refactoring: Task Class
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				|  | @ -305,6 +305,59 @@ namespace e2d | |||
| 	}; | ||||
| 
 | ||||
| 
 | ||||
| 	// 定时任务
 | ||||
| 	class Task : | ||||
| 		public Ref | ||||
| 	{ | ||||
| 		friend class Node; | ||||
| 
 | ||||
| 	public: | ||||
| 		explicit Task( | ||||
| 			const Function& func,		/* 执行函数 */ | ||||
| 			const String& name = L""	/* 任务名称 */ | ||||
| 		); | ||||
| 
 | ||||
| 		explicit Task( | ||||
| 			const Function& func,		/* 执行函数 */ | ||||
| 			float delay,				/* 时间间隔(秒) */ | ||||
| 			int times = -1,				/* 执行次数(设 -1 为永久执行) */ | ||||
| 			const String& name = L""	/* 任务名称 */ | ||||
| 		); | ||||
| 
 | ||||
| 		// 启动任务
 | ||||
| 		void Start(); | ||||
| 
 | ||||
| 		// 停止任务
 | ||||
| 		void Stop(); | ||||
| 
 | ||||
| 		// 任务是否正在执行
 | ||||
| 		bool IsRunning() const; | ||||
| 
 | ||||
| 		// 获取任务名称
 | ||||
| 		const String& GetName() const; | ||||
| 
 | ||||
| 		// 任务是否就绪
 | ||||
| 		bool IsReady() const; | ||||
| 
 | ||||
| 		// 执行任务
 | ||||
| 		void Update(); | ||||
| 
 | ||||
| 		// 重置计时
 | ||||
| 		void ResetTime(); | ||||
| 
 | ||||
| 	protected: | ||||
| 		bool		running_; | ||||
| 		bool		stopped_; | ||||
| 		int			run_times_; | ||||
| 		int			total_times_; | ||||
| 		String		name_; | ||||
| 		Duration	delay_; | ||||
| 		Time		last_time_; | ||||
| 		Function	callback_; | ||||
| 		Node *		target_; | ||||
| 	}; | ||||
| 
 | ||||
| 
 | ||||
| 	// 绘图接口
 | ||||
| 	class Drawable | ||||
| 	{ | ||||
|  | @ -380,6 +433,7 @@ namespace e2d | |||
| 	public: | ||||
| 		typedef std::vector<Node*> Nodes; | ||||
| 		typedef std::vector<Action*> Actions; | ||||
| 		typedef std::vector<Task*> Tasks; | ||||
| 
 | ||||
| 		Node(); | ||||
| 
 | ||||
|  | @ -713,8 +767,40 @@ namespace e2d | |||
| 		// 获取所有动作
 | ||||
| 		const Actions& GetAllActions() const; | ||||
| 
 | ||||
| 		// 刷新动作进度
 | ||||
| 		void UpdateActionsTime(); | ||||
| 		// 添加任务
 | ||||
| 		void AddTask( | ||||
| 			Task * task | ||||
| 		); | ||||
| 
 | ||||
| 		// 启动任务
 | ||||
| 		void StartTasks( | ||||
| 			const String& task_name | ||||
| 		); | ||||
| 
 | ||||
| 		// 停止任务
 | ||||
| 		void StopTasks( | ||||
| 			const String& task_name | ||||
| 		); | ||||
| 
 | ||||
| 		// 移除任务
 | ||||
| 		void RemoveTasks( | ||||
| 			const String& task_name | ||||
| 		); | ||||
| 
 | ||||
| 		// 启动所有任务
 | ||||
| 		void StartAllTasks(); | ||||
| 
 | ||||
| 		// 停止所有任务
 | ||||
| 		void StopAllTasks(); | ||||
| 
 | ||||
| 		// 移除所有任务
 | ||||
| 		void RemoveAllTasks(); | ||||
| 
 | ||||
| 		// 获取所有任务
 | ||||
| 		const Tasks& GetAllTasks() const; | ||||
| 
 | ||||
| 		// 更新节点时间
 | ||||
| 		void UpdateTime(); | ||||
| 
 | ||||
| 		// 分发鼠标消息
 | ||||
| 		virtual bool Dispatch( | ||||
|  | @ -757,6 +843,9 @@ namespace e2d | |||
| 		// 更新动作
 | ||||
| 		void UpdateActions(); | ||||
| 
 | ||||
| 		// 更新任务
 | ||||
| 		void UpdateTasks(); | ||||
| 
 | ||||
| 	protected: | ||||
| 		String		name_; | ||||
| 		size_t		hash_name_; | ||||
|  | @ -780,6 +869,7 @@ namespace e2d | |||
| 		Property	extrapolate_; | ||||
| 		Color		border_color_; | ||||
| 		Actions		actions_; | ||||
| 		Tasks		tasks_; | ||||
| 		Nodes		children_; | ||||
| 		ID2D1Geometry*		border_; | ||||
| 		D2D1::Matrix3x2F	initial_matrix_; | ||||
|  |  | |||
							
