/// @brief 动画状态
|
||||
enum class Status
|
||||
{
|
||||
NotStarted, ///< 未开始
|
||||
Delayed, ///< 等待延时
|
||||
Started, ///< 已开始
|
||||
Done, ///< 已结束
|
||||
Removeable ///< 可移除
|
||||
NotStarted, ///< 未开始
|
||||
Delayed, ///< 等待延时
|
||||
Started, ///< 已开始
|
||||
Done, ///< 已结束
|
||||
Removeable ///< 可移除
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画状态
|
||||
/// @brief 获取动画状态
|
||||
Status GetStatus() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取消逝时间
|
||||
/// @brief 获取消逝时间
|
||||
Duration GetElapsed() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取完成的循环次数
|
||||
/// @brief 获取完成的循环次数
|
||||
int GetLoopsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束动画
|
||||
/// @brief 结束动画
|
||||
void Done();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否已结束
|
||||
/// @brief 是否已结束
|
||||
bool IsDone() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否可移除
|
||||
/// @brief 是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -32,21 +32,21 @@ KGE_DECLARE_SMART_PTR(ActionDelay);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 延时动画
|
||||
/// @brief 延时动画
|
||||
class KGE_API ActionDelay : public Action
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建延时动画
|
||||
/// @param delay 延时时长
|
||||
/// @brief 创建延时动画
|
||||
/// @param delay 延时时长
|
||||
static ActionDelayPtr Create(Duration delay);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -31,16 +31,16 @@ KGE_DECLARE_SMART_PTR(ActionGroup);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合
|
||||
/// @brief 动画组合
|
||||
class KGE_API ActionGroup : public Action
|
||||
{
|
||||
public:
|
||||
using ActionList = IntrusiveList<ActionPtr>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
/// @brief 创建动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
static ActionGroupPtr Create(const Vector<ActionPtr>& actions, bool sync = false);
|
||||
|
||||
ActionGroup();
|
||||
|
|
@ -50,25 +50,25 @@ public:
|
|||
virtual ~ActionGroup();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
/// @param action 动画
|
||||
/// @brief 添加动画
|
||||
/// @param action 动画
|
||||
void AddAction(ActionPtr action);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多个动画
|
||||
/// @param actions 动画集合
|
||||
/// @brief 添加多个动画
|
||||
/// @param actions 动画集合
|
||||
void AddActions(const Vector<ActionPtr>& actions);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有动画
|
||||
/// @brief 获取所有动画
|
||||
const ActionList& GetActions() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -33,13 +33,13 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画辅助类
|
||||
/// @brief 动画辅助类
|
||||
struct ActionHelper
|
||||
{
|
||||
using DoneCallback = Action::DoneCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @brief 设置循环次数
|
||||
inline ActionHelper& SetLoops(int loops)
|
||||
{
|
||||
ptr->SetLoops(loops);
|
||||
|
|
@ -47,7 +47,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延迟
|
||||
/// @brief 设置动画延迟
|
||||
inline ActionHelper& SetDelay(Duration delay)
|
||||
{
|
||||
ptr->SetDelay(delay);
|
||||
|
|
@ -55,7 +55,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束回调函数
|
||||
/// @brief 设置动画结束回调函数
|
||||
inline ActionHelper& SetDoneCallback(const DoneCallback& cb)
|
||||
{
|
||||
ptr->SetDoneCallback(cb);
|
||||
|
|
@ -63,7 +63,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
inline ActionHelper& SetLoopDoneCallback(const DoneCallback& cb)
|
||||
{
|
||||
ptr->SetLoopDoneCallback(cb);
|
||||
|
|
@ -71,7 +71,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
/// @brief 动画结束时移除目标角色
|
||||
inline ActionHelper& RemoveTargetWhenDone()
|
||||
{
|
||||
ptr->RemoveTargetWhenDone();
|
||||
|
|
@ -79,7 +79,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
/// @brief 设置名称
|
||||
inline ActionHelper& SetName(const String& name)
|
||||
{
|
||||
ptr->SetName(name);
|
||||
|
|
@ -87,7 +87,7 @@ struct ActionHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
/// @brief 获取指针
|
||||
inline ActionPtr Get() const
|
||||
{
|
||||
return ptr;
|
||||
|
|
@ -113,13 +113,13 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画辅助类
|
||||
/// @brief 补间动画辅助类
|
||||
struct TweenHelper
|
||||
{
|
||||
using DoneCallback = Action::DoneCallback;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画持续时长
|
||||
/// @brief 设置动画持续时长
|
||||
inline TweenHelper& SetDuration(Duration dur)
|
||||
{
|
||||
ptr->SetDuration(dur);
|
||||
|
|
@ -127,7 +127,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置循环次数
|
||||
/// @brief 设置循环次数
|
||||
inline TweenHelper& SetLoops(int loops)
|
||||
{
|
||||
ptr->SetLoops(loops);
|
||||
|
|
@ -135,7 +135,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置缓动函数
|
||||
/// @brief 设置缓动函数
|
||||
inline TweenHelper& SetEaseFunc(EaseFunc ease)
|
||||
{
|
||||
ptr->SetEaseFunc(ease);
|
||||
|
|
@ -143,7 +143,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画延迟
|
||||
/// @brief 设置动画延迟
|
||||
inline TweenHelper& SetDelay(Duration delay)
|
||||
{
|
||||
ptr->SetDelay(delay);
|
||||
|
|
@ -151,7 +151,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画结束回调函数
|
||||
/// @brief 设置动画结束回调函数
|
||||
inline TweenHelper& SetDoneCallback(const DoneCallback& cb)
|
||||
{
|
||||
ptr->SetDoneCallback(cb);
|
||||
|
|
@ -159,7 +159,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
/// @brief 设置动画循环结束时的回调函数
|
||||
inline TweenHelper& SetLoopDoneCallback(const DoneCallback& cb)
|
||||
{
|
||||
ptr->SetLoopDoneCallback(cb);
|
||||
|
|
@ -167,7 +167,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画结束时移除目标角色
|
||||
/// @brief 动画结束时移除目标角色
|
||||
inline TweenHelper& RemoveTargetWhenDone()
|
||||
{
|
||||
ptr->RemoveTargetWhenDone();
|
||||
|
|
@ -175,7 +175,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置名称
|
||||
/// @brief 设置名称
|
||||
inline TweenHelper& SetName(const String& name)
|
||||
{
|
||||
ptr->SetName(name);
|
||||
|
|
@ -183,7 +183,7 @@ struct TweenHelper
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指针
|
||||
/// @brief 获取指针
|
||||
inline ActionTweenPtr Get() const
|
||||
{
|
||||
return ptr;
|
||||
|
|
@ -214,120 +214,120 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画构造器
|
||||
/// @brief 动画构造器
|
||||
struct Tween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vector 移动向量
|
||||
/// @brief 构造相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vector 移动向量
|
||||
static inline TweenHelper MoveBy(Duration dur, const Point& vector)
|
||||
{
|
||||
return TweenHelper(ActionMoveBy::Create(dur, vector));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @brief 构造位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
static inline TweenHelper MoveTo(Duration dur, const Point& pos)
|
||||
{
|
||||
return TweenHelper(ActionMoveTo::Create(dur, pos));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vec 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @brief 构造相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param vec 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
static inline TweenHelper JumpBy(Duration duration, const Vec2& vec, float height, int jumps = 1)
|
||||
{
|
||||
return TweenHelper(ActionJumpBy::Create(duration, vec, height, jumps));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
/// @brief 构造跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param pos 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param jumps 跳跃次数
|
||||
static inline TweenHelper JumpTo(Duration duration, const Point& pos, float height, int jumps = 1)
|
||||
{
|
||||
return TweenHelper(ActionJumpTo::Create(duration, pos, height, jumps));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
/// @brief 构造相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
static inline TweenHelper ScaleBy(Duration dur, float scale_x, float scale_y)
|
||||
{
|
||||
return TweenHelper(ActionScaleBy::Create(dur, scale_x, scale_y));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
/// @brief 构造缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
static inline TweenHelper ScaleTo(Duration dur, float scale_x, float scale_y)
|
||||
{
|
||||
return TweenHelper(ActionScaleTo::Create(dur, scale_x, scale_y));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
/// @brief 构造透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
static inline TweenHelper FadeTo(Duration dur, float opacity)
|
||||
{
|
||||
return TweenHelper(ActionFadeTo::Create(dur, opacity));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造淡入动画
|
||||
/// @param duration 动画时长
|
||||
/// @brief 构造淡入动画
|
||||
/// @param duration 动画时长
|
||||
static inline TweenHelper FadeIn(Duration dur)
|
||||
{
|
||||
return TweenHelper(ActionFadeIn::Create(dur));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造淡出动画
|
||||
/// @param duration 动画时长
|
||||
/// @brief 构造淡出动画
|
||||
/// @param duration 动画时长
|
||||
static inline TweenHelper FadeOut(Duration dur)
|
||||
{
|
||||
return TweenHelper(ActionFadeOut::Create(dur));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
/// @brief 构造相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
static inline TweenHelper RotateBy(Duration dur, float rotation)
|
||||
{
|
||||
return TweenHelper(ActionRotateBy::Create(dur, rotation));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
/// @brief 构造旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
static inline TweenHelper RotateTo(Duration dur, float rotation)
|
||||
{
|
||||
return TweenHelper(ActionRotateTo::Create(dur, rotation));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @brief 构造路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
static inline TweenHelper Walk(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f,
|
||||
float end = 1.f)
|
||||
{
|
||||
|
|
@ -335,35 +335,35 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @brief 构建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
static inline TweenHelper Animation(Duration dur, FrameSequencePtr frames)
|
||||
{
|
||||
return TweenHelper(Animation::Create(dur, frames));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
/// @brief 构造自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
static inline TweenHelper Custom(Duration dur, ActionCustom::TweenFunc tween_func)
|
||||
{
|
||||
return TweenHelper(ActionCustom::Create(dur, tween_func));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构建延时动画
|
||||
/// @param delay 延时时长
|
||||
/// @brief 构建延时动画
|
||||
/// @param delay 延时时长
|
||||
static inline ActionHelper Delay(Duration delay)
|
||||
{
|
||||
return ActionHelper(ActionDelay::Create(delay));
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
/// @brief 动画组合
|
||||
/// @param actions 动画集合
|
||||
/// @param sync 同步执行
|
||||
static inline ActionHelper Group(const Vector<ActionPtr>& actions, bool sync = false)
|
||||
{
|
||||
return ActionHelper(ActionGroup::Create(actions, sync));
|
||||
|
|
|
|||
|
|
@ -30,39 +30,39 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 动画管理器
|
||||
* @brief 动画管理器
|
||||
*/
|
||||
class KGE_API ActionManager
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 添加动画
|
||||
/// @brief 添加动画
|
||||
Action* AddAction(ActionPtr action);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 继续所有暂停动画
|
||||
/// @brief 继续所有暂停动画
|
||||
void ResumeAllActions();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 暂停所有动画
|
||||
/// @brief 暂停所有动画
|
||||
void PauseAllActions();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有动画
|
||||
/// @brief 停止所有动画
|
||||
void StopAllActions();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取指定名称的动画
|
||||
/// @param name 动画名称
|
||||
/// @brief 获取指定名称的动画
|
||||
/// @param name 动画名称
|
||||
ActionPtr GetAction(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有动画
|
||||
/// @brief 获取所有动画
|
||||
const ActionList& GetAllActions() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新动画
|
||||
/// @brief 更新动画
|
||||
void UpdateActions(Actor* target, Duration dt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -25,27 +25,27 @@
|
|||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 缓动函数
|
||||
/// @brief 缓动函数
|
||||
using EaseFunc = Function<float(float)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缓动函数枚举
|
||||
/// @details 查看 https://easings.net 获取更多信息
|
||||
/// @brief 缓动函数枚举
|
||||
/// @details 查看 https://easings.net 获取更多信息
|
||||
struct Ease
|
||||
{
|
||||
static KGE_API EaseFunc Linear; ///< 线性
|
||||
static KGE_API EaseFunc EaseIn; ///< 由慢变快
|
||||
static KGE_API EaseFunc EaseOut; ///< 由快变慢
|
||||
static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
|
||||
static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
|
||||
static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
|
||||
static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
|
||||
static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
|
||||
static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
|
||||
static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
|
||||
static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
|
||||
static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
|
||||
static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
|
||||
static KGE_API EaseFunc Linear; ///< 线性
|
||||
static KGE_API EaseFunc EaseIn; ///< 由慢变快
|
||||
static KGE_API EaseFunc EaseOut; ///< 由快变慢
|
||||
static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
|
||||
static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
|
||||
static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
|
||||
static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
|
||||
static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
|
||||
static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
|
||||
static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
|
||||
static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
|
||||
static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
|
||||
static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
|
||||
static KGE_API EaseFunc BackIn;
|
||||
static KGE_API EaseFunc BackOut;
|
||||
static KGE_API EaseFunc BackInOut;
|
||||
|
|
@ -86,32 +86,32 @@ KGE_DECLARE_SMART_PTR(ActionCustom);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
/// @brief 补间动画
|
||||
class KGE_API ActionTween : public Action
|
||||
{
|
||||
public:
|
||||
ActionTween();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 补间动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
/// @brief 补间动画
|
||||
/// @param duration 动画时长
|
||||
/// @param func 动画速度缓动函数
|
||||
ActionTween(Duration duration, EaseFunc ease);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画时长
|
||||
/// @brief 获取动画时长
|
||||
Duration GetDuration() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画时长
|
||||
/// @brief 设置动画时长
|
||||
void SetDuration(Duration duration);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画速度缓动函数
|
||||
/// @brief 获取动画速度缓动函数
|
||||
const EaseFunc& GetEaseFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画速度缓动函数
|
||||
/// @brief 设置动画速度缓动函数
|
||||
void SetEaseFunc(const EaseFunc& func);
|
||||
|
||||
protected:
|
||||
|
|
@ -127,32 +127,32 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对位移动画
|
||||
/// @brief 相对位移动画
|
||||
class KGE_API ActionMoveBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 位移向量
|
||||
/// @brief 创建相对位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 位移向量
|
||||
static ActionMoveByPtr Create(Duration duration, const Vec2& displacement);
|
||||
|
||||
ActionMoveBy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取位移向量
|
||||
/// @brief 获取位移向量
|
||||
Vec2 GetDisplacement() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置位移向量
|
||||
/// @brief 设置位移向量
|
||||
void SetDisplacement(const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -167,32 +167,32 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 位移动画
|
||||
/// @brief 位移动画
|
||||
class KGE_API ActionMoveTo : public ActionMoveBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @brief 创建位移动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
static ActionMoveToPtr Create(Duration duration, const Point& distination);
|
||||
|
||||
ActionMoveTo();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目的坐标
|
||||
/// @brief 获取目的坐标
|
||||
Point GetDistination() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目的坐标
|
||||
/// @brief 设置目的坐标
|
||||
void SetDistination(const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionMoveTo");
|
||||
|
|
@ -207,51 +207,51 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对跳跃动画
|
||||
/// @brief 相对跳跃动画
|
||||
class KGE_API ActionJumpBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
/// @brief 创建相对跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param displacement 跳跃位移向量
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
static ActionJumpByPtr Create(Duration duration, const Vec2& displacement, float height, int count = 1,
|
||||
EaseFunc ease = nullptr);
|
||||
|
||||
ActionJumpBy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃位移
|
||||
/// @brief 获取跳跃位移
|
||||
Vec2 GetDisplacement() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃高度
|
||||
/// @brief 获取跳跃高度
|
||||
float GetJumpHeight() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取跳跃次数
|
||||
/// @brief 获取跳跃次数
|
||||
int GetJumpCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃位移
|
||||
/// @brief 设置跳跃位移
|
||||
void SetDisplacement(const Vec2& displacement);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃高度
|
||||
/// @brief 设置跳跃高度
|
||||
void SetJumpHeight(float height);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置跳跃次数
|
||||
/// @brief 设置跳跃次数
|
||||
void SetJumpCount(int count);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -268,35 +268,35 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 跳跃动画
|
||||
/// @brief 跳跃动画
|
||||
class KGE_API ActionJumpTo : public ActionJumpBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
/// @brief 创建跳跃动画
|
||||
/// @param duration 动画时长
|
||||
/// @param distination 目的坐标
|
||||
/// @param height 跳跃高度
|
||||
/// @param count 跳跃次数
|
||||
static ActionJumpToPtr Create(Duration duration, const Point& distination, float height, int count = 1,
|
||||
EaseFunc ease = nullptr);
|
||||
|
||||
ActionJumpTo();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目的坐标
|
||||
/// @brief 获取目的坐标
|
||||
Point GetDistination() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目的坐标
|
||||
/// @brief 设置目的坐标
|
||||
void SetDistination(const Point& distination);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionJumpTo");
|
||||
|
|
@ -311,41 +311,41 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对缩放动画
|
||||
/// @brief 相对缩放动画
|
||||
class KGE_API ActionScaleBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
/// @brief 创建相对缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放相对变化值
|
||||
/// @param scale_y 纵向缩放相对变化值
|
||||
static ActionScaleByPtr Create(Duration duration, float scale_x, float scale_y);
|
||||
|
||||
ActionScaleBy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
float GetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
/// @brief 获取横向缩放相对变化值
|
||||
float GetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
void SetScaleX(float scale_x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
/// @brief 设置纵向缩放相对变化值
|
||||
void SetScaleY(float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -361,41 +361,41 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 缩放动画
|
||||
/// @brief 缩放动画
|
||||
class KGE_API ActionScaleTo : public ActionScaleBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
/// @brief 创建缩放动画
|
||||
/// @param duration 动画时长
|
||||
/// @param scale_x 横向缩放目标值
|
||||
/// @param scale_y 纵向缩放目标值
|
||||
static ActionScaleToPtr Create(Duration duration, float scale_x, float scale_y);
|
||||
|
||||
ActionScaleTo();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放目标值
|
||||
/// @brief 获取横向缩放目标值
|
||||
float GetTargetScaleX() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取横向缩放目标值
|
||||
/// @brief 获取横向缩放目标值
|
||||
float GetTargetScaleY() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放目标值
|
||||
/// @brief 设置纵向缩放目标值
|
||||
void SetTargetScaleX(float scale_x);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纵向缩放目标值
|
||||
/// @brief 设置纵向缩放目标值
|
||||
void SetTargetScaleY(float scale_y);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionScaleTo");
|
||||
|
|
@ -411,32 +411,32 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明度渐变动画
|
||||
/// @brief 透明度渐变动画
|
||||
class KGE_API ActionFadeTo : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
/// @brief 创建透明度渐变动画
|
||||
/// @param duration 动画时长
|
||||
/// @param opacity 目标透明度
|
||||
static ActionFadeToPtr Create(Duration duration, float opacity);
