add: PathAction

This commit is contained in:
Haibo 2018-11-20 13:48:49 +08:00 committed by Nomango
parent 2c7ccb4f6d
commit ad70453c21
12 changed files with 158 additions and 86 deletions

View File

@ -18,7 +18,8 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE. // THE SOFTWARE.
#include "ActionFiniteTime.h" #include "ActionInterval.h"
#include "Geometry.h"
#include "base.hpp" #include "base.hpp"
#include "Node.h" #include "Node.h"
#include <algorithm> #include <algorithm>
@ -26,27 +27,27 @@
namespace easy2d namespace easy2d
{ {
//------------------------------------------------------- //-------------------------------------------------------
// FiniteTimeAction // IntervalAction
//------------------------------------------------------- //-------------------------------------------------------
FiniteTimeAction::FiniteTimeAction(Duration const& duration) IntervalAction::IntervalAction(Duration const& duration)
: process_(0) : process_(0)
, duration_(duration) , duration_(duration)
{ {
} }
void FiniteTimeAction::Reset() void IntervalAction::Reset()
{ {
Action::Reset(); Action::Reset();
process_ = 0; process_ = 0;
} }
void FiniteTimeAction::Init(Node* target) void IntervalAction::Init(Node* target)
{ {
Action::Init(target); Action::Init(target);
} }
void FiniteTimeAction::Update(Node* target, Duration const& dt) void IntervalAction::Update(Node* target, Duration const& dt)
{ {
Action::Update(target, dt); Action::Update(target, dt);
@ -73,14 +74,14 @@ namespace easy2d
//------------------------------------------------------- //-------------------------------------------------------
MoveBy::MoveBy(Duration const& duration, Point const& vector) MoveBy::MoveBy(Duration const& duration, Point const& vector)
: FiniteTimeAction(duration) : IntervalAction(duration)
{ {
delta_pos_ = vector; delta_pos_ = vector;
} }
void MoveBy::Init(Node* target) void MoveBy::Init(Node* target)
{ {
FiniteTimeAction::Init(target); IntervalAction::Init(target);
if (target) if (target)
{ {
@ -90,7 +91,7 @@ namespace easy2d
void MoveBy::Update(Node* target, Duration const& dt) void MoveBy::Update(Node* target, Duration const& dt)
{ {
FiniteTimeAction::Update(target, dt); IntervalAction::Update(target, dt);
if (target) if (target)
{ {
@ -137,7 +138,7 @@ namespace easy2d
//------------------------------------------------------- //-------------------------------------------------------
JumpBy::JumpBy(Duration const& duration, Point const& vec, float height, int jumps) JumpBy::JumpBy(Duration const& duration, Point const& vec, float height, int jumps)
: FiniteTimeAction(duration) : IntervalAction(duration)
, delta_pos_(vec) , delta_pos_(vec)
, height_(height) , height_(height)
, jumps_(jumps) , jumps_(jumps)
@ -156,7 +157,7 @@ namespace easy2d
void JumpBy::Init(Node* target) void JumpBy::Init(Node* target)
{ {
FiniteTimeAction::Init(target); IntervalAction::Init(target);
if (target) if (target)
{ {
@ -166,7 +167,7 @@ namespace easy2d
void JumpBy::Update(Node* target, Duration const& dt) void JumpBy::Update(Node* target, Duration const& dt)
{ {
FiniteTimeAction::Update(target, dt); IntervalAction::Update(target, dt);
if (target) if (target)
{ {
@ -208,14 +209,14 @@ namespace easy2d
//------------------------------------------------------- //-------------------------------------------------------
ScaleBy::ScaleBy(Duration const& duration, float scale) ScaleBy::ScaleBy(Duration const& duration, float scale)
: FiniteTimeAction(duration) : IntervalAction(duration)
{ {
delta_x_ = scale; delta_x_ = scale;
delta_y_ = scale; delta_y_ = scale;
} }
ScaleBy::ScaleBy(Duration const& duration, float scale_x, float scale_y) ScaleBy::ScaleBy(Duration const& duration, float scale_x, float scale_y)