								
								
									
										106
									
								
								core/e2dtool.h
								
								
								
								
							
							
						
						
									
										106
									
								
								core/e2dtool.h
								
								
								
								
							|  | @ -251,112 +251,6 @@ namespace e2d | |||
| 	}; | ||||
| 
 | ||||
| 
 | ||||
| 	class Timer; | ||||
| 
 | ||||
| 	// 定时任务
 | ||||
| 	class Task : | ||||
| 		public Ref | ||||
| 	{ | ||||
| 		friend class Timer; | ||||
| 
 | ||||
| 	public: | ||||
| 		explicit Task( | ||||
| 			const Function& func,		/* 执行函数 */ | ||||
| 			const String& name = L""	/* 任务名称 */ | ||||
| 		); | ||||
| 
 | ||||
| 		explicit Task( | ||||
| 			const Function& func,		/* 执行函数 */ | ||||
| 			float delay,				/* 时间间隔(秒) */ | ||||
| 			int times = -1,				/* 执行次数(设 -1 为永久执行) */ | ||||
| 			const String& name = L""	/* 任务名称 */ | ||||
| 		); | ||||
| 
 | ||||
| 		// 启动任务
 | ||||
| 		void Start(); | ||||
| 
 | ||||
| 		// 停止任务
 | ||||
| 		void Stop(); | ||||
| 
 | ||||
| 		// 任务是否正在执行
 | ||||
| 		bool IsRunning() const; | ||||
| 
 | ||||
| 		// 获取任务名称
 | ||||
| 		const String& GetName() const; | ||||
| 
 | ||||
| 	protected: | ||||
| 		// 执行任务
 | ||||
| 		void Update(); | ||||
| 
 | ||||
| 		// 任务是否就绪
 | ||||
| 		bool IsReady() const; | ||||
| 
 | ||||
| 	protected: | ||||
| 		bool		running_; | ||||
| 		bool		stopped_; | ||||
| 		int			run_times_; | ||||
| 		int			total_times_; | ||||
| 		String		name_; | ||||
| 		Duration	delay_; | ||||
| 		Time		last_time_; | ||||
| 		Function	callback_; | ||||
| 	}; | ||||
| 
 | ||||
| 
 | ||||
| 	// 定时器
 | ||||
| 	class Timer | ||||
| 	{ | ||||
| 	public: | ||||
| 		// 获取定时器实例
 | ||||
| 		static Timer * GetInstance(); | ||||
| 
 | ||||
| 		// 添加任务
 | ||||
| 		void AddTask( | ||||
| 			Task * task | ||||
| 		); | ||||
| 
 | ||||
| 		// 启动任务
 | ||||
| 		void StartTasks( | ||||
| 			const String& task_name | ||||
| 		); | ||||
| 
 | ||||
| 		// 停止任务
 | ||||
| 		void StopTasks( | ||||
| 			const String& task_name | ||||
| 		); | ||||
| 
 | ||||
| 		// 移除任务
 | ||||
| 		void RemoveTasks( | ||||
| 			const String& task_name | ||||
| 		); | ||||
| 
 | ||||
| 		// 启动所有任务
 | ||||
| 		void StartAllTasks(); | ||||
| 
 | ||||
| 		// 停止所有任务
 | ||||
| 		void StopAllTasks(); | ||||
| 
 | ||||
| 		// 移除所有任务
 | ||||
| 		void RemoveAllTasks(); | ||||
| 
 | ||||
| 		// 更新定时器
 | ||||
| 		void Update(); | ||||
| 
 | ||||
| 		// 刷新所有任务计时
 | ||||
| 		void UpdateTime(); | ||||
| 
 | ||||
| 	private: | ||||
| 		Timer(); | ||||
| 
 | ||||
| 		~Timer(); | ||||
| 
 | ||||
| 		E2D_DISABLE_COPY(Timer); | ||||
| 
 | ||||
| 	private: | ||||
| 		std::vector<Task*> tasks_; | ||||
| 	}; | ||||
| 
 | ||||
| 
 | ||||
| 	// 数据管理工具
 | ||||
| 	class Data | ||||
| 	{ | ||||
|  |  | |||
|  | @ -2,7 +2,6 @@ | |||
| #include "..\e2dobject.h" | ||||
| #include "..\e2dtransition.h" | ||||
| #include "..\e2dmanager.h" | ||||
| #include "..\e2dtool.h" | ||||
| #include <thread> | ||||
| 
 | ||||
| 
 | ||||
|  | @ -50,7 +49,6 @@ void e2d::Game::Start() | |||
| 	auto window = Window::GetInstance(); | ||||
| 	auto input = Input::GetInstance(); | ||||
| 	auto renderer = Renderer::GetInstance(); | ||||
| 	auto timer = Timer::GetInstance(); | ||||
| 
 | ||||
| 	const int minInterval = 5; | ||||
| 	Time last = Time::Now(); | ||||
|  | @ -103,9 +101,10 @@ void e2d::Game::Resume() | |||
| { | ||||
| 	if (paused_ && !quit_) | ||||
| 	{ | ||||
| 		Timer::GetInstance()->UpdateTime(); | ||||
| 		if (curr_scene_) | ||||
| 			curr_scene_->GetRoot()->UpdateActionsTime(); | ||||
| 		{ | ||||
| 			curr_scene_->GetRoot()->UpdateTime(); | ||||
| 		} | ||||
| 	} | ||||
| 	paused_ = false; | ||||
| } | ||||
|  |  | |||
|  | @ -52,6 +52,7 @@ e2d::Node::Node() | |||
| 	, anchor_() | ||||
| 	, children_() | ||||
| 	, actions_() | ||||
| 	, tasks_() | ||||
| 	, initial_matrix_(D2D1::Matrix3x2F::Identity()) | ||||
