update: code style
This commit is contained in:
parent
0f1ba104dd
commit
b129a1bf18
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@ -20,7 +20,10 @@
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#include "..\e2daction.h"
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easy2d::Action::Action()
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namespace easy2d
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{
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Action::Action()
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: running_(false)
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, done_(false)
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, initialized_(false)
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@ -28,71 +31,71 @@ easy2d::Action::Action()
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{
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}
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easy2d::Action::~Action()
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Action::~Action()
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{
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}
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bool easy2d::Action::IsRunning()
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bool Action::IsRunning()
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{
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return running_;
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}
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void easy2d::Action::Resume()
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void Action::Resume()
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{
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running_ = true;
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}
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void easy2d::Action::Pause()
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void Action::Pause()
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{
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running_ = false;
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}
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void easy2d::Action::Stop()
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void Action::Stop()
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{
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done_ = true;
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}
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const std::wstring& easy2d::Action::GetName() const
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const std::wstring& Action::GetName() const
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{
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return name_;
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}
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void easy2d::Action::SetName(const std::wstring& name)
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void Action::SetName(const std::wstring& name)
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{
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name_ = name;
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}
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easy2d::Node * easy2d::Action::GetTarget()
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Node * Action::GetTarget()
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{
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return target_;
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}
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void easy2d::Action::Reset()
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void Action::Reset()
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{
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initialized_ = false;
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done_ = false;
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started_ = Time::Now();
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}
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bool easy2d::Action::IsDone() const
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bool Action::IsDone() const
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{
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return done_;
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}
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void easy2d::Action::StartWithTarget(Node* target)
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void Action::StartWithTarget(Node* target)
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{
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target_ = target;
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running_ = true;
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this->Reset();
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}
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void easy2d::Action::Init()
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void Action::Init()
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{
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initialized_ = true;
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started_ = Time::Now();
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}
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void easy2d::Action::Update()
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void Action::Update()
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{
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if (!initialized_)
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{
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@ -100,6 +103,7 @@ void easy2d::Action::Update()
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}
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}
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void easy2d::Action::ResetTime()
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void Action::ResetTime()
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{
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}
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}
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@ -21,30 +21,32 @@
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#include "..\e2daction.h"
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#include "..\e2dobject.h"
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easy2d::Animate::Animate()
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namespace easy2d
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{
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Animate::Animate()
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: frame_index_(0)
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, animation_(nullptr)
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{
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}
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easy2d::Animate::Animate(Animation * animation)
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Animate::Animate(Animation * animation)
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: frame_index_(0)
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, animation_(nullptr)
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{
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this->SetAnimation(animation);
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}
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easy2d::Animate::~Animate()
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Animate::~Animate()
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{
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SafeRelease(animation_);
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}
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easy2d::Animation * easy2d::Animate::GetAnimation() const
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Animation * Animate::GetAnimation() const
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{
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return animation_;
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}
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void easy2d::Animate::SetAnimation(Animation * animation)
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void Animate::SetAnimation(Animation * animation)
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{
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if (animation && animation != animation_)
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{
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@ -58,7 +60,7 @@ void easy2d::Animate::SetAnimation(Animation * animation)
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}
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}
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void easy2d::Animate::Init()
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void Animate::Init()
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{
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Action::Init();
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@ -70,7 +72,7 @@ void easy2d::Animate::Init()
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}
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}
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void easy2d::Animate::Update()
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void Animate::Update()
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{
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Action::Update();
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@ -101,18 +103,18 @@ void easy2d::Animate::Update()
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}
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}
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void easy2d::Animate::ResetTime()
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void Animate::ResetTime()
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{
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Action::ResetTime();
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}
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void easy2d::Animate::Reset()
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void Animate::Reset()
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{
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Action::Reset();
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frame_index_ = 0;
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}
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easy2d::Animate * easy2d::Animate::Clone() const
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Animate * Animate::Clone() const
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{
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if (animation_)
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{
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@ -121,7 +123,7 @@ easy2d::Animate * easy2d::Animate::Clone() const
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return nullptr;
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}
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easy2d::Animate * easy2d::Animate::Reverse() const
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Animate * Animate::Reverse() const
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{
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if (animation_)
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{
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@ -133,3 +135,4 @@ easy2d::Animate * easy2d::Animate::Reverse() const
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}
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return nullptr;
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}
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}
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@ -20,29 +20,31 @@
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#include "..\e2daction.h"
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easy2d::Animation::Animation()
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namespace easy2d
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{
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Animation::Animation()
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: interval_(1)
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{
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}
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easy2d::Animation::Animation(const Images& frames)
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Animation::Animation(const Images& frames)
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: interval_(1)
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{
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this->Add(frames);
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}
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easy2d::Animation::Animation(float interval)
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Animation::Animation(float interval)
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: interval_(interval)
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{
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}
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easy2d::Animation::Animation(float interval, const Images& frames)
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Animation::Animation(float interval, const Images& frames)
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: interval_(interval)
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{
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this->Add(frames);
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}
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easy2d::Animation::~Animation()
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Animation::~Animation()
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{
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for (auto frame : frames_)
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{
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@ -50,12 +52,12 @@ easy2d::Animation::~Animation()
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}
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}
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void easy2d::Animation::SetInterval(float interval)
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void Animation::SetInterval(float interval)
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{
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interval_ = std::max(interval, 0.f);
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}
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void easy2d::Animation::Add(Image * frame)
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void Animation::Add(Image * frame)
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{
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E2D_WARNING_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr.");
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if (frame)
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@ -65,7 +67,7 @@ void easy2d::Animation::Add(Image * frame)
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}
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}
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void easy2d::Animation::Add(const Images& frames)
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void Animation::Add(const Images& frames)
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{
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for (const auto &image : frames)
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{
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@ -73,17 +75,17 @@ void easy2d::Animation::Add(const Images& frames)
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}
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}
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float easy2d::Animation::GetInterval() const
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float Animation::GetInterval() const
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{
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return interval_;
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}
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const easy2d::Animation::Images& easy2d::Animation::GetFrames() const
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const Animation::Images& Animation::GetFrames() const
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{
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return frames_;
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}
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easy2d::Animation * easy2d::Animation::Clone() const
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Animation * Animation::Clone() const
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{
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auto animation = new Animation(interval_);
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if (animation)
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@ -96,7 +98,7 @@ easy2d::Animation * easy2d::Animation::Clone() const
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return animation;
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}
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easy2d::Animation * easy2d::Animation::Reverse() const
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Animation * Animation::Reverse() const
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{
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auto& oldFrames = this->GetFrames();
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Images frames(oldFrames.size());
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@ -118,3 +120,4 @@ easy2d::Animation * easy2d::Animation::Reverse() const
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return new Animation(this->GetInterval(), frames);
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}
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}
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@ -20,27 +20,30 @@
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#include "..\e2daction.h"
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easy2d::CallFunc::CallFunc(const Callback& func) :
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namespace easy2d
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{
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CallFunc::CallFunc(const Callback& func) :
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callback_(func)
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{
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}
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easy2d::CallFunc * easy2d::CallFunc::Clone() const
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CallFunc * CallFunc::Clone() const
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{
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return new CallFunc(callback_);
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}
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easy2d::CallFunc * easy2d::CallFunc::Reverse() const
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CallFunc * CallFunc::Reverse() const
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{
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return new CallFunc(callback_);
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}
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void easy2d::CallFunc::Init()
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void CallFunc::Init()
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{
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}
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void easy2d::CallFunc::Update()
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void CallFunc::Update()
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{
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callback_();
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this->Stop();
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}
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}
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@ -20,34 +20,36 @@
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#include "..\e2daction.h"
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easy2d::Delay::Delay(float duration)
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namespace easy2d
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{
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Delay::Delay(float duration)
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: delta_(0)
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, delay_(std::max(duration, 0.f))
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{
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}
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easy2d::Delay * easy2d::Delay::Clone() const
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Delay * Delay::Clone() const
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{
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return new Delay(delay_);
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}
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easy2d::Delay * easy2d::Delay::Reverse() const
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Delay * Delay::Reverse() const
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{
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return new Delay(delay_);
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}
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void easy2d::Delay::Reset()
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void Delay::Reset()
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{
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Action::Reset();
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delta_ = 0;
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}
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void easy2d::Delay::Init()
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void Delay::Init()
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{
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Action::Init();
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}
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void easy2d::Delay::Update()
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void Delay::Update()
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{
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Action::Update();
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@ -59,8 +61,9 @@ void easy2d::Delay::Update()
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}
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}
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void easy2d::Delay::ResetTime()
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void Delay::ResetTime()
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{
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Action::ResetTime();
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started_ = Time::Now() - Duration::Second * delta_;
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}
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}
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@ -20,7 +20,10 @@
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#include "..\e2daction.h"
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easy2d::FadeIn::FadeIn(float duration)
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namespace easy2d
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{
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FadeIn::FadeIn(float duration)
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: OpacityTo(duration, 1)
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{
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}
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}
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@ -20,7 +20,10 @@
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#include "..\e2daction.h"
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easy2d::FadeOut::FadeOut(float duration)
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namespace easy2d
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{
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FadeOut::FadeOut(float duration)
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: OpacityTo(duration, 0)
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{
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}
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}
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@ -20,24 +20,26 @@
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#include "..\e2daction.h"
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easy2d::FiniteTimeAction::FiniteTimeAction(float duration)
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namespace easy2d
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{
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FiniteTimeAction::FiniteTimeAction(float duration)
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: delta_(0)
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, duration_(std::max(duration, 0.f))
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{
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}
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void easy2d::FiniteTimeAction::Reset()
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void FiniteTimeAction::Reset()
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{
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Action::Reset();
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delta_ = 0;
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}
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void easy2d::FiniteTimeAction::Init()
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void FiniteTimeAction::Init()
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{
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Action::Init();
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}
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void easy2d::FiniteTimeAction::Update()
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void FiniteTimeAction::Update()
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{
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Action::Update();
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@ -57,8 +59,9 @@ void easy2d::FiniteTimeAction::Update()
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}
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}
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void easy2d::FiniteTimeAction::ResetTime()
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void FiniteTimeAction::ResetTime()
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{
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Action::ResetTime();
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started_ = Time::Now() - Duration::Second * (delta_ * duration_);
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}
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}
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@ -21,7 +21,9 @@
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#include "..\e2daction.h"
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#include "..\e2dobject.h"
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easy2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps)
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namespace easy2d
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{
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JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps)
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: FiniteTimeAction(duration)
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, delta_pos_(vec)
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, height_(height)
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@ -29,17 +31,17 @@ easy2d::JumpBy::JumpBy(float duration, const Point & vec, float height, int jump
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{
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}
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easy2d::JumpBy * easy2d::JumpBy::Clone() const
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JumpBy * JumpBy::Clone() const
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{
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return new JumpBy(duration_, delta_pos_, height_, jumps_);
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}
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easy2d::JumpBy * easy2d::JumpBy::Reverse() const
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JumpBy * JumpBy::Reverse() const
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{
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return new JumpBy(duration_, -delta_pos_, height_, jumps_);
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}
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void easy2d::JumpBy::Init()
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void JumpBy::Init()
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{
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FiniteTimeAction::Init();
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@ -49,7 +51,7 @@ void easy2d::JumpBy::Init()
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}
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}
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void easy2d::JumpBy::Update()
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void JumpBy::Update()
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{
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FiniteTimeAction::Update();
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@ -71,3 +73,4 @@ void easy2d::JumpBy::Update()
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prev_pos_ = newPos;
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}
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}
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}
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@ -21,19 +21,22 @@
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#include "..\e2daction.h"
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#include "..\e2dobject.h"
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easy2d::JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps)
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namespace easy2d
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{
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JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps)
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: JumpBy(duration, Point(), height, jumps)
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, end_pos_(pos)
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{
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}
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easy2d::JumpTo * easy2d::JumpTo::Clone() const
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JumpTo * JumpTo::Clone() const
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{
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return new JumpTo(duration_, end_pos_, height_, jumps_);
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}
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void easy2d::JumpTo::Init()
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void JumpTo::Init()
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{
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JumpBy::Init();
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delta_pos_ = end_pos_ - start_pos_;
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}
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}
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@ -20,7 +20,9 @@
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#include "..\e2daction.h"
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easy2d::Loop::Loop(Action * action, int times /* = -1 */)
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namespace easy2d
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{
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Loop::Loop(Action * action, int times /* = -1 */)
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: action_(action)
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, times_(0)
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, total_times_(times)
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|
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@ -34,12 +36,12 @@ easy2d::Loop::Loop(Action * action, int times /* = -1 */)
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}
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}
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|
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easy2d::Loop::~Loop()
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Loop::~Loop()
|
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{
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SafeRelease(action_);
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}
|
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|
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easy2d::Loop * easy2d::Loop::Clone() const
|
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Loop * Loop::Clone() const
|
||||
{
|
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if (action_)
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{
|
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|
|
@ -51,7 +53,7 @@ easy2d::Loop * easy2d::Loop::Clone() const
|
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}
|
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}
|
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easy2d::Loop * easy2d::Loop::Reverse() const
|
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Loop * Loop::Reverse() const
|
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{
|
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if (action_)
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{
|
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|
@ -63,7 +65,7 @@ easy2d::Loop * easy2d::Loop::Reverse() const
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::Init()
|
||||
void Loop::Init()
|
||||
{
|
||||
Action::Init();
|
||||
|
||||
|
|
@ -74,7 +76,7 @@ void easy2d::Loop::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::Update()
|
||||
void Loop::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
|
|
@ -102,7 +104,7 @@ void easy2d::Loop::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Loop::Reset()
|
||||
void Loop::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
|
||||
|
|
@ -110,7 +112,8 @@ void easy2d::Loop::Reset()
|
|||
times_ = 0;
|
||||
}
|
||||
|
||||
void easy2d::Loop::ResetTime()
|
||||
void Loop::ResetTime()
|
||||
{
|
||||
if (action_) action_->ResetTime();
|
||||
}
|
||||
}
|
||||
|
|
@ -22,13 +22,15 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::MoveBy::MoveBy(float duration, Point vector)
|
||||
namespace easy2d
|
||||
{
|
||||
MoveBy::MoveBy(float duration, Point vector)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
delta_pos_ = vector;
|
||||
}
|
||||
|
||||
void easy2d::MoveBy::Init()
|
||||
void MoveBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
|
|
@ -38,7 +40,7 @@ void easy2d::MoveBy::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::MoveBy::Update()
|
||||
void MoveBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
|
|
@ -55,12 +57,13 @@ void easy2d::MoveBy::Update()
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::MoveBy * easy2d::MoveBy::Clone() const
|
||||
MoveBy * MoveBy::Clone() const
|
||||
{
|
||||
return new MoveBy(duration_, delta_pos_);
|
||||
}
|
||||
|
||||
easy2d::MoveBy * easy2d::MoveBy::Reverse() const
|
||||
MoveBy * MoveBy::Reverse() const
|
||||
{
|
||||
return new MoveBy(duration_, -delta_pos_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,19 +21,22 @@
|
|||
#include "..\e2daction.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::MoveTo::MoveTo(float duration, Point pos)
|
||||
namespace easy2d
|
||||
{
|
||||
MoveTo::MoveTo(float duration, Point pos)
|
||||
: MoveBy(duration, Point())
|
||||
{
|
||||
end_pos_ = pos;
|
||||
}
|
||||
|
||||
easy2d::MoveTo * easy2d::MoveTo::Clone() const
|
||||
MoveTo * MoveTo::Clone() const
|
||||
{
|
||||
return new MoveTo(duration_, end_pos_);
|
||||
}
|
||||
|
||||
void easy2d::MoveTo::Init()
|
||||
void MoveTo::Init()
|
||||
{
|
||||
MoveBy::Init();
|
||||
delta_pos_ = end_pos_ - start_pos_;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,13 +22,15 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::OpacityBy::OpacityBy(float duration, float opacity)
|
||||
namespace easy2d
|
||||
{
|
||||
OpacityBy::OpacityBy(float duration, float opacity)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
delta_val_ = opacity;
|
||||
}
|
||||
|
||||
void easy2d::OpacityBy::Init()
|
||||
void OpacityBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
|
|
@ -38,7 +40,7 @@ void easy2d::OpacityBy::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::OpacityBy::Update()
|
||||
void OpacityBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
|
|
@ -48,12 +50,13 @@ void easy2d::OpacityBy::Update()
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::OpacityBy * easy2d::OpacityBy::Clone() const
|
||||
OpacityBy * OpacityBy::Clone() const
|
||||
{
|
||||
return new OpacityBy(duration_, delta_val_);
|
||||
}
|
||||
|
||||
easy2d::OpacityBy * easy2d::OpacityBy::Reverse() const
|
||||
OpacityBy * OpacityBy::Reverse() const
|
||||
{
|
||||
return new OpacityBy(duration_, -delta_val_);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,19 +22,22 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::OpacityTo::OpacityTo(float duration, float opacity)
|
||||
namespace easy2d
|
||||
{
|
||||
OpacityTo::OpacityTo(float duration, float opacity)
|
||||
: OpacityBy(duration, 0)
|
||||
{
|
||||
end_val_ = opacity;
|
||||
}
|
||||
|
||||
easy2d::OpacityTo * easy2d::OpacityTo::Clone() const
|
||||
OpacityTo * OpacityTo::Clone() const
|
||||
{
|
||||
return new OpacityTo(duration_, end_val_);
|
||||
}
|
||||
|
||||
void easy2d::OpacityTo::Init()
|
||||
void OpacityTo::Init()
|
||||
{
|
||||
OpacityBy::Init();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,13 +22,15 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::RotateBy::RotateBy(float duration, float rotation)
|
||||
namespace easy2d
|
||||
{
|
||||
RotateBy::RotateBy(float duration, float rotation)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
delta_val_ = rotation;
|
||||
}
|
||||
|
||||
void easy2d::RotateBy::Init()
|
||||
void RotateBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
|
|
@ -38,7 +40,7 @@ void easy2d::RotateBy::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::RotateBy::Update()
|
||||
void RotateBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
|
|
@ -48,12 +50,13 @@ void easy2d::RotateBy::Update()
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::RotateBy * easy2d::RotateBy::Clone() const
|
||||
RotateBy * RotateBy::Clone() const
|
||||
{
|
||||
return new RotateBy(duration_, delta_val_);
|
||||
}
|
||||
|
||||
easy2d::RotateBy * easy2d::RotateBy::Reverse() const
|
||||
RotateBy * RotateBy::Reverse() const
|
||||
{
|
||||
return new RotateBy(duration_, -delta_val_);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,19 +22,22 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::RotateTo::RotateTo(float duration, float rotation)
|
||||
namespace easy2d
|
||||
{
|
||||
RotateTo::RotateTo(float duration, float rotation)
|
||||
: RotateBy(duration, 0)
|
||||
{
|
||||
end_val_ = rotation;
|
||||
}
|
||||
|
||||
easy2d::RotateTo * easy2d::RotateTo::Clone() const
|
||||
RotateTo * RotateTo::Clone() const
|
||||
{
|
||||
return new RotateTo(duration_, end_val_);
|
||||
}
|
||||
|
||||
void easy2d::RotateTo::Init()
|
||||
void RotateTo::Init()
|
||||
{
|
||||
RotateBy::Init();
|
||||
delta_val_ = end_val_ - start_val_;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,21 +22,23 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::ScaleBy::ScaleBy(float duration, float scale)
|
||||
namespace easy2d
|
||||
{
|
||||
ScaleBy::ScaleBy(float duration, float scale)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
delta_x_ = scale;
|
||||
delta_y_ = scale;
|
||||
}
|
||||
|
||||
easy2d::ScaleBy::ScaleBy(float duration, float scale_x, float scale_y)
|
||||
ScaleBy::ScaleBy(float duration, float scale_x, float scale_y)
|
||||
: FiniteTimeAction(duration)
|
||||
{
|
||||
delta_x_ = scale_x;
|
||||
delta_y_ = scale_y;
|
||||
}
|
||||
|
||||
void easy2d::ScaleBy::Init()
|
||||
void ScaleBy::Init()
|
||||
{
|
||||
FiniteTimeAction::Init();
|
||||
|
||||
|
|
@ -47,7 +49,7 @@ void easy2d::ScaleBy::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::ScaleBy::Update()
|
||||
void ScaleBy::Update()
|
||||
{
|
||||
FiniteTimeAction::Update();
|
||||
|
||||
|
|
@ -57,12 +59,13 @@ void easy2d::ScaleBy::Update()
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::ScaleBy * easy2d::ScaleBy::Clone() const
|
||||
ScaleBy * ScaleBy::Clone() const
|
||||
{
|
||||
return new ScaleBy(duration_, delta_x_, delta_y_);
|
||||
}
|
||||
|
||||
easy2d::ScaleBy * easy2d::ScaleBy::Reverse() const
|
||||
ScaleBy * ScaleBy::Reverse() const
|
||||
{
|
||||
return new ScaleBy(duration_, -delta_x_, -delta_y_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,28 +21,32 @@
|
|||
#include "..\e2daction.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::ScaleTo::ScaleTo(float duration, float scale)
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
ScaleTo::ScaleTo(float duration, float scale)
|
||||
: ScaleBy(duration, 0, 0)
|
||||
{
|
||||
end_scale_x_ = scale;
|
||||
end_scale_y_ = scale;
|
||||
}
|
||||
|
||||
easy2d::ScaleTo::ScaleTo(float duration, float scale_x, float scale_y)
|
||||
ScaleTo::ScaleTo(float duration, float scale_x, float scale_y)
|
||||
: ScaleBy(duration, 0, 0)
|
||||
{
|
||||
end_scale_x_ = scale_x;
|
||||
end_scale_y_ = scale_y;
|
||||
}
|
||||
|
||||
easy2d::ScaleTo * easy2d::ScaleTo::Clone() const
|
||||
ScaleTo * ScaleTo::Clone() const
|
||||
{
|
||||
return new ScaleTo(duration_, end_scale_x_, end_scale_y_);
|
||||
}
|
||||
|
||||
void easy2d::ScaleTo::Init()
|
||||
void ScaleTo::Init()
|
||||
{
|
||||
ScaleBy::Init();
|
||||
delta_x_ = end_scale_x_ - start_scale_x_;
|
||||
delta_y_ = end_scale_y_ - start_scale_y_;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,18 +20,21 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::Sequence::Sequence()
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
Sequence::Sequence()
|
||||
: action_index_(0)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Sequence::Sequence(const Actions& actions)
|
||||
Sequence::Sequence(const Actions& actions)
|
||||
: action_index_(0)
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
||||
easy2d::Sequence::~Sequence()
|
||||
Sequence::~Sequence()
|
||||
{
|
||||
for (auto action : actions_)
|
||||
{
|
||||
|
|
@ -39,7 +42,7 @@ easy2d::Sequence::~Sequence()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Init()
|
||||
void Sequence::Init()
|
||||
{
|
||||
Action::Init();
|
||||
// ½«ËùÓж¯×÷ÓëÄ¿±ê°ó¶¨
|
||||
|
|
@ -54,7 +57,7 @@ void easy2d::Sequence::Init()
|
|||
actions_[0]->Init();
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Update()
|
||||
void Sequence::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
|
|
@ -75,7 +78,7 @@ void easy2d::Sequence::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Reset()
|
||||
void Sequence::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
|
|
@ -85,7 +88,7 @@ void easy2d::Sequence::Reset()
|
|||
action_index_ = 0;
|
||||
}
|
||||
|
||||
void easy2d::Sequence::ResetTime()
|
||||
void Sequence::ResetTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
|
|
@ -93,7 +96,7 @@ void easy2d::Sequence::ResetTime()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Add(Action * action)
|
||||
void Sequence::Add(Action * action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
|
|
@ -102,7 +105,7 @@ void easy2d::Sequence::Add(Action * action)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Sequence::Add(const Actions& actions)
|
||||
void Sequence::Add(const Actions& actions)
|
||||
{
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
|
|
@ -110,7 +113,7 @@ void easy2d::Sequence::Add(const Actions& actions)
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::Sequence * easy2d::Sequence::Clone() const
|
||||
Sequence * Sequence::Clone() const
|
||||
{
|
||||
auto sequence = new Sequence();
|
||||
for (const auto& action : actions_)
|
||||
|
|
@ -123,7 +126,7 @@ easy2d::Sequence * easy2d::Sequence::Clone() const
|
|||
return sequence;
|
||||
}
|
||||
|
||||
easy2d::Sequence * easy2d::Sequence::Reverse() const
|
||||
Sequence * Sequence::Reverse() const
|
||||
{
|
||||
auto sequence = new Sequence();
|
||||
if (sequence && !actions_.empty())
|
||||
|
|
@ -137,3 +140,4 @@ easy2d::Sequence * easy2d::Sequence::Reverse() const
|
|||
}
|
||||
return sequence;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,16 +20,19 @@
|
|||
|
||||
#include "..\e2daction.h"
|
||||
|
||||
easy2d::Spawn::Spawn()
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
Spawn::Spawn()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Spawn::Spawn(const Actions& actions)
|
||||
Spawn::Spawn(const Actions& actions)
|
||||
{
|
||||
this->Add(actions);
|
||||
}
|
||||
|
||||
easy2d::Spawn::~Spawn()
|
||||
Spawn::~Spawn()
|
||||
{
|
||||
for (auto action : actions_)
|
||||
{
|
||||
|
|
@ -37,7 +40,7 @@ easy2d::Spawn::~Spawn()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Init()
|
||||
void Spawn::Init()
|
||||
{
|
||||
Action::Init();
|
||||
|
||||
|
|
@ -51,7 +54,7 @@ void easy2d::Spawn::Init()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Update()
|
||||
void Spawn::Update()
|
||||
{
|
||||
Action::Update();
|
||||
|
||||
|
|
@ -74,7 +77,7 @@ void easy2d::Spawn::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Reset()
|
||||
void Spawn::Reset()
|
||||
{
|
||||
Action::Reset();
|
||||
for (const auto& action : actions_)
|
||||
|
|
@ -83,7 +86,7 @@ void easy2d::Spawn::Reset()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::ResetTime()
|
||||
void Spawn::ResetTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
|
|
@ -91,7 +94,7 @@ void easy2d::Spawn::ResetTime()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Add(Action * action)
|
||||
void Spawn::Add(Action * action)
|
||||
{
|
||||
if (action)
|
||||
{
|
||||
|
|
@ -100,7 +103,7 @@ void easy2d::Spawn::Add(Action * action)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Spawn::Add(const Actions& actions)
|
||||
void Spawn::Add(const Actions& actions)
|
||||
{
|
||||
for (const auto &action : actions)
|
||||
{
|
||||
|
|
@ -108,7 +111,7 @@ void easy2d::Spawn::Add(const Actions& actions)
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::Spawn * easy2d::Spawn::Clone() const
|
||||
Spawn * Spawn::Clone() const
|
||||
{
|
||||
auto spawn = new Spawn();
|
||||
for (const auto& action : actions_)
|
||||
|
|
@ -121,7 +124,7 @@ easy2d::Spawn * easy2d::Spawn::Clone() const
|
|||
return spawn;
|
||||
}
|
||||
|
||||
easy2d::Spawn * easy2d::Spawn::Reverse() const
|
||||
Spawn * Spawn::Reverse() const
|
||||
{
|
||||
auto spawn = new Spawn();
|
||||
if (spawn && !actions_.empty())
|
||||
|
|
@ -135,3 +138,4 @@ easy2d::Spawn * easy2d::Spawn::Reverse() const
|
|||
}
|
||||
return spawn;
|
||||
}
|
||||
}
|
||||
|
|
@ -37,7 +37,9 @@
|
|||
} \
|
||||
|
||||
|
||||
easy2d::Button::Button()
|
||||
namespace easy2d
|
||||
{
|
||||
Button::Button()
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
|
|
@ -49,7 +51,7 @@ easy2d::Button::Button()
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, const Callback& func)
|
||||
Button::Button(Node * normal, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
|
|
@ -63,7 +65,7 @@ easy2d::Button::Button(Node * normal, const Callback& func)
|
|||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, Node * selected, const Callback& func)
|
||||
Button::Button(Node * normal, Node * selected, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
|
|
@ -78,7 +80,7 @@ easy2d::Button::Button(Node * normal, Node * selected, const Callback& func)
|
|||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Callback& func)
|
||||
Button::Button(Node * normal, Node * mouseover, Node * selected, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
|
|
@ -94,7 +96,7 @@ easy2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const C
|
|||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
easy2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Callback& func)
|
||||
Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Callback& func)
|
||||
: callback_(nullptr)
|
||||
, status_(Status::Normal)
|
||||
, enabled_(true)
|
||||
|
|
@ -111,12 +113,12 @@ easy2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node *
|
|||
this->SetCallbackOnClick(func);
|
||||
}
|
||||
|
||||
bool easy2d::Button::IsEnable() const
|
||||
bool Button::IsEnable() const
|
||||
{
|
||||
return enabled_;
|
||||
}
|
||||
|
||||
void easy2d::Button::SetNormal(Node * normal)
|
||||
void Button::SetNormal(Node * normal)
|
||||
{
|
||||
SET_BUTTON_NODE(normal_, normal);
|
||||
if (normal)
|
||||
|
|
@ -125,22 +127,22 @@ void easy2d::Button::SetNormal(Node * normal)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::SetMouseOver(Node * mouseover)
|
||||
void Button::SetMouseOver(Node * mouseover)
|
||||
{
|
||||
SET_BUTTON_NODE(mouseover_, mouseover);
|
||||
}
|
||||
|
||||
void easy2d::Button::SetSelected(Node * selected)
|
||||
void Button::SetSelected(Node * selected)
|
||||
{
|
||||
SET_BUTTON_NODE(selected_, selected);
|
||||
}
|
||||
|
||||
void easy2d::Button::SetDisabled(Node * disabled)
|
||||
void Button::SetDisabled(Node * disabled)
|
||||
{
|
||||
SET_BUTTON_NODE(disabled_, disabled);
|
||||
}
|
||||
|
||||
void easy2d::Button::SetEnabled(bool enabled)
|
||||
void Button::SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled_ != enabled)
|
||||
{
|
||||
|
|
@ -149,12 +151,12 @@ void easy2d::Button::SetEnabled(bool enabled)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::SetCallbackOnClick(const Callback& func)
|
||||
void Button::SetCallbackOnClick(const Callback& func)
|
||||
{
|
||||
callback_ = func;
|
||||
}
|
||||
|
||||
void easy2d::Button::SetPivot(float pivot_x, float pivot_y)
|
||||
void Button::SetPivot(float pivot_x, float pivot_y)
|
||||
{
|
||||
Node::SetPivot(pivot_x, pivot_y);
|
||||
SAFE_SET(normal_, SetPivot, pivot_x, pivot_y);
|
||||
|
|
@ -163,7 +165,7 @@ void easy2d::Button::SetPivot(float pivot_x, float pivot_y)
|
|||
SAFE_SET(disabled_, SetPivot, pivot_x, pivot_y);
|
||||
}
|
||||
|
||||
bool easy2d::Button::Dispatch(const MouseEvent & e, bool handled)
|
||||
bool Button::Dispatch(const MouseEvent & e, bool handled)
|
||||
{
|
||||
if (!handled && enabled_ && IsVisible() && normal_)
|
||||
{
|
||||
|
|
@ -212,7 +214,7 @@ bool easy2d::Button::Dispatch(const MouseEvent & e, bool handled)
|
|||
return Node::Dispatch(e, handled);
|
||||
}
|
||||
|
||||
void easy2d::Button::Visit()
|
||||
void Button::Visit()
|
||||
{
|
||||
Node::Visit();
|
||||
|
||||
|
|
@ -237,7 +239,7 @@ void easy2d::Button::Visit()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::SetStatus(Status status)
|
||||
void Button::SetStatus(Status status)
|
||||
{
|
||||
if (status_ != status)
|
||||
{
|
||||
|
|
@ -246,7 +248,7 @@ void easy2d::Button::SetStatus(Status status)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Button::UpdateVisible()
|
||||
void Button::UpdateVisible()
|
||||
{
|
||||
SAFE_SET(normal_, SetVisible, false);
|
||||
SAFE_SET(mouseover_, SetVisible, false);
|
||||
|
|
@ -280,3 +282,4 @@ void easy2d::Button::UpdateVisible()
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -20,12 +20,15 @@
|
|||
|
||||
#include "..\e2dcomponent.h"
|
||||
|
||||
easy2d::Menu::Menu()
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
Menu::Menu()
|
||||
: enabled_(true)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Menu::Menu(const std::vector<Button*>& buttons)
|
||||
Menu::Menu(const std::vector<Button*>& buttons)
|
||||
: enabled_(true)
|
||||
{
|
||||
for (const auto& button : buttons)
|
||||
|
|
@ -34,17 +37,17 @@ easy2d::Menu::Menu(const std::vector<Button*>& buttons)
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Menu::IsEnable() const
|
||||
bool Menu::IsEnable() const
|
||||
{
|
||||
return enabled_;
|
||||
}
|
||||
|
||||
size_t easy2d::Menu::GetButtonCount() const
|
||||
size_t Menu::GetButtonCount() const
|
||||
{
|
||||
return buttons_.size();
|
||||
}
|
||||
|
||||
void easy2d::Menu::SetEnabled(bool enabled)
|
||||
void Menu::SetEnabled(bool enabled)
|
||||
{
|
||||
if (enabled_ != enabled)
|
||||
{
|
||||
|
|
@ -57,7 +60,7 @@ void easy2d::Menu::SetEnabled(bool enabled)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Menu::AddButton(Button * button)
|
||||
void Menu::AddButton(Button * button)
|
||||
{
|
||||
if (button)
|
||||
{
|
||||
|
|
@ -67,7 +70,7 @@ void easy2d::Menu::AddButton(Button * button)
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Menu::RemoveButton(Button * button)
|
||||
bool Menu::RemoveButton(Button * button)
|
||||
{
|
||||
if (buttons_.empty())
|
||||
{
|
||||
|
|
@ -90,7 +93,8 @@ bool easy2d::Menu::RemoveButton(Button * button)
|
|||
return false;
|
||||
}
|
||||
|
||||
const std::vector<easy2d::Button*>& easy2d::Menu::GetAllButtons() const
|
||||
const std::vector<Button*>& Menu::GetAllButtons() const
|
||||
{
|
||||
return buttons_;
|
||||
}
|
||||
}
|
||||
|
|
@ -61,7 +61,7 @@ namespace easy2d
|
|||
Point operator - () const;
|
||||
bool operator== (const Point& other) const;
|
||||
|
||||
explicit operator easy2d::Size() const;
|
||||
explicit operator Size() const;
|
||||
|
||||
// 判断两点间距离
|
||||
static float Distance(
|
||||
|
|
@ -102,7 +102,7 @@ namespace easy2d
|
|||
Size operator - () const;
|
||||
bool operator== (const Size& other) const;
|
||||
|
||||
explicit operator easy2d::Point() const;
|
||||
explicit operator Point() const;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -585,19 +585,19 @@ namespace easy2d
|
|||
template<typename T>
|
||||
static inline T Range(T min, T max)
|
||||
{
|
||||
return easy2d::Random::RandomInt(min, max);
|
||||
return Random::RandomInt(min, max);
|
||||
}
|
||||
|
||||
// 取得范围内的一个浮点数随机数
|
||||
static inline float Range(float min, float max)
|
||||
{
|
||||
return easy2d::Random::RandomReal(min, max);
|
||||
return Random::RandomReal(min, max);
|
||||
}
|
||||
|
||||
// 取得范围内的一个浮点数随机数
|
||||
static inline double Range(double min, double max)
|
||||
{
|
||||
return easy2d::Random::RandomReal(min, max);
|
||||
return Random::RandomReal(min, max);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -21,14 +21,16 @@
|
|||
#include "..\e2devent.h"
|
||||
|
||||
|
||||
easy2d::KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
namespace easy2d
|
||||
{
|
||||
KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
: message_(message)
|
||||
, w_param_(w_param)
|
||||
, l_param_(l_param)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::KeyCode easy2d::KeyEvent::GetCode() const
|
||||
KeyCode KeyEvent::GetCode() const
|
||||
{
|
||||
switch (w_param_)
|
||||
{
|
||||
|
|
@ -89,12 +91,13 @@ easy2d::KeyCode easy2d::KeyEvent::GetCode() const
|
|||
}
|
||||
}
|
||||
|
||||
int easy2d::KeyEvent::GetCount() const
|
||||
int KeyEvent::GetCount() const
|
||||
{
|
||||
return static_cast<int>((DWORD)l_param_ & 0x0000FFFF);
|
||||
}
|
||||
|
||||
easy2d::KeyEvent::Type easy2d::KeyEvent::GetType() const
|
||||
KeyEvent::Type KeyEvent::GetType() const
|
||||
{
|
||||
return Type(message_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,26 +21,28 @@
|
|||
#include "..\e2devent.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::MouseEvent::MouseEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
namespace easy2d
|
||||
{
|
||||
MouseEvent::MouseEvent(UINT message, WPARAM w_param, LPARAM l_param)
|
||||
: message_(message)
|
||||
, w_param_(w_param)
|
||||
, l_param_(l_param)
|
||||
{
|
||||
}
|
||||
|
||||
float easy2d::MouseEvent::GetX() const
|
||||
float MouseEvent::GetX() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return ((float)(short)LOWORD(l_param_)) * 96.f / dpi;
|
||||
}
|
||||
|
||||
float easy2d::MouseEvent::GetY() const
|
||||
float MouseEvent::GetY() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return ((float)(short)HIWORD(l_param_)) * 96.f / dpi;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::MouseEvent::GetPosition() const
|
||||
Point MouseEvent::GetPosition() const
|
||||
{
|
||||
float dpi = Graphics::GetDpi();
|
||||
return Point(
|
||||
|
|
@ -49,37 +51,38 @@ easy2d::Point easy2d::MouseEvent::GetPosition() const
|
|||
);
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsShiftDown() const
|
||||
bool MouseEvent::IsShiftDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_SHIFT;
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsCtrlDown() const
|
||||
bool MouseEvent::IsCtrlDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_CONTROL;
|
||||
}
|
||||
|
||||
float easy2d::MouseEvent::GetWheelDelta() const
|
||||
float MouseEvent::GetWheelDelta() const
|
||||
{
|
||||
return static_cast<float>(GET_WHEEL_DELTA_WPARAM(w_param_));
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsLButtonDown() const
|
||||
bool MouseEvent::IsLButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_LBUTTON;
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsRButtonDown() const
|
||||
bool MouseEvent::IsRButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_RBUTTON;
|
||||
}
|
||||
|
||||
bool easy2d::MouseEvent::IsMButtonDown() const
|
||||
bool MouseEvent::IsMButtonDown() const
|
||||
{
|
||||
return GET_KEYSTATE_WPARAM(w_param_) == MK_MBUTTON;
|
||||
}
|
||||
|
||||
easy2d::MouseEvent::Type easy2d::MouseEvent::GetType() const
|
||||
MouseEvent::Type MouseEvent::GetType() const
|
||||
{
|
||||
return Type(message_);
|
||||
}
|
||||
}
|
||||
|
|
@ -21,7 +21,9 @@
|
|||
#include "..\e2dmodule.h"
|
||||
|
||||
|
||||
easy2d::Audio::Audio()
|
||||
namespace easy2d
|
||||
{
|
||||
Audio::Audio()
|
||||
: x_audio2_(nullptr)
|
||||
, mastering_voice_(nullptr)
|
||||
{
|
||||
|
|
@ -38,7 +40,7 @@ easy2d::Audio::Audio()
|
|||
);
|
||||
}
|
||||
|
||||
easy2d::Audio::~Audio()
|
||||
Audio::~Audio()
|
||||
{
|
||||
if (mastering_voice_)
|
||||
{
|
||||
|
|
@ -51,17 +53,18 @@ easy2d::Audio::~Audio()
|
|||
MFShutdown();
|
||||
}
|
||||
|
||||
HRESULT easy2d::Audio::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
|
||||
HRESULT Audio::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
|
||||
{
|
||||
return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
|
||||
}
|
||||
|
||||
void easy2d::Audio::Open()
|
||||
void Audio::Open()
|
||||
{
|
||||
x_audio2_->StartEngine();
|
||||
}
|
||||
|
||||
void easy2d::Audio::Close()
|
||||
void Audio::Close()
|
||||
{
|
||||
x_audio2_->StopEngine();
|
||||
}
|
||||
}
|
||||
|
|
@ -20,33 +20,39 @@
|
|||
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
static easy2d::Graphics * graphics_device = nullptr;
|
||||
static easy2d::Input * input_device = nullptr;
|
||||
static easy2d::Audio * audio_device = nullptr;
|
||||
|
||||
easy2d::Graphics * easy2d::Device::GetGraphics()
|
||||
namespace easy2d
|
||||
{
|
||||
namespace
|
||||
{
|
||||
Graphics * graphics_device = nullptr;
|
||||
Input * input_device = nullptr;
|
||||
Audio * audio_device = nullptr;
|
||||
}
|
||||
|
||||
Graphics * Device::GetGraphics()
|
||||
{
|
||||
return graphics_device;
|
||||
}
|
||||
|
||||
easy2d::Input * easy2d::Device::GetInput()
|
||||
Input * Device::GetInput()
|
||||
{
|
||||
return input_device;
|
||||
}
|
||||
|
||||
easy2d::Audio * easy2d::Device::GetAudio()
|
||||
Audio * Device::GetAudio()
|
||||
{
|
||||
return audio_device;
|
||||
}
|
||||
|
||||
void easy2d::Device::Init(HWND hwnd)
|
||||
void Device::Init(HWND hwnd)
|
||||
{
|
||||
graphics_device = new (std::nothrow) Graphics(hwnd);
|
||||
input_device = new (std::nothrow) Input(hwnd);
|
||||
audio_device = new (std::nothrow) Audio();
|
||||
}
|
||||
|
||||
void easy2d::Device::Destroy()
|
||||
void Device::Destroy()
|
||||
{
|
||||
if (audio_device)
|
||||
{
|
||||
|
|
@ -66,3 +72,4 @@ void easy2d::Device::Destroy()
|
|||
graphics_device = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -30,14 +30,19 @@
|
|||
#define REGISTER_CLASS L"Easy2DApp"
|
||||
|
||||
|
||||
static easy2d::Game * instance = nullptr;
|
||||
namespace easy2d
|
||||
{
|
||||
namespace
|
||||
{
|
||||
Game * instance = nullptr;
|
||||
}
|
||||
|
||||
easy2d::Game * easy2d::Game::GetInstance()
|
||||
Game * Game::GetInstance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
easy2d::Game::Game()
|
||||
Game::Game()
|
||||
: hwnd_(nullptr)
|
||||
, quit_(true)
|
||||
, curr_scene_(nullptr)
|
||||
|
|
@ -58,7 +63,7 @@ easy2d::Game::Game()
|
|||
::CoInitialize(nullptr);
|
||||
}
|
||||
|
||||
easy2d::Game::~Game()
|
||||
Game::~Game()
|
||||
{
|
||||
SafeRelease(transition_);
|
||||
SafeRelease(curr_scene_);
|
||||
|
|
@ -78,7 +83,7 @@ easy2d::Game::~Game()
|
|||
::CoUninitialize();
|
||||
}
|
||||
|
||||
void easy2d::Game::Run()
|
||||
void Game::Run()
|
||||
{
|
||||
// ³õʼ»¯
|
||||
Init();
|
||||
|
|
@ -136,12 +141,12 @@ void easy2d::Game::Run()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Game::Quit()
|
||||
void Game::Quit()
|
||||
{
|
||||
quit_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Game::EnterScene(Scene * scene, Transition * transition)
|
||||
void Game::EnterScene(Scene * scene, Transition * transition)
|
||||
{
|
||||
if (scene == nullptr)
|
||||
{
|
||||
|
|
@ -172,17 +177,17 @@ void easy2d::Game::EnterScene(Scene * scene, Transition * transition)
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::Scene * easy2d::Game::GetCurrentScene()
|
||||
Scene * Game::GetCurrentScene()
|
||||
{
|
||||
return curr_scene_;
|
||||
}
|
||||
|
||||
bool easy2d::Game::IsTransitioning() const
|
||||
bool Game::IsTransitioning() const
|
||||
{
|
||||
return transition_ != nullptr;
|
||||
}
|
||||
|
||||
void easy2d::Game::UpdateScene(float dt)
|
||||
void Game::UpdateScene(float dt)
|
||||
{
|
||||
auto update = [&](Scene * scene) -> void
|
||||
{
|
||||
|
|
@ -230,7 +235,7 @@ void easy2d::Game::UpdateScene(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Game::DrawScene()
|
||||
void Game::DrawScene()
|
||||
{
|
||||
auto graphics = Device::GetGraphics();
|
||||
graphics->BeginDraw();
|
||||
|
|
@ -264,7 +269,7 @@ void easy2d::Game::DrawScene()
|
|||
graphics->EndDraw();
|
||||
}
|
||||
|
||||
void easy2d::Game::Init()
|
||||
void Game::Init()
|
||||
{
|
||||
HINSTANCE hinstance = GetModuleHandle(nullptr);
|
||||
WNDCLASSEX wcex = { 0 };
|
||||
|
|
@ -370,7 +375,7 @@ void easy2d::Game::Init()
|
|||
quit_ = false;
|
||||
}
|
||||
|
||||
easy2d::Rect easy2d::Game::Locate(int width, int height)
|
||||
Rect Game::Locate(int width, int height)
|
||||
{
|
||||
int max_width = ::GetSystemMetrics(SM_CXSCREEN);
|
||||
int max_height = ::GetSystemMetrics(SM_CYSCREEN);
|
||||
|
|
@ -396,35 +401,35 @@ easy2d::Rect easy2d::Game::Locate(int width, int height)
|
|||
);
|
||||
}
|
||||
|
||||
int easy2d::Game::GetWidth() const
|
||||
int Game::GetWidth() const
|
||||
{
|
||||
return width_;
|
||||
}
|
||||
|
||||
int easy2d::Game::GetHeight() const
|
||||
int Game::GetHeight() const
|
||||
{
|
||||
return height_;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Game::GetSize() const
|
||||
Size Game::GetSize() const
|
||||
{
|
||||
return easy2d::Size(
|
||||
return Size(
|
||||
static_cast<float>(width_),
|
||||
static_cast<float>(height_)
|
||||
);
|
||||
}
|
||||
|
||||
HWND easy2d::Game::GetHWnd() const
|
||||
HWND Game::GetHWnd() const
|
||||
{
|
||||
return hwnd_;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Game::GetTitle() const
|
||||
const std::wstring& Game::GetTitle() const
|
||||
{
|
||||
return title_;
|
||||
}
|
||||
|
||||
void easy2d::Game::SetSize(int width, int height)
|
||||
void Game::SetSize(int width, int height)
|
||||
{
|
||||
if (width_ == width && height_ == height)
|
||||
return;
|
||||
|
|
@ -446,7 +451,7 @@ void easy2d::Game::SetSize(int width, int height)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Game::SetTitle(const std::wstring& title)
|
||||
void Game::SetTitle(const std::wstring& title)
|
||||
{
|
||||
title_ = title;
|
||||
|
||||
|
|
@ -456,7 +461,7 @@ void easy2d::Game::SetTitle(const std::wstring& title)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Game::SetIcon(int resource_id)
|
||||
void Game::SetIcon(int resource_id)
|
||||
{
|
||||
icon_ = resource_id;
|
||||
|
||||
|
|
@ -477,13 +482,13 @@ void easy2d::Game::SetIcon(int resource_id)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Game::SetDebugMode(bool enabled)
|
||||
void Game::SetDebugMode(bool enabled)
|
||||
{
|
||||
debug_mode_ = enabled;
|
||||
}
|
||||
|
||||
|
||||
LRESULT easy2d::Game::WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
|
||||
LRESULT Game::WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
|
||||
{
|
||||
LRESULT result = 0;
|
||||
bool was_handled = false;
|
||||
|
|
@ -617,3 +622,4 @@ LRESULT easy2d::Game::WndProc(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_para
|
|||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
@ -24,7 +24,10 @@
|
|||
|
||||
namespace easy2d
|
||||
{
|
||||
// ÎÄ×ÖäÖČžĆ÷
|
||||
//-------------------------------------------------------
|
||||
// TextRenderer
|
||||
//-------------------------------------------------------
|
||||
|
||||
class TextRenderer
|
||||
: public IDWriteTextRenderer
|
||||
{
|
||||
|
|
@ -505,10 +508,13 @@ namespace easy2d
|
|||
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
easy2d::Graphics::Graphics(HWND hwnd)
|
||||
//-------------------------------------------------------
|
||||
// Graphics
|
||||
//-------------------------------------------------------
|
||||
|
||||
Graphics::Graphics(HWND hwnd)
|
||||
: factory_(nullptr)
|
||||
, imaging_factory_(nullptr)
|
||||
, write_factory_(nullptr)
|
||||
|
|
@ -587,7 +593,7 @@ easy2d::Graphics::Graphics(HWND hwnd)
|
|||
);
|
||||
}
|
||||
|
||||
easy2d::Graphics::~Graphics()
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
SafeRelease(fps_text_format_);
|
||||
SafeRelease(fps_text_layout_);
|
||||
|
|
@ -603,13 +609,13 @@ easy2d::Graphics::~Graphics()
|
|||
SafeRelease(write_factory_);
|
||||
}
|
||||
|
||||
void easy2d::Graphics::BeginDraw()
|
||||
void Graphics::BeginDraw()
|
||||
{
|
||||
render_target_->BeginDraw();
|
||||
render_target_->Clear(clear_color_);
|
||||
}
|
||||
|
||||
void easy2d::Graphics::EndDraw()
|
||||
void Graphics::EndDraw()
|
||||
{
|
||||
HRESULT hr = render_target_->EndDraw();
|
||||
|
||||
|
|
@ -629,7 +635,7 @@ void easy2d::Graphics::EndDraw()
|
|||
ThrowIfFailed(hr);
|
||||
}
|
||||
|
||||
void easy2d::Graphics::DrawDebugInfo()
|
||||
void Graphics::DrawDebugInfo()
|
||||
{
|
||||
static int render_times_ = 0;
|
||||
static Time last_render_time_ = Time::Now();
|
||||
|
|
@ -701,37 +707,37 @@ void easy2d::Graphics::DrawDebugInfo()
|
|||
}
|
||||
}
|
||||
|
||||
ID2D1HwndRenderTarget * easy2d::Graphics::GetRenderTarget() const
|
||||
ID2D1HwndRenderTarget * Graphics::GetRenderTarget() const
|
||||
{
|
||||
return render_target_;
|
||||
}
|
||||
|
||||
ID2D1SolidColorBrush * easy2d::Graphics::GetSolidBrush() const
|
||||
ID2D1SolidColorBrush * Graphics::GetSolidBrush() const
|
||||
{
|
||||
return solid_brush_;
|
||||
}
|
||||
|
||||
IDWriteTextRenderer* easy2d::Graphics::GetTextRender() const
|
||||
IDWriteTextRenderer* Graphics::GetTextRender() const
|
||||
{
|
||||
return text_renderer_;
|
||||
}
|
||||
|
||||
ID2D1Factory * easy2d::Graphics::GetFactory() const
|
||||
ID2D1Factory * Graphics::GetFactory() const
|
||||
{
|
||||
return factory_;
|
||||
}
|
||||
|
||||
IWICImagingFactory * easy2d::Graphics::GetImagingFactory() const
|
||||
IWICImagingFactory * Graphics::GetImagingFactory() const
|
||||
{
|
||||
return imaging_factory_;
|
||||
}
|
||||
|
||||
IDWriteFactory * easy2d::Graphics::GetWriteFactory() const
|
||||
IDWriteFactory * Graphics::GetWriteFactory() const
|
||||
{
|
||||
return write_factory_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * easy2d::Graphics::GetMiterStrokeStyle()
|
||||
ID2D1StrokeStyle * Graphics::GetMiterStrokeStyle()
|
||||
{
|
||||
if (!miter_stroke_style_)
|
||||
{
|
||||
|
|
@ -754,7 +760,7 @@ ID2D1StrokeStyle * easy2d::Graphics::GetMiterStrokeStyle()
|
|||
return miter_stroke_style_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * easy2d::Graphics::GetBevelStrokeStyle()
|
||||
ID2D1StrokeStyle * Graphics::GetBevelStrokeStyle()
|
||||
{
|
||||
if (!bevel_stroke_style_)
|
||||
{
|
||||
|
|
@ -777,7 +783,7 @@ ID2D1StrokeStyle * easy2d::Graphics::GetBevelStrokeStyle()
|
|||
return bevel_stroke_style_;
|
||||
}
|
||||
|
||||
ID2D1StrokeStyle * easy2d::Graphics::GetRoundStrokeStyle()
|
||||
ID2D1StrokeStyle * Graphics::GetRoundStrokeStyle()
|
||||
{
|
||||
if (!round_stroke_style_)
|
||||
{
|
||||
|
|
@ -800,7 +806,7 @@ ID2D1StrokeStyle * easy2d::Graphics::GetRoundStrokeStyle()
|
|||
return round_stroke_style_;
|
||||
}
|
||||
|
||||
void easy2d::Graphics::SetTextRendererStyle(const Color & fill_color, bool has_outline, const Color & outline_color, float outline_width, Stroke outline_stroke)
|
||||
void Graphics::SetTextRendererStyle(const Color & fill_color, bool has_outline, const Color & outline_color, float outline_width, Stroke outline_stroke)
|
||||
{
|
||||
static_cast<TextRenderer*>(text_renderer_)->SetTextStyle(
|
||||
D2D1_COLOR_F(fill_color),
|
||||
|
|
@ -811,7 +817,7 @@ void easy2d::Graphics::SetTextRendererStyle(const Color & fill_color, bool has_o
|
|||
);
|
||||
}
|
||||
|
||||
float easy2d::Graphics::GetDpi()
|
||||
float Graphics::GetDpi()
|
||||
{
|
||||
static float dpi = -1;
|
||||
if (dpi < 0)
|
||||
|
|
@ -822,3 +828,4 @@ float easy2d::Graphics::GetDpi()
|
|||
}
|
||||
return dpi;
|
||||
}
|
||||
}
|
||||
|
|
@ -22,7 +22,9 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
easy2d::Input::Input(HWND hwnd)
|
||||
namespace easy2d
|
||||
{
|
||||
Input::Input(HWND hwnd)
|
||||
: direct_input_(nullptr)
|
||||
, keyboard_device_(nullptr)
|
||||
, mouse_device_(nullptr)
|
||||
|
|
@ -72,7 +74,7 @@ easy2d::Input::Input(HWND hwnd)
|
|||
mouse_device_->Poll();
|
||||
}
|
||||
|
||||
easy2d::Input::~Input()
|
||||
Input::~Input()
|
||||
{
|
||||
if (keyboard_device_)
|
||||
keyboard_device_->Unacquire();
|
||||
|
|
@ -84,7 +86,7 @@ easy2d::Input::~Input()
|
|||
SafeRelease(direct_input_);
|
||||
}
|
||||
|
||||
void easy2d::Input::Flush()
|
||||
void Input::Flush()
|
||||
{
|
||||
if (keyboard_device_)
|
||||
{
|
||||
|
|
@ -123,31 +125,31 @@ void easy2d::Input::Flush()
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Input::IsDown(KeyCode key)
|
||||
bool Input::IsDown(KeyCode key)
|
||||
{
|
||||
if (key_buffer_[static_cast<int>(key)] & 0x80)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Input::IsDown(MouseCode code)
|
||||
bool Input::IsDown(MouseCode code)
|
||||
{
|
||||
if (mouse_state_.rgbButtons[static_cast<int>(code)] & 0x80)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseX()
|
||||
float Input::GetMouseX()
|
||||
{
|
||||
return GetMousePos().x;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseY()
|
||||
float Input::GetMouseY()
|
||||
{
|
||||
return GetMousePos().y;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Input::GetMousePos()
|
||||
Point Input::GetMousePos()
|
||||
{
|
||||
POINT mousePos;
|
||||
::GetCursorPos(&mousePos);
|
||||
|
|
@ -156,17 +158,18 @@ easy2d::Point easy2d::Input::GetMousePos()
|
|||
return Point(mousePos.x * 96.f / dpi, mousePos.y * 96.f / dpi);
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseDeltaX()
|
||||
float Input::GetMouseDeltaX()
|
||||
{
|
||||
return (float)mouse_state_.lX;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseDeltaY()
|
||||
float Input::GetMouseDeltaY()
|
||||
{
|
||||
return (float)mouse_state_.lY;
|
||||
}
|
||||
|
||||
float easy2d::Input::GetMouseDeltaZ()
|
||||
float Input::GetMouseDeltaZ()
|
||||
{
|
||||
return (float)mouse_state_.lZ;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,7 +21,9 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::Canvas::Canvas(float width, float height)
|
||||
namespace easy2d
|
||||
{
|
||||
Canvas::Canvas(float width, float height)
|
||||
: render_target_(nullptr)
|
||||
, fill_brush_(nullptr)
|
||||
, line_brush_(nullptr)
|
||||
|
|
@ -52,65 +54,65 @@ easy2d::Canvas::Canvas(float width, float height)
|
|||
this->SetStrokeStyle(stroke_);
|
||||
}
|
||||
|
||||
easy2d::Canvas::~Canvas()
|
||||
Canvas::~Canvas()
|
||||
{
|
||||
SafeRelease(line_brush_);
|
||||
SafeRelease(fill_brush_);
|
||||
SafeRelease(render_target_);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetLineColor(const Color & color)
|
||||
void Canvas::SetLineColor(const Color & color)
|
||||
{
|
||||
line_brush_->SetColor(D2D_COLOR_F(color));
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetFillColor(const Color & color)
|
||||
void Canvas::SetFillColor(const Color & color)
|
||||
{
|
||||
fill_brush_->SetColor(D2D_COLOR_F(color));
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetStrokeWidth(float width)
|
||||
void Canvas::SetStrokeWidth(float width)
|
||||
{
|
||||
stroke_width_ = std::max(width, 0.f);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::SetStrokeStyle(Stroke strokeStyle)
|
||||
void Canvas::SetStrokeStyle(Stroke strokeStyle)
|
||||
{
|
||||
switch (strokeStyle)
|
||||
{
|
||||
case easy2d::Stroke::Miter:
|
||||
case Stroke::Miter:
|
||||
stroke_style_ = Device::GetGraphics()->GetMiterStrokeStyle();
|
||||
break;
|
||||
case easy2d::Stroke::Bevel:
|
||||
case Stroke::Bevel:
|
||||
stroke_style_ = Device::GetGraphics()->GetBevelStrokeStyle();
|
||||
break;
|
||||
case easy2d::Stroke::Round:
|
||||
case Stroke::Round:
|
||||
stroke_style_ = Device::GetGraphics()->GetRoundStrokeStyle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
easy2d::Color easy2d::Canvas::GetLineColor() const
|
||||
Color Canvas::GetLineColor() const
|
||||
{
|
||||
return line_brush_->GetColor();
|
||||
}
|
||||
|
||||
easy2d::Color easy2d::Canvas::GetFillColor() const
|
||||
Color Canvas::GetFillColor() const
|
||||
{
|
||||
return fill_brush_->GetColor();
|
||||
}
|
||||
|
||||
float easy2d::Canvas::GetStrokeWidth() const
|
||||
float Canvas::GetStrokeWidth() const
|
||||
{
|
||||
return stroke_width_;
|
||||
}
|
||||
|
||||
easy2d::Stroke easy2d::Canvas::GetStrokeStyle() const
|
||||
Stroke Canvas::GetStrokeStyle() const
|
||||
{
|
||||
return stroke_;
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawLine(const Point & begin, const Point & end)
|
||||
void Canvas::DrawLine(const Point & begin, const Point & end)
|
||||
{
|
||||
render_target_->DrawLine(
|
||||
D2D1::Point2F(begin.x, begin.y),
|
||||
|
|
@ -121,7 +123,7 @@ void easy2d::Canvas::DrawLine(const Point & begin, const Point & end)
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawCircle(const Point & center, float radius)
|
||||
void Canvas::DrawCircle(const Point & center, float radius)
|
||||
{
|
||||
render_target_->DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
|
|
@ -138,7 +140,7 @@ void easy2d::Canvas::DrawCircle(const Point & center, float radius)
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
|
||||
void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->DrawEllipse(
|
||||
D2D1::Ellipse(
|
||||
|
|
@ -155,7 +157,7 @@ void easy2d::Canvas::DrawEllipse(const Point & center, float radius_x, float rad
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawRect(const Rect & rect)
|
||||
void Canvas::DrawRect(const Rect & rect)
|
||||
{
|
||||
render_target_->DrawRectangle(
|
||||
D2D1::RectF(
|
||||
|
|
@ -170,7 +172,7 @@ void easy2d::Canvas::DrawRect(const Rect & rect)
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->DrawRoundedRectangle(
|
||||
D2D1::RoundedRect(
|
||||
|
|
@ -189,7 +191,7 @@ void easy2d::Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float ra
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillCircle(const Point & center, float radius)
|
||||
void Canvas::FillCircle(const Point & center, float radius)
|
||||
{
|
||||
render_target_->FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
|
|
@ -204,7 +206,7 @@ void easy2d::Canvas::FillCircle(const Point & center, float radius)
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
|
||||
void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->FillEllipse(
|
||||
D2D1::Ellipse(
|
||||
|
|
@ -219,7 +221,7 @@ void easy2d::Canvas::FillEllipse(const Point & center, float radius_x, float rad
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillRect(const Rect & rect)
|
||||
void Canvas::FillRect(const Rect & rect)
|
||||
{
|
||||
render_target_->FillRectangle(
|
||||
D2D1::RectF(
|
||||
|
|
@ -232,7 +234,7 @@ void easy2d::Canvas::FillRect(const Rect & rect)
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
|
||||
{
|
||||
render_target_->FillRoundedRectangle(
|
||||
D2D1::RoundedRect(
|
||||
|
|
@ -248,3 +250,4 @@ void easy2d::Canvas::FillRoundedRect(const Rect & rect, float radius_x, float ra
|
|||
fill_brush_
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,22 +22,24 @@
|
|||
#include "..\e2dmodule.h"
|
||||
#include "..\e2dtool.h"
|
||||
|
||||
std::map<size_t, ID2D1Bitmap*> easy2d::Image::bitmap_cache_;
|
||||
namespace easy2d
|
||||
{
|
||||
std::map<size_t, ID2D1Bitmap*> Image::bitmap_cache_;
|
||||
|
||||
easy2d::Image::Image()
|
||||
Image::Image()
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Image::Image(Resource& res)
|
||||
Image::Image(Resource& res)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
this->Load(res);
|
||||
}
|
||||
|
||||
easy2d::Image::Image(Resource& res, const Rect& crop_rect)
|
||||
Image::Image(Resource& res, const Rect& crop_rect)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
|
|
@ -45,14 +47,14 @@ easy2d::Image::Image(Resource& res, const Rect& crop_rect)
|
|||
this->Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Image::Image(const std::wstring & file_name)
|
||||
Image::Image(const std::wstring & file_name)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
this->Load(file_name);
|
||||
}
|
||||
|
||||
easy2d::Image::Image(const std::wstring & file_name, const Rect & crop_rect)
|
||||
Image::Image(const std::wstring & file_name, const Rect & crop_rect)
|
||||
: bitmap_(nullptr)
|
||||
, crop_rect_()
|
||||
{
|
||||
|
|
@ -60,12 +62,12 @@ easy2d::Image::Image(const std::wstring & file_name, const Rect & crop_rect)
|
|||
this->Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Image::~Image()
|
||||
Image::~Image()
|
||||
{
|
||||
SafeRelease(bitmap_);
|
||||
}
|
||||
|
||||
bool easy2d::Image::Load(Resource& res)
|
||||
bool Image::Load(Resource& res)
|
||||
{
|
||||
if (!Image::CacheBitmap(res))
|
||||
{
|
||||
|
|
@ -77,7 +79,7 @@ bool easy2d::Image::Load(Resource& res)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool easy2d::Image::Load(const std::wstring & file_name)
|
||||
bool Image::Load(const std::wstring & file_name)
|
||||
{
|
||||
E2D_WARNING_IF(file_name.empty(), "Image Load failed! Invalid file name.");
|
||||
|
||||
|
|
@ -94,7 +96,7 @@ bool easy2d::Image::Load(const std::wstring & file_name)
|
|||
return true;
|
||||
}
|
||||
|
||||
void easy2d::Image::Crop(const Rect& crop_rect)
|
||||
void Image::Crop(const Rect& crop_rect)
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
|
|
@ -106,22 +108,22 @@ void easy2d::Image::Crop(const Rect& crop_rect)
|
|||
}
|
||||
}
|
||||
|
||||
float easy2d::Image::GetWidth() const
|
||||
float Image::GetWidth() const
|
||||
{
|
||||
return crop_rect_.size.width;
|
||||
}
|
||||
|
||||
float easy2d::Image::GetHeight() const
|
||||
float Image::GetHeight() const
|
||||
{
|
||||
return crop_rect_.size.height;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Image::GetSize() const
|
||||
Size Image::GetSize() const
|
||||
{
|
||||
return crop_rect_.size;
|
||||
}
|
||||
|
||||
float easy2d::Image::GetSourceWidth() const
|
||||
float Image::GetSourceWidth() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
|
|
@ -133,7 +135,7 @@ float easy2d::Image::GetSourceWidth() const
|
|||
}
|
||||
}
|
||||
|
||||
float easy2d::Image::GetSourceHeight() const
|
||||
float Image::GetSourceHeight() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
|
|
@ -145,7 +147,7 @@ float easy2d::Image::GetSourceHeight() const
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Image::GetSourceSize() const
|
||||
Size Image::GetSourceSize() const
|
||||
{
|
||||
if (bitmap_)
|
||||
{
|
||||
|
|
@ -155,32 +157,32 @@ easy2d::Size easy2d::Image::GetSourceSize() const
|
|||
return Size{};
|
||||
}
|
||||
|
||||
float easy2d::Image::GetCropX() const
|
||||
float Image::GetCropX() const
|
||||
{
|
||||
return crop_rect_.origin.x;
|
||||
}
|
||||
|
||||
float easy2d::Image::GetCropY() const
|
||||
float Image::GetCropY() const
|
||||
{
|
||||
return crop_rect_.origin.y;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Image::GetCropPos() const
|
||||
Point Image::GetCropPos() const
|
||||
{
|
||||
return crop_rect_.origin;
|
||||
}
|
||||
|
||||
const easy2d::Rect & easy2d::Image::GetCropRect() const
|
||||
const Rect & Image::GetCropRect() const
|
||||
{
|
||||
return crop_rect_;
|
||||
}
|
||||
|
||||
ID2D1Bitmap * easy2d::Image::GetBitmap() const
|
||||
ID2D1Bitmap * Image::GetBitmap() const
|
||||
{
|
||||
return bitmap_;
|
||||
}
|
||||
|
||||
bool easy2d::Image::CacheBitmap(Resource& res)
|
||||
bool Image::CacheBitmap(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
|
||||
|
|
@ -277,7 +279,7 @@ bool easy2d::Image::CacheBitmap(Resource& res)
|
|||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool easy2d::Image::CacheBitmap(const std::wstring & file_name)
|
||||
bool Image::CacheBitmap(const std::wstring & file_name)
|
||||
{
|
||||
size_t hash_code = std::hash<std::wstring>{}(file_name);
|
||||
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
|
||||
|
|
@ -358,7 +360,7 @@ bool easy2d::Image::CacheBitmap(const std::wstring & file_name)
|
|||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
void easy2d::Image::ClearCache()
|
||||
void Image::ClearCache()
|
||||
{
|
||||
if (bitmap_cache_.empty())
|
||||
return;
|
||||
|
|
@ -370,7 +372,7 @@ void easy2d::Image::ClearCache()
|
|||
bitmap_cache_.clear();
|
||||
}
|
||||
|
||||
void easy2d::Image::SetBitmap(ID2D1Bitmap * bitmap)
|
||||
void Image::SetBitmap(ID2D1Bitmap * bitmap)
|
||||
{
|
||||
if (bitmap_ == bitmap)
|
||||
return;
|
||||
|
|
@ -390,3 +392,4 @@ void easy2d::Image::SetBitmap(ID2D1Bitmap * bitmap)
|
|||
crop_rect_.size.height = bitmap_->GetSize().height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -25,7 +25,9 @@
|
|||
#include <iterator>
|
||||
|
||||
|
||||
easy2d::Node::Node()
|
||||
namespace easy2d
|
||||
{
|
||||
Node::Node()
|
||||
: visible_(true)
|
||||
, parent_(nullptr)
|
||||
, parent_scene_(nullptr)
|
||||
|
|
@ -47,7 +49,7 @@ easy2d::Node::Node()
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Node::~Node()
|
||||
Node::~Node()
|
||||
{
|
||||
SafeRelease(border_);
|
||||
|
||||
|
|
@ -67,7 +69,7 @@ easy2d::Node::~Node()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::Visit()
|
||||
void Node::Visit()
|
||||
{
|
||||
if (!visible_)
|
||||
return;
|
||||
|
|
@ -130,7 +132,7 @@ void easy2d::Node::Visit()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::UpdateChildren(float dt)
|
||||
void Node::UpdateChildren(float dt)
|
||||
{
|
||||
if (children_.empty())
|
||||
{
|
||||
|
|
@ -167,7 +169,7 @@ void easy2d::Node::UpdateChildren(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::DrawBorder()
|
||||
void Node::DrawBorder()
|
||||
{
|
||||
if (visible_)
|
||||
{
|
||||
|
|
@ -190,7 +192,7 @@ void easy2d::Node::DrawBorder()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::UpdateTransform()
|
||||
void Node::UpdateTransform()
|
||||
{
|
||||
if (!dirty_transform_)
|
||||
return;
|
||||
|
|
@ -247,7 +249,7 @@ void easy2d::Node::UpdateTransform()
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Node::Dispatch(const MouseEvent & e, bool handled)
|
||||
bool Node::Dispatch(const MouseEvent & e, bool handled)
|
||||
{
|
||||
if (visible_)
|
||||
{
|
||||
|
|
@ -262,7 +264,7 @@ bool easy2d::Node::Dispatch(const MouseEvent & e, bool handled)
|
|||
return handled;
|
||||
}
|
||||
|
||||
bool easy2d::Node::Dispatch(const KeyEvent & e, bool handled)
|
||||
bool Node::Dispatch(const KeyEvent & e, bool handled)
|
||||
{
|
||||
if (visible_)
|
||||
{
|
||||
|
|
@ -277,7 +279,7 @@ bool easy2d::Node::Dispatch(const KeyEvent & e, bool handled)
|
|||
return handled;
|
||||
}
|
||||
|
||||
void easy2d::Node::UpdateOpacity()
|
||||
void Node::UpdateOpacity()
|
||||
{
|
||||
if (parent_)
|
||||
{
|
||||
|
|
@ -289,7 +291,7 @@ void easy2d::Node::UpdateOpacity()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::UpdateActions()
|
||||
void Node::UpdateActions()
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -322,112 +324,112 @@ void easy2d::Node::UpdateActions()
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Node::IsVisible() const
|
||||
bool Node::IsVisible() const
|
||||
{
|
||||
return visible_;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Node::GetName() const
|
||||
const std::wstring& Node::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
|
||||
size_t easy2d::Node::GetHashName() const
|
||||
size_t Node::GetHashName() const
|
||||
{
|
||||
return hash_name_;
|
||||
}
|
||||
|
||||
const easy2d::Point& easy2d::Node::GetPosition() const
|
||||
const Point& Node::GetPosition() const
|
||||
{
|
||||
return transform_.position;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetWidth() const
|
||||
float Node::GetWidth() const
|
||||
{
|
||||
return transform_.size.width * transform_.scale_x;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetHeight() const
|
||||
float Node::GetHeight() const
|
||||
{
|
||||
return transform_.size.height * transform_.scale_y;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetRealWidth() const
|
||||
float Node::GetRealWidth() const
|
||||
{
|
||||
return transform_.size.width;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetRealHeight() const
|
||||
float Node::GetRealHeight() const
|
||||
{
|
||||
return transform_.size.height;
|
||||
}
|
||||
|
||||
const easy2d::Size& easy2d::Node::GetRealSize() const
|
||||
const Size& Node::GetRealSize() const
|
||||
{
|
||||
return transform_.size;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetPivotX() const
|
||||
float Node::GetPivotX() const
|
||||
{
|
||||
return transform_.pivot_x;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetPivotY() const
|
||||
float Node::GetPivotY() const
|
||||
{
|
||||
return transform_.pivot_y;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Node::GetSize() const
|
||||
Size Node::GetSize() const
|
||||
{
|
||||
return Size{ GetWidth(), GetHeight() };
|
||||
}
|
||||
|
||||
float easy2d::Node::GetScaleX() const
|
||||
float Node::GetScaleX() const
|
||||
{
|
||||
return transform_.scale_x;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetScaleY() const
|
||||
float Node::GetScaleY() const
|
||||
{
|
||||
return transform_.scale_y;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetSkewX() const
|
||||
float Node::GetSkewX() const
|
||||
{
|
||||
return transform_.skew_x;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetSkewY() const
|
||||
float Node::GetSkewY() const
|
||||
{
|
||||
return transform_.skew_y;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetRotation() const
|
||||
float Node::GetRotation() const
|
||||
{
|
||||
return transform_.rotation;
|
||||
}
|
||||
|
||||
const easy2d::Transform & easy2d::Node::GetTransform() const
|
||||
const Transform & Node::GetTransform() const
|
||||
{
|
||||
return transform_;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetOpacity() const
|
||||
float Node::GetOpacity() const
|
||||
{
|
||||
return real_opacity_;
|
||||
}
|
||||
|
||||
float easy2d::Node::GetDisplayOpacity() const
|
||||
float Node::GetDisplayOpacity() const
|
||||
{
|
||||
return display_opacity_;
|
||||
}
|
||||
|
||||
int easy2d::Node::GetOrder() const
|
||||
int Node::GetOrder() const
|
||||
{
|
||||
return order_;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetOrder(int order)
|
||||
void Node::SetOrder(int order)
|
||||
{
|
||||
if (order_ == order)
|
||||
return;
|
||||
|
|
@ -439,22 +441,22 @@ void easy2d::Node::SetOrder(int order)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPositionX(float x)
|
||||
void Node::SetPositionX(float x)
|
||||
{
|
||||
this->SetPosition(x, transform_.position.y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPositionY(float y)
|
||||
void Node::SetPositionY(float y)
|
||||
{
|
||||
this->SetPosition(transform_.position.x, y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPosition(const Point & p)
|
||||
void Node::SetPosition(const Point & p)
|
||||
{
|
||||
this->SetPosition(p.x, p.y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPosition(float x, float y)
|
||||
void Node::SetPosition(float x, float y)
|
||||
{
|
||||
if (transform_.position.x == x && transform_.position.y == y)
|
||||
return;
|
||||
|
|
@ -464,32 +466,32 @@ void easy2d::Node::SetPosition(float x, float y)
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::MoveBy(float x, float y)
|
||||
void Node::MoveBy(float x, float y)
|
||||
{
|
||||
this->SetPosition(transform_.position.x + x, transform_.position.y + y);
|
||||
}
|
||||
|
||||
void easy2d::Node::MoveBy(const Point & v)
|
||||
void Node::MoveBy(const Point & v)
|
||||
{
|
||||
this->MoveBy(v.x, v.y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetScaleX(float scale_x)
|
||||
void Node::SetScaleX(float scale_x)
|
||||
{
|
||||
this->SetScale(scale_x, transform_.scale_y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetScaleY(float scale_y)
|
||||
void Node::SetScaleY(float scale_y)
|
||||
{
|
||||
this->SetScale(transform_.scale_x, scale_y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetScale(float scale)
|
||||
void Node::SetScale(float scale)
|
||||
{
|
||||
this->SetScale(scale, scale);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetScale(float scale_x, float scale_y)
|
||||
void Node::SetScale(float scale_x, float scale_y)
|
||||
{
|
||||
if (transform_.scale_x == scale_x && transform_.scale_y == scale_y)
|
||||
return;
|
||||
|
|
@ -499,17 +501,17 @@ void easy2d::Node::SetScale(float scale_x, float scale_y)
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetSkewX(float skew_x)
|
||||
void Node::SetSkewX(float skew_x)
|
||||
{
|
||||
this->SetSkew(skew_x, transform_.skew_y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetSkewY(float skew_y)
|
||||
void Node::SetSkewY(float skew_y)
|
||||
{
|
||||
this->SetSkew(transform_.skew_x, skew_y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetSkew(float skew_x, float skew_y)
|
||||
void Node::SetSkew(float skew_x, float skew_y)
|
||||
{
|
||||
if (transform_.skew_x == skew_x && transform_.skew_y == skew_y)
|
||||
return;
|
||||
|
|
@ -519,7 +521,7 @@ void easy2d::Node::SetSkew(float skew_x, float skew_y)
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetRotation(float angle)
|
||||
void Node::SetRotation(float angle)
|
||||
{
|
||||
if (transform_.rotation == angle)
|
||||
return;
|
||||
|
|
@ -528,7 +530,7 @@ void easy2d::Node::SetRotation(float angle)
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetOpacity(float opacity)
|
||||
void Node::SetOpacity(float opacity)
|
||||
{
|
||||
if (real_opacity_ == opacity)
|
||||
return;
|
||||
|
|
@ -538,17 +540,17 @@ void easy2d::Node::SetOpacity(float opacity)
|
|||
UpdateOpacity();
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPivotX(float pivot_x)
|
||||
void Node::SetPivotX(float pivot_x)
|
||||
{
|
||||
this->SetPivot(pivot_x, transform_.pivot_y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPivotY(float pivot_y)
|
||||
void Node::SetPivotY(float pivot_y)
|
||||
{
|
||||
this->SetPivot(transform_.pivot_x, pivot_y);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetPivot(float pivot_x, float pivot_y)
|
||||
void Node::SetPivot(float pivot_x, float pivot_y)
|
||||
{
|
||||
if (transform_.pivot_x == pivot_x && transform_.pivot_y == pivot_y)
|
||||
return;
|
||||
|
|
@ -558,17 +560,17 @@ void easy2d::Node::SetPivot(float pivot_x, float pivot_y)
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetWidth(float width)
|
||||
void Node::SetWidth(float width)
|
||||
{
|
||||
this->SetSize(width, transform_.size.height);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetHeight(float height)
|
||||
void Node::SetHeight(float height)
|
||||
{
|
||||
this->SetSize(transform_.size.width, height);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetSize(float width, float height)
|
||||
void Node::SetSize(float width, float height)
|
||||
{
|
||||
if (transform_.size.width == width && transform_.size.height == height)
|
||||
return;
|
||||
|
|
@ -578,28 +580,28 @@ void easy2d::Node::SetSize(float width, float height)
|
|||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetSize(const Size& size)
|
||||
void Node::SetSize(const Size& size)
|
||||
{
|
||||
this->SetSize(size.width, size.height);
|
||||
}
|
||||
|
||||
void easy2d::Node::SetTransform(const Transform & transform)
|
||||
void Node::SetTransform(const Transform & transform)
|
||||
{
|
||||
transform_ = transform;
|
||||
dirty_transform_ = true;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetClipEnabled(bool enabled)
|
||||
void Node::SetClipEnabled(bool enabled)
|
||||
{
|
||||
clip_enabled_ = enabled;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetBorderColor(const Color & color)
|
||||
void Node::SetBorderColor(const Color & color)
|
||||
{
|
||||
border_color_ = color;
|
||||
}
|
||||
|
||||
void easy2d::Node::AddChild(Node * child, int order)
|
||||
void Node::AddChild(Node * child, int order)
|
||||
{
|
||||
E2D_WARNING_IF(child == nullptr, "Node::AddChild NULL pointer exception.");
|
||||
|
||||
|
|
@ -636,7 +638,7 @@ void easy2d::Node::AddChild(Node * child, int order)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::AddChild(const Nodes& nodes, int order)
|
||||
void Node::AddChild(const Nodes& nodes, int order)
|
||||
{
|
||||
for (const auto& node : nodes)
|
||||
{
|
||||
|
|
@ -644,17 +646,17 @@ void easy2d::Node::AddChild(const Nodes& nodes, int order)
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::Node * easy2d::Node::GetParent() const
|
||||
Node * Node::GetParent() const
|
||||
{
|
||||
return parent_;
|
||||
}
|
||||
|
||||
easy2d::Scene * easy2d::Node::GetParentScene() const
|
||||
Scene * Node::GetParentScene() const
|
||||
{
|
||||
return parent_scene_;
|
||||
}
|
||||
|
||||
easy2d::Node::Nodes easy2d::Node::GetChildren(const std::wstring& name) const
|
||||
Node::Nodes Node::GetChildren(const std::wstring& name) const
|
||||
{
|
||||
Nodes children;
|
||||
size_t hash_code = std::hash<std::wstring>{}(name);
|
||||
|
|
@ -670,7 +672,7 @@ easy2d::Node::Nodes easy2d::Node::GetChildren(const std::wstring& name) const
|
|||
return children;
|
||||
}
|
||||
|
||||
easy2d::Node * easy2d::Node::GetChild(const std::wstring& name) const
|
||||
Node * Node::GetChild(const std::wstring& name) const
|
||||
{
|
||||
size_t hash_code = std::hash<std::wstring>{}(name);
|
||||
|
||||
|
|
@ -685,17 +687,17 @@ easy2d::Node * easy2d::Node::GetChild(const std::wstring& name) const
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
const std::vector<easy2d::Node*>& easy2d::Node::GetAllChildren() const
|
||||
const std::vector<Node*>& Node::GetAllChildren() const
|
||||
{
|
||||
return children_;
|
||||
}
|
||||
|
||||
int easy2d::Node::GetChildrenCount() const
|
||||
int Node::GetChildrenCount() const
|
||||
{
|
||||
return static_cast<int>(children_.size());
|
||||
}
|
||||
|
||||
void easy2d::Node::RemoveFromParent()
|
||||
void Node::RemoveFromParent()
|
||||
{
|
||||
if (parent_)
|
||||
{
|
||||
|
|
@ -703,7 +705,7 @@ void easy2d::Node::RemoveFromParent()
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Node::RemoveChild(Node * child)
|
||||
bool Node::RemoveChild(Node * child)
|
||||
{
|
||||
E2D_WARNING_IF(child == nullptr, "Node::RemoveChildren NULL pointer exception.");
|
||||
|
||||
|
|
@ -732,7 +734,7 @@ bool easy2d::Node::RemoveChild(Node * child)
|
|||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Node::RemoveChildren(const std::wstring& child_name)
|
||||
void Node::RemoveChildren(const std::wstring& child_name)
|
||||
{
|
||||
if (children_.empty())
|
||||
{
|
||||
|
|
@ -759,7 +761,7 @@ void easy2d::Node::RemoveChildren(const std::wstring& child_name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::RemoveAllChildren()
|
||||
void Node::RemoveAllChildren()
|
||||
{
|
||||
// 所有节点的引用计数减一
|
||||
for (const auto& child : children_)
|
||||
|
|
@ -770,7 +772,7 @@ void easy2d::Node::RemoveAllChildren()
|
|||
children_.clear();
|
||||
}
|
||||
|
||||
void easy2d::Node::RunAction(Action * action)
|
||||
void Node::RunAction(Action * action)
|
||||
{
|
||||
E2D_WARNING_IF(action == nullptr, "Action NULL pointer exception!");
|
||||
|
||||
|
|
@ -793,7 +795,7 @@ void easy2d::Node::RunAction(Action * action)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::ResumeAction(const std::wstring& name)
|
||||
void Node::ResumeAction(const std::wstring& name)
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -807,7 +809,7 @@ void easy2d::Node::ResumeAction(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::PauseAction(const std::wstring& name)
|
||||
void Node::PauseAction(const std::wstring& name)
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -821,7 +823,7 @@ void easy2d::Node::PauseAction(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::StopAction(const std::wstring& name)
|
||||
void Node::StopAction(const std::wstring& name)
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -835,7 +837,7 @@ void easy2d::Node::StopAction(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Node::ContainsPoint(const Point& point)
|
||||
bool Node::ContainsPoint(const Point& point)
|
||||
{
|
||||
if (transform_.size.width == 0.f || transform_.size.height == 0.f)
|
||||
return false;
|
||||
|
|
@ -853,7 +855,7 @@ bool easy2d::Node::ContainsPoint(const Point& point)
|
|||
return ret != 0;
|
||||
}
|
||||
|
||||
bool easy2d::Node::Intersects(Node * node)
|
||||
bool Node::Intersects(Node * node)
|
||||
{
|
||||
if (transform_.size.width == 0.f || transform_.size.height == 0.f || node->transform_.size.width == 0.f || node->transform_.size.height == 0.f)
|
||||
return false;
|
||||
|
|
@ -875,7 +877,7 @@ bool easy2d::Node::Intersects(Node * node)
|
|||
relation != D2D1_GEOMETRY_RELATION_DISJOINT;
|
||||
}
|
||||
|
||||
void easy2d::Node::ResumeAllActions()
|
||||
void Node::ResumeAllActions()
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -886,7 +888,7 @@ void easy2d::Node::ResumeAllActions()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::PauseAllActions()
|
||||
void Node::PauseAllActions()
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -897,7 +899,7 @@ void easy2d::Node::PauseAllActions()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::StopAllActions()
|
||||
void Node::StopAllActions()
|
||||
{
|
||||
if (actions_.empty())
|
||||
return;
|
||||
|
|
@ -908,12 +910,12 @@ void easy2d::Node::StopAllActions()
|
|||
}
|
||||
}
|
||||
|
||||
const easy2d::Node::Actions & easy2d::Node::GetAllActions() const
|
||||
const Node::Actions & Node::GetAllActions() const
|
||||
{
|
||||
return actions_;
|
||||
}
|
||||
|
||||
void easy2d::Node::AddTask(Task * task)
|
||||
void Node::AddTask(Task * task)
|
||||
{
|
||||
if (task)
|
||||
{
|
||||
|
|
@ -927,7 +929,7 @@ void easy2d::Node::AddTask(Task * task)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::StopTasks(const std::wstring& name)
|
||||
void Node::StopTasks(const std::wstring& name)
|
||||
{
|
||||
for (const auto& task : tasks_)
|
||||
{
|
||||
|
|
@ -938,7 +940,7 @@ void easy2d::Node::StopTasks(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::StartTasks(const std::wstring& name)
|
||||
void Node::StartTasks(const std::wstring& name)
|
||||
{
|
||||
for (const auto& task : tasks_)
|
||||
{
|
||||
|
|
@ -949,7 +951,7 @@ void easy2d::Node::StartTasks(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::RemoveTasks(const std::wstring& name)
|
||||
void Node::RemoveTasks(const std::wstring& name)
|
||||
{
|
||||
for (const auto& task : tasks_)
|
||||
{
|
||||
|
|
@ -960,7 +962,7 @@ void easy2d::Node::RemoveTasks(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::StopAllTasks()
|
||||
void Node::StopAllTasks()
|
||||
{
|
||||
for (const auto& task : tasks_)
|
||||
{
|
||||
|
|
@ -968,7 +970,7 @@ void easy2d::Node::StopAllTasks()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::StartAllTasks()
|
||||
void Node::StartAllTasks()
|
||||
{
|
||||
for (const auto& task : tasks_)
|
||||
{
|
||||
|
|
@ -976,7 +978,7 @@ void easy2d::Node::StartAllTasks()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::RemoveAllTasks()
|
||||
void Node::RemoveAllTasks()
|
||||
{
|
||||
for (const auto& task : tasks_)
|
||||
{
|
||||
|
|
@ -984,12 +986,12 @@ void easy2d::Node::RemoveAllTasks()
|
|||
}
|
||||
}
|
||||
|
||||
const easy2d::Node::Tasks & easy2d::Node::GetAllTasks() const
|
||||
const Node::Tasks & Node::GetAllTasks() const
|
||||
{
|
||||
return tasks_;
|
||||
}
|
||||
|
||||
void easy2d::Node::UpdateTasks()
|
||||
void Node::UpdateTasks()
|
||||
{
|
||||
if (tasks_.empty())
|
||||
return;
|
||||
|
|
@ -1022,7 +1024,7 @@ void easy2d::Node::UpdateTasks()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::UpdateTime()
|
||||
void Node::UpdateTime()
|
||||
{
|
||||
for (const auto& action : actions_)
|
||||
{
|
||||
|
|
@ -1040,12 +1042,12 @@ void easy2d::Node::UpdateTime()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::SetVisible(bool value)
|
||||
void Node::SetVisible(bool value)
|
||||
{
|
||||
visible_ = value;
|
||||
}
|
||||
|
||||
void easy2d::Node::SetName(const std::wstring& name)
|
||||
void Node::SetName(const std::wstring& name)
|
||||
{
|
||||
if (name_ != name)
|
||||
{
|
||||
|
|
@ -1056,7 +1058,7 @@ void easy2d::Node::SetName(const std::wstring& name)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Node::SetParentScene(Scene * scene)
|
||||
void Node::SetParentScene(Scene * scene)
|
||||
{
|
||||
parent_scene_ = scene;
|
||||
for (const auto& child : children_)
|
||||
|
|
@ -1064,3 +1066,4 @@ void easy2d::Node::SetParentScene(Scene * scene)
|
|||
child->SetParentScene(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,20 +21,22 @@
|
|||
#include "..\e2dmodule.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::Scene::Scene()
|
||||
namespace easy2d
|
||||
{
|
||||
Scene::Scene()
|
||||
: root_(nullptr)
|
||||
, transform_(D2D1::Matrix3x2F::Identity())
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Scene::Scene(Node * root)
|
||||
Scene::Scene(Node * root)
|
||||
: root_(nullptr)
|
||||
, transform_(D2D1::Matrix3x2F::Identity())
|
||||
{
|
||||
this->SetRoot(root);
|
||||
}
|
||||
|
||||
easy2d::Scene::~Scene()
|
||||
Scene::~Scene()
|
||||
{
|
||||
if (root_)
|
||||
{
|
||||
|
|
@ -43,7 +45,7 @@ easy2d::Scene::~Scene()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::SetRoot(Node * root)
|
||||
void Scene::SetRoot(Node * root)
|
||||
{
|
||||
if (root_ == root)
|
||||
return;
|
||||
|
|
@ -63,12 +65,12 @@ void easy2d::Scene::SetRoot(Node * root)
|
|||
root_ = root;
|
||||
}
|
||||
|
||||
easy2d::Node * easy2d::Scene::GetRoot() const
|
||||
Node * Scene::GetRoot() const
|
||||
{
|
||||
return root_;
|
||||
}
|
||||
|
||||
void easy2d::Scene::Draw()
|
||||
void Scene::Draw()
|
||||
{
|
||||
if (root_)
|
||||
{
|
||||
|
|
@ -76,7 +78,7 @@ void easy2d::Scene::Draw()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::Dispatch(const MouseEvent & e)
|
||||
void Scene::Dispatch(const MouseEvent & e)
|
||||
{
|
||||
auto handler = dynamic_cast<MouseEventHandler*>(this);
|
||||
if (handler)
|
||||
|
|
@ -90,7 +92,7 @@ void easy2d::Scene::Dispatch(const MouseEvent & e)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::Dispatch(const KeyEvent & e)
|
||||
void Scene::Dispatch(const KeyEvent & e)
|
||||
{
|
||||
auto handler = dynamic_cast<KeyEventHandler*>(this);
|
||||
if (handler)
|
||||
|
|
@ -104,7 +106,7 @@ void easy2d::Scene::Dispatch(const KeyEvent & e)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
|
||||
void Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
|
||||
{
|
||||
transform_ = matrix;
|
||||
|
||||
|
|
@ -114,7 +116,8 @@ void easy2d::Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
|
|||
}
|
||||
}
|
||||
|
||||
const D2D1::Matrix3x2F & easy2d::Scene::GetTransform() const
|
||||
const D2D1::Matrix3x2F & Scene::GetTransform() const
|
||||
{
|
||||
return transform_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,49 +21,51 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::Sprite::Sprite()
|
||||
namespace easy2d
|
||||
{
|
||||
Sprite::Sprite()
|
||||
: image_(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(Image * image)
|
||||
Sprite::Sprite(Image * image)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(image);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(Resource& res)
|
||||
Sprite::Sprite(Resource& res)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(Resource& res, const Rect& crop_rect)
|
||||
Sprite::Sprite(Resource& res, const Rect& crop_rect)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(res);
|
||||
Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(const std::wstring & file_name)
|
||||
Sprite::Sprite(const std::wstring & file_name)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(file_name);
|
||||
}
|
||||
|
||||
easy2d::Sprite::Sprite(const std::wstring & file_name, const Rect & crop_rect)
|
||||
Sprite::Sprite(const std::wstring & file_name, const Rect & crop_rect)
|
||||
: image_(nullptr)
|
||||
{
|
||||
Load(file_name);
|
||||
Crop(crop_rect);
|
||||
}
|
||||
|
||||
easy2d::Sprite::~Sprite()
|
||||
Sprite::~Sprite()
|
||||
{
|
||||
SafeRelease(image_);
|
||||
}
|
||||
|
||||
bool easy2d::Sprite::Load(Image * image)
|
||||
bool Sprite::Load(Image * image)
|
||||
{
|
||||
if (image)
|
||||
{
|
||||
|
|
@ -81,7 +83,7 @@ bool easy2d::Sprite::Load(Image * image)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Sprite::Load(Resource& res)
|
||||
bool Sprite::Load(Resource& res)
|
||||
{
|
||||
if (!image_)
|
||||
{
|
||||
|
|
@ -97,7 +99,7 @@ bool easy2d::Sprite::Load(Resource& res)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Sprite::Load(const std::wstring & file_name)
|
||||
bool Sprite::Load(const std::wstring & file_name)
|
||||
{
|
||||
if (!image_)
|
||||
{
|
||||
|
|
@ -113,7 +115,7 @@ bool easy2d::Sprite::Load(const std::wstring & file_name)
|
|||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Sprite::Crop(const Rect& crop_rect)
|
||||
void Sprite::Crop(const Rect& crop_rect)
|
||||
{
|
||||
image_->Crop(crop_rect);
|
||||
Node::SetSize(
|
||||
|
|
@ -122,12 +124,12 @@ void easy2d::Sprite::Crop(const Rect& crop_rect)
|
|||
);
|
||||
}
|
||||
|
||||
easy2d::Image * easy2d::Sprite::GetImage() const
|
||||
Image * Sprite::GetImage() const
|
||||
{
|
||||
return image_;
|
||||
}
|
||||
|
||||
void easy2d::Sprite::OnDraw() const
|
||||
void Sprite::OnDraw() const
|
||||
{
|
||||
if (image_ && image_->GetBitmap())
|
||||
{
|
||||
|
|
@ -146,3 +148,4 @@ void easy2d::Sprite::OnDraw() const
|
|||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,7 +21,9 @@
|
|||
#include "..\e2dobject.h"
|
||||
|
||||
|
||||
easy2d::Task::Task(const Callback & func, const std::wstring & name)
|
||||
namespace easy2d
|
||||
{
|
||||
Task::Task(const Callback & func, const std::wstring & name)
|
||||
: running_(true)
|
||||
, stopped_(false)
|
||||
, run_times_(0)
|
||||
|
|
@ -32,7 +34,7 @@ easy2d::Task::Task(const Callback & func, const std::wstring & name)
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Task::Task(const Callback & func, float delay, int times, const std::wstring & name)
|
||||
Task::Task(const Callback & func, float delay, int times, const std::wstring & name)
|
||||
: running_(true)
|
||||
, stopped_(false)
|
||||
, run_times_(0)
|
||||
|
|
@ -43,18 +45,18 @@ easy2d::Task::Task(const Callback & func, float delay, int times, const std::wst
|
|||
{
|
||||
}
|
||||
|
||||
void easy2d::Task::Start()
|
||||
void Task::Start()
|
||||
{
|
||||
running_ = true;
|
||||
last_time_ = Time::Now();
|
||||
}
|
||||
|
||||
void easy2d::Task::Stop()
|
||||
void Task::Stop()
|
||||
{
|
||||
running_ = false;
|
||||
}
|
||||
|
||||
void easy2d::Task::Update()
|
||||
void Task::Update()
|
||||
{
|
||||
if (total_times_ == 0)
|
||||
{
|
||||
|
|
@ -77,12 +79,12 @@ void easy2d::Task::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Task::ResetTime()
|
||||
void Task::ResetTime()
|
||||
{
|
||||
last_time_ = Time::Now();
|
||||
}
|
||||
|
||||
bool easy2d::Task::IsReady() const
|
||||
bool Task::IsReady() const
|
||||
{
|
||||
if (running_)
|
||||
{
|
||||
|
|
@ -98,12 +100,13 @@ bool easy2d::Task::IsReady() const
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Task::IsRunning() const
|
||||
bool Task::IsRunning() const
|
||||
{
|
||||
return running_;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Task::GetName() const
|
||||
const std::wstring& Task::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,11 +21,14 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
//-------------------------------------------------------
|
||||
// Style
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Text::Style::Style()
|
||||
Text::Style::Style()
|
||||
: color(Color::White)
|
||||
, alignment(Align::Left)
|
||||
, wrap(false)
|
||||
|
|
@ -39,7 +42,7 @@ easy2d::Text::Style::Style()
|
|||
, outline_stroke(Stroke::Round)
|
||||
{}
|
||||
|
||||
easy2d::Text::Style::Style(
|
||||
Text::Style::Style(
|
||||
Color color,
|
||||
Align alignment,
|
||||
bool wrap,
|
||||
|
|
@ -71,7 +74,7 @@ easy2d::Text::Style::Style(
|
|||
// Text
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Text::Text()
|
||||
Text::Text()
|
||||
: font_()
|
||||
, style_()
|
||||
, text_layout_(nullptr)
|
||||
|
|
@ -79,7 +82,7 @@ easy2d::Text::Text()
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Text::Text(const std::wstring & text, const Font & font, const Style & style)
|
||||
Text::Text(const std::wstring & text, const Font & font, const Style & style)
|
||||
: font_(font)
|
||||
, style_(style)
|
||||
, text_layout_(nullptr)
|
||||
|
|
@ -89,63 +92,63 @@ easy2d::Text::Text(const std::wstring & text, const Font & font, const Style & s
|
|||
Reset();
|
||||
}
|
||||
|
||||
easy2d::Text::~Text()
|
||||
Text::~Text()
|
||||
{
|
||||
SafeRelease(text_format_);
|
||||
SafeRelease(text_layout_);
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Text::GetText() const
|
||||
const std::wstring& Text::GetText() const
|
||||
{
|
||||
return text_;
|
||||
}
|
||||
|
||||
const easy2d::Font& easy2d::Text::GetFont() const
|
||||
const Font& Text::GetFont() const
|
||||
{
|
||||
return font_;
|
||||
}
|
||||
|
||||
const easy2d::Text::Style& easy2d::Text::GetStyle() const
|
||||
const Text::Style& Text::GetStyle() const
|
||||
{
|
||||
return style_;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Text::GetFontFamily() const
|
||||
const std::wstring& Text::GetFontFamily() const
|
||||
{
|
||||
return font_.family;
|
||||
}
|
||||
|
||||
float easy2d::Text::GetFontSize() const
|
||||
float Text::GetFontSize() const
|
||||
{
|
||||
return font_.size;
|
||||
}
|
||||
|
||||
UINT easy2d::Text::GetFontWeight() const
|
||||
UINT Text::GetFontWeight() const
|
||||
{
|
||||
return font_.weight;
|
||||
}
|
||||
|
||||
const easy2d::Color& easy2d::Text::GetColor() const
|
||||
const Color& Text::GetColor() const
|
||||
{
|
||||
return style_.color;
|
||||
}
|
||||
|
||||
const easy2d::Color& easy2d::Text::GetOutlineColor() const
|
||||
const Color& Text::GetOutlineColor() const
|
||||
{
|
||||
return style_.outline_color;
|
||||
}
|
||||
|
||||
float easy2d::Text::GetOutlineWidth() const
|
||||
float Text::GetOutlineWidth() const
|
||||
{
|
||||
return style_.outline_width;
|
||||
}
|
||||
|
||||
easy2d::Stroke easy2d::Text::GetOutlineStroke() const
|
||||
Stroke Text::GetOutlineStroke() const
|
||||
{
|
||||
return style_.outline_stroke;
|
||||
}
|
||||
|
||||
int easy2d::Text::GetLineCount() const
|
||||
int Text::GetLineCount() const
|
||||
{
|
||||
if (text_layout_)
|
||||
{
|
||||
|
|
@ -159,74 +162,74 @@ int easy2d::Text::GetLineCount() const
|
|||
}
|
||||
}
|
||||
|
||||
bool easy2d::Text::IsItalic() const
|
||||
bool Text::IsItalic() const
|
||||
{
|
||||
return font_.italic;
|
||||
}
|
||||
|
||||
bool easy2d::Text::strikethrough() const
|
||||
bool Text::strikethrough() const
|
||||
{
|
||||
return style_.strikethrough;
|
||||
}
|
||||
|
||||
bool easy2d::Text::underline() const
|
||||
bool Text::underline() const
|
||||
{
|
||||
return style_.underline;
|
||||
}
|
||||
|
||||
bool easy2d::Text::outline() const
|
||||
bool Text::outline() const
|
||||
{
|
||||
return style_.outline;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetText(const std::wstring& text)
|
||||
void Text::SetText(const std::wstring& text)
|
||||
{
|
||||
text_ = text;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetStyle(const Style& style)
|
||||
void Text::SetStyle(const Style& style)
|
||||
{
|
||||
style_ = style;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFont(const Font & font)
|
||||
void Text::SetFont(const Font & font)
|
||||
{
|
||||
font_ = font;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFontFamily(const std::wstring& family)
|
||||
void Text::SetFontFamily(const std::wstring& family)
|
||||
{
|
||||
font_.family = family;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFontSize(float size)
|
||||
void Text::SetFontSize(float size)
|
||||
{
|
||||
font_.size = size;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetFontWeight(UINT weight)
|
||||
void Text::SetFontWeight(UINT weight)
|
||||
{
|
||||
font_.weight = weight;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetColor(Color color)
|
||||
void Text::SetColor(Color color)
|
||||
{
|
||||
style_.color = color;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetItalic(bool value)
|
||||
void Text::SetItalic(bool value)
|
||||
{
|
||||
font_.italic = value;
|
||||
Reset();
|
||||
}
|
||||
|
||||
void easy2d::Text::SetWrapEnabled(bool wrap)
|
||||
void Text::SetWrapEnabled(bool wrap)
|
||||
{
|
||||
if (style_.wrap != wrap)
|
||||
{
|
||||
|
|
@ -235,7 +238,7 @@ void easy2d::Text::SetWrapEnabled(bool wrap)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetWrapWidth(float wrap_width)
|
||||
void Text::SetWrapWidth(float wrap_width)
|
||||
{
|
||||
if (style_.wrap_width != wrap_width)
|
||||
{
|
||||
|
|
@ -248,7 +251,7 @@ void easy2d::Text::SetWrapWidth(float wrap_width)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetLineSpacing(float line_spacing)
|
||||
void Text::SetLineSpacing(float line_spacing)
|
||||
{
|
||||
if (style_.line_spacing != line_spacing)
|
||||
{
|
||||
|
|
@ -257,7 +260,7 @@ void easy2d::Text::SetLineSpacing(float line_spacing)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetAlignment(Align align)
|
||||
void Text::SetAlignment(Align align)
|
||||
{
|
||||
if (style_.alignment != align)
|
||||
{
|
||||
|
|
@ -266,7 +269,7 @@ void easy2d::Text::SetAlignment(Align align)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetUnderline(bool underline)
|
||||
void Text::SetUnderline(bool underline)
|
||||
{
|
||||
if (style_.underline != underline)
|
||||
{
|
||||
|
|
@ -277,7 +280,7 @@ void easy2d::Text::SetUnderline(bool underline)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetStrikethrough(bool strikethrough)
|
||||
void Text::SetStrikethrough(bool strikethrough)
|
||||
{
|
||||
if (style_.strikethrough != strikethrough)
|
||||
{
|
||||
|
|
@ -288,27 +291,27 @@ void easy2d::Text::SetStrikethrough(bool strikethrough)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutline(bool outline)
|
||||
void Text::SetOutline(bool outline)
|
||||
{
|
||||
style_.outline = outline;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutlineColor(Color outline_color)
|
||||
void Text::SetOutlineColor(Color outline_color)
|
||||
{
|
||||
style_.outline_color = outline_color;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutlineWidth(float outline_width)
|
||||
void Text::SetOutlineWidth(float outline_width)
|
||||
{
|
||||
style_.outline_width = outline_width;
|
||||
}
|
||||
|
||||
void easy2d::Text::SetOutlineStroke(Stroke outline_stroke)
|
||||
void Text::SetOutlineStroke(Stroke outline_stroke)
|
||||
{
|
||||
style_.outline_stroke = outline_stroke;
|
||||
}
|
||||
|
||||
void easy2d::Text::OnDraw() const
|
||||
void Text::OnDraw() const
|
||||
{
|
||||
if (text_layout_)
|
||||
{
|
||||
|
|
@ -330,7 +333,7 @@ void easy2d::Text::OnDraw() const
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::Reset()
|
||||
void Text::Reset()
|
||||
{
|
||||
// ´´½¨ÎÄ×Ö¸ñʽ»¯
|
||||
CreateFormat();
|
||||
|
|
@ -338,7 +341,7 @@ void easy2d::Text::Reset()
|
|||
CreateLayout();
|
||||
}
|
||||
|
||||
void easy2d::Text::CreateFormat()
|
||||
void Text::CreateFormat()
|
||||
{
|
||||
SafeRelease(text_format_);
|
||||
|
||||
|
|
@ -383,7 +386,7 @@ void easy2d::Text::CreateFormat()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Text::CreateLayout()
|
||||
void Text::CreateLayout()
|
||||
{
|
||||
SafeRelease(text_layout_);
|
||||
|
||||
|
|
@ -467,3 +470,4 @@ void easy2d::Text::CreateLayout()
|
|||
text_layout_->SetStrikethrough(true, Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,14 +21,16 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
easy2d::Data::Data(const std::wstring & key, const std::wstring & field)
|
||||
namespace easy2d
|
||||
{
|
||||
Data::Data(const std::wstring & key, const std::wstring & field)
|
||||
: key_(key)
|
||||
, field_(field)
|
||||
, data_path_(Path::GetDataPath())
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::Data::Exists() const
|
||||
bool Data::Exists() const
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileStringW(
|
||||
|
|
@ -42,7 +44,7 @@ bool easy2d::Data::Exists() const
|
|||
return temp[0] == L'\0';
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveInt(int value)
|
||||
bool Data::SaveInt(int value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
|
|
@ -53,7 +55,7 @@ bool easy2d::Data::SaveInt(int value)
|
|||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveFloat(float value)
|
||||
bool Data::SaveFloat(float value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
|
|
@ -64,7 +66,7 @@ bool easy2d::Data::SaveFloat(float value)
|
|||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveDouble(double value)
|
||||
bool Data::SaveDouble(double value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
|
|
@ -75,7 +77,7 @@ bool easy2d::Data::SaveDouble(double value)
|
|||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveBool(bool value)
|
||||
bool Data::SaveBool(bool value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
|
|
@ -86,7 +88,7 @@ bool easy2d::Data::SaveBool(bool value)
|
|||
return ret == TRUE;
|
||||
}
|
||||
|
||||
bool easy2d::Data::SaveString(const std::wstring& value)
|
||||
bool Data::SaveString(const std::wstring& value)
|
||||
{
|
||||
BOOL ret = ::WritePrivateProfileStringW(
|
||||
field_.c_str(),
|
||||
|
|
@ -97,7 +99,7 @@ bool easy2d::Data::SaveString(const std::wstring& value)
|
|||
return ret == TRUE;
|
||||
}
|
||||
|
||||
int easy2d::Data::GetInt() const
|
||||
int Data::GetInt() const
|
||||
{
|
||||
return ::GetPrivateProfileIntW(
|
||||
field_.c_str(),
|
||||
|
|
@ -107,21 +109,21 @@ int easy2d::Data::GetInt() const
|
|||
);
|
||||
}
|
||||
|
||||
float easy2d::Data::GetFloat() const
|
||||
float Data::GetFloat() const
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileStringW(field_.c_str(), key_.c_str(), L"0.0", temp, 31, data_path_.c_str());
|
||||
return std::stof(temp);
|
||||
}
|
||||
|
||||
double easy2d::Data::GetDouble() const
|
||||
double Data::GetDouble() const
|
||||
{
|
||||
wchar_t temp[32] = { 0 };
|
||||
::GetPrivateProfileStringW(field_.c_str(), key_.c_str(), L"0.0", temp, 31, data_path_.c_str());
|
||||
return std::stod(temp);
|
||||
}
|
||||
|
||||
bool easy2d::Data::GetBool() const
|
||||
bool Data::GetBool() const
|
||||
{
|
||||
int nValue = ::GetPrivateProfileIntW(
|
||||
field_.c_str(),
|
||||
|
|
@ -131,7 +133,7 @@ bool easy2d::Data::GetBool() const
|
|||
return nValue == TRUE;
|
||||
}
|
||||
|
||||
std::wstring easy2d::Data::GetString()
|
||||
std::wstring Data::GetString()
|
||||
{
|
||||
wchar_t temp[256] = { 0 };
|
||||
::GetPrivateProfileStringW(
|
||||
|
|
@ -144,3 +146,4 @@ std::wstring easy2d::Data::GetString()
|
|||
);
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
|
@ -23,24 +23,26 @@
|
|||
#include <cwctype>
|
||||
#include <shobjidl.h>
|
||||
|
||||
std::list<std::wstring> easy2d::File::search_paths_;
|
||||
namespace easy2d
|
||||
{
|
||||
std::list<std::wstring> File::search_paths_;
|
||||
|
||||
easy2d::File::File()
|
||||
File::File()
|
||||
: file_path_()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::File::File(const std::wstring & file_name)
|
||||
File::File(const std::wstring & file_name)
|
||||
: file_path_(file_name)
|
||||
{
|
||||
this->Open(file_name);
|
||||
}
|
||||
|
||||
easy2d::File::~File()
|
||||
File::~File()
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::File::Open(const std::wstring & file_name)
|
||||
bool File::Open(const std::wstring & file_name)
|
||||
{
|
||||
if (file_name.empty())
|
||||
return false;
|
||||
|
|
@ -69,19 +71,19 @@ bool easy2d::File::Open(const std::wstring & file_name)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::File::Exists() const
|
||||
bool File::Exists() const
|
||||
{
|
||||
if (::PathFileExists(file_path_.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::File::GetPath() const
|
||||
const std::wstring& File::GetPath() const
|
||||
{
|
||||
return file_path_;
|
||||
}
|
||||
|
||||
std::wstring easy2d::File::GetExtension() const
|
||||
std::wstring File::GetExtension() const
|
||||
{
|
||||
std::wstring file_ext;
|
||||
// 找到文件名中的最后一个 '.' 的位置
|
||||
|
|
@ -97,14 +99,14 @@ std::wstring easy2d::File::GetExtension() const
|
|||
return file_ext;
|
||||
}
|
||||
|
||||
bool easy2d::File::Delete()
|
||||
bool File::Delete()
|
||||
{
|
||||
if (::DeleteFile(file_path_.c_str()))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
easy2d::File easy2d::File::Extract(Resource& res, const std::wstring& dest_file_name)
|
||||
File File::Extract(Resource& res, const std::wstring& dest_file_name)
|
||||
{
|
||||
File file;
|
||||
HANDLE file_handle = ::CreateFile(
|
||||
|
|
@ -138,7 +140,7 @@ easy2d::File easy2d::File::Extract(Resource& res, const std::wstring& dest_file_
|
|||
return file;
|
||||
}
|
||||
|
||||
void easy2d::File::AddSearchPath(const std::wstring & path)
|
||||
void File::AddSearchPath(const std::wstring & path)
|
||||
{
|
||||
std::wstring tmp = path;
|
||||
size_t pos = 0;
|
||||
|
|
@ -159,7 +161,7 @@ void easy2d::File::AddSearchPath(const std::wstring & path)
|
|||
}
|
||||
}
|
||||
|
||||
easy2d::File easy2d::File::ShowOpenDialog(const std::wstring & title, const std::wstring & filter)
|
||||
File File::ShowOpenDialog(const std::wstring & title, const std::wstring & filter)
|
||||
{
|
||||
std::wstring file_path;
|
||||
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
|
|
@ -221,7 +223,7 @@ easy2d::File easy2d::File::ShowOpenDialog(const std::wstring & title, const std:
|
|||
return File(file_path);
|
||||
}
|
||||
|
||||
easy2d::File easy2d::File::ShowSaveDialog(const std::wstring & title, const std::wstring& def_file, const std::wstring & def_ext)
|
||||
File File::ShowSaveDialog(const std::wstring & title, const std::wstring& def_file, const std::wstring & def_ext)
|
||||
{
|
||||
std::wstring file_path;
|
||||
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
|
|
@ -290,3 +292,4 @@ easy2d::File easy2d::File::ShowSaveDialog(const std::wstring & title, const std:
|
|||
}
|
||||
return File(file_path);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,6 +22,8 @@
|
|||
#include "..\e2dmodule.h"
|
||||
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void OutputDebugStringExW(LPCWSTR pszOutput, ...)
|
||||
|
|
@ -50,10 +52,10 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Transcoder
|
||||
//-------------------------------------------------------
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
// ÒôƵ½âÂëÆ÷
|
||||
class Transcoder
|
||||
{
|
||||
WAVEFORMATEX* wave_format_;
|
||||
|
|
@ -304,10 +306,12 @@ namespace easy2d
|
|||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
//-------------------------------------------------------
|
||||
// Music
|
||||
//-------------------------------------------------------
|
||||
|
||||
easy2d::Music::Music()
|
||||
Music::Music()
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
|
|
@ -316,7 +320,7 @@ easy2d::Music::Music()
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Music::Music(const std::wstring& file_path)
|
||||
Music::Music(const std::wstring& file_path)
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
|
|
@ -326,7 +330,7 @@ easy2d::Music::Music(const std::wstring& file_path)
|
|||
Load(file_path);
|
||||
}
|
||||
|
||||
easy2d::Music::Music(Resource& res)
|
||||
Music::Music(Resource& res)
|
||||
: opened_(false)
|
||||
, playing_(false)
|
||||
, wave_data_(nullptr)
|
||||
|
|
@ -336,12 +340,12 @@ easy2d::Music::Music(Resource& res)
|
|||
Load(res);
|
||||
}
|
||||
|
||||
easy2d::Music::~Music()
|
||||
Music::~Music()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
bool easy2d::Music::Load(const std::wstring & file_path)
|
||||
bool Music::Load(const std::wstring & file_path)
|
||||
{
|
||||
if (opened_)
|
||||
{
|
||||
|
|
@ -381,7 +385,7 @@ bool easy2d::Music::Load(const std::wstring & file_path)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool easy2d::Music::Load(Resource& res)
|
||||
bool Music::Load(Resource& res)
|
||||
{
|
||||
if (opened_)
|
||||
{
|
||||
|
|
@ -410,7 +414,7 @@ bool easy2d::Music::Load(Resource& res)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool easy2d::Music::Play(int loop_count)
|
||||
bool Music::Play(int loop_count)
|
||||
{
|
||||
if (!opened_)
|
||||
{
|
||||
|
|
@ -461,7 +465,7 @@ bool easy2d::Music::Play(int loop_count)
|
|||
return playing_;
|
||||
}
|
||||
|
||||
void easy2d::Music::Pause()
|
||||
void Music::Pause()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
|
|
@ -472,7 +476,7 @@ void easy2d::Music::Pause()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Music::Resume()
|
||||
void Music::Resume()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
|
|
@ -483,7 +487,7 @@ void easy2d::Music::Resume()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Music::Stop()
|
||||
void Music::Stop()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
|
|
@ -496,7 +500,7 @@ void easy2d::Music::Stop()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Music::Close()
|
||||
void Music::Close()
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
|
|
@ -516,7 +520,7 @@ void easy2d::Music::Close()
|
|||
playing_ = false;
|
||||
}
|
||||
|
||||
bool easy2d::Music::IsPlaying() const
|
||||
bool Music::IsPlaying() const
|
||||
{
|
||||
if (opened_ && voice_)
|
||||
{
|
||||
|
|
@ -528,7 +532,7 @@ bool easy2d::Music::IsPlaying() const
|
|||
return false;
|
||||
}
|
||||
|
||||
float easy2d::Music::GetVolume() const
|
||||
float Music::GetVolume() const
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
|
|
@ -539,7 +543,7 @@ float easy2d::Music::GetVolume() const
|
|||
return 0.f;
|
||||
}
|
||||
|
||||
bool easy2d::Music::SetVolume(float volume)
|
||||
bool Music::SetVolume(float volume)
|
||||
{
|
||||
if (voice_)
|
||||
{
|
||||
|
|
@ -549,7 +553,8 @@ bool easy2d::Music::SetVolume(float volume)
|
|||
return false;
|
||||
}
|
||||
|
||||
IXAudio2SourceVoice * easy2d::Music::GetSourceVoice() const
|
||||
IXAudio2SourceVoice * Music::GetSourceVoice() const
|
||||
{
|
||||
return voice_;
|
||||
}
|
||||
}
|
||||
|
|
@ -23,6 +23,8 @@
|
|||
#include <shlobj.h>
|
||||
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
namespace
|
||||
{
|
||||
// 创建指定文件夹
|
||||
|
|
@ -53,7 +55,7 @@ namespace
|
|||
}
|
||||
|
||||
|
||||
const std::wstring& easy2d::Path::GetDataPath()
|
||||
const std::wstring& Path::GetDataPath()
|
||||
{
|
||||
static std::wstring data_path;
|
||||
if (data_path.empty())
|
||||
|
|
@ -81,7 +83,7 @@ const std::wstring& easy2d::Path::GetDataPath()
|
|||
return data_path;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Path::GetTemporaryPath()
|
||||
const std::wstring& Path::GetTemporaryPath()
|
||||
{
|
||||
static std::wstring temp_path;
|
||||
if (temp_path.empty())
|
||||
|
|
@ -108,7 +110,7 @@ const std::wstring& easy2d::Path::GetTemporaryPath()
|
|||
return temp_path;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Path::GetLocalAppDataPath()
|
||||
const std::wstring& Path::GetLocalAppDataPath()
|
||||
{
|
||||
static std::wstring local_app_data_path;
|
||||
if (local_app_data_path.empty())
|
||||
|
|
@ -122,7 +124,7 @@ const std::wstring& easy2d::Path::GetLocalAppDataPath()
|
|||
return local_app_data_path;
|
||||
}
|
||||
|
||||
const std::wstring& easy2d::Path::GetExeFilePath()
|
||||
const std::wstring& Path::GetExeFilePath()
|
||||
{
|
||||
static std::wstring exe_file_path;
|
||||
if (exe_file_path.empty())
|
||||
|
|
@ -135,3 +137,4 @@ const std::wstring& easy2d::Path::GetExeFilePath()
|
|||
}
|
||||
return exe_file_path;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +1,20 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
std::map<size_t, easy2d::Music*> easy2d::Player::musics_;
|
||||
namespace easy2d
|
||||
{
|
||||
std::map<size_t, Music*> Player::musics_;
|
||||
|
||||
easy2d::Player::Player()
|
||||
Player::Player()
|
||||
: volume_(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Player::~Player()
|
||||
Player::~Player()
|
||||
{
|
||||
}
|
||||
|
||||
bool easy2d::Player::Load(const std::wstring & file_path)
|
||||
bool Player::Load(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
|
@ -37,7 +39,7 @@ bool easy2d::Player::Load(const std::wstring & file_path)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Player::Play(const std::wstring & file_path, int loop_count)
|
||||
bool Player::Play(const std::wstring & file_path, int loop_count)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
|
@ -53,7 +55,7 @@ bool easy2d::Player::Play(const std::wstring & file_path, int loop_count)
|
|||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Player::Pause(const std::wstring & file_path)
|
||||
void Player::Pause(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
|
@ -63,7 +65,7 @@ void easy2d::Player::Pause(const std::wstring & file_path)
|
|||
musics_[hash_code]->Pause();
|
||||
}
|
||||
|
||||
void easy2d::Player::Resume(const std::wstring & file_path)
|
||||
void Player::Resume(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
|
@ -73,7 +75,7 @@ void easy2d::Player::Resume(const std::wstring & file_path)
|
|||
musics_[hash_code]->Resume();
|
||||
}
|
||||
|
||||
void easy2d::Player::Stop(const std::wstring & file_path)
|
||||
void Player::Stop(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return;
|
||||
|
|
@ -83,7 +85,7 @@ void easy2d::Player::Stop(const std::wstring & file_path)
|
|||
musics_[hash_code]->Stop();
|
||||
}
|
||||
|
||||
bool easy2d::Player::IsPlaying(const std::wstring & file_path)
|
||||
bool Player::IsPlaying(const std::wstring & file_path)
|
||||
{
|
||||
if (file_path.empty())
|
||||
return false;
|
||||
|
|
@ -94,7 +96,7 @@ bool easy2d::Player::IsPlaying(const std::wstring & file_path)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Player::Load(Resource& res)
|
||||
bool Player::Load(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
|
|
@ -118,7 +120,7 @@ bool easy2d::Player::Load(Resource& res)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Player::Play(Resource& res, int loop_count)
|
||||
bool Player::Play(Resource& res, int loop_count)
|
||||
{
|
||||
if (Load(res))
|
||||
{
|
||||
|
|
@ -132,28 +134,28 @@ bool easy2d::Player::Play(Resource& res, int loop_count)
|
|||
return false;
|
||||
}
|
||||
|
||||
void easy2d::Player::Pause(Resource& res)
|
||||
void Player::Pause(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Pause();
|
||||
}
|
||||
|
||||
void easy2d::Player::Resume(Resource& res)
|
||||
void Player::Resume(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Resume();
|
||||
}
|
||||
|
||||
void easy2d::Player::Stop(Resource& res)
|
||||
void Player::Stop(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
musics_[hash_code]->Stop();
|
||||
}
|
||||
|
||||
bool easy2d::Player::IsPlaying(Resource& res)
|
||||
bool Player::IsPlaying(Resource& res)
|
||||
{
|
||||
size_t hash_code = res.GetHashCode();
|
||||
if (musics_.end() != musics_.find(hash_code))
|
||||
|
|
@ -161,12 +163,12 @@ bool easy2d::Player::IsPlaying(Resource& res)
|
|||
return false;
|
||||
}
|
||||
|
||||
float easy2d::Player::GetVolume() const
|
||||
float Player::GetVolume() const
|
||||
{
|
||||
return volume_;
|
||||
}
|
||||
|
||||
void easy2d::Player::SetVolume(float volume)
|
||||
void Player::SetVolume(float volume)
|
||||
{
|
||||
volume_ = std::min(std::max(volume, -224.f), 224.f);
|
||||
for (const auto& pair : musics_)
|
||||
|
|
@ -175,7 +177,7 @@ void easy2d::Player::SetVolume(float volume)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::PauseAll()
|
||||
void Player::PauseAll()
|
||||
{
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
|
|
@ -183,7 +185,7 @@ void easy2d::Player::PauseAll()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::ResumeAll()
|
||||
void Player::ResumeAll()
|
||||
{
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
|
|
@ -191,7 +193,7 @@ void easy2d::Player::ResumeAll()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::StopAll()
|
||||
void Player::StopAll()
|
||||
{
|
||||
for (const auto& pair : musics_)
|
||||
{
|
||||
|
|
@ -199,7 +201,7 @@ void easy2d::Player::StopAll()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Player::ClearCache()
|
||||
void Player::ClearCache()
|
||||
{
|
||||
if (musics_.empty())
|
||||
return;
|
||||
|
|
@ -210,3 +212,4 @@ void easy2d::Player::ClearCache()
|
|||
}
|
||||
musics_.clear();
|
||||
}
|
||||
}
|
||||
|
|
@ -21,19 +21,21 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::BoxTransition::BoxTransition(float duration)
|
||||
namespace easy2d
|
||||
{
|
||||
BoxTransition::BoxTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::BoxTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
void BoxTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
void easy2d::BoxTransition::Update()
|
||||
void BoxTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
|
|
@ -58,3 +60,4 @@ void easy2d::BoxTransition::Update()
|
|||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,12 +21,14 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::EmergeTransition::EmergeTransition(float duration)
|
||||
namespace easy2d
|
||||
{
|
||||
EmergeTransition::EmergeTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::EmergeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
void EmergeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
|
|
@ -34,10 +36,11 @@ void easy2d::EmergeTransition::Init(Scene * prev, Scene * next, Game * game)
|
|||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
void easy2d::EmergeTransition::Update()
|
||||
void EmergeTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
out_layer_param_.opacity = 1 - process_;
|
||||
in_layer_param_.opacity = process_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,12 +21,14 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::FadeTransition::FadeTransition(float duration)
|
||||
namespace easy2d
|
||||
{
|
||||
FadeTransition::FadeTransition(float duration)
|
||||
: Transition(duration)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::FadeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
void FadeTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
|
|
@ -34,7 +36,7 @@ void easy2d::FadeTransition::Init(Scene * prev, Scene * next, Game * game)
|
|||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
void easy2d::FadeTransition::Update()
|
||||
void FadeTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
|
|
@ -49,3 +51,4 @@ void easy2d::FadeTransition::Update()
|
|||
in_layer_param_.opacity = (process_ - 0.5f) * 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,13 +21,15 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::MoveTransition::MoveTransition(float duration, Direction direction)
|
||||
namespace easy2d
|
||||
{
|
||||
MoveTransition::MoveTransition(float duration, Direction direction)
|
||||
: Transition(duration)
|
||||
, direction_(direction)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::MoveTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
void MoveTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
|
|
@ -67,7 +69,7 @@ void easy2d::MoveTransition::Init(Scene * prev, Scene * next, Game * game)
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::MoveTransition::Update()
|
||||
void MoveTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
|
|
@ -94,7 +96,7 @@ void easy2d::MoveTransition::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::MoveTransition::Reset()
|
||||
void MoveTransition::Reset()
|
||||
{
|
||||
if (out_scene_)
|
||||
{
|
||||
|
|
@ -106,3 +108,4 @@ void easy2d::MoveTransition::Reset()
|
|||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,13 +21,15 @@
|
|||
#include "..\e2dtransition.h"
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::RotationTransition::RotationTransition(float duration, float rotation)
|
||||
namespace easy2d
|
||||
{
|
||||
RotationTransition::RotationTransition(float duration, float rotation)
|
||||
: Transition(duration)
|
||||
, rotation_(rotation)
|
||||
{
|
||||
}
|
||||
|
||||
void easy2d::RotationTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
void RotationTransition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
Transition::Init(prev, next, game);
|
||||
|
||||
|
|
@ -44,7 +46,7 @@ void easy2d::RotationTransition::Init(Scene * prev, Scene * next, Game * game)
|
|||
in_layer_param_.opacity = 0;
|
||||
}
|
||||
|
||||
void easy2d::RotationTransition::Update()
|
||||
void RotationTransition::Update()
|
||||
{
|
||||
Transition::Update();
|
||||
|
||||
|
|
@ -90,7 +92,7 @@ void easy2d::RotationTransition::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::RotationTransition::Reset()
|
||||
void RotationTransition::Reset()
|
||||
{
|
||||
if (out_scene_)
|
||||
{
|
||||
|
|
@ -102,3 +104,4 @@ void easy2d::RotationTransition::Reset()
|
|||
in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -22,7 +22,9 @@
|
|||
#include "..\e2dobject.h"
|
||||
#include "..\e2dmodule.h"
|
||||
|
||||
easy2d::Transition::Transition(float duration)
|
||||
namespace easy2d
|
||||
{
|
||||
Transition::Transition(float duration)
|
||||
: done_(false)
|
||||
, started_()
|
||||
, process_(0)
|
||||
|
|
@ -37,7 +39,7 @@ easy2d::Transition::Transition(float duration)
|
|||
duration_ = std::max(duration, 0.f);
|
||||
}
|
||||
|
||||
easy2d::Transition::~Transition()
|
||||
Transition::~Transition()
|
||||
{
|
||||
SafeRelease(out_layer_);
|
||||
SafeRelease(in_layer_);
|
||||
|
|
@ -45,12 +47,12 @@ easy2d::Transition::~Transition()
|
|||
SafeRelease(in_scene_);
|
||||
}
|
||||
|
||||
bool easy2d::Transition::IsDone()
|
||||
bool Transition::IsDone()
|
||||
{
|
||||
return done_;
|
||||
}
|
||||
|
||||
void easy2d::Transition::Init(Scene * prev, Scene * next, Game * game)
|
||||
void Transition::Init(Scene * prev, Scene * next, Game * game)
|
||||
{
|
||||
started_ = Time::Now();
|
||||
out_scene_ = prev;
|
||||
|
|
@ -94,7 +96,7 @@ void easy2d::Transition::Init(Scene * prev, Scene * next, Game * game)
|
|||
);
|
||||
}
|
||||
|
||||
void easy2d::Transition::Update()
|
||||
void Transition::Update()
|
||||
{
|
||||
if (duration_ == 0)
|
||||
{
|
||||
|
|
@ -112,7 +114,7 @@ void easy2d::Transition::Update()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Transition::Draw()
|
||||
void Transition::Draw()
|
||||
{
|
||||
auto render_target = Device::GetGraphics()->GetRenderTarget();
|
||||
|
||||
|
|
@ -157,8 +159,9 @@ void easy2d::Transition::Draw()
|
|||
}
|
||||
}
|
||||
|
||||
void easy2d::Transition::Stop()
|
||||
void Transition::Stop()
|
||||
{
|
||||
done_ = true;
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
|
@ -20,15 +20,20 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
static const UINT kRedShift = 16;
|
||||
static const UINT kGreenShift = 8;
|
||||
static const UINT kBlueShift = 0;
|
||||
namespace easy2d
|
||||
{
|
||||
namespace
|
||||
{
|
||||
const UINT RED_SHIFT = 16;
|
||||
const UINT GREEN_SHIFT = 8;
|
||||
const UINT BLUE_SHIFT = 0;
|
||||
|
||||
static const UINT kRedMask = 0xff << kRedShift;
|
||||
static const UINT kGreenMask = 0xff << kGreenShift;
|
||||
static const UINT kBlueMask = 0xff << kBlueShift;
|
||||
const UINT RED_MASK = 0xff << RED_SHIFT;
|
||||
const UINT GREEN_MASK = 0xff << GREEN_SHIFT;
|
||||
const UINT BLUE_MASK = 0xff << BLUE_SHIFT;
|
||||
}
|
||||
|
||||
easy2d::Color::Color()
|
||||
Color::Color()
|
||||
: r(0)
|
||||
, g(0)
|
||||
, b(0)
|
||||
|
|
@ -36,7 +41,7 @@ easy2d::Color::Color()
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(float r, float g, float b)
|
||||
Color::Color(float r, float g, float b)
|
||||
: r(r)
|
||||
, g(g)
|
||||
, b(b)
|
||||
|
|
@ -44,7 +49,7 @@ easy2d::Color::Color(float r, float g, float b)
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(float r, float g, float b, float alpha)
|
||||
Color::Color(float r, float g, float b, float alpha)
|
||||
: r(r)
|
||||
, g(g)
|
||||
, b(b)
|
||||
|
|
@ -52,23 +57,23 @@ easy2d::Color::Color(float r, float g, float b, float alpha)
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(UINT rgb)
|
||||
: r(((rgb & kRedMask) >> kRedShift) / 255.f)
|
||||
, g(((rgb & kGreenMask) >> kGreenShift) / 255.f)
|
||||
, b(((rgb & kBlueMask) >> kBlueShift) / 255.f)
|
||||
Color::Color(UINT rgb)
|
||||
: r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f)
|
||||
, g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f)
|
||||
, b(((rgb & BLUE_MASK) >> BLUE_SHIFT) / 255.f)
|
||||
, a(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(UINT rgb, float alpha)
|
||||
: r(((rgb & kRedMask) >> kRedShift) / 255.f)
|
||||
, g(((rgb & kGreenMask) >> kGreenShift) / 255.f)
|
||||
, b(((rgb & kBlueMask) >> kBlueShift) / 255.f)
|
||||
Color::Color(UINT rgb, float alpha)
|
||||
: r(((rgb & RED_MASK) >> RED_SHIFT) / 255.f)
|
||||
, g(((rgb & GREEN_MASK) >> GREEN_SHIFT) / 255.f)
|
||||
, b(((rgb & BLUE_MASK) >> BLUE_SHIFT) / 255.f)
|
||||
, a(alpha)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Color::Color(const D2D1_COLOR_F& color)
|
||||
Color::Color(const D2D1_COLOR_F& color)
|
||||
: r(color.r)
|
||||
, g(color.g)
|
||||
, b(color.b)
|
||||
|
|
@ -76,7 +81,8 @@ easy2d::Color::Color(const D2D1_COLOR_F& color)
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Color::operator D2D1_COLOR_F() const
|
||||
Color::operator D2D1_COLOR_F() const
|
||||
{
|
||||
return D2D1::ColorF(r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
|
@ -22,59 +22,70 @@
|
|||
#include <regex>
|
||||
|
||||
|
||||
const easy2d::Duration easy2d::Duration::Millisecond = easy2d::Duration(1);
|
||||
const easy2d::Duration easy2d::Duration::Second = 1000 * easy2d::Duration::Millisecond;
|
||||
const easy2d::Duration easy2d::Duration::Minute = 60 * easy2d::Duration::Second;
|
||||
const easy2d::Duration easy2d::Duration::Hour = 60 * easy2d::Duration::Minute;
|
||||
namespace easy2d
|
||||
{
|
||||
const Duration Duration::Millisecond = Duration(1);
|
||||
const Duration Duration::Second = 1000 * Duration::Millisecond;
|
||||
const Duration Duration::Minute = 60 * Duration::Second;
|
||||
const Duration Duration::Hour = 60 * Duration::Minute;
|
||||
|
||||
easy2d::Duration::Duration()
|
||||
namespace
|
||||
{
|
||||
const auto duration_regex = std::wregex(L"[-+]?([0-9]*(\\.[0-9]*)?[a-z]+)+");
|
||||
|
||||
typedef std::map<std::wstring, Duration> UnitMap;
|
||||
const auto unit_map = UnitMap{
|
||||
{L"ms", Duration::Millisecond},
|
||||
{L"s", Duration::Second},
|
||||
{L"m", Duration::Minute},
|
||||
{L"h", Duration::Hour}
|
||||
};
|
||||
}
|
||||
|
||||
Duration::Duration()
|
||||
: milliseconds_(0)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Duration::Duration(int milliseconds)
|
||||
Duration::Duration(int milliseconds)
|
||||
: milliseconds_(milliseconds)
|
||||
{
|
||||
}
|
||||
|
||||
int easy2d::Duration::Milliseconds() const
|
||||
int Duration::Milliseconds() const
|
||||
{
|
||||
return milliseconds_;
|
||||
}
|
||||
|
||||
float easy2d::Duration::Seconds() const
|
||||
float Duration::Seconds() const
|
||||
{
|
||||
int64_t sec = milliseconds_ / Second.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Second.milliseconds_;
|
||||
return static_cast<float>(sec) + static_cast<float>(ms) / 1000.f;
|
||||
}
|
||||
|
||||
float easy2d::Duration::Minutes() const
|
||||
float Duration::Minutes() const
|
||||
{
|
||||
int64_t min = milliseconds_ / Minute.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Minute.milliseconds_;
|
||||
return static_cast<float>(min) + static_cast<float>(ms) / (60 * 1000.f);
|
||||
}
|
||||
|
||||
float easy2d::Duration::Hours() const
|
||||
float Duration::Hours() const
|
||||
{
|
||||
int64_t hour = milliseconds_ / Hour.milliseconds_;
|
||||
int64_t ms = milliseconds_ % Hour.milliseconds_;
|
||||
return static_cast<float>(hour) + static_cast<float>(ms) / (60 * 60 * 1000.f);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::Parse(const std::wstring & str)
|
||||
Duration Duration::Parse(const std::wstring & str)
|
||||
{
|
||||
typedef std::map<std::wstring, Duration> UnitMap;
|
||||
static const auto regex = std::wregex(L"[-+]?([0-9]*(\\.[0-9]*)?[a-z]+)+");
|
||||
static const auto unit_map = UnitMap{{L"ms", Millisecond}, {L"s", Second}, {L"m", Minute}, {L"h", Hour}};
|
||||
|
||||
size_t len = str.length();
|
||||
size_t pos = 0;
|
||||
bool negative = false;
|
||||
Duration d;
|
||||
|
||||
if (!std::regex_match(str, regex))
|
||||
if (!std::regex_match(str, duration_regex))
|
||||
{
|
||||
E2D_WARNING("Duration::Parse: invalid duration");
|
||||
return d;
|
||||
|
|
@ -142,155 +153,157 @@ easy2d::Duration easy2d::Duration::Parse(const std::wstring & str)
|
|||
return d;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator==(const Duration & other) const
|
||||
bool Duration::operator==(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ == other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator!=(const Duration & other) const
|
||||
bool Duration::operator!=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ != other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator>(const Duration & other) const
|
||||
bool Duration::operator>(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ > other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator>=(const Duration & other) const
|
||||
bool Duration::operator>=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ >= other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator<(const Duration & other) const
|
||||
bool Duration::operator<(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ < other.milliseconds_;
|
||||
}
|
||||
|
||||
bool easy2d::Duration::operator<=(const Duration & other) const
|
||||
bool Duration::operator<=(const Duration & other) const
|
||||
{
|
||||
return milliseconds_ <= other.milliseconds_;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator+(const Duration & other) const
|
||||
Duration Duration::operator+(const Duration & other) const
|
||||
{
|
||||
return Duration(milliseconds_ + other.milliseconds_);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator-(const Duration & other) const
|
||||
Duration Duration::operator-(const Duration & other) const
|
||||
{
|
||||
return Duration(milliseconds_ - other.milliseconds_);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator-() const
|
||||
Duration Duration::operator-() const
|
||||
{
|
||||
return Duration(-milliseconds_);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator*(int value) const
|
||||
Duration Duration::operator*(int value) const
|
||||
{
|
||||
return Duration(milliseconds_ * value);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator/(int value) const
|
||||
Duration Duration::operator/(int value) const
|
||||
{
|
||||
return Duration(milliseconds_ / value);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator*(float value) const
|
||||
Duration Duration::operator*(float value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ * value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator/(float value) const
|
||||
Duration Duration::operator/(float value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ / value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator*(double value) const
|
||||
Duration Duration::operator*(double value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ * value));
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Duration::operator/(double value) const
|
||||
Duration Duration::operator/(double value) const
|
||||
{
|
||||
return Duration(static_cast<int>(milliseconds_ / value));
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator+=(const Duration &other)
|
||||
Duration & Duration::operator+=(const Duration &other)
|
||||
{
|
||||
milliseconds_ += other.milliseconds_;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator-=(const Duration &other)
|
||||
Duration & Duration::operator-=(const Duration &other)
|
||||
{
|
||||
milliseconds_ -= other.milliseconds_;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator*=(int value)
|
||||
Duration & Duration::operator*=(int value)
|
||||
{
|
||||
milliseconds_ *= value;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator/=(int value)
|
||||
Duration & Duration::operator/=(int value)
|
||||
{
|
||||
milliseconds_ /= value;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator*=(float value)
|
||||
Duration & Duration::operator*=(float value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ * value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator/=(float value)
|
||||
Duration & Duration::operator/=(float value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ / value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator*=(double value)
|
||||
Duration & Duration::operator*=(double value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ * value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration & easy2d::Duration::operator/=(double value)
|
||||
Duration & Duration::operator/=(double value)
|
||||
{
|
||||
milliseconds_ = static_cast<int>(milliseconds_ / value);
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator*(int value, const Duration & dur)
|
||||
Duration operator*(int value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator/(int value, const Duration & dur)
|
||||
Duration operator/(int value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator*(float value, const Duration & dur)
|
||||
Duration operator*(float value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator/(float value, const Duration & dur)
|
||||
Duration operator/(float value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator*(double value, const Duration & dur)
|
||||
Duration operator*(double value, const Duration & dur)
|
||||
{
|
||||
return dur * value;
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::operator/(double value, const Duration & dur)
|
||||
Duration operator/(double value, const Duration & dur)
|
||||
{
|
||||
return dur / value;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,10 +21,13 @@
|
|||
#include "..\e2dutil.h"
|
||||
|
||||
|
||||
easy2d::Font::Font(const std::wstring & family, float size, UINT weight, bool italic)
|
||||
namespace easy2d
|
||||
{
|
||||
Font::Font(const std::wstring & family, float size, UINT weight, bool italic)
|
||||
: family(family)
|
||||
, size(size)
|
||||
, weight(weight)
|
||||
, italic(italic)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -22,50 +22,52 @@
|
|||
#include <cmath>
|
||||
|
||||
|
||||
easy2d::Point::Point()
|
||||
namespace easy2d
|
||||
{
|
||||
Point::Point()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
easy2d::Point::Point(float x, float y)
|
||||
Point::Point(float x, float y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
easy2d::Point::Point(const Point & other)
|
||||
Point::Point(const Point & other)
|
||||
{
|
||||
x = other.x;
|
||||
y = other.y;
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator+(const Point & p) const
|
||||
Point Point::operator+(const Point & p) const
|
||||
{
|
||||
return Point(x + p.x, y + p.y);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator-(const Point & p) const
|
||||
Point Point::operator-(const Point & p) const
|
||||
{
|
||||
return Point(x - p.x, y - p.y);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator*(float value) const
|
||||
Point Point::operator*(float value) const
|
||||
{
|
||||
return Point(x * value, y * value);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator/(float value) const
|
||||
Point Point::operator/(float value) const
|
||||
{
|
||||
return Point(x / value, y / value);
|
||||
}
|
||||
|
||||
easy2d::Point::operator easy2d::Size() const
|
||||
Point::operator Size() const
|
||||
{
|
||||
return Size(x, y);
|
||||
}
|
||||
|
||||
float easy2d::Point::Distance(const Point &p1, const Point &p2)
|
||||
float Point::Distance(const Point &p1, const Point &p2)
|
||||
{
|
||||
return sqrt(
|
||||
(p1.x - p2.x) * (p1.x - p2.x) +
|
||||
|
|
@ -73,12 +75,13 @@ float easy2d::Point::Distance(const Point &p1, const Point &p2)
|
|||
);
|
||||
}
|
||||
|
||||
easy2d::Point easy2d::Point::operator-() const
|
||||
Point Point::operator-() const
|
||||
{
|
||||
return Point(-x, -y);
|
||||
}
|
||||
|
||||
bool easy2d::Point::operator==(const Point & point) const
|
||||
bool Point::operator==(const Point & point) const
|
||||
{
|
||||
return (x == point.x) && (y == point.y);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,9 +20,12 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
std::default_random_engine &easy2d::Random::GetEngine()
|
||||
namespace easy2d
|
||||
{
|
||||
std::default_random_engine &Random::GetEngine()
|
||||
{
|
||||
static std::random_device device;
|
||||
static std::default_random_engine engine(device());
|
||||
return engine;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,43 +20,45 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
easy2d::Rect::Rect(void)
|
||||
namespace easy2d
|
||||
{
|
||||
Rect::Rect(void)
|
||||
: origin()
|
||||
, size()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect::Rect(float x, float y, float width, float height)
|
||||
Rect::Rect(float x, float y, float width, float height)
|
||||
: origin(x, y)
|
||||
, size(width, height)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect::Rect(const Point& pos, const Size& size)
|
||||
Rect::Rect(const Point& pos, const Size& size)
|
||||
: origin(pos.x, pos.y)
|
||||
, size(size.width, size.height)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect::Rect(const Rect& other)
|
||||
Rect::Rect(const Rect& other)
|
||||
: origin(other.origin.x, other.origin.y)
|
||||
, size(other.size.width, other.size.height)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Rect& easy2d::Rect::operator= (const Rect& other)
|
||||
Rect& Rect::operator= (const Rect& other)
|
||||
{
|
||||
origin = other.origin;
|
||||
size = other.size;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool easy2d::Rect::operator==(const Rect & rect) const
|
||||
bool Rect::operator==(const Rect & rect) const
|
||||
{
|
||||
return (origin == rect.origin) && (size == rect.size);
|
||||
}
|
||||
|
||||
bool easy2d::Rect::ContainsPoint(const Point& point) const
|
||||
bool Rect::ContainsPoint(const Point& point) const
|
||||
{
|
||||
if (point.x >= origin.x && point.x <= (origin.y + size.height)
|
||||
&& point.y >= origin.y && point.y <= (origin.y + size.height))
|
||||
|
|
@ -66,10 +68,11 @@ bool easy2d::Rect::ContainsPoint(const Point& point) const
|
|||
return false;
|
||||
}
|
||||
|
||||
bool easy2d::Rect::Intersects(const Rect& rect) const
|
||||
bool Rect::Intersects(const Rect& rect) const
|
||||
{
|
||||
return !((origin.x + size.width) < rect.origin.x ||
|
||||
(rect.origin.x + rect.size.width) < origin.x ||
|
||||
(origin.y + size.height) < rect.origin.y ||
|
||||
(rect.origin.y + rect.size.height) < origin.y);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,22 +20,24 @@
|
|||
|
||||
#include "..\e2dobject.h"
|
||||
|
||||
easy2d::Ref::Ref()
|
||||
namespace easy2d
|
||||
{
|
||||
Ref::Ref()
|
||||
{
|
||||
// 当对象被创建时,意味着它已经被引用了一次
|
||||
ref_count_ = 1;
|
||||
}
|
||||
|
||||
easy2d::Ref::~Ref()
|
||||
Ref::~Ref()
|
||||
{
|
||||
}
|
||||
|
||||
LONG easy2d::Ref::Retain()
|
||||
LONG Ref::Retain()
|
||||
{
|
||||
return ::InterlockedIncrement(&ref_count_);
|
||||
}
|
||||
|
||||
LONG easy2d::Ref::Release()
|
||||
LONG Ref::Release()
|
||||
{
|
||||
LONG new_count = ::InterlockedDecrement(&ref_count_);
|
||||
|
||||
|
|
@ -48,7 +50,8 @@ LONG easy2d::Ref::Release()
|
|||
return new_count;
|
||||
}
|
||||
|
||||
LONG easy2d::Ref::GetRefCount() const
|
||||
LONG Ref::GetRefCount() const
|
||||
{
|
||||
return ref_count_;
|
||||
}
|
||||
}
|
||||
|
|
@ -21,7 +21,9 @@
|
|||
#include "..\e2dtool.h"
|
||||
|
||||
|
||||
easy2d::Resource::Resource(LPCWSTR name, LPCWSTR type)
|
||||
namespace easy2d
|
||||
{
|
||||
Resource::Resource(LPCWSTR name, LPCWSTR type)
|
||||
: name_(name)
|
||||
, type_(type)
|
||||
, data_(nullptr)
|
||||
|
|
@ -30,32 +32,32 @@ easy2d::Resource::Resource(LPCWSTR name, LPCWSTR type)
|
|||
{
|
||||
}
|
||||
|
||||
LPCWSTR easy2d::Resource::GetName() const
|
||||
LPCWSTR Resource::GetName() const
|
||||
{
|
||||
return name_;
|
||||
}
|
||||
|
||||
LPCWSTR easy2d::Resource::GetType() const
|
||||
LPCWSTR Resource::GetType() const
|
||||
{
|
||||
return type_;
|
||||
}
|
||||
|
||||
LPVOID easy2d::Resource::GetData() const
|
||||
LPVOID Resource::GetData() const
|
||||
{
|
||||
return data_;
|
||||
}
|
||||
|
||||
DWORD easy2d::Resource::GetDataSize() const
|
||||
DWORD Resource::GetDataSize() const
|
||||
{
|
||||
return data_size_;
|
||||
}
|
||||
|
||||
size_t easy2d::Resource::GetHashCode() const
|
||||
size_t Resource::GetHashCode() const
|
||||
{
|
||||
return std::hash<LPCWSTR>{}(name_);
|
||||
}
|
||||
|
||||
bool easy2d::Resource::Load()
|
||||
bool Resource::Load()
|
||||
{
|
||||
if (!loaded_)
|
||||
{
|
||||
|
|
@ -95,3 +97,4 @@ bool easy2d::Resource::Load()
|
|||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -20,55 +20,58 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
easy2d::Size::Size()
|
||||
namespace easy2d
|
||||
{
|
||||
Size::Size()
|
||||
{
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
|
||||
easy2d::Size::Size(float width, float height)
|
||||
Size::Size(float width, float height)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
easy2d::Size::Size(const Size & other)
|
||||
Size::Size(const Size & other)
|
||||
{
|
||||
width = other.width;
|
||||
height = other.height;
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator+(const Size & other) const
|
||||
Size Size::operator+(const Size & other) const
|
||||
{
|
||||
return Size(width + other.width, height + other.height);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator-(const Size & other) const
|
||||
Size Size::operator-(const Size & other) const
|
||||
{
|
||||
return Size(width - other.width, height - other.height);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator*(float value) const
|
||||
Size Size::operator*(float value) const
|
||||
{
|
||||
return Size(width * value, height * value);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator/(float value) const
|
||||
Size Size::operator/(float value) const
|
||||
{
|
||||
return Size(width / value, height / value);
|
||||
}
|
||||
|
||||
easy2d::Size::operator easy2d::Point() const
|
||||
Size::operator Point() const
|
||||
{
|
||||
return Point(width, height);
|
||||
}
|
||||
|
||||
easy2d::Size easy2d::Size::operator-() const
|
||||
Size Size::operator-() const
|
||||
{
|
||||
return Size(-width, -height);
|
||||
}
|
||||
|
||||
bool easy2d::Size::operator==(const Size & other) const
|
||||
bool Size::operator==(const Size & other) const
|
||||
{
|
||||
return (width == other.width) && (height == other.height);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,68 +20,70 @@
|
|||
|
||||
#include "..\e2dutil.h"
|
||||
|
||||
namespace easy2d
|
||||
{
|
||||
using namespace std::chrono;
|
||||
|
||||
|
||||
easy2d::Time::Time()
|
||||
Time::Time()
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Time::Time(std::chrono::steady_clock::time_point time)
|
||||
Time::Time(std::chrono::steady_clock::time_point time)
|
||||
: time_(time)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Time::Time(const Time & other)
|
||||
Time::Time(const Time & other)
|
||||
: time_(other.time_)
|
||||
{
|
||||
}
|
||||
|
||||
easy2d::Time::Time(Time && other)
|
||||
Time::Time(Time && other)
|
||||
: time_(std::move(other.time_))
|
||||
{
|
||||
}
|
||||
|
||||
time_t easy2d::Time::GetTimeStamp() const
|
||||
time_t Time::GetTimeStamp() const
|
||||
{
|
||||
auto& duration = time_point_cast<milliseconds>(time_).time_since_epoch();
|
||||
return static_cast<time_t>(duration.count());
|
||||
}
|
||||
|
||||
bool easy2d::Time::IsZero() const
|
||||
bool Time::IsZero() const
|
||||
{
|
||||
return time_.time_since_epoch().count() == 0LL;
|
||||
}
|
||||
|
||||
easy2d::Time easy2d::Time::operator+(const Duration & other) const
|
||||
Time Time::operator+(const Duration & other) const
|
||||
{
|
||||
return Time(time_ + milliseconds(other.Milliseconds()));
|
||||
}
|
||||
|
||||
easy2d::Time easy2d::Time::operator-(const Duration & other) const
|
||||
Time Time::operator-(const Duration & other) const
|
||||
{
|
||||
return Time(time_ - milliseconds(other.Milliseconds()));
|
||||
}
|
||||
|
||||
easy2d::Time & easy2d::Time::operator+=(const Duration & other)
|
||||
Time & Time::operator+=(const Duration & other)
|
||||
{
|
||||
time_ += milliseconds(other.Milliseconds());
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Time & easy2d::Time::operator-=(const Duration &other)
|
||||
Time & Time::operator-=(const Duration &other)
|
||||
{
|
||||
time_ -= milliseconds(other.Milliseconds());
|
||||
return (*this);
|
||||
}
|
||||
|
||||
easy2d::Duration easy2d::Time::operator-(const Time & other) const
|
||||
Duration Time::operator-(const Time & other) const
|
||||
{
|
||||
auto ms = duration_cast<milliseconds>(time_ - other.time_).count();
|
||||
return Duration(static_cast<int>(ms));
|
||||
}
|
||||
|
||||
easy2d::Time& easy2d::Time::operator=(const Time & other) E2D_NOEXCEPT
|
||||
Time& Time::operator=(const Time & other) E2D_NOEXCEPT
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
|
|
@ -90,7 +92,7 @@ easy2d::Time& easy2d::Time::operator=(const Time & other) E2D_NOEXCEPT
|
|||
return *this;
|
||||
}
|
||||
|
||||
easy2d::Time& easy2d::Time::operator=(Time && other) E2D_NOEXCEPT
|
||||
Time& Time::operator=(Time && other) E2D_NOEXCEPT
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
|
|
@ -99,7 +101,8 @@ easy2d::Time& easy2d::Time::operator=(Time && other) E2D_NOEXCEPT
|
|||
return *this;
|
||||
}
|
||||
|
||||
easy2d::Time easy2d::Time::Now()
|
||||
Time Time::Now()
|
||||
{
|
||||
return Time(steady_clock::now());
|
||||
}
|
||||
}
|
||||
|
|
@ -21,7 +21,9 @@
|
|||
#include "..\e2dutil.h"
|
||||
|
||||
|
||||
easy2d::Transform::Transform()
|
||||
namespace easy2d
|
||||
{
|
||||
Transform::Transform()
|
||||
: position()
|
||||
, size()
|
||||
, scale_x(1.f)
|
||||
|
|
@ -34,7 +36,7 @@ easy2d::Transform::Transform()
|
|||
{
|
||||
}
|
||||
|
||||
easy2d::Transform::operator D2D1::Matrix3x2F() const
|
||||
Transform::operator D2D1::Matrix3x2F() const
|
||||
{
|
||||
auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y);
|
||||
auto matrix = D2D1::Matrix3x2F::Scale(
|
||||
|
|
@ -55,7 +57,7 @@ easy2d::Transform::operator D2D1::Matrix3x2F() const
|
|||
return matrix;
|
||||
}
|
||||
|
||||
bool easy2d::Transform::operator==(const Transform & other) const
|
||||
bool Transform::operator==(const Transform & other) const
|
||||
{
|
||||
return position == other.position &&
|
||||
size == other.size &&
|
||||
|
|
@ -67,3 +69,4 @@ bool easy2d::Transform::operator==(const Transform & other) const
|
|||
pivot_x == other.pivot_x &&
|
||||
pivot_y == other.pivot_y;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue