修复未释放用于显示FPS的TextFormat的bug
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@ -120,6 +120,7 @@ void e2d::Renderer::__discardDeviceResources()
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void e2d::Renderer::__discardResources()
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void e2d::Renderer::__discardResources()
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{
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{
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SafeReleaseInterface(&s_pTextFormat);
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SafeReleaseInterface(&s_pDirect2dFactory);
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SafeReleaseInterface(&s_pDirect2dFactory);
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SafeReleaseInterface(&s_pRenderTarget);
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SafeReleaseInterface(&s_pRenderTarget);
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SafeReleaseInterface(&s_pSolidBrush);
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SafeReleaseInterface(&s_pSolidBrush);
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