| 	, final_matrix_(D2D1::Matrix3x2F::Identity()) | ||||
| 	, border_color_(Color::Red, 0.6f) | ||||
|  | @ -82,6 +83,7 @@ void e2d::Node::Visit() | |||
| 	if (!Game::GetInstance()->IsPaused()) | ||||
| 	{ | ||||
| 		UpdateActions(); | ||||
| 		UpdateTasks(); | ||||
| 
 | ||||
| 		auto updatableNode = dynamic_cast<Updatable*>(this); | ||||
| 		if (updatableNode) | ||||
|  | @ -978,16 +980,125 @@ const e2d::Node::Actions & e2d::Node::GetAllActions() const | |||
| 	return actions_; | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::UpdateActionsTime() | ||||
| void e2d::Node::AddTask(Task * task) | ||||
| { | ||||
| 	if (task) | ||||
| 	{ | ||||
| 		auto iter = std::find(tasks_.begin(), tasks_.end(), task); | ||||
| 		if (iter == tasks_.end()) | ||||
| 		{ | ||||
| 			task->Retain(); | ||||
| 			task->last_time_ = Time::Now(); | ||||
| 			tasks_.push_back(task); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::StopTasks(const String& name) | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		if (task->GetName() == name) | ||||
| 		{ | ||||
| 			task->Stop(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::StartTasks(const String& name) | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		if (task->GetName() == name) | ||||
| 		{ | ||||
| 			task->Start(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::RemoveTasks(const String& name) | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		if (task->GetName() == name) | ||||
| 		{ | ||||
| 			task->stopped_ = true; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::StopAllTasks() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->Stop(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::StartAllTasks() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->Start(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::RemoveAllTasks() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->stopped_ = true; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::UpdateTasks() | ||||
| { | ||||
| 	if (tasks_.empty()) | ||||
| 		return; | ||||
| 
 | ||||
| 	std::vector<Task*> currTasks; | ||||
| 	currTasks.reserve(tasks_.size()); | ||||
| 	std::copy_if( | ||||
| 		tasks_.begin(), | ||||
| 		tasks_.end(), | ||||
| 		std::back_inserter(currTasks), | ||||
| 		[](Task* task) { return task->IsReady() && !task->stopped_; } | ||||
| 	); | ||||
| 
 | ||||
| 	// 遍历就绪的任务
 | ||||
| 	for (const auto& task : currTasks) | ||||
| 		task->Update(); | ||||
| 
 | ||||
| 	// 清除结束的任务
 | ||||
| 	for (auto iter = tasks_.begin(); iter != tasks_.end();) | ||||
| 	{ | ||||
| 		if ((*iter)->stopped_) | ||||
| 		{ | ||||
| 			(*iter)->Release(); | ||||
| 			iter = tasks_.erase(iter); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			++iter; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Node::UpdateTime() | ||||
| { | ||||
| 	for (const auto& action : actions_) | ||||
| 	{ | ||||
| 		action->ResetTime(); | ||||
| 	} | ||||
| 
 | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->ResetTime(); | ||||
| 	} | ||||
| 
 | ||||
| 	for (const auto& child : children_) | ||||
| 	{ | ||||
| 		child->UpdateActionsTime(); | ||||
| 		child->UpdateTime(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| #include "..\e2dtool.h" | ||||
| #include "..\e2dobject.h" | ||||
| 
 | ||||
| 
 | ||||
| e2d::Task::Task(const Function & func, const String & name) | ||||
|  | @ -57,6 +57,11 @@ void e2d::Task::Update() | |||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Task::ResetTime() | ||||
| { | ||||
| 	last_time_ = Time::Now(); | ||||
| } | ||||
| 
 | ||||
| bool e2d::Task::IsReady() const | ||||
| { | ||||
| 	if (running_) | ||||
|  | @ -1,129 +0,0 @@ | |||
| #include "..\e2dtool.h" | ||||
| 
 | ||||
| 
 | ||||
| e2d::Timer * e2d::Timer::GetInstance() | ||||
| { | ||||
| 	static Timer instance; | ||||
| 	return &instance; | ||||
| } | ||||
| 
 | ||||
| e2d::Timer::Timer() | ||||
| 	: tasks_() | ||||