: FiniteTimeAction(duration) : IntervalAction(duration)
{ {
delta_x_ = scale_x; delta_x_ = scale_x;
delta_y_ = scale_y; delta_y_ = scale_y;
@ -223,7 +224,7 @@ namespace easy2d
void ScaleBy::Init(Node* target) void ScaleBy::Init(Node* target)
{ {
FiniteTimeAction::Init(target); IntervalAction::Init(target);
if (target) if (target)
{ {
@ -234,7 +235,7 @@ namespace easy2d
void ScaleBy::Update(Node* target, Duration const& dt) void ScaleBy::Update(Node* target, Duration const& dt)
{ {
FiniteTimeAction::Update(target, dt); IntervalAction::Update(target, dt);
if (target) if (target)
{ {
@ -284,14 +285,14 @@ namespace easy2d
//------------------------------------------------------- //-------------------------------------------------------
OpacityBy::OpacityBy(Duration const& duration, float opacity) OpacityBy::OpacityBy(Duration const& duration, float opacity)
: FiniteTimeAction(duration) : IntervalAction(duration)
{ {
delta_val_ = opacity; delta_val_ = opacity;
} }
void OpacityBy::Init(Node* target) void OpacityBy::Init(Node* target)
{ {
FiniteTimeAction::Init(target); IntervalAction::Init(target);
if (target) if (target)
{ {
@ -301,7 +302,7 @@ namespace easy2d
void OpacityBy::Update(Node* target, Duration const& dt) void OpacityBy::Update(Node* target, Duration const& dt)
{ {
FiniteTimeAction::Update(target, dt); IntervalAction::Update(target, dt);
if (target) if (target)
{ {
@ -352,14 +353,14 @@ namespace easy2d
//------------------------------------------------------- //-------------------------------------------------------
RotateBy::RotateBy(Duration const& duration, float rotation) RotateBy::RotateBy(Duration const& duration, float rotation)
: FiniteTimeAction(duration) : IntervalAction(duration)
, delta_val_(rotation) , delta_val_(rotation)
{ {
} }
void RotateBy::Init(Node* target) void RotateBy::Init(Node* target)
{ {
FiniteTimeAction::Init(target); IntervalAction::Init(target);
if (target) if (target)
{ {
@ -369,7 +370,7 @@ namespace easy2d
void RotateBy::Update(Node* target, Duration const& dt) void RotateBy::Update(Node* target, Duration const& dt)
{ {
FiniteTimeAction::Update(target, dt); IntervalAction::Update(target, dt);
if (target) if (target)
{ {
@ -405,6 +406,53 @@ namespace easy2d
} }
//-------------------------------------------------------
// PathAction
//-------------------------------------------------------
PathAction::PathAction(Duration const & duration, spGeometry const& geo, bool rotating, float start, float end)
: IntervalAction(duration)
, start_(start)
, end_(end)
, geo_(geo)
, rotating_(rotating)
{
}
spAction PathAction::Clone() const
{
return new PathAction(duration_, geo_, rotating_, start_, end_);
}
spAction PathAction::Reverse() const
{
return new PathAction(duration_, geo_, rotating_, end_, start_);
}
void PathAction::Update(Node * target, Duration const & dt)
{
IntervalAction::Update(target, dt);
if (target)
{
float percent = std::min(std::max((end_ - start_) * process_ + start_, 0.f), 1.f);
float length = geo_->GetLength() * percent;
Point point, tangent;
if (geo_->ComputePointAt(length, &point, &tangent))
{
target->SetPosition(point);
if (rotating_)
{
float ac = math::Acos(tangent.x);
float rotation = (tangent.y < 0.f) ? 360.f - ac : ac;
target->SetRotation(rotation);
}
}
}
}
//------------------------------------------------------- //-------------------------------------------------------
// Delay // Delay
//------------------------------------------------------- //-------------------------------------------------------
@ -447,4 +495,5 @@ namespace easy2d
{ {
return new (std::nothrow) Delay(delay_); return new (std::nothrow) Delay(delay_);
} }
} }