|
||||
|
||||
ActionFadeTo();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目标透明度
|
||||
/// @brief 获取目标透明度
|
||||
float GetTargetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目标透明度
|
||||
/// @brief 设置目标透明度
|
||||
void SetTargetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionFadeTo");
|
||||
|
|
@ -455,54 +455,54 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 淡入动画
|
||||
/// @brief 淡入动画
|
||||
class KGE_API ActionFadeIn : public ActionFadeTo
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建淡入动画
|
||||
/// @param duration 动画时长
|
||||
/// @brief 创建淡入动画
|
||||
/// @param duration 动画时长
|
||||
static ActionFadeInPtr Create(Duration duration);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 淡出动画
|
||||
/// @brief 淡出动画
|
||||
class KGE_API ActionFadeOut : public ActionFadeTo
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建淡出动画
|
||||
/// @param duration 动画时长
|
||||
/// @brief 创建淡出动画
|
||||
/// @param duration 动画时长
|
||||
static ActionFadeOutPtr Create(Duration duration);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 相对旋转动画
|
||||
/// @brief 相对旋转动画
|
||||
class KGE_API ActionRotateBy : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
/// @brief 创建相对旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 角度相对变化值
|
||||
static ActionRotateByPtr Create(Duration duration, float rotation);
|
||||
|
||||
ActionRotateBy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取角度相对变化值
|
||||
/// @brief 获取角度相对变化值
|
||||
float GetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置角度相对变化值
|
||||
/// @brief 设置角度相对变化值
|
||||
void SetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
@ -516,32 +516,32 @@ protected:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 旋转动画
|
||||
/// @brief 旋转动画
|
||||
class KGE_API ActionRotateTo : public ActionRotateBy
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
/// @brief 创建旋转动画
|
||||
/// @param duration 动画时长
|
||||
/// @param rotation 目标角度
|
||||
static ActionRotateToPtr Create(Duration duration, float rotation);
|
||||
|
||||
ActionRotateTo();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取目标角度
|
||||
/// @brief 获取目标角度
|
||||
float GetTargetRotation() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置目标角度
|
||||
/// @brief 设置目标角度
|
||||
void SetTargetRotation(float rotation);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
virtual ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionRotateTo");
|
||||
|
|
@ -556,37 +556,37 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 自定义动画
|
||||
/// @brief 自定义动画
|
||||
class KGE_API ActionCustom : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 动画回调函数
|
||||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||||
/// @brief 动画回调函数
|
||||
/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
|
||||
using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
/// @brief 创建自定义动画
|
||||
/// @param duration 动画时长
|
||||
/// @param tween_func 动画回调函数
|
||||
static ActionCustomPtr Create(Duration duration, TweenFunc tween_func);
|
||||
|
||||
ActionCustom();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取动画回调函数
|
||||
/// @brief 获取动画回调函数
|
||||
TweenFunc GetTweenFunc() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置动画回调函数
|
||||
/// @brief 设置动画回调函数
|
||||
void SetTweenFunc(const TweenFunc& tween_func);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override
|
||||
{
|
||||
KGE_ERROR("Reverse() not supported in ActionCustom");
|
||||
|
|
|
|||
|
|
@ -33,60 +33,60 @@ KGE_DECLARE_SMART_PTR(ActionWalk);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 路径行走动画
|
||||
/// @brief 路径行走动画
|
||||
class KGE_API ActionWalk : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
/// @brief 创建路径行走动画
|
||||
/// @param duration 持续时长
|
||||
/// @param path 路径形状
|
||||
/// @param rotating 是否沿路径切线方向旋转
|
||||
/// @param start 路径起点(百分比)
|
||||
/// @param end 路径终点(百分比)
|
||||
static ActionWalkPtr Create(Duration duration, ShapePtr path, bool rotating = false, float start = 0.f,
|
||||
float end = 1.f);
|
||||
|
||||
ActionWalk();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取路线
|
||||
/// @brief 获取路线
|
||||
ShapePtr GetPath() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否沿路径切线方向旋转
|
||||
/// @brief 是否沿路径切线方向旋转
|
||||
bool IsRotating() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取路径起点(百分比)
|
||||
/// @brief 获取路径起点(百分比)
|
||||
float GetStartValue() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取路径终点(百分比)
|
||||
/// @brief 获取路径终点(百分比)
|
||||
float GetEndValue() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置路径形状
|
||||
/// @brief 设置路径形状
|
||||
void SetPath(ShapePtr path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置沿路径切线方向旋转
|
||||
/// @brief 设置沿路径切线方向旋转
|
||||
void SetRotating(bool rotating);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置路径起点(百分比)
|
||||
/// @brief 设置路径起点(百分比)
|
||||
void SetStartValue(float start);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置路径终点(百分比)
|
||||
/// @brief 设置路径终点(百分比)
|
||||
void SetEndValue(float end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -32,14 +32,14 @@ KGE_DECLARE_SMART_PTR(Animation);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 帧动画
|
||||
/// @brief 帧动画
|
||||
class KGE_API Animation : public ActionTween
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @brief 创建帧动画
|
||||
/// @param duration 动画时长
|
||||
/// @param[in] frame_seq 序列帧
|
||||
static AnimationPtr Create(Duration duration, FrameSequencePtr frame_seq);
|
||||
|
||||
Animation();
|
||||
|
|
@ -47,20 +47,20 @@ public:
|
|||
virtual ~Animation();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取序列帧
|
||||
/// @brief 获取序列帧
|
||||
FrameSequencePtr GetFrameSequence() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置序列帧
|
||||
/// @param[in] frame_seq 序列帧
|
||||
/// @brief 设置序列帧
|
||||
/// @param[in] frame_seq 序列帧
|
||||
void SetFrameSequence(FrameSequencePtr frame_seq);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
/// @brief 获取该动画的拷贝对象
|
||||
ActionPtr Clone() const override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取该动画的倒转
|
||||
/// @brief 获取该动画的倒转
|
||||
ActionPtr Reverse() const override;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -29,29 +29,29 @@ namespace memory
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 内存分配器
|
||||
/// @brief 内存分配器
|
||||
class KGE_API MemoryAllocator
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 申请内存
|
||||
/// @brief 申请内存
|
||||
virtual void* Alloc(size_t size) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 释放内存
|
||||
/// @brief 释放内存
|
||||
virtual void Free(void* ptr) = 0;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取当前内存分配器
|
||||
/// @brief 获取当前内存分配器
|
||||
MemoryAllocator* GetAllocator();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置当前内存分配器
|
||||
/// @brief 设置当前内存分配器
|
||||
void SetAllocator(MemoryAllocator* allocator);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用当前内存分配器分配内存
|
||||
/// @brief 使用当前内存分配器分配内存
|
||||
template <typename _Ty>
|
||||
inline void* Alloc()
|
||||
{
|
||||
|
|
@ -59,14 +59,14 @@ inline void* Alloc()
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用当前内存分配器释放内存
|
||||
/// @brief 使用当前内存分配器释放内存
|
||||
inline void Free(void* ptr)
|
||||
{
|
||||
return memory::GetAllocator()->Free(ptr);
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用当前内存分配器创建对象
|
||||
/// @brief 使用当前内存分配器创建对象
|
||||
template <typename _Ty>
|
||||
inline _Ty* New()
|
||||
{
|
||||
|
|
@ -79,7 +79,7 @@ inline _Ty* New()
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用当前内存分配器创建对象
|
||||
/// @brief 使用当前内存分配器创建对象
|
||||
template <typename _Ty, typename... _Args>
|
||||
inline _Ty* New(_Args&&... args)
|
||||
{
|
||||
|
|
@ -92,7 +92,7 @@ inline _Ty* New(_Args&&... args)
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用当前内存分配器销毁对象
|
||||
/// @brief 使用当前内存分配器销毁对象
|
||||
template <typename _Ty>
|
||||
inline void Delete(_Ty* ptr)
|
||||
{
|
||||
|
|
@ -104,21 +104,21 @@ inline void Delete(_Ty* ptr)
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 全局内存分配器,使用malloc和free分配内存
|
||||
/// @brief 全局内存分配器,使用malloc和free分配内存
|
||||
class KGE_API GlobalAllocator : public MemoryAllocator
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 申请内存
|
||||
/// @brief 申请内存
|
||||
virtual void* Alloc(size_t size) override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 释放内存
|
||||
/// @brief 释放内存
|
||||
virtual void Free(void* ptr) override;
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全局内存分配器
|
||||
/// @brief 获取全局内存分配器
|
||||
GlobalAllocator* GetGlobalAllocator();
|
||||
|
||||
} // namespace memory
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 可储存单个任意对象的容器
|
||||
/// @brief 可储存单个任意对象的容器
|
||||
class Any
|
||||
{
|
||||
public:
|
||||
|
|
@ -72,7 +72,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取含有对象类型
|
||||
/// @brief 获取含有对象类型
|
||||
inline const type_info& GetType() const noexcept
|
||||
{
|
||||
const type_info* const info = GetTypeinfo();
|
||||
|
|
@ -84,14 +84,14 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否含有对象
|
||||
/// @brief 是否含有对象
|
||||
inline bool HasValue() const noexcept
|
||||
{
|
||||
return GetTypeinfo() != nullptr;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 从参数构造对象
|
||||
/// @brief 从参数构造对象
|
||||
template <typename _Ty, typename... _Args>
|
||||
void Emplace(_Args&&... args)
|
||||
{
|
||||
|
|
@ -102,7 +102,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 交换容器
|
||||
/// @brief 交换容器
|
||||
void Swap(Any& rhs) noexcept
|
||||
{
|
||||
Any old = std::move(rhs);
|
||||
|
|
@ -111,14 +111,14 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁所含对象
|
||||
/// @brief 销毁所含对象
|
||||
inline void Clear() noexcept
|
||||
{
|
||||
Tidy();
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转换为指定类型的指针
|
||||
/// @brief 转换为指定类型的指针
|
||||
template <typename _Ty>
|
||||
_Ty* CastPtr() noexcept
|
||||
{
|
||||
|
|
@ -126,7 +126,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转换为指定类型的指针
|
||||
/// @brief 转换为指定类型的指针
|
||||
template <typename _Ty>
|
||||
const _Ty* CastPtr() const noexcept
|
||||
{
|
||||
|
|
@ -148,8 +148,8 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转换为指定类型
|
||||
/// @throw std::bad_cast 转换失败时抛出
|
||||
/// @brief 转换为指定类型
|
||||
/// @throw std::bad_cast 转换失败时抛出
|
||||
template <typename _Ty>
|
||||
_Ty Cast()
|
||||
{
|
||||
|
|
@ -164,8 +164,8 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转换为指定类型
|
||||
/// @throw std::bad_cast 转换失败时抛出
|
||||
/// @brief 转换为指定类型
|
||||
/// @throw std::bad_cast 转换失败时抛出
|
||||
template <typename _Ty>
|
||||
_Ty Cast() const
|
||||
{
|
||||
|
|
|
|||
|
|
@ -39,68 +39,68 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 输入流
|
||||
/// @brief 输入流
|
||||
using InputStream = std::istream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 输出流
|
||||
/// @brief 输出流
|
||||
using OutputStream = std::ostream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串流
|
||||
/// @brief 字符串流
|
||||
using StringStream = std::stringstream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 宽字符串流
|
||||
/// @brief 宽字符串流
|
||||
using WideStringStream = std::wstringstream;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线性数组容器
|
||||
/// @brief 线性数组容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Vector = std::vector<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 链表容器
|
||||
/// @brief 链表容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using List = std::list<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 队列容器
|
||||
/// @brief 队列容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Queue = std::queue<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 集合容器
|
||||
/// @brief 集合容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Set = std::set<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 对容器
|
||||
/// @brief 对容器
|
||||
template <typename _Ty1, typename _Ty2>
|
||||
using Pair = std::pair<_Ty1, _Ty2>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 无序集合容器
|
||||
/// @brief 无序集合容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using UnorderedSet = std::unordered_set<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 栈容器
|
||||
/// @brief 栈容器
|
||||
template <typename _Ty, typename... _Args>
|
||||
using Stack = std::stack<_Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串容器
|
||||
/// @brief 字符串容器
|
||||
template <typename _Kty, typename _Ty, typename... _Args>
|
||||
using Map = std::map<_Kty, _Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串容器
|
||||
/// @brief 字符串容器
|
||||
template <typename _Kty, typename _Ty, typename... _Args>
|
||||
using UnorderedMap = std::unordered_map<_Kty, _Ty, _Args...>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 不可拷贝对象
|
||||
/// @brief 不可拷贝对象
|
||||
class Noncopyable
|
||||
{
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 导演
|
||||
* @details 导演完成舞台的渲染、更新、事件分发以及控制舞台间跳转
|
||||
* @brief 导演
|
||||
* @details 导演完成舞台的渲染、更新、事件分发以及控制舞台间跳转
|
||||
* @see kiwano::Stage
|
||||
*/
|
||||
class KGE_API Director
|
||||
|
|
@ -43,51 +43,51 @@ class KGE_API Director
|
|||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 切换舞台
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
* @brief 切换舞台
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
*/
|
||||
void EnterStage(StagePtr stage, TransitionPtr transition = nullptr);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 切换舞台,并将当前舞台储存到栈中
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
* @brief 切换舞台,并将当前舞台储存到栈中
|
||||
* @param[in] stage 舞台
|
||||
* @param[in] transition 过渡动画
|
||||
*/
|
||||
void PushStage(StagePtr stage, TransitionPtr transition = nullptr);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 退出当前舞台,并切换到上一个舞台
|
||||
* @param[in] transition 过渡动画
|
||||
* @brief 退出当前舞台,并切换到上一个舞台
|
||||
* @param[in] transition 过渡动画
|
||||
*/
|
||||
void PopStage(TransitionPtr transition = nullptr);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取当前舞台
|
||||
* @return 返回当前舞台的指针
|
||||
* @brief 获取当前舞台
|
||||
* @return 返回当前舞台的指针
|
||||
*/
|
||||
StagePtr GetCurrentStage();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 启用或禁用角色边界渲染功能
|
||||
* @param enabled 是否启用
|
||||
* @brief 启用或禁用角色边界渲染功能
|
||||
* @param enabled 是否启用
|
||||
*/
|
||||
void SetRenderBorderEnabled(bool enabled);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 显示或隐藏调试信息
|
||||
* @param show 是否显示
|
||||
* @brief 显示或隐藏调试信息
|
||||
* @param show 是否显示
|
||||
*/
|
||||
void ShowDebugInfo(bool show = true);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 退出当前舞台并清空舞台栈
|
||||
* @brief 退出当前舞台并清空舞台栈
|
||||
*/
|
||||
void ClearStages();
|
||||
|
||||
|
|
|
|||
|
|
@ -25,32 +25,32 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 事件分发系统
|
||||
* @brief 事件分发系统
|
||||
*/
|
||||
class KGE_API EventDispatcher
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @brief 添加监听器
|
||||
EventListener* AddListener(EventListenerPtr listener);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
EventListener* AddListener(EventType type, EventListener::Callback callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
EventListener* AddListener(const String& name, EventType type, EventListener::Callback callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
EventListener* AddListener(EventListener::Callback callback)
|
||||
{
|
||||
|
|
@ -58,10 +58,10 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
/// @brief 添加监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>>
|
||||
EventListener* AddListener(const String& name, EventListener::Callback callback)
|
||||
{
|
||||
|
|
@ -69,55 +69,55 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动监听器
|
||||
/// @param name 监听器名称
|
||||
/// @brief 启动监听器
|
||||
/// @param name 监听器名称
|
||||
void StartListeners(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止监听器
|
||||
/// @param name 监听器名称
|
||||
/// @brief 停止监听器
|
||||
/// @param name 监听器名称
|
||||
void StopListeners(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除监听器
|
||||
/// @param name 监听器名称
|
||||
/// @brief 移除监听器
|
||||
/// @param name 监听器名称
|
||||
void RemoveListeners(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @brief 启动监听器
|
||||
/// @param type 监听的事件类型
|
||||
void StartListeners(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @brief 停止监听器
|
||||
/// @param type 监听的事件类型
|
||||
void StopListeners(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @brief 移除监听器
|
||||
/// @param type 监听的事件类型
|
||||
void RemoveListeners(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动所有监听器
|
||||
/// @brief 启动所有监听器
|
||||
void StartAllListeners();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有监听器
|
||||
/// @brief 停止所有监听器
|
||||
void StopAllListeners();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有监听器
|
||||
/// @brief 移除所有监听器
|
||||
void RemoveAllListeners();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有监听器
|
||||
/// @brief 获取所有监听器
|
||||
const ListenerList& GetAllListeners() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
/// @brief 分发事件
|
||||
/// @param evt 事件
|
||||
/// @return 是否继续分发该事件
|
||||
bool DispatchEvent(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -35,12 +35,12 @@ class EventDispatcher;
|
|||
KGE_DECLARE_SMART_PTR(EventListener);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 监听器列表
|
||||
/// @brief 监听器列表
|
||||
typedef IntrusiveList<EventListenerPtr> ListenerList;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 事件监听器
|
||||
* @brief 事件监听器
|
||||
*/
|
||||
class KGE_API EventListener
|
||||
: public ObjectBase
|
||||
|
|
@ -51,26 +51,26 @@ class KGE_API EventListener
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 监听器回调函数
|
||||
/// @brief 监听器回调函数
|
||||
using Callback = Function<void(Event*)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
static EventListenerPtr Create(EventType type, const Callback& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @param name 监听器名称
|
||||
/// @param type 监听的事件类型
|
||||
/// @param callback 回调函数
|
||||
static EventListenerPtr Create(const String& name, EventType type, const Callback& callback);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
static inline EventListenerPtr Create(const Callback& callback)
|
||||
{
|
||||
|
|
@ -78,10 +78,10 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
/// @brief 创建监听器
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @param name 监听器名称
|
||||
/// @param callback 回调函数
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
static inline EventListenerPtr Create(const String& name, const Callback& callback)
|
||||
{
|
||||
|
|
@ -93,53 +93,53 @@ public:
|
|||
virtual ~EventListener();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动监听器
|
||||
/// @brief 启动监听器
|
||||
void Start();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止监听器
|
||||
/// @brief 停止监听器
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除监听器
|
||||
/// @brief 移除监听器
|
||||
void Remove();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否正在运行
|
||||
/// @brief 是否正在运行
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否可移除
|
||||
/// @brief 是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否开启消息吞没
|
||||
/// @brief 是否开启消息吞没
|
||||
bool IsSwallowEnabled() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
/// @brief 设置消息吞没功能
|
||||
/// @param enabled 是否启用
|
||||
void SetSwallowEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取回调函数
|
||||
/// @brief 获取回调函数
|
||||
const Callback& GetCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置回调函数
|
||||
/// @brief 设置回调函数
|
||||
void SetCallback(const Callback& cb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取监听的事件类型
|
||||
/// @brief 获取监听的事件类型
|
||||
EventType GetEventType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置监听的事件类型
|
||||
/// @brief 设置监听的事件类型
|
||||
void SetEventType(const EventType& type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置监听的事件类型
|
||||
/// @tparam _EventTy 事件类型
|
||||
/// @brief 设置监听的事件类型
|
||||
/// @tparam _EventTy 事件类型
|
||||
template <typename _EventTy, typename = typename std::enable_if<IsEvent<_EventTy>::value, int>::type>
|
||||
inline void SetEventType()
|
||||
{
|
||||
|
|
@ -147,7 +147,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 接收消息
|
||||
/// @brief 接收消息
|
||||
void Receive(Event* evt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -41,15 +41,15 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 异常
|
||||
/// @brief 异常
|
||||
typedef std::exception Exception;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 运行时异常
|
||||
/// @brief 运行时异常
|
||||
typedef std::runtime_error RuntimeError;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 系统异常
|
||||
/// @brief 系统异常