| { | ||||
| } | ||||
| 
 | ||||
| e2d::Timer::~Timer() | ||||
| { | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::AddTask(Task * task) | ||||
| { | ||||
| 	if (task) | ||||
| 	{ | ||||
| 		auto iter = std::find(tasks_.begin(), tasks_.end(), task); | ||||
| 		if (iter == tasks_.end()) | ||||
| 		{ | ||||
| 			task->Retain(); | ||||
| 			task->last_time_ = Time::Now(); | ||||
| 			tasks_.push_back(task); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::StopTasks(const String& name) | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		if (task->GetName() == name) | ||||
| 		{ | ||||
| 			task->Stop(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::StartTasks(const String& name) | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		if (task->GetName() == name) | ||||
| 		{ | ||||
| 			task->Start(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::RemoveTasks(const String& name) | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		if (task->GetName() == name) | ||||
| 		{ | ||||
| 			task->stopped_ = true; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::StopAllTasks() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->Stop(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::StartAllTasks() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->Start(); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::RemoveAllTasks() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->stopped_ = true; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::Update() | ||||
| { | ||||
| 	if (tasks_.empty()) | ||||
| 		return; | ||||
| 
 | ||||
| 	std::vector<Task*> currTasks; | ||||
| 	currTasks.reserve(tasks_.size()); | ||||
| 	std::copy_if( | ||||
| 		tasks_.begin(), | ||||
| 		tasks_.end(), | ||||
| 		std::back_inserter(currTasks), | ||||
| 		[](Task* task) { return task->IsReady() && !task->stopped_; } | ||||
| 	); | ||||
| 
 | ||||
| 	// 遍历就绪的任务
 | ||||
| 	for (const auto& task : currTasks) | ||||
| 		task->Update(); | ||||
| 
 | ||||
| 	// 清除结束的任务
 | ||||
| 	for (auto iter = tasks_.begin(); iter != tasks_.end();) | ||||
| 	{ | ||||
| 		if ((*iter)->stopped_) | ||||
| 		{ | ||||
| 			(*iter)->Release(); | ||||
| 			iter = tasks_.erase(iter); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			++iter; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void e2d::Timer::UpdateTime() | ||||
| { | ||||
| 	for (const auto& task : tasks_) | ||||
| 	{ | ||||
| 		task->last_time_ = Time::Now(); | ||||
| 	} | ||||
| } | ||||
|  | @ -64,14 +64,13 @@ | |||
|     <ClCompile Include="..\..\core\objects\Scene.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Sprite.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Text.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Task.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Data.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\File.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Music.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Path.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Player.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Random.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Task.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Timer.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\BoxTransition.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\EmergeTransition.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\FadeTransition.cpp" /> | ||||
|  |  | |||
|  | @ -195,12 +195,6 @@ | |||
|     <ClCompile Include="..\..\core\tools\Random.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\tools\Task.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\tools\Timer.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\transitions\BoxTransition.cpp"> | ||||
|       <Filter>transitions</Filter> | ||||
|     </ClCompile> | ||||
|  | @ -237,6 +231,9 @@ | |||