View File

@ -24,24 +24,19 @@
namespace easy2d namespace easy2d
{ {
// 持续动作 class IntervalAction
class FiniteTimeAction
: public Action : public Action
{ {
public: public:
// 创建特定时长的持续动作 explicit IntervalAction(
explicit FiniteTimeAction(
Duration const& duration Duration const& duration
); );
// 重置动作
virtual void Reset() override; virtual void Reset() override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:
@ -52,7 +47,7 @@ namespace easy2d
// 相对位移动作 // 相对位移动作
class MoveBy class MoveBy
: public FiniteTimeAction : public IntervalAction
{ {
public: public:
explicit MoveBy( explicit MoveBy(
@ -67,10 +62,8 @@ namespace easy2d
virtual spAction Reverse() const override; virtual spAction Reverse() const override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:
@ -101,7 +94,6 @@ namespace easy2d
} }
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
protected: protected:
@ -111,7 +103,7 @@ namespace easy2d
// 相对跳跃动作 // 相对跳跃动作
class JumpBy class JumpBy
: public FiniteTimeAction : public IntervalAction
{ {
public: public:
explicit JumpBy( explicit JumpBy(
@ -128,10 +120,8 @@ namespace easy2d
virtual spAction Reverse() const override; virtual spAction Reverse() const override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:
@ -166,7 +156,6 @@ namespace easy2d
} }
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
protected: protected:
@ -176,7 +165,7 @@ namespace easy2d
// 相对缩放动作 // 相对缩放动作
class ScaleBy class ScaleBy
: public FiniteTimeAction : public IntervalAction
{ {
public: public:
explicit ScaleBy( explicit ScaleBy(
@ -197,10 +186,8 @@ namespace easy2d
virtual spAction Reverse() const override; virtual spAction Reverse() const override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:
@ -238,7 +225,6 @@ namespace easy2d
} }
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
protected: protected:
@ -249,7 +235,7 @@ namespace easy2d
// 透明度相对渐变动作 // 透明度相对渐变动作
class OpacityBy class OpacityBy
: public FiniteTimeAction : public IntervalAction
{ {
public: public:
explicit OpacityBy( explicit OpacityBy(
@ -264,10 +250,8 @@ namespace easy2d
virtual spAction Reverse() const override; virtual spAction Reverse() const override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:
@ -297,7 +281,6 @@ namespace easy2d
} }
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
protected: protected:
@ -331,7 +314,7 @@ namespace easy2d
// 相对旋转动作 // 相对旋转动作
class RotateBy class RotateBy
: public FiniteTimeAction : public IntervalAction
{ {
public: public:
explicit RotateBy( explicit RotateBy(
@ -346,10 +329,8 @@ namespace easy2d
virtual spAction Reverse() const override; virtual spAction Reverse() const override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:
@ -379,7 +360,6 @@ namespace easy2d
} }
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
protected: protected:
@ -387,6 +367,36 @@ namespace easy2d
}; };
// 路径动作
class PathAction
: public IntervalAction
{
public:
explicit PathAction(
Duration const& duration, /* 持续时长 */
spGeometry const& geo, /* 几何图形 */
bool rotating = false, /* 沿路径切线方向旋转 */
float start = 0.f, /* 起点 */
float end = 1.f /* 终点 */
);
// 获取该动作的拷贝对象
virtual spAction Clone() const override;
// 获取该动作的倒转
virtual spAction Reverse() const override;
protected:
virtual void Update(Node* target, Duration const& dt) override;
protected:
bool rotating_;
float start_;
float end_;
spGeometry geo_;
};
// 延时动作 // 延时动作
class Delay class Delay
: public Action : public Action
@ -406,10 +416,8 @@ namespace easy2d
virtual void Reset() override; virtual void Reset() override;
protected: protected:
// 初始化动作
virtual void Init(Node* target) override; virtual void Init(Node* target) override;
// 更新动作
virtual void Update(Node* target, Duration const& dt) override; virtual void Update(Node* target, Duration const& dt) override;
protected: protected:

