update Components
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@ -20,8 +20,13 @@
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#include "Component.h"
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#define KGE_DEFINE_COMPONENT_FLAG ( 0x01 << (__COUNTER__ % 32) )
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namespace kiwano
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{
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const Int32 RenderComponent::flag = KGE_DEFINE_COMPONENT_FLAG;
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const Int32 UpdateComponent::flag = KGE_DEFINE_COMPONENT_FLAG;
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const Int32 EventComponent::flag = KGE_DEFINE_COMPONENT_FLAG;
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ComponentBase::ComponentBase()
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: flag_(0)
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@ -25,9 +25,7 @@
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namespace kiwano
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{
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#define KGE_DEFINE_COMPONENT_FLAG ( 0x01 << (__COUNTER__ % 32) )
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// 基础组件
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class KGE_API ComponentBase
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{
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public:
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@ -46,49 +44,55 @@ namespace kiwano
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class RenderTarget;
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// 渲染支持组件
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class KGE_API RenderComponent
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: public virtual ComponentBase
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{
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public:
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static const Int32 flag = KGE_DEFINE_COMPONENT_FLAG;
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RenderComponent();
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virtual void BeforeRender() {}
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virtual void OnRender(RenderTarget*) {}
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virtual void AfterRender() {}
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public:
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static const Int32 flag;
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RenderComponent();
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};
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// 更新支持组件
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class KGE_API UpdateComponent
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: public virtual ComponentBase
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{
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public:
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static const Int32 flag = KGE_DEFINE_COMPONENT_FLAG;
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UpdateComponent();
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virtual void BeforeUpdate() {}
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virtual void OnUpdate(Duration) {}
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virtual void AfterUpdate() {}
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public:
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static const Int32 flag;
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UpdateComponent();
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};
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// 事件支持组件
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class KGE_API EventComponent
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: public virtual ComponentBase
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{
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public:
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static const Int32 flag = KGE_DEFINE_COMPONENT_FLAG;
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EventComponent();
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virtual void HandleEvent(Event&) {}
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virtual void HandleMessage(HWND, UInt32, WPARAM, LPARAM) {}
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public:
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static const Int32 flag;
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EventComponent();
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};
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@ -209,15 +209,14 @@ namespace kiwano
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void ResizeTarget(UInt32 width, UInt32 height);
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private:
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bool vsync_;
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HWND hwnd_;
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Color clear_color_;
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Size output_size_;
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ComPtr<ID2DDeviceResources> d2d_res_;
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ComPtr<ID3DDeviceResources> d3d_res_;
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ComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
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bool vsync_;
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HWND hwnd_;
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Color clear_color_;
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Size output_size_;
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ComPtr<ID2DDeviceResources> d2d_res_;
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ComPtr<ID3DDeviceResources> d3d_res_;
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ComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
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ComPtr<IFontCollectionLoader> font_collection_loader_;
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ComPtr<IResourceFontFileLoader> res_font_file_loader_;
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ComPtr<IResourceFontCollectionLoader> res_font_collection_loader_;
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