|     <ClCompile Include="..\..\core\objects\Text.cpp"> | ||||
|       <Filter>objects</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\objects\Task.cpp"> | ||||
|       <Filter>objects</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\utils\Ref.cpp"> | ||||
|       <Filter>utils</Filter> | ||||
|     </ClCompile> | ||||
|  |  | |||
|  | @ -208,14 +208,13 @@ | |||
|     <ClCompile Include="..\..\core\objects\Scene.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Sprite.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Text.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Task.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Data.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\File.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Music.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Path.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Player.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Random.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Task.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Timer.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\BoxTransition.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\EmergeTransition.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\FadeTransition.cpp" /> | ||||
|  |  | |||
|  | @ -195,12 +195,6 @@ | |||
|     <ClCompile Include="..\..\core\tools\Random.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\tools\Task.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\tools\Timer.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\transitions\BoxTransition.cpp"> | ||||
|       <Filter>transitions</Filter> | ||||
|     </ClCompile> | ||||
|  | @ -237,6 +231,9 @@ | |||
|     <ClCompile Include="..\..\core\objects\Text.cpp"> | ||||
|       <Filter>objects</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\objects\Task.cpp"> | ||||
|       <Filter>objects</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\utils\Ref.cpp"> | ||||
|       <Filter>utils</Filter> | ||||
|     </ClCompile> | ||||
|  |  | |||
|  | @ -241,14 +241,13 @@ | |||
|     <ClCompile Include="..\..\core\objects\Scene.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Sprite.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Text.cpp" /> | ||||
|     <ClCompile Include="..\..\core\objects\Task.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Data.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\File.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Music.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Path.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Player.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Random.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Task.cpp" /> | ||||
|     <ClCompile Include="..\..\core\tools\Timer.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\BoxTransition.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\EmergeTransition.cpp" /> | ||||
|     <ClCompile Include="..\..\core\transitions\FadeTransition.cpp" /> | ||||
|  |  | |||
|  | @ -195,12 +195,6 @@ | |||
|     <ClCompile Include="..\..\core\tools\Random.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\tools\Task.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\tools\Timer.cpp"> | ||||
|       <Filter>tools</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\transitions\BoxTransition.cpp"> | ||||
|       <Filter>transitions</Filter> | ||||
|     </ClCompile> | ||||
|  | @ -237,6 +231,9 @@ | |||
|     <ClCompile Include="..\..\core\objects\Text.cpp"> | ||||
|       <Filter>objects</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\objects\Task.cpp"> | ||||
|       <Filter>objects</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\..\core\utils\Ref.cpp"> | ||||
|       <Filter>utils</Filter> | ||||
|     </ClCompile> | ||||
|  |  | |||
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		Reference in New Issue