View File

@ -44,16 +44,6 @@ namespace easy2d
virtual ~Geometry(); virtual ~Geometry();
cpGeometry const& GetD2DGeometry() const { return geo_; }
float GetLength();
bool ComputePointAt(
float length,
Point* point,
Point* tangent
);
// 判断图形是否包含点 // 判断图形是否包含点
bool ContainsPoint( bool ContainsPoint(
Point const& point Point const& point
@ -64,6 +54,18 @@ namespace easy2d
spGeometry const& other spGeometry const& other
); );
// 获取图形展开成一条直线的长度
float GetLength();
// 计算图形路径上点的位置和切线向量
bool ComputePointAt(
float length,
Point* point,
Point* tangent
);
cpGeometry const& GetD2DGeometry() const { return geo_; }
protected: protected:
cpGeometry geo_; cpGeometry geo_;
}; };

View File

@ -70,6 +70,7 @@ namespace easy2d
E2D_DECLARE_SMART_PTR(FadeOut); E2D_DECLARE_SMART_PTR(FadeOut);
E2D_DECLARE_SMART_PTR(RotateBy); E2D_DECLARE_SMART_PTR(RotateBy);
E2D_DECLARE_SMART_PTR(RotateTo); E2D_DECLARE_SMART_PTR(RotateTo);
E2D_DECLARE_SMART_PTR(PathAction);
E2D_DECLARE_SMART_PTR(Delay); E2D_DECLARE_SMART_PTR(Delay);
E2D_DECLARE_SMART_PTR(Animation); E2D_DECLARE_SMART_PTR(Animation);
E2D_DECLARE_SMART_PTR(Animate); E2D_DECLARE_SMART_PTR(Animate);

View File

@ -68,7 +68,7 @@
#include "base/Task.h" #include "base/Task.h"
#include "base/Action.hpp" #include "base/Action.hpp"
#include "base/ActionCombined.h" #include "base/ActionCombined.h"
#include "base/ActionFiniteTime.h" #include "base/ActionInterval.h"
#include "base/Animation.h" #include "base/Animation.h"
#include "base/CallFunc.h" #include "base/CallFunc.h"
#include "base/Transition.h" #include "base/Transition.h"

View File

@ -66,6 +66,18 @@ namespace easy2d
inline double Tan(double val) { return ::tan(val * constants::PId / 180.0); } inline double Tan(double val) { return ::tan(val * constants::PId / 180.0); }
inline float Asin(float val) { return ::asinf(val) * 180.f / constants::PIf; }
inline double Asin(double val) { return ::asin(val) * 180.f / constants::PIf; }
inline float Acos(float val) { return ::acosf(val) * 180.f / constants::PIf; }
inline double Acos(double val) { return ::acos(val) * 180.f / constants::PIf; }
inline float Atan(float val) { return ::atanf(val) * 180.f / constants::PIf; }
inline double Atan(double val) { return ::atan(val) * 180.f / constants::PIf; }
inline float Ceil(float val) { return ::ceil(val); } inline float Ceil(float val) { return ::ceil(val); }
inline double Ceil(double val) { return ::ceil(val); } inline double Ceil(double val) { return ::ceil(val); }