|
||||
typedef std::system_error SystemError;
|
||||
|
||||
class StackTracer
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 侵入式链表
|
||||
/// @brief 侵入式链表
|
||||
template <typename _PtrTy>
|
||||
class IntrusiveList
|
||||
{
|
||||
|
|
@ -49,42 +49,42 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取首元素
|
||||
/// @brief 获取首元素
|
||||
const value_type& GetFirst() const
|
||||
{
|
||||
return first_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取首元素
|
||||
/// @brief 获取首元素
|
||||
value_type& GetFirst()
|
||||
{
|
||||
return first_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取尾元素
|
||||
/// @brief 获取尾元素
|
||||
const value_type& GetLast() const
|
||||
{
|
||||
return last_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取尾元素
|
||||
/// @brief 获取尾元素
|
||||
value_type& GetLast()
|
||||
{
|
||||
return last_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 链表是否为空
|
||||
/// @brief 链表是否为空
|
||||
inline bool IsEmpty() const
|
||||
{
|
||||
return first_ == nullptr;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 在链表尾部添加对象
|
||||
/// @brief 在链表尾部添加对象
|
||||
void PushBack(reference child)
|
||||
{
|
||||
if (child->prev_)
|
||||
|
|
@ -108,7 +108,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 在链表头部添加对象
|
||||
/// @brief 在链表头部添加对象
|
||||
void PushFront(reference child)
|
||||
{
|
||||
if (child->prev_)
|
||||
|
|
@ -132,7 +132,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 在链表的对象前插入新对象
|
||||
/// @brief 在链表的对象前插入新对象
|
||||
void InsertBefore(reference child, reference before)
|
||||
{
|
||||
if (child->prev_)
|
||||
|
|
@ -151,7 +151,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 在链表的对象后插入新对象
|
||||
/// @brief 在链表的对象后插入新对象
|
||||
void InsertAfter(reference child, reference after)
|
||||
{
|
||||
if (child->prev_)
|
||||
|
|
@ -170,7 +170,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除对象
|
||||
/// @brief 移除对象
|
||||
void Remove(reference child)
|
||||
{
|
||||
if (child->next_)
|
||||
|
|
@ -196,7 +196,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空所有对象
|
||||
/// @brief 清空所有对象
|
||||
void Clear()
|
||||
{
|
||||
value_type p = first_;
|
||||
|
|
@ -215,7 +215,7 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检查链表是否有效
|
||||
/// @brief 检查链表是否有效
|
||||
bool CheckValid()
|
||||
{
|
||||
if (!first_)
|
||||
|
|
@ -429,7 +429,7 @@ private:
|
|||
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 侵入式链表元素
|
||||
/// @brief 侵入式链表元素
|
||||
template <typename _PtrTy>
|
||||
class IntrusiveListValue
|
||||
{
|
||||
|
|
@ -456,28 +456,28 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取前一元素
|
||||
/// @brief 获取前一元素
|
||||
const value_type& GetPrev() const
|
||||
{
|
||||
return prev_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取前一元素
|
||||
/// @brief 获取前一元素
|
||||
value_type& GetPrev()
|
||||
{
|
||||
return prev_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取下一元素
|
||||
/// @brief 获取下一元素
|
||||
const value_type& GetNext() const
|
||||
{
|
||||
return next_;
|
||||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取下一元素
|
||||
/// @brief 获取下一元素
|
||||
value_type& GetNext()
|
||||
{
|
||||
return next_;
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief JSON对象容器
|
||||
/// @brief JSON对象容器
|
||||
using Json = nlohmann::basic_json<Map, Vector, String>;
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -24,97 +24,97 @@
|
|||
namespace kiwano
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 鼠标按键
|
||||
/// @brief 鼠标按键
|
||||
enum class MouseButton
|
||||
{
|
||||
Left, ///< 鼠标左键
|
||||
Right, ///< 鼠标右键
|
||||
Middle, ///< 鼠标中键
|
||||
Left, ///< 鼠标左键
|
||||
Right, ///< 鼠标右键
|
||||
Middle, ///< 鼠标中键
|
||||
|
||||
Last
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 按键键值
|
||||
/// @brief 按键键值
|
||||
enum class KeyCode
|
||||
{
|
||||
Unknown, ///< 未知
|
||||
Up, ///< 上键
|
||||
Left, ///< 左键
|
||||
Right, ///< 右键
|
||||
Down, ///< 下键
|
||||
Enter, ///< 回车键
|
||||
Space, ///< 空格键
|
||||
Esc, ///< 退出键
|
||||
Ctrl, ///< CTRL键
|
||||
Shift, ///< SHIFT键
|
||||
Alt, ///< ALT键
|
||||
Tab, ///< TAB键
|
||||
Delete, ///< 删除键
|
||||
Back, ///< 退格键
|
||||
Super, ///< Cmd|Super|Windows键
|
||||
Unknown, ///< 未知
|
||||
Up, ///< 上键
|
||||
Left, ///< 左键
|
||||
Right, ///< 右键
|
||||
Down, ///< 下键
|
||||
Enter, ///< 回车键
|
||||
Space, ///< 空格键
|
||||
Esc, ///< 退出键
|
||||
Ctrl, ///< CTRL键
|
||||
Shift, ///< SHIFT键
|
||||
Alt, ///< ALT键
|
||||
Tab, ///< TAB键
|
||||
Delete, ///< 删除键
|
||||
Back, ///< 退格键
|
||||
Super, ///< Cmd|Super|Windows键
|
||||
|
||||
A, ///< A键
|
||||
B, ///< B键
|
||||
C, ///< C键
|
||||
D, ///< D键
|
||||
E, ///< E键
|
||||
F, ///< F键
|
||||
G, ///< G键
|
||||
H, ///< H键
|
||||
I, ///< I键
|
||||
J, ///< J键
|
||||
K, ///< K键
|
||||
L, ///< L键
|
||||
M, ///< M键
|
||||
N, ///< N键
|
||||
O, ///< O键
|
||||
P, ///< P键
|
||||
Q, ///< Q键
|
||||
R, ///< R键
|
||||
S, ///< S键
|
||||
T, ///< T键
|
||||
U, ///< U键
|
||||
V, ///< V键
|
||||
W, ///< W键
|
||||
X, ///< X键
|
||||
Y, ///< Y键
|
||||
Z, ///< Z键
|
||||
A, ///< A键
|
||||
B, ///< B键
|
||||
C, ///< C键
|
||||
D, ///< D键
|
||||
E, ///< E键
|
||||
F, ///< F键
|
||||
G, ///< G键
|
||||
H, ///< H键
|
||||
I, ///< I键
|
||||
J, ///< J键
|
||||
K, ///< K键
|
||||
L, ///< L键
|
||||
M, ///< M键
|
||||
N, ///< N键
|
||||
O, ///< O键
|
||||
P, ///< P键
|
||||
Q, ///< Q键
|
||||
R, ///< R键
|
||||
S, ///< S键
|
||||
T, ///< T键
|
||||
U, ///< U键
|
||||
V, ///< V键
|
||||
W, ///< W键
|
||||
X, ///< X键
|
||||
Y, ///< Y键
|
||||
Z, ///< Z键
|
||||
|
||||
Num0, ///< 数字0键
|
||||
Num1, ///< 数字1键
|
||||
Num2, ///< 数字2键
|
||||
Num3, ///< 数字3键
|
||||
Num4, ///< 数字4键
|
||||
Num5, ///< 数字5键
|
||||
Num6, ///< 数字6键
|
||||
Num7, ///< 数字7键
|
||||
Num8, ///< 数字8键
|
||||
Num9, ///< 数字9键
|
||||
Num0, ///< 数字0键
|
||||
Num1, ///< 数字1键
|
||||
Num2, ///< 数字2键
|
||||
Num3, ///< 数字3键
|
||||
Num4, ///< 数字4键
|
||||
Num5, ///< 数字5键
|
||||
Num6, ///< 数字6键
|
||||
Num7, ///< 数字7键
|
||||
Num8, ///< 数字8键
|
||||
Num9, ///< 数字9键
|
||||
|
||||
Numpad0, ///< 数字小键盘0键
|
||||
Numpad1, ///< 数字小键盘1键
|
||||
Numpad2, ///< 数字小键盘2键
|
||||
Numpad3, ///< 数字小键盘3键
|
||||
Numpad4, ///< 数字小键盘4键
|
||||
Numpad5, ///< 数字小键盘5键
|
||||
Numpad6, ///< 数字小键盘6键
|
||||
Numpad7, ///< 数字小键盘7键
|
||||
Numpad8, ///< 数字小键盘8键
|
||||
Numpad9, ///< 数字小键盘9键
|
||||
Numpad0, ///< 数字小键盘0键
|
||||
Numpad1, ///< 数字小键盘1键
|
||||
Numpad2, ///< 数字小键盘2键
|
||||
Numpad3, ///< 数字小键盘3键
|
||||
Numpad4, ///< 数字小键盘4键
|
||||
Numpad5, ///< 数字小键盘5键
|
||||
Numpad6, ///< 数字小键盘6键
|
||||
Numpad7, ///< 数字小键盘7键
|
||||
Numpad8, ///< 数字小键盘8键
|
||||
Numpad9, ///< 数字小键盘9键
|
||||
|
||||
F1, ///< F1键
|
||||
F2, ///< F2键
|
||||
F3, ///< F3键
|
||||
F4, ///< F4键
|
||||
F5, ///< F5键
|
||||
F6, ///< F6键
|
||||
F7, ///< F7键
|
||||
F8, ///< F8键
|
||||
F9, ///< F9键
|
||||
F10, ///< F10键
|
||||
F11, ///< F11键
|
||||
F12, ///< F12键
|
||||
F1, ///< F1键
|
||||
F2, ///< F2键
|
||||
F3, ///< F3键
|
||||
F4, ///< F4键
|
||||
F5, ///< F5键
|
||||
F6, ///< F6键
|
||||
F7, ///< F7键
|
||||
F8, ///< F8键
|
||||
F9, ///< F9键
|
||||
F10, ///< F10键
|
||||
F11, ///< F11键
|
||||
F12, ///< F12键
|
||||
|
||||
Last
|
||||
};
|
||||
|
|
|
|||
|
|
@ -25,43 +25,43 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief DLL库
|
||||
* @brief DLL库
|
||||
*/
|
||||
class KGE_API Library
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造DLL库
|
||||
/// @brief 构造DLL库
|
||||
Library();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造DLL库
|
||||
/// @param lib DLL文件路径
|
||||
/// @brief 构造DLL库
|
||||
/// @param lib DLL文件路径
|
||||
Library(const String& lib);
|
||||
|
||||
virtual ~Library();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载DLL
|
||||
/// @param lib DLL文件路径
|
||||
/// @brief 加载DLL
|
||||
/// @param lib DLL文件路径
|
||||
bool Load(const String& lib);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否有效
|
||||
/// @brief 是否有效
|
||||
bool IsValid() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 释放DLL
|
||||
/// @brief 释放DLL
|
||||
void Free();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
FARPROC GetProcess(const String& proc_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
/// @brief 检索指定的DLL中的输出库函数地址
|
||||
/// @param proc_name 函数名
|
||||
template <typename _Proc>
|
||||
inline _Proc GetProcess(const String& proc_name)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 日志
|
||||
* @brief 日志
|
||||
*/
|
||||
class KGE_API Logger : public Singleton<Logger>
|
||||
{
|
||||
|
|
@ -61,66 +61,66 @@ class KGE_API Logger : public Singleton<Logger>
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 日志级别
|
||||
/// @brief 日志级别
|
||||
enum class Level
|
||||
{
|
||||
Info, ///< 信息
|
||||
System, ///< 系统
|
||||
Warning, ///< 警告
|
||||
Error ///< 错误
|
||||
Info, ///< 信息
|
||||
System, ///< 系统
|
||||
Warning, ///< 警告
|
||||
Error ///< 错误
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param format 格式字符串
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param format 格式字符串
|
||||
void Printf(Level level, const char* format, ...);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
/// @brief 打印日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
template <typename... _Args>
|
||||
void Print(Level level, _Args&&... args);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印一行日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
/// @brief 打印一行日志
|
||||
/// @param level 日志级别
|
||||
/// @param args 参数
|
||||
template <typename... _Args>
|
||||
void Println(Level level, _Args&&... args);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 显示或关闭控制台
|
||||
/// @note 此操作会重置输出流
|
||||
/// @brief 显示或关闭控制台
|
||||
/// @note 此操作会重置输出流
|
||||
void ShowConsole(bool show);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用日志
|
||||
/// @brief 启用日志
|
||||
void Enable();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 禁用日志
|
||||
/// @brief 禁用日志
|
||||
void Disable();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取输出流
|
||||
/// @brief 获取输出流
|
||||
OutputStream& GetOutputStream();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取错误流
|
||||
/// @brief 获取错误流
|
||||
OutputStream& GetErrorStream();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重定向输出流
|
||||
/// @brief 重定向输出流
|
||||
std::streambuf* RedirectOutputStreamBuffer(std::streambuf* buf);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重定向错误流
|
||||
/// @brief 重定向错误流
|
||||
std::streambuf* RedirectErrorStreamBuffer(std::streambuf* buf);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置输出流
|
||||
/// @brief 重置输出流
|
||||
void ResetOutputStream();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,17 +31,17 @@ struct ModuleFlag;
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 基础模块
|
||||
* @brief 基础模块
|
||||
*/
|
||||
class KGE_API Module
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 启动模块
|
||||
/// @brief 启动模块
|
||||
virtual void SetupModule() {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 销毁模块
|
||||
/// @brief 销毁模块
|
||||
virtual void DestroyModule() {}
|
||||
|
||||
template <typename _CompTy>
|
||||
|
|
@ -61,22 +61,22 @@ protected:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染模块
|
||||
* @brief 渲染模块
|
||||
*/
|
||||
class KGE_API RenderModule : public virtual Module
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 渲染前
|
||||
/// @brief 渲染前
|
||||
virtual void BeforeRender() {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染时
|
||||
/// @param ctx 渲染上下文
|
||||
/// @brief 渲染时
|
||||
/// @param ctx 渲染上下文
|
||||
virtual void OnRender(RenderContext& ctx) {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染后
|
||||
/// @brief 渲染后
|
||||
virtual void AfterRender() {}
|
||||
|
||||
public:
|
||||
|
|
@ -85,22 +85,22 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 更新模块
|
||||
* @brief 更新模块
|
||||
*/
|
||||
class KGE_API UpdateModule : public virtual Module
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 更新前
|
||||
/// @brief 更新前
|
||||
virtual void BeforeUpdate() {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新时
|
||||
/// @param dt 间隔时间
|
||||
/// @brief 更新时
|
||||
/// @param dt 间隔时间
|
||||
virtual void OnUpdate(Duration dt) {}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新后
|
||||
/// @brief 更新后
|
||||
virtual void AfterUpdate() {}
|
||||
|
||||
public:
|
||||
|
|
@ -109,14 +109,14 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 事件模块
|
||||
* @brief 事件模块
|
||||
*/
|
||||
class KGE_API EventModule : public virtual Module
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 事件处理
|
||||
/// @param evt 事件
|
||||
/// @brief 事件处理
|
||||
/// @param evt 事件
|
||||
virtual void HandleEvent(Event* evt) {}
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -30,65 +30,65 @@ KGE_DECLARE_SMART_PTR(ObjectBase);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 基础对象
|
||||
* @brief 基础对象
|
||||
*/
|
||||
class KGE_API ObjectBase : public RefCounter
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造基础对象
|
||||
/// @brief 构造基础对象
|
||||
ObjectBase();
|
||||
|
||||
virtual ~ObjectBase();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置对象名
|
||||
/// @brief 设置对象名
|
||||
void SetName(const String& name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取对象名
|
||||
/// @brief 获取对象名
|
||||
String GetName() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断对象的名称是否相同
|
||||
/// @param name 需要判断的名称
|
||||
/// @brief 判断对象的名称是否相同
|
||||
/// @param name 需要判断的名称
|
||||
bool IsName(const String& name) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取用户数据
|
||||
/// @brief 获取用户数据
|
||||
const Any& GetUserData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置用户数据
|
||||
/// @brief 设置用户数据
|
||||
void SetUserData(const Any& data);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取对象ID
|
||||
/// @brief 获取对象ID
|
||||
uint32_t GetObjectID() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 序列化对象
|
||||
/// @brief 序列化对象
|
||||
String DumpObject();
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 是否启用了内存泄漏追踪
|
||||
/// @brief 是否启用了内存泄漏追踪
|
||||
static bool IsTracingLeaks();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始追踪内存泄漏
|
||||
/// @brief 开始追踪内存泄漏
|
||||
static void StartTracingLeaks();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止追踪内存泄漏
|
||||
/// @brief 停止追踪内存泄漏
|
||||
static void StopTracingLeaks();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 打印所有追踪中的对象信息
|
||||
/// @brief 打印所有追踪中的对象信息
|
||||
static void DumpTracingObjects();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有追踪中的对象
|
||||
/// @brief 获取所有追踪中的对象
|
||||
static Vector<ObjectBase*>& GetTracingObjects();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 引用计数器
|
||||
* @brief 引用计数器
|
||||
*/
|
||||
class KGE_API RefCounter : protected Noncopyable
|
||||
{
|
||||
|
|
@ -36,15 +36,15 @@ public:
|
|||
virtual ~RefCounter();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 增加引用计数
|
||||
/// @brief 增加引用计数
|
||||
void Retain();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 减少引用计数
|
||||
/// @brief 减少引用计数
|
||||
void Release();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取引用计数
|
||||
/// @brief 获取引用计数
|
||||
uint32_t GetRefCount() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -26,26 +26,26 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 资源
|
||||
* @brief 资源
|
||||
* @details
|
||||
* 资源是保存在 exe 中的二进制数据,
|
||||
* 例如,一份音频资源的类型为 "WAVE",名称标识符为
|
||||
* IDR_WAVE_1,那么可以这样指定该资源:
|
||||
* 资源是保存在 exe 中的二进制数据,
|
||||
* 例如,一份音频资源的类型为 "WAVE",名称标识符为
|
||||
* IDR_WAVE_1,那么可以这样指定该资源:
|
||||
* @code
|
||||
* Resource(IDR_WAVE_1, "WAVE");
|
||||
* @endcode
|
||||
* 了解资源的更多信息:
|
||||
* 了解资源的更多信息:
|
||||
* https://docs.microsoft.com/en-us/windows/desktop/menurc/resources
|
||||
*/
|
||||
class KGE_API Resource
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 资源的二进制数据
|
||||
/// @brief 资源的二进制数据
|
||||
struct Data
|
||||
{
|
||||
void* buffer; ///< 资源数据
|
||||
uint32_t size; ///< 资源数据大小
|
||||
void* buffer; ///< 资源数据
|
||||
uint32_t size; ///< 资源数据大小
|
||||
|
||||
Data();
|
||||
|
||||
|
|
@ -53,26 +53,26 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造资源
|
||||
/// @brief 构造资源
|
||||
Resource();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造资源
|
||||
/// @param id 资源 ID
|
||||
/// @param type 资源类型
|
||||
/// @brief 构造资源
|
||||
/// @param id 资源 ID
|
||||
/// @param type 资源类型
|
||||
Resource(uint32_t id, const wchar_t* type);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源的二进制数据
|
||||
/// @return 资源数据
|
||||
/// @brief 获取资源的二进制数据
|
||||
/// @return 资源数据
|
||||
Resource::Data GetData() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源 ID
|
||||
/// @brief 获取资源 ID
|
||||
uint32_t GetId() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取资源类型
|
||||
/// @brief 获取资源类型
|
||||
const wchar_t* GetType() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 默认的智能指针引用计数代理
|
||||
* @brief 默认的智能指针引用计数代理
|
||||
*/
|
||||
struct DefaultSmartPtrRefProxy
|
||||
{
|
||||
|
|
@ -48,7 +48,7 @@ struct DefaultSmartPtrRefProxy
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 侵入式智能指针
|
||||
* @brief 侵入式智能指针
|
||||
*/
|
||||
template <typename _Ty, typename _ProxyTy = DefaultSmartPtrRefProxy>
|
||||
class SmartPtr
|
||||
|
|
|
|||
|
|
@ -29,11 +29,6 @@ namespace strings
|
|||
|
||||
#if defined(KGE_PLATFORM_WINDOWS)
|
||||
|
||||
//
|
||||
// This 中文 comment will enable utf-8 encoding in Visual Studio
|
||||
// Otherwise 'CP_UTF8' cannot work
|
||||
//
|
||||
|
||||
String Format(const char* format, ...)
|
||||
{
|
||||
String result;
|
||||
|
|
@ -53,18 +48,37 @@ String Format(const char* format, ...)
|
|||
return result;
|
||||
}
|
||||
|
||||
WideString Format(const wchar_t* format, ...)
|
||||
{
|
||||
WideString result;
|
||||
if (format)
|
||||
{
|
||||
va_list args = nullptr;
|
||||
va_start(args, format);
|
||||
|
||||
const auto len = static_cast<size_t>(::_vscwprintf(format, args) + 1);
|
||||
if (len)
|
||||
{
|
||||
result.resize(len);
|
||||
::_vsnwprintf_s(&result[0], len, len, format, args);
|
||||
}
|
||||
va_end(args);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
String ToNarrow(const WideString& str)
|
||||
{
|
||||
if (str.empty())
|
||||
return String();
|
||||
|
||||
int chars_num = ::WideCharToMultiByte(CP_UTF8, 0, str.c_str(), -1, NULL, 0, NULL, NULL);
|
||||
int chars_num = ::WideCharToMultiByte(CP_ACP, 0, str.c_str(), -1, NULL, 0, NULL, NULL);
|
||||
if (chars_num)
|
||||
{
|
||||
String result;
|
||||
result.resize(chars_num);
|
||||
|
||||
::WideCharToMultiByte(CP_UTF8, 0, str.c_str(), -1, &result[0], chars_num, NULL, NULL);
|
||||
::WideCharToMultiByte(CP_ACP, 0, str.c_str(), -1, &result[0], chars_num, NULL, NULL);
|
||||
return result;
|
||||
}
|
||||
return String();
|
||||
|
|
@ -75,13 +89,13 @@ WideString ToWide(const String& str)
|
|||
if (str.empty())
|
||||
return WideString();
|
||||
|
||||
int chars_num = ::MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, NULL, 0);
|
||||
int chars_num = ::MultiByteToWideChar(CP_ACP, 0, str.c_str(), -1, NULL, 0);
|
||||
if (chars_num)
|
||||
{
|
||||
WideString result;
|
||||
result.resize(chars_num);
|
||||
|
||||
::MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, &result[0], chars_num);
|
||||
::MultiByteToWideChar(CP_ACP, 0, str.c_str(), -1, &result[0], chars_num);
|
||||
return result;
|
||||
}
|
||||
return WideString();
|
||||
|
|
|
|||
|
|
@ -25,26 +25,30 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 字符串容器
|
||||
/// @brief 字符串容器
|
||||
using String = std::string;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 宽字符串容器
|
||||
/// @brief 宽字符串容器
|
||||
using WideString = std::wstring;
|
||||
|
||||
namespace strings
|
||||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 格式化字符串
|
||||
/// @brief 格式化字符串
|
||||
String Format(const char* format, ...);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 宽字符串转窄字符串
|
||||
/// @brief 格式化字符串
|
||||
WideString Format(const wchar_t* format, ...);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 宽字符串转窄字符串
|
||||
String ToNarrow(const WideString& str);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窄字符串转宽字符串
|
||||
/// @brief 窄字符串转宽字符串
|
||||
WideString ToWide(const String& str);
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -366,7 +366,7 @@ Duration Duration::Parse(const String& format)
|
|||
return ret;
|
||||
}
|
||||
|
||||
// 符号位
|
||||
// 符号位
|
||||
if (format[0] == '-' || format[0] == '+')
|
||||
{
|
||||
negative = (format[0] == '-');
|
||||
|
|
@ -375,7 +375,7 @@ Duration Duration::Parse(const String& format)
|
|||
|
||||
while (pos < len)
|
||||
{
|
||||
// 数值
|
||||
// 数值
|
||||
size_t i = pos;
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
|
|
@ -393,7 +393,7 @@ Duration Duration::Parse(const String& format)
|
|||
if (num_str.empty() || num_str == ".")
|
||||
KGE_THROW("Duration::Parse failed, invalid duration");
|
||||
|
||||
// 单位
|
||||
// 单位
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
wchar_t ch = format[i];
|
||||
|
|
|
|||
|
|
@ -25,94 +25,94 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 时间段
|
||||
* @brief 时间段
|
||||
* @par
|
||||
* 时间段表示法:
|
||||
* 时间段表示法:
|
||||
* @code
|
||||
* time::Second * 5 // 5 秒
|
||||
* time::Hour * 1.5 // 1.5 小时
|
||||
* time::Hour * 3 + time::Minute * 45 + time::Second * 15 // 3 小时 45 分 15
|
||||
* 秒
|
||||
* time::Second * 5 // 5 秒
|
||||
* time::Hour * 1.5 // 1.5 小时
|
||||
* time::Hour * 3 + time::Minute * 45 + time::Second * 15 // 3 小时 45 分 15
|
||||
* 秒
|
||||
* @endcode
|
||||
* 在 VS2015 及更高版本可以使用 time literals:
|
||||
* 在 VS2015 及更高版本可以使用 time literals:
|
||||
* @code
|
||||
* using namespace kiwano;
|
||||
* 5_sec // 5 秒
|
||||
* 1.5_hour // 1.5 小时
|
||||
* 3_hour + 45_min + 15_sec // 3 小时 45 分 15 秒
|
||||
* 5_sec // 5 秒
|
||||
* 1.5_hour // 1.5 小时
|
||||
* 3_hour + 45_min + 15_sec // 3 小时 45 分 15 秒
|
||||
* @endcode
|
||||
*/
|
||||
struct KGE_API Duration
|
||||
{
|
||||
/// \~chinese
|
||||
/// @brief 构造时间段
|
||||
/// @brief 构造时间段
|
||||
Duration();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造时间段
|
||||
/// @param milliseconds 毫秒数
|
||||
/// @brief 构造时间段
|
||||
/// @param milliseconds 毫秒数
|
||||
Duration(long milliseconds);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取毫秒数
|
||||
/// @brief 获取毫秒数
|
||||
long Milliseconds() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取秒数
|
||||
/// @brief 获取秒数
|
||||
float Seconds() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取分钟数
|
||||
/// @brief 获取分钟数
|
||||
float Minutes() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取小时数
|
||||
/// @brief 获取小时数
|
||||
float Hours() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 时长是否是零
|
||||
/// @return 若时长是零,返回true
|
||||
/// @brief 时长是否是零
|
||||
/// @return 若时长是零,返回true
|
||||
bool IsZero() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置毫秒数
|
||||
/// @param ms 毫秒数
|
||||
/// @brief 设置毫秒数
|
||||
/// @param ms 毫秒数
|
||||
void SetMilliseconds(long ms);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置秒数
|
||||
/// @param seconds 秒数
|
||||
/// @brief 设置秒数
|
||||
/// @param seconds 秒数
|
||||
void SetSeconds(float seconds);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置分钟数
|
||||
/// @param minutes 分钟数
|
||||
/// @brief 设置分钟数
|
||||
/// @param minutes 分钟数
|
||||
void SetMinutes(float minutes);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置小时数
|
||||
/// @param hours 小时数
|
||||
/// @brief 设置小时数
|
||||
/// @param hours 小时数
|
||||
void SetHours(float hours);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 转为字符串
|
||||
/// @brief 转为字符串
|
||||
String ToString() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 解析时间段字符串
|
||||
/// @param str 时间段字符串
|
||||
/// @brief 解析时间段字符串
|
||||
/// @param str 时间段字符串
|
||||
/// @details
|
||||
/// 时间段字符串允许是有符号的浮点数, 并且带有时间单位后缀
|
||||
/// 例如: "300ms", "-1.5h", "2h45m"
|
||||
/// 允许的时间单位有 "ms", "s", "m", "h"
|
||||
/// @return 解析出的时间段
|
||||
/// @throw kiwano::RuntimeError 传入一个不合法的格式时抛出
|
||||
/// 时间段字符串允许是有符号的浮点数, 并且带有时间单位后缀
|
||||
/// 例如: "300ms", "-1.5h", "2h45m"
|
||||
/// 允许的时间单位有 "ms", "s", "m", "h"
|
||||
/// @return 解析出的时间段
|
||||
/// @throw kiwano::RuntimeError 传入一个不合法的格式时抛出
|
||||
static Duration Parse(const String& str);
|
||||
|
||||
static const Duration Ms; ///< 毫秒
|
||||
static const Duration Second; ///< 秒
|
||||
static const Duration Minute; ///< 分钟
|
||||
static const Duration Hour; ///< 小时
|
||||
static const Duration Ms; ///< 毫秒
|
||||
static const Duration Second; ///< 秒
|
||||
static const Duration Minute; ///< 分钟
|
||||
static const Duration Hour; ///< 小时
|
||||
|
||||
bool operator==(const Duration&) const;
|
||||
bool operator!=(const Duration&) const;
|
||||
|
|
@ -158,28 +158,28 @@ private:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 时间
|
||||
* @par 示例:
|
||||
* @brief 时间
|
||||
* @par 示例:
|
||||
* @code
|
||||
* // 两时间相减, 可得到一个 Duration 对象
|
||||
* // 两时间相减, 可得到一个 Duration 对象
|
||||
* Time t1 = Time::Now();
|
||||
* // 等待一段时间后
|
||||
* // 等待一段时间后
|
||||
* Time t2 = Time::Now();
|
||||
* int ms = (t2 - t1).Milliseconds(); // 获取两时间相差的毫秒数
|
||||
* int ms = (t2 - t1).Milliseconds(); // 获取两时间相差的毫秒数
|
||||
* @endcode
|
||||
* @note 时间点与系统时钟无关,因此不能将时间点转化为时分秒
|
||||
* @note 时间点与系统时钟无关,因此不能将时间点转化为时分秒
|
||||
*/
|
||||
struct KGE_API Time
|
||||
{
|
||||
Time();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 是否是零时
|
||||
/// @return 若是零时,返回true
|
||||
/// @brief 是否是零时
|
||||
/// @return 若是零时,返回true
|
||||
bool IsZero() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取当前时间
|
||||
/// @brief 获取当前时间
|
||||
static Time Now() noexcept;
|
||||
|
||||
const Duration operator-(const Time&) const;
|
||||
|
|
|
|||
|
|
@ -30,12 +30,12 @@ class TimerManager;
|
|||
KGE_DECLARE_SMART_PTR(Timer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器列表
|
||||
/// @brief 定时器列表
|
||||
typedef IntrusiveList<TimerPtr> TimerList;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器
|
||||
/// @details 定时器用于每隔一段时间执行一次回调函数,且可以指定执行总次数
|
||||
/// @brief 定时器
|
||||
/// @details 定时器用于每隔一段时间执行一次回调函数,且可以指定执行总次数
|
||||
class KGE_API Timer
|
||||
: public ObjectBase
|
||||
, protected IntrusiveListValue<TimerPtr>
|
||||
|
|
@ -45,85 +45,85 @@ class KGE_API Timer
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 定时器回调函数
|
||||
/// @brief 定时器回调函数
|
||||
/// @details
|
||||
/// 回调函数第一个参数是定时器自身,第二个参数是距离上次更新的时间间隔
|
||||
/// 回调函数第一个参数是定时器自身,第二个参数是距离上次更新的时间间隔
|
||||
using Callback = Function<void(Timer* /* self */, Duration /* dt */)>;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 创建定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
static TimerPtr Create(const Callback& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建定时器
|
||||
/// @param name 名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 创建定时器
|
||||
/// @param name 名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
static TimerPtr Create(const String& name, const Callback& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造空定时器
|
||||
/// @brief 构造空定时器
|
||||
Timer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动定时器
|
||||
/// @brief 启动定时器
|
||||
void Start();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止定时器
|
||||
/// @brief 停止定时器
|
||||
void Stop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除定时器
|
||||
/// @brief 移除定时器
|
||||
void Remove();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器是否在运行
|
||||
/// @brief 定时器是否在运行
|
||||
bool IsRunning() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 定时器是否可移除
|
||||
/// @brief 定时器是否可移除
|
||||
bool IsRemoveable() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器执行过回调函数的次数
|
||||
/// @brief 获取定时器执行过回调函数的次数
|
||||
int GetRunTimes() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器执行回调函数的总次数
|
||||
/// @brief 获取定时器执行回调函数的总次数
|
||||
int GetTotalRunTimes() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置定时器执行回调函数的总次数
|
||||
/// @brief 设置定时器执行回调函数的总次数
|
||||
void SetTotalRunTimes(int times);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器执行时间间隔
|
||||
/// @brief 获取定时器执行时间间隔
|
||||
Duration GetInterval() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置定时器执行时间间隔
|
||||
/// @brief 设置定时器执行时间间隔
|
||||
void SetInterval(Duration interval);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取定时器回调函数
|
||||
/// @brief 获取定时器回调函数
|
||||
Callback GetCallback() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置定时器回调函数
|
||||
/// @brief 设置定时器回调函数
|
||||
void SetCallback(const Callback& callback);
|
||||
|
||||
private:
|
||||
/// \~chinese
|
||||
/// @brief 更新定时器
|
||||
/// @brief 更新定时器
|
||||
void Update(Duration dt);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重置定时器
|
||||
/// @brief 重置定时器
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -25,61 +25,61 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 定时器管理器
|
||||
* @brief 定时器管理器
|
||||
*/
|
||||
class KGE_API TimerManager
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 添加定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 添加定时器
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
Timer* AddTimer(const Timer::Callback& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加定时器
|
||||
/// @param name 定时器名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
/// @brief 添加定时器
|
||||
/// @param name 定时器名称
|
||||
/// @param cb 回调函数
|
||||
/// @param interval 时间间隔
|
||||
/// @param times 执行次数(设 -1 为永久执行)
|
||||
Timer* AddTimer(const String& name, const Timer::Callback& cb, Duration interval, int times = -1);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加定时器
|
||||
/// @brief 添加定时器
|
||||
Timer* AddTimer(TimerPtr timer);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动定时器
|
||||
/// @brief 启动定时器
|
||||
void StartTimers(const String& timer_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止定时器
|
||||
/// @brief 停止定时器
|
||||
void StopTimers(const String& timer_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除定时器
|
||||
/// @brief 移除定时器
|
||||
void RemoveTimers(const String& timer_name);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启动所有定时器
|
||||
/// @brief 启动所有定时器
|
||||
void StartAllTimers();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 停止所有定时器
|
||||
/// @brief 停止所有定时器
|
||||
void StopAllTimers();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 移除所有定时器
|
||||
/// @brief 移除所有定时器
|
||||
void RemoveAllTimers();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取所有定时器
|
||||
/// @brief 获取所有定时器
|
||||
const TimerList& GetAllTimers() const;
|
||||
|
||||
protected:
|
||||
/// \~chinese
|
||||
/// @brief 更新定时器
|
||||
/// @brief 更新定时器
|
||||
void UpdateTimers(Duration dt);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -26,11 +26,11 @@ namespace kiwano
|
|||
{
|
||||
|
||||
/// \~chinese
|
||||
/// @brief XML文档
|
||||
/// @brief XML文档
|
||||
using XmlDocument = pugi::xml_document;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief XML文档
|
||||
/// @brief XML文档
|
||||
using XmlNode = pugi::xml_node;
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ KGE_DECLARE_SMART_PTR(Event);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Events 事件
|
||||
* \defgroup Events 事件
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -38,35 +38,35 @@ KGE_DECLARE_SMART_PTR(Event);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件
|
||||
/// @brief 事件
|
||||
class KGE_API Event : public RefCounter
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造事件
|
||||
/// @brief 构造事件
|
||||
Event(const EventType& type);
|
||||
|
||||
virtual ~Event();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取类型事件
|
||||
/// @brief 获取类型事件
|
||||
const EventType& GetType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断事件类型
|
||||
/// @return 是否是指定事件类型
|
||||
/// @brief 判断事件类型
|
||||
/// @return 是否是指定事件类型
|
||||
template <typename _Ty, typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type>
|
||||
bool IsType() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
template <typename _Ty, typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type>
|
||||
const _Ty* SafeCast() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
/// @brief 安全转换为其他类型事件
|
||||
/// @throw std::bad_cast 类型无法转换时抛出
|
||||
template <typename _Ty, typename = typename std::enable_if<std::is_base_of<Event, _Ty>::value, int>::type>
|
||||
_Ty* SafeCast();
|
||||
|
||||
|
|
@ -75,14 +75,14 @@ private:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件特性:判断指定类型是否是事件
|
||||
/// @brief 事件特性:判断指定类型是否是事件
|
||||
template <typename _Ty>
|
||||
struct IsEvent : public std::bool_constant<std::is_base_of<Event, _Ty>::value || std::is_same<Event, _Ty>::value>
|
||||
{
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件特性:判断一个事件能否安全转换到另一事件类型
|
||||
/// @brief 事件特性:判断一个事件能否安全转换到另一事件类型
|
||||
template <typename _Ty, typename = typename std::enable_if<IsEvent<_Ty>::value, int>::type>
|
||||
struct IsEventType
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 事件类型
|
||||
/// @brief 事件类型
|
||||
class EventType : public std::type_index
|
||||
{
|
||||
class Dummy
|
||||
|
|
@ -40,7 +40,7 @@ class EventType : public std::type_index
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构建事件类型
|
||||
/// @brief 构建事件类型
|
||||
EventType();
|
||||
|
||||
using std::type_index::type_index;
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ KGE_DECLARE_SMART_PTR(KeyCharEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘事件
|
||||
/// @brief 键盘事件
|
||||
class KGE_API KeyEvent : public Event
|
||||
{
|
||||
public:
|
||||
|
|
@ -43,31 +43,31 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘按下事件
|
||||
/// @brief 键盘按下事件
|
||||
class KGE_API KeyDownEvent : public KeyEvent
|
||||
{
|
||||
public:
|
||||
KeyCode code; ///< 键值
|
||||
KeyCode code; ///< 键值
|
||||
|
||||
KeyDownEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘抬起事件
|
||||
/// @brief 键盘抬起事件
|
||||
class KGE_API KeyUpEvent : public KeyEvent
|
||||
{
|
||||
public:
|
||||
KeyCode code; ///< 键值
|
||||
KeyCode code; ///< 键值
|
||||
|
||||
KeyUpEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 键盘字符事件
|
||||
/// @brief 键盘字符事件
|
||||
class KGE_API KeyCharEvent : public KeyEvent
|
||||
{
|
||||
public:
|
||||
char value; ///< 字符
|
||||
char value; ///< 字符
|
||||
|
||||
KeyCharEvent();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -40,17 +40,17 @@ KGE_DECLARE_SMART_PTR(MouseWheelEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标事件
|
||||
/// @brief 鼠标事件
|
||||
class KGE_API MouseEvent : public Event
|
||||
{
|
||||
public:
|
||||
Point pos; ///< 鼠标位置
|
||||
Point pos; ///< 鼠标位置
|
||||
|
||||
MouseEvent(const EventType& type);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标移动事件
|
||||
/// @brief 鼠标移动事件
|
||||
class KGE_API MouseMoveEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
|
|
@ -58,37 +58,37 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标按键按下事件
|
||||
/// @brief 鼠标按键按下事件
|
||||
class KGE_API MouseDownEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
MouseButton button; ///< 鼠标键值
|
||||
MouseButton button; ///< 鼠标键值
|
||||
|
||||
MouseDownEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标按键抬起事件
|
||||
/// @brief 鼠标按键抬起事件
|
||||
class KGE_API MouseUpEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
MouseButton button; ///< 鼠标键值
|
||||
MouseButton button; ///< 鼠标键值
|
||||
|
||||
MouseUpEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标点击事件
|
||||
/// @brief 鼠标点击事件
|
||||
class KGE_API MouseClickEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
MouseButton button; ///< 鼠标键值
|
||||
MouseButton button; ///< 鼠标键值
|
||||
|
||||
MouseClickEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标移入事件
|
||||
/// @brief 鼠标移入事件
|
||||
class KGE_API MouseHoverEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
|
|
@ -96,7 +96,7 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标移出事件
|
||||
/// @brief 鼠标移出事件
|
||||
class KGE_API MouseOutEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
|
|
@ -104,11 +104,11 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 鼠标滚轮事件
|
||||
/// @brief 鼠标滚轮事件
|
||||
class KGE_API MouseWheelEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
float wheel; ///< 滚轮值
|
||||
float wheel; ///< 滚轮值
|
||||
|
||||
MouseWheelEvent();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ KGE_DECLARE_SMART_PTR(WindowClosedEvent);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口事件
|
||||
/// @brief 窗口事件
|
||||
class KGE_API WindowEvent : public Event
|
||||
{
|
||||
public:
|
||||
|
|
@ -44,49 +44,49 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口移动事件
|
||||
/// @brief 窗口移动事件
|
||||
class KGE_API WindowMovedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
int x; ///< 窗口左上角 x 坐标
|
||||
int y; ///< 窗口左上角 y 坐标
|
||||
int x; ///< 窗口左上角 x 坐标
|
||||
int y; ///< 窗口左上角 y 坐标
|
||||
|
||||
WindowMovedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口大小变化事件
|
||||
/// @brief 窗口大小变化事件
|
||||
class KGE_API WindowResizedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
uint32_t width; ///< 窗口宽度
|
||||
uint32_t height; ///< 窗口高度
|
||||
uint32_t width; ///< 窗口宽度
|
||||
uint32_t height; ///< 窗口高度
|
||||
|
||||
WindowResizedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口焦点变化事件
|
||||
/// @brief 窗口焦点变化事件
|
||||
class KGE_API WindowFocusChangedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
bool focus; ///< 是否获取到焦点
|
||||
bool focus; ///< 是否获取到焦点
|
||||
|
||||
WindowFocusChangedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口标题更改事件
|
||||
/// @brief 窗口标题更改事件
|
||||
class KGE_API WindowTitleChangedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
String title; ///< 标题
|
||||
String title; ///< 标题
|
||||
|
||||
WindowTitleChangedEvent();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 窗口关闭事件
|
||||
/// @brief 窗口关闭事件
|
||||
class KGE_API WindowClosedEvent : public WindowEvent
|
||||
{
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -26,11 +26,11 @@ namespace kiwano
|
|||
namespace math
|
||||
{
|
||||
//
|
||||
// 随机数
|
||||
// 随机数
|
||||
//
|
||||
// 获取指定范围内的一个随机数, 如:
|
||||
// int n = math::Random(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5
|
||||
// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
|
||||
// 获取指定范围内的一个随机数, 如:
|
||||
// int n = math::Random(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5
|
||||
// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
|
||||
// float d = math::Random(1.2f, 1.5f);
|
||||
//
|
||||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace math
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 二维放射变换
|
||||
* @brief 二维放射变换
|
||||
*/
|
||||
template <typename _Ty>
|
||||
class TransformT
|
||||
|
|
@ -37,16 +37,16 @@ class TransformT
|
|||
public:
|
||||
using ValueType = _Ty;
|
||||
|
||||
float rotation; ///< 旋转
|
||||
Vec2T<ValueType> position; ///< 坐标
|
||||
Vec2T<ValueType> scale; ///< 缩放
|
||||
Vec2T<ValueType> skew; ///< 错切角度
|
||||
float rotation; ///< 旋转
|
||||
Vec2T<ValueType> position; ///< 坐标
|
||||
Vec2T<ValueType> scale; ///< 缩放
|
||||
Vec2T<ValueType> skew; ///< 错切角度
|
||||
|
||||
public:
|
||||
TransformT();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将二维放射变换转换为矩阵
|
||||
/// @brief 将二维放射变换转换为矩阵
|
||||
Matrix3x2T<ValueType> ToMatrix() const;
|
||||
|
||||
bool operator==(const TransformT& rhs) const;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 应用程序,控制游戏的整个生命周期,包括初始化、启动、结束以及事件分发等
|
||||
* @brief 应用程序,控制游戏的整个生命周期,包括初始化、启动、结束以及事件分发等
|
||||
*/
|
||||
class KGE_API Application : public Singleton<Application>
|
||||
{
|
||||
|
|
@ -45,85 +45,85 @@ public:
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 启动应用程序
|
||||
* @param runner 程序运行器
|
||||
* @param debug 是否启用调试模式
|
||||
* @note 该函数是阻塞的,应用程序结束时函数返回
|
||||
* @brief 启动应用程序
|
||||
* @param runner 程序运行器
|
||||
* @param debug 是否启用调试模式
|
||||
* @note 该函数是阻塞的,应用程序结束时函数返回
|
||||
*/
|
||||
void Run(RunnerPtr runner, bool debug = false);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 终止应用程序
|
||||
* @brief 终止应用程序
|
||||
*/
|
||||
void Quit();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取程序运行器
|
||||
* @brief 获取程序运行器
|
||||
*/
|
||||
RunnerPtr GetRunner() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取主窗口
|
||||
* @brief 获取主窗口
|
||||
*/
|
||||
WindowPtr GetMainWindow() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取版本号
|
||||
* @brief 获取版本号
|
||||
*/
|
||||
int GetVersion() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 添加模块
|
||||
* @param[in] module 模块
|
||||
* @brief 添加模块
|
||||
* @param[in] module 模块
|
||||
*/
|
||||
void Use(Module& module);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置时间缩放因子
|
||||
* @details 设置时间缩放因子可等比例放大或缩小时间进度
|
||||
* @param scale_factor 缩放因子
|
||||
* @warning 设置为负数可能导致动画系统紊乱
|
||||
* @brief 设置时间缩放因子
|
||||
* @details 设置时间缩放因子可等比例放大或缩小时间进度
|
||||
* @param scale_factor 缩放因子
|
||||
* @warning 设置为负数可能导致动画系统紊乱
|
||||
*/
|
||||
void SetTimeScale(float scale_factor);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 分发事件
|
||||
* @details 将事件分发给所有事件功能模块
|
||||
* @param evt 事件
|
||||
* @brief 分发事件
|
||||
* @details 将事件分发给所有事件功能模块
|
||||
* @param evt 事件
|
||||
*/
|
||||
void DispatchEvent(Event* evt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 在主线程中执行函数
|
||||
* @details 提供在其他线程调用 Kiwano 函数的能力
|
||||
* @param func 需要执行的函数
|
||||
* @brief 在主线程中执行函数
|
||||
* @details 提供在其他线程调用 Kiwano 函数的能力
|
||||
* @param func 需要执行的函数
|
||||
*/
|
||||
void PreformInMainThread(Function<void()> func);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 更新所有模块
|
||||
* @param dt 时间间隔
|
||||
* @brief 更新所有模块
|
||||
* @param dt 时间间隔
|
||||
*/
|
||||
void Update(Duration dt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 创建渲染上下文并渲染画面
|
||||
* @brief 创建渲染上下文并渲染画面
|
||||
*/
|
||||
void Render();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 销毁游戏运行过程中产生的所有资源
|
||||
* @brief 销毁游戏运行过程中产生的所有资源
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文件系统,为其他模块提供文件搜索规则等
|
||||
* @brief 文件系统,为其他模块提供文件搜索规则等
|
||||
*/
|
||||
class KGE_API FileSystem : public Singleton<FileSystem>
|
||||
{
|
||||
|
|
@ -34,71 +34,71 @@ class KGE_API FileSystem : public Singleton<FileSystem>
|
|||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 添加文件搜索路径
|
||||
* @param path 文件搜索路径
|
||||
* @brief 添加文件搜索路径
|
||||
* @param path 文件搜索路径
|
||||
*/
|
||||
void AddSearchPath(const String& path);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置文件搜索路径
|
||||
* @param paths 搜索路径数组
|
||||
* @brief 设置文件搜索路径
|
||||
* @param paths 搜索路径数组
|
||||
*/
|
||||
void SetSearchPaths(const Vector<String>& paths);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 在搜索列表中查找文件并获取完整路径
|
||||
* @param file 文件路径
|
||||
* @return 完整的文件路径
|
||||
* @brief 在搜索列表中查找文件并获取完整路径
|
||||
* @param file 文件路径
|
||||
* @return 完整的文件路径
|
||||
*/
|
||||
String GetFullPathForFile(const String& file) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 添加文件路径查找字典规则
|
||||
* @param key 文件关键词
|
||||
* @param file_path 文件路径
|
||||
* @brief 添加文件路径查找字典规则
|
||||
* @param key 文件关键词
|
||||
* @param file_path 文件路径
|
||||
*/
|
||||
void AddFileLookupRule(const String& key, const String& file_path);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置文件路径查找字典
|
||||
* @param dict 文件路径查找字典
|
||||
* @brief 设置文件路径查找字典
|
||||
* @param dict 文件路径查找字典
|
||||
*/
|
||||
void SetFileLookupDictionary(const UnorderedMap<String, String>& dict);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文件是否存在
|
||||
* @param file_path 文件路径
|
||||
* @return 若文件存在,返回 true
|
||||
* @brief 文件是否存在
|
||||
* @param file_path 文件路径
|
||||
* @return 若文件存在,返回 true
|
||||
*/
|
||||
bool IsFileExists(const String& file_path) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 判断路径是否是绝对路径
|
||||
* @param path 文件路径
|
||||
* @return 若是绝对路径,返回 true
|
||||
* @brief 判断路径是否是绝对路径
|
||||
* @param path 文件路径
|
||||
* @return 若是绝对路径,返回 true
|
||||
*/
|
||||
bool IsAbsolutePath(const String& path) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 删除文件
|
||||
* @param file_path 文件路径
|
||||
* @return 删除是否成功
|
||||
* @brief 删除文件
|
||||
* @param file_path 文件路径
|
||||
* @return 删除是否成功
|
||||
*/
|
||||
bool RemoveFile(const String& file_path) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 释放二进制资源到临时文件目录
|
||||
* @param res 资源
|
||||
* @param dest_file_name 目标文件名
|
||||
* @return 操作是否成功
|
||||
* @brief 释放二进制资源到临时文件目录
|
||||
* @param res 资源
|
||||
* @param dest_file_name 目标文件名
|
||||
* @return 操作是否成功
|
||||
*/
|
||||
bool ExtractResourceToFile(const Resource& res, const String& dest_file_name) const;
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
{
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 输入设备实例,可获取鼠标和键盘的按键状态
|
||||
* @brief 输入设备实例,可获取鼠标和键盘的按键状态
|
||||
*/
|
||||
class KGE_API Input
|
||||
: public Singleton<Input>
|
||||
|
|
@ -43,63 +43,63 @@ class KGE_API Input
|
|||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测键盘按键是否正被按下
|
||||
* @param key 键值
|
||||
* @brief 检测键盘按键是否正被按下
|
||||
* @param key 键值
|
||||
*/
|
||||
bool IsDown(KeyCode key) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测键盘按键是否刚被点击
|
||||
* @param key 键值
|
||||
* @brief 检测键盘按键是否刚被点击
|
||||
* @param key 键值
|
||||
*/
|
||||
bool WasPressed(KeyCode key) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测键盘按键是否刚抬起
|
||||
* @param key 键值
|
||||
* @brief 检测键盘按键是否刚抬起
|
||||
* @param key 键值
|
||||
*/
|
||||
bool WasReleased(KeyCode key) const;
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测鼠标按键是否正被按下
|
||||
* @param btn 鼠标键值
|
||||
* @brief 检测鼠标按键是否正被按下
|
||||
* @param btn 鼠标键值
|
||||
*/
|
||||
bool IsDown(MouseButton btn) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测鼠标按键是否刚被点击
|
||||
* @param btn 鼠标键值
|
||||
* @brief 检测鼠标按键是否刚被点击
|
||||
* @param btn 鼠标键值
|
||||
*/
|
||||
bool WasPressed(MouseButton btn) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 检测鼠标按键是否刚抬起
|
||||
* @param btn 鼠标键值
|
||||
* @brief 检测鼠标按键是否刚抬起
|
||||
* @param btn 鼠标键值
|
||||
*/
|
||||
bool WasReleased(MouseButton btn) const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获得鼠标 x 坐标
|
||||
* @return 鼠标 x 坐标
|
||||
* @brief 获得鼠标 x 坐标
|
||||
* @return 鼠标 x 坐标
|
||||
*/
|
||||
float GetMouseX() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获得鼠标 y 坐标
|
||||
* @return 鼠标 y 坐标
|
||||
* @brief 获得鼠标 y 坐标
|
||||
* @return 鼠标 y 坐标
|
||||
*/
|
||||
float GetMouseY() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获得鼠标坐标
|
||||
* @return 鼠标坐标
|
||||
* @brief 获得鼠标坐标
|
||||
* @return 鼠标坐标
|
||||
*/
|
||||
Point GetMousePos() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ KGE_DECLARE_SMART_PTR(Runner);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 程序运行器
|
||||
* @brief 程序运行器
|
||||
*/
|
||||
class KGE_API Runner : public ObjectBase
|
||||
{
|
||||
|
|
@ -40,15 +40,15 @@ class KGE_API Runner : public ObjectBase
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建程序运行器
|
||||
/// @param main_window 主窗口
|
||||
/// @brief 创建程序运行器
|
||||
/// @param main_window 主窗口
|
||||
static RunnerPtr Create(WindowPtr main_window);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建程序运行器
|
||||
/// @param main_window 主窗口
|
||||
/// @param on_ready 应用程序初始化完成后执行的回调函数
|
||||
/// @param on_destroy 应用程序销毁时执行的回调函数
|
||||
/// @brief 创建程序运行器
|
||||
/// @param main_window 主窗口
|
||||
/// @param on_ready 应用程序初始化完成后执行的回调函数
|
||||
/// @param on_destroy 应用程序销毁时执行的回调函数
|
||||
static RunnerPtr Create(WindowPtr main_window, Function<void()> on_ready, Function<void()> on_destroy = nullptr);
|
||||
|
||||
Runner();
|
||||
|
|
@ -56,37 +56,37 @@ public:
|
|||
virtual ~Runner();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 初始化完成处理
|
||||
/// @details 重载该函数以在应用程序初始化完成后自动执行
|
||||
/// @brief 初始化完成处理
|
||||
/// @details 重载该函数以在应用程序初始化完成后自动执行
|
||||
virtual void OnReady();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 应用程序销毁处理
|
||||
/// @details 重载该函数以处理应用程序销毁时的行为,如完成资源回收等
|
||||
/// @brief 应用程序销毁处理
|
||||
/// @details 重载该函数以处理应用程序销毁时的行为,如完成资源回收等
|
||||
virtual void OnDestroy();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 应用程序关闭处理
|
||||
/// @details 重载该函数以处理用户关闭应用程序时的行为,如保存用户数据等
|
||||
/// @return 返回true允许用户关闭程序,否则阻止程序关闭
|
||||
/// @brief 应用程序关闭处理
|
||||
/// @details 重载该函数以处理用户关闭应用程序时的行为,如保存用户数据等
|
||||
/// @return 返回true允许用户关闭程序,否则阻止程序关闭
|
||||
virtual bool OnClosing();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 应用程序主循环
|
||||
/// @details 重载该函数以
|
||||
/// @return 返回false退出主循环,否则继续运行主循环
|
||||
/// @brief 应用程序主循环
|
||||
/// @details 重载该函数以
|
||||
/// @return 返回false退出主循环,否则继续运行主循环
|
||||
virtual bool MainLoop();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取主窗口
|
||||
/// @brief 获取主窗口
|
||||
WindowPtr GetMainWindow() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置主窗口
|
||||
/// @brief 设置主窗口
|
||||
void SetMainWindow(WindowPtr window);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取上一次更新时间
|
||||
/// @brief 获取上一次更新时间
|
||||
Time GetLastUpdateTime() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,18 +31,18 @@ KGE_DECLARE_SMART_PTR(Window);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 鼠标指针类型
|
||||
* @brief 鼠标指针类型
|
||||
*/
|
||||
enum class CursorType
|
||||
{
|
||||
Arrow, ///< 指针
|
||||
TextInput, ///< 文本
|
||||
Hand, ///< 手
|
||||
SizeAll, ///< 指向四个方向的箭头
|
||||
SizeWE, ///< 指向左右方向的箭头
|
||||
SizeNS, ///< 指向上下方向的箭头
|
||||
SizeNESW, ///< 指向左下到右上方向的箭头
|
||||
SizeNWSE, ///< 指向左上到右下方向的箭头
|
||||
Arrow, ///< 指针
|
||||
TextInput, ///< 文本
|
||||
Hand, ///< 手
|
||||
SizeAll, ///< 指向四个方向的箭头
|
||||
SizeWE, ///< 指向左右方向的箭头
|
||||
SizeNS, ///< 指向上下方向的箭头
|
||||
SizeNESW, ///< 指向左下到右上方向的箭头
|
||||
SizeNWSE, ///< 指向左上到右下方向的箭头
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -53,133 +53,133 @@ typedef HWND WindowHandle;
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 窗口类,控制窗口标题、大小、图标等
|
||||
* @brief 窗口类,控制窗口标题、大小、图标等
|
||||
*/
|
||||
class KGE_API Window : public ObjectBase
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 初始化窗口
|
||||
* @param title 标题
|
||||
* @param width 宽度
|
||||
* @param height 高度
|
||||
* @param icon 图标资源ID
|
||||
* @param resizable 窗口大小可拉伸
|
||||
* @param fullscreen 全屏模式
|
||||
* @throw kiwano::SystemError 窗口创建失败时抛出
|
||||
* @brief 初始化窗口
|
||||
* @param title 标题
|
||||
* @param width 宽度
|
||||
* @param height 高度
|
||||
* @param icon 图标资源ID
|
||||
* @param resizable 窗口大小可拉伸
|
||||
* @param fullscreen 全屏模式
|
||||
* @throw kiwano::SystemError 窗口创建失败时抛出
|
||||
*/
|
||||
static WindowPtr Create(const String& title, uint32_t width, uint32_t height, uint32_t icon = 0,
|
||||
bool resizable = false, bool fullscreen = false);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口标题
|
||||
* @return 窗口标题
|
||||
* @brief 获取窗口标题
|
||||
* @return 窗口标题
|
||||
*/
|
||||
String GetTitle() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口大小
|
||||
* @return 窗口大小
|
||||
* @brief 获取窗口大小
|
||||
* @return 窗口大小
|
||||
*/
|
||||
Size GetSize() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口宽度
|
||||
* @return 窗口宽度
|
||||
* @brief 获取窗口宽度
|
||||
* @return 窗口宽度
|
||||
*/
|
||||
uint32_t GetWidth() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口高度
|
||||
* @return 窗口高度
|
||||
* @brief 获取窗口高度
|
||||
* @return 窗口高度
|
||||
*/
|
||||
uint32_t GetHeight() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 获取窗口句柄
|
||||
* @brief 获取窗口句柄
|
||||
*/
|
||||
WindowHandle GetHandle() const;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置标题
|
||||
* @param title 标题
|
||||
* @brief 设置标题
|
||||
* @param title 标题
|
||||
*/
|
||||
virtual void SetTitle(const String& title) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置窗口图标
|
||||
* @param icon_resource 图标资源ID
|
||||
* @brief 设置窗口图标
|
||||
* @param icon_resource 图标资源ID
|
||||
*/
|
||||
virtual void SetIcon(uint32_t icon_resource) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 重设窗口大小
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
* @brief 重设窗口大小
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
*/
|
||||
virtual void Resize(uint32_t width, uint32_t height) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置全屏模式
|
||||
* @param fullscreen 是否全屏
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
* @brief 设置全屏模式
|
||||
* @param fullscreen 是否全屏
|
||||
* @param width 窗口宽度
|
||||
* @param height 窗口高度
|
||||
*/
|
||||
virtual void SetFullscreen(bool fullscreen) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置鼠标指针类型
|
||||
* @param cursor 鼠标指针类型
|
||||
* @brief 设置鼠标指针类型
|
||||
* @param cursor 鼠标指针类型
|
||||
*/
|
||||
virtual void SetCursor(CursorType cursor) = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 轮询窗口事件
|
||||
* @return 返回事件队列中的第一个事件并将其从队列中移除\n
|
||||
* 若事件队列为空则返回空指针
|
||||
* @brief 轮询窗口事件
|
||||
* @return 返回事件队列中的第一个事件并将其从队列中移除\n
|
||||
* 若事件队列为空则返回空指针
|
||||
*/
|
||||
EventPtr PollEvent();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 将事件放入队列
|
||||
* @param evt 事件
|
||||
* @brief 将事件放入队列
|
||||
* @param evt 事件
|
||||
*/
|
||||
void PushEvent(EventPtr evt);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 抽取窗口事件
|
||||
* @brief 抽取窗口事件
|
||||
*/
|
||||
virtual void PumpEvents() = 0;
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 窗口是否需要关闭
|
||||
* @brief 窗口是否需要关闭
|
||||
*/
|
||||
bool ShouldClose();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 设置是否需要关闭
|
||||
* @brief 设置是否需要关闭
|
||||
*/
|
||||
void SetShouldClose(bool should);
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 销毁窗口
|
||||
* @brief 销毁窗口
|
||||
*/
|
||||
virtual void Destroy();
|
||||
|
||||
|
|
|
|||
|
|
@ -77,9 +77,9 @@ private:
|
|||
bool resizable_;
|
||||
bool is_fullscreen_;
|
||||
CursorType mouse_cursor_;
|
||||
String device_name_;
|
||||
|
||||
std::unique_ptr<wchar_t[]> device_name_;
|
||||
std::array<KeyCode, 256> key_map_;
|
||||
std::array<KeyCode, 256> key_map_;
|
||||
};
|
||||
|
||||
WindowPtr Window::Create(const String& title, uint32_t width, uint32_t height, uint32_t icon, bool resizable,
|
||||
|
|
@ -104,14 +104,14 @@ namespace kiwano
|
|||
|
||||
namespace
|
||||
{
|
||||
MONITORINFOEX GetMoniterInfoEx(HWND hwnd)
|
||||
MONITORINFOEXA GetMoniterInfoEx(HWND hwnd)
|
||||
{
|
||||
HMONITOR monitor = ::MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
|
||||
MONITORINFOEX monitor_info;
|
||||
HMONITOR monitor = ::MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
|
||||
MONITORINFOEXA monitor_info;
|
||||
|
||||
memset(&monitor_info, 0, sizeof(MONITORINFOEX));
|
||||
monitor_info.cbSize = sizeof(MONITORINFOEX);
|
||||
::GetMonitorInfoW(monitor, &monitor_info);
|
||||
memset(&monitor_info, 0, sizeof(MONITORINFOEXA));
|
||||
monitor_info.cbSize = sizeof(MONITORINFOEXA);
|
||||
::GetMonitorInfoA(monitor, &monitor_info);
|
||||
|
||||
return monitor_info;
|
||||
}
|
||||
|
|
@ -125,7 +125,7 @@ void AdjustWindow(uint32_t width, uint32_t height, DWORD style, uint32_t* win_wi
|
|||
*win_width = rc.right - rc.left;
|
||||
*win_height = rc.bottom - rc.top;
|
||||
|
||||
MONITORINFOEX info = GetMoniterInfoEx(NULL);
|
||||
MONITORINFOEXA info = GetMoniterInfoEx(NULL);
|
||||
|
||||
uint32_t screenw = info.rcWork.right - info.rcWork.left;
|
||||
uint32_t screenh = info.rcWork.bottom - info.rcWork.top;
|
||||
|
|
@ -136,25 +136,24 @@ void AdjustWindow(uint32_t width, uint32_t height, DWORD style, uint32_t* win_wi
|
|||
*win_height = screenh;
|
||||
}
|
||||
|
||||
void ChangeFullScreenResolution(uint32_t width, uint32_t height, WCHAR* device_name)
|
||||
void ChangeFullScreenResolution(uint32_t width, uint32_t height, const CHAR* device_name)
|
||||
{
|
||||
DEVMODE mode;
|
||||
DEVMODEA mode;
|
||||
|
||||
memset(&mode, 0, sizeof(mode));
|
||||
mode.dmSize = sizeof(DEVMODE);
|
||||
mode.dmSize = sizeof(DEVMODEA);
|
||||
mode.dmBitsPerPel = ::GetDeviceCaps(::GetDC(0), BITSPIXEL);
|
||||
;
|
||||
mode.dmPelsWidth = width;
|
||||
mode.dmPelsHeight = height;
|
||||
mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
||||
|
||||
if (::ChangeDisplaySettingsExW(device_name, &mode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
|
||||
if (::ChangeDisplaySettingsExA(device_name, &mode, NULL, CDS_FULLSCREEN, NULL) != DISP_CHANGE_SUCCESSFUL)
|
||||
KGE_ERROR("ChangeDisplaySettings failed");
|
||||
}
|
||||
|
||||
void RestoreResolution(WCHAR* device_name)
|
||||
void RestoreResolution(const CHAR* device_name)
|
||||
{
|
||||
::ChangeDisplaySettingsExW(device_name, NULL, NULL, 0, NULL);
|
||||
::ChangeDisplaySettingsExA(device_name, NULL, NULL, 0, NULL);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
|
|
@ -211,42 +210,39 @@ WindowWin32Impl::~WindowWin32Impl() {}
|
|||
void WindowWin32Impl::Init(const String& title, uint32_t width, uint32_t height, uint32_t icon, bool resizable,
|
||||
bool fullscreen)
|
||||
{
|
||||
HINSTANCE hinst = GetModuleHandleW(nullptr);
|
||||
WNDCLASSEX wcex = { 0 };
|
||||
HINSTANCE hinst = GetModuleHandle(nullptr);
|
||||
WNDCLASSEXA wcex = { 0 };
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
wcex.lpszClassName = L"KiwanoAppWnd";
|
||||
wcex.lpszClassName = "KiwanoAppWnd";
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW /* | CS_DBLCLKS */;
|
||||
wcex.lpfnWndProc = WindowWin32Impl::StaticWndProc;
|
||||
wcex.hIcon = nullptr;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = sizeof(LONG_PTR);
|
||||
wcex.hInstance = hinst;
|
||||
wcex.hbrBackground = (HBRUSH)(::GetStockObject(BLACK_BRUSH));
|
||||
wcex.hbrBackground = (HBRUSH)::GetStockObject(BLACK_BRUSH);
|
||||
wcex.lpszMenuName = nullptr;
|
||||
wcex.hCursor = ::LoadCursorW(hinst, IDC_ARROW);
|
||||
wcex.hCursor = ::LoadCursor(hinst, IDC_ARROW);
|
||||
|
||||
if (icon)
|
||||
{
|
||||
wcex.hIcon = (HICON)::LoadImageW(hinst, MAKEINTRESOURCE(icon), IMAGE_ICON, 0, 0,
|
||||
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
|
||||
wcex.hIcon = (HICON)::LoadImage(hinst, MAKEINTRESOURCE(icon), IMAGE_ICON, 0, 0,
|
||||
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
|
||||
}
|
||||
|
||||
::RegisterClassExW(&wcex);
|
||||
::RegisterClassExA(&wcex);
|
||||
|
||||
// Get the nearest monitor to this window
|
||||
HMONITOR monitor = ::MonitorFromPoint(POINT{ 0, 0 }, MONITOR_DEFAULTTOPRIMARY);
|
||||
|
||||
// Get the target monitor info
|
||||
MONITORINFOEX monitor_info_ex;
|
||||
memset(&monitor_info_ex, 0, sizeof(MONITORINFOEX));
|
||||
monitor_info_ex.cbSize = sizeof(MONITORINFOEX);
|
||||
::GetMonitorInfoW(monitor, &monitor_info_ex);
|
||||
MONITORINFOEXA monitor_info_ex;
|
||||
memset(&monitor_info_ex, 0, sizeof(MONITORINFOEXA));
|
||||
monitor_info_ex.cbSize = sizeof(MONITORINFOEXA);
|
||||
::GetMonitorInfoA(monitor, &monitor_info_ex);
|
||||
|
||||
// Save the device name
|
||||
int len = lstrlenW(monitor_info_ex.szDevice);
|
||||
|
||||
device_name_ = std::unique_ptr<wchar_t[]>(new wchar_t[len + 1]);
|
||||
lstrcpyW(device_name_.get(), monitor_info_ex.szDevice);
|
||||
device_name_ = monitor_info_ex.szDevice;
|
||||
|
||||
int left = -1, top = -1;
|
||||
|
||||
|
|
@ -278,14 +274,12 @@ void WindowWin32Impl::Init(const String& title, uint32_t width, uint32_t height,
|
|||
height = win_height;
|
||||
}
|
||||
|
||||
WideString wide_title = strings::ToWide(title);
|
||||
|
||||
handle_ = ::CreateWindowExW(is_fullscreen_ ? WS_EX_TOPMOST : 0, L"KiwanoAppWnd", wide_title.c_str(), GetStyle(),
|
||||
handle_ = ::CreateWindowExA(is_fullscreen_ ? WS_EX_TOPMOST : 0, "KiwanoAppWnd", title.c_str(), GetStyle(),
|
||||
left, top, width, height, nullptr, nullptr, hinst, nullptr);
|
||||
|
||||
if (handle_ == nullptr)
|
||||
{
|
||||
::UnregisterClassW(L"KiwanoAppWnd", hinst);
|
||||
::UnregisterClassA("KiwanoAppWnd", hinst);
|
||||
KGE_THROW_SYSTEM_ERROR(HRESULT_FROM_WIN32(GetLastError()), "Create window failed");
|
||||
}
|
||||
|
||||
|
|
@ -296,24 +290,24 @@ void WindowWin32Impl::Init(const String& title, uint32_t width, uint32_t height,
|
|||
::ImmAssociateContext(handle_, nullptr);
|
||||
|
||||
// use Application instance in message loop
|
||||
::SetWindowLongPtr(handle_, GWLP_USERDATA, LONG_PTR(this));
|
||||
::SetWindowLongPtrA(handle_, GWLP_USERDATA, LONG_PTR(this));
|
||||
|
||||
::ShowWindow(handle_, SW_SHOWNORMAL);
|
||||
::UpdateWindow(handle_);
|
||||
|
||||
if (is_fullscreen_)
|
||||
{
|
||||
ChangeFullScreenResolution(width, height, device_name_.get());
|
||||
ChangeFullScreenResolution(width, height, device_name_.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void WindowWin32Impl::PumpEvents()
|
||||
{
|
||||
MSG msg;
|
||||
while (::PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE))
|
||||
while (::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
|
||||
{
|
||||
::TranslateMessage(&msg);
|
||||
::DispatchMessageW(&msg);
|
||||
::DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -321,8 +315,7 @@ void WindowWin32Impl::SetTitle(const String& title)
|
|||
{
|
||||
if (handle_)
|
||||
{
|
||||
WideString wide_title = strings::ToWide(title);
|
||||
::SetWindowTextW(handle_, wide_title.c_str());
|
||||
::SetWindowTextA(handle_, title.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -330,9 +323,9 @@ void WindowWin32Impl::SetIcon(uint32_t icon_resource)
|
|||
{
|
||||
if (handle_)
|
||||
{
|
||||
HINSTANCE hinstance = GetModuleHandle(nullptr);
|
||||
HICON icon = (HICON)::LoadImageW(hinstance, MAKEINTRESOURCE(icon_resource), IMAGE_ICON, 0, 0,
|
||||
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
|
||||
HINSTANCE hinstance = ::GetModuleHandle(nullptr);
|
||||
HICON icon = (HICON)::LoadImage(hinstance, MAKEINTRESOURCE(icon_resource), IMAGE_ICON, 0, 0,
|
||||
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
|
||||
|
||||
::SendMessage(handle_, WM_SETICON, ICON_BIG, (LPARAM)icon);
|
||||
::SendMessage(handle_, WM_SETICON, ICON_SMALL, (LPARAM)icon);
|
||||
|
|
@ -366,19 +359,19 @@ void WindowWin32Impl::SetFullscreen(bool fullscreen)
|
|||
// move window to (0, 0) before display switch
|
||||
::SetWindowPos(handle_, HWND_TOPMOST, 0, 0, width, height, SWP_NOACTIVATE);
|
||||
|
||||
ChangeFullScreenResolution(width, height, device_name_.get());
|
||||
ChangeFullScreenResolution(width, height, device_name_.c_str());
|
||||
|
||||
MONITORINFOEX info = GetMoniterInfoEx(handle_);
|
||||
MONITORINFOEXA info = GetMoniterInfoEx(handle_);
|
||||
|
||||
::SetWindowLongPtr(handle_, GWL_STYLE, GetStyle());
|
||||
::SetWindowLongPtrA(handle_, GWL_STYLE, GetStyle());
|
||||
::SetWindowPos(handle_, HWND_TOPMOST, info.rcMonitor.top, info.rcMonitor.left, width, height,
|
||||
SWP_NOACTIVATE);
|
||||
}
|
||||
else
|
||||
{
|
||||
RestoreResolution(device_name_.get());
|
||||
RestoreResolution(device_name_.c_str());
|
||||
|
||||
MONITORINFOEX info = GetMoniterInfoEx(handle_);
|
||||
MONITORINFOEXA info = GetMoniterInfoEx(handle_);
|
||||
|
||||
uint32_t screenw = uint32_t(info.rcWork.right - info.rcWork.left);
|
||||
uint32_t screenh = uint32_t(info.rcWork.bottom - info.rcWork.top);
|
||||
|
|
@ -386,7 +379,7 @@ void WindowWin32Impl::SetFullscreen(bool fullscreen)
|
|||
int left = screenw > width ? ((screenw - width) / 2) : 0;
|
||||
int top = screenh > height ? ((screenh - height) / 2) : 0;
|
||||
|
||||
::SetWindowLongPtr(handle_, GWL_STYLE, GetStyle());
|
||||
::SetWindowLongPtrA(handle_, GWL_STYLE, GetStyle());
|
||||
::SetWindowPos(handle_, HWND_NOTOPMOST, left, top, width, height, SWP_DRAWFRAME | SWP_FRAMECHANGED);
|
||||
}
|
||||
|
||||
|
|
@ -402,9 +395,7 @@ void WindowWin32Impl::SetCursor(CursorType cursor)
|
|||
void WindowWin32Impl::Destroy()
|
||||
{
|
||||
if (is_fullscreen_)
|
||||
RestoreResolution(device_name_.get());
|
||||
|
||||
device_name_.reset();
|
||||
RestoreResolution(device_name_.c_str());
|
||||
|
||||
if (handle_)
|
||||
{
|
||||
|
|
@ -450,7 +441,7 @@ void WindowWin32Impl::UpdateCursor()
|
|||
win32_cursor = IDC_HAND;
|
||||
break;
|
||||
}
|
||||
::SetCursor(::LoadCursorW(nullptr, win32_cursor));
|
||||
::SetCursor(::LoadCursor(nullptr, win32_cursor));
|
||||
}
|
||||
|
||||
void WindowWin32Impl::SetActive(bool actived)
|
||||
|
|
@ -462,15 +453,15 @@ void WindowWin32Impl::SetActive(bool actived)
|
|||
{
|
||||
if (actived)
|
||||
{
|
||||
ChangeFullScreenResolution(GetWidth(), GetHeight(), device_name_.get());
|
||||
ChangeFullScreenResolution(GetWidth(), GetHeight(), device_name_.c_str());
|
||||
|
||||
MONITORINFOEX info = GetMoniterInfoEx(handle_);
|
||||
MONITORINFOEXA info = GetMoniterInfoEx(handle_);
|
||||
::SetWindowPos(handle_, HWND_TOPMOST, info.rcMonitor.top, info.rcMonitor.left, GetWidth(), GetHeight(),
|
||||
SWP_NOACTIVATE);
|
||||
}
|
||||
else
|
||||
{
|
||||
RestoreResolution(device_name_.get());
|
||||
RestoreResolution(device_name_.c_str());
|
||||
|
||||
::SetWindowPos(handle_, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
|
||||
::ShowWindow(handle_, SW_MINIMIZE);
|
||||
|
|
@ -679,18 +670,18 @@ LRESULT WindowWin32Impl::MessageProc(HWND hwnd, UINT32 msg, WPARAM wparam, LPARA
|
|||
break;
|
||||
}
|
||||
|
||||
return ::DefWindowProcW(hwnd, msg, wparam, lparam);
|
||||
return ::DefWindowProcA(hwnd, msg, wparam, lparam);
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WindowWin32Impl::StaticWndProc(HWND hwnd, UINT32 msg, WPARAM wparam, LPARAM lparam)
|
||||
{
|
||||
LONG_PTR ptr = static_cast<LONG_PTR>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA));
|
||||
LONG_PTR ptr = static_cast<LONG_PTR>(::GetWindowLongPtrA(hwnd, GWLP_USERDATA));
|
||||
if (ptr)
|
||||
{
|
||||
WindowWin32Impl* window = reinterpret_cast<WindowWin32Impl*>(ptr);
|
||||
return window->MessageProc(hwnd, msg, wparam, lparam);
|
||||
}
|
||||
return ::DefWindowProcW(hwnd, msg, wparam, lparam);
|
||||
return ::DefWindowProcA(hwnd, msg, wparam, lparam);
|
||||
}
|
||||
|
||||
} // namespace kiwano
|
||||
|
|
|
|||
|
|
@ -33,11 +33,11 @@ KGE_DECLARE_SMART_PTR(Brush);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渐变转换点
|
||||
/// @brief 渐变转换点
|
||||
struct GradientStop
|
||||
{
|
||||
float offset; ///< 偏移距离
|
||||
Color color; ///< 渐变点颜色
|
||||
float offset; ///< 偏移距离
|
||||
Color color; ///< 渐变点颜色
|
||||
|
||||
GradientStop();
|
||||
|
||||
|
|
@ -45,37 +45,37 @@ struct GradientStop
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渐变扩充模式
|
||||
/// @details 该模式用于指定画笔如何绘制正常区域外的部分
|
||||
/// @brief 渐变扩充模式
|
||||
/// @details 该模式用于指定画笔如何绘制正常区域外的部分
|
||||
enum class GradientExtendMode
|
||||
{
|
||||
Clamp, ///< 夹模式,重复绘制边界颜色
|
||||
Wrap, ///< 包裹模式,重复画笔内容
|
||||
Mirror ///< 镜像模式,反转画笔内容
|
||||
Clamp, ///< 夹模式,重复绘制边界颜色
|
||||
Wrap, ///< 包裹模式,重复画笔内容
|
||||
Mirror ///< 镜像模式,反转画笔内容
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线性渐变样式
|
||||
/// @brief 线性渐变样式
|
||||
struct LinearGradientStyle
|
||||
{
|
||||
Point begin; ///< 渐变起始点
|
||||
Point end; ///< 渐变终止点
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
Point begin; ///< 渐变起始点
|
||||
Point end; ///< 渐变终止点
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
|
||||
LinearGradientStyle(const Point& begin, const Point& end, const Vector<GradientStop>& stops,
|
||||
GradientExtendMode extend_mode = GradientExtendMode::Clamp);
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 径向渐变样式
|
||||
/// @brief 径向渐变样式
|
||||
struct RadialGradientStyle
|
||||
{
|
||||
Point center; ///< 径向渐变圆心
|
||||
Vec2 offset; ///< 径向渐变偏移
|
||||
Vec2 radius; ///< 径向渐变半径
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
Point center; ///< 径向渐变圆心
|
||||
Vec2 offset; ///< 径向渐变偏移
|
||||
Vec2 radius; ///< 径向渐变半径
|
||||
Vector<GradientStop> stops; ///< 渐变转换点集合
|
||||
GradientExtendMode extend_mode; ///< 渐变扩充模式
|
||||
|
||||
RadialGradientStyle(const Point& center, const Vec2& offset, const Vec2& radius, const Vector<GradientStop>& stops,
|
||||
GradientExtendMode extend_mode = GradientExtendMode::Clamp);
|
||||
|
|
@ -83,66 +83,66 @@ struct RadialGradientStyle
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 画刷
|
||||
* @brief 画刷
|
||||
*/
|
||||
class KGE_API Brush : public NativeObject
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建纯色画刷
|
||||
/// @param color 画刷颜色
|
||||
/// @brief 创建纯色画刷
|
||||
/// @param color 画刷颜色
|
||||
static BrushPtr Create(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线性渐变样式
|
||||
/// @param style 线性渐变样式
|
||||
/// @brief 创建线性渐变样式
|
||||
/// @param style 线性渐变样式
|
||||
static BrushPtr Create(const LinearGradientStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建径向渐变样式
|
||||
/// @param style 径向渐变样式
|
||||
/// @brief 创建径向渐变样式
|
||||
/// @param style 径向渐变样式
|
||||
static BrushPtr Create(const RadialGradientStyle& style);
|
||||
|
||||
Brush();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纯色画刷颜色
|
||||
/// @brief 设置纯色画刷颜色
|
||||
void SetColor(const Color& color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线性渐变样式
|
||||
/// @brief 设置线性渐变样式
|
||||
void SetStyle(const LinearGradientStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置径向渐变样式
|
||||
/// @brief 设置径向渐变样式
|
||||
void SetStyle(const RadialGradientStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置纹理
|
||||
/// @brief 设置纹理
|
||||
void SetTexture(TexturePtr texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置二维变换
|
||||
/// @brief 设置二维变换
|
||||
void SetTransform(const Transform& transform);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置二维变换
|
||||
/// @brief 设置二维变换
|
||||
void SetTransform(const Matrix3x2& transform);
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 画刷类型
|
||||
/// @brief 画刷类型
|
||||
enum class Type
|
||||
{
|
||||
None,
|
||||
SolidColor, ///< 纯色填充画刷
|
||||
LinearGradient, ///< 线性渐变画刷
|
||||
RadialGradient, ///< 径向渐变画刷
|
||||
Texture ///< 纹理画刷
|
||||
SolidColor, ///< 纯色填充画刷
|
||||
LinearGradient, ///< 线性渐变画刷
|
||||
RadialGradient, ///< 径向渐变画刷
|
||||
Texture ///< 纹理画刷
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取画刷类型
|
||||
/// @brief 获取画刷类型
|
||||
Type GetType() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -31,46 +31,46 @@ namespace kiwano
|
|||
|
||||
/*
|
||||
* \~chinese
|
||||
* @brief 颜色
|
||||
* @brief 颜色
|
||||
* @details
|
||||
* 使用枚举表示颜色: @code Color blue = Color::Blue; @endcode
|
||||
* 使用 RGB 表示一个颜色: @code Color red = Color(1.0f, 0.0f, 0.0f); @endcode
|
||||
* 使用 RGBA 表示一个带透明度的颜色: @code Color not_white = Color(1.0f, 1.0f,
|
||||
* 使用枚举表示颜色: @code Color blue = Color::Blue; @endcode
|
||||
* 使用 RGB 表示一个颜色: @code Color red = Color(1.0f, 0.0f, 0.0f); @endcode
|
||||
* 使用 RGBA 表示一个带透明度的颜色: @code Color not_white = Color(1.0f, 1.0f,
|
||||
* 1.0f, 0.5f); @endcode
|
||||
* 使用一个16进制整型值表示 RGB 颜色: @code Color black(0x000000); @endcode
|
||||
* 使用一个16进制整型值表示 RGB 颜色: @code Color black(0x000000); @endcode
|
||||
*/
|
||||
class KGE_API Color
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 构造颜色
|
||||
/// @details 默认颜色为 R: 0.0, G: 0.0, B: 0.0, A: 1.0
|
||||
/// @brief 构造颜色
|
||||
/// @details 默认颜色为 R: 0.0, G: 0.0, B: 0.0, A: 1.0
|
||||
Color();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
Color(float r, float g, float b);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param r 红色值,范围 0.0 - 1.0
|
||||
/// @param g 绿色值,范围 0.0 - 1.0
|
||||
/// @param b 蓝色值,范围 0.0 - 1.0
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
Color(float r, float g, float b, float alpha);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB颜色
|
||||
/// @brief 构造 RGB 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB颜色
|
||||
Color(uint32_t rgb);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB 颜色
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
/// @brief 构造 RGBA 颜色
|
||||
/// @param rgb 使用16进制整形值表示 RGB 颜色
|
||||
/// @param a Alpha值,范围 0.0 - 1.0
|
||||
Color(uint32_t rgb, float alpha);
|
||||
|
||||
bool operator==(const Color& rhs) const;
|
||||
|
|
@ -79,7 +79,7 @@ public:
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 常见颜色枚举
|
||||
/// @brief 常见颜色枚举
|
||||
enum Value : uint32_t
|
||||
{
|
||||
Black = 0x000000,
|
||||
|
|
@ -124,14 +124,14 @@ public:
|
|||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 透明色
|
||||
/// @brief 透明色
|
||||
static const Color Transparent;
|
||||
|
||||
public:
|
||||
float r; ///< 红色值
|
||||
float g; ///< 绿色值
|
||||
float b; ///< 蓝色值
|
||||
float a; ///< Alpha值
|
||||
float r; ///< 红色值
|
||||
float g; ///< 绿色值
|
||||
float b; ///< 蓝色值
|
||||
float a; ///< Alpha值
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
|
|
|||
|
|
@ -159,7 +159,8 @@ HRESULT STDMETHODCALLTYPE FontCollectionLoader::CreateEnumeratorFromKey(
|
|||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
*fontFileEnumerator = DX::SafeAcquire(pEnumerator);
|
||||
DX::SafeRelease(*fontFileEnumerator);
|
||||
(*fontFileEnumerator) = pEnumerator;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
|
|
@ -468,7 +469,8 @@ HRESULT STDMETHODCALLTYPE ResourceFontCollectionLoader::CreateEnumeratorFromKey(
|
|||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
*fontFileEnumerator = DX::SafeAcquire(pEnumerator);
|
||||
DX::SafeRelease(*fontFileEnumerator);
|
||||
(*fontFileEnumerator) = pEnumerator;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
|
|
@ -574,7 +576,7 @@ HRESULT STDMETHODCALLTYPE ResourceFontFileLoader::CreateStreamFromKey(void const
|
|||
if (SUCCEEDED(hr))
|
||||
{
|
||||
DX::SafeRelease(*fontFileStream);
|
||||
*fontFileStream = DX::SafeAcquire(pFileStream);
|
||||
(*fontFileStream) = pFileStream;
|
||||
}
|
||||
}
|
||||
return hr;
|
||||
|
|
|
|||
|
|
@ -88,15 +88,15 @@ public:
|
|||
void Present() override;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取Direct2D设备资源
|
||||
/// @brief 获取Direct2D设备资源
|
||||
ID2DDeviceResources* GetD2DDeviceResources();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取Direct3D设备资源
|
||||
/// @brief 获取Direct3D设备资源
|
||||
ID3DDeviceResources* GetD3DDeviceResources();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重设渲染输出大小
|
||||
/// @brief 重设渲染输出大小
|
||||
void Resize(uint32_t width, uint32_t height) override;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ class Renderer;
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 字体
|
||||
* @brief 字体
|
||||
*/
|
||||
class Font : public NativeObject
|
||||
{
|
||||
|
|
@ -43,21 +43,21 @@ class Font : public NativeObject
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建字体
|
||||
/// @brief 创建字体
|
||||
static FontPtr Create(const String& file);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建字体
|
||||
/// @brief 创建字体
|
||||
static FontPtr Create(const Resource& resource);
|
||||
|
||||
Font();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载字体文件
|
||||
/// @brief 加载字体文件
|
||||
bool Load(const String& file);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载字体资源
|
||||
/// @brief 加载字体资源
|
||||
bool Load(const Resource& resource);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -121,10 +121,10 @@ bool GifImage::GetGlobalMetadata()
|
|||
PROPVARIANT prop_val;
|
||||
::PropVariantInit(&prop_val);
|
||||
|
||||
// 获取全局 frame 大小
|
||||
// 获取全局 frame 大小
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 获取宽度
|
||||
// 获取宽度
|
||||
hr = metadata_reader->GetMetadataByName(L"/logscrdesc/Width", &prop_val);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
|
@ -140,7 +140,7 @@ bool GifImage::GetGlobalMetadata()
|
|||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 获取高度
|
||||
// 获取高度
|
||||
hr = metadata_reader->GetMetadataByName(L"/logscrdesc/Height", &prop_val);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
|
@ -156,7 +156,7 @@ bool GifImage::GetGlobalMetadata()
|
|||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 获得像素纵横比
|
||||
// 获得像素纵横比
|
||||
hr = metadata_reader->GetMetadataByName(L"/logscrdesc/PixelAspectRatio", &prop_val);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
|
@ -166,11 +166,11 @@ bool GifImage::GetGlobalMetadata()
|
|||
{
|
||||
if (prop_val.bVal != 0)
|
||||
{
|
||||
// 需要计算比率
|
||||
// 最高像素 1:4,最宽像素 4:1,增量为 1/64
|
||||
// 需要计算比率
|
||||
// 最高像素 1:4,最宽像素 4:1,增量为 1/64
|
||||
float pixel_asp_ratio = (prop_val.bVal + 15.f) / 64.f;
|
||||
|
||||
// 根据像素长宽比计算像素中的图像宽度和高度,只缩小图像
|
||||
// 根据像素长宽比计算像素中的图像宽度和高度,只缩小图像
|
||||
if (pixel_asp_ratio > 1.f)
|
||||
{
|
||||
size_in_pixels_ = { width, static_cast<uint32_t>(height / pixel_asp_ratio) };
|
||||
|
|
@ -182,7 +182,7 @@ bool GifImage::GetGlobalMetadata()
|
|||
}
|
||||
else
|
||||
{
|
||||
// 值为 0, 所以像素比为 1
|
||||
// 值为 0, 所以像素比为 1
|
||||
size_in_pixels_ = { width, height };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,71 +33,71 @@ KGE_DECLARE_SMART_PTR(GifImage);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief GIF图像
|
||||
* @brief GIF图像
|
||||
*/
|
||||
class KGE_API GifImage : public NativeObject
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图片
|
||||
/// @brief 创建GIF图片
|
||||
static GifImagePtr Create(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图片
|
||||
/// @brief 创建GIF图片
|
||||
static GifImagePtr Create(const Resource& res);
|
||||
|
||||
GifImage();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载本地GIF图片
|
||||
/// @brief 加载本地GIF图片
|
||||
bool Load(const String& file_path);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 加载GIF资源
|
||||
/// @brief 加载GIF资源
|
||||
bool Load(const Resource& res);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素宽度
|
||||
/// @brief 获取像素宽度
|
||||
uint32_t GetWidthInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素高度
|
||||
/// @brief 获取像素高度
|
||||
uint32_t GetHeightInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取像素大小
|
||||
/// @brief 获取像素大小
|
||||
PixelSize GetSizeInPixels() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取帧数量
|
||||
/// @brief 获取帧数量
|
||||
uint32_t GetFramesCount() const;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief GIF帧的处置方式
|
||||
/// @brief GIF帧的处置方式
|
||||
enum class DisposalType
|
||||
{
|
||||
Unknown, ///< 未知
|
||||
None, ///< 不处理
|
||||
Background, ///< 背景
|
||||
Previous ///< 恢复前一帧
|
||||
Unknown, ///< 未知
|
||||
None, ///< 不处理
|
||||
Background, ///< 背景
|
||||
Previous ///< 恢复前一帧
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief GIF帧
|
||||
/// @brief GIF帧
|
||||
struct Frame
|
||||
{
|
||||
Duration delay; ///< 帧延迟
|
||||
TexturePtr texture; ///< 帧图像
|
||||
Rect rect; ///< 绘制区域
|
||||
DisposalType disposal_type; ///< 处置方式
|
||||
Duration delay; ///< 帧延迟
|
||||
TexturePtr texture; ///< 帧图像
|
||||
Rect rect; ///< 绘制区域
|
||||
DisposalType disposal_type; ///< 处置方式
|
||||
|
||||
Frame();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取GIF帧
|
||||
/// @param index 帧下标
|
||||
/// @brief 获取GIF帧
|
||||
/// @param index 帧下标
|
||||
Frame GetFrame(uint32_t index);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ KGE_DECLARE_SMART_PTR(Layer);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 图层
|
||||
* @brief 暠꿔
|
||||
*/
|
||||
class KGE_API Layer : public NativeObject
|
||||
{
|
||||
|
|
@ -41,35 +41,35 @@ public:
|
|||
Layer();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图层裁剪区域
|
||||
/// @brief 삿혤暠꿔꼴숏혐堵
|
||||
const Rect& GetClipRect() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图层透明度
|
||||
/// @brief 삿혤暠꿔拷츠똑
|
||||
float GetOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取几何蒙层
|
||||
/// @brief 삿혤섯부촁꿔
|
||||
ShapePtr GetMaskShape() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取几何蒙层变换
|
||||
/// @brief 삿혤섯부촁꿔긴뻣
|
||||
const Matrix3x2& GetMaskTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层裁剪区域
|
||||
/// @brief <EFBFBD>零暠꿔꼴숏혐堵
|
||||
void SetClipRect(const Rect& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层透明度
|
||||
/// @brief <EFBFBD>零暠꿔拷츠똑
|
||||
void SetOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置几何蒙层
|
||||
/// @brief <EFBFBD>零섯부촁꿔
|
||||
void SetMaskShape(ShapePtr mask);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置几何蒙层变换
|
||||
/// @brief <EFBFBD>零섯부촁꿔긴뻣
|
||||
void SetMaskTransform(const Matrix3x2& matrix);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ KGE_DECLARE_SMART_PTR(NativeObject);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 含有本机指针的对象
|
||||
* @brief 含有本机指针的对象
|
||||
*/
|
||||
class KGE_API NativeObject : public ObjectBase
|
||||
{
|
||||
|
|
|
|||
|
|
@ -37,218 +37,218 @@ KGE_DECLARE_SMART_PTR(RenderContext);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文字抗锯齿模式
|
||||
/// @brief 文字抗锯齿模式
|
||||
enum class TextAntialiasMode
|
||||
{
|
||||
Default, ///< 系统默认
|
||||
ClearType, ///< ClearType 抗锯齿
|
||||
GrayScale, ///< 灰度抗锯齿
|
||||
None ///< 不启用抗锯齿
|
||||
Default, ///< 系统默认
|
||||
ClearType, ///< ClearType 抗锯齿
|
||||
GrayScale, ///< 灰度抗锯齿
|
||||
None ///< 不启用抗锯齿
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 渲染上下文
|
||||
/// @details 渲染上下文将完成基础图元的绘制,并将绘制结果输出到特定的平面中
|
||||
/// @brief 渲染上下文
|
||||
/// @details 渲染上下文将完成基础图元的绘制,并将绘制结果输出到特定的平面中
|
||||
class KGE_API RenderContext : public NativeObject
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理渲染上下文,将绘制结果输出到纹理中
|
||||
/// @param texture 保存绘制结果的纹理
|
||||
/// @brief 创建纹理渲染上下文,将绘制结果输出到纹理中
|
||||
/// @param texture 保存绘制结果的纹理
|
||||
static RenderContextPtr Create(Texture& texture);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理渲染上下文,将绘制结果输出到纹理中
|
||||
/// @param texture 保存绘制结果的纹理
|
||||
/// @param size 渲染输出大小
|
||||
/// @brief 创建纹理渲染上下文,将绘制结果输出到纹理中
|
||||
/// @param texture 保存绘制结果的纹理
|
||||
/// @param size 渲染输出大小
|
||||
static RenderContextPtr Create(Texture& texture, const Size& size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始渲染
|
||||
/// @brief 开始渲染
|
||||
virtual void BeginDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束渲染
|
||||
/// @brief 结束渲染
|
||||
virtual void EndDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param src_rect 源纹理裁剪矩形
|
||||
/// @param dest_rect 绘制的目标区域
|
||||
/// @brief 绘制纹理
|
||||
/// @param texture 纹理
|
||||
/// @param src_rect 源纹理裁剪矩形
|
||||
/// @param dest_rect 绘制的目标区域
|
||||
virtual void DrawTexture(const Texture& texture, const Rect* src_rect = nullptr,
|
||||
const Rect* dest_rect = nullptr) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制文本布局
|
||||
/// @param layout 文本布局
|
||||
/// @param offset 偏移量
|
||||
/// @brief 绘制文本布局
|
||||
/// @param layout 文本布局
|
||||
/// @param offset 偏移量
|
||||
virtual void DrawTextLayout(const TextLayout& layout, const Point& offset = Point()) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制形状轮廓
|
||||
/// @param shape 形状
|
||||
/// @brief 绘制形状轮廓
|
||||
/// @param shape 形状
|
||||
virtual void DrawShape(const Shape& shape) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制线段
|
||||
/// @param point1 线段起点
|
||||
/// @param point2 线段终点
|
||||
/// @brief 绘制线段
|
||||
/// @param point1 线段起点
|
||||
/// @param point2 线段终点
|
||||
virtual void DrawLine(const Point& point1, const Point& point2) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @brief 绘制矩形边框
|
||||
/// @param rect 矩形
|
||||
virtual void DrawRectangle(const Rect& rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 绘制圆角矩形边框
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
virtual void DrawRoundedRectangle(const Rect& rect, const Vec2& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 绘制椭圆边框
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 绘制椭圆边框
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
virtual void DrawEllipse(const Point& center, const Vec2& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
/// @brief 填充形状
|
||||
/// @param shape 形状
|
||||
virtual void FillShape(const Shape& shape) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
/// @brief 填充矩形
|
||||
/// @param rect 矩形
|
||||
virtual void FillRectangle(const Rect& rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
/// @brief 填充圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 圆角半径
|
||||
virtual void FillRoundedRectangle(const Rect& rect, const Vec2& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 填充椭圆
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 填充椭圆
|
||||
/// @param center 圆心
|
||||
/// @param radius 椭圆半径
|
||||
virtual void FillEllipse(const Point& center, const Vec2& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理
|
||||
/// @param texture 纹理
|
||||
/// @param size 纹理像素大小
|
||||
/// @brief 创建纹理
|
||||
/// @param texture 纹理
|
||||
/// @param size 纹理像素大小
|
||||
virtual void CreateTexture(Texture& texture, math::Vec2T<uint32_t> size) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置绘制的裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
/// @brief 设置绘制的裁剪区域
|
||||
/// @param clip_rect 裁剪矩形
|
||||
virtual void PushClipRect(const Rect& clip_rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 取消上一次设置的绘制裁剪区域
|
||||
/// @brief 取消上一次设置的绘制裁剪区域
|
||||
virtual void PopClipRect() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置图层区域
|
||||
/// @param layer 图层区域
|
||||
/// @brief 设置图层区域
|
||||
/// @param layer 图层区域
|
||||
virtual void PushLayer(Layer& layer) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 取消上一次设置的图层区域
|
||||
/// @brief 取消上一次设置的图层区域
|
||||
virtual void PopLayer() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空渲染内容
|
||||
/// @brief 清空渲染内容
|
||||
virtual void Clear() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 使用纯色清空渲染内容
|
||||
/// @param clear_color 清屏颜色
|
||||
/// @brief 使用纯色清空渲染内容
|
||||
/// @param clear_color 清屏颜色
|
||||
virtual void Clear(const Color& clear_color) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染区域大小
|
||||
/// @brief 获取渲染区域大小
|
||||
virtual Size GetSize() const = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取画刷透明度
|
||||
/// @brief 获取画刷透明度
|
||||
virtual float GetBrushOpacity() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取当前画刷
|
||||
/// @brief 获取当前画刷
|
||||
virtual BrushPtr GetCurrentBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取全局二维变换
|
||||
/// @brief 获取全局二维变换
|
||||
virtual const Matrix3x2& GetGlobalTransform() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置画刷透明度
|
||||
/// @brief 设置画刷透明度
|
||||
virtual void SetBrushOpacity(float opacity);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置当前使用的画刷
|
||||
/// @brief 设置当前使用的画刷
|
||||
virtual void SetCurrentBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置当前使用的线条样式
|
||||
/// @brief 设置当前使用的线条样式
|
||||
virtual void SetCurrentStrokeStyle(StrokeStylePtr stroke);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置抗锯齿模式
|
||||
/// @brief 设置抗锯齿模式
|
||||
virtual void SetAntialiasMode(bool enabled) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字抗锯齿模式
|
||||
/// @brief 设置文字抗锯齿模式
|
||||
virtual void SetTextAntialiasMode(TextAntialiasMode mode) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 检查边界是否在视区内
|
||||
/// @brief 检查边界是否在视区内
|
||||
virtual bool CheckVisibility(const Rect& bounds, const Matrix3x2& transform) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重设渲染上下文大小
|
||||
/// @brief 重设渲染上下文大小
|
||||
virtual void Resize(const Size& size) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置上下文的二维变换
|
||||
/// @brief 设置上下文的二维变换
|
||||
virtual void SetTransform(const Matrix3x2& matrix) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置全局二维变换
|
||||
/// @brief 设置全局二维变换
|
||||
virtual void SetGlobalTransform(const Matrix3x2& matrix);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置全局二维变换
|
||||
/// @brief 设置全局二维变换
|
||||
virtual void SetGlobalTransform(const Matrix3x2* matrix);
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 渲染上下文状态
|
||||
/// @brief 渲染上下文状态
|
||||
struct Status
|
||||
{
|
||||
uint32_t primitives; ///< 渲染图元数量
|
||||
Time start; ///< 渲染起始时间
|
||||
Duration duration; ///< 渲染时长
|
||||
uint32_t primitives; ///< 渲染图元数量
|
||||
Time start; ///< 渲染起始时间
|
||||
Duration duration; ///< 渲染时长
|
||||
|
||||
Status();
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 启用或禁用状态收集功能
|
||||
/// @brief 启用或禁用状态收集功能
|
||||
void SetCollectingStatus(bool enable);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染上下文状态
|
||||
/// @brief 获取渲染上下文状态
|
||||
const Status& GetStatus() const;
|
||||
|
||||
protected:
|
||||
RenderContext();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 增加渲染图元数量
|
||||
/// @brief 增加渲染图元数量
|
||||
void IncreasePrimitivesCount(uint32_t increase = 1) const;
|
||||
|
||||
protected:
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* \defgroup Render 渲染模块
|
||||
* \defgroup Render 渲染模块
|
||||
*/
|
||||
|
||||
/**
|
||||
|
|
@ -41,197 +41,197 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 渲染器
|
||||
* @brief 渲染器
|
||||
*/
|
||||
class KGE_API Renderer : public EventModule
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 获取实例
|
||||
/// @brief 获取实例
|
||||
static Renderer& GetInstance();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取清屏颜色
|
||||
/// @brief 获取清屏颜色
|
||||
virtual Color GetClearColor() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置清屏颜色
|
||||
/// @brief 设置清屏颜色
|
||||
virtual void SetClearColor(const Color& clear_color);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开启或关闭垂直同步
|
||||
/// @brief 开启或关闭垂直同步
|
||||
virtual void SetVSyncEnabled(bool enabled);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateTexture(Texture& texture, const String& file_path) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建纹理内部资源
|
||||
/// @param[out] texture 纹理
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateTexture(Texture& texture, const Resource& resource) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] file_path 图片路径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateGifImage(GifImage& gif, const String& file_path) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建GIF图像内部资源
|
||||
/// @param[out] gif GIF图像
|
||||
/// @param[in] resource 图片资源
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateGifImage(GifImage& gif, const Resource& resource) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建GIF图像帧内部资源
|
||||
/// @param[out] frame GIF图像帧
|
||||
/// @param[in] gif GIF图像
|
||||
/// @param[in] frame_index 帧下标
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建GIF图像帧内部资源
|
||||
/// @param[out] frame GIF图像帧
|
||||
/// @param[in] gif GIF图像
|
||||
/// @param[in] frame_index 帧下标
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateGifImageFrame(GifImage::Frame& frame, const GifImage& gif, size_t frame_index) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] file_paths 字体文件路径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] file_paths 字体文件路径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateFontCollection(Font& font, const String& file_path) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] res_arr 字体资源
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建字体集内部资源
|
||||
/// @param[out] font 字体
|
||||
/// @param[in] res_arr 字体资源
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateFontCollection(Font& font, const Resource& res) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文字布局内部资源
|
||||
/// @param[out] layout 字体布局
|
||||
/// @param text 文字内容
|
||||
/// @param style 文本样式
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建文字布局内部资源
|
||||
/// @param[out] layout 字体布局
|
||||
/// @param text 文字内容
|
||||
/// @param style 文本样式
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateTextLayout(TextLayout& layout, const String& content, const TextStyle& style) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线段形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] begin_pos 线段起点
|
||||
/// @param[in] end_pos 线段终点
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建线段形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] begin_pos 线段起点
|
||||
/// @param[in] end_pos 线段终点
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateLineShape(Shape& shape, const Point& begin_pos, const Point& end_pos) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateRectShape(Shape& shape, const Rect& rect) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆角矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @param[in] radius 圆角半径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建圆角矩形形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] rect 矩形大小
|
||||
/// @param[in] radius 圆角半径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateRoundedRectShape(Shape& shape, const Rect& rect, const Vec2& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建椭圆形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] center 椭圆圆心
|
||||
/// @param[in] radius 椭圆半径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建椭圆形状内部资源
|
||||
/// @param[out] shape 形状
|
||||
/// @param[in] center 椭圆圆心
|
||||
/// @param[in] radius 椭圆半径
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateEllipseShape(Shape& shape, const Point& center, const Vec2& radius) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建几何图形生成器内部资源
|
||||
/// @param[out] maker 形状生成器
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建几何图形生成器内部资源
|
||||
/// @param[out] maker 形状生成器
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateShapeSink(ShapeMaker& maker) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纯色画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] color 颜色
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建纯色画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] color 颜色
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, const Color& color) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线性渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 线性渐变样式
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建线性渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 线性渐变样式
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, const LinearGradientStyle& style) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建径向渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 径向渐变样式
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建径向渐变画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] style 径向渐变样式
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, const RadialGradientStyle& style) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] texture 纹理
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建纹理画刷内部资源
|
||||
/// @param[out] brush 画刷
|
||||
/// @param[in] texture 纹理
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateBrush(Brush& brush, TexturePtr texture) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式内部资源
|
||||
/// @param[out] stroke_style 线条样式
|
||||
/// @param[in] cap 线段端点样式
|
||||
/// @param[in] line_join 线段相交样式
|
||||
/// @param[in] dash_array 虚线长度与间隙数组
|
||||
/// @param[in] dash_size 虚线数组大小
|
||||
/// @param[in] dash_offset 虚线偏移量
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建线条样式内部资源
|
||||
/// @param[out] stroke_style 线条样式
|
||||
/// @param[in] cap 线段端点样式
|
||||
/// @param[in] line_join 线段相交样式
|
||||
/// @param[in] dash_array 虚线长度与间隙数组
|
||||
/// @param[in] dash_size 虚线数组大小
|
||||
/// @param[in] dash_offset 虚线偏移量
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual void CreateStrokeStyle(StrokeStyle& stroke_style) = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建纹理渲染上下文,将上下文的渲染输出到纹理中
|
||||
/// @param[in,out] texture 渲染输出的纹理
|
||||
/// @param[in] desired_size 期望的输出大小
|
||||
/// @return 纹理渲染上下文
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
/// @brief 创建纹理渲染上下文,将上下文的渲染输出到纹理中
|
||||
/// @param[in,out] texture 渲染输出的纹理
|
||||
/// @param[in] desired_size 期望的输出大小
|
||||
/// @return 纹理渲染上下文
|
||||
/// @throw kiwano::SystemError 创建失败时抛出
|
||||
virtual RenderContextPtr CreateTextureRenderContext(Texture& texture, const Size* desired_size = nullptr) = 0;
|
||||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染上下文
|
||||
/// @brief 获取渲染上下文
|
||||
RenderContext& GetContext();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取渲染输出大小
|
||||
/// @brief 获取渲染输出大小
|
||||
Size GetOutputSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始渲染
|
||||
/// @brief 开始渲染
|
||||
virtual void BeginDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束渲染
|
||||
/// @brief 结束渲染
|
||||
virtual void EndDraw();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清除绘制内容
|
||||
/// @brief 清除绘制内容
|
||||
virtual void Clear() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 将绘制内容呈现至窗口
|
||||
/// @throw kiwano::SystemError 呈现失败时抛出
|
||||
/// @brief 将绘制内容呈现至窗口
|
||||
/// @throw kiwano::SystemError 呈现失败时抛出
|
||||
virtual void Present() = 0;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重设渲染输出大小
|
||||
/// @brief 重设渲染输出大小
|
||||
virtual void Resize(uint32_t width, uint32_t height) = 0;
|
||||
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ KGE_DECLARE_SMART_PTR(Shape);
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 形状
|
||||
* @brief 形状
|
||||
*/
|
||||
class KGE_API Shape : public NativeObject
|
||||
{
|
||||
|
|
@ -42,68 +42,68 @@ class KGE_API Shape : public NativeObject
|
|||
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建线段形状
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
/// @brief 创建线段形状
|
||||
/// @param begin 线段起点
|
||||
/// @param end 线段终点
|
||||
static ShapePtr CreateLine(const Point& begin, const Point& end);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建矩形
|
||||
/// @param rect 矩形
|
||||
/// @brief 创建矩形
|
||||
/// @param rect 矩形
|
||||
static ShapePtr CreateRect(const Rect& rect);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
/// @brief 创建圆角矩形
|
||||
/// @param rect 矩形
|
||||
/// @param radius 矩形圆角半径
|
||||
static ShapePtr CreateRoundedRect(const Rect& rect, const Vec2& radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
/// @brief 创建圆形
|
||||
/// @param center 圆形原点
|
||||
/// @param radius 圆形半径
|
||||
static ShapePtr CreateCircle(const Point& center, float radius);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
/// @brief 创建椭圆形
|
||||
/// @param center 椭圆原点
|
||||
/// @param radius 椭圆半径
|
||||
static ShapePtr CreateEllipse(const Point& center, const Vec2& radius);
|
||||
|
||||
Shape();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @brief 获取外切包围盒
|
||||
Rect GetBoundingBox() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取外切包围盒
|
||||
/// @param transform 二维变换
|
||||
/// @brief 获取外切包围盒
|
||||
/// @param transform 二维变换
|
||||
Rect GetBoundingBox(const Matrix3x2& transform) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 判断图形是否包含点
|
||||
/// @param point 点
|
||||
/// @param transform 应用到点上的二维变换
|
||||
/// @brief 判断图形是否包含点
|
||||
/// @param point 点
|
||||
/// @param transform 应用到点上的二维变换
|
||||
bool ContainsPoint(const Point& point, const Matrix3x2* transform = nullptr) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取图形展开成一条直线的长度
|
||||
/// @brief 获取图形展开成一条直线的长度
|
||||
float GetLength() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 计算图形面积
|
||||
/// @brief 计算图形面积
|
||||
float ComputeArea() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 计算图形上点的位置和切线向量
|
||||
/// @param[in] length 点在图形上的位置,范围 [0.0 - 1.0]
|
||||
/// @param[out] point 点的位置
|
||||
/// @param[out] tangent 点的切线向量
|
||||
/// @brief 计算图形上点的位置和切线向量
|
||||
/// @param[in] length 点在图形上的位置,范围 [0.0 - 1.0]
|
||||
/// @param[out] point 点的位置
|
||||
/// @param[out] tangent 点的切线向量
|
||||
bool ComputePointAtLength(float length, Point& point, Vec2& tangent) const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清除形状
|
||||
/// @brief 清除形状
|
||||
void Clear();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -32,22 +32,22 @@ KGE_DECLARE_SMART_PTR(ShapeMaker);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 形状合并方式
|
||||
/// @brief 形状合并方式
|
||||
enum class CombineMode
|
||||
{
|
||||
Union, ///< 并集 (A + B)
|
||||
Intersect, ///< 交集 (A + B)
|
||||
Xor, ///< 对称差集 ((A - B) + (B - A))
|
||||
Exclude ///< 差集 (A - B)
|
||||
Union, ///< 并集 (A + B)
|
||||
Intersect, ///< 交集 (A + B)
|
||||
Xor, ///< 对称差集 ((A - B) + (B - A))
|
||||
Exclude ///< 差集 (A - B)
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 形状生成器
|
||||
/// @brief 形状生成器
|
||||
class KGE_API ShapeMaker : public NativeObject
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建形状生成器
|
||||
/// @brief 创建形状生成器
|
||||
static ShapeMakerPtr Create();
|
||||
|
||||
ShapeMaker();
|
||||
|
|
@ -55,83 +55,83 @@ public:
|
|||
~ShapeMaker();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取生成的形状
|
||||
/// @brief 获取生成的形状
|
||||
ShapePtr GetShape();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空图形
|
||||
/// @brief 清空图形
|
||||
void Clear();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 开始添加路径并打开输入流
|
||||
/// @param begin_pos 路径起始点
|
||||
/// @brief 开始添加路径并打开输入流
|
||||
/// @param begin_pos 路径起始点
|
||||
void BeginPath(const Point& begin_pos = Point());
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 结束路径并关闭输入流
|
||||
/// @param closed 路径是否闭合
|
||||
/// @brief 结束路径并关闭输入流
|
||||
/// @param closed 路径是否闭合
|
||||
void EndPath(bool closed = false);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
/// @brief 添加一条线段
|
||||
/// @param point 端点
|
||||
void AddLine(const Point& point);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点集合
|
||||
void AddLines(const Vector<Point>& points);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点数组
|
||||
/// @param count 端点数量
|
||||
/// @brief 添加多条线段
|
||||
/// @param points 端点数组
|
||||
/// @param count 端点数量
|
||||
void AddLines(const Point* points, size_t count);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
/// @brief 添加一条三次方贝塞尔曲线
|
||||
/// @param point1 贝塞尔曲线的第一个控制点
|
||||
/// @param point2 贝塞尔曲线的第二个控制点
|
||||
/// @param point3 贝塞尔曲线的终点
|
||||
void AddBezier(const Point& point1, const Point& point2, const Point& point3);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
/// @brief 添加弧线
|
||||
/// @param point 终点
|
||||
/// @param radius 椭圆半径
|
||||
/// @param rotation 椭圆旋转角度
|
||||
/// @param clockwise 顺时针 or 逆时针
|
||||
/// @param is_small 是否取小于 180° 的弧
|
||||
void AddArc(const Point& point, const Size& radius, float rotation, bool clockwise = true, bool is_small = true);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 合并形状
|
||||
/// @param shape_a 输入的形状A
|
||||
/// @param shape_b 输入的形状B
|
||||
/// @param mode 合并方式
|
||||
/// @param matrix 应用到输入形状B上的二维变换
|
||||
/// @return 返回合并后的形状
|
||||
/// @brief 合并形状
|
||||
/// @param shape_a 输入的形状A
|
||||
/// @param shape_b 输入的形状B
|
||||
/// @param mode 合并方式
|
||||
/// @param matrix 应用到输入形状B上的二维变换
|
||||
/// @return 返回合并后的形状
|
||||
static ShapePtr Combine(ShapePtr shape_a, ShapePtr shape_b, CombineMode mode, const Matrix3x2* matrix = nullptr);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置生成的形状
|
||||
/// @note 应由系统调用该函数
|
||||
/// @brief 设置生成的形状
|
||||
/// @note 应由系统调用该函数
|
||||
void SetShape(ShapePtr shape);
|
||||
|
||||
private:
|
||||
/// \~chinese
|
||||
/// @brief 打开输入流
|
||||
/// @note 应由系统调用该函数
|
||||
/// @brief 打开输入流
|
||||
/// @note 应由系统调用该函数
|
||||
void OpenStream();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 关闭输入流
|
||||
/// @note 应由系统调用该函数
|
||||
/// @brief 关闭输入流
|
||||
/// @note 应由系统调用该函数
|
||||
void CloseStream();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 输入流是否已经打开
|
||||
/// @note 应由系统调用该函数
|
||||
/// @brief 输入流是否已经打开
|
||||
/// @note 应由系统调用该函数
|
||||
bool IsStreamOpened() const;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -32,80 +32,80 @@ KGE_DECLARE_SMART_PTR(StrokeStyle);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条端点样式
|
||||
/// @details 线条端点样式表示线段端点部分的形状
|
||||
/// @brief 线条端点样式
|
||||
/// @details 线条端点样式表示线段端点部分的形状
|
||||
enum class CapStyle
|
||||
{
|
||||
Flat, ///< 扁端点
|
||||
Square, ///< 方形端点,方形突出部分等于线段宽度的一半
|
||||
Round, ///< 圆形端点,圆直径等于线段宽度
|
||||
Triangle, ///< 三角样式,三角斜边长度等于线段宽度
|
||||
Flat, ///< 扁端点
|
||||
Square, ///< 方形端点,方形突出部分等于线段宽度的一半
|
||||
Round, ///< 圆形端点,圆直径等于线段宽度
|
||||
Triangle, ///< 三角样式,三角斜边长度等于线段宽度
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条交点样式
|
||||
/// @details 线条交点样式表示两条线相交部分的形状
|
||||
/// @brief 线条交点样式
|
||||
/// @details 线条交点样式表示两条线相交部分的形状
|
||||
enum class LineJoinStyle
|
||||
{
|
||||
Miter, ///< 斜切样式
|
||||
Bevel, ///< 斜角样式
|
||||
Round ///< 圆角样式
|
||||
Miter, ///< 斜切样式
|
||||
Bevel, ///< 斜角样式
|
||||
Round ///< 圆角样式
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条虚线样式
|
||||
/// @details 线条虚线样式表示线段的间隙
|
||||
/// @brief 线条虚线样式
|
||||
/// @details 线条虚线样式表示线段的间隙
|
||||
enum class DashStyle
|
||||
{
|
||||
Solid, ///< 无间断的实线
|
||||
Dash, ///< 斜角样式
|
||||
Dot, ///< 圆角样式
|
||||
DashDot, ///< 圆角样式
|
||||
DashDotDot, ///< 圆角样式
|
||||
Solid, ///< 无间断的实线
|
||||
Dash, ///< 斜角样式
|
||||
Dot, ///< 圆角样式
|
||||
DashDot, ///< 圆角样式
|
||||
DashDotDot, ///< 圆角样式
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 线条样式
|
||||
/// @brief 线条样式
|
||||
class StrokeStyle : public NativeObject
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @brief 创建线条样式
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
static StrokeStylePtr Create(float width, CapStyle cap = CapStyle::Flat,
|
||||
LineJoinStyle line_join = LineJoinStyle::Miter);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash 线条虚线样式
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 创建线条样式
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash 线条虚线样式
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
static StrokeStylePtr Create(float width, CapStyle cap, LineJoinStyle line_join, DashStyle dash,
|
||||
float dash_offset = 0.0f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_size 线条虚线数组大小
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 创建线条样式
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_size 线条虚线数组大小
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
static StrokeStylePtr Create(float width, CapStyle cap, LineJoinStyle line_join, const float* dash_array,
|
||||
size_t dash_size, float dash_offset = 0.0f);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建线条样式
|
||||
/// @tparam _DashSize 线条虚线数组大小
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 创建线条样式
|
||||
/// @tparam _DashSize 线条虚线数组大小
|
||||
/// @param width 线条宽度
|
||||
/// @param cap 线条端点样式
|
||||
/// @param line_join 线条交点样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
template <size_t _DashSize>
|
||||
static inline StrokeStylePtr Create(float width, CapStyle cap, LineJoinStyle line_join,
|
||||
float (&dash_array)[_DashSize], float dash_offset = 0.0f)
|
||||
|
|
@ -116,59 +116,59 @@ public:
|
|||
StrokeStyle();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条宽度
|
||||
/// @param width 线条宽度
|
||||
/// @brief 获取线条宽度
|
||||
/// @param width 线条宽度
|
||||
float GetStrokeWidth() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条端点样式
|
||||
/// @brief 获取线条端点样式
|
||||
CapStyle GetCapStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条交点样式
|
||||
/// @brief 获取线条交点样式
|
||||
LineJoinStyle GetLineJoinStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取线条虚线的长度与间隙数组
|
||||
/// @brief 获取线条虚线的长度与间隙数组
|
||||
const Vector<float>& GetDashArray() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取虚线偏移量
|
||||
/// @brief 获取虚线偏移量
|
||||
float GetDashOffset() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线条宽度
|
||||
/// @param width 线条宽度
|
||||
/// @brief 设置线条宽度
|
||||
/// @param width 线条宽度
|
||||
void SetStrokeWidth(float width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线条端点样式
|
||||
/// @brief 设置线条端点样式
|
||||
void SetCapStyle(CapStyle cap);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置线条交点样式
|
||||
/// @brief 设置线条交点样式
|
||||
void SetLineJoinStyle(LineJoinStyle line_join);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置虚线样式
|
||||
/// @param dash_style 线条虚线样式
|
||||
/// @brief 设置虚线样式
|
||||
/// @param dash_style 线条虚线样式
|
||||
void SetDashStyle(DashStyle dash_style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置虚线样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @brief 设置虚线样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
void SetDashStyle(const Vector<float>& dash_array);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置虚线样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_size 线条虚线数组大小
|
||||
/// @brief 设置虚线样式
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @param dash_size 线条虚线数组大小
|
||||
void SetDashStyle(const float* dash_array, size_t dash_size);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置虚线样式
|
||||
/// @tparam _DashSize 线条虚线数组大小
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
/// @brief 设置虚线样式
|
||||
/// @tparam _DashSize 线条虚线数组大小
|
||||
/// @param dash_array 线条虚线的长度与间隙数组
|
||||
template <size_t _DashSize>
|
||||
inline void SetDashStyle(float (&dash_array)[_DashSize])
|
||||
{
|
||||
|
|
@ -176,8 +176,8 @@ public:
|
|||
}
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置虚线偏移量
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
/// @brief 设置虚线偏移量
|
||||
/// @param dash_offset 线条虚线偏移量
|
||||
void SetDashOffset(float dash_offset);
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -34,186 +34,186 @@ KGE_DECLARE_SMART_PTR(TextLayout);
|
|||
*/
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文本布局
|
||||
/// @brief 文本布局
|
||||
class KGE_API TextLayout : public NativeObject
|
||||
{
|
||||
public:
|
||||
/// \~chinese
|
||||
/// @brief 创建文本布局
|
||||
/// @brief 创建文本布局
|
||||
static TextLayoutPtr Create();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 创建文本布局
|
||||
/// @param content 文字内容
|
||||
/// @param style 文本样式
|
||||
/// @brief 创建文本布局
|
||||
/// @param content 文字内容
|
||||
/// @param style 文本样式
|
||||
static TextLayoutPtr Create(const String& content, const TextStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 构造空的文本布局
|
||||
/// @brief 构造空的文本布局
|
||||
TextLayout();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文本布局是否陈旧
|
||||
/// @brief 文本布局是否陈旧
|
||||
bool IsDirty() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 清空文本布局
|
||||
/// @brief 清空文本布局
|
||||
void Clear();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重设文本布局
|
||||
/// @param style 文本样式
|
||||
/// @brief 重设文本布局
|
||||
/// @param style 文本样式
|
||||
void Reset(const TextStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 重设文本布局
|
||||
/// @param content 文字内容
|
||||
/// @param style 文本样式
|
||||
/// @brief 重设文本布局
|
||||
/// @param content 文字内容
|
||||
/// @param style 文本样式
|
||||
void Reset(const String& content, const TextStyle& style);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文字内容
|
||||
/// @brief 获取文字内容
|
||||
String GetContent() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文字内容的长度
|
||||
/// @brief 获取文字内容的长度
|
||||
uint32_t GetContentLength() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本布局大小
|
||||
/// @brief 获取文本布局大小
|
||||
Size GetSize() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取文本行数
|
||||
/// @brief 获取文本行数
|
||||
uint32_t GetLineCount() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取默认填充画刷
|
||||
/// @brief 获取默认填充画刷
|
||||
BrushPtr GetDefaultFillBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取默认描边画刷
|
||||
/// @brief 获取默认描边画刷
|
||||
BrushPtr GetDefaultOutlineBrush() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取默认描边线条样式
|
||||
/// @brief 获取默认描边线条样式
|
||||
StrokeStylePtr GetDefaultOutlineStrokeStyle() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 文字范围
|
||||
/// @brief 文字范围
|
||||
struct TextRange
|
||||
{
|
||||
uint32_t start; ///< 起始位置
|
||||
uint32_t length; ///< 长度
|
||||
uint32_t start; ///< 起始位置
|
||||
uint32_t length; ///< 长度
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体
|
||||
/// @param font 字体
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置字体
|
||||
/// @param font 字体
|
||||
/// @param range 文字范围
|
||||
void SetFont(FontPtr font, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体族
|
||||
/// @param family 字体族
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置字体族
|
||||
/// @param family 字体族
|
||||
/// @param range 文字范围
|
||||
void SetFontFamily(const String& family, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
/// @param size 字号
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置字号(默认值为 18)
|
||||
/// @param size 字号
|
||||
/// @param range 文字范围
|
||||
void SetFontSize(float size, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
/// @param weight 粗细值
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置字体粗细值(默认值为 FontWeight::Normal)
|
||||
/// @param weight 粗细值
|
||||
/// @param range 文字范围
|
||||
void SetFontWeight(uint32_t weight, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
/// @param italic 是否是斜体
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置文字斜体(默认值为 false)
|
||||
/// @param italic 是否是斜体
|
||||
/// @param range 文字范围
|
||||
void SetItalic(bool italic, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置下划线
|
||||
/// @param enable 是否显示下划线
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置下划线
|
||||
/// @param enable 是否显示下划线
|
||||
/// @param range 文字范围
|
||||
void SetUnderline(bool enable, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置删除线
|
||||
/// @param enable 是否显示删除线
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置删除线
|
||||
/// @param enable 是否显示删除线
|
||||
/// @param range 文字范围
|
||||
void SetStrikethrough(bool enable, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字填充画刷,描边画刷和描边线宽
|
||||
/// @param brush 画刷
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置文字填充画刷,描边画刷和描边线宽
|
||||
/// @param brush 画刷
|
||||
/// @param range 文字范围
|
||||
void SetFillBrush(BrushPtr brush, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文字描边画刷
|
||||
/// @param brush 画刷
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置文字描边画刷
|
||||
/// @param brush 画刷
|
||||
/// @param range 文字范围
|
||||
void SetOutlineBrush(BrushPtr brush, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置描边线条样式
|
||||
/// @param stroke 线条样式
|
||||
/// @param range 文字范围
|
||||
/// @brief 设置描边线条样式
|
||||
/// @param stroke 线条样式
|
||||
/// @param range 文字范围
|
||||
void SetOutlineStrokeStyle(StrokeStylePtr stroke, TextRange range);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置对齐方式
|
||||
/// @param align 对齐方式
|
||||
/// @brief 设置对齐方式
|
||||
/// @param align 对齐方式
|
||||
void SetAlignment(TextAlign align);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置文本自动换行的宽度
|
||||
/// @brief 设置文本自动换行的宽度
|
||||
void SetWrapWidth(float wrap_width);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
/// @brief 设置行间距(默认为 0)
|
||||
void SetLineSpacing(float line_spacing);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置默认文字填充画刷
|
||||
/// @param brush 画刷
|
||||
/// @brief 设置默认文字填充画刷
|
||||
/// @param brush 画刷
|
||||
void SetDefaultFillBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置默认文字描边画刷
|
||||
/// @param brush 画刷
|
||||
/// @brief 设置默认文字描边画刷
|
||||
/// @param brush 画刷
|
||||
void SetDefaultOutlineBrush(BrushPtr brush);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置默认描边线条样式
|
||||
/// @param stroke 线条样式
|
||||
/// @brief 设置默认描边线条样式
|
||||
/// @param stroke 线条样式
|
||||
void SetDefaultOutlineStrokeStyle(StrokeStylePtr stroke);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 脏布局标志
|
||||
/// @brief 脏布局标志
|
||||
enum class DirtyFlag : uint8_t
|
||||
{
|
||||
Clean = 0, ///< 干净布局
|
||||
Dirty = 1 << 0 ///< 脏布局
|
||||
Clean = 0, ///< 干净布局
|
||||
Dirty = 1 << 0 ///< 脏布局
|
||||
};
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 获取脏布局标志
|
||||
/// @brief 获取脏布局标志
|
||||
DirtyFlag GetDirtyFlag() const;
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 设置脏布局标志
|
||||
/// @brief 设置脏布局标志
|
||||
void SetDirtyFlag(DirtyFlag flag);
|
||||
|
||||
/// \~chinese
|
||||
/// @brief 更新脏布局
|
||||
/// @return 是否需要更新
|
||||
/// @brief 更新脏布局
|
||||
/// @return 是否需要更新
|
||||
bool UpdateWhenDirty();
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -33,19 +33,19 @@ namespace kiwano
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文本对齐方式
|
||||
* @brief 文本对齐方式
|
||||
*/
|
||||
enum class TextAlign
|
||||
{
|
||||
Left, ///< 左对齐
|
||||
Right, ///< 右对齐
|
||||
Center, ///< 居中对齐
|
||||
Justified ///< 两端对齐
|
||||
Left, ///< 左对齐
|
||||
Right, ///< 右对齐
|
||||
Center, ///< 居中对齐
|
||||
Justified ///< 两端对齐
|
||||
};
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 字体粗细值
|
||||
* @brief 字体粗细值
|
||||
*/
|
||||
struct FontWeight
|
||||
{
|
||||
|
|
@ -54,7 +54,7 @@ struct FontWeight
|
|||
Thin = 100U,
|
||||
ExtraLight = 200U,
|
||||
Light = 300U,
|
||||
Normal = 400U, ///< 正常
|
||||
Normal = 400U, ///< 正常
|
||||
Medium = 500U,
|
||||
Bold = 700U,
|
||||
ExtraBold = 800U,
|
||||
|
|
@ -65,38 +65,38 @@ struct FontWeight
|
|||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 文本样式
|
||||
* @brief 文本样式
|
||||
*/
|
||||
class KGE_API TextStyle
|
||||
{
|
||||
public:
|
||||
FontPtr font; ///< 字体
|
||||
String font_family; ///< 字体族
|
||||
float font_size; ///< 字号
|
||||
uint32_t font_weight; ///< 粗细值
|
||||
bool italic; ///< 是否斜体
|
||||
TextAlign alignment; ///< 对齐方式
|
||||
BrushPtr fill_brush; ///< 填充画刷
|
||||
BrushPtr outline_brush; ///< 描边画刷
|
||||
StrokeStylePtr outline_stroke; ///< 描边样式
|
||||
float wrap_width; ///< 自动换行宽度
|
||||
float line_spacing; ///< 行间距
|
||||
bool show_underline; ///< 显示下划线
|
||||
bool show_strikethrough; ///< 显示删除线
|
||||
FontPtr font; ///< 字体
|
||||
String font_family; ///< 字体族
|
||||
float font_size; ///< 字号
|
||||
uint32_t font_weight; ///< 粗细值
|
||||
bool italic; ///< 是否斜体
|
||||
TextAlign alignment; ///< 对齐方式
|
||||
BrushPtr fill_brush; ///< 填充画刷
|
||||
BrushPtr outline_brush; ///< 描边画刷
|
||||
StrokeStylePtr outline_stroke; ///< 描边样式
|
||||
float wrap_width; ///< 自动换行宽度
|
||||
float line_spacing; ///< 行间距
|
||||
bool show_underline; ///< 显示下划线
|
||||
bool show_strikethrough; ///< 显示删除线
|
||||
|
||||
public:
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 构建默认文本样式
|
||||
* @brief 构建默认文本样式
|
||||
*/
|
||||
TextStyle();
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief 构建文本样式
|
||||
* @param font_family 字体族
|
||||
* @param font_size 字体大小
|
||||
* @param font_weight 字体粗细
|
||||
* @brief 构建文本样式
|
||||
* @param font_family 字体族
|
||||
* @param font_size 字体大小
|
||||
* @param font_weight 字体粗细
|
||||
*/
|
||||
TextStyle(const String& font_family, float font_size, uint32_t font_weight = FontWeight::Normal);
|
||||
};
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue