update: code style
This commit is contained in:
parent
0f1ba104dd
commit
b129a1bf18
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@ -20,86 +20,90 @@
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#include "..\e2daction.h"
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easy2d::Action::Action()
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: running_(false)
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, done_(false)
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, initialized_(false)
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, target_(nullptr)
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{
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}
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easy2d::Action::~Action()
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namespace easy2d
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{
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}
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bool easy2d::Action::IsRunning()
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{
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return running_;
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}
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void easy2d::Action::Resume()
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{
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running_ = true;
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}
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void easy2d::Action::Pause()
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{
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running_ = false;
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}
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void easy2d::Action::Stop()
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{
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done_ = true;
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}
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const std::wstring& easy2d::Action::GetName() const
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{
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return name_;
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}
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void easy2d::Action::SetName(const std::wstring& name)
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{
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name_ = name;
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}
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easy2d::Node * easy2d::Action::GetTarget()
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{
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return target_;
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}
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void easy2d::Action::Reset()
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{
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initialized_ = false;
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done_ = false;
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started_ = Time::Now();
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}
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bool easy2d::Action::IsDone() const
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{
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return done_;
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}
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void easy2d::Action::StartWithTarget(Node* target)
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{
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target_ = target;
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running_ = true;
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this->Reset();
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}
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void easy2d::Action::Init()
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{
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initialized_ = true;
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started_ = Time::Now();
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}
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void easy2d::Action::Update()
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{
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if (!initialized_)
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Action::Action()
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: running_(false)
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, done_(false)
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, initialized_(false)
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, target_(nullptr)
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{
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Init();
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}
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}
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void easy2d::Action::ResetTime()
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{
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}
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Action::~Action()
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{
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}
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bool Action::IsRunning()
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{
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return running_;
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}
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void Action::Resume()
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{
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running_ = true;
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}
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void Action::Pause()
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{
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running_ = false;
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}
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void Action::Stop()
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{
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done_ = true;
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}
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const std::wstring& Action::GetName() const
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{
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return name_;
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}
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void Action::SetName(const std::wstring& name)
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{
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name_ = name;
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}
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Node * Action::GetTarget()
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{
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return target_;
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}
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void Action::Reset()
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{
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initialized_ = false;
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done_ = false;
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started_ = Time::Now();
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}
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bool Action::IsDone() const
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{
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return done_;
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}
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void Action::StartWithTarget(Node* target)
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{
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target_ = target;
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running_ = true;
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this->Reset();
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}
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void Action::Init()
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{
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initialized_ = true;
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started_ = Time::Now();
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}
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void Action::Update()
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{
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if (!initialized_)
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{
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Init();
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}
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}
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void Action::ResetTime()
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{
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}
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}
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@ -21,115 +21,118 @@
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#include "..\e2daction.h"
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#include "..\e2dobject.h"
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easy2d::Animate::Animate()
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: frame_index_(0)
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, animation_(nullptr)
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namespace easy2d
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{
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}
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Animate::Animate()
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: frame_index_(0)
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, animation_(nullptr)
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{
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}
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easy2d::Animate::Animate(Animation * animation)
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: frame_index_(0)
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, animation_(nullptr)
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{
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this->SetAnimation(animation);
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}
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Animate::Animate(Animation * animation)
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: frame_index_(0)
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, animation_(nullptr)
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{
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this->SetAnimation(animation);
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}
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easy2d::Animate::~Animate()
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{
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SafeRelease(animation_);
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}
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Animate::~Animate()
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{
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SafeRelease(animation_);
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}
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easy2d::Animation * easy2d::Animate::GetAnimation() const
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{
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return animation_;
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}
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Animation * Animate::GetAnimation() const
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{
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return animation_;
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}
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void easy2d::Animate::SetAnimation(Animation * animation)
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{
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if (animation && animation != animation_)
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void Animate::SetAnimation(Animation * animation)
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{
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if (animation && animation != animation_)
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{
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if (animation_)
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{
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animation_->Release();
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}
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animation_ = animation;
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animation_->Retain();
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frame_index_ = 0;
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}
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}
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void Animate::Init()
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{
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Action::Init();
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auto target = dynamic_cast<Sprite*>(target_);
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if (target && animation_)
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{
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target->Load(animation_->GetFrames()[frame_index_]);
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++frame_index_;
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}
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}
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void Animate::Update()
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{
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Action::Update();
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if (!animation_)
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{
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this->Stop();
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return;
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}
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while ((Time::Now() - started_).Seconds() >= animation_->GetInterval())
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{
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auto& frames = animation_->GetFrames();
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auto target = dynamic_cast<Sprite*>(target_);
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if (target)
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{
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target->Load(frames[frame_index_]);
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}
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started_ += Duration::Second * animation_->GetInterval();
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++frame_index_;
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if (frame_index_ == frames.size())
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{
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this->Stop();
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break;
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}
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}
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}
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void Animate::ResetTime()
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{
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Action::ResetTime();
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}
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void Animate::Reset()
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{
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Action::Reset();
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frame_index_ = 0;
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}
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Animate * Animate::Clone() const
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{
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if (animation_)
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{
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animation_->Release();
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return new Animate(animation_);
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}
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animation_ = animation;
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animation_->Retain();
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frame_index_ = 0;
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}
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}
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void easy2d::Animate::Init()
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{
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Action::Init();
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auto target = dynamic_cast<Sprite*>(target_);
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if (target && animation_)
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{
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target->Load(animation_->GetFrames()[frame_index_]);
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++frame_index_;
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}
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}
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void easy2d::Animate::Update()
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{
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Action::Update();
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if (!animation_)
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{
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this->Stop();
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return;
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return nullptr;
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}
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while ((Time::Now() - started_).Seconds() >= animation_->GetInterval())
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Animate * Animate::Reverse() const
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{
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auto& frames = animation_->GetFrames();
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auto target = dynamic_cast<Sprite*>(target_);
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if (target)
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if (animation_)
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{
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target->Load(frames[frame_index_]);
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}
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started_ += Duration::Second * animation_->GetInterval();
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++frame_index_;
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if (frame_index_ == frames.size())
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{
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this->Stop();
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break;
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auto animation = animation_->Reverse();
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if (animation)
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{
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return new Animate(animation);
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}
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}
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return nullptr;
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}
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}
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void easy2d::Animate::ResetTime()
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{
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Action::ResetTime();
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}
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void easy2d::Animate::Reset()
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{
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Action::Reset();
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frame_index_ = 0;
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}
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easy2d::Animate * easy2d::Animate::Clone() const
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{
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if (animation_)
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{
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return new Animate(animation_);
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}
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return nullptr;
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}
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easy2d::Animate * easy2d::Animate::Reverse() const
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{
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if (animation_)
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{
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auto animation = animation_->Reverse();
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if (animation)
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{
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return new Animate(animation);
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}
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}
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return nullptr;
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}
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}
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@ -20,101 +20,104 @@
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#include "..\e2daction.h"
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easy2d::Animation::Animation()
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: interval_(1)
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namespace easy2d
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{
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}
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easy2d::Animation::Animation(const Images& frames)
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: interval_(1)
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{
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this->Add(frames);
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}
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easy2d::Animation::Animation(float interval)
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: interval_(interval)
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{
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}
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easy2d::Animation::Animation(float interval, const Images& frames)
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: interval_(interval)
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{
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this->Add(frames);
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}
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easy2d::Animation::~Animation()
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{
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for (auto frame : frames_)
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Animation::Animation()
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: interval_(1)
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{
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SafeRelease(frame);
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}
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}
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void easy2d::Animation::SetInterval(float interval)
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{
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interval_ = std::max(interval, 0.f);
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}
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void easy2d::Animation::Add(Image * frame)
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{
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E2D_WARNING_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr.");
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if (frame)
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Animation::Animation(const Images& frames)
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: interval_(1)
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{
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frames_.push_back(frame);
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frame->Retain();
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this->Add(frames);
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}
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}
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void easy2d::Animation::Add(const Images& frames)
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{
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for (const auto &image : frames)
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Animation::Animation(float interval)
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: interval_(interval)
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{
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this->Add(image);
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}
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}
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float easy2d::Animation::GetInterval() const
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{
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return interval_;
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}
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const easy2d::Animation::Images& easy2d::Animation::GetFrames() const
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{
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return frames_;
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}
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easy2d::Animation * easy2d::Animation::Clone() const
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{
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auto animation = new Animation(interval_);
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if (animation)
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Animation::Animation(float interval, const Images& frames)
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: interval_(interval)
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{
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for (const auto& frame : frames_)
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this->Add(frames);
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}
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Animation::~Animation()
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{
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for (auto frame : frames_)
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{
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animation->Add(frame);
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SafeRelease(frame);
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}
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}
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return animation;
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}
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easy2d::Animation * easy2d::Animation::Reverse() const
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{
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auto& oldFrames = this->GetFrames();
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Images frames(oldFrames.size());
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if (!oldFrames.empty())
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void Animation::SetInterval(float interval)
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{
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for (auto iter = oldFrames.crbegin(),
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iterCrend = oldFrames.crend();
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iter != iterCrend;
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++iter)
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interval_ = std::max(interval, 0.f);
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}
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void Animation::Add(Image * frame)
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{
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E2D_WARNING_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr.");
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if (frame)
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{
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Image* frame = *iter;
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if (frame)
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frames_.push_back(frame);
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frame->Retain();
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}
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}
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void Animation::Add(const Images& frames)
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{
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for (const auto &image : frames)
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{
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this->Add(image);
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}
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}
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float Animation::GetInterval() const
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{
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return interval_;
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}
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const Animation::Images& Animation::GetFrames() const
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{
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return frames_;
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}
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Animation * Animation::Clone() const
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{
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auto animation = new Animation(interval_);
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if (animation)
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{
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for (const auto& frame : frames_)
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{
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frames.push_back(frame);
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animation->Add(frame);
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}
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}
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return animation;
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}
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return new Animation(this->GetInterval(), frames);
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}
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Animation * Animation::Reverse() const
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{
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auto& oldFrames = this->GetFrames();
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Images frames(oldFrames.size());
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|
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if (!oldFrames.empty())
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{
|
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for (auto iter = oldFrames.crbegin(),
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iterCrend = oldFrames.crend();
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iter != iterCrend;
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++iter)
|
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{
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Image* frame = *iter;
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if (frame)
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{
|
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frames.push_back(frame);
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}
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}
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}
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return new Animation(this->GetInterval(), frames);
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}
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}
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|
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@ -20,27 +20,30 @@
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#include "..\e2daction.h"
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easy2d::CallFunc::CallFunc(const Callback& func) :
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callback_(func)
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namespace easy2d
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{
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}
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CallFunc::CallFunc(const Callback& func) :
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callback_(func)
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{
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}
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|
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easy2d::CallFunc * easy2d::CallFunc::Clone() const
|
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{
|
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return new CallFunc(callback_);
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}
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CallFunc * CallFunc::Clone() const
|
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{
|
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return new CallFunc(callback_);
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}
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easy2d::CallFunc * easy2d::CallFunc::Reverse() const
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{
|
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return new CallFunc(callback_);
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}
|
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CallFunc * CallFunc::Reverse() const
|
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{
|
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return new CallFunc(callback_);
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}
|
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|
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void easy2d::CallFunc::Init()
|
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{
|
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}
|
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void CallFunc::Init()
|
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{
|
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}
|
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|
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void easy2d::CallFunc::Update()
|
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{
|
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callback_();
|
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this->Stop();
|
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}
|
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void CallFunc::Update()
|
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{
|
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callback_();
|
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this->Stop();
|
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}
|
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}
|
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|
|
@ -20,47 +20,50 @@
|
|||
|
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#include "..\e2daction.h"
|
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|
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easy2d::Delay::Delay(float duration)
|
||||
: delta_(0)
|
||||
, delay_(std::max(duration, 0.f))
|
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namespace easy2d
|
||||
{
|
||||
}
|
||||
|
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easy2d::Delay * easy2d::Delay::Clone() const
|
||||
{
|
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return new Delay(delay_);
|
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}
|
||||
|
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easy2d::Delay * easy2d::Delay::Reverse() const
|
||||
{
|
||||
return new Delay(delay_);
|
||||
}
|
||||
|
||||
void easy2d::Delay::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
delta_ = 0;
|
||||
}
|
||||
|
||||
void easy2d::Delay::Init()
|
||||
{
|
||||
Action::Init();
|
||||
}
|
||||
|
||||
void easy2d::Delay::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
delta_ = (Time::Now() - started_).Seconds();
|
||||
|
||||
if (delta_ >= delay_)
|
||||
Delay::Delay(float duration)
|
||||
: delta_(0)
|
||||
, delay_(std::max(duration, 0.f))
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Delay::ResetTime()
|
||||
{
|
||||
Action::ResetTime();
|
||||
started_ = Time::Now() - Duration::Second * delta_;
|
||||
}
|
||||
Delay * Delay::Clone() const
|
||||
{
|
||||
return new Delay(delay_);
|
||||
}
|
||||
|
||||
Delay * Delay::Reverse() const
|
||||
{
|
||||
return new Delay(delay_);
|
||||
}
|
||||
|
||||
void Delay::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
delta_ = 0;
|
||||
}
|
||||
|
||||
void Delay::Init()
|
||||
{
|
||||
Action::Init();
|
||||
}
|
||||
|
||||
void Delay::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
delta_ = (Time::Now() - started_).Seconds();
|
||||
|
||||
if (delta_ >= delay_)
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void Delay::ResetTime()
|
||||
{
|
||||
Action::ResetTime();
|
||||
started_ = Time::Now() - Duration::Second * delta_;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,7 +20,10 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::FadeIn::FadeIn(float duration)
|
||||
: OpacityTo(duration, 1)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
FadeIn::FadeIn(float duration)
|
||||
: OpacityTo(duration, 1)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -20,7 +20,10 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::FadeOut::FadeOut(float duration)
|
||||
: OpacityTo(duration, 0)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
FadeOut::FadeOut(float duration)
|
||||
: OpacityTo(duration, 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -20,45 +20,48 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::FiniteTimeAction::FiniteTimeAction(float duration)
|
||||
: delta_(0)
|
||||
, duration_(std::max(duration, 0.f))
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::FiniteTimeAction::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
delta_ = 0;
|
||||
}
|
||||
|
||||
void easy2d::FiniteTimeAction::Init()
|
||||
{
|
||||
Action::Init();
|
||||
}
|
||||
|
||||
void easy2d::FiniteTimeAction::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
if (duration_ == 0)
|
||||
FiniteTimeAction::FiniteTimeAction(float duration)
|
||||
: delta_(0)
|
||||
, duration_(std::max(duration, 0.f))
|
||||
{
|
||||
delta_ = 1;
|
||||
this->Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
delta_ = std::min((Time::Now() - started_).Seconds() / duration_, 1.f);
|
||||
|
||||
if (delta_ >= 1)
|
||||
void FiniteTimeAction::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
delta_ = 0;
|
||||
}
|
||||
|
||||
void FiniteTimeAction::Init()
|
||||
{
|
||||
Action::Init();
|
||||
}
|
||||
|
||||
void FiniteTimeAction::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
if (duration_ == 0)
|
||||
{
|
||||
delta_ = 1;
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
delta_ = std::min((Time::Now() - started_).Seconds() / duration_, 1.f);
|
||||
|
||||
void easy2d::FiniteTimeAction::ResetTime()
|
||||
{
|
||||
Action::ResetTime();
|
||||
started_ = Time::Now() - Duration::Second * (delta_ * duration_);
|
||||
}
|
||||
if (delta_ >= 1)
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FiniteTimeAction::ResetTime()
|
||||
{
|
||||
Action::ResetTime();
|
||||
started_ = Time::Now() - Duration::Second * (delta_ * duration_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,53 +21,56 @@
|
|||
#include "..\e2daction.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps)
|
||||
: FiniteTimeAction(duration)
|
||||
, delta_pos_(vec)
|
||||
, height_(height)
|
||||
, jumps_(jumps)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::JumpBy * easy2d::JumpBy::Clone() const
|
||||
{
|
||||
return new JumpBy(duration_, delta_pos_, height_, jumps_);
|
||||
}
|
||||
|
||||
easy2d::JumpBy * easy2d::JumpBy::Reverse() const
|
||||
{
|
||||
return new JumpBy(duration_, -delta_pos_, height_, jumps_);
|
||||
}
|
||||
|
||||
void easy2d::JumpBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps)
|
||||
: FiniteTimeAction(duration)
|
||||
, delta_pos_(vec)
|
||||
, height_(height)
|
||||
, jumps_(jumps)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target_->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::JumpBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
JumpBy * JumpBy::Clone() const
|
||||
{
|
||||
float frac = fmod(delta_ * jumps_, 1.f);
|
||||
float x = delta_pos_.x * delta_;
|
||||
float y = height_ * 4 * frac * (1 - frac);
|
||||
y += delta_pos_.y * delta_;
|
||||
|
||||
Point currentPos = target_->GetPosition();
|
||||
|
||||
Point diff = currentPos - prev_pos_;
|
||||
start_pos_ = diff + start_pos_;
|
||||
|
||||
Point newPos = start_pos_ + Point(x, y);
|
||||
target_->SetPosition(newPos);
|
||||
|
||||
prev_pos_ = newPos;
|
||||
return new JumpBy(duration_, delta_pos_, height_, jumps_);
|
||||
}
|
||||
}
|
||||
|
||||
JumpBy * JumpBy::Reverse() const
|
||||
{
|
||||
return new JumpBy(duration_, -delta_pos_, height_, jumps_);
|
||||
}
|
||||
|
||||
void JumpBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target_->GetPosition();
|
||||
}
|
||||
}
|
||||
|
||||
void JumpBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
{
|
||||
float frac = fmod(delta_ * jumps_, 1.f);
|
||||
float x = delta_pos_.x * delta_;
|
||||
float y = height_ * 4 * frac * (1 - frac);
|
||||
y += delta_pos_.y * delta_;
|
||||
|
||||
Point currentPos = target_->GetPosition();
|
||||
|
||||
Point diff = currentPos - prev_pos_;
|
||||
start_pos_ = diff + start_pos_;
|
||||
|
||||
Point newPos = start_pos_ + Point(x, y);
|
||||
target_->SetPosition(newPos);
|
||||
|
||||
prev_pos_ = newPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,19 +21,22 @@
|
|||
#include "..\e2daction.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps)
|
||||
: JumpBy(duration, Point(), height, jumps)
|
||||
, end_pos_(pos)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps)
|
||||
: JumpBy(duration, Point(), height, jumps)
|
||||
, end_pos_(pos)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::JumpTo * easy2d::JumpTo::Clone() const
|
||||
{
|
||||
return new JumpTo(duration_, end_pos_, height_, jumps_);
|
||||
}
|
||||
JumpTo * JumpTo::Clone() const
|
||||
{
|
||||
return new JumpTo(duration_, end_pos_, height_, jumps_);
|
||||
}
|
||||
|
||||
void easy2d::JumpTo::Init()
|
||||
{
|
||||
JumpBy::Init();
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
}
|
||||
void JumpTo::Init()
|
||||
{
|
||||
JumpBy::Init();
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,97 +20,100 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::Loop::Loop(Action * action, int times /* = -1 */)
|
||||
: action_(action)
|
||||
, times_(0)
|
||||
, total_times_(times)
|
||||
namespace easy2d
|
||||
{
|
||||
E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!");
|
||||
|
||||
if (action)
|
||||
Loop::Loop(Action * action, int times /* = -1 */)
|
||||
: action_(action)
|
||||
, times_(0)
|
||||
, total_times_(times)
|
||||
{
|
||||
action_ = action;
|
||||
action_->Retain();
|
||||
}
|
||||
}
|
||||
E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!");
|
||||
|
||||
easy2d::Loop::~Loop()
|
||||
{
|
||||
SafeRelease(action_);
|
||||
}
|
||||
|
||||
easy2d::Loop * easy2d::Loop::Clone() const
|
||||
{
|
||||
if (action_)
|
||||
{
|
||||
return new Loop(action_->Clone());
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::Loop * easy2d::Loop::Reverse() const
|
||||
{
|
||||
if (action_)
|
||||
{
|
||||
return new Loop(action_->Clone());
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::Init()
|
||||
{
|
||||
Action::Init();
|
||||
|
||||
if (action_)
|
||||
{
|
||||
action_->target_ = target_;
|
||||
action_->Init();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
if (times_ == total_times_)
|
||||
{
|
||||
this->Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (action_)
|
||||
{
|
||||
action_->Update();
|
||||
|
||||
if (action_->IsDone())
|
||||
if (action)
|
||||
{
|
||||
++times_;
|
||||
|
||||
Action::Reset();
|
||||
action_->Reset();
|
||||
action_ = action;
|
||||
action_->Retain();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
Loop::~Loop()
|
||||
{
|
||||
this->Stop();
|
||||
SafeRelease(action_);
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
Loop * Loop::Clone() const
|
||||
{
|
||||
if (action_)
|
||||
{
|
||||
return new Loop(action_->Clone());
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (action_) action_->Reset();
|
||||
times_ = 0;
|
||||
}
|
||||
Loop * Loop::Reverse() const
|
||||
{
|
||||
if (action_)
|
||||
{
|
||||
return new Loop(action_->Clone());
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::ResetTime()
|
||||
{
|
||||
if (action_) action_->ResetTime();
|
||||
}
|
||||
void Loop::Init()
|
||||
{
|
||||
Action::Init();
|
||||
|
||||
if (action_)
|
||||
{
|
||||
action_->target_ = target_;
|
||||
action_->Init();
|
||||
}
|
||||
}
|
||||
|
||||
void Loop::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
if (times_ == total_times_)
|
||||
{
|
||||
this->Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (action_)
|
||||
{
|
||||
action_->Update();
|
||||
|
||||
if (action_->IsDone())
|
||||
{
|
||||
++times_;
|
||||
|
||||
Action::Reset();
|
||||
action_->Reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void Loop::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
|
||||
if (action_) action_->Reset();
|
||||
times_ = 0;
|
||||
}
|
||||
|
||||
void Loop::ResetTime()
|
||||
{
|
||||
if (action_) action_->ResetTime();
|
||||
}
|
||||
}
|
||||
|
|
@ -22,45 +22,48 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::MoveBy::MoveBy(float duration, Point vector)
|
||||
: FiniteTimeAction(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
delta_pos_ = vector;
|
||||
}
|
||||
|
||||
void easy2d::MoveBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
MoveBy::MoveBy(float duration, Point vector)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target_->GetPosition();
|
||||
delta_pos_ = vector;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::MoveBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
void MoveBy::Init()
|
||||
{
|
||||
Point currentPos = target_->GetPosition();
|
||||
Point diff = currentPos - prev_pos_;
|
||||
start_pos_ = start_pos_ + diff;
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
Point newPos = start_pos_ + (delta_pos_ * delta_);
|
||||
target_->SetPosition(newPos);
|
||||
|
||||
prev_pos_ = newPos;
|
||||
if (target_)
|
||||
{
|
||||
prev_pos_ = start_pos_ = target_->GetPosition();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::MoveBy * easy2d::MoveBy::Clone() const
|
||||
{
|
||||
return new MoveBy(duration_, delta_pos_);
|
||||
}
|
||||
void MoveBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
easy2d::MoveBy * easy2d::MoveBy::Reverse() const
|
||||
{
|
||||
return new MoveBy(duration_, -delta_pos_);
|
||||
if (target_)
|
||||
{
|
||||
Point currentPos = target_->GetPosition();
|
||||
Point diff = currentPos - prev_pos_;
|
||||
start_pos_ = start_pos_ + diff;
|
||||
|
||||
Point newPos = start_pos_ + (delta_pos_ * delta_);
|
||||
target_->SetPosition(newPos);
|
||||
|
||||
prev_pos_ = newPos;
|
||||
}
|
||||
}
|
||||
|
||||
MoveBy * MoveBy::Clone() const
|
||||
{
|
||||
return new MoveBy(duration_, delta_pos_);
|
||||
}
|
||||
|
||||
MoveBy * MoveBy::Reverse() const
|
||||
{
|
||||
return new MoveBy(duration_, -delta_pos_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,19 +21,22 @@
|
|||
#include "..\e2daction.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::MoveTo::MoveTo(float duration, Point pos)
|
||||
: MoveBy(duration, Point())
|
||||
namespace easy2d
|
||||
{
|
||||
end_pos_ = pos;
|
||||
}
|
||||
MoveTo::MoveTo(float duration, Point pos)
|
||||
: MoveBy(duration, Point())
|
||||
{
|
||||
end_pos_ = pos;
|
||||
}
|
||||
|
||||
easy2d::MoveTo * easy2d::MoveTo::Clone() const
|
||||
{
|
||||
return new MoveTo(duration_, end_pos_);
|
||||
}
|
||||
MoveTo * MoveTo::Clone() const
|
||||
{
|
||||
return new MoveTo(duration_, end_pos_);
|
||||
}
|
||||
|
||||
void easy2d::MoveTo::Init()
|
||||
{
|
||||
MoveBy::Init();
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
}
|
||||
void MoveTo::Init()
|
||||
{
|
||||
MoveBy::Init();
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,38 +22,41 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::OpacityBy::OpacityBy(float duration, float opacity)
|
||||
: FiniteTimeAction(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
delta_val_ = opacity;
|
||||
}
|
||||
|
||||
void easy2d::OpacityBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
OpacityBy::OpacityBy(float duration, float opacity)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
start_val_ = target_->GetOpacity();
|
||||
delta_val_ = opacity;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::OpacityBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
void OpacityBy::Init()
|
||||
{
|
||||
target_->SetOpacity(start_val_ + delta_val_ * delta_);
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
{
|
||||
start_val_ = target_->GetOpacity();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::OpacityBy * easy2d::OpacityBy::Clone() const
|
||||
{
|
||||
return new OpacityBy(duration_, delta_val_);
|
||||
}
|
||||
void OpacityBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
easy2d::OpacityBy * easy2d::OpacityBy::Reverse() const
|
||||
{
|
||||
return new OpacityBy(duration_, -delta_val_);
|
||||
if (target_)
|
||||
{
|
||||
target_->SetOpacity(start_val_ + delta_val_ * delta_);
|
||||
}
|
||||
}
|
||||
|
||||
OpacityBy * OpacityBy::Clone() const
|
||||
{
|
||||
return new OpacityBy(duration_, delta_val_);
|
||||
}
|
||||
|
||||
OpacityBy * OpacityBy::Reverse() const
|
||||
{
|
||||
return new OpacityBy(duration_, -delta_val_);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,19 +22,22 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::OpacityTo::OpacityTo(float duration, float opacity)
|
||||
: OpacityBy(duration, 0)
|
||||
namespace easy2d
|
||||
{
|
||||
end_val_ = opacity;
|
||||
}
|
||||
OpacityTo::OpacityTo(float duration, float opacity)
|
||||
: OpacityBy(duration, 0)
|
||||
{
|
||||
end_val_ = opacity;
|
||||
}
|
||||
|
||||
easy2d::OpacityTo * easy2d::OpacityTo::Clone() const
|
||||
{
|
||||
return new OpacityTo(duration_, end_val_);
|
||||
}
|
||||
OpacityTo * OpacityTo::Clone() const
|
||||
{
|
||||
return new OpacityTo(duration_, end_val_);
|
||||
}
|
||||
|
||||
void easy2d::OpacityTo::Init()
|
||||
{
|
||||
OpacityBy::Init();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
void OpacityTo::Init()
|
||||
{
|
||||
OpacityBy::Init();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,38 +22,41 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::RotateBy::RotateBy(float duration, float rotation)
|
||||
: FiniteTimeAction(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
delta_val_ = rotation;
|
||||
}
|
||||
|
||||
void easy2d::RotateBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
RotateBy::RotateBy(float duration, float rotation)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
start_val_ = target_->GetRotation();
|
||||
delta_val_ = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::RotateBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
void RotateBy::Init()
|
||||
{
|
||||
target_->SetRotation(start_val_ + delta_val_ * delta_);
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
{
|
||||
start_val_ = target_->GetRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::RotateBy * easy2d::RotateBy::Clone() const
|
||||
{
|
||||
return new RotateBy(duration_, delta_val_);
|
||||
}
|
||||
void RotateBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
easy2d::RotateBy * easy2d::RotateBy::Reverse() const
|
||||
{
|
||||
return new RotateBy(duration_, -delta_val_);
|
||||
if (target_)
|
||||
{
|
||||
target_->SetRotation(start_val_ + delta_val_ * delta_);
|
||||
}
|
||||
}
|
||||
|
||||
RotateBy * RotateBy::Clone() const
|
||||
{
|
||||
return new RotateBy(duration_, delta_val_);
|
||||
}
|
||||
|
||||
RotateBy * RotateBy::Reverse() const
|
||||
{
|
||||
return new RotateBy(duration_, -delta_val_);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,19 +22,22 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::RotateTo::RotateTo(float duration, float rotation)
|
||||
: RotateBy(duration, 0)
|
||||
namespace easy2d
|
||||
{
|
||||
end_val_ = rotation;
|
||||
}
|
||||
RotateTo::RotateTo(float duration, float rotation)
|
||||
: RotateBy(duration, 0)
|
||||
{
|
||||
end_val_ = rotation;
|
||||
}
|
||||
|
||||
easy2d::RotateTo * easy2d::RotateTo::Clone() const
|
||||
{
|
||||
return new RotateTo(duration_, end_val_);
|
||||
}
|
||||
RotateTo * RotateTo::Clone() const
|
||||
{
|
||||
return new RotateTo(duration_, end_val_);
|
||||
}
|
||||
|
||||
void easy2d::RotateTo::Init()
|
||||
{
|
||||
RotateBy::Init();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
void RotateTo::Init()
|
||||
{
|
||||
RotateBy::Init();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,47 +22,50 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::ScaleBy::ScaleBy(float duration, float scale)
|
||||
: FiniteTimeAction(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
delta_x_ = scale;
|
||||
delta_y_ = scale;
|
||||
}
|
||||
|
||||
easy2d::ScaleBy::ScaleBy(float duration, float scale_x, float scale_y)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
delta_x_ = scale_x;
|
||||
delta_y_ = scale_y;
|
||||
}
|
||||
|
||||
void easy2d::ScaleBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
if (target_)
|
||||
ScaleBy::ScaleBy(float duration, float scale)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
start_scale_x_ = target_->GetScaleX();
|
||||
start_scale_y_ = target_->GetScaleY();
|
||||
delta_x_ = scale;
|
||||
delta_y_ = scale;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::ScaleBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
ScaleBy::ScaleBy(float duration, float scale_x, float scale_y)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
target_->SetScale(start_scale_x_ + delta_x_ * delta_, start_scale_y_ + delta_y_ * delta_);
|
||||
delta_x_ = scale_x;
|
||||
delta_y_ = scale_y;
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::ScaleBy * easy2d::ScaleBy::Clone() const
|
||||
{
|
||||
return new ScaleBy(duration_, delta_x_, delta_y_);
|
||||
}
|
||||
void ScaleBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
easy2d::ScaleBy * easy2d::ScaleBy::Reverse() const
|
||||
{
|
||||
return new ScaleBy(duration_, -delta_x_, -delta_y_);
|
||||
if (target_)
|
||||
{
|
||||
start_scale_x_ = target_->GetScaleX();
|
||||
start_scale_y_ = target_->GetScaleY();
|
||||
}
|
||||
}
|
||||
|
||||
void ScaleBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
if (target_)
|
||||
{
|
||||
target_->SetScale(start_scale_x_ + delta_x_ * delta_, start_scale_y_ + delta_y_ * delta_);
|
||||
}
|
||||
}
|
||||
|
||||
ScaleBy * ScaleBy::Clone() const
|
||||
{
|
||||
return new ScaleBy(duration_, delta_x_, delta_y_);
|
||||
}
|
||||
|
||||
ScaleBy * ScaleBy::Reverse() const
|
||||
{
|
||||
return new ScaleBy(duration_, -delta_x_, -delta_y_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,28 +21,32 @@
|
|||
#include "..\e2daction.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::ScaleTo::ScaleTo(float duration, float scale)
|
||||
: ScaleBy(duration, 0, 0)
|
||||
{
|
||||
end_scale_x_ = scale;
|
||||
end_scale_y_ = scale;
|
||||
}
|
||||
|
||||
easy2d::ScaleTo::ScaleTo(float duration, float scale_x, float scale_y)
|
||||
: ScaleBy(duration, 0, 0)
|
||||
namespace easy2d
|
||||
{
|
||||
end_scale_x_ = scale_x;
|
||||
end_scale_y_ = scale_y;
|
||||
}
|
||||
ScaleTo::ScaleTo(float duration, float scale)
|
||||
: ScaleBy(duration, 0, 0)
|
||||
{
|
||||
end_scale_x_ = scale;
|
||||
end_scale_y_ = scale;
|
||||
}
|
||||
|
||||
easy2d::ScaleTo * easy2d::ScaleTo::Clone() const
|
||||
{
|
||||
return new ScaleTo(duration_, end_scale_x_, end_scale_y_);
|
||||
}
|
||||
ScaleTo::ScaleTo(float duration, float scale_x, float scale_y)
|
||||
: ScaleBy(duration, 0, 0)
|
||||
{
|
||||
end_scale_x_ = scale_x;
|
||||
end_scale_y_ = scale_y;
|
||||
}
|
||||
|
||||
void easy2d::ScaleTo::Init()
|
||||
{
|
||||
ScaleBy::Init();
|
||||
delta_x_ = end_scale_x_ - start_scale_x_;
|
||||
delta_y_ = end_scale_y_ - start_scale_y_;
|
||||
}
|
||||
ScaleTo * ScaleTo::Clone() const
|
||||
{
|
||||
return new ScaleTo(duration_, end_scale_x_, end_scale_y_);
|
||||
}
|
||||
|
||||
void ScaleTo::Init()
|
||||
{
|
||||
ScaleBy::Init();
|
||||
delta_x_ = end_scale_x_ - start_scale_x_;
|
||||
delta_y_ = end_scale_y_ - start_scale_y_;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,120 +20,124 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::Sequence::Sequence()
|
||||
: action_index_(0)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Sequence::Sequence(const Actions& actions)
|
||||
: action_index_(0)
|
||||
namespace easy2d
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
||||
easy2d::Sequence::~Sequence()
|
||||
{
|
||||
for (auto action : actions_)
|
||||
Sequence::Sequence()
|
||||
: action_index_(0)
|
||||
{
|
||||
SafeRelease(action);
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Init()
|
||||
{
|
||||
Action::Init();
|
||||
// 将所有动作与目标绑定
|
||||
if (target_)
|
||||
Sequence::Sequence(const Actions& actions)
|
||||
: action_index_(0)
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
||||
Sequence::~Sequence()
|
||||
{
|
||||
for (auto action : actions_)
|
||||
{
|
||||
SafeRelease(action);
|
||||
}
|
||||
}
|
||||
|
||||
void Sequence::Init()
|
||||
{
|
||||
Action::Init();
|
||||
// 将所有动作与目标绑定
|
||||
if (target_)
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->target_ = target_;
|
||||
}
|
||||
}
|
||||
// 初始化第一个动作
|
||||
actions_[0]->Init();
|
||||
}
|
||||
|
||||
void Sequence::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
auto &action = actions_[action_index_];
|
||||
action->Update();
|
||||
|
||||
if (action->IsDone())
|
||||
{
|
||||
++action_index_;
|
||||
if (action_index_ == actions_.size())
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
actions_[action_index_]->Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sequence::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->Reset();
|
||||
}
|
||||
action_index_ = 0;
|
||||
}
|
||||
|
||||
void Sequence::ResetTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->target_ = target_;
|
||||
action->ResetTime();
|
||||
}
|
||||
}
|
||||
// 初始化第一个动作
|
||||
actions_[0]->Init();
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
auto &action = actions_[action_index_];
|
||||
action->Update();
|
||||
|
||||
if (action->IsDone())
|
||||
{
|
||||
++action_index_;
|
||||
if (action_index_ == actions_.size())
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
actions_[action_index_]->Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->Reset();
|
||||
}
|
||||
action_index_ = 0;
|
||||
}
|
||||
|
||||
void easy2d::Sequence::ResetTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->ResetTime();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Add(Action * action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
actions_.push_back(action);
|
||||
action->Retain();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Add(const Actions& actions)
|
||||
{
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
this->Add(action);
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::Sequence * easy2d::Sequence::Clone() const
|
||||
{
|
||||
auto sequence = new Sequence();
|
||||
for (const auto& action : actions_)
|
||||
void Sequence::Add(Action * action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
sequence->Add(action->Clone());
|
||||
actions_.push_back(action);
|
||||
action->Retain();
|
||||
}
|
||||
}
|
||||
return sequence;
|
||||
}
|
||||
|
||||
easy2d::Sequence * easy2d::Sequence::Reverse() const
|
||||
{
|
||||
auto sequence = new Sequence();
|
||||
if (sequence && !actions_.empty())
|
||||
void Sequence::Add(const Actions& actions)
|
||||
{
|
||||
std::vector<Action*> newActions(actions_.size());
|
||||
for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
newActions.push_back((*iter)->Reverse());
|
||||
this->Add(action);
|
||||
}
|
||||
sequence->Add(newActions);
|
||||
}
|
||||
return sequence;
|
||||
|
||||
Sequence * Sequence::Clone() const
|
||||
{
|
||||
auto sequence = new Sequence();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
sequence->Add(action->Clone());
|
||||
}
|
||||
}
|
||||
return sequence;
|
||||
}
|
||||
|
||||
Sequence * Sequence::Reverse() const
|
||||
{
|
||||
auto sequence = new Sequence();
|
||||
if (sequence && !actions_.empty())
|
||||
{
|
||||
std::vector<Action*> newActions(actions_.size());
|
||||
for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
|
||||
{
|
||||
newActions.push_back((*iter)->Reverse());
|
||||
}
|
||||
sequence->Add(newActions);
|
||||
}
|
||||
return sequence;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,118 +20,122 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::Spawn::Spawn()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Spawn::Spawn(const Actions& actions)
|
||||
namespace easy2d
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
||||
easy2d::Spawn::~Spawn()
|
||||
{
|
||||
for (auto action : actions_)
|
||||
Spawn::Spawn()
|
||||
{
|
||||
SafeRelease(action);
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Init()
|
||||
{
|
||||
Action::Init();
|
||||
Spawn::Spawn(const Actions& actions)
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
||||
if (target_)
|
||||
Spawn::~Spawn()
|
||||
{
|
||||
for (auto action : actions_)
|
||||
{
|
||||
SafeRelease(action);
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::Init()
|
||||
{
|
||||
Action::Init();
|
||||
|
||||
if (target_)
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->target_ = target_;
|
||||
action->Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
size_t done_num = 0;
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
if (action->IsDone())
|
||||
{
|
||||
++done_num;
|
||||
}
|
||||
else
|
||||
{
|
||||
action->Update();
|
||||
}
|
||||
}
|
||||
|
||||
if (done_num == actions_.size())
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Spawn::ResetTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->target_ = target_;
|
||||
action->Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
size_t done_num = 0;
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
if (action->IsDone())
|
||||
{
|
||||
++done_num;
|
||||
}
|
||||
else
|
||||
{
|
||||
action->Update();
|
||||
action->ResetTime();
|
||||
}
|
||||
}
|
||||
|
||||
if (done_num == actions_.size())
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::ResetTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
action->ResetTime();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Add(Action * action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
actions_.push_back(action);
|
||||
action->Retain();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Add(const Actions& actions)
|
||||
{
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
this->Add(action);
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::Spawn * easy2d::Spawn::Clone() const
|
||||
{
|
||||
auto spawn = new Spawn();
|
||||
for (const auto& action : actions_)
|
||||
void Spawn::Add(Action * action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
spawn->Add(action->Clone());
|
||||
actions_.push_back(action);
|
||||
action->Retain();
|
||||
}
|
||||
}
|
||||
return spawn;
|
||||
}
|
||||
|
||||
easy2d::Spawn * easy2d::Spawn::Reverse() const
|
||||
{
|
||||
auto spawn = new Spawn();
|
||||
if (spawn && !actions_.empty())
|
||||
void Spawn::Add(const Actions& actions)
|
||||
{
|
||||
std::vector<Action*> newActions(actions_.size());
|
||||
for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
newActions.push_back((*iter)->Reverse());
|
||||
this->Add(action);
|
||||
}
|
||||
spawn->Add(newActions);
|
||||
}
|
||||
return spawn;
|
||||
|
||||
Spawn * Spawn::Clone() const
|
||||
{
|
||||
auto spawn = new Spawn();
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
spawn->Add(action->Clone());
|
||||
}
|
||||
}
|
||||
return spawn;
|
||||
}
|
||||
|
||||
Spawn * Spawn::Reverse() const
|
||||
{
|
||||
auto spawn = new Spawn();
|
||||
if (spawn && !actions_.empty())
|
||||
{
|
||||
std::vector<Action*> newActions(actions_.size());
|
||||
for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
|
||||
{
|
||||
newActions.push_back((*iter)->Reverse());
|
||||
}
|
||||
spawn->Add(newActions);
|
||||
}
|
||||
return spawn;
|
||||
}
|
||||
}
|
||||
|
|
@ -37,246 +37,249 @@
|
|||
} \
|
||||
|
||||
|
||||
easy2d::Button::Button()
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetNormal(normal);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, Node * selected, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetNormal(normal);
|
||||
this->SetSelected(selected);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetNormal(normal);
|
||||
this->SetMouseOver(mouseover);
|
||||
this->SetSelected(selected);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetNormal(normal);
|
||||
this->SetMouseOver(mouseover);
|
||||
this->SetSelected(selected);
|
||||
this->SetDisabled(disabled);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
bool easy2d::Button::IsEnable() const
|
||||
{
|
||||
return enabled_;
|
||||
}
|
||||
|
||||
void easy2d::Button::SetNormal(Node * normal)
|
||||
{
|
||||
SET_BUTTON_NODE(normal_, normal);
|
||||
if (normal)
|
||||
Button::Button()
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetSize(normal->GetWidth(), normal->GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::SetMouseOver(Node * mouseover)
|
||||
{
|
||||
SET_BUTTON_NODE(mouseover_, mouseover);
|
||||
}
|
||||
|
||||
void easy2d::Button::SetSelected(Node * selected)
|
||||
{
|
||||
SET_BUTTON_NODE(selected_, selected);
|
||||
}
|
||||
|
||||
void easy2d::Button::SetDisabled(Node * disabled)
|
||||
{
|
||||
SET_BUTTON_NODE(disabled_, disabled);
|
||||
}
|
||||
|
||||
void easy2d::Button::SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled_ != enabled)
|
||||
Button::Button(Node * normal, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
enabled_ = enabled;
|
||||
UpdateVisible();
|
||||
this->SetNormal(normal);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::SetCallbackOnClick(const Callback& func)
|
||||
{
|
||||
callback_ = func;
|
||||
}
|
||||
|
||||
void easy2d::Button::SetPivot(float pivot_x, float pivot_y)
|
||||
{
|
||||
Node::SetPivot(pivot_x, pivot_y);
|
||||
SAFE_SET(normal_, SetPivot, pivot_x, pivot_y);
|
||||
SAFE_SET(mouseover_, SetPivot, pivot_x, pivot_y);
|
||||
SAFE_SET(selected_, SetPivot, pivot_x, pivot_y);
|
||||
SAFE_SET(disabled_, SetPivot, pivot_x, pivot_y);
|
||||
}
|
||||
|
||||
bool easy2d::Button::Dispatch(const MouseEvent & e, bool handled)
|
||||
{
|
||||
if (!handled && enabled_ && IsVisible() && normal_)
|
||||
Button::Button(Node * normal, Node * selected, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
bool contains = normal_->ContainsPoint(e.GetPosition());
|
||||
if (e.GetType() == MouseEvent::Type::LeftUp && is_selected_ && contains)
|
||||
this->SetNormal(normal);
|
||||
this->SetSelected(selected);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
Button::Button(Node * normal, Node * mouseover, Node * selected, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetNormal(normal);
|
||||
this->SetMouseOver(mouseover);
|
||||
this->SetSelected(selected);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
, is_selected_(false)
|
||||
, normal_(nullptr)
|
||||
, mouseover_(nullptr)
|
||||
, selected_(nullptr)
|
||||
, disabled_(nullptr)
|
||||
{
|
||||
this->SetNormal(normal);
|
||||
this->SetMouseOver(mouseover);
|
||||
this->SetSelected(selected);
|
||||
this->SetDisabled(disabled);
|
||||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
bool Button::IsEnable() const
|
||||
{
|
||||
return enabled_;
|
||||
}
|
||||
|
||||
void Button::SetNormal(Node * normal)
|
||||
{
|
||||
SET_BUTTON_NODE(normal_, normal);
|
||||
if (normal)
|
||||
{
|
||||
if (callback_)
|
||||
this->SetSize(normal->GetWidth(), normal->GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
void Button::SetMouseOver(Node * mouseover)
|
||||
{
|
||||
SET_BUTTON_NODE(mouseover_, mouseover);
|
||||
}
|
||||
|
||||
void Button::SetSelected(Node * selected)
|
||||
{
|
||||
SET_BUTTON_NODE(selected_, selected);
|
||||
}
|
||||
|
||||
void Button::SetDisabled(Node * disabled)
|
||||
{
|
||||
SET_BUTTON_NODE(disabled_, disabled);
|
||||
}
|
||||
|
||||
void Button::SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled_ != enabled)
|
||||
{
|
||||
enabled_ = enabled;
|
||||
UpdateVisible();
|
||||
}
|
||||
}
|
||||
|
||||
void Button::SetCallbackOnClick(const Callback& func)
|
||||
{
|
||||
callback_ = func;
|
||||
}
|
||||
|
||||
void Button::SetPivot(float pivot_x, float pivot_y)
|
||||
{
|
||||
Node::SetPivot(pivot_x, pivot_y);
|
||||
SAFE_SET(normal_, SetPivot, pivot_x, pivot_y);
|
||||
SAFE_SET(mouseover_, SetPivot, pivot_x, pivot_y);
|
||||
SAFE_SET(selected_, SetPivot, pivot_x, pivot_y);
|
||||
SAFE_SET(disabled_, SetPivot, pivot_x, pivot_y);
|
||||
}
|
||||
|
||||
bool Button::Dispatch(const MouseEvent & e, bool handled)
|
||||
{
|
||||
if (!handled && enabled_ && IsVisible() && normal_)
|
||||
{
|
||||
bool contains = normal_->ContainsPoint(e.GetPosition());
|
||||
if (e.GetType() == MouseEvent::Type::LeftUp && is_selected_ && contains)
|
||||
{
|
||||
callback_();
|
||||
}
|
||||
is_selected_ = false;
|
||||
SetStatus(Status::Normal);
|
||||
return true;
|
||||
}
|
||||
else if (e.GetType() == MouseEvent::Type::LeftDown)
|
||||
{
|
||||
is_selected_ = contains;
|
||||
SetStatus(contains ? Status::Selected : Status::Normal);
|
||||
|
||||
if (contains)
|
||||
if (callback_)
|
||||
{
|
||||
callback_();
|
||||
}
|
||||
is_selected_ = false;
|
||||
SetStatus(Status::Normal);
|
||||
return true;
|
||||
}
|
||||
else if (e.GetType() == MouseEvent::Type::LeftUp)
|
||||
{
|
||||
is_selected_ = false;
|
||||
}
|
||||
else if (e.GetType() == MouseEvent::Type::MoveBy && is_selected_ && contains)
|
||||
{
|
||||
SetStatus(Status::Selected);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!e.IsLButtonDown() && is_selected_)
|
||||
}
|
||||
else if (e.GetType() == MouseEvent::Type::LeftDown)
|
||||
{
|
||||
is_selected_ = contains;
|
||||
SetStatus(contains ? Status::Selected : Status::Normal);
|
||||
|
||||
if (contains)
|
||||
return true;
|
||||
}
|
||||
else if (e.GetType() == MouseEvent::Type::LeftUp)
|
||||
{
|
||||
is_selected_ = false;
|
||||
}
|
||||
|
||||
SetStatus(contains ? Status::Mouseover : Status::Normal);
|
||||
|
||||
if (contains)
|
||||
else if (e.GetType() == MouseEvent::Type::MoveBy && is_selected_ && contains)
|
||||
{
|
||||
SetStatus(Status::Selected);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!e.IsLButtonDown() && is_selected_)
|
||||
{
|
||||
is_selected_ = false;
|
||||
}
|
||||
|
||||
SetStatus(contains ? Status::Mouseover : Status::Normal);
|
||||
|
||||
if (contains)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Node::Dispatch(e, handled);
|
||||
}
|
||||
|
||||
void Button::Visit()
|
||||
{
|
||||
Node::Visit();
|
||||
|
||||
if (IsVisible() &&
|
||||
!enabled_ &&
|
||||
normal_ &&
|
||||
normal_->ContainsPoint(Device::GetInput()->GetMousePos()))
|
||||
{
|
||||
HCURSOR hcursor = ::LoadCursor(nullptr, IDC_NO);
|
||||
if (hcursor)
|
||||
{
|
||||
::SetCursor(hcursor);
|
||||
}
|
||||
}
|
||||
else if (status_ == Status::Mouseover || status_ == Status::Selected)
|
||||
{
|
||||
HCURSOR hcursor = ::LoadCursor(nullptr, IDC_HAND);
|
||||
if (hcursor)
|
||||
{
|
||||
::SetCursor(hcursor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Node::Dispatch(e, handled);
|
||||
}
|
||||
|
||||
void easy2d::Button::Visit()
|
||||
{
|
||||
Node::Visit();
|
||||
|
||||
if (IsVisible() &&
|
||||
!enabled_ &&
|
||||
normal_ &&
|
||||
normal_->ContainsPoint(Device::GetInput()->GetMousePos()))
|
||||
void Button::SetStatus(Status status)
|
||||
{
|
||||
HCURSOR hcursor = ::LoadCursor(nullptr, IDC_NO);
|
||||
if (hcursor)
|
||||
if (status_ != status)
|
||||
{
|
||||
::SetCursor(hcursor);
|
||||
status_ = status;
|
||||
UpdateVisible();
|
||||
}
|
||||
}
|
||||
else if (status_ == Status::Mouseover || status_ == Status::Selected)
|
||||
{
|
||||
HCURSOR hcursor = ::LoadCursor(nullptr, IDC_HAND);
|
||||
if (hcursor)
|
||||
{
|
||||
::SetCursor(hcursor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::SetStatus(Status status)
|
||||
{
|
||||
if (status_ != status)
|
||||
void Button::UpdateVisible()
|
||||
{
|
||||
status_ = status;
|
||||
UpdateVisible();
|
||||
}
|
||||
}
|
||||
SAFE_SET(normal_, SetVisible, false);
|
||||
SAFE_SET(mouseover_, SetVisible, false);
|
||||
SAFE_SET(selected_, SetVisible, false);
|
||||
SAFE_SET(disabled_, SetVisible, false);
|
||||
|
||||
void easy2d::Button::UpdateVisible()
|
||||
{
|
||||
SAFE_SET(normal_, SetVisible, false);
|
||||
SAFE_SET(mouseover_, SetVisible, false);
|
||||
SAFE_SET(selected_, SetVisible, false);
|
||||
SAFE_SET(disabled_, SetVisible, false);
|
||||
|
||||
if (enabled_)
|
||||
{
|
||||
if (status_ == Status::Selected && selected_)
|
||||
if (enabled_)
|
||||
{
|
||||
selected_->SetVisible(true);
|
||||
}
|
||||
else if (status_ == Status::Mouseover && mouseover_)
|
||||
{
|
||||
mouseover_->SetVisible(true);
|
||||
if (status_ == Status::Selected && selected_)
|
||||
{
|
||||
selected_->SetVisible(true);
|
||||
}
|
||||
else if (status_ == Status::Mouseover && mouseover_)
|
||||
{
|
||||
mouseover_->SetVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (normal_) normal_->SetVisible(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (normal_) normal_->SetVisible(true);
|
||||
if (disabled_)
|
||||
{
|
||||
disabled_->SetVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (normal_) normal_->SetVisible(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (disabled_)
|
||||
{
|
||||
disabled_->SetVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (normal_) normal_->SetVisible(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -20,77 +20,81 @@
|
|||
|
||||
#include "..\e2dcomponent.h"
|
||||
|
||||
easy2d::Menu::Menu()
|
||||
: enabled_(true)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Menu::Menu(const std::vector<Button*>& buttons)
|
||||
: enabled_(true)
|
||||
namespace easy2d
|
||||
{
|
||||
for (const auto& button : buttons)
|
||||
Menu::Menu()
|
||||
: enabled_(true)
|
||||
{
|
||||
this->AddButton(button);
|
||||
}
|
||||
}
|
||||
|
||||
bool easy2d::Menu::IsEnable() const
|
||||
{
|
||||
return enabled_;
|
||||
}
|
||||
|
||||
size_t easy2d::Menu::GetButtonCount() const
|
||||
{
|
||||
return buttons_.size();
|
||||
}
|
||||
|
||||
void easy2d::Menu::SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled_ != enabled)
|
||||
Menu::Menu(const std::vector<Button*>& buttons)
|
||||
: enabled_(true)
|
||||
{
|
||||
enabled_ = enabled;
|
||||
|
||||
for (const auto& button : buttons_)
|
||||
for (const auto& button : buttons)
|
||||
{
|
||||
button->SetEnabled(enabled);
|
||||
this->AddButton(button);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Menu::AddButton(Button * button)
|
||||
{
|
||||
if (button)
|
||||
bool Menu::IsEnable() const
|
||||
{
|
||||
this->AddChild(button);
|
||||
buttons_.push_back(button);
|
||||
button->SetEnabled(enabled_);
|
||||
return enabled_;
|
||||
}
|
||||
}
|
||||
|
||||
bool easy2d::Menu::RemoveButton(Button * button)
|
||||
{
|
||||
if (buttons_.empty())
|
||||
size_t Menu::GetButtonCount() const
|
||||
{
|
||||
return buttons_.size();
|
||||
}
|
||||
|
||||
void Menu::SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled_ != enabled)
|
||||
{
|
||||
enabled_ = enabled;
|
||||
|
||||
for (const auto& button : buttons_)
|
||||
{
|
||||
button->SetEnabled(enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::AddButton(Button * button)
|
||||
{
|
||||
if (button)
|
||||
{
|
||||
this->AddChild(button);
|
||||
buttons_.push_back(button);
|
||||
button->SetEnabled(enabled_);
|
||||
}
|
||||
}
|
||||
|
||||
bool Menu::RemoveButton(Button * button)
|
||||
{
|
||||
if (buttons_.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
this->RemoveChild(button);
|
||||
|
||||
if (button)
|
||||
{
|
||||
auto iter = std::find(buttons_.begin(), buttons_.end(), button);
|
||||
if (iter != buttons_.end())
|
||||
{
|
||||
// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
|
||||
button->SetEnabled(true);
|
||||
buttons_.erase(iter);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
this->RemoveChild(button);
|
||||
|
||||
if (button)
|
||||
const std::vector<Button*>& Menu::GetAllButtons() const
|
||||
{
|
||||
auto iter = std::find(buttons_.begin(), buttons_.end(), button);
|
||||
if (iter != buttons_.end())
|
||||
{
|
||||
// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
|
||||
button->SetEnabled(true);
|
||||
buttons_.erase(iter);
|
||||
return true;
|
||||
}
|
||||
return buttons_;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::vector<easy2d::Button*>& easy2d::Menu::GetAllButtons() const
|
||||
{
|
||||
return buttons_;
|
||||
}
|
||||
}
|
||||
|
|
@ -61,7 +61,7 @@ namespace easy2d
|
|||
Point operator - () const;
|
||||
bool operator== (const Point& other) const;
|
||||
|
||||
explicit operator easy2d::Size() const;
|
||||
explicit operator Size() const;
|
||||
|
||||
// 判断两点间距离
|
||||
static float Distance(
|
||||
|
|
@ -102,7 +102,7 @@ namespace easy2d
|
|||
Size operator - () const;
|
||||
bool operator== (const Size& other) const;
|
||||
|
||||
explicit operator easy2d::Point() const;
|
||||
explicit operator Point() const;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -585,19 +585,19 @@ namespace easy2d
|
|||
template<typename T>
|
||||
static inline T Range(T min, T max)
|
||||
{
|
||||
return easy2d::Random::RandomInt(min, max);
|
||||
return Random::RandomInt(min, max);
|
||||
}
|
||||
|
||||
// 取得范围内的一个浮点数随机数
|
||||
static inline float Range(float min, float max)
|
||||
{
|
||||
return easy2d::Random::RandomReal(min, max);
|
||||
return Random::RandomReal(min, max);
|
||||
}
|
||||
|
||||
// 取得范围内的一个浮点数随机数
|
||||
static inline double Range(double min, double max)
|
||||
{
|
||||
return easy2d::Random::RandomReal(min, max);
|
||||
return Random::RandomReal(min, max);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -21,80 +21,83 @@
|
|||
#include "..\e2devent.h"
|
||||
|
||||
|
||||
easy2d::KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
: message_(message)
|
||||
, w_param_(w_param)
|
||||
, l_param_(l_param)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::KeyCode easy2d::KeyEvent::GetCode() const
|
||||
{
|
||||
switch (w_param_)
|
||||
KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
: message_(message)
|
||||
, w_param_(w_param)
|
||||
, l_param_(l_param)
|
||||
{
|
||||
case 'A': return KeyCode::A;
|
||||
case 'B': return KeyCode::B;
|
||||
case 'C': return KeyCode::C;
|
||||
case 'D': return KeyCode::D;
|
||||
case 'E': return KeyCode::E;
|
||||
case 'F': return KeyCode::F;
|
||||
case 'G': return KeyCode::G;
|
||||
case 'H': return KeyCode::H;
|
||||
case 'I': return KeyCode::I;
|
||||
case 'J': return KeyCode::J;
|
||||
case 'K': return KeyCode::K;
|
||||
case 'L': return KeyCode::L;
|
||||
case 'M': return KeyCode::M;
|
||||
case 'N': return KeyCode::N;
|
||||
case 'O': return KeyCode::O;
|
||||
case 'P': return KeyCode::P;
|
||||
case 'Q': return KeyCode::Q;
|
||||
case 'R': return KeyCode::R;
|
||||
case 'S': return KeyCode::S;
|
||||
case 'T': return KeyCode::T;
|
||||
case 'U': return KeyCode::U;
|
||||
case 'V': return KeyCode::V;
|
||||
case 'W': return KeyCode::W;
|
||||
case 'X': return KeyCode::X;
|
||||
case 'Y': return KeyCode::Y;
|
||||
case 'Z': return KeyCode::Z;
|
||||
case '0': return KeyCode::Num0;
|
||||
case '1': return KeyCode::Num1;
|
||||
case '2': return KeyCode::Num2;
|
||||
case '3': return KeyCode::Num3;
|
||||
case '4': return KeyCode::Num4;
|
||||
case '5': return KeyCode::Num5;
|
||||
case '6': return KeyCode::Num6;
|
||||
case '7': return KeyCode::Num7;
|
||||
case '8': return KeyCode::Num8;
|
||||
case '9': return KeyCode::Num9;
|
||||
case VK_NUMPAD0: return KeyCode::Numpad0;
|
||||
case VK_NUMPAD1: return KeyCode::Numpad1;
|
||||
case VK_NUMPAD2: return KeyCode::Numpad2;
|
||||
case VK_NUMPAD3: return KeyCode::Numpad3;
|
||||
case VK_NUMPAD4: return KeyCode::Numpad4;
|
||||
case VK_NUMPAD5: return KeyCode::Numpad5;
|
||||
case VK_NUMPAD6: return KeyCode::Numpad6;
|
||||
case VK_NUMPAD7: return KeyCode::Numpad7;
|
||||
case VK_NUMPAD8: return KeyCode::Numpad8;
|
||||
case VK_NUMPAD9: return KeyCode::Numpad9;
|
||||
case VK_UP: return KeyCode::Up;
|
||||
case VK_DOWN: return KeyCode::Down;
|
||||
case VK_LEFT: return KeyCode::Left;
|
||||
case VK_RIGHT: return KeyCode::Right;
|
||||
case VK_RETURN: return KeyCode::Enter;
|
||||
case VK_SPACE: return KeyCode::Space;
|
||||
case VK_ESCAPE: return KeyCode::Esc;
|
||||
default: return KeyCode::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
int easy2d::KeyEvent::GetCount() const
|
||||
{
|
||||
return static_cast<int>((DWORD)l_param_ & 0x0000FFFF);
|
||||
}
|
||||
KeyCode KeyEvent::GetCode() const
|
||||
{
|
||||
switch (w_param_)
|
||||
{
|
||||
case 'A': return KeyCode::A;
|
||||
case 'B': return KeyCode::B;
|
||||
case 'C': return KeyCode::C;
|
||||
case 'D': return KeyCode::D;
|
||||
case 'E': return KeyCode::E;
|
||||
case 'F': return KeyCode::F;
|
||||
case 'G': return KeyCode::G;
|
||||
case 'H': return KeyCode::H;
|
||||
case 'I': return KeyCode::I;
|
||||
case 'J': return KeyCode::J;
|
||||
case 'K': return KeyCode::K;
|
||||
case 'L': return KeyCode::L;
|
||||
case 'M': return KeyCode::M;
|
||||
case 'N': return KeyCode::N;
|
||||
case 'O': return KeyCode::O;
|
||||
case 'P': return KeyCode::P;
|
||||
case 'Q': return KeyCode::Q;
|
||||
case 'R': return KeyCode::R;
|
||||
case 'S': return KeyCode::S;
|
||||
case 'T': return KeyCode::T;
|
||||
case 'U': return KeyCode::U;
|
||||
case 'V': return KeyCode::V;
|
||||
case 'W': return KeyCode::W;
|
||||
case 'X': return KeyCode::X;
|
||||
case 'Y': return KeyCode::Y;
|
||||
case 'Z': return KeyCode::Z;
|
||||
case '0': return KeyCode::Num0;
|
||||
case '1': return KeyCode::Num1;
|
||||
case '2': return KeyCode::Num2;
|
||||
case '3': return KeyCode::Num3;
|
||||
case '4': return KeyCode::Num4;
|
||||
case '5': return KeyCode::Num5;
|
||||
case '6': return KeyCode::Num6;
|
||||
case '7': return KeyCode::Num7;
|
||||
case '8': return KeyCode::Num8;
|
||||
case '9': return KeyCode::Num9;
|
||||
case VK_NUMPAD0: return KeyCode::Numpad0;
|
||||
case VK_NUMPAD1: return KeyCode::Numpad1;
|
||||
case VK_NUMPAD2: return KeyCode::Numpad2;
|
||||
case VK_NUMPAD3: return KeyCode::Numpad3;
|
||||
case VK_NUMPAD4: return KeyCode::Numpad4;
|
||||
case VK_NUMPAD5: return KeyCode::Numpad5;
|
||||
case VK_NUMPAD6: return KeyCode::Numpad6;
|
||||
case VK_NUMPAD7: return KeyCode::Numpad7;
|
||||
case VK_NUMPAD8: return KeyCode::Numpad8;
|
||||
case VK_NUMPAD9: return KeyCode::Numpad9;
|
||||
case VK_UP: return KeyCode::Up;
|
||||
case VK_DOWN: return KeyCode::Down;
|
||||
case VK_LEFT: return KeyCode::Left;
|
||||
case VK_RIGHT: return KeyCode::Right;
|
||||
case VK_RETURN: return KeyCode::Enter;
|
||||
case VK_SPACE: return KeyCode::Space;
|
||||
case VK_ESCAPE: return KeyCode::Esc;
|
||||
default: return KeyCode::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::KeyEvent::Type easy2d::KeyEvent::GetType() const
|
||||
{
|
||||
return Type(message_);
|
||||
}
|
||||
int KeyEvent::GetCount() const
|
||||
{
|
||||
return static_cast<int>((DWORD)l_param_ & 0x0000FFFF);
|
||||
}
|
||||
|
||||
KeyEvent::Type KeyEvent::GetType() const
|
||||
{
|
||||
return Type(message_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,65 +21,68 @@
|
|||
#include "..\e2devent.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::MouseEvent::MouseEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
: message_(message)
|
||||
, w_param_(w_param)
|
||||
, l_param_(l_param)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
MouseEvent::MouseEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
: message_(message)
|
||||
, w_param_(w_param)
|
||||
, l_param_(l_param)
|
||||
{
|
||||
}
|
||||
|
||||
float easy2d::MouseEvent::GetX() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return ((float)(short)LOWORD(l_param_)) * 96.f / dpi;
|
||||
}
|
||||
float MouseEvent::GetX() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return ((float)(short)LOWORD(l_param_)) * 96.f / dpi;
|
||||
}
|
||||
|
||||
float easy2d::MouseEvent::GetY() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return ((float)(short)HIWORD(l_param_)) * 96.f / dpi;
|
||||
}
|
||||
float MouseEvent::GetY() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return ((float)(short)HIWORD(l_param_)) * 96.f / dpi;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::MouseEvent::GetPosition() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return Point(
|
||||
((float)(short)LOWORD(l_param_)) * 96.f / dpi,
|
||||
((float)(short)HIWORD(l_param_)) * 96.f / dpi
|
||||
);
|
||||
}
|
||||
Point MouseEvent::GetPosition() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return Point(
|
||||
((float)(short)LOWORD(l_param_)) * 96.f / dpi,
|
||||
((float)(short)HIWORD(l_param_)) * 96.f / dpi
|
||||
);
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsShiftDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_SHIFT;
|
||||
}
|
||||
bool MouseEvent::IsShiftDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_SHIFT;
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsCtrlDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_CONTROL;
|
||||
}
|
||||
bool MouseEvent::IsCtrlDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_CONTROL;
|
||||
}
|
||||
|
||||
float easy2d::MouseEvent::GetWheelDelta() const
|
||||
{
|
||||
return static_cast<float>(GET_WHEEL_DELTA_WPARAM(w_param_));
|
||||
}
|
||||
float MouseEvent::GetWheelDelta() const
|
||||
{
|
||||
return static_cast<float>(GET_WHEEL_DELTA_WPARAM(w_param_));
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsLButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_LBUTTON;
|
||||
}
|
||||
bool MouseEvent::IsLButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_LBUTTON;
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsRButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_RBUTTON;
|
||||
}
|
||||
bool MouseEvent::IsRButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_RBUTTON;
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsMButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_MBUTTON;
|
||||
}
|
||||
bool MouseEvent::IsMButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_MBUTTON;
|
||||
}
|
||||
|
||||
easy2d::MouseEvent::Type easy2d::MouseEvent::GetType() const
|
||||
{
|
||||
return Type(message_);
|
||||
}
|
||||
MouseEvent::Type MouseEvent::GetType() const
|
||||
{
|
||||
return Type(message_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,47 +21,50 @@
|
|||
#include "..\e2dmodule.h"
|
||||
|
||||
|
||||
easy2d::Audio::Audio()
|
||||
: x_audio2_(nullptr)
|
||||
, mastering_voice_(nullptr)
|
||||
namespace easy2d
|
||||
{
|
||||
ThrowIfFailed(
|
||||
MFStartup(MF_VERSION)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
XAudio2Create(&x_audio2_)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
x_audio2_->CreateMasteringVoice(&mastering_voice_)
|
||||
);
|
||||
}
|
||||
|
||||
easy2d::Audio::~Audio()
|
||||
{
|
||||
if (mastering_voice_)
|
||||
Audio::Audio()
|
||||
: x_audio2_(nullptr)
|
||||
, mastering_voice_(nullptr)
|
||||
{
|
||||
mastering_voice_->DestroyVoice();
|
||||
mastering_voice_ = nullptr;
|
||||
ThrowIfFailed(
|
||||
MFStartup(MF_VERSION)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
XAudio2Create(&x_audio2_)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
x_audio2_->CreateMasteringVoice(&mastering_voice_)
|
||||
);
|
||||
}
|
||||
|
||||
SafeRelease(x_audio2_);
|
||||
Audio::~Audio()
|
||||
{
|
||||
if (mastering_voice_)
|
||||
{
|
||||
mastering_voice_->DestroyVoice();
|
||||
mastering_voice_ = nullptr;
|
||||
}
|
||||
|
||||
MFShutdown();
|
||||
}
|
||||
SafeRelease(x_audio2_);
|
||||
|
||||
HRESULT easy2d::Audio::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
|
||||
{
|
||||
return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
|
||||
}
|
||||
MFShutdown();
|
||||
}
|
||||
|
||||
void easy2d::Audio::Open()
|
||||
{
|
||||
x_audio2_->StartEngine();
|
||||
}
|
||||
HRESULT Audio::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
|
||||
{
|
||||
return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
|
||||
}
|
||||
|
||||
void easy2d::Audio::Close()
|
||||
{
|
||||
x_audio2_->StopEngine();
|
||||
}
|
||||
void Audio::Open()
|
||||
{
|
||||
x_audio2_->StartEngine();
|
||||
}
|
||||
|
||||
void Audio::Close()
|
||||
{
|
||||
x_audio2_->StopEngine();
|
||||
}
|
||||
}
|
||||
|
|
@ -20,49 +20,56 @@
|
|||
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
static easy2d::Graphics * graphics_device = nullptr;
|
||||
static easy2d::Input * input_device = nullptr;
|
||||
static easy2d::Audio * audio_device = nullptr;
|
||||
|
||||
easy2d::Graphics * easy2d::Device::GetGraphics()
|
||||
namespace easy2d
|
||||
{
|
||||
return graphics_device;
|
||||
}
|
||||
|
||||
easy2d::Input * easy2d::Device::GetInput()
|
||||
{
|
||||
return input_device;
|
||||
}
|
||||
|
||||
easy2d::Audio * easy2d::Device::GetAudio()
|
||||
{
|
||||
return audio_device;
|
||||
}
|
||||
|
||||
void easy2d::Device::Init(HWND hwnd)
|
||||
{
|
||||
graphics_device = new (std::nothrow) Graphics(hwnd);
|
||||
input_device = new (std::nothrow) Input(hwnd);
|
||||
audio_device = new (std::nothrow) Audio();
|
||||
}
|
||||
|
||||
void easy2d::Device::Destroy()
|
||||
{
|
||||
if (audio_device)
|
||||
namespace
|
||||
{
|
||||
delete audio_device;
|
||||
audio_device = nullptr;
|
||||
Graphics * graphics_device = nullptr;
|
||||
Input * input_device = nullptr;
|
||||
Audio * audio_device = nullptr;
|
||||
}
|
||||
|
||||
if (input_device)
|
||||
Graphics * Device::GetGraphics()
|
||||
{
|
||||
delete input_device;
|
||||
input_device = nullptr;
|
||||
return graphics_device;
|
||||
}
|
||||
|
||||
if (graphics_device)
|
||||
Input * Device::GetInput()
|
||||
{
|
||||
delete graphics_device;
|
||||
graphics_device = nullptr;
|
||||
return input_device;
|
||||
}
|
||||
}
|
||||
|
||||
Audio * Device::GetAudio()
|
||||
{
|
||||
return audio_device;
|
||||
}
|
||||
|
||||
void Device::Init(HWND hwnd)
|
||||
{
|
||||
graphics_device = new (std::nothrow) Graphics(hwnd);
|
||||
input_device = new (std::nothrow) Input(hwnd);
|
||||
audio_device = new (std::nothrow) Audio();
|
||||
}
|
||||
|
||||
void Device::Destroy()
|
||||
{
|
||||
if (audio_device)
|
||||
{
|
||||
delete audio_device;
|
||||
audio_device = nullptr;
|
||||
}
|
||||
|
||||
if (input_device)
|
||||
{
|
||||
delete input_device;
|
||||
input_device = nullptr;
|
||||
}
|
||||
|
||||
if (graphics_device)
|
||||
{
|
||||
delete graphics_device;
|
||||
graphics_device = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -24,7 +24,10 @@
|
|||
|
||||
namespace easy2d
|
||||
{
|
||||
// 文字渲染器
|
||||
//-------------------------------------------------------
|
||||
// TextRenderer
|
||||
//-------------------------------------------------------
|
||||
|
||||
class TextRenderer
|
||||
: public IDWriteTextRenderer
|
||||
{
|
||||
|
|
@ -505,320 +508,324 @@ namespace easy2d
|
|||
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
easy2d::Graphics::Graphics(HWND hwnd)
|
||||
: factory_(nullptr)
|
||||
, imaging_factory_(nullptr)
|
||||
, write_factory_(nullptr)
|
||||
, miter_stroke_style_(nullptr)
|
||||
, bevel_stroke_style_(nullptr)
|
||||
, round_stroke_style_(nullptr)
|
||||
, fps_text_format_(nullptr)
|
||||
, fps_text_layout_(nullptr)
|
||||
, render_target_(nullptr)
|
||||
, solid_brush_(nullptr)
|
||||
, text_renderer_(nullptr)
|
||||
, clear_color_(D2D1::ColorF(D2D1::ColorF::Black))
|
||||
{
|
||||
ThrowIfFailed(
|
||||
D2D1CreateFactory(
|
||||
D2D1_FACTORY_TYPE_SINGLE_THREADED,
|
||||
&factory_
|
||||
)
|
||||
);
|
||||
//-------------------------------------------------------
|
||||
// Graphics
|
||||
//-------------------------------------------------------
|
||||
|
||||
ThrowIfFailed(
|
||||
CoCreateInstance(
|
||||
CLSID_WICImagingFactory,
|
||||
nullptr,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IWICImagingFactory,
|
||||
reinterpret_cast<void**>(&imaging_factory_)
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
DWriteCreateFactory(
|
||||
DWRITE_FACTORY_TYPE_SHARED,
|
||||
__uuidof(IDWriteFactory),
|
||||
reinterpret_cast<IUnknown**>(&write_factory_)
|
||||
)
|
||||
);
|
||||
|
||||
RECT rc;
|
||||
::GetClientRect(hwnd, &rc);
|
||||
|
||||
D2D1_SIZE_U size = D2D1::SizeU(
|
||||
rc.right - rc.left,
|
||||
rc.bottom - rc.top
|
||||
);
|
||||
|
||||
// 创建设备相关资源。这些资源应在 Direct2D 设备消失时重建
|
||||
// 创建一个 Direct2D 渲染目标
|
||||
ThrowIfFailed(
|
||||
factory_->CreateHwndRenderTarget(
|
||||
D2D1::RenderTargetProperties(),
|
||||
D2D1::HwndRenderTargetProperties(
|
||||
hwnd,
|
||||
size,
|
||||
D2D1_PRESENT_OPTIONS_NONE),
|
||||
&render_target_
|
||||
)
|
||||
);
|
||||
|
||||
// 创建画刷
|
||||
ThrowIfFailed(
|
||||
render_target_->CreateSolidColorBrush(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
&solid_brush_
|
||||
)
|
||||
);
|
||||
|
||||
// 创建自定义的文字渲染器
|
||||
ThrowIfFailed(
|
||||
TextRenderer::Create(
|
||||
&text_renderer_,
|
||||
factory_,
|
||||
render_target_,
|
||||
solid_brush_
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
easy2d::Graphics::~Graphics()
|
||||
{
|
||||
SafeRelease(fps_text_format_);
|
||||
SafeRelease(fps_text_layout_);
|
||||
SafeRelease(text_renderer_);
|
||||
SafeRelease(solid_brush_);
|
||||
SafeRelease(render_target_);
|
||||
|
||||
SafeRelease(miter_stroke_style_);
|
||||
SafeRelease(bevel_stroke_style_);
|
||||
SafeRelease(round_stroke_style_);
|
||||
SafeRelease(factory_);
|
||||
SafeRelease(imaging_factory_);
|
||||
SafeRelease(write_factory_);
|
||||
}
|
||||
|
||||
void easy2d::Graphics::BeginDraw()
|
||||
{
|
||||
render_target_->BeginDraw();
|
||||
render_target_->Clear(clear_color_);
|
||||
}
|
||||
|
||||
void easy2d::Graphics::EndDraw()
|
||||
{
|
||||
HRESULT hr = render_target_->EndDraw();
|
||||
|
||||
if (hr == D2DERR_RECREATE_TARGET)
|
||||
Graphics::Graphics(HWND hwnd)
|
||||
: factory_(nullptr)
|
||||
, imaging_factory_(nullptr)
|
||||
, write_factory_(nullptr)
|
||||
, miter_stroke_style_(nullptr)
|
||||
, bevel_stroke_style_(nullptr)
|
||||
, round_stroke_style_(nullptr)
|
||||
, fps_text_format_(nullptr)
|
||||
, fps_text_layout_(nullptr)
|
||||
, render_target_(nullptr)
|
||||
, solid_brush_(nullptr)
|
||||
, text_renderer_(nullptr)
|
||||
, clear_color_(D2D1::ColorF(D2D1::ColorF::Black))
|
||||
{
|
||||
// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
|
||||
// 并在下一次调用时重建资源
|
||||
hr = S_OK;
|
||||
ThrowIfFailed(
|
||||
D2D1CreateFactory(
|
||||
D2D1_FACTORY_TYPE_SINGLE_THREADED,
|
||||
&factory_
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
CoCreateInstance(
|
||||
CLSID_WICImagingFactory,
|
||||
nullptr,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
IID_IWICImagingFactory,
|
||||
reinterpret_cast<void**>(&imaging_factory_)
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
DWriteCreateFactory(
|
||||
DWRITE_FACTORY_TYPE_SHARED,
|
||||
__uuidof(IDWriteFactory),
|
||||
reinterpret_cast<IUnknown**>(&write_factory_)
|
||||
)
|
||||
);
|
||||
|
||||
RECT rc;
|
||||
::GetClientRect(hwnd, &rc);
|
||||
|
||||
D2D1_SIZE_U size = D2D1::SizeU(
|
||||
rc.right - rc.left,
|
||||
rc.bottom - rc.top
|
||||
);
|
||||
|
||||
// 创建设备相关资源。这些资源应在 Direct2D 设备消失时重建
|
||||
// 创建一个 Direct2D 渲染目标
|
||||
ThrowIfFailed(
|
||||
factory_->CreateHwndRenderTarget(
|
||||
D2D1::RenderTargetProperties(),
|
||||
D2D1::HwndRenderTargetProperties(
|
||||
hwnd,
|
||||
size,
|
||||
D2D1_PRESENT_OPTIONS_NONE),
|
||||
&render_target_
|
||||
)
|
||||
);
|
||||
|
||||
// 创建画刷
|
||||
ThrowIfFailed(
|
||||
render_target_->CreateSolidColorBrush(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
&solid_brush_
|
||||
)
|
||||
);
|
||||
|
||||
// 创建自定义的文字渲染器
|
||||
ThrowIfFailed(
|
||||
TextRenderer::Create(
|
||||
&text_renderer_,
|
||||
factory_,
|
||||
render_target_,
|
||||
solid_brush_
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
SafeRelease(fps_text_format_);
|
||||
SafeRelease(fps_text_layout_);
|
||||
SafeRelease(text_renderer_);
|
||||
SafeRelease(solid_brush_);
|
||||
SafeRelease(render_target_);
|
||||
|
||||
SafeRelease(miter_stroke_style_);
|
||||
SafeRelease(bevel_stroke_style_);
|
||||
SafeRelease(round_stroke_style_);
|
||||
SafeRelease(factory_);
|
||||
SafeRelease(imaging_factory_);
|
||||
SafeRelease(write_factory_);
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void easy2d::Graphics::DrawDebugInfo()
|
||||
{
|
||||
static int render_times_ = 0;
|
||||
static Time last_render_time_ = Time::Now();
|
||||
int duration = (Time::Now() - last_render_time_).Milliseconds();
|
||||
|
||||
if (!fps_text_format_)
|
||||
void Graphics::BeginDraw()
|
||||
{
|
||||
ThrowIfFailed(
|
||||
write_factory_->CreateTextFormat(
|
||||
L"",
|
||||
render_target_->BeginDraw();
|
||||
render_target_->Clear(clear_color_);
|
||||
}
|
||||
|
||||
void Graphics::EndDraw()
|
||||
{
|
||||
HRESULT hr = render_target_->EndDraw();
|
||||
|
||||
if (hr == D2DERR_RECREATE_TARGET)
|
||||
{
|
||||
// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
|
||||
// 并在下一次调用时重建资源
|
||||
hr = S_OK;
|
||||
|
||||
SafeRelease(fps_text_format_);
|
||||
SafeRelease(fps_text_layout_);
|
||||
SafeRelease(text_renderer_);
|
||||
SafeRelease(solid_brush_);
|
||||
SafeRelease(render_target_);
|
||||
}
|
||||
|
||||
ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void Graphics::DrawDebugInfo()
|
||||
{
|
||||
static int render_times_ = 0;
|
||||
static Time last_render_time_ = Time::Now();
|
||||
int duration = (Time::Now() - last_render_time_).Milliseconds();
|
||||
|
||||
if (!fps_text_format_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
write_factory_->CreateTextFormat(
|
||||
L"",
|
||||
nullptr,
|
||||
DWRITE_FONT_WEIGHT_NORMAL,
|
||||
DWRITE_FONT_STYLE_NORMAL,
|
||||
DWRITE_FONT_STRETCH_NORMAL,
|
||||
20,
|
||||
L"",
|
||||
&fps_text_format_
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
fps_text_format_->SetWordWrapping(
|
||||
DWRITE_WORD_WRAPPING_NO_WRAP
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
++render_times_;
|
||||
if (duration >= 100)
|
||||
{
|
||||
wchar_t fps_text[12] = {};
|
||||
int len = swprintf_s(fps_text, L"FPS: %.1f", 1000.f / duration * render_times_);
|
||||
|
||||
last_render_time_ = Time::Now();
|
||||
render_times_ = 0;
|
||||
|
||||
SafeRelease(fps_text_layout_);
|
||||
|
||||
ThrowIfFailed(
|
||||
write_factory_->CreateTextLayout(
|
||||
fps_text,
|
||||
static_cast<UINT32>(len),
|
||||
fps_text_format_,
|
||||
0,
|
||||
0,
|
||||
&fps_text_layout_
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (fps_text_layout_)
|
||||
{
|
||||
render_target_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
solid_brush_->SetOpacity(1.0f);
|
||||
static_cast<TextRenderer*>(text_renderer_)->SetTextStyle(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
TRUE,
|
||||
D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
|
||||
1.5f,
|
||||
D2D1_LINE_JOIN_ROUND
|
||||
);
|
||||
|
||||
fps_text_layout_->Draw(
|
||||
nullptr,
|
||||
DWRITE_FONT_WEIGHT_NORMAL,
|
||||
DWRITE_FONT_STYLE_NORMAL,
|
||||
DWRITE_FONT_STRETCH_NORMAL,
|
||||
20,
|
||||
L"",
|
||||
&fps_text_format_
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
fps_text_format_->SetWordWrapping(
|
||||
DWRITE_WORD_WRAPPING_NO_WRAP
|
||||
)
|
||||
);
|
||||
text_renderer_,
|
||||
10,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
++render_times_;
|
||||
if (duration >= 100)
|
||||
ID2D1HwndRenderTarget * Graphics::GetRenderTarget() const
|
||||
{
|
||||
wchar_t fps_text[12] = {};
|
||||
int len = swprintf_s(fps_text, L"FPS: %.1f", 1000.f / duration * render_times_);
|
||||
|
||||
last_render_time_ = Time::Now();
|
||||
render_times_ = 0;
|
||||
|
||||
SafeRelease(fps_text_layout_);
|
||||
|
||||
ThrowIfFailed(
|
||||
write_factory_->CreateTextLayout(
|
||||
fps_text,
|
||||
static_cast<UINT32>(len),
|
||||
fps_text_format_,
|
||||
0,
|
||||
0,
|
||||
&fps_text_layout_
|
||||
)
|
||||
);
|
||||
return render_target_;
|
||||
}
|
||||
|
||||
if (fps_text_layout_)
|
||||
ID2D1SolidColorBrush * Graphics::GetSolidBrush() const
|
||||
{
|
||||
return solid_brush_;
|
||||
}
|
||||
|
||||
IDWriteTextRenderer* Graphics::GetTextRender() const
|
||||
{
|
||||
return text_renderer_;
|
||||
}
|
||||
|
||||
ID2D1Factory * Graphics::GetFactory() const
|
||||
{
|
||||
return factory_;
|
||||
}
|
||||
|
||||
IWICImagingFactory * Graphics::GetImagingFactory() const
|
||||
{
|
||||
return imaging_factory_;
|
||||
}
|
||||
|
||||
IDWriteFactory * Graphics::GetWriteFactory() const
|
||||
{
|
||||
return write_factory_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * Graphics::GetMiterStrokeStyle()
|
||||
{
|
||||
if (!miter_stroke_style_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
factory_->CreateStrokeStyle(
|
||||
D2D1::StrokeStyleProperties(
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN_MITER,
|
||||
2.0f,
|
||||
D2D1_DASH_STYLE_SOLID,
|
||||
0.0f),
|
||||
nullptr,
|
||||
0,
|
||||
&miter_stroke_style_
|
||||
)
|
||||
);
|
||||
}
|
||||
return miter_stroke_style_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * Graphics::GetBevelStrokeStyle()
|
||||
{
|
||||
if (!bevel_stroke_style_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
factory_->CreateStrokeStyle(
|
||||
D2D1::StrokeStyleProperties(
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN_BEVEL,
|
||||
2.0f,
|
||||
D2D1_DASH_STYLE_SOLID,
|
||||
0.0f),
|
||||
nullptr,
|
||||
0,
|
||||
&bevel_stroke_style_
|
||||
)
|
||||
);
|
||||
}
|
||||
return bevel_stroke_style_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * Graphics::GetRoundStrokeStyle()
|
||||
{
|
||||
if (!round_stroke_style_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
factory_->CreateStrokeStyle(
|
||||
D2D1::StrokeStyleProperties(
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN_ROUND,
|
||||
2.0f,
|
||||
D2D1_DASH_STYLE_SOLID,
|
||||
0.0f),
|
||||
nullptr,
|
||||
0,
|
||||
&round_stroke_style_
|
||||
)
|
||||
);
|
||||
}
|
||||
return round_stroke_style_;
|
||||
}
|
||||
|
||||
void Graphics::SetTextRendererStyle(const Color & fill_color, bool has_outline, const Color & outline_color, float outline_width, Stroke outline_stroke)
|
||||
{
|
||||
render_target_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
solid_brush_->SetOpacity(1.0f);
|
||||
static_cast<TextRenderer*>(text_renderer_)->SetTextStyle(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
TRUE,
|
||||
D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
|
||||
1.5f,
|
||||
D2D1_LINE_JOIN_ROUND
|
||||
);
|
||||
|
||||
fps_text_layout_->Draw(
|
||||
nullptr,
|
||||
text_renderer_,
|
||||
10,
|
||||
0
|
||||
D2D1_COLOR_F(fill_color),
|
||||
has_outline,
|
||||
D2D1_COLOR_F(outline_color),
|
||||
outline_width,
|
||||
D2D1_LINE_JOIN(outline_stroke)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
ID2D1HwndRenderTarget * easy2d::Graphics::GetRenderTarget() const
|
||||
{
|
||||
return render_target_;
|
||||
}
|
||||
|
||||
ID2D1SolidColorBrush * easy2d::Graphics::GetSolidBrush() const
|
||||
{
|
||||
return solid_brush_;
|
||||
}
|
||||
|
||||
IDWriteTextRenderer* easy2d::Graphics::GetTextRender() const
|
||||
{
|
||||
return text_renderer_;
|
||||
}
|
||||
|
||||
ID2D1Factory * easy2d::Graphics::GetFactory() const
|
||||
{
|
||||
return factory_;
|
||||
}
|
||||
|
||||
IWICImagingFactory * easy2d::Graphics::GetImagingFactory() const
|
||||
{
|
||||
return imaging_factory_;
|
||||
}
|
||||
|
||||
IDWriteFactory * easy2d::Graphics::GetWriteFactory() const
|
||||
{
|
||||
return write_factory_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * easy2d::Graphics::GetMiterStrokeStyle()
|
||||
{
|
||||
if (!miter_stroke_style_)
|
||||
float Graphics::GetDpi()
|
||||
{
|
||||
ThrowIfFailed(
|
||||
factory_->CreateStrokeStyle(
|
||||
D2D1::StrokeStyleProperties(
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN_MITER,
|
||||
2.0f,
|
||||
D2D1_DASH_STYLE_SOLID,
|
||||
0.0f),
|
||||
nullptr,
|
||||
0,
|
||||
&miter_stroke_style_
|
||||
)
|
||||
);
|
||||
static float dpi = -1;
|
||||
if (dpi < 0)
|
||||
{
|
||||
HDC hdc = ::GetDC(0);
|
||||
dpi = static_cast<float>(::GetDeviceCaps(hdc, LOGPIXELSX));
|
||||
::ReleaseDC(0, hdc);
|
||||
}
|
||||
return dpi;
|
||||
}
|
||||
return miter_stroke_style_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * easy2d::Graphics::GetBevelStrokeStyle()
|
||||
{
|
||||
if (!bevel_stroke_style_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
factory_->CreateStrokeStyle(
|
||||
D2D1::StrokeStyleProperties(
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN_BEVEL,
|
||||
2.0f,
|
||||
D2D1_DASH_STYLE_SOLID,
|
||||
0.0f),
|
||||
nullptr,
|
||||
0,
|
||||
&bevel_stroke_style_
|
||||
)
|
||||
);
|
||||
}
|
||||
return bevel_stroke_style_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * easy2d::Graphics::GetRoundStrokeStyle()
|
||||
{
|
||||
if (!round_stroke_style_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
factory_->CreateStrokeStyle(
|
||||
D2D1::StrokeStyleProperties(
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN_ROUND,
|
||||
2.0f,
|
||||
D2D1_DASH_STYLE_SOLID,
|
||||
0.0f),
|
||||
nullptr,
|
||||
0,
|
||||
&round_stroke_style_
|
||||
)
|
||||
);
|
||||
}
|
||||
return round_stroke_style_;
|
||||
}
|
||||
|
||||
void easy2d::Graphics::SetTextRendererStyle(const Color & fill_color, bool has_outline, const Color & outline_color, float outline_width, Stroke outline_stroke)
|
||||
{
|
||||
static_cast<TextRenderer*>(text_renderer_)->SetTextStyle(
|
||||
D2D1_COLOR_F(fill_color),
|
||||
has_outline,
|
||||
D2D1_COLOR_F(outline_color),
|
||||
outline_width,
|
||||
D2D1_LINE_JOIN(outline_stroke)
|
||||
);
|
||||
}
|
||||
|
||||
float easy2d::Graphics::GetDpi()
|
||||
{
|
||||
static float dpi = -1;
|
||||
if (dpi < 0)
|
||||
{
|
||||
HDC hdc = ::GetDC(0);
|
||||
dpi = static_cast<float>(::GetDeviceCaps(hdc, LOGPIXELSX));
|
||||
::ReleaseDC(0, hdc);
|
||||
}
|
||||
return dpi;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,151 +22,154 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
easy2d::Input::Input(HWND hwnd)
|
||||
: direct_input_(nullptr)
|
||||
, keyboard_device_(nullptr)
|
||||
, mouse_device_(nullptr)
|
||||
namespace easy2d
|
||||
{
|
||||
ZeroMemory(key_buffer_, sizeof(key_buffer_));
|
||||
ZeroMemory(&mouse_state_, sizeof(mouse_state_));
|
||||
|
||||
HINSTANCE hinstance = GetModuleHandle(nullptr);
|
||||
|
||||
// 初始化接口对象
|
||||
ThrowIfFailed(
|
||||
DirectInput8Create(
|
||||
hinstance,
|
||||
DIRECTINPUT_VERSION,
|
||||
IID_IDirectInput8,
|
||||
(void**)&direct_input_,
|
||||
nullptr
|
||||
)
|
||||
);
|
||||
|
||||
// 初始化键盘设备
|
||||
ThrowIfFailed(
|
||||
direct_input_->CreateDevice(
|
||||
GUID_SysKeyboard,
|
||||
&keyboard_device_,
|
||||
nullptr
|
||||
)
|
||||
);
|
||||
|
||||
keyboard_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
|
||||
keyboard_device_->SetDataFormat(&c_dfDIKeyboard);
|
||||
keyboard_device_->Acquire();
|
||||
keyboard_device_->Poll();
|
||||
|
||||
// 初始化鼠标设备
|
||||
ThrowIfFailed(
|
||||
direct_input_->CreateDevice(
|
||||
GUID_SysMouse,
|
||||
&mouse_device_,
|
||||
nullptr
|
||||
)
|
||||
);
|
||||
|
||||
mouse_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
|
||||
mouse_device_->SetDataFormat(&c_dfDIMouse);
|
||||
mouse_device_->Acquire();
|
||||
mouse_device_->Poll();
|
||||
}
|
||||
|
||||
easy2d::Input::~Input()
|
||||
{
|
||||
if (keyboard_device_)
|
||||
keyboard_device_->Unacquire();
|
||||
if (mouse_device_)
|
||||
mouse_device_->Unacquire();
|
||||
|
||||
SafeRelease(mouse_device_);
|
||||
SafeRelease(keyboard_device_);
|
||||
SafeRelease(direct_input_);
|
||||
}
|
||||
|
||||
void easy2d::Input::Flush()
|
||||
{
|
||||
if (keyboard_device_)
|
||||
Input::Input(HWND hwnd)
|
||||
: direct_input_(nullptr)
|
||||
, keyboard_device_(nullptr)
|
||||
, mouse_device_(nullptr)
|
||||
{
|
||||
HRESULT hr = keyboard_device_->Poll();
|
||||
if (FAILED(hr))
|
||||
ZeroMemory(key_buffer_, sizeof(key_buffer_));
|
||||
ZeroMemory(&mouse_state_, sizeof(mouse_state_));
|
||||
|
||||
HINSTANCE hinstance = GetModuleHandle(nullptr);
|
||||
|
||||
// 初始化接口对象
|
||||
ThrowIfFailed(
|
||||
DirectInput8Create(
|
||||
hinstance,
|
||||
DIRECTINPUT_VERSION,
|
||||
IID_IDirectInput8,
|
||||
(void**)&direct_input_,
|
||||
nullptr
|
||||
)
|
||||
);
|
||||
|
||||
// 初始化键盘设备
|
||||
ThrowIfFailed(
|
||||
direct_input_->CreateDevice(
|
||||
GUID_SysKeyboard,
|
||||
&keyboard_device_,
|
||||
nullptr
|
||||
)
|
||||
);
|
||||
|
||||
keyboard_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
|
||||
keyboard_device_->SetDataFormat(&c_dfDIKeyboard);
|
||||
keyboard_device_->Acquire();
|
||||
keyboard_device_->Poll();
|
||||
|
||||
// 初始化鼠标设备
|
||||
ThrowIfFailed(
|
||||
direct_input_->CreateDevice(
|
||||
GUID_SysMouse,
|
||||
&mouse_device_,
|
||||
nullptr
|
||||
)
|
||||
);
|
||||
|
||||
mouse_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
|
||||
mouse_device_->SetDataFormat(&c_dfDIMouse);
|
||||
mouse_device_->Acquire();
|
||||
mouse_device_->Poll();
|
||||
}
|
||||
|
||||
Input::~Input()
|
||||
{
|
||||
if (keyboard_device_)
|
||||
keyboard_device_->Unacquire();
|
||||
if (mouse_device_)
|
||||
mouse_device_->Unacquire();
|
||||
|
||||
SafeRelease(mouse_device_);
|
||||
SafeRelease(keyboard_device_);
|
||||
SafeRelease(direct_input_);
|
||||
}
|
||||
|
||||
void Input::Flush()
|
||||
{
|
||||
if (keyboard_device_)
|
||||
{
|
||||
hr = keyboard_device_->Acquire();
|
||||
while (hr == DIERR_INPUTLOST)
|
||||
HRESULT hr = keyboard_device_->Poll();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
hr = keyboard_device_->Acquire();
|
||||
while (hr == DIERR_INPUTLOST)
|
||||
hr = keyboard_device_->Acquire();
|
||||
}
|
||||
else
|
||||
{
|
||||
keyboard_device_->GetDeviceState(
|
||||
sizeof(key_buffer_),
|
||||
(void**)&key_buffer_
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
keyboard_device_->GetDeviceState(
|
||||
sizeof(key_buffer_),
|
||||
(void**)&key_buffer_
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (mouse_device_)
|
||||
{
|
||||
HRESULT hr = mouse_device_->Poll();
|
||||
if (FAILED(hr))
|
||||
if (mouse_device_)
|
||||
{
|
||||
hr = mouse_device_->Acquire();
|
||||
while (hr == DIERR_INPUTLOST)
|
||||
HRESULT hr = mouse_device_->Poll();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
hr = mouse_device_->Acquire();
|
||||
}
|
||||
else
|
||||
{
|
||||
mouse_device_->GetDeviceState(
|
||||
sizeof(mouse_state_),
|
||||
(void**)&mouse_state_
|
||||
);
|
||||
while (hr == DIERR_INPUTLOST)
|
||||
hr = mouse_device_->Acquire();
|
||||
}
|
||||
else
|
||||
{
|
||||
mouse_device_->GetDeviceState(
|
||||
sizeof(mouse_state_),
|
||||
(void**)&mouse_state_
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool easy2d::Input::IsDown(KeyCode key)
|
||||
{
|
||||
if (key_buffer_[static_cast<int>(key)] & 0x80)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
bool Input::IsDown(KeyCode key)
|
||||
{
|
||||
if (key_buffer_[static_cast<int>(key)] & 0x80)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Input::IsDown(MouseCode code)
|
||||
{
|
||||
if (mouse_state_.rgbButtons[static_cast<int>(code)] & 0x80)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
bool Input::IsDown(MouseCode code)
|
||||
{
|
||||
if (mouse_state_.rgbButtons[static_cast<int>(code)] & 0x80)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseX()
|
||||
{
|
||||
return GetMousePos().x;
|
||||
}
|
||||
float Input::GetMouseX()
|
||||
{
|
||||
return GetMousePos().x;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseY()
|
||||
{
|
||||
return GetMousePos().y;
|
||||
}
|
||||
float Input::GetMouseY()
|
||||
{
|
||||
return GetMousePos().y;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Input::GetMousePos()
|
||||
{
|
||||
POINT mousePos;
|
||||
::GetCursorPos(&mousePos);
|
||||
::ScreenToClient(Game::GetInstance()->GetHWnd(), &mousePos);
|
||||
float dpi = Graphics::GetDpi();
|
||||
return Point(mousePos.x * 96.f / dpi, mousePos.y * 96.f / dpi);
|
||||
}
|
||||
Point Input::GetMousePos()
|
||||
{
|
||||
POINT mousePos;
|
||||
::GetCursorPos(&mousePos);
|
||||
::ScreenToClient(Game::GetInstance()->GetHWnd(), &mousePos);
|
||||
float dpi = Graphics::GetDpi();
|
||||
return Point(mousePos.x * 96.f / dpi, mousePos.y * 96.f / dpi);
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseDeltaX()
|
||||
{
|
||||
return (float)mouse_state_.lX;
|
||||
}
|
||||
float Input::GetMouseDeltaX()
|
||||
{
|
||||
return (float)mouse_state_.lX;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseDeltaY()
|
||||
{
|
||||
return (float)mouse_state_.lY;
|
||||
}
|
||||
float Input::GetMouseDeltaY()
|
||||
{
|
||||
return (float)mouse_state_.lY;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseDeltaZ()
|
||||
{
|
||||
return (float)mouse_state_.lZ;
|
||||
}
|
||||
float Input::GetMouseDeltaZ()
|
||||
{
|
||||
return (float)mouse_state_.lZ;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,230 +21,233 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::Canvas::Canvas(float width, float height)
|
||||
: render_target_(nullptr)
|
||||
, fill_brush_(nullptr)
|
||||
, line_brush_(nullptr)
|
||||
, stroke_style_(nullptr)
|
||||
, stroke_width_(1.0f)
|
||||
, stroke_(Stroke::Miter)
|
||||
namespace easy2d
|
||||
{
|
||||
render_target_ = Device::GetGraphics()->GetRenderTarget();
|
||||
render_target_->AddRef();
|
||||
|
||||
ThrowIfFailed(
|
||||
render_target_->CreateSolidColorBrush(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
&fill_brush_
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
render_target_->CreateSolidColorBrush(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
&line_brush_
|
||||
)
|
||||
);
|
||||
|
||||
this->SetClipEnabled(true);
|
||||
this->SetWidth(width);
|
||||
this->SetHeight(height);
|
||||
this->SetStrokeStyle(stroke_);
|
||||
}
|
||||
|
||||
easy2d::Canvas::~Canvas()
|
||||
{
|
||||
SafeRelease(line_brush_);
|
||||
SafeRelease(fill_brush_);
|
||||
SafeRelease(render_target_);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetLineColor(const Color & color)
|
||||
{
|
||||
line_brush_->SetColor(D2D_COLOR_F(color));
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetFillColor(const Color & color)
|
||||
{
|
||||
fill_brush_->SetColor(D2D_COLOR_F(color));
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetStrokeWidth(float width)
|
||||
{
|
||||
stroke_width_ = std::max(width, 0.f);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetStrokeStyle(Stroke strokeStyle)
|
||||
{
|
||||
switch (strokeStyle)
|
||||
Canvas::Canvas(float width, float height)
|
||||
: render_target_(nullptr)
|
||||
, fill_brush_(nullptr)
|
||||
, line_brush_(nullptr)
|
||||
, stroke_style_(nullptr)
|
||||
, stroke_width_(1.0f)
|
||||
, stroke_(Stroke::Miter)
|
||||
{
|
||||
case easy2d::Stroke::Miter:
|
||||
stroke_style_ = Device::GetGraphics()->GetMiterStrokeStyle();
|
||||
break;
|
||||
case easy2d::Stroke::Bevel:
|
||||
stroke_style_ = Device::GetGraphics()->GetBevelStrokeStyle();
|
||||
break;
|
||||
case easy2d::Stroke::Round:
|
||||
stroke_style_ = Device::GetGraphics()->GetRoundStrokeStyle();
|
||||
break;
|
||||
render_target_ = Device::GetGraphics()->GetRenderTarget();
|
||||
render_target_->AddRef();
|
||||
|
||||
ThrowIfFailed(
|
||||
render_target_->CreateSolidColorBrush(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
&fill_brush_
|
||||
)
|
||||
);
|
||||
|
||||
ThrowIfFailed(
|
||||
render_target_->CreateSolidColorBrush(
|
||||
D2D1::ColorF(D2D1::ColorF::White),
|
||||
&line_brush_
|
||||
)
|
||||
);
|
||||
|
||||
this->SetClipEnabled(true);
|
||||
this->SetWidth(width);
|
||||
this->SetHeight(height);
|
||||
this->SetStrokeStyle(stroke_);
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::Color easy2d::Canvas::GetLineColor() const
|
||||
{
|
||||
return line_brush_->GetColor();
|
||||
}
|
||||
Canvas::~Canvas()
|
||||
{
|
||||
SafeRelease(line_brush_);
|
||||
SafeRelease(fill_brush_);
|
||||
SafeRelease(render_target_);
|
||||
}
|
||||
|
||||
easy2d::Color easy2d::Canvas::GetFillColor() const
|
||||
{
|
||||
return fill_brush_->GetColor();
|
||||
}
|
||||
void Canvas::SetLineColor(const Color & color)
|
||||
{
|
||||
line_brush_->SetColor(D2D_COLOR_F(color));
|
||||
}
|
||||
|
||||
float easy2d::Canvas::GetStrokeWidth() const
|
||||
{
|
||||
return stroke_width_;
|
||||
}
|
||||
void Canvas::SetFillColor(const Color & color)
|
||||
{
|
||||
fill_brush_->SetColor(D2D_COLOR_F(color));
|
||||
}
|
||||
|
||||
easy2d::Stroke easy2d::Canvas::GetStrokeStyle() const
|
||||
{
|
||||
return stroke_;
|
||||
}
|
||||
void Canvas::SetStrokeWidth(float width)
|
||||
{
|
||||
stroke_width_ = std::max(width, 0.f);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawLine(const Point & begin, const Point & end)
|
||||
{
|
||||
render_target_->DrawLine(
|
||||
D2D1::Point2F(begin.x, begin.y),
|
||||
D2D1::Point2F(end.x, end.y),
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
void Canvas::SetStrokeStyle(Stroke strokeStyle)
|
||||
{
|
||||
switch (strokeStyle)
|
||||
{
|
||||
case Stroke::Miter:
|
||||
stroke_style_ = Device::GetGraphics()->GetMiterStrokeStyle();
|
||||
break;
|
||||
case Stroke::Bevel:
|
||||
stroke_style_ = Device::GetGraphics()->GetBevelStrokeStyle();
|
||||
break;
|
||||
case Stroke::Round:
|
||||
stroke_style_ = Device::GetGraphics()->GetRoundStrokeStyle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawCircle(const Point & center, float radius)
|
||||
{
|
||||
render_target_->DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
Color Canvas::GetLineColor() const
|
||||
{
|
||||
return line_brush_->GetColor();
|
||||
}
|
||||
|
||||
Color Canvas::GetFillColor() const
|
||||
{
|
||||
return fill_brush_->GetColor();
|
||||
}
|
||||
|
||||
float Canvas::GetStrokeWidth() const
|
||||
{
|
||||
return stroke_width_;
|
||||
}
|
||||
|
||||
Stroke Canvas::GetStrokeStyle() const
|
||||
{
|
||||
return stroke_;
|
||||
}
|
||||
|
||||
void Canvas::DrawLine(const Point & begin, const Point & end)
|
||||
{
|
||||
render_target_->DrawLine(
|
||||
D2D1::Point2F(begin.x, begin.y),
|
||||
D2D1::Point2F(end.x, end.y),
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
|
||||
void Canvas::DrawCircle(const Point & center, float radius)
|
||||
{
|
||||
render_target_->DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
),
|
||||
radius,
|
||||
radius
|
||||
),
|
||||
radius,
|
||||
radius
|
||||
),
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawRect(const Rect & rect)
|
||||
{
|
||||
render_target_->DrawRectangle(
|
||||
D2D1::RectF(
|
||||
rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.origin.x + rect.size.width,
|
||||
rect.origin.y + rect.size.height
|
||||
),
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->DrawRoundedRectangle(
|
||||
D2D1::RoundedRect(
|
||||
void Canvas::DrawRect(const Rect & rect)
|
||||
{
|
||||
render_target_->DrawRectangle(
|
||||
D2D1::RectF(
|
||||
rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.origin.x + rect.size.width,
|
||||
rect.origin.y + rect.size.height
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillCircle(const Point & center, float radius)
|
||||
{
|
||||
render_target_->FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->DrawRoundedRectangle(
|
||||
D2D1::RoundedRect(
|
||||
D2D1::RectF(
|
||||
rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.origin.x + rect.size.width,
|
||||
rect.origin.y + rect.size.height
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
radius,
|
||||
radius
|
||||
),
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
line_brush_,
|
||||
stroke_width_,
|
||||
stroke_style_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
void Canvas::FillCircle(const Point & center, float radius)
|
||||
{
|
||||
render_target_->FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
),
|
||||
radius,
|
||||
radius
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillRect(const Rect & rect)
|
||||
{
|
||||
render_target_->FillRectangle(
|
||||
D2D1::RectF(
|
||||
rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.origin.x + rect.size.width,
|
||||
rect.origin.y + rect.size.height
|
||||
),
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
D2D1::Point2F(
|
||||
center.x,
|
||||
center.y
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->FillRoundedRectangle(
|
||||
D2D1::RoundedRect(
|
||||
void Canvas::FillRect(const Rect & rect)
|
||||
{
|
||||
render_target_->FillRectangle(
|
||||
D2D1::RectF(
|
||||
rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.origin.x + rect.size.width,
|
||||
rect.origin.y + rect.size.height
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
|
||||
void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->FillRoundedRectangle(
|
||||
D2D1::RoundedRect(
|
||||
D2D1::RectF(
|
||||
rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.origin.x + rect.size.width,
|
||||
rect.origin.y + rect.size.height
|
||||
),
|
||||
radius_x,
|
||||
radius_y
|
||||
),
|
||||
fill_brush_
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,371 +22,374 @@
|
|||
#include "..\e2dmodule.h"
|
||||
#include "..\e2dtool.h"
|
||||
|
||||
std::map<size_t, ID2D1Bitmap*> easy2d::Image::bitmap_cache_;
|
||||
|
||||
easy2d::Image::Image()
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
std::map<size_t, ID2D1Bitmap*> Image::bitmap_cache_;
|
||||
|
||||
easy2d::Image::Image(Resource& res)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
this->Load(res);
|
||||
}
|
||||
|
||||
easy2d::Image::Image(Resource& res, const Rect& crop_rect)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
this->Load(res);
|
||||
this->Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Image::Image(const std::wstring & file_name)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
this->Load(file_name);
|
||||
}
|
||||
|
||||
easy2d::Image::Image(const std::wstring & file_name, const Rect & crop_rect)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
this->Load(file_name);
|
||||
this->Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Image::~Image()
|
||||
{
|
||||
SafeRelease(bitmap_);
|
||||
}
|
||||
|
||||
bool easy2d::Image::Load(Resource& res)
|
||||
{
|
||||
if (!Image::CacheBitmap(res))
|
||||
Image::Image()
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
E2D_WARNING("Load Image from file failed!");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->SetBitmap(bitmap_cache_.at(res.GetHashCode()));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool easy2d::Image::Load(const std::wstring & file_name)
|
||||
{
|
||||
E2D_WARNING_IF(file_name.empty(), "Image Load failed! Invalid file name.");
|
||||
|
||||
if (file_name.empty())
|
||||
return false;
|
||||
|
||||
if (!Image::CacheBitmap(file_name))
|
||||
Image::Image(Resource& res)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
E2D_WARNING("Load Image from file failed!");
|
||||
return false;
|
||||
this->Load(res);
|
||||
}
|
||||
|
||||
this->SetBitmap(bitmap_cache_.at(std::hash<std::wstring>{}(file_name)));
|
||||
return true;
|
||||
}
|
||||
|
||||
void easy2d::Image::Crop(const Rect& crop_rect)
|
||||
{
|
||||
if (bitmap_)
|
||||
Image::Image(Resource& res, const Rect& crop_rect)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
auto bitmap_size = bitmap_->GetSize();
|
||||
crop_rect_.origin.x = std::min(std::max(crop_rect.origin.x, 0.f), bitmap_size.width);
|
||||
crop_rect_.origin.y = std::min(std::max(crop_rect.origin.y, 0.f), bitmap_size.height);
|
||||
crop_rect_.size.width = std::min(std::max(crop_rect.size.width, 0.f), bitmap_size.width - crop_rect.origin.x);
|
||||
crop_rect_.size.height = std::min(std::max(crop_rect.size.height, 0.f), bitmap_size.height - crop_rect.origin.y);
|
||||
this->Load(res);
|
||||
this->Crop(crop_rect);
|
||||
}
|
||||
}
|
||||
|
||||
float easy2d::Image::GetWidth() const
|
||||
{
|
||||
return crop_rect_.size.width;
|
||||
}
|
||||
|
||||
float easy2d::Image::GetHeight() const
|
||||
{
|
||||
return crop_rect_.size.height;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Image::GetSize() const
|
||||
{
|
||||
return crop_rect_.size;
|
||||
}
|
||||
|
||||
float easy2d::Image::GetSourceWidth() const
|
||||
{
|
||||
if (bitmap_)
|
||||
Image::Image(const std::wstring & file_name)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
return bitmap_->GetSize().width;
|
||||
this->Load(file_name);
|
||||
}
|
||||
else
|
||||
|
||||
Image::Image(const std::wstring & file_name, const Rect & crop_rect)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
return 0;
|
||||
this->Load(file_name);
|
||||
this->Crop(crop_rect);
|
||||
}
|
||||
}
|
||||
|
||||
float easy2d::Image::GetSourceHeight() const
|
||||
{
|
||||
if (bitmap_)
|
||||
Image::~Image()
|
||||
{
|
||||
return bitmap_->GetSize().height;
|
||||
SafeRelease(bitmap_);
|
||||
}
|
||||
else
|
||||
|
||||
bool Image::Load(Resource& res)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (!Image::CacheBitmap(res))
|
||||
{
|
||||
E2D_WARNING("Load Image from file failed!");
|
||||
return false;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Image::GetSourceSize() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
auto bitmap_size = bitmap_->GetSize();
|
||||
return Size{ bitmap_size.width, bitmap_size.height };
|
||||
}
|
||||
return Size{};
|
||||
}
|
||||
|
||||
float easy2d::Image::GetCropX() const
|
||||
{
|
||||
return crop_rect_.origin.x;
|
||||
}
|
||||
|
||||
float easy2d::Image::GetCropY() const
|
||||
{
|
||||
return crop_rect_.origin.y;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Image::GetCropPos() const
|
||||
{
|
||||
return crop_rect_.origin;
|
||||
}
|
||||
|
||||
const easy2d::Rect & easy2d::Image::GetCropRect() const
|
||||
{
|
||||
return crop_rect_;
|
||||
}
|
||||
|
||||
ID2D1Bitmap * easy2d::Image::GetBitmap() const
|
||||
{
|
||||
return bitmap_;
|
||||
}
|
||||
|
||||
bool easy2d::Image::CacheBitmap(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
|
||||
{
|
||||
this->SetBitmap(bitmap_cache_.at(res.GetHashCode()));
|
||||
return true;
|
||||
}
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
HINSTANCE hinstance = GetModuleHandle(nullptr);
|
||||
IWICImagingFactory* imaging_factory = Device::GetGraphics()->GetImagingFactory();
|
||||
ID2D1HwndRenderTarget* render_target = Device::GetGraphics()->GetRenderTarget();
|
||||
IWICBitmapDecoder* decoder = nullptr;
|
||||
IWICBitmapFrameDecode* source = nullptr;
|
||||
IWICStream* stream = nullptr;
|
||||
IWICFormatConverter* converter = nullptr;
|
||||
ID2D1Bitmap* bitmap = nullptr;
|
||||
|
||||
// 加载资源
|
||||
hr = res.Load() ? S_OK : E_FAIL;
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
bool Image::Load(const std::wstring & file_name)
|
||||
{
|
||||
// 创建 WIC 流
|
||||
hr = imaging_factory->CreateStream(&stream);
|
||||
E2D_WARNING_IF(file_name.empty(), "Image Load failed! Invalid file name.");
|
||||
|
||||
if (file_name.empty())
|
||||
return false;
|
||||
|
||||
if (!Image::CacheBitmap(file_name))
|
||||
{
|
||||
E2D_WARNING("Load Image from file failed!");
|
||||
return false;
|
||||
}
|
||||
|
||||
this->SetBitmap(bitmap_cache_.at(std::hash<std::wstring>{}(file_name)));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
void Image::Crop(const Rect& crop_rect)
|
||||
{
|
||||
// 初始化流
|
||||
hr = stream->InitializeFromMemory(
|
||||
static_cast<WICInProcPointer>(res.GetData()),
|
||||
res.GetDataSize()
|
||||
);
|
||||
if (bitmap_)
|
||||
{
|
||||
auto bitmap_size = bitmap_->GetSize();
|
||||
crop_rect_.origin.x = std::min(std::max(crop_rect.origin.x, 0.f), bitmap_size.width);
|
||||
crop_rect_.origin.y = std::min(std::max(crop_rect.origin.y, 0.f), bitmap_size.height);
|
||||
crop_rect_.size.width = std::min(std::max(crop_rect.size.width, 0.f), bitmap_size.width - crop_rect.origin.x);
|
||||
crop_rect_.size.height = std::min(std::max(crop_rect.size.height, 0.f), bitmap_size.height - crop_rect.origin.y);
|
||||
}
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
float Image::GetWidth() const
|
||||
{
|
||||
// 创建流的解码器
|
||||
hr = imaging_factory->CreateDecoderFromStream(
|
||||
stream,
|
||||
return crop_rect_.size.width;
|
||||
}
|
||||
|
||||
float Image::GetHeight() const
|
||||
{
|
||||
return crop_rect_.size.height;
|
||||
}
|
||||
|
||||
Size Image::GetSize() const
|
||||
{
|
||||
return crop_rect_.size;
|
||||
}
|
||||
|
||||
float Image::GetSourceWidth() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
return bitmap_->GetSize().width;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
float Image::GetSourceHeight() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
return bitmap_->GetSize().height;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
Size Image::GetSourceSize() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
auto bitmap_size = bitmap_->GetSize();
|
||||
return Size{ bitmap_size.width, bitmap_size.height };
|
||||
}
|
||||
return Size{};
|
||||
}
|
||||
|
||||
float Image::GetCropX() const
|
||||
{
|
||||
return crop_rect_.origin.x;
|
||||
}
|
||||
|
||||
float Image::GetCropY() const
|
||||
{
|
||||
return crop_rect_.origin.y;
|
||||
}
|
||||
|
||||
Point Image::GetCropPos() const
|
||||
{
|
||||
return crop_rect_.origin;
|
||||
}
|
||||
|
||||
const Rect & Image::GetCropRect() const
|
||||
{
|
||||
return crop_rect_;
|
||||
}
|
||||
|
||||
ID2D1Bitmap * Image::GetBitmap() const
|
||||
{
|
||||
return bitmap_;
|
||||
}
|
||||
|
||||
bool Image::CacheBitmap(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
HINSTANCE hinstance = GetModuleHandle(nullptr);
|
||||
IWICImagingFactory* imaging_factory = Device::GetGraphics()->GetImagingFactory();
|
||||
ID2D1HwndRenderTarget* render_target = Device::GetGraphics()->GetRenderTarget();
|
||||
IWICBitmapDecoder* decoder = nullptr;
|
||||
IWICBitmapFrameDecode* source = nullptr;
|
||||
IWICStream* stream = nullptr;
|
||||
IWICFormatConverter* converter = nullptr;
|
||||
ID2D1Bitmap* bitmap = nullptr;
|
||||
|
||||
// 加载资源
|
||||
hr = res.Load() ? S_OK : E_FAIL;
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建 WIC 流
|
||||
hr = imaging_factory->CreateStream(&stream);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 初始化流
|
||||
hr = stream->InitializeFromMemory(
|
||||
static_cast<WICInProcPointer>(res.GetData()),
|
||||
res.GetDataSize()
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建流的解码器
|
||||
hr = imaging_factory->CreateDecoderFromStream(
|
||||
stream,
|
||||
nullptr,
|
||||
WICDecodeMetadataCacheOnLoad,
|
||||
&decoder
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建初始化框架
|
||||
hr = decoder->GetFrame(0, &source);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建图片格式转换器
|
||||
hr = imaging_factory->CreateFormatConverter(&converter);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 图片格式转换成 32bppPBGRA
|
||||
hr = converter->Initialize(
|
||||
source,
|
||||
GUID_WICPixelFormat32bppPBGRA,
|
||||
WICBitmapDitherTypeNone,
|
||||
nullptr,
|
||||
0.f,
|
||||
WICBitmapPaletteTypeMedianCut
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 从 WIC 位图创建一个 Direct2D 位图
|
||||
hr = render_target->CreateBitmapFromWicBitmap(
|
||||
converter,
|
||||
nullptr,
|
||||
&bitmap
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
|
||||
}
|
||||
|
||||
// 释放相关资源
|
||||
SafeRelease(decoder);
|
||||
SafeRelease(source);
|
||||
SafeRelease(stream);
|
||||
SafeRelease(converter);
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool Image::CacheBitmap(const std::wstring & file_name)
|
||||
{
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_name);
|
||||
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
|
||||
return true;
|
||||
|
||||
File image_file;
|
||||
if (!image_file.Open(file_name))
|
||||
return false;
|
||||
|
||||
// 用户输入的路径不一定是完整路径,因为用户可能通过 File::AddSearchPath 添加
|
||||
// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
|
||||
std::wstring image_file_path = image_file.GetPath();
|
||||
|
||||
Graphics* graphics_device = Device::GetGraphics();
|
||||
IWICImagingFactory* imaging_factory = graphics_device->GetImagingFactory();
|
||||
ID2D1HwndRenderTarget* render_target = graphics_device->GetRenderTarget();
|
||||
IWICBitmapDecoder* decoder = nullptr;
|
||||
IWICBitmapFrameDecode* source = nullptr;
|
||||
IWICStream* stream = nullptr;
|
||||
IWICFormatConverter* converter = nullptr;
|
||||
ID2D1Bitmap* bitmap = nullptr;
|
||||
|
||||
// 创建解码器
|
||||
HRESULT hr = imaging_factory->CreateDecoderFromFilename(
|
||||
image_file_path.c_str(),
|
||||
nullptr,
|
||||
GENERIC_READ,
|
||||
WICDecodeMetadataCacheOnLoad,
|
||||
&decoder
|
||||
);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建初始化框架
|
||||
hr = decoder->GetFrame(0, &source);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建图片格式转换器
|
||||
hr = imaging_factory->CreateFormatConverter(&converter);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 图片格式转换成 32bppPBGRA
|
||||
hr = converter->Initialize(
|
||||
source,
|
||||
GUID_WICPixelFormat32bppPBGRA,
|
||||
WICBitmapDitherTypeNone,
|
||||
nullptr,
|
||||
0.f,
|
||||
WICBitmapPaletteTypeMedianCut
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 从 WIC 位图创建一个 Direct2D 位图
|
||||
hr = render_target->CreateBitmapFromWicBitmap(
|
||||
converter,
|
||||
nullptr,
|
||||
&bitmap
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
|
||||
}
|
||||
|
||||
// 释放相关资源
|
||||
SafeRelease(decoder);
|
||||
SafeRelease(source);
|
||||
SafeRelease(stream);
|
||||
SafeRelease(converter);
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
void Image::ClearCache()
|
||||
{
|
||||
// 创建初始化框架
|
||||
hr = decoder->GetFrame(0, &source);
|
||||
if (bitmap_cache_.empty())
|
||||
return;
|
||||
|
||||
for (const auto& bitmap : bitmap_cache_)
|
||||
{
|
||||
bitmap.second->Release();
|
||||
}
|
||||
bitmap_cache_.clear();
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
void Image::SetBitmap(ID2D1Bitmap * bitmap)
|
||||
{
|
||||
// 创建图片格式转换器
|
||||
hr = imaging_factory->CreateFormatConverter(&converter);
|
||||
if (bitmap_ == bitmap)
|
||||
return;
|
||||
|
||||
if (bitmap_)
|
||||
{
|
||||
bitmap_->Release();
|
||||
}
|
||||
|
||||
if (bitmap)
|
||||
{
|
||||
bitmap->AddRef();
|
||||
|
||||
bitmap_ = bitmap;
|
||||
crop_rect_.origin.x = crop_rect_.origin.y = 0;
|
||||
crop_rect_.size.width = bitmap_->GetSize().width;
|
||||
crop_rect_.size.height = bitmap_->GetSize().height;
|
||||
}
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 图片格式转换成 32bppPBGRA
|
||||
hr = converter->Initialize(
|
||||
source,
|
||||
GUID_WICPixelFormat32bppPBGRA,
|
||||
WICBitmapDitherTypeNone,
|
||||
nullptr,
|
||||
0.f,
|
||||
WICBitmapPaletteTypeMedianCut
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 从 WIC 位图创建一个 Direct2D 位图
|
||||
hr = render_target->CreateBitmapFromWicBitmap(
|
||||
converter,
|
||||
nullptr,
|
||||
&bitmap
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
|
||||
}
|
||||
|
||||
// 释放相关资源
|
||||
SafeRelease(decoder);
|
||||
SafeRelease(source);
|
||||
SafeRelease(stream);
|
||||
SafeRelease(converter);
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool easy2d::Image::CacheBitmap(const std::wstring & file_name)
|
||||
{
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_name);
|
||||
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
|
||||
return true;
|
||||
|
||||
File image_file;
|
||||
if (!image_file.Open(file_name))
|
||||
return false;
|
||||
|
||||
// 用户输入的路径不一定是完整路径,因为用户可能通过 File::AddSearchPath 添加
|
||||
// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
|
||||
std::wstring image_file_path = image_file.GetPath();
|
||||
|
||||
Graphics* graphics_device = Device::GetGraphics();
|
||||
IWICImagingFactory* imaging_factory = graphics_device->GetImagingFactory();
|
||||
ID2D1HwndRenderTarget* render_target = graphics_device->GetRenderTarget();
|
||||
IWICBitmapDecoder* decoder = nullptr;
|
||||
IWICBitmapFrameDecode* source = nullptr;
|
||||
IWICStream* stream = nullptr;
|
||||
IWICFormatConverter* converter = nullptr;
|
||||
ID2D1Bitmap* bitmap = nullptr;
|
||||
|
||||
// 创建解码器
|
||||
HRESULT hr = imaging_factory->CreateDecoderFromFilename(
|
||||
image_file_path.c_str(),
|
||||
nullptr,
|
||||
GENERIC_READ,
|
||||
WICDecodeMetadataCacheOnLoad,
|
||||
&decoder
|
||||
);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建初始化框架
|
||||
hr = decoder->GetFrame(0, &source);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 创建图片格式转换器
|
||||
hr = imaging_factory->CreateFormatConverter(&converter);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 图片格式转换成 32bppPBGRA
|
||||
hr = converter->Initialize(
|
||||
source,
|
||||
GUID_WICPixelFormat32bppPBGRA,
|
||||
WICBitmapDitherTypeNone,
|
||||
nullptr,
|
||||
0.f,
|
||||
WICBitmapPaletteTypeMedianCut
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
// 从 WIC 位图创建一个 Direct2D 位图
|
||||
hr = render_target->CreateBitmapFromWicBitmap(
|
||||
converter,
|
||||
nullptr,
|
||||
&bitmap
|
||||
);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
|
||||
}
|
||||
|
||||
// 释放相关资源
|
||||
SafeRelease(decoder);
|
||||
SafeRelease(source);
|
||||
SafeRelease(stream);
|
||||
SafeRelease(converter);
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
void easy2d::Image::ClearCache()
|
||||
{
|
||||
if (bitmap_cache_.empty())
|
||||
return;
|
||||
|
||||
for (const auto& bitmap : bitmap_cache_)
|
||||
{
|
||||
bitmap.second->Release();
|
||||
}
|
||||
bitmap_cache_.clear();
|
||||
}
|
||||
|
||||
void easy2d::Image::SetBitmap(ID2D1Bitmap * bitmap)
|
||||
{
|
||||
if (bitmap_ == bitmap)
|
||||
return;
|
||||
|
||||
if (bitmap_)
|
||||
{
|
||||
bitmap_->Release();
|
||||
}
|
||||
|
||||
if (bitmap)
|
||||
{
|
||||
bitmap->AddRef();
|
||||
|
||||
bitmap_ = bitmap;
|
||||
crop_rect_.origin.x = crop_rect_.origin.y = 0;
|
||||
crop_rect_.size.width = bitmap_->GetSize().width;
|
||||
crop_rect_.size.height = bitmap_->GetSize().height;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -21,100 +21,103 @@
|
|||
#include "..\e2dmodule.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::Scene::Scene()
|
||||
: root_(nullptr)
|
||||
, transform_(D2D1::Matrix3x2F::Identity())
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Scene::Scene(Node * root)
|
||||
: root_(nullptr)
|
||||
, transform_(D2D1::Matrix3x2F::Identity())
|
||||
{
|
||||
this->SetRoot(root);
|
||||
}
|
||||
|
||||
easy2d::Scene::~Scene()
|
||||
{
|
||||
if (root_)
|
||||
Scene::Scene()
|
||||
: root_(nullptr)
|
||||
, transform_(D2D1::Matrix3x2F::Identity())
|
||||
{
|
||||
root_->SetParentScene(nullptr);
|
||||
root_->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::SetRoot(Node * root)
|
||||
{
|
||||
if (root_ == root)
|
||||
return;
|
||||
|
||||
if (root_)
|
||||
{
|
||||
root_->SetParentScene(nullptr);
|
||||
root_->Release();
|
||||
}
|
||||
|
||||
if (root)
|
||||
Scene::Scene(Node * root)
|
||||
: root_(nullptr)
|
||||
, transform_(D2D1::Matrix3x2F::Identity())
|
||||
{
|
||||
root->Retain();
|
||||
root->SetParentScene(this);
|
||||
this->SetRoot(root);
|
||||
}
|
||||
|
||||
root_ = root;
|
||||
}
|
||||
|
||||
easy2d::Node * easy2d::Scene::GetRoot() const
|
||||
{
|
||||
return root_;
|
||||
}
|
||||
|
||||
void easy2d::Scene::Draw()
|
||||
{
|
||||
if (root_)
|
||||
Scene::~Scene()
|
||||
{
|
||||
root_->Visit();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::Dispatch(const MouseEvent & e)
|
||||
{
|
||||
auto handler = dynamic_cast<MouseEventHandler*>(this);
|
||||
if (handler)
|
||||
{
|
||||
handler->Handle(e);
|
||||
if (root_)
|
||||
{
|
||||
root_->SetParentScene(nullptr);
|
||||
root_->Release();
|
||||
}
|
||||
}
|
||||
|
||||
if (root_)
|
||||
void Scene::SetRoot(Node * root)
|
||||
{
|
||||
root_->Dispatch(e, false);
|
||||
}
|
||||
}
|
||||
if (root_ == root)
|
||||
return;
|
||||
|
||||
void easy2d::Scene::Dispatch(const KeyEvent & e)
|
||||
{
|
||||
auto handler = dynamic_cast<KeyEventHandler*>(this);
|
||||
if (handler)
|
||||
{
|
||||
handler->Handle(e);
|
||||
if (root_)
|
||||
{
|
||||
root_->SetParentScene(nullptr);
|
||||
root_->Release();
|
||||
}
|
||||
|
||||
if (root)
|
||||
{
|
||||
root->Retain();
|
||||
root->SetParentScene(this);
|
||||
}
|
||||
|
||||
root_ = root;
|
||||
}
|
||||
|
||||
if (root_)
|
||||
Node * Scene::GetRoot() const
|
||||
{
|
||||
root_->Dispatch(e, false);
|
||||
return root_;
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
|
||||
{
|
||||
transform_ = matrix;
|
||||
|
||||
if (root_)
|
||||
void Scene::Draw()
|
||||
{
|
||||
root_->dirty_transform_ = true;
|
||||
if (root_)
|
||||
{
|
||||
root_->Visit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const D2D1::Matrix3x2F & easy2d::Scene::GetTransform() const
|
||||
{
|
||||
return transform_;
|
||||
}
|
||||
void Scene::Dispatch(const MouseEvent & e)
|
||||
{
|
||||
auto handler = dynamic_cast<MouseEventHandler*>(this);
|
||||
if (handler)
|
||||
{
|
||||
handler->Handle(e);
|
||||
}
|
||||
|
||||
if (root_)
|
||||
{
|
||||
root_->Dispatch(e, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::Dispatch(const KeyEvent & e)
|
||||
{
|
||||
auto handler = dynamic_cast<KeyEventHandler*>(this);
|
||||
if (handler)
|
||||
{
|
||||
handler->Handle(e);
|
||||
}
|
||||
|
||||
if (root_)
|
||||
{
|
||||
root_->Dispatch(e, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
|
||||
{
|
||||
transform_ = matrix;
|
||||
|
||||
if (root_)
|
||||
{
|
||||
root_->dirty_transform_ = true;
|
||||
}
|
||||
}
|
||||
|
||||
const D2D1::Matrix3x2F & Scene::GetTransform() const
|
||||
{
|
||||
return transform_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,128 +21,131 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::Sprite::Sprite()
|
||||
: image_(nullptr)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(Image * image)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(image);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(Resource& res)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(Resource& res, const Rect& crop_rect)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(const std::wstring & file_name)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(file_name);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(const std::wstring & file_name, const Rect & crop_rect)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(file_name);
|
||||
Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Sprite::~Sprite()
|
||||
{
|
||||
SafeRelease(image_);
|
||||
}
|
||||
|
||||
bool easy2d::Sprite::Load(Image * image)
|
||||
{
|
||||
if (image)
|
||||
Sprite::Sprite()
|
||||
: image_(nullptr)
|
||||
{
|
||||
if (image_)
|
||||
}
|
||||
|
||||
Sprite::Sprite(Image * image)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(image);
|
||||
}
|
||||
|
||||
Sprite::Sprite(Resource& res)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
}
|
||||
|
||||
Sprite::Sprite(Resource& res, const Rect& crop_rect)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
Crop(crop_rect);
|
||||
}
|
||||
|
||||
Sprite::Sprite(const std::wstring & file_name)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(file_name);
|
||||
}
|
||||
|
||||
Sprite::Sprite(const std::wstring & file_name, const Rect & crop_rect)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(file_name);
|
||||
Crop(crop_rect);
|
||||
}
|
||||
|
||||
Sprite::~Sprite()
|
||||
{
|
||||
SafeRelease(image_);
|
||||
}
|
||||
|
||||
bool Sprite::Load(Image * image)
|
||||
{
|
||||
if (image)
|
||||
{
|
||||
image_->Release();
|
||||
if (image_)
|
||||
{
|
||||
image_->Release();
|
||||
}
|
||||
|
||||
image_ = image;
|
||||
image_->Retain();
|
||||
|
||||
Node::SetSize(image_->GetWidth(), image_->GetHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Sprite::Load(Resource& res)
|
||||
{
|
||||
if (!image_)
|
||||
{
|
||||
image_ = new Image();
|
||||
image_->Retain();
|
||||
}
|
||||
|
||||
image_ = image;
|
||||
image_->Retain();
|
||||
|
||||
Node::SetSize(image_->GetWidth(), image_->GetHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Sprite::Load(Resource& res)
|
||||
{
|
||||
if (!image_)
|
||||
{
|
||||
image_ = new Image();
|
||||
image_->Retain();
|
||||
if (image_->Load(res))
|
||||
{
|
||||
Node::SetSize(image_->GetWidth(), image_->GetHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (image_->Load(res))
|
||||
bool Sprite::Load(const std::wstring & file_name)
|
||||
{
|
||||
Node::SetSize(image_->GetWidth(), image_->GetHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!image_)
|
||||
{
|
||||
image_ = new Image();
|
||||
image_->Retain();
|
||||
}
|
||||
|
||||
bool easy2d::Sprite::Load(const std::wstring & file_name)
|
||||
{
|
||||
if (!image_)
|
||||
{
|
||||
image_ = new Image();
|
||||
image_->Retain();
|
||||
if (image_->Load(file_name))
|
||||
{
|
||||
Node::SetSize(image_->GetWidth(), image_->GetHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (image_->Load(file_name))
|
||||
void Sprite::Crop(const Rect& crop_rect)
|
||||
{
|
||||
Node::SetSize(image_->GetWidth(), image_->GetHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Sprite::Crop(const Rect& crop_rect)
|
||||
{
|
||||
image_->Crop(crop_rect);
|
||||
Node::SetSize(
|
||||
std::min(std::max(crop_rect.size.width, 0.f), image_->GetSourceWidth() - image_->GetCropX()),
|
||||
std::min(std::max(crop_rect.size.height, 0.f), image_->GetSourceHeight() - image_->GetCropY())
|
||||
);
|
||||
}
|
||||
|
||||
easy2d::Image * easy2d::Sprite::GetImage() const
|
||||
{
|
||||
return image_;
|
||||
}
|
||||
|
||||
void easy2d::Sprite::OnDraw() const
|
||||
{
|
||||
if (image_ && image_->GetBitmap())
|
||||
{
|
||||
auto crop_pos = image_->GetCropPos();
|
||||
Device::GetGraphics()->GetRenderTarget()->DrawBitmap(
|
||||
image_->GetBitmap(),
|
||||
D2D1::RectF(0, 0, GetTransform().size.width, GetTransform().size.height),
|
||||
GetDisplayOpacity(),
|
||||
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
|
||||
D2D1::RectF(
|
||||
crop_pos.x,
|
||||
crop_pos.y,
|
||||
crop_pos.y + GetTransform().size.width,
|
||||
crop_pos.y + GetTransform().size.height
|
||||
)
|
||||
image_->Crop(crop_rect);
|
||||
Node::SetSize(
|
||||
std::min(std::max(crop_rect.size.width, 0.f), image_->GetSourceWidth() - image_->GetCropX()),
|
||||
std::min(std::max(crop_rect.size.height, 0.f), image_->GetSourceHeight() - image_->GetCropY())
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Image * Sprite::GetImage() const
|
||||
{
|
||||
return image_;
|
||||
}
|
||||
|
||||
void Sprite::OnDraw() const
|
||||
{
|
||||
if (image_ && image_->GetBitmap())
|
||||
{
|
||||
auto crop_pos = image_->GetCropPos();
|
||||
Device::GetGraphics()->GetRenderTarget()->DrawBitmap(
|
||||
image_->GetBitmap(),
|
||||
D2D1::RectF(0, 0, GetTransform().size.width, GetTransform().size.height),
|
||||
GetDisplayOpacity(),
|
||||
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
|
||||
D2D1::RectF(
|
||||
crop_pos.x,
|
||||
crop_pos.y,
|
||||
crop_pos.y + GetTransform().size.width,
|
||||
crop_pos.y + GetTransform().size.height
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,89 +21,92 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::Task::Task(const Callback & func, const std::wstring & name)
|
||||
: running_(true)
|
||||
, stopped_(false)
|
||||
, run_times_(0)
|
||||
, total_times_(-1)
|
||||
, delay_()
|
||||
, callback_(func)
|
||||
, name_(name)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Task::Task(const Callback & func, float delay, int times, const std::wstring & name)
|
||||
: running_(true)
|
||||
, stopped_(false)
|
||||
, run_times_(0)
|
||||
, delay_(Duration::Second * std::max(delay, 0.f))
|
||||
, total_times_(times)
|
||||
, callback_(func)
|
||||
, name_(name)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::Task::Start()
|
||||
{
|
||||
running_ = true;
|
||||
last_time_ = Time::Now();
|
||||
}
|
||||
|
||||
void easy2d::Task::Stop()
|
||||
{
|
||||
running_ = false;
|
||||
}
|
||||
|
||||
void easy2d::Task::Update()
|
||||
{
|
||||
if (total_times_ == 0)
|
||||
Task::Task(const Callback & func, const std::wstring & name)
|
||||
: running_(true)
|
||||
, stopped_(false)
|
||||
, run_times_(0)
|
||||
, total_times_(-1)
|
||||
, delay_()
|
||||
, callback_(func)
|
||||
, name_(name)
|
||||
{
|
||||
stopped_ = true;
|
||||
return;
|
||||
}
|
||||
|
||||
++run_times_;
|
||||
last_time_ += delay_;
|
||||
|
||||
if (callback_)
|
||||
Task::Task(const Callback & func, float delay, int times, const std::wstring & name)
|
||||
: running_(true)
|
||||
, stopped_(false)
|
||||
, run_times_(0)
|
||||
, delay_(Duration::Second * std::max(delay, 0.f))
|
||||
, total_times_(times)
|
||||
, callback_(func)
|
||||
, name_(name)
|
||||
{
|
||||
callback_();
|
||||
}
|
||||
|
||||
if (run_times_ == total_times_)
|
||||
void Task::Start()
|
||||
{
|
||||
stopped_ = true;
|
||||
return;
|
||||
running_ = true;
|
||||
last_time_ = Time::Now();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Task::ResetTime()
|
||||
{
|
||||
last_time_ = Time::Now();
|
||||
}
|
||||
|
||||
bool easy2d::Task::IsReady() const
|
||||
{
|
||||
if (running_)
|
||||
void Task::Stop()
|
||||
{
|
||||
if (delay_.Milliseconds() == 0)
|
||||
running_ = false;
|
||||
}
|
||||
|
||||
void Task::Update()
|
||||
{
|
||||
if (total_times_ == 0)
|
||||
{
|
||||
return true;
|
||||
stopped_ = true;
|
||||
return;
|
||||
}
|
||||
if (Time::Now() - last_time_ >= delay_)
|
||||
|
||||
++run_times_;
|
||||
last_time_ += delay_;
|
||||
|
||||
if (callback_)
|
||||
{
|
||||
return true;
|
||||
callback_();
|
||||
}
|
||||
|
||||
if (run_times_ == total_times_)
|
||||
{
|
||||
stopped_ = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Task::IsRunning() const
|
||||
{
|
||||
return running_;
|
||||
}
|
||||
void Task::ResetTime()
|
||||
{
|
||||
last_time_ = Time::Now();
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Task::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
bool Task::IsReady() const
|
||||
{
|
||||
if (running_)
|
||||
{
|
||||
if (delay_.Milliseconds() == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (Time::Now() - last_time_ >= delay_)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Task::IsRunning() const
|
||||
{
|
||||
return running_;
|
||||
}
|
||||
|
||||
const std::wstring& Task::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,449 +21,453 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Style
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Text::Style::Style()
|
||||
: color(Color::White)
|
||||
, alignment(Align::Left)
|
||||
, wrap(false)
|
||||
, wrap_width(0.f)
|
||||
, line_spacing(0.f)
|
||||
, underline(false)
|
||||
, strikethrough(false)
|
||||
, outline(true)
|
||||
, outline_color(Color(Color::Black, 0.5))
|
||||
, outline_width(1.f)
|
||||
, outline_stroke(Stroke::Round)
|
||||
{}
|
||||
|
||||
easy2d::Text::Style::Style(
|
||||
Color color,
|
||||
Align alignment,
|
||||
bool wrap,
|
||||
float wrap_width,
|
||||
float line_spacing,
|
||||
bool underline,
|
||||
bool strikethrough,
|
||||
bool outline,
|
||||
Color outline_color,
|
||||
float outline_width,
|
||||
Stroke outline_stroke
|
||||
)
|
||||
: color(color)
|
||||
, alignment(alignment)
|
||||
, wrap(wrap)
|
||||
, wrap_width(wrap_width)
|
||||
, line_spacing(line_spacing)
|
||||
, underline(underline)
|
||||
, strikethrough(strikethrough)
|
||||
, outline(outline)
|
||||
, outline_color(outline_color)
|
||||
, outline_width(outline_width)
|
||||
, outline_stroke(outline_stroke)
|
||||
{}
|
||||
|
||||
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Text
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Text::Text()
|
||||
: font_()
|
||||
, style_()
|
||||
, text_layout_(nullptr)
|
||||
, text_format_(nullptr)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
//-------------------------------------------------------
|
||||
// Style
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Text::Text(const std::wstring & text, const Font & font, const Style & style)
|
||||
: font_(font)
|
||||
, style_(style)
|
||||
, text_layout_(nullptr)
|
||||
, text_format_(nullptr)
|
||||
, text_(text)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
Text::Style::Style()
|
||||
: color(Color::White)
|
||||
, alignment(Align::Left)
|
||||
, wrap(false)
|
||||
, wrap_width(0.f)
|
||||
, line_spacing(0.f)
|
||||
, underline(false)
|
||||
, strikethrough(false)
|
||||
, outline(true)
|
||||
, outline_color(Color(Color::Black, 0.5))
|
||||
, outline_width(1.f)
|
||||
, outline_stroke(Stroke::Round)
|
||||
{}
|
||||
|
||||
easy2d::Text::~Text()
|
||||
{
|
||||
SafeRelease(text_format_);
|
||||
SafeRelease(text_layout_);
|
||||
}
|
||||
Text::Style::Style(
|
||||
Color color,
|
||||
Align alignment,
|
||||
bool wrap,
|
||||
float wrap_width,
|
||||
float line_spacing,
|
||||
bool underline,
|
||||
bool strikethrough,
|
||||
bool outline,
|
||||
Color outline_color,
|
||||
float outline_width,
|
||||
Stroke outline_stroke
|
||||
)
|
||||
: color(color)
|
||||
, alignment(alignment)
|
||||
, wrap(wrap)
|
||||
, wrap_width(wrap_width)
|
||||
, line_spacing(line_spacing)
|
||||
, underline(underline)
|
||||
, strikethrough(strikethrough)
|
||||
, outline(outline)
|
||||
, outline_color(outline_color)
|
||||
, outline_width(outline_width)
|
||||
, outline_stroke(outline_stroke)
|
||||
{}
|
||||
|
||||
const std::wstring& easy2d::Text::GetText() const
|
||||
{
|
||||
return text_;
|
||||
}
|
||||
|
||||
const easy2d::Font& easy2d::Text::GetFont() const
|
||||
{
|
||||
return font_;
|
||||
}
|
||||
|
||||
const easy2d::Text::Style& easy2d::Text::GetStyle() const
|
||||
{
|
||||
return style_;
|
||||
}
|
||||
//-------------------------------------------------------
|
||||
// Text
|
||||
//-------------------------------------------------------
|
||||
|
||||
const std::wstring& easy2d::Text::GetFontFamily() const
|
||||
{
|
||||
return font_.family;
|
||||
}
|
||||
|
||||
float easy2d::Text::GetFontSize() const
|
||||
{
|
||||
return font_.size;
|
||||
}
|
||||
|
||||
UINT easy2d::Text::GetFontWeight() const
|
||||
{
|
||||
return font_.weight;
|
||||
}
|
||||
|
||||
const easy2d::Color& easy2d::Text::GetColor() const
|
||||
{
|
||||
return style_.color;
|
||||
}
|
||||
|
||||
const easy2d::Color& easy2d::Text::GetOutlineColor() const
|
||||
{
|
||||
return style_.outline_color;
|
||||
}
|
||||
|
||||
float easy2d::Text::GetOutlineWidth() const
|
||||
{
|
||||
return style_.outline_width;
|
||||
}
|
||||
|
||||
easy2d::Stroke easy2d::Text::GetOutlineStroke() const
|
||||
{
|
||||
return style_.outline_stroke;
|
||||
}
|
||||
|
||||
int easy2d::Text::GetLineCount() const
|
||||
{
|
||||
if (text_layout_)
|
||||
Text::Text()
|
||||
: font_()
|
||||
, style_()
|
||||
, text_layout_(nullptr)
|
||||
, text_format_(nullptr)
|
||||
{
|
||||
DWRITE_TEXT_METRICS metrics;
|
||||
text_layout_->GetMetrics(&metrics);
|
||||
return static_cast<int>(metrics.lineCount);
|
||||
}
|
||||
else
|
||||
|
||||
Text::Text(const std::wstring & text, const Font & font, const Style & style)
|
||||
: font_(font)
|
||||
, style_(style)
|
||||
, text_layout_(nullptr)
|
||||
, text_format_(nullptr)
|
||||
, text_(text)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool easy2d::Text::IsItalic() const
|
||||
{
|
||||
return font_.italic;
|
||||
}
|
||||
|
||||
bool easy2d::Text::strikethrough() const
|
||||
{
|
||||
return style_.strikethrough;
|
||||
}
|
||||
|
||||
bool easy2d::Text::underline() const
|
||||
{
|
||||
return style_.underline;
|
||||
}
|
||||
|
||||
bool easy2d::Text::outline() const
|
||||
{
|
||||
return style_.outline;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetText(const std::wstring& text)
|
||||
{
|
||||
text_ = text;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetStyle(const Style& style)
|
||||
{
|
||||
style_ = style;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFont(const Font & font)
|
||||
{
|
||||
font_ = font;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFontFamily(const std::wstring& family)
|
||||
{
|
||||
font_.family = family;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFontSize(float size)
|
||||
{
|
||||
font_.size = size;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFontWeight(UINT weight)
|
||||
{
|
||||
font_.weight = weight;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetColor(Color color)
|
||||
{
|
||||
style_.color = color;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetItalic(bool value)
|
||||
{
|
||||
font_.italic = value;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetWrapEnabled(bool wrap)
|
||||
{
|
||||
if (style_.wrap != wrap)
|
||||
{
|
||||
style_.wrap = wrap;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetWrapWidth(float wrap_width)
|
||||
{
|
||||
if (style_.wrap_width != wrap_width)
|
||||
Text::~Text()
|
||||
{
|
||||
style_.wrap_width = std::max(wrap_width, 0.f);
|
||||
SafeRelease(text_format_);
|
||||
SafeRelease(text_layout_);
|
||||
}
|
||||
|
||||
if (style_.wrap)
|
||||
const std::wstring& Text::GetText() const
|
||||
{
|
||||
return text_;
|
||||
}
|
||||
|
||||
const Font& Text::GetFont() const
|
||||
{
|
||||
return font_;
|
||||
}
|
||||
|
||||
const Text::Style& Text::GetStyle() const
|
||||
{
|
||||
return style_;
|
||||
}
|
||||
|
||||
const std::wstring& Text::GetFontFamily() const
|
||||
{
|
||||
return font_.family;
|
||||
}
|
||||
|
||||
float Text::GetFontSize() const
|
||||
{
|
||||
return font_.size;
|
||||
}
|
||||
|
||||
UINT Text::GetFontWeight() const
|
||||
{
|
||||
return font_.weight;
|
||||
}
|
||||
|
||||
const Color& Text::GetColor() const
|
||||
{
|
||||
return style_.color;
|
||||
}
|
||||
|
||||
const Color& Text::GetOutlineColor() const
|
||||
{
|
||||
return style_.outline_color;
|
||||
}
|
||||
|
||||
float Text::GetOutlineWidth() const
|
||||
{
|
||||
return style_.outline_width;
|
||||
}
|
||||
|
||||
Stroke Text::GetOutlineStroke() const
|
||||
{
|
||||
return style_.outline_stroke;
|
||||
}
|
||||
|
||||
int Text::GetLineCount() const
|
||||
{
|
||||
if (text_layout_)
|
||||
{
|
||||
DWRITE_TEXT_METRICS metrics;
|
||||
text_layout_->GetMetrics(&metrics);
|
||||
return static_cast<int>(metrics.lineCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool Text::IsItalic() const
|
||||
{
|
||||
return font_.italic;
|
||||
}
|
||||
|
||||
bool Text::strikethrough() const
|
||||
{
|
||||
return style_.strikethrough;
|
||||
}
|
||||
|
||||
bool Text::underline() const
|
||||
{
|
||||
return style_.underline;
|
||||
}
|
||||
|
||||
bool Text::outline() const
|
||||
{
|
||||
return style_.outline;
|
||||
}
|
||||
|
||||
void Text::SetText(const std::wstring& text)
|
||||
{
|
||||
text_ = text;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetStyle(const Style& style)
|
||||
{
|
||||
style_ = style;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetFont(const Font & font)
|
||||
{
|
||||
font_ = font;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetFontFamily(const std::wstring& family)
|
||||
{
|
||||
font_.family = family;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetFontSize(float size)
|
||||
{
|
||||
font_.size = size;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetFontWeight(UINT weight)
|
||||
{
|
||||
font_.weight = weight;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetColor(Color color)
|
||||
{
|
||||
style_.color = color;
|
||||
}
|
||||
|
||||
void Text::SetItalic(bool value)
|
||||
{
|
||||
font_.italic = value;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Text::SetWrapEnabled(bool wrap)
|
||||
{
|
||||
if (style_.wrap != wrap)
|
||||
{
|
||||
style_.wrap = wrap;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetLineSpacing(float line_spacing)
|
||||
{
|
||||
if (style_.line_spacing != line_spacing)
|
||||
void Text::SetWrapWidth(float wrap_width)
|
||||
{
|
||||
style_.line_spacing = line_spacing;
|
||||
Reset();
|
||||
if (style_.wrap_width != wrap_width)
|
||||
{
|
||||
style_.wrap_width = std::max(wrap_width, 0.f);
|
||||
|
||||
if (style_.wrap)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetAlignment(Align align)
|
||||
{
|
||||
if (style_.alignment != align)
|
||||
void Text::SetLineSpacing(float line_spacing)
|
||||
{
|
||||
style_.alignment = align;
|
||||
Reset();
|
||||
if (style_.line_spacing != line_spacing)
|
||||
{
|
||||
style_.line_spacing = line_spacing;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetUnderline(bool underline)
|
||||
{
|
||||
if (style_.underline != underline)
|
||||
void Text::SetAlignment(Align align)
|
||||
{
|
||||
style_.underline = underline;
|
||||
if (!text_format_)
|
||||
CreateFormat();
|
||||
if (style_.alignment != align)
|
||||
{
|
||||
style_.alignment = align;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Text::SetUnderline(bool underline)
|
||||
{
|
||||
if (style_.underline != underline)
|
||||
{
|
||||
style_.underline = underline;
|
||||
if (!text_format_)
|
||||
CreateFormat();
|
||||
CreateLayout();
|
||||
}
|
||||
}
|
||||
|
||||
void Text::SetStrikethrough(bool strikethrough)
|
||||
{
|
||||
if (style_.strikethrough != strikethrough)
|
||||
{
|
||||
style_.strikethrough = strikethrough;
|
||||
if (!text_format_)
|
||||
CreateFormat();
|
||||
CreateLayout();
|
||||
}
|
||||
}
|
||||
|
||||
void Text::SetOutline(bool outline)
|
||||
{
|
||||
style_.outline = outline;
|
||||
}
|
||||
|
||||
void Text::SetOutlineColor(Color outline_color)
|
||||
{
|
||||
style_.outline_color = outline_color;
|
||||
}
|
||||
|
||||
void Text::SetOutlineWidth(float outline_width)
|
||||
{
|
||||
style_.outline_width = outline_width;
|
||||
}
|
||||
|
||||
void Text::SetOutlineStroke(Stroke outline_stroke)
|
||||
{
|
||||
style_.outline_stroke = outline_stroke;
|
||||
}
|
||||
|
||||
void Text::OnDraw() const
|
||||
{
|
||||
if (text_layout_)
|
||||
{
|
||||
auto graphics = Device::GetGraphics();
|
||||
// 创建文本区域
|
||||
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, GetTransform().size.width, GetTransform().size.height);
|
||||
// 设置画刷颜色和透明度
|
||||
graphics->GetSolidBrush()->SetOpacity(GetDisplayOpacity());
|
||||
// 获取文本渲染器
|
||||
auto text_renderer = graphics->GetTextRender();
|
||||
graphics->SetTextRendererStyle(
|
||||
style_.color,
|
||||
style_.outline,
|
||||
style_.outline_color,
|
||||
style_.outline_width,
|
||||
style_.outline_stroke
|
||||
);
|
||||
text_layout_->Draw(nullptr, text_renderer, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Text::Reset()
|
||||
{
|
||||
// 创建文字格式化
|
||||
CreateFormat();
|
||||
// 创建文字布局
|
||||
CreateLayout();
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetStrikethrough(bool strikethrough)
|
||||
{
|
||||
if (style_.strikethrough != strikethrough)
|
||||
void Text::CreateFormat()
|
||||
{
|
||||
style_.strikethrough = strikethrough;
|
||||
if (!text_format_)
|
||||
CreateFormat();
|
||||
CreateLayout();
|
||||
}
|
||||
}
|
||||
SafeRelease(text_format_);
|
||||
|
||||
void easy2d::Text::SetOutline(bool outline)
|
||||
{
|
||||
style_.outline = outline;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutlineColor(Color outline_color)
|
||||
{
|
||||
style_.outline_color = outline_color;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutlineWidth(float outline_width)
|
||||
{
|
||||
style_.outline_width = outline_width;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutlineStroke(Stroke outline_stroke)
|
||||
{
|
||||
style_.outline_stroke = outline_stroke;
|
||||
}
|
||||
|
||||
void easy2d::Text::OnDraw() const
|
||||
{
|
||||
if (text_layout_)
|
||||
{
|
||||
auto graphics = Device::GetGraphics();
|
||||
// 创建文本区域
|
||||
D2D1_RECT_F textLayoutRect = D2D1::RectF(0, 0, GetTransform().size.width, GetTransform().size.height);
|
||||
// 设置画刷颜色和透明度
|
||||
graphics->GetSolidBrush()->SetOpacity(GetDisplayOpacity());
|
||||
// 获取文本渲染器
|
||||
auto text_renderer = graphics->GetTextRender();
|
||||
graphics->SetTextRendererStyle(
|
||||
style_.color,
|
||||
style_.outline,
|
||||
style_.outline_color,
|
||||
style_.outline_width,
|
||||
style_.outline_stroke
|
||||
);
|
||||
text_layout_->Draw(nullptr, text_renderer, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::Reset()
|
||||
{
|
||||
// 创建文字格式化
|
||||
CreateFormat();
|
||||
// 创建文字布局
|
||||
CreateLayout();
|
||||
}
|
||||
|
||||
void easy2d::Text::CreateFormat()
|
||||
{
|
||||
SafeRelease(text_format_);
|
||||
|
||||
ThrowIfFailed(
|
||||
Device::GetGraphics()->GetWriteFactory()->CreateTextFormat(
|
||||
font_.family.c_str(),
|
||||
nullptr,
|
||||
DWRITE_FONT_WEIGHT(font_.weight),
|
||||
font_.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
|
||||
DWRITE_FONT_STRETCH_NORMAL,
|
||||
font_.size,
|
||||
L"",
|
||||
&text_format_
|
||||
)
|
||||
);
|
||||
|
||||
// 设置文字对齐方式
|
||||
text_format_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(style_.alignment));
|
||||
|
||||
// 设置行间距
|
||||
if (style_.line_spacing == 0.f)
|
||||
{
|
||||
text_format_->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
text_format_->SetLineSpacing(
|
||||
DWRITE_LINE_SPACING_METHOD_UNIFORM,
|
||||
style_.line_spacing,
|
||||
style_.line_spacing * 0.8f
|
||||
);
|
||||
}
|
||||
|
||||
// 打开文本自动换行时,设置换行属性
|
||||
if (style_.wrap)
|
||||
{
|
||||
text_format_->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
|
||||
}
|
||||
else
|
||||
{
|
||||
text_format_->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::CreateLayout()
|
||||
{
|
||||
SafeRelease(text_layout_);
|
||||
|
||||
// 文本为空字符串时,重置属性
|
||||
if (text_.empty())
|
||||
{
|
||||
this->SetSize(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (text_format_ == nullptr)
|
||||
{
|
||||
E2D_WARNING("Text::CreateLayout failed! text_format_ NULL pointer exception.");
|
||||
return;
|
||||
}
|
||||
|
||||
UINT32 length = static_cast<UINT32>(text_.size());
|
||||
auto writeFactory = Device::GetGraphics()->GetWriteFactory();
|
||||
|
||||
// 对文本自动换行情况下进行处理
|
||||
if (style_.wrap)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
writeFactory->CreateTextLayout(
|
||||
text_.c_str(),
|
||||
length,
|
||||
text_format_,
|
||||
style_.wrap_width,
|
||||
0,
|
||||
&text_layout_
|
||||
)
|
||||
);
|
||||
// 获取文本布局的宽度和高度
|
||||
DWRITE_TEXT_METRICS metrics;
|
||||
text_layout_->GetMetrics(&metrics);
|
||||
// 重设文本宽高
|
||||
this->SetSize(metrics.layoutWidth, metrics.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 为防止文本对齐问题,根据先创建 layout 以获取宽度
|
||||
ThrowIfFailed(
|
||||
writeFactory->CreateTextLayout(
|
||||
text_.c_str(),
|
||||
length,
|
||||
text_format_,
|
||||
0,
|
||||
0,
|
||||
&text_layout_
|
||||
Device::GetGraphics()->GetWriteFactory()->CreateTextFormat(
|
||||
font_.family.c_str(),
|
||||
nullptr,
|
||||
DWRITE_FONT_WEIGHT(font_.weight),
|
||||
font_.italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
|
||||
DWRITE_FONT_STRETCH_NORMAL,
|
||||
font_.size,
|
||||
L"",
|
||||
&text_format_
|
||||
)
|
||||
);
|
||||
|
||||
// 获取文本布局的宽度和高度
|
||||
DWRITE_TEXT_METRICS metrics;
|
||||
text_layout_->GetMetrics(&metrics);
|
||||
// 重设文本宽高
|
||||
this->SetSize(metrics.width, metrics.height);
|
||||
// 设置文字对齐方式
|
||||
text_format_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT(style_.alignment));
|
||||
|
||||
// 重新创建 layout
|
||||
// 设置行间距
|
||||
if (style_.line_spacing == 0.f)
|
||||
{
|
||||
text_format_->SetLineSpacing(DWRITE_LINE_SPACING_METHOD_DEFAULT, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
text_format_->SetLineSpacing(
|
||||
DWRITE_LINE_SPACING_METHOD_UNIFORM,
|
||||
style_.line_spacing,
|
||||
style_.line_spacing * 0.8f
|
||||
);
|
||||
}
|
||||
|
||||
// 打开文本自动换行时,设置换行属性
|
||||
if (style_.wrap)
|
||||
{
|
||||
text_format_->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP);
|
||||
}
|
||||
else
|
||||
{
|
||||
text_format_->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
|
||||
}
|
||||
}
|
||||
|
||||
void Text::CreateLayout()
|
||||
{
|
||||
SafeRelease(text_layout_);
|
||||
ThrowIfFailed(
|
||||
writeFactory->CreateTextLayout(
|
||||
text_.c_str(),
|
||||
length,
|
||||
text_format_,
|
||||
GetTransform().size.width,
|
||||
0,
|
||||
&text_layout_
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// 添加下划线和删除线
|
||||
DWRITE_TEXT_RANGE Range = { 0, length };
|
||||
if (style_.underline)
|
||||
{
|
||||
text_layout_->SetUnderline(true, Range);
|
||||
// 文本为空字符串时,重置属性
|
||||
if (text_.empty())
|
||||
{
|
||||
this->SetSize(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (text_format_ == nullptr)
|
||||
{
|
||||
E2D_WARNING("Text::CreateLayout failed! text_format_ NULL pointer exception.");
|
||||
return;
|
||||
}
|
||||
|
||||
UINT32 length = static_cast<UINT32>(text_.size());
|
||||
auto writeFactory = Device::GetGraphics()->GetWriteFactory();
|
||||
|
||||
// 对文本自动换行情况下进行处理
|
||||
if (style_.wrap)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
writeFactory->CreateTextLayout(
|
||||
text_.c_str(),
|
||||
length,
|
||||
text_format_,
|
||||
style_.wrap_width,
|
||||
0,
|
||||
&text_layout_
|
||||
)
|
||||
);
|
||||
// 获取文本布局的宽度和高度
|
||||
DWRITE_TEXT_METRICS metrics;
|
||||
text_layout_->GetMetrics(&metrics);
|
||||
// 重设文本宽高
|
||||
this->SetSize(metrics.layoutWidth, metrics.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 为防止文本对齐问题,根据先创建 layout 以获取宽度
|
||||
ThrowIfFailed(
|
||||
writeFactory->CreateTextLayout(
|
||||
text_.c_str(),
|
||||
length,
|
||||
text_format_,
|
||||
0,
|
||||
0,
|
||||
&text_layout_
|
||||
)
|
||||
);
|
||||
|
||||
// 获取文本布局的宽度和高度
|
||||
DWRITE_TEXT_METRICS metrics;
|
||||
text_layout_->GetMetrics(&metrics);
|
||||
// 重设文本宽高
|
||||
this->SetSize(metrics.width, metrics.height);
|
||||
|
||||
// 重新创建 layout
|
||||
SafeRelease(text_layout_);
|
||||
ThrowIfFailed(
|
||||
writeFactory->CreateTextLayout(
|
||||
text_.c_str(),
|
||||
length,
|
||||
text_format_,
|
||||
GetTransform().size.width,
|
||||
0,
|
||||
&text_layout_
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// 添加下划线和删除线
|
||||
DWRITE_TEXT_RANGE Range = { 0, length };
|
||||
if (style_.underline)
|
||||
{
|
||||
text_layout_->SetUnderline(true, Range);
|
||||
}
|
||||
if (style_.strikethrough)
|
||||
{
|
||||
text_layout_->SetStrikethrough(true, Range);
|
||||
}
|
||||
}
|
||||
if (style_.strikethrough)
|
||||
{
|
||||
text_layout_->SetStrikethrough(true, Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,126 +21,129 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
easy2d::Data::Data(const std::wstring & key, const std::wstring & field)
|
||||
: key_(key)
|
||||
, field_(field)
|
||||
, data_path_(Path::GetDataPath())
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
Data::Data(const std::wstring & key, const std::wstring & field)
|
||||
: key_(key)
|
||||
, field_(field)
|
||||
, data_path_(Path::GetDataPath())
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::Data::Exists() const
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
L"",
|
||||
temp,
|
||||
255,
|
||||
data_path_.c_str()
|
||||
);
|
||||
return temp[0] == L'\0';
|
||||
}
|
||||
bool Data::Exists() const
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
L"",
|
||||
temp,
|
||||
255,
|
||||
data_path_.c_str()
|
||||
);
|
||||
return temp[0] == L'\0';
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveInt(int value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
std::to_wstring(value).c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
bool Data::SaveInt(int value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
std::to_wstring(value).c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveFloat(float value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
std::to_wstring(value).c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
bool Data::SaveFloat(float value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
std::to_wstring(value).c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveDouble(double value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
std::to_wstring(value).c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
bool Data::SaveDouble(double value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
std::to_wstring(value).c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveBool(bool value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
(value ? L"1" : L"0"),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
bool Data::SaveBool(bool value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
(value ? L"1" : L"0"),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveString(const std::wstring& value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
value.c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
bool Data::SaveString(const std::wstring& value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
value.c_str(),
|
||||
data_path_.c_str()
|
||||
);
|
||||
return ret == TRUE;
|
||||
}
|
||||
|
||||
int easy2d::Data::GetInt() const
|
||||
{
|
||||
return ::GetPrivateProfileIntW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
0,
|
||||
data_path_.c_str()
|
||||
);
|
||||
}
|
||||
int Data::GetInt() const
|
||||
{
|
||||
return ::GetPrivateProfileIntW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
0,
|
||||
data_path_.c_str()
|
||||
);
|
||||
}
|
||||
|
||||
float easy2d::Data::GetFloat() const
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileStringW(field_.c_str(), key_.c_str(), L"0.0", temp, 31, data_path_.c_str());
|
||||
return std::stof(temp);
|
||||
}
|
||||
float Data::GetFloat() const
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileStringW(field_.c_str(), key_.c_str(), L"0.0", temp, 31, data_path_.c_str());
|
||||
return std::stof(temp);
|
||||
}
|
||||
|
||||
double easy2d::Data::GetDouble() const
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileStringW(field_.c_str(), key_.c_str(), L"0.0", temp, 31, data_path_.c_str());
|
||||
return std::stod(temp);
|
||||
}
|
||||
double Data::GetDouble() const
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileStringW(field_.c_str(), key_.c_str(), L"0.0", temp, 31, data_path_.c_str());
|
||||
return std::stod(temp);
|
||||
}
|
||||
|
||||
bool easy2d::Data::GetBool() const
|
||||
{
|
||||
int nValue = ::GetPrivateProfileIntW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
0,
|
||||
data_path_.c_str());
|
||||
return nValue == TRUE;
|
||||
}
|
||||
bool Data::GetBool() const
|
||||
{
|
||||
int nValue = ::GetPrivateProfileIntW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
0,
|
||||
data_path_.c_str());
|
||||
return nValue == TRUE;
|
||||
}
|
||||
|
||||
std::wstring easy2d::Data::GetString()
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
L"",
|
||||
temp,
|
||||
255,
|
||||
data_path_.c_str()
|
||||
);
|
||||
return temp;
|
||||
}
|
||||
std::wstring Data::GetString()
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
key_.c_str(),
|
||||
L"",
|
||||
temp,
|
||||
255,
|
||||
data_path_.c_str()
|
||||
);
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
|
@ -23,270 +23,273 @@
|
|||
#include <cwctype>
|
||||
#include <shobjidl.h>
|
||||
|
||||
std::list<std::wstring> easy2d::File::search_paths_;
|
||||
|
||||
easy2d::File::File()
|
||||
: file_path_()
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
std::list<std::wstring> File::search_paths_;
|
||||
|
||||
easy2d::File::File(const std::wstring & file_name)
|
||||
: file_path_(file_name)
|
||||
{
|
||||
this->Open(file_name);
|
||||
}
|
||||
|
||||
easy2d::File::~File()
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::File::Open(const std::wstring & file_name)
|
||||
{
|
||||
if (file_name.empty())
|
||||
return false;
|
||||
|
||||
auto FindFile = [](const std::wstring & path) -> bool
|
||||
File::File()
|
||||
: file_path_()
|
||||
{
|
||||
if (::PathFileExists(path.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
};
|
||||
|
||||
if (FindFile(file_name))
|
||||
{
|
||||
file_path_ = file_name;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const auto& path : search_paths_)
|
||||
|
||||
File::File(const std::wstring & file_name)
|
||||
: file_path_(file_name)
|
||||
{
|
||||
if (FindFile(path + file_name))
|
||||
this->Open(file_name);
|
||||
}
|
||||
|
||||
File::~File()
|
||||
{
|
||||
}
|
||||
|
||||
bool File::Open(const std::wstring & file_name)
|
||||
{
|
||||
if (file_name.empty())
|
||||
return false;
|
||||
|
||||
auto FindFile = [](const std::wstring & path) -> bool
|
||||
{
|
||||
file_path_ = path + file_name;
|
||||
if (::PathFileExists(path.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
};
|
||||
|
||||
if (FindFile(file_name))
|
||||
{
|
||||
file_path_ = file_name;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const auto& path : search_paths_)
|
||||
{
|
||||
if (FindFile(path + file_name))
|
||||
{
|
||||
file_path_ = path + file_name;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::File::Exists() const
|
||||
{
|
||||
if (::PathFileExists(file_path_.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::File::GetPath() const
|
||||
{
|
||||
return file_path_;
|
||||
}
|
||||
|
||||
std::wstring easy2d::File::GetExtension() const
|
||||
{
|
||||
std::wstring file_ext;
|
||||
// 找到文件名中的最后一个 '.' 的位置
|
||||
size_t pos = file_path_.find_last_of(L'.');
|
||||
// 判断 pos 是否是有效位置
|
||||
if (pos != std::wstring::npos)
|
||||
bool File::Exists() const
|
||||
{
|
||||
// 截取扩展名
|
||||
file_ext = file_path_.substr(pos);
|
||||
// 转换为小写字母
|
||||
std::transform(file_ext.begin(), file_ext.end(), file_ext.begin(), std::towlower);
|
||||
if (::PathFileExists(file_path_.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return file_ext;
|
||||
}
|
||||
|
||||
bool easy2d::File::Delete()
|
||||
{
|
||||
if (::DeleteFile(file_path_.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
const std::wstring& File::GetPath() const
|
||||
{
|
||||
return file_path_;
|
||||
}
|
||||
|
||||
easy2d::File easy2d::File::Extract(Resource& res, const std::wstring& dest_file_name)
|
||||
{
|
||||
File file;
|
||||
HANDLE file_handle = ::CreateFile(
|
||||
dest_file_name.c_str(),
|
||||
GENERIC_WRITE,
|
||||
NULL,
|
||||
NULL,
|
||||
CREATE_ALWAYS,
|
||||
FILE_ATTRIBUTE_TEMPORARY,
|
||||
NULL
|
||||
);
|
||||
std::wstring File::GetExtension() const
|
||||
{
|
||||
std::wstring file_ext;
|
||||
// 找到文件名中的最后一个 '.' 的位置
|
||||
size_t pos = file_path_.find_last_of(L'.');
|
||||
// 判断 pos 是否是有效位置
|
||||
if (pos != std::wstring::npos)
|
||||
{
|
||||
// 截取扩展名
|
||||
file_ext = file_path_.substr(pos);
|
||||
// 转换为小写字母
|
||||
std::transform(file_ext.begin(), file_ext.end(), file_ext.begin(), std::towlower);
|
||||
}
|
||||
return file_ext;
|
||||
}
|
||||
|
||||
bool File::Delete()
|
||||
{
|
||||
if (::DeleteFile(file_path_.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
File File::Extract(Resource& res, const std::wstring& dest_file_name)
|
||||
{
|
||||
File file;
|
||||
HANDLE file_handle = ::CreateFile(
|
||||
dest_file_name.c_str(),
|
||||
GENERIC_WRITE,
|
||||
NULL,
|
||||
NULL,
|
||||
CREATE_ALWAYS,
|
||||
FILE_ATTRIBUTE_TEMPORARY,
|
||||
NULL
|
||||
);
|
||||
|
||||
if (file_handle == INVALID_HANDLE_VALUE)
|
||||
return file;
|
||||
|
||||
if (res.Load())
|
||||
{
|
||||
// 写入文件
|
||||
DWORD written_bytes = 0;
|
||||
::WriteFile(file_handle, res.GetData(), res.GetDataSize(), &written_bytes, NULL);
|
||||
::CloseHandle(file_handle);
|
||||
|
||||
file.Open(dest_file_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
::CloseHandle(file_handle);
|
||||
::DeleteFile(dest_file_name.c_str());
|
||||
}
|
||||
|
||||
if (file_handle == INVALID_HANDLE_VALUE)
|
||||
return file;
|
||||
|
||||
if (res.Load())
|
||||
{
|
||||
// 写入文件
|
||||
DWORD written_bytes = 0;
|
||||
::WriteFile(file_handle, res.GetData(), res.GetDataSize(), &written_bytes, NULL);
|
||||
::CloseHandle(file_handle);
|
||||
|
||||
file.Open(dest_file_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
::CloseHandle(file_handle);
|
||||
::DeleteFile(dest_file_name.c_str());
|
||||
}
|
||||
|
||||
return file;
|
||||
}
|
||||
|
||||
void easy2d::File::AddSearchPath(const std::wstring & path)
|
||||
{
|
||||
std::wstring tmp = path;
|
||||
size_t pos = 0;
|
||||
while ((pos = tmp.find(L"/", pos)) != std::wstring::npos)
|
||||
void File::AddSearchPath(const std::wstring & path)
|
||||
{
|
||||
tmp.replace(pos, 1, L"\\");
|
||||
pos++;
|
||||
std::wstring tmp = path;
|
||||
size_t pos = 0;
|
||||
while ((pos = tmp.find(L"/", pos)) != std::wstring::npos)
|
||||
{
|
||||
tmp.replace(pos, 1, L"\\");
|
||||
pos++;
|
||||
}
|
||||
|
||||
if (tmp.at(tmp.length() - 1) != L'\\')
|
||||
{
|
||||
tmp.append(L"\\");
|
||||
}
|
||||
auto iter = std::find(search_paths_.cbegin(), search_paths_.cend(), tmp);
|
||||
if (iter == search_paths_.cend())
|
||||
{
|
||||
search_paths_.push_front(path);
|
||||
}
|
||||
}
|
||||
|
||||
if (tmp.at(tmp.length() - 1) != L'\\')
|
||||
File File::ShowOpenDialog(const std::wstring & title, const std::wstring & filter)
|
||||
{
|
||||
tmp.append(L"\\");
|
||||
}
|
||||
auto iter = std::find(search_paths_.cbegin(), search_paths_.cend(), tmp);
|
||||
if (iter == search_paths_.cend())
|
||||
{
|
||||
search_paths_.push_front(path);
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::File easy2d::File::ShowOpenDialog(const std::wstring & title, const std::wstring & filter)
|
||||
{
|
||||
std::wstring file_path;
|
||||
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IFileOpenDialog *file_open;
|
||||
|
||||
hr = ::CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL,
|
||||
IID_IFileOpenDialog, reinterpret_cast<void**>(&file_open));
|
||||
std::wstring file_path;
|
||||
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (!title.empty())
|
||||
{
|
||||
file_open->SetTitle(title.c_str());
|
||||
}
|
||||
IFileOpenDialog *file_open;
|
||||
|
||||
if (!filter.empty())
|
||||
{
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"", filter.c_str() }
|
||||
};
|
||||
file_open->SetFileTypes(1, spec);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"所有文件", L"*.*" }
|
||||
};
|
||||
file_open->SetFileTypes(1, spec);
|
||||
}
|
||||
|
||||
hr = file_open->Show(nullptr);
|
||||
hr = ::CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL,
|
||||
IID_IFileOpenDialog, reinterpret_cast<void**>(&file_open));
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IShellItem *item;
|
||||
hr = file_open->GetResult(&item);
|
||||
if (!title.empty())
|
||||
{
|
||||
file_open->SetTitle(title.c_str());
|
||||
}
|
||||
|
||||
if (!filter.empty())
|
||||
{
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"", filter.c_str() }
|
||||
};
|
||||
file_open->SetFileTypes(1, spec);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"所有文件", L"*.*" }
|
||||
};
|
||||
file_open->SetFileTypes(1, spec);
|
||||
}
|
||||
|
||||
hr = file_open->Show(nullptr);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
PWSTR str_file_path;
|
||||
hr = item->GetDisplayName(SIGDN_FILESYSPATH, &str_file_path);
|
||||
|
||||
IShellItem *item;
|
||||
hr = file_open->GetResult(&item);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
file_path = str_file_path;
|
||||
::CoTaskMemFree(str_file_path);
|
||||
PWSTR str_file_path;
|
||||
hr = item->GetDisplayName(SIGDN_FILESYSPATH, &str_file_path);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
file_path = str_file_path;
|
||||
::CoTaskMemFree(str_file_path);
|
||||
}
|
||||
item->Release();
|
||||
}
|
||||
item->Release();
|
||||
}
|
||||
file_open->Release();
|
||||
}
|
||||
file_open->Release();
|
||||
::CoUninitialize();
|
||||
}
|
||||
::CoUninitialize();
|
||||
return File(file_path);
|
||||
}
|
||||
return File(file_path);
|
||||
}
|
||||
|
||||
easy2d::File easy2d::File::ShowSaveDialog(const std::wstring & title, const std::wstring& def_file, const std::wstring & def_ext)
|
||||
{
|
||||
std::wstring file_path;
|
||||
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
File File::ShowSaveDialog(const std::wstring & title, const std::wstring& def_file, const std::wstring & def_ext)
|
||||
{
|
||||
IFileSaveDialog *file_save;
|
||||
|
||||
hr = ::CoCreateInstance(CLSID_FileSaveDialog, NULL, CLSCTX_ALL,
|
||||
IID_IFileSaveDialog, reinterpret_cast<void**>(&file_save));
|
||||
std::wstring file_path;
|
||||
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (!title.empty())
|
||||
{
|
||||
file_save->SetTitle(title.c_str());
|
||||
}
|
||||
IFileSaveDialog *file_save;
|
||||
|
||||
if (!def_file.empty())
|
||||
{
|
||||
file_save->SetFileName(def_file.c_str());
|
||||
}
|
||||
|
||||
if (!def_ext.empty())
|
||||
{
|
||||
file_save->SetDefaultExtension(def_ext.c_str());
|
||||
|
||||
std::wstring ext = L"*." + def_ext;
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"", ext.c_str() }
|
||||
};
|
||||
file_save->SetFileTypes(1, spec);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"所有文件", L"*.*" }
|
||||
};
|
||||
file_save->SetFileTypes(1, spec);
|
||||
}
|
||||
|
||||
hr = file_save->Show(nullptr);
|
||||
hr = ::CoCreateInstance(CLSID_FileSaveDialog, NULL, CLSCTX_ALL,
|
||||
IID_IFileSaveDialog, reinterpret_cast<void**>(&file_save));
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IShellItem *item;
|
||||
hr = file_save->GetResult(&item);
|
||||
if (!title.empty())
|
||||
{
|
||||
file_save->SetTitle(title.c_str());
|
||||
}
|
||||
|
||||
if (!def_file.empty())
|
||||
{
|
||||
file_save->SetFileName(def_file.c_str());
|
||||
}
|
||||
|
||||
if (!def_ext.empty())
|
||||
{
|
||||
file_save->SetDefaultExtension(def_ext.c_str());
|
||||
|
||||
std::wstring ext = L"*." + def_ext;
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"", ext.c_str() }
|
||||
};
|
||||
file_save->SetFileTypes(1, spec);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMDLG_FILTERSPEC spec[] =
|
||||
{
|
||||
{ L"所有文件", L"*.*" }
|
||||
};
|
||||
file_save->SetFileTypes(1, spec);
|
||||
}
|
||||
|
||||
hr = file_save->Show(nullptr);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
PWSTR str_file_path;
|
||||
hr = item->GetDisplayName(SIGDN_FILESYSPATH, &str_file_path);
|
||||
|
||||
IShellItem *item;
|
||||
hr = file_save->GetResult(&item);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
file_path = str_file_path;
|
||||
::CoTaskMemFree(str_file_path);
|
||||
PWSTR str_file_path;
|
||||
hr = item->GetDisplayName(SIGDN_FILESYSPATH, &str_file_path);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
file_path = str_file_path;
|
||||
::CoTaskMemFree(str_file_path);
|
||||
}
|
||||
item->Release();
|
||||
}
|
||||
item->Release();
|
||||
}
|
||||
file_save->Release();
|
||||
}
|
||||
file_save->Release();
|
||||
::CoUninitialize();
|
||||
}
|
||||
::CoUninitialize();
|
||||
return File(file_path);
|
||||
}
|
||||
return File(file_path);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,38 +22,40 @@
|
|||
#include "..\e2dmodule.h"
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
void OutputDebugStringExW(LPCWSTR pszOutput, ...)
|
||||
{
|
||||
va_list args = NULL;
|
||||
va_start(args, pszOutput);
|
||||
|
||||
size_t nLen = _vscwprintf(pszOutput, args) + 1;
|
||||
wchar_t* psBuffer = new wchar_t[nLen];
|
||||
_vsnwprintf_s(psBuffer, nLen, nLen, pszOutput, args);
|
||||
|
||||
va_end(args);
|
||||
|
||||
::OutputDebugStringW(psBuffer);
|
||||
delete[] psBuffer;
|
||||
}
|
||||
|
||||
inline void TraceError(LPCWSTR output)
|
||||
{
|
||||
OutputDebugStringExW(L"[easy2d] Music error: %s failed!\r\n", output);
|
||||
}
|
||||
|
||||
inline void TraceError(LPCWSTR output, HRESULT hr)
|
||||
{
|
||||
OutputDebugStringExW(L"[easy2d] Music error: %s (%#X)\r\n", output, hr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
// 音频解码器
|
||||
namespace
|
||||
{
|
||||
void OutputDebugStringExW(LPCWSTR pszOutput, ...)
|
||||
{
|
||||
va_list args = NULL;
|
||||
va_start(args, pszOutput);
|
||||
|
||||
size_t nLen = _vscwprintf(pszOutput, args) + 1;
|
||||
wchar_t* psBuffer = new wchar_t[nLen];
|
||||
_vsnwprintf_s(psBuffer, nLen, nLen, pszOutput, args);
|
||||
|
||||
va_end(args);
|
||||
|
||||
::OutputDebugStringW(psBuffer);
|
||||
delete[] psBuffer;
|
||||
}
|
||||
|
||||
inline void TraceError(LPCWSTR output)
|
||||
{
|
||||
OutputDebugStringExW(L"[easy2d] Music error: %s failed!\r\n", output);
|
||||
}
|
||||
|
||||
inline void TraceError(LPCWSTR output, HRESULT hr)
|
||||
{
|
||||
OutputDebugStringExW(L"[easy2d] Music error: %s (%#X)\r\n", output, hr);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Transcoder
|
||||
//-------------------------------------------------------
|
||||
|
||||
class Transcoder
|
||||
{
|
||||
WAVEFORMATEX* wave_format_;
|
||||
|
|
@ -304,252 +306,255 @@ namespace easy2d
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Music
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Music::Music()
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
, size_(0)
|
||||
, voice_(nullptr)
|
||||
{
|
||||
}
|
||||
Music::Music()
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
, size_(0)
|
||||
, voice_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Music::Music(const std::wstring& file_path)
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
, size_(0)
|
||||
, voice_(nullptr)
|
||||
{
|
||||
Load(file_path);
|
||||
}
|
||||
Music::Music(const std::wstring& file_path)
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
, size_(0)
|
||||
, voice_(nullptr)
|
||||
{
|
||||
Load(file_path);
|
||||
}
|
||||
|
||||
easy2d::Music::Music(Resource& res)
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
, size_(0)
|
||||
, voice_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
}
|
||||
Music::Music(Resource& res)
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
, size_(0)
|
||||
, voice_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
}
|
||||
|
||||
easy2d::Music::~Music()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
bool easy2d::Music::Load(const std::wstring & file_path)
|
||||
{
|
||||
if (opened_)
|
||||
Music::~Music()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
File music_file;
|
||||
if (!music_file.Open(file_path))
|
||||
bool Music::Load(const std::wstring & file_path)
|
||||
{
|
||||
E2D_WARNING("Media file not found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 用户输入的路径不一定是完整路径,因为用户可能通过 File::AddSearchPath 添加
|
||||
// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
|
||||
std::wstring music_file_path = music_file.GetPath();
|
||||
|
||||
Transcoder transcoder;
|
||||
if (!transcoder.LoadMediaFile(music_file_path.c_str(), &wave_data_, &size_))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
HRESULT hr = Device::GetAudio()->CreateVoice(&voice_, transcoder.GetWaveFormatEx());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
if (wave_data_)
|
||||
if (opened_)
|
||||
{
|
||||
delete[] wave_data_;
|
||||
wave_data_ = nullptr;
|
||||
Close();
|
||||
}
|
||||
TraceError(L"Create source voice error", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
opened_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool easy2d::Music::Load(Resource& res)
|
||||
{
|
||||
if (opened_)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
Transcoder transcoder;
|
||||
if (!transcoder.LoadMediaResource(res, &wave_data_, &size_))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
HRESULT hr = Device::GetAudio()->CreateVoice(&voice_, transcoder.GetWaveFormatEx());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
if (wave_data_)
|
||||
File music_file;
|
||||
if (!music_file.Open(file_path))
|
||||
{
|
||||
delete[] wave_data_;
|
||||
wave_data_ = nullptr;
|
||||
E2D_WARNING("Media file not found.");
|
||||
return false;
|
||||
}
|
||||
TraceError(L"Create source voice error", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
opened_ = true;
|
||||
return true;
|
||||
}
|
||||
// 用户输入的路径不一定是完整路径,因为用户可能通过 File::AddSearchPath 添加
|
||||
// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
|
||||
std::wstring music_file_path = music_file.GetPath();
|
||||
|
||||
bool easy2d::Music::Play(int loop_count)
|
||||
{
|
||||
if (!opened_)
|
||||
{
|
||||
E2D_WARNING("Music must be opened first!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (voice_ == nullptr)
|
||||
{
|
||||
E2D_WARNING("IXAudio2SourceVoice Null pointer exception!");
|
||||
return false;
|
||||
}
|
||||
|
||||
XAUDIO2_VOICE_STATE state;
|
||||
voice_->GetState(&state);
|
||||
if (state.BuffersQueued)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
if (loop_count < 0)
|
||||
{
|
||||
loop_count = XAUDIO2_LOOP_INFINITE;
|
||||
}
|
||||
else
|
||||
{
|
||||
loop_count = std::min(loop_count, XAUDIO2_LOOP_INFINITE - 1);
|
||||
}
|
||||
|
||||
// 提交 wave 样本数据
|
||||
XAUDIO2_BUFFER buffer = { 0 };
|
||||
buffer.pAudioData = wave_data_;
|
||||
buffer.Flags = XAUDIO2_END_OF_STREAM;
|
||||
buffer.AudioBytes = size_;
|
||||
buffer.LoopCount = loop_count;
|
||||
|
||||
HRESULT hr;
|
||||
if (FAILED(hr = voice_->SubmitSourceBuffer(&buffer)))
|
||||
{
|
||||
TraceError(L"Submitting source buffer error", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = voice_->Start(0);
|
||||
|
||||
playing_ = SUCCEEDED(hr);
|
||||
|
||||
return playing_;
|
||||
}
|
||||
|
||||
void easy2d::Music::Pause()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
if (SUCCEEDED(voice_->Stop()))
|
||||
Transcoder transcoder;
|
||||
if (!transcoder.LoadMediaFile(music_file_path.c_str(), &wave_data_, &size_))
|
||||
{
|
||||
playing_ = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Music::Resume()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
if (SUCCEEDED(voice_->Start()))
|
||||
HRESULT hr = Device::GetAudio()->CreateVoice(&voice_, transcoder.GetWaveFormatEx());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
playing_ = true;
|
||||
if (wave_data_)
|
||||
{
|
||||
delete[] wave_data_;
|
||||
wave_data_ = nullptr;
|
||||
}
|
||||
TraceError(L"Create source voice error", hr);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Music::Stop()
|
||||
{
|
||||
if (voice_)
|
||||
opened_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Music::Load(Resource& res)
|
||||
{
|
||||
if (SUCCEEDED(voice_->Stop()))
|
||||
if (opened_)
|
||||
{
|
||||
voice_->ExitLoop();
|
||||
voice_->FlushSourceBuffers();
|
||||
playing_ = false;
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Music::Close()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
voice_->Stop();
|
||||
voice_->FlushSourceBuffers();
|
||||
voice_->DestroyVoice();
|
||||
voice_ = nullptr;
|
||||
Transcoder transcoder;
|
||||
if (!transcoder.LoadMediaResource(res, &wave_data_, &size_))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
HRESULT hr = Device::GetAudio()->CreateVoice(&voice_, transcoder.GetWaveFormatEx());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
if (wave_data_)
|
||||
{
|
||||
delete[] wave_data_;
|
||||
wave_data_ = nullptr;
|
||||
}
|
||||
TraceError(L"Create source voice error", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
opened_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (wave_data_)
|
||||
bool Music::Play(int loop_count)
|
||||
{
|
||||
delete[] wave_data_;
|
||||
wave_data_ = nullptr;
|
||||
}
|
||||
if (!opened_)
|
||||
{
|
||||
E2D_WARNING("Music must be opened first!");
|
||||
return false;
|
||||
}
|
||||
|
||||
opened_ = false;
|
||||
playing_ = false;
|
||||
}
|
||||
if (voice_ == nullptr)
|
||||
{
|
||||
E2D_WARNING("IXAudio2SourceVoice Null pointer exception!");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Music::IsPlaying() const
|
||||
{
|
||||
if (opened_ && voice_)
|
||||
{
|
||||
XAUDIO2_VOICE_STATE state;
|
||||
voice_->GetState(&state);
|
||||
if (state.BuffersQueued && playing_)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (state.BuffersQueued)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
float easy2d::Music::GetVolume() const
|
||||
{
|
||||
if (voice_)
|
||||
if (loop_count < 0)
|
||||
{
|
||||
loop_count = XAUDIO2_LOOP_INFINITE;
|
||||
}
|
||||
else
|
||||
{
|
||||
loop_count = std::min(loop_count, XAUDIO2_LOOP_INFINITE - 1);
|
||||
}
|
||||
|
||||
// 提交 wave 样本数据
|
||||
XAUDIO2_BUFFER buffer = { 0 };
|
||||
buffer.pAudioData = wave_data_;
|
||||
buffer.Flags = XAUDIO2_END_OF_STREAM;
|
||||
buffer.AudioBytes = size_;
|
||||
buffer.LoopCount = loop_count;
|
||||
|
||||
HRESULT hr;
|
||||
if (FAILED(hr = voice_->SubmitSourceBuffer(&buffer)))
|
||||
{
|
||||
TraceError(L"Submitting source buffer error", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = voice_->Start(0);
|
||||
|
||||
playing_ = SUCCEEDED(hr);
|
||||
|
||||
return playing_;
|
||||
}
|
||||
|
||||
void Music::Pause()
|
||||
{
|
||||
float volume = 0.f;
|
||||
voice_->GetVolume(&volume);
|
||||
return volume;
|
||||
if (voice_)
|
||||
{
|
||||
if (SUCCEEDED(voice_->Stop()))
|
||||
{
|
||||
playing_ = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
bool easy2d::Music::SetVolume(float volume)
|
||||
{
|
||||
if (voice_)
|
||||
void Music::Resume()
|
||||
{
|
||||
volume = std::min(std::max(volume, -224.f), 224.f);
|
||||
return SUCCEEDED(voice_->SetVolume(volume));
|
||||
if (voice_)
|
||||
{
|
||||
if (SUCCEEDED(voice_->Start()))
|
||||
{
|
||||
playing_ = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
IXAudio2SourceVoice * easy2d::Music::GetSourceVoice() const
|
||||
{
|
||||
return voice_;
|
||||
}
|
||||
void Music::Stop()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
if (SUCCEEDED(voice_->Stop()))
|
||||
{
|
||||
voice_->ExitLoop();
|
||||
voice_->FlushSourceBuffers();
|
||||
playing_ = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Music::Close()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
voice_->Stop();
|
||||
voice_->FlushSourceBuffers();
|
||||
voice_->DestroyVoice();
|
||||
voice_ = nullptr;
|
||||
}
|
||||
|
||||
if (wave_data_)
|
||||
{
|
||||
delete[] wave_data_;
|
||||
wave_data_ = nullptr;
|
||||
}
|
||||
|
||||
opened_ = false;
|
||||
playing_ = false;
|
||||
}
|
||||
|
||||
bool Music::IsPlaying() const
|
||||
{
|
||||
if (opened_ && voice_)
|
||||
{
|
||||
XAUDIO2_VOICE_STATE state;
|
||||
voice_->GetState(&state);
|
||||
if (state.BuffersQueued && playing_)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float Music::GetVolume() const
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
float volume = 0.f;
|
||||
voice_->GetVolume(&volume);
|
||||
return volume;
|
||||
}
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
bool Music::SetVolume(float volume)
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
volume = std::min(std::max(volume, -224.f), 224.f);
|
||||
return SUCCEEDED(voice_->SetVolume(volume));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
IXAudio2SourceVoice * Music::GetSourceVoice() const
|
||||
{
|
||||
return voice_;
|
||||
}
|
||||
}
|
||||
|
|
@ -23,115 +23,118 @@
|
|||
#include <shlobj.h>
|
||||
|
||||
|
||||
namespace
|
||||
namespace easy2d
|
||||
{
|
||||
// 创建指定文件夹
|
||||
bool CreateFolder(const std::wstring & dir_path)
|
||||
namespace
|
||||
{
|
||||
if (dir_path.empty() || dir_path.size() >= MAX_PATH)
|
||||
return false;
|
||||
|
||||
wchar_t tmp_dir_path[MAX_PATH] = { 0 };
|
||||
size_t length = dir_path.length();
|
||||
|
||||
for (size_t i = 0; i < length; ++i)
|
||||
// 创建指定文件夹
|
||||
bool CreateFolder(const std::wstring & dir_path)
|
||||
{
|
||||
tmp_dir_path[i] = dir_path.at(i);
|
||||
if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1))
|
||||
if (dir_path.empty() || dir_path.size() >= MAX_PATH)
|
||||
return false;
|
||||
|
||||
wchar_t tmp_dir_path[MAX_PATH] = { 0 };
|
||||
size_t length = dir_path.length();
|
||||
|
||||
for (size_t i = 0; i < length; ++i)
|
||||
{
|
||||
if (::_waccess(tmp_dir_path, 0) != 0)
|
||||
tmp_dir_path[i] = dir_path.at(i);
|
||||
if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1))
|
||||
{
|
||||
if (::_wmkdir(tmp_dir_path) != 0)
|
||||
if (::_waccess(tmp_dir_path, 0) != 0)
|
||||
{
|
||||
return false;
|
||||
if (::_wmkdir(tmp_dir_path) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const std::wstring& easy2d::Path::GetDataPath()
|
||||
{
|
||||
static std::wstring data_path;
|
||||
if (data_path.empty())
|
||||
const std::wstring& Path::GetDataPath()
|
||||
{
|
||||
// 设置数据的保存路径
|
||||
std::wstring local_app_data_path = Path::GetLocalAppDataPath();
|
||||
std::wstring title = Game::GetInstance()->GetTitle();
|
||||
std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title));
|
||||
|
||||
if (!local_app_data_path.empty())
|
||||
static std::wstring data_path;
|
||||
if (data_path.empty())
|
||||
{
|
||||
data_path.append(local_app_data_path)
|
||||
.append(L"\\Easy2DGameData\\")
|
||||
.append(folder_name)
|
||||
.append(L"\\");
|
||||
// 设置数据的保存路径
|
||||
std::wstring local_app_data_path = Path::GetLocalAppDataPath();
|
||||
std::wstring title = Game::GetInstance()->GetTitle();
|
||||
std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title));
|
||||
|
||||
File file(data_path);
|
||||
if (!file.Exists() && !CreateFolder(data_path))
|
||||
if (!local_app_data_path.empty())
|
||||
{
|
||||
data_path = L"";
|
||||
data_path.append(local_app_data_path)
|
||||
.append(L"\\Easy2DGameData\\")
|
||||
.append(folder_name)
|
||||
.append(L"\\");
|
||||
|
||||
File file(data_path);
|
||||
if (!file.Exists() && !CreateFolder(data_path))
|
||||
{
|
||||
data_path = L"";
|
||||
}
|
||||
}
|
||||
data_path.append(L"Data.ini");
|
||||
}
|
||||
return data_path;
|
||||
}
|
||||
|
||||
const std::wstring& Path::GetTemporaryPath()
|
||||
{
|
||||
static std::wstring temp_path;
|
||||
if (temp_path.empty())
|
||||
{
|
||||
// 设置临时文件保存路径
|
||||
wchar_t path[_MAX_PATH];
|
||||
std::wstring title = Game::GetInstance()->GetTitle();
|
||||
std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title));
|
||||
|
||||
if (0 != ::GetTempPath(_MAX_PATH, path))
|
||||
{
|
||||
temp_path.append(path)
|
||||
.append(L"\\Easy2DGameTemp\\")
|
||||
.append(folder_name)
|
||||
.append(L"\\");
|
||||
|
||||
File file(temp_path);
|
||||
if (!file.Exists() && !CreateFolder(temp_path))
|
||||
{
|
||||
temp_path = L"";
|
||||
}
|
||||
}
|
||||
}
|
||||
data_path.append(L"Data.ini");
|
||||
return temp_path;
|
||||
}
|
||||
return data_path;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Path::GetTemporaryPath()
|
||||
{
|
||||
static std::wstring temp_path;
|
||||
if (temp_path.empty())
|
||||
const std::wstring& Path::GetLocalAppDataPath()
|
||||
{
|
||||
// 设置临时文件保存路径
|
||||
wchar_t path[_MAX_PATH];
|
||||
std::wstring title = Game::GetInstance()->GetTitle();
|
||||
std::wstring folder_name = std::to_wstring(std::hash<std::wstring>{}(title));
|
||||
|
||||
if (0 != ::GetTempPath(_MAX_PATH, path))
|
||||
static std::wstring local_app_data_path;
|
||||
if (local_app_data_path.empty())
|
||||
{
|
||||
temp_path.append(path)
|
||||
.append(L"\\Easy2DGameTemp\\")
|
||||
.append(folder_name)
|
||||
.append(L"\\");
|
||||
// 获取 AppData/Local 文件夹的路径
|
||||
wchar_t path[MAX_PATH] = { 0 };
|
||||
::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
|
||||
local_app_data_path = path;
|
||||
}
|
||||
|
||||
File file(temp_path);
|
||||
if (!file.Exists() && !CreateFolder(temp_path))
|
||||
return local_app_data_path;
|
||||
}
|
||||
|
||||
const std::wstring& Path::GetExeFilePath()
|
||||
{
|
||||
static std::wstring exe_file_path;
|
||||
if (exe_file_path.empty())
|
||||
{
|
||||
TCHAR path[_MAX_PATH] = { 0 };
|
||||
if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
|
||||
{
|
||||
temp_path = L"";
|
||||
exe_file_path = path;
|
||||
}
|
||||
}
|
||||
return exe_file_path;
|
||||
}
|
||||
return temp_path;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Path::GetLocalAppDataPath()
|
||||
{
|
||||
static std::wstring local_app_data_path;
|
||||
if (local_app_data_path.empty())
|
||||
{
|
||||
// 获取 AppData/Local 文件夹的路径
|
||||
wchar_t path[MAX_PATH] = { 0 };
|
||||
::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
|
||||
local_app_data_path = path;
|
||||
}
|
||||
|
||||
return local_app_data_path;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Path::GetExeFilePath()
|
||||
{
|
||||
static std::wstring exe_file_path;
|
||||
if (exe_file_path.empty())
|
||||
{
|
||||
TCHAR path[_MAX_PATH] = { 0 };
|
||||
if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
|
||||
{
|
||||
exe_file_path = path;
|
||||
}
|
||||
}
|
||||
return exe_file_path;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,212 +1,215 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
std::map<size_t, easy2d::Music*> easy2d::Player::musics_;
|
||||
|
||||
easy2d::Player::Player()
|
||||
: volume_(1.f)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
std::map<size_t, Music*> Player::musics_;
|
||||
|
||||
easy2d::Player::~Player()
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::Player::Load(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
Music * music = new (std::nothrow) Music();
|
||||
|
||||
if (music)
|
||||
Player::Player()
|
||||
: volume_(1.f)
|
||||
{
|
||||
if (music->Load(file_path))
|
||||
{
|
||||
music->SetVolume(volume_);
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
musics_.insert(std::make_pair(hash_code, music));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
music->Release();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Player::Play(const std::wstring & file_path, int loop_count)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
if (Load(file_path))
|
||||
Player::~Player()
|
||||
{
|
||||
auto music = musics_[std::hash<std::wstring>{}(file_path)];
|
||||
if (music->Play(loop_count))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Player::Pause(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Pause();
|
||||
}
|
||||
|
||||
void easy2d::Player::Resume(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Resume();
|
||||
}
|
||||
|
||||
void easy2d::Player::Stop(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Stop();
|
||||
}
|
||||
|
||||
bool easy2d::Player::IsPlaying(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
return musics_[hash_code]->IsPlaying();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Player::Load(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
return true;
|
||||
|
||||
Music * music = new (std::nothrow) Music();
|
||||
|
||||
if (music)
|
||||
bool Player::Load(const std::wstring & file_path)
|
||||
{
|
||||
if (music->Load(res))
|
||||
{
|
||||
music->SetVolume(volume_);
|
||||
musics_.insert(std::make_pair(hash_code, music));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
music->Release();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
bool easy2d::Player::Play(Resource& res, int loop_count)
|
||||
{
|
||||
if (Load(res))
|
||||
Music * music = new (std::nothrow) Music();
|
||||
|
||||
if (music)
|
||||
{
|
||||
if (music->Load(file_path))
|
||||
{
|
||||
music->SetVolume(volume_);
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
musics_.insert(std::make_pair(hash_code, music));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
music->Release();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::Play(const std::wstring & file_path, int loop_count)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
if (Load(file_path))
|
||||
{
|
||||
auto music = musics_[std::hash<std::wstring>{}(file_path)];
|
||||
if (music->Play(loop_count))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Player::Pause(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Pause();
|
||||
}
|
||||
|
||||
void Player::Resume(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Resume();
|
||||
}
|
||||
|
||||
void Player::Stop(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Stop();
|
||||
}
|
||||
|
||||
bool Player::IsPlaying(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_path);
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
return musics_[hash_code]->IsPlaying();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::Load(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
auto music = musics_[hash_code];
|
||||
if (music->Play(loop_count))
|
||||
{
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
return true;
|
||||
|
||||
Music * music = new (std::nothrow) Music();
|
||||
|
||||
if (music)
|
||||
{
|
||||
if (music->Load(res))
|
||||
{
|
||||
music->SetVolume(volume_);
|
||||
musics_.insert(std::make_pair(hash_code, music));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
music->Release();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::Play(Resource& res, int loop_count)
|
||||
{
|
||||
if (Load(res))
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
auto music = musics_[hash_code];
|
||||
if (music->Play(loop_count))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Player::Pause(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Pause();
|
||||
}
|
||||
|
||||
void Player::Resume(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Resume();
|
||||
}
|
||||
|
||||
void Player::Stop(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Stop();
|
||||
}
|
||||
|
||||
bool Player::IsPlaying(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
return musics_[hash_code]->IsPlaying();
|
||||
return false;
|
||||
}
|
||||
|
||||
float Player::GetVolume() const
|
||||
{
|
||||
return volume_;
|
||||
}
|
||||
|
||||
void Player::SetVolume(float volume)
|
||||
{
|
||||
volume_ = std::min(std::max(volume, -224.f), 224.f);
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
pair.second->SetVolume(volume_);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Player::Pause(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Pause();
|
||||
}
|
||||
|
||||
void easy2d::Player::Resume(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Resume();
|
||||
}
|
||||
|
||||
void easy2d::Player::Stop(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Stop();
|
||||
}
|
||||
|
||||
bool easy2d::Player::IsPlaying(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
return musics_[hash_code]->IsPlaying();
|
||||
return false;
|
||||
}
|
||||
|
||||
float easy2d::Player::GetVolume() const
|
||||
{
|
||||
return volume_;
|
||||
}
|
||||
|
||||
void easy2d::Player::SetVolume(float volume)
|
||||
{
|
||||
volume_ = std::min(std::max(volume, -224.f), 224.f);
|
||||
for (const auto& pair : musics_)
|
||||
void Player::PauseAll()
|
||||
{
|
||||
pair.second->SetVolume(volume_);
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
pair.second->Pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::PauseAll()
|
||||
{
|
||||
for (const auto& pair : musics_)
|
||||
void Player::ResumeAll()
|
||||
{
|
||||
pair.second->Pause();
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
pair.second->Resume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::ResumeAll()
|
||||
{
|
||||
for (const auto& pair : musics_)
|
||||
void Player::StopAll()
|
||||
{
|
||||
pair.second->Resume();
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
pair.second->Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::StopAll()
|
||||
{
|
||||
for (const auto& pair : musics_)
|
||||
void Player::ClearCache()
|
||||
{
|
||||
pair.second->Stop();
|
||||
}
|
||||
}
|
||||
if (musics_.empty())
|
||||
return;
|
||||
|
||||
void easy2d::Player::ClearCache()
|
||||
{
|
||||
if (musics_.empty())
|
||||
return;
|
||||
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
pair.second->Release();
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
pair.second->Release();
|
||||
}
|
||||
musics_.clear();
|
||||
}
|
||||
musics_.clear();
|
||||
}
|
||||
}
|
||||
|
|
@ -21,40 +21,43 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::BoxTransition::BoxTransition(float duration)
|
||||
: Transition(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::BoxTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
void easy2d::BoxTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
if (process_ < .5f)
|
||||
BoxTransition::BoxTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
out_layer_param_.contentBounds = D2D1::RectF(
|
||||
window_size_.width * process_,
|
||||
window_size_.height * process_,
|
||||
window_size_.width * (1 - process_),
|
||||
window_size_.height * (1 - process_)
|
||||
);
|
||||
}
|
||||
else
|
||||
|
||||
void BoxTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
out_layer_param_.opacity = 0;
|
||||
in_layer_param_.opacity = 1;
|
||||
in_layer_param_.contentBounds = D2D1::RectF(
|
||||
window_size_.width * (1 - process_),
|
||||
window_size_.height * (1 - process_),
|
||||
window_size_.width * process_,
|
||||
window_size_.height * process_
|
||||
);
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void BoxTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
if (process_ < .5f)
|
||||
{
|
||||
out_layer_param_.contentBounds = D2D1::RectF(
|
||||
window_size_.width * process_,
|
||||
window_size_.height * process_,
|
||||
window_size_.width * (1 - process_),
|
||||
window_size_.height * (1 - process_)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
out_layer_param_.opacity = 0;
|
||||
in_layer_param_.opacity = 1;
|
||||
in_layer_param_.contentBounds = D2D1::RectF(
|
||||
window_size_.width * (1 - process_),
|
||||
window_size_.height * (1 - process_),
|
||||
window_size_.width * process_,
|
||||
window_size_.height * process_
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,23 +21,26 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::EmergeTransition::EmergeTransition(float duration)
|
||||
: Transition(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
EmergeTransition::EmergeTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::EmergeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
out_layer_param_.opacity = 1;
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
void EmergeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
void easy2d::EmergeTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
out_layer_param_.opacity = 1;
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
out_layer_param_.opacity = 1 - process_;
|
||||
in_layer_param_.opacity = process_;
|
||||
}
|
||||
void EmergeTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
out_layer_param_.opacity = 1 - process_;
|
||||
in_layer_param_.opacity = process_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,31 +21,34 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::FadeTransition::FadeTransition(float duration)
|
||||
: Transition(duration)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::FadeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
out_layer_param_.opacity = 1;
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
void easy2d::FadeTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
if (process_ < 0.5)
|
||||
FadeTransition::FadeTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
out_layer_param_.opacity = 1 - process_ * 2;
|
||||
}
|
||||
|
||||
void FadeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
out_layer_param_.opacity = 1;
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
else
|
||||
|
||||
void FadeTransition::Update()
|
||||
{
|
||||
out_layer_param_.opacity = 0;
|
||||
in_layer_param_.opacity = (process_ - 0.5f) * 2;
|
||||
Transition::Update();
|
||||
|
||||
if (process_ < 0.5)
|
||||
{
|
||||
out_layer_param_.opacity = 1 - process_ * 2;
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
out_layer_param_.opacity = 0;
|
||||
in_layer_param_.opacity = (process_ - 0.5f) * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,88 +21,91 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::MoveTransition::MoveTransition(float duration, Direction direction)
|
||||
: Transition(duration)
|
||||
, direction_(direction)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::MoveTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
switch (direction_)
|
||||
MoveTransition::MoveTransition(float duration, Direction direction)
|
||||
: Transition(duration)
|
||||
, direction_(direction)
|
||||
{
|
||||
case Direction::Up:
|
||||
pos_delta_ = Point(0, -window_size_.height);
|
||||
start_pos_ = Point(0, window_size_.height);
|
||||
break;
|
||||
case Direction::Down:
|
||||
pos_delta_ = Point(0, window_size_.height);
|
||||
start_pos_ = Point(0, -window_size_.height);
|
||||
break;
|
||||
case Direction::Left:
|
||||
pos_delta_ = Point(-window_size_.width, 0);
|
||||
start_pos_ = Point(window_size_.width, 0);
|
||||
break;
|
||||
case Direction::Right:
|
||||
pos_delta_ = Point(window_size_.width, 0);
|
||||
start_pos_ = Point(-window_size_.width, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (out_scene_)
|
||||
void MoveTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
in_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Translation(
|
||||
start_pos_.x,
|
||||
start_pos_.y
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
void easy2d::MoveTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
switch (direction_)
|
||||
{
|
||||
case Direction::Up:
|
||||
pos_delta_ = Point(0, -window_size_.height);
|
||||
start_pos_ = Point(0, window_size_.height);
|
||||
break;
|
||||
case Direction::Down:
|
||||
pos_delta_ = Point(0, window_size_.height);
|
||||
start_pos_ = Point(0, -window_size_.height);
|
||||
break;
|
||||
case Direction::Left:
|
||||
pos_delta_ = Point(-window_size_.width, 0);
|
||||
start_pos_ = Point(window_size_.width, 0);
|
||||
break;
|
||||
case Direction::Right:
|
||||
pos_delta_ = Point(window_size_.width, 0);
|
||||
start_pos_ = Point(-window_size_.width, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (out_scene_)
|
||||
{
|
||||
auto translation = pos_delta_ * process_;
|
||||
out_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Translation(
|
||||
translation.x,
|
||||
translation.y
|
||||
)
|
||||
);
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
in_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Translation(
|
||||
start_pos_.x,
|
||||
start_pos_.y
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
void MoveTransition::Update()
|
||||
{
|
||||
auto translation = start_pos_ + pos_delta_ * process_;
|
||||
in_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Translation(
|
||||
translation.x,
|
||||
translation.y
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
Transition::Update();
|
||||
|
||||
void easy2d::MoveTransition::Reset()
|
||||
{
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
if (out_scene_)
|
||||
{
|
||||
auto translation = pos_delta_ * process_;
|
||||
out_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Translation(
|
||||
translation.x,
|
||||
translation.y
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
auto translation = start_pos_ + pos_delta_ * process_;
|
||||
in_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Translation(
|
||||
translation.x,
|
||||
translation.y
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
|
||||
void MoveTransition::Reset()
|
||||
{
|
||||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,84 +21,87 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::RotationTransition::RotationTransition(float duration, float rotation)
|
||||
: Transition(duration)
|
||||
, rotation_(rotation)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::RotationTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
if (out_scene_)
|
||||
RotationTransition::RotationTransition(float duration, float rotation)
|
||||
: Transition(duration)
|
||||
, rotation_(rotation)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
void RotationTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
void RotationTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
void easy2d::RotationTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
auto center_pos = D2D1::Point2F(
|
||||
window_size_.width / 2,
|
||||
window_size_.height / 2
|
||||
);
|
||||
|
||||
auto center_pos = D2D1::Point2F(
|
||||
window_size_.width / 2,
|
||||
window_size_.height / 2
|
||||
);
|
||||
if (process_ < .5f)
|
||||
{
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Scale(
|
||||
(.5f - process_) * 2,
|
||||
(.5f - process_) * 2,
|
||||
center_pos
|
||||
) * D2D1::Matrix3x2F::Rotation(
|
||||
rotation_ * (.5f - process_) * 2,
|
||||
center_pos
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (in_scene_)
|
||||
{
|
||||
out_layer_param_.opacity = 0;
|
||||
in_layer_param_.opacity = 1;
|
||||
|
||||
if (process_ < .5f)
|
||||
in_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Scale(
|
||||
(process_ - .5f) * 2,
|
||||
(process_ - .5f) * 2,
|
||||
center_pos
|
||||
) * D2D1::Matrix3x2F::Rotation(
|
||||
rotation_ * (process_ - .5f) * 2,
|
||||
center_pos
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RotationTransition::Reset()
|
||||
{
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Scale(
|
||||
(.5f - process_) * 2,
|
||||
(.5f - process_) * 2,
|
||||
center_pos
|
||||
) * D2D1::Matrix3x2F::Rotation(
|
||||
rotation_ * (.5f - process_) * 2,
|
||||
center_pos
|
||||
)
|
||||
);
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
out_layer_param_.opacity = 0;
|
||||
in_layer_param_.opacity = 1;
|
||||
|
||||
in_scene_->SetTransform(
|
||||
D2D1::Matrix3x2F::Scale(
|
||||
(process_ - .5f) * 2,
|
||||
(process_ - .5f) * 2,
|
||||
center_pos
|
||||
) * D2D1::Matrix3x2F::Rotation(
|
||||
rotation_ * (process_ - .5f) * 2,
|
||||
center_pos
|
||||
)
|
||||
);
|
||||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::RotationTransition::Reset()
|
||||
{
|
||||
if (out_scene_)
|
||||
{
|
||||
out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -22,143 +22,146 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::Transition::Transition(float duration)
|
||||
: done_(false)
|
||||
, started_()
|
||||
, process_(0)
|
||||
, window_size_()
|
||||
, out_scene_(nullptr)
|
||||
, in_scene_(nullptr)
|
||||
, out_layer_(nullptr)
|
||||
, in_layer_(nullptr)
|
||||
, out_layer_param_()
|
||||
, in_layer_param_()
|
||||
namespace easy2d
|
||||
{
|
||||
duration_ = std::max(duration, 0.f);
|
||||
}
|
||||
|
||||
easy2d::Transition::~Transition()
|
||||
{
|
||||
SafeRelease(out_layer_);
|
||||
SafeRelease(in_layer_);
|
||||
SafeRelease(out_scene_);
|
||||
SafeRelease(in_scene_);
|
||||
}
|
||||
|
||||
bool easy2d::Transition::IsDone()
|
||||
{
|
||||
return done_;
|
||||
}
|
||||
|
||||
void easy2d::Transition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
started_ = Time::Now();
|
||||
out_scene_ = prev;
|
||||
in_scene_ = next;
|
||||
|
||||
if (out_scene_)
|
||||
out_scene_->Retain();
|
||||
|
||||
if (in_scene_)
|
||||
in_scene_->Retain();
|
||||
|
||||
auto graphics = Device::GetGraphics();
|
||||
if (in_scene_)
|
||||
Transition::Transition(float duration)
|
||||
: done_(false)
|
||||
, started_()
|
||||
, process_(0)
|
||||
, window_size_()
|
||||
, out_scene_(nullptr)
|
||||
, in_scene_(nullptr)
|
||||
, out_layer_(nullptr)
|
||||
, in_layer_(nullptr)
|
||||
, out_layer_param_()
|
||||
, in_layer_param_()
|
||||
{
|
||||
ThrowIfFailed(
|
||||
graphics->GetRenderTarget()->CreateLayer(&in_layer_)
|
||||
);
|
||||
duration_ = std::max(duration, 0.f);
|
||||
}
|
||||
|
||||
if (out_scene_)
|
||||
Transition::~Transition()
|
||||
{
|
||||
ThrowIfFailed(
|
||||
graphics->GetRenderTarget()->CreateLayer(&out_layer_)
|
||||
);
|
||||
SafeRelease(out_layer_);
|
||||
SafeRelease(in_layer_);
|
||||
SafeRelease(out_scene_);
|
||||
SafeRelease(in_scene_);
|
||||
}
|
||||
|
||||
window_size_ = game->GetSize();
|
||||
out_layer_param_ = in_layer_param_ = D2D1::LayerParameters(
|
||||
D2D1::RectF(
|
||||
0.f,
|
||||
0.f,
|
||||
window_size_.width,
|
||||
window_size_.height
|
||||
),
|
||||
nullptr,
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1::Matrix3x2F::Identity(),
|
||||
1.f,
|
||||
graphics->GetSolidBrush(),
|
||||
D2D1_LAYER_OPTIONS_NONE
|
||||
);
|
||||
}
|
||||
|
||||
void easy2d::Transition::Update()
|
||||
{
|
||||
if (duration_ == 0)
|
||||
bool Transition::IsDone()
|
||||
{
|
||||
process_ = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
process_ = (Time::Now() - started_).Seconds() / duration_;
|
||||
process_ = std::min(process_, 1.f);
|
||||
return done_;
|
||||
}
|
||||
|
||||
if (process_ >= 1)
|
||||
void Transition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
started_ = Time::Now();
|
||||
out_scene_ = prev;
|
||||
in_scene_ = next;
|
||||
|
||||
void easy2d::Transition::Draw()
|
||||
{
|
||||
auto render_target = Device::GetGraphics()->GetRenderTarget();
|
||||
if (out_scene_)
|
||||
out_scene_->Retain();
|
||||
|
||||
if (out_scene_)
|
||||
{
|
||||
render_target->SetTransform(out_scene_->GetTransform());
|
||||
render_target->PushAxisAlignedClip(
|
||||
if (in_scene_)
|
||||
in_scene_->Retain();
|
||||
|
||||
auto graphics = Device::GetGraphics();
|
||||
if (in_scene_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
graphics->GetRenderTarget()->CreateLayer(&in_layer_)
|
||||
);
|
||||
}
|
||||
|
||||
if (out_scene_)
|
||||
{
|
||||
ThrowIfFailed(
|
||||
graphics->GetRenderTarget()->CreateLayer(&out_layer_)
|
||||
);
|
||||
}
|
||||
|
||||
window_size_ = game->GetSize();
|
||||
out_layer_param_ = in_layer_param_ = D2D1::LayerParameters(
|
||||
D2D1::RectF(
|
||||
0.f,
|
||||
0.f,
|
||||
window_size_.width,
|
||||
window_size_.height
|
||||
),
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
|
||||
nullptr,
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1::Matrix3x2F::Identity(),
|
||||
1.f,
|
||||
graphics->GetSolidBrush(),
|
||||
D2D1_LAYER_OPTIONS_NONE
|
||||
);
|
||||
render_target->PushLayer(out_layer_param_, out_layer_);
|
||||
|
||||
out_scene_->Draw();
|
||||
|
||||
render_target->PopLayer();
|
||||
render_target->PopAxisAlignedClip();
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
void Transition::Update()
|
||||
{
|
||||
render_target->SetTransform(in_scene_->GetTransform());
|
||||
render_target->PushAxisAlignedClip(
|
||||
D2D1::RectF(
|
||||
0.f,
|
||||
0.f,
|
||||
window_size_.width,
|
||||
window_size_.height
|
||||
),
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
|
||||
);
|
||||
render_target->PushLayer(in_layer_param_, in_layer_);
|
||||
if (duration_ == 0)
|
||||
{
|
||||
process_ = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
process_ = (Time::Now() - started_).Seconds() / duration_;
|
||||
process_ = std::min(process_, 1.f);
|
||||
}
|
||||
|
||||
in_scene_->Draw();
|
||||
|
||||
render_target->PopLayer();
|
||||
render_target->PopAxisAlignedClip();
|
||||
if (process_ >= 1)
|
||||
{
|
||||
this->Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void easy2d::Transition::Stop()
|
||||
{
|
||||
done_ = true;
|
||||
Reset();
|
||||
}
|
||||
void Transition::Draw()
|
||||
{
|
||||
auto render_target = Device::GetGraphics()->GetRenderTarget();
|
||||
|
||||
if (out_scene_)
|
||||
{
|
||||
render_target->SetTransform(out_scene_->GetTransform());
|
||||
render_target->PushAxisAlignedClip(
|
||||
D2D1::RectF(
|
||||
0.f,
|
||||
0.f,
|
||||
window_size_.width,
|
||||
window_size_.height
|
||||
),
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
|
||||
);
|
||||
render_target->PushLayer(out_layer_param_, out_layer_);
|
||||
|
||||
out_scene_->Draw();
|
||||
|
||||
render_target->PopLayer();
|
||||
render_target->PopAxisAlignedClip();
|
||||
}
|
||||
|
||||
if (in_scene_)
|
||||
{
|
||||
render_target->SetTransform(in_scene_->GetTransform());
|
||||
render_target->PushAxisAlignedClip(
|
||||
D2D1::RectF(
|
||||
0.f,
|
||||
0.f,
|
||||
window_size_.width,
|
||||
window_size_.height
|
||||
),
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
|
||||
);
|
||||
render_target->PushLayer(in_layer_param_, in_layer_);
|
||||
|
||||
in_scene_->Draw();
|
||||
|
||||
render_target->PopLayer();
|
||||
render_target->PopAxisAlignedClip();
|
||||
}
|
||||
}
|
||||
|
||||
void Transition::Stop()
|
||||
{
|
||||
done_ = true;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
|
@ -20,63 +20,69 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
static const UINT kRedShift = 16;
|
||||
static const UINT kGreenShift = 8;
|
||||
static const UINT kBlueShift = 0;
|
||||
|
||||
static const UINT kRedMask = 0xff << kRedShift;
|
||||
static const UINT kGreenMask = 0xff << kGreenShift;
|
||||
static const UINT kBlueMask = 0xff << kBlueShift;
|
||||
|
||||
easy2d::Color::Color()
|
||||
: r(0)
|
||||
, g(0)
|
||||
, b(0)
|
||||
, a(1.f)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
namespace
|
||||
{
|
||||
const UINT RED_SHIFT = 16;
|
||||
const UINT GREEN_SHIFT = 8;
|
||||
const UINT BLUE_SHIFT = 0;
|
||||
|
||||
easy2d::Color::Color(float r, float g, float b)
|
||||
: r(r)
|
||||
, g(g)
|
||||
, b(b)
|
||||
, a(1.f)
|
||||
{
|
||||
}
|
||||
const UINT RED_MASK = 0xff << RED_SHIFT;
|
||||
const UINT GREEN_MASK = 0xff << GREEN_SHIFT;
|
||||
const UINT BLUE_MASK = 0xff << BLUE_SHIFT;
|
||||
}
|
||||
|
||||
easy2d::Color::Color(float r, float g, float b, float alpha)
|
||||
: r(r)
|
||||
, g(g)
|
||||
, b(b)
|
||||
, a(alpha)
|
||||
{
|
||||
}
|
||||
Color::Color()
|
||||
: r(0)
|
||||
, g(0)
|
||||
, b(0)
|
||||
, a(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(UINT rgb)
|
||||
: r(((rgb & kRedMask) >> kRedShift) / 255.f)
|
||||
, g(((rgb & kGreenMask) >> kGreenShift) / 255.f)
|
||||
, b(((rgb & kBlueMask) >> kBlueShift) / 255.f)
|
||||
, a(1.f)
|
||||
{
|
||||
}
|
||||
Color::Color(float r, float g, float b)
|
||||
: r(r)
|
||||
, g(g)
|
||||
, b(b)
|
||||
, a(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(UINT rgb, float alpha)
|
||||
: r(((rgb & kRedMask) >> kRedShift) / 255.f)
|
||||
, g(((rgb & kGreenMask) >> kGreenShift) / 255.f)
|
||||
, b(((rgb & kBlueMask) >> kBlueShift) / 255.f)
|
||||
, a(alpha)
|
||||
{
|
||||
}
|
||||
Color::Color(float r, float g, float b, float alpha)
|
||||
: r(r)
|
||||
, g(g)
|
||||
, b(b)
|
||||
, a(alpha)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(const D2D1_COLOR_F& color)
|
||||
: r(color.r)
|
||||
, g(color.g)
|
||||
, b(color.b)
|
||||
, a(color.a)
|
||||
{
|
||||
}
|
||||
Color::Color(UINT rgb)
|
||||
: r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f)
|
||||
, g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f)
|
||||
, b(((rgb & BLUE_MASK) >> BLUE_SHIFT) / 255.f)
|
||||
, a(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Color::operator D2D1_COLOR_F() const
|
||||
{
|
||||
return D2D1::ColorF(r, g, b, a);
|
||||
}
|
||||
Color::Color(UINT rgb, float alpha)
|
||||
: r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f)
|
||||
, g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f)
|
||||
, b(((rgb & BLUE_MASK) >> BLUE_SHIFT) / 255.f)
|
||||
, a(alpha)
|
||||
{
|
||||
}
|
||||
|
||||
Color::Color(const D2D1_COLOR_F& color)
|
||||
: r(color.r)
|
||||
, g(color.g)
|
||||
, b(color.b)
|
||||
, a(color.a)
|
||||
{
|
||||
}
|
||||
|
||||
Color::operator D2D1_COLOR_F() const
|
||||
{
|
||||
return D2D1::ColorF(r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,275 +22,288 @@
|
|||
#include <regex>
|
||||
|
||||
|
||||
const easy2d::Duration easy2d::Duration::Millisecond = easy2d::Duration(1);
|
||||
const easy2d::Duration easy2d::Duration::Second = 1000 * easy2d::Duration::Millisecond;
|
||||
const easy2d::Duration easy2d::Duration::Minute = 60 * easy2d::Duration::Second;
|
||||
const easy2d::Duration easy2d::Duration::Hour = 60 * easy2d::Duration::Minute;
|
||||
|
||||
easy2d::Duration::Duration()
|
||||
: milliseconds_(0)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
const Duration Duration::Millisecond = Duration(1);
|
||||
const Duration Duration::Second = 1000 * Duration::Millisecond;
|
||||
const Duration Duration::Minute = 60 * Duration::Second;
|
||||
const Duration Duration::Hour = 60 * Duration::Minute;
|
||||
|
||||
easy2d::Duration::Duration(int milliseconds)
|
||||
: milliseconds_(milliseconds)
|
||||
{
|
||||
}
|
||||
|
||||
int easy2d::Duration::Milliseconds() const
|
||||
{
|
||||
return milliseconds_;
|
||||
}
|
||||
|
||||
float easy2d::Duration::Seconds() const
|
||||
{
|
||||
int64_t sec = milliseconds_ / Second.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Second.milliseconds_;
|
||||
return static_cast<float>(sec) + static_cast<float>(ms) / 1000.f;
|
||||
}
|
||||
|
||||
float easy2d::Duration::Minutes() const
|
||||
{
|
||||
int64_t min = milliseconds_ / Minute.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Minute.milliseconds_;
|
||||
return static_cast<float>(min) + static_cast<float>(ms) / (60 * 1000.f);
|
||||
}
|
||||
|
||||
float easy2d::Duration::Hours() const
|
||||
{
|
||||
int64_t hour = milliseconds_ / Hour.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Hour.milliseconds_;
|
||||
return static_cast<float>(hour) + static_cast<float>(ms) / (60 * 60 * 1000.f);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::Parse(const std::wstring & str)
|
||||
{
|
||||
typedef std::map<std::wstring, Duration> UnitMap;
|
||||
static const auto regex = std::wregex(L"[-+]?([0-9]*(\\.[0-9]*)?[a-z]+)+");
|
||||
static const auto unit_map = UnitMap{{L"ms", Millisecond}, {L"s", Second}, {L"m", Minute}, {L"h", Hour}};
|
||||
|
||||
size_t len = str.length();
|
||||
size_t pos = 0;
|
||||
bool negative = false;
|
||||
Duration d;
|
||||
|
||||
if (!std::regex_match(str, regex))
|
||||
namespace
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
const auto duration_regex = std::wregex(L"[-+]?([0-9]*(\\.[0-9]*)?[a-z]+)+");
|
||||
|
||||
typedef std::map<std::wstring, Duration> UnitMap;
|
||||
const auto unit_map = UnitMap{
|
||||
{L"ms", Duration::Millisecond},
|
||||
{L"s", Duration::Second},
|
||||
{L"m", Duration::Minute},
|
||||
{L"h", Duration::Hour}
|
||||
};
|
||||
}
|
||||
|
||||
Duration::Duration()
|
||||
: milliseconds_(0)
|
||||
{
|
||||
}
|
||||
|
||||
Duration::Duration(int milliseconds)
|
||||
: milliseconds_(milliseconds)
|
||||
{
|
||||
}
|
||||
|
||||
int Duration::Milliseconds() const
|
||||
{
|
||||
return milliseconds_;
|
||||
}
|
||||
|
||||
float Duration::Seconds() const
|
||||
{
|
||||
int64_t sec = milliseconds_ / Second.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Second.milliseconds_;
|
||||
return static_cast<float>(sec) + static_cast<float>(ms) / 1000.f;
|
||||
}
|
||||
|
||||
float Duration::Minutes() const
|
||||
{
|
||||
int64_t min = milliseconds_ / Minute.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Minute.milliseconds_;
|
||||
return static_cast<float>(min) + static_cast<float>(ms) / (60 * 1000.f);
|
||||
}
|
||||
|
||||
float Duration::Hours() const
|
||||
{
|
||||
int64_t hour = milliseconds_ / Hour.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Hour.milliseconds_;
|
||||
return static_cast<float>(hour) + static_cast<float>(ms) / (60 * 60 * 1000.f);
|
||||
}
|
||||
|
||||
Duration Duration::Parse(const std::wstring & str)
|
||||
{
|
||||
size_t len = str.length();
|
||||
size_t pos = 0;
|
||||
bool negative = false;
|
||||
Duration d;
|
||||
|
||||
if (!std::regex_match(str, duration_regex))
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
return d;
|
||||
}
|
||||
|
||||
if (str.empty() || str == L"0") { return d; }
|
||||
|
||||
// ·ûºÅλ
|
||||
if (str[0] == L'-' || str[0] == L'+')
|
||||
{
|
||||
negative = (str[0] == L'-');
|
||||
pos++;
|
||||
}
|
||||
|
||||
while (pos < len)
|
||||
{
|
||||
// ÊýÖµ
|
||||
size_t i = pos;
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
wchar_t ch = str[i];
|
||||
if (!(ch == L'.' || L'0' <= ch && ch <= L'9'))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::wstring num_str = str.substr(pos, i - pos);
|
||||
pos = i;
|
||||
|
||||
if (num_str.empty() || num_str == L".")
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
return Duration();
|
||||
}
|
||||
|
||||
// µ¥Î»
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
wchar_t ch = str[i];
|
||||
if (ch == L'.' || L'0' <= ch && ch <= L'9')
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::wstring unit_str = str.substr(pos, i - pos);
|
||||
pos = i;
|
||||
|
||||
if (unit_map.find(unit_str) == unit_map.end())
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
return Duration();
|
||||
}
|
||||
|
||||
double num = std::stod(num_str);
|
||||
Duration unit = unit_map.at(unit_str);
|
||||
d += unit * num;
|
||||
}
|
||||
|
||||
if (negative)
|
||||
{
|
||||
d.milliseconds_ = -d.milliseconds_;
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
if (str.empty() || str == L"0") { return d; }
|
||||
|
||||
// ·ûºÅλ
|
||||
if (str[0] == L'-' || str[0] == L'+')
|
||||
bool Duration::operator==(const Duration & other) const
|
||||
{
|
||||
negative = (str[0] == L'-');
|
||||
pos++;
|
||||
return milliseconds_ == other.milliseconds_;
|
||||
}
|
||||
|
||||
while (pos < len)
|
||||
bool Duration::operator!=(const Duration & other) const
|
||||
{
|
||||
// ÊýÖµ
|
||||
size_t i = pos;
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
wchar_t ch = str[i];
|
||||
if (!(ch == L'.' || L'0' <= ch && ch <= L'9'))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::wstring num_str = str.substr(pos, i - pos);
|
||||
pos = i;
|
||||
|
||||
if (num_str.empty() || num_str == L".")
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
return Duration();
|
||||
}
|
||||
|
||||
// µ¥Î»
|
||||
for (; i < len; ++i)
|
||||
{
|
||||
wchar_t ch = str[i];
|
||||
if (ch == L'.' || L'0' <= ch && ch <= L'9')
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::wstring unit_str = str.substr(pos, i - pos);
|
||||
pos = i;
|
||||
|
||||
if (unit_map.find(unit_str) == unit_map.end())
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
return Duration();
|
||||
}
|
||||
|
||||
double num = std::stod(num_str);
|
||||
Duration unit = unit_map.at(unit_str);
|
||||
d += unit * num;
|
||||
return milliseconds_ != other.milliseconds_;
|
||||
}
|
||||
|
||||
if (negative)
|
||||
bool Duration::operator>(const Duration & other) const
|
||||
{
|
||||
d.milliseconds_ = -d.milliseconds_;
|
||||
return milliseconds_ > other.milliseconds_;
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator==(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ == other.milliseconds_;
|
||||
}
|
||||
bool Duration::operator>=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ >= other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator!=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ != other.milliseconds_;
|
||||
}
|
||||
bool Duration::operator<(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ < other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator>(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ > other.milliseconds_;
|
||||
}
|
||||
bool Duration::operator<=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ <= other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator>=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ >= other.milliseconds_;
|
||||
}
|
||||
Duration Duration::operator+(const Duration & other) const
|
||||
{
|
||||
return Duration(milliseconds_ + other.milliseconds_);
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator<(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ < other.milliseconds_;
|
||||
}
|
||||
Duration Duration::operator-(const Duration & other) const
|
||||
{
|
||||
return Duration(milliseconds_ - other.milliseconds_);
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator<=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ <= other.milliseconds_;
|
||||
}
|
||||
Duration Duration::operator-() const
|
||||
{
|
||||
return Duration(-milliseconds_);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator+(const Duration & other) const
|
||||
{
|
||||
return Duration(milliseconds_ + other.milliseconds_);
|
||||
}
|
||||
Duration Duration::operator*(int value) const
|
||||
{
|
||||
return Duration(milliseconds_ * value);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator-(const Duration & other) const
|
||||
{
|
||||
return Duration(milliseconds_ - other.milliseconds_);
|
||||
}
|
||||
Duration Duration::operator/(int value) const
|
||||
{
|
||||
return Duration(milliseconds_ / value);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator-() const
|
||||
{
|
||||
return Duration(-milliseconds_);
|
||||
}
|
||||
Duration Duration::operator*(float value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ * value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator*(int value) const
|
||||
{
|
||||
return Duration(milliseconds_ * value);
|
||||
}
|
||||
Duration Duration::operator/(float value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ / value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator/(int value) const
|
||||
{
|
||||
return Duration(milliseconds_ / value);
|
||||
}
|
||||
Duration Duration::operator*(double value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ * value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator*(float value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ * value));
|
||||
}
|
||||
Duration Duration::operator/(double value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ / value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator/(float value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ / value));
|
||||
}
|
||||
Duration & Duration::operator+=(const Duration &other)
|
||||
{
|
||||
milliseconds_ += other.milliseconds_;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator*(double value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ * value));
|
||||
}
|
||||
Duration & Duration::operator-=(const Duration &other)
|
||||
{
|
||||
milliseconds_ -= other.milliseconds_;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator/(double value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ / value));
|
||||
}
|
||||
Duration & Duration::operator*=(int value)
|
||||
{
|
||||
milliseconds_ *= value;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator+=(const Duration &other)
|
||||
{
|
||||
milliseconds_ += other.milliseconds_;
|
||||
return (*this);
|
||||
}
|
||||
Duration & Duration::operator/=(int value)
|
||||
{
|
||||
milliseconds_ /= value;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator-=(const Duration &other)
|
||||
{
|
||||
milliseconds_ -= other.milliseconds_;
|
||||
return (*this);
|
||||
}
|
||||
Duration & Duration::operator*=(float value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ * value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator*=(int value)
|
||||
{
|
||||
milliseconds_ *= value;
|
||||
return (*this);
|
||||
}
|
||||
Duration & Duration::operator/=(float value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ / value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator/=(int value)
|
||||
{
|
||||
milliseconds_ /= value;
|
||||
return (*this);
|
||||
}
|
||||
Duration & Duration::operator*=(double value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ * value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator*=(float value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ * value);
|
||||
return (*this);
|
||||
}
|
||||
Duration & Duration::operator/=(double value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ / value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator/=(float value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ / value);
|
||||
return (*this);
|
||||
}
|
||||
Duration operator*(int value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator*=(double value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ * value);
|
||||
return (*this);
|
||||
}
|
||||
Duration operator/(int value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator/=(double value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ / value);
|
||||
return (*this);
|
||||
}
|
||||
Duration operator*(float value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator*(int value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
Duration operator/(float value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator/(int value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
Duration operator*(double value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator*(float value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
Duration operator/(double value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator/(float value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator*(double value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator/(double value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,10 +21,13 @@
|
|||
#include "..\e2dutil.h"
|
||||
|
||||
|
||||
easy2d::Font::Font(const std::wstring & family, float size, UINT weight, bool italic)
|
||||
: family(family)
|
||||
, size(size)
|
||||
, weight(weight)
|
||||
, italic(italic)
|
||||
namespace easy2d
|
||||
{
|
||||
Font::Font(const std::wstring & family, float size, UINT weight, bool italic)
|
||||
: family(family)
|
||||
, size(size)
|
||||
, weight(weight)
|
||||
, italic(italic)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -22,63 +22,66 @@
|
|||
#include <cmath>
|
||||
|
||||
|
||||
easy2d::Point::Point()
|
||||
namespace easy2d
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
Point::Point()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
easy2d::Point::Point(float x, float y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
Point::Point(float x, float y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
easy2d::Point::Point(const Point & other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
Point::Point(const Point & other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator+(const Point & p) const
|
||||
{
|
||||
return Point(x + p.x, y + p.y);
|
||||
}
|
||||
Point Point::operator+(const Point & p) const
|
||||
{
|
||||
return Point(x + p.x, y + p.y);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator-(const Point & p) const
|
||||
{
|
||||
return Point(x - p.x, y - p.y);
|
||||
}
|
||||
Point Point::operator-(const Point & p) const
|
||||
{
|
||||
return Point(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator*(float value) const
|
||||
{
|
||||
return Point(x * value, y * value);
|
||||
}
|
||||
Point Point::operator*(float value) const
|
||||
{
|
||||
return Point(x * value, y * value);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator/(float value) const
|
||||
{
|
||||
return Point(x / value, y / value);
|
||||
}
|
||||
Point Point::operator/(float value) const
|
||||
{
|
||||
return Point(x / value, y / value);
|
||||
}
|
||||
|
||||
easy2d::Point::operator easy2d::Size() const
|
||||
{
|
||||
return Size(x, y);
|
||||
}
|
||||
Point::operator Size() const
|
||||
{
|
||||
return Size(x, y);
|
||||
}
|
||||
|
||||
float easy2d::Point::Distance(const Point &p1, const Point &p2)
|
||||
{
|
||||
return sqrt(
|
||||
(p1.x - p2.x) * (p1.x - p2.x) +
|
||||
(p1.y - p2.y) * (p1.y - p2.y)
|
||||
);
|
||||
}
|
||||
float Point::Distance(const Point &p1, const Point &p2)
|
||||
{
|
||||
return sqrt(
|
||||
(p1.x - p2.x) * (p1.x - p2.x) +
|
||||
(p1.y - p2.y) * (p1.y - p2.y)
|
||||
);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator-() const
|
||||
{
|
||||
return Point(-x, -y);
|
||||
}
|
||||
Point Point::operator-() const
|
||||
{
|
||||
return Point(-x, -y);
|
||||
}
|
||||
|
||||
bool easy2d::Point::operator==(const Point & point) const
|
||||
{
|
||||
return (x == point.x) && (y == point.y);
|
||||
}
|
||||
bool Point::operator==(const Point & point) const
|
||||
{
|
||||
return (x == point.x) && (y == point.y);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,9 +20,12 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
std::default_random_engine &easy2d::Random::GetEngine()
|
||||
namespace easy2d
|
||||
{
|
||||
static std::random_device device;
|
||||
static std::default_random_engine engine(device());
|
||||
return engine;
|
||||
}
|
||||
std::default_random_engine &Random::GetEngine()
|
||||
{
|
||||
static std::random_device device;
|
||||
static std::default_random_engine engine(device());
|
||||
return engine;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,56 +20,59 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
easy2d::Rect::Rect(void)
|
||||
: origin()
|
||||
, size()
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect::Rect(float x, float y, float width, float height)
|
||||
: origin(x, y)
|
||||
, size(width, height)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect::Rect(const Point& pos, const Size& size)
|
||||
: origin(pos.x, pos.y)
|
||||
, size(size.width, size.height)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect::Rect(const Rect& other)
|
||||
: origin(other.origin.x, other.origin.y)
|
||||
, size(other.size.width, other.size.height)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect& easy2d::Rect::operator= (const Rect& other)
|
||||
{
|
||||
origin = other.origin;
|
||||
size = other.size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool easy2d::Rect::operator==(const Rect & rect) const
|
||||
{
|
||||
return (origin == rect.origin) && (size == rect.size);
|
||||
}
|
||||
|
||||
bool easy2d::Rect::ContainsPoint(const Point& point) const
|
||||
{
|
||||
if (point.x >= origin.x && point.x <= (origin.y + size.height)
|
||||
&& point.y >= origin.y && point.y <= (origin.y + size.height))
|
||||
Rect::Rect(void)
|
||||
: origin()
|
||||
, size()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Rect::Intersects(const Rect& rect) const
|
||||
{
|
||||
return !((origin.x + size.width) < rect.origin.x ||
|
||||
(rect.origin.x + rect.size.width) < origin.x ||
|
||||
(origin.y + size.height) < rect.origin.y ||
|
||||
(rect.origin.y + rect.size.height) < origin.y);
|
||||
}
|
||||
Rect::Rect(float x, float y, float width, float height)
|
||||
: origin(x, y)
|
||||
, size(width, height)
|
||||
{
|
||||
}
|
||||
|
||||
Rect::Rect(const Point& pos, const Size& size)
|
||||
: origin(pos.x, pos.y)
|
||||
, size(size.width, size.height)
|
||||
{
|
||||
}
|
||||
|
||||
Rect::Rect(const Rect& other)
|
||||
: origin(other.origin.x, other.origin.y)
|
||||
, size(other.size.width, other.size.height)
|
||||
{
|
||||
}
|
||||
|
||||
Rect& Rect::operator= (const Rect& other)
|
||||
{
|
||||
origin = other.origin;
|
||||
size = other.size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Rect::operator==(const Rect & rect) const
|
||||
{
|
||||
return (origin == rect.origin) && (size == rect.size);
|
||||
}
|
||||
|
||||
bool Rect::ContainsPoint(const Point& point) const
|
||||
{
|
||||
if (point.x >= origin.x && point.x <= (origin.y + size.height)
|
||||
&& point.y >= origin.y && point.y <= (origin.y + size.height))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Rect::Intersects(const Rect& rect) const
|
||||
{
|
||||
return !((origin.x + size.width) < rect.origin.x ||
|
||||
(rect.origin.x + rect.size.width) < origin.x ||
|
||||
(origin.y + size.height) < rect.origin.y ||
|
||||
(rect.origin.y + rect.size.height) < origin.y);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,35 +20,38 @@
|
|||
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::Ref::Ref()
|
||||
namespace easy2d
|
||||
{
|
||||
// 当对象被创建时,意味着它已经被引用了一次
|
||||
ref_count_ = 1;
|
||||
}
|
||||
|
||||
easy2d::Ref::~Ref()
|
||||
{
|
||||
}
|
||||
|
||||
LONG easy2d::Ref::Retain()
|
||||
{
|
||||
return ::InterlockedIncrement(&ref_count_);
|
||||
}
|
||||
|
||||
LONG easy2d::Ref::Release()
|
||||
{
|
||||
LONG new_count = ::InterlockedDecrement(&ref_count_);
|
||||
|
||||
if (new_count <= 0)
|
||||
Ref::Ref()
|
||||
{
|
||||
delete this;
|
||||
return 0;
|
||||
// 当对象被创建时,意味着它已经被引用了一次
|
||||
ref_count_ = 1;
|
||||
}
|
||||
|
||||
return new_count;
|
||||
}
|
||||
Ref::~Ref()
|
||||
{
|
||||
}
|
||||
|
||||
LONG easy2d::Ref::GetRefCount() const
|
||||
{
|
||||
return ref_count_;
|
||||
}
|
||||
LONG Ref::Retain()
|
||||
{
|
||||
return ::InterlockedIncrement(&ref_count_);
|
||||
}
|
||||
|
||||
LONG Ref::Release()
|
||||
{
|
||||
LONG new_count = ::InterlockedDecrement(&ref_count_);
|
||||
|
||||
if (new_count <= 0)
|
||||
{
|
||||
delete this;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return new_count;
|
||||
}
|
||||
|
||||
LONG Ref::GetRefCount() const
|
||||
{
|
||||
return ref_count_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,77 +21,80 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
easy2d::Resource::Resource(LPCWSTR name, LPCWSTR type)
|
||||
: name_(name)
|
||||
, type_(type)
|
||||
, data_(nullptr)
|
||||
, data_size_(0)
|
||||
, loaded_(false)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
|
||||
LPCWSTR easy2d::Resource::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
|
||||
LPCWSTR easy2d::Resource::GetType() const
|
||||
{
|
||||
return type_;
|
||||
}
|
||||
|
||||
LPVOID easy2d::Resource::GetData() const
|
||||
{
|
||||
return data_;
|
||||
}
|
||||
|
||||
DWORD easy2d::Resource::GetDataSize() const
|
||||
{
|
||||
return data_size_;
|
||||
}
|
||||
|
||||
size_t easy2d::Resource::GetHashCode() const
|
||||
{
|
||||
return std::hash<LPCWSTR>{}(name_);
|
||||
}
|
||||
|
||||
bool easy2d::Resource::Load()
|
||||
{
|
||||
if (!loaded_)
|
||||
Resource::Resource(LPCWSTR name, LPCWSTR type)
|
||||
: name_(name)
|
||||
, type_(type)
|
||||
, data_(nullptr)
|
||||
, data_size_(0)
|
||||
, loaded_(false)
|
||||
{
|
||||
HRSRC res_info;
|
||||
HGLOBAL res_data;
|
||||
HINSTANCE hinstance = GetModuleHandle(NULL);
|
||||
|
||||
res_info = FindResourceW(hinstance, name_, type_);
|
||||
if (res_info == nullptr)
|
||||
{
|
||||
E2D_WARNING("FindResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
res_data = LoadResource(hinstance, res_info);
|
||||
if (res_data == nullptr)
|
||||
{
|
||||
E2D_WARNING("LoadResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
data_size_ = SizeofResource(hinstance, res_info);
|
||||
if (data_size_ == 0)
|
||||
{
|
||||
E2D_WARNING("SizeofResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
data_ = LockResource(res_data);
|
||||
if (data_ == nullptr)
|
||||
{
|
||||
E2D_WARNING("LockResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
loaded_ = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
LPCWSTR Resource::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
|
||||
LPCWSTR Resource::GetType() const
|
||||
{
|
||||
return type_;
|
||||
}
|
||||
|
||||
LPVOID Resource::GetData() const
|
||||
{
|
||||
return data_;
|
||||
}
|
||||
|
||||
DWORD Resource::GetDataSize() const
|
||||
{
|
||||
return data_size_;
|
||||
}
|
||||
|
||||
size_t Resource::GetHashCode() const
|
||||
{
|
||||
return std::hash<LPCWSTR>{}(name_);
|
||||
}
|
||||
|
||||
bool Resource::Load()
|
||||
{
|
||||
if (!loaded_)
|
||||
{
|
||||
HRSRC res_info;
|
||||
HGLOBAL res_data;
|
||||
HINSTANCE hinstance = GetModuleHandle(NULL);
|
||||
|
||||
res_info = FindResourceW(hinstance, name_, type_);
|
||||
if (res_info == nullptr)
|
||||
{
|
||||
E2D_WARNING("FindResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
res_data = LoadResource(hinstance, res_info);
|
||||
if (res_data == nullptr)
|
||||
{
|
||||
E2D_WARNING("LoadResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
data_size_ = SizeofResource(hinstance, res_info);
|
||||
if (data_size_ == 0)
|
||||
{
|
||||
E2D_WARNING("SizeofResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
data_ = LockResource(res_data);
|
||||
if (data_ == nullptr)
|
||||
{
|
||||
E2D_WARNING("LockResource");
|
||||
return false;
|
||||
}
|
||||
|
||||
loaded_ = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,55 +20,58 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
easy2d::Size::Size()
|
||||
namespace easy2d
|
||||
{
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
Size::Size()
|
||||
{
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
|
||||
easy2d::Size::Size(float width, float height)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
Size::Size(float width, float height)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
easy2d::Size::Size(const Size & other)
|
||||
{
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
}
|
||||
Size::Size(const Size & other)
|
||||
{
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator+(const Size & other) const
|
||||
{
|
||||
return Size(width + other.width, height + other.height);
|
||||
}
|
||||
Size Size::operator+(const Size & other) const
|
||||
{
|
||||
return Size(width + other.width, height + other.height);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator-(const Size & other) const
|
||||
{
|
||||
return Size(width - other.width, height - other.height);
|
||||
}
|
||||
Size Size::operator-(const Size & other) const
|
||||
{
|
||||
return Size(width - other.width, height - other.height);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator*(float value) const
|
||||
{
|
||||
return Size(width * value, height * value);
|
||||
}
|
||||
Size Size::operator*(float value) const
|
||||
{
|
||||
return Size(width * value, height * value);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator/(float value) const
|
||||
{
|
||||
return Size(width / value, height / value);
|
||||
}
|
||||
Size Size::operator/(float value) const
|
||||
{
|
||||
return Size(width / value, height / value);
|
||||
}
|
||||
|
||||
easy2d::Size::operator easy2d::Point() const
|
||||
{
|
||||
return Point(width, height);
|
||||
}
|
||||
Size::operator Point() const
|
||||
{
|
||||
return Point(width, height);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator-() const
|
||||
{
|
||||
return Size(-width, -height);
|
||||
}
|
||||
Size Size::operator-() const
|
||||
{
|
||||
return Size(-width, -height);
|
||||
}
|
||||
|
||||
bool easy2d::Size::operator==(const Size & other) const
|
||||
{
|
||||
return (width == other.width) && (height == other.height);
|
||||
}
|
||||
bool Size::operator==(const Size & other) const
|
||||
{
|
||||
return (width == other.width) && (height == other.height);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,86 +20,89 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
using namespace std::chrono;
|
||||
|
||||
|
||||
easy2d::Time::Time()
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
using namespace std::chrono;
|
||||
|
||||
easy2d::Time::Time(std::chrono::steady_clock::time_point time)
|
||||
: time_(time)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Time::Time(const Time & other)
|
||||
: time_(other.time_)
|
||||
{
|
||||
}
|
||||
Time::Time()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Time::Time(Time && other)
|
||||
: time_(std::move(other.time_))
|
||||
{
|
||||
}
|
||||
Time::Time(std::chrono::steady_clock::time_point time)
|
||||
: time_(time)
|
||||
{
|
||||
}
|
||||
|
||||
time_t easy2d::Time::GetTimeStamp() const
|
||||
{
|
||||
auto& duration = time_point_cast<milliseconds>(time_).time_since_epoch();
|
||||
return static_cast<time_t>(duration.count());
|
||||
}
|
||||
Time::Time(const Time & other)
|
||||
: time_(other.time_)
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::Time::IsZero() const
|
||||
{
|
||||
return time_.time_since_epoch().count() == 0LL;
|
||||
}
|
||||
Time::Time(Time && other)
|
||||
: time_(std::move(other.time_))
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Time easy2d::Time::operator+(const Duration & other) const
|
||||
{
|
||||
return Time(time_ + milliseconds(other.Milliseconds()));
|
||||
}
|
||||
time_t Time::GetTimeStamp() const
|
||||
{
|
||||
auto& duration = time_point_cast<milliseconds>(time_).time_since_epoch();
|
||||
return static_cast<time_t>(duration.count());
|
||||
}
|
||||
|
||||
easy2d::Time easy2d::Time::operator-(const Duration & other) const
|
||||
{
|
||||
return Time(time_ - milliseconds(other.Milliseconds()));
|
||||
}
|
||||
bool Time::IsZero() const
|
||||
{
|
||||
return time_.time_since_epoch().count() == 0LL;
|
||||
}
|
||||
|
||||
easy2d::Time & easy2d::Time::operator+=(const Duration & other)
|
||||
{
|
||||
time_ += milliseconds(other.Milliseconds());
|
||||
return (*this);
|
||||
}
|
||||
Time Time::operator+(const Duration & other) const
|
||||
{
|
||||
return Time(time_ + milliseconds(other.Milliseconds()));
|
||||
}
|
||||
|
||||
easy2d::Time & easy2d::Time::operator-=(const Duration &other)
|
||||
{
|
||||
time_ -= milliseconds(other.Milliseconds());
|
||||
return (*this);
|
||||
}
|
||||
Time Time::operator-(const Duration & other) const
|
||||
{
|
||||
return Time(time_ - milliseconds(other.Milliseconds()));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Time::operator-(const Time & other) const
|
||||
{
|
||||
auto ms = duration_cast<milliseconds>(time_ - other.time_).count();
|
||||
return Duration(static_cast<int>(ms));
|
||||
}
|
||||
Time & Time::operator+=(const Duration & other)
|
||||
{
|
||||
time_ += milliseconds(other.Milliseconds());
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Time& easy2d::Time::operator=(const Time & other) E2D_NOEXCEPT
|
||||
{
|
||||
if (this == &other)
|
||||
Time & Time::operator-=(const Duration &other)
|
||||
{
|
||||
time_ -= milliseconds(other.Milliseconds());
|
||||
return (*this);
|
||||
}
|
||||
|
||||
Duration Time::operator-(const Time & other) const
|
||||
{
|
||||
auto ms = duration_cast<milliseconds>(time_ - other.time_).count();
|
||||
return Duration(static_cast<int>(ms));
|
||||
}
|
||||
|
||||
Time& Time::operator=(const Time & other) E2D_NOEXCEPT
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
|
||||
time_ = other.time_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
time_ = other.time_;
|
||||
return *this;
|
||||
}
|
||||
Time& Time::operator=(Time && other) E2D_NOEXCEPT
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
|
||||
easy2d::Time& easy2d::Time::operator=(Time && other) E2D_NOEXCEPT
|
||||
{
|
||||
if (this == &other)
|
||||
time_ = std::move(other.time_);
|
||||
return *this;
|
||||
}
|
||||
|
||||
time_ = std::move(other.time_);
|
||||
return *this;
|
||||
}
|
||||
|
||||
easy2d::Time easy2d::Time::Now()
|
||||
{
|
||||
return Time(steady_clock::now());
|
||||
}
|
||||
Time Time::Now()
|
||||
{
|
||||
return Time(steady_clock::now());
|
||||
}
|
||||
}
|
||||
|
|
@ -21,49 +21,52 @@
|
|||
#include "..\e2dutil.h"
|
||||
|
||||
|
||||
easy2d::Transform::Transform()
|
||||
: position()
|
||||
, size()
|
||||
, scale_x(1.f)
|
||||
, scale_y(1.f)
|
||||
, rotation(0)
|
||||
, skew_x(0)
|
||||
, skew_y(0)
|
||||
, pivot_x(0)
|
||||
, pivot_y(0)
|
||||
namespace easy2d
|
||||
{
|
||||
}
|
||||
Transform::Transform()
|
||||
: position()
|
||||
, size()
|
||||
, scale_x(1.f)
|
||||
, scale_y(1.f)
|
||||
, rotation(0)
|
||||
, skew_x(0)
|
||||
, skew_y(0)
|
||||
, pivot_x(0)
|
||||
, pivot_y(0)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Transform::operator D2D1::Matrix3x2F() const
|
||||
{
|
||||
auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y);
|
||||
auto matrix = D2D1::Matrix3x2F::Scale(
|
||||
scale_x,
|
||||
scale_y,
|
||||
pivot
|
||||
) * D2D1::Matrix3x2F::Skew(
|
||||
skew_x,
|
||||
skew_y,
|
||||
pivot
|
||||
) * D2D1::Matrix3x2F::Rotation(
|
||||
rotation,
|
||||
pivot
|
||||
) * D2D1::Matrix3x2F::Translation(
|
||||
position.x - pivot.x,
|
||||
position.y - pivot.y
|
||||
);
|
||||
return matrix;
|
||||
}
|
||||
Transform::operator D2D1::Matrix3x2F() const
|
||||
{
|
||||
auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y);
|
||||
auto matrix = D2D1::Matrix3x2F::Scale(
|
||||
scale_x,
|
||||
scale_y,
|
||||
pivot
|
||||
) * D2D1::Matrix3x2F::Skew(
|
||||
skew_x,
|
||||
skew_y,
|
||||
pivot
|
||||
) * D2D1::Matrix3x2F::Rotation(
|
||||
rotation,
|
||||
pivot
|
||||
) * D2D1::Matrix3x2F::Translation(
|
||||
position.x - pivot.x,
|
||||
position.y - pivot.y
|
||||
);
|
||||
return matrix;
|
||||
}
|
||||
|
||||
bool easy2d::Transform::operator==(const Transform & other) const
|
||||
{
|
||||
return position == other.position &&
|
||||
size == other.size &&
|
||||
scale_x == other.scale_x &&
|
||||
scale_y == other.scale_y &&
|
||||
skew_x == other.skew_x &&
|
||||
skew_y == other.skew_y &&
|
||||
rotation == other.rotation &&
|
||||
pivot_x == other.pivot_x &&
|
||||
pivot_y == other.pivot_y;
|
||||
}
|
||||
bool Transform::operator==(const Transform & other) const
|
||||
{
|
||||
return position == other.position &&
|
||||
size == other.size &&
|
||||
scale_x == other.scale_x &&
|
||||
scale_y == other.scale_y &&
|
||||
skew_x == other.skew_x &&
|
||||
skew_y == other.skew_y &&
|
||||
rotation == other.rotation &&
|
||||
pivot_x == other.pivot_x &&
|
||||
pivot_y == other.pivot_y;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue