新增Sprite::runAction函数,作用和addAction相同
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@ -75,6 +75,11 @@ void Sprite::addAction(Action * action)
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}
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}
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}
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void Sprite::runAction(Action * action)
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{
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addAction(action);
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}
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void Sprite::resumeAction(Action * action)
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void Sprite::resumeAction(Action * action)
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{
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{
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if (action->getTarget() == this)
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if (action->getTarget() == this)
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@ -794,8 +794,10 @@ public:
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bool isCollisionWith(Sprite * sprite);
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bool isCollisionWith(Sprite * sprite);
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// 修改精灵图片
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// 修改精灵图片
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virtual void setImage(Image * image);
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virtual void setImage(Image * image);
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// 添加动作
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// 执行动作
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virtual void addAction(Action * action);
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virtual void addAction(Action * action);
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// 执行动作
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virtual void runAction(Action * action);
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// 继续动作
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// 继续动作
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virtual void resumeAction(Action * action);
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virtual void resumeAction(Action * action);
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// 暂停动作
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// 暂停动作
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