View File

@ -21,7 +21,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\base\Action.hpp" /> <ClInclude Include="..\..\core\base\Action.hpp" />
<ClInclude Include="..\..\core\base\ActionCombined.h" /> <ClInclude Include="..\..\core\base\ActionCombined.h" />
<ClInclude Include="..\..\core\base\ActionFiniteTime.h" /> <ClInclude Include="..\..\core\base\ActionInterval.h" />
<ClInclude Include="..\..\core\base\ActionManager.h" /> <ClInclude Include="..\..\core\base\ActionManager.h" />
<ClInclude Include="..\..\core\base\Animation.h" /> <ClInclude Include="..\..\core\base\Animation.h" />
<ClInclude Include="..\..\core\base\audio.h" /> <ClInclude Include="..\..\core\base\audio.h" />
@ -84,7 +84,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\core\base\ActionCombined.cpp" /> <ClCompile Include="..\..\core\base\ActionCombined.cpp" />
<ClCompile Include="..\..\core\base\ActionFiniteTime.cpp" /> <ClCompile Include="..\..\core\base\ActionInterval.cpp" />
<ClCompile Include="..\..\core\base\ActionManager.cpp" /> <ClCompile Include="..\..\core\base\ActionManager.cpp" />
<ClCompile Include="..\..\core\base\Animation.cpp" /> <ClCompile Include="..\..\core\base\Animation.cpp" />
<ClCompile Include="..\..\core\base\audio.cpp" /> <ClCompile Include="..\..\core\base\audio.cpp" />

View File

@ -5,9 +5,6 @@
<ClInclude Include="..\..\core\base\ActionCombined.h"> <ClInclude Include="..\..\core\base\ActionCombined.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\core\base\ActionFiniteTime.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\..\core\base\Animation.h"> <ClInclude Include="..\..\core\base\Animation.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
@ -185,6 +182,9 @@
<ClInclude Include="..\..\core\base\Unit.h"> <ClInclude Include="..\..\core\base\Unit.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\core\base\ActionInterval.h">
<Filter>base</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="base"> <Filter Include="base">
@ -207,9 +207,6 @@
<ClCompile Include="..\..\core\base\ActionCombined.cpp"> <ClCompile Include="..\..\core\base\ActionCombined.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\base\ActionFiniteTime.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\..\core\base\Animation.cpp"> <ClCompile Include="..\..\core\base\Animation.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
@ -330,5 +327,8 @@
<ClCompile Include="..\..\core\base\Unit.cpp"> <ClCompile Include="..\..\core\base\Unit.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\base\ActionInterval.cpp">
<Filter>base</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -21,7 +21,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\base\Action.hpp" /> <ClInclude Include="..\..\core\base\Action.hpp" />
<ClInclude Include="..\..\core\base\ActionCombined.h" /> <ClInclude Include="..\..\core\base\ActionCombined.h" />
<ClInclude Include="..\..\core\base\ActionFiniteTime.h" /> <ClInclude Include="..\..\core\base\ActionInterval.h" />
<ClInclude Include="..\..\core\base\ActionManager.h" /> <ClInclude Include="..\..\core\base\ActionManager.h" />
<ClInclude Include="..\..\core\base\Animation.h" /> <ClInclude Include="..\..\core\base\Animation.h" />
<ClInclude Include="..\..\core\base\audio.h" /> <ClInclude Include="..\..\core\base\audio.h" />
@ -84,7 +84,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\core\base\ActionCombined.cpp" /> <ClCompile Include="..\..\core\base\ActionCombined.cpp" />
<ClCompile Include="..\..\core\base\ActionFiniteTime.cpp" /> <ClCompile Include="..\..\core\base\ActionInterval.cpp" />
<ClCompile Include="..\..\core\base\ActionManager.cpp" /> <ClCompile Include="..\..\core\base\ActionManager.cpp" />
<ClCompile Include="..\..\core\base\Animation.cpp" /> <ClCompile Include="..\..\core\base\Animation.cpp" />
<ClCompile Include="..\..\core\base\audio.cpp" /> <ClCompile Include="..\..\core\base\audio.cpp" />

View File

@ -5,9 +5,6 @@
<ClInclude Include="..\..\core\base\ActionCombined.h"> <ClInclude Include="..\..\core\base\ActionCombined.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\core\base\ActionFiniteTime.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\..\core\base\Animation.h"> <ClInclude Include="..\..\core\base\Animation.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
@ -185,6 +182,9 @@
<ClInclude Include="..\..\core\base\Unit.h"> <ClInclude Include="..\..\core\base\Unit.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\core\base\ActionInterval.h">
<Filter>base</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="base"> <Filter Include="base">
@ -207,9 +207,6 @@
<ClCompile Include="..\..\core\base\ActionCombined.cpp"> <ClCompile Include="..\..\core\base\ActionCombined.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\base\ActionFiniteTime.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\..\core\base\Animation.cpp"> <ClCompile Include="..\..\core\base\Animation.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
@ -330,5 +327,8 @@
<ClCompile Include="..\..\core\base\Unit.cpp"> <ClCompile Include="..\..\core\base\Unit.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\base\ActionInterval.cpp">
<Filter>base</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -21,7 +21,7 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\core\base\Action.hpp" /> <ClInclude Include="..\..\core\base\Action.hpp" />
<ClInclude Include="..\..\core\base\ActionCombined.h" /> <ClInclude Include="..\..\core\base\ActionCombined.h" />
<ClInclude Include="..\..\core\base\ActionFiniteTime.h" /> <ClInclude Include="..\..\core\base\ActionInterval.h" />
<ClInclude Include="..\..\core\base\ActionManager.h" /> <ClInclude Include="..\..\core\base\ActionManager.h" />
<ClInclude Include="..\..\core\base\Animation.h" /> <ClInclude Include="..\..\core\base\Animation.h" />
<ClInclude Include="..\..\core\base\audio.h" /> <ClInclude Include="..\..\core\base\audio.h" />
@ -84,7 +84,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\core\base\ActionCombined.cpp" /> <ClCompile Include="..\..\core\base\ActionCombined.cpp" />
<ClCompile Include="..\..\core\base\ActionFiniteTime.cpp" /> <ClCompile Include="..\..\core\base\ActionInterval.cpp" />
<ClCompile Include="..\..\core\base\ActionManager.cpp" /> <ClCompile Include="..\..\core\base\ActionManager.cpp" />
<ClCompile Include="..\..\core\base\Animation.cpp" /> <ClCompile Include="..\..\core\base\Animation.cpp" />
<ClCompile Include="..\..\core\base\audio.cpp" /> <ClCompile Include="..\..\core\base\audio.cpp" />

View File

@ -5,9 +5,6 @@
<ClInclude Include="..\..\core\base\ActionCombined.h"> <ClInclude Include="..\..\core\base\ActionCombined.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\core\base\ActionFiniteTime.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\..\core\base\Animation.h"> <ClInclude Include="..\..\core\base\Animation.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
@ -185,6 +182,9 @@
<ClInclude Include="..\..\core\base\Unit.h"> <ClInclude Include="..\..\core\base\Unit.h">
<Filter>base</Filter> <Filter>base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\core\base\ActionInterval.h">
<Filter>base</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="base"> <Filter Include="base">
@ -207,9 +207,6 @@
<ClCompile Include="..\..\core\base\ActionCombined.cpp"> <ClCompile Include="..\..\core\base\ActionCombined.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\base\ActionFiniteTime.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\..\core\base\Animation.cpp"> <ClCompile Include="..\..\core\base\Animation.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
@ -330,5 +327,8 @@
<ClCompile Include="..\..\core\base\Unit.cpp"> <ClCompile Include="..\..\core\base\Unit.cpp">
<Filter>base</Filter> <Filter>base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\core\base\ActionInterval.cpp">
<Filter>base</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>